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Six Skulls

22 bytes removed, 16:46, 29 October 2006
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Examples:
<blockquote>
Ilvl 90 + Clvl 4 x .4 = 36 + 1 = Ilvl 37
Ilvl 37 + Clvl 4 x .4 = 9 + 1 = Ilvl 10 (which is way too low for any useful mods)
Ilvl 90 + Clvl 80 x .4 = 36 + 32 = Ilvl 68.Ilvl 68 + Clvl 80 x .4 = 27 + 32 = Ilvl 59Ilvl 59 + Clvl 80 x .4 = 36 24 + 1 32 = Ilvl 3756 Ilvl 37 56 + Clvl 80 x .4 = 22 + 32 = Ilvl 54Ilvl 54 + Clvl 80 x .4 = 9 22 + 1 32 = Ilvl 10 54 (which is way too low for any useful mods)Ilvl stabilizes here, after 5 trials.
Ilvl 90 + Clvl 80 x .4 = 36 + 32 = Ilvl 68. Ilvl 68 + Clvl 80 x .4 = 27 + 32 = Ilvl 59 Ilvl 59 + Clvl 80 x .4 = 24 + 32 = Ilvl 56 Ilvl 56 + Clvl 80 x .4 = 22 + 32 = Ilvl 54 Ilvl 54 + Clvl 80 x .4 = 22 + 32 = Ilvl 54 (Ilvl stabilizes here, after 5 trials.  Ilvl 90 + Clvl 99 x .4 = 36 + 40 = Ilvl 76 Ilvl 76 + Clvl 99 x .4 = 30 + 40 = Ilvl 70 Ilvl 70 + Clvl 99 x .4 = 28 + 40 = Ilvl 68 Ilvl 68 + Clvl 99 x .4 = 27 + 40 = Ilvl 67 Ilvl 67 + Clvl 99 x .4 = 27 + 40 = Ilvl 67 (Ilvl stabilizes here, after 5 trials)</blockquote>
The Ilvl will always drop somewhat, and stabilize at 67.5% (roughly) of your Clvl after 5 trials. So you want to use your highest level character, and you can never get +2 skills on a rare amulet with this recipe, no matter what Ilvl and Clvl are involved. The +magical level bonuses on Circlets are added at the end. These don't effect the Ilvl, just add to the max potential Alvl. So an Ilvl 67 Tiara would get the +13 and be Alvl 80, equivalent to an Ilvl 80 item in terms of potential mods.
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