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		<id>https://diablo2.diablowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brokenstorm</id>
		<title>Diablo Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://diablo2.diablowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brokenstorm"/>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/Special:Contributions/Brokenstorm"/>
		<updated>2026-09-26T10:36:34Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Leoric&amp;diff=25819</id>
		<title>Leoric</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Leoric&amp;diff=25819"/>
				<updated>2012-04-26T20:00:41Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: Redirected page to Skeleton King&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Skeleton King]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Helmet&amp;diff=25818</id>
		<title>Helmet</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Helmet&amp;diff=25818"/>
				<updated>2012-04-26T20:00:15Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: Redirected page to Helms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Helms]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Cube_recipes&amp;diff=25817</id>
		<title>Cube recipes</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Cube_recipes&amp;diff=25817"/>
				<updated>2012-04-26T19:59:59Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: Redirected page to Horadric Cube Recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Horadric Cube Recipes]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Alvl&amp;diff=25816</id>
		<title>Alvl</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Alvl&amp;diff=25816"/>
				<updated>2012-04-26T19:59:39Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: Redirected page to Area Level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Area Level]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Warriv&amp;diff=25815</id>
		<title>Warriv</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Warriv&amp;diff=25815"/>
				<updated>2012-04-25T13:48:09Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warriv is an NPC caravan master. He is found in Act One, standing near the [[stash]], above or to the right of the firepit, near the center of town. He does not give any quests, but offers useless advice on most of them. His only real purpose is to welcome new characters to the game, and to offer passage to Lut Gholein once [[Andariel]] is defeated.&lt;br /&gt;
&lt;br /&gt;
Warriv is the only NPC with a change of clothing. He wears heavy blue-themed clothes in the [[Rogue Encampment]], and changes into beige desert gear when he arrives in [[Lut Gholein]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Npc-warriv1.jpg|frame]]&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
==Greetings==&lt;br /&gt;
:''Farewell.''&lt;br /&gt;
:''Goodbye.''&lt;br /&gt;
:''Good day.''&lt;br /&gt;
:''Good evening.''&lt;br /&gt;
:''Good luck.''&lt;br /&gt;
:''Good morning.''&lt;br /&gt;
:''Greetings.''&lt;br /&gt;
:''Greetings, my friend.''&lt;br /&gt;
:''Hello.''&lt;br /&gt;
:''Hot enough for you.''&lt;br /&gt;
:''I need your help.''&lt;br /&gt;
:''Your presence honors me.''&lt;br /&gt;
:''Welcome back my friend. Remember, if you need to return to the West, I'll be glad to escort you with my caravan.''&lt;br /&gt;
:''Where can I take you?''&lt;br /&gt;
:''Where can I take you today?''&lt;br /&gt;
:''Yes?''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Act One Dialogues==&lt;br /&gt;
===Introduction===&lt;br /&gt;
:''Greetings, stranger. I'm not surprised to see your kind here. Many adventurers have traveled this way since the recent troubles began.''&lt;br /&gt;
:''No doubt you've heard about the tragedy that befell the town of Tristram. Some say that Diablo, the Lord of Terror, walks the world again.''&lt;br /&gt;
:''I don't know if I believe that, but a Dark Wanderer did travel this route a few weeks ago. He was headed east to the mountain pass guarded by the Rogue Monastery.''&lt;br /&gt;
:''Maybe it's nothing, but evil seems to have trailed in his wake. You see, shortly after the Wanderer went through, the Monastery's Gates to the pass were closed and strange creatures began ravaging the countryside.''&lt;br /&gt;
:''Until it's safer outside the camp and the gates are re-opened, I'll remain here with my caravan. I hope to leave for Lut Gholein before the shadow that fell over Tristram consumes us all. If you're still alive then, I'll take you along.''&lt;br /&gt;
:''You should talk to Akara, too. She seems to be the leader of this camp. Maybe she can tell you more.''&lt;br /&gt;
&lt;br /&gt;
'''Paladin only'''&lt;br /&gt;
:''Well met, noble Paladin. It's been a while since I've seen any of your kind in the west. It would be an honor to aid you in any way that I can.''&lt;br /&gt;
:''No doubt you've heard about the tragedy that befell the town of Tristram. Some say that Diablo, the Lord of Terror, walks the world again.''&lt;br /&gt;
:''I don't know if I believe that, but a Dark Wanderer did travel this route a few weeks ago. He was headed east to the mountain pass guarded by the Rogue Monastery.''&lt;br /&gt;
:''Maybe it's nothing, but evil seems to have trailed in his wake. You see, shortly after the Wanderer went through, the Monastery's Gates to the pass were closed and strange creatures began ravaging the countryside.''&lt;br /&gt;
:''Until it's safer outside the camp and the gates are re-opened, I'll remain here with my caravan. I hope to leave for Lut Gholein before the shadow that fell over Tristram consumes us all. If you're still alive then, I'll take you along.''&lt;br /&gt;
:''You should talk to Akara, too. She seems to be the leader of this camp. Maybe she can tell you more.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Den of Evil]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''One who seeks that cave, seeks death.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''One who hesitates... does so with good reason.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''...That which does not kill you makes you stronger.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Sisters' Burial Grounds]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Hmmm...''&lt;br /&gt;
:''How can one kill what is already dead?''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''When the dead return to prey upon the living, it is a terror beyond understanding.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''You've done well, stranger. I hope all your efforts are worth it.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Search for Cain]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Months ago, I came across a few survivors from Tristram. They said that Cain had gone half-mad and could no longer distinguish fact from fantasy.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''He who seeks that which cannot be found must look inside himself for further guidance... or look harder!''&lt;br /&gt;
&lt;br /&gt;
'''Return (with scroll)'''&lt;br /&gt;
:''This looks like gibberish to me. Akara may know what to make of it.''&lt;br /&gt;
&lt;br /&gt;
'''Return (after scroll)'''&lt;br /&gt;
:''It is too dangerous to travel to Tristram. I won't be leaving here until the way is clear!''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Only a brave adventurer could return with Deckard Cain. Akara has a reward for your valor.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Forgotten Tower]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Rumors of treasure are no different from rumors of any other kind. They hold false promise to those who should know better.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Better an empty pocket than a full grave.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Remember. Wealth is as insubstantial as a cloud and passes as quickly. Ignore Gheed. All that twitters is not bold.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Tools of the Trade]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Just as an archer needs bow and arrow, or a draughtsman pen and paper, so Charsi needs the Horadric Malus with which to ply her trade.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''What better opportunity to show your mettle?''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''I am glad the hammer has returned and you with it.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Sisters to the Slaughter]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''The mapmakers tell us the shortest distance between two points is a straight line.''&lt;br /&gt;
:''Our way east is a line that runs through Andariel's stronghold, the Monastery.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''May I remind you that my caravan can only go east, if the Monastery is cleansed?''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''The caravan is prepared. We may now journey eastward to Lut Gholein.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
'''General'''&lt;br /&gt;
:''To the east are lands of great mystery... and the Jewel City of the Desert, Lut Gholein.''&lt;br /&gt;
&lt;br /&gt;
:''I'll gladly take you eastward, if you can drive the Evil from the Monastery. Then, the Rogues may re-open the pass through the mountains.''&lt;br /&gt;
&lt;br /&gt;
:''It's easy to become lost in the wilderness on the way to the Citadel. After you have come to the Cairn Stones, you must remember that the path continues through the caves.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Akara]]'''&lt;br /&gt;
:''Akara is the Rogues' High Priestess. She sells the few magic items in her possession and can even heal your wounds. She is very wise and will help you if she can.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Charsi]]'''&lt;br /&gt;
:''Charsi seems to be a very sweet girl. She's the smith around here and can help you by trading weapons and armor.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Deckard Cain]]'''&lt;br /&gt;
:''Cain seems to have great wisdom regarding the supernatural. I hope I never live to be that wise...''&lt;br /&gt;
&lt;br /&gt;
'''About [[Gheed]]'''&lt;br /&gt;
:''Gheed is a wandering merchant of questionable character who is traveling along with my caravan to the East. He will buy and sell most anything.''&lt;br /&gt;
:''He's greedy, but his wares are beyond reproach. I would suggest keeping both eyes open when you deal with him.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Kashya]]'''&lt;br /&gt;
:''The fiery Kashya commands the Rogue archers in battle. I've only spoken to her a few times, though. I get the feeling that she doesn't like outsiders very much.''&lt;br /&gt;
&lt;br /&gt;
'''Paladin only'''&lt;br /&gt;
:''I've been leading my trade caravan across the eastern deserts for more than twenty years now. I've been attacked by bandits and outlaws more times than I can remember. But never when a Paladin accompanied me.''&lt;br /&gt;
:''Indeed, your Order has saved me from losing a small fortune over the years. I just hope you can discover what's going on around here and get the Gates to the East opened up!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip (about Warriv)===&lt;br /&gt;
'''From [[Akara]]'''&lt;br /&gt;
:''Though he has only been our guest for a short time, I sense that Warriv has faced many harrowing trials. Though he knows, as I do, that a terrible evil has blanketed the land, his only real concern is to reach the eastern trading ports with his caravan.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Charsi]]'''&lt;br /&gt;
:''Warriv's all right, I guess. He seems too serious most of the time. I haven't really talked to him all that much.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Gheed]]'''&lt;br /&gt;
:''Warriv was kind enough to let me travel with his caravan, but don't let him drag you into a search for a new Eastern trade route.''&lt;br /&gt;
:''I'm making a fortune right here... from the Rogues, of course! You, on the other hand, always get my best prices!''&lt;br /&gt;
&lt;br /&gt;
'''From [[Kashya]]'''&lt;br /&gt;
:''I don't trust many outlanders, but Warriv seems fine. He never says much to me, though.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Act Two Dialogues==&lt;br /&gt;
===Introduction===&lt;br /&gt;
:''Now that Andariel is dead, I can return and outfit the Rogues properly. Once I've made some trades here, I'll be free to head back to their Monastery. Let me know if you want to travel along.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Radament's Lair]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''I've heard tales of walking corpses out in the desert at night, though I've never actually seen one.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Death is not afraid of the living, but the living abhor death.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Atma's been telling everyone what you've done for her.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Tainted Sun]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''The sun has grown disgusted with the terrible deeds it must shine upon each day. Damnation is upon us all.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''The calculated coldness of the reptilian brain makes the Claw Vipers uncanny adversaries.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''With renewed daylight, one may gather the wits that were scattered about like restrictive undergarments in the darkness.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Arcane_Sanctuary_(quest)|Arcane Sanctuary]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''A careful caravan gives wide berth to sleeping bandits. If Horazon is gone, let him remain so.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Fate is like a caged gorilla. It will pelt you with dung if you mock it.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Well, the news going around town is very unsettling. Apparently, we were in more danger than anyone thought.''&lt;br /&gt;
:''Good work friend... you may have saved all our skins.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The_Summoner_(quest)|The Summoner]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''There's nothing more dreadful than a powerful being driven by a frayed mind.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''I guess you'll be heading to the Tombs now? I hear that they're in the deepest desert regions.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Seven Tombs]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Be very careful, my friend. I think I've seen enough recently not to doubt that these Tombs exist. And if they do, they're most certainly guarded by terrible creatures.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Never fear, my friend. You did the best you could.''&lt;br /&gt;
:''I suspect that Diablo and Baal are now heading east, towards Kurast. You'll find them... I know you will.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
'''General'''&lt;br /&gt;
:''Caravans take people where they want to go - until they get there.''&lt;br /&gt;
&lt;br /&gt;
:''By ship is the only way eastward from here. I believe Captain Meshif has a small trading vessel moored at the docks.''&lt;br /&gt;
&lt;br /&gt;
:''There used to be a lot of brothels here... I guess the troubles scared all the women away, or maybe they're 'safe' in Jerhyn's palace.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Elzix]]'''&lt;br /&gt;
:''That old desert fox, Elzix, is as crafty as they come. Years back, he made off with a small fortune of my caravan's wares. I certainly never expected to see him so... domesticated.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Jerhyn]]'''&lt;br /&gt;
:''Jerhyn has his father's strength and wits. He's young, but he rules this place with wisdom and care. I think he'll grow into a fine Sultan... Provided we all survive this crisis.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Meshif]]'''&lt;br /&gt;
:''I've met Meshif many times on my travels here. I've always enjoyed trading stories with him about the exotic lands of the East. I'd wager he's sailed to many strange lands.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip (about Warriv)===&lt;br /&gt;
'''From [[Deckard Cain]]'''&lt;br /&gt;
:''I talked at length with Warriv as we crossed the desert from Khanduras. He has many fascinating tales of the dangers in the desert. His experience may be useful to you.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Fara]]'''&lt;br /&gt;
:''Warriv may not remember me, but I helped him out when I was a young Paladin. There's no need for me to remind him. The rewards for honor will not come in this life.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Jerhyn]]'''&lt;br /&gt;
:''When you arrived, Warriv's caravan had been long overdue. With all of the evil that's arisen in the land, I'm surprised he got through at all.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Lysander]]'''&lt;br /&gt;
:''I've traded my potions to Warriv many times. Yes. They seem to fetch a good price in the western lands.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Meshif]]'''&lt;br /&gt;
:''Warriv is a good friend. We've shared many tales, he and I. If we had it all to do over again, I believe we'd both be explorers of some renown.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|D2}}&lt;br /&gt;
&lt;br /&gt;
[[category:NPCs]]&lt;br /&gt;
[[category:Rogue Encampment]]&lt;br /&gt;
[[category:Lut Gholein]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Kashya&amp;diff=25814</id>
		<title>Kashya</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Kashya&amp;diff=25814"/>
				<updated>2012-04-25T13:46:33Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Npc-kashya.jpg|frame]]Kashya is an NPC found in the Act One town, the [[Rogue Encampment]]. She stands near the center of town, pacing around the right side of the firepit. Kashya hires and resurrects [[mercenaries]], but does not sell or buy any type of items. She gives the [[Quests_Act_One#Quest_Two:_Sisters.27_Burial_Grounds|Sisters' Burial Ground quest]], and provides the reward upon completion of it.&lt;br /&gt;
&lt;br /&gt;
Kashya is the commander of the rogues, and a harsh, proud woman. Though humbled by the losses her forces have taken, Kashya remains unbowed and defiant against the forces of evil. Though initially skeptical of your character, she is won over by successful quest completion, and eventually offers grudging praise for your exploits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Greetings==&lt;br /&gt;
:''Farewell.''&lt;br /&gt;
:''Goodbye.''&lt;br /&gt;
:''Good day.''&lt;br /&gt;
:''Good evening.''&lt;br /&gt;
:''Good morning.''&lt;br /&gt;
:''Greetings.''&lt;br /&gt;
:''Hello.''&lt;br /&gt;
:''Hello again, outlander. Word of your great exploits in the east has reached us, even here.''&lt;br /&gt;
:''I need your help.''&lt;br /&gt;
:''The Sisterhood welcomes you.''&lt;br /&gt;
:''Welcome avenger.''&lt;br /&gt;
:''Yes?''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dialogues==&lt;br /&gt;
===Introduction===&lt;br /&gt;
:''Welcome, outlander, to our glorious hovel. I know you're here to challenge the evil that's driven us from our ancestral home.''&lt;br /&gt;
:''But, know this. Akara may be our spiritual leader, but I command the Rogues in battle. It will take more than just killing a few beasts in the wilderness to earn my trust.''&lt;br /&gt;
&lt;br /&gt;
'''Amazon only'''&lt;br /&gt;
:''Well, well, I never expected to see an Amazon in these lands. You're very brave to have come here. Many of my fellow Sisters have fallen under some dark spell, and if you're not careful you may fall prey to it as well.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Den of Evil]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''The demons in that cave have claimed many of my finest archers. I wonder how you will fare!''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''You'd better come through on this. Your reputation depends on it.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Hmm. I'm surprised you survived that test, outlander. Go see Akara. She may reward you.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Sisters' Burial Grounds]]===&lt;br /&gt;
'''Activation'''&lt;br /&gt;
:''My Rogue scouts have just reported an abomination in the Monastery graveyard!''&lt;br /&gt;
:''Apparently, Andariel is not content to take only our living. Blood Raven, one of our finest captains in the battle against Diablo at Tristram, was also one of the first to be corrupted by Andariel.''&lt;br /&gt;
:''Now, you'll find her in the Monastery graveyard raising our dead as zombies!''&lt;br /&gt;
:''We cannot abide this defilement! If you are truly our ally, you will help us destroy her.''&lt;br /&gt;
&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Death has done nothing to weaken Blood Raven's combat skills. If anything, she's more deadly than ever.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Each moment you delay adds another undead Sister to Blood Raven's army.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''I can hardly believe that you've defeated Blood Raven!''&lt;br /&gt;
:''Though she was once my closest friend, I pray that her tortured spirit remains banished forever.''&lt;br /&gt;
:''You have earned my respect, stranger... and the allegiance of the Rogues. I have placed several of my best warriors at your disposal.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Search for Cain]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''The bark of Inifuss holds mystical runes.''&lt;br /&gt;
:''Akara can translate them... into our revenge!''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''The Tree of Inifuss is hard to find, but you'll know it when you see it.''&lt;br /&gt;
&lt;br /&gt;
'''Return (with scroll)'''&lt;br /&gt;
:''With this scroll you may open a portal back to Tristram. Only Akara can decipher its logic.''&lt;br /&gt;
&lt;br /&gt;
'''Return (after scroll)'''&lt;br /&gt;
:''Deckard Cain has crucial knowledge about the Evils we face. You must find him!''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Again, you amaze me, outlander.''&lt;br /&gt;
:''The Sisterhood is grateful to you for delivering Cain to us. I believe Akara has something to tell you.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Forgotten Tower]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''The tome speaks of treasure. Yet, all we have found are death, delirium, and disappointment.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Have you suddenly lost your taste for wealth?''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Your rewards are well-earned. To us, the tower was nothing more than a headstone looming over a long forgotten grave.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Tools of the Trade]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Charsi is wasting her time and talents using an inferior hammer! Had she the Horadric Malus, she could make the steel sing and craft you a suit of armor as impenetrable as the Great Eye.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''To do battle with Andariel requires more than thick skin and a strong will. You'll want armor and weaponry forged with the hammer's enchantments.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Now that the Horadric Malus is back in our possession, we shall use it to deliver a great blow against the Evil which torments this land.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Sisters to the Slaughter]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''I can imagine a thousand different ways to kill Andariel. You need only choose one.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Deckard Cain has important information about Andariel.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Andariel's death brings about renewed life for us all. We mourn the loss of our dear Sisters, but at least now we can get on with our lives.''&lt;br /&gt;
:''I... may have misjudged you, outlander. You are a true hero and testament to the noble spirit which has inspired our Order for generations.''&lt;br /&gt;
:''Fare well... my friend.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
'''General'''&lt;br /&gt;
:''If we could only find out how Andariel has managed to corrupt our Sisters, then, perhaps, we could drive out the evil clouding their minds.''&lt;br /&gt;
&lt;br /&gt;
:''In this camp, those of us who have remained true to our Order are forced to live among common traders and farm animals.''&lt;br /&gt;
:''Welcome to our circle of suffering.''&lt;br /&gt;
&lt;br /&gt;
:''Perhaps Tristram deserved its fate... for letting Evil loose upon the land. I only hope we don't suffer the same.''&lt;br /&gt;
&lt;br /&gt;
:''Some evenings we gather at the bonfire to retell epic tales... and try to forget about the terrible events that led to losing the Monastery.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Akara]]'''&lt;br /&gt;
:''Akara has been like a mother to me for as long as I can remember. She is wise and good, but I don't think she has the steel to retake our Monastery by force.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Charsi]]'''&lt;br /&gt;
:''Before our exile, Charsi, our blacksmith, could fashion any implement of war.''&lt;br /&gt;
:''Here in the camp, she merely makes do. Her best tools remain within the Monastery.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Deckard Cain]]'''&lt;br /&gt;
:''Some of my Rogues told me of Deckard Cain. They said that he is a man of great wisdom. Personally, I don't know how wise he could possibly be if he never learned how to wage battle himself.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Gheed]]'''&lt;br /&gt;
:''Gheed is a pig. I've been tempted to throw him out of the camp many times, but Charsi seems to think that he's good company. I don't trust the man, but if she's comforted by him, then I'll desist.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Warriv]]'''&lt;br /&gt;
:''I don't trust many outlanders, but Warriv seems fine. He never says much to me, though.''&lt;br /&gt;
&lt;br /&gt;
'''Amazon only'''&lt;br /&gt;
:''When I was very young, Akara told me tales of the Amazons' fearlessness in battle and of their skills with spears and bows. I like to think we Rogues have much in common with you Amazons.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip (about Kashya)===&lt;br /&gt;
'''From [[Akara]]'''&lt;br /&gt;
:''Kashya has always been fiercely loyal, but I fear her anger and frustration over these recent events will lead her into harm's way. She is highly protective of the few Rogues remaining under her command and will not send them into combat unless there is dire need.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Charsi]]'''&lt;br /&gt;
:''Oh, Kashya's fantastic. Sure, she's a little hard on outsiders, but who can blame her? All she wants is to protect our Order. But now that our Sisters have turned against us... I think this whole mess has hardened her heart.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Gheed]]'''&lt;br /&gt;
:''Akara and Kashya are Sisters in the Order of the Sightless Eye, but they are worlds apart. Akara is a slow river of magic, and Kashya, a viper of war. They're both deeply devoted to their religious order, yet the corruption of their Sisters pains them both to no end.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Warriv]]'''&lt;br /&gt;
:''The fiery Kashya commands the Rogue archers in battle. I've only spoken to her a few times, though. I get the feeling that she doesn't like outsiders very much.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|D2}}&lt;br /&gt;
&lt;br /&gt;
[[category:NPCs]]&lt;br /&gt;
[[Category:Rogue Encampment]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Deckard_Cain&amp;diff=25813</id>
		<title>Deckard Cain</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Deckard_Cain&amp;diff=25813"/>
				<updated>2012-04-25T13:20:54Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
[[Deckard Cain]] is a NPC found in all five acts of Diablo II. He provides identification of items (for free, to characters who rescued him in Act One; for 100 gold per item for characters who did not rescue him on that difficulty level) and lectures forth a great deal of plot information and game lore.  He is found in a central location in all five towns, and is conveniently near the stash in the first four towns.&lt;br /&gt;
&lt;br /&gt;
[[Image:Npc-cain.jpg|thumb|left|Deckard Cain in the Rogue encampment]]&lt;br /&gt;
Cain fulfilled the same role in ''Diablo'', where he became known for his loquacious nature and rambling, overlong stories. This tendency of his was used as something of a joke in ''Diablo II'' and the fact that he was caged and tortured by the demons in Act One was something of a fan service for long-suffering ''Diablo'' fans, who after endlessly clicking through his stories in the first game had often wanted to stick him in a cage themselves. His usual verbal prompt in ''Diablo II'' is &amp;quot;Stay a while and listen.&amp;quot; in homage to his wordy nature.&lt;br /&gt;
&lt;br /&gt;
* Information on [[D1_NPCs#Cain_the_Elder|Cain in Diablo I]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
See the Deckard Cain article in the Diablo 3 section of this wiki for extensive details about Deckard Cain in the Diablo lore, as well as information about the surprising origin of his name, the voice actor who plays him, and much more. &lt;br /&gt;
&lt;br /&gt;
* {{iw|Deckard_Cain Deckard Cain in Diablo III}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Cain's Diablo II Dialogues=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Greetings==&lt;br /&gt;
:''Good afternoon.''&lt;br /&gt;
:''Good day.''&lt;br /&gt;
:''Good evening.''&lt;br /&gt;
:''Good morning.''&lt;br /&gt;
:''Good to see you!''&lt;br /&gt;
:''Greetings.''&lt;br /&gt;
:''Hello.''&lt;br /&gt;
:''I have a quest for you.''&lt;br /&gt;
:''I have a reward for you!''&lt;br /&gt;
:''I have news for you.''&lt;br /&gt;
:''Stay a while and listen.''&lt;br /&gt;
:''Yes?''&lt;br /&gt;
:''You have returned!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Act One Dialogues==&lt;br /&gt;
===[[The Search for Cain]]===&lt;br /&gt;
'''Before Rescue'''&lt;br /&gt;
:''Help!''&lt;br /&gt;
&lt;br /&gt;
'''After Rescue'''&lt;br /&gt;
:''...I thank you, friend, for coming to my aid.''&lt;br /&gt;
&lt;br /&gt;
'''Complete Act 1 without rescuing Cain'''&lt;br /&gt;
:''Oh... Blessings on the Rogues! They finally rescued me from that cursed place!''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''As a token of my gratitude, I will identify items for you at no charge.''&lt;br /&gt;
&lt;br /&gt;
'''Tragedy of Tristram'''&lt;br /&gt;
:''Regrettably, I could do nothing to prevent the disaster which devastated Tristram. It would appear that our greatest fears have come to pass. Diablo, the Lord of Terror, has once again been set loose upon the world!''&lt;br /&gt;
:''As you know, some time ago Diablo was slain beneath Tristram. And when our hero emerged triumphant from the labyrinth beneath town, we held a grand celebration that lasted several days.''&lt;br /&gt;
:''Yet, as the weeks passed, our hero became increasingly aloof. He kept his distance from the rest of the townsfolk and seemed to lapse into a dark, brooding depression. I thought that perhaps his ordeal had been so disturbing that he simply could not put it out of his mind.''&lt;br /&gt;
:''The hero seemed more tormented every passing day. I remember he awoke many times -- screaming in the night -- always something about 'the East'.''&lt;br /&gt;
:''One day, he simply left. And shortly thereafter Tristram was attacked by legions of foul demons. Many were slain, and the demons left me to die in that cursed cage.''&lt;br /&gt;
:''I believe now that Tristram's hero was that Dark Wanderer who passed this way before the Monastery fell.''&lt;br /&gt;
:''I fear even worse, my friend... I fear that Diablo has taken possession of the hero who sought to slay him. If true, Diablo will become more powerful than ever before.''&lt;br /&gt;
:''You must stop him or all will be lost.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Forgotten Tower]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''That tower marks a place of danger. There is an epic poem about it... How much sorrow one can stand was tested there.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Quickly in and quickly out is all the advice I can give you.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Well done, my friend. Courage and opportunity together have created in you a kind of alchemy.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Tools of the Trade]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''The Malus was forged and enchanted by the ancient Horadric Mages during the Sin Wars. When their union dissolved, the Malus was entrusted to the Sisterhood guarding the pass into the East.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''The Malus has eluded you so far. Well, search thoroughly in the Barracks... That is where the Rogues kept their forge.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''The magical effects imbued by the Malus are impossible to predict, but are always to the good.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Sisters to the Slaughter]]===&lt;br /&gt;
'''Activation'''&lt;br /&gt;
:''It is certain that we face the demon queen, Andariel, who has corrupted the Rogue Sisterhood and defiled their ancestral Monastery. This does not bode well for us, my friend.''&lt;br /&gt;
:''Ancient Horadric texts record that Andariel and the other Lesser Evils once overthrew the three Prime Evils -- Diablo, Mephisto and Baal -- banishing them from Hell to our world. Here, they caused mankind untold anguish and suffering before they were finally bound within the Soulstones.''&lt;br /&gt;
:''Andariel's presence here could mean that the forces of Hell are once again aligned behind Diablo and his Brothers. If this is true, then I fear for us all.''&lt;br /&gt;
:''You must kill her before the Monastery becomes a permanent outpost of Hell and the way east lost forever.''&lt;br /&gt;
&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Diablo is heading east for some foul purpose. And the only passage east is through the Monastery gate. Obviously, Diablo summoned Andariel to block any pursuit.''&lt;br /&gt;
:''For her part Andariel hopes to win Diablo's favor... the lesser demons are always vying for positions of power within the unholy hierarchy!''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''It is clear that Andariel is acting on behalf of Diablo to prevent anyone from following him eastward. Her defeat would allow you to continue the pursuit.''&lt;br /&gt;
:''Ancient lore has it that while Andariel was spawned in the Burning Hells, she is not fond of fire.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''This is a great victory indeed, but many more battles await. I will accompany you on your journey, lending what assistance I can...''&lt;br /&gt;
:''Remember... Diablo is still out there, seeking something in the desert. I'm afraid that this nightmare will not end until you find what it is that he seeks.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
'''General'''&lt;br /&gt;
:''Long ago, the Soulstones were given to the Horadrim by the Archangel Tyrael. They were used to bind the three Prime Evils. I now know that even these holy artifacts were no match for Diablo's power.''&lt;br /&gt;
:''I hope that his two brothers are more securely held... but I fear the worst.''&lt;br /&gt;
&lt;br /&gt;
:''It takes time to master your skills... and use will hone your technique. But take care to choose your new skills wisely.''&lt;br /&gt;
&lt;br /&gt;
:''You may recover some mysterious things from the demons you kill. Some of great use to you... some of great peril! Bring them to me and I'll reveal their secrets.''&lt;br /&gt;
&lt;br /&gt;
:''Have I told you about the Horadrim? They were an ancient confederation of mage-clans who sought to bind the three Prime Evils for eternity. The Horadrim are now nearly forgotten... and it appears that the bonds they wove are unravelling!''&lt;br /&gt;
:''As the last of the Horadrim, I pray that I can help you remedy their failure.''&lt;br /&gt;
&lt;br /&gt;
'''After [[Sisters to the Slaughter]] Activation'''&lt;br /&gt;
:''Long ago, Diablo and his brothers were cast out of Hell by the Lesser Evils. It seems that Hell's balance has shifted, as Andariel is now aligned with the Lord of Terror. Her presence here in the mortal realm does not bode well for us.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip (about Deckard Cain)===&lt;br /&gt;
'''From [[Akara]]'''&lt;br /&gt;
:''I understand that Cain is the last descendant of the ancient Horadrim and that his knowledge of their lore is vast. He could prove to be very useful in discerning the nature of our current crisis.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Charsi]]'''&lt;br /&gt;
:''I don't really know anything about Cain. He seems to have a lot of secrets... That makes me nervous.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Gheed]]'''&lt;br /&gt;
:''That old coot, Cain, is as crazy as a wet Quill Rat. I hear he survived whatever happened in Tristram. Personally, I wouldn't trust a thing he has to say.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Kashya]]'''&lt;br /&gt;
:''Some of my Rogues told me of Deckard Cain. They said that he is a man of great wisdom. Personally, I don't know how wise he could possibly be if he never learned how to wage battle himself.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Warriv]]'''&lt;br /&gt;
:''Cain seems to have great wisdom regarding the supernatural. I hope I never live to be that wise...''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Act Two Dialogues==&lt;br /&gt;
===[[Radament's Lair]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''The Horadrim used to mummify their highest mages, and infuse them with spells that would allow them to protect their tombs, even after death.''&lt;br /&gt;
:''I have no idea why one of them would be acting so malevolently. Perhaps Drognan or Fara would know more about this.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''The Horadric mummies were created to protect the tombs, but Radament is far from his burial chamber. Given the aberrations that have been witnessed lately, it comes as no surprise that even the ancient guardian spells have begun to unravel. Be wary of this as you venture farther into the desert.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''If you haven't already, tell Atma that Radament is dead. It may help to ease the weight of her mourning.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The_Horadric_Staff_(quest)|The Horadric Staff]]===&lt;br /&gt;
'''Activation'''&lt;br /&gt;
:''Ahh... The lost Horadric Scroll! What a fortunate turn of events...''&lt;br /&gt;
:''As the last living Horadrim, I alone have knowledge of its meaning. Now, to read the Horadric runes it bears. Hmmm...''&lt;br /&gt;
:''The Horadric Mages, after binding Baal within Tal Rasha, magically sealed off his Burial Chamber from the mortal realm. Those same Mages also crafted fearsome Horadric Staves and imbued them with the special power to open the Chamber's hidden door.''&lt;br /&gt;
:''After nearly losing one to the thievery of a rogue sorcerer, they divided all the Horadric Staves into two parts - wooden shaft and metal headpiece - hiding them separately to safeguard them.''&lt;br /&gt;
:''The Horadrim foresaw our current plight and designed the hiding places to reveal themselves to worthy heroes like you.''&lt;br /&gt;
:''Collect both parts of a Horadric Staff and unite them using a Horadric Cube. Then, you may enter Tal Rasha's Burial Chamber.''&lt;br /&gt;
&lt;br /&gt;
'''Return (with Horadric Cube)'''&lt;br /&gt;
:''You have quite a treasure there in that Horadric Cube. According to Horadric lore, the Cube can restore a Horadric Staff.''&lt;br /&gt;
:''To do it - use the Cube as you would a scroll. When the Cube opens, place both pieces of the Staff into it and use the Cube's transmute power.''&lt;br /&gt;
:''You'll be pleased to know that the Cube has other alchemical uses as well...''&lt;br /&gt;
:''Six gems plus one sword transmute into a socketed long sword.''&lt;br /&gt;
:''You may also transmute two quivers of crossbow bolts into one quiver of arrows, while two quivers of arrows yield one quiver of bolts.''&lt;br /&gt;
:''I must leave it to you to discover other formulae.''&lt;br /&gt;
&lt;br /&gt;
'''Return (with Staff of Kings)'''&lt;br /&gt;
:''The Staff of Kings! You astound me, my friend. You have discovered the shaft portion of a Horadric Staff.''&lt;br /&gt;
:''I trust you know how to use a Horadric Cube to unite the shaft with its headpiece.''&lt;br /&gt;
&lt;br /&gt;
'''Return (with Viper Amulet)'''&lt;br /&gt;
:''The Viper Amulet you bear is actually the headpiece of a Horadric Staff!''&lt;br /&gt;
:''Yes... You have an uncanny knack for finding rare and valuable artifacts. Of course, you'll have to use a Horadric Cube to combine the headpiece with the shaft.''&lt;br /&gt;
&lt;br /&gt;
'''Return (with Horadric Staff)'''&lt;br /&gt;
:''Excellent! You have a Horadric Staff.''&lt;br /&gt;
:''Carry it with you into Tal Rasha's Tomb. Find within the Tomb the chamber whose floor is inset with the Circle of Seven Symbols.''&lt;br /&gt;
:''Place the Staff into the receptacle you find there. That will open the secret passage into Tal Rasha's Burial Chamber.''&lt;br /&gt;
:''But, be prepared for a fight - you'll likely have to kill Tal Rasha to destroy Baal.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Tainted Sun]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Drognan may have some advice on this matter. Hmm... I think I'll speak with him myself.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''The source of this spell is probably a magical altar. It will not be enough to kill the Claw Vipers. To reverse the spell you must destroy the altar.''&lt;br /&gt;
&lt;br /&gt;
'''Completion (only if spoken to first)'''&lt;br /&gt;
:''I've been speaking with Lord Jerhyn, and I sense that he is becoming more and more agitated by something. You should try to talk to him again.''&lt;br /&gt;
:''If he still won't take you into his confidence, seek to prove yourself a bit more. I gather that his respect for you is growing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Arcane_Sanctuary_(quest)|Arcane Sanctuary]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''I very much doubt that Horazon still lives in his Sanctuary. He possessed great power and influence over demons, but even that may not have been enough in the end. One of his notoriety cannot easily remove himself from the vengeful reach of Hell.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''I've been thinking about the problems in Jerhyn's palace. Perhaps this has occurred to you as well...''&lt;br /&gt;
:''If those cellar passageways lead to the Arcane Sanctuary, then that is where the demons came from. Horazon's haven must have been breached!''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''You must move quickly now, friend, for Diablo is undoubtedly close to finding what he seeks. Find the Tomb of Tal Rasha before he frees the Lord of Destruction.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The_Summoner_(quest)|The Summoner]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''The appearance of the mage you describe sounds like one I met back in Tristram. Many Vizjerei came to fight against Diablo, the Lord of Terror. Perhaps, this is one of them.''&lt;br /&gt;
:''You know, fate seems to have frowned upon all of the heroes who confronted that terrible Evil. Take care or the same may happen to you.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''I hope that this false Summoner found peace in death. Unfortunately, it is more likely that he will be dragged down into Hell by the demons he was bound to.''&lt;br /&gt;
:''Let this be a lesson to you... Demonic magic is a quick path, but its powers are seductive and deadly.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Seven Tombs]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Diablo nears his goal. We have little time to lose.''&lt;br /&gt;
:''Remember, my friend, that Andariel gave herself willingly to Diablo's cause. It would be prudent to assume that the other Evils will attempt to aid their master as well.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''The Archangel Tyrael was the one who gave the Soulstones to the Horadrim two hundred and sixty years ago.''&lt;br /&gt;
:''It is highly unusual for the forces of Heaven to so directly interfere with man's destiny, but Tyrael was said to act of his own volition. We have never been able to discern why.''&lt;br /&gt;
:''Perhaps, he goes against the consensus of Heaven because he doubts our ability to defend ourselves, or perhaps, he sees more threat than his peers.''&lt;br /&gt;
:''Where the actions of Hell often seem straightforwardly bent on destruction, the motives of Heaven are unfathomable.''&lt;br /&gt;
:''Now make haste... Both Diablo and Baal must be stopped before they join with their brother, Mephisto. If the three Prime Evils unite once again, the world as we know it will be no more.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
'''About [[Elzix]]'''&lt;br /&gt;
:''Elzix is quite a scoundrel, but I like him all the same.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Fara]]'''&lt;br /&gt;
:''There is something about Fara that troubles me. Her manner is strange for a lonely desert-maid.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Jerhyn]]'''&lt;br /&gt;
:''Greetings, my friend. Have you spoken to Jerhyn yet? He's quite a remarkable leader for being such a young man. Then again, the old blood has always run strong in this land.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Meshif]]'''&lt;br /&gt;
:''Meshif is an interesting man. Part of him longs for the freedom of the open seas... Yet his heart belongs in his homeland.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Warriv]]'''&lt;br /&gt;
:''I talked at length with Warriv as we crossed the desert from Khanduras. He has many fascinating tales of the dangers in the desert. His experience may be useful to you.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip (about Deckard Cain)===&lt;br /&gt;
'''From [[Drognan]]'''&lt;br /&gt;
:''I have heard of your friend, Cain. He is the last of the Horadrim. You would do well to heed whatever advice he has to give you.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Act Three Dialogues==&lt;br /&gt;
===Introduction===&lt;br /&gt;
:''I've not set foot in glorious Kurast for many years. But I never would have imagined it could be so corrupted.''&lt;br /&gt;
:''Certainly, this must be Mephisto's work! You'd best get going, my friend. Diablo and Baal are still out there and you must find them.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Golden Bird]]===&lt;br /&gt;
'''Return (with Jade Figurine)'''&lt;br /&gt;
:''Back in Lut Gholein Meshif told me he had a fondness for jade figurines. On his trading voyages he collected an odd assortment of such small statues.''&lt;br /&gt;
:''I would show him your figurine.''&lt;br /&gt;
&lt;br /&gt;
'''Return (with Golden Bird)'''&lt;br /&gt;
:''I've read legends about a sage named Ku Y'leh, who studied the mysteries of life beyond death.''&lt;br /&gt;
:''If I remember correctly, his ashes were ensconced within a golden statuette. It was a very strange tale.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''So, Meshif had the Golden Bird all along. I wonder if he knows what he gave up for that jade figurine.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Blade of the Old Religion]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''I've done some research on the Taan mage-clan, and it seems that most of their magical studies were focused on Skatsimi rites.''&lt;br /&gt;
:''If anyone is qualified to use the powers of the Gidbinn, it would be Ormus.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Since you haven't come across the Gidbinn yet, the dagger must be deeper in the jungle nearer Kurast.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Who could have foreseen that the Old Religion would play such an effective role in our war against the Three? Again, your efforts amaze me, my friend.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Khalim's Will (quest)|Khalim's Will]]===&lt;br /&gt;
'''Activation'''&lt;br /&gt;
:''Never forget that your ultimate purpose here in Kurast is to destroy Mephisto. The ancient Horadrim imprisoned the Lord of Hatred inside the Guardian Tower that is located within the Temple City of Travincal.''&lt;br /&gt;
:''Know this, friend. The only way to gain entry to Mephisto's prison is to destroy the artifact known as the Compelling Orb.''&lt;br /&gt;
:''Mephisto used this device to control the Zakarum Priests and their followers. The Orb can only be destroyed with an ancient flail imbued with the spirit of the one incorruptible priest.''&lt;br /&gt;
:''Soon after his imprisonment, Mephisto worked his evil corruption on the Zakarum priesthood. All were turned to his dark ways, save one - Khalim, the Que-Hegan of the High Council.''&lt;br /&gt;
:''Mephisto directed the other Council priests to slay and dismember Khalim and then scatter his remains across the Kingdom. The Priest Sankekur succeeded Khalim as Que-Hegan, eventually becoming the embodiment of Mephisto here on the mortal plane.''&lt;br /&gt;
:''The corrupted High Council fashioned an Orb to control the rest of the Zakarum faithful and used their powers to hide the lair of their master from mortals.''&lt;br /&gt;
:''Your task is to collect the scattered relics of Khalim - his Heart, his Brain, and his Eye. Then, using the Horadric Cube, transmute Khalim's Flail with his relics.''&lt;br /&gt;
:''Once this is accomplished, you must destroy the Compelling Orb with Khalim's Will to open the way into the corrupt sanctum of Mephisto.''&lt;br /&gt;
&lt;br /&gt;
'''Return (with Eye)'''&lt;br /&gt;
:''Ahh... Khalim's Eye! Only it can reveal the true path to Mephisto.''&lt;br /&gt;
:''Place the Eye in the Horadric Cube along with Khalim's other relics - the Heart, the Brain, and the Flail.''&lt;br /&gt;
&lt;br /&gt;
'''Return (with Brain)'''&lt;br /&gt;
:''This is most fortunate! Khalim's Brain knows Mephisto's weakness.''&lt;br /&gt;
:''Place it in the Horadric Cube along with Khalim's other relics - the Eye, the Heart, and the Flail.''&lt;br /&gt;
&lt;br /&gt;
'''Return (with Heart)'''&lt;br /&gt;
:''You have found Khalim's Heart, and it still bears the courage to face Mephisto!''&lt;br /&gt;
:''Place it in the Horadric Cube along with Khalim's other relics - the Eye, the Brain, and the Flail.''&lt;br /&gt;
&lt;br /&gt;
'''Return (with Flail)'''&lt;br /&gt;
:''Once properly imbued, Khalim's Flail can destroy the Compelling Orb and reveal the way to Mephisto.''&lt;br /&gt;
:''Place it into the Horadric Cube along with Khalim's relics - his Heart, his Brain, and his Eye. Then, transmute them to carry out Khalim's Will.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Masterfully done, hero! You have crafted Khalim's Will. Employ it to destroy the Compelling Orb and open the way to Mephisto.''&lt;br /&gt;
:''May the true Light guide your way.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Lam Esen's Tome (quest)|Lam Esen's Tome]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''The Black Book is a powerful source of information. The Zakarum will do everything in their power to stop you from obtaining it.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''I heard that there are ruined temples in Kurast. Perhaps you will find the Black Book in one of them.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''You have found a source of information powerful enough to turn the tide against the Zakarum.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Blackened Temple]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Ormus tells me that the Council is comprised of tremendously powerful priests. It will be difficult to best them.''&lt;br /&gt;
&lt;br /&gt;
'''After Activation (Lam Esen's Tome quest wasn't completed)'''&lt;br /&gt;
:''The Temple City is well guarded. You'd best keep your wits about you.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Sankekur may be using a Compelling Orb to control the minds of the Children of Zakarum.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Ridding Kurast of the Council of Zakarum was essential. Still, there is more you must do. The Compelling Orb, too, must be destroyed.''&lt;br /&gt;
:''Diablo and Baal must be close to finding their brother, Mephisto, by now. You've no time to waste.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Guardian]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''You must reach Mephisto before his brothers do.''&lt;br /&gt;
&lt;br /&gt;
'''After Activation (Lam Esen's Tome quest wasn't completed)'''&lt;br /&gt;
:''The ancient Horadrim always feared that the Three would escape their prisons and unite. I can't believe that I, the last of their Order, have seen it come to pass.''&lt;br /&gt;
:''You are the only one who can prevent this, my friend. The final hour draws near.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Search the Tower thoroughly. Mephisto must not escape.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Our faith in you was well deserved. But Diablo has made his way to Hell; and it is likely that Baal followed him there.''&lt;br /&gt;
:''Enter the Infernal Gate and kill the Lord of Terror before all is lost. Only then will our world be saved!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
'''About [[Asheara]]'''&lt;br /&gt;
:''Asheara seems like a very tough woman. I'd be careful around her if I were you.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Hratli]]'''&lt;br /&gt;
:''Drognan told me of Hratli when we were in Lut Gholein. He said that he weaves magic into his forge and produces mystical weapons and armor.''&lt;br /&gt;
:''His skills could be quite useful to you.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Meshif]]'''&lt;br /&gt;
:''Seeing his homeland in such a state must be horrifying to Meshif. I'm surprised he's willing to remain here in order to help you.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Natalya]]'''&lt;br /&gt;
:''Have you met, Natalya? She appears to be a member of the Khral-Harzhek, a secret order that has been around for centuries... almost as long as the Horadrim, itself.''&lt;br /&gt;
:''Her presence here makes me uneasy, for they are traditionally sworn to hunt down Magi who have betrayed the trust of their order.''&lt;br /&gt;
:''I wonder why she is here.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Ormus]]'''&lt;br /&gt;
:''Judging from his dress and strange markings, I would guess that Ormus is from the ancient Taan mage-clan. Yet none of the others here seem to know that he is a sorcerer.''&lt;br /&gt;
:''The Taan were once as powerful as the Vizjerei clan, but their studies were even more secretive. I wonder what he's hiding.''&lt;br /&gt;
&lt;br /&gt;
:''Ormus would like you to think him mad. Better to watch his actions than listen to his words.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip (about Deckard Cain)===&lt;br /&gt;
'''From [[Hratli]]'''&lt;br /&gt;
:''This, Cain, whom you brought with you. He has the bearing of great power, yet I sense no magic about him. He is an enigma to me.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Meshif]]'''&lt;br /&gt;
:''Your companion, Cain, must have known that he would be in grave danger here. You are great, indeed, to elicit such loyalty.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Natalya]]'''&lt;br /&gt;
:''I've heard the name of Deckard Cain many times. He's the last of the Horadrim, and thus, I must honor him. You must be powerful, indeed, if one such as he accompanies you.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Ormus]]'''&lt;br /&gt;
:''Deckard Cain... Ormus has no time for the last son of the Horadrim. Pride led that holy Order to failure.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Act Four Dialogues==&lt;br /&gt;
===Greeting===&lt;br /&gt;
:''Hello, my friend. I was hoping you'd return. It gets very unnerving here...especially when I'm alone.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
:''Can you believe this place? Did you ever dare to dream that you'd one day stand upon the crossroads between Heaven and Hell? This Pandemonium Fortress is truly miraculous.''&lt;br /&gt;
:''However, your journey is not yet over. Diablo still roams free in Hell, marshalling his demonic forces. Only when he is beaten will our world finally have peace.''&lt;br /&gt;
:''Hurry now... the sands of time slow for no one!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Fallen Angel]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Tyrael has asked you to confront Izual the Fallen? He must have great faith in your abilities!''&lt;br /&gt;
:''I trust you know what you're doing... Be careful. You're our last hope.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Having trouble finding the Fallen Angel, eh?''&lt;br /&gt;
:''You'd better hurry. It's beginning to feel like some great evil is permeating the air around here.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''You're lucky to be alive, my friend! It is imperative that you find and stop Diablo!''&lt;br /&gt;
:''You should speak of this with Tyrael. He will know what to make of this.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Hell's Forge]]===&lt;br /&gt;
'''Activation'''&lt;br /&gt;
:''The time has come for you to destroy Mephisto's Soulstone!''&lt;br /&gt;
:''Take the Stone to the Hellforge. Place it upon the forge and strike it soundly with the Hammer.''&lt;br /&gt;
:''Only by doing this can you prevent Mephisto from manifesting in this world ever again.''&lt;br /&gt;
&lt;br /&gt;
'''Activation (Mephisto's soulstone wasn't picked up)'''&lt;br /&gt;
:''The time has come to destroy Mephisto's Soulstone!''&lt;br /&gt;
:''Although I picked it up before entering the Infernal Gate, I believe you should carry out this crucial mission.''&lt;br /&gt;
:''Take the Stone to the Hellforge. Place it upon the forge and strike it soundly with the Hammer.''&lt;br /&gt;
:''Only by doing this can you prevent Mephisto from manifesting in this world ever again.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Congratulations, hero!''&lt;br /&gt;
:''Surely, even Diablo, himself, sensed the fury unleashed when you smashed his Brother's Soulstone.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Terror's End]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''You don't have time to dally about here!''&lt;br /&gt;
:''Diablo awaits you in Hell. Remember... Diablo's greatest weapon against you is Terror.''&lt;br /&gt;
:''Don't give in to your fears. Resist his power and put an end to him for good!''&lt;br /&gt;
&lt;br /&gt;
'''Completion (Diablo II)'''&lt;br /&gt;
:''I knew there was great potential in you, my friend. You've done a fantastic job.''&lt;br /&gt;
:''Though my ancestors often struggled against the Three Evils and their minions, I've always lived a shut-in, scholarly life. I'm glad that my wisdom aided you.''&lt;br /&gt;
:''Now, I wish to leave this place. Though Heaven's Gates are a marvel to behold, I hope I won't have to see them again for many, many years.''&lt;br /&gt;
&lt;br /&gt;
'''Completion (Diablo II:LoD)'''&lt;br /&gt;
:''I knew there was great potential in you, my friend. You've done a fantastic job.''&lt;br /&gt;
:''Though my ancestors often struggled against the Three Evils and their minions, I've always lived a shut-in, scholarly life. I'm glad that my wisdom aided you.''&lt;br /&gt;
:''Now, I wish to leave this place. Though Heaven's Gates are a marvel to behold, I hope I won't have to see them again for many, many years.''&lt;br /&gt;
:''Please talk to Tyrael about leaving this place now!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
'''About [[Tyrael]]'''&lt;br /&gt;
:''I have read much about the enigmatic Archangel Tyrael. He was revered in Horadrim lore both for his compassion for mortals and his unquenchable spirit.''&lt;br /&gt;
:''It was rumored that he went against the wishes of Heaven and gave the Horadrim the original Soulstones in order to trap Diablo and his Brothers.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip (about Deckard Cain)===&lt;br /&gt;
'''From [[Tyrael]]'''&lt;br /&gt;
:''Long ago, I swore an oath to watch over the Horadrim and their descendants.''&lt;br /&gt;
:''As Deckard Cain is the last of their esteemed Order, I will not allow him to perish here so far from the lands of his birth.''&lt;br /&gt;
:''Be at ease, hero, I know that he is your friend. He shall come to no harm.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Act Five Dialogues==&lt;br /&gt;
===Introduction===&lt;br /&gt;
:''I am amazed to find this place so untouched. Everything else in the path of Baal the Lord of Destruction lies in ruin.''&lt;br /&gt;
:''These Barbarians must indeed be the legendary guardians of Mount Arreat. They are a proud, hardy people. Don't expect to be greeted warmly -- strangers here rarely are.''&lt;br /&gt;
:''Perhaps I can gain their trust. I'll spend some time with the townsfolk and try to understand them better. I'll let you know what I discover.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Siege on Harrogath]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''I believe that stopping the siege on Harrogath is the only way for you to earn the trust of these people.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''I understand your reluctance, but now is the time to strike.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Those catapults were like nothing I have ever seen before. You have prevailed against Shenk, my friend, but Baal is still far ahead of you.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Rescue on Mount Arreat]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''I know firsthand that captivity is a sad fate for a man. Find them quickly.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''If you are having trouble finding Qual-Kehk's soldiers, you should talk to Malah. She healed those who made it back before. Perhaps she would have some advice.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''You've become a hero to this town, my friend. The shadows have lifted ever since you brought the Light to Harrogath.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Prison of Ice]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''I would listen to Malah. Nihlathak speaks with a venomous tongue and acts as if the entire weight of this town rests upon his shoulders.''&lt;br /&gt;
:''Perhaps there is more going on here than we know.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Nihlathak's story does sound reasonable, considering what I've heard about Anya. However, the best lies are often hidden within truth.''&lt;br /&gt;
&lt;br /&gt;
'''Return (after finding Anya)'''&lt;br /&gt;
:''Goodness! Anya frozen by that fallen Barbarian, Nihlathak...Perhaps Malah can help you where I cannot.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''For one so young, Anya commands great respect. Now that she is here, I will make it a point to talk to her about Mount Arreat.''&lt;br /&gt;
:''You should do the same.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Betrayal of Harrogath]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Regretfully, I know very little about this Relic. However, if what the others say is true, then Baal must not gain possession of it.''&lt;br /&gt;
:''Stop Nihlathak...before all is lost.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Ohh...This is a truly horrible turn of events.''&lt;br /&gt;
:''I know it seems you have always been one step behind, my friend. But look at it this way...You have evil on the run.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Beware! Baal grows stronger with every passing moment.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Rite of Passage]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''A test of mettle is a fitting rite of passage for a Barbarian hero.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''We have come too far to be defeated now, my friend. I have seen you complete many difficult quests. Though this may be your greatest trial, it is not beyond your reach.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''You have proven yourself to these people. They look to you as their warrior, their champion.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Eve of Destruction]]===&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Remember this. Baal once possessed Tal Rasha, one of the most powerful of the ancient Horadrim.''&lt;br /&gt;
:''Your battles with Mephisto and Diablo will pale in comparison to your battle with Baal.''&lt;br /&gt;
:''The Lord of Destruction aided by Tal Rasha's knowledge...The mountain itself will tremble when you clash.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''I knew in time you would defeat Baal. You have done everything you set out to do, my friend.''&lt;br /&gt;
:''Ever since you rescued me from Tristram, I have believed in you. It has been a supreme honor to aid you along the way.''&lt;br /&gt;
:''So...The Worldstone was corrupted by Baal. And now Tyrael must destroy it. Worry not. Through whatever lies ahead I have faith that the Light will guide us both.''&lt;br /&gt;
:''Go, now, back to the Worldstone chamber, and enter the portal Tyrael has opened for you.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
'''General'''&lt;br /&gt;
:''With hellspawn, size is no measure of their threat. Demons half the size of men can kill with a gesture, while hellish pack animals trample any who stand in their way.''&lt;br /&gt;
&lt;br /&gt;
:''Though these Barbarians are known throughout the kingdoms as ferocious fighters, they are also capable of great compassion.''&lt;br /&gt;
:''They have trained throughout history for a battle their legends foretell will decide the fate of the world.''&lt;br /&gt;
&lt;br /&gt;
:''The angel Tyrael has watched over the guardians of Arreat throughout history. I do not believe that Baal and Tyrael have come to fight over a paltry few souls.''&lt;br /&gt;
:''They are here to settle a conflict as old as time itself.''&lt;br /&gt;
&lt;br /&gt;
:''During my time with the Horadrim, we often debated the nature of Mount Arreat.''&lt;br /&gt;
:''We knew that the Barbarian clans zealously guarded the mountain as their sacred duty. However, many dismissed their zeal as simple superstition...combined with an inborn hostility toward outsiders.''&lt;br /&gt;
:''Those Horadrim who trekked up Arreat were never heard from again...Still, I do not believe they died at the hands of Barbarians.''&lt;br /&gt;
&lt;br /&gt;
:''All users of the magical arts know of Mount Arreat, but few understand its true nature. It is the nexus of an unfathomable magic.''&lt;br /&gt;
:''It bodes ill that the Lord of Destruction races to its summit with such purpose. I fear for the whole world should Baal gain what he seeks.''&lt;br /&gt;
&lt;br /&gt;
:''I have spent decades trying to understand the forces at work in this world. But in the face of all that is transpiring, I realize how meager my knowledge is.''&lt;br /&gt;
:''I will be of assistance where I can, my friend.''&lt;br /&gt;
&lt;br /&gt;
:''Though the Elder Council of Harrogath is gone, there are many capable young leaders to take their place.''&lt;br /&gt;
:''Anya certainly has enough courage and intelligence to lead them all, if they can survive this catastrophe.''&lt;br /&gt;
&lt;br /&gt;
:''It is my belief that the Soulstones are at the center of this conflict. If only that fool Marius had not intervened, Baal would still be imprisoned within Tal Rasha.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Anya]]'''&lt;br /&gt;
:''Ah, Anya. Such a fine example of feminine strength...''&lt;br /&gt;
:''She reminds me of the Zakarum priestesses I knew in my youth. They don't take vows of chastity, you know.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Larzuk]]'''&lt;br /&gt;
:''It is fortunate that this town has such a talented smith.''&lt;br /&gt;
:''The quality of Larzuk's work surely complements your skills. In fact, he would have been quite welcome amongst the Horadrim.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|D2}}&lt;br /&gt;
&lt;br /&gt;
[[category:NPCs]]&lt;br /&gt;
[[Category:Rogue Encampment]]&lt;br /&gt;
[[Category:Lut Gholein]]&lt;br /&gt;
[[Category:Kurast Docks]]&lt;br /&gt;
[[Category:Pandemonium Fortress]]&lt;br /&gt;
[[Category:Harrogath]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=The_Search_for_Cain&amp;diff=25812</id>
		<title>The Search for Cain</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=The_Search_for_Cain&amp;diff=25812"/>
				<updated>2012-04-25T13:18:16Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Quests Act I (Diablo II)]][[Category:Quests (Diablo II)]][[category:Quests]]&lt;br /&gt;
The player must '''rescue Cain''' from the demons. He is the last descendant of the {{iw|Horadrim Horadrim}}, and likely the only one who can help to stop [[Diablo]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==Act I: [[The Search for Cain]]==&lt;br /&gt;
&lt;br /&gt;
[[Image:Quests-a1-q3.gif|right]]&lt;br /&gt;
* '''Quest Name:''' Rescue Cain&lt;br /&gt;
* '''Act:''' [[Act I]]&lt;br /&gt;
