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		<updated>2026-09-26T03:13:47Z</updated>
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	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Shadow_Warrior&amp;diff=23716</id>
		<title>Shadow Warrior</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Shadow_Warrior&amp;diff=23716"/>
				<updated>2011-09-08T22:00:39Z</updated>
		
		<summary type="html">&lt;p&gt;Jarpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Shadow Warrior]]==&lt;br /&gt;
'''Casting Delay:''' 6 Seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Claw Mastery]], [[Psychic Hammer]], [[Weapon Block]], [[Cloak of Shadows]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Effect:''' The [[Assassin]] trained in this discipline has the ability to project a &amp;quot;shadow&amp;quot; of herself. The Shadow Warrior makes use of normal attack and the two skills the Assassin has readied for herself. Shadow Warrior uses the skills you have selected. This allows you to control what kind of spells she will use.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* The [[Shadow Master]], the next minion, can cast spells that you do not have so consider this before spending many points in Shadow Warrior.&lt;br /&gt;
* Shadow Warriors have a base strength and dexterity equal to their level * 10. Also, the Shadow Warrior gains +4 resistance to all per level, to a max of level 75.&lt;br /&gt;
* You can have only one active shadow at a time, either a Shadow Master or a [[Shadow Warrior]].&lt;br /&gt;
&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Mana Cost&lt;br /&gt;
| 27&lt;br /&gt;
| 27&lt;br /&gt;
| 28&lt;br /&gt;
| 28&lt;br /&gt;
| 29&lt;br /&gt;
| 29&lt;br /&gt;
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| 34&lt;br /&gt;
| 35&lt;br /&gt;
| 35&lt;br /&gt;
| 36&lt;br /&gt;
| 36&lt;br /&gt;
|header2=Life&lt;br /&gt;
| 376&lt;br /&gt;
| 432&lt;br /&gt;
| 488&lt;br /&gt;
| 545&lt;br /&gt;
| 601&lt;br /&gt;
| 658&lt;br /&gt;
| 714&lt;br /&gt;
| 770&lt;br /&gt;
| 827&lt;br /&gt;
| 883&lt;br /&gt;
| 940&lt;br /&gt;
| 996&lt;br /&gt;
| 1052&lt;br /&gt;
| 1109&lt;br /&gt;
| 1165&lt;br /&gt;
| 1222&lt;br /&gt;
| 1278&lt;br /&gt;
| 1334&lt;br /&gt;
| 1391&lt;br /&gt;
| 1447&lt;br /&gt;
|header3=AR +X%&lt;br /&gt;
| 40%&lt;br /&gt;
| 80%&lt;br /&gt;
| 120%&lt;br /&gt;
| 160%&lt;br /&gt;
| 200%&lt;br /&gt;
| 240%&lt;br /&gt;
| 280%&lt;br /&gt;
| 320%&lt;br /&gt;
| 360%&lt;br /&gt;
| 400%&lt;br /&gt;
| 440%&lt;br /&gt;
| 480%&lt;br /&gt;
| 520%&lt;br /&gt;
| 560%&lt;br /&gt;
| 600%&lt;br /&gt;
| 640%&lt;br /&gt;
| 680%&lt;br /&gt;
| 720%&lt;br /&gt;
| 760%&lt;br /&gt;
| 800%&lt;br /&gt;
|header4=Def. +X%&lt;br /&gt;
| 12%&lt;br /&gt;
| 24%&lt;br /&gt;
| 36%&lt;br /&gt;
| 48%&lt;br /&gt;
| 60%&lt;br /&gt;
| 72%&lt;br /&gt;
| 84%&lt;br /&gt;
| 96%&lt;br /&gt;
| 108%&lt;br /&gt;
| 120%&lt;br /&gt;
| 132%&lt;br /&gt;
| 144%&lt;br /&gt;
| 156%&lt;br /&gt;
| 168%&lt;br /&gt;
| 180%&lt;br /&gt;
| 192%&lt;br /&gt;
| 204%&lt;br /&gt;
| 216%&lt;br /&gt;
| 228%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Skill navbox}}&lt;br /&gt;
{{Skill navbox assassin}}&lt;br /&gt;
[[Category:Shadow Disciplines skills]]&lt;br /&gt;
[[Category:Assassin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jarpy</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Shadow_Master&amp;diff=23715</id>
		<title>Shadow Master</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Shadow_Master&amp;diff=23715"/>
				<updated>2011-09-08T21:58:44Z</updated>
		
		<summary type="html">&lt;p&gt;Jarpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Shadow Master]]==&lt;br /&gt;
'''Casting Delay:''' 6 Seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Claw Mastery]], [[Psychic Hammer]], [[Weapon Block]], [[Cloak of Shadows]], [[Shadow Warrior]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Effect:''' This discipline allows an [[Assassin]] to project an even more powerful shadow avatar. The Shadow Master has access to all of the Assassin skills, including those you don't have.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* The Shadow Master has greater [[resistance]] than the [[Shadow Warrior]]. Most players choose the Shadow Master for play past level 30 although the Shadow Warrior offers more control over which skills and spells she casts.&lt;br /&gt;
* Shadow Masters have a base strength and dexterity equal to their level * 10.&lt;br /&gt;
* The skills a Shadow Master casts have the skill-level equal to half her skill-level +1.&lt;br /&gt;
* You can have only one active shadow at a time, either a Shadow Master or a [[Shadow Warrior]].&lt;br /&gt;
* Resistances of the Shadow Master do not suffer from the penalties in Nightmare and Hell difficulty. Furthermore, they are not capped at 75%. Hence, it's possible to create a Shadow Master with immunity to elemental attacks.&lt;br /&gt;
