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Dark Archer

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Dark Archer in-game
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Dark Archer:
is a Monster
and a Demon
and a Guest Monster

Dark Archers are Demons. They're a species of Corrupt Rogue Archers.

These humanoid females represent the Rogue hero of Diablo I. They have been twisted by Diablo's evil and now hunt heroes attempting to undo the damage wrought on their holy Monastery.

Dark Archers are not very dangerous individually. They have good accuracy, but don't deal very high damage, nor do they fire very quickly. Boss packs can be deadly though, especially if the boss spawns with a dangerous modifier like Cursed, Might, or Extra Strong; one that benefits her minions as well as herself.

The weakest Dark Stalkers in Hell difficulty are found on the first level of the Forgotten Tower, while the strongest are found on the Matron's Den.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Locations[edit]

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.

Act 1:

Act 5:


Statistics[edit]

Some Dark Archers on Hell difficulty may drop from a higher Treasure Class when killed by a ranged weapon attack. The relevant Treasure Class is listed (#) in the TC column.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.


Location Level Experience Hit Points Walk/Speed Run/Speed Max TC/Rune
Tower Cellar Level 1 7 / 38 / 75 81 / 2939 / 37605 21-31 / 326-563 / 2767-4780 5 8 6/-, 42/Io, 75/Ber
Tower Cellar Level 2 7 / 39 / 76 81 / 3144 / 38964 21-31 / 344-595 / 2830-4889 5 8 6/-, 42/Io, 75/Ber
Tower Cellar Level 3 7 / 40 / 77 81 / 3365 / 40323 21-31 / 363-627 / 2894-4998 5 8 6/-, 42/Io, 75/Ber
Tower Cellar Level 4 7 / 41 / 78 81 / 3600 / 41682 21-31 / 382-661 / 2957-5108 5 8 6/-, 42/Io, 78/Cham
Tower Cellar Level 5 7 / 42 / 79 81 / 3852 / 43041 21-31 / 400-692 / 3020-5217 5 8 6/-, 45/Ko, 78/Cham
Pit Level 1 7 / 39 / 85 81 / 3144 / 51195 21-31 / 344-595 / 3400-5872 5 8 6/-, 42/Io, 87/Zod
Pit Level 2 7 / 40 / 85 81 / 3365 / 51195 21-31 / 363-627 / 3400-5872 5 8 6/-, 42/Io, 87/Zod
Crystalline Passage -- / 61 / 82 -- / 12680 / 47118 -- / 758-1310 / 3210-5545 8 12 --, 60/Ist, 84/Zod
Drifter Cavern -- / 61 / 84 -- / 12680 / 49836 -- / 758-1310 / 3336-5763 8 12 --, 60/Ist, 87/Zod
Matron's Den -- / -- / 83 -- / -- / 96954 -- / -- / 23808-29760 8 12 --, --, 87/Zod


Offense[edit]

