Finger Mage

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Doom Caster
Diablo II Monsters [e]
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Finger Mage:
is a Monster
and an Undead
and a Guest Monster

Finger Mages are Undead.

Finger Mages are hovering, ghostly creatures that can fight at melee range or cast a nasty, mana-draining homing missile from a distance. They are more annoyance than danger for most characters, and even tough boss packs are seldom lethal; at worst they will force mana-depleted characters to retreat to scrounge for blue pots.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics[edit]

Normal finger mages do not drop items, just potions and sometimes runes. Champions and Bosses/minions do drop all kinds of items, and their values are listed below.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Doom Caster 24 / 56 / 82 482 / 12793 / 63609 143-198 / 966-1328 / 3502-6420 10 33/Sol, 60/Ist, 87/Zod
Strangler 27 / 57 / 84 645 / 13559 / 67278 171-236 / 992-1365 / 3640-6673 10 33/Sol, 60/Ist, 87/Zod
Storm Caster 30 / 58 / 85 856 / 14373 / 69113 203-280 / 1020-1403 / 3709-6800 10 33/Sol, 60/Ist, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Strangler -- / 60 / 81 -- / 16151 / 61774 -- / 1075-1478 / 4577- 6294 10 --, 63/Ist, 87/Zod
Storm Caster -- / 66 / 85 -- / 22836 / 69113 -- / 1239- 1703 / 4945- 6800 10 --, 66/Vex, 87/Zod

Offense[edit]

Finger Mages cast a spell that sends seeking pink tentacles across the floor. If these strike a target they deal physical damage + fire damage + mana drain. Their attacks may also stun targets.

Type Melee Attack #1 Attack Rating #1 Ranged Attack
Doom Caster 8-19 / 25-56 / 51-111 223 / 1317 / 3952 Norm: 7-13, 18-24 fire, -72% mana regen for 2 sec
Night: 13-19, 36-42 fire, -144% mana regen for 3.2 sec
Hell: 21-27, 62-68 fire, -240% mana regen for 4.8 sec
Strangler 9-21 / 25-56 / 51-112 256 / 1339 / 4044 Norm: 9-15, 24-30 fire, -96% mana regen for 2.4 sec
Night: 15-21, 42-48 fire, -168% mana regen for 3.6 sec
Hell: 23-29, 69-75 fire, -264% mana regen for 5.2 sec
Storm Caster 10-23 / 26-57 / 52-115 284 / 1360 / 4089 Norm: 11-17, 30-36 fire, -120% mana regen for 2.8 sec
Night: 17-23, 48-54 fire, -192% mana regen for 4 sec
Hell: 25-31, 76-82 fire, -288% mana regen for 5.6 sec
Guest Monsters (Act Five, NM/Hell only)
Strangler -- / 26-58 / 51-111 -- / 1404 / 3907 Norm: --
Night: 17-23, 48-54 fire, -192% mana regen for 4 sec
Hell: 25-31, 76-82 fire, -288% mana regen for 5.6 sec
Storm Caster -- / 30-66 / 52-115 -- / 1533 / 4089 Norm: --
Night: 17-23, 48-54 fire, -192% mana regen for 4 sec
Hell: 25-31, 76-82 fire, -288% mana regen for 5.6 sec


Defenses[edit]

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Doom Caster 122 / 921 / 1917 -- 1.2/sec 100 / 66 / 33 50 / 40 / 25
Strangler 136 / 936 / 1960 -- 1.2/sec 100 / 66 / 33 50 / 40 / 25
Storm Caster 151 / 950 / 1981 -- 1.2/sec 100 / 66 / 33 50 / 40 / 25
Guest Monsters (Act Five, NM/Hell only)
Strangler -- / 979 / 1897 -- 1.2/sec -- / 66 / 33 -- / 40 / 25
Storm Caster -- / 1065 / 1981 -- 1.2/sec -- / 66 / 33 -- / 40 / 25


Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Doom Caster 0% / 0% / 50% 40% / 50% / 0% 0% / 0% / 0% 40% / 50% / 100% 0% / 0% / 0% 0% / 0% / 0%
Strangler 0% / 0% / 50% 50% / 60% / 0% 0% / 0% / 0% 50% / 60% / 100% 0% / 0% / 0% 0% / 0% / 0%
Storm Caster 0% / 0% / 50% 60% / 75% / 0% 0% / 0% / 0% 60% / 75% / 100% 0% / 0% / 0% 0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Strangler -- / 0% / 40% -- / 75% / 66% -- / 0% / 25% -- / 75% / 100% -- / 0% / 25% -- / 0% / 0%
Storm Caster -- / 0% / 40% -- / 75% / 66% -- / 0% / 25% -- / 75% / 100% -- / 0% / 25% -- / 0% / 0%


Locations[edit]

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
Doom Caster Act 4: Outer Steppes, Plains of Despair
Strangler Act 4: City of the Damned, River of Flames
Storm Caster Act 4: Chaos Sanctuary (Grand Vizier of Chaos Seal boss)
Guest Monsters (Act Five, NM/Hell only)
Strangler Act 5: Abaddon
Storm Caster Act 5: Worldstone Keep 3