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		<id>https://diablo2.diablowiki.net/index.php?title=Cube_Recipes&amp;diff=9303</id>
		<title>Cube Recipes</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Cube_Recipes&amp;diff=9303"/>
				<updated>2008-10-04T05:52:40Z</updated>
		
		<summary type="html">&lt;p&gt;Doctorjorts: /* Low Quality Item Rerolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}[[Image:horadric-cube.gif|right|frame]]The Horadric Cube is a quest item you must have to complete the main quests in Act Two and Act Three.  However it's much more than just a quest item, it has a ton of other cool features that make it useful throughout the entire game.&lt;br /&gt;
&lt;br /&gt;
=Cube Operation=&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]]To use the Horadric Cube, simply drag and drop items on it. They will automatically be positioned within the cube, assuming there's enough free space for them to fit. To open the cube, right click on it, then click and drag to move items between the cube and your inventory. Dropping the cube will instantly move everything from the cube to your inventory, with anything you lack space for dropping to the ground. The cube can be held in your inventory or your town stash.  To convert items in the cube, click the transmute button, visible only when the cube is open. If invalid items are in the cube or the recipe is not possible for some reason, your character will say, &amp;quot;I can't do that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* Items will be Identified by Cain while inside the Horadric Cube.&lt;br /&gt;
* Only one Horadric Cube can be picked up by the same character, and it's impossible to place one cube inside another one.&lt;br /&gt;
* Cubes can be passed down to characters who have not found one yet, such as &amp;quot;mule&amp;quot; characters who want them for extra storage.&lt;br /&gt;
** If a cube is lost, a new one can be retrieved from level 3 of the Halls of the Dead, in Act Two, or If you dont have one when The Council is killed, ( Act 3, Quest 5 ) another one will drop.&lt;br /&gt;
* The Horadric Cube is required to create [[Crafted Items]], as well as the following recipes.&lt;br /&gt;
&lt;br /&gt;
This page lists all working recipes for the Horadric Cube. New recipes are frequently added in patches, and the function of some existing recipes are tweaked for better game balance.&lt;br /&gt;
&lt;br /&gt;
=Secret Cow Level=&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]]Wirt's Leg + A Tome of Town Portal --&amp;gt; Red Portal to the Secret Cow Level&lt;br /&gt;
* The recipe must be performed in the Rogue Camp (Act One Town).  &lt;br /&gt;
* A character must first defeat Baal on that difficulty level to open the portal. &lt;br /&gt;
* Characters who have received credit for killing the Cow King on that difficulty level may not open the portal (but may pass through it if someone else does).&lt;br /&gt;
&lt;br /&gt;
See the [[Secret Cow Level]] page for more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pandemonium Event=&lt;br /&gt;
&lt;br /&gt;
See the [[Pandemonium Event]] page for details on these recipes and the quest they are part of.&lt;br /&gt;
* These recipes must be executed in Haggorath (Act Five Town) in a Hell difficulty game on the Battle.net Realms. They do not work in single player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]]Key of hate + Key of Terror + Key of Destruction --&amp;gt; Red Portal to either the Matron's Den, Furnace of Pain, or Forgotten Sands. (Which of the 3 portals opens is random, but they will not repeat if opened in the same game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]]Baal's Eye + Diablo's Horn + Mephisto's Brain --&amp;gt; Red Portal to Uber Tristram&lt;br /&gt;
&lt;br /&gt;
=Upgrade Recipes=&lt;br /&gt;
&lt;br /&gt;
One of the most useful features of the cube is its ability to upgrade simple items into more powerful ones. Gems, runes, potions, and various other small objects can be combined and improved in the cube.&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
&lt;br /&gt;
Gems can be upgraded from chipped all the way to perfect. Three of the same kind and quality will yield one of the same kind of the next higher quality. This works for '''all seven types of gems'''. Skulls included. For example:&lt;br /&gt;
* 3 chipped topaz --&amp;gt; 1 flawed topaz&lt;br /&gt;
* 3 flawed topaz --&amp;gt; 1 topaz&lt;br /&gt;
* 3 topaz --&amp;gt; 1 flawless topaz&lt;br /&gt;
* 3 flawless topaz --&amp;gt; 1 perfect topaz.&lt;br /&gt;
&lt;br /&gt;
==Runes==&lt;br /&gt;
Much like gems, runes can be upgraded to higher quality, burning three to create one of the next type.&lt;br /&gt;
* 3 El Runes --&amp;gt; 1 Eld Rune&lt;br /&gt;
* 3 Eld Runes --&amp;gt; 1 Tir Rune&lt;br /&gt;
* 3 Tir Runes --&amp;gt; 1 Nef Rune&lt;br /&gt;
* 3 Nef Runes --&amp;gt; 1 Eth Rune&lt;br /&gt;
* 3 Eth Runes --&amp;gt; 1 Ith Rune&lt;br /&gt;
* 3 Ith Runes --&amp;gt; 1 Tal Rune&lt;br /&gt;
* 3 Tal Runes --&amp;gt; 1 Ral Rune&lt;br /&gt;
* 3 Ral Runes --&amp;gt; 1 Ort Rune&lt;br /&gt;
* 3 Ort Runes --&amp;gt; 1 Thul Rune&lt;br /&gt;
&lt;br /&gt;
That was as far as Runes could be upgraded until the v1.10 patch added the following recipes. '''These only work in v1.10 or v1.11.''' &lt;br /&gt;
* 3 Thul Runes + 1 Chipped Topaz --&amp;gt; 1 Amn Rune&lt;br /&gt;
* 3 Amn Runes + 1 Chipped Amythest --&amp;gt; 1 Sol Rune&lt;br /&gt;
* 3 Sol Runes + 1 Chipped Sapphire --&amp;gt; 1 Shael Rune&lt;br /&gt;
* 3 Shael Runes + 1 Chipped Ruby --&amp;gt; 1 Dol Rune&lt;br /&gt;
&lt;br /&gt;
Higher level runes can also be upgraded, but only in v1.10 or v1.11, and only by single-player, realm, or ladder characters. &lt;br /&gt;
* 3 Dol Runes + 1 Chipped Emerald --&amp;gt; 1 Hel Rune&lt;br /&gt;
* 3 Hel Runes + 1 Chipped Diamond --&amp;gt; 1 Io Rune&lt;br /&gt;
* 3 Io Runes + 1 Flawed Topaz --&amp;gt; 1 Lum Rune&lt;br /&gt;
* 3 Lum Runes + 1 Flawed Amythest --&amp;gt; 1 Ko Rune&lt;br /&gt;
* 3 Ko Runes + 1 Flawed Sapphire --&amp;gt; 1 Fal Rune&lt;br /&gt;
* 3 Fal Runes + 1 Flawed Ruby --&amp;gt; 1 Lem Rune&lt;br /&gt;
* 3 Lem Runes + 1 Flawed Emerald --&amp;gt; 1 Pul Rune&lt;br /&gt;
* 2 Pul Runes + 1 Flawed Diamond --&amp;gt; 1 Um Rune&lt;br /&gt;
* 2 Um Runes + 1 Topaz --&amp;gt; Mal Rune&lt;br /&gt;
* 2 Mal Runes + 1 Amethyst --&amp;gt; Ist Rune&lt;br /&gt;
* 2 Ist Runes + 1 Sapphire --&amp;gt; Gul Rune&lt;br /&gt;
* 2 Gul Runes + 1 Ruby --&amp;gt; Vex Rune&lt;br /&gt;
* 2 Vex Runes + 1 Emerald --&amp;gt; Ohm Rune&lt;br /&gt;
* 2 Ohm Runes + 1 Diamond --&amp;gt; Lo Rune&lt;br /&gt;
* 2 Lo Runes + 1 Flawless Topaz --&amp;gt; Sur Rune&lt;br /&gt;
* 2 Sur Runes + 1 Flawless Amethyst --&amp;gt; Ber Rune&lt;br /&gt;
* 2 Ber Runes + 1 Flawless Sapphire --&amp;gt; Jah Rune&lt;br /&gt;
* 2 Jah Runes + 1 Flawless Ruby --&amp;gt; Cham Rune&lt;br /&gt;
* 2 Cham Runes + 1 Flawless Emerald --&amp;gt; Zod Rune&lt;br /&gt;
&lt;br /&gt;
A handy way to remember which gems are required for the upgrades past Ort is by using the acronym TASRED. As in, &amp;quot;Don't taze me, dude.&amp;quot; (&amp;quot;[http://en.wikipedia.org/wiki/Taser Tasered]&amp;quot; is the correct spelling, but that would repeat the &amp;quot;E&amp;quot;.) Each gem except the skull: Topaz, Amythest, Sapphire, Ruby, Emerald, Diamond, is used, in repeating order and increasing quality. So Ort is T, Thul is A, Amn is S, and so on.&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
&lt;br /&gt;
Any quality of healing or mana potion can be used in the following recipes. Any type of gem (including skulls) can be used as well.&lt;br /&gt;
&lt;br /&gt;
* 3 health potions + 3 mana potions + 1 chipped gem --&amp;gt; 1 partial rejuvenation potion&lt;br /&gt;
* 3 health potions + 3 mana potions + 1 normal quality gem --&amp;gt; 1 full rejuvenation potion&lt;br /&gt;
* 3 partial rejuvenation potions --&amp;gt; 1 full rejuvenation potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Runeword Preparation Recipes=&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Hel Rune + Scroll of Town Portal + Any Socketed Item --&amp;gt; Remove items from sockets&lt;br /&gt;
* Removes the jewels, gems, or runes from the sockets in an item.&lt;br /&gt;
* The items in the sockets are destroyed, and all bonuses granted by those items are removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Eld Rune + 1 Chipped Gem + Low Quality Weapon --&amp;gt; Normal Quality Weapon of same type&lt;br /&gt;
* ilvl = 1&lt;br /&gt;
** This recipe is useful to upgrade a low quality weapon to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a runeword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 El Rune + 1 Chipped Gem + Low Quality Armor --&amp;gt; Normal Quality Armor of same type&lt;br /&gt;
* ilvl = 1.&lt;br /&gt;
** This recipe is useful to upgrade a low quality armor to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a runeword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor --&amp;gt; Socketed Body Armor of same type&lt;br /&gt;
* This recipe adds 1-4 sockets to the armor, making it potentially useful for a [[Runeword]].&lt;br /&gt;
* The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. Armor that can only have up to 2 sockets would therefore have a 1/6 chance of 1, and a 5/6 chance of 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type&lt;br /&gt;
* This recipe adds 1-6 sockets to the weapon, making it potentially useful for a [[runeword]].&lt;br /&gt;
* The game rolls for up to 6 sockets with this recipe. If a weapon can not have 6 sockets, then the number is capped to the maximum for that particular item after the roll. A weapon with 3 sockets maximum would have 1/6 chance for 1, 1/6 chance for 2, and 4/6 chance for 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm --&amp;gt; Socketed Helm of same type&lt;br /&gt;
* This recipe adds 1-3 sockets to the helm, making it potentially useful for a [[Runeword]].&lt;br /&gt;
* The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. A helm type that only allows 2 sockets would have a 1/6 chance of 1, and a 5/6 chance of 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield --&amp;gt; Socketed Shield of same type&lt;br /&gt;
* This recipe adds 1-4 sockets to the shield, making it potentially useful for a [[Runeword]].&lt;br /&gt;
* The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. A shield that can only have 3 sockets will have a 1/6 chance of 1, 1/6 chance of 2, and 4/6 chance of 3.&lt;br /&gt;
&lt;br /&gt;
=Item Upgrades=&lt;br /&gt;
&lt;br /&gt;
Various recipes to upgrade the quality of uniques and rares. Will not work on crafted items or runewords. These recipes do not alter the modifiers on items; they merely upgrade the base item type, from normal to exceptional, or exceptional to elite, enabling greater damage or higher defense.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 3 Perfect Skulls + 1 Rare Item + Stone of Jordan --&amp;gt; Add 1 Socket To a Rare Item&lt;br /&gt;
* Only one socket will be added.&lt;br /&gt;
* Will not add a socket to an item that already has one.&lt;br /&gt;
* Does not work on items that can not have sockets, such as throwing items, boots, gloves, belts, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon --&amp;gt; Exceptional Version of Weapon&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength and dexterity requirements, will increase corresponding to the exceptional version of the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor --&amp;gt; Exceptional Version of Armor&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defence.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength requirements, will increase corresponding to the exceptional version of the item.&lt;br /&gt;
* Works on all types of armor, not just body armor. Helms, boots, belts, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon --&amp;gt; Elite Version of Weapon&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* '''Ladder characters''' and single player characters only.&lt;br /&gt;
* This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength and dexterity requirements, will increase corresponding to the elite version of the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor --&amp;gt; Elite Version of Armor&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* '''Ladder characters''' and single player characters only.&lt;br /&gt;
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength requirements, will increase corresponding to the elite version of the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon --&amp;gt; Exceptional Rare Weapon&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength and dexterity requirements, may increase corresponding to the exceptional version of the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor --&amp;gt; Exceptional Rare Armor&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength requirements, may increase corresponding to the exceptional version of the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon --&amp;gt; Elite Rare Weapon&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the weapon's damage.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength and dexterity requirements, may increase corresponding to the elite version of the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor --&amp;gt; Elite Rare Armor&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength requirements, may increase corresponding to the exceptional version of the item.&lt;br /&gt;
&lt;br /&gt;
=Repairs and Recharges=&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Ort Rune + Weapon --&amp;gt; Fully Repaired Weapon&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe will fully repair an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some weapons that have astronomical repair costs, due to irregularities in how the game determines the price for repairs.&lt;br /&gt;
* Does not work on ethereal items.&lt;br /&gt;
* Charges on an item are not replenished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]]1 Ral Rune + Armor --&amp;gt; Fully Repaired Armor&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe will fully repair an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs.&lt;br /&gt;
* Does not work on ethereal items.&lt;br /&gt;
* Charges on an item are not replenished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Ort Rune + 1 Chipped Gem (any kind) + Weapon --&amp;gt; Fully Repaired and Recharged Weapon&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe will fully repair and recharge an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges.&lt;br /&gt;
* Will not repair (but will recharge) ethereal items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Flawed Gem (any kind) + Armor --&amp;gt; Fully Repaired and Recharged Armor&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe will fully repair and recharge an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges.&lt;br /&gt;
* Will not repair (but will recharge) ethereal items.&lt;br /&gt;
* Works on every type of armor: boots, gloves, belts, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Foraging Recipes==&lt;br /&gt;
&lt;br /&gt;
Useful tricks to quickly turn junk into something you need right then and there, usually to save a trip back to town. Any quality or type of item may be used in the following recipes.&lt;br /&gt;
* 2 Quivers of Bolts --&amp;gt; 1 Quiver of Arrows (random quantity)&lt;br /&gt;
* 2 Quivers of Arrows --&amp;gt; 1 Quiver of Bolts (random quantity)&lt;br /&gt;
* 1 Spear + 1 Quiver of Arrows --&amp;gt; 1 Stack of Javelins (non-magical, random quantity)&lt;br /&gt;
* 1 Axe + 1 Dagger  --&amp;gt; A stack of throwing axes (non-magical, random quantity)&lt;br /&gt;
* 1 Strangling Gas Potion + 1 Healing Potion --&amp;gt; 1 Antidote Potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Recycling Recipes=&lt;br /&gt;
&lt;br /&gt;
These useful recipes allow methodical players to turn their junk into treasure, with enough attempts and some good luck on the item generation roll.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 3 Magic Amulets --&amp;gt; 1 Magic Ring&lt;br /&gt;
* ilvl = int(.75 * clvl).&lt;br /&gt;
** The ring is created at 3/4 of the level of the character who rolls it. A level 80 character could make a lvl 60 ring, for instance. Refer to the list of [[prefixes]] and [[suffixes]] to see what mods are possible at every given level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 3 Magic Rings --&amp;gt; 1 Random Magic Amulet&lt;br /&gt;
* ilvl = int(.75 * clvl).&lt;br /&gt;
** The amulet is created at 3/4 of the level of the character who rolls it. A level 80 character could make a lvl 60 amulet, for instance. Refer to the list of [[prefixes]] and [[suffixes]] to see what mods are possible at every given level.&lt;br /&gt;
** +2 to a character's skills is a lvl 90 modifier, so can not be achieved with this recipe (level 99 char = ilvl 74 amulet)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 6 Perfect Skulls + 1 Rare Item --&amp;gt; 1 Random Low Quality Rare Item of the same type&lt;br /&gt;
* ilvl = int(.4 * clvl) + int(.4 * ilvl) &lt;br /&gt;
** This recipe rerolls the rare item, resetting all the modifiers. The item level is lowered, but can still be fairly high, if the item and the character rolling it are high level. (Level 80 character and level 80 item would turn into 32 + 32 = ilvl 64.)&lt;br /&gt;
**Note that the cube is only 12 spaces in size, and with 6 perfect skulls there's no room for 2x4 items such as large bows/xbows, polearms, spears, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Perfect Skull + 1 Rare Item + Stone of Jordan --&amp;gt; 1 High Quality New Rare Item of the same type&lt;br /&gt;
* ilvl = int(.66 * clvl) + int(.66 * ilvl)&lt;br /&gt;
** This recipe rerolls the rare item, resetting all the modifiers. The item level can remain quite high, or even increase, allowing higher level modifiers to occur.&lt;br /&gt;
** Example: a level 80 character with a lvl 80 item = 52.8 + 52.8 = 105.6. This would allow any modifier in the game to spawn on the item. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 3 Perfect Gems (of any type) + 1 Magic Item --&amp;gt; 1 New Random Magic Item of the Same Type&lt;br /&gt;
* The magic item is rerolled, with all stats reset. The ilvl is the same, so it's as if the same monster dropped it again.&lt;br /&gt;
* All magical items can be used, including charms, jewels, and jewelry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Magical Item Creation=&lt;br /&gt;
&lt;br /&gt;
The most useful item creation is to make [[Crafting Recipes|Crafted Items]], which are listed on a separate page. The following recipes are oddly-inventive, but are only of use to low level characters, since the items aren't very powerful. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 4 Health Potions (of any type) + Ruby (any type) + Magical Sword --&amp;gt; A Magic Sword of the Leech&lt;br /&gt;
* ilvl = 30. (Quite low.)&lt;br /&gt;
** The sword must be magical, and this recipe will reset the stats, always granting &amp;quot;of the Leech&amp;quot; suffix (4-5% Life Stolen Per Hit).&lt;br /&gt;
** There is a chance of getting a random prefix as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 6 Perfect Gems (1 of each type) + 1 Amulet (Magic) --&amp;gt; Magic Prismatic Amulet&lt;br /&gt;
* ilvl = 50.&lt;br /&gt;
** The amulet will always have the Prismatic prefix (All Resistances +16-20).&lt;br /&gt;
** There is a chance of chance at getting a suffix as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion --&amp;gt; 1 Jade Ring&lt;br /&gt;
* ilvl = 30.&lt;br /&gt;
** Creates a ring with the Jade prefix (21-30% poison resistance).&lt;br /&gt;
** A random suffix may occur as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion --&amp;gt; 1 Garnet Ring&lt;br /&gt;
* ilvl = 30.&lt;br /&gt;
** Creates a ring with the Garnet prefix (21-30% fire resistance).&lt;br /&gt;
** A random suffix may occur as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion --&amp;gt; 1 Coral Ring&lt;br /&gt;
* ilvl = 30.&lt;br /&gt;
** Creates a ring with the Coral prefix (21-30% lightning resistance).&lt;br /&gt;
** A random suffix may occur as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion --&amp;gt; 1 Cobalt Ring&lt;br /&gt;
* ilvl = 30.&lt;br /&gt;
** Creates a ring with the Cobalt prefix (21-30% cold resistance).&lt;br /&gt;
** A random suffix may occur as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) --&amp;gt; Magic Shield of Spikes&lt;br /&gt;
* ilvl=30.&lt;br /&gt;
** Rerolls the mods on a given type of shield, yielding a magic shield with the &amp;quot;of Spikes&amp;quot; suffix (Attacker Takes Damage of 4-6).&lt;br /&gt;
** A random prefix may occur as well.&lt;br /&gt;
** Can be used on any type of shield, including Paladin and Necromancer class items, which may spawn with their usual bonus properties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Diamond + 1 Staff + 1 Kris + 1 Belt --&amp;gt; Savage Polearm Class Weapon&lt;br /&gt;
* ivl = 50.&lt;br /&gt;
** Creates a polearm class weapon with the Savage prefix (66-80% Enhanced Damage).&lt;br /&gt;
** May spawn with a random suffix as well.&lt;br /&gt;
** The polearm type will randomly choose from a Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, or War Scythe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Low Quality Item Rerolls=&lt;br /&gt;
These can be used multiple times on the same weapon, which allows one to re-do the roll if the new weapon is not of the desired quality or has only one socket.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 3 Chipped Gems + 1 Magic Weapon --&amp;gt; Socketed Magic Weapon&lt;br /&gt;
* ilvl = 25.&lt;br /&gt;
** This recipe rerolls the stats on a magical weapon, setting it with new, random modifiers and 1-2 sockets.&lt;br /&gt;
** Magical weapons that can not have sockets, such as throwing weapons, will spawn with new modifiers but no sockets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 3 Standard Gems + 1 Socketed Weapon --&amp;gt; 1 Socketed Magic Weapon&lt;br /&gt;
* ilvl = 30&lt;br /&gt;
** This recipe rerolls the stats on the weapon, creating a new magical version of the same weapon, with random [[modifiers]] and 1-2 sockets.&lt;br /&gt;
** Any type of gems may be used, but they must be normal (between flawed and flawless) in quality.&lt;br /&gt;
** Magical weapons that can not have sockets, such as throwing weapons, will spawn with new modifiers but no sockets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 3 Flawless Gems + 1 Magic Weapon --&amp;gt; Socketed Magic Weapon&lt;br /&gt;
* ilvl = 30&lt;br /&gt;
** This recipe rerolls the stats on the weapon, creating a new magical version of the same weapon, with random [[modifiers]] and 1-2 sockets.&lt;br /&gt;
** Magical weapons that can not have sockets, such as throwing weapons, will spawn with new modifiers but no sockets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Horadric Cube]]&lt;/div&gt;</summary>
		<author><name>Doctorjorts</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Cube_Recipes&amp;diff=9302</id>
		<title>Cube Recipes</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Cube_Recipes&amp;diff=9302"/>
				<updated>2008-10-04T04:42:14Z</updated>
		
		<summary type="html">&lt;p&gt;Doctorjorts: /* Low Quality Item Rerolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}[[Image:horadric-cube.gif|right|frame]]The Horadric Cube is a quest item you must have to complete the main quests in Act Two and Act Three.  However it's much more than just a quest item, it has a ton of other cool features that make it useful throughout the entire game.&lt;br /&gt;