* '''Triggered By:''' Reaching the [[Dark Wood]]&lt;br /&gt;
* '''Given by:''' [[Akara]]&lt;br /&gt;
* '''Location:''' [[Tristram]], reached via the [[Stony Field]]&lt;br /&gt;
* '''Reward:''' Free item identification from [[Deckard Cain]] and a ring from [[Akara]]. Ring Ilvl: Normal 7 (magical ring), Nightmare 28 (Rare Ring), Hell 49 (Rare Ring). The ring's Ilvls are preset, it doesn't matter what your Clvl is when you do this quest or get the reward.&lt;br /&gt;
* '''Quest Priority:''' This is not a mandatory quest, but it's useful to get free ID's from Cain and the ring reward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Quests-cairn-stones.jpg|frame|right|The Field of Stones]]&lt;br /&gt;
[[image:act1-trist-gibbet1.jpg|frame|&amp;lt;i&amp;gt;Help!&amp;lt;/i&amp;gt;]]&lt;br /&gt;
[[Akara]] informs you that you are facing an evil difficult to comprehend and there is one {{iw|Horadrim Horadrim}} Sage, schooled in the most arcane history and lore who could help known as [[Deckard Cain]]. You must travel to [[Tristram]] to find him. To begin your quest the people of the [[Rogue Encampment]] tell you to find bark from the [[Tree of Inifuss]] which holds mystical runes. Take the bark to Akara. Once she has translated it she tells that you find the [[Cairn Stones]] and touch them in the order written.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finding and rescuing Cain is the most complicated quest in Act One.  You must:&lt;br /&gt;
&lt;br /&gt;
# Travel from the [[Stony Field]] through the [[Underground Passage]]way to the [[Dark Wood]].&lt;br /&gt;
# Find the [[Tree of Inifuss]] and click on it to get the [[Scroll of Inifuss]].&lt;br /&gt;
# Take the Scroll of Inifuss to [[Akara]] where she will translate it.&lt;br /&gt;
# Take the translated Scroll to the Stony Field and click on the five stones in the correct sequence.  (Or just click on them all randomly as they light up one by one.)&lt;br /&gt;
# Go through the red portal that opens up in the middle of the stones to [[Tristram]].&lt;br /&gt;
# Find Cain in his cage in Tristram and free him by clicking on it.&lt;br /&gt;
# Return to the [[Rogue Encampment]] for your reward(s).&lt;br /&gt;
&lt;br /&gt;
There are a lot of monsters to kill along the way, and some very cool stuff in the burned out Tristram, including a couple of the old Diablo I NPCs who are rather changed by now, including [[Griswold]].  It's well worth exploring, and you need to get [[Wirt's Leg]] for the special seventh quest of Act I, though you can come back and get it later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
Find the [[Waypoint]] in the [[Dark Woods]] before you return to town with the [[Scroll of Inifuss]].  This will save you a long walk back from the [[Stony Field]] through the [[Underground Passage]]way to the Dark Woods after you rescue [[Deckard Cain]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you do not rescue Deckard Cain before continuing to [[Act II]], it will be considered a failed quest until a new game has been made. In this case, Deckard Cain will tell you that he was rescued by the [[Rogue]]s, and you will have to pay 100 gold per item to have them identified by him. This is the only quest in Diablo II that can be failed.&lt;br /&gt;
&lt;br /&gt;
In multiplayer games created by characters who have already rescued Cain or moved to Act Two, Cain will be in town for even brand new characters, the Rescue Cain quest will be unavailable, and he will charge them to identify items. A character who has not yet rescued Cain must create their own game to do so, or join a game created by someone who has not yet completed that quest or moved on to Act Two.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Quest Dialogues==&lt;br /&gt;
===Activation===&lt;br /&gt;
'''[[Akara]]'''&lt;br /&gt;
:''It is clear that we are facing an Evil difficult to comprehend, let alone combat.''&lt;br /&gt;
:''There is only one Horadrim sage, schooled in the most arcane history and lore, who could advise us... His name is Deckard Cain.''&lt;br /&gt;
:''You must go to Tristram and find him, my friend. I pray that he still lives.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===After Activation===&lt;br /&gt;
'''[[Akara]]'''&lt;br /&gt;
:''Tristram is too far to journey by foot... Cain would likely be dead, when you arrived. However, there is a magical portal that will take you there instantly.''&lt;br /&gt;
:''To open it, one must stand within the circle of Cairn Stones and touch them in a certain order. The proper order can be found in the runes written on the bark of the Tree of Inifuss.''&lt;br /&gt;
:''You must find the sacred Tree of Inifuss and bring back its bark. I will translate the runes to unlock the Stones' mystic pattern.''&lt;br /&gt;
&lt;br /&gt;
'''[[Charsi]]'''&lt;br /&gt;
:''If you bring back the bark of Inifuss, Akara will tell you how to get to Tristram.''&lt;br /&gt;
&lt;br /&gt;
'''[[Gheed]]'''&lt;br /&gt;
:''I would sooner micturate in a tankard of my own ale than journey to Tristram!''&lt;br /&gt;
&lt;br /&gt;
'''[[Kashya]]'''&lt;br /&gt;
:''The bark of Inifuss holds mystical runes.''&lt;br /&gt;
:''Akara can translate them... into our revenge!''&lt;br /&gt;
&lt;br /&gt;
'''[[Warriv]]'''&lt;br /&gt;
:''Months ago, I came across a few survivors from Tristram. They said that Cain had gone half-mad and could no longer distinguish fact from fantasy.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
'''[[Akara]]'''&lt;br /&gt;
:''How will you find Cain without going to Tristram? Finding the Tree of Inifuss is the first step on your journey.''&lt;br /&gt;
&lt;br /&gt;
'''[[Charsi]]'''&lt;br /&gt;
:''Without the bark of Inifuss you can't find Cain.''&lt;br /&gt;
&lt;br /&gt;
'''[[Gheed]]'''&lt;br /&gt;
:''Barking up the wrong tree, huh? You'll find it, just keep looking.''&lt;br /&gt;
&lt;br /&gt;
'''[[Kashya]]'''&lt;br /&gt;
:''The Tree of Inifuss is hard to find, but you'll know it when you see it.''&lt;br /&gt;
&lt;br /&gt;
'''[[Warriv]]'''&lt;br /&gt;
:''He who seeks that which cannot be found must look inside himself for further guidance... or look harder!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Return (with scroll)===&lt;br /&gt;
'''[[Akara]]'''&lt;br /&gt;
:''Ah, very good. I have translated the runes on this scroll. You must find the Cairn Stones and touch them in the order that I have written.''&lt;br /&gt;
&lt;br /&gt;
'''[[Charsi]]'''&lt;br /&gt;
:''Get this to Akara.''&lt;br /&gt;
:''Only she can understand it.''&lt;br /&gt;
&lt;br /&gt;
'''[[Gheed]]'''&lt;br /&gt;
:''Look, friend... I trade a lot of strange items, but I'm not going to start dealing in bark. Okay?''&lt;br /&gt;
&lt;br /&gt;
'''[[Kashya]]'''&lt;br /&gt;
:''With this scroll you may open a portal back to Tristram. Only Akara can decipher its logic.''&lt;br /&gt;
&lt;br /&gt;
'''[[Warriv]]'''&lt;br /&gt;
:''This looks like gibberish to me. Akara may know what to make of it.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Return (after scroll)===&lt;br /&gt;
'''[[Akara]]'''&lt;br /&gt;
:''If he still lives, Deckard Cain may be in grave peril! You must hurry to Tristram before all is lost!''&lt;br /&gt;
&lt;br /&gt;
'''[[Charsi]]'''&lt;br /&gt;
:''I have heard that Tristram is now in ruins! Without Cain I fear for the ruin of all of us.''&lt;br /&gt;
&lt;br /&gt;
'''[[Gheed]]'''&lt;br /&gt;
:''I'm told that Tristram now resembles a mead hall... after a Barbarian wedding! I will wait here for your most glorious return.''&lt;br /&gt;
&lt;br /&gt;
'''[[Kashya]]'''&lt;br /&gt;
:''Deckard Cain has crucial knowledge about the Evils we face. You must find him!''&lt;br /&gt;
&lt;br /&gt;
'''[[Warriv]]'''&lt;br /&gt;
:''It is too dangerous to travel to Tristram. I won't be leaving here until the way is clear!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Completion===&lt;br /&gt;
'''[[Akara]]'''&lt;br /&gt;
:''You have risked your life to rescue Cain. For that we thank you.''&lt;br /&gt;
:''We must seek his counsel immediately.''&lt;br /&gt;
&lt;br /&gt;
'''[[Charsi]]'''&lt;br /&gt;
:''Akara wishes to reward you for your bravery in returning Deckard Cain.''&lt;br /&gt;
&lt;br /&gt;
'''[[Deckard Cain]]'''&lt;br /&gt;
:'''Rescue'''&lt;br /&gt;
::''...I thank you, friend, for coming to my aid.''&lt;br /&gt;
:'''Success'''&lt;br /&gt;
::''As a token of my gratitude, I will identify items for you at no charge.''&lt;br /&gt;
:'''Failure'''&lt;br /&gt;
::''Oh... Blessings on the Rogues! They finally rescued me from that cursed place!''&lt;br /&gt;
&lt;br /&gt;
'''[[Gheed]]'''&lt;br /&gt;
:''Ah, Cain is here... another customer. I haven't been this pleased since a love-starved maiden let down a bit more than her hair.''&lt;br /&gt;
&lt;br /&gt;
'''[[Kashya]]'''&lt;br /&gt;
:''Again, you amaze me, outlander.''&lt;br /&gt;
:''The Sisterhood is grateful to you for delivering Cain to us. I believe Akara has something to tell you.''&lt;br /&gt;
&lt;br /&gt;
'''[[Warriv]]'''&lt;br /&gt;
:''Only a brave adventurer could return with Deckard Cain. Akara has a reward for your valor.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Additional Dialogue===&lt;br /&gt;
'''[[Deckard Cain]]'''&lt;br /&gt;
:''Regrettably, I could do nothing to prevent the disaster which devastated Tristram. It would appear that our greatest fears have come to pass. Diablo, the Lord of Terror, has once again been set loose upon the world!''&lt;br /&gt;
:''As you know, some time ago Diablo was slain beneath Tristram. And when our hero emerged triumphant from the labyrinth beneath town, we held a grand celebration that lasted several days.''&lt;br /&gt;
:''Yet, as the weeks passed, our hero became increasingly aloof. He kept his distance from the rest of the townsfolk and seemed to lapse into a dark, brooding depression. I thought that perhaps his ordeal had been so disturbing that he simply could not put it out of his mind.''&lt;br /&gt;
:''The hero seemed more tormented every passing day. I remember he awoke many times -- screaming in the night -- always something about 'the East'.''&lt;br /&gt;
:''One day, he simply left. And shortly thereafter Tristram was attacked by legions of foul demons. Many were slain, and the demons left me to die in that cursed cage.''&lt;br /&gt;
:''I believe now that Tristram's hero was that Dark Wanderer who passed this way before the Monastery fell.''&lt;br /&gt;
:''I fear even worse, my friend... I fear that Diablo has taken possession of the hero who sought to slay him. If true, Diablo will become more powerful than ever before.''&lt;br /&gt;
:''You must stop him or all will be lost.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quest navbox}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Charsi&amp;diff=25811</id>
		<title>Charsi</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Charsi&amp;diff=25811"/>
				<updated>2012-04-25T13:09:27Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Npc-charsi.jpg|frame]]Charsi is an NPC found in the Rogue Encampment. She sells armor and weapons and offers repairs.  Charsi gives the Tools of the Trade quest, and the imbue item reward upon completion of it. Even though the Sisters of the Sightless Eye are known for their skills with a bow, Charsi passes the time by hammering a scimitar on her forge.&lt;br /&gt;
&lt;br /&gt;
Charsi is helpful, sincere, and sweet, but has very little to say. Her gossips are among the shortest in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Greetings==&lt;br /&gt;
:''Farewell.''&lt;br /&gt;
:''Goodbye.''&lt;br /&gt;
:''Good day.''&lt;br /&gt;
:''Good evening.''&lt;br /&gt;
:''Good morning.''&lt;br /&gt;
:''Good to see you.''&lt;br /&gt;
:''Greetings.''&lt;br /&gt;
:''Hello.''&lt;br /&gt;
:''I need your help.''&lt;br /&gt;
:''Oh, hi there. It's good to see you again. Hey, nice armor!''&lt;br /&gt;
:''What can I do for you?''&lt;br /&gt;
:''What'cha need?''&lt;br /&gt;
:''Yes?''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dialogues==&lt;br /&gt;
===Introduction===&lt;br /&gt;
:''Hi there. I'm Charsi, the blacksmith here in camp. It's good to see some strong adventurers around here.''&lt;br /&gt;
:''Many of our Sisters fought bravely against Diablo when he first attacked the town of Tristram. They came back to us true veterans, bearing some really powerful items. Seems like their victory was short-lived, though... Most of them are now corrupted by Andariel.''&lt;br /&gt;
&lt;br /&gt;
'''Barbarian only'''&lt;br /&gt;
:''Wow. You're a Barbarian, huh? It's really great to meet you. I've seen a few of your kind around here lately. I'm a little jealous... I wish I could go off adventuring with you.''&lt;br /&gt;
:''Oh, by the way... I'm Charsi, the blacksmith here in camp.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Den of Evil]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''The beasts from the cave have begun to roam throughout the countryside. You'd better be careful out there.''&lt;br /&gt;
&lt;br /&gt;
'''After Activation (Unused?)'''&lt;br /&gt;
:''You seem like a noble warrior. I hope you can help us.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''You haven't cleared the cave, yet? Do you need anything?''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''You are truly brave and skillful... Akara was worried about you.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Sisters' Burial Grounds]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Blood Raven was the leader of a Rogue band that once fought Diablo at Tristram.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Akara felt something was wrong even before Andariel descended upon us. She feared that Blood Raven had stumbled upon some evil force beneath Tristram.''&lt;br /&gt;
:''I wish we had acted then...''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Kashya wishes to reward you for your defeat of Blood Raven. I thank you, too, even though Blood Raven was once my friend.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Search for Cain]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''If you bring back the bark of Inifuss, Akara will tell you how to get to Tristram.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Without the bark of Inifuss you can't find Cain.''&lt;br /&gt;
&lt;br /&gt;
'''Return (with scroll)'''&lt;br /&gt;
:''Get this to Akara.''&lt;br /&gt;
:''Only she can understand it.''&lt;br /&gt;
&lt;br /&gt;
'''Return (after scroll)'''&lt;br /&gt;
:''I have heard that Tristram is now in ruins! Without Cain I fear for the ruin of all of us.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Akara wishes to reward you for your bravery in returning Deckard Cain.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Forgotten Tower]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''That old tower is as rotten on the inside as it appears on the outside. I heard that several Sisters came to a gruesome end when a stairwell collapsed on them.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''You're not ready to give up, are you?''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Those riches will serve you well on the long road ahead.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Tools of the Trade]]===&lt;br /&gt;
'''Activation'''&lt;br /&gt;
:''When I fled the Monastery, I left behind the Horadric Malus, my enchanted smithing hammer. If you can retrieve it for me, I'll use its magic to strengthen your equipment.''&lt;br /&gt;
&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''The Monastery can confuse even those who know it well. Stay alert in there.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''The Malus is a Horadric artifact of great power. Please bring it back.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Oh! Thanks so much for returning the Horadric Malus! I will now imbue one of your items with magical powers.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Sisters to the Slaughter]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Send Andariel back to the Hell she came from!''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''If you are the hero that you seem to be, now is the time to prove it.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''You'll probably go east now... It was good to know you. I hope you'll come back if you ever need anything.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
'''General'''&lt;br /&gt;
:''I don't know why some of my Sisters chose to follow Andariel. Those who strayed were among our finest warriors.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Akara]]'''&lt;br /&gt;
:''Akara, our priestess and seer, is most upset by the corruption of our Sisters. I fear that she blames herself.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Deckard Cain]]'''&lt;br /&gt;
:''I don't really know anything about Cain. He seems to have a lot of secrets... That makes me nervous.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Gheed]]'''&lt;br /&gt;
:''Oh, I like Gheed. He's very funny. He has all sorts of interesting stories from the places he's been. I wish I could see the sights he has.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Kashya]]'''&lt;br /&gt;
:''Oh, Kashya's fantastic. Sure, she's a little hard on outsiders, but who can blame her? All she wants is to protect our Order. But now that our Sisters have turned against us... I think this whole mess has hardened her heart.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Warriv]]'''&lt;br /&gt;
:''Warriv's all right, I guess. He seems too serious most of the time. I haven't really talked to him all that much.''&lt;br /&gt;
&lt;br /&gt;
'''Barbarian only'''&lt;br /&gt;
:''You know, I've been with the Sisters for as long as I can remember. But Akara told me that my real parents were Barbarians from the northern tribes and that they were killed when I was very young.''&lt;br /&gt;
:''Sometimes I wonder what my life would have been like if I had been raised as a Barbarian.''&lt;br /&gt;
:''I don't know. I love being a blacksmith... but sometimes I just want to get out and explore the world, you know?''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip (about Charsi)===&lt;br /&gt;
'''From [[Akara]]'''&lt;br /&gt;
:''I understand that Cain is the last descendant of the ancient Horadrim and that his knowledge of their lore is vast. He could prove to be very useful in discerning the nature of our current crisis.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Gheed]]'''&lt;br /&gt;
:''Charsi is a fine girl..., but she has no business savvy! I know she means well, but the prices she charges for weapons and armor will never earn her a profit.''&lt;br /&gt;
:''As long as I keep filling her mind with stories of adventure, she'll never catch on to the fact that I'm raking in gold hand over fist!''&lt;br /&gt;
&lt;br /&gt;
'''From [[Kashya]]'''&lt;br /&gt;
:''Before our exile, Charsi, our blacksmith, could fashion any implement of war.''&lt;br /&gt;
:''Here in the camp, she merely makes do. Her best tools remain within the Monastery.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Warriv]]'''&lt;br /&gt;
:''Charsi seems to be a very sweet girl. She's the smith around here and can help you by trading weapons and armor.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|D2}}&lt;br /&gt;
&lt;br /&gt;
[[category:NPCs]]&lt;br /&gt;
[[Category:Rogue Encampment]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Akara&amp;diff=25810</id>
		<title>Akara</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Akara&amp;diff=25810"/>
				<updated>2012-04-25T13:08:49Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Npc-akara.jpg|frame]]Akara is a potion-selling NPC found in Act One. She dispenses advice, sells magical trinkets, heals and cures the injured, and gives quests as well as providing some quest rewards. She can be found in the southwestern corner of the [[Rogue Encampment]], in front of a distinctive tent with numerous canopic jars nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Greetings==&lt;br /&gt;
:''Good day.''&lt;br /&gt;
:''Good evening.''&lt;br /&gt;
:''Good morning.''&lt;br /&gt;
:''Greetings.''&lt;br /&gt;
:''Hello.''&lt;br /&gt;
:''The Order welcomes you.''&lt;br /&gt;
:''Welcome back, my friend. We are still clearing the monastery, but you're welcome to stay here as long as you need.''&lt;br /&gt;
:''Yes?''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dialogues==&lt;br /&gt;
===Introduction===&lt;br /&gt;
:''I am Akara, High Priestess of the Sisterhood of the Sightless Eye. I welcome you, traveler, to our camp, but I'm afraid I can offer you but poor shelter within these rickety walls.''&lt;br /&gt;
:''You see, our ancient Sisterhood has fallen under a strange curse. The mighty Citadel from which we have guarded the gates to the East for generations, has been corrupted by the evil Demoness, Andariel.''&lt;br /&gt;
:''I still can't believe it... but she turned many of our sister Rogues against us and drove us from our ancestral home. Now the last defenders of the Sisterhood are either dead or scattered throughout the wilderness.''&lt;br /&gt;
:''I implore you, stranger. Please help us. Find a way to lift this terrible curse and we will pledge our loyalty to you for all time.''&lt;br /&gt;
&lt;br /&gt;
'''Sorceress only'''&lt;br /&gt;
:''Greetings, young Sorceress. It is good to see more of your kind at work in the world these dark days. In my opinion, the world needs more women to fight against the great shadow. But I am forgetting my manners...''&lt;br /&gt;
:''I am Akara, High Priestess of the Sisterhood of the Sightless Eye. I welcome you, traveler, to our camp, but I'm afraid I can offer you but poor shelter within these rickety walls.''&lt;br /&gt;
:''You see, our ancient Sisterhood has fallen under a strange curse. The mighty Citadel from which we have guarded the gates to the East for generations, has been corrupted by the evil Demoness, Andariel.''&lt;br /&gt;
:''I still can't believe it... but she turned many of our sister Rogues against us and drove us from our ancestral home. Now the last defenders of the Sisterhood are either dead or scattered throughout the wilderness.''&lt;br /&gt;
:''I implore you, stranger: please help us. Find a way to lift this terrible curse and we will pledge our loyalty to you for all time.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Den of Evil]]===&lt;br /&gt;
'''Activation'''&lt;br /&gt;
:''There is a place of great evil in the wilderness. Kashya's Rogue scouts have informed me that a cave nearby is filled with shadowy creatures and horrors from beyond the grave.''&lt;br /&gt;
:''I fear that these creatures are massing for an attack against our encampment. If you are sincere about helping us, find the dark labyrinth and destroy the foul beasts.''&lt;br /&gt;
:''May the Great Eye watch over you.''&lt;br /&gt;
&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''I should add that many Rogue scouts have died in that horrible place. We cannot afford to lose any more. If you choose to enter that Den of Evil, you must do so alone.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Your task is not complete until you have killed all the demons in that cave.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''You have cleansed the Den of Evil. You've earned my trust and may yet restore my faith in humanity.''&lt;br /&gt;
:''Your reward is training in the skill of your choice.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Sisters' Burial Grounds]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Blood Raven fought valiantly against Diablo in the catacombs beneath Tristram... She was never quite the same afterwards. It is now obvious she brought an evil influence back with her.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''If you fail to destroy Blood Raven, I fear that our Order will perish forever.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Andariel must be made to pay for her sacrilege!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Search for Cain]]===&lt;br /&gt;
'''Activation'''&lt;br /&gt;
:''It is clear that we are facing an Evil difficult to comprehend, let alone combat.''&lt;br /&gt;
:''There is only one Horadrim sage, schooled in the most arcane history and lore, who could advise us... His name is Deckard Cain.''&lt;br /&gt;
:''You must go to Tristram and find him, my friend. I pray that he still lives.''&lt;br /&gt;
&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Tristram is too far to journey by foot... Cain would likely be dead, when you arrived. However, there is a magical portal that will take you there instantly.''&lt;br /&gt;
:''To open it, one must stand within the circle of Cairn Stones and touch them in a certain order. The proper order can be found in the runes written on the bark of the Tree of Inifuss.''&lt;br /&gt;
:''You must find the sacred Tree of Inifuss and bring back its bark. I will translate the runes to unlock the Stones' mystic pattern.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''How will you find Cain without going to Tristram? Finding the Tree of Inifuss is the first step on your journey.''&lt;br /&gt;
&lt;br /&gt;
'''Return (with scroll)'''&lt;br /&gt;
:''Ah, very good. I have translated the runes on this scroll. You must find the Cairn Stones and touch them in the order that I have written.''&lt;br /&gt;
&lt;br /&gt;
'''Return (after scroll)'''&lt;br /&gt;
:''If he still lives, Deckard Cain may be in grave peril! You must hurry to Tristram before all is lost!''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''You have risked your life to rescue Cain. For that we thank you.''&lt;br /&gt;
:''We must seek his counsel immediately.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Forgotten Tower]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''The dangers there are not solely architectural. Once inside that wretched place, many succumb to a vile miasma.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''There is no more I can tell you about that ancient tower.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''I thought the stories of treasure in the tower were nothing but lies. I am glad you found something of value in that death-trap. Would that our Sisters had been so fortunate.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Tools of the Trade]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''The retrieval of the Horadric Malus is not without risk. Our Monastery is filled with voracious hellspawn. You'd best be careful, my friend.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''If you can't carry out this quest, how will you face the greater evils ahead?''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Well done, my friend. But remember, the return of the Horadric Malus is but one step in reclaiming the Monastery.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Sisters to the Slaughter]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Andariel has desecrated all we hold dear. She must not be permitted to serve Diablo.''&lt;br /&gt;
:''Destroy her! Her corruption of our Order must be undone!''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''You have done much to help us, but I sense that this has only fueled Andariel's fury. She will not stop until we are all dead.''&lt;br /&gt;
:''You must kill Andariel before her army can gain the upper hand.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Finally, we may rejoice!''&lt;br /&gt;
:''We owe you a debt we can never repay. I only hope that in time we will be able to rebuild our Order.''&lt;br /&gt;
:''All our thanks go with you, my friend.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
'''General'''&lt;br /&gt;
:''The wilderness is overrun with Evil and the minions of Hell have taken our rightful home. We must purge all Evil from the Monastery and restore order to the world.''&lt;br /&gt;
&lt;br /&gt;
:''I often dream of the day we reclaim our own. The Sightless Eye sees through the mist of time a great glory ahead, but how far ahead the Eye cannot discern.''&lt;br /&gt;
&lt;br /&gt;
:''Our mental discipline is matched only by our skill in archery... I only hope these are enough to withstand this awful trial.''&lt;br /&gt;
&lt;br /&gt;
:''Beware that you do not suffer the fate of the corrupted Rogues. To lose one's life is a tragedy, but to lose one's soul is even worse.''&lt;br /&gt;
&lt;br /&gt;
:''Even though the corrupted ones were once of our Order, you need not shy from slaying them, for they stand between you and Andariel.''&lt;br /&gt;
:''Perhaps, when the Demon Queen is dead, our Sisters will return to life, but more likely they will be forever bound to their unholy pact.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Charsi]]'''&lt;br /&gt;
:''Charsi is young and innocent. However, I believe her Barbarian blood thrills to the prospect of adventure and danger. She takes great pride in her work and finds comfort in the fact that her weapons and armor are helping to end this evil plague.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Deckard Cain]]'''&lt;br /&gt;
:''I understand that Cain is the last descendant of the ancient Horadrim and that his knowledge of their lore is vast. He could prove to be very useful in discerning the nature of our current crisis.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Gheed]]'''&lt;br /&gt;
:''To be honest, I have done my best to stay clear of Gheed. He wears dishonesty about himself like a cloak and seeks only to better his situation by preying on the misfortunes of others.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Kashya]]'''&lt;br /&gt;
:''Kashya has always been fiercely loyal, but I fear her anger and frustration over these recent events will lead her into harm's way. She is highly protective of the few Rogues remaining under her command and will not send them into combat unless there is dire need.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Warriv]]'''&lt;br /&gt;
:''Though he has only been our guest for a short time, I sense that Warriv has faced many harrowing trials. Though he knows, as I do, that a terrible evil has blanketed the land, his only real concern is to reach the eastern trading ports with his caravan.''&lt;br /&gt;
&lt;br /&gt;
'''Sorceress only'''&lt;br /&gt;
:''The Sisterhood of the Sightless Eye has a long and distinguished history. Over the generations our Order has become a deadly fighting force as well as a bastion for women who sought to forge their own destiny.''&lt;br /&gt;
:''Yet beware, young one, the lure of power and knowledge can lead to disaster. I have seen ambition foul the bravest of hearts and recklessness dull hard-won wisdom.''&lt;br /&gt;
:''You would do well to tread lightly upon the dark path you have chosen to explore.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip (about Akara)===&lt;br /&gt;
'''From [[Charsi]]'''&lt;br /&gt;
:''Akara, our priestess and seer, is most upset by the corruption of our Sisters. I fear that she blames herself.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Gheed]]'''&lt;br /&gt;
:''Akara and Kashya are Sisters in the Order of the Sightless Eye, but they are worlds apart. Akara is a slow river of magic, and Kashya, a viper of war. They're both deeply devoted to their religious order, yet the corruption of their Sisters pains them both to no end.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Kashya]]'''&lt;br /&gt;
:''Akara has been like a mother to me for as long as I can remember. She is wise and good, but I don't think she has the steel to retake our Monastery by force.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Warriv]]'''&lt;br /&gt;
:''Akara is the Rogues' High Priestess. She sells the few magic items in her possession and can even heal your wounds. She is very wise and will help you if she can.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|D2}}&lt;br /&gt;
&lt;br /&gt;
[[category:NPCs]]&lt;br /&gt;
[[category:rogue Encampment]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Deckard_Cain&amp;diff=25803</id>
		<title>Deckard Cain</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Deckard_Cain&amp;diff=25803"/>
				<updated>2012-04-15T00:08:01Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
[[Deckard Cain]] is a NPC found in all five acts of Diablo II. He provides identification of items (for free, to characters who rescued him in Act One; for 100 gold per item for characters who did not rescue him on that difficulty level) and lectures forth a great deal of plot information and game lore.  He is found in a central location in all five towns, and is conveniently near the stash in the first four towns.&lt;br /&gt;
&lt;br /&gt;
[[Image:Npc-cain.jpg|thumb|left|Deckard Cain in the Rogue encampment]]&lt;br /&gt;
Cain fulfilled the same role in ''Diablo'', where he became known for his loquacious nature and rambling, overlong stories. This tendency of his was used as something of a joke in ''Diablo II'' and the fact that he was caged and tortured by the demons in Act One was something of a fan service for long-suffering ''Diablo'' fans, who after endlessly clicking through his stories in the first game had often wanted to stick him in a cage themselves. His usual verbal prompt in ''Diablo II'' is &amp;quot;Stay a while and listen.&amp;quot; in homage to his wordy nature.&lt;br /&gt;
&lt;br /&gt;
* Information on [[D1_NPCs#Cain_the_Elder|Cain in Diablo I]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
See the Deckard Cain article in the Diablo 3 section of this wiki for extensive details about Deckard Cain in the Diablo lore, as well as information about the surprising origin of his name, the voice actor who plays him, and much more. &lt;br /&gt;
&lt;br /&gt;
* {{iw|Deckard_Cain Deckard Cain in Diablo III}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Cain's Diablo II Dialogues=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Greetings==&lt;br /&gt;
:''Good afternoon.''&lt;br /&gt;
:''Good day.''&lt;br /&gt;
:''Good evening.''&lt;br /&gt;
:''Good morning.''&lt;br /&gt;
:''Good to see you!''&lt;br /&gt;
:''Greetings.''&lt;br /&gt;
:''Hello.''&lt;br /&gt;
:''I have a quest for you.''&lt;br /&gt;
:''I have a reward for you!''&lt;br /&gt;
:''I have news for you.''&lt;br /&gt;
:''Stay a while and listen.''&lt;br /&gt;
:''Yes?''&lt;br /&gt;
:''You have returned!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Act One Dialogues==&lt;br /&gt;
Cain has no dialogues for the first two quests, even though it's possible to do his quest before completing the Den of Evil and Sisters' Burial Ground quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Search for Cain]]===&lt;br /&gt;
Cain is the target of this quest, hanging in a basket in Tristram. After a character rescues him, he returns to town and offers identification of items for free. If he is not rescued, he will show up in Act Two with a story about the rogues rescuing him, and charge 100 gold per item to be identified.&lt;br /&gt;
&lt;br /&gt;
In multiplayer games created by characters who have already rescued Cain or moved to Act Two, Cain will be in town for even brand new characters, the Rescue Cain quest will be unavailable, and he will charge them to identify items. A character who has not yet rescued Cain must create their own game to do so, or join a game created by someone who has not yet completed that quest or moved on to Act Two.&lt;br /&gt;
&lt;br /&gt;
'''Before Rescue'''&lt;br /&gt;
:''Help!''&lt;br /&gt;
&lt;br /&gt;
'''After Rescue'''&lt;br /&gt;
:''...I thank you, friend, for coming to my aid.''&lt;br /&gt;
&lt;br /&gt;
'''Complete Act 1 without rescuing Cain'''&lt;br /&gt;
:''Oh... Blessings on the Rogues! They finally rescued me from that cursed place!''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''As a token of my gratitude, I will identify items for you at no charge.''&lt;br /&gt;
&lt;br /&gt;
'''Tragedy of Tristram'''&lt;br /&gt;
:''Regrettably, I could do nothing to prevent the disaster which devastated Tristram. It would appear that our greatest fears have come to pass. Diablo, the Lord of Terror, has once again been set loose upon the world!''&lt;br /&gt;
:''As you know, some time ago Diablo was slain beneath Tristram. And when our hero emerged triumphant from the labyrinth beneath town, we held a grand celebration that lasted several days.''&lt;br /&gt;
:''Yet, as the weeks passed, our hero became increasingly aloof. He kept his distance from the rest of the townsfolk and seemed to lapse into a dark, brooding depression. I thought that perhaps his ordeal had been so disturbing that he simply could not put it out of his mind.''&lt;br /&gt;
:''The hero seemed more tormented every passing day. I remember he awoke many times -- screaming in the night -- always something about 'the East'.''&lt;br /&gt;
:''One day, he simply left. And shortly thereafter Tristram was attacked by legions of foul demons. Many were slain, and the demons left me to die in that cursed cage.''&lt;br /&gt;
:''I believe now that Tristram's hero was that Dark Wanderer who passed this way before the Monastery fell.''&lt;br /&gt;
:''I fear even worse, my friend... I fear that Diablo has taken possession of the hero who sought to slay him. If true, Diablo will become more powerful than ever before.''&lt;br /&gt;
:''You must stop him or all will be lost.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Forgotten Tower]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''That tower marks a place of danger. There is an epic poem about it... How much sorrow one can stand was tested there.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Quickly in and quickly out is all the advice I can give you.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Well done, my friend. Courage and opportunity together have created in you a kind of alchemy.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Tools of the Trade]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''The Malus was forged and enchanted by the ancient Horadric Mages during the Sin Wars. When their union dissolved, the Malus was entrusted to the Sisterhood guarding the pass into the East.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''The Malus has eluded you so far. Well, search thoroughly in the Barracks... That is where the Rogues kept their forge.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''The magical effects imbued by the Malus are impossible to predict, but are always to the good.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Sisters to the Slaughter]]===&lt;br /&gt;
Cain gives this quest, the final one in Act One.&lt;br /&gt;
&lt;br /&gt;
'''Activation'''&lt;br /&gt;
:''It is certain that we face the demon queen, Andariel, who has corrupted the Rogue Sisterhood and defiled their ancestral Monastery. This does not bode well for us, my friend.''&lt;br /&gt;
:''Ancient Horadric texts record that Andariel and the other Lesser Evils once overthrew the three Prime Evils -- Diablo, Mephisto and Baal -- banishing them from Hell to our world. Here, they caused mankind untold anguish and suffering before they were finally bound within the Soulstones.''&lt;br /&gt;
:''Andariel's presence here could mean that the forces of Hell are once again aligned behind Diablo and his Brothers. If this is true, then I fear for us all.''&lt;br /&gt;
:''You must kill her before the Monastery becomes a permanent outpost of Hell and the way east lost forever.''&lt;br /&gt;
&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Diablo is heading east for some foul purpose. And the only passage east is through the Monastery gate. Obviously, Diablo summoned Andariel to block any pursuit.''&lt;br /&gt;
:''For her part Andariel hopes to win Diablo's favor... the lesser demons are always vying for positions of power within the unholy hierarchy!''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''It is clear that Andariel is acting on behalf of Diablo to prevent anyone from following him eastward. Her defeat would allow you to continue the pursuit.''&lt;br /&gt;
:''Ancient lore has it that while Andariel was spawned in the Burning Hells, she is not fond of fire.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''This is a great victory indeed, but many more battles await. I will accompany you on your journey, lending what assistance I can...''&lt;br /&gt;
:''Remember... Diablo is still out there, seeking something in the desert. I'm afraid that this nightmare will not end until you find what it is that he seeks.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
'''General'''&lt;br /&gt;
:''Long ago, the Soulstones were given to the Horadrim by the Archangel Tyrael. They were used to bind the three Prime Evils. I now know that even these holy artifacts were no match for Diablo's power.''&lt;br /&gt;
:''I hope that his two brothers are more securely held... but I fear the worst.''&lt;br /&gt;
&lt;br /&gt;
:''It takes time to master your skills... and use will hone your technique. But take care to choose your new skills wisely.''&lt;br /&gt;
&lt;br /&gt;
:''You may recover some mysterious things from the demons you kill. Some of great use to you... some of great peril! Bring them to me and I'll reveal their secrets.''&lt;br /&gt;
&lt;br /&gt;
:''Have I told you about the Horadrim? They were an ancient confederation of mage-clans who sought to bind the three Prime Evils for eternity. The Horadrim are now nearly forgotten... and it appears that the bonds they wove are unravelling!''&lt;br /&gt;
:''As the last of the Horadrim, I pray that I can help you remedy their failure.''&lt;br /&gt;
&lt;br /&gt;
'''After [[Sisters to the Slaughter]] Activation'''&lt;br /&gt;
:''Long ago, Diablo and his brothers were cast out of Hell by the Lesser Evils. It seems that Hell's balance has shifted, as Andariel is now aligned with the Lord of Terror. Her presence here in the mortal realm does not bode well for us.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip (about Deckard Cain)===&lt;br /&gt;
'''From [[Akara]]'''&lt;br /&gt;
:''I understand that Cain is the last descendant of the ancient Horadrim and that his knowledge of their lore is vast. He could prove to be very useful in discerning the nature of our current crisis.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Charsi]]'''&lt;br /&gt;
:''I don't really know anything about Cain. He seems to have a lot of secrets... That makes me nervous.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Gheed]]'''&lt;br /&gt;
:''That old coot, Cain, is as crazy as a wet Quill Rat. I hear he survived whatever happened in Tristram. Personally, I wouldn't trust a thing he has to say.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Kashya]]'''&lt;br /&gt;
:''Some of my Rogues told me of Deckard Cain. They said that he is a man of great wisdom. Personally, I don't know how wise he could possibly be if he never learned how to wage battle himself.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Warriv]]'''&lt;br /&gt;
:''Cain seems to have great wisdom regarding the supernatural. I hope I never live to be that wise...''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Act Two Dialogues==&lt;br /&gt;
===[[Radament's Lair]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''The Horadrim used to mummify their highest mages, and infuse them with spells that would allow them to protect their tombs, even after death.''&lt;br /&gt;
:''I have no idea why one of them would be acting so malevolently. Perhaps Drognan or Fara would know more about this.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''The Horadric mummies were created to protect the tombs, but Radament is far from his burial chamber. Given the aberrations that have been witnessed lately, it comes as no surprise that even the ancient guardian spells have begun to unravel. Be wary of this as you venture farther into the desert.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''If you haven't already, tell Atma that Radament is dead. It may help to ease the weight of her mourning.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The_Horadric_Staff_(quest)|The Horadric Staff]]===&lt;br /&gt;
'''Activation'''&lt;br /&gt;
:''Ahh... The lost Horadric Scroll! What a fortunate turn of events...''&lt;br /&gt;
:''As the last living Horadrim, I alone have knowledge of its meaning. Now, to read the Horadric runes it bears. Hmmm...''&lt;br /&gt;
:''The Horadric Mages, after binding Baal within Tal Rasha, magically sealed off his Burial Chamber from the mortal realm. Those same Mages also crafted fearsome Horadric Staves and imbued them with the special power to open the Chamber's hidden door.''&lt;br /&gt;
:''After nearly losing one to the thievery of a rogue sorcerer, they divided all the Horadric Staves into two parts - wooden shaft and metal headpiece - hiding them separately to safeguard them.''&lt;br /&gt;
:''The Horadrim foresaw our current plight and designed the hiding places to reveal themselves to worthy heroes like you.''&lt;br /&gt;
:''Collect both parts of a Horadric Staff and unite them using a Horadric Cube. Then, you may enter Tal Rasha's Burial Chamber.''&lt;br /&gt;
&lt;br /&gt;
'''Return (with Horadric Cube)'''&lt;br /&gt;
:''You have quite a treasure there in that Horadric Cube. According to Horadric lore, the Cube can restore a Horadric Staff.''&lt;br /&gt;
:''To do it - use the Cube as you would a scroll. When the Cube opens, place both pieces of the Staff into it and use the Cube's transmute power.''&lt;br /&gt;
:''You'll be pleased to know that the Cube has other alchemical uses as well...''&lt;br /&gt;
:''Six gems plus one sword transmute into a socketed long sword.''&lt;br /&gt;
:''You may also transmute two quivers of crossbow bolts into one quiver of arrows, while two quivers of arrows yield one quiver of bolts.''&lt;br /&gt;
:''I must leave it to you to discover other formulae.''&lt;br /&gt;
&lt;br /&gt;
'''Return (with Staff of Kings)'''&lt;br /&gt;
:''The Staff of Kings! You astound me, my friend. You have discovered the shaft portion of a Horadric Staff.''&lt;br /&gt;
:''I trust you know how to use a Horadric Cube to unite the shaft with its headpiece.''&lt;br /&gt;
&lt;br /&gt;
'''Return (with Viper Amulet)'''&lt;br /&gt;
:''The Viper Amulet you bear is actually the headpiece of a Horadric Staff!''&lt;br /&gt;
:''Yes... You have an uncanny knack for finding rare and valuable artifacts. Of course, you'll have to use a Horadric Cube to combine the headpiece with the shaft.''&lt;br /&gt;
&lt;br /&gt;
'''Return (with Horadric Staff)'''&lt;br /&gt;
:''Excellent! You have a Horadric Staff.''&lt;br /&gt;
:''Carry it with you into Tal Rasha's Tomb. Find within the Tomb the chamber whose floor is inset with the Circle of Seven Symbols.''&lt;br /&gt;
:''Place the Staff into the receptacle you find there. That will open the secret passage into Tal Rasha's Burial Chamber.''&lt;br /&gt;
:''But, be prepared for a fight - you'll likely have to kill Tal Rasha to destroy Baal.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Tainted Sun]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Drognan may have some advice on this matter. Hmm... I think I'll speak with him myself.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''The source of this spell is probably a magical altar. It will not be enough to kill the Claw Vipers. To reverse the spell you must destroy the altar.''&lt;br /&gt;
&lt;br /&gt;
'''Completion (only if spoken to first)'''&lt;br /&gt;
:''I've been speaking with Lord Jerhyn, and I sense that he is becoming more and more agitated by something. You should try to talk to him again.''&lt;br /&gt;
:''If he still won't take you into his confidence, seek to prove yourself a bit more. I gather that his respect for you is growing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Arcane_Sanctuary_(quest)|Arcane Sanctuary]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''I very much doubt that Horazon still lives in his Sanctuary. He possessed great power and influence over demons, but even that may not have been enough in the end. One of his notoriety cannot easily remove himself from the vengeful reach of Hell.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''I've been thinking about the problems in Jerhyn's palace. Perhaps this has occurred to you as well...''&lt;br /&gt;
:''If those cellar passageways lead to the Arcane Sanctuary, then that is where the demons came from. Horazon's haven must have been breached!''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''You must move quickly now, friend, for Diablo is undoubtedly close to finding what he seeks. Find the Tomb of Tal Rasha before he frees the Lord of Destruction.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The_Summoner_(quest)|The Summoner]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''The appearance of the mage you describe sounds like one I met back in Tristram. Many Vizjerei came to fight against Diablo, the Lord of Terror. Perhaps, this is one of them.''&lt;br /&gt;
:''You know, fate seems to have frowned upon all of the heroes who confronted that terrible Evil. Take care or the same may happen to you.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''I hope that this false Summoner found peace in death. Unfortunately, it is more likely that he will be dragged down into Hell by the demons he was bound to.''&lt;br /&gt;
:''Let this be a lesson to you... Demonic magic is a quick path, but its powers are seductive and deadly.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Seven Tombs]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Diablo nears his goal. We have little time to lose.''&lt;br /&gt;
:''Remember, my friend, that Andariel gave herself willingly to Diablo's cause. It would be prudent to assume that the other Evils will attempt to aid their master as well.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''The Archangel Tyrael was the one who gave the Soulstones to the Horadrim two hundred and sixty years ago.''&lt;br /&gt;
:''It is highly unusual for the forces of Heaven to so directly interfere with man's destiny, but Tyrael was said to act of his own volition. We have never been able to discern why.''&lt;br /&gt;
:''Perhaps, he goes against the consensus of Heaven because he doubts our ability to defend ourselves, or perhaps, he sees more threat than his peers.''&lt;br /&gt;
:''Where the actions of Hell often seem straightforwardly bent on destruction, the motives of Heaven are unfathomable.''&lt;br /&gt;
:''Now make haste... Both Diablo and Baal must be stopped before they join with their brother, Mephisto. If the three Prime Evils unite once again, the world as we know it will be no more.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
'''About [[Elzix]]'''&lt;br /&gt;
:''Elzix is quite a scoundrel, but I like him all the same.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Fara]]'''&lt;br /&gt;
:''There is something about Fara that troubles me. Her manner is strange for a lonely desert-maid.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Jerhyn]]'''&lt;br /&gt;
:''Greetings, my friend. Have you spoken to Jerhyn yet? He's quite a remarkable leader for being such a young man. Then again, the old blood has always run strong in this land.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Meshif]]'''&lt;br /&gt;
:''Meshif is an interesting man. Part of him longs for the freedom of the open seas... Yet his heart belongs in his homeland.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Warriv]]'''&lt;br /&gt;
:''I talked at length with Warriv as we crossed the desert from Khanduras. He has many fascinating tales of the dangers in the desert. His experience may be useful to you.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip (about Deckard Cain)===&lt;br /&gt;
'''From [[Drognan]]'''&lt;br /&gt;
:''I have heard of your friend, Cain. He is the last of the Horadrim. You would do well to heed whatever advice he has to give you.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Act Three Dialogues==&lt;br /&gt;
===Introduction===&lt;br /&gt;
:''I've not set foot in glorious Kurast for many years. But I never would have imagined it could be so corrupted.''&lt;br /&gt;
:''Certainly, this must be Mephisto's work! You'd best get going, my friend. Diablo and Baal are still out there and you must find them.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Golden Bird]]===&lt;br /&gt;
'''Return (with Jade Figurine)'''&lt;br /&gt;
:''Back in Lut Gholein Meshif told me he had a fondness for jade figurines. On his trading voyages he collected an odd assortment of such small statues.''&lt;br /&gt;
:''I would show him your figurine.''&lt;br /&gt;
&lt;br /&gt;
'''Return (with Golden Bird)'''&lt;br /&gt;
:''I've read legends about a sage named Ku Y'leh, who studied the mysteries of life beyond death.''&lt;br /&gt;
:''If I remember correctly, his ashes were ensconced within a golden statuette. It was a very strange tale.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''So, Meshif had the Golden Bird all along. I wonder if he knows what he gave up for that jade figurine.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Blade of the Old Religion]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''I've done some research on the Taan mage-clan, and it seems that most of their magical studies were focused on Skatsimi rites.''&lt;br /&gt;
:''If anyone is qualified to use the powers of the Gidbinn, it would be Ormus.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Since you haven't come across the Gidbinn yet, the dagger must be deeper in the jungle nearer Kurast.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Who could have foreseen that the Old Religion would play such an effective role in our war against the Three? Again, your efforts amaze me, my friend.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Khalim's Will (quest)|Khalim's Will]]===&lt;br /&gt;
Cain is the only NPC with dialogues pertaining to this quest. &lt;br /&gt;
&lt;br /&gt;
He gives it after a character completes the Golden Bird quest, or finds one of Khalim's relics.&lt;br /&gt;
&lt;br /&gt;
'''Activation'''&lt;br /&gt;
:''Never forget that your ultimate purpose here in Kurast is to destroy Mephisto. The ancient Horadrim imprisoned the Lord of Hatred inside the Guardian Tower that is located within the Temple City of Travincal.''&lt;br /&gt;
:''Know this, friend. The only way to gain entry to Mephisto's prison is to destroy the artifact known as the Compelling Orb.''&lt;br /&gt;
:''Mephisto used this device to control the Zakarum Priests and their followers. The Orb can only be destroyed with an ancient flail imbued with the spirit of the one incorruptible priest.''&lt;br /&gt;
:''Soon after his imprisonment, Mephisto worked his evil corruption on the Zakarum priesthood. All were turned to his dark ways, save one - Khalim, the Que-Hegan of the High Council.''&lt;br /&gt;
:''Mephisto directed the other Council priests to slay and dismember Khalim and then scatter his remains across the Kingdom. The Priest Sankekur succeeded Khalim as Que-Hegan, eventually becoming the embodiment of Mephisto here on the mortal plane.''&lt;br /&gt;
:''The corrupted High Council fashioned an Orb to control the rest of the Zakarum faithful and used their powers to hide the lair of their master from mortals.''&lt;br /&gt;
:''Your task is to collect the scattered relics of Khalim - his Heart, his Brain, and his Eye. Then, using the Horadric Cube, transmute Khalim's Flail with his relics.''&lt;br /&gt;
:''Once this is accomplished, you must destroy the Compelling Orb with Khalim's Will to open the way into the corrupt sanctum of Mephisto.''&lt;br /&gt;
&lt;br /&gt;
'''Return (with Eye)'''&lt;br /&gt;
:''Ahh... Khalim's Eye! Only it can reveal the true path to Mephisto.''&lt;br /&gt;
:''Place the Eye in the Horadric Cube along with Khalim's other relics - the Heart, the Brain, and the Flail.''&lt;br /&gt;
&lt;br /&gt;
'''Return (with Brain)'''&lt;br /&gt;
:''This is most fortunate! Khalim's Brain knows Mephisto's weakness.''&lt;br /&gt;
:''Place it in the Horadric Cube along with Khalim's other relics - the Eye, the Heart, and the Flail.''&lt;br /&gt;
&lt;br /&gt;
'''Return (with Heart)'''&lt;br /&gt;
:''You have found Khalim's Heart, and it still bears the courage to face Mephisto!''&lt;br /&gt;
:''Place it in the Horadric Cube along with Khalim's other relics - the Eye, the Brain, and the Flail.''&lt;br /&gt;
&lt;br /&gt;
'''Return (with Flail)'''&lt;br /&gt;
:''Once properly imbued, Khalim's Flail can destroy the Compelling Orb and reveal the way to Mephisto.''&lt;br /&gt;
:''Place it into the Horadric Cube along with Khalim's relics - his Heart, his Brain, and his Eye. Then, transmute them to carry out Khalim's Will.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Masterfully done, hero! You have crafted Khalim's Will. Employ it to destroy the Compelling Orb and open the way to Mephisto.''&lt;br /&gt;
:''May the true Light guide your way.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Lam Esen's Tome (quest)|Lam Esen's Tome]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''The Black Book is a powerful source of information. The Zakarum will do everything in their power to stop you from obtaining it.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''I heard that there are ruined temples in Kurast. Perhaps you will find the Black Book in one of them.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''You have found a source of information powerful enough to turn the tide against the Zakarum.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Blackened Temple]]===&lt;br /&gt;
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the [[Quests_Act_Three#Quest_Four:_Lam_Esen.27s_Tome|Lam Esen's Tome quest]] and/or the [[Quests_Act_Three#Quest_Three:_Khalim.27s_Will|Khalim's Will quest]]. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).&lt;br /&gt;
&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Ormus tells me that the Council is comprised of tremendously powerful priests. It will be difficult to best them.''&lt;br /&gt;
&lt;br /&gt;
'''After Activation (Lam Esen's Tome quest wasn't completed)'''&lt;br /&gt;
:''The Temple City is well guarded. You'd best keep your wits about you.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Sankekur may be using a Compelling Orb to control the minds of the Children of Zakarum.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Ridding Kurast of the Council of Zakarum was essential. Still, there is more you must do. The Compelling Orb, too, must be destroyed.''&lt;br /&gt;
:''Diablo and Baal must be close to finding their brother, Mephisto, by now. You've no time to waste.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Guardian]]===&lt;br /&gt;
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the [[Quests_Act_Three#Quest_Four:_Lam_Esen.27s_Tome|Lam Esen's Tome quest]] and/or the [[Quests_Act_Three#Quest_Three:_Khalim.27s_Will|Khalim's Will quest]]. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).&lt;br /&gt;
&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''You must reach Mephisto before his brothers do.''&lt;br /&gt;
&lt;br /&gt;
'''After Activation (Lam Esen's Tome quest wasn't completed)'''&lt;br /&gt;
:''The ancient Horadrim always feared that the Three would escape their prisons and unite. I can't believe that I, the last of their Order, have seen it come to pass.''&lt;br /&gt;
:''You are the only one who can prevent this, my friend. The final hour draws near.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Search the Tower thoroughly. Mephisto must not escape.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Our faith in you was well deserved. But Diablo has made his way to Hell; and it is likely that Baal followed him there.''&lt;br /&gt;
:''Enter the Infernal Gate and kill the Lord of Terror before all is lost. Only then will our world be saved!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
'''About [[Asheara]]'''&lt;br /&gt;
:''Asheara seems like a very tough woman. I'd be careful around her if I were you.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Hratli]]'''&lt;br /&gt;
:''Drognan told me of Hratli when we were in Lut Gholein. He said that he weaves magic into his forge and produces mystical weapons and armor.''&lt;br /&gt;
:''His skills could be quite useful to you.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Meshif]]'''&lt;br /&gt;
:''Seeing his homeland in such a state must be horrifying to Meshif. I'm surprised he's willing to remain here in order to help you.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Natalya]]'''&lt;br /&gt;
:''Have you met, Natalya? She appears to be a member of the Khral-Harzhek, a secret order that has been around for centuries... almost as long as the Horadrim, itself.''&lt;br /&gt;
:''Her presence here makes me uneasy, for they are traditionally sworn to hunt down Magi who have betrayed the trust of their order.''&lt;br /&gt;
:''I wonder why she is here.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Ormus]]'''&lt;br /&gt;
:''Judging from his dress and strange markings, I would guess that Ormus is from the ancient Taan mage-clan. Yet none of the others here seem to know that he is a sorcerer.''&lt;br /&gt;
:''The Taan were once as powerful as the Vizjerei clan, but their studies were even more secretive. I wonder what he's hiding.''&lt;br /&gt;
&lt;br /&gt;
:''Ormus would like you to think him mad. Better to watch his actions than listen to his words.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip (about Deckard Cain)===&lt;br /&gt;
'''From [[Hratli]]'''&lt;br /&gt;
:''This, Cain, whom you brought with you. He has the bearing of great power, yet I sense no magic about him. He is an enigma to me.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Meshif]]'''&lt;br /&gt;
:''Your companion, Cain, must have known that he would be in grave danger here. You are great, indeed, to elicit such loyalty.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Natalya]]'''&lt;br /&gt;
:''I've heard the name of Deckard Cain many times. He's the last of the Horadrim, and thus, I must honor him. You must be powerful, indeed, if one such as he accompanies you.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Ormus]]'''&lt;br /&gt;
:''Deckard Cain... Ormus has no time for the last son of the Horadrim. Pride led that holy Order to failure.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Act Four Dialogues==&lt;br /&gt;
===Greeting===&lt;br /&gt;
:''Hello, my friend. I was hoping you'd return. It gets very unnerving here...especially when I'm alone.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
:''Can you believe this place? Did you ever dare to dream that you'd one day stand upon the crossroads between Heaven and Hell? This Pandemonium Fortress is truly miraculous.''&lt;br /&gt;
:''However, your journey is not yet over. Diablo still roams free in Hell, marshalling his demonic forces. Only when he is beaten will our world finally have peace.''&lt;br /&gt;
:''Hurry now... the sands of time slow for no one!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Fallen Angel]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Tyrael has asked you to confront Izual the Fallen? He must have great faith in your abilities!''&lt;br /&gt;
:''I trust you know what you're doing... Be careful. You're our last hope.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Having trouble finding the Fallen Angel, eh?''&lt;br /&gt;
:''You'd better hurry. It's beginning to feel like some great evil is permeating the air around here.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''You're lucky to be alive, my friend! It is imperative that you find and stop Diablo!''&lt;br /&gt;
:''You should speak of this with Tyrael. He will know what to make of this.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Hell's Forge]]===&lt;br /&gt;
'''Activation'''&lt;br /&gt;
:''The time has come for you to destroy Mephisto's Soulstone!''&lt;br /&gt;
:''Take the Stone to the Hellforge. Place it upon the forge and strike it soundly with the Hammer.''&lt;br /&gt;
:''Only by doing this can you prevent Mephisto from manifesting in this world ever again.''&lt;br /&gt;
&lt;br /&gt;
'''Activation (Mephisto's soulstone wasn't picked up)'''&lt;br /&gt;
:''The time has come to destroy Mephisto's Soulstone!''&lt;br /&gt;
:''Although I picked it up before entering the Infernal Gate, I believe you should carry out this crucial mission.''&lt;br /&gt;
:''Take the Stone to the Hellforge. Place it upon the forge and strike it soundly with the Hammer.''&lt;br /&gt;
:''Only by doing this can you prevent Mephisto from manifesting in this world ever again.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Congratulations, hero!''&lt;br /&gt;
:''Surely, even Diablo, himself, sensed the fury unleashed when you smashed his Brother's Soulstone.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Terror's End]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''You don't have time to dally about here!''&lt;br /&gt;
:''Diablo awaits you in Hell. Remember... Diablo's greatest weapon against you is Terror.''&lt;br /&gt;
:''Don't give in to your fears. Resist his power and put an end to him for good!''&lt;br /&gt;
&lt;br /&gt;
'''Completion (Diablo II)'''&lt;br /&gt;
:''I knew there was great potential in you, my friend. You've done a fantastic job.''&lt;br /&gt;
:''Though my ancestors often struggled against the Three Evils and their minions, I've always lived a shut-in, scholarly life. I'm glad that my wisdom aided you.''&lt;br /&gt;
:''Now, I wish to leave this place. Though Heaven's Gates are a marvel to behold, I hope I won't have to see them again for many, many years.''&lt;br /&gt;
&lt;br /&gt;
'''Completion (Diablo II:LoD)'''&lt;br /&gt;
:''I knew there was great potential in you, my friend. You've done a fantastic job.''&lt;br /&gt;
:''Though my ancestors often struggled against the Three Evils and their minions, I've always lived a shut-in, scholarly life. I'm glad that my wisdom aided you.''&lt;br /&gt;
:''Now, I wish to leave this place. Though Heaven's Gates are a marvel to behold, I hope I won't have to see them again for many, many years.''&lt;br /&gt;
:''Please talk to Tyrael about leaving this place now!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
'''About [[Tyrael]]'''&lt;br /&gt;
:''I have read much about the enigmatic Archangel Tyrael. He was revered in Horadrim lore both for his compassion for mortals and his unquenchable spirit.''&lt;br /&gt;
:''It was rumored that he went against the wishes of Heaven and gave the Horadrim the original Soulstones in order to trap Diablo and his Brothers.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip (about Deckard Cain)===&lt;br /&gt;
'''From [[Tyrael]]'''&lt;br /&gt;
:''Long ago, I swore an oath to watch over the Horadrim and their descendants.''&lt;br /&gt;
:''As Deckard Cain is the last of their esteemed Order, I will not allow him to perish here so far from the lands of his birth.''&lt;br /&gt;
:''Be at ease, hero, I know that he is your friend. He shall come to no harm.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Act Five Dialogues==&lt;br /&gt;
===Introduction===&lt;br /&gt;
:''I am amazed to find this place so untouched. Everything else in the path of Baal the Lord of Destruction lies in ruin.''&lt;br /&gt;
:''These Barbarians must indeed be the legendary guardians of Mount Arreat. They are a proud, hardy people. Don't expect to be greeted warmly -- strangers here rarely are.''&lt;br /&gt;
:''Perhaps I can gain their trust. I'll spend some time with the townsfolk and try to understand them better. I'll let you know what I discover.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Siege on Harrogath]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''I believe that stopping the siege on Harrogath is the only way for you to earn the trust of these people.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''I understand your reluctance, but now is the time to strike.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Those catapults were like nothing I have ever seen before. You have prevailed against Shenk, my friend, but Baal is still far ahead of you.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Rescue on Mount Arreat]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''I know firsthand that captivity is a sad fate for a man. Find them quickly.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''If you are having trouble finding Qual-Kehk's soldiers, you should talk to Malah. She healed those who made it back before. Perhaps she would have some advice.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''You've become a hero to this town, my friend. The shadows have lifted ever since you brought the Light to Harrogath.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Prison of Ice]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''I would listen to Malah. Nihlathak speaks with a venomous tongue and acts as if the entire weight of this town rests upon his shoulders.''&lt;br /&gt;
:''Perhaps there is more going on here than we know.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Nihlathak's story does sound reasonable, considering what I've heard about Anya. However, the best lies are often hidden within truth.''&lt;br /&gt;
&lt;br /&gt;
'''Return (after finding Anya)'''&lt;br /&gt;
:''Goodness! Anya frozen by that fallen Barbarian, Nihlathak...Perhaps Malah can help you where I cannot.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''For one so young, Anya commands great respect. Now that she is here, I will make it a point to talk to her about Mount Arreat.''&lt;br /&gt;
:''You should do the same.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Betrayal of Harrogath]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''Regretfully, I know very little about this Relic. However, if what the others say is true, then Baal must not gain possession of it.''&lt;br /&gt;