* Shadow Masters use the following skills: [[Cloak of Shadows]] (rarely), [[Mind Blast]], [[Fade]], [[Burst of Speed]], [[Death Sentry]], and a few other [[Assassin_Martial_Arts|Martial Arts]] and [[Assassin_Traps|Traps]] skills.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Mana Cost&lt;br /&gt;
| 35&lt;br /&gt;
| 35&lt;br /&gt;
| 36&lt;br /&gt;
| 36&lt;br /&gt;
| 37&lt;br /&gt;
| 37&lt;br /&gt;
| 38&lt;br /&gt;
| 38&lt;br /&gt;
| 39&lt;br /&gt;
| 39&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| 41&lt;br /&gt;
| 41&lt;br /&gt;
| 42&lt;br /&gt;
| 42&lt;br /&gt;
| 43&lt;br /&gt;
| 43&lt;br /&gt;
| 44&lt;br /&gt;
| 44&lt;br /&gt;
|header2=Life&lt;br /&gt;
| 376&lt;br /&gt;
| 432&lt;br /&gt;
| 488&lt;br /&gt;
| 545&lt;br /&gt;
| 601&lt;br /&gt;
| 658&lt;br /&gt;
| 714&lt;br /&gt;
| 770&lt;br /&gt;
| 827&lt;br /&gt;
| 883&lt;br /&gt;
| 940&lt;br /&gt;
| 996&lt;br /&gt;
| 1052&lt;br /&gt;
| 1109&lt;br /&gt;
| 1165&lt;br /&gt;
| 1222&lt;br /&gt;
| 1278&lt;br /&gt;
| 1334&lt;br /&gt;
| 1391&lt;br /&gt;
| 1447&lt;br /&gt;
|header3=[[AR]] +X&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 120&lt;br /&gt;
| 160&lt;br /&gt;
| 200&lt;br /&gt;
| 240&lt;br /&gt;
| 280&lt;br /&gt;
| 320&lt;br /&gt;
| 360&lt;br /&gt;
| 400&lt;br /&gt;
| 440&lt;br /&gt;
| 480&lt;br /&gt;
| 520&lt;br /&gt;
| 560&lt;br /&gt;
| 600&lt;br /&gt;
| 640&lt;br /&gt;
| 680&lt;br /&gt;
| 720&lt;br /&gt;
| 760&lt;br /&gt;
| 800&lt;br /&gt;
|header4=Resist All +X%&lt;br /&gt;
| 5%&lt;br /&gt;
| 16%&lt;br /&gt;
| 25%&lt;br /&gt;
| 32%&lt;br /&gt;
| 38%&lt;br /&gt;
| 42%&lt;br /&gt;
| 46%&lt;br /&gt;
| 49%&lt;br /&gt;
| 51%&lt;br /&gt;
| 54%&lt;br /&gt;
| 56%&lt;br /&gt;
| 58%&lt;br /&gt;
| 59%&lt;br /&gt;
| 61%&lt;br /&gt;
| 62%&lt;br /&gt;
| 63%&lt;br /&gt;
| 65%&lt;br /&gt;
| 65%&lt;br /&gt;
| 66%&lt;br /&gt;
| 67%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Shadow Master Equipment===&lt;br /&gt;
Shadowmasters are created wearing some of the following items:&lt;br /&gt;
* Lvl 17 Rare Amulet.&lt;br /&gt;
* Lvl 13 Rare Ring left.&lt;br /&gt;
* Lvl 11 Rare Suwayyah, War Fist or Scissors Suwayyah in right hand.&lt;br /&gt;
* Lvl 11 Rare Battle Cestus, Runic Talons or Scissor Suwayyah in left hand.&lt;br /&gt;
* Lvl 11 Rare Vambraces or Ogre Gauntlets.&lt;br /&gt;
* Lvl 11 Rare Ring right.&lt;br /&gt;
* Lvl 11 Rare Armor; same item type as Assassin has equipped.&lt;br /&gt;
* Lvl 11 Rare Helm; same type as Assassin has equipped.&lt;br /&gt;
* Lvl 9 Magic Ring right.&lt;br /&gt;
* Lvl 6 Magic Suwayyah, War Fist or Scissors Suwayyah in right hand.&lt;br /&gt;
* Lvl 6 Magic Battle Cestus, Runic Talons or Scissors Suwayyah in left hand.&lt;br /&gt;
* Lvl 6 Magic Bramble Mitts or Vambraces.&lt;br /&gt;
* Lvl 6 Magic Armor; same type as Assassin has equipped.&lt;br /&gt;
* Lvl 6 Magic Helm; same type as Assassin has equipped.&lt;br /&gt;
* Lvl 5 Superior Bramble Mitts, Vambraces or Ogre Gauntlets.&lt;br /&gt;
* Lvl 1 Superior Suwayyah, War Fist or Scissors Suwayyah in right hand.&lt;br /&gt;
* Lvl 1 Superior Battle Cestus, Runic Talons or Scissors Suwayyah in left hand.&lt;br /&gt;
* Lvl 1 Superior Armor; same type as Assassin has equipped.&lt;br /&gt;
* Lvl 1 Superior Helm; same type as Assassin has equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Skill navbox}}&lt;br /&gt;
{{Skill navbox assassin}}&lt;br /&gt;
[[Category:Shadow Disciplines skills]]&lt;br /&gt;
[[Category:Assassin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jarpy</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Shadow_Master&amp;diff=23714</id>
		<title>Shadow Master</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Shadow_Master&amp;diff=23714"/>
				<updated>2011-09-08T21:58:24Z</updated>
		
		<summary type="html">&lt;p&gt;Jarpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Shadow Master]]==&lt;br /&gt;
'''Casting Delay:''' 6 Seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Claw Mastery]], [[Psychic Hammer]], [[Weapon Block]], [[Cloak of Shadows]], [[Shadow Warrior]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Effect:''' This discipline allows an [[Assassin]] to project an even more powerful shadow avatar. The Shadow Master has access to all of the Assassin skills, including those you don't have.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* The Shadow Master has greater [[resistance]], then the [[Shadow Warrior]]. Most players choose the Shadow Master for play past level 30 although the Shadow Warrior offers more control over which skills and spells she casts.&lt;br /&gt;
* Shadow Masters have a base strength and dexterity equal to their level * 10.&lt;br /&gt;
* The skills a Shadow Master casts have the skill-level equal to half her skill-level +1.&lt;br /&gt;
* You can have only one active shadow at a time, either a Shadow Master or a [[Shadow Warrior]].&lt;br /&gt;
