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Potions

333 bytes added, 12:53, 20 June 2017
Double Fill Potions: Fixed formula and chance table
=Double Fill Potions=
Sometimes when you drink a red or blue potion you will get double the listed points from it, over the normal 5.12 seconds time. This is a game feature that's not well known, but quite beneficial. The game does this with this formulaThis is determined by the following process[http://d2mods.info/forum/viewtopic.php?f=8&t=40504]:
# Pick a random integer, A, between 0 and your (Vitality/Energy - 1) (inclusive).# Pick a random integer, B, between 0 and 99 (inclusive).# If Vit < 201: [Vit*2/4]A is larger than B, congratulations! You gain double health/Vitmana.
that works out The chance to receive double healing is:  If Vit is odd: % chance = (Vit - 1) ^ 2 / (Vit * 4) If Vit is even: % chance = (Vit - 2) / 4 This can be approximated to (Vit/4 = % double heal). To figure your odds for Mana Potions, just substitute your Energy for Vitality in the equation, they are exactly the same in other respects. Simplified, this is .25% chance per stat point, or 1% per 4 stat points, or 5% per 20 stat points.
This holds true up to 200 points in Energy or Vitality. Above 200 your % chance is affected by diminishing returns, to the tune of this formula:
[Vit^2/4]/Vit % chance = 100 - [(10100 / Vit - 200)^2/4]/Vit
This works out to (100 - (10000 / Vit) = % double heal). Check the stats in the table below for a few sample values.
{|
|-
| 20
| 4.5.0%
| 220
| 54.51%
| 420
| 76.20%
|-
| 40
| 109.05%
| 240
| 5857.39%
| 440
| 77.30%
|-
| 60
| 1514.05%
| 260
| 61.52%
| 460
| 78.30%
|-
| 80
| 2019.05%
| 280
| 6463.39%
| 480
| 79.20%
|-
| 100
| 2524.05%
| 300
| 66.73%
| 500
| 8079.08%
|-
| 120
| 3029.05%
| 320
| 68.84%
| 520
| 80.86%
|-
| 140
| 3534.05%
| 340
| 70.63%
| 540
| 81.53%
|-
| 160
| 4039.05%
| 360
| 7271.29%
| 560
| 82.10%
|-
| 180
| 4544.05%
| 380
| 73.74%
| 580
| 82.86%
|-
| 200
| 5049.05%
| 400
| 7574.08%
| 600
| 83.32%
|}
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