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		<updated>2026-09-25T22:00:19Z</updated>
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	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Paladin&amp;diff=28506</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Paladin&amp;diff=28506"/>
				<updated>2021-09-27T20:21:49Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Avenger Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[melee]] fighter with a few magical attacks, the '''Paladin''' can battle the demons on his own, or use his magics to ennoble his party to new levels of ferocity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Paladin Skills}}''The '''Knights of Westmarch''' who felled the armies of mighty [[Leoric]] are pure at heart and closely follow the teachings of [[http://www.diablowiki.net/Zakarum Zakarum]], the Religion of the Light. A battle-ready warrior for whom faith is a shield, the Paladin fights for what he believes to be right. His steadfastness gives him powers to bestow blessings to his friends and wreak cruel justice on foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light.''&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{|&lt;br /&gt;
! Starting Attributes&lt;br /&gt;
! Starting Stats&lt;br /&gt;
! Gains Each Level&lt;br /&gt;
! Attribute Points Grant&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Strength: 25&lt;br /&gt;
* Dexterity: 20&lt;br /&gt;
* Vitality: 25&lt;br /&gt;
* Energy: 15&lt;br /&gt;
|&lt;br /&gt;
* Hit Points: 55&lt;br /&gt;
* Stamina: 89&lt;br /&gt;
* Mana: 15&lt;br /&gt;
|&lt;br /&gt;
* Life +2&lt;br /&gt;
* Stamina +1&lt;br /&gt;
* Mana +1.5&lt;br /&gt;
|&lt;br /&gt;
* 1 Vitality point gives 3 Life&lt;br /&gt;
* 1 Vitality point gives 1 Stamina&lt;br /&gt;
* 1 Energy point gives 1.5 Mana&lt;br /&gt;
|}&lt;br /&gt;
== Faster Cast Rate ==&lt;br /&gt;
The Faster Cast Rate mod affects Holy Shield, Blessed Hammer, and Fist of the Heavens, as well as any skills granted you by an item (eg. Teleport, War Cry, and so on).&lt;br /&gt;
{|&lt;br /&gt;
! Frames&lt;br /&gt;
! 15&lt;br /&gt;
! 14&lt;br /&gt;
! 13&lt;br /&gt;
! 12&lt;br /&gt;
! 11&lt;br /&gt;
! 10&lt;br /&gt;
! 9&lt;br /&gt;
|-&lt;br /&gt;
|  Faster Cast Rate +%&lt;br /&gt;
|  0&lt;br /&gt;
|  9&lt;br /&gt;
|  18&lt;br /&gt;
|  30&lt;br /&gt;
|  48&lt;br /&gt;
|  75&lt;br /&gt;
|  125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Faster Block Rate==&lt;br /&gt;
Holy Shield reduces your block speed to 2 frames by default, breakpoints for such are in line 3 of the following chart.&lt;br /&gt;
{|&lt;br /&gt;
! Frames&lt;br /&gt;
! 5&lt;br /&gt;
! 4&lt;br /&gt;
! 3&lt;br /&gt;
! 2&lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
|  Faster Block Rate +%&lt;br /&gt;
|  0&lt;br /&gt;
|  13&lt;br /&gt;
|  32&lt;br /&gt;
|  86&lt;br /&gt;
|  600&lt;br /&gt;
|-&lt;br /&gt;
|  Faster Block Rate +%*&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|  0&lt;br /&gt;
|  86&lt;br /&gt;
|}&lt;br /&gt;
''*Holy Shield only''&lt;br /&gt;
==Faster Hit Recovery==&lt;br /&gt;
Very popular in PVP circles, this shortens the time it takes for you to recover from a severe hit.&lt;br /&gt;
{|&lt;br /&gt;
! Frames&lt;br /&gt;
! 9&lt;br /&gt;
! 8&lt;br /&gt;
! 7&lt;br /&gt;
! 6&lt;br /&gt;
! 5&lt;br /&gt;
! 4&lt;br /&gt;
! 3&lt;br /&gt;
|-&lt;br /&gt;
|  Faster Hit Recovery +%&lt;br /&gt;
|  0&lt;br /&gt;
|  7&lt;br /&gt;
|  15&lt;br /&gt;
|  27&lt;br /&gt;
|  48&lt;br /&gt;
|  86&lt;br /&gt;
|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the mid-twelfth century, after the Church of Zakarum had gained prominence in the East, the Church decreed that the visions of Akarat would be spread throughout the known world in order to redeem the masses. Thus, the church selected a group of its most charismatic and devoted priests and sent them on a mission to proselytize the people of the West.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Church had not prepared these men for the rigors of travel or the hazards of the world. Those priests who survived their missions recounted tales of harsh weather, inadequate supplies, attacks from bandits, and even encounters with horrible monsters. To ensure the success of future missions, the Church set about training holy warriors, Paladins, to accompany and safeguard their missionaries. These &amp;quot;Protectors of the Word&amp;quot; proved to be more successful at converting the native peoples than the Priests they were assigned to defend. Impressing the locals with daring deeds, powerful weapons, and martial prowess was far more convincing than the condemnations of a soft-spoken monk. However, once the Word had been spread to every major city of the West, the Protectors of the Word faded from public view.&lt;br /&gt;
&lt;br /&gt;
Some decades later, Paladins were again called into service. During the height of the Time of Troubles, the Church commenced a second campaign of conversion. This time, however, unconvincible were deemed to be evil. The Zakarum inquisition, spread through the lands like a tempest, laying waste to all suspected of demonic possession or corruption. Leading this crusade was a new generation of Paladins, known as the &amp;quot;Hand of Zakarum&amp;quot;. These cavaliers of righteousness swept through the lands, expunging the taint of demonic contamination wherever they found it.&lt;br /&gt;
&lt;br /&gt;
In the midst of this bloody crusade, a rebellion arose within the ranks of the Paladins of Zakarum. The rebels condemned the methods of the Inquisition, proclaiming that their new Order of Paladins should protect the innocent, and that the evil corruption they fought was merely evidence of their forebear's failure. They resolved to fight the true source of corruption. The Three Prime Evils - Diablo, Baal, and Mephisto. And so, these rebellious Paladins left their Zakarum brethren and ventured West.&lt;br /&gt;
&lt;br /&gt;
==Traits and Abilities==&lt;br /&gt;
Paladins use holy magic as gifted by the High Heavens. They must maintain strictly ordered lives, constantly upholding the cause of Virtue and Light. They must never succumb to worldly temptations lest they risk being deceived into following false lights -- demons masquerading as heavenly beings.&lt;br /&gt;
&lt;br /&gt;
Paladins may use their skills to increase their prowess with sword and shield, as well as lend blessing &amp;quot;Auras&amp;quot; to themselves and to any who join them. They are particularly effective against the Undead, as they know many holy incantations effective against these creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Takes on the Paladin==&lt;br /&gt;
&lt;br /&gt;
There are many different Paladin builds, such as: Hammerdin, Auradin, Vengadin/Avenger, Zealot (or Zealadin), Zealot Vengadin, Smiter, Dragon Paladin (or Dragadin).&lt;br /&gt;
&lt;br /&gt;
Many of the build names are based on the type of attack they use:&lt;br /&gt;
&lt;br /&gt;
'''Auradin'''&lt;br /&gt;
:Combines different types of runewords: normally, a Dream helmet, Dream shield, Dragon armor, Hand of Justice or Grief sword, and other things. It uses mostly runewords that add extra auras.&lt;br /&gt;
&lt;br /&gt;
'''Dragon Paladin'''&lt;br /&gt;
:Uses [[Holy Fire]]. Most of their damage comes from their equipment. They normally use a Hand of Justice weapon, Dragon armor, and Dragon shield—all which give a high level [[Holy Fire]].&lt;br /&gt;
&lt;br /&gt;
'''Hammerdin'''&lt;br /&gt;
:Combines [[Blessed Hammer]] and other synergies to increase the damage and often reach over 13 000 damage.&lt;br /&gt;
&lt;br /&gt;
'''Vengadin'''&lt;br /&gt;
:Uses [[Vengeance]] combined with its other synergies. They also use [[Conviction]] to easily beat monsters with immunities.&lt;br /&gt;
&lt;br /&gt;
'''Smiter'''&lt;br /&gt;
:Uses [[Smite]] along with its synergies. Good Smiters often use expensive gear such as an exile shield.&lt;br /&gt;
&lt;br /&gt;
'''Zealot'''&lt;br /&gt;
:Uses [[Zeal]] to do many hits before the monster can even think about it. The Paladin also complements the Zeal ability with [[Fanaticism]] for very quick and effective blows. Zeal can also be combined with elemental auras for fire, frost or lighting damage.&lt;br /&gt;
&lt;br /&gt;
'''Zealot Vengadin'''&lt;br /&gt;
:Uses both [[Zeal]] and [[Vengeance]] quick blows and elemental damage including the skills that stack on them.&lt;br /&gt;
&lt;br /&gt;
==Paladin Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/avenger-paladin-build Avenger Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/holy-freeze-zealot-paladin-freezadin-build Holy Freeze Zealot Paladin (Freezadin) Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/smiter-paladin-build Smiter Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/zealot-paladin-build Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Paladin]]&lt;br /&gt;
[[Category:Classes (Diablo II)]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Salvation&amp;diff=28505</id>
		<title>Salvation</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Salvation&amp;diff=28505"/>
				<updated>2021-09-27T20:21:38Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Avenger Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Salvation]]==&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Salvation provides substantial resistance to [[cold]], [[fire]], and [[lightning]] (but not [[poison]]) for the [[Paladin]] and all characters and minions in his party. Salvation is convenient in that it protects from multiple elements at the same time, however the generalized resistance is less signifigant that either [[Resist Fire]], [[Resist Cold]] and [[Resist Lightning]] at similar levels. Throughout Normal and much of Nightmare difficulty, the more basic Resist auras are sufficient as [[Unique]] and [[Superuniques]] tend to have only one elemental enchantment. In Hell difficulty, monsters may have more than one enchanment, and Salvation's more broad-based elemental defense would be more useful.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 10.6&lt;br /&gt;
| 12.0&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14.6&lt;br /&gt;
| 16.0&lt;br /&gt;
| 17.3&lt;br /&gt;
| 18.6&lt;br /&gt;
| 20.0&lt;br /&gt;
| 21.3&lt;br /&gt;
| 22.6&lt;br /&gt;
| 24.0&lt;br /&gt;
| 25.3&lt;br /&gt;
| 26.6&lt;br /&gt;
| 28.0&lt;br /&gt;
| 29.3&lt;br /&gt;
| 30.6&lt;br /&gt;
| 32.0&lt;br /&gt;
| 33.3&lt;br /&gt;
| 34.6&lt;br /&gt;
| 36.0&lt;br /&gt;
|header2=Resist&lt;br /&gt;
| +60%&lt;br /&gt;
| +68%&lt;br /&gt;
| +75%&lt;br /&gt;
| +80%&lt;br /&gt;
| +85%&lt;br /&gt;
| +88%&lt;br /&gt;
| +91%&lt;br /&gt;
| +93%&lt;br /&gt;
| +96%&lt;br /&gt;
| +97%&lt;br /&gt;
| +99%&lt;br /&gt;
| +101%&lt;br /&gt;
| +102%&lt;br /&gt;
| +103%&lt;br /&gt;
| +104%&lt;br /&gt;
| +106%&lt;br /&gt;
| +106%&lt;br /&gt;
| +107%&lt;br /&gt;
| +108%&lt;br /&gt;
| +108%&lt;br /&gt;
}}&lt;br /&gt;
While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative values.&lt;br /&gt;
&lt;br /&gt;
==Salvation Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/avenger-paladin-build Avenger Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/holy-freeze-zealot-paladin-freezadin-build Holy Freeze Zealot Paladin (Freezadin) Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/zealot-paladin-build Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Defensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Resist_Lightning&amp;diff=28504</id>
		<title>Resist Lightning</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Resist_Lightning&amp;diff=28504"/>
				<updated>2021-09-27T20:21:26Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Avenger Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Resist Lightning]]==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details:''' This aura substantially increases the [[lightning]] resistance of the [[Paladin]] and all players and minions in his party.&lt;br /&gt;
* The v1.09 patch added a hidden +max resistance bonus to this aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.)&lt;br /&gt;
** When the skill is active each point added to it adds 1% to maximum lightning resistance of all characters and minions, capped at 95%.&lt;br /&gt;
** When the skill is not active, each point adds .5% to Paladin's maximum lightning resistance, rounded down.&lt;br /&gt;
** For example, with 10 points in the skill the Paladin's maximum lightning resistance would be 85% with the aura active, and 80% with any other aura active.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 10.6&lt;br /&gt;
| 12.0&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14.6&lt;br /&gt;
| 16.0&lt;br /&gt;
| 17.3&lt;br /&gt;
| 18.6&lt;br /&gt;
| 20.0&lt;br /&gt;
| 21.3&lt;br /&gt;
| 22.6&lt;br /&gt;
| 24.0&lt;br /&gt;
| 25.3&lt;br /&gt;
| 26.6&lt;br /&gt;
| 28.0&lt;br /&gt;
| 29.3&lt;br /&gt;
| 30.6&lt;br /&gt;
| 32.0&lt;br /&gt;
| 33.3&lt;br /&gt;
| 34.6&lt;br /&gt;
| 36.0&lt;br /&gt;
|header2=Lightning Res.&lt;br /&gt;
| +52%&lt;br /&gt;
| +66%&lt;br /&gt;
| +76%&lt;br /&gt;
| +85%&lt;br /&gt;
| +92%&lt;br /&gt;
| +98%&lt;br /&gt;
| +102%&lt;br /&gt;
| +106%&lt;br /&gt;
| +110%&lt;br /&gt;
| +113%&lt;br /&gt;
| +116%&lt;br /&gt;
| +118%&lt;br /&gt;
| +121%&lt;br /&gt;
| +123%&lt;br /&gt;
| +124%&lt;br /&gt;
| +127%&lt;br /&gt;
| +128%&lt;br /&gt;
| +129%&lt;br /&gt;
| +130%&lt;br /&gt;
| +131%&lt;br /&gt;
|header3=Light. Res. Max&lt;br /&gt;
| +1%&lt;br /&gt;
| +2%&lt;br /&gt;
| +3%&lt;br /&gt;
| +4%&lt;br /&gt;
| +5%&lt;br /&gt;
| +6%&lt;br /&gt;
| +7%&lt;br /&gt;
| +8%&lt;br /&gt;
| +9%&lt;br /&gt;
| +10%&lt;br /&gt;
| +11%&lt;br /&gt;
| +12%&lt;br /&gt;
| +13%&lt;br /&gt;
| +14%&lt;br /&gt;
| +15%&lt;br /&gt;
| +16%&lt;br /&gt;
| +17%&lt;br /&gt;
| +18%&lt;br /&gt;
| +19%&lt;br /&gt;
| +20%&lt;br /&gt;
}}&lt;br /&gt;
While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative numbers.&lt;br /&gt;
&lt;br /&gt;
==Resist Lightning Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/avenger-paladin-build Avenger Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/smiter-paladin-build Smiter Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/zealot-paladin-build Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Defensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Resist_Cold&amp;diff=28503</id>
		<title>Resist Cold</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Resist_Cold&amp;diff=28503"/>
				<updated>2021-09-27T20:21:07Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Avenger Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Resist Cold]]==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This aura substantially increases the [[cold]] resistance of the [[Paladin]] and all players and minions in his party.&lt;br /&gt;
* The v1.09 patch added a hidden +max resistance bonus to this aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.)&lt;br /&gt;
** When the skill is active each point added to it adds 1% to maximum cold resistance of all characters and minions, capped at 95%.&lt;br /&gt;
** When the skill is not active, each point adds .5% to Paladin's maximum cold resistance, rounded down.&lt;br /&gt;
** For example, with 10 points in the skill the Paladin's maximum cold resistance would be 85% with the aura active, and 80% with any other aura active.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 7.3&lt;br /&gt;
| 8.6&lt;br /&gt;
| 10.0&lt;br /&gt;
| 11.3&lt;br /&gt;
| 12.6&lt;br /&gt;
| 14.0&lt;br /&gt;
| 15.3&lt;br /&gt;
| 16.6&lt;br /&gt;
| 18.0&lt;br /&gt;
| 19.3&lt;br /&gt;
| 20.6&lt;br /&gt;
| 22.0&lt;br /&gt;
| 23.3&lt;br /&gt;
| 24.6&lt;br /&gt;
| 26.0&lt;br /&gt;
| 27.3&lt;br /&gt;
| 28.3&lt;br /&gt;
| 30.0&lt;br /&gt;
| 31.3&lt;br /&gt;
| 32.6&lt;br /&gt;
|header2=[[Cold]] Res.&lt;br /&gt;
| +52%&lt;br /&gt;
| +66%&lt;br /&gt;
| +76%&lt;br /&gt;
| +85%&lt;br /&gt;
| +92%&lt;br /&gt;
| +98%&lt;br /&gt;
| +102%&lt;br /&gt;
| +106%&lt;br /&gt;
| +110%&lt;br /&gt;
| +113%&lt;br /&gt;
| +116%&lt;br /&gt;
| +118%&lt;br /&gt;
| +121%&lt;br /&gt;
| +123%&lt;br /&gt;
| +124%&lt;br /&gt;
| +127%&lt;br /&gt;
| +128%&lt;br /&gt;
| +129%&lt;br /&gt;
| +130%&lt;br /&gt;
| +131%&lt;br /&gt;
|header3=[[Cold]] Res. Max&lt;br /&gt;
| +1%&lt;br /&gt;
| +2%&lt;br /&gt;
| +3%&lt;br /&gt;
| +4%&lt;br /&gt;
| +5%&lt;br /&gt;
| +6%&lt;br /&gt;
| +7%&lt;br /&gt;
| +8%&lt;br /&gt;
| +9%&lt;br /&gt;
| +10%&lt;br /&gt;
| +11%&lt;br /&gt;
| +12%&lt;br /&gt;
| +13%&lt;br /&gt;
| +14%&lt;br /&gt;
| +15%&lt;br /&gt;
| +16%&lt;br /&gt;
| +17%&lt;br /&gt;
| +18%&lt;br /&gt;
| +19%&lt;br /&gt;
| +20%&lt;br /&gt;
}}&lt;br /&gt;
While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative numbers.&lt;br /&gt;
&lt;br /&gt;
==Resist Cold Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/avenger-paladin-build Avenger Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/holy-freeze-zealot-paladin-freezadin-build Holy Freeze Zealot Paladin (Freezadin) Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/smiter-paladin-build Smiter Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/zealot-paladin-build Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Defensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Resist_Fire&amp;diff=28502</id>
		<title>Resist Fire</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Resist_Fire&amp;diff=28502"/>
				<updated>2021-09-27T20:20:54Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Avenger Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Resist Fire]]==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details:''' This aura substantially increases the fire resistance of the [[Paladin]] and all players and minions in his party.&lt;br /&gt;