* Resistances of the Shadow Master do not suffer from the penalties in Nightmare and Hell difficulty. Furthermore, they are not capped at 75%. Hence, it's possible to create a Shadow Master with immunity to elemental attacks.&lt;br /&gt;
* Shadow Masters use the following skills: [[Cloak of Shadows]] (rarely), [[Mind Blast]], [[Fade]], [[Burst of Speed]], [[Death Sentry]], and a few other [[Assassin_Martial_Arts|Martial Arts]] and [[Assassin_Traps|Traps]] skills.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Mana Cost&lt;br /&gt;
| 35&lt;br /&gt;
| 35&lt;br /&gt;
| 36&lt;br /&gt;
| 36&lt;br /&gt;
| 37&lt;br /&gt;
| 37&lt;br /&gt;
| 38&lt;br /&gt;
| 38&lt;br /&gt;
| 39&lt;br /&gt;
| 39&lt;br /&gt;
| 40&lt;br /&gt;
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| 42&lt;br /&gt;
| 42&lt;br /&gt;
| 43&lt;br /&gt;
| 43&lt;br /&gt;
| 44&lt;br /&gt;
| 44&lt;br /&gt;
|header2=Life&lt;br /&gt;
| 376&lt;br /&gt;
| 432&lt;br /&gt;
| 488&lt;br /&gt;
| 545&lt;br /&gt;
| 601&lt;br /&gt;
| 658&lt;br /&gt;
| 714&lt;br /&gt;
| 770&lt;br /&gt;
| 827&lt;br /&gt;
| 883&lt;br /&gt;
| 940&lt;br /&gt;
| 996&lt;br /&gt;
| 1052&lt;br /&gt;
| 1109&lt;br /&gt;
| 1165&lt;br /&gt;
| 1222&lt;br /&gt;
| 1278&lt;br /&gt;
| 1334&lt;br /&gt;
| 1391&lt;br /&gt;
| 1447&lt;br /&gt;
|header3=[[AR]] +X&lt;br /&gt;
| 40&lt;br /&gt;
| 80&lt;br /&gt;
| 120&lt;br /&gt;
| 160&lt;br /&gt;
| 200&lt;br /&gt;
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| 360&lt;br /&gt;
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| 440&lt;br /&gt;
| 480&lt;br /&gt;
| 520&lt;br /&gt;
| 560&lt;br /&gt;
| 600&lt;br /&gt;
| 640&lt;br /&gt;
| 680&lt;br /&gt;
| 720&lt;br /&gt;
| 760&lt;br /&gt;
| 800&lt;br /&gt;
|header4=Resist All +X%&lt;br /&gt;
| 5%&lt;br /&gt;
| 16%&lt;br /&gt;
| 25%&lt;br /&gt;
| 32%&lt;br /&gt;
| 38%&lt;br /&gt;
| 42%&lt;br /&gt;
| 46%&lt;br /&gt;
| 49%&lt;br /&gt;
| 51%&lt;br /&gt;
| 54%&lt;br /&gt;
| 56%&lt;br /&gt;
| 58%&lt;br /&gt;
| 59%&lt;br /&gt;
| 61%&lt;br /&gt;
| 62%&lt;br /&gt;
| 63%&lt;br /&gt;
| 65%&lt;br /&gt;
| 65%&lt;br /&gt;
| 66%&lt;br /&gt;
| 67%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Shadow Master Equipment===&lt;br /&gt;
Shadowmasters are created wearing some of the following items:&lt;br /&gt;
* Lvl 17 Rare Amulet.&lt;br /&gt;
* Lvl 13 Rare Ring left.&lt;br /&gt;
* Lvl 11 Rare Suwayyah, War Fist or Scissors Suwayyah in right hand.&lt;br /&gt;
* Lvl 11 Rare Battle Cestus, Runic Talons or Scissor Suwayyah in left hand.&lt;br /&gt;
* Lvl 11 Rare Vambraces or Ogre Gauntlets.&lt;br /&gt;
* Lvl 11 Rare Ring right.&lt;br /&gt;
* Lvl 11 Rare Armor; same item type as Assassin has equipped.&lt;br /&gt;
* Lvl 11 Rare Helm; same type as Assassin has equipped.&lt;br /&gt;
* Lvl 9 Magic Ring right.&lt;br /&gt;
* Lvl 6 Magic Suwayyah, War Fist or Scissors Suwayyah in right hand.&lt;br /&gt;
* Lvl 6 Magic Battle Cestus, Runic Talons or Scissors Suwayyah in left hand.&lt;br /&gt;
* Lvl 6 Magic Bramble Mitts or Vambraces.&lt;br /&gt;
* Lvl 6 Magic Armor; same type as Assassin has equipped.&lt;br /&gt;
* Lvl 6 Magic Helm; same type as Assassin has equipped.&lt;br /&gt;
* Lvl 5 Superior Bramble Mitts, Vambraces or Ogre Gauntlets.&lt;br /&gt;
* Lvl 1 Superior Suwayyah, War Fist or Scissors Suwayyah in right hand.&lt;br /&gt;
* Lvl 1 Superior Battle Cestus, Runic Talons or Scissors Suwayyah in left hand.&lt;br /&gt;
* Lvl 1 Superior Armor; same type as Assassin has equipped.&lt;br /&gt;
* Lvl 1 Superior Helm; same type as Assassin has equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Skill navbox}}&lt;br /&gt;
{{Skill navbox assassin}}&lt;br /&gt;
[[Category:Shadow Disciplines skills]]&lt;br /&gt;
[[Category:Assassin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jarpy</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Shadow_Master&amp;diff=23713</id>
		<title>Shadow Master</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Shadow_Master&amp;diff=23713"/>
				<updated>2011-09-08T21:57:42Z</updated>
		
		<summary type="html">&lt;p&gt;Jarpy: Ooops. Fixed my lie about shadow warrior resistance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Shadow Master]]==&lt;br /&gt;
'''Casting Delay:''' 6 Seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Claw Mastery]], [[Psychic Hammer]], [[Weapon Block]], [[Cloak of Shadows]], [[Shadow Warrior]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Effect:''' This discipline allows an [[Assassin]] to project an even more powerful shadow avatar. The Shadow Master has access to all of the Assassin skills, including those you don't have.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* The Shadow Master has greater[[resistances]], then the [[Shadow Warrior]]. Most players choose the Shadow Master for play past level 30 although the Shadow Warrior offers more control over which skills and spells she casts.&lt;br /&gt;
