Unique Necromancer Items - Diablo Wiki

Unique Necromancer Items


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This is a list of all unique Necromancer Totems found in the game. Click each unique name for more details.

Shields are incredibly useful items in Diablo II. They work to block all physical and many types of elemental attacks, completely negating those attacks when successfully blocked. Shields are also an excellent source of resistance, when socketed with gems or various runes.

Class-specific items are much like other items. They have a variety of stats and types, can be found magical, Rare, Unique, and sometimes in Sets as well. The real difference is that these items can only be used by one character class, and they can have random bonuses to individual skills, much like the ones you see on wands/staves/scepters in Diablo II. This is in contrast with magic items possessing class-specific Skill Level and Necromancer Skill Tree prefixes, which may be used by classes other than the Necromancer without benefiting from the skill modifiers, and Wands, which can possess inherent bonuses of +1-3 skill points to up to three Necromancer skills from any of his skill trees.

Necromancers get Totems for their class-specific items in the Expansion. Totems were originally known as "Shrunken Heads" and you can easily see why with a glance at their graphics. These items are equipped in the shield spot, and offer low blocking, but can have inherent bonuses to individual Necromancer skills, and magical bonuses to his skill trees or even all skills. All Totems have an inherent poison damage that increases with the item quality.

Blocking Basics[edit]

Main article: Blocking

Blocking % in Classic: Characters block at the % listed on the shield (when equipped) + any other bonuses. Total blocking is capped at 75%. A character can get more than this with a good shield + Twitchthroe, or a Paladin can use his Holy Shield skill, but no matter how high the display is, 75% is all that can be blocked. This is while standing still, running, walking, fighting, casting spells, etc.

Blocking % in the Expansion: The way blocking works is changed in the expansion. The new formula for blocking is:

Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2)

This formula basically means that if you have less than half of your stat points into Dexterity, you will have a lower block rating than your shield displays, but if more than half of your stat points are in Dex, then you will have a higher blocking %. Blocking is capped at 5% minimum and 75% maximum and displays if you hover on your Defense in the Character window. Sorcs and Necros who do not devote considerable resources to raising their dexterity will find their blocking at a very low level above Clvl 50, so should pick shields based on their magical bonuses, not for the blocking percent.

  • Blocking is reduced to 33% of this value when running, but uses regular values when walking, standing still, or melee attacking.


A few unique items have changed with the release of the 1.10 Patch. All new unique items found will have the same stats as the ones in the table below, items found in 1.09 or earlier may have slightly different stats. Items that have had changes will marked with a * and the change will be listed under the table.

  • Totems can not be gambled in the Expansion, they must be found.
  • Item Level: Chests and monsters must be at least this level to drop the item. Ilvl is used in gambling, sales and other calculations as well.
  • Clvl Req: A character must be this level to equip the item. No uniques in Diablo II had character level requirements before v1.07.
  • Listed Blocking: All shields vary in blocking percent by character. The Paladin's is always 5% higher than an Amazon/Assassin/Barbarian, and 10% higher than a Druid/Sorceress/Necromancer.
  • Weight: All shields are light, medium, or heavy. Light shields have no negative effects, medium have a -5% speed and -5% stamina regen rate, and heavy have -10% speed and -10% stamina regen.
  • Speed: A penalty governed by weight; 0 is no penalty, 5 is slightly slower running and stamina regen (but rounds to 0 anyway) and 10 is a bigger running speed and stamina regen penalty. % Faster Block Rate can lower this number to below zero.


Exceptional Uniques are only found in the Diablo II Expansion, not in Diablo II.

Spawn in 1.09 or later[edit]

Image Name Properties Special Properties Shield Stats
Homunculus *
Hierophant Trophy
147-213 Defense
20 Durability
58 Str Required
Item Level: 50
Clvl Req: 42
+2 To Necromancer Skills
+2 To Curses
+150-200% Enhanced Defense
30% Faster Block Rate
+40% Increased Chance of Blocking
+20 to Energy
+33% Mana Regeneration
+5 Mana After Each Kill
All Resistances +40
Blocking: 67%
Weight: Light
Speed: -30

1.08 Statistics[edit]

Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any major changes.

Homunculus: +2 To Necromancer Skills, 25% Damage Taken Goes To Mana, +1 Mana per Clvl, +8% Mana Regen, +15% Increased Chance of Blocking, +1 To Curses (Necromancer Only).


Elite Uniques are only found in the Diablo II Expansion, not in Diablo II.

Spawn in 1.10 or later[edit]

Image Name Properties Special Properties Shield Stats
Succubae Skull
100-146 Defense
222.2-367.5 Total Defense
20 Durability
95 Str Required
113 Dex Required
Item Level: 72
Clvl Req: 80
+120-150% Enhanced Defense
20% Faster Run/Walk
15% Chance to cast level 3 Terror when struck
+2-3 to Necromancer Skills
All Resistances +20-30
Blocking: 30%
Weight: Light
Speed: 0
Darkforce Spawn
Bloodlord Skull
Ladder Only
103-148 Defence
249.6-417.2 Total Defense
20 Durability
106 Str Required
Item Level: 72
Clvl Req: 64
+140-180% Enhanced Defense
30% Faster Cast Rate
+10% to Maximum Mana
+1-3 to Curses (Necromancer Only)
+1-3 to Poison And Bone Spells (Necromancer Only)
+1-3 to Summoning Spells (Necromancer Only)
Blocking: 32%
Weight: Light
Speed: -30

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