* The v1.09 patch added a hidden +max [[resistance]] bonus to this aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.)&lt;br /&gt;
** When the skill is active each point added to it adds 1% to maximum fire resistance of all characters and minions, capped at 95%.&lt;br /&gt;
** When the skill is not active, each point adds 0.5% to Paladin's maximum fire resistance, rounded down.&lt;br /&gt;
** For example, with 10 points in the skill the Paladin's maximum fire resistance would be 85% with the aura active, and 80% with any other aura active.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 10.6&lt;br /&gt;
| 12.0&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14.6&lt;br /&gt;
| 16.0&lt;br /&gt;
| 17.3&lt;br /&gt;
| 18.6&lt;br /&gt;
| 20.0&lt;br /&gt;
| 21.3&lt;br /&gt;
| 22.6&lt;br /&gt;
| 24.0&lt;br /&gt;
| 25.3&lt;br /&gt;
| 26.6&lt;br /&gt;
| 28.0&lt;br /&gt;
| 29.3&lt;br /&gt;
| 30.6&lt;br /&gt;
| 32.0&lt;br /&gt;
| 33.3&lt;br /&gt;
| 34.6&lt;br /&gt;
| 36.0&lt;br /&gt;
|header2=Fire Res.&lt;br /&gt;
| +52%&lt;br /&gt;
| +66%&lt;br /&gt;
| +76%&lt;br /&gt;
| +85%&lt;br /&gt;
| +92%&lt;br /&gt;
| +98%&lt;br /&gt;
| +102%&lt;br /&gt;
| +106%&lt;br /&gt;
| +110%&lt;br /&gt;
| +113%&lt;br /&gt;
| +116%&lt;br /&gt;
| +118%&lt;br /&gt;
| +121%&lt;br /&gt;
| +123%&lt;br /&gt;
| +124%&lt;br /&gt;
| +127%&lt;br /&gt;
| +128%&lt;br /&gt;
| +129%&lt;br /&gt;
| +130%&lt;br /&gt;
| +131%&lt;br /&gt;
|header3=Max Res. &amp;lt;small&amp;gt;(On)&amp;lt;/small&amp;gt;&lt;br /&gt;
| +1%&lt;br /&gt;
| +2%&lt;br /&gt;
| +3%&lt;br /&gt;
| +4%&lt;br /&gt;
| +5%&lt;br /&gt;
| +6%&lt;br /&gt;
| +7%&lt;br /&gt;
| +8%&lt;br /&gt;
| +9%&lt;br /&gt;
| +10%&lt;br /&gt;
| +11%&lt;br /&gt;
| +12%&lt;br /&gt;
| +13%&lt;br /&gt;
| +14%&lt;br /&gt;
| +15%&lt;br /&gt;
| +16%&lt;br /&gt;
| +17%&lt;br /&gt;
| +18%&lt;br /&gt;
| +19%&lt;br /&gt;
| +20%&lt;br /&gt;
|header4=Max Res. &amp;lt;small&amp;gt;(Off)&amp;lt;/small&amp;gt;&lt;br /&gt;
| +0%&lt;br /&gt;
| +1%&lt;br /&gt;
| +1%&lt;br /&gt;
| +2%&lt;br /&gt;
| +2%&lt;br /&gt;
| +3%&lt;br /&gt;
| +3%&lt;br /&gt;
| +4%&lt;br /&gt;
| +4%&lt;br /&gt;
| +5%&lt;br /&gt;
| +5%&lt;br /&gt;
| +6%&lt;br /&gt;
| +6%&lt;br /&gt;
| +7%&lt;br /&gt;
| +7%&lt;br /&gt;
| +8%&lt;br /&gt;
| +8%&lt;br /&gt;
| +9%&lt;br /&gt;
| +9%&lt;br /&gt;
| +10%&lt;br /&gt;
}}&lt;br /&gt;
While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative numbers.&lt;br /&gt;
&lt;br /&gt;
==Resist Fire Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/avenger-paladin-build Avenger Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/smiter-paladin-build Smiter Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/zealot-paladin-build Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Defensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Conviction&amp;diff=28501</id>
		<title>Conviction</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Conviction&amp;diff=28501"/>
				<updated>2021-09-27T20:20:40Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Avenger Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;==[[Conviction]]==&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Might]], [[Thorns]], [[Holy Fire]], [[Holy Freeze]], [[Sanctuary (skill)|Sanctuary]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This aura lowers the [[defense]] and [[fire]], [[lightning]], and [[cold]] [[resistances]] of monsters, making it ideal to pair with an elemental weapon or skill, such as [[Vengeance]]. It's especially useful in parties with [[Sorceress]]es and [[Lightning Fury]] [[Amazon]]s.&lt;br /&gt;
* This aura does not lower an enemy's [[magic]] or [[poison]] resistance.&lt;br /&gt;
* This aura will break [[immunities]], but when doing so will only function at 1/5 its usual effectiveness.&lt;br /&gt;
* Prior to the MSLE (MultiShot Lightning Enchanted) boss monster bug being fixed in v1.10, boss monsters with Conviction and MSLE was instant death for any character, no matter their hit points or resistances.  Bosses with Conviction and LE, or Fire Enchanted death explosions, are still dangerous.&lt;br /&gt;
{|&lt;br /&gt;
!'''Radius:'''&lt;br /&gt;
|13.3 Yards&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header= Defense&lt;br /&gt;
| -49%&lt;br /&gt;
| -56%&lt;br /&gt;
| -61%&lt;br /&gt;
| -66%&lt;br /&gt;
| -70%&lt;br /&gt;
| -73%&lt;br /&gt;
| -75%&lt;br /&gt;
| -77%&lt;br /&gt;
| -79%&lt;br /&gt;
| -80%&lt;br /&gt;
| -82%&lt;br /&gt;
| -83%&lt;br /&gt;
| -85%&lt;br /&gt;
| -86%&lt;br /&gt;
| -86%&lt;br /&gt;
| -88%&lt;br /&gt;
| -88%&lt;br /&gt;
| -89%&lt;br /&gt;
| -89%&lt;br /&gt;
| -90%&lt;br /&gt;
|header2=Max Resist&lt;br /&gt;
| -30%&lt;br /&gt;
| -35%&lt;br /&gt;
| -40%&lt;br /&gt;
| -45%&lt;br /&gt;
| -50%&lt;br /&gt;
| -55%&lt;br /&gt;
| -60%&lt;br /&gt;
| -65%&lt;br /&gt;
| -70%&lt;br /&gt;
| -75%&lt;br /&gt;
| -80%&lt;br /&gt;
| -85%&lt;br /&gt;
| -90%&lt;br /&gt;
| -95%&lt;br /&gt;
| -100%&lt;br /&gt;
| -105%&lt;br /&gt;
| -110%&lt;br /&gt;
| -115%&lt;br /&gt;
| -120%&lt;br /&gt;
| -125%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Conviction Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/avenger-paladin-build Avenger Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Offensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Holy_Shield&amp;diff=28500</id>
		<title>Holy Shield</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Holy_Shield&amp;diff=28500"/>
				<updated>2021-09-27T20:20:19Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Avenger Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Holy Shield]]==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Smite]], [[Holy Bolt]], [[Charge]], [[Blessed Hammer]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Requires: '''A [[shield]] equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' [[Defiance]]: +15% Defense Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Holy Shield provides a huge defensive bonus to the Paladin's entire defensive rating, greatly increases his odds to block attacks, and adds substantially to his Smite damage.&lt;br /&gt;
{|&lt;br /&gt;
!'''Mana:'''&lt;br /&gt;
|35&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=[[Dur]].&lt;br /&gt;
|  30&lt;br /&gt;
|  55&lt;br /&gt;
|  80&lt;br /&gt;
|  105&lt;br /&gt;
|  130&lt;br /&gt;
|  155&lt;br /&gt;
|  180&lt;br /&gt;
|  205&lt;br /&gt;
|  230&lt;br /&gt;
|  255&lt;br /&gt;
|  280&lt;br /&gt;
|  305&lt;br /&gt;
|  330&lt;br /&gt;
|  355&lt;br /&gt;
|  380&lt;br /&gt;
|  405&lt;br /&gt;
|  430&lt;br /&gt;
|  455&lt;br /&gt;
|  480&lt;br /&gt;
|  505&lt;br /&gt;
|header2=Defense&lt;br /&gt;
| +25%&lt;br /&gt;
| +40%&lt;br /&gt;
| +55%&lt;br /&gt;
| +70%&lt;br /&gt;
| +85%&lt;br /&gt;
| +100%&lt;br /&gt;
| +115%&lt;br /&gt;
| +130%&lt;br /&gt;
| +145%&lt;br /&gt;
| +160%&lt;br /&gt;
| +175%&lt;br /&gt;
| +190%&lt;br /&gt;
| +205%&lt;br /&gt;
| +220%&lt;br /&gt;
| +235%&lt;br /&gt;
| +250%&lt;br /&gt;
| +265%&lt;br /&gt;
| +280%&lt;br /&gt;
| +295%&lt;br /&gt;
| +310%&lt;br /&gt;
|header3=Block&lt;br /&gt;
| +14%&lt;br /&gt;
| +18%&lt;br /&gt;
| +20%&lt;br /&gt;
| +23%&lt;br /&gt;
| +25%&lt;br /&gt;
| +26%&lt;br /&gt;
| +27%&lt;br /&gt;
| +28%&lt;br /&gt;
| +29%&lt;br /&gt;
| +30%&lt;br /&gt;
| +31%&lt;br /&gt;
| +31%&lt;br /&gt;
| +32%&lt;br /&gt;
| +33%&lt;br /&gt;
| +33%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +35%&lt;br /&gt;
|header4=Smite Dmg.&lt;br /&gt;
| 3-6&lt;br /&gt;
| 5-8&lt;br /&gt;
| 7-10&lt;br /&gt;
| 9-12&lt;br /&gt;
| 11-14&lt;br /&gt;
| 13-16&lt;br /&gt;
| 15-18&lt;br /&gt;
| 17-20&lt;br /&gt;
| 20-23&lt;br /&gt;
| 23-26&lt;br /&gt;
| 26-29&lt;br /&gt;
| 29-32&lt;br /&gt;
| 32-35&lt;br /&gt;
| 35-38&lt;br /&gt;
| 38-41&lt;br /&gt;
| 41-44&lt;br /&gt;
| 45-48&lt;br /&gt;
| 49-52&lt;br /&gt;
| 53-56&lt;br /&gt;
| 57-60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Holy Shield Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/avenger-paladin-build Avenger Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/holy-freeze-zealot-paladin-freezadin-build Holy Freeze Zealot Paladin (Freezadin) Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/smiter-paladin-build Smiter Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/zealot-paladin-build Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat skills (Paladin)]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Vengeance&amp;diff=28499</id>
		<title>Vengeance</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Vengeance&amp;diff=28499"/>
				<updated>2021-09-27T20:19:58Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Avenger Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Vengeance]]==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Sacrifice]], [[Zeal]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Additional damage comes from points in:&lt;br /&gt;
* [[Resist Fire]]: +10% Fire Damage Per Level&lt;br /&gt;
* [[Resist Cold]]: +10% Cold Damage Per Level&lt;br /&gt;
* [[Resist Lightning]]: +10% Lightning Damage Per Level&lt;br /&gt;
* [[Salvation]]: +2% Elemental Damage Per Level&lt;br /&gt;
'''Details:''' A powerful single-hit attack that adds [[fire]], [[lightning]], and [[cold]] damage.  The damage is not a set amount, but is based on your weapon damage, so the more damaging your weapon, the bigger the elemental damage bonus will be.&lt;br /&gt;
* Vengeance is usually paired with the [[Conviction]] aura, which lowers enemy resistances considerably. [[Fanaticism]] might be more helpful for some equipment sets though, for the faster swing and attack rating bonuses.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Mana&lt;br /&gt;
| 4.0&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 5.0&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6.0&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
| 7.0&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 8.0&lt;br /&gt;
| 8.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 8.7&lt;br /&gt;
|header2=[[Dur]].&lt;br /&gt;
|  1.2&lt;br /&gt;
|  1.8&lt;br /&gt;
|  2.4&lt;br /&gt;
|  3.0&lt;br /&gt;
|  3.6&lt;br /&gt;
|  4.2&lt;br /&gt;
|  4.8&lt;br /&gt;
|  5.4&lt;br /&gt;
|  6.0&lt;br /&gt;
|  6.6&lt;br /&gt;
|  7.2&lt;br /&gt;
|  7.8&lt;br /&gt;
|  8.4&lt;br /&gt;
|  9.0&lt;br /&gt;
|  9.6&lt;br /&gt;
|  10.2&lt;br /&gt;
|  10.8&lt;br /&gt;
|  11.4&lt;br /&gt;
|  12.0&lt;br /&gt;
|  12.6&lt;br /&gt;
|header3=Elem Dmg.&lt;br /&gt;
| +70%&lt;br /&gt;
| +76%&lt;br /&gt;
| +82%&lt;br /&gt;
| +88%&lt;br /&gt;
| +94%&lt;br /&gt;
| +100%&lt;br /&gt;
| +106%&lt;br /&gt;
| +112%&lt;br /&gt;
| +118%&lt;br /&gt;
| +124%&lt;br /&gt;
| +130%&lt;br /&gt;
| +136%&lt;br /&gt;
| +142%&lt;br /&gt;
| +148%&lt;br /&gt;
| +154%&lt;br /&gt;
| +160%&lt;br /&gt;
| +166%&lt;br /&gt;
| +172%&lt;br /&gt;
| +178%&lt;br /&gt;
| +184%&lt;br /&gt;
|header4=+[[AR]]&lt;br /&gt;
| +20%&lt;br /&gt;
| +30%&lt;br /&gt;
| +40%&lt;br /&gt;
| +50%&lt;br /&gt;
| +60%&lt;br /&gt;
| +70%&lt;br /&gt;
| +80%&lt;br /&gt;
| +90%&lt;br /&gt;
| +100%&lt;br /&gt;
| +110%&lt;br /&gt;
| +120%&lt;br /&gt;
| +130%&lt;br /&gt;
| +140%&lt;br /&gt;
| +150%&lt;br /&gt;
| +160%&lt;br /&gt;
| +170%&lt;br /&gt;
| +180%&lt;br /&gt;
| +190%&lt;br /&gt;
| +200%&lt;br /&gt;
| +210%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Vengeance Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/avenger-paladin-build Avenger Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat skills (Paladin)]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Resist_Cold&amp;diff=28498</id>
		<title>Resist Cold</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Resist_Cold&amp;diff=28498"/>
				<updated>2021-09-27T20:18:59Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Zealot Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Resist Cold]]==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This aura substantially increases the [[cold]] resistance of the [[Paladin]] and all players and minions in his party.&lt;br /&gt;
* The v1.09 patch added a hidden +max resistance bonus to this aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.)&lt;br /&gt;
** When the skill is active each point added to it adds 1% to maximum cold resistance of all characters and minions, capped at 95%.&lt;br /&gt;
** When the skill is not active, each point adds .5% to Paladin's maximum cold resistance, rounded down.&lt;br /&gt;
** For example, with 10 points in the skill the Paladin's maximum cold resistance would be 85% with the aura active, and 80% with any other aura active.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 7.3&lt;br /&gt;
| 8.6&lt;br /&gt;
| 10.0&lt;br /&gt;
| 11.3&lt;br /&gt;
| 12.6&lt;br /&gt;
| 14.0&lt;br /&gt;
| 15.3&lt;br /&gt;
| 16.6&lt;br /&gt;
| 18.0&lt;br /&gt;
| 19.3&lt;br /&gt;
| 20.6&lt;br /&gt;
| 22.0&lt;br /&gt;
| 23.3&lt;br /&gt;
| 24.6&lt;br /&gt;
| 26.0&lt;br /&gt;
| 27.3&lt;br /&gt;
| 28.3&lt;br /&gt;
| 30.0&lt;br /&gt;
| 31.3&lt;br /&gt;
| 32.6&lt;br /&gt;
|header2=[[Cold]] Res.&lt;br /&gt;
| +52%&lt;br /&gt;
| +66%&lt;br /&gt;
| +76%&lt;br /&gt;
| +85%&lt;br /&gt;
| +92%&lt;br /&gt;
| +98%&lt;br /&gt;
| +102%&lt;br /&gt;
| +106%&lt;br /&gt;
| +110%&lt;br /&gt;
| +113%&lt;br /&gt;
| +116%&lt;br /&gt;
| +118%&lt;br /&gt;
| +121%&lt;br /&gt;
| +123%&lt;br /&gt;
| +124%&lt;br /&gt;
| +127%&lt;br /&gt;
| +128%&lt;br /&gt;
| +129%&lt;br /&gt;
| +130%&lt;br /&gt;
| +131%&lt;br /&gt;
|header3=[[Cold]] Res. Max&lt;br /&gt;
| +1%&lt;br /&gt;
| +2%&lt;br /&gt;
| +3%&lt;br /&gt;
| +4%&lt;br /&gt;
| +5%&lt;br /&gt;
| +6%&lt;br /&gt;
| +7%&lt;br /&gt;
| +8%&lt;br /&gt;
| +9%&lt;br /&gt;
| +10%&lt;br /&gt;
| +11%&lt;br /&gt;
| +12%&lt;br /&gt;
| +13%&lt;br /&gt;
| +14%&lt;br /&gt;
| +15%&lt;br /&gt;
| +16%&lt;br /&gt;
| +17%&lt;br /&gt;
| +18%&lt;br /&gt;
| +19%&lt;br /&gt;
| +20%&lt;br /&gt;
}}&lt;br /&gt;
While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative numbers.&lt;br /&gt;
&lt;br /&gt;
==Resist Cold Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/holy-freeze-zealot-paladin-freezadin-build Holy Freeze Zealot Paladin (Freezadin) Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/smiter-paladin-build Smiter Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/zealot-paladin-build Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Defensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Resist_Fire&amp;diff=28497</id>
		<title>Resist Fire</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Resist_Fire&amp;diff=28497"/>
				<updated>2021-09-27T20:18:45Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Zealot Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Resist Fire]]==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details:''' This aura substantially increases the fire resistance of the [[Paladin]] and all players and minions in his party.&lt;br /&gt;
* The v1.09 patch added a hidden +max [[resistance]] bonus to this aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.)&lt;br /&gt;
** When the skill is active each point added to it adds 1% to maximum fire resistance of all characters and minions, capped at 95%.&lt;br /&gt;
** When the skill is not active, each point adds 0.5% to Paladin's maximum fire resistance, rounded down.&lt;br /&gt;
** For example, with 10 points in the skill the Paladin's maximum fire resistance would be 85% with the aura active, and 80% with any other aura active.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 10.6&lt;br /&gt;
| 12.0&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14.6&lt;br /&gt;
| 16.0&lt;br /&gt;
| 17.3&lt;br /&gt;
| 18.6&lt;br /&gt;
| 20.0&lt;br /&gt;
| 21.3&lt;br /&gt;
| 22.6&lt;br /&gt;
| 24.0&lt;br /&gt;
| 25.3&lt;br /&gt;
| 26.6&lt;br /&gt;
| 28.0&lt;br /&gt;
| 29.3&lt;br /&gt;
| 30.6&lt;br /&gt;
| 32.0&lt;br /&gt;
| 33.3&lt;br /&gt;
| 34.6&lt;br /&gt;
| 36.0&lt;br /&gt;
|header2=Fire Res.&lt;br /&gt;
| +52%&lt;br /&gt;
| +66%&lt;br /&gt;
| +76%&lt;br /&gt;
| +85%&lt;br /&gt;
| +92%&lt;br /&gt;
| +98%&lt;br /&gt;
| +102%&lt;br /&gt;
| +106%&lt;br /&gt;
| +110%&lt;br /&gt;
| +113%&lt;br /&gt;
| +116%&lt;br /&gt;
| +118%&lt;br /&gt;
| +121%&lt;br /&gt;
| +123%&lt;br /&gt;
| +124%&lt;br /&gt;
| +127%&lt;br /&gt;
| +128%&lt;br /&gt;
| +129%&lt;br /&gt;
| +130%&lt;br /&gt;
| +131%&lt;br /&gt;
|header3=Max Res. &amp;lt;small&amp;gt;(On)&amp;lt;/small&amp;gt;&lt;br /&gt;
| +1%&lt;br /&gt;
| +2%&lt;br /&gt;
| +3%&lt;br /&gt;
| +4%&lt;br /&gt;
| +5%&lt;br /&gt;
| +6%&lt;br /&gt;
| +7%&lt;br /&gt;
| +8%&lt;br /&gt;
| +9%&lt;br /&gt;
| +10%&lt;br /&gt;
| +11%&lt;br /&gt;
| +12%&lt;br /&gt;
| +13%&lt;br /&gt;
| +14%&lt;br /&gt;
| +15%&lt;br /&gt;
| +16%&lt;br /&gt;
| +17%&lt;br /&gt;
| +18%&lt;br /&gt;
| +19%&lt;br /&gt;
| +20%&lt;br /&gt;
|header4=Max Res. &amp;lt;small&amp;gt;(Off)&amp;lt;/small&amp;gt;&lt;br /&gt;
| +0%&lt;br /&gt;
| +1%&lt;br /&gt;
| +1%&lt;br /&gt;
| +2%&lt;br /&gt;
| +2%&lt;br /&gt;
| +3%&lt;br /&gt;
| +3%&lt;br /&gt;
| +4%&lt;br /&gt;
| +4%&lt;br /&gt;
| +5%&lt;br /&gt;
| +5%&lt;br /&gt;
| +6%&lt;br /&gt;
| +6%&lt;br /&gt;
| +7%&lt;br /&gt;
| +7%&lt;br /&gt;
| +8%&lt;br /&gt;
| +8%&lt;br /&gt;
| +9%&lt;br /&gt;
| +9%&lt;br /&gt;
| +10%&lt;br /&gt;
}}&lt;br /&gt;
While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative numbers.&lt;br /&gt;
&lt;br /&gt;
==Resist Fire Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/smiter-paladin-build Smiter Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/zealot-paladin-build Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Defensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Resist_Lightning&amp;diff=28496</id>
		<title>Resist Lightning</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Resist_Lightning&amp;diff=28496"/>