* Shadow Masters have a base strength and dexterity equal to their level * 10.&lt;br /&gt;
* The skills a Shadow Master casts have the skill-level equal to half her skill-level +1.&lt;br /&gt;
* You can have only one active shadow at a time, either a Shadow Master or a [[Shadow Warrior]].&lt;br /&gt;
* Resistances of the Shadow Master do not suffer from the penalties in Nightmare and Hell difficulty. Furthermore, they are not capped at 75%. Hence, it's possible to create a Shadow Master with immunity to elemental attacks.&lt;br /&gt;
* Shadow Masters use the following skills: [[Cloak of Shadows]] (rarely), [[Mind Blast]], [[Fade]], [[Burst of Speed]], [[Death Sentry]], and a few other [[Assassin_Martial_Arts|Martial Arts]] and [[Assassin_Traps|Traps]] skills.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Mana Cost&lt;br /&gt;
| 35&lt;br /&gt;
| 35&lt;br /&gt;
| 36&lt;br /&gt;
| 36&lt;br /&gt;
| 37&lt;br /&gt;
| 37&lt;br /&gt;
| 38&lt;br /&gt;
| 38&lt;br /&gt;
| 39&lt;br /&gt;
| 39&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| 41&lt;br /&gt;
| 41&lt;br /&gt;
| 42&lt;br /&gt;
| 42&lt;br /&gt;
| 43&lt;br /&gt;
| 43&lt;br /&gt;
| 44&lt;br /&gt;
| 44&lt;br /&gt;
|header2=Life&lt;br /&gt;
| 376&lt;br /&gt;
| 432&lt;br /&gt;
| 488&lt;br /&gt;
| 545&lt;br /&gt;
| 601&lt;br /&gt;
| 658&lt;br /&gt;
| 714&lt;br /&gt;
| 770&lt;br /&gt;
| 827&lt;br /&gt;
| 883&lt;br /&gt;
| 940&lt;br /&gt;
| 996&lt;br /&gt;
| 1052&lt;br /&gt;
| 1109&lt;br /&gt;
| 1165&lt;br /&gt;
| 1222&lt;br /&gt;
| 1278&lt;br /&gt;
| 1334&lt;br /&gt;
| 1391&lt;br /&gt;
| 1447&lt;br /&gt;
|header3=[[AR]] +X&lt;br /&gt;
| 40&lt;br /&gt;
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| 160&lt;br /&gt;
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| 680&lt;br /&gt;
| 720&lt;br /&gt;
| 760&lt;br /&gt;
| 800&lt;br /&gt;
|header4=Resist All +X%&lt;br /&gt;
| 5%&lt;br /&gt;
| 16%&lt;br /&gt;
| 25%&lt;br /&gt;
| 32%&lt;br /&gt;
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| 65%&lt;br /&gt;
| 66%&lt;br /&gt;
| 67%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Shadow Master Equipment===&lt;br /&gt;
Shadowmasters are created wearing some of the following items:&lt;br /&gt;
* Lvl 17 Rare Amulet.&lt;br /&gt;
* Lvl 13 Rare Ring left.&lt;br /&gt;
* Lvl 11 Rare Suwayyah, War Fist or Scissors Suwayyah in right hand.&lt;br /&gt;
* Lvl 11 Rare Battle Cestus, Runic Talons or Scissor Suwayyah in left hand.&lt;br /&gt;
* Lvl 11 Rare Vambraces or Ogre Gauntlets.&lt;br /&gt;
* Lvl 11 Rare Ring right.&lt;br /&gt;
* Lvl 11 Rare Armor; same item type as Assassin has equipped.&lt;br /&gt;
* Lvl 11 Rare Helm; same type as Assassin has equipped.&lt;br /&gt;
* Lvl 9 Magic Ring right.&lt;br /&gt;
* Lvl 6 Magic Suwayyah, War Fist or Scissors Suwayyah in right hand.&lt;br /&gt;
* Lvl 6 Magic Battle Cestus, Runic Talons or Scissors Suwayyah in left hand.&lt;br /&gt;
* Lvl 6 Magic Bramble Mitts or Vambraces.&lt;br /&gt;
* Lvl 6 Magic Armor; same type as Assassin has equipped.&lt;br /&gt;
* Lvl 6 Magic Helm; same type as Assassin has equipped.&lt;br /&gt;
* Lvl 5 Superior Bramble Mitts, Vambraces or Ogre Gauntlets.&lt;br /&gt;
* Lvl 1 Superior Suwayyah, War Fist or Scissors Suwayyah in right hand.&lt;br /&gt;
* Lvl 1 Superior Battle Cestus, Runic Talons or Scissors Suwayyah in left hand.&lt;br /&gt;
* Lvl 1 Superior Armor; same type as Assassin has equipped.&lt;br /&gt;
* Lvl 1 Superior Helm; same type as Assassin has equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Skill navbox}}&lt;br /&gt;
{{Skill navbox assassin}}&lt;br /&gt;
[[Category:Shadow Disciplines skills]]&lt;br /&gt;
[[Category:Assassin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jarpy</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Shadow_Master&amp;diff=23712</id>
		<title>Shadow Master</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Shadow_Master&amp;diff=23712"/>
				<updated>2011-09-08T21:55:10Z</updated>
		
		<summary type="html">&lt;p&gt;Jarpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Shadow Master]]==&lt;br /&gt;
'''Casting Delay:''' 6 Seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Claw Mastery]], [[Psychic Hammer]], [[Weapon Block]], [[Cloak of Shadows]], [[Shadow Warrior]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Effect:''' This discipline allows an [[Assassin]] to project an even more powerful shadow avatar. The Shadow Master has access to all of the Assassin skills, including those you don't have.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* The Shadow Master has [[resistances]], unlike the [[Shadow Warrior]]. Most players choose the Shadow Master for play past level 30 although the Shadow Warrior offers more control over which skills and spells she casts.&lt;br /&gt;