&lt;br /&gt;
=Cube Operation=&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]]To use the Horadric Cube, simply drag and drop items on it. They will automatically be positioned within the cube, assuming there's enough free space for them to fit. To open the cube, right click on it, then click and drag to move items between the cube and your inventory. Dropping the cube will instantly move everything from the cube to your inventory, with anything you lack space for dropping to the ground. The cube can be held in your inventory or your town stash.  To convert items in the cube, click the transmute button, visible only when the cube is open. If invalid items are in the cube or the recipe is not possible for some reason, your character will say, &amp;quot;I can't do that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* Items will be Identified by Cain while inside the Horadric Cube.&lt;br /&gt;
* Only one Horadric Cube can be picked up by the same character, and it's impossible to place one cube inside another one.&lt;br /&gt;
* Cubes can be passed down to characters who have not found one yet, such as &amp;quot;mule&amp;quot; characters who want them for extra storage.&lt;br /&gt;
** If a cube is lost, a new one can be retrieved from level 3 of the Halls of the Dead, in Act Two, or If you dont have one when The Council is killed, ( Act 3, Quest 5 ) another one will drop.&lt;br /&gt;
* The Horadric Cube is required to create [[Crafted Items]], as well as the following recipes.&lt;br /&gt;
&lt;br /&gt;
This page lists all working recipes for the Horadric Cube. New recipes are frequently added in patches, and the function of some existing recipes are tweaked for better game balance.&lt;br /&gt;
&lt;br /&gt;
=Secret Cow Level=&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]]Wirt's Leg + A Tome of Town Portal --&amp;gt; Red Portal to the Secret Cow Level&lt;br /&gt;
* The recipe must be performed in the Rogue Camp (Act One Town).  &lt;br /&gt;
* A character must first defeat Baal on that difficulty level to open the portal. &lt;br /&gt;
* Characters who have received credit for killing the Cow King on that difficulty level may not open the portal (but may pass through it if someone else does).&lt;br /&gt;
&lt;br /&gt;
See the [[Secret Cow Level]] page for more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pandemonium Event=&lt;br /&gt;
&lt;br /&gt;
See the [[Pandemonium Event]] page for details on these recipes and the quest they are part of.&lt;br /&gt;
* These recipes must be executed in Haggorath (Act Five Town) in a Hell difficulty game on the Battle.net Realms. They do not work in single player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]]Key of hate + Key of Terror + Key of Destruction --&amp;gt; Red Portal to either the Matron's Den, Furnace of Pain, or Forgotten Sands. (Which of the 3 portals opens is random, but they will not repeat if opened in the same game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]]Baal's Eye + Diablo's Horn + Mephisto's Brain --&amp;gt; Red Portal to Uber Tristram&lt;br /&gt;
&lt;br /&gt;
=Upgrade Recipes=&lt;br /&gt;
&lt;br /&gt;
One of the most useful features of the cube is its ability to upgrade simple items into more powerful ones. Gems, runes, potions, and various other small objects can be combined and improved in the cube.&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
&lt;br /&gt;
Gems can be upgraded from chipped all the way to perfect. Three of the same kind and quality will yield one of the same kind of the next higher quality. This works for '''all seven types of gems'''. Skulls included. For example:&lt;br /&gt;
* 3 chipped topaz --&amp;gt; 1 flawed topaz&lt;br /&gt;
* 3 flawed topaz --&amp;gt; 1 topaz&lt;br /&gt;
* 3 topaz --&amp;gt; 1 flawless topaz&lt;br /&gt;
* 3 flawless topaz --&amp;gt; 1 perfect topaz.&lt;br /&gt;
&lt;br /&gt;
==Runes==&lt;br /&gt;
Much like gems, runes can be upgraded to higher quality, burning three to create one of the next type.&lt;br /&gt;
* 3 El Runes --&amp;gt; 1 Eld Rune&lt;br /&gt;
* 3 Eld Runes --&amp;gt; 1 Tir Rune&lt;br /&gt;
* 3 Tir Runes --&amp;gt; 1 Nef Rune&lt;br /&gt;
* 3 Nef Runes --&amp;gt; 1 Eth Rune&lt;br /&gt;
* 3 Eth Runes --&amp;gt; 1 Ith Rune&lt;br /&gt;
* 3 Ith Runes --&amp;gt; 1 Tal Rune&lt;br /&gt;
* 3 Tal Runes --&amp;gt; 1 Ral Rune&lt;br /&gt;
* 3 Ral Runes --&amp;gt; 1 Ort Rune&lt;br /&gt;
* 3 Ort Runes --&amp;gt; 1 Thul Rune&lt;br /&gt;
&lt;br /&gt;
That was as far as Runes could be upgraded until the v1.10 patch added the following recipes. '''These only work in v1.10 or v1.11.''' &lt;br /&gt;
* 3 Thul Runes + 1 Chipped Topaz --&amp;gt; 1 Amn Rune&lt;br /&gt;
* 3 Amn Runes + 1 Chipped Amythest --&amp;gt; 1 Sol Rune&lt;br /&gt;
* 3 Sol Runes + 1 Chipped Sapphire --&amp;gt; 1 Shael Rune&lt;br /&gt;
* 3 Shael Runes + 1 Chipped Ruby --&amp;gt; 1 Dol Rune&lt;br /&gt;
&lt;br /&gt;
Higher level runes can also be upgraded, but only in v1.10 or v1.11, and only by single-player, realm, or ladder characters. &lt;br /&gt;
* 3 Dol Runes + 1 Chipped Emerald --&amp;gt; 1 Hel Rune&lt;br /&gt;
* 3 Hel Runes + 1 Chipped Diamond --&amp;gt; 1 Io Rune&lt;br /&gt;
* 3 Io Runes + 1 Flawed Topaz --&amp;gt; 1 Lum Rune&lt;br /&gt;
* 3 Lum Runes + 1 Flawed Amythest --&amp;gt; 1 Ko Rune&lt;br /&gt;
* 3 Ko Runes + 1 Flawed Sapphire --&amp;gt; 1 Fal Rune&lt;br /&gt;
* 3 Fal Runes + 1 Flawed Ruby --&amp;gt; 1 Lem Rune&lt;br /&gt;
* 3 Lem Runes + 1 Flawed Emerald --&amp;gt; 1 Pul Rune&lt;br /&gt;
* 2 Pul Runes + 1 Flawed Diamond --&amp;gt; 1 Um Rune&lt;br /&gt;
* 2 Um Runes + 1 Topaz --&amp;gt; Mal Rune&lt;br /&gt;
* 2 Mal Runes + 1 Amethyst --&amp;gt; Ist Rune&lt;br /&gt;
* 2 Ist Runes + 1 Sapphire --&amp;gt; Gul Rune&lt;br /&gt;
* 2 Gul Runes + 1 Ruby --&amp;gt; Vex Rune&lt;br /&gt;
* 2 Vex Runes + 1 Emerald --&amp;gt; Ohm Rune&lt;br /&gt;
* 2 Ohm Runes + 1 Diamond --&amp;gt; Lo Rune&lt;br /&gt;
* 2 Lo Runes + 1 Flawless Topaz --&amp;gt; Sur Rune&lt;br /&gt;
* 2 Sur Runes + 1 Flawless Amethyst --&amp;gt; Ber Rune&lt;br /&gt;
* 2 Ber Runes + 1 Flawless Sapphire --&amp;gt; Jah Rune&lt;br /&gt;
* 2 Jah Runes + 1 Flawless Ruby --&amp;gt; Cham Rune&lt;br /&gt;
* 2 Cham Runes + 1 Flawless Emerald --&amp;gt; Zod Rune&lt;br /&gt;
&lt;br /&gt;
A handy way to remember which gems are required for the upgrades past Ort is by using the acronym TASRED. As in, &amp;quot;Don't taze me, dude.&amp;quot; (&amp;quot;[http://en.wikipedia.org/wiki/Taser Tasered]&amp;quot; is the correct spelling, but that would repeat the &amp;quot;E&amp;quot;.) Each gem except the skull: Topaz, Amythest, Sapphire, Ruby, Emerald, Diamond, is used, in repeating order and increasing quality. So Ort is T, Thul is A, Amn is S, and so on.&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
&lt;br /&gt;
Any quality of healing or mana potion can be used in the following recipes. Any type of gem (including skulls) can be used as well.&lt;br /&gt;
&lt;br /&gt;
* 3 health potions + 3 mana potions + 1 chipped gem --&amp;gt; 1 partial rejuvenation potion&lt;br /&gt;
* 3 health potions + 3 mana potions + 1 normal quality gem --&amp;gt; 1 full rejuvenation potion&lt;br /&gt;
* 3 partial rejuvenation potions --&amp;gt; 1 full rejuvenation potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Runeword Preparation Recipes=&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Hel Rune + Scroll of Town Portal + Any Socketed Item --&amp;gt; Remove items from sockets&lt;br /&gt;
* Removes the jewels, gems, or runes from the sockets in an item.&lt;br /&gt;
* The items in the sockets are destroyed, and all bonuses granted by those items are removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Eld Rune + 1 Chipped Gem + Low Quality Weapon --&amp;gt; Normal Quality Weapon of same type&lt;br /&gt;
* ilvl = 1&lt;br /&gt;
** This recipe is useful to upgrade a low quality weapon to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a runeword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 El Rune + 1 Chipped Gem + Low Quality Armor --&amp;gt; Normal Quality Armor of same type&lt;br /&gt;
* ilvl = 1.&lt;br /&gt;
** This recipe is useful to upgrade a low quality armor to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a runeword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor --&amp;gt; Socketed Body Armor of same type&lt;br /&gt;
* This recipe adds 1-4 sockets to the armor, making it potentially useful for a [[Runeword]].&lt;br /&gt;
* The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. Armor that can only have up to 2 sockets would therefore have a 1/6 chance of 1, and a 5/6 chance of 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type&lt;br /&gt;
* This recipe adds 1-6 sockets to the weapon, making it potentially useful for a [[runeword]].&lt;br /&gt;
* The game rolls for up to 6 sockets with this recipe. If a weapon can not have 6 sockets, then the number is capped to the maximum for that particular item after the roll. A weapon with 3 sockets maximum would have 1/6 chance for 1, 1/6 chance for 2, and 4/6 chance for 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm --&amp;gt; Socketed Helm of same type&lt;br /&gt;
* This recipe adds 1-3 sockets to the helm, making it potentially useful for a [[Runeword]].&lt;br /&gt;
* The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. A helm type that only allows 2 sockets would have a 1/6 chance of 1, and a 5/6 chance of 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield --&amp;gt; Socketed Shield of same type&lt;br /&gt;
* This recipe adds 1-4 sockets to the shield, making it potentially useful for a [[Runeword]].&lt;br /&gt;
* The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. A shield that can only have 3 sockets will have a 1/6 chance of 1, 1/6 chance of 2, and 4/6 chance of 3.&lt;br /&gt;
&lt;br /&gt;
=Item Upgrades=&lt;br /&gt;
&lt;br /&gt;
Various recipes to upgrade the quality of uniques and rares. Will not work on crafted items or runewords. These recipes do not alter the modifiers on items; they merely upgrade the base item type, from normal to exceptional, or exceptional to elite, enabling greater damage or higher defense.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 3 Perfect Skulls + 1 Rare Item + Stone of Jordan --&amp;gt; Add 1 Socket To a Rare Item&lt;br /&gt;
* Only one socket will be added.&lt;br /&gt;
* Will not add a socket to an item that already has one.&lt;br /&gt;
* Does not work on items that can not have sockets, such as throwing items, boots, gloves, belts, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon --&amp;gt; Exceptional Version of Weapon&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength and dexterity requirements, will increase corresponding to the exceptional version of the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor --&amp;gt; Exceptional Version of Armor&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defence.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength requirements, will increase corresponding to the exceptional version of the item.&lt;br /&gt;
* Works on all types of armor, not just body armor. Helms, boots, belts, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon --&amp;gt; Elite Version of Weapon&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* '''Ladder characters''' and single player characters only.&lt;br /&gt;
* This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength and dexterity requirements, will increase corresponding to the elite version of the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor --&amp;gt; Elite Version of Armor&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* '''Ladder characters''' and single player characters only.&lt;br /&gt;
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength requirements, will increase corresponding to the elite version of the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon --&amp;gt; Exceptional Rare Weapon&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength and dexterity requirements, may increase corresponding to the exceptional version of the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor --&amp;gt; Exceptional Rare Armor&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength requirements, may increase corresponding to the exceptional version of the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon --&amp;gt; Elite Rare Weapon&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the weapon's damage.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength and dexterity requirements, may increase corresponding to the elite version of the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor --&amp;gt; Elite Rare Armor&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.&lt;br /&gt;
* Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;br /&gt;
* Level requirements, as well as strength requirements, may increase corresponding to the exceptional version of the item.&lt;br /&gt;
&lt;br /&gt;
=Repairs and Recharges=&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Ort Rune + Weapon --&amp;gt; Fully Repaired Weapon&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe will fully repair an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some weapons that have astronomical repair costs, due to irregularities in how the game determines the price for repairs.&lt;br /&gt;
* Does not work on ethereal items.&lt;br /&gt;
* Charges on an item are not replenished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]]1 Ral Rune + Armor --&amp;gt; Fully Repaired Armor&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe will fully repair an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs.&lt;br /&gt;
* Does not work on ethereal items.&lt;br /&gt;
* Charges on an item are not replenished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Ort Rune + 1 Chipped Gem (any kind) + Weapon --&amp;gt; Fully Repaired and Recharged Weapon&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe will fully repair and recharge an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges.&lt;br /&gt;
* Will not repair (but will recharge) ethereal items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Flawed Gem (any kind) + Armor --&amp;gt; Fully Repaired and Recharged Armor&lt;br /&gt;
* v1.10 and later only.&lt;br /&gt;
* This recipe will fully repair and recharge an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges.&lt;br /&gt;
* Will not repair (but will recharge) ethereal items.&lt;br /&gt;
* Works on every type of armor: boots, gloves, belts, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Foraging Recipes==&lt;br /&gt;
&lt;br /&gt;
Useful tricks to quickly turn junk into something you need right then and there, usually to save a trip back to town. Any quality or type of item may be used in the following recipes.&lt;br /&gt;
* 2 Quivers of Bolts --&amp;gt; 1 Quiver of Arrows (random quantity)&lt;br /&gt;
* 2 Quivers of Arrows --&amp;gt; 1 Quiver of Bolts (random quantity)&lt;br /&gt;
* 1 Spear + 1 Quiver of Arrows --&amp;gt; 1 Stack of Javelins (non-magical, random quantity)&lt;br /&gt;
* 1 Axe + 1 Dagger  --&amp;gt; A stack of throwing axes (non-magical, random quantity)&lt;br /&gt;
* 1 Strangling Gas Potion + 1 Healing Potion --&amp;gt; 1 Antidote Potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Recycling Recipes=&lt;br /&gt;
&lt;br /&gt;
These useful recipes allow methodical players to turn their junk into treasure, with enough attempts and some good luck on the item generation roll.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 3 Magic Amulets --&amp;gt; 1 Magic Ring&lt;br /&gt;
* ilvl = int(.75 * clvl).&lt;br /&gt;
** The ring is created at 3/4 of the level of the character who rolls it. A level 80 character could make a lvl 60 ring, for instance. Refer to the list of [[prefixes]] and [[suffixes]] to see what mods are possible at every given level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 3 Magic Rings --&amp;gt; 1 Random Magic Amulet&lt;br /&gt;
* ilvl = int(.75 * clvl).&lt;br /&gt;
** The amulet is created at 3/4 of the level of the character who rolls it. A level 80 character could make a lvl 60 amulet, for instance. Refer to the list of [[prefixes]] and [[suffixes]] to see what mods are possible at every given level.&lt;br /&gt;
** +2 to a character's skills is a lvl 90 modifier, so can not be achieved with this recipe (level 99 char = ilvl 74 amulet)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 6 Perfect Skulls + 1 Rare Item --&amp;gt; 1 Random Low Quality Rare Item of the same type&lt;br /&gt;
* ilvl = int(.4 * clvl) + int(.4 * ilvl) &lt;br /&gt;
** This recipe rerolls the rare item, resetting all the modifiers. The item level is lowered, but can still be fairly high, if the item and the character rolling it are high level. (Level 80 character and level 80 item would turn into 32 + 32 = ilvl 64.)&lt;br /&gt;
**Note that the cube is only 12 spaces in size, and with 6 perfect skulls there's no room for 2x4 items such as large bows/xbows, polearms, spears, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Perfect Skull + 1 Rare Item + Stone of Jordan --&amp;gt; 1 High Quality New Rare Item of the same type&lt;br /&gt;
* ilvl = int(.66 * clvl) + int(.66 * ilvl)&lt;br /&gt;
** This recipe rerolls the rare item, resetting all the modifiers. The item level can remain quite high, or even increase, allowing higher level modifiers to occur.&lt;br /&gt;
** Example: a level 80 character with a lvl 80 item = 52.8 + 52.8 = 105.6. This would allow any modifier in the game to spawn on the item. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 3 Perfect Gems (of any type) + 1 Magic Item --&amp;gt; 1 New Random Magic Item of the Same Type&lt;br /&gt;
* The magic item is rerolled, with all stats reset. The ilvl is the same, so it's as if the same monster dropped it again.&lt;br /&gt;
* All magical items can be used, including charms, jewels, and jewelry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Magical Item Creation=&lt;br /&gt;
&lt;br /&gt;
The most useful item creation is to make [[Crafting Recipes|Crafted Items]], which are listed on a separate page. The following recipes are oddly-inventive, but are only of use to low level characters, since the items aren't very powerful. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 4 Health Potions (of any type) + Ruby (any type) + Magical Sword --&amp;gt; A Magic Sword of the Leech&lt;br /&gt;
* ilvl = 30. (Quite low.)&lt;br /&gt;
** The sword must be magical, and this recipe will reset the stats, always granting &amp;quot;of the Leech&amp;quot; suffix (4-5% Life Stolen Per Hit).&lt;br /&gt;
** There is a chance of getting a random prefix as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 6 Perfect Gems (1 of each type) + 1 Amulet (Magic) --&amp;gt; Magic Prismatic Amulet&lt;br /&gt;
* ilvl = 50.&lt;br /&gt;
** The amulet will always have the Prismatic prefix (All Resistances +16-20).&lt;br /&gt;
** There is a chance of chance at getting a suffix as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion --&amp;gt; 1 Jade Ring&lt;br /&gt;
* ilvl = 30.&lt;br /&gt;
** Creates a ring with the Jade prefix (21-30% poison resistance).&lt;br /&gt;
** A random suffix may occur as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion --&amp;gt; 1 Garnet Ring&lt;br /&gt;
* ilvl = 30.&lt;br /&gt;
** Creates a ring with the Garnet prefix (21-30% fire resistance).&lt;br /&gt;
** A random suffix may occur as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion --&amp;gt; 1 Coral Ring&lt;br /&gt;
* ilvl = 30.&lt;br /&gt;
** Creates a ring with the Coral prefix (21-30% lightning resistance).&lt;br /&gt;
** A random suffix may occur as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion --&amp;gt; 1 Cobalt Ring&lt;br /&gt;
* ilvl = 30.&lt;br /&gt;
** Creates a ring with the Cobalt prefix (21-30% cold resistance).&lt;br /&gt;
** A random suffix may occur as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) --&amp;gt; Magic Shield of Spikes&lt;br /&gt;
* ilvl=30.&lt;br /&gt;
** Rerolls the mods on a given type of shield, yielding a magic shield with the &amp;quot;of Spikes&amp;quot; suffix (Attacker Takes Damage of 4-6).&lt;br /&gt;
** A random prefix may occur as well.&lt;br /&gt;
** Can be used on any type of shield, including Paladin and Necromancer class items, which may spawn with their usual bonus properties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 1 Diamond + 1 Staff + 1 Kris + 1 Belt --&amp;gt; Savage Polearm Class Weapon&lt;br /&gt;
* ivl = 50.&lt;br /&gt;
** Creates a polearm class weapon with the Savage prefix (66-80% Enhanced Damage).&lt;br /&gt;
** May spawn with a random suffix as well.&lt;br /&gt;
** The polearm type will randomly choose from a Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, or War Scythe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Low Quality Item Rerolls=&lt;br /&gt;
These can be used multiple times on the same weapon, which allows one to re-do the roll if the new weapon is not of the desired quality or has only one socket.&lt;br /&gt;
[[Image:Cube-convert.gif]] 3 Chipped Gems + 1 Magic Weapon --&amp;gt; Socketed Magic Weapon&lt;br /&gt;
* ilvl = 25.&lt;br /&gt;
** This recipe rerolls the stats on a magical weapon, setting it with new, random modifiers and 1-2 sockets.&lt;br /&gt;
** Magical weapons that can not have sockets, such as throwing weapons, will spawn with new modifiers but no sockets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 3 Standard Gems + 1 Socketed Weapon --&amp;gt; 1 Socketed Magic Weapon&lt;br /&gt;
* ilvl = 30&lt;br /&gt;
** This recipe rerolls the stats on the weapon, creating a new magical version of the same weapon, with random [[modifiers]] and 1-2 sockets.&lt;br /&gt;
** Any type of gems may be used, but they must be normal (between flawed and flawless) in quality.&lt;br /&gt;
** Magical weapons that can not have sockets, such as throwing weapons, will spawn with new modifiers but no sockets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cube-convert.gif]] 3 Flawless Gems + 1 Magic Weapon --&amp;gt; Socketed Magic Weapon&lt;br /&gt;
* ilvl = 30&lt;br /&gt;
** This recipe rerolls the stats on the weapon, creating a new magical version of the same weapon, with random [[modifiers]] and 1-2 sockets.&lt;br /&gt;
** Magical weapons that can not have sockets, such as throwing weapons, will spawn with new modifiers but no sockets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Horadric Cube]]&lt;/div&gt;</summary>
		<author><name>Doctorjorts</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Gem&amp;diff=9301</id>
		<title>Gem</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Gem&amp;diff=9301"/>
				<updated>2008-10-03T23:54:36Z</updated>
		
		<summary type="html">&lt;p&gt;Doctorjorts: /* Gem Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item_navbox}}Functionless on their own, '''gems''' possess great power when utilized with a [[weapon]], [[shield]], or [[helm]], bestowing potent [[magic]]al enchantments upon the [[item]] and its wearer. [[Socket]]ed [[armor]] is added in the [[Expansion]], but all items have identical stats in either armor or helms. Gems, once socketed, add special bonuses to the items.  Gems are also useful in various [[Horadric Cube]] recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gem Varieties==&lt;br /&gt;