				<updated>2021-09-27T20:18:29Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Zealot Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Resist Lightning]]==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details:''' This aura substantially increases the [[lightning]] resistance of the [[Paladin]] and all players and minions in his party.&lt;br /&gt;
* The v1.09 patch added a hidden +max resistance bonus to this aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.)&lt;br /&gt;
** When the skill is active each point added to it adds 1% to maximum lightning resistance of all characters and minions, capped at 95%.&lt;br /&gt;
** When the skill is not active, each point adds .5% to Paladin's maximum lightning resistance, rounded down.&lt;br /&gt;
** For example, with 10 points in the skill the Paladin's maximum lightning resistance would be 85% with the aura active, and 80% with any other aura active.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 10.6&lt;br /&gt;
| 12.0&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14.6&lt;br /&gt;
| 16.0&lt;br /&gt;
| 17.3&lt;br /&gt;
| 18.6&lt;br /&gt;
| 20.0&lt;br /&gt;
| 21.3&lt;br /&gt;
| 22.6&lt;br /&gt;
| 24.0&lt;br /&gt;
| 25.3&lt;br /&gt;
| 26.6&lt;br /&gt;
| 28.0&lt;br /&gt;
| 29.3&lt;br /&gt;
| 30.6&lt;br /&gt;
| 32.0&lt;br /&gt;
| 33.3&lt;br /&gt;
| 34.6&lt;br /&gt;
| 36.0&lt;br /&gt;
|header2=Lightning Res.&lt;br /&gt;
| +52%&lt;br /&gt;
| +66%&lt;br /&gt;
| +76%&lt;br /&gt;
| +85%&lt;br /&gt;
| +92%&lt;br /&gt;
| +98%&lt;br /&gt;
| +102%&lt;br /&gt;
| +106%&lt;br /&gt;
| +110%&lt;br /&gt;
| +113%&lt;br /&gt;
| +116%&lt;br /&gt;
| +118%&lt;br /&gt;
| +121%&lt;br /&gt;
| +123%&lt;br /&gt;
| +124%&lt;br /&gt;
| +127%&lt;br /&gt;
| +128%&lt;br /&gt;
| +129%&lt;br /&gt;
| +130%&lt;br /&gt;
| +131%&lt;br /&gt;
|header3=Light. Res. Max&lt;br /&gt;
| +1%&lt;br /&gt;
| +2%&lt;br /&gt;
| +3%&lt;br /&gt;
| +4%&lt;br /&gt;
| +5%&lt;br /&gt;
| +6%&lt;br /&gt;
| +7%&lt;br /&gt;
| +8%&lt;br /&gt;
| +9%&lt;br /&gt;
| +10%&lt;br /&gt;
| +11%&lt;br /&gt;
| +12%&lt;br /&gt;
| +13%&lt;br /&gt;
| +14%&lt;br /&gt;
| +15%&lt;br /&gt;
| +16%&lt;br /&gt;
| +17%&lt;br /&gt;
| +18%&lt;br /&gt;
| +19%&lt;br /&gt;
| +20%&lt;br /&gt;
}}&lt;br /&gt;
While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative numbers.&lt;br /&gt;
&lt;br /&gt;
==Resist Lightning Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/smiter-paladin-build Smiter Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/zealot-paladin-build Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Defensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Salvation&amp;diff=28495</id>
		<title>Salvation</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Salvation&amp;diff=28495"/>
				<updated>2021-09-27T20:18:17Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Zealot Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Salvation]]==&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Salvation provides substantial resistance to [[cold]], [[fire]], and [[lightning]] (but not [[poison]]) for the [[Paladin]] and all characters and minions in his party. Salvation is convenient in that it protects from multiple elements at the same time, however the generalized resistance is less signifigant that either [[Resist Fire]], [[Resist Cold]] and [[Resist Lightning]] at similar levels. Throughout Normal and much of Nightmare difficulty, the more basic Resist auras are sufficient as [[Unique]] and [[Superuniques]] tend to have only one elemental enchantment. In Hell difficulty, monsters may have more than one enchanment, and Salvation's more broad-based elemental defense would be more useful.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 10.6&lt;br /&gt;
| 12.0&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14.6&lt;br /&gt;
| 16.0&lt;br /&gt;
| 17.3&lt;br /&gt;
| 18.6&lt;br /&gt;
| 20.0&lt;br /&gt;
| 21.3&lt;br /&gt;
| 22.6&lt;br /&gt;
| 24.0&lt;br /&gt;
| 25.3&lt;br /&gt;
| 26.6&lt;br /&gt;
| 28.0&lt;br /&gt;
| 29.3&lt;br /&gt;
| 30.6&lt;br /&gt;
| 32.0&lt;br /&gt;
| 33.3&lt;br /&gt;
| 34.6&lt;br /&gt;
| 36.0&lt;br /&gt;
|header2=Resist&lt;br /&gt;
| +60%&lt;br /&gt;
| +68%&lt;br /&gt;
| +75%&lt;br /&gt;
| +80%&lt;br /&gt;
| +85%&lt;br /&gt;
| +88%&lt;br /&gt;
| +91%&lt;br /&gt;
| +93%&lt;br /&gt;
| +96%&lt;br /&gt;
| +97%&lt;br /&gt;
| +99%&lt;br /&gt;
| +101%&lt;br /&gt;
| +102%&lt;br /&gt;
| +103%&lt;br /&gt;
| +104%&lt;br /&gt;
| +106%&lt;br /&gt;
| +106%&lt;br /&gt;
| +107%&lt;br /&gt;
| +108%&lt;br /&gt;
| +108%&lt;br /&gt;
}}&lt;br /&gt;
While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative values.&lt;br /&gt;
&lt;br /&gt;
==Salvation Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/holy-freeze-zealot-paladin-freezadin-build Holy Freeze Zealot Paladin (Freezadin) Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/zealot-paladin-build Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Defensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Fanaticism&amp;diff=28494</id>
		<title>Fanaticism</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Fanaticism&amp;diff=28494"/>
				<updated>2021-09-27T20:18:05Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Zealot Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;==[[Fanaticism]]==&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Might]], [[Blessed Aim]], [[Concentration]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Probably the most popular aura in the game, Fanaticism increases the damage, attack speed, and attack rating of the [[Paladin]] and everyone in his party.&lt;br /&gt;
* The damage bonus to party members is only 50% of the bonus the Paladin himself receives, but the [[Attack Rating]] and [[Attack Speed]] bonuses are shared fully. [[Bowazon]]s are especially grateful for this attack speed increase.&lt;br /&gt;
* Fanaticism can not be found on Act 2 [[Mercenaries]], but it is available as a property on some [[Runewords]], and is highly sought after for that purpose.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Rad&lt;br /&gt;
|  7.3&lt;br /&gt;
|  8.0&lt;br /&gt;
|  8.6&lt;br /&gt;
|  9.3&lt;br /&gt;
|  10.0&lt;br /&gt;
|  10.6&lt;br /&gt;
|  11.3&lt;br /&gt;
|  12.0&lt;br /&gt;
|  12.6&lt;br /&gt;
|  13.3&lt;br /&gt;
|  14.0&lt;br /&gt;
|  14.6&lt;br /&gt;
|  15.3&lt;br /&gt;
|  16.0&lt;br /&gt;
|  16.6&lt;br /&gt;
|  17.3&lt;br /&gt;
|  18.0&lt;br /&gt;
|  18.6&lt;br /&gt;
|  19.3&lt;br /&gt;
|  20.0&lt;br /&gt;
|header2=Party Dmg.&lt;br /&gt;
| +25%&lt;br /&gt;
| +33%&lt;br /&gt;
| +42%&lt;br /&gt;
| +50%&lt;br /&gt;
| +59%&lt;br /&gt;
| +67%&lt;br /&gt;
| +76%&lt;br /&gt;
| +84%&lt;br /&gt;
| +93%&lt;br /&gt;
| +101%&lt;br /&gt;
| +110%&lt;br /&gt;
| +118%&lt;br /&gt;
| +127%&lt;br /&gt;
| +135%&lt;br /&gt;
| +144%&lt;br /&gt;
| +152%&lt;br /&gt;
| +161%&lt;br /&gt;
| +169%&lt;br /&gt;
| +178%&lt;br /&gt;
| +186%&lt;br /&gt;
|header3=Your Dmg.&lt;br /&gt;
| +50%&lt;br /&gt;
| +67%&lt;br /&gt;
| +84%&lt;br /&gt;
| +101%&lt;br /&gt;
| +118%&lt;br /&gt;
| +135%&lt;br /&gt;
| +152%&lt;br /&gt;
| +169%&lt;br /&gt;
| +186%&lt;br /&gt;
| +203%&lt;br /&gt;
| +220%&lt;br /&gt;
| +237%&lt;br /&gt;
| +254%&lt;br /&gt;
| +271%&lt;br /&gt;
| +288%&lt;br /&gt;
| +305%&lt;br /&gt;
| +322%&lt;br /&gt;
| +339%&lt;br /&gt;
| +356%&lt;br /&gt;
| +373%&lt;br /&gt;
|header4=[[AR]]&lt;br /&gt;
| +40%&lt;br /&gt;
| +45%&lt;br /&gt;
| +50%&lt;br /&gt;
| +55%&lt;br /&gt;
| +60%&lt;br /&gt;
| +65%&lt;br /&gt;
| +70%&lt;br /&gt;
| +75%&lt;br /&gt;
| +80%&lt;br /&gt;
| +85%&lt;br /&gt;
| +90%&lt;br /&gt;
| +95%&lt;br /&gt;
| +100%&lt;br /&gt;
| +105%&lt;br /&gt;
| +110%&lt;br /&gt;
| +115%&lt;br /&gt;
| +120%&lt;br /&gt;
| +125%&lt;br /&gt;
| +130%&lt;br /&gt;
| +135%&lt;br /&gt;
|header5=Atk. Speed&lt;br /&gt;
| +14%&lt;br /&gt;
| +18%&lt;br /&gt;
| +20%&lt;br /&gt;
| +23%&lt;br /&gt;
| +25%&lt;br /&gt;
| +26%&lt;br /&gt;
| +27%&lt;br /&gt;
| +28%&lt;br /&gt;
| +29%&lt;br /&gt;
| +30%&lt;br /&gt;
| +31%&lt;br /&gt;
| +31%&lt;br /&gt;
| +32%&lt;br /&gt;
| +33%&lt;br /&gt;
| +33%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +35%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fanaticism Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/holy-freeze-zealot-paladin-freezadin-build Holy Freeze Zealot Paladin (Freezadin) Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/smiter-paladin-build Smiter Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/zealot-paladin-build Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Offensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Holy_Shield&amp;diff=28493</id>
		<title>Holy Shield</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Holy_Shield&amp;diff=28493"/>
				<updated>2021-09-27T20:17:50Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Zealot Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Holy Shield]]==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Smite]], [[Holy Bolt]], [[Charge]], [[Blessed Hammer]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Requires: '''A [[shield]] equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' [[Defiance]]: +15% Defense Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Holy Shield provides a huge defensive bonus to the Paladin's entire defensive rating, greatly increases his odds to block attacks, and adds substantially to his Smite damage.&lt;br /&gt;
{|&lt;br /&gt;
!'''Mana:'''&lt;br /&gt;
|35&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=[[Dur]].&lt;br /&gt;
|  30&lt;br /&gt;
|  55&lt;br /&gt;
|  80&lt;br /&gt;
|  105&lt;br /&gt;
|  130&lt;br /&gt;
|  155&lt;br /&gt;
|  180&lt;br /&gt;
|  205&lt;br /&gt;
|  230&lt;br /&gt;
|  255&lt;br /&gt;
|  280&lt;br /&gt;
|  305&lt;br /&gt;
|  330&lt;br /&gt;
|  355&lt;br /&gt;
|  380&lt;br /&gt;
|  405&lt;br /&gt;
|  430&lt;br /&gt;
|  455&lt;br /&gt;
|  480&lt;br /&gt;
|  505&lt;br /&gt;
|header2=Defense&lt;br /&gt;
| +25%&lt;br /&gt;
| +40%&lt;br /&gt;
| +55%&lt;br /&gt;
| +70%&lt;br /&gt;
| +85%&lt;br /&gt;
| +100%&lt;br /&gt;
| +115%&lt;br /&gt;
| +130%&lt;br /&gt;
| +145%&lt;br /&gt;
| +160%&lt;br /&gt;
| +175%&lt;br /&gt;
| +190%&lt;br /&gt;
| +205%&lt;br /&gt;
| +220%&lt;br /&gt;
| +235%&lt;br /&gt;
| +250%&lt;br /&gt;
| +265%&lt;br /&gt;
| +280%&lt;br /&gt;
| +295%&lt;br /&gt;
| +310%&lt;br /&gt;
|header3=Block&lt;br /&gt;
| +14%&lt;br /&gt;
| +18%&lt;br /&gt;
| +20%&lt;br /&gt;
| +23%&lt;br /&gt;
| +25%&lt;br /&gt;
| +26%&lt;br /&gt;
| +27%&lt;br /&gt;
| +28%&lt;br /&gt;
| +29%&lt;br /&gt;
| +30%&lt;br /&gt;
| +31%&lt;br /&gt;
| +31%&lt;br /&gt;
| +32%&lt;br /&gt;
| +33%&lt;br /&gt;
| +33%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +35%&lt;br /&gt;
|header4=Smite Dmg.&lt;br /&gt;
| 3-6&lt;br /&gt;
| 5-8&lt;br /&gt;
| 7-10&lt;br /&gt;
| 9-12&lt;br /&gt;
| 11-14&lt;br /&gt;
| 13-16&lt;br /&gt;
| 15-18&lt;br /&gt;
| 17-20&lt;br /&gt;
| 20-23&lt;br /&gt;
| 23-26&lt;br /&gt;
| 26-29&lt;br /&gt;
| 29-32&lt;br /&gt;
| 32-35&lt;br /&gt;
| 35-38&lt;br /&gt;
| 38-41&lt;br /&gt;
| 41-44&lt;br /&gt;
| 45-48&lt;br /&gt;
| 49-52&lt;br /&gt;
| 53-56&lt;br /&gt;
| 57-60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Holy Shield Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/holy-freeze-zealot-paladin-freezadin-build Holy Freeze Zealot Paladin (Freezadin) Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/smiter-paladin-build Smiter Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/zealot-paladin-build Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat skills (Paladin)]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Sacrifice&amp;diff=28492</id>
		<title>Sacrifice</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Sacrifice&amp;diff=28492"/>
				<updated>2021-09-27T20:17:34Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Zealot Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Sacrifice]]==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in these skills increase the damage done with Sacrifice.&lt;br /&gt;
* [[Redemption]]: +15% Damage Per Level&lt;br /&gt;
* [[Fanaticism]]: +5% Damage Per Level&lt;br /&gt;
'''Details:''' Sacrifice boosts the [[Paladin]]'s damage and attack rating substantially, at a cost in blood. Each hit landed with this skill inflicts 8% of its damage on the Paladin.&lt;br /&gt;
* To offset the damage to self, life leech equipment can come in very handy.&lt;br /&gt;
** Due to penalties to life leech in higher [[Difficulty|difficulties]], at least 16% (Nightmare) and 24% (Hell) life leech is required to negate the HP loss.&lt;br /&gt;
** Life is reduced '''before''' life steal and [[Life Tap]] are applied. Thus using Sacrifice while at low HP can be fatal, even with sufficient life steal.&lt;br /&gt;
* It's possible to kill yourself with Sacrifice, leading to the amusing &amp;quot;Paladin was slain by Paladin.&amp;quot; death message in game.&lt;br /&gt;
** The game will recognize this as [[PvP]], which nullifies experience loss in [[hell]] and [[nightmare]] difficulties.&lt;br /&gt;
{|&lt;br /&gt;
!'''Damage to Self:'''&lt;br /&gt;
|8%&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=[[AR]] +X%&lt;br /&gt;
|  20&lt;br /&gt;
|  27&lt;br /&gt;
|  34&lt;br /&gt;
|  41&lt;br /&gt;
|  48&lt;br /&gt;
|  55&lt;br /&gt;
|  62&lt;br /&gt;
|  69&lt;br /&gt;
|  76&lt;br /&gt;
|  83&lt;br /&gt;
|  90&lt;br /&gt;
|  97&lt;br /&gt;
|  104&lt;br /&gt;
|  111&lt;br /&gt;
|  118&lt;br /&gt;
|  125&lt;br /&gt;
|  132&lt;br /&gt;
|  139&lt;br /&gt;
|  146&lt;br /&gt;
|  153&lt;br /&gt;
|header2=Damage +X%&lt;br /&gt;
| 180%&lt;br /&gt;
| 195%&lt;br /&gt;
| 210%&lt;br /&gt;
| 225%&lt;br /&gt;
| 240%&lt;br /&gt;
| 255%&lt;br /&gt;
| 270%&lt;br /&gt;
| 285%&lt;br /&gt;
| 300%&lt;br /&gt;
| 315%&lt;br /&gt;
| 330%&lt;br /&gt;
| 345%&lt;br /&gt;
| 360%&lt;br /&gt;
| 375%&lt;br /&gt;
| 390%&lt;br /&gt;
| 405%&lt;br /&gt;
| 420%&lt;br /&gt;
| 435%&lt;br /&gt;
| 450%&lt;br /&gt;
| 465%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sacrifice Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/holy-freeze-zealot-paladin-freezadin-build Holy Freeze Zealot Paladin (Freezadin) Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/zealot-paladin-build Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat skills (Paladin)]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Zeal&amp;diff=28491</id>
		<title>Zeal</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Zeal&amp;diff=28491"/>
				<updated>2021-09-27T20:17:06Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Zealot Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Zeal]]==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Sacrifice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Zeal receives  bonus from points spent in:&lt;br /&gt;
* [[Sacrifice]]: +12% Damage Per Level&lt;br /&gt;
'''Details:''' Zeal is a rapid, multi-strike attack with substantial bonuses to attack rating, attack speed, and damage. &lt;br /&gt;
* The first strike will always aim at the targeted monster. The next four will alternate between all targets in range.&lt;br /&gt;
** Using Zeal on a group tends to wear all the monsters down gradually and equally. [[Poison]] damage or [[Prevent Monster Heal]] will keep them from healing back during the battle.&lt;br /&gt;
** If you wish to kill a single monster in a group, you should use [[Vengeance]], [[Sacrifice]] or [[Smite]] to hit just it.&lt;br /&gt;
* If using a one-handed weapon, picking one with 2 or 3 range will work noticeably better than 1-range items, especially when hitting monsters in a group.&lt;br /&gt;
* Note that points in [[Sacrifice]] add more to Zeal's damage than points in Zeal itself, though they do not add to the [[Attack Rating]]. If higher damage is the goal, raise Zeal enough to get five hits and the necessary AR, then put points into Sacrifice instead.&lt;br /&gt;
* Zeal can not be interrupted; all five hits are always delivered, though not necessarily successfully.&lt;br /&gt;
* In earlier versions of Diablo II, Zeal gained a hit with every point spent in the skill. This was a problem for online play, when characters became desynched and stood there swinging 20 times and hitting nothing.  The change to 5 fast hits made Zeal the most popular Paladin combat skill.&lt;br /&gt;
{|&lt;br /&gt;
!'''Mana:'''&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=[[AR]] +X%&lt;br /&gt;
|  10%&lt;br /&gt;
|  20%&lt;br /&gt;
|  30%&lt;br /&gt;
|  40%&lt;br /&gt;
|  50%&lt;br /&gt;
|  60%&lt;br /&gt;
|  70%&lt;br /&gt;
|  80%&lt;br /&gt;
|  90%&lt;br /&gt;
|  100%&lt;br /&gt;
|  110%&lt;br /&gt;
|  120%&lt;br /&gt;
|  130%&lt;br /&gt;
|  140%&lt;br /&gt;
|  150%&lt;br /&gt;
|  160%&lt;br /&gt;
|  170%&lt;br /&gt;
|  180%&lt;br /&gt;
|  190%&lt;br /&gt;
|  200%&lt;br /&gt;
|header2=#Hits&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|header3=Damage&lt;br /&gt;
| +0%&lt;br /&gt;
| +0%&lt;br /&gt;
| +0%&lt;br /&gt;
| +0%&lt;br /&gt;
| +6%&lt;br /&gt;
| +12%&lt;br /&gt;
| +18%&lt;br /&gt;
| +24%&lt;br /&gt;
| +30%&lt;br /&gt;
| +36%&lt;br /&gt;
| +42%&lt;br /&gt;
| +48%&lt;br /&gt;
| +54%&lt;br /&gt;
| +60%&lt;br /&gt;
| +66%&lt;br /&gt;
| +72%&lt;br /&gt;
| +78%&lt;br /&gt;
| +84%&lt;br /&gt;
| +90%&lt;br /&gt;
| +96%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zeal Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/holy-freeze-zealot-paladin-freezadin-build Holy Freeze Zealot Paladin (Freezadin) Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/zealot-paladin-build Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat skills (Paladin)]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Resist_Cold&amp;diff=28490</id>
		<title>Resist Cold</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Resist_Cold&amp;diff=28490"/>