:''Stop Nihlathak...before all is lost.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Ohh...This is a truly horrible turn of events.''&lt;br /&gt;
:''I know it seems you have always been one step behind, my friend. But look at it this way...You have evil on the run.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''Beware! Baal grows stronger with every passing moment.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Rite of Passage]]===&lt;br /&gt;
'''After Activation'''&lt;br /&gt;
:''A test of mettle is a fitting rite of passage for a Barbarian hero.''&lt;br /&gt;
&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''We have come too far to be defeated now, my friend. I have seen you complete many difficult quests. Though this may be your greatest trial, it is not beyond your reach.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''You have proven yourself to these people. They look to you as their warrior, their champion.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Eve of Destruction]]===&lt;br /&gt;
'''Return'''&lt;br /&gt;
:''Remember this. Baal once possessed Tal Rasha, one of the most powerful of the ancient Horadrim.''&lt;br /&gt;
:''Your battles with Mephisto and Diablo will pale in comparison to your battle with Baal.''&lt;br /&gt;
:''The Lord of Destruction aided by Tal Rasha's knowledge...The mountain itself will tremble when you clash.''&lt;br /&gt;
&lt;br /&gt;
'''Completion'''&lt;br /&gt;
:''I knew in time you would defeat Baal. You have done everything you set out to do, my friend.''&lt;br /&gt;
:''Ever since you rescued me from Tristram, I have believed in you. It has been a supreme honor to aid you along the way.''&lt;br /&gt;
:''So...The Worldstone was corrupted by Baal. And now Tyrael must destroy it. Worry not. Through whatever lies ahead I have faith that the Light will guide us both.''&lt;br /&gt;
:''Go, now, back to the Worldstone chamber, and enter the portal Tyrael has opened for you.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
'''General'''&lt;br /&gt;
:''With hellspawn, size is no measure of their threat. Demons half the size of men can kill with a gesture, while hellish pack animals trample any who stand in their way.''&lt;br /&gt;
&lt;br /&gt;
:''Though these Barbarians are known throughout the kingdoms as ferocious fighters, they are also capable of great compassion.''&lt;br /&gt;
:''They have trained throughout history for a battle their legends foretell will decide the fate of the world.''&lt;br /&gt;
&lt;br /&gt;
:''The angel Tyrael has watched over the guardians of Arreat throughout history. I do not believe that Baal and Tyrael have come to fight over a paltry few souls.''&lt;br /&gt;
:''They are here to settle a conflict as old as time itself.''&lt;br /&gt;
&lt;br /&gt;
:''During my time with the Horadrim, we often debated the nature of Mount Arreat.''&lt;br /&gt;
:''We knew that the Barbarian clans zealously guarded the mountain as their sacred duty. However, many dismissed their zeal as simple superstition...combined with an inborn hostility toward outsiders.''&lt;br /&gt;
:''Those Horadrim who trekked up Arreat were never heard from again...Still, I do not believe they died at the hands of Barbarians.''&lt;br /&gt;
&lt;br /&gt;
:''All users of the magical arts know of Mount Arreat, but few understand its true nature. It is the nexus of an unfathomable magic.''&lt;br /&gt;
:''It bodes ill that the Lord of Destruction races to its summit with such purpose. I fear for the whole world should Baal gain what he seeks.''&lt;br /&gt;
&lt;br /&gt;
:''I have spent decades trying to understand the forces at work in this world. But in the face of all that is transpiring, I realize how meager my knowledge is.''&lt;br /&gt;
:''I will be of assistance where I can, my friend.''&lt;br /&gt;
&lt;br /&gt;
:''Though the Elder Council of Harrogath is gone, there are many capable young leaders to take their place.''&lt;br /&gt;
:''Anya certainly has enough courage and intelligence to lead them all, if they can survive this catastrophe.''&lt;br /&gt;
&lt;br /&gt;
:''It is my belief that the Soulstones are at the center of this conflict. If only that fool Marius had not intervened, Baal would still be imprisoned within Tal Rasha.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Anya]]'''&lt;br /&gt;
:''Ah, Anya. Such a fine example of feminine strength...''&lt;br /&gt;
:''She reminds me of the Zakarum priestesses I knew in my youth. They don't take vows of chastity, you know.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Larzuk]]'''&lt;br /&gt;
:''It is fortunate that this town has such a talented smith.''&lt;br /&gt;
:''The quality of Larzuk's work surely complements your skills. In fact, he would have been quite welcome amongst the Horadrim.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|D2}}&lt;br /&gt;
&lt;br /&gt;
[[category:NPCs]]&lt;br /&gt;
[[Category:Rogue Encampment]]&lt;br /&gt;
[[Category:Lut Gholein]]&lt;br /&gt;
[[Category:Kurast Docks]]&lt;br /&gt;
[[Category:Pandemonium Fortress]]&lt;br /&gt;
[[Category:Harrogath]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Zhar_the_Mad&amp;diff=25802</id>
		<title>Zhar the Mad</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Zhar_the_Mad&amp;diff=25802"/>
				<updated>2012-04-13T20:16:23Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zhar the Mad is a quest boss found in a library section of level 8 of the catacombs. He gives a demented little speech, but will leave you alone unless you provoke him, at which point he attacks with Fireballs. He is the first sighting a player has of the mage type monster, who are not otherwise seen prior to level 13.&lt;br /&gt;
&lt;br /&gt;
More about Zhar in the [[D1 NPCs]] article.&lt;br /&gt;
* Diablo III includes an homage to Zhar in a demon mage named {{iw|Lloigor_the_Crazed Lloigor the Crazed}}.&lt;br /&gt;
&lt;br /&gt;
==Zhar the Mad==&lt;br /&gt;
[[Image:D1-mon-zhar-the-mad.gif|frame]]&lt;br /&gt;
* '''Quest Name:''' Zhar the Mad&lt;br /&gt;
* '''Triggered By:''' Speaking to Zhar the Mad.&lt;br /&gt;
* '''Frequency:''' Single player only, in 2/3 of games.&lt;br /&gt;
* '''Given by:''' Zhar the Mad.&lt;br /&gt;
* '''Location:''' One of the library rooms on Dungeon Level 8.&lt;br /&gt;
* '''Reward:''' Two random spellbooks, medium level or higher.&lt;br /&gt;
&lt;br /&gt;
Zhar the Mad is a boss version of the advocates, the fireball shooting mages found on level 16 (and 15, in the person of Lazarus and his attendants.) He is found in one of the library rooms on level 8 in the catacombs, and appears to be studying peacefully. He will not attack the player unless provoked.&lt;br /&gt;
&lt;br /&gt;
When first clicked on, Zhar speaks in a crazy voice. &amp;quot;All these interruptions are enough to drive one mad!&amp;quot; He still does not attack, though he'll turn to watch the player as you move around the room. He waits to attack until you click on the bookshelf beside him, which always drops a random spellbook. That upsets Zhar though, causing him to mutter, &amp;quot;Your curiosity will be the death of you.&amp;quot; He then attacks with Fireballs. He can also use Flash at melee range, and Teleport as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy Tips==&lt;br /&gt;
Zhar's fireballs are far lower level than those of the Advocates found later in the game, he doesn't have much defense or many hit points, and in the enclosed area of the library, he's not too much of a challenge for most characters. He drops a book when he dies, which makes this quest worth at least two books, plus whatever scrolls and books fall from the random bookstands around the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quest Dialogues==&lt;br /&gt;
===Others===&lt;br /&gt;
'''Zhar the Mad'''&lt;br /&gt;
:'''Activation'''&lt;br /&gt;
::''What?! Why are you here? All these interruptions are enough to make one insane. Here, take this and leave me to my work. Trouble me no more!'' (Zhar drops a spellbook.)&lt;br /&gt;
&lt;br /&gt;
:'''Return'''&lt;br /&gt;
::''Arrrrgh! Your curiosity will be the death of you!!!''&lt;br /&gt;
&lt;br /&gt;
===Completion===&lt;br /&gt;
'''Player'''&lt;br /&gt;
:''I'm sorry, did I break your concentration?'' (This is a reference to Jules' line of dialogue from the film ''Pulp Fiction''.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
[[File:Boss-lloigor-the-crazed-name.jpg|frame|Lloigor the Crazed, from Diablo 3.]]&lt;br /&gt;
Zhar the Mad is a character from the Lovecraft mythos, first featured in a short story by August Derlath. Details [http://en.wikipedia.org/wiki/Lloigor_%28Cthulhu_Mythos_race%29 in the Wikipedia article].&lt;br /&gt;
&lt;br /&gt;
In Derlath's story, and others also set in the Lovecraft Mythos, Zhar has a brother named Lloigor the Crazed. A Zhar the Mad-styled demon mage appears in Diablo III, with the name Lloigor the Crazed, in an obvious homage to this character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|D1}}&lt;br /&gt;
{{D1 masternav|Quests}}&lt;br /&gt;
&lt;br /&gt;
[[category:D1 Quests]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Horadric_Cube_Recipes&amp;diff=25738</id>
		<title>Horadric Cube Recipes</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Horadric_Cube_Recipes&amp;diff=25738"/>
				<updated>2012-03-20T12:46:43Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: Undo revision spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}The '''Horadric Cube''' is a quest item you must have to complete the main quests in Act Two and Act Three.  However it's much more than just a quest item, it has a ton of other cool features that make it useful throughout the entire game.&lt;br /&gt;
* See the [[Crafting Cubing and Socketing Guide]] for very detailed information and strategies on all in-game item improvement recipes and techniques.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cube Operation==&lt;br /&gt;
[[Image:horadric-cube.gif|frame]]To use the Horadric Cube, simply drag and drop items on it. They will automatically be positioned within the cube, assuming there's enough free space for them to fit. To open the cube, right click on it, then click and drag to move items between the cube and your inventory. Dropping the cube will instantly move everything from the cube to your main inventory, with anything you lack space for dropping to the ground. The cube can be held in your inventory or your town stash.  To convert items in the cube, click the transmute button, visible only when the cube is open. If invalid items are in the cube or the recipe is not possible for some reason, your character will say they can't do that. &lt;br /&gt;
&lt;br /&gt;
* Items will be Identified by Cain while inside the Horadric Cube.&lt;br /&gt;
* Only one Horadric Cube can be picked up by the same character, and it's impossible to place one cube inside another one.&lt;br /&gt;
* Cubes can be passed down to characters who have not found one yet, such as &amp;quot;mule&amp;quot; characters who want them for extra storage.&lt;br /&gt;
** If a cube is lost, a new one can be retrieved from level 3 of the Halls of the Dead, in Act Two, or If you dont have one when The Council is killed, ( Act 3, Quest 5 ) another one will drop.&lt;br /&gt;
* The Horadric Cube is required to create [[Crafted Items]], as well as the following recipes.&lt;br /&gt;
&lt;br /&gt;
This page lists all working recipes for the Horadric Cube. New recipes are frequently added in patches, and the function of some existing recipes are tweaked for better game balance.&lt;br /&gt;
&lt;br /&gt;
==Secret Cow Level==&lt;br /&gt;
[[Image:Cube-convert.gif]]Wirt's Leg + A Tome of Town Portal --&amp;gt; Red Portal to the Secret Cow Level&lt;br /&gt;
* The recipe must be performed in the Rogue Camp (Act One Town).  &lt;br /&gt;
* A character must first defeat Diablo (in D2C) or Baal (in D2X) on that difficulty level to open the portal. &lt;br /&gt;
* Characters who have received credit for killing the Cow King on that difficulty level may not open the portal (but may pass through it if someone else does).&lt;br /&gt;
&lt;br /&gt;
See the [[Secret Cow Level]] page for more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pandemonium Event==&lt;br /&gt;
See the [[Pandemonium Event]] page for details on these recipes and the quest they are part of.&lt;br /&gt;
* These recipes must be executed in Harrogath (Act Five Town) in a Hell difficulty game on the Battle.net Realms. They do not work in single player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]]Key of Hate + Key of Terror + Key of Destruction --&amp;gt; Red Portal to either the Matron's Den, Furnace of Pain, or Forgotten Sands. (Which of the 3 portals opens is random, but they will not repeat if opened in the same game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]]Baal's Eye + Diablo's Horn + Mephisto's Brain --&amp;gt; Red Portal to Uber Tristram&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrade Recipes==&lt;br /&gt;
One of the most useful features of the cube is its ability to upgrade simple items into more powerful ones. Gems, runes, potions, and various other small objects can be combined and improved in the cube.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
[[Gem]]s can be upgraded from chipped all the way to perfect. Three of the same kind and quality will yield one of the same kind of the next higher quality. This works for '''all seven types of gems''', skulls included. For example:&lt;br /&gt;
* 3 chipped topaz --&amp;gt; 1 flawed topaz&lt;br /&gt;
* 3 flawed topaz --&amp;gt; 1 topaz&lt;br /&gt;
* 3 topaz --&amp;gt; 1 flawless topaz&lt;br /&gt;
* 3 flawless topaz --&amp;gt; 1 perfect topaz.&lt;br /&gt;
&lt;br /&gt;
===Runes===&lt;br /&gt;
Much like gems, [[rune]]s can be upgraded to higher quality, burning three to create one of the next type. Check the [[Rune list]] for full details.&lt;br /&gt;
* 3 [[El|El Rune]]s --&amp;gt; 1 [[Eld|Eld Rune]]&lt;br /&gt;
* 3 [[Eld|Eld Rune]]s --&amp;gt; 1 [[Tir|Tir Rune]]&lt;br /&gt;
* 3 [[Tir|Tir Rune]]s --&amp;gt; 1 [[Nef|Nef Rune]]&lt;br /&gt;
* 3 [[Nef|Nef Rune]]s --&amp;gt; 1 [[Eth|Eth Rune]]&lt;br /&gt;
* 3 [[Eth|Eth Rune]]s --&amp;gt; 1 [[Ith|Ith Rune]]&lt;br /&gt;
* 3 [[Ith|Ith Rune]]s --&amp;gt; 1 [[Tal|Tal Rune]]&lt;br /&gt;
* 3 [[Tal|Tal Rune]]s --&amp;gt; 1 [[Ral|Ral Rune]]&lt;br /&gt;
* 3 [[Ral|Ral Rune]]s --&amp;gt; 1 [[Ort|Ort Rune]]&lt;br /&gt;
* 3 [[Ort|Ort Rune]]s --&amp;gt; 1 [[Thul|Thul Rune]]&lt;br /&gt;
&lt;br /&gt;
That was as far as Runes could be upgraded until the v1.10 patch added the following recipes. (They do not work in v1.09 or earlier patches.)&lt;br /&gt;
* 3 [[Thul|Thul Rune]]s + 1 [[Topaz|Chipped Topaz]] --&amp;gt; 1 [[Amn|Amn Rune]]&lt;br /&gt;
* 3 [[Amn|Amn Rune]]s + 1 [[Amethyst|Chipped Amethyst]] --&amp;gt; 1 [[Sol|Sol Rune]]&lt;br /&gt;
* 3 [[Sol|Sol Rune]]s + 1 [[Sapphire|Chipped Sapphire]] --&amp;gt; 1 [[Shael|Shael Rune]]&lt;br /&gt;
* 3 [[Shael|Shael Rune]]s + 1 [[Ruby|Chipped Ruby]] --&amp;gt; 1 [[Dol|Dol Rune]]&lt;br /&gt;
&lt;br /&gt;
Higher level runes can also be upgraded, but only in v1.10 and later and only by single-player, realm, or ladder characters. &lt;br /&gt;
* 3 [[Dol|Dol Rune]]s + 1 [[Emerald|Chipped Emerald]] --&amp;gt; 1 [[Hel|Hel Rune]]&lt;br /&gt;
* 3 [[Hel|Hel Rune]]s + 1 [[Diamond|Chipped Diamond]] --&amp;gt; 1 [[Io|Io Rune]]&lt;br /&gt;
* 3 [[Io|Io Rune]]s + 1 [[Topaz|Flawed Topaz]] --&amp;gt; 1 [[Lum|Lum Rune]]&lt;br /&gt;
* 3 [[Lum|Lum Rune]]s + 1 [[Amethyst|Flawed Amethyst]] --&amp;gt; 1 [[Ko|Ko Rune]]&lt;br /&gt;
* 3 [[Ko|Ko Rune]]s + 1 [[Sapphire|Flawed Sapphire]] --&amp;gt; 1 [[Fal|Fal Rune]]&lt;br /&gt;
* 3 [[Fal|Fal Rune]]s + 1 [[Ruby|Flawed Ruby]] --&amp;gt; 1 [[Lem|Lem Rune]]&lt;br /&gt;
* 3 [[Lem|Lem Rune]]s + 1 [[Emerald|Flawed Emerald]] --&amp;gt; 1 [[Pul|Pul Rune]]&lt;br /&gt;
* 2 [[Pul|Pul Rune]]s + 1 [[Diamond|Flawed Diamond]] --&amp;gt; 1 [[Um|Um Rune]]&lt;br /&gt;
* 2 [[Um|Um Rune]]s + 1 [[Topaz]] --&amp;gt; [[Mal|Mal Rune]]&lt;br /&gt;
* 2 [[Mal|Mal Rune]]s + 1 [[Amethyst]] --&amp;gt; [[Ist|Ist Rune]]&lt;br /&gt;
* 2 [[Ist|Ist Rune]]s + 1 [[Sapphire]] --&amp;gt; [[Gul|Gul Rune]]&lt;br /&gt;
* 2 [[Gul|Gul Rune]]s + 1 [[Ruby]] --&amp;gt; [[Vex|Vex Rune]]&lt;br /&gt;
* 2 [[Vex|Vex Rune]]s + 1 [[Emerald]] --&amp;gt; [[Ohm|Ohm Rune]]&lt;br /&gt;
* 2 [[Ohm|Ohm Rune]]s + 1 [[Diamond]] --&amp;gt; [[Lo|Lo Rune]]&lt;br /&gt;
* 2 [[Lo|Lo Rune]]s + 1 [[Topaz|Flawless Topaz]] --&amp;gt; [[Sur|Sur Rune]]&lt;br /&gt;
* 2 [[Sur|Sur Rune]]s + 1 [[Amethyst|Flawless Amethyst]] --&amp;gt; [[Ber|Ber Rune]]&lt;br /&gt;
* 2 [[Ber|Ber Rune]]s + 1 [[Sapphire|Flawless Sapphire]] --&amp;gt; [[Jah|Jah Rune]]&lt;br /&gt;
* 2 [[Jah|Jah Rune]]s + 1 [[Ruby|Flawless Ruby]] --&amp;gt; [[Cham|Cham Rune]]&lt;br /&gt;
* 2 [[Cham|Cham Rune]]s + 1 [[Emerald|Flawless Emerald]] --&amp;gt; [[Zod|Zod Rune]]&lt;br /&gt;
&lt;br /&gt;
A handy way to remember which gems are required for the upgrades past Ort is by using the acronym TASRED. As in, &amp;quot;Don't taze me, Bro!&amp;quot; (&amp;quot;[http://en.wikipedia.org/wiki/Taser Tasered]&amp;quot; is the correct spelling, but that would repeat the &amp;quot;E&amp;quot;.) Each gem except the skull: Topaz, Amethyst, Sapphire, Ruby, Emerald, Diamond, is used, in repeating order and increasing quality. So Thul is T (to make Amn), Amn is A(to make Sol), Sol is S (to make Shael), etc.&lt;br /&gt;
&lt;br /&gt;
===Potions===&lt;br /&gt;
Any quality of healing or mana potion can be used in the following recipes. Any type of gem (including skulls) can be used as well.&lt;br /&gt;
&lt;br /&gt;
* 3 health potions + 3 mana potions + 1 [[Gems|chipped gem]] --&amp;gt; 1 partial rejuvenation potion&lt;br /&gt;
* 3 health potions + 3 mana potions + 1 [[Gems|normal quality gem]] --&amp;gt; 1 full rejuvenation potion&lt;br /&gt;
* 3 partial rejuvenation potions --&amp;gt; 1 full rejuvenation potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Runeword Preparation Recipes==&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 [[Hel|Hel Rune]] + Scroll of Town Portal + Any Socketed Item --&amp;gt; Remove items from sockets&lt;br /&gt;
* Removes the jewels, gems, or runes from the sockets in an item.&lt;br /&gt;
* The items in the sockets are destroyed, and all bonuses granted by those items are removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 [[Eld|Eld Rune]] + 1 [[Gems|Chipped Gem]] + Low Quality Weapon --&amp;gt; Normal Quality Weapon of same type&lt;br /&gt;
* ilvl = 1&lt;br /&gt;
** This recipe is useful to upgrade a low quality weapon to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a runeword.  Any sockets and items in those sockets will be lost after using this recipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 [[El|El Rune]] + 1 [[Gems|Chipped Gem]] + Low Quality Armor --&amp;gt; Normal Quality Armor of same type&lt;br /&gt;
* ilvl = 1.&lt;br /&gt;
** This recipe is useful to upgrade a low quality armor to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a runeword.  Any sockets and items in those sockets will be lost after using this recipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 [[Tal|Tal Rune]] + 1 [[Thul|Thul Rune]] + 1 [[Topaz|Perfect Topaz]] + Normal Body Armor --&amp;gt; Socketed Body Armor of same type&lt;br /&gt;
* This recipe adds 1-4 sockets to the armor, making it potentially useful for a [[Runeword]].&lt;br /&gt;
* The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. Armor that can only have up to 2 sockets would therefore have a 1/6 chance of 1, and a 5/6 chance of 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 [[Ral|Ral Rune]] + 1 [[Amn|Amn Rune]] + 1 [[Amethyst|Perfect Amethyst]] + Normal Weapon = Socketed Weapon of same type&lt;br /&gt;
* This recipe adds 1-6 sockets to the weapon, making it potentially useful for a [[runeword]].&lt;br /&gt;
* The game rolls for up to 6 sockets with this recipe. If a weapon can not have 6 sockets, then the number is capped to the maximum for that particular item after the roll. A weapon with 3 sockets maximum would have 1/6 chance for 1, 1/6 chance for 2, and 4/6 chance for 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 [[Ral|Ral Rune]] + 1 [[Thul|Thul Rune]] + 1 [[Sapphire|Perfect Sapphire]] + Normal Helm --&amp;gt; Socketed Helm of same type&lt;br /&gt;
* This recipe adds 1-3 sockets to the helm, making it potentially useful for a [[Runeword]].&lt;br /&gt;
* The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. A helm type that only allows 2 sockets would have a 1/6 chance of 1, and a 5/6 chance of 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 [[Tal|Tal Rune]] + 1 [[Amn|Amn Rune]] + 1 [[Ruby|Perfect Ruby]] + Normal Shield --&amp;gt; Socketed Shield of same type&lt;br /&gt;
* This recipe adds 1-4 sockets to the shield, making it potentially useful for a [[Runeword]].&lt;br /&gt;
* The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. A shield that can only have 3 sockets will have a 1/6 chance of 1, 1/6 chance of 2, and 4/6 chance of 3.&lt;br /&gt;
&lt;br /&gt;
==Item Upgrades==&lt;br /&gt;
Various recipes to upgrade the quality of uniques and rares. Will not work on crafted items or runewords. These recipes do not alter the modifiers on items; they merely upgrade the base item type, from normal to exceptional, or exceptional to elite, enabling greater damage or higher defense.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 3 [[Skulls|Perfect Skulls]] + 1 Rare Item + [[Stone of Jordan]] --&amp;gt; Add 1 Socket To a Rare Item&lt;br /&gt;
* Only one socket will be added.&lt;br /&gt;
* Will not add a socket to an item that already has one.&lt;br /&gt;
* Does not work on items that can not have sockets, such as throwing items, boots, gloves, belts, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 [[Ral|Ral Rune]] + 1 [[Sol|Sol Rune]] + 1 [[Emerald|Perfect Emerald]] + Normal Unique Weapon --&amp;gt; Exceptional Version of Weapon&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength and dexterity requirements, will increase corresponding to the exceptional version of the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 [[Tal|Tal Rune]] + 1 [[Shael|Shael Rune]] + 1 [[Diamond|Perfect Diamond]] + Normal Unique Armor --&amp;gt; Exceptional Version of Armor&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defence.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength requirements, will increase corresponding to the exceptional version of the item.&lt;br /&gt;
* Works on all types of armor, not just body armor. Helms, boots, belts, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 [[Lum|Lum Rune]] + 1 [[Pul|Pul Rune]] + 1 [[Emerald|Perfect Emerald]] + Exceptional Unique Weapon --&amp;gt; Elite Version of Weapon&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* '''Ladder characters''' and single player characters only.&lt;br /&gt;
* This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength and dexterity requirements, will increase corresponding to the elite version of the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 [[Ko|Ko Rune]] + 1 [[Lem|Lem Rune]] + 1 [[Diamond|Perfect Diamond]] + Exceptional Unique Armor --&amp;gt; Elite Version of Armor&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* '''Ladder characters''' and single player characters only.&lt;br /&gt;
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength requirements, will increase corresponding to the elite version of the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 [[Ort|Ort Rune]] + 1 [[Amn|Amn Rune]] + 1 [[Sapphire|Perfect Sapphire]] + Normal (Basic) Rare Weapon --&amp;gt; Exceptional Rare Weapon&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength and dexterity requirements, may increase corresponding to the exceptional version of the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 [[Ral|Ral Rune]] + 1 [[Thul|Thul Rune]] + 1 [[Amethyst|Perfect Amethyst]] + Normal (Basic) Rare Armor --&amp;gt; Exceptional Rare Armor&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength requirements, may increase corresponding to the exceptional version of the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 [[Fal|Fal Rune]] + 1 [[Um|Um Rune]] + 1 [[Sapphire|Perfect Sapphire]] + Exceptional Rare Weapon --&amp;gt; Elite Rare Weapon&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the weapon's damage.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength and dexterity requirements, may increase corresponding to the elite version of the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 [[Ko|Ko Rune]] + 1 [[Pul|Pul Rune]] + 1 [[Amethyst|Perfect Amethyst]] + Exceptional Rare Armor --&amp;gt; Elite Rare Armor&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength requirements, may increase corresponding to the exceptional version of the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Repairs and Recharges==&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 [[Ort|Ort Rune]] + Weapon --&amp;gt; Fully Repaired Weapon&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe will fully repair an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some weapons that have astronomical repair costs, due to irregularities in how the game determines the price for repairs.&lt;br /&gt;
* Does not work on ethereal items.&lt;br /&gt;
* Charges on an item are not replenished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]]1 [[Ral|Ral Rune]] + Armor --&amp;gt; Fully Repaired Armor&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe will fully repair an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs.&lt;br /&gt;
* Does not work on ethereal items.&lt;br /&gt;
* Charges on an item are not replenished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 [[Ort|Ort Rune]] + 1 [[Gems|Chipped Gem]] (any kind) + Weapon --&amp;gt; Fully Repaired and Recharged Weapon&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe will fully repair and recharge an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges.&lt;br /&gt;
* Will not repair or recharge ethereal items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 [[Ral|Ral Rune]] + 1 [[Gems|Flawed Gem]] (any kind) + Armor --&amp;gt; Fully Repaired and Recharged Armor&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe will fully repair and recharge an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armor that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges.&lt;br /&gt;
* Will not repair or recharge ethereal items.&lt;br /&gt;
* Works on every type of armor: boots, gloves, belts, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foraging Recipes===&lt;br /&gt;
Useful tricks to quickly turn junk into something you need right then and there, usually to save a trip back to town. Any quality or type of item may be used in the following recipes.&lt;br /&gt;
* 2 Quivers of Bolts --&amp;gt; 1 Quiver of Arrows (random quantity)&lt;br /&gt;
* 2 Quivers of Arrows --&amp;gt; 1 Quiver of Bolts (random quantity)&lt;br /&gt;
* 1 Spear + 1 Quiver of Arrows --&amp;gt; 1 Stack of Javelins (non-magical, random quantity)&lt;br /&gt;
* 1 Axe + 1 Dagger  --&amp;gt; A stack of throwing axes (non-magical, random quantity)&lt;br /&gt;
* 1 Strangling Gas Potion + 1 Healing Potion --&amp;gt; 1 Antidote Potion&lt;br /&gt;
&lt;br /&gt;
==Recycling Recipes==&lt;br /&gt;
These useful recipes allow methodical players to turn their junk into treasure, with enough attempts and some good luck on the item generation roll.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 3 Magic Amulets --&amp;gt; 1 Magic Ring&lt;br /&gt;
* ilvl = int(.75 * clvl).&lt;br /&gt;
** The ring is created at 3/4 of the level of the character who rolls it. A level 80 character could make a lvl 60 ring, for instance. Refer to the list of [[prefixes]] and [[suffixes]] to see what mods are possible at every given level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 3 Magic Rings --&amp;gt; 1 Random Magic Amulet&lt;br /&gt;
* ilvl = int(.75 * clvl).&lt;br /&gt;
** The amulet is created at 3/4 of the level of the character who rolls it. A level 80 character could make a lvl 60 amulet, for instance. Refer to the list of [[prefixes]] and [[suffixes]] to see what mods are possible at every given level.&lt;br /&gt;
** +2 to a character's skills is a lvl 90 modifier, so can not be achieved with this recipe (level 99 char = ilvl 74 amulet)&lt;br /&gt;
*** +3 to a given skill mods are lvl 60, and can be achieved with this recipe, providing the rings and the character are fairly high level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 6 [[Skulls|Perfect Skulls]] + 1 Rare Item --&amp;gt; 1 Random Low Quality Rare Item of the same type&lt;br /&gt;
* ilvl = int(.4 * clvl) + int(.4 * ilvl) &lt;br /&gt;
** This recipe rerolls the rare item, resetting all the modifiers. The item level is lowered, but can still be fairly high, if the item and the character rolling it are high level. (Level 80 character and level 80 item would turn into 32 + 32 = ilvl 64.)&lt;br /&gt;
**Note that the cube is only 12 spaces in size, and with 6 perfect skulls there's no room for 2x4 items such as large bows/xbows, polearms, spears, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 [[Skulls|Perfect Skull]] + 1 Rare Item + [[Stone of Jordan]] --&amp;gt; 1 High Quality New Rare Item of the same type&lt;br /&gt;
* ilvl = int(.66 * clvl) + int(.66 * ilvl)&lt;br /&gt;
** This recipe rerolls the rare item, resetting all the modifiers. The item level can remain quite high, or even increase, allowing higher level modifiers to occur.&lt;br /&gt;
** Example: a level 80 character with a lvl 80 item = 52.8 + 52.8 = 105.6. This would allow any modifier in the game to spawn on the item. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 3 [[Gems|Perfect Gems]] (of any type, including Skulls) + 1 Magic Item --&amp;gt; 1 New Random Magic Item of the Same Type&lt;br /&gt;
* The magic item is rerolled, with all stats reset. The ilvl is the same, so it's as if the same monster dropped it again.&lt;br /&gt;
* All magical items can be used, including charms, jewels, and jewelry.&lt;br /&gt;
&lt;br /&gt;
==Magical Item Creation==&lt;br /&gt;
The most useful item creation is to make [[Crafting Recipes|Crafted Items]], which are listed on a separate page. The following recipes are oddly-inventive, but are only of use to low level characters, since the items aren't very powerful. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 4 Health Potions (of any type) + [[Ruby]] (any type) + Magical Sword --&amp;gt; A Magic Sword of the Leech&lt;br /&gt;
* ilvl = 30. (Quite low.)&lt;br /&gt;
** The sword must be magical, and this recipe will reset the stats, always granting &amp;quot;of the Leech&amp;quot; suffix (4-5% Life Stolen Per Hit).&lt;br /&gt;
** There is a chance of getting a random prefix as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 6 [[Gems|Perfect Gems]] (1 of each type) + 1 Amulet (Magic) --&amp;gt; Magic Prismatic Amulet&lt;br /&gt;
* ilvl = 50.&lt;br /&gt;
** The amulet will always have the Prismatic prefix (All Resistances +16-20).&lt;br /&gt;
** There is a chance at getting a suffix as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Magic Ring + 1 [[Emerald|Perfect Emerald]] + 1 Antidote Potion --&amp;gt; 1 Jade Ring&lt;br /&gt;
* ilvl = 30.&lt;br /&gt;
** Creates a ring with the Jade prefix (21-30% poison resistance).&lt;br /&gt;
** A random suffix may occur as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Magic Ring + 1 [[Ruby|Perfect Ruby]] + 1 Exploding Potion --&amp;gt; 1 Garnet Ring&lt;br /&gt;
* ilvl = 30.&lt;br /&gt;
** Creates a ring with the Garnet prefix (21-30% fire resistance).&lt;br /&gt;
** A random suffix may occur as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Magic Ring + 1 [[Topaz|Perfect Topaz]] + 1 Rejuvenation Potion --&amp;gt; 1 Coral Ring&lt;br /&gt;
* ilvl = 30.&lt;br /&gt;
** Creates a ring with the Coral prefix (21-30% lightning resistance).&lt;br /&gt;
** A random suffix may occur as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Magic Ring + 1 [[Sapphire|Perfect Sapphire]] + 1 Thawing Potion --&amp;gt; 1 Cobalt Ring&lt;br /&gt;
* ilvl = 30.&lt;br /&gt;
** Creates a ring with the Cobalt prefix (21-30% cold resistance).&lt;br /&gt;
** A random suffix may occur as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 [[Skulls]] (any quality) --&amp;gt; Magic Shield of Spikes&lt;br /&gt;
* ilvl=30.&lt;br /&gt;
** Rerolls the mods on a given type of shield, yielding a magic shield with the &amp;quot;of Spikes&amp;quot; suffix (Attacker Takes Damage of 4-6).&lt;br /&gt;
** A random prefix may occur as well.&lt;br /&gt;
** Can be used on any type of shield, including Paladin and Necromancer class items, which may spawn with their usual bonus properties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 [[Diamond]] + 1 Staff + 1 Kris + 1 Belt --&amp;gt; Savage Polearm Class Weapon&lt;br /&gt;
* ivl = 50.&lt;br /&gt;
** Creates a polearm class weapon with the Savage prefix (66-80% Enhanced Damage).&lt;br /&gt;
** May spawn with a random suffix as well.&lt;br /&gt;
** The polearm type will randomly choose from a Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, or War Scythe.&lt;br /&gt;
&lt;br /&gt;
==Low Quality Item Rerolls==&lt;br /&gt;
These can be used multiple times on the same weapon, which allows one to re-do the roll if the new weapon is not of the desired quality or has only one socket.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 3 [[Gems|Chipped Gems]] + 1 Magic Weapon --&amp;gt; Socketed Magic Weapon&lt;br /&gt;
* ilvl = 25.&lt;br /&gt;
** This recipe rerolls the stats on a magical weapon, setting it with new, random modifiers and 1-2 sockets.&lt;br /&gt;
** Magical weapons that can not have sockets, such as throwing weapons, will spawn with new modifiers but no sockets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 3 [[Gems|Standard Gems]] + 1 Socketed Weapon --&amp;gt; 1 Socketed Magic Weapon&lt;br /&gt;
* ilvl = 30&lt;br /&gt;
** This recipe rerolls the stats on the weapon, creating a new magical version of the same weapon, with random [[modifiers]] and 1-2 sockets.&lt;br /&gt;
** Any type of gems may be used, but they must be normal (between flawed and flawless) in quality.&lt;br /&gt;
** Magical weapons that can not have sockets, such as throwing weapons, will spawn with new modifiers but no sockets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 3 [[Gems|Flawless Gems]] + 1 Magic Weapon --&amp;gt; Socketed Magic Weapon&lt;br /&gt;
* ilvl = 30&lt;br /&gt;
** This recipe rerolls the stats on the weapon, creating a new magical version of the same weapon, with random [[modifiers]] and 1-2 sockets.&lt;br /&gt;
** Magical weapons that can not have sockets, such as throwing weapons, will spawn with new modifiers but no sockets.&lt;br /&gt;
&lt;br /&gt;
==Respecs==&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 of each of the Essences --&amp;gt; Reset of stats&lt;br /&gt;
*In v1.13 a new choice was added. A character can now [[respec]] their attributes. This is done by speaking to [[Akara]] after completing the [[Den of Evil]] quest in Act 1.&lt;br /&gt;
**In that same version, after using all of the stat resets, if you're still unhappy with your build, you can go out and defeat each of the end bosses of each act in Hell difficulty to receive an Essence. &lt;br /&gt;
**They are just a bit more rare than keys are to complete the pandemonium event.&lt;br /&gt;
**Only works in v1.13 or later&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Horadric Cube]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 items navbox|Items}}&lt;br /&gt;
''''Italic text''''&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Ogden_the_Tavern_Owner&amp;diff=25666</id>
		<title>Ogden the Tavern Owner</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Ogden_the_Tavern_Owner&amp;diff=25666"/>
				<updated>2012-01-07T15:21:46Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: /* Dialogues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:D1-npc-ogden.gif|left]]&lt;br /&gt;
Ogden gives new characters his standard &amp;quot;Thank goodness you've returned&amp;quot; speech, and then fades into irrelevance. He does not buy or sell anything, but gives a quest reward for one quest in singleplayer, Ogden's Sign. If the heroes in Diablo ever slept or ate, he'd be a lot more useful.&lt;br /&gt;
&lt;br /&gt;
'''Voice Actor:''' Bill Roper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dialogues==&lt;br /&gt;
===Before entering the dungeon===&lt;br /&gt;
:''Thank goodness you've returned! Much has changed since you lived here, my friend. All was peaceful until the dark riders came and destroyed our village. Many were cut down where they stood, and those who took up arms were slain or dragged away to become slaves - or worse. The church at the edge of town has been desecrated and is being used for dark rituals. The screams that echo in the night are inhuman, but some of our townsfolk may yet survive. Follow the path that lies between my tavern and the blacksmith shop to find the church and save who you can.''&lt;br /&gt;
:''Perhaps I can tell you more if we speak again. Good luck.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Greeting===&lt;br /&gt;
:''Greetings, good master. Welcome to the Tavern of the Rising Sun!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip===&lt;br /&gt;
'''General'''&lt;br /&gt;
:''Many adventurers have graced the tables of my tavern, and ten times as many stories have been told over as much ale. The only thing that I ever heard any of them agree on was this old axiom. Perhaps it will help you. You can cut the flesh, but you must crush the bone.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Adria_the_Witch|Adria]]'''&lt;br /&gt;
:''Adria is wise beyond her years, but I must admit - she frightens me a little.''&lt;br /&gt;
:''Well, no matter. If you ever have need to trade in items of sorcery, she maintains a strangely well-stocked hut just across the river.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''If you want to know more about the history of our village, the storyteller Cain knows quite a bit about the past.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Farnham_the_Drunk|Farnham]]'''&lt;br /&gt;
:''Farnham spends far too much time here, drowning his sorrows in cheap ale. I would make him leave, but he did suffer so during his time in the Labyrinth.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Gillian_the_Barmaid|Gillian]]'''&lt;br /&gt;
:''Gillian, my Barmaid? If it were not for her sense of duty to her grand-dam, she would have fled from here long ago.''&lt;br /&gt;
:''Goodness knows I begged her to leave, telling her that I would watch after the old woman, but she is too sweet and caring to have done so.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Griswold_the_Blacksmith|Griswold]]'''&lt;br /&gt;
:''Griswold the blacksmith is extremely knowledgeable about weapons and armor. If you ever need work done on your gear, he is definitely the man to see.''&lt;br /&gt;
&lt;br /&gt;
'''About [[Pepin_the_Healer|Pepin]]'''&lt;br /&gt;
:''Pepin is a good man - and certainly the most generous in the village. He is always attending to the needs of others, but trouble of some sort or another does seem to follow him wherever he goes...''&lt;br /&gt;
&lt;br /&gt;
'''About [[Wirt_the_Peg-Legged_Boy|Wirt]]'''&lt;br /&gt;
:''Wirt is a rapscallion and a little scoundrel. He was always getting into trouble, and it's no surprise what happened to him.''&lt;br /&gt;
:''He probably went fooling about someplace that he shouldn't have been. I feel sorry for the boy, but I don't abide the company that he keeps.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip (About Ogden)===&lt;br /&gt;
'''From [[Adria_the_Witch|Adria]]'''&lt;br /&gt;
:''Earthen walls and thatched canopy do not a home create. The innkeeper Ogden serves more of a purpose in this town than many understand. He provides shelter for Gillian and her matriarch, maintains what life Farnham has left to him, and provides an anchor for all who are left in the town to what Tristram once was. His tavern, and the simple pleasures that can still be found there, provide a glimpse of a life that the people here remember. It is that memory that continues to feed their hopes for your success.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''Ogden has owned and run the Rising Sun Inn and Tavern for almost four years now. He purchased it just a few short months before everything here went to hell. He and his wife Garda do not have the money to leave as they invested all they had in making a life for themselves here. He is a good man with a deep sense of responsibility.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Farnham_the_Drunk|Farnham]]'''&lt;br /&gt;
:''Ogden is the best man in town. I don't think his wife likes me much, but as long as she keeps tappin' kegs, I'll like her just fine. Seems like I been spendin' more time with Ogden than most, but he's so good to me...''&lt;br /&gt;
&lt;br /&gt;
'''From [[Gillian_the_Barmaid|Gillian]]'''&lt;br /&gt;
:''Ogden and his wife have taken me and my grandmother into their home and have even let me earn a few gold pieces by working at the inn. I owe so much to them, and hope one day to leave this place and help them start a grand hotel in the East.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Griswold_the_Blacksmith|Griswold]]'''&lt;br /&gt;
:''The Innkeeper has little business and no real way of turning a profit. He manages to make ends meet by providing food and lodging for those who occasionally drift through the village, but they are as likely to sneak off into the night as they are to pay him. If it weren't for the stores of grains and dried meats he kept in his cellar, why, most of us would have starved during that first year when the entire countryside was overrun by demons.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Pepin_the_Healer|Pepin]]'''&lt;br /&gt;
:''I really don't understand why Ogden stays here in Tristram. He suffers from a slight nervous condition, but he is an intelligent and industrious man who would do very well wherever he went. I suppose it may be the fear of the many murders that happen in the surrounding countryside, or perhaps the wishes of his wife that keep him and his family where they are.''&lt;br /&gt;
&lt;br /&gt;
'''From [[Wirt_the_Peg-Legged_Boy|Wirt]]'''&lt;br /&gt;
:''Ogden is a fool for staying here. I could get him out of town for a very reasonable price, but he insists on trying to make a go of it with that stupid tavern. I guess at the least he gives Gillian a place to work, and his wife Garda does make a superb Shepherd's pie...''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
'''[[Anvil of Fury]]'''&lt;br /&gt;
:''Don't you think that Griswold would be a better person to ask about this? He's quite handy, you know.''&lt;br /&gt;
&lt;br /&gt;
'''[[Archbishop Lazarus]]'''&lt;br /&gt;
:''Lazarus was the Archbishop who led many of the townspeople into the labyrinth. I lost many good friends that day, and Lazarus never returned. I suppose he was killed along with most of the others. If you would do me a favor, good master - please do not talk to Farnham about that day.''&lt;br /&gt;
&lt;br /&gt;
'''[[Black Mushroom]]'''&lt;br /&gt;
:''Let me just say this. Both Garda and I would never, EVER serve black mushrooms to our honored guests. If Adria wants some mushrooms in her stew, then that is her business, but I can't help you find any. Black mushrooms... disgusting!''&lt;br /&gt;
&lt;br /&gt;
'''[[Halls of the Blind]]'''&lt;br /&gt;
:''I never much cared for poetry. Occasionally, I had cause to hire minstrels when the inn was doing well, but that seems like such a long time ago now.''&lt;br /&gt;
:''What? Oh, yes... uh, well, I suppose you could see what someone else knows.''&lt;br /&gt;
&lt;br /&gt;
'''[[Lachdanan]]'''&lt;br /&gt;
:''You speak of a brave warrior long dead! I'll have no such talk of speaking with departed souls in my inn yard, thank you very much.''&lt;br /&gt;
&lt;br /&gt;
'''[[Ogden's Sign]]'''&lt;br /&gt;
:'''Activation'''&lt;br /&gt;
::''Master, I have a strange experience to relate. I know that you have a great knowledge of those monstrosities that inhabit the labyrinth, and this is something that I cannot understand for the very life of me... I was awakened during the night by a scraping sound just outside of my tavern. When I looked out from my bedroom, I saw the shapes of small demon-like creatures in the inn yard. After a short time, they ran off, but not before stealing the sign to my inn. I don't know why the demons would steal my sign but leave my family in peace... 'tis strange, no?''&lt;br /&gt;
&lt;br /&gt;
:'''Completion'''&lt;br /&gt;
::''Oh, you didn't have to bring back my sign, but I suppose that it does save me the expense of having another one made. Well, let me see, what could I give you as a fee for finding it? Hmmm, what have we here... ah, yes! This cap was left in one of the rooms by a magician who stayed here some time ago. Perhaps it may be of some value to you.''&lt;br /&gt;
&lt;br /&gt;
'''[[Poisoned Water Supply]]'''&lt;br /&gt;
:''I have always tried to keep a large supply of foodstuffs and drink in our storage cellar, but with the entire town having no source of fresh water, even our stores will soon run dry.''&lt;br /&gt;
:''Please, do what you can or I don't know what we will do.''&lt;br /&gt;
&lt;br /&gt;
'''[[The Butcher]]'''&lt;br /&gt;
:''Yes, Farnham has mumbled something about a hulking brute who wielded a fierce weapon. I believe he called him a butcher.''&lt;br /&gt;
&lt;br /&gt;
'''[[The Chamber of Bone]]'''&lt;br /&gt;
:''I am afraid that I don't know anything about that, good master. Cain has many books that may be of some help.''&lt;br /&gt;
&lt;br /&gt;
'''[[The Curse of King Leoric]]'''&lt;br /&gt;
:'''Activation'''&lt;br /&gt;
::''The village needs your help, good master! Some months ago King Leoric's son, Prince Albrecht, was kidnapped. The King went into a rage and scoured the village for his missing child. With each passing day, Leoric seemed to slip deeper into madness. He sought to blame innocent townsfolk for the boy's disappearance and had them brutally executed. Less than half of us survived his insanity...''&lt;br /&gt;
::''The King's Knights and Priests tried to placate him, but he turned against them and sadly, they were forced to kill him. With his dying breath the King called down a terrible curse upon his former followers. He vowed that they would serve him in darkness forever...''&lt;br /&gt;
::''This is where things take an even darker twist than I thought possible! Our former King has risen from his eternal sleep and now commands a legion of undead minions within the Labyrinth. His body was buried in a tomb three levels beneath the Cathedral. Please, good master, put his soul at ease by destroying his now cursed form...''&lt;br /&gt;
&lt;br /&gt;
:'''Return'''&lt;br /&gt;
::''As I told you, good master, the King was entombed three levels below. He's down there, waiting in the putrid darkness for his chance to destroy this land...''&lt;br /&gt;
&lt;br /&gt;
:'''Completion'''&lt;br /&gt;
::''The curse of our King has passed, but I fear that it was only part of a greater evil at work. However, we may yet be saved from the darkness that consumes our land, for your victory is a good omen. May Light guide you on your way, good master.''&lt;br /&gt;
&lt;br /&gt;
'''[[The Magic Rock]]'''&lt;br /&gt;
:''The caravan stopped here to take on some supplies for their journey to the east. I sold them quite an array of fresh fruits and some excellent sweetbreads that Garda had just finished baking. Shame what happened to them...''&lt;br /&gt;
&lt;br /&gt;
'''[[Valor]]'''&lt;br /&gt;
:''Every child hears the story of the warrior Arkaine and his mystic armor known as Valor. If you could find its resting place, you would be well protected against the evil in the Labyrinth.''&lt;br /&gt;
&lt;br /&gt;
'''[[Warlord of Blood]]'''&lt;br /&gt;
:''I am afraid that I haven't heard anything about such a vicious warrior, good master. I hope that you do not have to fight him, for he sounds extremely dangerous.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|D1}}&lt;br /&gt;
{{D1 masternav|Basics}}&lt;br /&gt;
&lt;br /&gt;
[[category:NPCs Diablo I]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Swords&amp;diff=25665</id>
		<title>D1 Swords</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Swords&amp;diff=25665"/>
				<updated>2012-01-06T10:28:11Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All one-handed weapons have the same swing speed in Diablo and Hellfire. (May be boosted by faster swing modifiers.)&lt;br /&gt;
&lt;br /&gt;
Swords deal 50% damage to Undead, 100% damage to Demons, and 150% damage to Animals. This is factored in after all other damage calculations, and makes it so that a sword effectively does 3x more damage to an animals than would a [[D1 Blunts|mace or club]] of comparable damage. Swords can be used adequately in the Church levels, but with all of the zombies and skeletons there, a mace will make a noticeably more effective weapon, especially against the Skeleton King and his army. Conversely, swords are much more effective in the Caves and Hive levels, which are filled with animals. Hell and the Crypt are primarily stocked with demons. See the [[Diablo Monsters]] page for a listing of all monsters by type.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Image&lt;br /&gt;
!Type&lt;br /&gt;
!Damage&lt;br /&gt;
!Average&lt;br /&gt;
!Durability&lt;br /&gt;
!Requirements&lt;br /&gt;
!Price&lt;br /&gt;
!qlvl&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-dagger.gif]]&lt;br /&gt;
|'''Dagger'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1-4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| --&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 60&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-shortsword.gif]]&lt;br /&gt;
|'''Sword *''' &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1-5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15 Str&amp;lt;br&amp;gt; 20 Dex&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 50&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| --&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-shortsword.gif]]&lt;br /&gt;
|'''Short Sword'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2-6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 120&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-sabre.gif]]&lt;br /&gt;
|'''Sabre'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1-8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 45&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 170&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-scimitar.gif]]&lt;br /&gt;
|'''Scimitar'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23 Str&amp;lt;br /&amp;gt; 23 Dex&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-blade.gif]]&lt;br /&gt;
|'''Blade'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3-8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25 Str&amp;lt;br /&amp;gt; 30 Dex&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 280&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-falchion.gif]]&lt;br /&gt;
|'''Falchion'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4-8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-longsword.gif]]&lt;br /&gt;
|'''Long Sword'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2-10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30 Str&amp;lt;br /&amp;gt; 30 Dex&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 350&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-claymore.gif]]&lt;br /&gt;
|'''Claymore'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1-12&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 36&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 35 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 450&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-broadsword.gif]]&lt;br /&gt;
|'''Broad Sword'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4-12&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 50&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 750&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-bastardsword.gif]]&lt;br /&gt;
|'''Bastard Sword'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 60&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 50 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-twohandedsword.gif]]&lt;br /&gt;
|'''Two-Handed Sword&amp;lt;br /&amp;gt; (Two-Handed) **'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8-16&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 75&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 65 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,800&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-greatsword.gif]]&lt;br /&gt;
|'''Great Sword&amp;lt;br /&amp;gt; (Two-Handed) **'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10-20&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 100&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 75 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* *The Sword is a special item only available as a starting weapon for the [[D1 Bard|Bard]].&lt;br /&gt;
* **Barbarians can use two-handed swords with one hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D1 masternav|Basics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[Category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Blunts&amp;diff=25664</id>
		<title>D1 Blunts</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Blunts&amp;diff=25664"/>
				<updated>2012-01-06T10:27:59Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All base one-handed weapons have the same swing speed in Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
Blunt weapons deal 50% damage to Animals, 100% damage to Demons, and 150% damage to Undead. This is factored in after all other damage calculations, and makes it so that a blunt weapon effectively does 3x more damage to an undead than would a [[D1 Swords|sword]] of comparable damage. It's recommended that characters use some sort of club against skeletons and zombies, especially low level characters. By the same token, it's wise to switch to a sword when animals are the enemy, such as during most of the [[D1 Levels|Caves]] levels. See the [[Diablo Monsters]] page for a listing of all monsters by type.&lt;br /&gt;
&lt;br /&gt;
Blunts aren't often used outside of the [[D1 Levels|Church and Catacombs]], since there are lots of animals and very few undead found in the Caves or Hell (or the Hive or Crypt, in Hellfire), and since the highest damage one handed swords do much more damage than the best one handed blunts.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Image&lt;br /&gt;
!Type&lt;br /&gt;
!Damage&lt;br /&gt;
!Average&lt;br /&gt;
!Durability&lt;br /&gt;
!Requirements&lt;br /&gt;
!Price&lt;br /&gt;
!qlvl&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-blunt-club.gif]]&lt;br /&gt;
|'''Club'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1-6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| --&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-blunt-spikedclub.gif]]&lt;br /&gt;
|'''Spiked Club'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3-6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 225&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-blunt-mace.gif]]&lt;br /&gt;
|'''Mace'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1-8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 32&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-blunt-morningstar.gif]]&lt;br /&gt;
|'''Morning Star'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1-10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 300&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-blunt-flail.gif]]&lt;br /&gt;
|'''Flail'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2-12&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 36&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 500&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-blunt-warhammer.gif]]&lt;br /&gt;
|'''War Hammer'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5-9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 50&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 600&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-blunt-maul.gif]]&lt;br /&gt;
|'''Maul&amp;lt;br /&amp;gt; (Two-Handed) *'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6-20&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 50&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 55 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 900&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* *Barbarians can use Mauls with one hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D1 masternav|Basics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Blunts&amp;diff=25663</id>
		<title>D1 Blunts</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Blunts&amp;diff=25663"/>
				<updated>2012-01-06T10:27:10Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All base one-handed weapons have the same swing speed in Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
Blunt weapons deal 50% damage to Animals, 100% damage to Demons, and 150% damage to Undead. This is factored in after all other damage calculations, and makes it so that a blunt weapon effectively does 3x more damage to an undead than would a [[D1 Swords|sword]] of comparable damage. It's recommended that characters use some sort of club against skeletons and zombies, especially low level characters. By the same token, it's wise to switch to a sword when animals are the enemy, such as during most of the [[D1 Levels|Caves]] levels. See the [[Diablo Monsters]] page for a listing of all monsters by type.&lt;br /&gt;
&lt;br /&gt;
Blunts aren't often used outside of the [[D1 Levels|Church and Catacombs]], since there are lots of animals and very few undead found in the Caves or Hell (or the Hive or Crypt, in Hellfire), and since the highest damage one handed swords do much more damage than the best one handed blunts.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Image&lt;br /&gt;
!Type&lt;br /&gt;
!Damage&lt;br /&gt;
!Average&lt;br /&gt;
!Durability&lt;br /&gt;
!Requirements&lt;br /&gt;
!Price&lt;br /&gt;
!qlvl&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-blunt-club.gif]]&lt;br /&gt;
|'''Club'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1-6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| --&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-blunt-spikedclub.gif]]&lt;br /&gt;
|'''Spiked Club'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3-6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 225&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-blunt-mace.gif]]&lt;br /&gt;
|'''Mace'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1-8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 32&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-blunt-morningstar.gif]]&lt;br /&gt;
|'''Morning Star'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1-10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 300&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-blunt-flail.gif]]&lt;br /&gt;
|'''Flail'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2-12&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 36&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 500&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-blunt-warhammer.gif]]&lt;br /&gt;
|'''War Hammer'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5-9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 50&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 600&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-blunt-maul.gif]]&lt;br /&gt;
|'''Maul&amp;lt;br /&amp;gt; (Two-Handed) *'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6-20&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 50&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 55 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 900&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* *The Barbarian can use a Maul with one hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D1 masternav|Basics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Horadric_Cube&amp;diff=25662</id>
		<title>Horadric Cube</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Horadric_Cube&amp;diff=25662"/>
				<updated>2012-01-06T10:09:52Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: remove spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Horadric-cube.gif|left|frame]]The '''Horadric Cube''' is a needed quest item in [[Act 2]] and [[Act III|3]], as you must put together a number of quest items into a new item in able to finish the acts.  The Cube's functions go well beyond those two quests, though.  You can use it over and over, and you will do so.  It is useful for storage, as it takes up 2x2 spaces in your [[inventory]], but opens up to 4x3. Most players use this extra space to carry back useful or expensive items to sell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''See all the Horadric [[Cube Recipes]]'''&lt;br /&gt;
{{Item navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to get it==&lt;br /&gt;
[[Image:hor-cube-transmute.jpg|left|thumb|Transmuting with the cube]]The Horadric Cube is found in [[Act Two]] in the [[Halls of the Dead]], a tomb under the [[Dry Hills]], one of the early surface areas.  You want it, so go get it as soon as you have the chance.  Once you have it, the fun begins.  You can [[Cube Open|see a full size shot]] of it, and the window it opens on the left side of your screen and has a very nice design.&lt;br /&gt;
&lt;br /&gt;
In Act Two you use the Cube to combine the two parts of the [[Horadric Staff]] (each part you must find at the bottom of a nasty dungeon) in the Cube, then [[Transmute]] them into a whole staff, which is later used to open the way down to the [[Act boss]] monster.  You can see a shot [[Khalim|of that portion here]].&lt;br /&gt;
&lt;br /&gt;
But as [[Cain]] tells you then, there are other uses to it. His speech at the time reads as follows:&lt;br /&gt;
&lt;br /&gt;
::''&amp;quot;You have quite a treasure there in that Horadric Cube. According to the Horadric lore, the Cube can restore a Horadric Staff.''&lt;br /&gt;
&lt;br /&gt;
::''To do it - use the Cube as you would a scroll. When the Cube opens, place both pieces of the Staff into it and use the Cube's transmute power. You'll be pleased to know that the Cube has other alchemical uses as well...''&lt;br /&gt;
&lt;br /&gt;
::''Six gems plus one sword transmute into a socketed long sword. You may also transmute two quivers of crossbow bolts into one quiver of arrows, while two quivers of arrows yield one quiver of bolts. I must leave it to you to discover other formulae.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Uses==&lt;br /&gt;
[[Image:hor-cube-flail.jpg|left|thumb|Transmute Quest]]The shots here are from [[Act Three]], where you again need the Cube for the quests.  You must find four items this time, rather than just the two in Act Two, and they are much more gruesome. The body parts of the last true priest who battled against the corruption of the Act 3 boss was [[Khalim]].  He was murdered and then butchered, with various portions of his body hidden in strongholds across the land.&lt;br /&gt;
&lt;br /&gt;
You must gather them all and then combine them with the Horadric Cube.  As you can see in the image here, you need to gather [[Khalim's Flail]], along with his [[Khalim's Heart|heart]], [[Khalim's Eye|eye]], and [[Khalim's Brain|brain]], and then click the Transmute button, which makes a pretty little graphical effect, and leaves you with just [[Khalim's Will]], which is slightly altered in appearance. It's quite a useful weapon, but you can't use it for long, since you need to destroy it when you smash the [[Compelling Orb]], breaking the spell that has the enemy [[Zakarum]] on the surface attacking you.  The destruction of [[Khalim's Will]] is also required to open the stairway down to the [[Durance of Hate]], where you must go to finish Act Three.&lt;br /&gt;
&lt;br /&gt;
[[Image:Recipe-scroll.gif|thumb|Recipe scroll artwork]]Aside from the [[Quest]] uses, the Cube is a lot of fun to play around with in other way.  There are tons of things you can combine with the cube, taking useless items and turning them into stuff that's hopefully better for you. Upgrading [[gems]], making rejuvenation potions, adding magical properties to weapons, and more that has yet to be discovered, the Horadric Cube is a very cool toy. More information can be found in the [[Cube Recipes]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recipe Scrolls==&lt;br /&gt;
A planned feature that did not make it into the final game, recipe scrolls were going to drop from monsters, and when clicked they would reveal various Horadric Cube recipes. The artwork was functional, but the D2 team never had time to enable their function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:horadric Cube]]&lt;br /&gt;
[[category:items]]&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[Category:Featured articles]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 items navbox|Items}}&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Category:Items&amp;diff=25661</id>
		<title>Category:Items</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Category:Items&amp;diff=25661"/>
				<updated>2012-01-06T10:06:17Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: remove spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}Items are a huge part of the fun in ''Diablo II''. There are hundreds of types of items, and the term encompasses objects as diverse as weapons, armor, runes, gems, charms, and more. Navigate through the categories and pages below to learn more about this aspect of the game. See the [[Items]] main page for a quick overview of the issue.&lt;br /&gt;
&lt;br /&gt;
[[category:basics]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Horadric_Cube&amp;diff=25660</id>
		<title>Horadric Cube</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Horadric_Cube&amp;diff=25660"/>
				<updated>2012-01-06T10:04:22Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Horadric-cube.gif|left|frame]]The '''Horadric Cube''' is a needed quest item in [[Act 2]] and [[Act III|3]], as you must put together a number of quest &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.proposable.com/ &amp;lt;span style=&amp;quot;color:white;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;proposal software&amp;lt;/span&amp;gt;] items into a new item in able to finish the acts.  The Cube's functions go well beyond those two quests, though.  You can use it over &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.reliancefirstcapital.net/ &amp;lt;span style=&amp;quot;color:white;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;reliance first capital&amp;lt;/span&amp;gt;] and over, and you will do so.  It is useful for storage, as it takes up 2x2 spaces in your [[inventory]], but opens up to 4x3. Most players use this extra space to carry back useful or expensive items to sell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''See all the Horadric [[Cube Recipes]]'''&lt;br /&gt;
{{Item navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to get it==&lt;br /&gt;
[[Image:hor-cube-transmute.jpg|left|thumb|Transmuting with the cube]]The Horadric Cube is found in [[Act Two]] in the [[Halls of the Dead]], a tomb under the [[Dry Hills]], one of the early surface areas.  You want it, so go get it as soon as you have the chance.  Once you have it, the fun begins.  You can [[Cube Open|see a full size shot]] of it, and the window it opens on the left side of your screen and has a very nice design.&lt;br /&gt;
&lt;br /&gt;
In Act Two you use the Cube to combine &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://danieldelpiano.biz/ &amp;lt;span style=&amp;quot;color:white;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;dan del piano&amp;lt;/span&amp;gt;] the two parts of the [[Horadric Staff]] (each part you must find at the bottom of a nasty dungeon) in the Cube, then [[Transmute]] them into a whole staff, which is later used to open the way down to the [[Act boss]] monster.  You can see a shot [[Khalim|of that portion here]].&lt;br /&gt;
&lt;br /&gt;
But as [[Cain]] tells you then, there are other uses to it. His speech at the time reads as follows:&lt;br /&gt;
&lt;br /&gt;
::''&amp;quot;You have quite a treasure there in that Horadric Cube. According to the Horadric lore, the Cube can restore a Horadric Staff.''&lt;br /&gt;
&lt;br /&gt;
::''To do it - use the Cube as you would a scroll. When the Cube opens, place both pieces of the Staff into it and use the Cube's transmute power. You'll be pleased to know that the Cube has other alchemical uses as well...''&lt;br /&gt;
&lt;br /&gt;
::''Six gems plus one sword transmute into a socketed long sword. You may also transmute two quivers of crossbow bolts into one quiver of arrows, while two quivers of arrows yield one quiver of bolts. I must leave it to you to discover other formulae.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Uses==&lt;br /&gt;
[[Image:hor-cube-flail.jpg|left|thumb|Transmute Quest]]The shots here are from [[Act Three]], where you again need the Cube for the quests.  You must find four items this time, rather than just the two in Act Two, and they are much more gruesome. The body parts of the last true priest who battled against the corruption of the Act 3 boss was [[Khalim]].  He was murdered and then butchered, with various portions of his body hidden in strongholds across the land.&lt;br /&gt;
&lt;br /&gt;