There are seven different types of gems:&lt;br /&gt;
* [[Amethyst]]s&lt;br /&gt;
* [[Diamond]]s&lt;br /&gt;
* [[Emerald]]s&lt;br /&gt;
* [[Rubie]]s&lt;br /&gt;
* [[Sapphire]]s&lt;br /&gt;
* [[Skull]]s&lt;br /&gt;
* [[Topaz]]es&lt;br /&gt;
&lt;br /&gt;
All have different effects depending on what sort of item they are &amp;quot;socketed&amp;quot; in.  There are five levels of quality for gems: from worst to best they are:&lt;br /&gt;
* Chipped&lt;br /&gt;
* Flawed&lt;br /&gt;
* Normal (simply called by the gem type in the game, i.e. &amp;quot;ruby&amp;quot;)&lt;br /&gt;
* Flawless&lt;br /&gt;
* Perfect&lt;br /&gt;
Gems can not be bought, only found, though this changed several times during development.  Better quality gems are found as you progress in the game.&lt;br /&gt;
&lt;br /&gt;
* In Diablo II the system is rigid: Chipped gems show up in [[Act I]] and [[Act II]] and Flawed in [[Act III]] and [[Act IV]]4, with very rare exceptions of [[monster]]s ([[High Council]] usually) dropping Normals. In [[Nightmare]] and [[Hell]] all gems dropped are normal.&lt;br /&gt;
* In the expansion there is more variety. Gem quality dropped is based on [[Mlvl]], and though it progresses at about the same rate, you can find some Normal gems in [[Act IV]] and [[Act V]], and can even rarely come across Flawless gems.  By late Nightmare nearly every gem dropped is Flawless, and this continues through Hell, though some lower quality, usually chipped, will still drop from time to time. Perfect gems are never dropped, though one may be found as a reward for the [[Quests_Act_Four#Quest_Two:_The_Hellforge|Hellforge]] Quest.&lt;br /&gt;
&lt;br /&gt;
==Socketed Items==&lt;br /&gt;
Only [[weapon]]s, [[helm]]s, [[shield]]s and [[body armor]] can have sockets, with [[body armor]] being the new addition to the list in the [[Expansion]].  No [[boot]]s, [[glove]]s, [[belt]]s, or [[jewelry]] will ever be [[socket]]ed, and this includes [[Uniques]].&lt;br /&gt;
&lt;br /&gt;
* The number of sockets is fixed in Diablo II, all helms have 2, and all shields and weapons have 3, unless the item is only 2 spaces tall in inventory (bucklers, daggers) in which case it has two sockets.&lt;br /&gt;
* In the Expansion items can vary in their number of sockets. Helms can have from 1-4, Body armor 1-4, weapons 1-6, and shields 1-4.  Full details elsewhere in the [[Items]] section. &lt;br /&gt;
&lt;br /&gt;
Once a gem is inserted into a socket, it is there forever, and can't be upgraded in quality, so be sure you want to put a gem in before you do.  However, there is a [[Horadric cube recipe]] which will allow a player to remove items from a socketed weapon.  The items within the sockets are destroyed in the process.&lt;br /&gt;
&lt;br /&gt;
In Diablo II only [[normal]] items are socketed, and you can find or buy them.&lt;br /&gt;
&lt;br /&gt;
In the [[Expansion]] you can only buy [[magic]]al equipment, so you can never buy anything socketed from the [[NPCs]] (unless someone else in your game sells a socketed item, and you then buy it from the NPC).  Sockets can be found on normal or [[superior]] items, and can be made in magical, [[rare]], [[unique]], and [[set]] items, either with [[Horadric Cube]] recipes, or as an [[Act Five]] quest reward.  The maximum number of sockets is never more than the spaces an item takes up in inventory, and you can only get 1 socket in Rares, and only one or sometimes two in Sets and Uniques.  Two or sometimes three in magical items.&lt;br /&gt;
&lt;br /&gt;
==Upgrading Gems==&lt;br /&gt;
Three gems of the same type and quality combine in the [[Horadric Cube]] to upgrade one level of quality.&lt;br /&gt;
&lt;br /&gt;
Gem shrines are found only rarely, but they are worth preparing for and using, as they'll upgrade one gem from your inventory one level. It's best to carry around a flawless gem of whatever type you want upgraded and be sure it's the only gem in your inventory when you click the shrine. If you don't have any gems, or only have perfect gems, one random chipped gem will be dropped.&lt;br /&gt;
&lt;br /&gt;
==Gem Effects==&lt;br /&gt;
So what do gems do?  Their effects vary, but are logical: Gems placed into weapons generally add [[damage]], while gems in [[shield]]s provide [[resistance]], and gems in [[helms]]/[[body armor|armor]] add to [[hit points]] or other [[attribute]]s.  Exactly how much benefit a socketed gem provides depends on the quality of the gem.&lt;br /&gt;
&lt;br /&gt;
[[Image:gemmed-hat.jpg|left]]You can see how gems look in an item here in this shot.  The [[socket]]s display down the left side of the image for all socketed items, and if they are filled the gem is visible there, rather than an empty hole.   Socketed items in the game appear brightly-coloured, and their appearance is based on the first gem socketed. An item with an [[Amethyst]] first, then two [[Emerald]]s will be purple, not green.&lt;br /&gt;
&lt;br /&gt;
The bonuses from gems of the same type stack, so if you had two [[rubies]] in a sword, the [[fire]] damage would be added together. It is arithmetic, never geometric, so if you had say three [[sapphire]]s, all of them chilling for 3 seconds, you wouldn't move up to freezing the monster, you'd just chill it for longer. The same goes for other gems. For example rubies add fire damage to your attack. Three perfect rubies would do a lot of fire damage, but they wouldn't create a small firewall under the monster.&lt;br /&gt;
&lt;br /&gt;
Gems in shields do nothing for the Paladin's Smite attack.&lt;br /&gt;
&lt;br /&gt;
==Gem Stats (Expansion)==&lt;br /&gt;
&lt;br /&gt;
===Amethysts===&lt;br /&gt;
&lt;br /&gt;
[[Amethyst]]s are somewhat popular in [[helm]]s for the added [[strength]]. They aren't much used other than that.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-chipped.gif]]&lt;br /&gt;
| +40 to Attack Rating&lt;br /&gt;
| +3 to Strength&lt;br /&gt;
| +8 to Defense&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-flawed.gif]]&lt;br /&gt;
| +60 to Attack Rating&lt;br /&gt;
| +4 to Strength&lt;br /&gt;
| +12 to Defense&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-normal.gif]]&lt;br /&gt;
| +80 to Attack Rating&lt;br /&gt;
| +6 to Strength&lt;br /&gt;
| +18 to Defense&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-flawless.gif]]&lt;br /&gt;
| +100 to Attack Rating&lt;br /&gt;
| +8 to Strength&lt;br /&gt;
| +24 to Defense&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-perfect.gif]]&lt;br /&gt;
| +150 to Attack Rating&lt;br /&gt;
| +10 to Strength&lt;br /&gt;
| +30 to Defense&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamonds===&lt;br /&gt;
[[Diamonds]] are among the most useful of gems in the game, very popular [[socket]]ed in [[shields]]. Generally tower (or pavise), hence the &amp;quot;3DT&amp;quot; referring to three (always perfect) diamonds in a tower shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-chipped.gif]]&lt;br /&gt;
| +28% damage vs. the undead&lt;br /&gt;
| +20 to Attack Rating&lt;br /&gt;
| +6% Resistance to All&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-flawed.gif]]&lt;br /&gt;
| +34% damage vs. the undead&lt;br /&gt;
| +40 to Attack Rating&lt;br /&gt;
| +8% Resistance to All&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-normal.gif]]&lt;br /&gt;
| +44% damage vs. the undead&lt;br /&gt;
| +60 to Attack Rating&lt;br /&gt;
| +11% Resistance to All&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-flawless.gif]]&lt;br /&gt;
| +54% damage vs. the undead&lt;br /&gt;
| +80 to Attack Rating&lt;br /&gt;
| +14% Resistance to All&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-perfect.gif]]&lt;br /&gt;
| +68% damage vs. the undead&lt;br /&gt;
| +100 to Attack Rating&lt;br /&gt;
| +19% Resistance to All&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emeralds===&lt;br /&gt;
[[Emeralds]] stack oddly, adding much more damage than you would expect. Multiple of the same type, the duration adds, the damage is squared. 2 = 4x damage over 2 seconds, 3 = 9x damage over 3 seconds, etc. Adding other types of [[poison]] damage (from [[jewel]]s in [[body armor|armor]]/[[helm]]/[[shield]], poison [[charms]], [[unique armor]], etc) in creates enormous damage.&lt;br /&gt;
&lt;br /&gt;
Six perfect emeralds in a weapon yields (29.3 x 36) 1054.8 poison damage over six seconds. Big socketed emeralds with other poison damage is the best way to deal with most [[Physical]] [[Immune]] [[monster]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-chipped.gif]]&lt;br /&gt;
| Adds 5 (5.9) poison damage in 1 sec&lt;br /&gt;
| +3 to Dexterity&lt;br /&gt;
| +12% Poison Resistance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-flawed.gif]]&lt;br /&gt;
| Adds 11 (11.7) poison damage in 1 sec&lt;br /&gt;
| +4 to Dexterity&lt;br /&gt;
| +16% Poison Resistance&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-normal.gif]]&lt;br /&gt;
| Adds 17 (17.6) poison damage in 1 sec&lt;br /&gt;
| +6 to Dexterity&lt;br /&gt;
| +22% Poison Resistance&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-flawless.gif]]&lt;br /&gt;
| Adds 23 (23.4) poison damage in 1 sec&lt;br /&gt;
| +8 to Dexterity&lt;br /&gt;
| +28% Poison Resistance&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-perfect.gif]]&lt;br /&gt;
| Adds 29 (29.3) poison damage in 1 sec&lt;br /&gt;
| +10 to Dexterity&lt;br /&gt;
| +40% Poison Resistance&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rubies===&lt;br /&gt;
[[Rubies]] deal [[fire]] damage.&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-chipped.gif]]&lt;br /&gt;
| +3-4 Fire Damage&lt;br /&gt;
| +10 to Maximum Life&lt;br /&gt;
| +12% fire resistance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-flawed.gif]]&lt;br /&gt;
| +5-8 to Fire Damage&lt;br /&gt;
| +17 to Maximum Life&lt;br /&gt;
| +16% to Fire Resistance&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-normal.gif]]&lt;br /&gt;
| +8-12 to Fire Damage&lt;br /&gt;
| +24 to Maximum Life&lt;br /&gt;
| +22% fire resistance&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-flawless.gif]]&lt;br /&gt;
| +10-16 to Fire Damage&lt;br /&gt;
| +31 to Maximum Life&lt;br /&gt;
| +28% fire resistance&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-perfect.gif]]&lt;br /&gt;
| +15-20 Fire Damage&lt;br /&gt;
| +38 to Maximum Life&lt;br /&gt;
| +40% fire resistance&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sapphires==&lt;br /&gt;
[[Sapphires]] are very useful in a [[weapon]], especially a starter [[bow]] with one along with two perfect sapphires. The bonus [[mana]] in a [[helm]] is nice, but less useful than skulls for [[mana regen]], for most characters. [[Cold]] time stacks from all equipment and skills, and is cut by 1/2 on Nightmare and 1/4 on Hell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-chipped.gif]]&lt;br /&gt;
| +1-3 Cold Damage&amp;lt;br&amp;gt; 1 second Cold Time&lt;br /&gt;
| +10 to Maximum Mana&lt;br /&gt;
| +12% to Cold Resistance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-flawed.gif]]&lt;br /&gt;
| +3-5 Cold Damage&amp;lt;br&amp;gt; 1.4 second Cold Time&lt;br /&gt;
| +17 to Maximum Mana&lt;br /&gt;
| +16% to Cold Resistance&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-normal.gif]]&lt;br /&gt;
| +4-7 Cold Damage&amp;lt;br&amp;gt; 2 second Cold Time&lt;br /&gt;
| +24 to Maximum Mana&lt;br /&gt;
| +22% to Cold Resistance&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-flawless.gif]]&lt;br /&gt;
| +6-10 Cold Damage&amp;lt;br&amp;gt; 2.4 second Cold Time&lt;br /&gt;
| +31 to Maximum Mana&lt;br /&gt;
| +28% to Cold Resistance&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-perfect.gif]]&lt;br /&gt;
| +10-14 Cold Damage&amp;lt;br&amp;gt; 3 second Cold Time&lt;br /&gt;
| +38 to Maximum Mana&lt;br /&gt;
| +40% to Cold Resistance&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Topazes===&lt;br /&gt;
[[Topaz]] are useful in starter weapons for the relatively large [[lightning]] damage, with no requirements to use it. They are also popular in [[helm]]s for item finding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-chipped.gif]]&lt;br /&gt;
| +1-8 Lightning Damage&lt;br /&gt;
| +9% chance to find magical items&lt;br /&gt;
|  +12% Lightning Resistance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-flawed.gif]]&lt;br /&gt;
| +1-14 Lightning Damage&lt;br /&gt;
| +13% chance to find magical items&lt;br /&gt;
| +16% Lightning Resistance&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-normal.gif]]&lt;br /&gt;
| +1-22 Lightning Damage&lt;br /&gt;
| +16% chance to find magical items&lt;br /&gt;
| +22% Lightning Resistance&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-flawless.gif]]&lt;br /&gt;
| +1-30 Lightning Damage&lt;br /&gt;
| +20% chance to find magical items&lt;br /&gt;
| +28% Lightning Resistance&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-perfect.gif]]&lt;br /&gt;
| +1-40 Lightning Damage&lt;br /&gt;
| +24% chance to find magical items&lt;br /&gt;
| +40% Lightning Resistance&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skulls===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-chipped.gif]]&lt;br /&gt;
| Steals 2% life and 1% mana per hit&lt;br /&gt;
| Replenish life +2 and mana regen. 8%&lt;br /&gt;
| Attacker takes damage of 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-flawed.gif|skull-flawed.gif (1424 bytes)]]&lt;br /&gt;
| Steals 2% life and 2% mana per hit&lt;br /&gt;
| Replenish life +3 and mana regen. 8%&lt;br /&gt;
| Attacker takes damage of 8&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-normal.gif]]&lt;br /&gt;
| Steals 3% life and 2% mana per hit&lt;br /&gt;
| Replenish life +3 and mana regen. 12%&lt;br /&gt;
| Attacker takes damage of 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-flawless.gif]]&lt;br /&gt;
| Steals 3% life and 3% mana per hit&lt;br /&gt;
| Replenish life +4 and mana regen. 12%&lt;br /&gt;
| Attacker takes damage of 16&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-perfect.gif]]&lt;br /&gt;
| Steals 4% life and 3% mana per hit&lt;br /&gt;
| Replenish life +5 and mana regen 19%&lt;br /&gt;
| Attacker takes damage of 20&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gem Stats (Classic)==&lt;br /&gt;
&lt;br /&gt;
===Amethysts===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-chipped.gif]]&lt;br /&gt;
| +40 to Attack Rating&lt;br /&gt;
| +3 to Strength&lt;br /&gt;
| +5 to Defense&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-flawed.gif]]&lt;br /&gt;
| +60 to Attack Rating&lt;br /&gt;
| +4 to Strength&lt;br /&gt;
| +7 to Defense&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-normal.gif]]&lt;br /&gt;
| +80 to Attack Rating&lt;br /&gt;
| +5 to Strength&lt;br /&gt;
| +9 to Defense&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-flawless.gif]]&lt;br /&gt;
| +100 to Attack Rating&lt;br /&gt;
| +7 to Strength&lt;br /&gt;
| +12 to Defense&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-perfect.gif]]&lt;br /&gt;
| +150 to Attack Rating&lt;br /&gt;
| +9 to Strength&lt;br /&gt;
| +16 to Defense&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamonds===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-chipped.gif]]&lt;br /&gt;
| +28% damage vs. the undead&lt;br /&gt;
| +10 to Attack Rating&lt;br /&gt;
| +5% Resistance to All&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-flawed.gif]]&lt;br /&gt;
| +34% damage vs. the undead&lt;br /&gt;
| +15 to Attack Rating&lt;br /&gt;
| +7% Resistance to All&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-normal.gif]]&lt;br /&gt;
| +44% damage vs. the undead&lt;br /&gt;
| +20 to Attack Rating&lt;br /&gt;
| +10% Resistance to All&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-flawless.gif]]&lt;br /&gt;
| +54% damage vs. the undead&lt;br /&gt;
| +25 to Attack Rating&lt;br /&gt;
| +14% Resistance to All&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-perfect.gif]]&lt;br /&gt;
| +69% damage vs. the undead&lt;br /&gt;
| +30 to Attack Rating&lt;br /&gt;
| +19% Resistance to All&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emeralds===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-chipped.gif]]&lt;br /&gt;
| Adds 5 (5.9) poison damage in 1 sec&lt;br /&gt;
| +3 to Dexterity&lt;br /&gt;
| +11% poison resistance&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-flawed.gif]]&lt;br /&gt;
| Adds 11 (11.7) poison damage in 1 sec&lt;br /&gt;
| +4 to Dexterity&lt;br /&gt;
| +15% poison resistance&lt;br /&gt;
| 375&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-normal.gif]]&lt;br /&gt;
| Adds 17 (17.6) poison damage in 1 sec&lt;br /&gt;
| +5 to Dexterity&lt;br /&gt;
| +19% poison resistance&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-flawless.gif]]&lt;br /&gt;
| Adds 23 (23.4) poison damage in 1 sec&lt;br /&gt;
| +7 to Dexterity&lt;br /&gt;
| +24% poison resistance&lt;br /&gt;
| 3750&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-perfect.gif]]&lt;br /&gt;
| Adds 29 (29.3) poison damage in 1 sec&lt;br /&gt;
| +9 to Dexterity&lt;br /&gt;
| +29 poison resistance&lt;br /&gt;
| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rubies===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-chipped.gif]]&lt;br /&gt;
| +3 fire damage&lt;br /&gt;
| +6-8 to maximum life&lt;br /&gt;
| +11% fire resistance&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-flawed.gif]]&lt;br /&gt;
| +4 to fire damage&lt;br /&gt;
| +10 to maximum life&lt;br /&gt;
| +15% to Fire Resistance&lt;br /&gt;
| 375&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-normal.gif]]&lt;br /&gt;
| +4 to fire damage&lt;br /&gt;
| +14 to maximum life&lt;br /&gt;
| +19% fire resistance&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-flawless.gif]]&lt;br /&gt;
| +5 to fire damage&lt;br /&gt;
| +19 to maximum life&lt;br /&gt;
| +24% fire resistance&lt;br /&gt;
| 3750&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-perfect.gif]]&lt;br /&gt;
| +6-7, 6-8, or 6-9 fire damage&lt;br /&gt;
| +24 to maximum life&lt;br /&gt;
| +29% fire resistance&lt;br /&gt;
| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sapphires===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-chipped.gif]]&lt;br /&gt;
| +1-2 cold damage&amp;lt;br&amp;gt; 1 second cold time&lt;br /&gt;
| +7 to maximum mana&lt;br /&gt;
| +11% cold resistance&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-flawed.gif]]&lt;br /&gt;
| +1-2 cold damage&amp;lt;br&amp;gt; 1.4 second cold time&lt;br /&gt;
| +10 to maximum mana&lt;br /&gt;
| +15% to cold resistance&lt;br /&gt;
| 375&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-normal.gif]]&lt;br /&gt;
| +2-3 cold damage&amp;lt;br&amp;gt; 2 second cold time&lt;br /&gt;
| +14 to maximum mana&lt;br /&gt;
| +19% to cold resistance&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-flawless.gif]]&lt;br /&gt;
| +3-4 cold damage&amp;lt;br&amp;gt; 2.4 second cold time&lt;br /&gt;
| +19 to maximum mana&lt;br /&gt;
| +24% to cold resistance&lt;br /&gt;
| 3750&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-perfect.gif]]&lt;br /&gt;
| +3-6 cold damage&amp;lt;br&amp;gt; 3 second cold time&lt;br /&gt;
| +24 to maximum mana&lt;br /&gt;
| +29% to cold resistance&lt;br /&gt;
| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Topazes===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-chipped.gif]]&lt;br /&gt;
| +1-6 Lightning Damage&lt;br /&gt;
| +9% chance to find magical items&lt;br /&gt;
| +11% Lightning Resistance&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-flawed.gif]]&lt;br /&gt;
| +1-7 Lightning Damage&lt;br /&gt;
| +12% chance to find magical items&lt;br /&gt;
| +15% Lightning Resistance&lt;br /&gt;
| 375&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-normal.gif]]&lt;br /&gt;
| +1-8 Lightning Damage&lt;br /&gt;
| +16% chance to find magical items&lt;br /&gt;
| +19% Lightning Resistance&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-flawless.gif]]&lt;br /&gt;
| +1-10 Lightning Damage&lt;br /&gt;
| +20% chance to find magical items&lt;br /&gt;
| +24% Lightning Resistance&lt;br /&gt;
| 3750&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-perfect.gif]]&lt;br /&gt;
| +1-12, 1-13, or 1-14 Lightning Damage&lt;br /&gt;
| +24% chance to find magical items&lt;br /&gt;
| +29% Lightning Resistance&lt;br /&gt;
| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skulls===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-chipped.gif]]&lt;br /&gt;
| Steals 2% life and&amp;lt;br&amp;gt; 1% mana per hit&lt;br /&gt;
| +2 Replenish life and &amp;lt;br&amp;gt; +9% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 2&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-flawed.gif|skull-flawed.gif (1424 bytes)]]&lt;br /&gt;
| Steals 2% life and&amp;lt;br&amp;gt; 2% mana per hit&lt;br /&gt;
| +3 Replenish life and&amp;lt;br&amp;gt; +8% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 3&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-normal.gif]]&lt;br /&gt;
| Steals 3% life and&amp;lt;br&amp;gt; 2% mana per hit&lt;br /&gt;
| +3 Replenish life and&amp;lt;br&amp;gt; +12% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 4&lt;br /&gt;
| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-flawless.gif]]&lt;br /&gt;
| Steals 3% life and&amp;lt;br&amp;gt; 3% mana per hit&lt;br /&gt;
| +4 Replenish life +4 and&amp;lt;br&amp;gt; +12% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 5&lt;br /&gt;
| 7500&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-perfect.gif]]&lt;br /&gt;
| Steals 4% life and&amp;lt;br&amp;gt; 3% mana per hit&lt;br /&gt;
| +5 Replenish life +5 and&amp;lt;br&amp;gt; +19% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 6-7&lt;br /&gt;
| 25000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Doctorjorts</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Gem&amp;diff=9300</id>
		<title>Gem</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Gem&amp;diff=9300"/>
				<updated>2008-10-03T23:52:28Z</updated>
		
		<summary type="html">&lt;p&gt;Doctorjorts: /* Upgrading Gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item_navbox}}Functionless on their own, '''gems''' possess great power when utilized with a [[weapon]], [[shield]], or [[helm]], bestowing potent [[magic]]al enchantments upon the [[item]] and its wearer. [[Socket]]ed [[armor]] is added in the [[Expansion]], but all items have identical stats in either armor or helms. Gems, once socketed, add special bonuses to the items.  Gems are also useful in various [[Horadric Cube]] recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gem Varieties==&lt;br /&gt;
There are seven different types of gems:&lt;br /&gt;
* [[Amethyst]]s&lt;br /&gt;
* [[Diamond]]s&lt;br /&gt;
* [[Emerald]]s&lt;br /&gt;
* [[Rubie]]s&lt;br /&gt;
* [[Sapphire]]s&lt;br /&gt;
* [[Skull]]s&lt;br /&gt;
* [[Topaz]]es&lt;br /&gt;
&lt;br /&gt;
All have different effects depending on what sort of item they are &amp;quot;socketed&amp;quot; in.  There are five levels of quality for gems: from worst to best they are:&lt;br /&gt;
* Chipped&lt;br /&gt;
* Flawed&lt;br /&gt;
* Normal (simply called by the gem type in the game, i.e. &amp;quot;ruby&amp;quot;)&lt;br /&gt;
* Flawless&lt;br /&gt;
* Perfect&lt;br /&gt;
Gems can not be bought, only found, though this changed several times during development.  Better quality gems are found as you progress in the game.&lt;br /&gt;
&lt;br /&gt;
* In Diablo II the system is rigid: Chipped gems show up in [[Act I]] and [[Act II]] and Flawed in [[Act III]] and [[Act IV]]4, with very rare exceptions of [[monster]]s ([[High Council]] usually) dropping Normals. In [[Nightmare]] and [[Hell]] all gems dropped are normal.&lt;br /&gt;