				<updated>2021-09-27T20:14:20Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Smiter Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Resist Cold]]==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This aura substantially increases the [[cold]] resistance of the [[Paladin]] and all players and minions in his party.&lt;br /&gt;
* The v1.09 patch added a hidden +max resistance bonus to this aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.)&lt;br /&gt;
** When the skill is active each point added to it adds 1% to maximum cold resistance of all characters and minions, capped at 95%.&lt;br /&gt;
** When the skill is not active, each point adds .5% to Paladin's maximum cold resistance, rounded down.&lt;br /&gt;
** For example, with 10 points in the skill the Paladin's maximum cold resistance would be 85% with the aura active, and 80% with any other aura active.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 7.3&lt;br /&gt;
| 8.6&lt;br /&gt;
| 10.0&lt;br /&gt;
| 11.3&lt;br /&gt;
| 12.6&lt;br /&gt;
| 14.0&lt;br /&gt;
| 15.3&lt;br /&gt;
| 16.6&lt;br /&gt;
| 18.0&lt;br /&gt;
| 19.3&lt;br /&gt;
| 20.6&lt;br /&gt;
| 22.0&lt;br /&gt;
| 23.3&lt;br /&gt;
| 24.6&lt;br /&gt;
| 26.0&lt;br /&gt;
| 27.3&lt;br /&gt;
| 28.3&lt;br /&gt;
| 30.0&lt;br /&gt;
| 31.3&lt;br /&gt;
| 32.6&lt;br /&gt;
|header2=[[Cold]] Res.&lt;br /&gt;
| +52%&lt;br /&gt;
| +66%&lt;br /&gt;
| +76%&lt;br /&gt;
| +85%&lt;br /&gt;
| +92%&lt;br /&gt;
| +98%&lt;br /&gt;
| +102%&lt;br /&gt;
| +106%&lt;br /&gt;
| +110%&lt;br /&gt;
| +113%&lt;br /&gt;
| +116%&lt;br /&gt;
| +118%&lt;br /&gt;
| +121%&lt;br /&gt;
| +123%&lt;br /&gt;
| +124%&lt;br /&gt;
| +127%&lt;br /&gt;
| +128%&lt;br /&gt;
| +129%&lt;br /&gt;
| +130%&lt;br /&gt;
| +131%&lt;br /&gt;
|header3=[[Cold]] Res. Max&lt;br /&gt;
| +1%&lt;br /&gt;
| +2%&lt;br /&gt;
| +3%&lt;br /&gt;
| +4%&lt;br /&gt;
| +5%&lt;br /&gt;
| +6%&lt;br /&gt;
| +7%&lt;br /&gt;
| +8%&lt;br /&gt;
| +9%&lt;br /&gt;
| +10%&lt;br /&gt;
| +11%&lt;br /&gt;
| +12%&lt;br /&gt;
| +13%&lt;br /&gt;
| +14%&lt;br /&gt;
| +15%&lt;br /&gt;
| +16%&lt;br /&gt;
| +17%&lt;br /&gt;
| +18%&lt;br /&gt;
| +19%&lt;br /&gt;
| +20%&lt;br /&gt;
}}&lt;br /&gt;
While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative numbers.&lt;br /&gt;
&lt;br /&gt;
==Resist Cold Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/holy-freeze-zealot-paladin-freezadin-build Holy Freeze Zealot Paladin (Freezadin) Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/smiter-paladin-build Smiter Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Defensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Resist_Fire&amp;diff=28489</id>
		<title>Resist Fire</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Resist_Fire&amp;diff=28489"/>
				<updated>2021-09-27T20:14:04Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Smiter Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Resist Fire]]==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details:''' This aura substantially increases the fire resistance of the [[Paladin]] and all players and minions in his party.&lt;br /&gt;
* The v1.09 patch added a hidden +max [[resistance]] bonus to this aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.)&lt;br /&gt;
** When the skill is active each point added to it adds 1% to maximum fire resistance of all characters and minions, capped at 95%.&lt;br /&gt;
** When the skill is not active, each point adds 0.5% to Paladin's maximum fire resistance, rounded down.&lt;br /&gt;
** For example, with 10 points in the skill the Paladin's maximum fire resistance would be 85% with the aura active, and 80% with any other aura active.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 10.6&lt;br /&gt;
| 12.0&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14.6&lt;br /&gt;
| 16.0&lt;br /&gt;
| 17.3&lt;br /&gt;
| 18.6&lt;br /&gt;
| 20.0&lt;br /&gt;
| 21.3&lt;br /&gt;
| 22.6&lt;br /&gt;
| 24.0&lt;br /&gt;
| 25.3&lt;br /&gt;
| 26.6&lt;br /&gt;
| 28.0&lt;br /&gt;
| 29.3&lt;br /&gt;
| 30.6&lt;br /&gt;
| 32.0&lt;br /&gt;
| 33.3&lt;br /&gt;
| 34.6&lt;br /&gt;
| 36.0&lt;br /&gt;
|header2=Fire Res.&lt;br /&gt;
| +52%&lt;br /&gt;
| +66%&lt;br /&gt;
| +76%&lt;br /&gt;
| +85%&lt;br /&gt;
| +92%&lt;br /&gt;
| +98%&lt;br /&gt;
| +102%&lt;br /&gt;
| +106%&lt;br /&gt;
| +110%&lt;br /&gt;
| +113%&lt;br /&gt;
| +116%&lt;br /&gt;
| +118%&lt;br /&gt;
| +121%&lt;br /&gt;
| +123%&lt;br /&gt;
| +124%&lt;br /&gt;
| +127%&lt;br /&gt;
| +128%&lt;br /&gt;
| +129%&lt;br /&gt;
| +130%&lt;br /&gt;
| +131%&lt;br /&gt;
|header3=Max Res. &amp;lt;small&amp;gt;(On)&amp;lt;/small&amp;gt;&lt;br /&gt;
| +1%&lt;br /&gt;
| +2%&lt;br /&gt;
| +3%&lt;br /&gt;
| +4%&lt;br /&gt;
| +5%&lt;br /&gt;
| +6%&lt;br /&gt;
| +7%&lt;br /&gt;
| +8%&lt;br /&gt;
| +9%&lt;br /&gt;
| +10%&lt;br /&gt;
| +11%&lt;br /&gt;
| +12%&lt;br /&gt;
| +13%&lt;br /&gt;
| +14%&lt;br /&gt;
| +15%&lt;br /&gt;
| +16%&lt;br /&gt;
| +17%&lt;br /&gt;
| +18%&lt;br /&gt;
| +19%&lt;br /&gt;
| +20%&lt;br /&gt;
|header4=Max Res. &amp;lt;small&amp;gt;(Off)&amp;lt;/small&amp;gt;&lt;br /&gt;
| +0%&lt;br /&gt;
| +1%&lt;br /&gt;
| +1%&lt;br /&gt;
| +2%&lt;br /&gt;
| +2%&lt;br /&gt;
| +3%&lt;br /&gt;
| +3%&lt;br /&gt;
| +4%&lt;br /&gt;
| +4%&lt;br /&gt;
| +5%&lt;br /&gt;
| +5%&lt;br /&gt;
| +6%&lt;br /&gt;
| +6%&lt;br /&gt;
| +7%&lt;br /&gt;
| +7%&lt;br /&gt;
| +8%&lt;br /&gt;
| +8%&lt;br /&gt;
| +9%&lt;br /&gt;
| +9%&lt;br /&gt;
| +10%&lt;br /&gt;
}}&lt;br /&gt;
While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative numbers.&lt;br /&gt;
&lt;br /&gt;
==Resist Fire Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/smiter-paladin-build Smiter Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Defensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Resist_Lightning&amp;diff=28488</id>
		<title>Resist Lightning</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Resist_Lightning&amp;diff=28488"/>
				<updated>2021-09-27T20:13:37Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Smiter Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Resist Lightning]]==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details:''' This aura substantially increases the [[lightning]] resistance of the [[Paladin]] and all players and minions in his party.&lt;br /&gt;
* The v1.09 patch added a hidden +max resistance bonus to this aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.)&lt;br /&gt;
** When the skill is active each point added to it adds 1% to maximum lightning resistance of all characters and minions, capped at 95%.&lt;br /&gt;
** When the skill is not active, each point adds .5% to Paladin's maximum lightning resistance, rounded down.&lt;br /&gt;
** For example, with 10 points in the skill the Paladin's maximum lightning resistance would be 85% with the aura active, and 80% with any other aura active.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 10.6&lt;br /&gt;
| 12.0&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14.6&lt;br /&gt;
| 16.0&lt;br /&gt;
| 17.3&lt;br /&gt;
| 18.6&lt;br /&gt;
| 20.0&lt;br /&gt;
| 21.3&lt;br /&gt;
| 22.6&lt;br /&gt;
| 24.0&lt;br /&gt;
| 25.3&lt;br /&gt;
| 26.6&lt;br /&gt;
| 28.0&lt;br /&gt;
| 29.3&lt;br /&gt;
| 30.6&lt;br /&gt;
| 32.0&lt;br /&gt;
| 33.3&lt;br /&gt;
| 34.6&lt;br /&gt;
| 36.0&lt;br /&gt;
|header2=Lightning Res.&lt;br /&gt;
| +52%&lt;br /&gt;
| +66%&lt;br /&gt;
| +76%&lt;br /&gt;
| +85%&lt;br /&gt;
| +92%&lt;br /&gt;
| +98%&lt;br /&gt;
| +102%&lt;br /&gt;
| +106%&lt;br /&gt;
| +110%&lt;br /&gt;
| +113%&lt;br /&gt;
| +116%&lt;br /&gt;
| +118%&lt;br /&gt;
| +121%&lt;br /&gt;
| +123%&lt;br /&gt;
| +124%&lt;br /&gt;
| +127%&lt;br /&gt;
| +128%&lt;br /&gt;
| +129%&lt;br /&gt;
| +130%&lt;br /&gt;
| +131%&lt;br /&gt;
|header3=Light. Res. Max&lt;br /&gt;
| +1%&lt;br /&gt;
| +2%&lt;br /&gt;
| +3%&lt;br /&gt;
| +4%&lt;br /&gt;
| +5%&lt;br /&gt;
| +6%&lt;br /&gt;
| +7%&lt;br /&gt;
| +8%&lt;br /&gt;
| +9%&lt;br /&gt;
| +10%&lt;br /&gt;
| +11%&lt;br /&gt;
| +12%&lt;br /&gt;
| +13%&lt;br /&gt;
| +14%&lt;br /&gt;
| +15%&lt;br /&gt;
| +16%&lt;br /&gt;
| +17%&lt;br /&gt;
| +18%&lt;br /&gt;
| +19%&lt;br /&gt;
| +20%&lt;br /&gt;
}}&lt;br /&gt;
While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative numbers.&lt;br /&gt;
&lt;br /&gt;
==Resist Lightning Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/smiter-paladin-build Smiter Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Defensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Fanaticism&amp;diff=28487</id>
		<title>Fanaticism</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Fanaticism&amp;diff=28487"/>
				<updated>2021-09-27T20:13:21Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Smiter Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;==[[Fanaticism]]==&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Might]], [[Blessed Aim]], [[Concentration]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Probably the most popular aura in the game, Fanaticism increases the damage, attack speed, and attack rating of the [[Paladin]] and everyone in his party.&lt;br /&gt;
* The damage bonus to party members is only 50% of the bonus the Paladin himself receives, but the [[Attack Rating]] and [[Attack Speed]] bonuses are shared fully. [[Bowazon]]s are especially grateful for this attack speed increase.&lt;br /&gt;
* Fanaticism can not be found on Act 2 [[Mercenaries]], but it is available as a property on some [[Runewords]], and is highly sought after for that purpose.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Rad&lt;br /&gt;
|  7.3&lt;br /&gt;
|  8.0&lt;br /&gt;
|  8.6&lt;br /&gt;
|  9.3&lt;br /&gt;
|  10.0&lt;br /&gt;
|  10.6&lt;br /&gt;
|  11.3&lt;br /&gt;
|  12.0&lt;br /&gt;
|  12.6&lt;br /&gt;
|  13.3&lt;br /&gt;
|  14.0&lt;br /&gt;
|  14.6&lt;br /&gt;
|  15.3&lt;br /&gt;
|  16.0&lt;br /&gt;
|  16.6&lt;br /&gt;
|  17.3&lt;br /&gt;
|  18.0&lt;br /&gt;
|  18.6&lt;br /&gt;
|  19.3&lt;br /&gt;
|  20.0&lt;br /&gt;
|header2=Party Dmg.&lt;br /&gt;
| +25%&lt;br /&gt;
| +33%&lt;br /&gt;
| +42%&lt;br /&gt;
| +50%&lt;br /&gt;
| +59%&lt;br /&gt;
| +67%&lt;br /&gt;
| +76%&lt;br /&gt;
| +84%&lt;br /&gt;
| +93%&lt;br /&gt;
| +101%&lt;br /&gt;
| +110%&lt;br /&gt;
| +118%&lt;br /&gt;
| +127%&lt;br /&gt;
| +135%&lt;br /&gt;
| +144%&lt;br /&gt;
| +152%&lt;br /&gt;
| +161%&lt;br /&gt;
| +169%&lt;br /&gt;
| +178%&lt;br /&gt;
| +186%&lt;br /&gt;
|header3=Your Dmg.&lt;br /&gt;
| +50%&lt;br /&gt;
| +67%&lt;br /&gt;
| +84%&lt;br /&gt;
| +101%&lt;br /&gt;
| +118%&lt;br /&gt;
| +135%&lt;br /&gt;
| +152%&lt;br /&gt;
| +169%&lt;br /&gt;
| +186%&lt;br /&gt;
| +203%&lt;br /&gt;
| +220%&lt;br /&gt;
| +237%&lt;br /&gt;
| +254%&lt;br /&gt;
| +271%&lt;br /&gt;
| +288%&lt;br /&gt;
| +305%&lt;br /&gt;
| +322%&lt;br /&gt;
| +339%&lt;br /&gt;
| +356%&lt;br /&gt;
| +373%&lt;br /&gt;
|header4=[[AR]]&lt;br /&gt;
| +40%&lt;br /&gt;
| +45%&lt;br /&gt;
| +50%&lt;br /&gt;
| +55%&lt;br /&gt;
| +60%&lt;br /&gt;
| +65%&lt;br /&gt;
| +70%&lt;br /&gt;
| +75%&lt;br /&gt;
| +80%&lt;br /&gt;
| +85%&lt;br /&gt;
| +90%&lt;br /&gt;
| +95%&lt;br /&gt;
| +100%&lt;br /&gt;
| +105%&lt;br /&gt;
| +110%&lt;br /&gt;
| +115%&lt;br /&gt;
| +120%&lt;br /&gt;
| +125%&lt;br /&gt;
| +130%&lt;br /&gt;
| +135%&lt;br /&gt;
|header5=Atk. Speed&lt;br /&gt;
| +14%&lt;br /&gt;
| +18%&lt;br /&gt;
| +20%&lt;br /&gt;
| +23%&lt;br /&gt;
| +25%&lt;br /&gt;
| +26%&lt;br /&gt;
| +27%&lt;br /&gt;
| +28%&lt;br /&gt;
| +29%&lt;br /&gt;
| +30%&lt;br /&gt;
| +31%&lt;br /&gt;
| +31%&lt;br /&gt;
| +32%&lt;br /&gt;
| +33%&lt;br /&gt;
| +33%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +35%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fanaticism Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/holy-freeze-zealot-paladin-freezadin-build Holy Freeze Zealot Paladin (Freezadin) Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/smiter-paladin-build Smiter Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Offensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Holy_Shield&amp;diff=28486</id>
		<title>Holy Shield</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Holy_Shield&amp;diff=28486"/>
				<updated>2021-09-27T20:13:06Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Smiter Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Holy Shield]]==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Smite]], [[Holy Bolt]], [[Charge]], [[Blessed Hammer]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Requires: '''A [[shield]] equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' [[Defiance]]: +15% Defense Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Holy Shield provides a huge defensive bonus to the Paladin's entire defensive rating, greatly increases his odds to block attacks, and adds substantially to his Smite damage.&lt;br /&gt;
{|&lt;br /&gt;
!'''Mana:'''&lt;br /&gt;
|35&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=[[Dur]].&lt;br /&gt;
|  30&lt;br /&gt;
|  55&lt;br /&gt;
|  80&lt;br /&gt;
|  105&lt;br /&gt;
|  130&lt;br /&gt;
|  155&lt;br /&gt;
|  180&lt;br /&gt;
|  205&lt;br /&gt;
|  230&lt;br /&gt;
|  255&lt;br /&gt;
|  280&lt;br /&gt;
|  305&lt;br /&gt;
|  330&lt;br /&gt;
|  355&lt;br /&gt;
|  380&lt;br /&gt;
|  405&lt;br /&gt;
|  430&lt;br /&gt;
|  455&lt;br /&gt;
|  480&lt;br /&gt;
|  505&lt;br /&gt;
|header2=Defense&lt;br /&gt;
| +25%&lt;br /&gt;
| +40%&lt;br /&gt;
| +55%&lt;br /&gt;
| +70%&lt;br /&gt;
| +85%&lt;br /&gt;
| +100%&lt;br /&gt;
| +115%&lt;br /&gt;
| +130%&lt;br /&gt;
| +145%&lt;br /&gt;
| +160%&lt;br /&gt;
| +175%&lt;br /&gt;
| +190%&lt;br /&gt;
| +205%&lt;br /&gt;
| +220%&lt;br /&gt;
| +235%&lt;br /&gt;
| +250%&lt;br /&gt;
| +265%&lt;br /&gt;
| +280%&lt;br /&gt;
| +295%&lt;br /&gt;
| +310%&lt;br /&gt;
|header3=Block&lt;br /&gt;
| +14%&lt;br /&gt;
| +18%&lt;br /&gt;
| +20%&lt;br /&gt;
| +23%&lt;br /&gt;
| +25%&lt;br /&gt;
| +26%&lt;br /&gt;
| +27%&lt;br /&gt;
| +28%&lt;br /&gt;
| +29%&lt;br /&gt;
| +30%&lt;br /&gt;
| +31%&lt;br /&gt;
| +31%&lt;br /&gt;
| +32%&lt;br /&gt;
| +33%&lt;br /&gt;
| +33%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +35%&lt;br /&gt;
|header4=Smite Dmg.&lt;br /&gt;
| 3-6&lt;br /&gt;
| 5-8&lt;br /&gt;
| 7-10&lt;br /&gt;
| 9-12&lt;br /&gt;
| 11-14&lt;br /&gt;
| 13-16&lt;br /&gt;
| 15-18&lt;br /&gt;
| 17-20&lt;br /&gt;
| 20-23&lt;br /&gt;
| 23-26&lt;br /&gt;
| 26-29&lt;br /&gt;
| 29-32&lt;br /&gt;
| 32-35&lt;br /&gt;
| 35-38&lt;br /&gt;
| 38-41&lt;br /&gt;
| 41-44&lt;br /&gt;
| 45-48&lt;br /&gt;
| 49-52&lt;br /&gt;
| 53-56&lt;br /&gt;
| 57-60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Holy Shield Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/holy-freeze-zealot-paladin-freezadin-build Holy Freeze Zealot Paladin (Freezadin) Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/smiter-paladin-build Smiter Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat skills (Paladin)]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Smite&amp;diff=28485</id>
		<title>Smite</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Smite&amp;diff=28485"/>
				<updated>2021-09-27T20:12:50Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Smiter Paladin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Smite]]==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Requires:''' A [[shield]] equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Smite is a shield bash that damages, [[stun]]s, and [[knockback|knocks back]] the target.&lt;br /&gt;
* The speed of smite is based on the equipped weapon.&lt;br /&gt;
* Smite causes durability loss to the equipped weapon.&lt;br /&gt;
* Smite's damage is based on the shield. Only [[Paladin]]s see the listed Smite damage on shields.&lt;br /&gt;
* Damage types that work with Smite: [[Crushing Blow]] and [[Open Wounds]].&lt;br /&gt;
* Damage types that do not work with Smite: Life and mana leech, [[Deadly Strike]], elemental damage from Auras, undead damage from [[Sanctuary (skill)|Sanctuary]], damage from [[Charm]]s, &lt;br /&gt;
* Smite will steal life (only) when the [[Life Tap]] Curse is active on the target.&lt;br /&gt;
* Smite always hits, so can be very useful against monsters or players with high defense.&lt;br /&gt;
* [[Boss]]es and [[SuperUniques]] have a resistance to being stunned, but will be stunned with repeated hits. [[Act Boss]]es can not be stunned.&lt;br /&gt;
* Stun lengths are decreased to 1/2 in [[Nightmare]] and 1/4 in [[Hell]].&lt;br /&gt;
{|&lt;br /&gt;
!'''Mana:'''&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Damage +X%&lt;br /&gt;
|  15%&lt;br /&gt;
|  30%&lt;br /&gt;
|  45%&lt;br /&gt;
|  60%&lt;br /&gt;
|  75%&lt;br /&gt;
|  90%&lt;br /&gt;
|  105%&lt;br /&gt;
|  120%&lt;br /&gt;
|  135%&lt;br /&gt;
|  150%&lt;br /&gt;
|  165%&lt;br /&gt;
|  180%&lt;br /&gt;
|  195%&lt;br /&gt;
|  210%&lt;br /&gt;
|  225%&lt;br /&gt;
|  240%&lt;br /&gt;
|  255%&lt;br /&gt;
|  270%&lt;br /&gt;
|  285%&lt;br /&gt;
|  300%&lt;br /&gt;
|header2=Duration&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.8&lt;br /&gt;
| 1.0&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.8&lt;br /&gt;
| 2.0&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.4&lt;br /&gt;
| 2.6&lt;br /&gt;
| 2.8&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.4&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Smite Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/smiter-paladin-build Smiter Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat skills (Paladin)]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Holy_Shield&amp;diff=28484</id>
		<title>Holy Shield</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Holy_Shield&amp;diff=28484"/>
