Difference between revisions of "Rune list"

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* Ilvl: A monster must be this level to drop the Rune.
 
* Ilvl: A monster must be this level to drop the Rune.
  
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Image:Amethyst-chipped.gif
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Revision as of 13:53, 18 March 2008

  • Runes stats once socketed. Many Runes are useful in Horadric Cube recipes to make Crafted items.
  • Runes can be upgraded in the Horadric Cube; any three of the same type make one of the next higher type. Only to make up to Thul #10.
  • Runes listed alphabetically. The # by each Rune is their scarcity. El is the most common, Zod the least common.
  • All Runes have the same stats when in a Helm or Armor, and only two have different when in Shields.
  • Ilvl: A monster must be this level to drop the Rune.

Image:Amethyst-chipped.gif etc

Rune Socketed Properties
El - #1 R-el.gif Weapon: +50 AR, +1 Light Radius
Armor/Helm/Shield: +1 Light Radius, +15 Defense
Ilvl/Clvl Required: 11
Eld - #2 R-eld.gif Weapon: +75% Damage vs. Undead, +50 Attack Rating vs. Undead *
Armor/Helm: Lowers Stamina drain by 15%
Shield: +7% Blocking
Ilvl/Clvl Required: 11
Tir - #3 R-tir.gif Weapon: +2 Mana Per Kill
Armor/Helm/Shield: +2 Mana Per Kill.
Ilvl/Clvl Required: 13
Nef - #4 R-nef.gif Weapon: Knockback
Armor/Helm/Shield: +30 Defense vs. Missile
Ilvl/Clvl Required: 13
Eth - #5 R-eth.gif Weapon: -25% Target Defense
Armor/Helm/Shield: Regenerate Mana 15%
Ilvl/Clvl Required: 15
Ith - #6 R-ith.gif Weapon: +9 to Maximum Damage
Armor/Helm/Shield: 15% Damage Taken Goes to Mana
Ilvl/Clvl Required: 15
Tal - #7 R-tal.gif Weapon: 75 Poison damage over 5 seconds
Armor/Helm/Shield: +35% Poison Resistance
Ilvl/Clvl Required: 17
Ral - #8 R-ral.gif Weapon: +5-30 Fire Damage
Armor/Helm/Shield: +35% Fire Resistance
Ilvl/Clvl Required: 19
Ort - #9 R-ort.gif Weapon: +1-50 Lightning Damage
Armor/Helm/Shield: +35% Lightning Resistance
Ilvl/Clvl Required: 21
Thul - #10 R-thul.gif Weapon: +3-14 Cold Damage (Cold Length 3 seconds)
Armor/Helm/Shield: +35% Cold Resistance
Ilvl/Clvl Required: 23
Amn - #11 R-amn.gif Weapon: 7% Life Stolen Per Hit
Armor/Helm/Shield: Attacker takes 14 damage
Ilvl/Clvl Required: 25
Sol - #12 R-sol.gif Weapon: +9 to Minimum Damage
Armor/Helm/Shield: -7 Damage Taken
Ilvl/Clvl Required: 27
Shael - #13 R-shae.gif Weapon: Faster Attack Rate (+20)
Armor/Helm: Faster Hit Recovery (+20)
Shields: Faster Block Rate (+20)
Ilvl/Clvl Required: 29
Dol - #14 R-dol.gif Weapon: 25% Chance that Hit Causes Monster to Flee
Armor/Helm/Shield: +7 Replenish Life
Ilvl/Clvl Required: 31
Hel - #15 R-hel.gif Weapon: -20% Requirements
Armor/Helm/Shield: -15% Requirements
Ilvl: 33 Clvl Required: 0 (the only one that they aren't identical)
