Skeleton Captain Bosses - Diablo Wiki

Skeleton Captain Bosses

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Brokenhead Bangshield.

Skeleton Captains are Undead.

Skeleton Captains are higher level skeletons with more damage, hit points, and other stats.

All boss monsters in Diablo and Hellfire are SuperUniques; they always appear on the same level and have preset stats and non-random modifiers. Some bosses (mostly ones tied to quests) appear in every single game, while most of the others are found on a particular level only if their base monster type spawns on that level in that game. There are no non-quest bosses in Hellfire's Hive or Crypt.

Statistics[edit]

  • Stats are listed by Normal / Nightmare / Hell difficulty levels.
  • MFL: Magic / Fire / Lightning.
    • I = Immune
    • R = Resistant (75%)
    • - = no resistance or immunity to that element
      • No monsters in Diablo or Hellfire have any physical resistance or immunity.
  • Dlvl = Dungeon Level. The boss will be found on this level only if the base monster type spawns on that level.
  • Mob = Some bosses spawn with a mob. The number of minions in the mob generally increases with difficulty level. Minions have the same stats as normal monsters of their type.
  • IntF = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D.

Name

DLvl Mob IntF Mlvl (combat) Mlvl (items) MFL
Brokenhead Bangshield (Corpse Captain) 3 Yes 3 - - 6 / 21 / 36 6 / 21 / 36 I-R / I-R / I-R
Shadowdrinker (Horror Captain) 5 No 1 - F 10 / 25 / 40 10 / 25 / 40 IRR / IRR / IRR


Combat Stats[edit]

  • Hit Points listed are for Diablo. All SuperUniques have a preset, non-random amount of hit points. Bosses have slightly higher hit points in Hellfire:
    • Hellfire Single Player: +0 / +49 / +97
    • Hellfire Multiplayer: +0 / +99 / +197
  • Attack Type: Some bosses have different AI, and behave like monsters of another type. More information on attack types can be found on the Diablo Monsters page.

Name

Experience Hit Points AC To/Hit Damage Attack Type
Brokenhead Bangshield (Corpse Captain) 200 / 2400 / 4800 108 / 325 / 432 5 / 55 / 85 30 / 115 / 150 12-20 / 28-44 / 54-86

d| align="center" | Skeleton

Shadowdrinker (Horror Captain) * 604 / 3208 / 6416 300 / 901 / 1203 45 / 45 / 45 40 / 125 / 160 18-26 / 40-56 / 78-110 Hidden
  • * Shadowdrinker behaves like a Hidden, appearing out of the blackness and retreating and vanishing when he takes heavy damage. Most characters need to chase him into a corner to trap him
    • Shadowdrinker has an AC of 45 on all difficulty levels. This makes him quite formidable on Normal, but weakly armored for Nightmare and Hell.


Movement Speed[edit]

Characters walk at 0.4 speed. See the Diablo Characters page for swing speeds, casting speeds, and other useful character speed break points.

Name

Walk time Hit Recovery Time Attack Time Hit Time
Corpse Captain 0.40 0.35 0.60 0.40
Horror Captain 0.40 / 0.80 0.35 0.60 0.40
  • The second value is for the fade in/out animation used by Shadowdrinker.


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