* In the expansion there is more variety. Gem quality dropped is based on [[Mlvl]], and though it progresses at about the same rate, you can find some Normal gems in [[Act IV]] and [[Act V]], and can even rarely come across Flawless gems.  By late Nightmare nearly every gem dropped is Flawless, and this continues through Hell, though some lower quality, usually chipped, will still drop from time to time. Perfect gems are never dropped, though one may be found as a reward for the [[Quests_Act_Four#Quest_Two:_The_Hellforge|Hellforge]] Quest.&lt;br /&gt;
&lt;br /&gt;
==Socketed Items==&lt;br /&gt;
Only [[weapon]]s, [[helm]]s, [[shield]]s and [[body armor]] can have sockets, with [[body armor]] being the new addition to the list in the [[Expansion]].  No [[boot]]s, [[glove]]s, [[belt]]s, or [[jewelry]] will ever be [[socket]]ed, and this includes [[Uniques]].&lt;br /&gt;
&lt;br /&gt;
* The number of sockets is fixed in Diablo II, all helms have 2, and all shields and weapons have 3, unless the item is only 2 spaces tall in inventory (bucklers, daggers) in which case it has two sockets.&lt;br /&gt;
* In the Expansion items can vary in their number of sockets. Helms can have from 1-4, Body armor 1-4, weapons 1-6, and shields 1-4.  Full details elsewhere in the [[Items]] section. &lt;br /&gt;
&lt;br /&gt;
Once a gem is inserted into a socket, it is there forever, and can't be upgraded in quality, so be sure you want to put a gem in before you do.  However, there is a [[Horadric cube recipe]] which will allow a player to remove items from a socketed weapon.  The items within the sockets are destroyed in the process.&lt;br /&gt;
&lt;br /&gt;
In Diablo II only [[normal]] items are socketed, and you can find or buy them.&lt;br /&gt;
&lt;br /&gt;
In the [[Expansion]] you can only buy [[magic]]al equipment, so you can never buy anything socketed from the [[NPCs]] (unless someone else in your game sells a socketed item, and you then buy it from the NPC).  Sockets can be found on normal or [[superior]] items, and can be made in magical, [[rare]], [[unique]], and [[set]] items, either with [[Horadric Cube]] recipes, or as an [[Act Five]] quest reward.  The maximum number of sockets is never more than the spaces an item takes up in inventory, and you can only get 1 socket in Rares, and only one or sometimes two in Sets and Uniques.  Two or sometimes three in magical items.&lt;br /&gt;
&lt;br /&gt;
==Upgrading Gems==&lt;br /&gt;
Three gems of the same type and quality combine in the [[Horadric Cube]] to upgrade one level of quality.&lt;br /&gt;
&lt;br /&gt;
Gem shrines are found only rarely, but they are worth preparing for and using, as they'll upgrade one gem from your inventory one level. It's best to carry around a flawless gem of whatever type you want upgraded and be sure it's the only gem in your inventory when you click the shrine. If you don't have any gems, or only have perfect gems, one random chipped gem will be dropped.&lt;br /&gt;
&lt;br /&gt;
==Gem Effects==&lt;br /&gt;
So what do gems do?  Their effects vary, but are logical: Gems placed into weapons generally add [[damage]], while gems in [[shield]]s provide [[resistance]], and gems in [[helms]]/[[body armor|armor]] add to [[hit points]] or other [[attribute]]s.  Exactly how much benefit a socketed gem provides depends on the quality of the gem.&lt;br /&gt;
&lt;br /&gt;
[[Image:gemmed-hat.jpg|left]]You can see how gems look in an item here in this shot.  The [[socket]]s display down the left side of the image for all socketed items, and if they are filled the gem is visible there, rather than an empty hole.  Socketed gems in an item glow nicely, as you can see from the sapphires in this helm, and the info detailing their effects is displayed in blue, below the normal stats for the item. Socketed items in the game appear brightly-coloured, and their appearance is based on the first gem socketed. An item with an [[Amethyst]] first, then two [[Emerald]]s will be purple, not green. When you socket an item it just drops in and the item changes colour; there isn't any flashy light show.&lt;br /&gt;
&lt;br /&gt;
The bonuses from gems of the same type stack, so if you had two [[rubies]] in a sword, the [[fire]] damage would be added together. It is arithmetic, never geometric, so if you had say three [[sapphire]]s, all of them chilling for 3 seconds, you wouldn't move up to freezing the monster, you'd just chill it for longer. The same goes for other gems. For example rubies add fire damage to your attack. Three perfect rubies would do a lot of fire damage, but they wouldn't create a small firewall under the monster.&lt;br /&gt;
&lt;br /&gt;
Gems in shields do nothing for the Paladin's Smite attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gem Stats (Expansion)==&lt;br /&gt;
&lt;br /&gt;
===Amethysts===&lt;br /&gt;
&lt;br /&gt;
[[Amethyst]]s are somewhat popular in [[helm]]s for the added [[strength]]. They aren't much used other than that.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-chipped.gif]]&lt;br /&gt;
| +40 to Attack Rating&lt;br /&gt;
| +3 to Strength&lt;br /&gt;
| +8 to Defense&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-flawed.gif]]&lt;br /&gt;
| +60 to Attack Rating&lt;br /&gt;
| +4 to Strength&lt;br /&gt;
| +12 to Defense&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-normal.gif]]&lt;br /&gt;
| +80 to Attack Rating&lt;br /&gt;
| +6 to Strength&lt;br /&gt;
| +18 to Defense&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-flawless.gif]]&lt;br /&gt;
| +100 to Attack Rating&lt;br /&gt;
| +8 to Strength&lt;br /&gt;
| +24 to Defense&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-perfect.gif]]&lt;br /&gt;
| +150 to Attack Rating&lt;br /&gt;
| +10 to Strength&lt;br /&gt;
| +30 to Defense&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamonds===&lt;br /&gt;
[[Diamonds]] are among the most useful of gems in the game, very popular [[socket]]ed in [[shields]]. Generally tower (or pavise), hence the &amp;quot;3DT&amp;quot; referring to three (always perfect) diamonds in a tower shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-chipped.gif]]&lt;br /&gt;
| +28% damage vs. the undead&lt;br /&gt;
| +20 to Attack Rating&lt;br /&gt;
| +6% Resistance to All&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-flawed.gif]]&lt;br /&gt;
| +34% damage vs. the undead&lt;br /&gt;
| +40 to Attack Rating&lt;br /&gt;
| +8% Resistance to All&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-normal.gif]]&lt;br /&gt;
| +44% damage vs. the undead&lt;br /&gt;
| +60 to Attack Rating&lt;br /&gt;
| +11% Resistance to All&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-flawless.gif]]&lt;br /&gt;
| +54% damage vs. the undead&lt;br /&gt;
| +80 to Attack Rating&lt;br /&gt;
| +14% Resistance to All&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-perfect.gif]]&lt;br /&gt;
| +68% damage vs. the undead&lt;br /&gt;
| +100 to Attack Rating&lt;br /&gt;
| +19% Resistance to All&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emeralds===&lt;br /&gt;
[[Emeralds]] stack oddly, adding much more damage than you would expect. Multiple of the same type, the duration adds, the damage is squared. 2 = 4x damage over 2 seconds, 3 = 9x damage over 3 seconds, etc. Adding other types of [[poison]] damage (from [[jewel]]s in [[body armor|armor]]/[[helm]]/[[shield]], poison [[charms]], [[unique armor]], etc) in creates enormous damage.&lt;br /&gt;
&lt;br /&gt;
Six perfect emeralds in a weapon yields (29.3 x 36) 1054.8 poison damage over six seconds. Big socketed emeralds with other poison damage is the best way to deal with most [[Physical]] [[Immune]] [[monster]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-chipped.gif]]&lt;br /&gt;
| Adds 5 (5.9) poison damage in 1 sec&lt;br /&gt;
| +3 to Dexterity&lt;br /&gt;
| +12% Poison Resistance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-flawed.gif]]&lt;br /&gt;
| Adds 11 (11.7) poison damage in 1 sec&lt;br /&gt;
| +4 to Dexterity&lt;br /&gt;
| +16% Poison Resistance&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-normal.gif]]&lt;br /&gt;
| Adds 17 (17.6) poison damage in 1 sec&lt;br /&gt;
| +6 to Dexterity&lt;br /&gt;
| +22% Poison Resistance&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-flawless.gif]]&lt;br /&gt;
| Adds 23 (23.4) poison damage in 1 sec&lt;br /&gt;
| +8 to Dexterity&lt;br /&gt;
| +28% Poison Resistance&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-perfect.gif]]&lt;br /&gt;
| Adds 29 (29.3) poison damage in 1 sec&lt;br /&gt;
| +10 to Dexterity&lt;br /&gt;
| +40% Poison Resistance&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rubies===&lt;br /&gt;
[[Rubies]] deal [[fire]] damage.&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-chipped.gif]]&lt;br /&gt;
| +3-4 Fire Damage&lt;br /&gt;
| +10 to Maximum Life&lt;br /&gt;
| +12% fire resistance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-flawed.gif]]&lt;br /&gt;
| +5-8 to Fire Damage&lt;br /&gt;
| +17 to Maximum Life&lt;br /&gt;
| +16% to Fire Resistance&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-normal.gif]]&lt;br /&gt;
| +8-12 to Fire Damage&lt;br /&gt;
| +24 to Maximum Life&lt;br /&gt;
| +22% fire resistance&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-flawless.gif]]&lt;br /&gt;
| +10-16 to Fire Damage&lt;br /&gt;
| +31 to Maximum Life&lt;br /&gt;
| +28% fire resistance&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-perfect.gif]]&lt;br /&gt;
| +15-20 Fire Damage&lt;br /&gt;
| +38 to Maximum Life&lt;br /&gt;
| +40% fire resistance&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sapphires==&lt;br /&gt;
[[Sapphires]] are very useful in a [[weapon]], especially a starter [[bow]] with one along with two perfect sapphires. The bonus [[mana]] in a [[helm]] is nice, but less useful than skulls for [[mana regen]], for most characters. [[Cold]] time stacks from all equipment and skills, and is cut by 1/2 on Nightmare and 1/4 on Hell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-chipped.gif]]&lt;br /&gt;
| +1-3 Cold Damage&amp;lt;br&amp;gt; 1 second Cold Time&lt;br /&gt;
| +10 to Maximum Mana&lt;br /&gt;
| +12% to Cold Resistance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-flawed.gif]]&lt;br /&gt;
| +3-5 Cold Damage&amp;lt;br&amp;gt; 1.4 second Cold Time&lt;br /&gt;
| +17 to Maximum Mana&lt;br /&gt;
| +16% to Cold Resistance&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-normal.gif]]&lt;br /&gt;
| +4-7 Cold Damage&amp;lt;br&amp;gt; 2 second Cold Time&lt;br /&gt;
| +24 to Maximum Mana&lt;br /&gt;
| +22% to Cold Resistance&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-flawless.gif]]&lt;br /&gt;
| +6-10 Cold Damage&amp;lt;br&amp;gt; 2.4 second Cold Time&lt;br /&gt;
| +31 to Maximum Mana&lt;br /&gt;
| +28% to Cold Resistance&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-perfect.gif]]&lt;br /&gt;
| +10-14 Cold Damage&amp;lt;br&amp;gt; 3 second Cold Time&lt;br /&gt;
| +38 to Maximum Mana&lt;br /&gt;
| +40% to Cold Resistance&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Topazes===&lt;br /&gt;
[[Topaz]] are useful in starter weapons for the relatively large [[lightning]] damage, with no requirements to use it. They are also popular in [[helm]]s for item finding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-chipped.gif]]&lt;br /&gt;
| +1-8 Lightning Damage&lt;br /&gt;
| +9% chance to find magical items&lt;br /&gt;
|  +12% Lightning Resistance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-flawed.gif]]&lt;br /&gt;
| +1-14 Lightning Damage&lt;br /&gt;
| +13% chance to find magical items&lt;br /&gt;
| +16% Lightning Resistance&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-normal.gif]]&lt;br /&gt;
| +1-22 Lightning Damage&lt;br /&gt;
| +16% chance to find magical items&lt;br /&gt;
| +22% Lightning Resistance&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-flawless.gif]]&lt;br /&gt;
| +1-30 Lightning Damage&lt;br /&gt;
| +20% chance to find magical items&lt;br /&gt;
| +28% Lightning Resistance&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-perfect.gif]]&lt;br /&gt;
| +1-40 Lightning Damage&lt;br /&gt;
| +24% chance to find magical items&lt;br /&gt;
| +40% Lightning Resistance&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skulls===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-chipped.gif]]&lt;br /&gt;
| Steals 2% life and 1% mana per hit&lt;br /&gt;
| Replenish life +2 and mana regen. 8%&lt;br /&gt;
| Attacker takes damage of 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-flawed.gif|skull-flawed.gif (1424 bytes)]]&lt;br /&gt;
| Steals 2% life and 2% mana per hit&lt;br /&gt;
| Replenish life +3 and mana regen. 8%&lt;br /&gt;
| Attacker takes damage of 8&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-normal.gif]]&lt;br /&gt;
| Steals 3% life and 2% mana per hit&lt;br /&gt;
| Replenish life +3 and mana regen. 12%&lt;br /&gt;
| Attacker takes damage of 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-flawless.gif]]&lt;br /&gt;
| Steals 3% life and 3% mana per hit&lt;br /&gt;
| Replenish life +4 and mana regen. 12%&lt;br /&gt;
| Attacker takes damage of 16&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-perfect.gif]]&lt;br /&gt;
| Steals 4% life and 3% mana per hit&lt;br /&gt;
| Replenish life +5 and mana regen 19%&lt;br /&gt;
| Attacker takes damage of 20&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gem Stats (Classic)==&lt;br /&gt;
&lt;br /&gt;
===Amethysts===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-chipped.gif]]&lt;br /&gt;
| +40 to Attack Rating&lt;br /&gt;
| +3 to Strength&lt;br /&gt;
| +5 to Defense&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-flawed.gif]]&lt;br /&gt;
| +60 to Attack Rating&lt;br /&gt;
| +4 to Strength&lt;br /&gt;
| +7 to Defense&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-normal.gif]]&lt;br /&gt;
| +80 to Attack Rating&lt;br /&gt;
| +5 to Strength&lt;br /&gt;
| +9 to Defense&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-flawless.gif]]&lt;br /&gt;
| +100 to Attack Rating&lt;br /&gt;
| +7 to Strength&lt;br /&gt;
| +12 to Defense&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-perfect.gif]]&lt;br /&gt;
| +150 to Attack Rating&lt;br /&gt;
| +9 to Strength&lt;br /&gt;
| +16 to Defense&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamonds===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-chipped.gif]]&lt;br /&gt;
| +28% damage vs. the undead&lt;br /&gt;
| +10 to Attack Rating&lt;br /&gt;
| +5% Resistance to All&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-flawed.gif]]&lt;br /&gt;
| +34% damage vs. the undead&lt;br /&gt;
| +15 to Attack Rating&lt;br /&gt;
| +7% Resistance to All&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-normal.gif]]&lt;br /&gt;
| +44% damage vs. the undead&lt;br /&gt;
| +20 to Attack Rating&lt;br /&gt;
| +10% Resistance to All&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-flawless.gif]]&lt;br /&gt;
| +54% damage vs. the undead&lt;br /&gt;
| +25 to Attack Rating&lt;br /&gt;
| +14% Resistance to All&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-perfect.gif]]&lt;br /&gt;
| +69% damage vs. the undead&lt;br /&gt;
| +30 to Attack Rating&lt;br /&gt;
| +19% Resistance to All&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emeralds===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-chipped.gif]]&lt;br /&gt;
| Adds 5 (5.9) poison damage in 1 sec&lt;br /&gt;
| +3 to Dexterity&lt;br /&gt;
| +11% poison resistance&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-flawed.gif]]&lt;br /&gt;
| Adds 11 (11.7) poison damage in 1 sec&lt;br /&gt;
| +4 to Dexterity&lt;br /&gt;
| +15% poison resistance&lt;br /&gt;
| 375&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-normal.gif]]&lt;br /&gt;
| Adds 17 (17.6) poison damage in 1 sec&lt;br /&gt;
| +5 to Dexterity&lt;br /&gt;
| +19% poison resistance&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-flawless.gif]]&lt;br /&gt;
| Adds 23 (23.4) poison damage in 1 sec&lt;br /&gt;
| +7 to Dexterity&lt;br /&gt;
| +24% poison resistance&lt;br /&gt;
| 3750&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-perfect.gif]]&lt;br /&gt;
| Adds 29 (29.3) poison damage in 1 sec&lt;br /&gt;
| +9 to Dexterity&lt;br /&gt;
| +29 poison resistance&lt;br /&gt;
| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rubies===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-chipped.gif]]&lt;br /&gt;
| +3 fire damage&lt;br /&gt;
| +6-8 to maximum life&lt;br /&gt;
| +11% fire resistance&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-flawed.gif]]&lt;br /&gt;
| +4 to fire damage&lt;br /&gt;
| +10 to maximum life&lt;br /&gt;
| +15% to Fire Resistance&lt;br /&gt;
| 375&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-normal.gif]]&lt;br /&gt;
| +4 to fire damage&lt;br /&gt;
| +14 to maximum life&lt;br /&gt;
| +19% fire resistance&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-flawless.gif]]&lt;br /&gt;
| +5 to fire damage&lt;br /&gt;
| +19 to maximum life&lt;br /&gt;
| +24% fire resistance&lt;br /&gt;
| 3750&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-perfect.gif]]&lt;br /&gt;
| +6-7, 6-8, or 6-9 fire damage&lt;br /&gt;
| +24 to maximum life&lt;br /&gt;
| +29% fire resistance&lt;br /&gt;
| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sapphires===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-chipped.gif]]&lt;br /&gt;
| +1-2 cold damage&amp;lt;br&amp;gt; 1 second cold time&lt;br /&gt;
| +7 to maximum mana&lt;br /&gt;
| +11% cold resistance&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-flawed.gif]]&lt;br /&gt;
| +1-2 cold damage&amp;lt;br&amp;gt; 1.4 second cold time&lt;br /&gt;
| +10 to maximum mana&lt;br /&gt;
| +15% to cold resistance&lt;br /&gt;
| 375&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-normal.gif]]&lt;br /&gt;
| +2-3 cold damage&amp;lt;br&amp;gt; 2 second cold time&lt;br /&gt;
| +14 to maximum mana&lt;br /&gt;
| +19% to cold resistance&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-flawless.gif]]&lt;br /&gt;
| +3-4 cold damage&amp;lt;br&amp;gt; 2.4 second cold time&lt;br /&gt;
| +19 to maximum mana&lt;br /&gt;
| +24% to cold resistance&lt;br /&gt;
| 3750&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-perfect.gif]]&lt;br /&gt;
| +3-6 cold damage&amp;lt;br&amp;gt; 3 second cold time&lt;br /&gt;
| +24 to maximum mana&lt;br /&gt;
| +29% to cold resistance&lt;br /&gt;
| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Topazes===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-chipped.gif]]&lt;br /&gt;
| +1-6 Lightning Damage&lt;br /&gt;
| +9% chance to find magical items&lt;br /&gt;
| +11% Lightning Resistance&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-flawed.gif]]&lt;br /&gt;
| +1-7 Lightning Damage&lt;br /&gt;
| +12% chance to find magical items&lt;br /&gt;
| +15% Lightning Resistance&lt;br /&gt;
| 375&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-normal.gif]]&lt;br /&gt;
| +1-8 Lightning Damage&lt;br /&gt;
| +16% chance to find magical items&lt;br /&gt;
| +19% Lightning Resistance&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-flawless.gif]]&lt;br /&gt;
| +1-10 Lightning Damage&lt;br /&gt;
| +20% chance to find magical items&lt;br /&gt;
| +24% Lightning Resistance&lt;br /&gt;
| 3750&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-perfect.gif]]&lt;br /&gt;
| +1-12, 1-13, or 1-14 Lightning Damage&lt;br /&gt;
| +24% chance to find magical items&lt;br /&gt;
| +29% Lightning Resistance&lt;br /&gt;
| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skulls===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-chipped.gif]]&lt;br /&gt;
| Steals 2% life and&amp;lt;br&amp;gt; 1% mana per hit&lt;br /&gt;
| +2 Replenish life and &amp;lt;br&amp;gt; +9% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 2&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-flawed.gif|skull-flawed.gif (1424 bytes)]]&lt;br /&gt;
| Steals 2% life and&amp;lt;br&amp;gt; 2% mana per hit&lt;br /&gt;
| +3 Replenish life and&amp;lt;br&amp;gt; +8% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 3&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-normal.gif]]&lt;br /&gt;
| Steals 3% life and&amp;lt;br&amp;gt; 2% mana per hit&lt;br /&gt;
| +3 Replenish life and&amp;lt;br&amp;gt; +12% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 4&lt;br /&gt;
| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-flawless.gif]]&lt;br /&gt;
| Steals 3% life and&amp;lt;br&amp;gt; 3% mana per hit&lt;br /&gt;
| +4 Replenish life +4 and&amp;lt;br&amp;gt; +12% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 5&lt;br /&gt;
| 7500&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-perfect.gif]]&lt;br /&gt;
| Steals 4% life and&amp;lt;br&amp;gt; 3% mana per hit&lt;br /&gt;
| +5 Replenish life +5 and&amp;lt;br&amp;gt; +19% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 6-7&lt;br /&gt;
| 25000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Doctorjorts</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Gem&amp;diff=9299</id>
		<title>Gem</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Gem&amp;diff=9299"/>
				<updated>2008-10-03T23:51:05Z</updated>
		
		<summary type="html">&lt;p&gt;Doctorjorts: /* Socketed Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item_navbox}}Functionless on their own, '''gems''' possess great power when utilized with a [[weapon]], [[shield]], or [[helm]], bestowing potent [[magic]]al enchantments upon the [[item]] and its wearer. [[Socket]]ed [[armor]] is added in the [[Expansion]], but all items have identical stats in either armor or helms. Gems, once socketed, add special bonuses to the items.  Gems are also useful in various [[Horadric Cube]] recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gem Varieties==&lt;br /&gt;
There are seven different types of gems:&lt;br /&gt;
* [[Amethyst]]s&lt;br /&gt;
* [[Diamond]]s&lt;br /&gt;
* [[Emerald]]s&lt;br /&gt;
* [[Rubie]]s&lt;br /&gt;
* [[Sapphire]]s&lt;br /&gt;
* [[Skull]]s&lt;br /&gt;
* [[Topaz]]es&lt;br /&gt;
&lt;br /&gt;
All have different effects depending on what sort of item they are &amp;quot;socketed&amp;quot; in.  There are five levels of quality for gems: from worst to best they are:&lt;br /&gt;
* Chipped&lt;br /&gt;
* Flawed&lt;br /&gt;
* Normal (simply called by the gem type in the game, i.e. &amp;quot;ruby&amp;quot;)&lt;br /&gt;
* Flawless&lt;br /&gt;
* Perfect&lt;br /&gt;
Gems can not be bought, only found, though this changed several times during development.  Better quality gems are found as you progress in the game.&lt;br /&gt;
&lt;br /&gt;
* In Diablo II the system is rigid: Chipped gems show up in [[Act I]] and [[Act II]] and Flawed in [[Act III]] and [[Act IV]]4, with very rare exceptions of [[monster]]s ([[High Council]] usually) dropping Normals. In [[Nightmare]] and [[Hell]] all gems dropped are normal.&lt;br /&gt;
* In the expansion there is more variety. Gem quality dropped is based on [[Mlvl]], and though it progresses at about the same rate, you can find some Normal gems in [[Act IV]] and [[Act V]], and can even rarely come across Flawless gems.  By late Nightmare nearly every gem dropped is Flawless, and this continues through Hell, though some lower quality, usually chipped, will still drop from time to time. Perfect gems are never dropped, though one may be found as a reward for the [[Quests_Act_Four#Quest_Two:_The_Hellforge|Hellforge]] Quest.&lt;br /&gt;
&lt;br /&gt;
==Socketed Items==&lt;br /&gt;
Only [[weapon]]s, [[helm]]s, [[shield]]s and [[body armor]] can have sockets, with [[body armor]] being the new addition to the list in the [[Expansion]].  No [[boot]]s, [[glove]]s, [[belt]]s, or [[jewelry]] will ever be [[socket]]ed, and this includes [[Uniques]].&lt;br /&gt;
