Fallen (species)

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Fallen flee in terror.
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Fallen (species):
is a Monster
and a Demon

Fallen are Demons. They're a species of the Fallen family of monsters.

Fallen may be resurrected by Fallen Shaman. Raised Fallen are not worth any experience and can not drop items; they're only worth killing once. Find the Fallen Shaman and kill them first, so they can not prolong the battle.

Fallen have interesting AI. All nearby Fallen will run away from any character who makes a kill; whether of a Fallen or any other monster. Fallen run for a second or two, then turn around and resume their attack. Fallen who can not run since their path is blocked by walls, fences, other monsters, etc, will continue fighting. Fallen Shaman do not flee when they see a death.

The weakest Fallen in Hell difficulty are found on the Blood Moor, while the strongest are found on the level 2 of the Underground Passage.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Locations[edit]

Fallen spawn as minions to Fallen Shaman in v1.09 and later. (Prior to that patch whole packs of Fallen Shaman spawned with each Fallen Shaman boss.)

  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.

Act 1:


Statistics[edit]

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Location Level Experience Hit Points Speed Max TC/Rune
Blood Moor 1 / 36 / 67 18 / 1669 / 17376 1-4 / 131-288 / 1028-2261 5 3/-, 42/Io, 66/Vex
Den of Evil 1 / 36 / 79 18 / 1669 / 27976 1-4 / 131-288 / 1373-3020 5 3/-, 42/Io, 78/Cham
Cold Plains 1 / 36 / 68 18 / 1669 / 18259 1-4 / 131-288 / 1056-2324 5 3/-, 42/Io, 66/Vex
Cave Level 1 1 / 36 / 77 18 / 1669 / 26209 1-4 / 131-288 / 1315-2894 5 3/-, 42/Io, 75/Ber
Cave Level 2 1 / 37 / 78 18 / 1784 / 27093 1-4 / 139-307 / 1344-2957 5 3/-, 42/Io, 75/Ber
Stony Field 1 / 37 / 68 18 / 1784 / 18259 1-4 / 139-307 / 1056-2324 5 3/-, 42/Io, 66/Vex
Underground Passage Level 1 1 / 37 / 69 18 / 1784 / 19143 1-4 / 139-307 / 1085-2388 5 3/-, 42/Io, 69/Lo
Underground Passage Level 2 1 / 38 / 83 18 / 1910 / 31510 1-4 / 148-326 / 1488-3273 5 3/-, 42/Io, 87/Zod


Offense[edit]

Fallen have a chance to add elemental damage to their second attack type.

Location Attack 1 AR 1 Attack 2 Elemental AR 2
Blood Moor 1-2 / 13-27 / 34-68 8 / 664 / 2451 1-2 / 15-31 / 38-76 Fire Damage:
-- / 6-9 (10%) / 15-22 (20%)
8 / 627 / 2315
Den of Evil 1-2 / 13-27 / 40-81 8 / 664 / 2862 1-2 / 15-31 / 45-91 Fire Damage:
-- / 6-9 (10%) / 18-27 (20%)
8 / 627 / 2703
Cold Plains 1-2 / 13-27 / 35-70 8 / 664 / 2485 1-2 / 15-31 / 39-78 Fire Damage:
-- / 6-9 (10%) / 15-23 (20%)
8 / 627 / 2347
Cave Level 1 1-2 / 13-27 / 39-78 8 / 664 / 2793 1-2 / 15-31 / 43-87 Fire Damage:
-- / 6-9 (10%) / 17-26 (20%)
8 / 627 / 2638
Cave Level 2 1-2 / 13-27 / 40-80 8 / 680 / 2827 1-2 / 15-31 / 44-89 Fire Damage:
-- / 6-9 (10%) / 17-26 (20%)
8 / 642 / 2670
Stony Field 1-2 / 13-27 / 35-70 8 / 680 / 2485 1-2 / 15-31 / 39-78 Fire Damage:
-- / 6-9 (10%) / 15-23 (20%)
8 / 642 / 2347
Underground Passage Level 1 1-2 / 13-27 / 36-72 8 / 680 / 2520 1-2 / 15-31 / 40-80 Fire Damage:
-- / 6-9 (10%) / 16-24 (20%)
8 / 642 / 2380
Underground Passage Level 2 1-2 / 14-28 / 42-84 8 / 680 / 2998 1-2 / 16-32 / 47-94 Fire Damage:
-- / 6-9 (10%) / 18-28 (20%)
8 / 642 / 2832


Defenses[edit]

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Location Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Blood Moor 5 / 369 / 933 9% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Den of Evil 5 / 369 / 1082 9% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Cold Plains 5 / 369 / 946 9% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Cave Level 1 5 / 369 / 1057 9% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Cave Level 2 5 / 378 / 1069 9% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Stony Field 5 / 378 / 946 9% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Underground Passage Level 1 5 / 378 / 959 9% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Underground Passage Level 2 5 / 386 / 1131 9% 1.2/sec 100 / 85 / 75 50 / 40 / 33


Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Location Physical Magic Fire Cold Lightning Poison
Blood Moor 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 100% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Den of Evil 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 100% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Cold Plains 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 100% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Cave Level 1 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 100% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Cave Level 2 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 100% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Stony Field 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 100% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Underground Passage Level 1 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 100% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Underground Passage Level 2 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 100% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%