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Six Skulls

1,240 bytes added, 16:45, 29 October 2006
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This is a potentially great recipe, since the Ilvl from the affixes on the resulting Rare can go up to 100, meaning that any prefix or suffix in the game can result. Prismatic on rings and amulets, +2 on amulets, Kings on weapons, etc. Six perfect skulls can be hard to come by, but the potential for a great item is very strong, and with the Ilvl = 100, you can get stuff you couldn't gamble until Clvl 84, and you can't gamble exceptional items at all. However you might get a really crappy item as well, it's all the luck of the draw.
 
The formula is Ilvl + Clvl x .4 = new Ilvl.
 
Examples:
 
Ilvl 90 + Clvl 4 x .4 = 36 + 1 = Ilvl 37
Ilvl 37 + Clvl 4 x .4 = 9 + 1 = Ilvl 10 (which is way too low for any useful mods)
 
Ilvl 90 + Clvl 80 x .4 = 36 + 32 = Ilvl 68.
Ilvl 68 + Clvl 80 x .4 = 27 + 32 = Ilvl 59
Ilvl 59 + Clvl 80 x .4 = 24 + 32 = Ilvl 56
Ilvl 56 + Clvl 80 x .4 = 22 + 32 = Ilvl 54
Ilvl 54 + Clvl 80 x .4 = 22 + 32 = Ilvl 54 (Ilvl stabilizes here, after 5 trials.
 
Ilvl 90 + Clvl 99 x .4 = 36 + 40 = Ilvl 76
Ilvl 76 + Clvl 99 x .4 = 30 + 40 = Ilvl 70
Ilvl 70 + Clvl 99 x .4 = 28 + 40 = Ilvl 68
Ilvl 68 + Clvl 99 x .4 = 27 + 40 = Ilvl 67
Ilvl 67 + Clvl 99 x .4 = 27 + 40 = Ilvl 67 (Ilvl stabilizes here, after 5 trials)
 
The Ilvl will always drop somewhat, and stabilize at 67.5% (roughly) of your Clvl after 5 trials. So you want to use your highest level character, and you can never get +2 skills on a rare amulet with this recipe, no matter what Ilvl and Clvl are involved. The +magical level bonuses on Circlets are added at the end. These don't effect the Ilvl, just add to the max potential Alvl. So an Ilvl 67 Tiara would get the +13 and be Alvl 80, equivalent to an Ilvl 80 item in terms of potential mods.
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