D1 Blunts - Diablo Wiki

D1 Blunts

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All base one-handed weapons have the same swing speed in Diablo and Hellfire.

Blunt weapons deal 50% damage to Animals, 100% damage to Demons, and 150% damage to Undead. This is factored in after all other damage calculations, and makes it so that a blunt weapon effectively does 3x more damage to an undead than would a sword of comparable damage. It's recommended that characters use some sort of club against skeletons and zombies, especially low level characters. By the same token, it's wise to switch to a sword when animals are the enemy, such as during most of the Caves levels. See the Diablo Monsters page for a listing of all monsters by type.

Blunts aren't often used outside of the Church and Catacombs, since there are lots of animals and very few undead found in the Caves or Hell (or the Hive or Crypt, in Hellfire), and since the highest damage one handed swords do much more damage than the best one handed blunts.

Image Type Damage Average Durability Requirements Price qlvl
D1-blunt-club.gif Club 1-6 3.5 20 -- 20 1
D1-blunt-spikedclub.gif Spiked Club 3-6 4.5 20 18 Str 225 4
D1-blunt-mace.gif Mace 1-8 4.5 32 16 Str 200 2
D1-blunt-morningstar.gif Morning Star 1-10 5.5 40 26 Str 300 3
D1-blunt-flail.gif Flail 2-12 7 36 30 Str 500 7
D1-blunt-warhammer.gif War Hammer 5-9 7 50 40 Str 600 5
D1-blunt-maul.gif Maul
(Two-Handed) *
6-20 13 50 55 Str 900 10
  • *Barbarians can use Mauls with one hand.


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