  • Dark Archers have a % chance to add elemental damage to their attacks.
  • Guest Monster Dark Archers have a % chance to shoot fire, explosive, cold, and freezing arrows, equivalent to the Amazon skills of those names.
Location Attack 1 Attack Rating 1 Elemental Damage
Tower Cellar Level 1 3-4 / 19-28 / 51-76 142 / 1161 / 4542 Cold Damage:
-- / 12-19 (6s) (10%) / 34-51 (7s) (20%)
Tower Cellar Level 2 3-4 / 19-29 / 52-78 142 / 1188 / 4599 Cold Damage:
-- / 13-19 (6s) (10%) / 34-52 (7s) (20%)
Tower Cellar Level 3 3-4 / 19-29 / 52-78 142 / 1215 / 4656 Cold Damage:
-- / 13-19 (6s) (10%) / 34-52 (7s) (20%)
Tower Cellar Level 4 3-4 / 21-31 / 53-80 142 / 1242 / 4713 Cold Damage:
-- / 14-21 (6s) (10%) / 35-53 (7s) (20%)
Tower Cellar Level 5 3-4 / 21-31 / 54-81 142 / 1269 / 4770 Cold Damage:
-- / 14-21 (6s) (10%) / 36-54 (7s) (20%)
Pit Level 1 3-4 / 19-29 / 57-86 142 / 1188 / 5112 Cold Damage:
-- / 13-19 (6s) (10%) / 38-57 (7s) (20%)
Pit Level 2 3-4 / 19-29 / 57-86 142 / 1215 / 5112 Cold Damage:
-- / 13-19 (6s) (10%) / 38-57 (7s) (20%)
Crystalline Passage -- / 15-30 / 27-55 -- / 1782 / 4941 Nightmare 25%, Hell 33%:
Cold Arrow:
-- / 27-28 (17s) / 37-38 (22s)
Freezing Arrow: -- / 140-150 (2s) / 200-210 (2s)
Drifter Cavern -- / 15-30 / 28-56 -- / 1782 / 5055 Nightmare 25%, Hell 33%:
Cold Arrow:
-- / 27-28 (17s) / 37-38 (22s)
Freezing Arrow: -- / 140-150 (2s) / 200-210 (2s)
Matron's Den -- / -- / 56-112 -- / -- / 4998 Nightmare 25%, Hell 33%:
Cold Arrow:
-- / -- / 37-38 (22s)
Freezing Arrow: -- / -- / 200-210 (2s)


Defenses[edit]

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Location Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Tower Cellar Level 1 35 / 496 / 1327 -- 1.2% 100% / 100% / 100% 50% / 40% / 33%
Tower Cellar Level 2 35 / 507 / 1343 -- 1.2% 100% / 100% / 100% 50% / 40% / 33%
Tower Cellar Level 3 35 / 518 / 1359 -- 1.2% 100% / 100% / 100% 50% / 40% / 33%
Tower Cellar Level 4 35 / 529 / 1375 -- 1.2% 100% / 100% / 100% 50% / 40% / 33%
Tower Cellar Level 5 35 / 540 / 1391 -- 1.2% 100% / 100% / 100% 50% / 40% / 33%
Pit Level 1 35 / 507 / 1485 -- 1.2% 100% / 100% / 100% 50% / 40% / 33%
Pit Level 2 35 / 518 / 1485 -- 1.2% 100% / 100% / 100% 50% / 40% / 33%
Crystalline Passage -- / 745 / 1438 -- 1.2% -- / 100% / 100% -- / 40% / 33%
Drifter Cavern -- / 745 / 1470 -- 1.2% -- / 100% / 100% -- / 40% / 33%
Matron's Den -- / -- / 2908 -- 1.2% -- / -- / 100% -- / -- / 33%


Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
Location Physical Fire Cold Lightning Poison Magic
Tower Cellar Level 1 0% / 0% / 15% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 110% 0% / 0% / 25% 0% / 0% / 0%
Tower Cellar Level 2 0% / 0% / 15% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 110% 0% / 0% / 25% 0% / 0% / 0%
Tower Cellar Level 3 0% / 0% / 15% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 110% 0% / 0% / 25% 0% / 0% / 0%
Tower Cellar Level 4 0% / 0% / 15% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 110% 0% / 0% / 25% 0% / 0% / 0%
Tower Cellar Level 5 0% / 0% / 15% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 110% 0% / 0% / 25% 0% / 0% / 0%
Pit Level 1 0% / 0% / 15% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 110% 0% / 0% / 25% 0% / 0% / 0%
Pit Level 2 0% / 0% / 15% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 110% 0% / 0% / 25% 0% / 0% / 0%
Crystalline Passage -- / 0% / 15% -- / 25% / 50% -- / 50% / 140% -- / 25% / 50% -- / 0% / 15% -- / 0% / 0%
Drifter Cavern -- / 0% / 15% -- / 25% / 50% -- / 50% / 140% -- / 25% / 50% -- / 0% / 15% -- / 0% / 0%
Matron's Den -- / 0% / 15% -- / 25% / 50% -- / 50% / 140% -- / 25% / 50% -- / 0% / 15% -- / 0% / 0%


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