				<updated>2021-09-27T20:11:41Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Freezadin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Holy Shield]]==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Smite]], [[Holy Bolt]], [[Charge]], [[Blessed Hammer]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Requires: '''A [[shield]] equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' [[Defiance]]: +15% Defense Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Holy Shield provides a huge defensive bonus to the Paladin's entire defensive rating, greatly increases his odds to block attacks, and adds substantially to his Smite damage.&lt;br /&gt;
{|&lt;br /&gt;
!'''Mana:'''&lt;br /&gt;
|35&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=[[Dur]].&lt;br /&gt;
|  30&lt;br /&gt;
|  55&lt;br /&gt;
|  80&lt;br /&gt;
|  105&lt;br /&gt;
|  130&lt;br /&gt;
|  155&lt;br /&gt;
|  180&lt;br /&gt;
|  205&lt;br /&gt;
|  230&lt;br /&gt;
|  255&lt;br /&gt;
|  280&lt;br /&gt;
|  305&lt;br /&gt;
|  330&lt;br /&gt;
|  355&lt;br /&gt;
|  380&lt;br /&gt;
|  405&lt;br /&gt;
|  430&lt;br /&gt;
|  455&lt;br /&gt;
|  480&lt;br /&gt;
|  505&lt;br /&gt;
|header2=Defense&lt;br /&gt;
| +25%&lt;br /&gt;
| +40%&lt;br /&gt;
| +55%&lt;br /&gt;
| +70%&lt;br /&gt;
| +85%&lt;br /&gt;
| +100%&lt;br /&gt;
| +115%&lt;br /&gt;
| +130%&lt;br /&gt;
| +145%&lt;br /&gt;
| +160%&lt;br /&gt;
| +175%&lt;br /&gt;
| +190%&lt;br /&gt;
| +205%&lt;br /&gt;
| +220%&lt;br /&gt;
| +235%&lt;br /&gt;
| +250%&lt;br /&gt;
| +265%&lt;br /&gt;
| +280%&lt;br /&gt;
| +295%&lt;br /&gt;
| +310%&lt;br /&gt;
|header3=Block&lt;br /&gt;
| +14%&lt;br /&gt;
| +18%&lt;br /&gt;
| +20%&lt;br /&gt;
| +23%&lt;br /&gt;
| +25%&lt;br /&gt;
| +26%&lt;br /&gt;
| +27%&lt;br /&gt;
| +28%&lt;br /&gt;
| +29%&lt;br /&gt;
| +30%&lt;br /&gt;
| +31%&lt;br /&gt;
| +31%&lt;br /&gt;
| +32%&lt;br /&gt;
| +33%&lt;br /&gt;
| +33%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +35%&lt;br /&gt;
|header4=Smite Dmg.&lt;br /&gt;
| 3-6&lt;br /&gt;
| 5-8&lt;br /&gt;
| 7-10&lt;br /&gt;
| 9-12&lt;br /&gt;
| 11-14&lt;br /&gt;
| 13-16&lt;br /&gt;
| 15-18&lt;br /&gt;
| 17-20&lt;br /&gt;
| 20-23&lt;br /&gt;
| 23-26&lt;br /&gt;
| 26-29&lt;br /&gt;
| 29-32&lt;br /&gt;
| 32-35&lt;br /&gt;
| 35-38&lt;br /&gt;
| 38-41&lt;br /&gt;
| 41-44&lt;br /&gt;
| 45-48&lt;br /&gt;
| 49-52&lt;br /&gt;
| 53-56&lt;br /&gt;
| 57-60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Holy Shield Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/holy-freeze-zealot-paladin-freezadin-build Holy Freeze Zealot Paladin (Freezadin) Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat skills (Paladin)]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Salvation&amp;diff=28483</id>
		<title>Salvation</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Salvation&amp;diff=28483"/>
				<updated>2021-09-27T20:10:39Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Freezadin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Salvation]]==&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Salvation provides substantial resistance to [[cold]], [[fire]], and [[lightning]] (but not [[poison]]) for the [[Paladin]] and all characters and minions in his party. Salvation is convenient in that it protects from multiple elements at the same time, however the generalized resistance is less signifigant that either [[Resist Fire]], [[Resist Cold]] and [[Resist Lightning]] at similar levels. Throughout Normal and much of Nightmare difficulty, the more basic Resist auras are sufficient as [[Unique]] and [[Superuniques]] tend to have only one elemental enchantment. In Hell difficulty, monsters may have more than one enchanment, and Salvation's more broad-based elemental defense would be more useful.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 10.6&lt;br /&gt;
| 12.0&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14.6&lt;br /&gt;
| 16.0&lt;br /&gt;
| 17.3&lt;br /&gt;
| 18.6&lt;br /&gt;
| 20.0&lt;br /&gt;
| 21.3&lt;br /&gt;
| 22.6&lt;br /&gt;
| 24.0&lt;br /&gt;
| 25.3&lt;br /&gt;
| 26.6&lt;br /&gt;
| 28.0&lt;br /&gt;
| 29.3&lt;br /&gt;
| 30.6&lt;br /&gt;
| 32.0&lt;br /&gt;
| 33.3&lt;br /&gt;
| 34.6&lt;br /&gt;
| 36.0&lt;br /&gt;
|header2=Resist&lt;br /&gt;
| +60%&lt;br /&gt;
| +68%&lt;br /&gt;
| +75%&lt;br /&gt;
| +80%&lt;br /&gt;
| +85%&lt;br /&gt;
| +88%&lt;br /&gt;
| +91%&lt;br /&gt;
| +93%&lt;br /&gt;
| +96%&lt;br /&gt;
| +97%&lt;br /&gt;
| +99%&lt;br /&gt;
| +101%&lt;br /&gt;
| +102%&lt;br /&gt;
| +103%&lt;br /&gt;
| +104%&lt;br /&gt;
| +106%&lt;br /&gt;
| +106%&lt;br /&gt;
| +107%&lt;br /&gt;
| +108%&lt;br /&gt;
| +108%&lt;br /&gt;
}}&lt;br /&gt;
While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative values.&lt;br /&gt;
&lt;br /&gt;
==Salvation Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/holy-freeze-zealot-paladin-freezadin-build Holy Freeze Zealot Paladin (Freezadin) Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Defensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Resist_Cold&amp;diff=28482</id>
		<title>Resist Cold</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Resist_Cold&amp;diff=28482"/>
				<updated>2021-09-27T20:10:26Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Freezadin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Resist Cold]]==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This aura substantially increases the [[cold]] resistance of the [[Paladin]] and all players and minions in his party.&lt;br /&gt;
* The v1.09 patch added a hidden +max resistance bonus to this aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.)&lt;br /&gt;
** When the skill is active each point added to it adds 1% to maximum cold resistance of all characters and minions, capped at 95%.&lt;br /&gt;
** When the skill is not active, each point adds .5% to Paladin's maximum cold resistance, rounded down.&lt;br /&gt;
** For example, with 10 points in the skill the Paladin's maximum cold resistance would be 85% with the aura active, and 80% with any other aura active.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 7.3&lt;br /&gt;
| 8.6&lt;br /&gt;
| 10.0&lt;br /&gt;
| 11.3&lt;br /&gt;
| 12.6&lt;br /&gt;
| 14.0&lt;br /&gt;
| 15.3&lt;br /&gt;
| 16.6&lt;br /&gt;
| 18.0&lt;br /&gt;
| 19.3&lt;br /&gt;
| 20.6&lt;br /&gt;
| 22.0&lt;br /&gt;
| 23.3&lt;br /&gt;
| 24.6&lt;br /&gt;
| 26.0&lt;br /&gt;
| 27.3&lt;br /&gt;
| 28.3&lt;br /&gt;
| 30.0&lt;br /&gt;
| 31.3&lt;br /&gt;
| 32.6&lt;br /&gt;
|header2=[[Cold]] Res.&lt;br /&gt;
| +52%&lt;br /&gt;
| +66%&lt;br /&gt;
| +76%&lt;br /&gt;
| +85%&lt;br /&gt;
| +92%&lt;br /&gt;
| +98%&lt;br /&gt;
| +102%&lt;br /&gt;
| +106%&lt;br /&gt;
| +110%&lt;br /&gt;
| +113%&lt;br /&gt;
| +116%&lt;br /&gt;
| +118%&lt;br /&gt;
| +121%&lt;br /&gt;
| +123%&lt;br /&gt;
| +124%&lt;br /&gt;
| +127%&lt;br /&gt;
| +128%&lt;br /&gt;
| +129%&lt;br /&gt;
| +130%&lt;br /&gt;
| +131%&lt;br /&gt;
|header3=[[Cold]] Res. Max&lt;br /&gt;
| +1%&lt;br /&gt;
| +2%&lt;br /&gt;
| +3%&lt;br /&gt;
| +4%&lt;br /&gt;
| +5%&lt;br /&gt;
| +6%&lt;br /&gt;
| +7%&lt;br /&gt;
| +8%&lt;br /&gt;
| +9%&lt;br /&gt;
| +10%&lt;br /&gt;
| +11%&lt;br /&gt;
| +12%&lt;br /&gt;
| +13%&lt;br /&gt;
| +14%&lt;br /&gt;
| +15%&lt;br /&gt;
| +16%&lt;br /&gt;
| +17%&lt;br /&gt;
| +18%&lt;br /&gt;
| +19%&lt;br /&gt;
| +20%&lt;br /&gt;
}}&lt;br /&gt;
While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative numbers.&lt;br /&gt;
&lt;br /&gt;
==Resist Cold Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/holy-freeze-zealot-paladin-freezadin-build Holy Freeze Zealot Paladin (Freezadin) Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Defensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Holy_Freeze&amp;diff=28481</id>
		<title>Holy Freeze</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Holy_Freeze&amp;diff=28481"/>
				<updated>2021-09-27T20:10:03Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Freezadin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;==[[Holy Freeze]]==&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Might]], [[Holy Fire]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' The damage inflicted when Holy Freeze is active is boosted by:&lt;br /&gt;
* [[Resist Cold]]: +15% Cold Damage Per Level&lt;br /&gt;
* [[Salvation]]: +7% Cold Damage Per Level&lt;br /&gt;
'''Details:''' This aura chills and slows the movement and attack speed of all enemies within range.  It also deals constant [[cold]] damage, and adds cold damage to the [[Paladin]]'s attacks.&lt;br /&gt;
* Holy Freeze is a very powerful enchantment, since the slowing cold can not be resisted or cured with any potions or antidotes, or even with &amp;quot;Cannot be frozen&amp;quot; equipment.  Only teleporting spell casters can largely escape the discomfort of Holy Freeze.&lt;br /&gt;
* Act 2 [[Mercenaries]] offer Holy Freeze, and are a quite popular hire for that reason.&lt;br /&gt;
* Holy Freeze is also granted by the [[Doom]] and [[Ice]] runewords.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 4.0&lt;br /&gt;
| 4.6&lt;br /&gt;
| 5.3&lt;br /&gt;
| 6.0&lt;br /&gt;
| 6.6&lt;br /&gt;
| 7.3&lt;br /&gt;
| 8.0&lt;br /&gt;
| 8.6&lt;br /&gt;
| 9.3&lt;br /&gt;
| 10.0&lt;br /&gt;
| 10.6&lt;br /&gt;
| 11.3&lt;br /&gt;
| 12.0&lt;br /&gt;
| 12.6&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14.0&lt;br /&gt;
| 14.6&lt;br /&gt;
| 15.3&lt;br /&gt;
| 16.0&lt;br /&gt;
| 16.6&lt;br /&gt;
|header2=Slow&lt;br /&gt;
|  30%&lt;br /&gt;
|  34%&lt;br /&gt;
|  37%&lt;br /&gt;
|  40%&lt;br /&gt;
|  42%&lt;br /&gt;
|  44%&lt;br /&gt;
|  45%&lt;br /&gt;
|  46%&lt;br /&gt;
|  48%&lt;br /&gt;
|  48%&lt;br /&gt;
|  49%&lt;br /&gt;
|  50%&lt;br /&gt;
|  51%&lt;br /&gt;
|  51%&lt;br /&gt;
|  52%&lt;br /&gt;
|  53%&lt;br /&gt;
|  53%&lt;br /&gt;
|  53%&lt;br /&gt;
|  54%&lt;br /&gt;
|  54%&lt;br /&gt;
|header3=[[Cold]] Dmg.&lt;br /&gt;
| 2-3&lt;br /&gt;
| 3-4&lt;br /&gt;
| 4-5&lt;br /&gt;
| 5-6&lt;br /&gt;
| 6-7&lt;br /&gt;
| 7-8&lt;br /&gt;
| 8-9&lt;br /&gt;
| 9-10&lt;br /&gt;
| 11-12&lt;br /&gt;
| 13-14&lt;br /&gt;
| 15-16&lt;br /&gt;
| 17-18&lt;br /&gt;
| 19-20&lt;br /&gt;
| 21-22&lt;br /&gt;
| 23-24&lt;br /&gt;
| 25-26&lt;br /&gt;
| 28-29&lt;br /&gt;
| 31-32&lt;br /&gt;
| 34-35&lt;br /&gt;
| 37-38&lt;br /&gt;
|header4=Attack [[Cold]] Dmg.&lt;br /&gt;
|  10-15&lt;br /&gt;
|  15-20&lt;br /&gt;
|  20-25&lt;br /&gt;
|  25-30&lt;br /&gt;
|  30-35&lt;br /&gt;
|  35-40&lt;br /&gt;
|  40-45&lt;br /&gt;
|  45-50&lt;br /&gt;
|  55-60&lt;br /&gt;
|  65-70&lt;br /&gt;
|  75-80&lt;br /&gt;
|  85-90&lt;br /&gt;
|  95-100&lt;br /&gt;
|  105-110 &lt;br /&gt;
|  115-120&lt;br /&gt;
|  125-130&lt;br /&gt;
|  140-145&lt;br /&gt;
|  155-160&lt;br /&gt;
|  170-175&lt;br /&gt;
|  185-190&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Holy Freeze Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/holy-freeze-zealot-paladin-freezadin-build Holy Freeze Zealot Paladin (Freezadin) Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Offensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Fanaticism&amp;diff=28480</id>
		<title>Fanaticism</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Fanaticism&amp;diff=28480"/>
				<updated>2021-09-27T20:09:39Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Freezadin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;==[[Fanaticism]]==&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Might]], [[Blessed Aim]], [[Concentration]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Probably the most popular aura in the game, Fanaticism increases the damage, attack speed, and attack rating of the [[Paladin]] and everyone in his party.&lt;br /&gt;
* The damage bonus to party members is only 50% of the bonus the Paladin himself receives, but the [[Attack Rating]] and [[Attack Speed]] bonuses are shared fully. [[Bowazon]]s are especially grateful for this attack speed increase.&lt;br /&gt;
* Fanaticism can not be found on Act 2 [[Mercenaries]], but it is available as a property on some [[Runewords]], and is highly sought after for that purpose.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Rad&lt;br /&gt;
|  7.3&lt;br /&gt;
|  8.0&lt;br /&gt;
|  8.6&lt;br /&gt;
|  9.3&lt;br /&gt;
|  10.0&lt;br /&gt;
|  10.6&lt;br /&gt;
|  11.3&lt;br /&gt;
|  12.0&lt;br /&gt;
|  12.6&lt;br /&gt;
|  13.3&lt;br /&gt;
|  14.0&lt;br /&gt;
|  14.6&lt;br /&gt;
|  15.3&lt;br /&gt;
|  16.0&lt;br /&gt;
|  16.6&lt;br /&gt;
|  17.3&lt;br /&gt;
|  18.0&lt;br /&gt;
|  18.6&lt;br /&gt;
|  19.3&lt;br /&gt;
|  20.0&lt;br /&gt;
|header2=Party Dmg.&lt;br /&gt;
| +25%&lt;br /&gt;
| +33%&lt;br /&gt;
| +42%&lt;br /&gt;
| +50%&lt;br /&gt;
| +59%&lt;br /&gt;
| +67%&lt;br /&gt;
| +76%&lt;br /&gt;
| +84%&lt;br /&gt;
| +93%&lt;br /&gt;
| +101%&lt;br /&gt;
| +110%&lt;br /&gt;
| +118%&lt;br /&gt;
| +127%&lt;br /&gt;
| +135%&lt;br /&gt;
| +144%&lt;br /&gt;
| +152%&lt;br /&gt;
| +161%&lt;br /&gt;
| +169%&lt;br /&gt;
| +178%&lt;br /&gt;
| +186%&lt;br /&gt;
|header3=Your Dmg.&lt;br /&gt;
| +50%&lt;br /&gt;
| +67%&lt;br /&gt;
| +84%&lt;br /&gt;
| +101%&lt;br /&gt;
| +118%&lt;br /&gt;
| +135%&lt;br /&gt;
| +152%&lt;br /&gt;
| +169%&lt;br /&gt;
| +186%&lt;br /&gt;
| +203%&lt;br /&gt;
| +220%&lt;br /&gt;
| +237%&lt;br /&gt;
| +254%&lt;br /&gt;
| +271%&lt;br /&gt;
| +288%&lt;br /&gt;
| +305%&lt;br /&gt;
| +322%&lt;br /&gt;
| +339%&lt;br /&gt;
| +356%&lt;br /&gt;
| +373%&lt;br /&gt;
|header4=[[AR]]&lt;br /&gt;
| +40%&lt;br /&gt;
| +45%&lt;br /&gt;
| +50%&lt;br /&gt;
| +55%&lt;br /&gt;
| +60%&lt;br /&gt;
| +65%&lt;br /&gt;
| +70%&lt;br /&gt;
| +75%&lt;br /&gt;
| +80%&lt;br /&gt;
| +85%&lt;br /&gt;
| +90%&lt;br /&gt;
| +95%&lt;br /&gt;
| +100%&lt;br /&gt;
| +105%&lt;br /&gt;
| +110%&lt;br /&gt;
| +115%&lt;br /&gt;
| +120%&lt;br /&gt;
| +125%&lt;br /&gt;
| +130%&lt;br /&gt;
| +135%&lt;br /&gt;
|header5=Atk. Speed&lt;br /&gt;
| +14%&lt;br /&gt;
| +18%&lt;br /&gt;
| +20%&lt;br /&gt;
| +23%&lt;br /&gt;
| +25%&lt;br /&gt;
| +26%&lt;br /&gt;
| +27%&lt;br /&gt;
| +28%&lt;br /&gt;
| +29%&lt;br /&gt;
| +30%&lt;br /&gt;
| +31%&lt;br /&gt;
| +31%&lt;br /&gt;
| +32%&lt;br /&gt;
| +33%&lt;br /&gt;
| +33%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +35%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fanaticism Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/holy-freeze-zealot-paladin-freezadin-build Holy Freeze Zealot Paladin (Freezadin) Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Offensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Zeal&amp;diff=28479</id>
		<title>Zeal</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Zeal&amp;diff=28479"/>
				<updated>2021-09-27T20:09:24Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Freezadin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Zeal]]==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Sacrifice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Zeal receives  bonus from points spent in:&lt;br /&gt;
* [[Sacrifice]]: +12% Damage Per Level&lt;br /&gt;
'''Details:''' Zeal is a rapid, multi-strike attack with substantial bonuses to attack rating, attack speed, and damage. &lt;br /&gt;
* The first strike will always aim at the targeted monster. The next four will alternate between all targets in range.&lt;br /&gt;
** Using Zeal on a group tends to wear all the monsters down gradually and equally. [[Poison]] damage or [[Prevent Monster Heal]] will keep them from healing back during the battle.&lt;br /&gt;
** If you wish to kill a single monster in a group, you should use [[Vengeance]], [[Sacrifice]] or [[Smite]] to hit just it.&lt;br /&gt;
* If using a one-handed weapon, picking one with 2 or 3 range will work noticeably better than 1-range items, especially when hitting monsters in a group.&lt;br /&gt;
* Note that points in [[Sacrifice]] add more to Zeal's damage than points in Zeal itself, though they do not add to the [[Attack Rating]]. If higher damage is the goal, raise Zeal enough to get five hits and the necessary AR, then put points into Sacrifice instead.&lt;br /&gt;
* Zeal can not be interrupted; all five hits are always delivered, though not necessarily successfully.&lt;br /&gt;
* In earlier versions of Diablo II, Zeal gained a hit with every point spent in the skill. This was a problem for online play, when characters became desynched and stood there swinging 20 times and hitting nothing.  The change to 5 fast hits made Zeal the most popular Paladin combat skill.&lt;br /&gt;
{|&lt;br /&gt;
!'''Mana:'''&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=[[AR]] +X%&lt;br /&gt;
|  10%&lt;br /&gt;
|  20%&lt;br /&gt;
|  30%&lt;br /&gt;
|  40%&lt;br /&gt;
|  50%&lt;br /&gt;
|  60%&lt;br /&gt;
|  70%&lt;br /&gt;
|  80%&lt;br /&gt;
|  90%&lt;br /&gt;
|  100%&lt;br /&gt;
|  110%&lt;br /&gt;
|  120%&lt;br /&gt;
|  130%&lt;br /&gt;
|  140%&lt;br /&gt;
|  150%&lt;br /&gt;
|  160%&lt;br /&gt;
|  170%&lt;br /&gt;
|  180%&lt;br /&gt;
|  190%&lt;br /&gt;
|  200%&lt;br /&gt;
|header2=#Hits&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|header3=Damage&lt;br /&gt;
| +0%&lt;br /&gt;
| +0%&lt;br /&gt;
| +0%&lt;br /&gt;
| +0%&lt;br /&gt;
| +6%&lt;br /&gt;
| +12%&lt;br /&gt;
| +18%&lt;br /&gt;
| +24%&lt;br /&gt;
| +30%&lt;br /&gt;
| +36%&lt;br /&gt;
| +42%&lt;br /&gt;
| +48%&lt;br /&gt;
| +54%&lt;br /&gt;
| +60%&lt;br /&gt;
| +66%&lt;br /&gt;
| +72%&lt;br /&gt;
| +78%&lt;br /&gt;
| +84%&lt;br /&gt;
| +90%&lt;br /&gt;
| +96%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zeal Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/holy-freeze-zealot-paladin-freezadin-build Holy Freeze Zealot Paladin (Freezadin) Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat skills (Paladin)]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Sacrifice&amp;diff=28478</id>
		<title>Sacrifice</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Sacrifice&amp;diff=28478"/>
				<updated>2021-09-27T20:09:11Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Freezadin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Sacrifice]]==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in these skills increase the damage done with Sacrifice.&lt;br /&gt;
