Tir - Diablo Wiki

Tir

ADVERTISEMENT

From Diablo Wiki

Jump to: navigation, search
Diablo II Items [e]
Weapons
AxesBowsCrossbowsDaggersJavelinsMacesPolearmsSceptersSpearsStavesSwordsThrowingWands
Armor
BeltsBody ArmorBootsCircletsGlovesHelmsShields
Class-specific
Assassin ItemsAmazon ItemsBarbarian ItemsDruid ItemsNecromancer ItemsPaladin ItemsSorceress Items
Other
CharmsClass ItemsCraftedHoradric CubeRunesSet ItemsUniquesJewelsSockets
Guides and Stats
CalculationsGamblingItem GenerationModifiersRunewordsQuest ItemsPotionsEtherealGemsBase Item LevelsMisc
Runes
RunewordsRune hunting
Rune listRune FAQ
Runewords Armor
Runewords Headgear
Runewords Shields
Runewords Weapons
Rune Group
R-tir.gif

If you look at the list of all runes, you can find out the cube recipes to create a rune of one level higher than Tir. Here are the Tir attributes:

Rank: (r3)
Weapon: +2 Mana Per Kill
Armor/Helm/Shield: +2 Mana Per Kill.
Ilvl/Clvl Required: 13


The Right Runes[edit]

Look at the rune list for information on how to get the right runes. For weapons you'll want to find the best type of weapon possible, since that's what the bonus damage is based on. Same with Armor if you are after Defense and shields for blocking percentage. If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed.


To Make a Runeword[edit]

  1. Items used for Runewords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
  2. The item must be of the correct type.
  3. The item must have exactly the correct number of sockets -- no more.
  4. You must socket the Runes in the correct order.

Notes:

  • The Runes fill the sockets in numerical order automatically, i.e. in the order 1, 2, 3, .... For example, trying to place the third Rune of a Runeword into the third socket while sockets 1 and 2 are empty will result in the Rune filling socket 1, contrary to intentions. As mentioned elsewhere, it is possible to remove an item from a socket, but the item is destroyed in the process.
  • The Runeword Preparation Recipes tune equipment for receiving Runewords.
  • Check the Rune FAQ for further help.


Runewords with Tir[edit]

Runeword Stats Comments Active In
v1.11+ v1.10 v1.09
Beast

BerTirUmMalLum
Ber (30) + Tir (3) + Um (22) + Mal (23) + Lum (17)
Axes, Hammers & Scepters {5}
Clvl Required: 63

Level 9 Fanaticism Aura When Equipped

+40% Increased Attack Speed
+240-270% Enhanced Damage (varies)
20% Chance of Crushing Blow
25% Chance of Open Wounds
+3 To Werebear
+3 To Lycanthropy
Prevent Monster Heal
+25-40 To Strength (varies)
+10 To Energy
+2 To Mana After Each Kill
Level 13 Summon Grizzly (5 Charges)

See it here. Yes Yes No
Crescent Moon

ShaelUmTir
Shael (13) + Um (22) + Tir (3)
Axes, Polearms & Swords {3}
Clvl Required: 47

10% Chance To Cast Level 17 Chain Lightning On Striking

7% Chance To Cast Level 13 Static Field On Striking
+20% Increased Attack Speed
+180-220% Enhanced Damage (varies)
Ignore Target's Defense
-35% To Enemy Lightning Resistance
25% Chance of Open Wounds
+9-11 Magic Absorb (varies)
+2 To Mana After Each Kill
Level 18 Summon Spirit Wolf (30 Charges)

See it here. Yes Yes No
Edge

TirTalAmn
Tir (3) + Tal (7) + Amn (11)
Missile Weapons {3}
Clvl Required: 25

Level 15 Thorns Aura When Equipped

+35% Increased Attack Speed
+320-380% Damage To Demons (varies)
+280% Damage To Undead
+75 Poison Damage Over 5 Seconds
7% Life Stolen Per Hit
Prevent Monster Heal
+5-10 To All Attributes (varies)
+2 To Mana After Each Kill
Reduces All Vendor Prices 15%

Ladder Only Yes Yes No
Grief

EthTirLoMalRal
Eth (5) + Tir (3) + Lo (28) + Mal (23) + Ral (8)
Swords & Axes {5}
Clvl Required: 59

35% Chance To Cast Level 15 Venom On Striking

+30-40% Increased Attack Speed (varies)
Damage +340-400 (varies)
Ignore Target's Defense
-25% Target Defense
+(1.875*Clvl)% Damage To Demons (Based on Character Level)
Adds 5-30 Fire Damage
-20-25% To Enemy Poison Resistance (varies)
20% Deadly Strike
Prevent Monster Heal
+2 To Mana After Each Kill
+10-15 Life After Each Kill (varies)

Ladder Only Yes Yes No
Harmony

TirIthSolKo
Tir (3) + Ith (6) + Sol (12) + Ko (18)
Missile Weapons {4}
Clvl Required: 39

Level 10 Vigor Aura When Equipped

+200-275% Enhanced Damage (varies)
+9 To Minimum Damage
+9 To Maximum Damage
Adds 55-160 Fire Damage
Adds 55-160 Lightning Damage
Adds 55-160 Cold Damage
+2-6 To Valkyrie (varies)
+10 To Dexterity
Regenerate Mana 20%
+2 To Mana After Each Kill
+2 To Light Radius
Level 20 Revive (25 Charges)