You must gather them all and then combine them with the Horadric Cube.  As you can see in the image here, you need to gather [[Khalim's Flail]], along with his [[Khalim's Heart|heart]], [[Khalim's Eye|eye]], and [[Khalim's Brain|brain]], and then click the Transmute button, which makes a pretty little graphical effect, and leaves you with just [[Khalim's Will]], which is slightly altered in appearance. It's quite a useful weapon, but you can't use it for long, since you need to destroy it when you smash the [[Compelling Orb]], breaking the spell that has the enemy [[Zakarum]] on the surface attacking you.  The destruction of [[Khalim's Will]] is also required to open the stairway down to the [[Durance of Hate]], where you must go to finish Act Three.&lt;br /&gt;
&lt;br /&gt;
[[Image:Recipe-scroll.gif|thumb|Recipe scroll artwork]]Aside from the [[Quest]] uses, the Cube is a lot of fun to play around with in other way.  There are tons of things you can combine with the cube, taking useless items and turning them into stuff that's hopefully better for you. Upgrading [[gems]], making rejuvenation potions, adding magical properties to weapons, and more that has yet to be discovered, the Horadric Cube is a very cool toy. More information can be found in the [[Cube Recipes]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recipe Scrolls==&lt;br /&gt;
A planned feature that did not make it into the final game, recipe scrolls were going to drop from monsters, and when clicked they would reveal various Horadric Cube recipes. The artwork was functional, but the D2 team never had time to enable their function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:horadric Cube]]&lt;br /&gt;
[[category:items]]&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[Category:Featured articles]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 items navbox|Items}}&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=The_Horadric_Staff_(quest)&amp;diff=25635</id>
		<title>The Horadric Staff (quest)</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=The_Horadric_Staff_(quest)&amp;diff=25635"/>
				<updated>2011-11-30T18:20:33Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: /* Quest Dialogues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Quests Act II (Diablo II)]][[Category:Quests (Diablo II)]][[category:Quests]][[Category:Easter eggs]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Two: [[The Horadric Staff (quest)|The Horadric Staff]]==&lt;br /&gt;
&lt;br /&gt;
[[Image:Quests-a2-q2.gif|right]]&lt;br /&gt;
* '''Quest Name: '''The Horadric Staff&lt;br /&gt;
* '''Triggered By:''' Returning the [[Horadric Scroll]] to [[Deckard Cain]] or recovering the [[Horadric Cube]]&lt;br /&gt;
* '''Given by: '''Cain&lt;br /&gt;
* '''Location: '''Horadric Cube: Halls of the Dead, Staff of Kings: Sand Maggot Hive level three, * '''Viper Amulet: Claw Viper Temple, level two&lt;br /&gt;
* '''Reward:''' The Horadric Cube is kept after the quest, and used throughout the game for many useful purposes.  More info about it here.&lt;br /&gt;
* '''Quest Priority:''' It is mandatory if you are playing alone, but not mandatory if you party with someone else who has the Horadric Staff.&lt;br /&gt;
&lt;br /&gt;
To complete this quest you must find a [[Horadric Cube]], the [[Staff of Kings]], the [[Amulet of the Viper]], and combine the Staff and Amulet in the Cube and transmute them into the [[Horadric Staff]].  You then show that to Cain and he will give you the fourth quest, and you will be allowed into the Palace of [[Lut Gholein]] to continue on in the act.&lt;br /&gt;
* The Cube is found on level three of the [[Halls of the Dead]], a dungeon area below the Dry Hills.&lt;br /&gt;
* The Staff of Kings is found in a chest by the Queen Maggot on level three of the [[Maggot Lair]], found below the [[Far Oasis]].&lt;br /&gt;
* The [[Viper Amulet]] is found in a golden chest on level two of the [[Claw Viper Temple]], the entrance to the temple is in the [[Valley of Snakes]], a small surface area off of the [[Lost City]].&lt;br /&gt;
&lt;br /&gt;
These three quests can be done in any order, but the logical progression is Cube, then Staff, then Amulet, since that's the order you'll reach them as you move through the act. Obtaining the Amulet is the third quest of the act, but you need it to make the Horadric Staff, so these two quests partially overlap.&lt;br /&gt;
&lt;br /&gt;
Once you have the Cube and both pieces of the staff, you stick the staff and headpiece (Viper Amulet) into the Cube and transmute them into the Horadric Cube.  You then show that to Cain, and he will tell you what it can be used for and give you the next quest.&lt;br /&gt;
&lt;br /&gt;
Tips: You can get a cube from another character and save yourself the trouble of doing the Halls of the Dead.  If other characters finish the Staff or Amulet areas in your game, enough of those items will drop for everyone who doesn't have one already, and you can hop down through their Town Portal and get one with no effort.&lt;br /&gt;
&lt;br /&gt;
The Halls of the Dead are a pretty easy area.  The Sand Maggots are a little trickier. You should be sure to find the Far Oasis waypoint before you enter the hive, or it's a long walk back afterwards. Be careful in the Queen's area, she emits a very toxic poison when she dies and it will take you down to one hit point in very short order. The Claw Vipers are part of this quest also, but since they are the whole Quest Three, read on for more info on them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Quest Dialogues==&lt;br /&gt;
===Activation===&lt;br /&gt;
'''[[Deckard Cain]]'''&lt;br /&gt;
:''Ahh... The lost Horadric Scroll! What a fortunate turn of events...''&lt;br /&gt;
:''As the last living Horadrim, I alone have knowledge of its meaning. Now, to read the Horadric runes it bears. Hmmm...''&lt;br /&gt;
:''The Horadric Mages, after binding Baal within Tal Rasha, magically sealed off his Burial Chamber from the mortal realm. Those same Mages also crafted fearsome Horadric Staves and imbued them with the special power to open the Chamber's hidden door.''&lt;br /&gt;
:''After nearly losing one to the thievery of a rogue sorcerer, they divided all the Horadric Staves into two parts - wooden shaft and metal headpiece - hiding them separately to safeguard them.''&lt;br /&gt;
:''The Horadrim foresaw our current plight and designed the hiding places to reveal themselves to worthy heroes like you.''&lt;br /&gt;
:''Collect both parts of a Horadric Staff and unite them using a Horadric Cube. Then, you may enter Tal Rasha's Burial Chamber.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Return (with Horadric Cube)===&lt;br /&gt;
'''[[Deckard Cain]]'''&lt;br /&gt;
:''You have quite a treasure there in that Horadric Cube. According to Horadric lore, the Cube can restore a Horadric Staff.''&lt;br /&gt;
:''To do it - use the Cube as you would a scroll. When the Cube opens, place both pieces of the Staff into it and use the Cube's transmute power.''&lt;br /&gt;
:''You'll be pleased to know that the Cube has other alchemical uses as well...''&lt;br /&gt;
:''Six gems plus one sword transmute into a socketed long sword.''&lt;br /&gt;
:''You may also transmute two quivers of crossbow bolts into one quiver of arrows, while two quivers of arrows yield one quiver of bolts.''&lt;br /&gt;
:''I must leave it to you to discover other formulae.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Return (with Staff of Kings)===&lt;br /&gt;
'''[[Deckard Cain]]'''&lt;br /&gt;
:''The Staff of Kings! You astound me, my friend. You have discovered the shaft portion of a Horadric Staff.''&lt;br /&gt;
:''I trust you know how to use a Horadric Cube to unite the shaft with its headpiece.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Return (with Viper Amulet)===&lt;br /&gt;
'''[[Deckard Cain]]'''&lt;br /&gt;
:''The Viper Amulet you bear is actually the headpiece of a Horadric Staff!''&lt;br /&gt;
:''Yes... You have an uncanny knack for finding rare and valuable artifacts. Of course, you'll have to use a Horadric Cube to combine the headpiece with the shaft.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Return (with Horadric Staff)===&lt;br /&gt;
'''[[Deckard Cain]]'''&lt;br /&gt;
:''Excellent! You have a Horadric Staff.''&lt;br /&gt;
:''Carry it with you into Tal Rasha's Tomb. Find within the Tomb the chamber whose floor is inset with the Circle of Seven Symbols.''&lt;br /&gt;
:''Place the Staff into the receptacle you find there. That will open the secret passage into Tal Rasha's Burial Chamber.''&lt;br /&gt;
:''But, be prepared for a fight - you'll likely have to kill Tal Rasha to destroy Baal.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quest navbox}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Diablo:_D1_Quest&amp;diff=25633</id>
		<title>Diablo: D1 Quest</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Diablo:_D1_Quest&amp;diff=25633"/>
				<updated>2011-11-30T13:29:55Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: /* Epilogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diablo is the boss of the game and the last quest to be completed in ''Diablo''. He is found on level 16, in the last of a series of sealed rooms that can only be opened by skull levers thrown in sequence (or by casting telekinesis over the walls).&lt;br /&gt;
&lt;br /&gt;
* See [[D1_Diablo_(monster)|D1 Diablo's monster stats]].&lt;br /&gt;
&lt;br /&gt;
==Diablo==&lt;br /&gt;
[[Image:D1-mon-diablo.gif|frame]]&lt;br /&gt;
* '''Quest Name:''' Diablo&lt;br /&gt;
* '''Triggered By:''' Speaking to Cain after killing Lazarus.&lt;br /&gt;
* '''Frequency:''' Every game.&lt;br /&gt;
* '''Given by:''' Deckard Cain&lt;br /&gt;
* '''Location:''' Dungeon Level 16&lt;br /&gt;
* '''Reward:''' Finishing the game/difficulty level.&lt;br /&gt;
&lt;br /&gt;
After completing the [[Archbishop Lazarus]] quest, speak to Cain in town who will present you with the final quest in the game.&lt;br /&gt;
&lt;br /&gt;
After his speech the stairway (trap door?) will appear in the center of the pentagram on the floor of the dungeon, somewhere on level 15. Click anywhere on the pentagram and you will walk to the center and appear next on level 16.&lt;br /&gt;
&lt;br /&gt;
Diablo is found there, in the south corner, within a sealed box and surrounded by Blood Knights and Advocates (with a few non-fire resistant Black Knights for laughs). The &amp;quot;proper&amp;quot; way to get him out is to work your way through the entire level, killing the monsters as you advance and throwing the skull levers to open the next corner room each time. The sequence goes from North to East to West to South, and is the same every time. There are always just the Advocates and Blood Knights on the level, with about half of them preset in the same locations every time. Enough others spawn randomly that the level is never entirely predictable, though.&lt;br /&gt;
&lt;br /&gt;
If you want to hurry along, or just do the level non-sequentially, it's easy to use telekinesis over the walls. Head to the western corner and hit the two skull levers, and that's it; Diablo's square is open for business.&lt;br /&gt;
&lt;br /&gt;
When Diablo dies the game ends and the concluding, head-spiking cinematic plays. You can see it on You Tube if you've forgotten. [http://www.youtube.com/watch?v=YGRGxt2-7rc Warrior], [http://www.youtube.com/watch?v=ksYpzeqxFdo Sorcerer], and [http://www.youtube.com/watch?v=BiEi_IRGKdA&amp;amp;feature=related Rogue] versions. (They differ only by the shot of the character screaming after taking the soulstone. Only the Warrior version is shown in the game, since in the official plot it was decided that he was the one who defeated Diablo. The others were finished and left on the CD, but not enabled.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy Tips==&lt;br /&gt;
&lt;br /&gt;
Diablo is the only undead monster on the level (or anywhere in the hell levels, 13-16) and can be lured out of his box with Holy Bolt, since that spell will not hit any of the Blood Knights or Advocates in there. More fun is to get back as far as you can and open up with Flame Waves. Cast them constantly until Diablo finds you; a high level in that skill will kill all of the Knights as they advance, and take a fair chunk out of Diablo as well.&lt;br /&gt;
&lt;br /&gt;
In terms of items, killing Diablo is pointless since he doesn't drop like a boss monster, and when he's dead the game ends. Most players who want experience and items (and the challenge of doing full clears of the Hell levels) clear out the rest of the level, lure out Diablo, and park him somewhere. Leading him to the top left corner and teleporting over the wall to the top right is the easiest way. Then just walk/teleport back to Diablo's square and deal with the Knights and Advocates he left behind. If Diablo is to be killed (he's worth good experience), kill him last.&lt;br /&gt;
&lt;br /&gt;
In multiplayer be aware that the game ends when Diablo dies, so anything you've left in town will be lost (unless someone remains in the game and not on level 16, since they will not be force exited). In singleplayer the game ends, and you can either load the game to when you last saved it, or start a new game. It's best in SP to plan ahead, and to carry everything into the dungeon with you for the final fight with Diablo. When you kill him save the game, so you'll get experience for his death, and then start an new one.&lt;br /&gt;
&lt;br /&gt;
===Picking up Diablo's Drop===&lt;br /&gt;
There's almost no reason to bother with this, since Diablo drops like a regular monster (albeit one with the highest level in the game), so his odds of dropping anything at all are very low, much less something magical and of a good item type. Still, it's fun to get his drop, so here's how. Wear him down almost to death, and while he's cooking in your firewall or being pelted by your Guardians or golem, cast Telekinesis so the grabbing cursor appears. Don't click it though, just wait like that, and when Diablo succumbs and (if he) drops something, you can use the TK cursor to grab it, while standing frozen as Diablo spouts blood and gives his death scream. You must have room in your inventory to hold the item or gold he drops.&lt;br /&gt;
&lt;br /&gt;
It's easier if you're playing multiplayer. Just have someone wait in town or anywhere other than level 16, with a town portal left to 16. They will remain in the game when Diablo dies and everyone on 16 is booted from the game. Then rejoin the game and use their portal to head straight back to 16 to finish off the level, pick up Diablo's drop, or simply dance around in triumph.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quest Dialogues==&lt;br /&gt;
===Activation===&lt;br /&gt;
'''[[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''Your story is quite grim, my friend. Lazarus will surely burn in Hell for his horrific deed. The boy that you describe is not our prince, but I believe that Albrecht may yet be in danger. The symbol of power that you speak of must be a portal in the very heart of the labyrinth.''&lt;br /&gt;
:''Know this, my friend - The evil that you move against is the Dark Lord of Terror. He is known to mortal men as Diablo. It was he who was imprisoned within the Labyrinth many centuries ago and I fear that he seeks to once again sow chaos in the realm of mankind. You must venture through the portal and destroy Diablo before it is too late!''&lt;br /&gt;
&lt;br /&gt;
===Epilogue===&lt;br /&gt;
:''The Soulstone burns with hellfire as an eerie red glow blurs your vision. Fresh blood flows into your eyes and you begin to ear the tormented whispers of the damned.''&lt;br /&gt;
:''You have done what you knew must be done. The essence of Diablo is contained, for now.''&lt;br /&gt;
&lt;br /&gt;
:''You pray that you have become strong enough to contain the demon and keep him at bay. Although you have been fortified by your quest, you can still fell him, clawing his way up from the dark recesses of your soul.''&lt;br /&gt;
&lt;br /&gt;
:''Fighting to retain control, your thoughts turn towards the ancient mystic lands of the Far East. Perhaps there, beyond the desolate waste of Aranoch you will find an answer, or perhaps, salvation.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D1 masternav|Quests}}&lt;br /&gt;
&lt;br /&gt;
[[category:D1 Quests]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Arkaine&amp;diff=25630</id>
		<title>Arkaine</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Arkaine&amp;diff=25630"/>
				<updated>2011-11-27T14:00:24Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|moved to main wiki}}&lt;br /&gt;
[[Arkaine]] was a warrior who lived sometime before the events of the first Diablo game. He is noted for having been the first mortal to turn the tide of the Sin War in favour of the forces of Light, chasing the demonic legions back to the burning hells. &lt;br /&gt;
&lt;br /&gt;
Arkaine possessed a magic armor called Valor, which, prior to his death, he hid within the Catacombs beneath Tristram. His hiding place consisted of a Hall of Fire (with Valor resting at the end of the hall) and a Gateway of Blood leading into the hall. Within the gateway was the Pedestal of Blood, and the gateway would remain locked until a person (the &amp;quot;Hero of Light&amp;quot;) placed three Blood Stones atop the pedestal. &lt;br /&gt;
&lt;br /&gt;
In the Diablo quest, Arkaine's Valor, the player must retrieve the three Blood Stones, one being located in the Gateway of Blood and the others in two side rooms, as well as overcome several Horned Demons, to acquire Arkaine's Valor, a unique Splint Mail.&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Arkaine&amp;diff=25629</id>
		<title>Arkaine</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Arkaine&amp;diff=25629"/>
				<updated>2011-11-27T13:57:22Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Arkaine]] was a warrior who lived sometime before the events of the first Diablo game. He is noted for having been the first mortal to turn the tide of the Sin War in favour of the forces of Light, chasing the demonic legions back to the burning hells. &lt;br /&gt;
&lt;br /&gt;
Arkaine possessed a magic armor called Valor, which, prior to his death, he hid within the Catacombs beneath Tristram. His hiding place consisted of a Hall of Fire (with Valor resting at the end of the hall) and a Gateway of Blood leading into the hall. Within the gateway was the Pedestal of Blood, and the gateway would remain locked until a person (the &amp;quot;Hero of Light&amp;quot;) placed three Blood Stones atop the pedestal. &lt;br /&gt;
&lt;br /&gt;
In the Diablo quest, Arkaine's Valor, the player must retrieve the three Blood Stones, one being located in the Gateway of Blood and the others in two side rooms, as well as overcome several Horned Demons, to acquire Arkaine's Valor, a unique Splint Mail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|minor}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Arcane_Sanctuary_(quest)&amp;diff=25620</id>
		<title>Arcane Sanctuary (quest)</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Arcane_Sanctuary_(quest)&amp;diff=25620"/>
				<updated>2011-11-25T17:33:48Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: /* Quest Dialogues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Quests Act II (Diablo II)]][[Category:Quests (Diablo II)]][[category:Quests]][[Category:Easter eggs]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Four: [[Arcane Sanctuary (quest)| Arcane Sanctuary]]==&lt;br /&gt;
&lt;br /&gt;
[[Image:Quests-a2-q4.gif|right]]&lt;br /&gt;
* '''Quest Name:''' Arcane Sanctuary&lt;br /&gt;
* '''Triggered By:''' Showing Cain the Horadric Staff&lt;br /&gt;
* '''Given by:''' [[Lord Jerhyn]]&lt;br /&gt;
* '''Location:''' Find the portal to the [[Arcane Sanctuary]] on the third level of the Harem Cellar&lt;br /&gt;
* '''Reward:''' None, other than access to the Arcane Sanctuary, which you need to complete Quest Five.&lt;br /&gt;
* '''Quest Priority:''' Mandatory if you are solo. In a party you do not need to, if someone else in the party has the Horadric Staff or has already finished off the Summoner (Quest Five) and you can get a portal to the Tombs or the Canyon of the Magi.&lt;br /&gt;
&lt;br /&gt;
Once you have the Horadric Staff completed, Cain speaks to Jerhyn on your behalf, and convinces him that you are trustworthy.  You can then speak to Jerhyn and gain access to the Palace.  There are two levels of the Palace, then you enter the three levels of the Palace Cellar, and right in the middle of the third level you'll find the portal to the Arcane Sanctuary.&lt;br /&gt;
&lt;br /&gt;
[[Image:Quests-act2-014lrg.jpg|frame|right|Portal to the Arcane Sanctuary.]]Getting into the Palace can be tricky, if the person who created the game hasn't done the quest yet when you complete it.  Jerhyn won't give you the quest yet, and the Guards will block you from entering the Palace.  You will sometimes have to create a new game to get in, if you can't find one to join that will allow you.  Or you can ask for a portal to the Palace or Arcane Sanctuary waypoint and be able to get in that way in the future.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' The Palace levels are small squares, and they have the same layout every game, with semi-random doorway locations. Once you've done them a few times, you'll have them more or less memorized.  A Sorceress or character with teleport charges can  teleport down through the palace in literally 5 seconds per level.  The Palace isn't a bad place to level, but the Arcane is better, so no real point in sticking around, especially with the many skeletons non-leech.  There aren't any golden chests or many chests at all, though the large round beds on the upper levels of the palace can be clicked to reveal a hidden bonus of treasure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Quest Dialogues==&lt;br /&gt;
===Activation===&lt;br /&gt;
'''[[Drognan]]'''&lt;br /&gt;
:''I've been researching the old records, trying to find the location of Tal Rasha's Tomb. Though I haven't found the Tomb, itself, I may have a good lead for you.''&lt;br /&gt;
:''The great Vizjerei Summoner, Horazon, built his Arcane Sanctuary somewhere around here. He was a powerful spellcaster and kept demons as slaves within the Sanctuary. He kept a close eye on great events, too -- such as the imprisonment of Baal within Tal Rasha's Tomb.''&lt;br /&gt;
:''If you could find Horazon's Sanctuary, I'm sure that it would hold some clue as to the Tomb's location. Though I doubt Horazon is still alive, you must proceed with caution. There's no telling what could be waiting inside.''&lt;br /&gt;
:''When I spoke of this with Lord Jerhyn, he asked that I send you to him. Perhaps he knows of a secret entrance or the like.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===After Activation===&lt;br /&gt;
'''[[Atma]]'''&lt;br /&gt;
:''Arcane Sanctuary? That place sounds awful! Even if you find a way into it, what makes you think you'll be able to leave again?''&lt;br /&gt;
&lt;br /&gt;
'''[[Deckard Cain]]'''&lt;br /&gt;
:''I very much doubt that Horazon still lives in his Sanctuary. He possessed great power and influence over demons, but even that may not have been enough in the end. One of his notoriety cannot easily remove himself from the vengeful reach of Hell.''&lt;br /&gt;
&lt;br /&gt;
'''[[Drognan]]'''&lt;br /&gt;
:''Nearly a thousand years ago, Horazon rose to the fore of the Vizjerei mage clan. Horazon used the knowledge of the Vizjerei to summon and control demons from Hell.''&lt;br /&gt;
:''Though a powerful Summoner, Horazon feared that the Lords of Hell would punish him for enslaving their brethren. Thus, the Summoner created for himself an Arcane Sanctuary.''&lt;br /&gt;
:''He believed that his Sanctuary would not only protect him from Hell's vengeance, but also allow him to continue his studies free from the ravages of time and disease.''&lt;br /&gt;
:''Horazon had crafted many wondrous scrying devices through which he observed the events of the world outside. It is certain that he took careful study of Tal Rasha's imprisonment and recorded the location of his forgotten Tomb.''&lt;br /&gt;
:''The Arcane Sanctuary was believed to have been constructed here in Lut Gholein. An entrance may be hidden somewhere in the palace, as that building is very old, and was once a Vizjerei fortress.''&lt;br /&gt;
&lt;br /&gt;
'''[[Elzix]]'''&lt;br /&gt;
:''An 'Arcane Sanctuary' under the palace? I'd heard that there were some underground cellar levels that Jerhyn used as chambers for his treasure and such, but no Arcane Sanctuary.''&lt;br /&gt;
&lt;br /&gt;
'''[[Fara]]'''&lt;br /&gt;
:''Ah, the ancient mage Horazon! He believed that he could bend Evil forces to his will. What he didn't know was that Evil uses man, not the reverse.''&lt;br /&gt;
:''The Vizjerei still revere him as a symbol of man's ability to triumph over other worldly forces. The Church of Light, however, cites him as an example of man's folly.''&lt;br /&gt;
&lt;br /&gt;
'''[[Geglash]]'''&lt;br /&gt;
:''Look, look... I'm just about as tough and arrogant as they come, but you'd never catch me trying to tame a demon for a pet. That's just asking for a lot of trouble.''&lt;br /&gt;
&lt;br /&gt;
'''[[Greiz]]'''&lt;br /&gt;
:''The only thing in Jerhyn's cellar are the harem girls that have been hiding there since the troubles began.''&lt;br /&gt;
&lt;br /&gt;
'''[[Jerhyn]]'''&lt;br /&gt;
:''When the troubles began here, I allowed the terrified Harem guilds to join me within the safety of the palace. All was fine, until one night...''&lt;br /&gt;
:''Screams echoed up the stairwells from the harem. My guards arrived to find the poor girls being slaughtered by a merciless band of hell-spawned demons. My brave guardsmen tried to push the demons back into the mysterious rift from which they came.''&lt;br /&gt;
:''Ever since, my men have fought a losing battle. Demons have continued to pour through the rift into the palace. Ultimately, I hired Greiz and his mercenaries to help protect the rest of my fair city.''&lt;br /&gt;
:''Drognan believes that the Arcane Sanctuary lies buried underneath this palace, since Lut Gholein occupies the site of an ancient Vizjerei fortress.''&lt;br /&gt;
:''My palace is open to you now... Take care.''&lt;br /&gt;
&lt;br /&gt;
'''[[Lysander]]'''&lt;br /&gt;
:''Horazon found it necessary to lock himself up for all time, just to protect himself from those angry demons. Such is the fate of one who practices the summoning arts... that, or eternal damnation. There's old summoners and bold summoners, but no old, bold summoners.''&lt;br /&gt;
&lt;br /&gt;
'''[[Meshif]]'''&lt;br /&gt;
:''Ahh... The legend of Horazon is an old one, especially around these parts. You wouldn't believe the feats and strange events that are attributed to him.''&lt;br /&gt;
&lt;br /&gt;
'''[[Warriv]]'''&lt;br /&gt;
:''A careful caravan gives wide berth to sleeping bandits. If Horazon is gone, let him remain so.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
'''[[Atma]]'''&lt;br /&gt;
:''So you've been in the palace, have you? Tell me, why does Jerhyn keep that place locked up so tight?''&lt;br /&gt;
&lt;br /&gt;
'''[[Deckard Cain]]'''&lt;br /&gt;
:''I've been thinking about the problems in Jerhyn's palace. Perhaps this has occurred to you as well...''&lt;br /&gt;
:''If those cellar passageways lead to the Arcane Sanctuary, then that is where the demons came from. Horazon's haven must have been breached!''&lt;br /&gt;
&lt;br /&gt;
'''[[Drognan]]'''&lt;br /&gt;
:''I am certain that you will find the information you need when you find Horazon's Journal. I suggest you find it quickly, for Diablo may be getting closer to freeing his brother as we speak.''&lt;br /&gt;
&lt;br /&gt;
'''[[Elzix]]'''&lt;br /&gt;
:''I understand that you've been talking to Jerhyn. Well, if so, then you're the first in a long while... since the trouble began, actually.''&lt;br /&gt;
:''Do us a favor and try to find out what's got Jerhyn so edgy all the time. OK?''&lt;br /&gt;
&lt;br /&gt;
'''[[Fara]]'''&lt;br /&gt;
:''Even a sanctuary such as Horazon's can be breached by the tentacles of Evil. Such a haven could have become a chamber of unspeakable horrors. Be wary of what you may unleash!''&lt;br /&gt;
&lt;br /&gt;
'''[[Geglash]]'''&lt;br /&gt;
:''All my years of brawling, of pummeling both the unsuspecting and the deserving, have yielded two insights. You can either fight or you can run. All other strategies are variations of these.''&lt;br /&gt;
&lt;br /&gt;
'''[[Greiz]]'''&lt;br /&gt;
:''What's got you so occupied in the palace? Don't tell me you're finding the Harems more compelling than killing demons? That would be out of character for one such as yourself.''&lt;br /&gt;
&lt;br /&gt;
'''[[Jerhyn]]'''&lt;br /&gt;
:''There was an eastern mage... a Vizjerei, I believe... who visited me almost a year ago. He was very interested in the history of this site, and he seemed particularly fascinated with the palace architecture.''&lt;br /&gt;
:''I gave him a tour. When he found the ancient seals over a passageway in the cellar, he became very agitated. He asked for some time alone to study them, and I granted it.''&lt;br /&gt;
:''Shortly after, he left with no further word and I never saw him again. Odd... Don't you think?''&lt;br /&gt;
&lt;br /&gt;
'''[[Lysander]]'''&lt;br /&gt;
:''Huh? The horizon is always out of reach, you should know that. Oh, Horazon! Oh, I see. Uh.''&lt;br /&gt;
:''Yes. Well. He was insane. Brilliant, yes, but... total lunatic.''&lt;br /&gt;
&lt;br /&gt;
'''[[Meshif]]'''&lt;br /&gt;
:''So... Now that you're such a pal of Jerhyn, why don't you ask him if I can set sail one of these days? I'm running out of patience.''&lt;br /&gt;
&lt;br /&gt;
'''[[Warriv]]'''&lt;br /&gt;
:''Fate is like a caged gorilla. It will pelt you with dung if you mock it.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
'''[[Horazon's Journal]]'''&lt;br /&gt;
:''Seekers of the Tomb of Tal Rasha will find it through the Portal. But know that the glowing glyphs recorded here in my Arcane Sanctuary are the signs of the six False Tombs.''&lt;br /&gt;
:''The missing Seventh Sign marks the Tomb of Tal Rasha... Of the Horadrim he might be called the foremost.''&lt;br /&gt;
:''It was a shining - but brief - moment for the Mage Clans when they set aside their differences and worked together against the common enemy.''&lt;br /&gt;
:''The Horadrim relentlessly pursued the Three across the desolate Empires of the East, and even into the uncharted lands of the West, leaving the Archangel Tyrael's hands unblemished.''&lt;br /&gt;
:''Presuming the Three to be vanquished, the Horadrim's unstable fellowship began to dissipate. Abandoning their sacred charge to safeguard the three Soulstones, the disparate Mage Clans began to squabble amongst each other over petty differences.''&lt;br /&gt;
:''Their conflicts not only dissolved their brotherhood, but strengthened the Evils which they had buried beneath the cold earth.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Completion===&lt;br /&gt;
'''[[Atma]]'''&lt;br /&gt;
:''Oh, those poor women! Will the slaughter never end? Thank you once again for protecting our city.''&lt;br /&gt;
&lt;br /&gt;
'''[[Deckard Cain]]'''&lt;br /&gt;
:''You must move quickly now, friend, for Diablo is undoubtedly close to finding what he seeks. Find the Tomb of Tal Rasha before he frees the Lord of Destruction.''&lt;br /&gt;
&lt;br /&gt;
'''[[Drognan]]'''&lt;br /&gt;
:''You have found Horazon's Journal. Excellent... But, I must caution you.''&lt;br /&gt;
:''The mark of the True Tomb of Tal Rasha, is sought, if not already known, by Diablo. I needn't elaborate on the implications of that.''&lt;br /&gt;
&lt;br /&gt;
'''[[Elzix]]'''&lt;br /&gt;
:''News of the tragedy in the palace is spreading fast. How awful! And to think, this whole time I thought Jerhyn and his guards were in there playing with the harem girls.''&lt;br /&gt;
&lt;br /&gt;
'''[[Fara]]'''&lt;br /&gt;
:''Faith is stronger than any armor. The shield will protect the body, but Faith will strengthen the courageous heart.''&lt;br /&gt;
&lt;br /&gt;
'''[[Geglash]]'''&lt;br /&gt;
:''Hah! I wish Jerhyn would've let me in the palace. I would've saved those girls and kicked demon ass back to the fire-pits o' Hell!''&lt;br /&gt;
&lt;br /&gt;
'''[[Greiz]]'''&lt;br /&gt;
:''Unbelievable! The Harem girls are dead! The palace guards have been fighting off demons from the cellar. How could that happen without my knowledge?''&lt;br /&gt;
&lt;br /&gt;
'''[[Jerhyn]]'''&lt;br /&gt;
:''I thank you for your heroic aid! I'm also glad that you found something you were looking for. The journal should help you find the True Tomb of Tal Rasha. Hopefully, there is still time to get there before Diablo.''&lt;br /&gt;
:''Go now. And good luck.''&lt;br /&gt;
&lt;br /&gt;
'''[[Lysander]]'''&lt;br /&gt;
:''Horazon's urinal? Oh, journal! Yes, well... Glad you found it. Such a shame about those poor harem girls, huh? I shall miss them deeply... I mean their conversations, of course.''&lt;br /&gt;
&lt;br /&gt;
'''[[Meshif]]'''&lt;br /&gt;
:''So... Now we know Jerhyn's little secret. Well... I guess I can see why he wanted me to stay, though... I'm just glad it didn't come to that. Now he tells me to wait some more, in case you need to get out of here.''&lt;br /&gt;
:''Well, for you I'll do it. Maybe they'll mention me in the epic ballads, eh?''&lt;br /&gt;
&lt;br /&gt;
'''[[Warriv]]'''&lt;br /&gt;
:''Well, the news going around town is very unsettling. Apparently, we were in more danger than anyone thought.''&lt;br /&gt;
:''Good work friend... you may have saved all our skins.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quest navbox}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Arcane_Sanctuary_(quest)&amp;diff=25619</id>
		<title>Arcane Sanctuary (quest)</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Arcane_Sanctuary_(quest)&amp;diff=25619"/>
				<updated>2011-11-25T17:30:18Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: /* After Activation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Quests Act II (Diablo II)]][[Category:Quests (Diablo II)]][[category:Quests]][[Category:Easter eggs]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Four: [[Arcane Sanctuary (quest)| Arcane Sanctuary]]==&lt;br /&gt;
&lt;br /&gt;
[[Image:Quests-a2-q4.gif|right]]&lt;br /&gt;
* '''Quest Name:''' Arcane Sanctuary&lt;br /&gt;
* '''Triggered By:''' Showing Cain the Horadric Staff&lt;br /&gt;
* '''Given by:''' [[Lord Jerhyn]]&lt;br /&gt;
* '''Location:''' Find the portal to the [[Arcane Sanctuary]] on the third level of the Harem Cellar&lt;br /&gt;
* '''Reward:''' None, other than access to the Arcane Sanctuary, which you need to complete Quest Five.&lt;br /&gt;
* '''Quest Priority:''' Mandatory if you are solo. In a party you do not need to, if someone else in the party has the Horadric Staff or has already finished off the Summoner (Quest Five) and you can get a portal to the Tombs or the Canyon of the Magi.&lt;br /&gt;
&lt;br /&gt;
Once you have the Horadric Staff completed, Cain speaks to Jerhyn on your behalf, and convinces him that you are trustworthy.  You can then speak to Jerhyn and gain access to the Palace.  There are two levels of the Palace, then you enter the three levels of the Palace Cellar, and right in the middle of the third level you'll find the portal to the Arcane Sanctuary.&lt;br /&gt;
&lt;br /&gt;
[[Image:Quests-act2-014lrg.jpg|frame|right|Portal to the Arcane Sanctuary.]]Getting into the Palace can be tricky, if the person who created the game hasn't done the quest yet when you complete it.  Jerhyn won't give you the quest yet, and the Guards will block you from entering the Palace.  You will sometimes have to create a new game to get in, if you can't find one to join that will allow you.  Or you can ask for a portal to the Palace or Arcane Sanctuary waypoint and be able to get in that way in the future.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' The Palace levels are small squares, and they have the same layout every game, with semi-random doorway locations. Once you've done them a few times, you'll have them more or less memorized.  A Sorceress or character with teleport charges can  teleport down through the palace in literally 5 seconds per level.  The Palace isn't a bad place to level, but the Arcane is better, so no real point in sticking around, especially with the many skeletons non-leech.  There aren't any golden chests or many chests at all, though the large round beds on the upper levels of the palace can be clicked to reveal a hidden bonus of treasure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Quest Dialogues==&lt;br /&gt;
===Activation===&lt;br /&gt;
'''[[Drognan]]'''&lt;br /&gt;
:''I've been researching the old records, trying to find the location of Tal Rasha's Tomb. Though I haven't found the Tomb, itself, I may have a good lead for you.''&lt;br /&gt;
:''The great Vizjerei Summoner, Horazon, built his Arcane Sanctuary somewhere around here. He was a powerful spellcaster and kept demons as slaves within the Sanctuary. He kept a close eye on great events, too -- such as the imprisonment of Baal within Tal Rasha's Tomb.''&lt;br /&gt;
:''If you could find Horazon's Sanctuary, I'm sure that it would hold some clue as to the Tomb's location. Though I doubt Horazon is still alive, you must proceed with caution. There's no telling what could be waiting inside.''&lt;br /&gt;
:''When I spoke of this with Lord Jerhyn, he asked that I send you to him. Perhaps he knows of a secret entrance or the like.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===After Activation===&lt;br /&gt;
'''[[Atma]]'''&lt;br /&gt;
:''Arcane Sanctuary? That place sounds awful! Even if you find a way into it, what makes you think you'll be able to leave again?''&lt;br /&gt;
&lt;br /&gt;
'''[[Deckard Cain]]'''&lt;br /&gt;
:''I very much doubt that Horazon still lives in his Sanctuary. He possessed great power and influence over demons, but even that may not have been enough in the end. One of his notoriety cannot easily remove himself from the vengeful reach of Hell.''&lt;br /&gt;
&lt;br /&gt;
'''[[Drognan]]'''&lt;br /&gt;
:''Nearly a thousand years ago, Horazon rose to the fore of the Vizjerei mage clan. Horazon used the knowledge of the Vizjerei to summon and control demons from Hell.''&lt;br /&gt;
:''Though a powerful Summoner, Horazon feared that the Lords of Hell would punish him for enslaving their brethren. Thus, the Summoner created for himself an Arcane Sanctuary.''&lt;br /&gt;
:''He believed that his Sanctuary would not only protect him from Hell's vengeance, but also allow him to continue his studies free from the ravages of time and disease.''&lt;br /&gt;
:''Horazon had crafted many wondrous scrying devices through which he observed the events of the world outside. It is certain that he took careful study of Tal Rasha's imprisonment and recorded the location of his forgotten Tomb.''&lt;br /&gt;
:''The Arcane Sanctuary was believed to have been constructed here in Lut Gholein. An entrance may be hidden somewhere in the palace, as that building is very old, and was once a Vizjerei fortress.''&lt;br /&gt;
&lt;br /&gt;
'''[[Elzix]]'''&lt;br /&gt;
:''An 'Arcane Sanctuary' under the palace? I'd heard that there were some underground cellar levels that Jerhyn used as chambers for his treasure and such, but no Arcane Sanctuary.''&lt;br /&gt;
&lt;br /&gt;
'''[[Fara]]'''&lt;br /&gt;
:''Ah, the ancient mage Horazon! He believed that he could bend Evil forces to his will. What he didn't know was that Evil uses man, not the reverse.''&lt;br /&gt;
:''The Vizjerei still revere him as a symbol of man's ability to triumph over other worldly forces. The Church of Light, however, cites him as an example of man's folly.''&lt;br /&gt;
&lt;br /&gt;
'''[[Geglash]]'''&lt;br /&gt;
:''Look, look... I'm just about as tough and arrogant as they come, but you'd never catch me trying to tame a demon for a pet. That's just asking for a lot of trouble.''&lt;br /&gt;
&lt;br /&gt;
'''[[Greiz]]'''&lt;br /&gt;
:''The only thing in Jerhyn's cellar are the harem girls that have been hiding there since the troubles began.''&lt;br /&gt;
&lt;br /&gt;
'''[[Jerhyn]]'''&lt;br /&gt;
:''When the troubles began here, I allowed the terrified Harem guilds to join me within the safety of the palace. All was fine, until one night...''&lt;br /&gt;
:''Screams echoed up the stairwells from the harem. My guards arrived to find the poor girls being slaughtered by a merciless band of hell-spawned demons. My brave guardsmen tried to push the demons back into the mysterious rift from which they came.''&lt;br /&gt;
:''Ever since, my men have fought a losing battle. Demons have continued to pour through the rift into the palace. Ultimately, I hired Greiz and his mercenaries to help protect the rest of my fair city.''&lt;br /&gt;
:''Drognan believes that the Arcane Sanctuary lies buried underneath this palace, since Lut Gholein occupies the site of an ancient Vizjerei fortress.''&lt;br /&gt;
:''My palace is open to you now... Take care.''&lt;br /&gt;
&lt;br /&gt;
'''[[Lysander]]'''&lt;br /&gt;
:''Horazon found it necessary to lock himself up for all time, just to protect himself from those angry demons. Such is the fate of one who practices the summoning arts... that, or eternal damnation. There's old summoners and bold summoners, but no old, bold summoners.''&lt;br /&gt;
&lt;br /&gt;
'''[[Meshif]]'''&lt;br /&gt;
:''Ahh... The legend of Horazon is an old one, especially around these parts. You wouldn't believe the feats and strange events that are attributed to him.''&lt;br /&gt;
&lt;br /&gt;
'''[[Warriv]]'''&lt;br /&gt;
:''A careful caravan gives wide berth to sleeping bandits. If Horazon is gone, let him remain so.''&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
'''[[Atma]]'''&lt;br /&gt;
:''So you've been in the palace, have you? Tell me, why does Jerhyn keep that place locked up so tight?''&lt;br /&gt;
&lt;br /&gt;
'''[[Deckard Cain]]'''&lt;br /&gt;
:''I've been thinking about the problems in Jerhyn's palace. Perhaps this has occurred to you as well...''&lt;br /&gt;
:''If those cellar passageways lead to the Arcane Sanctuary, then that is where the demons came from. Horazon's haven must have been breached!''&lt;br /&gt;
&lt;br /&gt;
'''[[Drognan]]'''&lt;br /&gt;
:''I am certain that you will find the information you need when you find Horazon's Journal. I suggest you find it quickly, for Diablo may be getting closer to freeing his brother as we speak.''&lt;br /&gt;
&lt;br /&gt;
'''[[Elzix]]'''&lt;br /&gt;
:''I understand that you've been talking to Jerhyn. Well, if so, then you're the first in a long while... since the trouble began, actually.''&lt;br /&gt;
:''Do us a favor and try to find out what's got Jerhyn so edgy all the time. OK?''&lt;br /&gt;
&lt;br /&gt;
'''[[Fara]]'''&lt;br /&gt;
:''Even a sanctuary such as Horazon's can be breached by the tentacles of Evil. Such a haven could have become a chamber of unspeakable horrors. Be wary of what you may unleash!''&lt;br /&gt;
&lt;br /&gt;
'''[[Geglash]]'''&lt;br /&gt;
:''All my years of brawling, of pummeling both the unsuspecting and the deserving, have yielded two insights. You can either fight or you can run. All other strategies are variations of these.''&lt;br /&gt;
&lt;br /&gt;
'''[[Greiz]]'''&lt;br /&gt;
:''Don't worry! My men and I have an iron grip on this town. If those cursed Claw Vipers are plotting anything against us, we'll be prepared for 'em.''&lt;br /&gt;
&lt;br /&gt;
'''[[Jerhyn]]'''&lt;br /&gt;
:''There was an eastern mage... a Vizjerei, I believe... who visited me almost a year ago. He was very interested in the history of this site, and he seemed particularly fascinated with the palace architecture.''&lt;br /&gt;
:''I gave him a tour. When he found the ancient seals over a passageway in the cellar, he became very agitated. He asked for some time alone to study them, and I granted it.''&lt;br /&gt;
:''Shortly after, he left with no further word and I never saw him again. Odd... Don't you think?''&lt;br /&gt;
&lt;br /&gt;
'''[[Lysander]]'''&lt;br /&gt;
:''Huh? The horizon is always out of reach, you should know that. Oh, Horazon! Oh, I see. Uh.''&lt;br /&gt;
:''Yes. Well. He was insane. Brilliant, yes, but... total lunatic.''&lt;br /&gt;
&lt;br /&gt;
'''[[Meshif]]'''&lt;br /&gt;
:''So... Now that you're such a pal of Jerhyn, why don't you ask him if I can set sail one of these days? I'm running out of patience.''&lt;br /&gt;
&lt;br /&gt;
'''[[Warriv]]'''&lt;br /&gt;
:''Fate is like a caged gorilla. It will pelt you with dung if you mock it.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
'''[[Horazon's Journal]]'''&lt;br /&gt;
:''Seekers of the Tomb of Tal Rasha will find it through the Portal. But know that the glowing glyphs recorded here in my Arcane Sanctuary are the signs of the six False Tombs.''&lt;br /&gt;
:''The missing Seventh Sign marks the Tomb of Tal Rasha... Of the Horadrim he might be called the foremost.''&lt;br /&gt;
:''It was a shining - but brief - moment for the Mage Clans when they set aside their differences and worked together against the common enemy.''&lt;br /&gt;
:''The Horadrim relentlessly pursued the Three across the desolate Empires of the East, and even into the uncharted lands of the West, leaving the Archangel Tyrael's hands unblemished.''&lt;br /&gt;
:''Presuming the Three to be vanquished, the Horadrim's unstable fellowship began to dissipate. Abandoning their sacred charge to safeguard the three Soulstones, the disparate Mage Clans began to squabble amongst each other over petty differences.''&lt;br /&gt;
:''Their conflicts not only dissolved their brotherhood, but strengthened the Evils which they had buried beneath the cold earth.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Completion===&lt;br /&gt;
'''[[Atma]]'''&lt;br /&gt;
:''Oh, those poor women! Will the slaughter never end? Thank you once again for protecting our city.''&lt;br /&gt;
&lt;br /&gt;
'''[[Deckard Cain]]'''&lt;br /&gt;
:''You must move quickly now, friend, for Diablo is undoubtedly close to finding what he seeks. Find the Tomb of Tal Rasha before he frees the Lord of Destruction.''&lt;br /&gt;
&lt;br /&gt;
'''[[Drognan]]'''&lt;br /&gt;
:''You have found Horazon's Journal. Excellent... But, I must caution you.''&lt;br /&gt;
:''The mark of the True Tomb of Tal Rasha, is sought, if not already known, by Diablo. I needn't elaborate on the implications of that.''&lt;br /&gt;
&lt;br /&gt;
'''[[Elzix]]'''&lt;br /&gt;
:''News of the tragedy in the palace is spreading fast. How awful! And to think, this whole time I thought Jerhyn and his guards were in there playing with the harem girls.''&lt;br /&gt;
&lt;br /&gt;
'''[[Fara]]'''&lt;br /&gt;
:''Faith is stronger than any armor. The shield will protect the body, but Faith will strengthen the courageous heart.''&lt;br /&gt;
&lt;br /&gt;
'''[[Geglash]]'''&lt;br /&gt;
:''Hah! I wish Jerhyn would've let me in the palace. I would've saved those girls and kicked demon ass back to the fire-pits o' Hell!''&lt;br /&gt;
&lt;br /&gt;
'''[[Greiz]]'''&lt;br /&gt;
:''I'm glad that's over with!''&lt;br /&gt;
&lt;br /&gt;
'''[[Jerhyn]]'''&lt;br /&gt;
:''I thank you for your heroic aid! I'm also glad that you found something you were looking for. The journal should help you find the True Tomb of Tal Rasha. Hopefully, there is still time to get there before Diablo.''&lt;br /&gt;
:''Go now. And good luck.''&lt;br /&gt;
&lt;br /&gt;
'''[[Lysander]]'''&lt;br /&gt;
:''Horazon's urinal? Oh, journal! Yes, well... Glad you found it. Such a shame about those poor harem girls, huh? I shall miss them deeply... I mean their conversations, of course.''&lt;br /&gt;
&lt;br /&gt;
'''[[Meshif]]'''&lt;br /&gt;
:''So... Now we know Jerhyn's little secret. Well... I guess I can see why he wanted me to stay, though... I'm just glad it didn't come to that. Now he tells me to wait some more, in case you need to get out of here.''&lt;br /&gt;
:''Well, for you I'll do it. Maybe they'll mention me in the epic ballads, eh?''&lt;br /&gt;
&lt;br /&gt;
'''[[Warriv]]'''&lt;br /&gt;
:''Well, the news going around town is very unsettling. Apparently, we were in more danger than anyone thought.''&lt;br /&gt;
:''Good work friend... you may have saved all our skins.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quest navbox}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Template:D1_basics_navbox&amp;diff=25617</id>
		<title>Template:D1 basics navbox</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Template:D1_basics_navbox&amp;diff=25617"/>
				<updated>2011-11-20T06:30:39Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|align=&amp;quot;center&amp;quot; style=&amp;quot;width:900px&amp;quot; class=&amp;quot;navbox&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; |[[Diablo I|Diablo I Basics]] {{editlink|Template:D1_basics_navbox|e|diablo2|A|A}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;u&amp;gt;'''Uniques'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Diablo Uniques|Uniques Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Unique Quest Items|Unique Quest Items]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Unique Jewelry|Jewelry]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Unique Armor|Body Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Unique Helms|Helms]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Unique Shields|Shields]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Unique Axes|Axes]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Unique Bows|Bows]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Unique Blunts|Maces &amp;amp; Clubs]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Unique Staves|Staves]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Unique Swords|Swords]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;u&amp;gt;'''Base Items'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Jewelry|Jewelry]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Body Armor|Body Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Helms|Helms]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Shields|Shields]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Axes|Axes]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Bows|Bows]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Blunts|Maces &amp;amp; Clubs]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Staves|Staves]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Swords|Swords]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;u&amp;gt;'''Miscellaneous Items'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Potions and Elixirs|Potions &amp;amp; Elixirs]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Modifiers|Prefixes &amp;amp; Suffixes]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Spellbooks|Spellbooks &amp;amp; Spells]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Hellfire Oils|Hellfire: Oils]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Hellfire Runes|Hellfire: Runes]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;u&amp;gt;'''Characters'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 NPCs|NPCs]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Diablo Characters|Characters]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;• [[Rogue|Diablo: Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;• [[Sorcerer|Diablo: Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;• [[Warrior|Diablo: Warrior]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;• [[Barbarian_(Diablo_I)|Hellfire: Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;• [[Bard|Hellfire: Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;• [[Monk|Hellfire: Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Experience|Experience Table]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Experience Table|Exp Sweet Spot Chart]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;u&amp;gt;'''Other Essentials'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Diablo Help]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Diablo Strategy]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Diablo Levels|Dungeon Levels]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Lore|Plot and Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Shrines|Shrines]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Hellfire|Hellfire Hidden Features]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Differences|D1 to D2 Differences]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Abbreviations|Common Terms and Acronyms]]&amp;lt;br&amp;gt;&lt;br /&gt;
• {{iw|Diablo_I_Manual Diablo I Manual}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navboxes]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Template:D1_basics_navbox&amp;diff=25610</id>
		<title>Template:D1 basics navbox</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Template:D1_basics_navbox&amp;diff=25610"/>
				<updated>2011-11-17T05:26:57Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|align=&amp;quot;center&amp;quot; style=&amp;quot;width:900px&amp;quot; class=&amp;quot;navbox&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; |[[Diablo I|Diablo I Basics]] {{editlink|Template:D1_basics_navbox|e|diablo2|A|A}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;u&amp;gt;'''Uniques'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Diablo Uniques|Uniques Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Unique Quest Items|Unique Quest Items]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Unique Jewelry|Jewelry]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Unique Armor|Body Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Unique Helms|Helms]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Unique Shields|Shields]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Unique Axes|Axes]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Unique Bows|Bows]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Unique Blunts|Maces &amp;amp; Clubs]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Unique Staves|Staves]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Unique Swords|Swords]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;u&amp;gt;'''Base Items'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Jewelry|Jewelry]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Body Armor|Body Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Helms|Helms]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Shields|Shields]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Axes|Axes]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Bows|Bows]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Blunts|Maces &amp;amp; Clubs]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Staves|Staves]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Swords|Swords]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;u&amp;gt;'''Miscellaneous Items'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Potions and Elixirs|Potions &amp;amp; Elixirs]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Modifiers|Prefixes &amp;amp; Suffixes]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Spellbooks|Spellbooks &amp;amp; Spells]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Hellfire Oils|Hellfire: Oils]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Hellfire Runes|Hellfire: Runes]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;u&amp;gt;'''Characters'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 NPCs|NPCs]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Diablo Characters|Characters]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;• [[Rogue|Diablo: Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;• [[Sorcerer|Diablo: Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;• [[Warrior|Diablo: Warrior]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;• [[Barbarian_(Diablo_I)|Hellfire: Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;• [[Bard|Hellfire: Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;• [[Monk|Hellfire: Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Experience|Experience Table]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Experience Table|Exp Sweet Spot Chart]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;u&amp;gt;'''Other Essentials'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Diablo Help]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Diablo Strategy]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Lore|Plot and Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Diablo Levels|Dungeon Levels]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Shrines|Shrines]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Hellfire|Hellfire Hidden Features]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Differences|D1 to D2 Differences]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[D1 Abbreviations|Common Terms and Acronyms]]&amp;lt;br&amp;gt;&lt;br /&gt;
• {{iw|Diablo_I_Manual Diablo I Manual}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navboxes]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Unused_Dialogues&amp;diff=25609</id>
		<title>D1 Unused Dialogues</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Unused_Dialogues&amp;diff=25609"/>
				<updated>2011-11-17T05:24:15Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page list all the lines of dialogue that were included on the Diablo 1 game disc but weren't used in the game.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
==Gossip (About Tremain)==&lt;br /&gt;
'''[[Adria_the_Witch|Adria]]'''&lt;br /&gt;
:''Faith is absolute belief in the unseen. The priest Tremain is from a holy order long asleep in this land. He keeps a promise and a charge issued ages ago and sustains a union with realms that even my vision cannot reach. He knows much, but not as much as he believes.''&lt;br /&gt;
&lt;br /&gt;
'''[[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''Tremain is an occasional visitor to our town, and seems to have little problem coming and going. It is strange how at times anyone that tries to leave Tristram is hunted down and slain by the cloaked riders, and at other times it is a simple matter to leave. I think that it is that uncertain fear that keeps some of us here. But we are glad for Tremain's bravery and luck in keeping some contact with the rest of the kingdom.''&lt;br /&gt;
&lt;br /&gt;
'''[[Farnham_the_Drunk|Farnham]]'''&lt;br /&gt;
:''I haven't ever see a priest around here. If I did I'd kick him right in the *BBBBUUURRRPPP* Can't even keep a church free of those Hell spawn - bastards. What good are they, those holy men? Liars! Liars!''&lt;br /&gt;
&lt;br /&gt;
'''[[Gillian_the_Barmaid|Gillian]]'''&lt;br /&gt;
:''I really don't know much about the priest Tremain. He never visits the tavern, preferring to keep to the company of Pepin and Cain. Perhaps it is because they, too, have more scholarly pursuits.''&lt;br /&gt;
&lt;br /&gt;
'''[[Griswold_the_Blacksmith|Griswold]]'''&lt;br /&gt;
:''The priest Tremain. He's a solitary fellow who has no time for most of us. He seems to prefer the company of Pepin or Cain. Ah, that's fine by me. I respect his passion and his commitment to his order, but I've no time for his prattling.''&lt;br /&gt;
&lt;br /&gt;
'''[[Ogden_the_Tavern_Owner|Ogden]]'''&lt;br /&gt;
:''The priest Tremain is a bit of a mystery. He certainly never stays here, and he often comes and goes to many of the nearby towns.''&lt;br /&gt;
&lt;br /&gt;
'''[[Pepin_the_Healer|Pepin]]'''&lt;br /&gt;
:''is Holiness is a wondrous man of great knowledge and understanding. He has shown me many cures for rare and deadly diseases. He brings me books and reagents for my work whenever he can. But I fear that he may some day take on some task that is too great even for him.''&lt;br /&gt;
&lt;br /&gt;
'''[[Wirt_the_Peg-Legged_Boy|Wirt]]'''&lt;br /&gt;
:''Yeah, Tremain. He gets around, doesn't he? Or haven't you heard? My friends in some of the other towns say that he passes through. Picking up some books here, a pinch of bat claw there. Never seems to have the kind of problems most do getting in and out of Tristram, that's for sure.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Butcher's Chamber==&lt;br /&gt;
===Activation===&lt;br /&gt;
'''[[Wirt_the_Peg-Legged_Boy|Wirt]]'''&lt;br /&gt;
:''Here over, psst! Chamber butcher the from spell portal town the cast. Saying am I what see?''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Townsfolk===&lt;br /&gt;
'''[[Adria_the_Witch|Adria]]'''&lt;br /&gt;
:''The lair of the Butcher is steeped in demonic power and casting any spell of passage there could cause...unexpected results.''&lt;br /&gt;
&lt;br /&gt;
'''[[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''You must've been speaking with Wirt. His is a sad story indeed. That poor child was taken into the labyrinth by the demons, ripped from the very arms of his mother, Canace - may her soul rest in peace. The boy managed to escape, but only after they had chewed off his leg, and he has not been quite sane since. He often speaks in riddles, but his knowledge of the labyrinth may hold some truth.''&lt;br /&gt;
&lt;br /&gt;
'''[[Farnham_the_Drunk|Farnham]]'''&lt;br /&gt;
:''No, you can't make me go back there. I won't let you take me. Too much pain, too many dead. Can't... get the blood out of my eyes... my mouth... *wails*''&lt;br /&gt;
&lt;br /&gt;
'''[[Gillian_the_Barmaid|Gillian]]'''&lt;br /&gt;
:''How could you even think of going back to that place? What could be so important?''&lt;br /&gt;
&lt;br /&gt;
'''[[Griswold_the_Blacksmith|Griswold]]'''&lt;br /&gt;
:''When I found Wirt, he was very near a room that sounds like the vile pit you've described. The stench of death was heavy in the air, and consumed as I was with getting the lad to safety, I did not go further than I had to. If he claims to know something of that place, I would not discount his word easily.''&lt;br /&gt;
&lt;br /&gt;
'''[[Ogden_the_Tavern_Owner|Ogden]]'''&lt;br /&gt;
:''Wirt is talking backwards again? I hate it when he does that. I don't have time to help you decipher his riddle, but I will tell you one thing: Don't get involved with that rapscallion.''&lt;br /&gt;
&lt;br /&gt;
'''[[Pepin_the_Healer|Pepin]]'''&lt;br /&gt;
:'' I suppose it isn't beyond the realm of possibility if you could bear being in that room again. Your description of the atrocities committed there would be enough to keep me far from it.''&lt;br /&gt;
&lt;br /&gt;
'''[[Wirt_the_Peg-Legged_Boy|Wirt]]'''&lt;br /&gt;
:''Yet out it figured you haven't. Understand could you even so simple it make to tried I. Chamber Butcher the from spell portal town the cast.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Map of the Stars==&lt;br /&gt;
[[Image:Map of the Stars.gif]]&lt;br /&gt;
===Activation===&lt;br /&gt;
'''[[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''So, the legend of the Map is real. Even I never truly believed any of it! I suppose it is time that I told you the truth about who I am, my friend. You see, I am not all that I seem...''&lt;br /&gt;
:''My true name is Deckard Cain the Elder, and I am the last descendant of an ancient Brotherhood that was dedicated to keeping and safeguarding the secrets of a timeless evil. An evil that quite obviously has now been released...''&lt;br /&gt;
:''The evil that you move against is the dark Lord of Terror - known to mortal men as Diablo. It was he who was imprisoned within the Labyrinth many centuries ago. The Map that you hold now was created ages ago to mark the time when Diablo would rise again from his imprisonment. When the two stars on that map align, Diablo will be at the height of his power. He will be all but invincible...''&lt;br /&gt;
:''You are now in a race against time, my friend! Find Diablo and destroy him before the stars align, for we may never have a chance to rid the world of his evil again!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Townsfolk===&lt;br /&gt;
'''[[Adria_the_Witch|Adria]]'''&lt;br /&gt;
:''Oh, I'm afraid this does not bode well at all. This map of the stars portends great disaster, but its secrets are not mine to tell. The time has come for you to have a very serious conversation with the Storyteller...''&lt;br /&gt;
&lt;br /&gt;
'''[[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''Our time is running short! I sense his dark power building and only you can stop him from attaining his full might.''&lt;br /&gt;
&lt;br /&gt;
'''[[Farnham_the_Drunk|Farnham]]'''&lt;br /&gt;
:''Listen here, come close. I don't know if you know what I know, but you have really got somethin' here. That's a map.''&lt;br /&gt;
&lt;br /&gt;
'''[[Gillian_the_Barmaid|Gillian]]'''&lt;br /&gt;
:''The best person to ask about that sort of thing would be our storyteller.''&lt;br /&gt;
:''Cain is very knowledgeable about ancient writings, and that is easily the oldest looking piece of paper that I have ever seen.''&lt;br /&gt;
&lt;br /&gt;
'''[[Griswold_the_Blacksmith|Griswold]]'''&lt;br /&gt;
:''I have never seen a map of this sort before. Where'd you get it? Although I have no idea how to read this, Cain or Adria may be able to provide the answers that you seek.''&lt;br /&gt;
&lt;br /&gt;
'''[[Ogden_the_Tavern_Owner|Ogden]]'''&lt;br /&gt;
:''If the witch can't help you and suggests you see Cain, what makes you think that I would know anything? It sounds like this is a very serious matter. You should hurry along and see the storyteller as Adria suggests.''&lt;br /&gt;
&lt;br /&gt;
'''[[Pepin_the_Healer|Pepin]]'''&lt;br /&gt;
:''I can't make much of the writing on this map, but perhaps Adria or Cain could help you decipher what this refers to.''&lt;br /&gt;
:''I can see that it is a map of the stars in our sky, but any more than that is beyond my talents.''&lt;br /&gt;
&lt;br /&gt;
'''[[Wirt_the_Peg-Legged_Boy|Wirt]]'''&lt;br /&gt;
:''I've been looking for a map, but that certainly isn't it. You should show that to Adria - she can probably tell you what it is. I'll say one thing; it looks old, and old usually means valuable.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
'''[[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''I am sure that you tried your best, but I fear that even your strength and will may not be enough. Diablo is now at the height of his earthly power, and you will need all your courage and strength to defeat him. May the Light protect and guide you, my friend. I will help in any way that I am able.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lost Treasure==&lt;br /&gt;
===Activation===&lt;br /&gt;
'''[[Wirt_the_Peg-Legged_Boy|Wirt]]'''&lt;br /&gt;
:''Where is that stupid map? It was supposed to be between a rock and a tree before the bridge. Should be right here... Oh, hello there. Didn't, uh, see you standing there.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Townsfolk===&lt;br /&gt;
'''[[Adria_the_Witch|Adria]]'''&lt;br /&gt;
:''Maintain your quest. Finding a treasure that is lost is not easy. Finding a treasure that is hidden less so. I will leave you with this. Do not let the sands of time confuse your search.''&lt;br /&gt;
&lt;br /&gt;
'''[[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''There was a tine when this town was a frequent stop for travelers from far and wide. Much has changer since then. But hidden caves and buried treasure are common fantasies of any child. Wirt seldom indulges in youthful games. So it may just be his imagination.''&lt;br /&gt;
&lt;br /&gt;
'''[[Farnham_the_Drunk|Farnham]]'''&lt;br /&gt;
:''Hey, lemme see that. *blows nose* Thanks!''&lt;br /&gt;
&lt;br /&gt;
'''[[Gillian_the_Barmaid|Gillian]]'''&lt;br /&gt;
:''A treasure map? Do you have it with you? Let me see. Hmm, it looks like this is pretty old, and some of the buildings in the town are not on this map. Oh, I wish I could go and look for the treasure with you, but I have to start work soon.''&lt;br /&gt;
&lt;br /&gt;
'''[[Griswold_the_Blacksmith|Griswold]]'''&lt;br /&gt;
:''A what?! This is foolishness. There's no treasure buried here in Tristram. Let me see that!! Ah, look these drawing are inaccurate. They don't match our town at all. I'd keep my mind on what lies below the cathedral and not what lies below our topsoil.''&lt;br /&gt;
&lt;br /&gt;
'''[[Ogden_the_Tavern_Owner|Ogden]]'''&lt;br /&gt;
:''I'll bet that Wirt saw you coming and put on an act just so he could laugh at you later when you were running around the town with your nose in the dirt. I'd ignore it.''&lt;br /&gt;
&lt;br /&gt;
'''[[Pepin_the_Healer|Pepin]]'''&lt;br /&gt;
:''I really don't have time to discuss some map you are lokking for. I have many sick people that require my help and yours as well.''&lt;br /&gt;
&lt;br /&gt;
'''[[Wirt_the_Peg-Legged_Boy|Wirt]]'''&lt;br /&gt;
:''Rock, tree, bridge... I have no idea what you're talking about.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Infestation of Worms==&lt;br /&gt;
===Activation===&lt;br /&gt;
'''[[Pepin_the_Healer|Pepin]]'''&lt;br /&gt;
:''Good hero, a moment of your time please. While attending one of the townsfolk who had taken quite ill, I noticed something odd about his home. There were strange sounds and a sickly sweet smell rising from the cellar. Thinking perhaps these fumes had something to do with his sickness, I investigated. In his cellar were monstrous worms shifting and squirming up from the underground. I beg of you, slay these creatures before they can make their way into the town. I left the door to his house open for you. It is the one opposite of mine.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Townsfolk===&lt;br /&gt;
'''[[Adria_the_Witch|Adria]]'''&lt;br /&gt;
:''Seek out the domicile to which Pepin the Healer has directed you. It is there that your missions will become clear and your methods evident.''&lt;br /&gt;
&lt;br /&gt;