* [[Redemption]]: +15% Damage Per Level&lt;br /&gt;
* [[Fanaticism]]: +5% Damage Per Level&lt;br /&gt;
'''Details:''' Sacrifice boosts the [[Paladin]]'s damage and attack rating substantially, at a cost in blood. Each hit landed with this skill inflicts 8% of its damage on the Paladin.&lt;br /&gt;
* To offset the damage to self, life leech equipment can come in very handy.&lt;br /&gt;
** Due to penalties to life leech in higher [[Difficulty|difficulties]], at least 16% (Nightmare) and 24% (Hell) life leech is required to negate the HP loss.&lt;br /&gt;
** Life is reduced '''before''' life steal and [[Life Tap]] are applied. Thus using Sacrifice while at low HP can be fatal, even with sufficient life steal.&lt;br /&gt;
* It's possible to kill yourself with Sacrifice, leading to the amusing &amp;quot;Paladin was slain by Paladin.&amp;quot; death message in game.&lt;br /&gt;
** The game will recognize this as [[PvP]], which nullifies experience loss in [[hell]] and [[nightmare]] difficulties.&lt;br /&gt;
{|&lt;br /&gt;
!'''Damage to Self:'''&lt;br /&gt;
|8%&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=[[AR]] +X%&lt;br /&gt;
|  20&lt;br /&gt;
|  27&lt;br /&gt;
|  34&lt;br /&gt;
|  41&lt;br /&gt;
|  48&lt;br /&gt;
|  55&lt;br /&gt;
|  62&lt;br /&gt;
|  69&lt;br /&gt;
|  76&lt;br /&gt;
|  83&lt;br /&gt;
|  90&lt;br /&gt;
|  97&lt;br /&gt;
|  104&lt;br /&gt;
|  111&lt;br /&gt;
|  118&lt;br /&gt;
|  125&lt;br /&gt;
|  132&lt;br /&gt;
|  139&lt;br /&gt;
|  146&lt;br /&gt;
|  153&lt;br /&gt;
|header2=Damage +X%&lt;br /&gt;
| 180%&lt;br /&gt;
| 195%&lt;br /&gt;
| 210%&lt;br /&gt;
| 225%&lt;br /&gt;
| 240%&lt;br /&gt;
| 255%&lt;br /&gt;
| 270%&lt;br /&gt;
| 285%&lt;br /&gt;
| 300%&lt;br /&gt;
| 315%&lt;br /&gt;
| 330%&lt;br /&gt;
| 345%&lt;br /&gt;
| 360%&lt;br /&gt;
| 375%&lt;br /&gt;
| 390%&lt;br /&gt;
| 405%&lt;br /&gt;
| 420%&lt;br /&gt;
| 435%&lt;br /&gt;
| 450%&lt;br /&gt;
| 465%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sacrifice Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/holy-freeze-zealot-paladin-freezadin-build Holy Freeze Zealot Paladin (Freezadin) Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat skills (Paladin)]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;c&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Redemption&amp;diff=28477</id>
		<title>Redemption</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Redemption&amp;diff=28477"/>
				<updated>2021-09-27T20:08:07Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Hammerdin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Redemption]]==&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Prayer]], [[Cleansing]], [[Defiance]], [[Vigor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Redemption uses up corpses, making them vanish with a lovely rising spirit graphic (also seen coming up from the skeletons after [[Radament]] is defeated in the Act Two Sewers), and transferring substantial mana and life to the Paladin. Besides the healing effect, this skill can be used to dispose of corpses mid-battle, so they can not be resurrected by monster shamans.&lt;br /&gt;
* More points increase the health/mana gained, but also increase the odds that corpses will be redeemed. Just a corpse or two will almost always act as a full rejuvenation potion, so add more points only if speed is of the essence.&lt;br /&gt;
{|&lt;br /&gt;
!'''Radius:'''&lt;br /&gt;
|10.6 Yards&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Chance&lt;br /&gt;
|  23%&lt;br /&gt;
|  34%&lt;br /&gt;
|  42%&lt;br /&gt;
|  49%&lt;br /&gt;
|  55%&lt;br /&gt;
|  59%&lt;br /&gt;
|  63%&lt;br /&gt;
|  65%&lt;br /&gt;
|  69%&lt;br /&gt;
|  71%&lt;br /&gt;
|  73%&lt;br /&gt;
|  75%&lt;br /&gt;
|  77%&lt;br /&gt;
|  79%&lt;br /&gt;
|  80%&lt;br /&gt;
|  82%&lt;br /&gt;
|  82%&lt;br /&gt;
|  83%&lt;br /&gt;
|  84%&lt;br /&gt;
|  85%&lt;br /&gt;
|header2=Life/Mana Recovery&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
| 35&lt;br /&gt;
| 40&lt;br /&gt;
| 45&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
| 115&lt;br /&gt;
| 120&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Redemption Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Defensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Meditation&amp;diff=28476</id>
		<title>Meditation</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Meditation&amp;diff=28476"/>
				<updated>2021-09-27T20:07:47Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Hammerdin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Meditation]]==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Prayer]], [[Cleansing]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' [[Prayer]]: same as having Prayer active without mana cost&amp;lt;br /&amp;gt; &lt;br /&gt;
'''Details:''' Boosts the mana regeneration rate for the Paladin and all his party members. &lt;br /&gt;
* This skill was popular in parties in earlier versions of the game, but as players have found better builds and equipment, few characters still need extra mana regeneration. Most spell users would much prefer the Paladin in their party to use [[Conviction]] to increase their killing power.&lt;br /&gt;
* This aura is also granted by the runeword [[Insight]].&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 7.3&lt;br /&gt;
| 8.6&lt;br /&gt;
| 10.0&lt;br /&gt;
| 11.3&lt;br /&gt;
| 12.6&lt;br /&gt;
| 14.0&lt;br /&gt;
| 15.3&lt;br /&gt;
| 16.6&lt;br /&gt;
| 18.0&lt;br /&gt;
| 19.3&lt;br /&gt;
| 20.6&lt;br /&gt;
| 22.0&lt;br /&gt;
| 23.3&lt;br /&gt;
| 24.6&lt;br /&gt;
| 26.0&lt;br /&gt;
| 27.3&lt;br /&gt;
| 28.3&lt;br /&gt;
| 30.0&lt;br /&gt;
| 31.3&lt;br /&gt;
| 32.6&lt;br /&gt;
|header2=Mana Recov.&lt;br /&gt;
| +300%&lt;br /&gt;
| +325%&lt;br /&gt;
| +350%&lt;br /&gt;
| +375%&lt;br /&gt;
| +400%&lt;br /&gt;
| +425%&lt;br /&gt;
| +450%&lt;br /&gt;
| +475%&lt;br /&gt;
| +500%&lt;br /&gt;
| +525%&lt;br /&gt;
| +550%&lt;br /&gt;
| +575%&lt;br /&gt;
| +600%&lt;br /&gt;
| +625%&lt;br /&gt;
| +650%&lt;br /&gt;
| +675%&lt;br /&gt;
| +700%&lt;br /&gt;
| +725%&lt;br /&gt;
| +750%&lt;br /&gt;
| +775%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Meditation Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Defensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Holy_Shield&amp;diff=28475</id>
		<title>Holy Shield</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Holy_Shield&amp;diff=28475"/>
				<updated>2021-09-27T20:07:28Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Hammerdin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Holy Shield]]==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Smite]], [[Holy Bolt]], [[Charge]], [[Blessed Hammer]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Requires: '''A [[shield]] equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' [[Defiance]]: +15% Defense Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Holy Shield provides a huge defensive bonus to the Paladin's entire defensive rating, greatly increases his odds to block attacks, and adds substantially to his Smite damage.&lt;br /&gt;
{|&lt;br /&gt;
!'''Mana:'''&lt;br /&gt;
|35&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=[[Dur]].&lt;br /&gt;
|  30&lt;br /&gt;
|  55&lt;br /&gt;
|  80&lt;br /&gt;
|  105&lt;br /&gt;
|  130&lt;br /&gt;
|  155&lt;br /&gt;
|  180&lt;br /&gt;
|  205&lt;br /&gt;
|  230&lt;br /&gt;
|  255&lt;br /&gt;
|  280&lt;br /&gt;
|  305&lt;br /&gt;
|  330&lt;br /&gt;
|  355&lt;br /&gt;
|  380&lt;br /&gt;
|  405&lt;br /&gt;
|  430&lt;br /&gt;
|  455&lt;br /&gt;
|  480&lt;br /&gt;
|  505&lt;br /&gt;
|header2=Defense&lt;br /&gt;
| +25%&lt;br /&gt;
| +40%&lt;br /&gt;
| +55%&lt;br /&gt;
| +70%&lt;br /&gt;
| +85%&lt;br /&gt;
| +100%&lt;br /&gt;
| +115%&lt;br /&gt;
| +130%&lt;br /&gt;
| +145%&lt;br /&gt;
| +160%&lt;br /&gt;
| +175%&lt;br /&gt;
| +190%&lt;br /&gt;
| +205%&lt;br /&gt;
| +220%&lt;br /&gt;
| +235%&lt;br /&gt;
| +250%&lt;br /&gt;
| +265%&lt;br /&gt;
| +280%&lt;br /&gt;
| +295%&lt;br /&gt;
| +310%&lt;br /&gt;
|header3=Block&lt;br /&gt;
| +14%&lt;br /&gt;
| +18%&lt;br /&gt;
| +20%&lt;br /&gt;
| +23%&lt;br /&gt;
| +25%&lt;br /&gt;
| +26%&lt;br /&gt;
| +27%&lt;br /&gt;
| +28%&lt;br /&gt;
| +29%&lt;br /&gt;
| +30%&lt;br /&gt;
| +31%&lt;br /&gt;
| +31%&lt;br /&gt;
| +32%&lt;br /&gt;
| +33%&lt;br /&gt;
| +33%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +35%&lt;br /&gt;
|header4=Smite Dmg.&lt;br /&gt;
| 3-6&lt;br /&gt;
| 5-8&lt;br /&gt;
| 7-10&lt;br /&gt;
| 9-12&lt;br /&gt;
| 11-14&lt;br /&gt;
| 13-16&lt;br /&gt;
| 15-18&lt;br /&gt;
| 17-20&lt;br /&gt;
| 20-23&lt;br /&gt;
| 23-26&lt;br /&gt;
| 26-29&lt;br /&gt;
| 29-32&lt;br /&gt;
| 32-35&lt;br /&gt;
| 35-38&lt;br /&gt;
| 38-41&lt;br /&gt;
| 41-44&lt;br /&gt;
| 45-48&lt;br /&gt;
| 49-52&lt;br /&gt;
| 53-56&lt;br /&gt;
| 57-60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Holy Shield Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat skills (Paladin)]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Blessed_Hammer&amp;diff=28474</id>
		<title>Blessed Hammer</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Blessed_Hammer&amp;diff=28474"/>
				<updated>2021-09-27T20:07:01Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Hammerdin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Blessed Hammer]]==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': [[Holy Bolt]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' The following skills boost the damage of each Blessed Hammer.&lt;br /&gt;
* [[Blessed Aim]]: +14% Magic Damage Per Level&lt;br /&gt;
* [[Vigor]]: +14% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Blessed Hammer sends forth a spinning, magical hammer that spirals outward from the [[Paladin]], making two or three orbits before vanishing. The hammers can deal enormous damage when boosted by auras and synergies.&lt;br /&gt;
* The [[Concentration]] aura boosts the damage of the hammers ([[Might]] and [[Fanaticism]] do not), but only by 50% of Concentration's listed bonus.&lt;br /&gt;
* This skill's power lies in its ability to strike multiple enemies at once, especially when numerous monsters are herded into an open area, where the hammers can really get circling.&lt;br /&gt;
* Blessed Hammers no longer ignore the resistances of [[Undead]] and [[Demon]]s after the v1.13 patch.&lt;br /&gt;
{|&lt;br /&gt;
!'''Dmg. to Undead:'''&lt;br /&gt;
| +150%&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Mana&lt;br /&gt;
| 5.0&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6.0&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
| 7.0&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 8.0&lt;br /&gt;
| 8.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 8.7&lt;br /&gt;
| 9.0&lt;br /&gt;
| 9.2&lt;br /&gt;
| 9.5&lt;br /&gt;
| 9.7&lt;br /&gt;
|header2=Damage&lt;br /&gt;
|  12-16&lt;br /&gt;
|  20-24&lt;br /&gt;
|  28-32&lt;br /&gt;
|  36-40&lt;br /&gt;
|  44-48&lt;br /&gt;
|  52-56&lt;br /&gt;
|  60-64 &lt;br /&gt;
|  68-72&lt;br /&gt;
|  78-82&lt;br /&gt;
|  88-92&lt;br /&gt;
|  98-102&lt;br /&gt;
|  108-112&lt;br /&gt;
|  118-122 &lt;br /&gt;
|  128-132 &lt;br /&gt;
|  138-142 &lt;br /&gt;
|  148-152 &lt;br /&gt;
|  160-164 &lt;br /&gt;
|  172-176&lt;br /&gt;
|  184-188&lt;br /&gt;
|  196-200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Blessed Hammer Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat skills (Paladin)]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Concentration&amp;diff=28473</id>
		<title>Concentration</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Concentration&amp;diff=28473"/>
				<updated>2021-09-27T20:06:40Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Hammerdin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;==[[Concentration]]==&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Might]], [[Blessed Aim]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Concentration greatly increases the [[physical]] damage of the [[Paladin]] and all in his party. Concentration also makes hits less likely to be interrupted, which can be quite useful when swarmed, while using a slow weapon, or to enable slow-attacking minions to get in their strikes.&lt;br /&gt;
* Concentration is the only aura that increases the damage of [[Blessed Hammer]], though only 50% of the Concentration damage applies to that skill.&lt;br /&gt;
{|&lt;br /&gt;
!'''Uninterrupt Chance:'''&lt;br /&gt;
|20%&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 10.6&lt;br /&gt;
| 12.0&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14.6&lt;br /&gt;
| 16.0&lt;br /&gt;
| 17.3&lt;br /&gt;
| 18.6&lt;br /&gt;
| 20.0&lt;br /&gt;
| 21.3&lt;br /&gt;
| 22.6&lt;br /&gt;
| 24.0&lt;br /&gt;
| 25.3&lt;br /&gt;
| 26.6&lt;br /&gt;
| 28.0&lt;br /&gt;
| 29.3&lt;br /&gt;
| 30.6&lt;br /&gt;
| 32.0&lt;br /&gt;
| 33.3&lt;br /&gt;
| 34.6&lt;br /&gt;
| 36.0&lt;br /&gt;
|header2=Damage&lt;br /&gt;
| +60%&lt;br /&gt;
| +75%&lt;br /&gt;
| +90%&lt;br /&gt;
| +105%&lt;br /&gt;
| +120%&lt;br /&gt;
| +135%&lt;br /&gt;
| +150%&lt;br /&gt;
| +165%&lt;br /&gt;
| +180%&lt;br /&gt;
| +195%&lt;br /&gt;
| +210%&lt;br /&gt;
| +225%&lt;br /&gt;
| +240%&lt;br /&gt;
| +255%&lt;br /&gt;
| +270%&lt;br /&gt;
| +285%&lt;br /&gt;
| +300%&lt;br /&gt;
| +315%&lt;br /&gt;
| +330%&lt;br /&gt;
| +345%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Concentration Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Offensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Vigor&amp;diff=28472</id>
		<title>Vigor</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Vigor&amp;diff=28472"/>
				<updated>2021-09-27T20:05:58Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Hammerdin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Vigor]]==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Prayer]], [[Cleansing]], [[Defiance]].&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Vigor boosts the running speed, maximum stamina, and stamina regeneration rate for the [[Paladin]] and all in his party. It's virtually impossible to run out of stamina with this skill active, and even a single point here can make zooming around town or through a cleared area a great deal more fun.&lt;br /&gt;
* Various [[PVP]] builds place much importance on this skill, especially when teamed with fast attacks like [[Charge]].&lt;br /&gt;
* Most Paladins choose not to invest in it though, since the convenience is not deemed worth four skill points. (Vigor and the 3 prerequisites.)&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 18&lt;br /&gt;
| 20&lt;br /&gt;
| 22&lt;br /&gt;
| 24&lt;br /&gt;
| 26&lt;br /&gt;
| 28&lt;br /&gt;
| 30&lt;br /&gt;
| 32&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 48&lt;br /&gt;
|header2=Walk Run&lt;br /&gt;
| +13%&lt;br /&gt;
| +18%&lt;br /&gt;
| +22%&lt;br /&gt;
| +25%&lt;br /&gt;
| +28%&lt;br /&gt;
| +30%&lt;br /&gt;
| +32%&lt;br /&gt;
| +33%&lt;br /&gt;
| +35%&lt;br /&gt;
| +36%&lt;br /&gt;
| +37%&lt;br /&gt;
| +38%&lt;br /&gt;
| +39%&lt;br /&gt;
| +40%&lt;br /&gt;
| +40%&lt;br /&gt;
| +41%&lt;br /&gt;
| +41%&lt;br /&gt;
| +42%&lt;br /&gt;
| +42%&lt;br /&gt;
| +43%&lt;br /&gt;
|header3=Max Stam.&lt;br /&gt;
| +50%&lt;br /&gt;
| +75%&lt;br /&gt;
| +100%&lt;br /&gt;
| +125%&lt;br /&gt;
| +150%&lt;br /&gt;
| +175%&lt;br /&gt;
| +200%&lt;br /&gt;
| +225%&lt;br /&gt;
| +250%&lt;br /&gt;
| +275%&lt;br /&gt;
| +300%&lt;br /&gt;
| +325%&lt;br /&gt;
| +350%&lt;br /&gt;
| +375%&lt;br /&gt;
| +400%&lt;br /&gt;
| +425%&lt;br /&gt;
| +450%&lt;br /&gt;
| +475%&lt;br /&gt;
| +500%&lt;br /&gt;
| +525%&lt;br /&gt;
|header4=Stam. Regen&lt;br /&gt;
| +50%&lt;br /&gt;
| +75%&lt;br /&gt;
| +100%&lt;br /&gt;
| +125%&lt;br /&gt;
| +150%&lt;br /&gt;
| +175%&lt;br /&gt;
| +200%&lt;br /&gt;
| +225%&lt;br /&gt;
| +250%&lt;br /&gt;
| +275%&lt;br /&gt;
| +300%&lt;br /&gt;
| +325%&lt;br /&gt;
| +350%&lt;br /&gt;
| +375%&lt;br /&gt;
| +400%&lt;br /&gt;
| +425%&lt;br /&gt;
| +450%&lt;br /&gt;
| +475%&lt;br /&gt;
| +500%&lt;br /&gt;
| +525%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Vigor Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Defensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Cleansing&amp;diff=28471</id>
		<title>Cleansing</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Cleansing&amp;diff=28471"/>
				<updated>2021-09-27T20:05:01Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Hammerdin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Cleansing]]==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Prayer]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' [[Prayer]]: same as having Prayer active without mana cost.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Reduces [[Poison]] and [[Curse]] duration for all party members.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 10.6&lt;br /&gt;
| 12.0&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14.6&lt;br /&gt;
| 16.0&lt;br /&gt;
| 17.3&lt;br /&gt;
| 18.6&lt;br /&gt;
| 20.0&lt;br /&gt;
| 21.3&lt;br /&gt;
| 22.6&lt;br /&gt;
| 24.0&lt;br /&gt;
| 25.3&lt;br /&gt;
| 26.6&lt;br /&gt;
| 28.0&lt;br /&gt;
| 29.3&lt;br /&gt;
| 30.6&lt;br /&gt;
| 32.0&lt;br /&gt;
| 33.3&lt;br /&gt;
| 34.6&lt;br /&gt;
| 36.0&lt;br /&gt;
|header2=[[Dur]].&lt;br /&gt;
| -39&lt;br /&gt;
| -46&lt;br /&gt;
| -51&lt;br /&gt;
| -56&lt;br /&gt;
| -60&lt;br /&gt;
| -63&lt;br /&gt;
| -65&lt;br /&gt;
| -67&lt;br /&gt;
| -69&lt;br /&gt;
| -70&lt;br /&gt;
| -72&lt;br /&gt;
| -73&lt;br /&gt;
| -75&lt;br /&gt;
| -76&lt;br /&gt;
| -76&lt;br /&gt;
| -78&lt;br /&gt;
| -78&lt;br /&gt;
| -79&lt;br /&gt;
| -79&lt;br /&gt;
| -80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Cleansing Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Defensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Charge&amp;diff=28470</id>