Ladder Only Yes Yes No
Honor

AmnElIthTirSol
Amn (11) + El (1) + Ith (6) + Tir (3) + Sol (12)
All Melee Weapons {5}
Clvl Required: 27

+1 to all skills

+160% Enhanced Damage
+9 to Minimum Damage
+9 to Maximum Damage
+250 Attack Rating
7% Life Stolen per Hit
25% Deadly Strike
+10 to Strength Replenish life +10
+2 to Mana after each Kill
+1 to Light Radius

See it here. Yes Yes Yes
Insight

RalTirTalSol
Ral (8) + Tir (3) + Tal (7) + Sol (12)
Polearms & Staves {4}
Clvl Required: 27

Level 12-17 Meditation Aura When Equipped (varies)

+35% Faster Cast Rate
+200-260% Enhanced Damage (varies)
+9 To Minimum Damage
180-250% Bonus to Attack Rating (varies)
Adds 5-30 Fire Damage
+75 Poison Damage Over 5 Seconds
+1-6 To Critical Strike (varies)
+5 To All Attributes
+2 To Mana After Each Kill
23% Better Chance of Getting Magic Items

Ladder Only Yes Yes No
Leaf

TirRal
Tir (3) + Ral (8)
Staves {2}
Clvl Required: 19

+3 to Fire Skills

Adds 5-30 Fire Damage
+3 to Inferno (Sorceress Only)
+3 to Warmth (Sorceress Only)
+3 to Fire Bolt (Sorceress Only)
+(2*Clvl) Defence (Based on Character Level)
Cold Resist +33%
+2 to Mana after each Kill

See it here. Yes Yes Yes
Nadir

NefTir
Nef (4) + Tir (3)
Headgear (all types) {2}
Clvl Required: 13

+50% Enhanced Defense

+10 Defense
+30 Defense vs. Missile
+5 to Strength
+2 to Mana after each Kill
-33% Extra Gold from Monsters
-3 to Light Radius
Level 13 Cloak of Shadows (9 charges)

See it here. Yes Yes Yes
Prudence

MalTir
Mal (23) + Tir (3)
Armor {2}
Clvl Required: 49

+25% Faster Hit Recovery

+140-170% Enhanced Defense (varies)
All Resistances +25-35 (varies)
Damage Reduced by 3
Magic Damage Reduced by 17
+2 To Mana After Each Kill
+1 To Light Radius
Repairs Durability 1 In 4 Seconds

- Yes Yes No
Silence

DolEldHelIstTirVex
Dol (14) + Eld (2) + Hel (15) + Ist (24) + Tir (3) + Vex (26)
Weapons {6}
Clvl Required: 55

+2 to All Skills

+20% Increased Attack Speed
+20% Faster Hit Recovery
+200% Enhanced Damage
+75% Damage To Undead
+50 to Attack Rating Against Undead
11% Mana Stolen Per Hit
Hit Blinds Target +33
Hit Causes Monster to Flee 25%
All Resistances +75
+2 to Mana After Each Kill
30% Better Chance of Getting Magic Items
Requirements -20%

See it here. Yes Yes Yes
Steel

TirEl
Tir (3) + El (1)
Swords, Axes, Maces {2}
Clvl Required: 13

+25% Increased Attack Speed

+20% Enhanced Damage
+3 to Minimum Damage
+3 to Maximum Damage
+50 to Attack Rating
50% Chance of Open Wounds
+2 to Mana after each Kill
+1 to Light Radius

See it here. Yes Yes Yes
Strength

AmnTir
Amn (11) + Tir (3)
Melee Weapons {2}
Clvl Required: 25

+35% Enhanced Damage

7% Life stolen per hit
25% Chance of Crushing Blow
+20 to Strength
+10 to Vitality
+2 to Mana after each Kill

See it here. Yes Yes Yes
Wealth

LemKoTir
Lem (20) + Ko (18) + Tir (3)
Armor {3}
Clvl Required: 43

+10 to Dexterity

+2 to Mana After Each Kill
300% Extra Gold From Monsters
100% Better Chance of Getting Magic Items

Not a lot of bonuses, but a very large one to magic find and gold. Get rich quick.

See it here.

Yes Yes Yes

Crafted Items with Tir[edit]

Ingredients Crafted Item Comments
Caster Weapon
Magical Rod (any)
+ Jewel
+ Tir Rune (#3)
+ Perfect Amethyst
Caster Weapon
Preset Mods:
4-10% Regenerate Mana
+10-20 Mana
+1-5% Mana Steal
"Rod" = Scepter, Staff, or Wand (Not Orbs).
Hitpower Weapon
Magical Blunt Weapon
+ 1 Jewel (any)
+ Tir Rune (#3)
+ Perfect Sapphire
Hitpower Weapon
Preset Mods:
5% chance of casting Slvl 4 Frost Nova when hit
Attacker Takes 3-7 Damage
+35-60% Enhanced Damage
"Blunt" = All maces, rods, etc. Everything that has 150% damage vs. Undead excluding Orbs.




Copyright IncGamers Ltd 2016