Hammers

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Clubs, hammers, maces and scepters are all shown as "Mace Class" in game. However, they are actually different weapon types and quite different when used for runewords. Hammers are weapons with a metal head and a wooden handle.

Blunt Weapons[edit]

In addition to clubs, maces, hammer, scepters and wands are also classified as blunt weapons, and all do 150% damage to the Undead.

All blunt weapons in the game do 150% damage to the undead. This is like saying the item has a +50% damage modifier on it vs. the Undead. This adds 50% of the total non-elemental weapon damage on top.

In Diablo II this is the only way to add damage just to the Undead, while in the Expansion there are affixes that add damage to Undead and others that add it to Demons.

Mace-type weapons do have much less range than other weapons. Legendary Mallets (1 handed mace type) have only range 1, and Thunder Mauls (2 handed mace type) have only a range of 3. Therefore, mace-type items have the second least range of all item types, only surpassed by daggers. To compare, axes have the second greatest range of all item types, and some spears and polearms have the greatest range of 5.

  • Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Each 100 points in that stat doubles your weapon's total physical damage. All Maces are 110 Str, while most other melee weapons are 100 Str. This grants Maces 10% more damage bonus from stats.
  • Item Level: Used in many in-game calculations. Monsters must be of this level to drop the item, and it factors in when you get to gamble for this item type as well.
  • Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Characters are abbreviated to their first letter, with Am = Amazon and As = Assassin.
  • Range: Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer.

Normal[edit]

Item Item Name Attributes Misc Stats Attack Rate
Blunt-war-hammer.gif War Hammer 1H: 11-20 Dmg (19-29)
150% Dmg to Undead
55 Durability
Str Req: 53
Dex Req: None
Item Level: 25
Clvl Req: None
D2 Sockets: 3
D2X Sockets: 1-4
Range: 1
Dmg Bonus: 110 Str*
Inv Size: 2x3
Weapon Speed: 20
Swing Speed:
Normal: As/P
Slow: Am/B/D/N/S
Blunt-maul.gif Maul 2H: 30-40 Dmg (30-43)
150% Dmg to Undead
60 Durability
Str Req: 69
Dex Req: None
Item Level: 21
Clvl Req: None
D2 Sockets: 3
D2X Sockets: 1-6
Range: 2
Dmg Bonus: 110 Str*
Inv Size: 2x4
Weapon Speed: 10
Swing Speed:
Fast: D
Normal: N/S
Slow: Am/As/B/P
Blunt-maul-great.gif Great Maul 2H: 35-55 Dmg (35-55)
150% Dmg to Undead
60 Durability
Str Req: 99
Dex Req: None
Item Level: 32
Clvl Req: None
D2 Sockets: 3
D2X Sockets: 1-6
Range: 3
Dmg Bonus: 110 Str*
Inv Size: 2x3
Weapon Speed: 20
Swing Speed:
Normal: D/S
Slow: N/P
Very Slow: Am/As/B

Numbers in () are values for the D2X Beta that differ from the D2 Stats. Expect further changes and tweaks in the final game. We will list D2X stats in gold where they vary from D2 stats. * 110 Str means that for every 100 points in strength 110% of the weapon damage is added (compared to 100% in all other cases). Only three items in the game, all blunt weapons, have this bonus damage property.

Exceptional[edit]

Item Item Name Attributes Misc Stats Attack Rate
Blunt-war-hammer.gif Battle Hammer 35-58 1H Dmg
55 Durability
Str Req: 100
Dex Req: None
Item Level: 48
Clvl Req: 25
D2 Sockets: 3
D2X Sockets: 1-4
Range: 1
Dmg Bonus: 110 Str**
Inv Size: 2x3
150% Dmg to Undead
Weapon Speed: 2 0
Swing Speed:
Normal: As/P
Slow: Am/B/D/N/S
Blunt-maul.gif War Club 53-78 2H Dmg
60 Durability
Str Req: 124
Dex Req: None
Item Level: 45
Clvl Req: 25
D2 Sockets: 3
D2X Sockets: 1-6
Range: 2
Dmg Bonus: 110 Str**
Inv Size: 2x4
150% Dmg to Undead
Weapon Speed: 10
Swing Speed:
Fast: D
Normal: N/S
Slow: Am/As/B/P
Blunt-maul-great.gif Martel de Fer 61-99 2H Dmg
60 Durability
Str Req: 169
Dex Req: None
Item Level: 53
Clvl Req: 25
D2 Sockets: 3
D2X Sockets: 1-6
Range: 3
Dmg Bonus: 110 Str**
Inv Size: 2x3
150% Dmg to Undead
Weapon Speed: 20
Swing Speed:
Normal: D/S
Slow: N/P
Very Slow: Am/As/B

* All Exceptional items are Clvl 25 required in Diablo II. In the Expansion some are less than 25, but none are more. ** 110 Str means that for every 100 points in strength 110% of the weapon damage is added, or 1.1% per Str point. This gives this item 10% more damage than other comparable items. Only three items in the game, all blunt weapons listed on this page, have this bonus damage property.

Elite[edit]

Item Item Name Attributes Misc Stats Attack Rate
Blunt-war-hammer.gif Legendary Mallet 50-61 1H Damage
65 Durability
Str Req: 189
Dex Req: None
Item Level: 71
Clvl Req: 63
Sockets: 1-4
Range: 1
Dmg Bonus: 110 Str*
Inv Size: 2x3
150% Dmg to Undead
Weapon Speed: 20
Swing Speed:
Normal: As/P
Slow: Am/B/D/N/S
Blunt-maul.gif Ogre Maul 77-106 2H Dmg
60 Durability
Str Req: 225
Dex Req: None
Item Level: 69
Clvl Req: 61
Sockets: 1-6
Range: 2
Dmg Bonus: 110 Str*
Inv Size: 2x4
150% Dmg to Undead
Weapon Speed: 10
Swing Speed:
Fast: D
Normal: N/S
Slow: Am/As/B/P
Blunt-maul-great.gif Thunder Maul 33-180 2H Damage
60 Durability
Str Req: 253
Dex Req: None
Item Level: 75
Clvl Req: 67
Sockets: 1-6
Range: 3
Dmg Bonus: 110 Str*
Inv Size: 2x3
150% Dmg to Undead
Weapon Speed: 20
Swing Speed:
Normal: D/S
Slow: N/P
Very Slow: Am/As/B

* 110 Str means that for every 100 points in strength 110% of the weapon damage is added (compared to 100% in all other cases). Only three items in the game, all blunt weapons, have this bonus damage property.