Pit Lord - Diablo Wiki

Pit Lord

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Diablo II Monsters [e]
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Pit Lord:
is a Monster
and a Demon
and a SuperUnique
and a Guest Monster

Pit Lords are Demons. They're a species of Megademons. These winged, flightless, demonic-looking creatures are fierce melee brawlers who also pack an Inferno breath attack. The inferno was very dangerous in early versions of Diablo II, but it has been nerfed in more recent patches, and is no longer a great threat to any character with reasonable fire resistance.

Pit Lords are still quite dangerous with their melee attack, and they move quickly and hit hard. Their AI is unusual, and they tend to dance around a bit, circling their target before closing in. This makes them slower to engage than more direct melee fighters, but can make a mob of them more dangerous, since they will completely surround their target in short order, rather than stacking up as they all try to take the shortest route to the character.

The weakest Pit Lords in Hell difficulty are found on the City of the Damned, while the strongest are found on the Furnace of Pain and Uber Tristram.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Locations[edit]

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.

Act 4:

Act 5:

Statistics[edit]

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.


Type Level Experience Hit Points Speed Max TC/Rune
City of the Damned 27 / 57 / 84 753 / 13057 / 64786 214-258 / 2606-3102 / 12740-15167 10 36/Sol, 60/Ist, 87/Zod
River of Flame 27 / 57 / 85 753 / 13057 / 66553 214-258 / 2606-3102 / 12982-15455 10 36/Sol, 60/Ist, 87/Zod
Throne of Destruction -- / 66 / 85 -- / 21990 / 66553 -- / 3252-3872 / 12982-15455 10 -- / 66/Vex, 87/Zod
Furnace of Pain -- / -- / 83 -- / -- / 126040 -- / -- / 23808-29760 10 -- / -- / -/-
Uber Tristram -- / -- / 83 -- / -- / 0 -- / -- / 23808-29760 10 -- / -- / -/-


Offense[edit]

Pit Lords are melee attackers with the ability to use the Inferno spell from a distance. The Guest Monsters types add a % chance of fire damage adding to their melee hits.

Type Melee Attack #1 Attack Rating #1 Inferno
City of the Damned 9-17 / 47-75 / 94-150 347 / 1785 / 5392 63-90 / 90-126 / 126-174
River of Flame 9-17 / 47-75 / 96-153 347 / 1785 / 5452 63-90 / 90-126 / 126-174
Throne of Destruction Physical + % chance of Fire:
Norm:
-- /
Night: 44-66 + 22-44 (15%)
Hell: 76-115 + 38-76 (25%)
-- / 2044 / 5452 -- / 108-150 / 144-198
Furnace of Pain Physical + % chance of Fire:
Norm:
-- /
Night:-- /
Hell: 150-225 + 37-75 (25%)
-- / -- / 5331 -- / -- / 144-198
Uber Tristram Physical + % chance of Fire:
Norm:
-- /
Night:-- /
Hell: 150-225 + 37-75 (25%)
-- / -- / 5331 -- / -- / 144-198


Defenses[edit]

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
City of the Damned 163 / 897 / 1879 -- 1.2/sec 100 / 85 / 66 50 / 40 / 33
River of Flame 163 / 897 / 1898 -- 1.2/sec 100 / 85 / 66 50 / 40 / 33
Throne of Destruction -- / 1021 / 1898 -- 1.2/sec -- / 85 / 66 -- / 40 / 33
Furnace of Pain -- / -- / 3716 -- 1.2/sec -- / -- / 66 -- / -- / 33
Uber Tristram -- / -- / 3716 -- 1.2/sec -- / -- / 66 -- / -- / 33


Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
City of the Damned 0% / 0% / 50% 70% / 80% / 120% 0% / 0% / 50% 0% / 0% / 75% 0% / 0% / 75% 0% / 0% / 0%
River of Flame 0% / 0% / 50% 70% / 80% / 120% 0% / 0% / 50% 0% / 0% / 75% 0% / 0% / 75% 0% / 0% / 0%
Throne of Destruction -- / 0% / 50% -- / 80% / 145% -- / 0% / 0% -- / 0% / 33% -- / 100% / 50% -- / 0% / 20%
Furnace of Pain -- / -- / 50% -- / -- / 145% -- / -- / 145% -- / -- / 145% -- / -- / 145% -- / -- / 145%
Uber Tristram -- / -- / 50% -- / -- / 145% -- / -- / 145% -- / -- / 145% -- / -- / 145% -- / -- / 145%


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