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Diablo II Items [e]
Weapons
AxesBowsCrossbowsDaggersJavelinsMacesPolearmsSceptersSpearsStavesSwordsThrowingWands
Armor
BeltsBody ArmorBootsCircletsGlovesHelmsShields
Class-specific
Assassin ItemsAmazon ItemsBarbarian ItemsDruid ItemsNecromancer ItemsPaladin ItemsSorceress Items
Other
CharmsClass ItemsCraftedHoradric CubeRunesSet ItemsUniquesJewelsSockets
Guides and Stats
CalculationsGamblingItem GenerationModifiersRunewordsQuest ItemsPotionsEtherealGemsBase Item LevelsMisc
One of the most fun aspects of Diablo II is the item hunting. There are hundreds of different item modifiers with an incredible array of properties, all of them of different levels, droppable by different monsters, some only on higher difficulty levels, and more. The variety is nearly infinite.

See the Prefixes and Suffixes pages for complete listings of every modifier and item type in the game.

Modifier Topics:


Contents

[edit] Magic-Only Modifiers

In earlier versions of Diablo II, the highest level modifiers in most modifier trees were reserved for magical items and could not spawn on rares or crafted items. This meant that sought after modifiers like Cruel, or Grandmaster's, or Chromatic could only be found on magical items, and not on rares or crafteds. (Modifers on Uniques, Sets, and Runewords are individually set by the game designers, and not randomly-generated from the prefix and suffix tables, so anything goes with those item types.)

This magic-only property was changed in v1.10, since uniques, sets, and runewords had become so good (in content-adding patches) that few players found any magical or rare items worth using any longer. As of Patch 1.11 it is possible to find a rare with almost any mods that can occur on a magical item of the same type, and this makes rares potentially very, very useful. Especially thanks to the new Cube Recipes that allow rare items to be upgraded to exceptional or elite.


[edit] Item level

A stat you'll notice listed for every prefix and suffix is the Item level, or Quality Level, as it's more accurately referred to. This is a number that is used in many game calculations. Monsters must be at least that high in level to drop an item with that affix on it. Your Clvl must be no less than 6 below the Qlvl to get it on an Imbue. The Clvl requirement is 3/4 the highest Qlvl affix on an item. The Qlvl also factors into gambling, modifiers you see on items for sale by NPCs, repair prices, and many other things.


[edit] Crafted Items

Crafted items are basically Rares with some preset mods. Since these mods are usually ones that can not be found on magical or rare items, crafted can be used for special purposes. Blood Gloves can spawn with Crushing Blow, for instance, and other crafted items will guarantee some sought-after property, such as life leech on Blood Amulets. Crafted recipes were largely neglected in the v1.10 and v1.11 patches, when numerous new runewords were added, and as a result crafted items are now somewhat underpowered, but you may still find some potential useful recipes. Crafting is relatively cheap to undertake, requiring just a low level rune and a gem, along with a magical item, so it's worth the effort for min/max type players who worry about every last point of damage and resistance.


[edit] Charms

Charms are small magical items that provide a continuous passive boost to your character so long as they are in your inventory. There are no Rare Charms, only Magical, so you'll never get one with more than two affixes, and they don't have very many types of bonuses either. The bonuses, values of them, and their Quality Levels and Clvl requirements vary widely between small, large, and grand charms, so there are pages for each of these.

Several unique charms were added in post-release patches, some of which can only be retrieved by completing special, ladder-only quests. See the Charms page for more details.


[edit] Runes

Runes are small objects that give no bonus on their own, and can not be equipped. Instead they are like gems and jewels; they grant bonuses to items once they are socketed into those items. There are. 33 runes, and they are useful for their individual bonuses, as well as the potential to make the awesomely-powerful Runewords. Runes do not have affixes, random or otherwise. Every type of rune grants the same bonus each time you find it.


[edit] Jewels

Jewels are small objects that have no function until they are socketed, when they add their bonuses to the item you seat them in. Jewels differ from Gems and Runes, the other items that can be stuck into sockets since they are random. Jewels can be magical, rare, or unique, and there are millions of possible Jewels, with all of the prefixes, suffixes, and different ranges of values on them. See the Jewels page, for the complete listing of Jewel Affixes.


[edit] Special Modifiers

Various special modifiers are found on uniques, sets and other such items. These grant special bonuses not found on magical or rare items. See the Special Modifiers page for details on things like Crushing Blow, Demon Heal, and more.