'''[[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''Worms that rise up from the ground? Many of the ancient writings speak of poisonous insects and foul creatures of the skies and seas, plaguing mankind. It is no surprise that the very earth would offer up a similar peril now that the denizens of the underworld are upon us.''&lt;br /&gt;
&lt;br /&gt;
'''[[Farnham_the_Drunk|Farnham]]'''&lt;br /&gt;
:''*retching* Listen, listen. I don't even like worms. Don't tell me about yer worms! I don't want yer worms! Nope, no thanks! *hiccup* No worms for me.''&lt;br /&gt;
&lt;br /&gt;
'''[[Gillian_the_Barmaid|Gillian]]'''&lt;br /&gt;
:''Wait, before you say anything, my grandmother had a dream with giant, slithering creatures in it. She also saw Pepin running from a house in the town. Do you think this means anything?''&lt;br /&gt;
&lt;br /&gt;
'''[[Griswold_the_Blacksmith|Griswold]]'''&lt;br /&gt;
:''I've seen no such things in my shop, but I will keep a close watch for them. Perhaps if they come this way they won't take kindly to the fires of my forge.''&lt;br /&gt;
&lt;br /&gt;
'''[[Ogden_the_Tavern_Owner|Ogden]]'''&lt;br /&gt;
:''That sounds quite disgusting, and I'm afraid that I haven't heard anything about any worms. Perhaps Cain the storyteller could be of some help.''&lt;br /&gt;
&lt;br /&gt;
'''[[Pepin_the_Healer|Pepin]]'''&lt;br /&gt;
:''I fear that the worms could soon overrun the village. I know that they are coming up from under the house that is opposite mine. Just the thought of those slimy beasts oozing into my house makes me want to be ill. Please, rid us of them.''&lt;br /&gt;
&lt;br /&gt;
'''[[Wirt_the_Peg-Legged_Boy|Wirt]]'''&lt;br /&gt;
:''Haha! They have you hunting worms now? What's next, leaf collecting? Picking up mushrooms? Look, friend, you have a whole church full of demons over there to worry about. I don't see how a few little worms could be so bad.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
'''Player'''&lt;br /&gt;
:''The Town is safe from these foul spawn.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Completion===&lt;br /&gt;
'''[[Pepin_the_Healer|Pepin]]'''&lt;br /&gt;
:''Once again you have saved this humble town from the encroaching evil. We are, as always, forever in your debt.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Island of the Sunless Sea==&lt;br /&gt;
===Activation===&lt;br /&gt;
'''[[Farnham_the_Drunk|Farnham]]'''&lt;br /&gt;
:''Hey you there, come here, listen up. You know about the island where angels watch? Pick the right rocks, but you better shield your eyes; shield everything! I know, 'cause I been there and... Mmmm, ale.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Townsfolk===&lt;br /&gt;
'''[[Adria_the_Witch|Adria]]'''&lt;br /&gt;
:''This legendary place is real. And great rewards await you should you find it. Nothing more can I say.''&lt;br /&gt;
&lt;br /&gt;
'''[[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''Hmm, an island where angels watched? Although Farnham's memory is often cloudy these days, that does seem familiar. Perhaps the ancient chronicles of the Sin War can help us. Ah, yes, here is something. In a time long forgotten, a sea of blue rested on the edge of a fiery netherworld. This was an oasis for those who acted as the watchmen over the gates of Hell. Angels and warriors of light could use this place to heal themselves and gather their strength. It was also a staging area where they could train and prepare for the Sin War. Legends speak of a trinity of rocks that hide the path to this island of the sunless sea.''&lt;br /&gt;
&lt;br /&gt;
'''[[Gillian_the_Barmaid|Gillian]]'''&lt;br /&gt;
:''Those are the words of a drunkard. I don't see how they could be true.''&lt;br /&gt;
&lt;br /&gt;
'''[[Griswold_the_Blacksmith|Griswold]]'''&lt;br /&gt;
:''Farnham speaks of a place that exists, at least in legend. Warriors would go to a place at the edge of Hell to gird themselves for battle against the armies of darkness. If the stories are true, untold treasures could lie upon this island of the sunless sea.''&lt;br /&gt;
&lt;br /&gt;
'''[[Ogden_the_Tavern_Owner|Ogden]]'''&lt;br /&gt;
:''You know, sometimes I wonder how much faith you can put into what Farnham says. He spends so much time reliving his memories of the labyrinth and just being plain drunk that he doesn't always make much sense. I guess you could ask around though.''&lt;br /&gt;
&lt;br /&gt;
'''[[Pepin_the_Healer|Pepin]]'''&lt;br /&gt;
:''For once I can vouch for Farnham's extraordinary claim. There are many mentions in the books that I have been reading about a place of great healing where warriors of light would go to mend the wounds sustained in the Sin War. If you could find this place it would most assuredly be to the benefit of us all.''&lt;br /&gt;
&lt;br /&gt;
'''[[Wirt_the_Peg-Legged_Boy|Wirt]]'''&lt;br /&gt;
:''This is one time that you should listen to Farnham. I have heard of this place, and I know a few sorcerers who have tried to create a portal to get there.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Izual, the Fallen Angel==&lt;br /&gt;
===Activation===&lt;br /&gt;
'''[[Gillian_the_Barmaid|Gillian]]'''&lt;br /&gt;
:''Pray your pardon, but I've something to tell you that you may find interesting. It was the strangest thing. While drinking at the tavern, Farnham was rambling about something called Azurewrath. He also said something about a fallen angel. It was hard to understand him because he was very drunk and disoriented, but I seem to remember something about a key in a barrel. He also kept covering his face and repeating the word 'Izual' over and over again.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Townsfolk===&lt;br /&gt;
'''[[Adria_the_Witch|Adria]]'''&lt;br /&gt;
:''The once proud Izual is trapped deep beneath the surface of this world. His honor stripped and his visage altered. He is trapped in immortal torment, charged to conceal the very thing that could free him.''&lt;br /&gt;
&lt;br /&gt;
'''[[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''Farnham has taken to drinking quite heavily since his encounters in the labyrinth. But within the ramblings of this drunken man rests a legend well stepped in myth and mystery. Sit for a moment, my friend, and let me tell you of Izual and Azurewrath. The saga of Izual takes place during the lost battles in Hell. Izual was an angel who was given charge of a holy rune blade, Azurewrath. Leading a daring assault on the Hellforge, Izual was set upon by hundreds of blackened demons and was fatally wounded. The fiends cast the dying angel into a dark pit where the powers of chaos transformed him as he drowned in a whirlpool of burning blood. Evil possessed Izual. The feathers of his wings burned away to reveal leathery skin and horns ripped through the flesh of his head.''&lt;br /&gt;
&lt;br /&gt;
:''When he finally arose from that black pit, Izual was an angel no more. Transformed into a creature of evil, he was once again given charge of Azurewrath, assuring that the blade would never again be used against the denizens of Hell.''&lt;br /&gt;
&lt;br /&gt;
'''[[Farnham_the_Drunk|Farnham]]'''&lt;br /&gt;
:''*laughs* Did you ever hear the one that Cain tells? *laughs* I love that one.''&lt;br /&gt;
&lt;br /&gt;
'''[[Gillian_the_Barmaid|Gillian]]'''&lt;br /&gt;
:''You know, now that I think about it, maybe it wasn't the key a in a barrel, but the barrel that was the key. Does that make any more sense?''&lt;br /&gt;
&lt;br /&gt;
'''[[Griswold_the_Blacksmith|Griswold]]'''&lt;br /&gt;
:''The blade Azurewrath, it's legend! It was cast by the angelic weaponsmith Cinadide, and tempered within the fires of judgment! Whoever wields this weapon will find the legions of Hell at his feet! If you found this blade, I would begin to truly believe that you could end the nightmare that has befallen our town.''&lt;br /&gt;
&lt;br /&gt;
'''[[Ogden_the_Tavern_Owner|Ogden]]'''&lt;br /&gt;
:''There is an old story of an angel named Izual, but I don't remember much more than that.''&lt;br /&gt;
&lt;br /&gt;
'''[[Pepin_the_Healer|Pepin]]'''&lt;br /&gt;
:''Farnham is often confused, but he speaks a powerful name when the word Izual passes his lips. Cain would be able to tell you in much greater detail the legend of this warrior.''&lt;br /&gt;
&lt;br /&gt;
'''[[Wirt_the_Peg-Legged_Boy|Wirt]]'''&lt;br /&gt;
:''If you were to find any trace of Izual or the blade Azurewrath, even I would be impressed. That is definitely one of a kind.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
'''[[Izual]]'''&lt;br /&gt;
:''How much suffering, mortal, does it take before you lose your grace? Let me show you.''&lt;br /&gt;
&lt;br /&gt;
'''Player'''&lt;br /&gt;
:''Return to heaven, warrior of light.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Completion===&lt;br /&gt;
'''[[Gillian_the_Barmaid|Gillian]]'''&lt;br /&gt;
:''Azurewrath and Izual. I don't know why I didn't remember that story earlier. I've heard it often enough from my grandmother and Cain the storyteller. Well, I hope that my information was still more of a help than a hindrance. May light guide you, my friend.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Andariel, Maiden of Anguish==&lt;br /&gt;
===Activation===&lt;br /&gt;
'''[[Gillian_the_Barmaid|Gillian]]'''&lt;br /&gt;
:''Beg pardon, but have you heard what has been happening? Some of the men have vanished from the village. Dica's sons, Inaius and Roof, claim to have seen strange lights glowing deep within the woods a few days ago, but no one has heard from them since. I, too, have seen a crimson shimmering from beyond the ash groves, but I've been too afraid to approach it. I fear that Ogden or our healer Pepin may be next. Won't you please find out what has happened?''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Townsfolk===&lt;br /&gt;
'''[[Adria_the_Witch|Adria]]'''&lt;br /&gt;
:''The Succubus is a demon that feeds upon the essence of mortal men. You will find that Andariel has quite an appetite. The town will soon be devoid of any adult males unless you stop her feeding...now.''&lt;br /&gt;
&lt;br /&gt;
'''[[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''While the barmaid may seem a bit confused at times, it is true that men have been disappearing from the village. It reminds me of ancient writings about a demonic temptress called Andariel. Known as the Maiden of Anguish, her thirst for mortal blood was so great that she sought to learn a spell to breach the mortal realm. By seducing one of the dark sorcerers of the netherworld, Andariel took the knowledge she needed and so began to lure mortal men into her dark corner of Hell. If these legends are true, she is not a creature to be taken lightly.''&lt;br /&gt;
&lt;br /&gt;
'''[[Farnham_the_Drunk|Farnham]]'''&lt;br /&gt;
:''*snore* *mumble*''&lt;br /&gt;
&lt;br /&gt;
'''[[Gillian_the_Barmaid|Gillian]]'''&lt;br /&gt;
:''Have you looked into what has caused the strange lights yet? There are more men missing since last we spoke, and I'm beginning to fear that soon we may all vanish.''&lt;br /&gt;
&lt;br /&gt;
'''[[Griswold_the_Blacksmith|Griswold]]'''&lt;br /&gt;
:''I admit that I too have seen these strange lights, but I have not felt pulled towards them. I'll be sure to steer clear of them, and I'll tell everyone that visits here to do likewise.''&lt;br /&gt;
&lt;br /&gt;
'''[[Ogden_the_Tavern_Owner|Ogden]]'''&lt;br /&gt;
:''Gillian has been going on and on about strange lights in the trees, but I haven't been able to make heads nor tales of her story. I certainly haven't seen any strange lights, and if I did, they wouldn't be the least of my worries.''&lt;br /&gt;
&lt;br /&gt;
'''[[Pepin_the_Healer|Pepin]]'''&lt;br /&gt;
:''Roof and Inaius are missing? Light protect us! Is there no place that is safe? Our only hope of returning to a peaceful life rests in you. Please, you must find those boys and bring them home to their family.''&lt;br /&gt;
&lt;br /&gt;
'''[[Wirt_the_Peg-Legged_Boy|Wirt]]'''&lt;br /&gt;
:''You know, I've been looking for those lights but I can't find them. If Gillian says they are there, uh, I believe her, but I've yet to see them for myself.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
'''Player'''&lt;br /&gt;
:''You'll lure no more men to their deaths!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Completion===&lt;br /&gt;
'''[[Gillian_the_Barmaid|Gillian]]'''&lt;br /&gt;
:''Demons that assume the form of beautiful women, you say? That's horrible! Thank the light that you solved this mystery before any more of our men were lured to their deaths. Thank you for keeping us safe from the powers of darkness once again.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Horazon's Demons==&lt;br /&gt;
===Activation===&lt;br /&gt;
:''Let this tome serve as your warning. This is a forbidden place. Return from whence you came and your life will be spared. Horazon, master of the disciplines that summon and bind creatures to this plane, promises death to those who pass beyond the five pillars. You have been admonished.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Townsfolk===&lt;br /&gt;
'''[[Adria_the_Witch|Adria]]'''&lt;br /&gt;
:''You must destroy the two demons that Horazon has trapped within his sanctum at all costs. Should they escape from their imprisonment, they will create a link to this world that will make what lies below the cathedral seem like a children's tale.''&lt;br /&gt;
&lt;br /&gt;
'''[[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''So, you seek knowledge concerning the wars of Hell, do you? Cryptic tomes speak of great battles that determine which of the demonic lords were to rule over Hell. They also mention a bitter rivalry between two of these lords: Azmodan, who led the Horned Death against the armies of light, and Belial, known as the Lord of Lies. Their hatred of each other is eternal. The reasons for their loathing, lost even to themselves. Tales abound that the mad wizard Horazon somehow trapped the lieutenants of these two lords of hell within his sanctum. There can be no more dangerous a path to tread than the one that runs alongside of demons. Should you also seek this path, watch your life and your soul very carefully, my friend.''&lt;br /&gt;
&lt;br /&gt;
'''[[Farnham_the_Drunk|Farnham]]'''&lt;br /&gt;
:''Sounds like a good idea to me. Ya better get started right awaaay.''&lt;br /&gt;
&lt;br /&gt;
'''[[Gillian_the_Barmaid|Gillian]]'''&lt;br /&gt;
:''This is something that is far beyond anything I have ever learned. I can only think of one person in all of Tristram who could help you. Cain, of course.''&lt;br /&gt;
&lt;br /&gt;
'''[[Griswold_the_Blacksmith|Griswold]]'''&lt;br /&gt;
:''A bode tale indeed. My limited time beneath the cathedral leaves me poorly equipped to offer you any help with this. But, as always, you'll find Cain well versed in legends and folklore.''&lt;br /&gt;
&lt;br /&gt;
'''[[Ogden_the_Tavern_Owner|Ogden]]'''&lt;br /&gt;
:''These sound like dark creatures indeed. I am ignorant in matters of this nature, but I would assume that our storyteller may know of such legends.''&lt;br /&gt;
&lt;br /&gt;
'''[[Pepin_the_Healer|Pepin]]'''&lt;br /&gt;
:''Horazon was insane. Thereare forces with which one does not interfere. It would not surprise me if you found only the charred remains of this damned fool.''&lt;br /&gt;
&lt;br /&gt;
'''[[Wirt_the_Peg-Legged_Boy|Wirt]]'''&lt;br /&gt;
:''The care and feeding of demons is definitely not an interest of mine. Here is a piece of friendly advice: If you get the chance, kill anything you see down there.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
:''&amp;quot;The Creature of Flame&amp;quot; by Horazon. Should be interesting reading.''&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Then by binding the spirit to the crafted rock, it is given life.&amp;quot; This sounds like a spell of some kind.''&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;It seems that I may have brought something to this plane that even I cannot control. The creature that fell into my astral trap is a very deadly demon. I have been able to bind it at the bottom of a pit, but it kills everything that I have sent there in attempts to defeat it. While it cannot escape, it does block the tunnels that lead to my protected haven. I am tempted to use the switch to open the tunnels to see if it will just leave, but I fear it is smarter than most of the lesser demons that I have trapped before. If I could just lure it somewhere else...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;The lieutenant of Belial is known as Grimspike. Beware this demon for his strength appears immeasurable. Reading this scroll and therefore speaking his name near an arcane circle of binding will surely summon him there.&amp;quot; Hmm, near a circle of binding.''&lt;br /&gt;
&lt;br /&gt;
:''Mortal, free me from my imprisonment and your reward will be more than you can imagine. Read the book, and I will be released.''&lt;br /&gt;
&lt;br /&gt;
'''Player'''&lt;br /&gt;
:''Maybe it's locked from the inside.''&lt;br /&gt;
:''Looks like it's rusted-shut.''&lt;br /&gt;
:''Maybe there's another way.''&lt;br /&gt;
&lt;br /&gt;
:''In spiritu sanctum.''&lt;br /&gt;
:''Praedictum otium.''&lt;br /&gt;
:''Efficio obitus ut inimicus.''&lt;br /&gt;
:''The Enchantment is gone.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fleshdoom, Wielder of Shadowfang==&lt;br /&gt;
===Activation===&lt;br /&gt;
'''[[Tremain_the_Priest|Tremain]]'''&lt;br /&gt;
:''I have had a most disturbing experience that I must share with you, my friend. Earlier that day I was called upon to help one of the men that escaped from the labyrinth. He was deranged, violent, and kept lashing out at all of those who tried to calm him. I suspected that he was possessed by some sort of demonic entity and so began to drive the evil from within him. After many hours I was able to exorcise a demon who called himself Fleshdoom, but the hellion fled into the labyrinth. You may think that I am mad, but after speaking with the man and battling with Fleshdoom I believe that the labyrinth has somehow become a gateway to the underworld. As you descend deeper you may find yourself upon the doorstep of Hell itself. Finally, the man who was possessed retained memories of an ancient demonblade named Shadowfang. If you find the demon Fleshdoom, beware this foul sword. While I fear the dangers below grow even greater, you must find Fleshdoom and slay him. Bring the sword to me and I can destroy it, but do not wield it for its power can corrupt absolutely.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Townsfolk===&lt;br /&gt;
'''[[Adria_the_Witch|Adria]]'''&lt;br /&gt;
:''You must be ever watchful, for Fleshdoom is an enemy who is both cruel and quick. His ebon blade is composed of the essence of evil. If you can destroy both of them, it would do much to weaken his dark master.''&lt;br /&gt;
&lt;br /&gt;
'''[[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''The priest Tremain is a holy man from an ancient order. Their dealings with the evil forces at work are well respected and well documented. I too have heard legends that speak of a cursed demonblade called Shadowfang. It is said to consume the tortured souls of its victims. These souls are trapped within its ebon blade and augment its unholy power. I have also read of a great Hellforge where even the mightiest weapon could be created or destroyed. Tread carefully when dealing with Shadowfang and its master lest you be drawn into the sword as well.''&lt;br /&gt;
&lt;br /&gt;
'''[[Farnham_the_Drunk|Farnham]]'''&lt;br /&gt;
:''You're gonna hunt down a demon, is that what you said? I know I didn't hear that, because nobody hunts down demons. No, nobody!''&lt;br /&gt;
&lt;br /&gt;
'''[[Gillian_the_Barmaid|Gillian]]'''&lt;br /&gt;
:''I heard that the priest Tremain was going to perform an exorcism, but I didn't go. I don't see why we all have to spend every moment captive to what is lurking underneath our town. I know that many have died at the hands of these monsters, but we need to try to go on. I know that you have come here to free Tristram from the clutches of darkness, and I hope that one day we can live in peace again.''&lt;br /&gt;
&lt;br /&gt;
'''[[Griswold_the_Blacksmith|Griswold]]'''&lt;br /&gt;
:''Ah, you speak of an ancient and evil weapon. Tread lightly in this area, for the legends of Shadowfang are as black as a moonless winter night. Crafted within the Hellforge, Shadowfang can rend the very soul from whoever it strikes. I do not envy you if it is in your mind to defeat the one who wields it. May light protect you, brave hero.''&lt;br /&gt;
&lt;br /&gt;
'''[[Ogden_the_Tavern_Owner|Ogden]]'''&lt;br /&gt;
:''I saw the exorcism. It was incredible how Tremain drove the evil spirit from that man's racked and tortured body. I pray that something that horrific never happens to anyone here ever again.''&lt;br /&gt;
&lt;br /&gt;
'''[[Pepin_the_Healer|Pepin]]'''&lt;br /&gt;
:''I was asked to assist in the exorcism. My skills were able to ease the poor man's suffering as Tremain drove the demon from his body. While I was treating him for an exceptionally high fever, he spoke of a place of searing heat. The tortured fellow cried out about Hell and falling into a pit of flame. I could not make any sense of it, and thankfully he soon recovered.''&lt;br /&gt;
&lt;br /&gt;
'''[[Tremain_the_Priest|Tremain]]'''&lt;br /&gt;
:''Fleshdoom's demise is a great good to the world, yet Shadowfang remains! It must be found and destroyed! Do not attempt to use the demonblade, champion. It will corrupt and madden any mortal who wields it. I alone can end its dark evil.''&lt;br /&gt;
&lt;br /&gt;
'''[[Wirt_the_Peg-Legged_Boy|Wirt]]'''&lt;br /&gt;
:''I don't know who this Fleshdoom is, but I have heard rumors of an ebon blade that cleaves a soul from the body. Even I would not try to sell that thing, no matter what the profit. If you find it, you should do what Tremain says and destroy it as quickly as possible.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
'''Player'''&lt;br /&gt;
:''I can see why they fear this weapon.''&lt;br /&gt;
:''This blade must be destroyed.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Completion===&lt;br /&gt;
'''[[Tremain_the_Priest|Tremain]]'''&lt;br /&gt;
:''Light be praised! You found the cursed demonblade! Only its destruction can ensure the safety of us all! Wait, what treachery is this? Ow! It burns! Hellfire...consuming me! You must take this to the Hellforge and cast it in before ... Noooo!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Archbishop Lazarus==&lt;br /&gt;
===Activation===&lt;br /&gt;
'''[[Tremain_the_Priest|Tremain]]'''&lt;br /&gt;
:''I seek a champion to undertake a serious duty, and the people of this town speak well of your courage and skill. The Archbishop Lazarus, once King Leoric's most trusted advisor and a member of our order, has taken the path of evil. Not long ago Lazarus led a party of simple townsfolk into the labyrinth to find the King's missing son, Albrecht. Only a few of them escaped with their lives. Curse me for a fool! I should have suspected his veiled treachery then, for I have learned that it was Lazarus himself who kidnapped King Leoric's son and has since hidden him within the labyrinth. I still don't understand why the Archbishop has turned to the darkness or what his interest is in Albrecht. Unless he means to sacrifice him at the full moon. That must be what he has planned! The survivors of his rescue party say that Lazarus was last seen running into the deepest bowels of the labyrinth, some sixteen levels beneath the cathedral. You must hurry and save the prince from the sacrificial blade of this demented fiend!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Townsfolk===&lt;br /&gt;
'''[[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''Yes, you speak of Lazarus. One who was once well respected in our land. Even before King Leoric descended into madness and lost his son, the Archbishop Lazarus was acting strangely. Lazarus seemed to be motivated by unseen forces, clinging to shadow, and acting out some dark plan that was not his own.''&lt;br /&gt;
&lt;br /&gt;
'''[[Tremain_the_Priest|Tremain]]'''&lt;br /&gt;
:''Why do you delay? Time is of the essence! The prince and the people of this kingdom are counting on you.''&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
'''[[Tremain_the_Priest|Tremain]]'''&lt;br /&gt;
:''This is terrible! Lazarus will surely burn in hell for his horrific deed! Although the boy that you describe may not be our prince, I believe that Albrecht may yet be in danger. What ever vile power lay beneath the ground has assuredly gained a foothold in our world. All I can do now is pray for us all.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Completion===&lt;br /&gt;
'''[[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''The evil that you move against is the Dark Lord of Terror, known to mortal men as Diablo. It was he who was imprisoned within the labyrinth, many centuries ago. Find Diablo or we may never have a chance to rid the world of his evil again.''&lt;br /&gt;
&lt;br /&gt;
'''[[Tremain_the_Priest|Tremain]]'''&lt;br /&gt;
:''So, Lazarus has paid the price for his betrayal and justice is served. For your services this day, I bestow this mace unto you. Its name is Lightforge, and it is the holiest of our order's artifacts. As I am the last of this order, I entrust it to you. May the light guide you.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Adria's Tasks==&lt;br /&gt;
===The Device===&lt;br /&gt;
:''I have a quest for you if you are brave enough to accept it. Great power can be found in some of the devices that may be hidden below the church. With the right ones, I could work wonders!''&lt;br /&gt;
&lt;br /&gt;
:''Remember, the right device in my hands can be quite powerful!''&lt;br /&gt;
&lt;br /&gt;
:''This is amazing! The mystic energies in this crystal are powerful but unfocused. If you could find me a specific staff to channel its power through...''&lt;br /&gt;
&lt;br /&gt;
:''The crystal holds a magic that is strong, but you need to find the correct staff with which to focus its energy.''&lt;br /&gt;
&lt;br /&gt;
:''Hand me that staff and stand back! Vita te Clarum ud Uniam! *gasp/hiss* It is complete.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Reagents===&lt;br /&gt;
:''Hello good friend. I have been working on a means to increase the strength of my potions. I believe that I could brew better potions if you could just find me the correct reagents.''&lt;br /&gt;
&lt;br /&gt;
:''Remember, with the correct reagents my potions are more powerful.''&lt;br /&gt;
&lt;br /&gt;
:''Excellent! Just a pinch should do it. Ahh, here is a sample.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Scrolls===&lt;br /&gt;
:''It seems that there are many uses for the scrolls that are found beneath the church. I should be able to scribe a book of magic if I had enough of the proper scrolls to study.''&lt;br /&gt;
&lt;br /&gt;
:''Remember, with enough scrolls I can create a book of magic for you.''&lt;br /&gt;
&lt;br /&gt;
:''Yes, I can see that when I combine these scrolls just so... I will teach you what I have learned so that you will also know more secrets of this magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gillian's Tasks==&lt;br /&gt;
===The Beast===&lt;br /&gt;
:''My grandmother had a dream about you last night. She said that in her dream you used your bare hands to defeat one of those foul monsters that lurk under the church. When it died, it exploded into fabulous treasure. Although she was a bit frightened by her dream, she was able to describe the beast quite clearly to me.''&lt;br /&gt;
&lt;br /&gt;
:''My grandmother had that exact same dream again. She said you were quite brave and seemed very pleased with your prize.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Graveyard===&lt;br /&gt;
:''My grandmother often tells me stories about the strange forces that inhabit the graveyard outside of the church, and it may well interest you to hear one of them. She said that if you were to leave the proper offering in the cemetery, enter the cathedral to pray for the dead, and then return, the offering would be altered in some strange way. I don't know if this is just the talk of an old, sick woman, but anything seems possible these days.''&lt;br /&gt;
&lt;br /&gt;
:''I know that my grandmother's stories seem strange, but the graveyard does have many mysteries surrounding it. It couldn't hurt you to put something there and see what happens, could it? Maybe you will find out something that will help us all.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Griswold's Tasks==&lt;br /&gt;
===An Enchanted Item===&lt;br /&gt;
:''If you come across any enchanted equipment, I could try to learn how it was crafted and then use those methods for my own creations. Ahh, I should probably start with something easy.''&lt;br /&gt;
&lt;br /&gt;
:''I still think that I can strip the knowledge of enchantments, if you bring me a certain item.''&lt;br /&gt;
&lt;br /&gt;
:''Thank you! Oh, great and mighty customer! Er, champion! This will take some study... Done!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Improved Weapon===&lt;br /&gt;
:''I believe that I may have found a way to greatly improve some weapons. If you can bring me what I need, I'd be willing to try out my idea. And if it works, it's yours!''&lt;br /&gt;
&lt;br /&gt;
:''Ahhh, I still think I could improve the right weapon.''&lt;br /&gt;
&lt;br /&gt;
:''Let me just do this...and this...annnd this. Ah, it works! Take this back, and give it a try.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stronger Armor===&lt;br /&gt;
:''I'm workin' on a method for strengthening armor. Unfortunately, I don't have what I need just now. If you could possibly bring me what I require, the first one is yours.''&lt;br /&gt;
&lt;br /&gt;
:''Ahhh, I still think I can strengthen the right armor. You know what you need to bring me.''&lt;br /&gt;
&lt;br /&gt;
:''Good find! See if this works any better for you!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Caravan's Goods===&lt;br /&gt;
:''I'm in luck! A caravan has stopped just outside the village, and is taking supplies to the lands of the East. Certain items will bring a special price, if you can get them for me.''&lt;br /&gt;
&lt;br /&gt;
:''We can both turn a nice profit if you can deliver the right goods to me. What do ya say?''&lt;br /&gt;
&lt;br /&gt;
:''Ah, you're just in time, the caravan is leavin' tonight. Here is your cut, friend.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Iron Figurine===&lt;br /&gt;
:''Keep yer eyes open for a figurine made of iron. I have uncovered some old records concerning a specific type of figurine and the secrets of metal crafting that it holds.''&lt;br /&gt;
&lt;br /&gt;
:''I know that the right figurine could be quite powerful. If ye see what I'm looking for, get it and bring it to me straight away.''&lt;br /&gt;
&lt;br /&gt;
:''Ah, the secrets of this metal are fantastic! Oh, how I could make the right item gleam with power.''&lt;br /&gt;
&lt;br /&gt;
:''If you deliver to me the right item so I can combine it with this metal, I could craft something worthy of the warriors of heaven!''&lt;br /&gt;
&lt;br /&gt;
:''Your efforts are not in vain. It seems that all is as I had hoped. I trust you will find this useful in your battles below.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ogden's Tasks==&lt;br /&gt;
===Discovering a Unique Weapon===&lt;br /&gt;
:''You brave tales of fighting demons have reminded me of something, good master. A traveler passed through here some time ago. He was quite proud of a very unique weapon he held, and while becoming quite drunk, boasted of its power. I never saw him again, and I suspect that he venturer too close to the cathedral.''&lt;br /&gt;
&lt;br /&gt;
:''Have you ever seen that traveler I told you about, the one with the enchanted weapon? Well, I suppose if he left our village as so many others have, or he must be dead.''&lt;br /&gt;
&lt;br /&gt;
:''Yes, that is certainly the weapon that he wore. You know, I've been thinking about something else that traveler he said. He inferred that the true powers of the weapon would be unleashed only when it tasted the blood of a very specific kind of creature.''&lt;br /&gt;
&lt;br /&gt;
:''Where the stories the traveler told us true? Oh, I see you haven't found out yet. Well, I clearly recall he said that by slaying a certain monster, the weapon you found would become quite special.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Locked Chest===&lt;br /&gt;
:''Good master, a moment of your time please. My tavern was broken into during the night. No one was hurt, but many items were stolen, including a chest belonging to a mysterious wanderer who once stayed here. I found the body of a thief near the cathedral with tell-tale wounds from one of the creatures below marking his broken body. Some of the stolen goods were near the body, but the chest - and the key to open it - were nowhere in sight. If you should find those keys while on your brave crusade, you should recover them. Then, if you find the chest, you can open it and see what secrets it contains. Perhaps it will be something that can help you on your quests.''&lt;br /&gt;
&lt;br /&gt;
:''Remember good master, the chest is locked and is useless without the key. If you do find the chest and get the key, you should see what's inside. I don't expect the owner back here again.''&lt;br /&gt;
&lt;br /&gt;
:''I see that you have found the key. Now you just need to find the chest that it belongs to.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Rampaging Demon===&lt;br /&gt;
:''While I understand that your purpose may be of a higher calling, surely some well-earned gold would be welcome. Some townspeople from a nearby village have offered a reward for the destruction of a creature that razed their homes and property. They demand positive proof that the creature has been slain, and I can only think of one way to do that.''&lt;br /&gt;
&lt;br /&gt;
:''You can say whatever you want, but without proof I cannot give you the reward.''&lt;br /&gt;
&lt;br /&gt;
:''Ugh, disgusting! But certainly proof enough for anyone. Here's your reward, as promised.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pepin's Tasks==&lt;br /&gt;
===The Town Demon===&lt;br /&gt;
:''My friend, I must speak with you. While going to help a sick villager, I came upon a demon in the town. I fled from the house and accidentally left the door open in my haste. I pray the vile creature is still in there. Please, help us before it comes for us all.''&lt;br /&gt;
&lt;br /&gt;
:''These creatures must be banished from our town! To my shame I left the door open, but that should make it all the easier for you to find the house.''&lt;br /&gt;
&lt;br /&gt;
:''Once again the town is in your debt. It is only your strength and force of will that can lead us out of this evil time.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Antidote===&lt;br /&gt;
:''Once again I require you strong arm and quick wits to aid the people of this town. I am in need of certain reagents to help fight the plagues that the demons have released on this land by their very presence. If you can gather these few items, it will save many lives.''&lt;br /&gt;
&lt;br /&gt;
:''The disease has spread quickly and many are dying. Please, help me by finding the reagents so I can use them to make an antidote.''&lt;br /&gt;
&lt;br /&gt;
:''Thank you so much! You bring hope and light to these dark and troubled times. I wish for you to have this in the hopes that it will aid you in your battle against the darkness.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clearwater Elixir===&lt;br /&gt;
:''I know that I ask much of you, but I must now ask that you find a pool of clear water. Take these containers, fill them, and return them to me as soon as you can. With the Clearwater I can create an elixir of wondrous power that will benefit us all.''&lt;br /&gt;
&lt;br /&gt;
:''Have you brought what I need? The Clearwater will allow me to create a very powerful elixir. Fill the containers that I gave you and return with them.''&lt;br /&gt;
&lt;br /&gt;
:''Very good, my friend, very good! Just give me a minute to mix these ingredients... Perfect! Here is some of the elixir as promised.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wirt's Tasks==&lt;br /&gt;
===Running Errands===&lt;br /&gt;
:''Look, I know my prices are high, but one of my contacts had an... accident. And I need some help refilling my more mundane inventory. I'll trade you a quality item if you can just complete this little list for me.''&lt;br /&gt;
&lt;br /&gt;
:''Listen, I'll make it worth your time if you will get me what I asked you for. Besides, you know you wanna find out what I'm going to give you in return.''&lt;br /&gt;
&lt;br /&gt;
:''Thanks, this should hold me over until I can find a new errand boy. Too bad you're so busy. Oh yeah, here's your part of the bargain.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Sale===&lt;br /&gt;
:''Psst, over here! I have something very special for sale today. I'm not exactly sure what it is, but I can just tell that it's great. I'm gonna offer you a bargain: 1000 gold takes it, right now, no questions, and no returns.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Strange Book===&lt;br /&gt;
:''Hey you! Yeah, I'm talkin' to you! I, uh, acquired this strange book. I know it must do something big, but you need a crystal eyepiece to read it so it's useless to me. However, I would be willing to trade you this rare and mystical tome for just a few things.''&lt;br /&gt;
&lt;br /&gt;
:''Look, this very special book that I have can be yours for so little! (Whisper) Don't tell anyone what a deal I'm giving you or it could ruin my reputation!''&lt;br /&gt;
&lt;br /&gt;
:''Amazing! You actually found everything I wanted! Well, here's the book, but you're going to have to find a crystal eyepiece to read it. Gooood luck!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
:''Please help! I barely escaped from ...the Butcher! ..He killed ..my wife ...my children! I beg of you ..in the name of God ...avenge them.....''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|D1}}&lt;br /&gt;
{{D1 masternav|Basics}}&lt;br /&gt;
&lt;br /&gt;
[[category:NPCs Diablo I]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Modifiers&amp;diff=25599</id>
		<title>D1 Modifiers</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Modifiers&amp;diff=25599"/>
				<updated>2011-11-11T12:53:19Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the prefixes and suffixes found in Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
==Prefixes and Suffixes==&lt;br /&gt;
All Prefixes and Suffixes are listed on this page, sorted by their effect.&lt;br /&gt;
&lt;br /&gt;
There are no rare items in Diablo or Hellfire, just magical, so no item (but Uniques) can have more than two properties:, a single prefix and/or a suffix.&lt;br /&gt;
&lt;br /&gt;
All modifiers are somewhat limited in the types of items they may occur on. These are listed in the tables, by the following key:&lt;br /&gt;
* '''A''' = Armor or Helms&lt;br /&gt;
*''' S''' = Shields&lt;br /&gt;
* '''W''' = Weapons (Axes, Clubs, and Swords)&lt;br /&gt;
*''' T''' = Staffs&lt;br /&gt;
* '''t''' = Staffs (in ''Hellfire'', but not ''Diablo'')&lt;br /&gt;
*''' B''' = Bows&lt;br /&gt;
*''' J''' = Jewelry&lt;br /&gt;
&lt;br /&gt;
The values for base-max, and multiplier are used in complicated calculations to determine item cost, repair cost, recharge cost, and so forth. These formulas are too technical for most players to bother with, so they are not reproduced on this page. Consult [[Jarulf's Guide]], section 3.6, if you wish to delve into them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prefixes==&lt;br /&gt;
===+ Mana===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Hyena's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -25 - -11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''Frog's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''Spider's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Raven's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1100-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Snake's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2100-4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Serpent's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 - 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4100-6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''Drake's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 - 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6100-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| '''Dragon's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 - 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10100-15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
| '''Wyrm's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 - 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---t--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15100-19000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| '''Hydra's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 - 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---t--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19100-30000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+% Armor Class===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Vulnerable'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -100 - -51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''Rusted'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -50 - -25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''Fine'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20-100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Strong'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 - 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120-200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Grand'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 - 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 220-300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Valiant'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 - 70&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320-400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''Glorious'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 71 - 90&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 420-600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| '''Blessed'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91 - 110&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 620-800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
| '''Saintly'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 111 - 130&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 820-1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| '''Awesome'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 131 - 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1220-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| '''Holy'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 151 - 170&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2200-6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
|-&lt;br /&gt;
| '''Godly'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 171 - 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6200-7000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+% Chance To Hit===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Tin'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''Brass'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''Bronze'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100-500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Iron'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Steel'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1100-1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Silver'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1600-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2100-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| '''Platinum'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 - 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3100-4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
| '''Mithril'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 - 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4100-6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| '''Meteoric'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 - 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6100-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| '''Weird'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 - 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10100-14000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
|-&lt;br /&gt;
| '''Strange'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 101 - 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14100-20000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+% Chance To Hit, +% Damage===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | To Hit&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Clumsy'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -75 - -50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -7&lt;br /&gt;
|-&lt;br /&gt;
| '''Dull'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -45 - -25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| '''Sharp'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 - 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 350-950&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Fine'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 - 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1100-1700&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''Warrior's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 - 65&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1850-2450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| '''Soldier's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 - 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2600-3950&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
|-&lt;br /&gt;
| '''Lord's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 - 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4100-5950&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| '''Knight's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 - 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 96 - 110&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6100-8450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
|-&lt;br /&gt;
| '''Master's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 - 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 111 - 125&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8600-13000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| '''Champion's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 - 75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126 - 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15200-24000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
|-&lt;br /&gt;
| '''King's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76 - 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 151 - 175&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24100-35000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38&lt;br /&gt;
|-&lt;br /&gt;
| '''Doppleganger's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 - 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --Wt--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000-2400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Sharp is bugged in that the game treats it like a cursed item and therefore NPCs will never sell it.&lt;br /&gt;
* Doppleganger is found only in Hellfire. It has a 10% chance of duplicating any regular monster. Does not work on bosses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+% Damage===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Useless'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -8&lt;br /&gt;
|-&lt;br /&gt;
| '''Bent'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -75 - -50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -4&lt;br /&gt;
|-&lt;br /&gt;
| '''Weak'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -45 - -25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''Jagged'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 - 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 250-450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Deadly'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 - 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500-700&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''Heavy'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 - 65&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 750-950&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Vicious'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 - 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000-1450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| '''Brutal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 - 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1500-1950&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| '''Massive'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 96 - 110&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000-2450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| '''Savage'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 111 - 125&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2500-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruthless'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126 - 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10100-15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
|-&lt;br /&gt;
| '''Merciless'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 151 - 175&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15000-20000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| '''Decay'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150 - 250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200-200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Crystalline'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200 - 280&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Decay and Crystalline are only found in Hellfire.&lt;br /&gt;
* Decay: Bonus decreases 5% each hit. When it reaches -100% the item is destroyed.&lt;br /&gt;
* Crystalline: Item has -30 to -70% lower durability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===% Resist Magic===&lt;br /&gt;
All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''White'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500-1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Pearl'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21-30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2100-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Ivory'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31-40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3100-4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Crystal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41-50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8200-12000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Diamond'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51-60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17100-20000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===% Resist Fire===&lt;br /&gt;
All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Red'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500-1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Crimson'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21-30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2100-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Crimson'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31-40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3100-4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Garnet'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41-50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8200-12000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruby'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51-60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17100-20000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===% Resist Lightning===&lt;br /&gt;
All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Blue'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500-1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Azure'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21-30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2100-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Lapis'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31-40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3100-4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Cobalt'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41-50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8200-12000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Sapphire'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51-60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17100-20000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===% Resist All===&lt;br /&gt;
All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Topaz'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000-5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Amber'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7400-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Jade'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11000-15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Obsidian'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 - 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24000-40000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''Emerald'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 - 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -SWTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61000-75000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+ Spell Levels===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Angel's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Arch-Angel's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Increases charges===&lt;br /&gt;
Plentiful doubles the charges on the staff. Bountiful triples them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Plentiful'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Bountiful'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Elemental Hit Damage===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Flaming'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Lightning'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2-20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Effects===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''jester's &amp;lt;sup&amp;gt;1,2,3,4,5&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| each swing does x0-6 dmg '''&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Does not work versus players.&lt;br /&gt;
# These effects are not cumulative if you have them more than once. They are cumulative with other effects though.&lt;br /&gt;
# Only available in Hellfire.&lt;br /&gt;
# Damage bonus applies to total damage, not just weapon damage.&lt;br /&gt;
# A prefix.&lt;br /&gt;
# The game erroneously states it does ×0-5. Average value is x2. Does not work against Diablo or unique monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Suffixes==&lt;br /&gt;
===+ Strength===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of frailty'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''of weakness'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of strength'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of might'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of power'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2200-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of giants'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3200-5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''of titans'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W--J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5200-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+ Magic===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of the fool'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''of dyslexia'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of magic'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of the mind'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of brilliance'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2200-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of sorcery'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-WTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3200-5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''of wizardry'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5200-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+ Dexterity===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of paralysis'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''of atrophy'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of dexterity'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of skill'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of accuracy'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2200-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of precision'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3200-5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''of perfection'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----BJ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5200-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+ Vitality===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of illness'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''of disease'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of vitality'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of zest'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of vim'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2200-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of vigor'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3200-5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''of life'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;-----J&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5200-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+ All Attributes===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of trouble'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10&lt;br /&gt;
|-&lt;br /&gt;
| '''of the pit'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| '''of the sky'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800-4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''of the moon'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 - 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4800-8000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| '''of the stars'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 - 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8800-12000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| '''of the heavens'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12800-20000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| '''of the zodiac'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;-----J&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20800-40000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+ Life===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of the vulture'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -25 - -11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -4&lt;br /&gt;
|-&lt;br /&gt;
| '''of the jackal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of the fox'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of the jaguar'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1100-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of the eagle'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2100-4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''of the wolf'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 - 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4100-6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''of the tiger'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 - 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6100-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| '''of the lion'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 - 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A----J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10100-15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
| '''of the mammoth'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 - 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15100-19000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| '''of the whale'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 - 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19100-30000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+ Damage===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of quality'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100-200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of maiming'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1300-1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of slaying'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 - 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2600-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''of gore'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 - 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4100-5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| '''of carnage'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 - 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5100-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| '''of slaughter'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10100-15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+% Durability===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of fragility'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;=1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -4&lt;br /&gt;
|-&lt;br /&gt;
| '''of brittleness'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -75 - -26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of sturdiness'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 - 75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWt--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of craftsmanship'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 - 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWt--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of structure'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 101 - 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWt--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of many'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 750&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of plenty'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of the ages'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Indes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWt--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+% Light Radius===&lt;br /&gt;
Your character's light radius determines how far away monsters must be to become aware of you. Sorcerers generally want a large light radius, so they'll see targets coming far enough away to hit them with spells, but Warriors and other melee fighters can be more effective with a lower radius, since that means fewer monsters will see them at once.&lt;br /&gt;
&lt;br /&gt;
'''Stealth mode:''' One technique is to play melee fighters with -80% light radius, in what's called &amp;quot;stealth mode.&amp;quot; This, especially when paired with Infravision, allows players to advance almost into melee range of monsters before they become aware of you. In stealth mode it's possible to clear large open rooms one or two monsters at a time, since only the one(s) you're right beside will activate.&lt;br /&gt;
&lt;br /&gt;
* '''Maximum values:'' +50% or -80%. More than +50% or less than -80% has no additional effect. &lt;br /&gt;
* A character's light radius is always one square less in the catacombs than in the other parts of the Labyrinth.&lt;br /&gt;
* Light radius change bug: A character's light radius is fixed to the highest value it has been has on a given level.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of the dark'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W--J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''of the night'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W--J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of light'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W--J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 750&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of radiance'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W--J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===% Steal Life===&lt;br /&gt;
Unlike in Diablo II, life and mana leech is very hard to come by in Diablo and Hellfire. It's found almost exclusively as a magical melee weapon suffix. Life leech modifiers never occur on bows, and it's not possible to leech life or mana using a bow, even if the leech comes from another item.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of the leech'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of blood'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
* The amount is based on damage done even if the monster has less HP left. The amount is ''not'' cumulative if you have more than one item with the capability of stealing life (an item of blood will take precedence over an item of the leech). An exception is The Undead Crown which is cumulative with both an item of blood or an item of the leech for a total of 3% to 15.5% or 5% to 17.5% life stealing. The Helm of Sprits, Shadowhawk, and The Eater of Souls are all treated as items of blood. Does not work against players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===% Steal Mana===&lt;br /&gt;
Unlike in Diablo II, life and mana leech is very hard to come by in Diablo and Hellfire. It's found almost exclusively as a magical melee weapon suffix. Mana leech modifiers never occur on bows, and it's not possible to leech life or mana while using a bow, even if the leech comes from another item.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of the bat'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of vampires'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
* The amount is based on damage done even if the monster has less HP left. The amount is ''not'' cumulative if you have more than one item with the capability of stealing mana (an item of vampires will take precedence over an item of the bat. The Eater of Souls is treated as an item of vampire. Does not work against players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damages Target's Armor===&lt;br /&gt;
Lowers the target's AC, making the monster easier to hit.&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Diablo Value:&amp;lt;br /&amp;gt; Lowers AC by:&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Hellfire Value:&amp;lt;br /&amp;gt; Lowers AC by:&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of piercing'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 - 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of puncturing'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 - 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| '''of bashing'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 - 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|}&lt;br /&gt;
* In Diablo the target's AC is lowered by a random number from within the range listed.&lt;br /&gt;
** The value is determined at the time of the item's creation, and is not reflected in the character screen.&lt;br /&gt;
* In Hellfire the target's AC is lowered by the listed %.&lt;br /&gt;
** Add 12.5% when used by a Barbarian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fire Arrows Damage===&lt;br /&gt;
There are numerous bugs tied to fire and lightning damage arrows. Their added damage may be far too high or negligible.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of flame'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of fire'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of burning'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lightning Arrows Damage===&lt;br /&gt;
There are numerous bugs tied to fire and lightning damage arrows. Their added damage may be far too high or negligible.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of shock'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of lightning'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of thunder'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduces Damage Taken===&lt;br /&gt;
* These bonuses are applied to all types of damage from monsters and traps, including spells, but does not work in PvP.&lt;br /&gt;
* Damage is reduced before any resistance is applied, but after the &amp;quot;of thieves&amp;quot; effect (50% damage from traps.)&lt;br /&gt;
* Damage is never reduced below 1.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of pain'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +4 - +2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -4&lt;br /&gt;
|-&lt;br /&gt;