&lt;br /&gt;
* The number of sockets is fixed in Diablo II, all helms have 2, and all shields and weapons have 3, unless the item is only 2 spaces tall in inventory (bucklers, daggers) in which case it has two sockets.&lt;br /&gt;
* In the Expansion items can vary in their number of sockets. Helms can have from 1-4, Body armor 1-4, weapons 1-6, and shields 1-4.  Full details elsewhere in the [[Items]] section. &lt;br /&gt;
&lt;br /&gt;
Once a gem is inserted into a socket, it is there forever, and can't be upgraded in quality, so be sure you want to put a gem in before you do.  However, there is a [[Horadric cube recipe]] which will allow a player to remove items from a socketed weapon.  The items within the sockets are destroyed in the process.&lt;br /&gt;
&lt;br /&gt;
In Diablo II only [[normal]] items are socketed, and you can find or buy them.&lt;br /&gt;
&lt;br /&gt;
In the [[Expansion]] you can only buy [[magic]]al equipment, so you can never buy anything socketed from the [[NPCs]] (unless someone else in your game sells a socketed item, and you then buy it from the NPC).  Sockets can be found on normal or [[superior]] items, and can be made in magical, [[rare]], [[unique]], and [[set]] items, either with [[Horadric Cube]] recipes, or as an [[Act Five]] quest reward.  The maximum number of sockets is never more than the spaces an item takes up in inventory, and you can only get 1 socket in Rares, and only one or sometimes two in Sets and Uniques.  Two or sometimes three in magical items.&lt;br /&gt;
&lt;br /&gt;
==Upgrading Gems==&lt;br /&gt;
Three gems of the same type combine in the [[Horadric Cube]] to upgrade one level of quality.&lt;br /&gt;
&lt;br /&gt;
Gem shrines are found only rarely, but they are worth a click, as they'll upgrade one gem from your inventory one level. It's best to carry around a flawless gem of whatever type you want upgraded and be sure it's the only gem in your inventory when you click the shrine. If you don't have any gems, or only have perfect gems, one random chipped gem will be dropped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gem Effects==&lt;br /&gt;
So what do gems do?  Their effects vary, but are logical: Gems placed into weapons generally add [[damage]], while gems in [[shield]]s provide [[resistance]], and gems in [[helms]]/[[body armor|armor]] add to [[hit points]] or other [[attribute]]s.  Exactly how much benefit a socketed gem provides depends on the quality of the gem.&lt;br /&gt;
&lt;br /&gt;
[[Image:gemmed-hat.jpg|left]]You can see how gems look in an item here in this shot.  The [[socket]]s display down the left side of the image for all socketed items, and if they are filled the gem is visible there, rather than an empty hole.  Socketed gems in an item glow nicely, as you can see from the sapphires in this helm, and the info detailing their effects is displayed in blue, below the normal stats for the item. Socketed items in the game appear brightly-coloured, and their appearance is based on the first gem socketed. An item with an [[Amethyst]] first, then two [[Emerald]]s will be purple, not green. When you socket an item it just drops in and the item changes colour; there isn't any flashy light show.&lt;br /&gt;
&lt;br /&gt;
The bonuses from gems of the same type stack, so if you had two [[rubies]] in a sword, the [[fire]] damage would be added together. It is arithmetic, never geometric, so if you had say three [[sapphire]]s, all of them chilling for 3 seconds, you wouldn't move up to freezing the monster, you'd just chill it for longer. The same goes for other gems. For example rubies add fire damage to your attack. Three perfect rubies would do a lot of fire damage, but they wouldn't create a small firewall under the monster.&lt;br /&gt;
&lt;br /&gt;
Gems in shields do nothing for the Paladin's Smite attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gem Stats (Expansion)==&lt;br /&gt;
&lt;br /&gt;
===Amethysts===&lt;br /&gt;
&lt;br /&gt;
[[Amethyst]]s are somewhat popular in [[helm]]s for the added [[strength]]. They aren't much used other than that.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-chipped.gif]]&lt;br /&gt;
| +40 to Attack Rating&lt;br /&gt;
| +3 to Strength&lt;br /&gt;
| +8 to Defense&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-flawed.gif]]&lt;br /&gt;
| +60 to Attack Rating&lt;br /&gt;
| +4 to Strength&lt;br /&gt;
| +12 to Defense&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-normal.gif]]&lt;br /&gt;
| +80 to Attack Rating&lt;br /&gt;
| +6 to Strength&lt;br /&gt;
| +18 to Defense&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-flawless.gif]]&lt;br /&gt;
| +100 to Attack Rating&lt;br /&gt;
| +8 to Strength&lt;br /&gt;
| +24 to Defense&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-perfect.gif]]&lt;br /&gt;
| +150 to Attack Rating&lt;br /&gt;
| +10 to Strength&lt;br /&gt;
| +30 to Defense&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamonds===&lt;br /&gt;
[[Diamonds]] are among the most useful of gems in the game, very popular [[socket]]ed in [[shields]]. Generally tower (or pavise), hence the &amp;quot;3DT&amp;quot; referring to three (always perfect) diamonds in a tower shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-chipped.gif]]&lt;br /&gt;
| +28% damage vs. the undead&lt;br /&gt;
| +20 to Attack Rating&lt;br /&gt;
| +6% Resistance to All&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-flawed.gif]]&lt;br /&gt;
| +34% damage vs. the undead&lt;br /&gt;
| +40 to Attack Rating&lt;br /&gt;
| +8% Resistance to All&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-normal.gif]]&lt;br /&gt;
| +44% damage vs. the undead&lt;br /&gt;
| +60 to Attack Rating&lt;br /&gt;
| +11% Resistance to All&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-flawless.gif]]&lt;br /&gt;
| +54% damage vs. the undead&lt;br /&gt;
| +80 to Attack Rating&lt;br /&gt;
| +14% Resistance to All&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-perfect.gif]]&lt;br /&gt;
| +68% damage vs. the undead&lt;br /&gt;
| +100 to Attack Rating&lt;br /&gt;
| +19% Resistance to All&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emeralds===&lt;br /&gt;
[[Emeralds]] stack oddly, adding much more damage than you would expect. Multiple of the same type, the duration adds, the damage is squared. 2 = 4x damage over 2 seconds, 3 = 9x damage over 3 seconds, etc. Adding other types of [[poison]] damage (from [[jewel]]s in [[body armor|armor]]/[[helm]]/[[shield]], poison [[charms]], [[unique armor]], etc) in creates enormous damage.&lt;br /&gt;
&lt;br /&gt;
Six perfect emeralds in a weapon yields (29.3 x 36) 1054.8 poison damage over six seconds. Big socketed emeralds with other poison damage is the best way to deal with most [[Physical]] [[Immune]] [[monster]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-chipped.gif]]&lt;br /&gt;
| Adds 5 (5.9) poison damage in 1 sec&lt;br /&gt;
| +3 to Dexterity&lt;br /&gt;
| +12% Poison Resistance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-flawed.gif]]&lt;br /&gt;
| Adds 11 (11.7) poison damage in 1 sec&lt;br /&gt;
| +4 to Dexterity&lt;br /&gt;
| +16% Poison Resistance&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-normal.gif]]&lt;br /&gt;
| Adds 17 (17.6) poison damage in 1 sec&lt;br /&gt;
| +6 to Dexterity&lt;br /&gt;
| +22% Poison Resistance&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-flawless.gif]]&lt;br /&gt;
| Adds 23 (23.4) poison damage in 1 sec&lt;br /&gt;
| +8 to Dexterity&lt;br /&gt;
| +28% Poison Resistance&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-perfect.gif]]&lt;br /&gt;
| Adds 29 (29.3) poison damage in 1 sec&lt;br /&gt;
| +10 to Dexterity&lt;br /&gt;
| +40% Poison Resistance&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rubies===&lt;br /&gt;
[[Rubies]] deal [[fire]] damage.&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-chipped.gif]]&lt;br /&gt;
| +3-4 Fire Damage&lt;br /&gt;
| +10 to Maximum Life&lt;br /&gt;
| +12% fire resistance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-flawed.gif]]&lt;br /&gt;
| +5-8 to Fire Damage&lt;br /&gt;
| +17 to Maximum Life&lt;br /&gt;
| +16% to Fire Resistance&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-normal.gif]]&lt;br /&gt;
| +8-12 to Fire Damage&lt;br /&gt;
| +24 to Maximum Life&lt;br /&gt;
| +22% fire resistance&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-flawless.gif]]&lt;br /&gt;
| +10-16 to Fire Damage&lt;br /&gt;
| +31 to Maximum Life&lt;br /&gt;
| +28% fire resistance&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-perfect.gif]]&lt;br /&gt;
| +15-20 Fire Damage&lt;br /&gt;
| +38 to Maximum Life&lt;br /&gt;
| +40% fire resistance&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sapphires==&lt;br /&gt;
[[Sapphires]] are very useful in a [[weapon]], especially a starter [[bow]] with one along with two perfect sapphires. The bonus [[mana]] in a [[helm]] is nice, but less useful than skulls for [[mana regen]], for most characters. [[Cold]] time stacks from all equipment and skills, and is cut by 1/2 on Nightmare and 1/4 on Hell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-chipped.gif]]&lt;br /&gt;
| +1-3 Cold Damage&amp;lt;br&amp;gt; 1 second Cold Time&lt;br /&gt;
| +10 to Maximum Mana&lt;br /&gt;
| +12% to Cold Resistance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-flawed.gif]]&lt;br /&gt;
| +3-5 Cold Damage&amp;lt;br&amp;gt; 1.4 second Cold Time&lt;br /&gt;
| +17 to Maximum Mana&lt;br /&gt;
| +16% to Cold Resistance&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-normal.gif]]&lt;br /&gt;
| +4-7 Cold Damage&amp;lt;br&amp;gt; 2 second Cold Time&lt;br /&gt;
| +24 to Maximum Mana&lt;br /&gt;
| +22% to Cold Resistance&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-flawless.gif]]&lt;br /&gt;
| +6-10 Cold Damage&amp;lt;br&amp;gt; 2.4 second Cold Time&lt;br /&gt;
| +31 to Maximum Mana&lt;br /&gt;
| +28% to Cold Resistance&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-perfect.gif]]&lt;br /&gt;
| +10-14 Cold Damage&amp;lt;br&amp;gt; 3 second Cold Time&lt;br /&gt;
| +38 to Maximum Mana&lt;br /&gt;
| +40% to Cold Resistance&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Topazes===&lt;br /&gt;
[[Topaz]] are useful in starter weapons for the relatively large [[lightning]] damage, with no requirements to use it. They are also popular in [[helm]]s for item finding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-chipped.gif]]&lt;br /&gt;
| +1-8 Lightning Damage&lt;br /&gt;
| +9% chance to find magical items&lt;br /&gt;
|  +12% Lightning Resistance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-flawed.gif]]&lt;br /&gt;
| +1-14 Lightning Damage&lt;br /&gt;
| +13% chance to find magical items&lt;br /&gt;
| +16% Lightning Resistance&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-normal.gif]]&lt;br /&gt;
| +1-22 Lightning Damage&lt;br /&gt;
| +16% chance to find magical items&lt;br /&gt;
| +22% Lightning Resistance&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-flawless.gif]]&lt;br /&gt;
| +1-30 Lightning Damage&lt;br /&gt;
| +20% chance to find magical items&lt;br /&gt;
| +28% Lightning Resistance&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-perfect.gif]]&lt;br /&gt;
| +1-40 Lightning Damage&lt;br /&gt;
| +24% chance to find magical items&lt;br /&gt;
| +40% Lightning Resistance&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skulls===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-chipped.gif]]&lt;br /&gt;
| Steals 2% life and 1% mana per hit&lt;br /&gt;
| Replenish life +2 and mana regen. 8%&lt;br /&gt;
| Attacker takes damage of 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-flawed.gif|skull-flawed.gif (1424 bytes)]]&lt;br /&gt;
| Steals 2% life and 2% mana per hit&lt;br /&gt;
| Replenish life +3 and mana regen. 8%&lt;br /&gt;
| Attacker takes damage of 8&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-normal.gif]]&lt;br /&gt;
| Steals 3% life and 2% mana per hit&lt;br /&gt;
| Replenish life +3 and mana regen. 12%&lt;br /&gt;
| Attacker takes damage of 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-flawless.gif]]&lt;br /&gt;
| Steals 3% life and 3% mana per hit&lt;br /&gt;
| Replenish life +4 and mana regen. 12%&lt;br /&gt;
| Attacker takes damage of 16&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-perfect.gif]]&lt;br /&gt;
| Steals 4% life and 3% mana per hit&lt;br /&gt;
| Replenish life +5 and mana regen 19%&lt;br /&gt;
| Attacker takes damage of 20&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gem Stats (Classic)==&lt;br /&gt;
&lt;br /&gt;
===Amethysts===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-chipped.gif]]&lt;br /&gt;
| +40 to Attack Rating&lt;br /&gt;
| +3 to Strength&lt;br /&gt;
| +5 to Defense&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-flawed.gif]]&lt;br /&gt;
| +60 to Attack Rating&lt;br /&gt;
| +4 to Strength&lt;br /&gt;
| +7 to Defense&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-normal.gif]]&lt;br /&gt;
| +80 to Attack Rating&lt;br /&gt;
| +5 to Strength&lt;br /&gt;
| +9 to Defense&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-flawless.gif]]&lt;br /&gt;
| +100 to Attack Rating&lt;br /&gt;
| +7 to Strength&lt;br /&gt;
| +12 to Defense&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-perfect.gif]]&lt;br /&gt;
| +150 to Attack Rating&lt;br /&gt;
| +9 to Strength&lt;br /&gt;
| +16 to Defense&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamonds===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-chipped.gif]]&lt;br /&gt;
| +28% damage vs. the undead&lt;br /&gt;
| +10 to Attack Rating&lt;br /&gt;
| +5% Resistance to All&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-flawed.gif]]&lt;br /&gt;
| +34% damage vs. the undead&lt;br /&gt;
| +15 to Attack Rating&lt;br /&gt;
| +7% Resistance to All&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-normal.gif]]&lt;br /&gt;
| +44% damage vs. the undead&lt;br /&gt;
| +20 to Attack Rating&lt;br /&gt;
| +10% Resistance to All&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-flawless.gif]]&lt;br /&gt;
| +54% damage vs. the undead&lt;br /&gt;
| +25 to Attack Rating&lt;br /&gt;
| +14% Resistance to All&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-perfect.gif]]&lt;br /&gt;
| +69% damage vs. the undead&lt;br /&gt;
| +30 to Attack Rating&lt;br /&gt;
| +19% Resistance to All&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emeralds===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-chipped.gif]]&lt;br /&gt;
| Adds 5 (5.9) poison damage in 1 sec&lt;br /&gt;
| +3 to Dexterity&lt;br /&gt;
| +11% poison resistance&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-flawed.gif]]&lt;br /&gt;
| Adds 11 (11.7) poison damage in 1 sec&lt;br /&gt;
| +4 to Dexterity&lt;br /&gt;
| +15% poison resistance&lt;br /&gt;
| 375&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-normal.gif]]&lt;br /&gt;
| Adds 17 (17.6) poison damage in 1 sec&lt;br /&gt;
| +5 to Dexterity&lt;br /&gt;
| +19% poison resistance&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-flawless.gif]]&lt;br /&gt;
| Adds 23 (23.4) poison damage in 1 sec&lt;br /&gt;
| +7 to Dexterity&lt;br /&gt;
| +24% poison resistance&lt;br /&gt;
| 3750&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-perfect.gif]]&lt;br /&gt;
| Adds 29 (29.3) poison damage in 1 sec&lt;br /&gt;
| +9 to Dexterity&lt;br /&gt;
| +29 poison resistance&lt;br /&gt;
| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rubies===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-chipped.gif]]&lt;br /&gt;
| +3 fire damage&lt;br /&gt;
| +6-8 to maximum life&lt;br /&gt;
| +11% fire resistance&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-flawed.gif]]&lt;br /&gt;
| +4 to fire damage&lt;br /&gt;
| +10 to maximum life&lt;br /&gt;
| +15% to Fire Resistance&lt;br /&gt;
| 375&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-normal.gif]]&lt;br /&gt;
| +4 to fire damage&lt;br /&gt;
| +14 to maximum life&lt;br /&gt;
| +19% fire resistance&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-flawless.gif]]&lt;br /&gt;
| +5 to fire damage&lt;br /&gt;
| +19 to maximum life&lt;br /&gt;
| +24% fire resistance&lt;br /&gt;
| 3750&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-perfect.gif]]&lt;br /&gt;
| +6-7, 6-8, or 6-9 fire damage&lt;br /&gt;
| +24 to maximum life&lt;br /&gt;
| +29% fire resistance&lt;br /&gt;
| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sapphires===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-chipped.gif]]&lt;br /&gt;
| +1-2 cold damage&amp;lt;br&amp;gt; 1 second cold time&lt;br /&gt;
| +7 to maximum mana&lt;br /&gt;
| +11% cold resistance&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-flawed.gif]]&lt;br /&gt;
| +1-2 cold damage&amp;lt;br&amp;gt; 1.4 second cold time&lt;br /&gt;
| +10 to maximum mana&lt;br /&gt;
| +15% to cold resistance&lt;br /&gt;
| 375&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-normal.gif]]&lt;br /&gt;
| +2-3 cold damage&amp;lt;br&amp;gt; 2 second cold time&lt;br /&gt;
| +14 to maximum mana&lt;br /&gt;
| +19% to cold resistance&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-flawless.gif]]&lt;br /&gt;
| +3-4 cold damage&amp;lt;br&amp;gt; 2.4 second cold time&lt;br /&gt;
| +19 to maximum mana&lt;br /&gt;
| +24% to cold resistance&lt;br /&gt;
| 3750&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-perfect.gif]]&lt;br /&gt;
| +3-6 cold damage&amp;lt;br&amp;gt; 3 second cold time&lt;br /&gt;
| +24 to maximum mana&lt;br /&gt;
| +29% to cold resistance&lt;br /&gt;
| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Topazes===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-chipped.gif]]&lt;br /&gt;
| +1-6 Lightning Damage&lt;br /&gt;
| +9% chance to find magical items&lt;br /&gt;
| +11% Lightning Resistance&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-flawed.gif]]&lt;br /&gt;
| +1-7 Lightning Damage&lt;br /&gt;
| +12% chance to find magical items&lt;br /&gt;
| +15% Lightning Resistance&lt;br /&gt;
| 375&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-normal.gif]]&lt;br /&gt;
| +1-8 Lightning Damage&lt;br /&gt;
| +16% chance to find magical items&lt;br /&gt;
| +19% Lightning Resistance&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-flawless.gif]]&lt;br /&gt;
| +1-10 Lightning Damage&lt;br /&gt;
| +20% chance to find magical items&lt;br /&gt;
| +24% Lightning Resistance&lt;br /&gt;
| 3750&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-perfect.gif]]&lt;br /&gt;
| +1-12, 1-13, or 1-14 Lightning Damage&lt;br /&gt;
| +24% chance to find magical items&lt;br /&gt;
| +29% Lightning Resistance&lt;br /&gt;
| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skulls===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-chipped.gif]]&lt;br /&gt;
| Steals 2% life and&amp;lt;br&amp;gt; 1% mana per hit&lt;br /&gt;
| +2 Replenish life and &amp;lt;br&amp;gt; +9% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 2&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-flawed.gif|skull-flawed.gif (1424 bytes)]]&lt;br /&gt;
| Steals 2% life and&amp;lt;br&amp;gt; 2% mana per hit&lt;br /&gt;
| +3 Replenish life and&amp;lt;br&amp;gt; +8% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 3&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-normal.gif]]&lt;br /&gt;
| Steals 3% life and&amp;lt;br&amp;gt; 2% mana per hit&lt;br /&gt;
| +3 Replenish life and&amp;lt;br&amp;gt; +12% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 4&lt;br /&gt;
| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-flawless.gif]]&lt;br /&gt;
| Steals 3% life and&amp;lt;br&amp;gt; 3% mana per hit&lt;br /&gt;
| +4 Replenish life +4 and&amp;lt;br&amp;gt; +12% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 5&lt;br /&gt;
| 7500&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-perfect.gif]]&lt;br /&gt;
| Steals 4% life and&amp;lt;br&amp;gt; 3% mana per hit&lt;br /&gt;
| +5 Replenish life +5 and&amp;lt;br&amp;gt; +19% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 6-7&lt;br /&gt;
| 25000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Doctorjorts</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Gem&amp;diff=9298</id>
		<title>Gem</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Gem&amp;diff=9298"/>
				<updated>2008-10-03T23:45:39Z</updated>
		
		<summary type="html">&lt;p&gt;Doctorjorts: /* Gem Varieties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item_navbox}}Functionless on their own, '''gems''' possess great power when utilized with a [[weapon]], [[shield]], or [[helm]], bestowing potent [[magic]]al enchantments upon the [[item]] and its wearer. [[Socket]]ed [[armor]] is added in the [[Expansion]], but all items have identical stats in either armor or helms. Gems, once socketed, add special bonuses to the items.  Gems are also useful in various [[Horadric Cube]] recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gem Varieties==&lt;br /&gt;
There are seven different types of gems:&lt;br /&gt;
* [[Amethyst]]s&lt;br /&gt;
* [[Diamond]]s&lt;br /&gt;
* [[Emerald]]s&lt;br /&gt;
* [[Rubie]]s&lt;br /&gt;
* [[Sapphire]]s&lt;br /&gt;
* [[Skull]]s&lt;br /&gt;
* [[Topaz]]es&lt;br /&gt;
&lt;br /&gt;
All have different effects depending on what sort of item they are &amp;quot;socketed&amp;quot; in.  There are five levels of quality for gems: from worst to best they are:&lt;br /&gt;
* Chipped&lt;br /&gt;
* Flawed&lt;br /&gt;
* Normal (simply called by the gem type in the game, i.e. &amp;quot;ruby&amp;quot;)&lt;br /&gt;
* Flawless&lt;br /&gt;
* Perfect&lt;br /&gt;
Gems can not be bought, only found, though this changed several times during development.  Better quality gems are found as you progress in the game.&lt;br /&gt;
&lt;br /&gt;
* In Diablo II the system is rigid: Chipped gems show up in [[Act I]] and [[Act II]] and Flawed in [[Act III]] and [[Act IV]]4, with very rare exceptions of [[monster]]s ([[High Council]] usually) dropping Normals. In [[Nightmare]] and [[Hell]] all gems dropped are normal.&lt;br /&gt;
* In the expansion there is more variety. Gem quality dropped is based on [[Mlvl]], and though it progresses at about the same rate, you can find some Normal gems in [[Act IV]] and [[Act V]], and can even rarely come across Flawless gems.  By late Nightmare nearly every gem dropped is Flawless, and this continues through Hell, though some lower quality, usually chipped, will still drop from time to time. Perfect gems are never dropped, though one may be found as a reward for the [[Quests_Act_Four#Quest_Two:_The_Hellforge|Hellforge]] Quest.&lt;br /&gt;
&lt;br /&gt;
==Socketed Items==&lt;br /&gt;
Only [[weapon]]s, [[helm]]s, and [[shield]]s can have sockets, with [[body armor]] added to the list in the [[Expansion]].  No [[boot]]s, [[glove]]s, [[belt]]s, or [[jewelry]] will ever be [[socket]]ed, not even [[Uniques]].&lt;br /&gt;
&lt;br /&gt;
* The number of sockets is fixed in Diablo II, all helms have 2, and all shields and weapons have 3, unless the item is only 2 spaces tall in inventory (bucklers, daggers) in which case it has but two sockets.&lt;br /&gt;
* In the Expansion items vary a lot more in sockets. Helms can have from 1-4, Body armor 1-4, weapons 1-6, and shields 1-4.  Full details elsewhere in our [[Items]] section. &lt;br /&gt;
&lt;br /&gt;
Once a gem is inserted into a socket, it is there forever, and can't be upgraded in quality, so be sure you want to put a gem in before you do.&lt;br /&gt;
&lt;br /&gt;
In Diablo II only [[normal]] items are socketed, and you can find or buy them.&lt;br /&gt;