		<title>Charge</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Charge&amp;diff=28470"/>
				<updated>2021-09-27T20:04:33Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Hammerdin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Charge]]==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Smite]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Charge receives damage bonuses from points placed in:&lt;br /&gt;
* [[Vigor]]: +20% Damage Per Level&lt;br /&gt;
* [[Might]]: +20% Damage Per Level&lt;br /&gt;
'''Details:''' A rushing attack that moves the [[Paladin]] very quickly to the target. Includes a [[knockback|knock back]] effect allowing it to be used over and over again on the same enemy, knocking them back until they die or run into an obstacle. &lt;br /&gt;
* Despite the icon and location on the skill tree (after Smite) Charge does not require a [[shield]], nor does the shield damage factor into the damage dealt if you have a weapon equipped. Charging with a big damage, two-handed weapon can be very effective.&lt;br /&gt;
* Like all of the Paladin's combat skills, Charge is best used on the left click, while an aura is active on the right.&lt;br /&gt;
* Charge can not be used in {{iw|Melee melee}} range; only from further away. [[Smite]] for the knock back, then Charge is a useful combination.&lt;br /&gt;
* Charge can be used without a target by holding down the shift key. This will let your Paladin traverse long distances very quickly, though it uses up a lot of mana and leaves minions far behind.&lt;br /&gt;
* Bugs with Charge can freeze the Paladin in place, or make him walk backwards (the [[moonwalk bug]]). Switching weapons or getting hit will usually snap him out of it.&lt;br /&gt;
* Charge was the favorite low level PK skill in early D2 days. Beware low level Paladins with [[Vigor]] and big two-handed weapons. (Such as [[Bonesnap]].)&lt;br /&gt;
&lt;br /&gt;
===Charging Speed===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;ChargeSpeed = BaseRunSpeed * (1 + Skill_FRW / 100 + Armor_Speed / 100) * 150%&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where the terms are as above. By substituting BaseRunSpeed and multiplying it by 150%, we get:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;ChargeSpeed = 9 yards/s * (1 + Skill_FRW / 100 + Armor_Speed / 100)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is no lower limit to ChargeSpeed. It can be even negative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!'''Mana:'''&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Damage&lt;br /&gt;
| +100%&lt;br /&gt;
| +125%&lt;br /&gt;
| +150%&lt;br /&gt;
| +175%&lt;br /&gt;
| +200%&lt;br /&gt;
| +225%&lt;br /&gt;
| +250%&lt;br /&gt;
| +275%&lt;br /&gt;
| +300%&lt;br /&gt;
| +325%&lt;br /&gt;
| +350%&lt;br /&gt;
| +375%&lt;br /&gt;
| +400%&lt;br /&gt;
| +425%&lt;br /&gt;
| +450%&lt;br /&gt;
| +475%&lt;br /&gt;
| +500%&lt;br /&gt;
| +525%&lt;br /&gt;
| +550%&lt;br /&gt;
| +575%&lt;br /&gt;
|header2=+[[AR]]&lt;br /&gt;
| 50%&lt;br /&gt;
| 65%&lt;br /&gt;
| 80%&lt;br /&gt;
| 95%&lt;br /&gt;
| 110%&lt;br /&gt;
| 125%&lt;br /&gt;
| 140%&lt;br /&gt;
| 155%&lt;br /&gt;
| 170%&lt;br /&gt;
| 185%&lt;br /&gt;
| 200%&lt;br /&gt;
| 215%&lt;br /&gt;
| 230%&lt;br /&gt;
| 245%&lt;br /&gt;
| 260%&lt;br /&gt;
| 275%&lt;br /&gt;
| 290%&lt;br /&gt;
| 305%&lt;br /&gt;
| 320%&lt;br /&gt;
| 335%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Charged Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat skills (Paladin)]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Blessed_Aim&amp;diff=28469</id>
		<title>Blessed Aim</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Blessed_Aim&amp;diff=28469"/>
				<updated>2021-09-27T20:04:04Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Hammerdin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;==[[Blessed Aim]]==&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Might]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This aura greatly increases the [[Attack Rating]] of the [[Paladin]] and all in his party. Many players spend all of their efforts on increasing their damage, while paying scant attention to their accuracy, and are quite surprised how much more effective they are when their to/hit is boosted by a [[Shrines#Combat_Shrine|Combat Shrine]], or a Blessed Aim aura.&lt;br /&gt;
* The [[Paladin]] receives a passive 5% bonus to his Attack Rating with each point placed in this skill. (Only for hard points, not from +skill items.)&lt;br /&gt;
* Blessed Aim can be obtained from Act 2 [[Mercenaries]] in [[Normal]] and [[Hell]] difficulties.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 10.6&lt;br /&gt;
| 12.0&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14.6&lt;br /&gt;
| 16.0&lt;br /&gt;
| 17.3&lt;br /&gt;
| 18.6&lt;br /&gt;
| 20.0&lt;br /&gt;
| 21.3&lt;br /&gt;
| 22.6&lt;br /&gt;
| 24.0&lt;br /&gt;
| 25.3&lt;br /&gt;
| 26.6&lt;br /&gt;
| 28.0&lt;br /&gt;
| 29.3&lt;br /&gt;
| 30.6&lt;br /&gt;
| 32.0&lt;br /&gt;
| 33.3&lt;br /&gt;
| 34.6&lt;br /&gt;
| 36.0&lt;br /&gt;
|header2=[[AR]]&lt;br /&gt;
| +75%&lt;br /&gt;
| +90%&lt;br /&gt;
| +105%&lt;br /&gt;
| +120%&lt;br /&gt;
| +135%&lt;br /&gt;
| +150%&lt;br /&gt;
| +165%&lt;br /&gt;
| +180%&lt;br /&gt;
| +195%&lt;br /&gt;
| +210%&lt;br /&gt;
| +225%&lt;br /&gt;
| +240%&lt;br /&gt;
| +255%&lt;br /&gt;
| +270%&lt;br /&gt;
| +285%&lt;br /&gt;
| +300%&lt;br /&gt;
| +315%&lt;br /&gt;
| +330%&lt;br /&gt;
| +345%&lt;br /&gt;
| +360%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Blessed Aim Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Offensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Defiance&amp;diff=28468</id>
		<title>Defiance</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Defiance&amp;diff=28468"/>
				<updated>2021-09-27T20:02:21Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Hammerdin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Defiance]]==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This aura boosts the [[defense]] of the [[Paladin]] and all characters and minions in his party. &lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 10.6&lt;br /&gt;
| 12.0&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14.6&lt;br /&gt;
| 16.0&lt;br /&gt;
| 17.3&lt;br /&gt;
| 18.6&lt;br /&gt;
| 20.0&lt;br /&gt;
| 21.3&lt;br /&gt;
| 22.6&lt;br /&gt;
| 24.0&lt;br /&gt;
| 25.3&lt;br /&gt;
| 26.6&lt;br /&gt;
| 28.0&lt;br /&gt;
| 29.3&lt;br /&gt;
| 30.6&lt;br /&gt;
| 32.0&lt;br /&gt;
| 33.3&lt;br /&gt;
| 34.6&lt;br /&gt;
| 36.0&lt;br /&gt;
|header2=Defense&lt;br /&gt;
| +70%&lt;br /&gt;
| +80%&lt;br /&gt;
| +90%&lt;br /&gt;
| +100%&lt;br /&gt;
| +110%&lt;br /&gt;
| +120%&lt;br /&gt;
| +130%&lt;br /&gt;
| +140%&lt;br /&gt;
| +150%&lt;br /&gt;
| +160%&lt;br /&gt;
| +170%&lt;br /&gt;
| +180%&lt;br /&gt;
| +190%&lt;br /&gt;
| +200%&lt;br /&gt;
| +210%&lt;br /&gt;
| +220%&lt;br /&gt;
| +230%&lt;br /&gt;
| +240%&lt;br /&gt;
| +250%&lt;br /&gt;
| +260%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Defiance Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Defensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Holy_Bolt&amp;diff=28467</id>
		<title>Holy Bolt</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Holy_Bolt&amp;diff=28467"/>
				<updated>2021-09-27T20:01:55Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Hammerdin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Holy Bolt]]==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in the following skills boosts the damage or healing of Holy Bolt. &lt;br /&gt;
* [[Blessed Hammer]]: +50% Magic Damage Per Level&lt;br /&gt;
* [[Fist of the Heavens]]: +50% Magic Damage Per Level&lt;br /&gt;
* [[Prayer]]: +15% Life Healed Per Level&lt;br /&gt;
'''Details:''' A glowing, magical projectile is fired out at a medium rate of speed. This projectile will damage enemy undead monsters, and heal friends.&lt;br /&gt;
* Holy Bolt damage can not be resisted, but only affects the Undead.&lt;br /&gt;
* Holy Bolt was a novelty in early versions of the game, but since synergies were added in v1.09 it's become potentially quite powerful, both as a killing weapon and a healing skill.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Mana&lt;br /&gt;
|2.0&lt;br /&gt;
|2.0&lt;br /&gt;
|2.1&lt;br /&gt;
|2.1&lt;br /&gt;
|2.2&lt;br /&gt;
|2.3&lt;br /&gt;
|2.3&lt;br /&gt;
|2.4&lt;br /&gt;
|2.5&lt;br /&gt;
|2.5&lt;br /&gt;
| 2.6&lt;br /&gt;
| 2.6&lt;br /&gt;
| 2.7&lt;br /&gt;
| 2.8&lt;br /&gt;
| 2.8&lt;br /&gt;
| 2.9&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.1&lt;br /&gt;
| 3.1&lt;br /&gt;
|header2=Magic Damage&lt;br /&gt;
|8-16&lt;br /&gt;
|16-24&lt;br /&gt;
|24-32&lt;br /&gt;
|32-40&lt;br /&gt;
|40-48&lt;br /&gt;
|48-56&lt;br /&gt;
|56-64&lt;br /&gt;
|64-72&lt;br /&gt;
|74-83&lt;br /&gt;
|84-94&lt;br /&gt;
| 94-105&lt;br /&gt;
| 104-116&lt;br /&gt;
| 114-127&lt;br /&gt;
| 124-138&lt;br /&gt;
| 134-149&lt;br /&gt;
| 144-160 &lt;br /&gt;
| 157-175 &lt;br /&gt;
| 170-190 &lt;br /&gt;
| 183-205&lt;br /&gt;
| 196-220&lt;br /&gt;
|header3=Healing&lt;br /&gt;
|1-6&lt;br /&gt;
|3-10&lt;br /&gt;
|5-14&lt;br /&gt;
|7-18&lt;br /&gt;
|9-22&lt;br /&gt;
|11-26&lt;br /&gt;
|13-30&lt;br /&gt;
|15-34&lt;br /&gt;
|17-38&lt;br /&gt;
|19-42&lt;br /&gt;
| 21-46&lt;br /&gt;
| 23-50&lt;br /&gt;
| 25-54&lt;br /&gt;
| 27-58&lt;br /&gt;
| 29-62&lt;br /&gt;
| 31-66&lt;br /&gt;
| 33-70&lt;br /&gt;
| 35-74&lt;br /&gt;
| 37-78&lt;br /&gt;
| 39-82&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Holy Bolt Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat skills (Paladin)]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Prayer&amp;diff=28466</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Prayer&amp;diff=28466"/>
				<updated>2021-09-27T20:01:31Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Hammerdin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Prayer]]==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details:''' While active, the Prayer Aura drains [[mana]] to provide a steady rate of healing to the Paladin, his minions, and everyone in his party.  &lt;br /&gt;
* Prayer does not heal quickly enough to be useful in emergencies, and is not much used at later portions of the game.&lt;br /&gt;
* Non-{{iw|Melee melee}}/[[physical]] damage Paladins will find it helpful since they do not use life leech.&lt;br /&gt;
* [[Redemption]] (Level 30) heals far more at once, but requires corpses to function.&lt;br /&gt;
* Prayer can also be obtained from Act 2 [[mercenaries]] in [[Normal]] and [[Hell]] difficulties.&lt;br /&gt;
* Other than potions Prayer is one of the only spells capable of healing mercenaries.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 10.6&lt;br /&gt;
| 12.0&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14.6&lt;br /&gt;
| 16.0&lt;br /&gt;
| 17.3&lt;br /&gt;
| 18.6&lt;br /&gt;
| 20.0&lt;br /&gt;
| 21.3&lt;br /&gt;
| 22.6&lt;br /&gt;
| 24.0&lt;br /&gt;
| 25.3&lt;br /&gt;
| 26.6&lt;br /&gt;
| 28.0&lt;br /&gt;
| 29.3&lt;br /&gt;
| 30.6&lt;br /&gt;
| 32.0&lt;br /&gt;
| 33.3&lt;br /&gt;
| 34.6&lt;br /&gt;
| 36.0&lt;br /&gt;
|header2=Regen&lt;br /&gt;
| +2&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| +6&lt;br /&gt;
| +7&lt;br /&gt;
| +8&lt;br /&gt;
| +9&lt;br /&gt;
| +10&lt;br /&gt;
| +11&lt;br /&gt;
| +12&lt;br /&gt;
| +13&lt;br /&gt;
| +14&lt;br /&gt;
| +15&lt;br /&gt;
| +16&lt;br /&gt;
| +17&lt;br /&gt;
| +19&lt;br /&gt;
| +21&lt;br /&gt;
| +23&lt;br /&gt;
| +25&lt;br /&gt;
|header3=Mana&lt;br /&gt;
| 1.0&lt;br /&gt;
| 1.1&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.7&lt;br /&gt;
| 1.9&lt;br /&gt;
| 2.1&lt;br /&gt;
| 2.3&lt;br /&gt;
| 2.5&lt;br /&gt;
| 2.6&lt;br /&gt;
| 2.8&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.4&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Prayer Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Defensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Might&amp;diff=28465</id>
		<title>Might</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Might&amp;diff=28465"/>
				<updated>2021-09-27T20:01:10Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Hammerdin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;==[[Might]]==&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Might increases the output of all [[physical]] damage attacks by the [[Paladin]] or his party. More than one point in Might is seldom a good idea, since [[Concentration]] and [[Fanaticism]] add as much or more damage, along with other bonuses.&lt;br /&gt;
* Might can be obtained from Act 2 [[mercenaries]].&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 10.6&lt;br /&gt;
| 12.0&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14.6&lt;br /&gt;
| 16.0&lt;br /&gt;
| 17.3&lt;br /&gt;
| 18.6&lt;br /&gt;
| 20.0&lt;br /&gt;
| 21.3&lt;br /&gt;
| 22.6&lt;br /&gt;
| 24.0&lt;br /&gt;
| 25.3&lt;br /&gt;
| 26.6&lt;br /&gt;
| 28.0&lt;br /&gt;
| 29.3&lt;br /&gt;
| 30.6&lt;br /&gt;
| 32.0&lt;br /&gt;
| 33.3&lt;br /&gt;
| 34.6&lt;br /&gt;
| 36.0&lt;br /&gt;
|header2=Damage&lt;br /&gt;
| +40%&lt;br /&gt;
| +50%&lt;br /&gt;
| +60%&lt;br /&gt;
| +70%&lt;br /&gt;
| +80%&lt;br /&gt;
| +90%&lt;br /&gt;
| +100%&lt;br /&gt;
| +110%&lt;br /&gt;
| +120%&lt;br /&gt;
| +130%&lt;br /&gt;
| +140%&lt;br /&gt;
| +150%&lt;br /&gt;
| +160%&lt;br /&gt;
| +170%&lt;br /&gt;
| +180%&lt;br /&gt;
| +190%&lt;br /&gt;
| +200%&lt;br /&gt;
| +210%&lt;br /&gt;
| +220%&lt;br /&gt;
| +230%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Might Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Offensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Smite&amp;diff=28464</id>
		<title>Smite</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Smite&amp;diff=28464"/>
				<updated>2021-09-27T20:00:47Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Hammerdin build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Smite]]==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Requires:''' A [[shield]] equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Smite is a shield bash that damages, [[stun]]s, and [[knockback|knocks back]] the target.&lt;br /&gt;
* The speed of smite is based on the equipped weapon.&lt;br /&gt;
* Smite causes durability loss to the equipped weapon.&lt;br /&gt;
* Smite's damage is based on the shield. Only [[Paladin]]s see the listed Smite damage on shields.&lt;br /&gt;
* Damage types that work with Smite: [[Crushing Blow]] and [[Open Wounds]].&lt;br /&gt;
* Damage types that do not work with Smite: Life and mana leech, [[Deadly Strike]], elemental damage from Auras, undead damage from [[Sanctuary (skill)|Sanctuary]], damage from [[Charm]]s, &lt;br /&gt;
* Smite will steal life (only) when the [[Life Tap]] Curse is active on the target.&lt;br /&gt;
* Smite always hits, so can be very useful against monsters or players with high defense.&lt;br /&gt;
* [[Boss]]es and [[SuperUniques]] have a resistance to being stunned, but will be stunned with repeated hits. [[Act Boss]]es can not be stunned.&lt;br /&gt;
* Stun lengths are decreased to 1/2 in [[Nightmare]] and 1/4 in [[Hell]].&lt;br /&gt;
{|&lt;br /&gt;
!'''Mana:'''&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Damage +X%&lt;br /&gt;
|  15%&lt;br /&gt;
|  30%&lt;br /&gt;
|  45%&lt;br /&gt;
|  60%&lt;br /&gt;
|  75%&lt;br /&gt;
|  90%&lt;br /&gt;
|  105%&lt;br /&gt;
|  120%&lt;br /&gt;
|  135%&lt;br /&gt;
|  150%&lt;br /&gt;
|  165%&lt;br /&gt;
|  180%&lt;br /&gt;
|  195%&lt;br /&gt;
|  210%&lt;br /&gt;
|  225%&lt;br /&gt;
|  240%&lt;br /&gt;
|  255%&lt;br /&gt;
|  270%&lt;br /&gt;
|  285%&lt;br /&gt;
|  300%&lt;br /&gt;
|header2=Duration&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.8&lt;br /&gt;
| 1.0&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.8&lt;br /&gt;
| 2.0&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.4&lt;br /&gt;
| 2.6&lt;br /&gt;
| 2.8&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.4&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Smite Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat skills (Paladin)]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Conviction&amp;diff=28463</id>
		<title>Conviction</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Conviction&amp;diff=28463"/>
				<updated>2021-09-27T19:58:56Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Dream Zealot Paladin link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;==[[Conviction]]==&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Might]], [[Thorns]], [[Holy Fire]], [[Holy Freeze]], [[Sanctuary (skill)|Sanctuary]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This aura lowers the [[defense]] and [[fire]], [[lightning]], and [[cold]] [[resistances]] of monsters, making it ideal to pair with an elemental weapon or skill, such as [[Vengeance]]. It's especially useful in parties with [[Sorceress]]es and [[Lightning Fury]] [[Amazon]]s.&lt;br /&gt;
* This aura does not lower an enemy's [[magic]] or [[poison]] resistance.&lt;br /&gt;
* This aura will break [[immunities]], but when doing so will only function at 1/5 its usual effectiveness.&lt;br /&gt;
* Prior to the MSLE (MultiShot Lightning Enchanted) boss monster bug being fixed in v1.10, boss monsters with Conviction and MSLE was instant death for any character, no matter their hit points or resistances.  Bosses with Conviction and LE, or Fire Enchanted death explosions, are still dangerous.&lt;br /&gt;
{|&lt;br /&gt;
!'''Radius:'''&lt;br /&gt;
|13.3 Yards&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header= Defense&lt;br /&gt;
| -49%&lt;br /&gt;
| -56%&lt;br /&gt;
| -61%&lt;br /&gt;
| -66%&lt;br /&gt;
| -70%&lt;br /&gt;
