Unique Paladin Items - Diablo Wiki

Unique Paladin Items


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This is a list of all unique Paladin Shields found in the game. Click each unique name for more details.

Shields are incredibly useful items in Diablo II. They work to block all physical and many types of elemental attacks, completely negating those attacks when successfully blocked. Shields are also an excellent source of resistance, when socketed with gems or various runes.

Class-specific items are much like other items. They have a variety of stats and types, can be found magical, Rare, Unique, and sometimes in Sets as well. The real difference is that these items can only be used by one character class, and they can have random bonuses to individual skills, much like the ones you see on wands/staves/scepters in Diablo II. This is in contrast with magic items possessing class-specific Skill Level and Paladin Skill Tree prefixes, which may be used by classes other than the Paladin without benefiting from the skill modifiers, and Scepters, which can possess inherent bonuses of +1-3 skill points to up to three Paladin skills from any of his skill trees.

Paladins get special shields for their class-specific items in the Expansion. These shields can have inherent bonuses to individual Paladin skills, just like scepters, and can also have +to skill trees or all Pal skills. In addition, paladin shields often have +to all resistances as an inherent property. This bonus can range from 5-45% resist all, and you can get resistance affixes and even socket diamonds on top of that.

Blocking Basics[edit]

Main article: Blocking

Blocking % in Classic: Characters block at the % listed on the shield (when equipped) + any other bonuses. Total blocking is capped at 75%. A character can get more than this with a good shield + Twitchthroe, or a Paladin can use his Holy Shield skill, but no matter how high the display is, 75% is all that can be blocked. This is while standing still, running, walking, fighting, casting spells, etc.

Blocking % in the Expansion: The way blocking works is changed in the expansion. The new formula for blocking is:

Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2)

This formula basically means that if you have less than half of your stat points into Dexterity, you will have a lower block rating than your shield displays, but if more than half of your stat points are in Dex, then you will have a higher blocking %. Blocking is capped at 5% minimum and 75% maximum and displays if you hover on your Defense in the Character window. Sorcs and Necros who do not devote considerable resources to raising their dexterity will find their blocking at a very low level above Clvl 50, so should pick shields based on their magical bonuses, not for the blocking percent.

  • Blocking is reduced to 33% of this value when running, but uses regular values when walking, standing still, or melee attacking.


A few unique items have changed with the release of the 1.10 Patch. All new unique items found will have the same stats as the ones in the table below, items found in 1.09 or earlier may have slightly different stats. Items that have had changes will marked with a * and the change will be listed under the table.

  • In 1.10 of the Expansion the odds of gambling a Unique is 1 in 2000.
  • Item Level: Chests and monsters must be at least this level to drop the item. Ilvl is used in gambling, sales and other calculations as well.
  • Clvl Req: A character must be this level to equip the item. No uniques in Diablo II had character level requirements before v1.07.
  • Listed Blocking: All shields vary in blocking percent by character. The Paladin's is always 5% higher than an Amazon/Assassin/Barbarian, and 10% higher than a Druid/Sorceress/Necromancer.
  • Weight: All shields are light, medium, or heavy. Light shields have no negative effects, medium have a -5% speed and -5% stamina regen rate, and heavy have -10% speed and -10% stamina regen.
  • Speed: A penalty governed by weight; 0 is no penalty, 5 is slightly slower running and stamina regen (but rounds to 0 anyway) and 10 is a bigger running speed and stamina regen penalty. % Faster Block Rate can lower this number to below zero.
  • Smite Damage: Only Paladins have the Smite skill, so only they see this damage. It's only of importance to other characters when considering a trade.


Exceptional Uniques are only found in the Diablo II Expansion, not in Diablo II.

Spawn in 1.09 or later[edit]

Image Name Properties Special Properties Shield Stats
Herald of Zakarum *
Gilded Shield
362-507 Defense
50 Durability
89 Str Required
Item Level: 50
Clvl Req: 42
+2 To Paladin Skills
+2 To Combat Skills (Paladin Only)
+150-200% Enhanced Defense
30% Faster Block Rate
+30% Increased Chance of Blocking
+20 to Strength
+20 to Vitality
+20% Bonus to Attack Rating
All Resistances +50
Blocking: 82%
Weight: Light
Speed: -30
20-28 Smite Damage


* The Herald of Zakarum is a very useful item, one of the best shields in the game for a Paladin, easily good enough to use in Hell/Act 5. Only a Stormshield is better, depending on your other equipment, and how much you need the reduced damage that it has, and the Herald doesn't. Though only an exceptional item, it's pretty hard to find, as Gilded Shields are in a very crowded Treasure Class Armor 51, and class specific items drop at 1/3 the rate of normal items.

1.08 Statistics[edit]

Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any major changes.

  • Herald of Zakarum: +2 To Paladin Skills, +1 To Combat Skills (Paladin Only), 50% Faster Block Rate, Cannot be Frozen, +2 Damage Against Undead per Clvl, +2.5 to Attack Rating Vs. Undead per Clvl, +15% Increased Chance of Blocking, +50% Enhanced Defense.


Elite Uniques are only found in the Diablo II Expansion, not in Diablo II.

Spawn in 1.10 or later[edit]

Image Name Properties Special Properties Shield Stats
Alma Negra
Sacred Rondache
138-164 Defense
389.2-511.5 Total Defense
68 Durability
109 Str Required
Item Level: 85
Clvl Req: 77
+180-210% Enhanced Defense
30% Faster Block Rate
+1-2 to Paladin Skills
20% Increased Chance of Blocking
Magical Damage Reduced by 5-9
40-75% Bonus to Attack Rating
+40-75% Enhanced Damage
Blocking: 78%
Weight: Light
Speed: -30
35-58 Smite Damage
Zakarum Shield
169-194 Defense
459-487.5 Total Defense
65 Durability
142 Str Required
Item Level: 84
Clvl Req: 80
+170-200% Enhanced Defense
Fire Absorb 10-20%
+5% to Maximum Fire Resist
+15-25 to Strength
+10 to Hydra
+15% to Fire Skill Damage
Adds 211-371 Fire Damage
Blocking: 52%
Weight: Light
Speed: 0
46-46 Smite Damage

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