&lt;br /&gt;
In the [[Expansion]] you can only buy [[magic]]al equipment, so can never buy anything socketed from the [[NPCs]] (unless someone else in your game sells a socketed item, and you then buy it from the NPC).  Sockets can be found on normal or [[superior]] items, and can be made in magical, [[rare]], [[unique]], and [[set]] items, either with [[Horadric Cube]] recipes, or as an [[Act Five]] quest reward.  The maximum number of sockets is never more than the spaces an item takes up in inventory, and you can only get 1 socket in Rares, and only one or sometimes two in Sets and Uniques.  Two or sometimes three in magical items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrading Gems==&lt;br /&gt;
Three gems of the same type combine in the [[Horadric Cube]] to upgrade one level of quality.&lt;br /&gt;
&lt;br /&gt;
Gem shrines are found only rarely, but they are worth a click, as they'll upgrade one gem from your inventory one level. It's best to carry around a flawless gem of whatever type you want upgraded and be sure it's the only gem in your inventory when you click the shrine. If you don't have any gems, or only have perfect gems, one random chipped gem will be dropped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gem Effects==&lt;br /&gt;
So what do gems do?  Their effects vary, but are logical: Gems placed into weapons generally add [[damage]], while gems in [[shield]]s provide [[resistance]], and gems in [[helms]]/[[body armor|armor]] add to [[hit points]] or other [[attribute]]s.  Exactly how much benefit a socketed gem provides depends on the quality of the gem.&lt;br /&gt;
&lt;br /&gt;
[[Image:gemmed-hat.jpg|left]]You can see how gems look in an item here in this shot.  The [[socket]]s display down the left side of the image for all socketed items, and if they are filled the gem is visible there, rather than an empty hole.  Socketed gems in an item glow nicely, as you can see from the sapphires in this helm, and the info detailing their effects is displayed in blue, below the normal stats for the item. Socketed items in the game appear brightly-coloured, and their appearance is based on the first gem socketed. An item with an [[Amethyst]] first, then two [[Emerald]]s will be purple, not green. When you socket an item it just drops in and the item changes colour; there isn't any flashy light show.&lt;br /&gt;
&lt;br /&gt;
The bonuses from gems of the same type stack, so if you had two [[rubies]] in a sword, the [[fire]] damage would be added together. It is arithmetic, never geometric, so if you had say three [[sapphire]]s, all of them chilling for 3 seconds, you wouldn't move up to freezing the monster, you'd just chill it for longer. The same goes for other gems. For example rubies add fire damage to your attack. Three perfect rubies would do a lot of fire damage, but they wouldn't create a small firewall under the monster.&lt;br /&gt;
&lt;br /&gt;
Gems in shields do nothing for the Paladin's Smite attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gem Stats (Expansion)==&lt;br /&gt;
&lt;br /&gt;
===Amethysts===&lt;br /&gt;
&lt;br /&gt;
[[Amethyst]]s are somewhat popular in [[helm]]s for the added [[strength]]. They aren't much used other than that.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-chipped.gif]]&lt;br /&gt;
| +40 to Attack Rating&lt;br /&gt;
| +3 to Strength&lt;br /&gt;
| +8 to Defense&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-flawed.gif]]&lt;br /&gt;
| +60 to Attack Rating&lt;br /&gt;
| +4 to Strength&lt;br /&gt;
| +12 to Defense&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-normal.gif]]&lt;br /&gt;
| +80 to Attack Rating&lt;br /&gt;
| +6 to Strength&lt;br /&gt;
| +18 to Defense&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-flawless.gif]]&lt;br /&gt;
| +100 to Attack Rating&lt;br /&gt;
| +8 to Strength&lt;br /&gt;
| +24 to Defense&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-perfect.gif]]&lt;br /&gt;
| +150 to Attack Rating&lt;br /&gt;
| +10 to Strength&lt;br /&gt;
| +30 to Defense&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamonds===&lt;br /&gt;
[[Diamonds]] are among the most useful of gems in the game, very popular [[socket]]ed in [[shields]]. Generally tower (or pavise), hence the &amp;quot;3DT&amp;quot; referring to three (always perfect) diamonds in a tower shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-chipped.gif]]&lt;br /&gt;
| +28% damage vs. the undead&lt;br /&gt;
| +20 to Attack Rating&lt;br /&gt;
| +6% Resistance to All&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-flawed.gif]]&lt;br /&gt;
| +34% damage vs. the undead&lt;br /&gt;
| +40 to Attack Rating&lt;br /&gt;
| +8% Resistance to All&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-normal.gif]]&lt;br /&gt;
| +44% damage vs. the undead&lt;br /&gt;
| +60 to Attack Rating&lt;br /&gt;
| +11% Resistance to All&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-flawless.gif]]&lt;br /&gt;
| +54% damage vs. the undead&lt;br /&gt;
| +80 to Attack Rating&lt;br /&gt;
| +14% Resistance to All&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-perfect.gif]]&lt;br /&gt;
| +68% damage vs. the undead&lt;br /&gt;
| +100 to Attack Rating&lt;br /&gt;
| +19% Resistance to All&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emeralds===&lt;br /&gt;
[[Emeralds]] stack oddly, adding much more damage than you would expect. Multiple of the same type, the duration adds, the damage is squared. 2 = 4x damage over 2 seconds, 3 = 9x damage over 3 seconds, etc. Adding other types of [[poison]] damage (from [[jewel]]s in [[body armor|armor]]/[[helm]]/[[shield]], poison [[charms]], [[unique armor]], etc) in creates enormous damage.&lt;br /&gt;
&lt;br /&gt;
Six perfect emeralds in a weapon yields (29.3 x 36) 1054.8 poison damage over six seconds. Big socketed emeralds with other poison damage is the best way to deal with most [[Physical]] [[Immune]] [[monster]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-chipped.gif]]&lt;br /&gt;
| Adds 5 (5.9) poison damage in 1 sec&lt;br /&gt;
| +3 to Dexterity&lt;br /&gt;
| +12% Poison Resistance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-flawed.gif]]&lt;br /&gt;
| Adds 11 (11.7) poison damage in 1 sec&lt;br /&gt;
| +4 to Dexterity&lt;br /&gt;
| +16% Poison Resistance&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-normal.gif]]&lt;br /&gt;
| Adds 17 (17.6) poison damage in 1 sec&lt;br /&gt;
| +6 to Dexterity&lt;br /&gt;
| +22% Poison Resistance&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-flawless.gif]]&lt;br /&gt;
| Adds 23 (23.4) poison damage in 1 sec&lt;br /&gt;
| +8 to Dexterity&lt;br /&gt;
| +28% Poison Resistance&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-perfect.gif]]&lt;br /&gt;
| Adds 29 (29.3) poison damage in 1 sec&lt;br /&gt;
| +10 to Dexterity&lt;br /&gt;
| +40% Poison Resistance&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rubies===&lt;br /&gt;
[[Rubies]] deal [[fire]] damage.&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-chipped.gif]]&lt;br /&gt;
| +3-4 Fire Damage&lt;br /&gt;
| +10 to Maximum Life&lt;br /&gt;
| +12% fire resistance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-flawed.gif]]&lt;br /&gt;
| +5-8 to Fire Damage&lt;br /&gt;
| +17 to Maximum Life&lt;br /&gt;
| +16% to Fire Resistance&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-normal.gif]]&lt;br /&gt;
| +8-12 to Fire Damage&lt;br /&gt;
| +24 to Maximum Life&lt;br /&gt;
| +22% fire resistance&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-flawless.gif]]&lt;br /&gt;
| +10-16 to Fire Damage&lt;br /&gt;
| +31 to Maximum Life&lt;br /&gt;
| +28% fire resistance&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-perfect.gif]]&lt;br /&gt;
| +15-20 Fire Damage&lt;br /&gt;
| +38 to Maximum Life&lt;br /&gt;
| +40% fire resistance&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sapphires==&lt;br /&gt;
[[Sapphires]] are very useful in a [[weapon]], especially a starter [[bow]] with one along with two perfect sapphires. The bonus [[mana]] in a [[helm]] is nice, but less useful than skulls for [[mana regen]], for most characters. [[Cold]] time stacks from all equipment and skills, and is cut by 1/2 on Nightmare and 1/4 on Hell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-chipped.gif]]&lt;br /&gt;
| +1-3 Cold Damage&amp;lt;br&amp;gt; 1 second Cold Time&lt;br /&gt;
| +10 to Maximum Mana&lt;br /&gt;
| +12% to Cold Resistance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-flawed.gif]]&lt;br /&gt;
| +3-5 Cold Damage&amp;lt;br&amp;gt; 1.4 second Cold Time&lt;br /&gt;
| +17 to Maximum Mana&lt;br /&gt;
| +16% to Cold Resistance&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-normal.gif]]&lt;br /&gt;
| +4-7 Cold Damage&amp;lt;br&amp;gt; 2 second Cold Time&lt;br /&gt;
| +24 to Maximum Mana&lt;br /&gt;
| +22% to Cold Resistance&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-flawless.gif]]&lt;br /&gt;
| +6-10 Cold Damage&amp;lt;br&amp;gt; 2.4 second Cold Time&lt;br /&gt;
| +31 to Maximum Mana&lt;br /&gt;
| +28% to Cold Resistance&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-perfect.gif]]&lt;br /&gt;
| +10-14 Cold Damage&amp;lt;br&amp;gt; 3 second Cold Time&lt;br /&gt;
| +38 to Maximum Mana&lt;br /&gt;
| +40% to Cold Resistance&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Topazes===&lt;br /&gt;
[[Topaz]] are useful in starter weapons for the relatively large [[lightning]] damage, with no requirements to use it. They are also popular in [[helm]]s for item finding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-chipped.gif]]&lt;br /&gt;
| +1-8 Lightning Damage&lt;br /&gt;
| +9% chance to find magical items&lt;br /&gt;
|  +12% Lightning Resistance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-flawed.gif]]&lt;br /&gt;
| +1-14 Lightning Damage&lt;br /&gt;
| +13% chance to find magical items&lt;br /&gt;
| +16% Lightning Resistance&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-normal.gif]]&lt;br /&gt;
| +1-22 Lightning Damage&lt;br /&gt;
| +16% chance to find magical items&lt;br /&gt;
| +22% Lightning Resistance&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-flawless.gif]]&lt;br /&gt;
| +1-30 Lightning Damage&lt;br /&gt;
| +20% chance to find magical items&lt;br /&gt;
| +28% Lightning Resistance&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-perfect.gif]]&lt;br /&gt;
| +1-40 Lightning Damage&lt;br /&gt;
| +24% chance to find magical items&lt;br /&gt;
| +40% Lightning Resistance&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skulls===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-chipped.gif]]&lt;br /&gt;
| Steals 2% life and 1% mana per hit&lt;br /&gt;
| Replenish life +2 and mana regen. 8%&lt;br /&gt;
| Attacker takes damage of 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-flawed.gif|skull-flawed.gif (1424 bytes)]]&lt;br /&gt;
| Steals 2% life and 2% mana per hit&lt;br /&gt;
| Replenish life +3 and mana regen. 8%&lt;br /&gt;
| Attacker takes damage of 8&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-normal.gif]]&lt;br /&gt;
| Steals 3% life and 2% mana per hit&lt;br /&gt;
| Replenish life +3 and mana regen. 12%&lt;br /&gt;
| Attacker takes damage of 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-flawless.gif]]&lt;br /&gt;
| Steals 3% life and 3% mana per hit&lt;br /&gt;
| Replenish life +4 and mana regen. 12%&lt;br /&gt;
| Attacker takes damage of 16&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-perfect.gif]]&lt;br /&gt;
| Steals 4% life and 3% mana per hit&lt;br /&gt;
| Replenish life +5 and mana regen 19%&lt;br /&gt;
| Attacker takes damage of 20&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gem Stats (Classic)==&lt;br /&gt;
&lt;br /&gt;
===Amethysts===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-chipped.gif]]&lt;br /&gt;
| +40 to Attack Rating&lt;br /&gt;
| +3 to Strength&lt;br /&gt;
| +5 to Defense&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-flawed.gif]]&lt;br /&gt;
| +60 to Attack Rating&lt;br /&gt;
| +4 to Strength&lt;br /&gt;
| +7 to Defense&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-normal.gif]]&lt;br /&gt;
| +80 to Attack Rating&lt;br /&gt;
| +5 to Strength&lt;br /&gt;
| +9 to Defense&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-flawless.gif]]&lt;br /&gt;
| +100 to Attack Rating&lt;br /&gt;
| +7 to Strength&lt;br /&gt;
| +12 to Defense&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-perfect.gif]]&lt;br /&gt;
| +150 to Attack Rating&lt;br /&gt;
| +9 to Strength&lt;br /&gt;
| +16 to Defense&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamonds===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-chipped.gif]]&lt;br /&gt;
| +28% damage vs. the undead&lt;br /&gt;
| +10 to Attack Rating&lt;br /&gt;
| +5% Resistance to All&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-flawed.gif]]&lt;br /&gt;
| +34% damage vs. the undead&lt;br /&gt;
| +15 to Attack Rating&lt;br /&gt;
| +7% Resistance to All&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-normal.gif]]&lt;br /&gt;
| +44% damage vs. the undead&lt;br /&gt;
| +20 to Attack Rating&lt;br /&gt;
| +10% Resistance to All&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-flawless.gif]]&lt;br /&gt;
| +54% damage vs. the undead&lt;br /&gt;
| +25 to Attack Rating&lt;br /&gt;
| +14% Resistance to All&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-perfect.gif]]&lt;br /&gt;
| +69% damage vs. the undead&lt;br /&gt;
| +30 to Attack Rating&lt;br /&gt;
| +19% Resistance to All&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emeralds===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-chipped.gif]]&lt;br /&gt;
| Adds 5 (5.9) poison damage in 1 sec&lt;br /&gt;
| +3 to Dexterity&lt;br /&gt;
| +11% poison resistance&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-flawed.gif]]&lt;br /&gt;
| Adds 11 (11.7) poison damage in 1 sec&lt;br /&gt;
| +4 to Dexterity&lt;br /&gt;
| +15% poison resistance&lt;br /&gt;
| 375&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-normal.gif]]&lt;br /&gt;
| Adds 17 (17.6) poison damage in 1 sec&lt;br /&gt;
| +5 to Dexterity&lt;br /&gt;
| +19% poison resistance&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-flawless.gif]]&lt;br /&gt;
| Adds 23 (23.4) poison damage in 1 sec&lt;br /&gt;
| +7 to Dexterity&lt;br /&gt;
| +24% poison resistance&lt;br /&gt;
| 3750&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-perfect.gif]]&lt;br /&gt;
| Adds 29 (29.3) poison damage in 1 sec&lt;br /&gt;
| +9 to Dexterity&lt;br /&gt;
| +29 poison resistance&lt;br /&gt;
| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rubies===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-chipped.gif]]&lt;br /&gt;
| +3 fire damage&lt;br /&gt;
| +6-8 to maximum life&lt;br /&gt;
| +11% fire resistance&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-flawed.gif]]&lt;br /&gt;
| +4 to fire damage&lt;br /&gt;
| +10 to maximum life&lt;br /&gt;
| +15% to Fire Resistance&lt;br /&gt;
| 375&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-normal.gif]]&lt;br /&gt;
| +4 to fire damage&lt;br /&gt;
| +14 to maximum life&lt;br /&gt;
| +19% fire resistance&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-flawless.gif]]&lt;br /&gt;
| +5 to fire damage&lt;br /&gt;
| +19 to maximum life&lt;br /&gt;
| +24% fire resistance&lt;br /&gt;
| 3750&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-perfect.gif]]&lt;br /&gt;
| +6-7, 6-8, or 6-9 fire damage&lt;br /&gt;
| +24 to maximum life&lt;br /&gt;
| +29% fire resistance&lt;br /&gt;
| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sapphires===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-chipped.gif]]&lt;br /&gt;
| +1-2 cold damage&amp;lt;br&amp;gt; 1 second cold time&lt;br /&gt;
| +7 to maximum mana&lt;br /&gt;
| +11% cold resistance&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-flawed.gif]]&lt;br /&gt;
| +1-2 cold damage&amp;lt;br&amp;gt; 1.4 second cold time&lt;br /&gt;
| +10 to maximum mana&lt;br /&gt;
| +15% to cold resistance&lt;br /&gt;
| 375&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-normal.gif]]&lt;br /&gt;
| +2-3 cold damage&amp;lt;br&amp;gt; 2 second cold time&lt;br /&gt;
| +14 to maximum mana&lt;br /&gt;
| +19% to cold resistance&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-flawless.gif]]&lt;br /&gt;
| +3-4 cold damage&amp;lt;br&amp;gt; 2.4 second cold time&lt;br /&gt;
| +19 to maximum mana&lt;br /&gt;
| +24% to cold resistance&lt;br /&gt;
| 3750&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-perfect.gif]]&lt;br /&gt;
| +3-6 cold damage&amp;lt;br&amp;gt; 3 second cold time&lt;br /&gt;
| +24 to maximum mana&lt;br /&gt;
| +29% to cold resistance&lt;br /&gt;
| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Topazes===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-chipped.gif]]&lt;br /&gt;
| +1-6 Lightning Damage&lt;br /&gt;
| +9% chance to find magical items&lt;br /&gt;
| +11% Lightning Resistance&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-flawed.gif]]&lt;br /&gt;
| +1-7 Lightning Damage&lt;br /&gt;
| +12% chance to find magical items&lt;br /&gt;
| +15% Lightning Resistance&lt;br /&gt;
| 375&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-normal.gif]]&lt;br /&gt;
| +1-8 Lightning Damage&lt;br /&gt;
| +16% chance to find magical items&lt;br /&gt;
| +19% Lightning Resistance&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-flawless.gif]]&lt;br /&gt;
| +1-10 Lightning Damage&lt;br /&gt;
| +20% chance to find magical items&lt;br /&gt;
| +24% Lightning Resistance&lt;br /&gt;
| 3750&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-perfect.gif]]&lt;br /&gt;
| +1-12, 1-13, or 1-14 Lightning Damage&lt;br /&gt;
| +24% chance to find magical items&lt;br /&gt;
| +29% Lightning Resistance&lt;br /&gt;
| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skulls===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-chipped.gif]]&lt;br /&gt;
| Steals 2% life and&amp;lt;br&amp;gt; 1% mana per hit&lt;br /&gt;
| +2 Replenish life and &amp;lt;br&amp;gt; +9% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 2&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-flawed.gif|skull-flawed.gif (1424 bytes)]]&lt;br /&gt;
| Steals 2% life and&amp;lt;br&amp;gt; 2% mana per hit&lt;br /&gt;
| +3 Replenish life and&amp;lt;br&amp;gt; +8% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 3&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-normal.gif]]&lt;br /&gt;
| Steals 3% life and&amp;lt;br&amp;gt; 2% mana per hit&lt;br /&gt;
| +3 Replenish life and&amp;lt;br&amp;gt; +12% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 4&lt;br /&gt;
| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-flawless.gif]]&lt;br /&gt;
| Steals 3% life and&amp;lt;br&amp;gt; 3% mana per hit&lt;br /&gt;
| +4 Replenish life +4 and&amp;lt;br&amp;gt; +12% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 5&lt;br /&gt;
| 7500&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-perfect.gif]]&lt;br /&gt;
| Steals 4% life and&amp;lt;br&amp;gt; 3% mana per hit&lt;br /&gt;
| +5 Replenish life +5 and&amp;lt;br&amp;gt; +19% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 6-7&lt;br /&gt;
| 25000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Doctorjorts</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Gold&amp;diff=9289</id>
		<title>Gold</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Gold&amp;diff=9289"/>
				<updated>2008-10-03T05:04:24Z</updated>
		
		<summary type="html">&lt;p&gt;Doctorjorts: /* Stash Gold Capacity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gold is the currency of all NPC merchant transactions in Diablo II, and is required to [[gamble]], to purchase new items, to repair damaged equipment, and to obtain necessities such as potions, scrolls, and keys. Gold is readily available; monsters drop it constantly, it falls in showers from chests of all types, and loose piles of it can be found scattered about the ground in various dungeons.&lt;br /&gt;
&lt;br /&gt;
While gold is required for NPC purchases, it's seldom used in the player to player economy. Gold is too common, too hard to carry in large quantities, and since none of the best items in the game can be purchased (a few extremely rare magical items aside, which cost more time than gold, in the form of endless NPC merchant visits) with it, players generally engage in a barter-based economy, trading items for items, or else using small items such as [[Stones of Jordan]], perfect gems, or [[runes]] for a sort of default currency that replaces or supplements straight item to item bartering.&lt;br /&gt;
&lt;br /&gt;
=Gold Acquisition=&lt;br /&gt;
&lt;br /&gt;
The easiest way to obtain gold is to pick it up when its dropped by monsters or chests. Gold picked up in multiplayer games shares evenly between all party members on that level. If there are 5 players in a party, but one of them is in town, and one character picks up 1000 gold, he and the other 3 on that level will instantly gain 250 gold.&lt;br /&gt;
&lt;br /&gt;
Gold is not shared between players who are not in a friendly party, (this feature can not be disallowed) and it's not shared to players in the party who are not in the same area. In this usage, area = [[levels|level]], and the level is all that matters, not proximity. Two characters half a screen away from each other, but in different levels, will not share gold (or experience gain), while two characters ten screens apart, but in the same level, will.&lt;br /&gt;
&lt;br /&gt;
If one or more characters in a party are at their maximum gold capacity, the gold picked up will be shared amongst those who are not yet full. This can create an interesting situation if a character who is full of gold picks up a stack. The amount to share will be deducted from the stack, and the rest will fall back to the ground. A character can therefore click the same stack several times and watch it steadily shrink down to nothing, reducing by halves or more, depending on how many other characters are in the party.&lt;br /&gt;
&lt;br /&gt;
==Gold from Item Sales==&lt;br /&gt;
&lt;br /&gt;
Besides picking up gold, most characters make substantial profits by selling items to merchants. The maximum amount merchants will pay for any item is set by Act during Normal Difficulty, and then increases another 5000 on Nightmare and Hell difficulty, in any act. &lt;br /&gt;
* Normal Difficulty:&lt;br /&gt;
** Act One: 5000&lt;br /&gt;
** Act Two: 10,000&lt;br /&gt;
** Act Three: 15,000&lt;br /&gt;
** Act Four: 20,000&lt;br /&gt;
** Act Five: 25,000&lt;br /&gt;
* Nightmare Difficulty: 30,000&lt;br /&gt;
* Hell Difficulty: 35,000&lt;br /&gt;
&lt;br /&gt;
The most expensive items to sell are pieces of body armor, helms, and magical weapons with +spell charges, such as wands, scepters, orbs, and claws. The most profitable items, by inventory space, are generally wands, which often go for 35,000 and require just two inventory spaces.  Virtually all exceptional and elite body armor will sell for 35,000, but they all require six inventory spaces. Weapons are much more variable in value, depending entirely on the modifiers they spawn with. Set and Unique items are priced by fiat, with their sales values preset in the game code, and they are generally worth far less gold than magical or rare items with similar modifiers.&lt;br /&gt;
&lt;br /&gt;