| '''of tears'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of health'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of protection'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of absorption'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1001&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| '''of deflection'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| '''of osmosis'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 - 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7500-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attack Speed===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of readiness'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | quick&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of swiftness'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | fast&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of speed'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | faster&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| '''of haste'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | fastest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|}&lt;br /&gt;
* Readiness is bugged and has no effect in Diablo.&lt;br /&gt;
* Readiness and Swiftness in Hellfire make the arrows move faster, instead of increasing the firing rate. (This mildly increases the To Hit on distant targets, but is of very little value.)&lt;br /&gt;
* Speed and Haste give the same benefit in Diablo (despite the v1.07 patch claiming that Haste was faster, as it's meant to be).&lt;br /&gt;
* Bards only benefit from their faster weapon when dual wielding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hit Recovery===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of balance'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | fast&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A----J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of stability'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | faster&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A----J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of harmony'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | fastest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A----J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|}&lt;br /&gt;
* A character with more than one such item only benefits from the fastest one. They do not add up or stack.&lt;br /&gt;
** There is one exception; if a character in Diablo (but not Hellfire) wears at least one of each, then their hit recovery will be .05 faster than &amp;quot;of harmony&amp;quot; alone. See [[Diablo_Characters#Blocking_and_hit_recovery|the Character page]] for details and times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Effects===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of blocking &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| fast block&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -S----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of corruption'''&lt;br /&gt;
| user loses all mana&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of the bear &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| knocks target back&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 750&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of thieves &amp;lt;sup&amp;gt;1,2,3&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| absorbs 1/2 trap dmg&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of thorns &amp;lt;sup&amp;gt;1,2&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| attacker takes 1-3 damage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of devastation &amp;lt;sup&amp;gt;1,2,4,5,6&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| 5% chance of doing 3x dmg&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of peril &amp;lt;sup&amp;gt;1,2,4,6,7&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| x2 damage to monster&amp;lt;br /&amp;gt; x1 damage to user&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Does not work versus players.&lt;br /&gt;
# These effects are not cumulative if you have them more than once. They are cumulative with other effects though.&lt;br /&gt;
# In Hellfire it also absorbs half arrow and magical damage (magic, fire, lightning and apocalypse) from monster attacks. It is applied before both -damage and resistance.&lt;br /&gt;
# Only available in Hellfire.&lt;br /&gt;
# Damage bonus applies to total damage, not just weapon damage.&lt;br /&gt;
# Does not work on bows.&lt;br /&gt;
# Affects total damage versus monsters but only weapon damage and character damage versus user. This damage is modified by any -damage from enemies, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D1 masternav|Basics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[Category:Hellfire]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Modifiers&amp;diff=25594</id>
		<title>D1 Modifiers</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Modifiers&amp;diff=25594"/>
				<updated>2011-11-11T01:39:30Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the prefixes and suffixes found in Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
==Prefixes and Suffixes==&lt;br /&gt;
All Prefixes and Suffixes are listed on this page, sorted by their effect.&lt;br /&gt;
&lt;br /&gt;
There are no rare items in Diablo or Hellfire, just magical, so no item (but Uniques) can have more than two properties:, a single prefix and/or a suffix.&lt;br /&gt;
&lt;br /&gt;
All modifiers are somewhat limited in the types of items they may occur on. These are listed in the tables, by the following key:&lt;br /&gt;
* '''A''' = Armor or Helms&lt;br /&gt;
*''' S''' = Shields&lt;br /&gt;
* '''W''' = Weapons (Axes, Clubs, and Swords)&lt;br /&gt;
*''' T''' = Staffs&lt;br /&gt;
* '''t''' = Staffs (in ''Hellfire'', but not ''Diablo'')&lt;br /&gt;
*''' B''' = Bows&lt;br /&gt;
*''' J''' = Jewelry&lt;br /&gt;
&lt;br /&gt;
The values for base-max, and multiplier are used in complicated calculations to determine item cost, repair cost, recharge cost, and so forth. These formulas are too technical for most players to bother with, so they are not reproduced on this page. Consult [[Jarulf's Guide]], section 3.6, if you wish to delve into them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prefixes==&lt;br /&gt;
===+ Mana===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Hyena's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -25 - -11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''Frog's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''Spider's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Raven's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1100-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Snake's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2100-4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Serpent's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 - 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4100-6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''Drake's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 - 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6100-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| '''Dragon's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 - 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10100-15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
| '''Wyrm's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 - 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---t--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15100-19000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| '''Hydra's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 - 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---t--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19100-30000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+% Armor Class===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Vulnerable'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -100 - -51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''Rusted'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -50 - -25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''Fine'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20-100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Strong'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 - 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120-200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Grand'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 - 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 220-300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Valiant'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 - 70&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320-400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''Glorious'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 71 - 90&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 420-600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| '''Blessed'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91 - 110&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 620-800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
| '''Saintly'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 111 - 130&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 820-1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| '''Awesome'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 131 - 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1220-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| '''Holy'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 151 - 170&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2200-6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
|-&lt;br /&gt;
| '''Godly'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 171 - 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6200-7000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+% Chance To Hit===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Tin'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''Brass'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''Bronze'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100-500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Iron'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Steel'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1100-1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Silver'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1600-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2100-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| '''Platinum'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 - 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3100-4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
| '''Mithril'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 - 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4100-6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| '''Meteoric'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 - 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6100-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| '''Weird'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 - 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10100-14000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
|-&lt;br /&gt;
| '''Strange'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 101 - 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14100-20000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+% Chance To Hit and +% Damage===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | To Hit&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Clumsy'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -75 - -50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -7&lt;br /&gt;
|-&lt;br /&gt;
| '''Dull'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -45 - -25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| '''Sharp'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 - 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 350-950&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Fine'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 - 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1100-1700&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''Warrior's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 - 65&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1850-2450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| '''Soldier's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 - 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2600-3950&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
|-&lt;br /&gt;
| '''Lord's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 - 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4100-5950&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| '''Knight's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 - 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 96 - 110&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6100-8450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
|-&lt;br /&gt;
| '''Master's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 - 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 111 - 125&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8600-13000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| '''Champion's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 - 75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126 - 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15200-24000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
|-&lt;br /&gt;
| '''King's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76 - 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 151 - 175&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24100-35000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38&lt;br /&gt;
|-&lt;br /&gt;
| '''Doppleganger's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 - 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --Wt--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000-2400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Sharp is bugged in that the game treats it like a cursed item and therefore NPCs will never sell it.&lt;br /&gt;
* Doppleganger is found only in Hellfire. It has a 10% chance of duplicating any regular monster. Does not work on bosses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+% Damage===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Useless'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -8&lt;br /&gt;
|-&lt;br /&gt;
| '''Bent'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -75 - -50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -4&lt;br /&gt;
|-&lt;br /&gt;
| '''Weak'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -45 - -25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''Jagged'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 - 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 250-450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Deadly'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 - 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500-700&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''Heavy'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 - 65&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 750-950&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Vicious'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 - 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000-1450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| '''Brutal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 - 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1500-1950&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| '''Massive'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 96 - 110&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000-2450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| '''Savage'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 111 - 125&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2500-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruthless'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126 - 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10100-15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
|-&lt;br /&gt;
| '''Merciless'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 151 - 175&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15000-20000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| '''Decay'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150 - 250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200-200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Crystalline'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200 - 280&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Decay and Crystalline are only found in Hellfire.&lt;br /&gt;
* Decay: Bonus decreases 5% each hit. When it reaches -100% the item is destroyed.&lt;br /&gt;
* Crystalline: Item has -30 to -70% lower durability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===% Resist Magic===&lt;br /&gt;
All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''White'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500-1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Pearl'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21-30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2100-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Ivory'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31-40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3100-4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Crystal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41-50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8200-12000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Diamond'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51-60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17100-20000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===% Resist Fire===&lt;br /&gt;
All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Red'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500-1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Crimson'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21-30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2100-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Crimson'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31-40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3100-4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Garnet'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41-50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8200-12000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruby'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51-60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17100-20000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===% Resist Lightning===&lt;br /&gt;
All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Blue'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500-1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Azure'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21-30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2100-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Lapis'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31-40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3100-4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Cobalt'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41-50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8200-12000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Sapphire'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51-60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17100-20000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===% Resist All===&lt;br /&gt;
All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Topaz'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000-5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Amber'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7400-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Jade'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11000-15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Obsidian'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 - 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24000-40000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''Emerald'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 - 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -SWTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61000-75000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+ Spell Levels===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Angel's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Arch-Angel's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Increases charges===&lt;br /&gt;
Plentiful doubles the charges on the staff. Bountiful triples them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Plentiful'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Bountiful'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Elemental Hit Damage===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Flaming'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Lightning'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2-20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Effects===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''jester's &amp;lt;sup&amp;gt;1,2,3,4,5&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| each swing does x0-6 dmg '''&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Does not work versus players.&lt;br /&gt;
# These effects are not cumulative if you have them more than once. They are cumulative with other effects though.&lt;br /&gt;
# Only available in Hellfire.&lt;br /&gt;
# Damage bonus applies to total damage, not just weapon damage.&lt;br /&gt;
# A prefix.&lt;br /&gt;
# The game erroneously states it does ×0-5. Average value is x2. Does not work against Diablo or unique monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Suffixes==&lt;br /&gt;
===+ Strength===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of frailty'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''of weakness'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of strength'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of might'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of power'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2200-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of giants'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3200-5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''of titans'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W--J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5200-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+ Magic===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of the fool'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''of dyslexia'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of magic'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of the mind'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of brilliance'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2200-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of sorcery'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-WTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3200-5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''of wizardry'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5200-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+ Dexterity===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of paralysis'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''of atrophy'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of dexterity'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of skill'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of accuracy'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2200-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of precision'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3200-5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''of perfection'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----BJ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5200-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+ Vitality===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of illness'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''of disease'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of vitality'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of zest'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of vim'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2200-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of vigor'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3200-5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''of life'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;-----J&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5200-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+ All Attributes===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of trouble'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10&lt;br /&gt;
|-&lt;br /&gt;
| '''of the pit'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| '''of the sky'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800-4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''of the moon'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 - 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4800-8000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| '''of the stars'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 - 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8800-12000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| '''of the heavens'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12800-20000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| '''of the zodiac'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;-----J&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20800-40000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+ Life===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of the vulture'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -25 - -11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -4&lt;br /&gt;
|-&lt;br /&gt;
| '''of the jackal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of the fox'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of the jaguar'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1100-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of the eagle'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2100-4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''of the wolf'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 - 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4100-6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''of the tiger'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 - 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6100-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| '''of the lion'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 - 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A----J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10100-15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
| '''of the mammoth'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 - 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15100-19000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| '''of the whale'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 - 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19100-30000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+ Damage===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of quality'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100-200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of maiming'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1300-1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of slaying'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 - 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2600-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''of gore'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 - 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4100-5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| '''of carnage'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 - 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5100-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| '''of slaughter'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10100-15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+% Durability===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of fragility'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;=1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -4&lt;br /&gt;
|-&lt;br /&gt;
| '''of brittleness'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -75 - -26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of sturdiness'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 - 75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWt--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of craftsmanship'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 - 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWt--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of structure'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 101 - 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWt--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of many'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 750&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of plenty'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of the ages'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Indes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWt--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+% Light Radius===&lt;br /&gt;
Your character's light radius determines how far away monsters must be to become aware of you. Sorcerers generally want a large light radius, so they'll see targets coming far enough away to hit them with spells, but Warriors and other melee fighters can be more effective with a lower radius, since that means fewer monsters will see them at once.&lt;br /&gt;
&lt;br /&gt;
'''Stealth mode:''' One technique is to play melee fighters with -80% light radius, in what's called &amp;quot;stealth mode.&amp;quot; This, especially when paired with Infravision, allows players to advance almost into melee range of monsters before they become aware of you. In stealth mode it's possible to clear large open rooms one or two monsters at a time, since only the one(s) you're right beside will activate.&lt;br /&gt;
&lt;br /&gt;
* '''Maximum values:'' +50% or -80%. More than +50% or less than -80% has no additional effect. &lt;br /&gt;
* A character's light radius is always one square less in the catacombs than in the other parts of the Labyrinth.&lt;br /&gt;
* Light radius change bug: A character's light radius is fixed to the highest value it has been has on a given level.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of the dark'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W--J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''of the night'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W--J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of light'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W--J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 750&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of radiance'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W--J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===% Steal Life===&lt;br /&gt;
Unlike in Diablo II, life and mana leech is very hard to come by in Diablo and Hellfire. It's found almost exclusively as a magical melee weapon suffix. Life leech modifiers never occur on bows, and it's not possible to leech life or mana using a bow, even if the leech comes from another item.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of the leech'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of blood'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
* The amount is based on damage done even if the monster has less HP left. The amount is ''not'' cumulative if you have more than one item with the capability of stealing life (an item of blood will take precedence over an item of the leech). An exception is The Undead Crown which is cumulative with both an item of blood or an item of the leech for a total of 3% to 15.5% or 5% to 17.5% life stealing. The Helm of Sprits, Shadowhawk, and The Eater of Souls are all treated as items of blood. Does not work against players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===% Steal Mana===&lt;br /&gt;
Unlike in Diablo II, life and mana leech is very hard to come by in Diablo and Hellfire. It's found almost exclusively as a magical melee weapon suffix. Mana leech modifiers never occur on bows, and it's not possible to leech life or mana while using a bow, even if the leech comes from another item.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of the bat'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of vampires'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
* The amount is based on damage done even if the monster has less HP left. The amount is ''not'' cumulative if you have more than one item with the capability of stealing mana (an item of vampires will take precedence over an item of the bat. The Eater of Souls is treated as an item of vampire. Does not work against players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damages Target's Armor===&lt;br /&gt;
Lowers the target's AC, making the monster easier to hit.&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Diablo Value:&amp;lt;br /&amp;gt; Lowers AC by:&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Hellfire Value:&amp;lt;br /&amp;gt; Lowers AC by:&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of piercing'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 - 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of puncturing'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 - 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| '''of bashing'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 - 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|}&lt;br /&gt;
* In Diablo the target's AC is lowered by a random number from within the range listed.&lt;br /&gt;
** The value is determined at the time of the item's creation, and is not reflected in the character screen.&lt;br /&gt;
* In Hellfire the target's AC is lowered by the listed %.&lt;br /&gt;
** Add 12.5% when used by a Barbarian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fire Arrows Damage===&lt;br /&gt;
There are numerous bugs tied to fire and lightning damage arrows. Their added damage may be far too high or negligible.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of flame'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of fire'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of burning'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lightning Arrows Damage===&lt;br /&gt;
There are numerous bugs tied to fire and lightning damage arrows. Their added damage may be far too high or negligible.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of shock'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of lightning'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of thunder'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduces Damage Taken===&lt;br /&gt;
* These bonuses are applied to all types of damage from monsters and traps, including spells, but does not work in PvP.&lt;br /&gt;
* Damage is reduced before any resistance is applied, but after the &amp;quot;of thieves&amp;quot; effect (50% damage from traps.)&lt;br /&gt;
* Damage is never reduced below 1.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of pain'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +4 - +2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -4&lt;br /&gt;
|-&lt;br /&gt;
| '''of tears'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of health'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of protection'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of absorption'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1001&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| '''of deflection'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| '''of osmosis'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 - 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7500-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attack Speed===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of readiness'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | quick&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of swiftness'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | fast&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of speed'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | faster&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| '''of haste'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | fastest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|}&lt;br /&gt;
* Readiness is bugged and has no effect in Diablo.&lt;br /&gt;
* Readiness and Swiftness in Hellfire make the arrows move faster, instead of increasing the firing rate. (This mildly increases the To Hit on distant targets, but is of very little value.)&lt;br /&gt;
* Speed and Haste give the same benefit in Diablo (despite the v1.07 patch claiming that Haste was faster, as it's meant to be).&lt;br /&gt;
* Bards only benefit from their faster weapon when dual wielding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hit Recovery===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of balance'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | fast&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A----J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of stability'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | faster&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A----J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of harmony'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | fastest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A----J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|}&lt;br /&gt;
* A character with more than one such item only benefits from the fastest one. They do not add up or stack.&lt;br /&gt;
** There is one exception; if a character in Diablo (but not Hellfire) wears at least one of each, then their hit recovery will be .05 faster than &amp;quot;of harmony&amp;quot; alone. See [[Diablo_Characters#Blocking_and_hit_recovery|the Character page]] for details and times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Effects===&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of blocking &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| fast block&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -S----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of corruption'''&lt;br /&gt;
| user loses all mana&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of the bear &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| knocks target back&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 750&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of thieves &amp;lt;sup&amp;gt;1,2,3&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| absorbs 1/2 trap dmg&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of thorns &amp;lt;sup&amp;gt;1,2&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| attacker takes 1-3 damage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of devastation &amp;lt;sup&amp;gt;1,2,4,5,6&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| 5% chance of doing 3x dmg&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of peril &amp;lt;sup&amp;gt;1,2,4,6,7&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| x2 damage to monster&amp;lt;br /&amp;gt; x1 damage to user&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Does not work versus players.&lt;br /&gt;
# These effects are not cumulative if you have them more than once. They are cumulative with other effects though.&lt;br /&gt;
# In Hellfire it also absorbs half arrow and magical damage (magic, fire, lightning and apocalypse) from monster attacks. It is applied before both -damage and resistance.&lt;br /&gt;
# Only available in Hellfire.&lt;br /&gt;
# Damage bonus applies to total damage, not just weapon damage.&lt;br /&gt;
# Does not work on bows.&lt;br /&gt;
# Affects total damage versus monsters but only weapon damage and character damage versus user. This damage is modified by any -damage from enemies, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D1 masternav|Basics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[Category:Hellfire]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Unique_Quest_Items&amp;diff=25593</id>
		<title>D1 Unique Quest Items</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Unique_Quest_Items&amp;diff=25593"/>
				<updated>2011-11-11T01:35:15Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unique items found during quests or given as quest rewards. All these items are found only in the single player game. All these items are listed on the various Unique item pages and the quest pages, but are collected here for convenience.&lt;br /&gt;
&lt;br /&gt;
==Diablo Quests==&lt;br /&gt;
===[[The Butcher]]===&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;56px&amp;quot;|Image&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300px&amp;quot;|Properties&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-u-butchers-cleaver.gif]]&lt;br /&gt;
|&lt;br /&gt;
'''[[The Butcher's Cleaver]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Cleaver&lt;br /&gt;
|&lt;br /&gt;
Damage: 4-24&amp;lt;br/&amp;gt;&lt;br /&gt;
+10 to Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
Altered Durability&amp;lt;br/&amp;gt;&lt;br /&gt;
Unusual Item Damage (4-24)&amp;lt;br/&amp;gt;&lt;br /&gt;
Durability: 10&amp;lt;br/&amp;gt;&lt;br /&gt;
Requirements: None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Poisoned Water Supply]]===&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;56px&amp;quot;|Image&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300px&amp;quot;|Properties&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-u-ring-truth.gif]]&lt;br /&gt;
|'''[[Ring of Truth]]'''&lt;br /&gt;
|&lt;br /&gt;
+10 Hitpoints&amp;lt;br/&amp;gt;&lt;br /&gt;
-1 Damage from Enemies&amp;lt;br/&amp;gt;&lt;br /&gt;
+10% Resist All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Curse of King Leoric]]===&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;56px&amp;quot;|Image&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300px&amp;quot;|Properties&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-u-helm-of-spirits.gif]]&lt;br /&gt;
|&lt;br /&gt;
'''[[The Undead Crown]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Crown&lt;br /&gt;
|&lt;br /&gt;
5% Life Stealing&amp;lt;br/&amp;gt;&lt;br /&gt;
Armor Class: 8&amp;lt;br/&amp;gt;&lt;br /&gt;
Durability: 60&amp;lt;br/&amp;gt;&lt;br /&gt;
Requirements: None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Ogden's Sign]]===&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;56px&amp;quot;|Image&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300px&amp;quot;|Properties&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-u-harlequin-crest.gif]]&lt;br /&gt;
|&lt;br /&gt;
'''[[Harlequin Crest (Diablo I)|Harlequin Crest]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Cap&lt;br /&gt;
|&lt;br /&gt;
+2 all Attributes&amp;lt;br/&amp;gt;&lt;br /&gt;
Armor Class: -3&amp;lt;br/&amp;gt;&lt;br /&gt;
-1 Damage from Enemies&amp;lt;br/&amp;gt;&lt;br /&gt;
+7 Hitpoints&amp;lt;br/&amp;gt;&lt;br /&gt;
+7 Mana&amp;lt;br/&amp;gt;&lt;br /&gt;
Durability: 15&amp;lt;br/&amp;gt;&lt;br /&gt;
Requirements: None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Magic Rock]]===&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;56px&amp;quot;|Image&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300px&amp;quot;|Properties&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-u-empyrean-band.gif]]&lt;br /&gt;
|'''[[Empyrean Band]]'''&lt;br /&gt;
|&lt;br /&gt;
+2 to all Attributes&amp;lt;br/&amp;gt;&lt;br /&gt;
+20% Light Radius&amp;lt;br/&amp;gt;&lt;br /&gt;
Fast Hit Recovery&amp;lt;br/&amp;gt;&lt;br /&gt;
Absorbs Half of Trap Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Valor]]===&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;56px&amp;quot;|Image&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300px&amp;quot;|Properties&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-u-arkaines-valor.gif]]&lt;br /&gt;
|&lt;br /&gt;
'''[[Arkaine's Valor (Diablo I)|Arkaine's Valor]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Ring Mail&lt;br /&gt;
|&lt;br /&gt;
Armor Class: 25&amp;lt;br/&amp;gt;&lt;br /&gt;
+10 to Vitality&amp;lt;br/&amp;gt;&lt;br /&gt;
-3 Damage from enemies&amp;lt;br/&amp;gt;&lt;br /&gt;
Fastest hit recovery&amp;lt;br/&amp;gt;&lt;br /&gt;
Durability: 40&amp;lt;br/&amp;gt;&lt;br /&gt;
Requirements: None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Halls of the Blind]]===&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;56px&amp;quot;|Image&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300px&amp;quot;|Properties&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-u-optic-amulet.gif]]&lt;br /&gt;
|'''[[Optic Amulet]]'''&lt;br /&gt;
|&lt;br /&gt;
+20% to Light Radius&amp;lt;br/&amp;gt;&lt;br /&gt;
+20% Resist Lightning&amp;lt;br/&amp;gt;&lt;br /&gt;
-1 Damage from Enemies&amp;lt;br/&amp;gt;&lt;br /&gt;
+5 to Magic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Anvil of Fury]]===&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;56px&amp;quot;|Image&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300px&amp;quot;|Properties&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-broadsword.gif]]&lt;br /&gt;
|&lt;br /&gt;
'''[[Griswold's Edge (Diablo I)|Griswold's Edge]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Broad Sword&lt;br /&gt;
|&lt;br /&gt;
Damage: 4-12&amp;lt;br/&amp;gt;&lt;br /&gt;
+1-10 Fire Damage&amp;lt;br/&amp;gt;&lt;br /&gt;
+25% Chance to Hit&amp;lt;br/&amp;gt;&lt;br /&gt;
Fast Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
Knocks Target Back&amp;lt;br/&amp;gt;&lt;br /&gt;
+20 Mana&amp;lt;br/&amp;gt;&lt;br /&gt;
-20 Hit Points&amp;lt;br/&amp;gt;&lt;br /&gt;
Durability: 50&amp;lt;br/&amp;gt;&lt;br /&gt;
Requirements: 40 strength&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Lachdanan]]===&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;56px&amp;quot;|Image&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300px&amp;quot;|Properties&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-u-gotterdamerung.gif]]&lt;br /&gt;
|&lt;br /&gt;
'''[[Veil of Steel (Diablo I)|Veil of Steel]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Great Helm&lt;br /&gt;
|&lt;br /&gt;
Armor Class: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
+50% Resist All&amp;lt;br/&amp;gt;&lt;br /&gt;
-20% Light Radius&amp;lt;br/&amp;gt;&lt;br /&gt;
+60% Armor&amp;lt;br/&amp;gt;&lt;br /&gt;
-30 Mana&amp;lt;br/&amp;gt;&lt;br /&gt;
+15 Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
+15 Vitality&amp;lt;br/&amp;gt;&lt;br /&gt;
Durability: 60&amp;lt;br/&amp;gt;&lt;br /&gt;
Requirements: None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hellfire Quests==&lt;br /&gt;
===[[Farmer's Orchard]]===&lt;br /&gt;
[[Image:D1-auric-amulet.gif|frame]]&lt;br /&gt;
'''Item:''' Auric Amulet&lt;br /&gt;
* Enables up to 10,000 gold per inventory space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Jersey's Jersey]]===&lt;br /&gt;
[[Image:D1-u-bovine-plate.gif|frame]]&lt;br /&gt;
'''Item:''' Bovine Plate&lt;br /&gt;
* (Plate Mail)&lt;br /&gt;
* Armor Class: 150&lt;br /&gt;
* +50% light radius&lt;br /&gt;
* +30% resist all&lt;br /&gt;
* -5 damage from enemies&lt;br /&gt;
* -2 to all spell levels&lt;br /&gt;
* -50 mana&lt;br /&gt;
* Required: 50 Strength&lt;br /&gt;
* Durability: Indestructible&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D1 masternav|Basics}}&lt;br /&gt;
&lt;br /&gt;
[[category:D1 Quests]]&lt;br /&gt;
[[category:D1 Items]]&lt;br /&gt;
[[category:Hellfire]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Diablo_Uniques&amp;diff=25592</id>
		<title>Diablo Uniques</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Diablo_Uniques&amp;diff=25592"/>
				<updated>2011-11-11T01:21:36Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unique items are special items found from monsters or given as quest rewards (in single player). There is only one unique of each item type (with a few exceptions, mostly jewelry) in Diablo and Hellfire, and each unique has gold lettering, an individual name, and preset, non-random stats (with a very slight exceptions). Unique items can have up to 6 properties (magical can have only 2), and uniques can have special properties, or properties not found in the usual prefixes/suffixes for that item type.&lt;br /&gt;
&lt;br /&gt;
==Unique Items Pages==&lt;br /&gt;
There are no unique item types found in Hellfire that are not found in Diablo, so all of the uniques are listed on the same pages, with the Diablo-only uniques on top. Most of the uniques in the game were originally implemented in Diablo. Hellfire did not add very many uniques, mostly [[D1 Unique Jewelry|jewelry]].  All of the uniques in Diablo can be found, unchanged, in Hellfire.&lt;br /&gt;
&lt;br /&gt;
The following pages list all the unique items in Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
* [[D1 Unique Jewelry|Jewelry]]&lt;br /&gt;
* [[D1 Unique Armor|Body Armor]]&lt;br /&gt;
* [[D1 Unique Helms|Helms]]&lt;br /&gt;
* [[D1 Unique Shields|Shields]]&lt;br /&gt;
* [[D1 Unique Axes|Axes]]&lt;br /&gt;
* [[D1 Unique Bows|Bows]]&lt;br /&gt;
* [[D1 Unique Blunts|Maces and Clubs]]&lt;br /&gt;
* [[D1 Unique Swords|Swords]]&lt;br /&gt;
* [[D1 Unique Staffs|Staffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unique Quest Items==&lt;br /&gt;
Half a dozen uniques of various types are found during quests or given as quest rewards in single player. None of these items can be found in multiplayer Diablo or Hellfire (with the exception of Auric's Amulet).  Quests that give unique items in single player; [[The Skeleton King]] and [[The Butcher]]; give random magical items in multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unique Item Generation==&lt;br /&gt;
Unique items have a quality level which is largely based on the item type. [[Diablo Monsters|Monsters]] must have an Mlvl high enough to drop an item of the unique's Qlvl to spawn that unique. This isn't much of a problem in Diablo or Hellfire, since most uniques have fairly modest Qlvls. It becomes a problem because which unique item is generated is based on the monster's Qlvl, and due to poor coding this makes a number of uniques almost or completely impossible to find.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unfindable Unique Items===&lt;br /&gt;
The following items can not ever be found in multiplayer. Some of them can be found in singleplayer, but only if you find more than one unique of the same item type. The problem is that when there is more than one unique of the same item type and Qlvl, the game will always pick the same one to drop. In singleplayer the same unique will never drop twice in the same game, so in SP it's possible to find some of these, but only if you find the usual unique item of that type first. Needless to say, the odds of this are very poor.&lt;br /&gt;
&lt;br /&gt;
The following uniques can not be found in Diablo or Hellfire multiplayer.&lt;br /&gt;
* Bramble (ring)&lt;br /&gt;
* Crackrust (mace)&lt;br /&gt;
* The Deflector (buckler)&lt;br /&gt;
* Gonnagal’s Dirk (dagger)&lt;br /&gt;
* Lightforge (mace) -- Can be found in Single Player, but it will morph in a new game.&lt;br /&gt;
* The Mangler (large axe)&lt;br /&gt;
&lt;br /&gt;
The following Uniques can not be found in Hellfire multiplayer.&lt;br /&gt;
* Armor of Gloom (full plate mail)&lt;br /&gt;
* Demonspike Coat (full plate mail)&lt;br /&gt;
* The Grizzly (two-handed sword)&lt;br /&gt;
* Giant’s Knuckle (ring)&lt;br /&gt;
* Inferno (long sword)&lt;br /&gt;
* Karik’s Ring (ring)&lt;br /&gt;
* Mercurial Ring (ring)&lt;br /&gt;
* Ring of Magma (ring)&lt;br /&gt;
* Ring of the Mystics (ring)&lt;br /&gt;
* Xorine’s Ring (ring)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unfindable Unique Sequences===&lt;br /&gt;
The following are uniques where more than one of the same type and qlvl exist. In these cases the first one listed will always drop first in a game, and that's the only one findable in multiplayer. In single player the others can be found, but only if more than one unique of that type drops in the same game.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
'''Full Plate Mail'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 25&lt;br /&gt;
# Demon Plate Armor&lt;br /&gt;
# Armor of Gloom&lt;br /&gt;
# Demonspike Coat&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
'''Maces'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 1&lt;br /&gt;
# Civerb’s Cudgel&lt;br /&gt;
# Crackrust&lt;br /&gt;
# Lightforge&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
'''Rings''' '''Qlvl:''' 8&lt;br /&gt;
# Ring of Thunder&lt;br /&gt;
# Ring of the Mystics&lt;br /&gt;
# Ring of Magma&lt;br /&gt;
# Karik’s Ring&lt;br /&gt;
# Xorine’s Ring&lt;br /&gt;
# Mercurial Ring&lt;br /&gt;
# Giant’s Knuckle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D1 masternav|Basics}}&lt;br /&gt;
&lt;br /&gt;
[[category:D1 Uniques]]&lt;br /&gt;
[[category:D1 Items]]&lt;br /&gt;
[[category:D1 Basics]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Diablo_Quests&amp;diff=25591</id>
		<title>Diablo Quests</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Diablo_Quests&amp;diff=25591"/>
				<updated>2011-11-11T01:20:33Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers basic information about the quests found in Diablo and Hellfire. See the individual quest pages for full details about each quest.&lt;br /&gt;
&lt;br /&gt;
==SP and MP Differences==&lt;br /&gt;
&lt;br /&gt;
In multiplayer Diablo, The Butcher, the Curse of King Leoric, Archbishop Lazarus, and Diablo are the only four quests available, and all four are found in every game. (The Skeleton King and Lazarus are found in every game, but their special levels are gone and they are simply found on level 3 and 15, respectively.)&lt;br /&gt;
&lt;br /&gt;
Multiplayer Hellfire adds five quests (listed below), with a sixth hidden quest that can be activated with the command.txt file. All are found in the the added Hive and Crypt levels, or used to enter into them. Hellfire does not add to or modify any of the quests that are found in the 1-16 dungeon levels of Diablo.&lt;br /&gt;
&lt;br /&gt;
===Single Player Quest Randomization===&lt;br /&gt;
&lt;br /&gt;
The quests found in single player games of Diablo and Hellfire are sorted into six groups. Three quests are found in every game, while the rest are found in 50% or 67% of games, depending on which group they are slotted into.&lt;br /&gt;
&lt;br /&gt;
* '''Every Game:''' [[Chamber of Bone]], [[Archibishop Lazarus]], [[Diablo: D1 Quest|Diablo]]&lt;br /&gt;
* '''Group 1:''' One of these two: [[The Curse of King Leoric]], [[Poisoned Water Supply]].&lt;br /&gt;
* '''Group 2:''' Two of these three: [[The Butcher]], [[Gharbad the Weak]], [[Ogden's Sign]].&lt;br /&gt;
* '''Group 3:''' Two of these three: [[The Magic Rock]], [[Arkaine's Valor (Diablo I)|Arkaine's Valor]], [[Halls of the Blind]].&lt;br /&gt;
* '''Group 4:''' Two of these three: [[Zhar the Mad]], [[The Black Mushroom]], [[Anvil of Fury]].&lt;br /&gt;
* '''Group 5:''' One of these two: [[Warlord of Blood]], [[Lachdanan]].&lt;br /&gt;
&lt;br /&gt;
==Quest Rewards==&lt;br /&gt;
&lt;br /&gt;
The specific rewards are listed on the individual quest pages.&lt;br /&gt;
&lt;br /&gt;
Multiplayer quests in Diablo award just a random magical item which is dropped when the quest monster: [[The Butcher]], [[The Skeleton King]], and [[Lazarus]]. Diablo must be killed to complete the final quest in the game, but he does not drop a magical item as a reward. (Diablo drops like any random monster, and will occasionally drop an item or gold. Despite the game freezing at that point, his drop [[D1_Diablo#Diablo.27s_Drop|can be picked up]] if you have a Telekinesis spell already cast and ready to click.)&lt;br /&gt;
&lt;br /&gt;
Multiplayer quests added in Hellfire include item rewards from [[The Hork Demon]] (a magical amulet), and [[Na-Krul]] (A book of [[D1_Spellbooks#Apocalypse|Apocalypse]] and a magical: staff, great sword, and long war bow, all with random properties). These are dropped directly by the monsters themselves and belong to whichever player is quicker on the click.&lt;br /&gt;
&lt;br /&gt;
Single player quests in Diablo and Hellfire add more interesting rewards, usually in the form of unique items. These may be found in the dungeons as part of the quests, dropped by the quest monsters themselves, or delivered to you by NPCs in town. All of these unique items are found only in the single player game, and can not be legitimately obtained in multiplayer mode. See the [[D1 Unique Quest Items|Quest Items page]] for a full listing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D1 masternav|Quests}}&lt;br /&gt;
&lt;br /&gt;
[[category:D1 Quests]]&lt;br /&gt;
[[category:D1 Basics]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Butcher&amp;diff=25590</id>
		<title>Butcher</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Butcher&amp;diff=25590"/>
				<updated>2011-11-11T01:20:13Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:D1-butcher.jpg|frame|left|The Butcher]]&lt;br /&gt;
The Butcher is the first quest boss encountered in the game, the scariest monster in the game, and one of the most difficult, for the level. He's found in a small, corpse-filled, ensanguinated square room on level 2 of the dungeon, and bursts forth in a frenzy when the door is opened, with his infamous, &amp;quot;Ahh, fresh meat!&amp;quot; cry echoing forth.&lt;br /&gt;
&lt;br /&gt;
The Butcher's quest occurs in every multiplayer game, and 2/3 of single player games. He drops a random magical item in multiplayer, but drops [[D1_Unique_Axes|the unique Butcher's Cleaver]] in singleplayer.&lt;br /&gt;
* See the [[The Butcher|Butcher's Quest page]] for more details and strategy tips.&lt;br /&gt;
* For detailed Butcher strategies see the [[Butcher 101]] article.&lt;br /&gt;
&lt;br /&gt;
The Butcher has a short and gruesome cinematic on the Diablo CD, but it is not shown in the game. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;SNNeKMloC88&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
The [[Butcher]], [[King Leoric|The Skeleton King]], and [[D1 Diablo|Diablo]] are the three special monsters in ''Diablo''. None of the three are classified as Animals, Demons, or Undead, and their stats and behaviors are unique to them, rather than borrowed or modified from other monsters.&lt;br /&gt;
&lt;br /&gt;
* Stats are listed by Normal / Nightmare / Hell difficulty levels.&lt;br /&gt;
* '''MFL:''' Magic / Fire / Lightning.&lt;br /&gt;
** '''I''' = Immune&lt;br /&gt;
**''' R''' = Resistant (75%)&lt;br /&gt;
** '''-''' = no resistance or immunity to that element&lt;br /&gt;
*** No monsters in Diablo or Hellfire have any &amp;lt;u&amp;gt;physical&amp;lt;/u&amp;gt; resistance or immunity.&lt;br /&gt;
* '''Dlvl''' = Dungeon Level. The boss will be found on this level '''only if''' the base monster type spawns on that level.&lt;br /&gt;
*''' Mob''' = Some bosses spawn with a mob. The number of minions in the mob generally increases with difficulty level. Minions have the same stats as normal monsters of their type.&lt;br /&gt;
*''' IntF''' = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D.&lt;br /&gt;
* '''Attack Type:''' Some bosses have different AI, and behave like monsters of another type. More information on attack types can be found on the [[Diablo Monsters]] page.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Name&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | DLvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mob&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | IntF&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mlvl (combat)&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mlvl (items)&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | MFL&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Attack Type&lt;br /&gt;
|-&lt;br /&gt;
| '''The Butcher'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 - -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 / 36 / 66&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 / 1 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -RR / -RR / -RR&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Butcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats== &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Name&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Experience&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | HPs (MP Diablo)&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | HPs (SP Hellfire)&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | AC&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | To/Hit&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
| The Butcher&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 710 / 3420 / 6840&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 220 / 661 / 883&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 110 / 380 / 540&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 / 100 / 130&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 / 130 / 170&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6-12 / 16-28 / 30-54&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
&lt;br /&gt;
Characters walk at 0.4 speed. See the [[Diablo Characters]] page other swing speeds, casting speeds, and other useful character speed break points.&lt;br /&gt;
&lt;br /&gt;
speed&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Name&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Walk time&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Hit Recovery Time&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Attack Time&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Hit Time&lt;br /&gt;
|-&lt;br /&gt;
| '''The Butcher'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D1 masternav|Monsters}}&lt;br /&gt;
&lt;br /&gt;
[[Category: D1 Monsters]]&lt;br /&gt;
[[category: Diablo I]]&lt;br /&gt;
[[category: D1 SuperUniques]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Horadric_Cube&amp;diff=25589</id>
		<title>Horadric Cube</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Horadric_Cube&amp;diff=25589"/>
				<updated>2011-11-10T23:10:36Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Horadric-cube.gif|left|frame]]The '''Horadric Cube''' is a needed quest item in [[Act 2]] and [[Act III|3]], as you must put together a number of quest items into a new item in able to finish the acts.  The Cube's functions go well beyond those two quests, though.  You can use it over and over, and you will do so.  It is useful for storage, as it takes up 2x2 spaces in your [[inventory]], but opens up to 4x3. Most players use this extra space to carry back useful or expensive items to sell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''See all the Horadric [[Cube Recipes]]'''&lt;br /&gt;
{{Item navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to get it==&lt;br /&gt;
[[Image:hor-cube-transmute.jpg|left|thumb|Transmuting with the cube]]The Horadric Cube is found in [[Act Two]] in the [[Halls of the Dead]], a tomb under the [[Dry Hills]], one of the early surface areas.  You want it, so go get it as soon as you have the chance.  Once you have it, the fun begins.  You can [[Cube Open|see a full size shot]] of it, and the window it opens on the left side of your screen and has a very nice design.&lt;br /&gt;
&lt;br /&gt;
In Act Two you use the Cube to combine the two parts of the [[Horadric Staff]] (each part you must find at the bottom of a nasty dungeon) in the Cube, then [[Transmute]] them into a whole staff, which is later used to open the way down to the [[Act boss]] monster.  You can see a shot [[Khalim|of that portion here]].&lt;br /&gt;
&lt;br /&gt;
But as [[Cain]] tells you then, there are other uses to it. His speech at the time reads as follows:&lt;br /&gt;
&lt;br /&gt;
::''&amp;quot;You have quite a treasure there in that Horadric Cube. According to the Horadric lore, the Cube can restore a Horadric Staff.''&lt;br /&gt;
&lt;br /&gt;
::''To do it - use the Cube as you would a scroll. When the Cube opens, place both pieces of the Staff into it and use the Cube's transmute power. You'll be pleased to know that the Cube has other alchemical uses as well...''&lt;br /&gt;
&lt;br /&gt;
::''Six gems plus one sword transmute into a socketed long sword. You may also transmute two quivers of crossbow bolts into one quiver of arrows, while two quivers of arrows yield one quiver of bolts. I must leave it to you to discover other formulae.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Uses==&lt;br /&gt;
[[Image:hor-cube-flail.jpg|left|thumb|Transmute Quest]]The shots here are from [[Act Three]], where you again need the Cube for the quests.  You must find four items this time, rather than just the two in Act Two, and they are much more gruesome. The body parts of the last true priest who battled against the corruption of the Act 3 boss was [[Khalim]].  He was murdered and then butchered, with various portions of his body hidden in strongholds across the land.&lt;br /&gt;
&lt;br /&gt;
You must gather them all and then combine them with the Horadric Cube.  As you can see in the image here, you need to gather [[Khalim's Flail]], along with his [[Khalim's Heart|heart]], [[Khalim's Eye|eye]], and [[Khalim's Brain|brain]], and then click the Transmute button, which makes a pretty little graphical effect, and leaves you with just [[Khalim's Will]], which is slightly altered in appearance. It's quite a useful weapon, but you can't use it for long, since you need to destroy it when you smash the [[Compelling Orb]], breaking the spell that has the enemy [[Zakarum]] on the surface attacking you.  The destruction of [[Khalim's Will]] is also required to open the stairway down to the [[Durance of Hate]], where you must go to finish Act Three.&lt;br /&gt;
&lt;br /&gt;
[[Image:Recipe-scroll.gif|thumb|Recipe scroll artwork]]Aside from the [[Quest]] uses, the Cube is a lot of fun to play around with in other way.  There are tons of things you can combine with the cube, taking useless items and turning them into stuff that's hopefully better for you. Upgrading [[gems]], making rejuvenation potions, adding magical properties to weapons, and more that has yet to be discovered, the Horadric Cube is a very cool toy. More information can be found in the [[Cube Recipes]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recipe Scrolls==&lt;br /&gt;
A planned feature that did not make it into the final game, recipe scrolls were going to drop from monsters, and when clicked they would reveal various Horadric Cube recipes. The artwork was functional, but the D2 team never had time to enable their function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:horadric Cube]]&lt;br /&gt;
[[category:items]]&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[Category:Featured articles]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 items navbox|Items}}&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Skeleton_King&amp;diff=25587</id>
		<title>Skeleton King</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Skeleton_King&amp;diff=25587"/>
				<updated>2011-11-10T04:07:46Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:D1-mon-skeleton-king.gif|left|frame]]&lt;br /&gt;
King Leoric was driven insane by Diablo's attempts to possess him. In his madness the King brought about the destruction of his kingdom, and would have killed everyone in it had not his royal guards turned on him and put him out of his misery. His torment was not yet at an end, for Leoric returned as The Skeleton King, his gigantic reanimated skeleton bent on raising an army of the dead to serve his new lord, Diablo. Much of the plot of ''Diablo'' revolves around revealing the cause of Leoric's madness, and the fate of his son and his trusted adviser, Lazarus.&lt;br /&gt;
&lt;br /&gt;
In singleplayer the Skeleton King has a 50% chance of appearing.  He is encountered in a special dungeon entered from level 3. Leoric can (and will) raise up dead skeletons as he fights in the single player experience. He always drops [[D1_Unique_Helms#The_Undead_Crown|the unique Undead Crown]] when killed in single player.&lt;br /&gt;
&lt;br /&gt;
In multiplayer the Skeleton King is encountered every game, located randomly somewhere on level 3. He isn't that fearsome himself, but the huge mob of skeletons around him can be very difficult, especially if there are dozens of skeletal archers firing at your new, low-AC character. He does not raise skeletons in multiplayer, but instead has 100% life steal, gaining as much life as he inflicts upon you in damage. He can heal completely, or even fill up more than his beginning hit points. He drops a random magical item when killed in multiplayer.&lt;br /&gt;
&lt;br /&gt;
* See [[The Curse of King Leoric|The Curse of King Leoric's quest page]] for more details on the single and multi-player differences, as well as some strategy tips.&lt;br /&gt;