* Shadow Masters have a base strength and dexterity equal to their level * 10.&lt;br /&gt;
* The skills a Shadow Master casts have the skill-level equal to half her skill-level +1.&lt;br /&gt;
* You can have only one active shadow at a time, either a Shadow Master or a [[Shadow Warrior]].&lt;br /&gt;
* Resistances of the Shadow Master do not suffer from the penalties in Nightmare and Hell difficulty. Furthermore, they are not capped at 75%. Hence, it's possible to create a Shadow Master with immunity to elemental attacks.&lt;br /&gt;
* Shadow Masters use the following skills: [[Cloak of Shadows]] (rarely), [[Mind Blast]], [[Fade]], [[Burst of Speed]], [[Death Sentry]], and a few other [[Assassin_Martial_Arts|Martial Arts]] and [[Assassin_Traps|Traps]] skills.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Mana Cost&lt;br /&gt;
| 35&lt;br /&gt;
| 35&lt;br /&gt;
| 36&lt;br /&gt;
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|header4=Resist All +X%&lt;br /&gt;
| 5%&lt;br /&gt;
| 16%&lt;br /&gt;
| 25%&lt;br /&gt;
| 32%&lt;br /&gt;
| 38%&lt;br /&gt;
| 42%&lt;br /&gt;
| 46%&lt;br /&gt;
| 49%&lt;br /&gt;
| 51%&lt;br /&gt;
| 54%&lt;br /&gt;
| 56%&lt;br /&gt;
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| 63%&lt;br /&gt;
| 65%&lt;br /&gt;
| 65%&lt;br /&gt;
| 66%&lt;br /&gt;
| 67%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Shadow Master Equipment===&lt;br /&gt;
Shadowmasters are created wearing some of the following items:&lt;br /&gt;
* Lvl 17 Rare Amulet.&lt;br /&gt;
* Lvl 13 Rare Ring left.&lt;br /&gt;
* Lvl 11 Rare Suwayyah, War Fist or Scissors Suwayyah in right hand.&lt;br /&gt;
* Lvl 11 Rare Battle Cestus, Runic Talons or Scissor Suwayyah in left hand.&lt;br /&gt;
* Lvl 11 Rare Vambraces or Ogre Gauntlets.&lt;br /&gt;
* Lvl 11 Rare Ring right.&lt;br /&gt;
* Lvl 11 Rare Armor; same item type as Assassin has equipped.&lt;br /&gt;
* Lvl 11 Rare Helm; same type as Assassin has equipped.&lt;br /&gt;
* Lvl 9 Magic Ring right.&lt;br /&gt;
* Lvl 6 Magic Suwayyah, War Fist or Scissors Suwayyah in right hand.&lt;br /&gt;
* Lvl 6 Magic Battle Cestus, Runic Talons or Scissors Suwayyah in left hand.&lt;br /&gt;
* Lvl 6 Magic Bramble Mitts or Vambraces.&lt;br /&gt;
* Lvl 6 Magic Armor; same type as Assassin has equipped.&lt;br /&gt;
* Lvl 6 Magic Helm; same type as Assassin has equipped.&lt;br /&gt;
* Lvl 5 Superior Bramble Mitts, Vambraces or Ogre Gauntlets.&lt;br /&gt;
* Lvl 1 Superior Suwayyah, War Fist or Scissors Suwayyah in right hand.&lt;br /&gt;
* Lvl 1 Superior Battle Cestus, Runic Talons or Scissors Suwayyah in left hand.&lt;br /&gt;
* Lvl 1 Superior Armor; same type as Assassin has equipped.&lt;br /&gt;
* Lvl 1 Superior Helm; same type as Assassin has equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Skill navbox}}&lt;br /&gt;
{{Skill navbox assassin}}&lt;br /&gt;
[[Category:Shadow Disciplines skills]]&lt;br /&gt;
[[Category:Assassin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jarpy</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Shadow_Master&amp;diff=23711</id>
		<title>Shadow Master</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Shadow_Master&amp;diff=23711"/>
				<updated>2011-09-08T21:49:10Z</updated>
		
		<summary type="html">&lt;p&gt;Jarpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Shadow Master]]==&lt;br /&gt;
'''Casting Delay:''' 6 Seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Claw Mastery]], [[Psychic Hammer]], [[Weapon Block]], [[Cloak of Shadows]], [[Shadow Warrior]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Effect:''' This discipline allows an [[Assassin]] to project an even more powerful shadow avatar. The Shadow Master has access to all of the Assassin skills, including those you don't have.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* The Shadow Master has Resistances when compared to the [[Shadow Warrior]]. Most players choose the Shadow Master for play past level 30 although the Shadow Warrior offers more control over which skills and spells she casts.&lt;br /&gt;
* Shadow Masters have a base strength and dexterity equal to their level * 10. The skills a Shadow Master casts have the skill-level equal to half her skill-level +1.&lt;br /&gt;
* You can either have a Shadow Master or a [[Shadow Warrior]]&lt;br /&gt;
* Resistances of the Shadow Master do not suffer from the penalties in Nightmare and Hell difficulty. Furthermore, they are not capped at 75%. Hence, it's possible to get the Shadow Master immune against elemental attacks.&lt;br /&gt;
* Shadow Masters use the following skills: [[Cloak of Shadows]] (rarely), [[Mind Blast]], [[Fade]], [[Burst of Speed]], [[Death Sentry]], and a few other [[Assassin_Martial_Arts|Martial Arts]] and [[Assassin_Traps|Traps]] skills.&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Mana Cost&lt;br /&gt;
| 35&lt;br /&gt;