Gems are often ignored, but they are quite valuable, especially once a character is on Hell difficulty where the gems dropped are usually flawless quality. These sell for 7500 each (skulls are double the price), and thus 6 flawless gems are worth 45,000, compared to a piece of body armor that will sell for 35,000 at most. The value of gems is boosted by the fact that they only take up 1 space in inventory, and will fill in empty inventory gaps around larger items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Increased Gold Find==&lt;br /&gt;
&lt;br /&gt;
Items with the &amp;quot;increases gold find&amp;quot; modifier increase the amount of gold dropped by monsters and chests by percentage. These items do not affect merchant prices (though some unique items will lower the prices charged by merchants) or change the mechanics of party gold sharing; they simply increase the total gold dropped. These increases can be quite substantial; it's not difficult to assemble equipment with more than 500% increased gold find -- over 1000% is quite possible -- and characters who wear such equipment and take the time to pick up levels full of 2000-3000 gold stacks almost invariably have better gear than most characters, thanks to all the incremental equipment improvements their constant gambling creates.&lt;br /&gt;
&lt;br /&gt;
Increased gold equipment creates wealth through a sort of psychological trick. Characters without any gold find tend not to pick up any gold once they're past the early levels of poverty, since the 200-300 stacks don't seem worth the trouble. In contrast, characters with good gold find tend to pick up most of the gold they see, since it drops in stacks of 1000 or more, an amount that motivates the collection. As a result characters with gold find don't simply make 400% or 600% more gold than others; they make far more than that, since they're picking up big stacks of gold while others aren't picking up anything at all.&lt;br /&gt;
&lt;br /&gt;
This equation changes for characters who are heavily twinked out with high quality gear, or in multiplayer games with gold sharing, but it can be very interesting to play several single player characters, focusing some of them on gold find, before comparing their equipment at level 50, or 70, or 80.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gold-find1.jpg|frame|center|Typical results from a Travincal run by a character with 650% gold find. Not bad for 2 minutes work.]]&lt;br /&gt;
&lt;br /&gt;
=Gold Loss=&lt;br /&gt;
&lt;br /&gt;
Characters drop a percentage of their gold when they die. The formula for the gold dropped differs slightly between multiplayer and singleplayer characters, since SP characters will never lose all their gold. (These same rules apply to [[Hardcore|hardcore characters]], but in their case gold loss is the least of their worries.)&lt;br /&gt;
&lt;br /&gt;
Multiplayer characters drop a % of their total gold (character + stash). This amount is equal to their clvl, capped at 20%. For instance, a level 50 Paladin who had 100k on him and 900k in his stash would drop 200k gold upon death. This is the &amp;quot;death penalty&amp;quot; that strikes no matter where their gold is held.&lt;br /&gt;
&lt;br /&gt;
After that amount is calculated, the character drops all the gold they were carrying before the death penalty was inflicted; this gold may come from the stash if the math requires it. Returning to the level 50 Paladin mentioned above, he would drop 200k for the death penalty + another 100k since that's how much he had on him. Of this total 300k, 100k would necessarily be taken from his stash, since the total exceeds the amount he was carrying. If he'd been holding 500k and had 500k in his stash, he would have dropped 20% of the same 1,000,000 total, and then dropped another 500k, bringing his total loss to 700,000. This explains why it's prudent to sock gold away in the stash when you visit town. &lt;br /&gt;
&lt;br /&gt;
Single player characters differ from this slightly, in that dying will never leave them broke. They do not lose gold from their stash when they die, and 500 gold per clvl is exempt from the death penalty. If a level 20 single player paladin died with 10,000 gold to his name, he would not drop anything. (Just self respect.)&lt;br /&gt;
&lt;br /&gt;
=Carrying Capacity=&lt;br /&gt;
&lt;br /&gt;
Characters can carry more gold as they level up, and this increases at a constant rate of 10,000 per level. A brand new level 1 character can hold up to 10,000 gold, a level 15 character can hold up to 150,000, and so forth, up to 990,000 on a maximum level 99 character. &lt;br /&gt;
&lt;br /&gt;
Gold does not require any inventory space in ''Diablo II'', nor does the weight of it factor into character movement speed or stamina drain. Gold should be regularly placed in the stash, which has more capacity than a character. When used for purchases from NPCs, gold is first taken from a character's pocket, then automatically deducted from the amount in the stash, if necessary.&lt;br /&gt;
&lt;br /&gt;
==Maximum Gold Capacity==&lt;br /&gt;
&lt;br /&gt;
The most gold a character can possess (not counting stacks left on the ground, which will decay and vanish after 10 or 15 minutes, assuming other players don't steal them first) is 3,490,000, at level 99. That's 990,000 on the character + 2,500,000 in the stash.&lt;br /&gt;
&lt;br /&gt;
==Stash Gold Capacity==&lt;br /&gt;
&lt;br /&gt;
The stash's gold holding capacity also increases with a character's level, at a fairly even rate, with one large exception. After allowing less than 200,000 through most of normal difficulty, the stash rockets up from 200,000 to 800,000 at level 31, then goes into a slow but steady climb, gaining 50,000 in capacity every two character levels until it maxes out at 2,500,000 at level 98. See the full table below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
! Level&lt;br /&gt;
! Maximum Gold&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20-29&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32-33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 850,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34-35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36-37&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 950,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38-39&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40-41&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,050,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42-43&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,100,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44-45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,150,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46-47&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,200,000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
! Level&lt;br /&gt;
! Maximum Gold&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48-49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,250,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50-51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,300,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52-53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,350,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54-55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,400,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56-57&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,450,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58-59&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,500,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60-61&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,550,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62-63&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,600,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64-65&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,650,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66-67&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,700,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68-69&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,750,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70-71&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,800,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72-73&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,850,000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
! Level&lt;br /&gt;
! Maximum Gold&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74-75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,900,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76-77&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,950,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78-79&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-81&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,050,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82-83&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,100,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84-85&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,150,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86-87&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,200,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88-89&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,250,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90-91&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,300,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 92-93&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,350,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 94-95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,400,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 96-97&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,450,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 98-99&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,500,000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[category:economy]]&lt;/div&gt;</summary>
		<author><name>Doctorjorts</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Jewels&amp;diff=9283</id>
		<title>Jewels</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Jewels&amp;diff=9283"/>
				<updated>2008-10-02T04:01:09Z</updated>
		
		<summary type="html">&lt;p&gt;Doctorjorts: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item_navbox}}'''Jewels''' are found only in the Expansion. They are small one-space items that can be magical or rare. Jewels have no function on their own, they must be inserted into [[socket]]ed items. They have set mods that are the same no matter what you socket them in, unlike [[Runes]] and [[Gems]] that change depending on what they are inserted into. The stats are pretty low, especially on rare ones, but some types are very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Jewel Affixes]]&lt;br /&gt;
* [[Unique Jewels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
There are six graphics for jewels, but these have no connection to their mods or properties in any way. They are just pretty in their variety. [[Socket]]ed jewels (and [[Runes]]) don't do anything to change the colour of an item either, unlike gems.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Jewel graphics&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:jewel-red.gif]] [[Image:jewel-blue.gif]] [[Image:jewel-green.gif]] [[Image:jewel-pink.gif]] [[Image:jewel-purple.gif]] [[Image:jewel-yellow.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jewels are often the best thing to socket in an item. Their best benefits are [[resistanc]]es, Increased [[Attack Speed]], and [[damage]], both [[physical]] and [[elemental]]. The bonuses you get to [[mana]] and [[hit points]] and many other things are nice also, but are less than you can get from gems or common [[Runes]].&lt;br /&gt;
&lt;br /&gt;
The real benefit of jewels is that they can give their bonus from items that gems and runes don't. For example, it's easy to add 19% resist all with a perfect diamond, but that's only in a [[shield]]. You can get up to 15% resist all in a [[helm]] or [[armor]] or [[weapon]] from a jewel. An important strategic note for those using attack-upgrading jewels:  if you use two weapons at once (Barbarian/Assassin) it is much better to use an attack-upgrading jewel in socketed armor or helms.  This will bestow the bonus upon both attacks, rather than just the one weapon in which the jewel has been inserted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Jewel_Affixes| Jewels Affixes Page]] for a listing of every possible affix on a jewel, with some commentary about which are the most useful.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rare or Magical Jewels?==&lt;br /&gt;
The [[Rare]] jewels are uncommon finds, and they can look very shiny, with up to six mods, but you'll very seldom see one with any mods you really want. You only have one socket in most of your best equipment ([[Rare]], [[Set]], [[Unique]], [[Crafted]]) so you want to add something really top notch. A Rare jewel with 6 mediocre mods is not better than a magical jewel with 1 or 2 really good modifiers. You can re-roll Rare jewels with the 6 perfect skull recipe in the [[Horadric Cube]], but this has an [[Ilvl]] 40 max affix limit, which makes getting good mods even more difficulty.&lt;br /&gt;
&lt;br /&gt;
==Dream Jewels==&lt;br /&gt;
It's hard to configure a dream jewel, since many of the best mods are magical only.  Here are a few lists of the best affixes for various purposes. Full Jewel Affix list [[Jewel_Affixes| here]].  &lt;br /&gt;
&lt;br /&gt;
The real benefit of jewels is that you could put these damage ones into your helm or shield or armor, and get the same benefits, on top of having a really good damaging weapon.  The +%damage jewels don't work right when socketed into non-weapons, and if you put all damage jewels into your equipment, you'll likely have problems getting enough resistances and hit recovery and such from just your jewelry, [[boot]]s, [[glove]]s, and belt.  But the choice is yours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Magical: Damage-Dealing Jewel&lt;br /&gt;
|-&lt;br /&gt;
| Prefixes (Pick One)&lt;br /&gt;
| Suffixes (Pick One)&lt;br /&gt;
|-&lt;br /&gt;
| Ruby: 40% Enhanced Damage&amp;lt;br&amp;gt; Crimson*: +8 Minimum Damage&amp;lt;br&amp;gt; Vermillion: +15 Maximum Dmg&amp;lt;br&amp;gt; Argent*: +100 AR&amp;lt;br&amp;gt; Diamond*: +40% Dmg, 50 AR vs. Demons&amp;lt;br&amp;gt; Pearl*: +50% Dmg, 50 AR vs. Undead&lt;br /&gt;
|&lt;br /&gt;
Fervor: Increased Attack Speed&amp;lt;br&amp;gt; Bliss +10 Minimum Damage&amp;lt;br&amp;gt; Carnage: +15 Maximum Dmg&amp;lt;br&amp;gt;Thunder*: 1-100 Lightning Dmg&amp;lt;br&amp;gt;Daring*: +9 Virility&amp;lt;br&amp;gt;Virility*: +9 Strength&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Theses Affixes are available on Rares as well.&amp;lt;br&amp;gt; • The best magical jewel is probably a Ruby of Fervor or Carnage.&amp;lt;br&amp;gt; • Fervor (IAS) is the best weapon Jewel affix in most cases.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rare: Damage-Dealing Jewel&lt;br /&gt;
|-&lt;br /&gt;
| Prefixes (Pick Two)&lt;br /&gt;
| Suffixes (Pick Two)&lt;br /&gt;
|-&lt;br /&gt;
| Realgar: 30% Enhanced Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 Crimson: +8 Minimum Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 Carmine: +9 Maximum Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 Argent: +100 AR&amp;lt;br&amp;gt;&lt;br /&gt;
 Diamond: +40% Dmg, 50 AR vs. Demons&amp;lt;br&amp;gt;&lt;br /&gt;
 Pearl: +50% Dmg, 50 AR vs. Undead&lt;br /&gt;
| Wrath: +9 Maximum Dmg&amp;lt;br&amp;gt;&lt;br /&gt;
 Thunder: 1-100 Lightning Dmg&amp;lt;br&amp;gt;&lt;br /&gt;
 Burning: +25-50 Fire Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 Daring: +9 Virility&amp;lt;br&amp;gt;&lt;br /&gt;
 Virility: +9 Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 Envy: 28 Poison dmg over 2 sec&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | An ideal rare could do:&lt;br /&gt;
* 30% Damage, +18 Minimum Dmg, +18 Max Dmg&amp;lt;br&amp;gt;&lt;br /&gt;
* 1-100 Lightning Dmg, 25-50 Fire Dmg, &amp;lt;br&amp;gt; 9-28 Poison over 2 seconds, with any three prefixes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Defensive Jewels, there is very little difference between [[Magic]] and [[Rare]]. The most important difference is that [[Scintillating]] (11-15% [[resist]] all) is magic-only. However you can get up to 10% resist all on a Rare. Also the top bonuses to [[life]] and [[mana]] can't be found on Rares, but those are weak bonuses that can easily be made up with a small [[charm]] each.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rare Defensive Jewel&lt;br /&gt;
|-&lt;br /&gt;
| '''Prefixes''' (Pick Two)&lt;br /&gt;
| '''Suffixes''' (Pick Two)&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering: 10% Resist All&amp;lt;br&amp;gt;&lt;br /&gt;
 Ambergris: 30% Lightning Resist&amp;lt;br&amp;gt;&lt;br /&gt;
 Ruby: 30% Fire Resist&amp;lt;br&amp;gt;&lt;br /&gt;
 Jade: 30% Poison Resist&amp;lt;br&amp;gt;&lt;br /&gt;
 Sapphire: 30% Cold Resist&lt;br /&gt;
| Truth: 7% Faster Hit Recovery&amp;lt;br&amp;gt;&lt;br /&gt;
 Virility: +9 Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 Daring: +9 Dexterity&amp;lt;br&amp;gt;&lt;br /&gt;
 Knowledge: +9 Energy&amp;lt;br&amp;gt;&lt;br /&gt;
 Freedom: -15% Requirements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prefixes beat Suffixes badly on for defensive bonuses. The dream defensive Rare Jewel:&lt;br /&gt;
&lt;br /&gt;
40% Resist Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
40% Resist Fire&amp;lt;br&amp;gt;&lt;br /&gt;
10% Resist Cold&amp;lt;br&amp;gt;&lt;br /&gt;
10% Resist Poison&amp;lt;br&amp;gt;&lt;br /&gt;
+9 Strength&amp;lt;br&amp;gt;&lt;br /&gt;
+9 Dexterity&amp;lt;br&amp;gt;&lt;br /&gt;
+9 Energy&lt;br /&gt;
&lt;br /&gt;
Overall it's possible to make items with Jewels that are even better than [[Runewords]] (this was the case in [[v1.09]], but not after [[v1.10]] when new, far more powerful runewords were added). Assuming 4 perfect [[Rare]] jewels, you could fashion four-socket armor with 90% Resist All and +36 each to [[Str]]/[[Dex]]/[[Vit]]. Or change a bit, get 27 each to Str/Vit/Dex and -45% requirements. It's possible to get up to 160% Resist to 3 elements, and 40% to the fourth. &lt;br /&gt;
&lt;br /&gt;
Damage is off the charts too. Just in a six socket weapon you could have +6-600 [[lightning]], +150-300 [[fire]], up to +180% [[damage]], and +108 max/min Damage, or a ton of [[poison]] damage, or [[cold]], or throw in a [[magic]]al or two and have 15% or 30% [[IAS]].&lt;br /&gt;
&lt;br /&gt;
And of course you can mix and match. Picture a [[Sorceress]] or [[Necromancer]] with a six-socket one-handed weapon with all defensive jewels? Over 100% resistance to all, +54 [[Energy]] and [[Strength]]. Or change a few suffixes and still have 30 or 40 to Strength, with other benefits. Covering so many of your needs with one item would leave so much freedom for the rest of your gear.&lt;br /&gt;
&lt;br /&gt;
Obviously Jewels with such awesome modifiers aren't found often, and never in any quantity, but non-magical items with a lot of sockets could potentially be turned into the most Uber items in the game, and that's just with Jewels. Mix in some very rare Runes and the possibilities are almost endless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[category:jewels]]&lt;/div&gt;</summary>
		<author><name>Doctorjorts</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Jewels&amp;diff=9282</id>
		<title>Jewels</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Jewels&amp;diff=9282"/>
				<updated>2008-10-02T04:00:16Z</updated>
		
		<summary type="html">&lt;p&gt;Doctorjorts: /* Rare or Magical Jewels? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item_navbox}}'''Jewels''' are found only in the Expansion. They are small one-space items that can be magical or rare. Jewels have no function on their own, they must be inserted into [[socket]]ed items. They have set mods that are the same no matter what you socket them in, unlike [[Runes]] and [[Gems]] that change depending on what they are inserted into. The stats are pretty low, especially on rare ones, but some types are very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Jewel Affixes]]&lt;br /&gt;
* [[Unique Jewels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
There are six graphics for jewels, but these have no connection to their mods or properties in any way. They are just pretty in their variety. [[Socket]]ed jewels (and [[Runes]]) don't do anything to change the colour of an item either, unlike gems.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Jewel graphics&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:jewel-red.gif]] [[Image:jewel-blue.gif]] [[Image:jewel-green.gif]] [[Image:jewel-pink.gif]] [[Image:jewel-purple.gif]] [[Image:jewel-yellow.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jewels are often the best thing to socket in an item. Their best benefits are [[resistanc]]es, Increased [[Attack Speed]], and [[damage]], both [[physical]] and [[elemental]]. The bonuses you get to [[mana]] and [[hit points]] and many other things are nice also, but are less than you can get from gems or common [[Runes]].&lt;br /&gt;
&lt;br /&gt;
The real benefit of jewels is that they can give their bonus from items that gems and runes don't. For example, it's easy to add 19% resist all with a perfect diamond, but that's only in a [[shield]]. You can get up to 15% resist all in a [[helm]] or [[armor]] or [[weapon]] from a jewel.&lt;br /&gt;
&lt;br /&gt;
See the [[Jewel_Affixes| Jewels Affixes Page]] for a listing of every possible affix on a jewel, with some commentary about which are the most useful.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare or Magical Jewels?==&lt;br /&gt;
The [[Rare]] jewels are uncommon finds, and they can look very shiny, with up to six mods, but you'll very seldom see one with any mods you really want. You only have one socket in most of your best equipment ([[Rare]], [[Set]], [[Unique]], [[Crafted]]) so you want to add something really top notch. A Rare jewel with 6 mediocre mods is not better than a magical jewel with 1 or 2 really good modifiers. You can re-roll Rare jewels with the 6 perfect skull recipe in the [[Horadric Cube]], but this has an [[Ilvl]] 40 max affix limit, which makes getting good mods even more difficulty.&lt;br /&gt;
&lt;br /&gt;
==Dream Jewels==&lt;br /&gt;
It's hard to configure a dream jewel, since many of the best mods are magical only.  Here are a few lists of the best affixes for various purposes. Full Jewel Affix list [[Jewel_Affixes| here]].  &lt;br /&gt;
&lt;br /&gt;
The real benefit of jewels is that you could put these damage ones into your helm or shield or armor, and get the same benefits, on top of having a really good damaging weapon.  The +%damage jewels don't work right when socketed into non-weapons, and if you put all damage jewels into your equipment, you'll likely have problems getting enough resistances and hit recovery and such from just your jewelry, [[boot]]s, [[glove]]s, and belt.  But the choice is yours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Magical: Damage-Dealing Jewel&lt;br /&gt;
|-&lt;br /&gt;
| Prefixes (Pick One)&lt;br /&gt;
| Suffixes (Pick One)&lt;br /&gt;
|-&lt;br /&gt;
| Ruby: 40% Enhanced Damage&amp;lt;br&amp;gt; Crimson*: +8 Minimum Damage&amp;lt;br&amp;gt; Vermillion: +15 Maximum Dmg&amp;lt;br&amp;gt; Argent*: +100 AR&amp;lt;br&amp;gt; Diamond*: +40% Dmg, 50 AR vs. Demons&amp;lt;br&amp;gt; Pearl*: +50% Dmg, 50 AR vs. Undead&lt;br /&gt;
|&lt;br /&gt;