* See the [[Skeleton King 101]] strategy article for numerous how-to tips.&lt;br /&gt;
&lt;br /&gt;
'''Voice Actor:''' Chris Metzen&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
The [[Butcher]], The Skeleton King, and [[D1 Diablo|Diablo]] are the three special monsters in the game. None of the three are classified as Animals, Demons, or Undead, and their stats and behaviors are unique to them, rather than borrowed or modified from other monsters.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
* Stats are listed by Normal / Nightmare / Hell difficulty levels.&lt;br /&gt;
* '''MFL:''' Magic / Fire / Lightning.&lt;br /&gt;
** '''I''' = Immune&lt;br /&gt;
**''' R''' = Resistant (75%)&lt;br /&gt;
** '''-''' = no resistance or immunity to that element&lt;br /&gt;
*** No monsters in Diablo or Hellfire have any &amp;lt;u&amp;gt;physical&amp;lt;/u&amp;gt; resistance or immunity.&lt;br /&gt;
* '''Dlvl''' = Dungeon Level. The boss will be found on this level '''only if''' the base monster type spawns on that level.&lt;br /&gt;
*''' Mob''' = Some bosses spawn with a mob. The number of minions in the mob generally increases with difficulty level. Minions have the same stats as normal monsters of their type.&lt;br /&gt;
*''' IntF''' = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D.&lt;br /&gt;
* '''Attack Type:''' Some bosses have different AI, and behave like monsters of another type. More information on attack types can be found on the [[Diablo Monsters]] page.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Name&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | DLvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mob&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | IntF&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mlvl (combat)&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mlvl (items)&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | MFL&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Attack Type&lt;br /&gt;
|-&lt;br /&gt;
| '''The Skeleton King'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 DF&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 / 44 / 74&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 / 9 / 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | IRR / IRR / IRR&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeleton King&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats== &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Name&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Experience&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | HPs (MP Diablo)&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | HPs (SP Hellfire)&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | AC&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | To/Hit&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
| '''The Skeleton King'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 570 / 3140 / 6280&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240 / 721 / 963&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120 / 410 / 580&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 / 120 / 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 / 140 / 180&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6-16 / 16-36 / 30-70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Movement Speed==&lt;br /&gt;
Characters walk at 0.4 speed. See the [[Diablo Characters]] page for swing speeds, casting speeds, and other useful character speed break points.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Name&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Walk time&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Hit Recovery Time&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Attack Time&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Hit Time&lt;br /&gt;
|-&lt;br /&gt;
| '''The Skeleton King'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.80 / 0.30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.40 / 0.0*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* *Second time is for the Revive Skeleton animation.&lt;br /&gt;
&lt;br /&gt;
==The Black King==&lt;br /&gt;
&lt;br /&gt;
'''Excerpt from The Black King, Diablo I in-game book'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hail and Sacrifice to Diablo - Lord of Terror and Destroyer of Souls. &amp;lt;br/&amp;gt;&lt;br /&gt;
When I awoke my Master from his sleep, he attempted to possess a mortal's form. Diablo attempted to claim the body of King Leoric, but my Master was too weak from his imprisonment. My Lord required a simple and innocent anchor to this world, and so found the boy Albrecht to be perfect for the task. While the good King Leoric was left maddened by Diablo's unsuccessful possession, I kidnapped his son Albrecht and brought him before my Master. I now await Diablo's call and pray that I will be rewarded when he at last emerges as the Lord of this world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D1 masternav|Monsters}}&lt;br /&gt;
&lt;br /&gt;
[[Category: D1 Monsters]]&lt;br /&gt;
[[category: Diablo I]]&lt;br /&gt;
[[category: D1 SuperUniques]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Diablo_(monster)&amp;diff=25586</id>
		<title>D1 Diablo (monster)</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Diablo_(monster)&amp;diff=25586"/>
				<updated>2011-11-10T04:07:13Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the monster Diablo, found in ''Diablo I''.&lt;br /&gt;
* Learn about [[Diablo:_D1_Quest|the Diablo quest]] in ''Diablo I''.&lt;br /&gt;
* The Diablo monster found in ''Diablo II'' is [[Diablo|detailed here]]. Also found in Diablo II: [[Uber Diablo]] and [[Pandemonium Diablo]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:D1-mon-diablo.gif|frame]]&lt;br /&gt;
Diablo is always found within the sealed square to the lower left of the dungeon on level 16.  Diablo is surrounded by a considerable number of Blood Knights and Advocates, but can be lured out without disturbing the other monsters by firing Holy Bolts at him. Lightning bolts or magical type spells will also work, since the Blood Knights and Advocates are always immune to lightning and magic.&lt;br /&gt;
&lt;br /&gt;
Be sure you have picked up all of your items from town before you kill Diablo, since doing so ends the game in Diablo or Hellfire, and triggers the ending cinematic. &lt;br /&gt;
&lt;br /&gt;
* See the [[Diablo 101]] guide for more information and various strategies to deal with Big Red.&lt;br /&gt;
&lt;br /&gt;
'''Voice Actor:''' Bill Roper&lt;br /&gt;
&lt;br /&gt;
==Diablo's Drop==&lt;br /&gt;
&lt;br /&gt;
Diablo drops like any normal monster, rather than like a boss. He is therefore not guaranteed to drop anything at all, and when he does drop it will most likely be just a pile of gold. Diablo has the highest level of any monster in the game, but is not high enough to drop an item with any of the modifiers that can only be obtained from Wirt. &lt;br /&gt;
&lt;br /&gt;
There is a trick to getting the item Diablo drops (on the rare occasions that he does drop something), though. You must cast Telekinesis before he dies, so that your cursor turns into the TK grabbing icon. Hold it like that, and then use that spell to pick up whatever Diablo drops. You must have space enough in your inventory to hold it. Also note that you can not cast TK once he's dead; the grabber spell must be ready before he dies. This means you can not strike Diablo to kill him; it's easiest to wear him down to nearly dead, before using Fire Wall or Guardian or another long-lasting spell to finish him off.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
The [[Butcher]], [[King Leoric|The Skeleton King]], and [[D1 Diablo|Diablo]] are the three special monsters in the game. None of the three are classified as Animals, Demons, or Undead, and their stats and behaviors are unique to them, rather than borrowed or modified from other monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
* Stats are listed by Normal / Nightmare / Hell difficulty levels.&lt;br /&gt;
* '''MFL:''' Magic / Fire / Lightning.&lt;br /&gt;
** '''I''' = Immune&lt;br /&gt;
**''' R''' = Resistant (75%)&lt;br /&gt;
** '''-''' = no resistance or immunity to that element&lt;br /&gt;
*** No monsters in Diablo or Hellfire have any &amp;lt;u&amp;gt;physical&amp;lt;/u&amp;gt; resistance or immunity.&lt;br /&gt;
* '''Dlvl''' = Dungeon Level. The boss will be found on this level '''only if''' the base monster type spawns on that level.&lt;br /&gt;
*''' IntF''' = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D.&lt;br /&gt;
* '''Attack Type:''' Some bosses have different AI, and behave like monsters of another type. More information on attack types can be found on the [[Diablo Monsters]] page.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Name&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Dungeon Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | IntF&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mlvl (combat)&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mlvl (drop)&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | MFL&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Attack Type&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo (D1)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 DF&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 / 45 / 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 / 30 / 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | IRR*&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magma Demon&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo (HF)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 DF&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 / 60 / 75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 / 45 / 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | IRR*&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magma Demon&lt;br /&gt;
|}&lt;br /&gt;
* *Diablo is also immune to Stone Curse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats== &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Name&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Experience&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Hit Points SP&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Hit Points MP&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | AC&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | To/Hit&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo (D1)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31,666 / 65,322 / 130,664&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 833 / 2549 / 3432&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1666 / 4999 / 6667&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 / 120 / 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 220 / 300 / 340 *&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30-60 / 64-124 / 126-246&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo (HF)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31,666 / 65,322 / 130,664&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1666 / 5048 / 6764&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3333 / 10199 / 13532&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90 / 140 / 170&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 220 / 300 / 340 *&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30-60 / 64-124 / 126-246&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* * Due to a roll over bug, Diablo's to/hit is 44 on Nightmare and 84 on Hell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Movement Speed==&lt;br /&gt;
&lt;br /&gt;
* Characters walk at 0.4 speed. See the [[Diablo Characters]] page for tables with all relevant character speeds.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Name&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Walk time&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Hit Recovery Time&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Attack Time&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Hit Time&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo (D1)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.80 / 0.80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.20 / 0.55&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo (HF)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.80 / 0.80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.20 / 0.55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Realms Beyond==&lt;br /&gt;
'''Excerpt from the in-game book The Realms Beyond'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All praises to Diablo - Lord of Terror and Survivor of The Dark Exile. When he awakened from his long slumber, my Lord and Master spoke to me of secrets that few mortals know. He told me the kingdoms of the High Heavens and the pits of the Burning Hells engage in an eternal war. He revealed the powers that have brought this discord to the realms of man. My lord has named the battle for this world and all who exist here the Sin War.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Tale of the Three==&lt;br /&gt;
'''Excerpt from the in-game book The Tale of the Three'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glory and Approbation to Diablo - Lord of Terror and Leader of the Three. My Lord spoke to me of his two Brothers, Mephisto and Baal, who were banished to this world long ago. My Lord wishes to bide his time and harness his awesome power so that he may free his captive brothers from their tombs beneath the sands of the east. Once my Lord releases his Brothers, the Sin War will once again know the fury of the Three. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D1 masternav|Monsters}}&lt;br /&gt;
&lt;br /&gt;
[[Category: D1 Monsters]]&lt;br /&gt;
[[category: Diablo I]]&lt;br /&gt;
[[Category: D1 SuperUniques]]&lt;br /&gt;
[[category: D1 Demons]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Lore&amp;diff=25585</id>
		<title>D1 Lore</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Lore&amp;diff=25585"/>
				<updated>2011-11-10T04:05:11Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diablo introduced the world of Sanctuary, the humans within it, and the powerful forces of Angels and Demons hovering forever just beyond the veil. The plot of the game of Diablo is revealed during the course of play, by NPC dialogues which are supplemented by the histories and legends related by various books and tomes found through the course of exploring the dungeons.&lt;br /&gt;
&lt;br /&gt;
There are three types of stories told by the books and tomes. &lt;br /&gt;
&lt;br /&gt;
# Histories left by the Horadrim mages. These are ancient tomes and they speak of historical and cosmological matters, introducing the reader to the cosmic struggle between the forces of the Heavens and the Hells.&lt;br /&gt;
# Texts describing the events that took place in the Burning Hells that led to the exile of the Three Prime Evils up to their capture by the Horadrim.&lt;br /&gt;
# Diary style entries written by Archbishop Lazarus. These confessionals tell the story that led up to events in ''Diablo'', and supplement what the NPCs tell about the plot events of the game.&lt;br /&gt;
&lt;br /&gt;
The dialogues presented in these books are quoted in full on this page. Further Diablo lore is available in the {{iw|Diablo_I_Manual#Librarius_Ex_Horadrim_-_Book_One Librarius Ex Horadrim - Book One}} section of the game manual transcript.&lt;br /&gt;
&lt;br /&gt;
All the lore books are read by the game narrator.&lt;br /&gt;
&lt;br /&gt;
'''Voice Actor:''' Paul Eiding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Horadric Histories==&lt;br /&gt;
Books written by the ancient Horadrim mages, who built the catacombs beneath Tristram and buried the soulstone containing Diablo's essence deep within the labyrinth. There is some overlap between the books, as they describe the same events from slightly different perspectives or time frames.&lt;br /&gt;
&lt;br /&gt;
These books can be found only on levels 4, 8 and 12 of the Dungeon, Catacombs and Caves respectively.&lt;br /&gt;
&lt;br /&gt;
===The Great Conflict===&lt;br /&gt;
:''Take heed and bear witness to the truths that lie herein, for they are the last legacy of the Horadrim. There is a war that rages on even now, beyond the fields that we know - between the utopian kingdoms of the High Heavens and the chaotic pits of the Burning Hells. This war is known as the Great Conflict, and it has raged and burned longer than any of the stars in the sky. Neither side ever gains sway for long as the forces of Light and Darkness constantly vie for control over all creation.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Wages of Sin are War===&lt;br /&gt;
:''Take heed and bear witness to the truths that lie herein, for they are the last legacy of the Horadrim. When the Eternal Conflict between the High Heavens and the Burning Hells falls upon mortal soil, it is called the Sin War. Angels and Demons walk amongst humanity in disguise, fighting in secret, away from the prying eyes of mortals. Some daring, powerful mortals have even allied themselves with either side, and helped to dictate the course of the Sin War.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Tale of the Horadrim===&lt;br /&gt;
:''Take heed and bear witness to the truths that lie herein, for they are the last legacy of the Horadrim. Nearly three hundred years ago, it came to be known that the Three Prime Evils of the Burning Hells had mysteriously come to our world. The Three Brothers ravaged the lands of the east for decades, while humanity was left trembling in their wake. Our Order - the Horadrim - was founded by a group of secretive magi to hunt down and capture the Three Evils once and for all.''&lt;br /&gt;
&lt;br /&gt;
:''The original Horadrim captured two of the Three within powerful artifacts known as Soulstones and buried them deep beneath the desolate eastern sands. The Third Evil escaped capture and fled to the west with many of the Horadrim in pursuit.  The Third Evil - known as Diablo, the Lord of Terror - was eventually captured, his essence set in a Soulstone and buried within this Labyrinth.''&lt;br /&gt;
&lt;br /&gt;
:''Be warned that the soulstone must be kept from discovery by those not of the faith. If Diablo were to be released, he would seek a body that is easily controlled as he would be very weak - perhaps that of an old man or a child.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Demonic Tomes==&lt;br /&gt;
These books can be found only on levels 4, 8 and 12 of the Dungeon, Catacombs and Caves respectively.&lt;br /&gt;
&lt;br /&gt;
===The Dark Exile===&lt;br /&gt;
:''So it came to be that there was a great revolution within the Burning Hells known as The Dark Exile. The Lesser Evils overthrew the Three Prime Evils and banished their spirit forms to the mortal realm. The demons Belial (the Lord of Lies) and Azmodan (the Lord of Sin) fought to claim rulership of Hell during the absence of the Three Brothers. All of Hell polarized between the factions of Belial and Azmodan while the forces of the High Heavens continually battered upon the very Gates of Hell.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Sin War===&lt;br /&gt;
:''Many demons traveled to the mortal realm in search of the Three Brothers. These demons were followed to the mortal plane by Angels who hunted them throughout the vast cities of the East. The Angels allied themselves with a secretive Order of mortal magi named the Horadrim, who quickly became adept at hunting demons. They also made many dark enemies in the underworlds.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Binding of the Three===&lt;br /&gt;
:''So it came to be that the Three Prime Evils were banished in spirit form to the mortal realm and after sewing chaos across the East for decades, they were hunted down by the cursed Order of the mortal Horadrim. The Horadrim used artifacts called Soulstones to contain the essence of Mephisto, the Lord of Hatred and his brother Baal, the Lord of Destruction. The youngest brother - Diablo, the Lord of Terror - escaped to the west.''&lt;br /&gt;
&lt;br /&gt;
:''Eventually the Horadrim captured Diablo within a Soulstone as well, and buried him under an ancient, forgotten Cathedral. There, the Lord of Terror sleeps and awaits the time of his rebirth. Know ye that he will seek a body of youth and power to possess - one that is innocent and easily controlled. He will then arise to free his Brothers and once more fan the flames of the Sin War...''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lazarus' Grimoire==&lt;br /&gt;
Diary style entries left by the Archbishop, telling how Diablo was freed from the soulstone and returned to power in the body of Prince Albrecht. These books are found in random locations only on levels 4, 8 and 12 of the Dungeon, Catacombs and Caves respectively.&lt;br /&gt;
&lt;br /&gt;
===The Realms Beyond===&lt;br /&gt;
:''All praises to Diablo - Lord of Terror and Survivor of The Dark Exile. When he awakened from his long slumber, my Lord and Master spoke to me of secrets that few mortals know. He told me the kingdoms of the High Heavens and the pits of the Burning Hells engage in an eternal war. He revealed the powers that have brought this discord to the realms of man. My lord has named the battle for this world and all who exist here the Sin War.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tale of the Three===&lt;br /&gt;
:''Glory and Approbation to Diablo - Lord of Terror and Leader of the Three. My Lord spoke to me of his two Brothers, Mephisto and Baal, who were banished to this world long ago. My Lord wishes to bide his time and harness his awesome power so that he may free his captive brothers from their tombs beneath the sands of the east. Once my Lord releases his Brothers, the Sin War will once again know the fury of the Three.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Black King===&lt;br /&gt;
:''Hail and Sacrifice to Diablo - Lord of Terror and Destroyer of Souls. When I awoke my Master from his sleep, he attempted to possess a mortal's form. Diablo attempted to claim the body of King Leoric, but my Master was too weak from his imprisonment. My Lord required a simple and innocent anchor to this world, and so found the boy Albrecht to be perfect for the task. While the good King Leoric was left maddened by Diablo's unsuccessful possession, I kidnapped his son Albrecht and brought him before my Master. I now await Diablo's call and pray that I will be rewarded when he at last emerges as the Lord of this world.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hellfire Lore==&lt;br /&gt;
There is a bit of lore in Hellfire, enough to establish the game's plot and give some background to the one official character, the [[D1 Monk|Monk]]. There are also some books to be found in the  [[Diablo Levels#Crypt|Crypt levels]] that add to the game's story.  These are all worth reading on their own, but they are considered non-canon, since they are exclusive to this expansion pack, which was produced by Sierra in conjuction with Blizzard.  Hellfire makes no additions to the lore revealed or story told in Diablo.&lt;br /&gt;
&lt;br /&gt;
The Hellfire tomes relate entirely to the plot of Hellfire, which revolves around a powerful mage summoning the demon [[Na-Krul]]. The demon was too powerful for the mage to control, and as the mage felt himself losing control, he took the time to write long, grammatically correct journal entries, which he left on huge book stands spread throughout his dungeon.&lt;br /&gt;
&lt;br /&gt;
===The Dark Mage===&lt;br /&gt;
This is the official Hellfire world fiction, transcribed from the game manual.&lt;br /&gt;
&lt;br /&gt;
:''Not long ago, before the betrayal of Arch-Bishop Lazarus and the freeing of Diablo, a Dark Made was seen on the outskirts of Tristram. Many claimed that he often lurked near the cemetery at night. As this skulking figure did not appear to harm the graves, the townspeople left him alone. One evening smoke came driving from the soil, as from a smoldering fire. An orange glow from below lit up the tombstones, and someone saw the Dark mage descent into the earth itself. The smoke dissipated, the glow faded, and the cemetery was still. Whispers of evil sorcery and necromancy filled the tavern's gossip for a while, but were soon forgotten as King Leoric grew maddened and other troubles plagued the town.&lt;br /&gt;
&lt;br /&gt;
:''Shortly before the Hero came and descended into the depths below the Monastery, the ground began smoldering again in the cemetery. A passing traveler told of spying a cloaked figure fleeing from the smoky site. Splattered with a thick, glowing substance, the Dark mage ran to the river and crossed the bridge, where he collapsed. The the traveler's unbelieving eyes, the stained, glowing body of the mage seemed to dissolve and melt into the earth, the soil greedily soaking up the remains.&lt;br /&gt;
&lt;br /&gt;
:''Alarmed, the townspeople investigated the area by the river. To their dismay, they found an unclean, alien growth near the spot where the Dark Mage fell. A hard, dome-like shell, impenetrable and bizarre, sat in the center of the long atrocity. Since a small meteorite had fallen and exploded at this same location years earlier, it was now a place not only to be avoided, but also to be feared. The people pitied the poor Farmer whose land was affected, and many were concerned for his sanity, as he had taken to talking to his cattle for hours.&lt;br /&gt;
&lt;br /&gt;
:''Disturbed and filled with dread, the people of Tristram have lately had many tragedies befall them. Signs of evil and chaos are everywhere, and the odd events by the river and in the graveyard are only a few of the many horrors that they have to contemplate. It is their hope that the Hero can unravel these mysteries, as well as defeat the Lord of Terror, Diablo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Monk===&lt;br /&gt;
:''Monks of the Brotherhood of the Bough are a rare sight. It is said that they come from a desolate wilderness, where their people were forced to flee after being conquered by an invading horde. Because of their great defeat, these people vowed to master the arts of combat. Lacking resources such as iron, they learned to use their bare hands and simple wooden staves as deadly weapons, and do not depend on metal armor to provide protection in battle. Instead, they rely upon speed and concentration. In their harsh native clime, they have been forced to find food and other essentials in the most unlikely of places. Over time, this careful searching has honed their visual perception to an almost supernatural level. &lt;br /&gt;
&lt;br /&gt;
:''It is rumored that a dark sickness has fallen upon the homeland of the Monks, and many of their people have died. The Brotherhood of the Bough has sought to unearth the foulness, to no avail. Desperate for answers, lone Monks have ventured to distant lands, searching for regions suffering a similar affliction. Tales of the evils besetting Tristram will have already attracted the attention of the Brotherhood. &lt;br /&gt;
&lt;br /&gt;
:''The Monk is extremely skilled in hand-to-hand combat, and is a master of the staff, which he can use to strike many opponents with a single blow. However, he is not well trained with bladed or projectile weapons, and is not used to wearing heavy armor. Foes of weak or moderate ability tend to fail easily before him, but tougher enemies may provide him with a considerable challenge. All Monks have the ability to find items easily because of their exceptional eyesight. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cornerstone of the World===&lt;br /&gt;
This object is found on the first level of the Crypt. Its function is to transfer items between single player Hellfire characters, but it has some lore attached to it as well. See the [[Cornerstone of the World]] page for more details about how to use it. Here's the lore revealed by dropping an item on the active square itself.&lt;br /&gt;
&lt;br /&gt;
:''And in the year of the golden light, it was so decreed that a great cathedral be raised. The cornerstone of this holy place was to be carved from the translucent stone Antyrael, named for the angel who shared his power with the Horadrim. In the year of drawing shadows, the ground shook and the cathedral shattered and fell. As the building of catacombs and castles began and man stood against the ravages of the Sin War, the ruins were scavenged for their stones. And so it was that the cornerstone vanished from the eyes of man. &lt;br /&gt;
&lt;br /&gt;
:''The stone was of this world - and of all worlds - as the light is both within things and beyond all things. Light and unity are the products of this holy foundation, a unity of purpose and a unity of possession. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reconstructed Note===&lt;br /&gt;
Assembling the three parts of this note isn't exactly a quest, but [[Reconstructed_Note|this wiki hosts a quest page]] that covers it. The note is found in three scraps, one each on levels 1, 2, and 3 of the Crypt. Once all three parts have been found they automatically combine into the reassembled note, which can be read to learn more information about Na-Krul and how to weaken him before releasing him.&lt;br /&gt;
&lt;br /&gt;
:''Whoever finds this scroll is charged with stopping the demonic creature that lies within these walls. My time is over. Even now, its hellish minions claw at the frail door behind which I hide.&lt;br /&gt;
&lt;br /&gt;
:''I have hobbled the demon with arcane magic and encased it within great walls, but I fear that will not be enough.&lt;br /&gt;
&lt;br /&gt;
:''The spells found in my three grimoires will provide you protected entrance to this domain, but only if cast in their proper sequence. The levers at the entryway will remove the barriers and free the demon; touch them not! Use only these spells to gain entry or his power may be too great for you to defeat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To weaken Na-Krul, read the books in front of his chamber in this order:&lt;br /&gt;
:''In Spiritu Sanctum.''&lt;br /&gt;
:''Praedictum Otium.''&lt;br /&gt;
:''Efficio Obitus Ut Inimicus.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D1 masternav|Basics}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Diablo I]]&lt;br /&gt;
[[Category: D1 Basics]]&lt;br /&gt;
[[Category: D1 Lore]]&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Archbishop_Lazarus&amp;diff=25584</id>
		<title>Archbishop Lazarus</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Archbishop_Lazarus&amp;diff=25584"/>
				<updated>2011-11-10T03:58:04Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:D1-mon-lazarus.gif|left|frame]]&lt;br /&gt;
The Archbishop Lazarus quest is the second to last in ''Diablo'', and one of the most involved, in the single player game. It's less complicated in multiplayer, where it appears every game, and is enjoyed by most players as the best &amp;quot;item run&amp;quot; in the game.&lt;br /&gt;
&lt;br /&gt;
Lazarus is a powerful Advocate, and facing him is the first time players really need high fire resistance in the game.&lt;br /&gt;
* See [[Mage Bosses|Lazarus' stats]] here.&lt;br /&gt;
&lt;br /&gt;
'''Voice Actor:''' Paul Eiding&lt;br /&gt;
&lt;br /&gt;
==Archbishop Lazarus==&lt;br /&gt;
* '''Quest Name:''' Archbishop Lazarus&lt;br /&gt;
* '''Triggered By:''' Multiplayer: reaching level 14. Singleplayer: returning to Cain with the Staff of Lazarus.&lt;br /&gt;
* '''Frequency:''' Every game in SP and MP.&lt;br /&gt;
* '''Given by:''' Deckard Cain.&lt;br /&gt;
* '''Location:''' Dungeon Level 15 in MP, a sub-level reached through a red portal from level 15 in SP.&lt;br /&gt;
* '''Reward:''' Random magical item from Lazarus, two more from Blackjade and Red Vex, and the ability to descend to level 16.&lt;br /&gt;
&lt;br /&gt;
Finding and killing Archbishop Lazarus is a requirement before players may make the descent to level 16, the lowest level of the dungeon, where they will ultimately do battle against the Lord of Terror himself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
This quest is fairly simple in multiplayer. You need simply descend to level 15, head to the northern corner where Lazarus and a few helpers are always located, and kill him. Only Lazarus must be killed to complete the quest, but it's a rare player who doesn't polish off the SuperUnique witches Red Vex and Blackjade, since they're in the same room and worth a top quality item each.&lt;br /&gt;
&lt;br /&gt;
Once Lazarus is dead you can return to town, where you must speak to Cain before the red portal will open, allowing you to descend to level 16.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Single Player===&lt;br /&gt;
[[Image:D1-staff-of-lazarus.gif|frame]]&lt;br /&gt;
In single player this quest is much more complicated. Lazarus is not found on level 15. Instead you find a small area of decorations, which include the Staff of Lazarus. This item must be taken from the rack and returned to town. Then Cain will take it and deliver one of his longest (no, really) speeches:&lt;br /&gt;
&lt;br /&gt;
:''This does not bode well, for it confirms my darkest fears. While I did not allow myself to believe the ancient legends, I cannot deny them now. Perhaps the time has come to reveal who I am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:''My true name is Deckard Cain the Elder, and I am the last descendant of an ancient brotherhood that was dedicated to safeguarding the secrets of a timeless evil. An evil that quite obviously has now been released.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:''The Archbishop Lazarus, once King Leoric's most trusted advisor, led a party of simple townsfolk into the labyrinth to find the king's missing son, Albrecht. Quite some time passed before they returned, and only a few of them escaped with their lives.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:''Curse me for a fool! I should have suspected his veiled treachery then. It must have been Lazarus himself who kidnapped Albrecht and has since hidden him within the labyrinth. I do not understand why the Archbishop turned to the darkness, or what his interest is in the child. Unless he means to sacrifice him to his dark master.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:''That must be what he has planned! The survivors of his rescue party say that Lazarus was last seen running into the deepest bowels of the dungeon. You must hurry and save the prince from the sacrificial blade of this demented fiend.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:D1-sacrificial-altar.gif|frame]]After delivering the Staff of Lazarus to Cain, a red portal will appear on level 15, right beside the large pentagram on the ground (located somewhere at random on the level). Find the portal and walk through it to enter Lazarus' level, a special sub-dungeon that's stocked by [[D1 Succubus|Hell Spawn]] and [[Mage|Advocates]].  You must move through the level, using two teleporter pads to open walls, before a final teleport square becomes active, and takes you into the center portion of the level. When you appear there [http://www.youtube.com/watch?v=BbNr6PEodN0 a special short cinematic] plays, after which the game returns to normal view, and you see Lazarus beside a sacrificial altar, with two SuperUnique witches. They can not be attacked yet, but you are able to move around freely while Lazarus gives a speech about the futility of your efforts. Once he's done talking he becomes active and vulnerable, but at the same time a wall vanishes on the left side of the dungeon, spilling forth another dozen Hell Spawn and an Advocate. Most players retreat from the large room and kill off the witches in the side corridors, before heading back to deal with Lazarus and the other Advocate.&lt;br /&gt;
&lt;br /&gt;
When you've killed Lazarus you must return to town, get one final speech from Cain, and then head back down again. The stairway will now have appeared in the center of the pentagram, and your destiny with Diablo awaits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy Tips==&lt;br /&gt;
&lt;br /&gt;
Rogues and Sorcerers have a much easier time with this quest than Warriors, whether on single or multiplayer. In MP, the witches and advocates in Lazarus' room can be activated or killed with ranged shots without moving in front of the doorway and waking up Lazarus. In SP, Lazarus' whole level is an enjoyable shooting gallery for a rogue, and Sorcerers don't have much troubling using Chain Lightning to plow through it either, though the various Advocates (triple immune on Hell) can be slightly more trying.&lt;br /&gt;
&lt;br /&gt;
The secret room full of witches on single player Lazarus' level can be lured out a few at a time, but any character with high level Chain Lightning and enough magic resistance to take a bit of damage should just bring forth all the witches at once. Get them in one of the side corridors so your lightning is concentrated, and cook all of them at once with just a few properly aimed Chain Lightnings.&lt;br /&gt;
* [[Mage Bosses|Lazarus' stats]].&lt;br /&gt;
&lt;br /&gt;
[[File:LazarusLevel.gif|thumb|1000px|center|Archbishop Lazarus' Lair.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quest Dialogues==&lt;br /&gt;
===Activation===&lt;br /&gt;
'''[[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''This does not bode well, for it confirms my darkest fears. While I did not allow myself to believe the ancient legends, I cannot deny them now. Perhaps the time has come to reveal who I am.''&lt;br /&gt;
:''My true name is Deckard Cain the Elder, and I am the last descendant of an ancient Brotherhood that was dedicated to safeguarding the secrets of a timeless evil. An evil that quite obviously has now been released.''&lt;br /&gt;
:''The Archbishop Lazarus, once King Leoric's most trusted advisor, led a party of simple townsfolk into the Labyrinth to find the King's missing son, Albrecht. Quite some time passed before they returned, and only a few of them escaped with their lives.''&lt;br /&gt;
:''Curse me for a fool! I should have suspected his veiled treachery then. It must have been Lazarus himself who kidnapped Albrecht and has since hidden him within the Labyrinth. I do not understand why the Archbishop turned to the darkness, or what his interest is in the child. Unless he means to sacrifice him to his dark masters!''&lt;br /&gt;
:''That must be what he has planned! The survivors of his 'rescue party' say that Lazarus was last seen running into the deepest bowels of the labyrinth. You must hurry and save the prince from the sacrificial blade of this demented fiend!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Townsfolk===&lt;br /&gt;
'''[[Adria_the_Witch|Adria]]'''&lt;br /&gt;
:''I did not know this Lazarus of whom you speak, but I do sense a great conflict within his being. He poses a great danger, and will stop at nothing to serve the powers of darkness which have claimed him as theirs.''&lt;br /&gt;
&lt;br /&gt;
'''[[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''You must hurry and rescue Albrecht from the hands of Lazarus. The prince and the people of this kingdom are counting on you!''&lt;br /&gt;
&lt;br /&gt;
'''[[Farnham_the_Drunk|Farnham]]'''&lt;br /&gt;
:''They stab, then bite, then they're all around you. Liar! LIAR! They're all dead! Dead! Do you hear me? They just keep falling and falling... their blood spilling out all over the floor... all his fault...''&lt;br /&gt;
&lt;br /&gt;
'''[[Gillian_the_Barmaid|Gillian]]'''&lt;br /&gt;
:''I remember Lazarus as being a very kind and giving man. He spoke at my mother's funeral, and was supportive of my grandmother and myself in a very troubled time. I pray every night that somehow, he is still alive and safe.''&lt;br /&gt;
&lt;br /&gt;
'''[[Griswold_the_Blacksmith|Griswold]]'''&lt;br /&gt;
:''I was there when Lazarus led us into the labyrinth. He spoke of holy retribution, but when we started fighting those hellspawn, he did not so much as lift his mace against them. He just ran deeper into the dim, endless chambers that were filled with the servants of darkness!''&lt;br /&gt;
&lt;br /&gt;
'''[[Ogden_the_Tavern_Owner|Ogden]]'''&lt;br /&gt;
:''Lazarus was the Archbishop who led many of the townspeople into the labyrinth. I lost many good friends that day, and Lazarus never returned. I suppose he was killed along with most of the others. If you would do me a favor, good master - please do not talk to Farnham about that day.''&lt;br /&gt;
&lt;br /&gt;
'''[[Pepin_the_Healer|Pepin]]'''&lt;br /&gt;
:''I was shocked when I heard of what the townspeople were planning to do that night. I thought that of all people, Lazarus would have had more sense than that. He was an Archbishop, and always seemed to care so much for the townsfolk of Tristram. So many were injured, I could not save them all...''&lt;br /&gt;
&lt;br /&gt;
'''[[Wirt_the_Peg-Legged_Boy|Wirt]]'''&lt;br /&gt;
:''Yes, the righteous Lazarus, who was sooo effective against those monsters down there. Didn't help save my leg, did it? Look, I'll give you a free piece of advice. Ask Farnham, he was there.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
'''Arch-Bishop Lazarus'''&lt;br /&gt;
:''Abandon your foolish quest. All that awaits you is the wrath of my Master! You are too late to save the child. Now you will join him in Hell!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Completion===&lt;br /&gt;
'''Player'''&lt;br /&gt;
:''Your madness ends here, betrayer!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|D1}}&lt;br /&gt;
{{D1 masternav|Quests}}&lt;br /&gt;
&lt;br /&gt;
[[category:D1 Quests]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Archbishop_Lazarus&amp;diff=25583</id>
		<title>Archbishop Lazarus</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Archbishop_Lazarus&amp;diff=25583"/>
				<updated>2011-11-10T03:57:41Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:D1-mon-lazarus.gif|left|frame]]&lt;br /&gt;
The Archbishop Lazarus quest is the second to last in ''Diablo'', and one of the most involved, in the single player game. It's less complicated in multiplayer, where it appears every game, and is enjoyed by most players as the best &amp;quot;item run&amp;quot; in the game.&lt;br /&gt;
&lt;br /&gt;
Lazarus is a powerful Advocate, and facing him is the first time players really need high fire resistance in the game.&lt;br /&gt;
* See [[Mage Bosses|Lazarus' stats]] here.&lt;br /&gt;
&lt;br /&gt;
'''Voice Actor:''' Paul Eiding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Archbishop Lazarus==&lt;br /&gt;
* '''Quest Name:''' Archbishop Lazarus&lt;br /&gt;
* '''Triggered By:''' Multiplayer: reaching level 14. Singleplayer: returning to Cain with the Staff of Lazarus.&lt;br /&gt;
* '''Frequency:''' Every game in SP and MP.&lt;br /&gt;
* '''Given by:''' Deckard Cain.&lt;br /&gt;
* '''Location:''' Dungeon Level 15 in MP, a sub-level reached through a red portal from level 15 in SP.&lt;br /&gt;
* '''Reward:''' Random magical item from Lazarus, two more from Blackjade and Red Vex, and the ability to descend to level 16.&lt;br /&gt;
&lt;br /&gt;
Finding and killing Archbishop Lazarus is a requirement before players may make the descent to level 16, the lowest level of the dungeon, where they will ultimately do battle against the Lord of Terror himself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
This quest is fairly simple in multiplayer. You need simply descend to level 15, head to the northern corner where Lazarus and a few helpers are always located, and kill him. Only Lazarus must be killed to complete the quest, but it's a rare player who doesn't polish off the SuperUnique witches Red Vex and Blackjade, since they're in the same room and worth a top quality item each.&lt;br /&gt;
&lt;br /&gt;
Once Lazarus is dead you can return to town, where you must speak to Cain before the red portal will open, allowing you to descend to level 16.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Single Player===&lt;br /&gt;
[[Image:D1-staff-of-lazarus.gif|frame]]&lt;br /&gt;
In single player this quest is much more complicated. Lazarus is not found on level 15. Instead you find a small area of decorations, which include the Staff of Lazarus. This item must be taken from the rack and returned to town. Then Cain will take it and deliver one of his longest (no, really) speeches:&lt;br /&gt;
&lt;br /&gt;
:''This does not bode well, for it confirms my darkest fears. While I did not allow myself to believe the ancient legends, I cannot deny them now. Perhaps the time has come to reveal who I am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:''My true name is Deckard Cain the Elder, and I am the last descendant of an ancient brotherhood that was dedicated to safeguarding the secrets of a timeless evil. An evil that quite obviously has now been released.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:''The Archbishop Lazarus, once King Leoric's most trusted advisor, led a party of simple townsfolk into the labyrinth to find the king's missing son, Albrecht. Quite some time passed before they returned, and only a few of them escaped with their lives.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:''Curse me for a fool! I should have suspected his veiled treachery then. It must have been Lazarus himself who kidnapped Albrecht and has since hidden him within the labyrinth. I do not understand why the Archbishop turned to the darkness, or what his interest is in the child. Unless he means to sacrifice him to his dark master.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:''That must be what he has planned! The survivors of his rescue party say that Lazarus was last seen running into the deepest bowels of the dungeon. You must hurry and save the prince from the sacrificial blade of this demented fiend.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:D1-sacrificial-altar.gif|frame]]After delivering the Staff of Lazarus to Cain, a red portal will appear on level 15, right beside the large pentagram on the ground (located somewhere at random on the level). Find the portal and walk through it to enter Lazarus' level, a special sub-dungeon that's stocked by [[D1 Succubus|Hell Spawn]] and [[Mage|Advocates]].  You must move through the level, using two teleporter pads to open walls, before a final teleport square becomes active, and takes you into the center portion of the level. When you appear there [http://www.youtube.com/watch?v=BbNr6PEodN0 a special short cinematic] plays, after which the game returns to normal view, and you see Lazarus beside a sacrificial altar, with two SuperUnique witches. They can not be attacked yet, but you are able to move around freely while Lazarus gives a speech about the futility of your efforts. Once he's done talking he becomes active and vulnerable, but at the same time a wall vanishes on the left side of the dungeon, spilling forth another dozen Hell Spawn and an Advocate. Most players retreat from the large room and kill off the witches in the side corridors, before heading back to deal with Lazarus and the other Advocate.&lt;br /&gt;
&lt;br /&gt;
When you've killed Lazarus you must return to town, get one final speech from Cain, and then head back down again. The stairway will now have appeared in the center of the pentagram, and your destiny with Diablo awaits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy Tips==&lt;br /&gt;
&lt;br /&gt;
Rogues and Sorcerers have a much easier time with this quest than Warriors, whether on single or multiplayer. In MP, the witches and advocates in Lazarus' room can be activated or killed with ranged shots without moving in front of the doorway and waking up Lazarus. In SP, Lazarus' whole level is an enjoyable shooting gallery for a rogue, and Sorcerers don't have much troubling using Chain Lightning to plow through it either, though the various Advocates (triple immune on Hell) can be slightly more trying.&lt;br /&gt;
&lt;br /&gt;
The secret room full of witches on single player Lazarus' level can be lured out a few at a time, but any character with high level Chain Lightning and enough magic resistance to take a bit of damage should just bring forth all the witches at once. Get them in one of the side corridors so your lightning is concentrated, and cook all of them at once with just a few properly aimed Chain Lightnings.&lt;br /&gt;
* [[Mage Bosses|Lazarus' stats]].&lt;br /&gt;
&lt;br /&gt;
[[File:LazarusLevel.gif|thumb|1000px|center|Archbishop Lazarus' Lair.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quest Dialogues==&lt;br /&gt;
===Activation===&lt;br /&gt;
'''[[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''This does not bode well, for it confirms my darkest fears. While I did not allow myself to believe the ancient legends, I cannot deny them now. Perhaps the time has come to reveal who I am.''&lt;br /&gt;
:''My true name is Deckard Cain the Elder, and I am the last descendant of an ancient Brotherhood that was dedicated to safeguarding the secrets of a timeless evil. An evil that quite obviously has now been released.''&lt;br /&gt;
:''The Archbishop Lazarus, once King Leoric's most trusted advisor, led a party of simple townsfolk into the Labyrinth to find the King's missing son, Albrecht. Quite some time passed before they returned, and only a few of them escaped with their lives.''&lt;br /&gt;
:''Curse me for a fool! I should have suspected his veiled treachery then. It must have been Lazarus himself who kidnapped Albrecht and has since hidden him within the Labyrinth. I do not understand why the Archbishop turned to the darkness, or what his interest is in the child. Unless he means to sacrifice him to his dark masters!''&lt;br /&gt;
:''That must be what he has planned! The survivors of his 'rescue party' say that Lazarus was last seen running into the deepest bowels of the labyrinth. You must hurry and save the prince from the sacrificial blade of this demented fiend!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Townsfolk===&lt;br /&gt;
'''[[Adria_the_Witch|Adria]]'''&lt;br /&gt;
:''I did not know this Lazarus of whom you speak, but I do sense a great conflict within his being. He poses a great danger, and will stop at nothing to serve the powers of darkness which have claimed him as theirs.''&lt;br /&gt;
&lt;br /&gt;
'''[[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''You must hurry and rescue Albrecht from the hands of Lazarus. The prince and the people of this kingdom are counting on you!''&lt;br /&gt;
&lt;br /&gt;
'''[[Farnham_the_Drunk|Farnham]]'''&lt;br /&gt;
:''They stab, then bite, then they're all around you. Liar! LIAR! They're all dead! Dead! Do you hear me? They just keep falling and falling... their blood spilling out all over the floor... all his fault...''&lt;br /&gt;
&lt;br /&gt;
'''[[Gillian_the_Barmaid|Gillian]]'''&lt;br /&gt;
:''I remember Lazarus as being a very kind and giving man. He spoke at my mother's funeral, and was supportive of my grandmother and myself in a very troubled time. I pray every night that somehow, he is still alive and safe.''&lt;br /&gt;
&lt;br /&gt;
'''[[Griswold_the_Blacksmith|Griswold]]'''&lt;br /&gt;
:''I was there when Lazarus led us into the labyrinth. He spoke of holy retribution, but when we started fighting those hellspawn, he did not so much as lift his mace against them. He just ran deeper into the dim, endless chambers that were filled with the servants of darkness!''&lt;br /&gt;
&lt;br /&gt;
'''[[Ogden_the_Tavern_Owner|Ogden]]'''&lt;br /&gt;
:''Lazarus was the Archbishop who led many of the townspeople into the labyrinth. I lost many good friends that day, and Lazarus never returned. I suppose he was killed along with most of the others. If you would do me a favor, good master - please do not talk to Farnham about that day.''&lt;br /&gt;
&lt;br /&gt;
'''[[Pepin_the_Healer|Pepin]]'''&lt;br /&gt;
:''I was shocked when I heard of what the townspeople were planning to do that night. I thought that of all people, Lazarus would have had more sense than that. He was an Archbishop, and always seemed to care so much for the townsfolk of Tristram. So many were injured, I could not save them all...''&lt;br /&gt;
&lt;br /&gt;
'''[[Wirt_the_Peg-Legged_Boy|Wirt]]'''&lt;br /&gt;
:''Yes, the righteous Lazarus, who was sooo effective against those monsters down there. Didn't help save my leg, did it? Look, I'll give you a free piece of advice. Ask Farnham, he was there.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
'''Arch-Bishop Lazarus'''&lt;br /&gt;
:''Abandon your foolish quest. All that awaits you is the wrath of my Master! You are too late to save the child. Now you will join him in Hell!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Completion===&lt;br /&gt;
'''Player'''&lt;br /&gt;
:''Your madness ends here, betrayer!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|D1}}&lt;br /&gt;
{{D1 masternav|Quests}}&lt;br /&gt;
&lt;br /&gt;
[[category:D1 Quests]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Warrior&amp;diff=25582</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Warrior&amp;diff=25582"/>
				<updated>2011-11-10T03:56:56Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warriors can learn the same spells as the other characters in Diablo and Hellfire, and they may use bows as well, but their real strength comes in fighting melee style, with a sword (or mace) and shield. They have the highest hit points and the best damage and swing speed of any character in Diablo (Barbarians match or exceed them in Hellfire), and while they can not clear most levels as quickly as the Sorcerer or Rogue, they are very good party players and are a lot of fun at higher levels.&lt;br /&gt;
&lt;br /&gt;
'''Voice Actor:''' Paul Eiding&lt;br /&gt;
&lt;br /&gt;
==Inherent Skill==&lt;br /&gt;
[[Image:D1-icon-repair.gif|left|frame]]&lt;br /&gt;
The [[D1 Warrior|Warrior]] can repair the durability of an item, but the item will always lose a point or two of maximum durability. A sword worn down to 2/50 would be replenished to 49/49, for example.  This should not be used on quality weapons you're going to keep long term, but it's very handy on items you know you'll replace if you do not want to return to town. Item durability can be increased in Diablo via [[D1 Shrines|Hidden Shrines]], and by [[D1_Hellfire_Oils#Durability_Improvements|various oils]] in Hellfire, so repair-lowered durability can be regained.&lt;br /&gt;
&lt;br /&gt;
This skill isn't often needed in Diablo and Hellfire, since repair costs aren't that high and gold is plentiful. In various Diablo and Hellfire mods, this skill becomes far more important, since repair costs can be quite steep, and the higher difficulty means that repairs are required more often.&lt;br /&gt;
&lt;br /&gt;
The formula for determining the repair, from Jarulf's Guide:&lt;br /&gt;
# if current durability is equal to max durability, exit&lt;br /&gt;
# x = 0&lt;br /&gt;
# add (clvl + Rnd[clvl]) to x&lt;br /&gt;
# y = [MaxDur/(clvl+9)], if less than 1 set to 1&lt;br /&gt;
# decrease MaxDur by y&lt;br /&gt;
# if x + CurDur &amp;lt; MaxDur, goto 3.&lt;br /&gt;
# CurDur = MaxDur&lt;br /&gt;
&lt;br /&gt;
If max durability reaches 0, the item is destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats and Attributes==&lt;br /&gt;
&lt;br /&gt;
A collection of useful stats and figures for the Warrior. Refer to the [[Diablo Characters]] page to see these figures, and others, in tables for easy comparison between the six character classes of Diablo and Hellfire.&lt;br /&gt;
* Warriors (and Barbarians) gain 1% chance of critical strike (double damage) per Clvl. For instance, a level 30 Warrior will do double damage on 30% of his hits.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Start Values&lt;br /&gt;
! Max Values&amp;lt;br /&amp;gt; (Naked)&lt;br /&gt;
! Max Values (Equipped) *&amp;lt;br /&amp;gt; Diablo / Hellfire **&lt;br /&gt;
! Increases&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 70&amp;lt;br /&amp;gt;'''Mana:''' 10&amp;lt;br /&amp;gt;'''Strength:''' 30&amp;lt;br /&amp;gt;'''Magic:'''10&amp;lt;br /&amp;gt;'''Dexterity:''' 20&amp;lt;br /&amp;gt;'''Vitality:''' 25&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 316&amp;lt;br /&amp;gt;'''Mana:''' 98&amp;lt;br /&amp;gt;'''Strength:''' 250&amp;lt;br /&amp;gt;'''Magic:'''50&amp;lt;br /&amp;gt;'''Dexterity:''' 60&amp;lt;br /&amp;gt;'''Vitality:''' 100&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 796 / 916&amp;lt;br /&amp;gt;'''Mana:''' 533 / 568&amp;lt;br /&amp;gt;'''Strength:''' 425 / 485&amp;lt;br /&amp;gt;'''Magic: '''225 / 285&amp;lt;br /&amp;gt;'''Dexterity:''' 225 / 285&amp;lt;br /&amp;gt;'''Vitality: '''265 / 325&amp;lt;br /&amp;gt;'''To/Hit:''' 392&amp;lt;br /&amp;gt;'''AC:''' 349 / 401&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
Per Level Up: ***&lt;br /&gt;
* '''Life:''' + 2 per Vitality&lt;br /&gt;
* '''Mana:''' + 1 per Magic&lt;br /&gt;
Per Attribute point:&lt;br /&gt;
* 1 Vitality = 2 life&lt;br /&gt;
* 1 Magic = 1 mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* * Not all maximum values can be achieved at once. Each value is only attainable by devoting all of your equipment to that particular attribute or statistic.&lt;br /&gt;
* ** Hellfire maximum values are higher for the Rogue, Warrior, and Sorcerer since new uniques added in Hellfire make possible much higher attribute levels. The values for mana and life do not include the unique jewelry that transfers life to mana, or vice versa.&lt;br /&gt;
* *** No life or mana increases are granted at level 50.&lt;br /&gt;
&lt;br /&gt;
==Warrior Tactics==&lt;br /&gt;
&lt;br /&gt;
Warriors are the masters of sword/shield combat. They can fight with a two-handed weapon, but aren't designed to excel with it as Hellfire Barbarians are. They can also use a bow fairly well, but lack the firing speed or dexterity-boosted damage of a rogue. Their real strength comes with a fast swinging, one-handed weapon, and a shield to boost their defense further. Their enormously high strength and hidden critical hit bonus means they do huge damage with a good weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magery===&lt;br /&gt;
Warriors can achieve a fairly high level of magic and mana, but only by devoting specialized equipment to that task. They can't equal rogues in their mini-mage tactics though, since Warriors gain much less mana per point in magic, and since their casting speed is quite slow.  Their most useful combat skills are stone curse, and teleport, the latter especially against Witches and Mages in conjunction with the popular and very fun &amp;quot;telekilling&amp;quot; technique. More on that below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bow Strategy===&lt;br /&gt;
Warriors can use a bow fairly well, and might find some value from it in normal difficulty, when running down enemy archers or mages is time consuming. Long term it's not a very productive way to play though, since Warriors have a slower firing speed than Rogues, far lower to/hit, and do much less damage as well.&lt;br /&gt;
&lt;br /&gt;
===Melee Combat===&lt;br /&gt;
This is the Warrior's specialty, and is how most players enjoy playing the character. This isn't ''Diablo II'', there aren't any Whirlwinds or Zeals or other multi-hit, multi-target skills. A warrior has to click click click for every hit he gets, and he can only aim at one target at a time. His damage is quite high though, his swing speed is fast enough to stun lock once he gets a sword with added speed or haste, and he has hidden bonuses to to/hit and critical strike (Clvl = % chance to deal double damage. For instance, a Clvl 40 warrior will deal double damage on 40% of his hits.), which combine to make expert Warriors kill more quickly than beginning players can believe.&lt;br /&gt;
&lt;br /&gt;
[[Image:D1-corner-technique.gif|frame|right|Defensive cornering.]]&lt;br /&gt;
Using position and angles is essential for a successful warrior. Bottlenecks are always helpful, in the early levels, In Hell, where there aren't such narrow doorways, Warriors often retreat to corners, or squeeze in next to barrels, cauldrons, or those weird bone spurs out of the floor in Hell that block one space beside them. A well-equipped (high AC, good damage, fast swing, and high to/hit) warrior can usually take on any three enemies at once (in a corner) without serious risk of death. If a barrel or other object can cut the attackers to two, the warrior can hold off any size mob, providing he doesn't take too much damage from ranged attackers. Barring that sort of cornered technique, fighting retreats are wise, as is swinging at targets before they are in melee range. Warriors can usually strike an enemy as it advances into melee range, and the hit will stun or knock it back before it can move into the square beside the warrior. Many monsters can be killed this way before they're even able to swing their own attack.&lt;br /&gt;
&lt;br /&gt;
The Warrior has some weaknesses to overcome, before he can begin to dominate the hordes of hell.&lt;br /&gt;
&lt;br /&gt;
He starts with very little magic, and gets just one point of mana per point of magic, so he can't cast a lot of spells, and when he does try to fight with spells his low magic means his to/hit with fireballs and other projectile spells is very poor.&lt;br /&gt;
&lt;br /&gt;
His to/hit isn't very high either, and his dexterity tops off at just 60 points. Warriors need to add a lot of +dexterity gear to maintain good accuracy on hell difficulty, and it's strongly recommended that they use swords that add to/hit and damage, rather than just damage alone.  New warriors are advised to stick all of their level up points into dexterity for at least the first 5 or 6 levels, since the character's accuracy is fairly poor right from the start.&lt;br /&gt;
&lt;br /&gt;
The biggest difficulty long term is dealing with monsters that run away. Goatmen and skeleton archers first show this habit in the early levels, but they are slow of foot and slow to run, and the rooms in the Church and Cats aren't that large. Witches are the true pursuit problem, and running them down in Hell is one of the bigger nuisances for a Warrior. Timing sneak attacks is one way to deal with them; retreat around a corner and wait a moment, then move back to the edge and start swinging. Witches can often be caught and slaughtered just as they walk around a corner in pursuit. The more advanced way to deal with witches and mages is by telekilling.&lt;br /&gt;
&lt;br /&gt;
====Telekilling====&lt;br /&gt;
&lt;br /&gt;
Telekilling is a technique that uses the teleport skill to pop right beside a monster that would otherwise run away. The technique is fairly simple, though it takes some practice to master the timing. Simply point the gauntlet at the monster, right click to teleport, and the instant you appear start swinging. The warrior will always appear below and to the left of the target (if that space is clear) and it's not difficult to move the mouse so you'll be facing up at the monster the instant you rematerialize. With a fast sword and good damage, stun lock is ensured, and mages and witches can be killed in just a few hits.&lt;br /&gt;
&lt;br /&gt;
Telekilling is mana-efficient too, since teleport is just 15 mana at higher levels, compared to 40 for Stone Curse. Plus the faster monsters are killed, the less damage you take to spend potions or mana healing.  And it's fun; most expert Diablo players measure themselves by how quickly and with how few potions they can clear levels, and chasing witches and mages around is not exactly an efficient use of time.&lt;br /&gt;
&lt;br /&gt;
The hardest part for Warriors is reading the books. Level one Teleport [[D1_Spellbooks#Mana_Costs_for_Spells|requires 105 magic]] to read, and the books increase rapidly from there. It's [[D1_Spellbooks#Magic_Requirements_for_Spellbooks|181 magic for level 4]] and 255 for level 5 and up; more magic than it's possible for a Warrior to muster in Diablo (though it can be done with extremely rare equipment in Hellfire). Since Teleport reduces in mana cost until level 8, it's worth spending some time on Enchanted Shrine runs to increase the spell level.&lt;br /&gt;
* Telekilling is described in much more detail [[Bolty%27s_High_Level_Warrior_Guide#TELEKILLING|in Bolty's Expert Warrior Guide]].&lt;br /&gt;
&lt;br /&gt;
====Weapon Selection====&lt;br /&gt;
&lt;br /&gt;
Melee weapons in Diablo have varied effects. Blunt weapons deal 150% damage to Undead and 50% to Animals. Swords deal 50% damage to Undead and 150% to Animals. Both types of weapons deal 100% damage to demons. This means it's better to use a blunt weapon against undead, and a sword against animal, and whichever weapon does the most damage against Demons. Since almost every monster in Hell is a Demon, and none are Undead, and since swords do more damage than blunts, this makes for a pretty easy weapon choice.&lt;br /&gt;
&lt;br /&gt;
See the [[Diablo Monsters]] page for a listing of every type of monster. To generalize, the Church is mostly Undead (zombies and skeletons) with some Animals. The Cats are a mixture of Animals and Undead with a few Demons. The caves are fairly evenly divided between Animals and Demons. Hell is almost entirely demons (Lava Dogs are animals). In Hellfire the Hive is mostly animals with some demons, and the Crypt is a fairly even mixture of the three. On the whole, the only area where a blunt weapon is preferred is in the Church; the first four levels of the dungeon. Since swords do more damage than blunts, virtually all warriors use a sword for their long term weapon.&lt;br /&gt;
&lt;br /&gt;
What type of sword is a fairly unanimous choice, too. A bastard sword KSoH (King's Sword of Haste) is the choice of every character who can find or buy one. Both Griswold and Wirt can sell them, though the odds are very low that they will. Lower quality swords can be almost as good; [[D1_Swords|broadswords or claymores]] will work fine, if a bastard sword can't be found, and [[D1_Modifiers#.2B.25_To.2FHit_and_.2B.25_Damage_Done|Master's or Champion's]] is almost as good as King's, etc. &lt;br /&gt;
&lt;br /&gt;
Warriors need +To/Hit as well as +%Damage, so King's or other prefixes in that family are at the top of the list. Of haste or of speed are the most desired suffixes, since both give the fastest possible swing speed; fast enough to stun lock any monster.  Other suffixes can be useful; heavens, titans, precision, or other attribute boosters, or swords that add mana or life leech can be helpful as well; life leech especially. But in almost all cases, [[D1_Modifiers#Faster_Weapon_Speed|faster swing speed]] is the best suffix to find on a weapon, since there are no other items that boost swing speed in Diablo or Hellfire.&lt;br /&gt;
&lt;br /&gt;
====Life Leech====&lt;br /&gt;
&lt;br /&gt;
Life leech is very hard to obtain in Diablo and Hellfire. It's almost always found as a weapon suffix, and while leech is handy, faster attack rate is better.  In multiplayer Diablo, the only way to get life leech, other than from a weapon, is from the ultra-rare [[D1_Unique_Helms#Helm_of_Sprits|Helm of Sprits]]. (Life leech is fairly easily obtained in single player, since the Skeleton King drops [[D1_Unique_Helms#The_Undead_Crown|The Undead Crown]] every game.)&lt;br /&gt;
&lt;br /&gt;
Life leech isn't required to survive in the game; after all, a red potion is an instant full life fill any time. But life leech allows Warriors to heal without drinking potions or using the [[D1_Spellbooks#Healing|Healing skill]], and that lets them stay down in the dungeons longer. Expert players measure their skill by how quickly they can clear levels, and by how few potions they drink, and life leech allows the longest play without potion consumption.&lt;br /&gt;
&lt;br /&gt;
Life leech is obviously a trade off; weapons with life leech mean doing without faster attack rate, and the helms that offer life leech have very few bonuses, compared to other top unique or magical helms. Rated by killing speed effect, life leech is a negative; it's primarily something advanced players enjoy for the ability to clear multiple levels without having to run back to town to buy more potions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spell Support====&lt;br /&gt;
&lt;br /&gt;
Warriors can use spells just like any other character, but they are hindered by low magic, low mana, and poor accuracy. To/hit with spells is determined by a character's magic attribute, and few Warriors have enough magic to hit monsters with Fireballs on hell difficulty.  Even if hits can be landed, such as with Chain Lightning, the warrior's casting speed is quite slow. His best spells are Stone Curse, to stop running monsters or slow down attacking mobs of melee fighters, and Teleport, for quicker movement and telekilling.&lt;br /&gt;
&lt;br /&gt;
==Warrior Lore==&lt;br /&gt;
[[Image:D1-warrior-concept.jpg|thumb|Warrior concept art.]]&lt;br /&gt;
Warriors are the basic fighter unit of Diablo and Hellfire. They don't have special combat skills, like the characters of Diablo II, and must work their way through the dungeons one left click at a time, though they can supplement their sword arms with some powerful magics.&lt;br /&gt;
&lt;br /&gt;
:''The Warriors of the lands of Khanduras are well trained in all of the weapons of war. Ranging from crusading paladins to unscrupulous mercenaries, Warriors can be found wherever there is conflict amongst their countrymen. Many of these adventuresome men joined with King Leoric´s army and went to battle against the Northern kingdom of Westmarch. As the fires of war burned themselves out, these Warriors returned home to find their kingdom in shattered disarray.&lt;br /&gt;