Io #16 R-io po.gif Weapon: +10 Vitality
Armor/Helm/Shield: +10 Vitality
Ilvl/Clvl Required: 35
Lum - #17 R-lum.gif Weapon: +10 Energy
Armor/Helm/Shield: +10 Energy
Ilvl/Clvl Required: 37
Ko - #18 R-ko.gif Weapon: +10 Dexterity
Armor/Helm/Shield: +10 Dexterity
Ilvl/Clvl Required: 39
Fal - #19 R-fal.gif Weapon: +10 Strength
Armor/Helm/Shield: +10 Strength
Ilvl/Clvl Required: 41
Lem - #20 R-lem.gif Weapon: +50% Extra Gold from Monsters
Armor/Helm/Shield: +50% Extra Gold from Monsters
Ilvl/Clvl Required: 43
Pul - #21 R-pul.gif Weapon: +75% Damage to Demons, +100 AR against Demons
Armor/Helm/Shield:+30% Defense
Ilvl/Clvl Required: 45
Um - #22 R-um.gif Weapon: 25% Chance of Open Wounds
Armor/Helm: +15% Resist All
Shields: +22% Resist All
Ilvl/Clvl Required: 47
Mal - #23 R-mal.gif Weapon: Prevent Monster Healing
Armor/Helm/Shield: Reduce Magic Damage by 7
Ilvl/Clvl Required: 49
Ist - #24 R-ist.gif Weapon: +30% Better Chance of Finding Magical Items
Armor/Helm/Shield: +25% Better Chance of Finding Magical Items
Ilvl/Clvl Required: 51
Gul - #25 R-gul.gif Weapon: +20% AR
Armor/Helm/Shield: +5 to Max Resist Poison
Ilvl/Clvl Required: 53
Vex - #26 R-vex.gif Weapon: 7% Mana Leech
Armor/Helm/Shield: +5 to Max Fire Resist
Ilvl/Clvl Required: 55
Ohm - #27 R-ohm.gif Weapon: +50% Damage
Armor/Helm/Shield: +5 to Max. Resist Cold
Ilvl/Clvl Required: 57
Lo - #28 R-lo.gif Weapon: 20% Chance of Deadly Strike
Armor/Helm/Shield: +5 to Max. Resist Lightning
Ilvl/Clvl Required: 59
Sur - #29 R-sur.gif Weapon: 20% Chance of Hit Blinds Target
Armor/Helm: +5% total Mana
Shields: +50 Mana
Ilvl/Clvl Required: 61
Ber - #30 R-ber.gif Weapon: 20% Chance of Crushing Blow
Armor/Helm/Shield: Damage Reduced by 8%
Ilvl/Clvl Required: 63
Jah - #31 R-jo.gif Weapon: Ignores Target Defense
Armor/Helm: +5% of total Hit Points
Shields: +50 Hit Points
Ilvl/Clvl Required: 65
Cham - #32 R-cham.gif Weapon: 32% Chance of Hit Freezing Target for 3 seconds
Armor/Helm/Shield: Can not be frozen.
Ilvl/Clvl Required: 67
Zod - #33 R-zod.gif Weapon: Indestructible
Armor/Helm/Shield: Indestructible
Ilvl/Clvl Required: 69

* +75% Enhanced damage = 175% Damage. The game writes this both ways at times.


Full listing of comparative Rune scarcity, assuming all kills of monsters high enough to drop any rune in the game, from most common to least common.


El = 144,238
Eld = 96,159
Tir = 69,209
Nef = 46,139
Eth = 43,530
Ith = 29,020
Tal = 32,998
Ral = 21,999
Ort = 21,133
Thul = 14,088
Amn = 11,822
Sol = 7881
Shae = 6028
Dol = 4019
Hel = 2899
Io/Po = 1933
Lum = 1343
Ko = 895
Fal = 606
Lem = 404
Pul = 267
Um = 178
Mal = 115
Ist = 77
Gul = 48
Vex = 32
Ohm = 19
Lo = 13
Sur = 7.2
Ber = 4.8
Jo = 2.4
Cham = 1.6
Zod = 1


This is a comparison, so you'll find 1 Zod for every 144,238 El's. Figures subject to further tweaking before the final game.