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Dark One

1,087 bytes added, 13:49, 1 October 2013
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{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}'''CarversDark Ones''' are [[Demons]]. They're a species of the [[Fallen]] family of monsters.
Carvers Dark Ones may be resurrected by [[Carver Dark Shaman]]. Raised Carvers Dark Ones are not worth any experience and can not drop items; they're only worth killing once. Find the Carver Dark Shaman and kill them first, so they can not prolong the battle.
Carvers Dark Ones have interesting AI. All nearby Carver Dark One will run away from any character who makes a kill; whether of a Carver Dark One or any other monster. Carvers Dark Ones run for a second or two, then turn around and resume their attack. Carvers Dark Ones who can not run since their path is blocked by walls, fences, other monsters, etc, will continue fighting. Carver Dark Shaman do not flee when they see a death.
The weakest Carvers Dark Ones in Hell difficulty are found on all three levels of the [[Stony Field]] and the [[Dark WoodJail]], while the strongest are found on the level 2 of the [[Underground PassageAbaddon]].
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
=Locations=
Carvers Dark Ones spawn as minions to Carver Dark Shaman in v1.09 and later. (Prior to that patch whole packs of Carver Dark Shaman spawned with each Carver Dark Shaman boss.)
* Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
* [[Jail|Jail 1-3]]
* [[Inner Cloister]]
* [[Cathedral]](no boss)* [[Catacombs|Catacombs 1, 2, 4]](no boss)
'''Act 5''':
* [[Abaddon]](no boss)
| align="center" | 6
| 12/-, 45/Ko, 69/Lo
|-
| '''Catacombs Level 4'''
| 10 / 43 / 73
| 72 / 2678 / 22676
| 8-19 / 191-420 / 1200-2641
| align="center" | 6
| 12/-, 45/Ko, 69/Lo
|-
| '''Abaddon'''
| -- / 60 / 81
| -- / 7776 / 29743
| -- / 366-739 / 1430-3147
| align="center" | 10
| --, 60/Ist, 84/Zod
|}
=Offense=
Carvers Dark Ones have a chance to add elemental damage to their second attack type.
{| width="100%"
| Poison Damage:<br />'''Norm:''' --<br />'''Night''': 10% chance of 11-19 over 4s (3-5/sec)<br />'''Hell:''' 20% chance of 46-70 over 6s (8-12/sec)
| 80 / 719 / 2509
|-
| '''Catacombs Level 4'''
| 3-7 / 16-32 / 37-74
| 80 / 777 / 2656
| 3-7 / 18-36 / 41-83
| Poison Damage:<br />'''Norm:''' --<br />'''Night''': 10% chance of 11-19 over 4s (3-5/sec)<br />'''Hell:''' 20% chance of 46-70 over 6s (8-12/sec)
| 80 / 734 / 2509
|-
| '''Abaddon'''
| -- / 22-44 / 41-83
| -- / 1053 / 2930
| -- / 19-39 / 37-74
| Fire Damage:<br /> -- / 24-34 (10%) / 46-65 (20%)
| -- / 994 / 2767
|}
| 100 / 85 / 75
| 50 / 40 / 33
|-
| '''Catacombs Level 4'''
| 50 / 428 / 1008
| 36%
| 1.2/sec
| 100 / 85 / 75
| 50 / 40 / 33
|-
| '''Abaddon'''
| -- / 571 / 1106
| 49%
| 1.2/sec
| -- / 100 / 100
| -- / 40 / 33
|}
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
| '''Catacombs Level 4'''
| 0% / 0% / 15%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">125%</font>
| 0% / 0% / 40%
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
| '''Abaddon'''
| 66% / 25%
| 66% / 75%
| 66% / 75%
| 66% / 75%
| 66% / 75%
| 66% / 75%
|}
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