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If you look at the list of all runes, you can find out the cube recipes to create a rune of one level higher than Sol. Here are the Sol attributes:

Rank: (r12)
Weapon: +9 to Minimum Damage
Armor/Helm/Shield: -7 Damage Taken
Ilvl/Clvl Required: 27

The Right Runes[edit]

Look at the rune list for information on how to get the right runes. For weapons you'll want to find the best type of weapon possible, since that's what the bonus damage is based on. Same with Armor if you are after Defense and shields for blocking percentage. If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed.

To Make a Runeword[edit]

  1. Items used for Runewords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
  2. The item must be of the correct type.
  3. The item must have exactly the correct number of sockets -- no more.
  4. You must socket the Runes in the correct order.


  • The Runes fill the sockets in numerical order automatically, i.e. in the order 1, 2, 3, .... For example, trying to place the third Rune of a Runeword into the third socket while sockets 1 and 2 are empty will result in the Rune filling socket 1, contrary to intentions. As mentioned elsewhere, it is possible to remove an item from a socket, but the item is destroyed in the process.
  • The Runeword Preparation Recipes tune equipment for receiving Runewords.
  • Check the Rune FAQ for further help.

Runewords with Sol[edit]

Runeword Stats Comments Active In
v1.11+ v1.10 v1.09

Sol (12) + Um (22) + Um (22)
Armor {3}
Clvl Required: 47

15% Chance To Cast level 10 Bone Armor When Struck

15% Chance To Cast level 10 Bone Spear On Striking
+2 To Necromancer Skill Levels
+100-150 To Mana (varies)
All Resistances +30
Damage Reduced By 7

Useful Necromancer bonuses. Yes No No

Pul (21) + Ral (8) + Sol (12)
Armor {3}
Clvl Required: 45

5% Chance To Cast Level 15 Blaze When Struck

5% Chance To Cast level 15 Fire Ball On Striking
+2 To Sorceress Skill Levels
+1 To Warmth
+30% Enhanced Defense
Fire Resist +30%
Damage Reduced By 7

Sorceress Yes No No

Amn (11) + Ber (30) + Ist (24) + Sol (12) + Sur (29)
All Melee Weapons {5}
Clvl Required: 63


+260-310% Enhanced Damage (varies)
+9 To Minimum Damage
7% Life Stolen Per Hit
20% Chance of Crushing Blow
Hit Blinds Target
Slows Target By 33%
Replenish Mana 16%
Cannot Be Frozen
30% Better Chance Of Getting Magic Items
Level 8 Revive (88 Charges)

See it here. Yes Yes No

El (1) + Sol (12) + Dol (14) + Lo (28)
Weapons & Armor {4}
Clvl Required: 59


20% Chance To Cast Level 15 Chilling Armor when Struck
+25% Faster Cast Rate
+300% Enhanced Damage
+200% Enhanced Defense
+((8-12)*0.125*Clvl) To Life (Based on Character Level) (varies)
All Resistances +25-30 (varies)
12% Damage Taken Goes To Mana
+1 To Light Radius
+9 To Minimum Damage
+50 To Attack Rating
20% Deadly Strike
Hit Causes Monster To Flee 25%
+15 Defense
Replenish Life +7
+5% To Maximum Lightning Resist
Damage Reduced By 7

Ladder Only Yes Yes No

Tir (3) + Ith (6) + Sol (12) + Ko (18)
Missile Weapons {4}
Clvl Required: 39

Level 10 Vigor Aura When Equipped

+200-275% Enhanced Damage (varies)
+9 To Minimum Damage
+9 To Maximum Damage
Adds 55-160 Fire Damage
Adds 55-160 Lightning Damage
Adds 55-160 Cold Damage
+2-6 To Valkyrie (varies)
+10 To Dexterity
Regenerate Mana 20%
+2 To Mana After Each Kill
+2 To Light Radius
Level 20 Revive (25 Charges)

Ladder Only Yes Yes No

Amn (11) + El (1) + Ith (6) + Tir (3) + Sol (12)
All Melee Weapons {5}
Clvl Required: 27

+1 to all skills

+160% Enhanced Damage
+9 to Minimum Damage
+9 to Maximum Damage
+250 Attack Rating
7% Life Stolen per Hit
25% Deadly Strike
+10 to Strength Replenish life +10
+2 to Mana after each Kill
+1 to Light Radius

See it here. Yes Yes Yes

Ral (8) + Tir (3) + Tal (7) + Sol (12)
Polearms & Staves {4}
Clvl Required: 27

Level 12-17 Meditation Aura When Equipped (varies)

+35% Faster Cast Rate
+200-260% Enhanced Damage (varies)
+9 To Minimum Damage
180-250% Bonus to Attack Rating (varies)
Adds 5-30 Fire Damage
+75 Poison Damage Over 5 Seconds
+1-6 To Critical Strike (varies)
+5 To All Attributes
+2 To Mana After Each Kill
23% Better Chance of Getting Magic Items

Ladder Only Yes Yes No

Ort (9) + Sol (12)
Headgear {2}
Clvl Required: 27

+1 to All Skills

+10 to Energy
Lightning Resist +30%
Damage Reduced by 7
+2 to Mana after each Kill
+2 to Light Radius

See it here. Yes Yes Yes

Lum (17) + Io (16) + Sol (12) + Eth (5)
Staves {4}
Clvl Required: 37

+3 To Sorceress Skill Levels

+33% Faster Cast Rate
+9 To Minimum Damage
-25% Target Defence
+3 To Energy Shield (Sorceress Only)
+2 To Static Field (Sorceress Only)
+50% Enhanced Defense
+10 Vitality
+10 Energy
Increase Maximum Mana 20%
Magic Damage Reduced By 7

See it here. Yes Yes Yes

Nef (4) + Sol (12) + Ith (6)
Headgear {3}
Clvl Required: 27

+75% Enhanced Defense

+30 Defense vs. Missiles
+10 to Vitality
+10 to Energy
+33 to Mana
Damage Reduced by 7
Magic Damage Reduced by 3
15% Damage Taken Goes to Mana
+5 to Light Radius

See it here. Yes Yes Yes

Crafted Items with Sol[edit]

Ingredients Crafted Item Comments
Blood Jewelry
Magical Ring
+ Jewel (any)
+ Sol Rune (#12)
+ Perfect Ruby
Blood Ring
Preset Mods:
1-3% Life Leech
+10-20 Hit Points
+1-5 Strength
The leech was cut from 1-4% and the strength from 5-10 in v1.09. See a couple of examples.
Safety Weapon
Magical Spear (any)
+ Jewel (any)
+ Sol Rune (#12)
+ Perfect Emerald
Safety Weapon
Preset Mods:
Reduced Damage 1-4
Reduced Magic Damage 1-2
+5-10% Defense
The added defense is new in v1.09. [images/safety-weapon1_01.shtml See it here].

Cube Recipes with Sol[edit]

Item Upgrades[edit]

Cube-convert.gif 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon --> Exceptional Version of Weapon

  • v1.10 and later only.
  • This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.
  • Ethereal items, as well as socketed items can be upgraded without changing their nature.
  • Level requirements, as well as strength and dexterity requirements, will increase corresponding to the exceptional version of the item.

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