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Fallen

Fallen flee in terror.
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Fallen:
is a Monster
and a Demon
and a Guest Monster

Fallen are Demons.

These demonic imps have of late become very common throughout the woodlands of the Western Kingdoms. Small and vicious, many worry that if these beings were to band together in large numbers, they might easily overthrow some of the smaller cities in the region. Luckily, cowardice appears to be one of the chief features of this species, and they quickly retreat at the sight of one of their brethren falling in battle. Although Fallen seek to congregate together, so far only small encampments have been found, with no obvious overall organization. While there are wild rumors of Fallen Shaman Priests leading camps of Fallen, supposedly with the power to raise them from the dead, this has yet to be substantiated. Carvers and Dark Ones, tougher cousins of the Fallen, have also been seen closer to the fringes of civilization, indicating that the Brothers’ sway may be stronger than previously understood.

Fallen may be resurrected by Fallen Shaman. Raised Fallen are not worth any experience and can not drop items; they're only worth killing once. Find the Fallen Shaman and kill them first, so they can not prolong the battle.

Fallen have interesting AI. All nearby Fallen will run away from any character who makes a kill; whether of a Fallen or any other monster. Fallen run for a second or two, then turn around and resume their attack. Fallen who can not run since their path is blocked by walls, fences, other monsters, etc, will continue fighting. Fallen Shaman do not flee when they see a death.

Carver and Fallen guarding their loot.
  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Contents

SubtypesEdit

StatisticsEdit

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Fallen 1 / 36 / 67 18 / 1669 / 17376 1-4 / 131-288 / 771-2261 5 3/-, 42/Io, 66/Vex
Carver 5 / 38 / 68 42 / 1910 / 18259 4-9 / 148-326 / 792-2324 5 6/-, 42/Io, 69/Lo
Devilkin 7 / 39 / 85 53 / 2043 / 33276 4-12 / 156-344 / 1159-3400 6 6/-, 42/Io, 69/Lo
Dark One 10 / 41 / 71 72 / 2340 / 20909 8-19 / 174-382 / 857-2514 6 12/-, 42/Io, 69/Lo
Warped One 40 / 55 / 83 1206 / 5812 / 31510 45-118 / 293-645 / 1116-3273 8 39/Dol, 66/Vex, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Carver -- / 61 / 83 -- / 7776 / 29743 -- / 344-739 / 1430-3174 10 --, 60/Ist, 84/Zod
Devilkin -- / 63 / 83 -- / 9261 / 31510 -- / 361-795 / 1488-3273 10 --, 63/Vex, 87/Zod
Dark One -- / 60 / 81 -- / 7776 / 29743 -- / 366-739 / 1430-3147 10 --, 60/Ist, 84/Zod


OffenseEdit

Fallen have a chance to add elemental damage to their second attack type.

Type Attack 1 AR 1 Attack 2 Elemental AR 2
Fallen 1-2 / 13-27 / 34-68 8 / 664 / 2451 1-2 / 15-31 / 38-76 Fire Damage:
-- / 6-9 (10%) / 15-22 (20%)
8 / 627 / 2315
Carver 2-4 / 14-28 / 35-70 31 / 696 / 2485 2-4 / 16-32 / 39-78 Cold Damage:
-- / 4-6 (6s) (10%) / 12-16 (8s) (20%)
31 / 657 / 2347
Devilkin 2-5 / 14-29 / 43-86 52 / 712 / 3067 2-5 / 16-33 / 48-96 Lightning Damage:
-- / 0-16 (10%) / 0-64 (20%)
52 / 673 / 2896
Dark One 3-7 / 15-31 / 36-72 80 / 745 / 2588 3-7 / 17-35 / 40-81 Poison Damage:
Norm: --
Night: 10% chance of 14-21 over 4s (3.4-5.1/sec)
Hell: 20% chance of 47-71 over 6s (7.9-11.9/sec)
80 / 703 / 2444
Warped One 11-23 / 20-40 / 42-84 389 / 972 / 2998 11-24 / 22-45 / 47-94 Cold Damage:
-- / 11-13 (7s) (10%) / 19-24 (9s) (10%)
389 / 918 / 2832
Guest Monsters (Act Five, NM/Hell only)
Carver -- / 22-45 / 42-84 -- / 1069 / 2998 -- / 20-40 / 37-75 Cold Damage:
-- / 19-29 (3s) (10%) / 37-55 (5s) (20%)
-- / 1009 / 2832
Devilkin -- / 22-45 / 42-84 -- / 1069 / 2998 -- / 20-40 / 37-75 Lightning Damage:
-- / 15-46 (10%) / 28-84 (20%)
-- / 1009 / 2832
Dark One -- / 22-45 / 42-84 -- / 1069 / 2998 -- / 19-39 / 37-74 Fire Damage:
-- / 24-34 (10%) / 46-65 (20%)
-- / 1009 / 2832

DefensesEdit

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Fallen 5 / 369 / 933 9% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Carver 25 / 386 / 946 16% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Devilkin 35 / 394 / 1155 25% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Dark One 50 / 411 / 983 36% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Warped One 201 / 529 / 1131 49% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Carver -- / 579 / 1131 16% 1.2/sec -- / 85 / 75 -- / 40 / 33
Devilkin -- / 579 / 1131 25% 1.2/sec -- / 85 / 75 -- / 40 / 33
Dark One -- / 579 / 1131 36% 1.2/sec -- / 85 / 75 -- / 40 / 33


ResistancesEdit

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
Fallen 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Carver 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Devilkin 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 120% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Dark One 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 125% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Warped One 50% / 66% / 75% 50% / 66% / 75% 50% / 66% / 75% 50% / 66% / 75% 50% / 65% / 75% 50% / 66% / 75%
Guest Monsters (Act Five, NM/Hell only)
Carver 66% / 25% 66% / 75% 66% / 75% 66% / 75% 66% / 75% 66% / 75%
Devilkin 66% / 25% 66% / 75% 66% / 75% 66% / 75% 66% / 75% 66% / 75%
Dark One 66% / 25% 66% / 75% 66% / 75% 66% / 75% 66% / 75% 66% / 75%

LocationsEdit

All types of Fallen spawn as minions to Fallen Shaman in v1.09 and later. (Prior to that patch whole packs of Fallen Shaman spawned with each Fallen Shaman boss.)

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal, Nightmare, and Hell
Fallen Act 1: Blood Moor (No boss on Normal), Den of Evil (No boss), Cold Plains (No boss), Cave 1-2 (No boss), Stony Field (No boss), Underground Passage 1-2 (No boss).
Carver Act 1: Stony Field, Underground Passage 1-2, Dark Wood, The Hole 1-2, Black Marsh, Tristram, Tamoe Highland
Devilkin Act 1: The Pit 1-2, Forgotten Tower 1-5, Tamoe Highland, Outer Cloister (No boss), Barracks (No boss).
Dark One Act 1: Jail 1-3, Inner Cloister, Cathedral (No boss), Catacombs 1, 2, 4 (all Cats no boss).
Warped One Act 5: Throne of Destruction (No boss, only Colenzo the Annihilator's pack)
Guest Monsters (Act Five, NM/Hell only)
Carver Arreat Plateau, Ancients' Way
Devilkin Halls of Anguish
Dark One Abaddon