Corrupt Rogue

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Corrupt Rogue:
is a Monster
and a Demon
and a Guest Monster

Corrupt Rogues are Demons.

The corruption of the Sisterhood is perhaps the worst atrocity that the surviving Rogues endure. The sight of their own sisters, marching against them in service of their enemy, drives the Sisterhood into deep despair. The tainted Sisters are seldom caught alone, preferring to attack in groups. Many of the corrupted ones have forgotten their skills with ranged weapons, or are so driven by Hell’s rage, that they blindly melee with whatever weapon is at hand.

There are also Corrupt Rogues in Act III, Flesh Hunters, though they were likely placed there as their scantily-clad attire is well-suited to the jungle environment, and perhaps are not related to the events of Act I. Corrupt Rogues are also used as placeholders for female Super Uniques that are not technically Rogues, namely The Countess and Battlemaid Sarina.

Corrupt Rogues are humanoid females who generally spawn in packs, armed with sabers and bucklers. They possess excellent footspeed, but are not especially skilled with their weapons, nor do they hit very quickly. More deadly Corrupt Rogues include archers and spearwomen.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Subtypes[edit]


Statistics[edit]

Corrupted Rogues have a walking and a running speed. They are one of the few monsters in the game with this variety of movement rate.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Walk Run Max TC/Rune
Dark Hunter 2 / 36 / 67 31 / 2439 / 25396 5-9 / 315-525 / 1850-4112 5 5 3/-, 42/Io, 66/Vex
Vile Hunter 5 / 38 / 68 54 / 2792 / 26687 10-17 / 355-593 / 1902-4227 6 8 6/-, 42/Io, 69/Lo
Dark Stalker 8 / 39 / 69 79 / 2986 / 27978 18-30 / 376-627 / 1954-4342 6 10 12/-, 42/Io, 87/Zod
Black Rogue 9 / 40 / 70 86 / 3196 / 29269 20-34 / 396-661 / 2005-4457 7 12 12/-, 42/Io, 69/Lo
Flesh Hunter 23 / 53 / 84 311 / 7558 / 47344 57-95 / 663-1105 / 2730-6067 8 12 27/Ral, 54/Um, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
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Offense[edit]

Corrupt Rogues have just one basic melee attack. No added elemental damage, nothing!

Type Attack 1 Attack Rating 1
Dark Hunter 1-3 / 17-34 / 41-83 12 / 959 / 3541
Vile Hunter 2-5 / 17-35 / 42-85 31 / 1006 / 3590
Dark Stalker 3-7 / 18-36 / 44-88 63 / 1029 / 3640
Black Rogue 3-8 / 18-36 / 44-88 74 / 1053 / 3689
Flesh Hunter 7-18 / 24-48 / 51-103 213 / 1357 / 4381
Guest Monsters (Act Five, NM/Hell only)
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Defenses[edit]

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Dark Hunter 10 / 501 / 1267 12% 1.2% 100% / 100% / 100% 50% / 40% / 33%
Vile Hunter 25 / 524 / 1284 18% 1.2% 100% / 100% / 100% 50% / 40% / 33%
Dark Stalker 40 / 535 / 1301 25% 1.2% 100% / 100% / 100% 50% / 40% / 33%
Black Rogue 45 / 547 / 1317 33% 1.2% 100% / 100% / 100% 50% / 40% / 33%
Flesh Hunter 117 / 695 / 1552 40% 1.2% 100% / 100% / 100% 50% / 40% / 33%
Guest Monsters (Act Five, NM/Hell only)
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Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Dark Hunter 0% / 0% / 20% 0% / 0% / 20% 0% / 0% / 33% 0% / 0% / 120% 0% / 0% / 33% 0% / 0% / 20%
Vile Hunter 0% / 0% / 20% 0% / 0% / 20% 0% / 0% / 33% 0% / 0% / 120% 0% / 0% / 33% 0% / 0% / 20%
Dark Stalker 0% / 0% / 20% 0% / 0% / 20% 0% / 0% / 33% 0% / 0% / 130% 0% / 0% / 33% 0% / 0% / 20%
Black Rogue 0% / 0% / 20% 0% / 0% / 20% 0% / 0% / 33% 0% / 0% / 140% 0% / 0% / 33% 0% / 0% / 20%
Flesh Hunter 20% / 20% / 40% 0% / 0% / 20% 0% / 0% / 33% 0% / 0% / 150% 0% / 0% / 33% 0% / 0% / 20%
Guest Monsters (Act Five, NM/Hell only)
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Locations[edit]

There are no Corrupt Rogue Guest Monsters.

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal, Nightmare, and Hell
Dark Hunter Act 1: Cold Plains
Vile Hunter Act 1: Underground Passage 1-2, Dark Wood
Dark Stalker Act 1:The Pit 1-2, Forgotten Tower 5 (The Countess' pack), Tamoe Highland, Monastery Gate
Black Rogue Act 1: Outer Cloister, Barracks
Flesh Hunter Act 3: Ruined Temple, Disused Fane, Disused Reliquary
Guest Monsters (Act Five, NM/Hell only)
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