| 35&lt;br /&gt;
| 36&lt;br /&gt;
| 36&lt;br /&gt;
| 37&lt;br /&gt;
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|header2=Life&lt;br /&gt;
| 376&lt;br /&gt;
| 432&lt;br /&gt;
| 488&lt;br /&gt;
| 545&lt;br /&gt;
| 601&lt;br /&gt;
| 658&lt;br /&gt;
| 714&lt;br /&gt;
| 770&lt;br /&gt;
| 827&lt;br /&gt;
| 883&lt;br /&gt;
| 940&lt;br /&gt;
| 996&lt;br /&gt;
| 1052&lt;br /&gt;
| 1109&lt;br /&gt;
| 1165&lt;br /&gt;
| 1222&lt;br /&gt;
| 1278&lt;br /&gt;
| 1334&lt;br /&gt;
| 1391&lt;br /&gt;
| 1447&lt;br /&gt;
|header3=[[AR]] +X&lt;br /&gt;
| 40&lt;br /&gt;
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| 720&lt;br /&gt;
| 760&lt;br /&gt;
| 800&lt;br /&gt;
|header4=Resist All +X%&lt;br /&gt;
| 5%&lt;br /&gt;
| 16%&lt;br /&gt;
| 25%&lt;br /&gt;
| 32%&lt;br /&gt;
| 38%&lt;br /&gt;
| 42%&lt;br /&gt;
| 46%&lt;br /&gt;
| 49%&lt;br /&gt;
| 51%&lt;br /&gt;
| 54%&lt;br /&gt;
| 56%&lt;br /&gt;
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| 65%&lt;br /&gt;
| 66%&lt;br /&gt;
| 67%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Shadow Master Equipment===&lt;br /&gt;
Shadowmasters are created wearing some of the following items:&lt;br /&gt;
* Lvl 17 Rare Amulet.&lt;br /&gt;
* Lvl 13 Rare Ring left.&lt;br /&gt;
* Lvl 11 Rare Suwayyah, War Fist or Scissors Suwayyah in right hand.&lt;br /&gt;
* Lvl 11 Rare Battle Cestus, Runic Talons or Scissor Suwayyah in left hand.&lt;br /&gt;
* Lvl 11 Rare Vambraces or Ogre Gauntlets.&lt;br /&gt;
* Lvl 11 Rare Ring right.&lt;br /&gt;
* Lvl 11 Rare Armor; same item type as Assassin has equipped.&lt;br /&gt;
* Lvl 11 Rare Helm; same type as Assassin has equipped.&lt;br /&gt;
* Lvl 9 Magic Ring right.&lt;br /&gt;
* Lvl 6 Magic Suwayyah, War Fist or Scissors Suwayyah in right hand.&lt;br /&gt;
* Lvl 6 Magic Battle Cestus, Runic Talons or Scissors Suwayyah in left hand.&lt;br /&gt;
* Lvl 6 Magic Bramble Mitts or Vambraces.&lt;br /&gt;
* Lvl 6 Magic Armor; same type as Assassin has equipped.&lt;br /&gt;
* Lvl 6 Magic Helm; same type as Assassin has equipped.&lt;br /&gt;
* Lvl 5 Superior Bramble Mitts, Vambraces or Ogre Gauntlets.&lt;br /&gt;
* Lvl 1 Superior Suwayyah, War Fist or Scissors Suwayyah in right hand.&lt;br /&gt;
* Lvl 1 Superior Battle Cestus, Runic Talons or Scissors Suwayyah in left hand.&lt;br /&gt;
* Lvl 1 Superior Armor; same type as Assassin has equipped.&lt;br /&gt;
* Lvl 1 Superior Helm; same type as Assassin has equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Skill navbox}}&lt;br /&gt;
{{Skill navbox assassin}}&lt;br /&gt;
[[Category:Shadow Disciplines skills]]&lt;br /&gt;
[[Category:Assassin skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jarpy</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Tamoe_Highland&amp;diff=18146</id>
		<title>Tamoe Highland</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Tamoe_Highland&amp;diff=18146"/>
				<updated>2010-04-06T22:57:40Z</updated>
		
		<summary type="html">&lt;p&gt;Jarpy: Add The Pit as a nearby level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Tamoe Highland''' is the last [[wilderness]] area of [[Act I]] before the [[Monastery Gate]]. It contains nothing special besides [[The Pit]] cave level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Background==&lt;br /&gt;
{{Levelbox&lt;br /&gt;
|game= Diablo II&lt;br /&gt;
|portrait= Wilderness_Act_I.jpg&lt;br /&gt;
&amp;lt;!--|name= --&amp;gt;&lt;br /&gt;
|patch= v1.10+&lt;br /&gt;
|norm-lvl= 8&lt;br /&gt;
|night-lvl= 39&lt;br /&gt;
|hell-lvl= 69&lt;br /&gt;
|monsters= [[Returned Archer]], [[Returned Mage]], [[Thorn Beast]], [[Dark Lancer]], [[Dark Stalker]], [[Devilkin]], [[Carver]], [[Carver Shaman]]&lt;br /&gt;
|norm-monster= 4&lt;br /&gt;
|night-monster= 4&lt;br /&gt;
|hell-monster= 4&lt;br /&gt;
|norm-rand-boss= Yes&lt;br /&gt;
|night-rand-boss= Yes&lt;br /&gt;
|hell-rand-boss= Yes&lt;br /&gt;
|norm-su= No&lt;br /&gt;
|night-su= No&lt;br /&gt;
|hell-su= No&lt;br /&gt;
|chest= No&lt;br /&gt;
|waypoint= No&lt;br /&gt;
|nearby= [[Black Marsh]], [[Monastery Gate]], [[The Pit]]&lt;br /&gt;
|quests= None&lt;br /&gt;
}}&lt;br /&gt;
Past the [[Black Marsh]] lies the Tamoe Highland, the final open wilderness area before reaching the Rogues' Monastery.  Monster difficulties are much like that of the Black Marsh except with more ranged attackers.  Characters, especially melee, should take extra caution while venturing through this area appropriately.  The safest route through the Tamoe Highland is to head northeast since the [[Monastery Gate]] is always located in this direction.&lt;br /&gt;
&lt;br /&gt;
Within the Tamoe Highland resides the sub-level [[The Pit]], popular for being [[Level 85 Areas | alvl 85]], having a high number of spawnable boss packs, and having a relatively fast and easy access from the [[Outer Cloister]] waypoint.&lt;br /&gt;
&lt;br /&gt;
==Level Information==&lt;br /&gt;
* Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2).&lt;br /&gt;
* Carvers and Devilkins appear together at a carver camp.  Devilkins do not spawn with a shaman here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level navbox}}&lt;br /&gt;
{{Act I navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Act I levels]]&lt;br /&gt;
[[category:Act I]]&lt;br /&gt;
[[category:Levels]]&lt;/div&gt;</summary>
		<author><name>Jarpy</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=The_Butcher&amp;diff=18145</id>
		<title>The Butcher</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=The_Butcher&amp;diff=18145"/>
				<updated>2010-04-06T22:54:12Z</updated>
		
		<summary type="html">&lt;p&gt;Jarpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:D1-slain-townsman.gif|left|frame]]&lt;br /&gt;
The Butcher is a quest monster found within his special, blood-soaked, body-filled, &amp;quot;Butcher's Block&amp;quot; square on level 2 in the Church.&lt;br /&gt;
&lt;br /&gt;
This quest occurs in every multilayer game of Diablo and Hellfire. It occurs 2/3 of the time in single player games. (Refer to the [[Diablo Quests]] page for a full listing of single player quests and scarcity.&lt;br /&gt;
* See [[Butcher|The Butcher's Monster Page]] for full stats and figures.&lt;br /&gt;
* For anti-Butcher strategies see the [[Butcher 101]] article.&lt;br /&gt;
&lt;br /&gt;
==The Butcher==&lt;br /&gt;
[[Image:D1-butcher.jpg|frame|The Butcher]]&lt;br /&gt;
* '''Quest Name:''' The Butcher&lt;br /&gt;
* '''Triggered By:''' Starting the game. (Random quest in SP&lt;br /&gt;
* '''Frequency:''' Every game in MP. It occurs 2/3 of the time in SP.&lt;br /&gt;
* '''Given by:''' Wounded Townsman&lt;br /&gt;
* '''Location:''' Dungeon Level 2&lt;br /&gt;
* '''Reward:''' Random magical item in MP. The [[D1_Unique_Axes#The_Butcher.27s_Cleaver|Butcher's Cleaver]] unique axe in SP.&lt;br /&gt;
The quest is triggered by clicking on the wounded townsman found lying near the entrance to the cathedral.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Please, listen to me. The Archbishop Lazarus, he led us down here to find the lost Prince. The bastard led us into a trap! Now everyone is dead... killed by a demon he called the butcher. Avenge us! Find this butcher and slay him so that our souls may finally rest...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The quest can be completed without clicking on the townsman. If you return to town before you complete the quest, he will be lying dead, and when clicked on your character says, &amp;quot;You will be avenged.&amp;quot; He vanishes once the quest is complete.&lt;br /&gt;
&lt;br /&gt;
The Butcher is found in a small square room somewhere on level 2 of the dungeon. Even before you open his door, a gruesome selection of bloody corpses can be seen hanging within, and most players make a thorough, wincing inspection of his room after the battle.&lt;br /&gt;
&lt;br /&gt;
==Strategy Tips==&lt;br /&gt;
&lt;br /&gt;
The Butcher is a terrifying enemy, arguably the most difficult, for the level, in the entire game. He greets you with the now legendary cry of, &amp;quot;Ahhh, fresh meat!&amp;quot; when the door is opened, and comes charging out immediately. The Butcher is the fastest monster in the game, moving at the same speed as your character, and he has relentless pathfinding AI, never hesitating when rounding corners or pausing to get his bearings.  He has a very fast attack too, and does not pause between strikes, as almost every other monster in the game does.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
| [[Image:D1-u-butchers-cleaver.gif|frame]]&lt;br /&gt;
|&lt;br /&gt;
'''[[D1_Unique_Axes#The_Butcher.27s_Cleaver|The Butcher's Cleaver]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage: 4-24&amp;lt;br&amp;gt;&lt;br /&gt;
Durability: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Reqs: None&amp;lt;br&amp;gt;&lt;br /&gt;
Properties: +10 Strength &amp;lt;br&amp;gt;&lt;br /&gt;
Altered Durability &amp;lt;br&amp;gt;&lt;br /&gt;
Unusual Item Damage&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
His only weaknesses are low armor, relatively low damage, and an inability to open doors. Almost any attack will hit him, and warriors can usually get in several strikes before he moves into melee range, if they keep swinging as he advances. Once he's in close and starts swinging though, he is murder on any low level character. Warriors sometimes find it easier to beat him without a shield, (using many potions to survive) since the constant blocking interrupts their strikes. &lt;br /&gt;
&lt;br /&gt;