Fervor: Increased Attack Speed&amp;lt;br&amp;gt; Bliss +10 Minimum Damage&amp;lt;br&amp;gt; Carnage: +15 Maximum Dmg&amp;lt;br&amp;gt;Thunder*: 1-100 Lightning Dmg&amp;lt;br&amp;gt;Daring*: +9 Virility&amp;lt;br&amp;gt;Virility*: +9 Strength&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Theses Affixes are available on Rares as well.&amp;lt;br&amp;gt; • The best magical jewel is probably a Ruby of Fervor or Carnage.&amp;lt;br&amp;gt; • Fervor (IAS) is the best weapon Jewel affix in most cases.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rare: Damage-Dealing Jewel&lt;br /&gt;
|-&lt;br /&gt;
| Prefixes (Pick Two)&lt;br /&gt;
| Suffixes (Pick Two)&lt;br /&gt;
|-&lt;br /&gt;
| Realgar: 30% Enhanced Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 Crimson: +8 Minimum Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 Carmine: +9 Maximum Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 Argent: +100 AR&amp;lt;br&amp;gt;&lt;br /&gt;
 Diamond: +40% Dmg, 50 AR vs. Demons&amp;lt;br&amp;gt;&lt;br /&gt;
 Pearl: +50% Dmg, 50 AR vs. Undead&lt;br /&gt;
| Wrath: +9 Maximum Dmg&amp;lt;br&amp;gt;&lt;br /&gt;
 Thunder: 1-100 Lightning Dmg&amp;lt;br&amp;gt;&lt;br /&gt;
 Burning: +25-50 Fire Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 Daring: +9 Virility&amp;lt;br&amp;gt;&lt;br /&gt;
 Virility: +9 Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 Envy: 28 Poison dmg over 2 sec&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | An ideal rare could do:&lt;br /&gt;
* 30% Damage, +18 Minimum Dmg, +18 Max Dmg&amp;lt;br&amp;gt;&lt;br /&gt;
* 1-100 Lightning Dmg, 25-50 Fire Dmg, &amp;lt;br&amp;gt; 9-28 Poison over 2 seconds, with any three prefixes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Defensive Jewels, there is very little difference between [[Magic]] and [[Rare]]. The most important difference is that [[Scintillating]] (11-15% [[resist]] all) is magic-only. However you can get up to 10% resist all on a Rare. Also the top bonuses to [[life]] and [[mana]] can't be found on Rares, but those are weak bonuses that can easily be made up with a small [[charm]] each.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rare Defensive Jewel&lt;br /&gt;
|-&lt;br /&gt;
| '''Prefixes''' (Pick Two)&lt;br /&gt;
| '''Suffixes''' (Pick Two)&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering: 10% Resist All&amp;lt;br&amp;gt;&lt;br /&gt;
 Ambergris: 30% Lightning Resist&amp;lt;br&amp;gt;&lt;br /&gt;
 Ruby: 30% Fire Resist&amp;lt;br&amp;gt;&lt;br /&gt;
 Jade: 30% Poison Resist&amp;lt;br&amp;gt;&lt;br /&gt;
 Sapphire: 30% Cold Resist&lt;br /&gt;
| Truth: 7% Faster Hit Recovery&amp;lt;br&amp;gt;&lt;br /&gt;
 Virility: +9 Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 Daring: +9 Dexterity&amp;lt;br&amp;gt;&lt;br /&gt;
 Knowledge: +9 Energy&amp;lt;br&amp;gt;&lt;br /&gt;
 Freedom: -15% Requirements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prefixes beat Suffixes badly on for defensive bonuses. The dream defensive Rare Jewel:&lt;br /&gt;
&lt;br /&gt;
40% Resist Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
40% Resist Fire&amp;lt;br&amp;gt;&lt;br /&gt;
10% Resist Cold&amp;lt;br&amp;gt;&lt;br /&gt;
10% Resist Poison&amp;lt;br&amp;gt;&lt;br /&gt;
+9 Strength&amp;lt;br&amp;gt;&lt;br /&gt;
+9 Dexterity&amp;lt;br&amp;gt;&lt;br /&gt;
+9 Energy&lt;br /&gt;
&lt;br /&gt;
Overall it's possible to make items with Jewels that are even better than [[Runewords]] (this was the case in [[v1.09]], but not after [[v1.10]] when new, far more powerful runewords were added). Assuming 4 perfect [[Rare]] jewels, you could fashion four-socket armor with 90% Resist All and +36 each to [[Str]]/[[Dex]]/[[Vit]]. Or change a bit, get 27 each to Str/Vit/Dex and -45% requirements. It's possible to get up to 160% Resist to 3 elements, and 40% to the fourth. &lt;br /&gt;
&lt;br /&gt;
Damage is off the charts too. Just in a six socket weapon you could have +6-600 [[lightning]], +150-300 [[fire]], up to +180% [[damage]], and +108 max/min Damage, or a ton of [[poison]] damage, or [[cold]], or throw in a [[magic]]al or two and have 15% or 30% [[IAS]].&lt;br /&gt;
&lt;br /&gt;
And of course you can mix and match. Picture a [[Sorceress]] or [[Necromancer]] with a six-socket one-handed weapon with all defensive jewels? Over 100% resistance to all, +54 [[Energy]] and [[Strength]]. Or change a few suffixes and still have 30 or 40 to Strength, with other benefits. Covering so many of your needs with one item would leave so much freedom for the rest of your gear.&lt;br /&gt;
&lt;br /&gt;
Obviously Jewels with such awesome modifiers aren't found often, and never in any quantity, but non-magical items with a lot of sockets could potentially be turned into the most Uber items in the game, and that's just with Jewels. Mix in some very rare Runes and the possibilities are almost endless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[category:jewels]]&lt;/div&gt;</summary>
		<author><name>Doctorjorts</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Jewels&amp;diff=9281</id>
		<title>Jewels</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Jewels&amp;diff=9281"/>
				<updated>2008-10-02T03:59:21Z</updated>
		
		<summary type="html">&lt;p&gt;Doctorjorts: /* Rare or Magical Jewels? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item_navbox}}'''Jewels''' are found only in the Expansion. They are small one-space items that can be magical or rare. Jewels have no function on their own, they must be inserted into [[socket]]ed items. They have set mods that are the same no matter what you socket them in, unlike [[Runes]] and [[Gems]] that change depending on what they are inserted into. The stats are pretty low, especially on rare ones, but some types are very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Jewel Affixes]]&lt;br /&gt;
* [[Unique Jewels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
There are six graphics for jewels, but these have no connection to their mods or properties in any way. They are just pretty in their variety. [[Socket]]ed jewels (and [[Runes]]) don't do anything to change the colour of an item either, unlike gems.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Jewel graphics&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:jewel-red.gif]] [[Image:jewel-blue.gif]] [[Image:jewel-green.gif]] [[Image:jewel-pink.gif]] [[Image:jewel-purple.gif]] [[Image:jewel-yellow.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jewels are often the best thing to socket in an item. Their best benefits are [[resistanc]]es, Increased [[Attack Speed]], and [[damage]], both [[physical]] and [[elemental]]. The bonuses you get to [[mana]] and [[hit points]] and many other things are nice also, but are less than you can get from gems or common [[Runes]].&lt;br /&gt;
&lt;br /&gt;
The real benefit of jewels is that they can give their bonus from items that gems and runes don't. For example, it's easy to add 19% resist all with a perfect diamond, but that's only in a [[shield]]. You can get up to 15% resist all in a [[helm]] or [[armor]] or [[weapon]] from a jewel.&lt;br /&gt;
&lt;br /&gt;
See the [[Jewel_Affixes| Jewels Affixes Page]] for a listing of every possible affix on a jewel, with some commentary about which are the most useful.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare or Magical Jewels?==&lt;br /&gt;
The [[Rare]] jewels are uncommon finds, and they can look very shiny, with up to six mods, but you'll very seldom see one with any mods you really want. You only have one socket in most of your best equipment ([[Rare]], [[Set]], [[Unique]], [[Crafted]]) so you want to add something really top notch. A Rare jewel with 6 mediocre mods is not better than a magical jewel with 1 or 2 really good modifiers. You can re-roll Rare jewels with the 6 perfect skull recipe in the [[Horadric Cube]], but this has an [[Ilvl]] 40 max affix limit, which makes getting good mods even more difficulty.  An important strategic note for those using weapon-upgrading jewels:  if you use two weapons at once (Barbarian/Assassin) it is much better to use an attack-upgrading jewel in socketed armor or helms.  This will bestow the bonus upon both attacks, rather than just the one weapon in which the jewel has been inserted.&lt;br /&gt;
&lt;br /&gt;
==Dream Jewels==&lt;br /&gt;
It's hard to configure a dream jewel, since many of the best mods are magical only.  Here are a few lists of the best affixes for various purposes. Full Jewel Affix list [[Jewel_Affixes| here]].  &lt;br /&gt;
&lt;br /&gt;
The real benefit of jewels is that you could put these damage ones into your helm or shield or armor, and get the same benefits, on top of having a really good damaging weapon.  The +%damage jewels don't work right when socketed into non-weapons, and if you put all damage jewels into your equipment, you'll likely have problems getting enough resistances and hit recovery and such from just your jewelry, [[boot]]s, [[glove]]s, and belt.  But the choice is yours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Magical: Damage-Dealing Jewel&lt;br /&gt;
|-&lt;br /&gt;
| Prefixes (Pick One)&lt;br /&gt;
| Suffixes (Pick One)&lt;br /&gt;
|-&lt;br /&gt;
| Ruby: 40% Enhanced Damage&amp;lt;br&amp;gt; Crimson*: +8 Minimum Damage&amp;lt;br&amp;gt; Vermillion: +15 Maximum Dmg&amp;lt;br&amp;gt; Argent*: +100 AR&amp;lt;br&amp;gt; Diamond*: +40% Dmg, 50 AR vs. Demons&amp;lt;br&amp;gt; Pearl*: +50% Dmg, 50 AR vs. Undead&lt;br /&gt;
|&lt;br /&gt;
Fervor: Increased Attack Speed&amp;lt;br&amp;gt; Bliss +10 Minimum Damage&amp;lt;br&amp;gt; Carnage: +15 Maximum Dmg&amp;lt;br&amp;gt;Thunder*: 1-100 Lightning Dmg&amp;lt;br&amp;gt;Daring*: +9 Virility&amp;lt;br&amp;gt;Virility*: +9 Strength&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Theses Affixes are available on Rares as well.&amp;lt;br&amp;gt; • The best magical jewel is probably a Ruby of Fervor or Carnage.&amp;lt;br&amp;gt; • Fervor (IAS) is the best weapon Jewel affix in most cases.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rare: Damage-Dealing Jewel&lt;br /&gt;
|-&lt;br /&gt;
| Prefixes (Pick Two)&lt;br /&gt;
| Suffixes (Pick Two)&lt;br /&gt;
|-&lt;br /&gt;
| Realgar: 30% Enhanced Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 Crimson: +8 Minimum Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 Carmine: +9 Maximum Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 Argent: +100 AR&amp;lt;br&amp;gt;&lt;br /&gt;
 Diamond: +40% Dmg, 50 AR vs. Demons&amp;lt;br&amp;gt;&lt;br /&gt;
 Pearl: +50% Dmg, 50 AR vs. Undead&lt;br /&gt;
| Wrath: +9 Maximum Dmg&amp;lt;br&amp;gt;&lt;br /&gt;
 Thunder: 1-100 Lightning Dmg&amp;lt;br&amp;gt;&lt;br /&gt;
 Burning: +25-50 Fire Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 Daring: +9 Virility&amp;lt;br&amp;gt;&lt;br /&gt;
 Virility: +9 Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 Envy: 28 Poison dmg over 2 sec&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | An ideal rare could do:&lt;br /&gt;
* 30% Damage, +18 Minimum Dmg, +18 Max Dmg&amp;lt;br&amp;gt;&lt;br /&gt;
* 1-100 Lightning Dmg, 25-50 Fire Dmg, &amp;lt;br&amp;gt; 9-28 Poison over 2 seconds, with any three prefixes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Defensive Jewels, there is very little difference between [[Magic]] and [[Rare]]. The most important difference is that [[Scintillating]] (11-15% [[resist]] all) is magic-only. However you can get up to 10% resist all on a Rare. Also the top bonuses to [[life]] and [[mana]] can't be found on Rares, but those are weak bonuses that can easily be made up with a small [[charm]] each.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rare Defensive Jewel&lt;br /&gt;
|-&lt;br /&gt;
| '''Prefixes''' (Pick Two)&lt;br /&gt;
| '''Suffixes''' (Pick Two)&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering: 10% Resist All&amp;lt;br&amp;gt;&lt;br /&gt;
 Ambergris: 30% Lightning Resist&amp;lt;br&amp;gt;&lt;br /&gt;
 Ruby: 30% Fire Resist&amp;lt;br&amp;gt;&lt;br /&gt;
 Jade: 30% Poison Resist&amp;lt;br&amp;gt;&lt;br /&gt;
 Sapphire: 30% Cold Resist&lt;br /&gt;
| Truth: 7% Faster Hit Recovery&amp;lt;br&amp;gt;&lt;br /&gt;
 Virility: +9 Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 Daring: +9 Dexterity&amp;lt;br&amp;gt;&lt;br /&gt;
 Knowledge: +9 Energy&amp;lt;br&amp;gt;&lt;br /&gt;
 Freedom: -15% Requirements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prefixes beat Suffixes badly on for defensive bonuses. The dream defensive Rare Jewel:&lt;br /&gt;
&lt;br /&gt;
40% Resist Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
40% Resist Fire&amp;lt;br&amp;gt;&lt;br /&gt;
10% Resist Cold&amp;lt;br&amp;gt;&lt;br /&gt;
10% Resist Poison&amp;lt;br&amp;gt;&lt;br /&gt;
+9 Strength&amp;lt;br&amp;gt;&lt;br /&gt;
+9 Dexterity&amp;lt;br&amp;gt;&lt;br /&gt;
+9 Energy&lt;br /&gt;
&lt;br /&gt;
Overall it's possible to make items with Jewels that are even better than [[Runewords]] (this was the case in [[v1.09]], but not after [[v1.10]] when new, far more powerful runewords were added). Assuming 4 perfect [[Rare]] jewels, you could fashion four-socket armor with 90% Resist All and +36 each to [[Str]]/[[Dex]]/[[Vit]]. Or change a bit, get 27 each to Str/Vit/Dex and -45% requirements. It's possible to get up to 160% Resist to 3 elements, and 40% to the fourth. &lt;br /&gt;
&lt;br /&gt;
Damage is off the charts too. Just in a six socket weapon you could have +6-600 [[lightning]], +150-300 [[fire]], up to +180% [[damage]], and +108 max/min Damage, or a ton of [[poison]] damage, or [[cold]], or throw in a [[magic]]al or two and have 15% or 30% [[IAS]].&lt;br /&gt;
&lt;br /&gt;
And of course you can mix and match. Picture a [[Sorceress]] or [[Necromancer]] with a six-socket one-handed weapon with all defensive jewels? Over 100% resistance to all, +54 [[Energy]] and [[Strength]]. Or change a few suffixes and still have 30 or 40 to Strength, with other benefits. Covering so many of your needs with one item would leave so much freedom for the rest of your gear.&lt;br /&gt;
&lt;br /&gt;
Obviously Jewels with such awesome modifiers aren't found often, and never in any quantity, but non-magical items with a lot of sockets could potentially be turned into the most Uber items in the game, and that's just with Jewels. Mix in some very rare Runes and the possibilities are almost endless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[category:jewels]]&lt;/div&gt;</summary>
		<author><name>Doctorjorts</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Jewels&amp;diff=9280</id>
		<title>Jewels</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Jewels&amp;diff=9280"/>
				<updated>2008-10-02T03:55:04Z</updated>
		
		<summary type="html">&lt;p&gt;Doctorjorts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item_navbox}}'''Jewels''' are found only in the Expansion. They are small one-space items that can be magical or rare. Jewels have no function on their own, they must be inserted into [[socket]]ed items. They have set mods that are the same no matter what you socket them in, unlike [[Runes]] and [[Gems]] that change depending on what they are inserted into. The stats are pretty low, especially on rare ones, but some types are very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Jewel Affixes]]&lt;br /&gt;
* [[Unique Jewels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
There are six graphics for jewels, but these have no connection to their mods or properties in any way. They are just pretty in their variety. [[Socket]]ed jewels (and [[Runes]]) don't do anything to change the colour of an item either, unlike gems.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Jewel graphics&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:jewel-red.gif]] [[Image:jewel-blue.gif]] [[Image:jewel-green.gif]] [[Image:jewel-pink.gif]] [[Image:jewel-purple.gif]] [[Image:jewel-yellow.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jewels are often the best thing to socket in an item. Their best benefits are [[resistanc]]es, Increased [[Attack Speed]], and [[damage]], both [[physical]] and [[elemental]]. The bonuses you get to [[mana]] and [[hit points]] and many other things are nice also, but are less than you can get from gems or common [[Runes]].&lt;br /&gt;
&lt;br /&gt;
The real benefit of jewels is that they can give their bonus from items that gems and runes don't. For example, it's easy to add 19% resist all with a perfect diamond, but that's only in a [[shield]]. You can get up to 15% resist all in a [[helm]] or [[armor]] or [[weapon]] from a jewel.&lt;br /&gt;
&lt;br /&gt;
See the [[Jewel_Affixes| Jewels Affixes Page]] for a listing of every possible affix on a jewel, with some commentary about which are the most useful.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare or Magical Jewels?==&lt;br /&gt;
The [[Rare]] jewels are uncommon finds, and they can look very shiny, with up to six mods, but you'll very seldom see one with any mods you really want. You only have one socket in most of your best equipment ([[Rare]], [[Set]], [[Unique]], [[Crafted]]) so you want to add something really top notch. A Rare jewel with 6 mediocre mods is not better than a magical jewel with 1 or 2 really good modifiers. You can re-roll Rare jewels with the 6 perfect skull recipe in the [[Horadric Cube]], but this has an [[Ilvl]] 40 max affix limit, which makes getting good mods even more difficulty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dream Jewels==&lt;br /&gt;
It's hard to configure a dream jewel, since many of the best mods are magical only.  Here are a few lists of the best affixes for various purposes. Full Jewel Affix list [[Jewel_Affixes| here]].  &lt;br /&gt;
&lt;br /&gt;
The real benefit of jewels is that you could put these damage ones into your helm or shield or armor, and get the same benefits, on top of having a really good damaging weapon.  The +%damage jewels don't work right when socketed into non-weapons, and if you put all damage jewels into your equipment, you'll likely have problems getting enough resistances and hit recovery and such from just your jewelry, [[boot]]s, [[glove]]s, and belt.  But the choice is yours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Magical: Damage-Dealing Jewel&lt;br /&gt;
|-&lt;br /&gt;
| Prefixes (Pick One)&lt;br /&gt;
| Suffixes (Pick One)&lt;br /&gt;
|-&lt;br /&gt;
| Ruby: 40% Enhanced Damage&amp;lt;br&amp;gt; Crimson*: +8 Minimum Damage&amp;lt;br&amp;gt; Vermillion: +15 Maximum Dmg&amp;lt;br&amp;gt; Argent*: +100 AR&amp;lt;br&amp;gt; Diamond*: +40% Dmg, 50 AR vs. Demons&amp;lt;br&amp;gt; Pearl*: +50% Dmg, 50 AR vs. Undead&lt;br /&gt;
|&lt;br /&gt;
Fervor: Increased Attack Speed&amp;lt;br&amp;gt; Bliss +10 Minimum Damage&amp;lt;br&amp;gt; Carnage: +15 Maximum Dmg&amp;lt;br&amp;gt;Thunder*: 1-100 Lightning Dmg&amp;lt;br&amp;gt;Daring*: +9 Virility&amp;lt;br&amp;gt;Virility*: +9 Strength&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Theses Affixes are available on Rares as well.&amp;lt;br&amp;gt; • The best magical jewel is probably a Ruby of Fervor or Carnage.&amp;lt;br&amp;gt; • Fervor (IAS) is the best weapon Jewel affix in most cases.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rare: Damage-Dealing Jewel&lt;br /&gt;
|-&lt;br /&gt;
| Prefixes (Pick Two)&lt;br /&gt;
| Suffixes (Pick Two)&lt;br /&gt;
|-&lt;br /&gt;
| Realgar: 30% Enhanced Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 Crimson: +8 Minimum Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 Carmine: +9 Maximum Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 Argent: +100 AR&amp;lt;br&amp;gt;&lt;br /&gt;
 Diamond: +40% Dmg, 50 AR vs. Demons&amp;lt;br&amp;gt;&lt;br /&gt;
 Pearl: +50% Dmg, 50 AR vs. Undead&lt;br /&gt;
| Wrath: +9 Maximum Dmg&amp;lt;br&amp;gt;&lt;br /&gt;
 Thunder: 1-100 Lightning Dmg&amp;lt;br&amp;gt;&lt;br /&gt;
 Burning: +25-50 Fire Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 Daring: +9 Virility&amp;lt;br&amp;gt;&lt;br /&gt;
 Virility: +9 Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 Envy: 28 Poison dmg over 2 sec&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | An ideal rare could do:&lt;br /&gt;
* 30% Damage, +18 Minimum Dmg, +18 Max Dmg&amp;lt;br&amp;gt;&lt;br /&gt;
* 1-100 Lightning Dmg, 25-50 Fire Dmg, &amp;lt;br&amp;gt; 9-28 Poison over 2 seconds, with any three prefixes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Defensive Jewels, there is very little difference between [[Magic]] and [[Rare]]. The most important difference is that [[Scintillating]] (11-15% [[resist]] all) is magic-only. However you can get up to 10% resist all on a Rare. Also the top bonuses to [[life]] and [[mana]] can't be found on Rares, but those are weak bonuses that can easily be made up with a small [[charm]] each.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rare Defensive Jewel&lt;br /&gt;
|-&lt;br /&gt;
| '''Prefixes''' (Pick Two)&lt;br /&gt;
| '''Suffixes''' (Pick Two)&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering: 10% Resist All&amp;lt;br&amp;gt;&lt;br /&gt;
 Ambergris: 30% Lightning Resist&amp;lt;br&amp;gt;&lt;br /&gt;
 Ruby: 30% Fire Resist&amp;lt;br&amp;gt;&lt;br /&gt;
 Jade: 30% Poison Resist&amp;lt;br&amp;gt;&lt;br /&gt;
 Sapphire: 30% Cold Resist&lt;br /&gt;
| Truth: 7% Faster Hit Recovery&amp;lt;br&amp;gt;&lt;br /&gt;
 Virility: +9 Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 Daring: +9 Dexterity&amp;lt;br&amp;gt;&lt;br /&gt;
 Knowledge: +9 Energy&amp;lt;br&amp;gt;&lt;br /&gt;
 Freedom: -15% Requirements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prefixes beat Suffixes badly on for defensive bonuses. The dream defensive Rare Jewel:&lt;br /&gt;
&lt;br /&gt;
40% Resist Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
40% Resist Fire&amp;lt;br&amp;gt;&lt;br /&gt;
10% Resist Cold&amp;lt;br&amp;gt;&lt;br /&gt;
10% Resist Poison&amp;lt;br&amp;gt;&lt;br /&gt;
+9 Strength&amp;lt;br&amp;gt;&lt;br /&gt;
+9 Dexterity&amp;lt;br&amp;gt;&lt;br /&gt;
+9 Energy&lt;br /&gt;
&lt;br /&gt;
Overall it's possible to make items with Jewels that are even better than [[Runewords]] (this was the case in [[v1.09]], but not after [[v1.10]] when new, far more powerful runewords were added). Assuming 4 perfect [[Rare]] jewels, you could fashion four-socket armor with 90% Resist All and +36 each to [[Str]]/[[Dex]]/[[Vit]]. Or change a bit, get 27 each to Str/Vit/Dex and -45% requirements. It's possible to get up to 160% Resist to 3 elements, and 40% to the fourth. &lt;br /&gt;
&lt;br /&gt;
Damage is off the charts too. Just in a six socket weapon you could have +6-600 [[lightning]], +150-300 [[fire]], up to +180% [[damage]], and +108 max/min Damage, or a ton of [[poison]] damage, or [[cold]], or throw in a [[magic]]al or two and have 15% or 30% [[IAS]].&lt;br /&gt;
&lt;br /&gt;
And of course you can mix and match. Picture a [[Sorceress]] or [[Necromancer]] with a six-socket one-handed weapon with all defensive jewels? Over 100% resistance to all, +54 [[Energy]] and [[Strength]]. Or change a few suffixes and still have 30 or 40 to Strength, with other benefits. Covering so many of your needs with one item would leave so much freedom for the rest of your gear.&lt;br /&gt;
&lt;br /&gt;
Obviously Jewels with such awesome modifiers aren't found often, and never in any quantity, but non-magical items with a lot of sockets could potentially be turned into the most Uber items in the game, and that's just with Jewels. Mix in some very rare Runes and the possibilities are almost endless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[category:jewels]]&lt;/div&gt;</summary>
		<author><name>Doctorjorts</name></author>	</entry>

	</feed>