From Diablo Wiki
|Diablo II Level Info |
|Hell Clan, Ghoul Lord, Specter, Lightning Spire, Flying Scimitar|
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|The Summoner (mlvl 18)||The Summoner (mlvl 65)||The Summoner (mlvl 80)|
|Palace Cellar, Canyon of the Magi|
The Arcane Sanctuary was created by the powerful mage Drognan informs us he supposedly built it after his demise when he went mad and disappeared from the ..
- Drognan: The tomb of Horazon...the Arcane Sanctuary...
The Sanctuary itself only has one "level", but is massive. It consists of platforms suspended in mid-air (or perhaps the ethereal plane) that stretches out in four directions from where you enter it through the portal. Each section has its own peculiarities, such as strangely connected staircases, a maze of portals or other oddities.
At the very end of one of these sections you will find The Summoner, the Sorcerer from Diablo I that also became mad, and has taken up residence in the Arcane Sanctuary. When he is killed, you'll be informed just which of the 7 tombs you should enter in the Canyon of the Magi by looking at which rune is missing from around the platform of The Summoner where there are only 6 runes. The direction he is located on is always random, just like most levels in Diablo II, so just pick a direction, and go on. Even when the summoner is killed, you can go back to other parts of the level and clear it for experience and treasure.
It's in fact one of the best areas in Act II for gaining levels, equipment, and gold, the enemies here in the Arcane Sanctuary will give any player a challenge. The three other branches end in treasure rooms, which also helps.
There is a waypoint here, just as you enter the Sanctuary, and if you don't take it, you'll be sorry later. This level can involve a LOT of running.
- Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2).
If you are at all interested in the story and lore of the games, you should also check out:
|Diablo II Levels [ ]|
|Act II - Quests [ ]|
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