&lt;br /&gt;
:''Dark rumours of the mysterious demise of King Leoric abound and the evil that lurks within his Cathedral has drawn many Warriors to Khanduras seeking fortune and glory. Though they were warned by the people of Tristram, a few of these brave souls have ventured into the chaotic labyrinth beneath the earth.&lt;br /&gt;
&lt;br /&gt;
:''Whether they are driven by valor, honor, madness or greed, new Warriors arrive in Tristram every day, ready to challenge the dark unknown that awaits them beneath the earth.&lt;br /&gt;
&lt;br /&gt;
:''The Warrior is the strongest and toughest of the three available Classes, and he excels in the art of close combat. His primary weakness is that his extensive physical training has left little time to develop more than a rudimentary knowledge of magic. The extended periods of time that most Warriors spend away from their homes and civilization requires that they learn of repair their own weapons and armour, although their skill is no match for the talent of a true blacksmith.&lt;br /&gt;
&lt;br /&gt;
Warriors were not found in ''Diablo II'', though Barbarians and Paladins could be seen as upgraded, specialized versions of the character. By the official game fiction though, the Warrior was the character who defeated Diablo at the end of the first game, and drove the soulstone into his head. His end was a tragic one, for he was corrupted by Diablo's malignant influence and became [[The Dark Wanderer]], before finally succumbing entirely to the Lord of Terror and perishing with him at the conclusion of Act Four.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D1 masternav|Basics}}&lt;br /&gt;
{{Skill navbox D2|DiabloI}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Diablo I Classes]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Sorcerer&amp;diff=25581</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Sorcerer&amp;diff=25581"/>
				<updated>2011-11-10T03:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These mages are very weak at low levels, but improve rapidly and become devastatingly powerful once they've attained high levels in their combat spells. Sorcerers are best played in [[glass cannon]], style, requiring fast reflexes and constant movement, and are peerless in their killing speed in the Hell levels in Diablo.&lt;br /&gt;
&lt;br /&gt;
Sorcerers are a bit more balanced in [[Hellfire]], at least in the Crypt levels, where monsters are found in wider varieties, and plenty of them are immune to both Fire and Lightning.&lt;br /&gt;
&lt;br /&gt;
'''Voice Actor:''' Michael Gough&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Inherent Skill==&lt;br /&gt;
[[Image:D1-icon-staff-recharge.gif|left|frame]]&lt;br /&gt;
Sorcerers can recharge the charges on a staff, though the maximum number of charges will always decrease slightly, usually by 1 or 2. For example, a staff with 20 charges would go from 0/20 to 19/19 or 18/18.  &lt;br /&gt;
&lt;br /&gt;
Unlike durability (Hidden Shrines in Diablo plus oils in Hellfire) there is no way to raise the maximum charges on a staff, so this skill should never be used on a staff you are using long term. However, if you find a staff of Fireball or Guardian or some other useful spell, and just want to have some fun with it and cast a lot of spells without using any mana, knock yourself out.&lt;br /&gt;
&lt;br /&gt;
The formula for determining the recharge, from Jarulf's Guide:&lt;br /&gt;
# if current charges is equal to max charges or max charges is equal to 0, exit&lt;br /&gt;
# x = Rnd[clvl/qlvl(book)] + 1&lt;br /&gt;
# decrease MaxChrg by 1&lt;br /&gt;
# add x to CurChrg&lt;br /&gt;
# if CurChrg &amp;lt; MaxChrg, goto 3.&lt;br /&gt;
# CurChrg = MaxChrg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats and Attributes==&lt;br /&gt;
&lt;br /&gt;
A collection of useful stats and figures for the Sorcerer. Refer to the [[Diablo Characters]] page to see these figures, and others, in tables for easy comparison between the six character classes of Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Start Values&lt;br /&gt;
! Max Values&amp;lt;br /&amp;gt; (Naked)&lt;br /&gt;
! Max Values (Equipped) *&amp;lt;br /&amp;gt; Diablo / Hellfire **&lt;br /&gt;
! Increases&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 30&amp;lt;br /&amp;gt;'''Mana:''' 70&amp;lt;br /&amp;gt;'''Strength:''' 15&amp;lt;br /&amp;gt;'''Magic: '''35&amp;lt;br /&amp;gt;'''Dexterity:''' 15&amp;lt;br /&amp;gt;'''Vitality:''' 20&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 138&amp;lt;br /&amp;gt;'''Mana:''' 596&amp;lt;br /&amp;gt;'''Strength:''' 45&amp;lt;br /&amp;gt;'''Magic:''' 250&amp;lt;br /&amp;gt;'''Dexterity:''' 85&amp;lt;br /&amp;gt;'''Vitality:''' 80&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 618 / 618&amp;lt;br /&amp;gt;'''Mana:''' 1196 / 1216&amp;lt;br /&amp;gt;'''Strength:''' 220 / 280&amp;lt;br /&amp;gt;'''Magic: '''425 / 485&amp;lt;br /&amp;gt;'''Dexterity:''' 250 / 310&amp;lt;br /&amp;gt;'''Vitality: '''245 / 305&amp;lt;br /&amp;gt;'''Armor Class:''' 405&amp;lt;br /&amp;gt;'''To/Hit:''' 350 / 390&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
Per Level Up: ***&lt;br /&gt;
* Life: + 1&lt;br /&gt;
* Mana: + 2&lt;br /&gt;
* Per Attribute Point:&lt;br /&gt;
** 1 Vitality = 1 life&lt;br /&gt;
** 1 Magic = 2 mana&lt;br /&gt;
|}&lt;br /&gt;
* * Not all maximum values can be achieved at once. Each value is only attainable by devoting all of your equipment to that particular attribute or statistic.&lt;br /&gt;
* ** Hellfire maximum values are higher for the Rogue, Warrior, and Sorcerer since new uniques added in Hellfire make possible much higher attribute levels. The values for mana and life do not include the unique jewelry that transfers life to mana, or vice versa.&lt;br /&gt;
* *** No life or mana increases are granted at level 50.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer Tactics==&lt;br /&gt;
&lt;br /&gt;
Sorcerers are all about casting spells. They can equip weapons, and aren't that bad melee, with a fast sword and high defense, but it's never their strength.  They have low damage, low to/hit, and very low hit points. What they do have is a ton of magic and mana, and the ability to cast spells very quickly. Use that to your advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Getting Started===&lt;br /&gt;
&lt;br /&gt;
A low level Sorcerer is wise to stick most or all of his points into magic, raising his mana and ability to read books as quickly as possible. Once he gets to Mana Shield, his low hit points are no longer an issue. Use the low level spells liberally, and learn to aim your projectiles; just like shooting a bow, firebolt and holy bolt and other such spells are far more accurate when fired in straight lines. Start to use your four hotkeys early on and adjust your spellcasting  according to what the immediate targets are. Similar to warriors who often use maces rather than swords against skeletons, casting holy bolt on undead will almost always be more effective than casting firebolt.&lt;br /&gt;
&lt;br /&gt;
Lightning is the first powerful spell for most Sorcerers, though Holy Bolt can be quite useful for Undead enemies since its damage scales up very quickly, and it can stun enemy targets.  Lightning's listed damage isn't that impressive, but  each bolt hits multiple times, and since it passes through monsters, a single Lightning Bolt can hit multiple enemies. Fire Wall can be obtained fairly early as well, and it boasts huge damage and can also be used as a sort of barrier, since monsters will not walk into it if they are not fire immune. Cast one Fire Wall, and then cast a second one a space back, when monsters line up just behind the wall. &lt;br /&gt;
&lt;br /&gt;
Once a Sorcerer gets Fireball his progress becomes exponentially faster, since the spell does far higher damage than anything else of a comparable level, and the splash damage allows it to damage multiple monsters at once, if they are tightly-packed.  Chain Lightning has a similar effect, once its been raised several levels and the number of bolts is beginning to grow impressive.&lt;br /&gt;
&lt;br /&gt;
===Melee Combat===&lt;br /&gt;
Sorcerers may engage in some melee early in the game when spells and mana are scarce, but it's not something they spend much time at.  When melee combat is useful is in the very late game, when triple immune monsters are encountered. These should be hit with a stone curse, and then beaten to rubble. A good old KSoH (King's Sword of Haste) is quite effective for that purpose, though the easier to find and deceptively powerful [[D1_Unique_Blunts#Civerb.27s_Cudgel|Civerb's Cudgel]] works even better, on stoned Demons. Which both Soul Burners and Advocates are. Using a Golem on those levels is a wise choice, since at high levels the stone men do as much (or more) damage as the Sorcerer himself. Typical behavior on level 16 is to teleport through the quadrants of the level, luring all of the Blood Knights out to be incinerated by Fireballs. With them cleared out, Sorcerers can head in with a golem, their best melee weapon, and Stone Curse at the ready, to deal with the triple immune Advocates. (Or just use Apocalypse, if it's available.)&lt;br /&gt;
&lt;br /&gt;
Sorcerers aren't much good melee against non-stone cursed enemies, since even with a haste sword, a Sorcerer swings slowly and has a very slow hit recovery animation. Sorcerers can cast several spells in the time it takes to swing a sword one time, and unless the target is immune, a spell is almost always a better solution. Hitting things with pointy objects is for the stupid, slower, lesser characters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bow Strategy===&lt;br /&gt;
Sorcerers are not well suited to using bows. They fire very slowly, they have terrible damage and to/hit, and they have spells for ranged attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Battle vs. Artillery==&lt;br /&gt;
The core debate about Sorcerer play style is Artillery vs. Battle.&lt;br /&gt;
&lt;br /&gt;
===Battle Mages ===&lt;br /&gt;
[[File:Mana-potions.gif|frame|Battle mage gear for a triple-immune level.]]&lt;br /&gt;
Battle Mages play almost the same way as Arty mages, but they wear heavy plate armor and use one handed weapons and shields. This means their +spell equipment is generally limited to a Dreamflange, and perhaps a [[D1_Unique_Helms#Thinking_Cap|Thinking Cap]], if they choose that instead of a [[D1_Unique_Helms#Royal_Circlet|Royal Circlet]], giving them, at most, +3 to all spells. They might use a KSoH or Civerb's Cudgel instead of a Dreamflange, especially on levels with triple immune monsters.&lt;br /&gt;
&lt;br /&gt;
The play differences come from the equipment. Battle mages can take hits and let monsters get very close to them, since they can block some attacks, and other attacks will miss, especially if they have high AC on their armor and shield. This lets them play much more aggressively, blasting spells at point blank range, in situations no Arty Mage would dare risk. However, they will often need to cast more spells thanks to their lower spell level, and they likely have less mana and must therefore drink more potions.&lt;br /&gt;
&lt;br /&gt;
===Arty Mages===&lt;br /&gt;
Artillery mages generally eschew heavy plate armor and shields, and prefer to go with [[D1_Unique_Armor#Naj.27s_Light_Plate|Naj's Light Plate]] and AA staves (Arch Angel's = +2 to spell levels). Those items give them +3 to spells, and if they go with a [[D1_Unique_Helms#Thinking_Cap|Thinking Cap]] as well, they're at the maximum +5 to skills and capable of devastating any non-fireproof enemy with their massive level 20 Fireballs.  Other equipment usually focuses on very high mana, turning these characters into the prototypical &amp;quot;glass cannons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arty mages are capable of dealing enormous damage very quickly, but with their negligible Armor Class and lack of a shield, anything that gets near them will hit them. They can be stun locked very easily, and death is always possible from a couple of fast hitting enemies. They are also weak against triple immunes, since staffs do poor melee damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Naked Mages====&lt;br /&gt;
&lt;br /&gt;
A subset of the artillery mages are naked mages. In a concession to how overpowered the character is in Diablo, players looking for a greater challenge started playing mages without wearing any equipment at all. There's nothing that says such a mage must play in artillery style, but it's foolish and inefficient not to, since without any armor on, every monster that gets off a swing will land a hit. Naked mages pick up items and sell them in town, since they need gold to buy potions, and they might [[mule]] items to other characters as well, but they don't use anything they find.&lt;br /&gt;
&lt;br /&gt;
Naked mages never equip any items; some players make an allowance for &amp;quot;reading glasses&amp;quot;, items equipped solely to increase the magic to allow books to be read, but purists frown upon this practice.  There is one exception; it's convenient to equip some sort of weapon simply to keep the sorcerer from picking up and equipping every item you click on. One trick to this is to put on a ring or amulet that raises your strength enough to equip a weapon you could not otherwise use. Then when you remove the jewelry the weapon will stay in your equipment slot; unusable, but preventing you from picking anything else up.&lt;br /&gt;
&lt;br /&gt;
=====Beyond Naked Mages=====&lt;br /&gt;
&lt;br /&gt;
The most fanatical players go for this variant. BNMs use equipment, but only equipment with negative stats. Plenty of items in Diablo and Hellfire have -stats, lowering attributes, mana, hit points, etc, and these are what BNMs use. Whether your character must equip every such item found, or just one or two, varies depending on how purist a rule set you follow. In any event, the end result of using cursed equipment is lower mana, since there are no mods in Diablo or Hellfire that change casting speed, lower spell levels, etc, so all a BNM is doing to himself is lowering his attributes, mana, and hit points.&lt;br /&gt;
&lt;br /&gt;
* See the [[Beyond Naked Mage 101]] page for lots of tips and advice about playing in this challenging style.&lt;br /&gt;
&lt;br /&gt;
==Higher Level Tactics==&lt;br /&gt;
A high level Sorcerer will have maxed out his Fireball skill, and is willing to deploy appropriate magics on a hair trigger. Sorcerers have very high mana and very little patience, and are known to teleport more than they walk. They also know that overkill with spell use is safer and actually mana-cheaper than being stingy with the spells and taking hits because of it, so they tend to spam their Fireballs and Chain Lightning until they're quite sure monsters are dead.  Expert Sorcerers dart through the Hell levels, teleporting from room to room, hugging the walls to optimize the performance of their Chain Lightning, making daring teleporting runs through large areas to draw all the monsters into killing zones, playing never more than an inch or two out of reach of the enemies, and drinking blue pots like water.&lt;br /&gt;
&lt;br /&gt;
There's an amazing speed and fluidity and precision to play at that level, where players measure their success and skill by how quickly they can clear levels.&lt;br /&gt;
&lt;br /&gt;
* See [[Flux's Expert Mage Guide]] for much more information on advanced mage tactics.&lt;br /&gt;
&lt;br /&gt;
Hellfire changed nothing about Sorcerer performance in the Hell levels. The Hive is quite easy as well, but the Crypt is a very different kettle of fish. Nothing in Diablo is Immune to Fire/Lightning and resistant to Magic, and since Fireball and Chain Lightning are by far the most effective killing spells, and none of the magic-based spells were very effective ([[D1_Spellbooks#Flash|Flash]] lists quite high damage, but it's bugged and does much less in actuality.), most Sorcerers never deviated from those spells.  In Hellfire's Crypt, numerous monsters are immune to Fire and Lightning, while vulnerable to Magic. These beasts can simply be treated like triple immunes and Stoned and clubbed to rubble, but this is not the most efficient or speedy way to clear the levels. Blood Star, Bone Spirit, and Flash are effective magic type spells, but the fact that only 4 hotkeys are allowed makes it hard to keep a full assortment of attack spells at the ready, along with Teleport, Stone Curse, and perhaps Golem. On the whole, the Crypt is much more of a challenge to a Mage than any of the levels in Hell.&lt;br /&gt;
&lt;br /&gt;
[[Image:D1-sorc-16.gif|center|frame|Run in, teleport around to attract the Blood Knights, then pop over a wall and wait for the Blood Knights to come around the corner as the Advocates' Fireballs crash harmless into the barrier.]]&lt;br /&gt;
&lt;br /&gt;
==Sorcerer Lore==&lt;br /&gt;
[[Image:Sorcerer.jpg|thumb|Sorcerer concept art.]]&lt;br /&gt;
Sorcerers are mysterious mages from distant Eastern lands. Apprentices to their craft, they've come to test their might and seek out rare books of arcane knowledge in the demon-infested crypts beneath Tristram.&lt;br /&gt;
&lt;br /&gt;
:''Although practitioners of the mystic arts are scarce within the often superstitious and religious lands of the West, many magi have made the pilgrimage from the Far East to see for themselves what horrors lie beneath the ruined Cathedral of Khanduras. The veiled Brotherhood of the Vizjerei, one of the eldest and most dominant mage-clans of the East, has sent many of its acolytes to observe the dark events unfolding in Khanduras first hand.&lt;br /&gt;
&lt;br /&gt;
:''The Vizjerei, known for their brightly colored Turinash, or spirit-robes, have taken a keen interest in both gathering knowledge of demons and seeing them slain. The Vizjerei elders hope that their acolytes will learn the secrets of the dark evil that they sense growing in the West and can destroy it. The possibility of discovering long-lost tomes of magical knowledge within the confines of the labyrinth has also captured the interest of many wandering Sorcerers.&lt;br /&gt;
&lt;br /&gt;
:''Most magic in Khanduras is in the form of enchanted items and elixirs. The Eastern Sorcerers have developed a greater understanding of spellcasting than the other classes, and while a Vizjerei neonate knows only the simplest of spells to start, he can expect to rapidly grow in power as he discovers new incantations. All Sorcerers possess the ability to recharge spell staves by drawing power from their surroundings and channeling them through the staff. &lt;br /&gt;
&lt;br /&gt;
The Sorcerer was replaced by the Sorceress as a playable character in Diablo II, though the Iron Wolf [[mercenaries]] of Act Three were clearly modeled after Diablo I's Sorcerer. The game lore went on to say that the Sorcerer character from Diablo became [[the Summoner]], the boss monster found in the Arcane Sanctuary in Act Two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D1 masternav|Basics}}&lt;br /&gt;
{{Skill navbox D2|DiabloI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcerer]]&lt;br /&gt;
[[Category: Diablo I Classes]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Rogue&amp;diff=25580</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Rogue&amp;diff=25580"/>
				<updated>2011-11-10T03:56:04Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These female warriors are competent with a sword and can hold their own using magic, but their true mastery comes with a bow in their hands. Rogues have the fastest firing rate, best arrow accuracy, and enjoy a hidden to/hit bonus with arrows that makes their archery unmatchable by other classes. Their main statistic is dexterity, of which they an amass a tremendous amount, giving them very high inherent damage and to/hit.&lt;br /&gt;
&lt;br /&gt;
'''Voice Actor:''' Glynnis Talken&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Inherent Skill==&lt;br /&gt;
[[Image:D1-icon-trap-disarm.gif|left|frame]]&lt;br /&gt;
Rogues have an inherent ability to sense traps on chests and doors, and have a skill that lets them attempt to open the chest/door while disarming the trap. This isn't a very necessary ability in Diablo and Hellfire, since traps are not all that damaging (though the mana drain and potion devaluing traps in Hellfire can be pretty annoying). It's much more useful in some of the Diablo and Hellfire mods, where trap damage is greatly increased.&lt;br /&gt;
&lt;br /&gt;
The odds of this skill working increase with more dexterity. Traps on the lower levels of the dungeon are more difficult to disarm. Here's the formula:&lt;br /&gt;
# x = 2·Dex - 5·dlvl&lt;br /&gt;
# if x &amp;gt; Rnd[100], trap is disarmed&lt;br /&gt;
For instance, if your rogue has 150 dexterity and is on level 14, that's 2 x 150 - 5 x 14 = 300 - 70 = 230 which is quite a bit greater than 100. This math aside, trapped chests on hell levels in Hellfire are seldom disarmed by this skill, but this might be due to a bug.&lt;br /&gt;
&lt;br /&gt;
==Stats and Attributes==&lt;br /&gt;
&lt;br /&gt;
A collection of useful stats and figures for the Rogue. Refer to the [[Diablo Characters]] page to see these figures, and others, in tables for easy comparison between the characters.&lt;br /&gt;
 {|&lt;br /&gt;
! Start Values&lt;br /&gt;
! Max Values&amp;lt;br /&amp;gt; (Naked)&lt;br /&gt;
! Max Values (Equipped) *&amp;lt;br /&amp;gt; Diablo / Hellfire **&lt;br /&gt;
! Increases&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 45&amp;lt;br /&amp;gt;'''Mana:''' 22&amp;lt;br /&amp;gt;'''Strength:''' 20&amp;lt;br /&amp;gt;'''Magic:'''15&amp;lt;br /&amp;gt;'''Dexterity:''' 30&amp;lt;br /&amp;gt;'''Vitality:''' 20&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 201&amp;lt;br /&amp;gt;'''Mana:''' 173&amp;lt;br /&amp;gt;'''Strength:''' 55&amp;lt;br /&amp;gt;'''Magic:'''70&amp;lt;br /&amp;gt;'''Dexterity:''' 250&amp;lt;br /&amp;gt;'''Vitality:''' 80&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 681 / 741&amp;lt;br /&amp;gt;'''Mana:''' 690 / 718&amp;lt;br /&amp;gt;'''Strength:''' 230 / 290&amp;lt;br /&amp;gt;'''Magic: '''245 / 305&amp;lt;br /&amp;gt;'''Dexterity:''' 415 / 475&amp;lt;br /&amp;gt;'''Vitality: '''245 / 305 &amp;lt;br /&amp;gt;'''Armor Class:''' 385 / 425&amp;lt;br /&amp;gt;'''To/Hit:''' 487&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
Per level up: ***&lt;br /&gt;
* '''Life:''' + 2&lt;br /&gt;
* '''Mana:''' + 2 &lt;br /&gt;
Per Attribute point:&lt;br /&gt;
* 1 Vitality = 1.5 life&lt;br /&gt;
* 1 Magic = 1.5 mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* * Not all maximum values can be achieved at once. Each value is only attainable by devoting all of your equipment to that particular attribute or statistic.&lt;br /&gt;
* ** Hellfire maximum values are higher for the Rogue, Warrior, and Sorcerer since new uniques added in Hellfire make possible much higher attribute levels. The values for mana and life do not include the unique jewelry that transfers life to mana, or vice versa.&lt;br /&gt;
* *** No life or mana increases are granted at level 50.&lt;br /&gt;
&lt;br /&gt;
==Rogue Tactics==&lt;br /&gt;
&lt;br /&gt;
Rogues are the master of the bow, firing more rapidly and with much more accuracy and damage than any of the other characters.  Rogues enjoy a hidden +20 To/Hit bonus when using a bow, and their enormous dexterity total boosts their damage, while their to/hit easily reaches levels other characters can only achieve with specialized equipment.&lt;br /&gt;
&lt;br /&gt;
===Melee Combat===&lt;br /&gt;
Rogues can engage in melee combat with some effectiveness. They have naturally high to/hit and AC, thanks to their dexterity, and they block well and have a decent swing speed. However, they can not match a Warrior in damage, they can not swing fast enough to stun lock targets (even with of Haste on a weapon), and they don't usually have high enough hit points to take the sort of toe to toe damage melee fighting requires. Rogues may choose to use melee combat and spells on levels where using a bow is dangerous; when stunlock risks such as Stormbringers, Drakes, or Lava Dogs abound, for instance. But it's seldom an approach that's best suited to a rogue's long term needs.&lt;br /&gt;
&lt;br /&gt;
===Magery===&lt;br /&gt;
Rogues can be effective playing as mini-mages, but it requires good technique and excellent equipment, since Rogues have some magery shortcomings. They can not raise their mana as high as a sorcerer, they do not cast as quickly, and they do not have the natural magical to/hit values. Worst of all, Rogues in Diablo (but not Hellfire) can not raise their magic to 255 (245 is the max), so are unable to read the higher level books. Fireball is the biggest handicap, since [[D1_Spellbooks#Magic_Requirements_for_Spellbooks|it requires]] 166 magic to read level 8 and 199 to read level 9, and &lt;br /&gt;
above that it's 255, and out of reach for a Rogue. This means a Rogue must engage in some serious shrine running to try to find at least 6 Enchanted Shrines to max out her Fireball.&lt;br /&gt;
&lt;br /&gt;
If a Rogue does manage to boost her spells at least a few levels with Enchanted Shrines, she needs quality equipment too, ideally stuff that boosts her magic. To/hit with spells (Fireball, principally) is determined by a character's magic value, and at least 150-200 magic is required for good accuracy in Hell or the Crypt on Hell difficulty. Magic and spell level boosting gear is therefore at a premium, and sticking a [[D1_Unique_Helms#Thinking_Cap|Thinking Cap]] and [[D1_Unique_Blunts#Dreamflange|Dreamflange]] on your mini-mage Rogue is almost essential.&lt;br /&gt;
&lt;br /&gt;
All that accomplished, the Rogue can be an effective magical killer. She'll always be a mini-mage; casting more slowly and drinking more potions since she has less mana, but there's a reason the Sorcerer is by far the fastest killing character in the game, and it's because spells are way overpowered, at least in regulation Diablo. A rogue can't match a Sorcerer on all magic levels, but she can emulate him and clear levels much more quickly than a Warrior can ever hope to, and her ability to go to bow mode makes her faster than any Sorcerer on a level with triple immune Soul Burners or Advocates.&lt;br /&gt;
&lt;br /&gt;
===Bow Strategy===&lt;br /&gt;
[[Image:D1-rogue-corpse-cover.gif|frame|Using a corpse on a stick for cover.]]&lt;br /&gt;
The key to using a bow effectively is shooting in straight lines and using the dungeon terrain against the monsters. Use the shift key to hold still, aim in a direction (not at a specific target, if you can help it), and click click click. Most monsters in Diablo and Hellfire walk straight towards the target, and that's where a Rogue's high speed ranged attack becomes devastating. Get them coming right at you, line them up, and pincushion them. Also, monsters with unusual movement patterns don't use them at a great distance. Drakes and Balrogs, for instance, don't dance around or dive in from odd angles when they're at the edge of the screen, so they can be killed more easily the further away they are.&lt;br /&gt;
&lt;br /&gt;
Arrow accuracy decreases over distance (actually it decreases with time, but the result is the same), but arrows have very good range. It's very possible to stun lock and kill targets that are well off the visible screen, and a cautious Rogue can turn large, open levels (such as you find in Hell) into virtual bowling alleys. Fire half a dozen shots in a straight line, listen for monster hit sounds, and keep shooting if you get them. If not, move over one step and repeat. Arrows are accurate for about two screens, and since dungeons are only around 6x6 screens in total size, a rogue near the middle of a level can shoot almost to the far edges in every direction. &lt;br /&gt;
&lt;br /&gt;
Diagonal shots can be used, and they're 100% accurate against stationary targets, such as witches or mages. But against moving targets, straight lines are the way to go.  Monsters that advance right at you, such as knights, are much easier to deal with than Drakes or other monsters that skitter around diagonally.  &lt;br /&gt;
&lt;br /&gt;
Use doorways and other bottlenecks when possible, such as in the Church and Cats. Corners are very useful too; monsters run into each other and jockey for position when moving, and if they're rounding a corner and you're nailing the one in front, the others have to pathfind around the one in front. Firing along walls, rather than while standing in the center of room, is another good idea. Many monsters, goatmen and Balrogs for two, run around in circling patterns, until they reach a wall, which they will usually advance along for a few spaces. If your rogue is firing along that wall, the monsters will get drilled when their AI drives them to run along it. &lt;br /&gt;
&lt;br /&gt;
Rogues can stun lock enemies at point blank range, but it's wiser to force them to keep their distance. Monsters often twitch quickly enough to get in a swing between shots, or if a shot misses. If they're at melee range, they may hit you. If they're 3 or 4 spaces away, they'll try to take a step forward and your next arrow will probably interrupt their movement. And if not, they're still well out of melee range. Also, each shot will stun or stop a monster, turning it into an obstacle to enemies behind it.&lt;br /&gt;
&lt;br /&gt;
[[Image:D1-rogue-corpse-cover2.gif|frame|Between the corner and the corpse, only witches in a straight line can hit this covering Rogue.]]&lt;br /&gt;
Witches are a particular favorite of Rogues, since their AI is so easily abused. Most rogues love to enter a room, attract the attention of a dozen witches, then lead them back to a corner. Stand one space back from the corner and watch the witches line up firing at the wall beside you while you pick them off with impunity. Blood Stars don't deal splash damage, so if they don't hit, they don't hurt. Impaled bodies, Cauldrons, and other obstacles can be used just as well as walls and corners.&lt;br /&gt;
&lt;br /&gt;
====Spell Support====&lt;br /&gt;
Fire spells along with arrows. Don't forget to kill with magic even while using a bow; a Rogue with high level Fireball and Chain Lightning can devastate enemies with those spells, even when not in mini-mage equipment. On lots of Hell levels one type of monster can be quickly wiped out with Fireball or Chain Lightning, and if you see a cluster of them, let them have it, reserving your arrows for single targets or the resistant/immune enemies you can't nuke. The mana cost of the spells is well worth the time savings.&lt;br /&gt;
&lt;br /&gt;
Stone Curse is another very useful skill, both to stop attackers and to stop monsters from attacking. If you're firing at an Advocate with several others on the screen, stone curse some of them. Healing the damage from their Fireballs would cost as much or more mana as the stone curses, and that's especially true if you're using Mana Shield. It's also useful to stone curse one type of monster in a mixed mob; stone that one Steel Lord that's marching towards you while you pick off the half dozen much lower damage/hit points mages around the corners of the room.&lt;br /&gt;
&lt;br /&gt;
Besides Stone Curse, the most useful Rogue spell is probably Teleport. The best way to deal with monsters is to shoot them from a distance, and the best way to maintain that distance against packs of approaching enemies is to teleport back. Fire in a line and get all the hits you can, teleport back a full screen when the monsters are almost in melee range, and keep firing.&lt;br /&gt;
&lt;br /&gt;
====Bow Damage Limitation====&lt;br /&gt;
&lt;br /&gt;
To limit the rogue's lethal speed with the bow, Blizzard made it so bows only add their damage to the base total derived from strength, dexterity, and character level. As a result, rather than the bow damage being modified by the rogue's attributes, the bow damage simply adds on.&lt;br /&gt;
&lt;br /&gt;
For example, if a rogue does 70-80 naked and equips a plain long long war bow that does 1-14 damage, she'll do 71-94. If the bow has the [[D1_Modifiers#.2B.25_Damage|Massive prefix]] that adds +100% damage, the rogue will deal 72-108 damage, meaning the bow only adds 2-28 total damage, and the prefix only adds 1-14.&lt;br /&gt;
&lt;br /&gt;
For this reason, many high level rogues prefer to find a bow that adds resistance with the prefix (Obsidian or Emerald, ideally), since there isn't that much difference in damage, and a substantial resistance bonus from the bow frees up other equipment slots to pursue other bonuses. (This generally results in more mana, since the only useful high level jewelry prefixes grant resistance or +mana, and if an obsidian or other resistance ring/amulet is taken off, the best alternative is usually drakes or dragons of _______.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Wirt-emerald-bow.gif|center|frame|Emerald bows do slightly less damage, but add huge resistance.]]&lt;br /&gt;
&lt;br /&gt;
==Rogue Lore==&lt;br /&gt;
[[Image:D1-rogue-concept.jpg|thumb|Rogue concept art.]]&lt;br /&gt;
Rogues are members of an all-female guild, renowned for their archery and combat skill. The official game fiction reads as follows:&lt;br /&gt;
&lt;br /&gt;
:''The Sisters of the Sightless Eye are a loosely organized guild shrouded in mystery amongst the peoples of the West. These highly skilled archers employ ancient Eastern philosophies that develop an &amp;quot;inner-sight&amp;quot; that they use both in combat and to circumvent dangerous traps that they may encounter. Known only as wandering Rogues in the West, the Sisters conceal their secret affiliation by posing as simple travelers. Many pompous fools have made the mistake of underestimating these steel nerved women in combat and paid a terrible price for their vanity.''&lt;br /&gt;
&lt;br /&gt;
:''The strange events transpiring in Khanduras have caught the attention of many of these Rogues. They have come from as far as the Eastern dunes to test their skills against the dark evil that is said to be lurking in Tristram. It is also believed that untold riches wait to be discovered among the ruins of the ancient cathedral.''&lt;br /&gt;
&lt;br /&gt;
:''Although not as powerful in close combat as the Warrior, the Rogue is the undisputed master of the bow. A skilled Sister can send a stream of arrows at an opponent, each fired with a seemingly careless precision. The innate sixth sense that all Rogues seem to possess also allows them to sense trapped fixtures, and aids them in attempts to disarm these traps.''&lt;br /&gt;
&lt;br /&gt;
Rogues returned in ''Diablo II'', as the main NPCs of Act One. It was their monastery through which [[the Dark Wanderer]] passed, waking demons and calling forth [[Andariel]], the Maiden of Anguish, to corrupt and defile the Sisters and their stronghold. Rogues can be hired as [[mercenaries]] in Act One, and as part of the game fiction players learn that the rogue character from ''Diablo I'' returned to the Monastery and was corrupted, eventually becoming [[Blood Raven]], a demon archer you must defeat in one of the earliest quests in ''Diablo II''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D1 masternav|Basics}}&lt;br /&gt;
{{Skill navbox D2|DiabloI}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Diablo I Classes]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Tremain_the_Priest&amp;diff=25579</id>
		<title>Tremain the Priest</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Tremain_the_Priest&amp;diff=25579"/>
				<updated>2011-11-10T02:57:01Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: /* Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:D1-npc-tremain.gif|left]]The Priest Tremain was not included in the final game. He was supposed to be the one who gave you the the Fleshdoom and the Lazarus Quests. The former being cut from the final game an Cain taking his role for the latter.&lt;br /&gt;
&lt;br /&gt;
From the gossip about Tremain, it seems this character only appeared later in the game, perhaps after you've reached the Caves.&lt;br /&gt;
&lt;br /&gt;
==Dialogues==&lt;br /&gt;
===Greeting===&lt;br /&gt;
:''All I can do now is pray for us all.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip (About Tremain)===&lt;br /&gt;
'''[[Adria_the_Witch|Adria]]'''&lt;br /&gt;
:''Faith is absolute belief in the unseen. The priest Tremain is from a holy order long asleep in this land. He keeps a promise and a charge issued ages ago and sustains a union with realms that even my vision cannot reach. He knows much, but not as much as he believes.''&lt;br /&gt;
&lt;br /&gt;
'''[[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''Tremain is an occasional visitor to our town, and seems to have little problem coming and going. It is strange how at times anyone that tries to leave Tristram is hunted down and slain by the cloaked riders, and at other times it is a simple matter to leave. I think that it is that uncertain fear that keeps some of us here. But we are glad for Tremain's bravery and luck in keeping some contact with the rest of the kingdom.''&lt;br /&gt;
&lt;br /&gt;
'''[[Farnham_the_Drunk|Farnham]]'''&lt;br /&gt;
:''I haven't ever see a priest around here. If I did I'd kick him right in the *BBBBUUURRRPPP* Can't even keep a church free of those Hell spawn - bastards. What good are they, those holy men? Liars! Liars!''&lt;br /&gt;
&lt;br /&gt;
'''[[Gillian_the_Barmaid|Gillian]]'''&lt;br /&gt;
:''I really don't know much about the priest Tremain. He never visits the tavern, preferring to keep to the company of Pepin and Cain. Perhaps it is because they, too, have more scholarly pursuits.''&lt;br /&gt;
&lt;br /&gt;
'''[[Griswold_the_Blacksmith|Griswold]]'''&lt;br /&gt;
:''The priest Tremain. He's a solitary fellow who has no time for most of us. He seems to prefer the company of Pepin or Cain. Ah, that's fine by me. I respect his passion and his commitment to his order, but I've no time for his prattling.''&lt;br /&gt;
&lt;br /&gt;
'''[[Ogden_the_Tavern_Owner|Ogden]]'''&lt;br /&gt;
:''The priest Tremain is a bit of a mystery. He certainly never stays here, and he often comes and goes to many of the nearby towns.''&lt;br /&gt;
&lt;br /&gt;
'''[[Pepin_the_Healer|Pepin]]'''&lt;br /&gt;
:''is Holiness is a wondrous man of great knowledge and understanding. He has shown me many cures for rare and deadly diseases. He brings me books and reagents for my work whenever he can. But I fear that he may some day take on some task that is too great even for him.''&lt;br /&gt;
&lt;br /&gt;
'''[[Wirt_the_Peg-Legged_Boy|Wirt]]'''&lt;br /&gt;
:''Yeah, Tremain. He gets around, doesn't he? Or haven't you heard? My friends in some of the other towns say that he passes through. Picking up some books here, a pinch of bat claw there. Never seems to have the kind of problems most do getting in and out of Tristram, that's for sure.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
'''[[D1_Unused_Dialogues#The_Archbishop_Lazarus|Archbishop Lazarus]]'''&lt;br /&gt;
:'''Activation'''&lt;br /&gt;
::''I seek a champion to undertake a serious duty, and the people of this town speak well of your courage and skill. The Archbishop Lazarus, once King Leoric's most trusted advisor and a member of our order, has taken the path of evil. Not long ago Lazarus led a party of simple townsfolk into the labyrinth to find the King's missing son, Albrecht. Only a few of them escaped with their lives. Curse me for a fool! I should have suspected his veiled treachery then, for I have learned that it was Lazarus himself who kidnapped King Leoric's son and has since hidden him within the labyrinth. I still don't understand why the Archbishop has turned to the darkness or what his interest is in Albrecht. Unless he means to sacrifice him at the full moon. That must be what he has planned! The survivors of his rescue party say that Lazarus was last seen running into the deepest bowels of the labyrinth, some sixteen levels beneath the cathedral. You must hurry and save the prince from the sacrificial blade of this demented fiend!''&lt;br /&gt;
&lt;br /&gt;
:'''Return'''&lt;br /&gt;
::''Why do you delay? Time is of the essence! The prince and the people of this kingdom are counting on you.''&lt;br /&gt;
&lt;br /&gt;
:'''Failure'''&lt;br /&gt;
::''This is terrible! Lazarus will surely burn in hell for his horrific deed! Although the boy that you describe may not be our prince, I believe that Albrecht may yet be in danger. What ever vile power lay beneath the ground has assuredly gained a foothold in our world. All I can do now is pray for us all.''&lt;br /&gt;
&lt;br /&gt;
:'''Completion'''&lt;br /&gt;
::''So, Lazarus has paid the price for his betrayal and justice is served. For your services this day, I bestow this mace unto you. Its name is Lightforge, and it is the holiest of our order's artifacts. As I am the last of this order, I entrust it to you. May the light guide you.''&lt;br /&gt;
&lt;br /&gt;
'''[[D1_Unused_Dialogues#Fleshdoom.2C_Wielder_of_Shadowfang|Fleshdoom, Wielder of Shadowfang]]'''&lt;br /&gt;
:'''Activation'''&lt;br /&gt;
::''I have had a most disturbing experience that I must share with you, my friend. Earlier that day I was called upon to help one of the men that escaped from the labyrinth. He was deranged, violent, and kept lashing out at all of those who tried to calm him. I suspected that he was possessed by some sort of demonic entity and so began to drive the evil from within him. After many hours I was able to exorcise a demon who called himself Fleshdoom, but the hellion fled into the labyrinth. You may think that I am mad, but after speaking with the man and battling with Fleshdoom I believe that the labyrinth has somehow become a gateway to the underworld. As you descend deeper you may find yourself upon the doorstep of Hell itself. Finally, the man who was possessed retained memories of an ancient demonblade named Shadowfang. If you find the demon Fleshdoom, beware this foul sword. While I fear the dangers below grow even greater, you must find Fleshdoom and slay him. Bring the sword to me and I can destroy it, but do not wield it for its power can corrupt absolutely.''&lt;br /&gt;
&lt;br /&gt;
:'''Return'''&lt;br /&gt;
::''Fleshdoom's demise is a great good to the world, yet Shadowfang remains! It must be found and destroyed! Do not attempt to use the demonblade, champion. It will corrupt and madden any mortal who wields it. I alone can end its dark evil.''&lt;br /&gt;
&lt;br /&gt;
:'''Completion'''&lt;br /&gt;
::''Light be praised! You found the cursed demonblade! Only its destruction can ensure the safety of us all! Wait, what treachery is this? Ow! It burns! Hellfire...consuming me! You must take this to the Hellforge and cast it in before ... Noooo!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|D1}}&lt;br /&gt;
{{D1 masternav|Basics}}&lt;br /&gt;
&lt;br /&gt;
[[category:NPCs Diablo I]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Tremain_the_Priest&amp;diff=25578</id>
		<title>Tremain the Priest</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Tremain_the_Priest&amp;diff=25578"/>
				<updated>2011-11-10T02:55:46Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: /* Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:D1-npc-tremain.gif|left]]The Priest Tremain was not included in the final game. He was supposed to be the one who gave you the the Fleshdoom and the Lazarus Quests. The former being cut from the final game an Cain taking his role for the latter.&lt;br /&gt;
&lt;br /&gt;
From the gossip about Tremain, it seems this character only appeared later in the game, perhaps after you've reached the Caves.&lt;br /&gt;
&lt;br /&gt;
==Dialogues==&lt;br /&gt;
===Greeting===&lt;br /&gt;
:''All I can do now is pray for us all.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gossip (About Tremain)===&lt;br /&gt;
'''[[Adria_the_Witch|Adria]]'''&lt;br /&gt;
:''Faith is absolute belief in the unseen. The priest Tremain is from a holy order long asleep in this land. He keeps a promise and a charge issued ages ago and sustains a union with realms that even my vision cannot reach. He knows much, but not as much as he believes.''&lt;br /&gt;
&lt;br /&gt;
'''[[Cain_the_Elder|Cain]]'''&lt;br /&gt;
:''Tremain is an occasional visitor to our town, and seems to have little problem coming and going. It is strange how at times anyone that tries to leave Tristram is hunted down and slain by the cloaked riders, and at other times it is a simple matter to leave. I think that it is that uncertain fear that keeps some of us here. But we are glad for Tremain's bravery and luck in keeping some contact with the rest of the kingdom.''&lt;br /&gt;
&lt;br /&gt;
'''[[Farnham_the_Drunk|Farnham]]'''&lt;br /&gt;
:''I haven't ever see a priest around here. If I did I'd kick him right in the *BBBBUUURRRPPP* Can't even keep a church free of those Hell spawn - bastards. What good are they, those holy men? Liars! Liars!''&lt;br /&gt;
&lt;br /&gt;
'''[[Gillian_the_Barmaid|Gillian]]'''&lt;br /&gt;
:''I really don't know much about the priest Tremain. He never visits the tavern, preferring to keep to the company of Pepin and Cain. Perhaps it is because they, too, have more scholarly pursuits.''&lt;br /&gt;
&lt;br /&gt;
'''[[Griswold_the_Blacksmith|Griswold]]'''&lt;br /&gt;
:''The priest Tremain. He's a solitary fellow who has no time for most of us. He seems to prefer the company of Pepin or Cain. Ah, that's fine by me. I respect his passion and his commitment to his order, but I've no time for his prattling.''&lt;br /&gt;
&lt;br /&gt;
'''[[Ogden_the_Tavern_Owner|Ogden]]'''&lt;br /&gt;
:''The priest Tremain is a bit of a mystery. He certainly never stays here, and he often comes and goes to many of the nearby towns.''&lt;br /&gt;
&lt;br /&gt;
'''[[Pepin_the_Healer|Pepin]]'''&lt;br /&gt;
:''is Holiness is a wondrous man of great knowledge and understanding. He has shown me many cures for rare and deadly diseases. He brings me books and reagents for my work whenever he can. But I fear that he may some day take on some task that is too great even for him.''&lt;br /&gt;
&lt;br /&gt;
'''[[Wirt_the_Peg-Legged_Boy|Wirt]]'''&lt;br /&gt;
:''Yeah, Tremain. He gets around, doesn't he? Or haven't you heard? My friends in some of the other towns say that he passes through. Picking up some books here, a pinch of bat claw there. Never seems to have the kind of problems most do getting in and out of Tristram, that's for sure.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
'''[[Archbishop Lazarus]]'''&lt;br /&gt;
:'''Activation'''&lt;br /&gt;
::''I seek a champion to undertake a serious duty, and the people of this town speak well of your courage and skill. The Archbishop Lazarus, once King Leoric's most trusted advisor and a member of our order, has taken the path of evil. Not long ago Lazarus led a party of simple townsfolk into the labyrinth to find the King's missing son, Albrecht. Only a few of them escaped with their lives. Curse me for a fool! I should have suspected his veiled treachery then, for I have learned that it was Lazarus himself who kidnapped King Leoric's son and has since hidden him within the labyrinth. I still don't understand why the Archbishop has turned to the darkness or what his interest is in Albrecht. Unless he means to sacrifice him at the full moon. That must be what he has planned! The survivors of his rescue party say that Lazarus was last seen running into the deepest bowels of the labyrinth, some sixteen levels beneath the cathedral. You must hurry and save the prince from the sacrificial blade of this demented fiend!''&lt;br /&gt;
&lt;br /&gt;
:'''Return'''&lt;br /&gt;
::''Why do you delay? Time is of the essence! The prince and the people of this kingdom are counting on you.''&lt;br /&gt;
&lt;br /&gt;
:'''Failure'''&lt;br /&gt;
::''This is terrible! Lazarus will surely burn in hell for his horrific deed! Although the boy that you describe may not be our prince, I believe that Albrecht may yet be in danger. What ever vile power lay beneath the ground has assuredly gained a foothold in our world. All I can do now is pray for us all.''&lt;br /&gt;
&lt;br /&gt;
:'''Completion'''&lt;br /&gt;
::''So, Lazarus has paid the price for his betrayal and justice is served. For your services this day, I bestow this mace unto you. Its name is Lightforge, and it is the holiest of our order's artifacts. As I am the last of this order, I entrust it to you. May the light guide you.''&lt;br /&gt;
&lt;br /&gt;
'''[[D1_Unused_Dialogues#Fleshdoom.2C_Wielder_of_Shadowfang|Fleshdoom, Wielder of Shadowfang]]'''&lt;br /&gt;
:'''Activation'''&lt;br /&gt;
::''I have had a most disturbing experience that I must share with you, my friend. Earlier that day I was called upon to help one of the men that escaped from the labyrinth. He was deranged, violent, and kept lashing out at all of those who tried to calm him. I suspected that he was possessed by some sort of demonic entity and so began to drive the evil from within him. After many hours I was able to exorcise a demon who called himself Fleshdoom, but the hellion fled into the labyrinth. You may think that I am mad, but after speaking with the man and battling with Fleshdoom I believe that the labyrinth has somehow become a gateway to the underworld. As you descend deeper you may find yourself upon the doorstep of Hell itself. Finally, the man who was possessed retained memories of an ancient demonblade named Shadowfang. If you find the demon Fleshdoom, beware this foul sword. While I fear the dangers below grow even greater, you must find Fleshdoom and slay him. Bring the sword to me and I can destroy it, but do not wield it for its power can corrupt absolutely.''&lt;br /&gt;
&lt;br /&gt;
:'''Return'''&lt;br /&gt;
::''Fleshdoom's demise is a great good to the world, yet Shadowfang remains! It must be found and destroyed! Do not attempt to use the demonblade, champion. It will corrupt and madden any mortal who wields it. I alone can end its dark evil.''&lt;br /&gt;
&lt;br /&gt;
:'''Completion'''&lt;br /&gt;
::''Light be praised! You found the cursed demonblade! Only its destruction can ensure the safety of us all! Wait, what treachery is this? Ow! It burns! Hellfire...consuming me! You must take this to the Hellforge and cast it in before ... Noooo!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|D1}}&lt;br /&gt;
{{D1 masternav|Basics}}&lt;br /&gt;
&lt;br /&gt;
[[category:NPCs Diablo I]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Unique_Jewelry&amp;diff=25573</id>
		<title>D1 Unique Jewelry</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Unique_Jewelry&amp;diff=25573"/>
				<updated>2011-11-07T06:23:43Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unique Jewelry found in Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
Unique jewelry in Diablo isn't comparable to the best magical rings and amulets. It's most often worn by low level characters, especially in single player, where several early quests reward the character with unique rings and amulets.&lt;br /&gt;
&lt;br /&gt;
==Diablo Unique Amulets==&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;56px&amp;quot;|Image&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300px&amp;quot;|Properties&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-u-optic-amulet.gif]]&lt;br /&gt;
|'''[[Optic Amulet]]'''&lt;br /&gt;
|&lt;br /&gt;
+20% to Light Radius&amp;lt;br/&amp;gt;&lt;br /&gt;
+20% Resist Lightning&amp;lt;br/&amp;gt;&lt;br /&gt;
-1 Damage from Enemies&amp;lt;br/&amp;gt;&lt;br /&gt;
+5 to Magic&amp;lt;br/&amp;gt;&lt;br /&gt;
Qlvl: N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo Unique Rings==&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;56px&amp;quot;|Image&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300px&amp;quot;|Properties&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-u-ring-bramble.gif]]&lt;br /&gt;
|'''[[Bramble (Diablo I)|Bramble]]'''&lt;br /&gt;
|&lt;br /&gt;
-2 to all Attributes&amp;lt;br/&amp;gt;&lt;br /&gt;
+10 Mana&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 Damage&amp;lt;br/&amp;gt;&lt;br /&gt;
Qlvl: 1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-u-ring-constricting.gif]]&lt;br /&gt;
|'''[[Constricting Ring]]'''&lt;br /&gt;
|&lt;br /&gt;
+75% Resist All&amp;lt;br/&amp;gt;&lt;br /&gt;
-1.25 hps/second&amp;lt;br/&amp;gt;&lt;br /&gt;
Qlvl: 5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-u-empyrean-band.gif]]&lt;br /&gt;
|'''[[Empyrean Band]]'''&lt;br /&gt;
|&lt;br /&gt;
+2 to all Attributes&amp;lt;br/&amp;gt;&lt;br /&gt;
+20% Light Radius&amp;lt;br/&amp;gt;&lt;br /&gt;
Fast Hit Recovery&amp;lt;br/&amp;gt;&lt;br /&gt;
Absorbs Half of Trap Damage&amp;lt;br/&amp;gt;&lt;br /&gt;
Qlvl: N/A&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-u-ring-engagement.gif]]&lt;br /&gt;
|'''[[Ring of Engagement]]'''&lt;br /&gt;
|&lt;br /&gt;
-1 or -2 Damage from Enemies&amp;lt;br/&amp;gt;&lt;br /&gt;
1-3 damage to attacker&amp;lt;br/&amp;gt;&lt;br /&gt;
+5 to Armor Class&amp;lt;br/&amp;gt;&lt;br /&gt;
Damages Target's Armor*&amp;lt;br/&amp;gt;&lt;br /&gt;
Qlvl: 11&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-u-ring-regha.gif]]&lt;br /&gt;
|'''[[Ring of Regha]]'''&lt;br /&gt;
|&lt;br /&gt;
+10 to Magic&amp;lt;br/&amp;gt;&lt;br /&gt;
+10% Resist Magic&amp;lt;br/&amp;gt;&lt;br /&gt;
+10% Light Radius&amp;lt;br/&amp;gt;&lt;br /&gt;
-3 Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
-3 Dexterity&amp;lt;br/&amp;gt;&lt;br /&gt;
Qlvl: 1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-u-ring-truth.gif]]&lt;br /&gt;
|'''[[Ring of Truth]]'''&lt;br /&gt;
|&lt;br /&gt;
+10 Hitpoints&amp;lt;br/&amp;gt;&lt;br /&gt;
-1 Damage from Enemies&amp;lt;br/&amp;gt;&lt;br /&gt;
+10% Resist All&amp;lt;br/&amp;gt;&lt;br /&gt;
Qlvl: N/A&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-u-ring-bleeder.gif]]&lt;br /&gt;
|'''[[The Bleeder]]'''&lt;br /&gt;
|&lt;br /&gt;
+20% Resist Magic&amp;lt;br/&amp;gt;&lt;br /&gt;
+30 Mana&amp;lt;br/&amp;gt;&lt;br /&gt;
-10 Hitpoints&amp;lt;br/&amp;gt;&lt;br /&gt;
Qlvl: 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hellfire Unique Amulets==&lt;br /&gt;
&lt;br /&gt;
All the uniques found in Diablo can also be found in Hellfire. These are uniques that can only be found in Hellfire.&lt;br /&gt;
&lt;br /&gt;
===Auric Amulet===&lt;br /&gt;
[[Image:D1-auric-amulet.gif|frame]]&lt;br /&gt;
This item is given by Lester the Farmer as a reward for the [[Farmer's Orchard]] quest. When equipped, it allows up to 10,000 gold (5000 is the max in Diablo) to be carried in each inventory space.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Auric Amulet&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' N/A&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP, Hellfire only.&amp;lt;br&amp;gt;&lt;br /&gt;
* Enables up to 10,000 gold per inventory space.&lt;br /&gt;
&lt;br /&gt;
===Acolyte's Amulet===&lt;br /&gt;
[[Image:D1-u-acolytes-amulet.gif|frame]]&lt;br /&gt;
This amulet seems amazing, but it turns out to be largely a novelty. A Sorcerer would easily bump 450 or 500 points to his health, but since he benefits so much more from Mana Shield, it's not clear why he would want to. Barbarians and Warriors, who could use the added hit points, don't generally have enough mana to make this item viable. Rogues and Monks and Bards can gain 150 or more life, but will cripple their spell casting in the process.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Acolyte's Amulet&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP. Hellfire only.&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% of base mana transferred to Health&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Amulet of Warding===&lt;br /&gt;
[[Image:D1-u-amulet-warding.gif|frame]]&lt;br /&gt;
A very poor man's Obsidian amulet.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Amulet of Warding&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP. Hellfire only.&amp;lt;br&amp;gt;&lt;br /&gt;
* +40% Resist all&lt;br /&gt;
* -100 Health&lt;br /&gt;
&lt;br /&gt;
==Hellfire Unique Rings==&lt;br /&gt;
All the uniques found in Diablo can also be found in Hellfire. These are uniques that can only be found in Hellfire. Most of these rings are unfindable in multiplayer and almost unfindable in single player, due to a bug in the item generation routine. See the [[Diablo_Uniques#Unfindable_Unique_Sequences|Uniques main page]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Gladiator's Ring===&lt;br /&gt;
[[Image:D1-u-gladiators-ring.gif|frame]]&lt;br /&gt;
The converse of the Acolyte's Amulet, and about as useful. Can be helpful to mixed build characters who wish to greatly increase their mana if they're going to play in spell casting mode, for instance.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Gladiator's Ring&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP. Hellfire only.&amp;lt;br&amp;gt;&lt;br /&gt;
* 40% of base life transferred to Mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ring of Mystics===&lt;br /&gt;
[[Image:D1-u-ring-mystics.gif|frame]]&lt;br /&gt;
When magic resistance is a must, and fire/lightning are irrelevant. An all witch level, for instance.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Ring of Mystics&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP. Hellfire only.&lt;br /&gt;
* +60% Magic Resistance&lt;br /&gt;
* -30% Fire Resistance&lt;br /&gt;
* -30% Lightning Resistance&lt;br /&gt;
&lt;br /&gt;
===Ring of Thunder===&lt;br /&gt;
[[Image:D1-u-ring-thunder.gif|frame]]&lt;br /&gt;
When lightning resistance is a must, and fire/magic are irrelevant. Since lightning is so much less damaging in Diablo and Hellfire, it's hard to see many situations when this would be necessary. Levels with lightning mages and melee attackers, perhaps.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Ring of Thunder&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 8 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP. Hellfire only.&lt;br /&gt;
* +60% Lightning Resistance&lt;br /&gt;
* -30% Fire Resistance&lt;br /&gt;
* -30% Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Giant's Knuckle===&lt;br /&gt;
[[Image:D1-u-giants-knuckle.gif|frame]]&lt;br /&gt;
When strength is the answer. Can be useful to melee characters who have enough to/hit that they won't miss the 30 dexterity.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Giant's Knuckle&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP. Hellfire only.&amp;lt;br&amp;gt;&lt;br /&gt;
* +60 Strength&lt;br /&gt;
* -30 Dexterity&lt;br /&gt;
&lt;br /&gt;
===Karik's Ring===&lt;br /&gt;
[[Image:D1-u-kariks-ring.gif|frame]]&lt;br /&gt;
Good for a huge hit points bonus, especially for Warriors and Barbarians, who gain more hit points per magic point than the other classes.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Karik's Ring&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP. Hellfire only.&lt;br /&gt;
* +60 Vitality&lt;br /&gt;
* -30 Magic&lt;br /&gt;
&lt;br /&gt;
===Ring of Magma===&lt;br /&gt;
[[Image:D1-u-ring-magma.gif|frame]]&lt;br /&gt;
When fire resistance is a must and magic/lightning are irrelevant. Level 16, for instance.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Ring of Magma&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP. Hellfire only.&lt;br /&gt;
* +60% Fire Resistance&lt;br /&gt;
* -30% Lightning Resistance&lt;br /&gt;
* -30% Magic Resistance&lt;br /&gt;
&lt;br /&gt;
===Mercurial Ring===&lt;br /&gt;
[[Image:D1-u-mercurial-ring.gif|frame]]&lt;br /&gt;
Good for a huge boost of to/hit and armor class. The loss of strength will cost all chars but the Rogue a lot of damage.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Mercurial Ring&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP. Hellfire only.&lt;br /&gt;
* +60 Dexterity&lt;br /&gt;
* -30 Strength&lt;br /&gt;
&lt;br /&gt;
===Xorine's Ring===&lt;br /&gt;
[[Image:D1-u-xorines-ring.gif|frame]]&lt;br /&gt;
An exceptionally useful ring for every character but the Sorcerer, simply to boost magic levels to assist in spell book reading.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Xorine's Ring&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP. Hellfire only.&lt;br /&gt;
* +60 Magic&lt;br /&gt;
* -30 Strength&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D1 masternav|Basics}}&lt;br /&gt;
&lt;br /&gt;
[[category:D1 Items]]&lt;br /&gt;
[[category:D1 Uniques]]&lt;br /&gt;
[[category:Diablo I]]&lt;br /&gt;
[[category:Hellfire]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:D1-u-ring-bramble.gif&amp;diff=25572</id>
		<title>File:D1-u-ring-bramble.gif</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:D1-u-ring-bramble.gif&amp;diff=25572"/>
				<updated>2011-11-07T06:21:25Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Swords&amp;diff=25571</id>
		<title>D1 Swords</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Swords&amp;diff=25571"/>
				<updated>2011-11-07T05:29:11Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All one-handed weapons have the same swing speed in Diablo and Hellfire. (May be boosted by faster swing modifiers.)&lt;br /&gt;
&lt;br /&gt;
Swords deal 50% damage to Undead, 100% damage to Demons, and 150% damage to Animals. This is factored in after all other damage calculations, and makes it so that a sword effectively does 3x more damage to an animals than would a [[D1 Blunts|mace or club]] of comparable damage. Swords can be used adequately in the Church levels, but with all of the zombies and skeletons there, a mace will make a noticeably more effective weapon, especially against the Skeleton King and his army. Conversely, swords are much more effective in the Caves and Hive levels, which are filled with animals. Hell and the Crypt are primarily stocked with demons. See the [[Diablo Monsters]] page for a listing of all monsters by type.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Image&lt;br /&gt;
!Type&lt;br /&gt;
!Damage&lt;br /&gt;
!Average&lt;br /&gt;
!Durability&lt;br /&gt;
!Requirements&lt;br /&gt;
!Price&lt;br /&gt;
!qlvl&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-dagger.gif]]&lt;br /&gt;
|'''Dagger'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1-4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| --&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 60&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-shortsword.gif]]&lt;br /&gt;
|'''Sword *''' &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1-5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15 Str&amp;lt;br&amp;gt; 20 Dex&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 50&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| --&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-shortsword.gif]]&lt;br /&gt;
|'''Short Sword'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2-6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 120&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-sabre.gif]]&lt;br /&gt;
|'''Sabre'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1-8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 45&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 170&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-scimitar.gif]]&lt;br /&gt;
|'''Scimitar'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23 Str&amp;lt;br /&amp;gt; 23 Dex&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-blade.gif]]&lt;br /&gt;
|'''Blade'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3-8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25 Str&amp;lt;br /&amp;gt; 30 Dex&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 280&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-falchion.gif]]&lt;br /&gt;
|'''Falchion'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4-8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 250&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-longsword.gif]]&lt;br /&gt;
|'''Long Sword'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2-10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30 Str&amp;lt;br /&amp;gt; 30 Dex&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 350&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-claymore.gif]]&lt;br /&gt;
|'''Claymore'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1-12&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 36&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 35 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 450&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-broadsword.gif]]&lt;br /&gt;
|'''Broad Sword'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4-12&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 50&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 750&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-bastardsword.gif]]&lt;br /&gt;
|'''Bastard Sword'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 60&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 50 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-twohandedsword.gif]]&lt;br /&gt;
|'''Two-Handed Sword&amp;lt;br /&amp;gt; (Two-Handed) **'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 8-16&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 75&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 65 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1,800&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 14&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-sword-greatsword.gif]]&lt;br /&gt;
|'''Great Sword&amp;lt;br /&amp;gt; (Two-Handed) **'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10-20&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 100&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 75 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* *The Sword is a special item only available as a starting weapon for the [[D1 Bard|Bard]].&lt;br /&gt;
* **Barbarians can use two-handed swords in one hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D1 masternav|Basics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[Category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Blunts&amp;diff=25570</id>
		<title>D1 Blunts</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Blunts&amp;diff=25570"/>
				<updated>2011-11-07T05:27:26Z</updated>
		
		<summary type="html">&lt;p&gt;Brokenstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All base one-handed weapons have the same swing speed in Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
Blunt weapons deal 50% damage to Animals, 100% damage to Demons, and 150% damage to Undead. This is factored in after all other damage calculations, and makes it so that a blunt weapon effectively does 3x more damage to an undead than would a [[D1 Swords|sword]] of comparable damage. It's recommended that characters use some sort of club against skeletons and zombies, especially low level characters. By the same token, it's wise to switch to a sword when animals are the enemy, such as during most of the [[D1 Levels|Caves]] levels. See the [[Diablo Monsters]] page for a listing of all monsters by type.&lt;br /&gt;
&lt;br /&gt;
Blunts aren't often used outside of the [[D1 Levels|Church and Catacombs]], since there are lots of animals and very few undead found in the Caves or Hell (or the Hive or Crypt, in Hellfire), and since the highest damage one handed swords do much more damage than the best one handed blunts.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Image&lt;br /&gt;
!Type&lt;br /&gt;
!Damage&lt;br /&gt;
!Average&lt;br /&gt;
!Durability&lt;br /&gt;
!Requirements&lt;br /&gt;
!Price&lt;br /&gt;
!qlvl&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-blunt-club.gif]]&lt;br /&gt;
|'''Club'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1-6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| --&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-blunt-spikedclub.gif]]&lt;br /&gt;
|'''Spiked Club'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3-6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 225&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-blunt-mace.gif]]&lt;br /&gt;
|'''Mace'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1-8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 4.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 32&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-blunt-morningstar.gif]]&lt;br /&gt;
|'''Morning Star'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1-10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 300&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-blunt-flail.gif]]&lt;br /&gt;
|'''Flail'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2-12&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 36&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 500&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-blunt-warhammer.gif]]&lt;br /&gt;
|'''War Hammer'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5-9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 50&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 600&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:D1-blunt-maul.gif]]&lt;br /&gt;
|'''Maul&amp;lt;br /&amp;gt; (Two-Handed) *'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6-20&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 13&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 50&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 55 Str&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 900&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* *The Barbarian can a Maul in one hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D1 masternav|Basics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Brokenstorm</name></author>	</entry>

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