| -73%&lt;br /&gt;
| -75%&lt;br /&gt;
| -77%&lt;br /&gt;
| -79%&lt;br /&gt;
| -80%&lt;br /&gt;
| -82%&lt;br /&gt;
| -83%&lt;br /&gt;
| -85%&lt;br /&gt;
| -86%&lt;br /&gt;
| -86%&lt;br /&gt;
| -88%&lt;br /&gt;
| -88%&lt;br /&gt;
| -89%&lt;br /&gt;
| -89%&lt;br /&gt;
| -90%&lt;br /&gt;
|header2=Max Resist&lt;br /&gt;
| -30%&lt;br /&gt;
| -35%&lt;br /&gt;
| -40%&lt;br /&gt;
| -45%&lt;br /&gt;
| -50%&lt;br /&gt;
| -55%&lt;br /&gt;
| -60%&lt;br /&gt;
| -65%&lt;br /&gt;
| -70%&lt;br /&gt;
| -75%&lt;br /&gt;
| -80%&lt;br /&gt;
| -85%&lt;br /&gt;
| -90%&lt;br /&gt;
| -95%&lt;br /&gt;
| -100%&lt;br /&gt;
| -105%&lt;br /&gt;
| -110%&lt;br /&gt;
| -115%&lt;br /&gt;
| -120%&lt;br /&gt;
| -125%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Conviction Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Offensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Fanaticism&amp;diff=28462</id>
		<title>Fanaticism</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Fanaticism&amp;diff=28462"/>
				<updated>2021-09-27T19:58:31Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Dream Zealot Paladin link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;==[[Fanaticism]]==&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Might]], [[Blessed Aim]], [[Concentration]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Probably the most popular aura in the game, Fanaticism increases the damage, attack speed, and attack rating of the [[Paladin]] and everyone in his party.&lt;br /&gt;
* The damage bonus to party members is only 50% of the bonus the Paladin himself receives, but the [[Attack Rating]] and [[Attack Speed]] bonuses are shared fully. [[Bowazon]]s are especially grateful for this attack speed increase.&lt;br /&gt;
* Fanaticism can not be found on Act 2 [[Mercenaries]], but it is available as a property on some [[Runewords]], and is highly sought after for that purpose.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Rad&lt;br /&gt;
|  7.3&lt;br /&gt;
|  8.0&lt;br /&gt;
|  8.6&lt;br /&gt;
|  9.3&lt;br /&gt;
|  10.0&lt;br /&gt;
|  10.6&lt;br /&gt;
|  11.3&lt;br /&gt;
|  12.0&lt;br /&gt;
|  12.6&lt;br /&gt;
|  13.3&lt;br /&gt;
|  14.0&lt;br /&gt;
|  14.6&lt;br /&gt;
|  15.3&lt;br /&gt;
|  16.0&lt;br /&gt;
|  16.6&lt;br /&gt;
|  17.3&lt;br /&gt;
|  18.0&lt;br /&gt;
|  18.6&lt;br /&gt;
|  19.3&lt;br /&gt;
|  20.0&lt;br /&gt;
|header2=Party Dmg.&lt;br /&gt;
| +25%&lt;br /&gt;
| +33%&lt;br /&gt;
| +42%&lt;br /&gt;
| +50%&lt;br /&gt;
| +59%&lt;br /&gt;
| +67%&lt;br /&gt;
| +76%&lt;br /&gt;
| +84%&lt;br /&gt;
| +93%&lt;br /&gt;
| +101%&lt;br /&gt;
| +110%&lt;br /&gt;
| +118%&lt;br /&gt;
| +127%&lt;br /&gt;
| +135%&lt;br /&gt;
| +144%&lt;br /&gt;
| +152%&lt;br /&gt;
| +161%&lt;br /&gt;
| +169%&lt;br /&gt;
| +178%&lt;br /&gt;
| +186%&lt;br /&gt;
|header3=Your Dmg.&lt;br /&gt;
| +50%&lt;br /&gt;
| +67%&lt;br /&gt;
| +84%&lt;br /&gt;
| +101%&lt;br /&gt;
| +118%&lt;br /&gt;
| +135%&lt;br /&gt;
| +152%&lt;br /&gt;
| +169%&lt;br /&gt;
| +186%&lt;br /&gt;
| +203%&lt;br /&gt;
| +220%&lt;br /&gt;
| +237%&lt;br /&gt;
| +254%&lt;br /&gt;
| +271%&lt;br /&gt;
| +288%&lt;br /&gt;
| +305%&lt;br /&gt;
| +322%&lt;br /&gt;
| +339%&lt;br /&gt;
| +356%&lt;br /&gt;
| +373%&lt;br /&gt;
|header4=[[AR]]&lt;br /&gt;
| +40%&lt;br /&gt;
| +45%&lt;br /&gt;
| +50%&lt;br /&gt;
| +55%&lt;br /&gt;
| +60%&lt;br /&gt;
| +65%&lt;br /&gt;
| +70%&lt;br /&gt;
| +75%&lt;br /&gt;
| +80%&lt;br /&gt;
| +85%&lt;br /&gt;
| +90%&lt;br /&gt;
| +95%&lt;br /&gt;
| +100%&lt;br /&gt;
| +105%&lt;br /&gt;
| +110%&lt;br /&gt;
| +115%&lt;br /&gt;
| +120%&lt;br /&gt;
| +125%&lt;br /&gt;
| +130%&lt;br /&gt;
| +135%&lt;br /&gt;
|header5=Atk. Speed&lt;br /&gt;
| +14%&lt;br /&gt;
| +18%&lt;br /&gt;
| +20%&lt;br /&gt;
| +23%&lt;br /&gt;
| +25%&lt;br /&gt;
| +26%&lt;br /&gt;
| +27%&lt;br /&gt;
| +28%&lt;br /&gt;
| +29%&lt;br /&gt;
| +30%&lt;br /&gt;
| +31%&lt;br /&gt;
| +31%&lt;br /&gt;
| +32%&lt;br /&gt;
| +33%&lt;br /&gt;
| +33%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +35%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fanaticism Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Offensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Holy_Shield&amp;diff=28461</id>
		<title>Holy Shield</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Holy_Shield&amp;diff=28461"/>
				<updated>2021-09-27T19:58:09Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Dream Zealot Paladin link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Holy Shield]]==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Smite]], [[Holy Bolt]], [[Charge]], [[Blessed Hammer]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Requires: '''A [[shield]] equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' [[Defiance]]: +15% Defense Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Holy Shield provides a huge defensive bonus to the Paladin's entire defensive rating, greatly increases his odds to block attacks, and adds substantially to his Smite damage.&lt;br /&gt;
{|&lt;br /&gt;
!'''Mana:'''&lt;br /&gt;
|35&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=[[Dur]].&lt;br /&gt;
|  30&lt;br /&gt;
|  55&lt;br /&gt;
|  80&lt;br /&gt;
|  105&lt;br /&gt;
|  130&lt;br /&gt;
|  155&lt;br /&gt;
|  180&lt;br /&gt;
|  205&lt;br /&gt;
|  230&lt;br /&gt;
|  255&lt;br /&gt;
|  280&lt;br /&gt;
|  305&lt;br /&gt;
|  330&lt;br /&gt;
|  355&lt;br /&gt;
|  380&lt;br /&gt;
|  405&lt;br /&gt;
|  430&lt;br /&gt;
|  455&lt;br /&gt;
|  480&lt;br /&gt;
|  505&lt;br /&gt;
|header2=Defense&lt;br /&gt;
| +25%&lt;br /&gt;
| +40%&lt;br /&gt;
| +55%&lt;br /&gt;
| +70%&lt;br /&gt;
| +85%&lt;br /&gt;
| +100%&lt;br /&gt;
| +115%&lt;br /&gt;
| +130%&lt;br /&gt;
| +145%&lt;br /&gt;
| +160%&lt;br /&gt;
| +175%&lt;br /&gt;
| +190%&lt;br /&gt;
| +205%&lt;br /&gt;
| +220%&lt;br /&gt;
| +235%&lt;br /&gt;
| +250%&lt;br /&gt;
| +265%&lt;br /&gt;
| +280%&lt;br /&gt;
| +295%&lt;br /&gt;
| +310%&lt;br /&gt;
|header3=Block&lt;br /&gt;
| +14%&lt;br /&gt;
| +18%&lt;br /&gt;
| +20%&lt;br /&gt;
| +23%&lt;br /&gt;
| +25%&lt;br /&gt;
| +26%&lt;br /&gt;
| +27%&lt;br /&gt;
| +28%&lt;br /&gt;
| +29%&lt;br /&gt;
| +30%&lt;br /&gt;
| +31%&lt;br /&gt;
| +31%&lt;br /&gt;
| +32%&lt;br /&gt;
| +33%&lt;br /&gt;
| +33%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +34%&lt;br /&gt;
| +35%&lt;br /&gt;
|header4=Smite Dmg.&lt;br /&gt;
| 3-6&lt;br /&gt;
| 5-8&lt;br /&gt;
| 7-10&lt;br /&gt;
| 9-12&lt;br /&gt;
| 11-14&lt;br /&gt;
| 13-16&lt;br /&gt;
| 15-18&lt;br /&gt;
| 17-20&lt;br /&gt;
| 20-23&lt;br /&gt;
| 23-26&lt;br /&gt;
| 26-29&lt;br /&gt;
| 29-32&lt;br /&gt;
| 32-35&lt;br /&gt;
| 35-38&lt;br /&gt;
| 38-41&lt;br /&gt;
| 41-44&lt;br /&gt;
| 45-48&lt;br /&gt;
| 49-52&lt;br /&gt;
| 53-56&lt;br /&gt;
| 57-60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Holy Shield Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat skills (Paladin)]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Salvation&amp;diff=28460</id>
		<title>Salvation</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Salvation&amp;diff=28460"/>
				<updated>2021-09-27T19:57:46Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Dream Zealot Paladin link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Salvation]]==&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Salvation provides substantial resistance to [[cold]], [[fire]], and [[lightning]] (but not [[poison]]) for the [[Paladin]] and all characters and minions in his party. Salvation is convenient in that it protects from multiple elements at the same time, however the generalized resistance is less signifigant that either [[Resist Fire]], [[Resist Cold]] and [[Resist Lightning]] at similar levels. Throughout Normal and much of Nightmare difficulty, the more basic Resist auras are sufficient as [[Unique]] and [[Superuniques]] tend to have only one elemental enchantment. In Hell difficulty, monsters may have more than one enchanment, and Salvation's more broad-based elemental defense would be more useful.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 10.6&lt;br /&gt;
| 12.0&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14.6&lt;br /&gt;
| 16.0&lt;br /&gt;
| 17.3&lt;br /&gt;
| 18.6&lt;br /&gt;
| 20.0&lt;br /&gt;
| 21.3&lt;br /&gt;
| 22.6&lt;br /&gt;
| 24.0&lt;br /&gt;
| 25.3&lt;br /&gt;
| 26.6&lt;br /&gt;
| 28.0&lt;br /&gt;
| 29.3&lt;br /&gt;
| 30.6&lt;br /&gt;
| 32.0&lt;br /&gt;
| 33.3&lt;br /&gt;
| 34.6&lt;br /&gt;
| 36.0&lt;br /&gt;
|header2=Resist&lt;br /&gt;
| +60%&lt;br /&gt;
| +68%&lt;br /&gt;
| +75%&lt;br /&gt;
| +80%&lt;br /&gt;
| +85%&lt;br /&gt;
| +88%&lt;br /&gt;
| +91%&lt;br /&gt;
| +93%&lt;br /&gt;
| +96%&lt;br /&gt;
| +97%&lt;br /&gt;
| +99%&lt;br /&gt;
| +101%&lt;br /&gt;
| +102%&lt;br /&gt;
| +103%&lt;br /&gt;
| +104%&lt;br /&gt;
| +106%&lt;br /&gt;
| +106%&lt;br /&gt;
| +107%&lt;br /&gt;
| +108%&lt;br /&gt;
| +108%&lt;br /&gt;
}}&lt;br /&gt;
While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative values.&lt;br /&gt;
&lt;br /&gt;
==Salvation Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Defensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Zeal&amp;diff=28459</id>
		<title>Zeal</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Zeal&amp;diff=28459"/>
				<updated>2021-09-27T19:57:18Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Dream Zealot Paladin link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Zeal]]==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Sacrifice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Zeal receives  bonus from points spent in:&lt;br /&gt;
* [[Sacrifice]]: +12% Damage Per Level&lt;br /&gt;
'''Details:''' Zeal is a rapid, multi-strike attack with substantial bonuses to attack rating, attack speed, and damage. &lt;br /&gt;
* The first strike will always aim at the targeted monster. The next four will alternate between all targets in range.&lt;br /&gt;
** Using Zeal on a group tends to wear all the monsters down gradually and equally. [[Poison]] damage or [[Prevent Monster Heal]] will keep them from healing back during the battle.&lt;br /&gt;
** If you wish to kill a single monster in a group, you should use [[Vengeance]], [[Sacrifice]] or [[Smite]] to hit just it.&lt;br /&gt;
* If using a one-handed weapon, picking one with 2 or 3 range will work noticeably better than 1-range items, especially when hitting monsters in a group.&lt;br /&gt;
* Note that points in [[Sacrifice]] add more to Zeal's damage than points in Zeal itself, though they do not add to the [[Attack Rating]]. If higher damage is the goal, raise Zeal enough to get five hits and the necessary AR, then put points into Sacrifice instead.&lt;br /&gt;
* Zeal can not be interrupted; all five hits are always delivered, though not necessarily successfully.&lt;br /&gt;
* In earlier versions of Diablo II, Zeal gained a hit with every point spent in the skill. This was a problem for online play, when characters became desynched and stood there swinging 20 times and hitting nothing.  The change to 5 fast hits made Zeal the most popular Paladin combat skill.&lt;br /&gt;
{|&lt;br /&gt;
!'''Mana:'''&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=[[AR]] +X%&lt;br /&gt;
|  10%&lt;br /&gt;
|  20%&lt;br /&gt;
|  30%&lt;br /&gt;
|  40%&lt;br /&gt;
|  50%&lt;br /&gt;
|  60%&lt;br /&gt;
|  70%&lt;br /&gt;
|  80%&lt;br /&gt;
|  90%&lt;br /&gt;
|  100%&lt;br /&gt;
|  110%&lt;br /&gt;
|  120%&lt;br /&gt;
|  130%&lt;br /&gt;
|  140%&lt;br /&gt;
|  150%&lt;br /&gt;
|  160%&lt;br /&gt;
|  170%&lt;br /&gt;
|  180%&lt;br /&gt;
|  190%&lt;br /&gt;
|  200%&lt;br /&gt;
|header2=#Hits&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|header3=Damage&lt;br /&gt;
| +0%&lt;br /&gt;
| +0%&lt;br /&gt;
| +0%&lt;br /&gt;
| +0%&lt;br /&gt;
| +6%&lt;br /&gt;
| +12%&lt;br /&gt;
| +18%&lt;br /&gt;
| +24%&lt;br /&gt;
| +30%&lt;br /&gt;
| +36%&lt;br /&gt;
| +42%&lt;br /&gt;
| +48%&lt;br /&gt;
| +54%&lt;br /&gt;
| +60%&lt;br /&gt;
| +66%&lt;br /&gt;
| +72%&lt;br /&gt;
| +78%&lt;br /&gt;
| +84%&lt;br /&gt;
| +90%&lt;br /&gt;
| +96%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zeal Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat skills (Paladin)]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Resist_Lightning&amp;diff=28458</id>
		<title>Resist Lightning</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Resist_Lightning&amp;diff=28458"/>
				<updated>2021-09-27T19:56:54Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Dream Zealot Paladin link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Resist Lightning]]==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details:''' This aura substantially increases the [[lightning]] resistance of the [[Paladin]] and all players and minions in his party.&lt;br /&gt;
* The v1.09 patch added a hidden +max resistance bonus to this aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.)&lt;br /&gt;
** When the skill is active each point added to it adds 1% to maximum lightning resistance of all characters and minions, capped at 95%.&lt;br /&gt;
** When the skill is not active, each point adds .5% to Paladin's maximum lightning resistance, rounded down.&lt;br /&gt;
** For example, with 10 points in the skill the Paladin's maximum lightning resistance would be 85% with the aura active, and 80% with any other aura active.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Radius&lt;br /&gt;
| 10.6&lt;br /&gt;
| 12.0&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14.6&lt;br /&gt;
| 16.0&lt;br /&gt;
| 17.3&lt;br /&gt;
| 18.6&lt;br /&gt;
| 20.0&lt;br /&gt;
| 21.3&lt;br /&gt;
| 22.6&lt;br /&gt;
| 24.0&lt;br /&gt;
| 25.3&lt;br /&gt;
| 26.6&lt;br /&gt;
| 28.0&lt;br /&gt;
| 29.3&lt;br /&gt;
| 30.6&lt;br /&gt;
| 32.0&lt;br /&gt;
| 33.3&lt;br /&gt;
| 34.6&lt;br /&gt;
| 36.0&lt;br /&gt;
|header2=Lightning Res.&lt;br /&gt;
| +52%&lt;br /&gt;
| +66%&lt;br /&gt;
| +76%&lt;br /&gt;
| +85%&lt;br /&gt;
| +92%&lt;br /&gt;
| +98%&lt;br /&gt;
| +102%&lt;br /&gt;
| +106%&lt;br /&gt;
| +110%&lt;br /&gt;
| +113%&lt;br /&gt;
| +116%&lt;br /&gt;
| +118%&lt;br /&gt;
| +121%&lt;br /&gt;
| +123%&lt;br /&gt;
| +124%&lt;br /&gt;
| +127%&lt;br /&gt;
| +128%&lt;br /&gt;
| +129%&lt;br /&gt;
| +130%&lt;br /&gt;
| +131%&lt;br /&gt;
|header3=Light. Res. Max&lt;br /&gt;
| +1%&lt;br /&gt;
| +2%&lt;br /&gt;
| +3%&lt;br /&gt;
| +4%&lt;br /&gt;
| +5%&lt;br /&gt;
| +6%&lt;br /&gt;
| +7%&lt;br /&gt;
| +8%&lt;br /&gt;
| +9%&lt;br /&gt;
| +10%&lt;br /&gt;
| +11%&lt;br /&gt;
| +12%&lt;br /&gt;
| +13%&lt;br /&gt;
| +14%&lt;br /&gt;
| +15%&lt;br /&gt;
| +16%&lt;br /&gt;
| +17%&lt;br /&gt;
| +18%&lt;br /&gt;
| +19%&lt;br /&gt;
| +20%&lt;br /&gt;
}}&lt;br /&gt;
While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative numbers.&lt;br /&gt;
&lt;br /&gt;
==Resist Lightning Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Defensive Auras skills]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Sacrifice&amp;diff=28457</id>
		<title>Sacrifice</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Sacrifice&amp;diff=28457"/>
				<updated>2021-09-27T19:54:48Z</updated>
		
		<summary type="html">&lt;p&gt;Damien: Added Dream Zealot Paladin link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Sacrifice]]==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in these skills increase the damage done with Sacrifice.&lt;br /&gt;
* [[Redemption]]: +15% Damage Per Level&lt;br /&gt;
* [[Fanaticism]]: +5% Damage Per Level&lt;br /&gt;
'''Details:''' Sacrifice boosts the [[Paladin]]'s damage and attack rating substantially, at a cost in blood. Each hit landed with this skill inflicts 8% of its damage on the Paladin.&lt;br /&gt;
* To offset the damage to self, life leech equipment can come in very handy.&lt;br /&gt;
** Due to penalties to life leech in higher [[Difficulty|difficulties]], at least 16% (Nightmare) and 24% (Hell) life leech is required to negate the HP loss.&lt;br /&gt;
** Life is reduced '''before''' life steal and [[Life Tap]] are applied. Thus using Sacrifice while at low HP can be fatal, even with sufficient life steal.&lt;br /&gt;
* It's possible to kill yourself with Sacrifice, leading to the amusing &amp;quot;Paladin was slain by Paladin.&amp;quot; death message in game.&lt;br /&gt;
** The game will recognize this as [[PvP]], which nullifies experience loss in [[hell]] and [[nightmare]] difficulties.&lt;br /&gt;
{|&lt;br /&gt;
!'''Damage to Self:'''&lt;br /&gt;
|8%&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=[[AR]] +X%&lt;br /&gt;
|  20&lt;br /&gt;
|  27&lt;br /&gt;
|  34&lt;br /&gt;
|  41&lt;br /&gt;
|  48&lt;br /&gt;
|  55&lt;br /&gt;
|  62&lt;br /&gt;
|  69&lt;br /&gt;
|  76&lt;br /&gt;
|  83&lt;br /&gt;
|  90&lt;br /&gt;
|  97&lt;br /&gt;
|  104&lt;br /&gt;
|  111&lt;br /&gt;
|  118&lt;br /&gt;
|  125&lt;br /&gt;
|  132&lt;br /&gt;
|  139&lt;br /&gt;
|  146&lt;br /&gt;
|  153&lt;br /&gt;
|header2=Damage +X%&lt;br /&gt;
| 180%&lt;br /&gt;
| 195%&lt;br /&gt;
| 210%&lt;br /&gt;
| 225%&lt;br /&gt;
| 240%&lt;br /&gt;
| 255%&lt;br /&gt;
| 270%&lt;br /&gt;
| 285%&lt;br /&gt;
| 300%&lt;br /&gt;
| 315%&lt;br /&gt;
| 330%&lt;br /&gt;
| 345%&lt;br /&gt;
| 360%&lt;br /&gt;
| 375%&lt;br /&gt;
| 390%&lt;br /&gt;
| 405%&lt;br /&gt;
| 420%&lt;br /&gt;
| 435%&lt;br /&gt;
| 450%&lt;br /&gt;
| 465%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sacrifice Builds==&lt;br /&gt;
&lt;br /&gt;
* [https://www.icy-veins.com/d2/dream-zealot-paladin-build Dream Zealot Paladin Build]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox D2|Paladin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat skills (Paladin)]]&lt;br /&gt;
[[Category:Paladin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;c&lt;/div&gt;</summary>
		<author><name>Damien</name></author>	</entry>

	</feed>