The easiest way to defeat The Butcher is with a ranged attack, and that's best accomplished by using his single-minded pursuit AI against him. He can not open a door, so if you get far enough ahead to close one between you, you are safe. Do this next to one of the grated walls that arrows or spells can be fired through, and the battle is yours (eventually). The Butcher can also be trapped in any U-shaped area, whether it's formed by barrels or the stairs down to level 3. He'll then stand still while you pelt him with arrows or spells.&lt;br /&gt;
&lt;br /&gt;
A common way to pull this off is to clear out the entire level before you take on the Butcher. Prepare for the battle by casting a portal in a side room with a grated wall, then release the Butcher and let him chase you to your portal. Close the door behind him once he's in the room with you (you'll get hit a few times doing this, but it's unavoidable) and then escape through your portal. You can then walk back down through the dungeon and find the Butcher trapped in a room with your town portal, and a handy grated wall to shoot him through.&lt;br /&gt;
&lt;br /&gt;
Another technique involves the use of telekinesis and fire walls:&lt;br /&gt;
&lt;br /&gt;
# Stand a little to the side of The Butcher's door, so as to be out of his line of sight when the door opens&lt;br /&gt;
# Use telekinesis to open the door&lt;br /&gt;
# Cast some fire walls just inside the door&lt;br /&gt;
# Close the door with telekinesis&lt;br /&gt;
# Walk up to the door&lt;br /&gt;
# Quickly open and shut the door by hand&lt;br /&gt;
&lt;br /&gt;
The Butcher will charge forward, become stuck at the closed door and burn to death. This method is almost foolproof and could be considered rather un-sporting.&lt;br /&gt;
&lt;br /&gt;
On Nightmare or Hell, a quick-fingered mage can open the door to the Butcher's shop, cast a firewall or two, then close it again once the Butcher is just on the other side. He'll stand motionless in the flames, roasting until well done. &lt;br /&gt;
&lt;br /&gt;
[[File:D1-butcher-block.jpg|center|frame|The Butcher's &amp;quot;block&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{template:D1 Quests}}&lt;br /&gt;
{{Template:Diablo items}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Diablo I]]&lt;br /&gt;
[[category:D1 Quests]]&lt;/div&gt;</summary>
		<author><name>Jarpy</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Jarpy&amp;diff=18144</id>
		<title>User talk:Jarpy</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Jarpy&amp;diff=18144"/>
				<updated>2010-04-06T22:52:04Z</updated>
		
		<summary type="html">&lt;p&gt;Jarpy: /* Butcher-boy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Butcher-boy==&lt;br /&gt;
Hello! Nice tip on [[The Butcher]]! =D Most useful if you don't want to get into melee combat with the scary dude! Is this your first wiki edit, or do you have other experience? How did you find DiabloWiki btw? --[[User:Leord|Leord]] 12:02, 22 December 2008 (CET)&lt;br /&gt;
:Did you see this message btw, or just choose not to reply? =) --[[User:Leord|Leord]] 18:31, 6 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
Oh dear, I never did see this message because I almost never log in. Sorry. I didn't mean to be rude! &lt;br /&gt;
Finding the wiki was a natural extension of reading dii.net, which I starting doing in the long years of waiting for D2's release.&lt;br /&gt;
--[[User:Jarpy|Jarpy]] 22:52, 6 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Jarpy</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Dark_Wood&amp;diff=18143</id>
		<title>Dark Wood</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Dark_Wood&amp;diff=18143"/>
				<updated>2010-04-06T22:42:16Z</updated>
		
		<summary type="html">&lt;p&gt;Jarpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Dark Wood''' is one of the [[wilderness]] levels in [[Act I]], and holds the [[Tree of Inifuss]], which you need to find in order to give [[Akara]] the [[Scroll of Inifuss]] in order to [[Rescue Cain]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Background==&lt;br /&gt;
{{Levelbox&lt;br /&gt;
|game= Diablo II&lt;br /&gt;
|portrait= Wilderness_Act_I.jpg&lt;br /&gt;
&amp;lt;!--|name= --&amp;gt;&lt;br /&gt;
|patch= v1.10+&lt;br /&gt;
|norm-lvl= 5&lt;br /&gt;
|night-lvl= 38&lt;br /&gt;
|hell-lvl= 68&lt;br /&gt;
|monsters= [[Carver]], [[Carver Shaman]], [[Skeleton Archer]], [[Corrupt Rogue Spearwoman|Vile Lancer]], [[Corrupt Rogue|Vile Stalker]], [[Spike Fiend]]&amp;lt;br&amp;gt;[[Brute]] (minion)&lt;br /&gt;
|norm-monster= 4&lt;br /&gt;
|night-monster= 4&lt;br /&gt;
|hell-monster= 4&lt;br /&gt;
|norm-rand-boss= Yes&lt;br /&gt;
|night-rand-boss= Yes&lt;br /&gt;
|hell-rand-boss= Yes&lt;br /&gt;
|norm-su= [[Treehead Woodfist]], mlvl 8&lt;br /&gt;
|night-su= [[Treehead Woodfist]], mlvl 41&lt;br /&gt;
|hell-su= [[Treehead Woodfist]], mlvl 71&lt;br /&gt;
|chest= No&lt;br /&gt;
|waypoint= Yes&lt;br /&gt;
|nearby= [[Underground Passage]], [[Black Marsh]]&lt;br /&gt;
|quests= [[Rescue Cain]] (''[[Scroll of Inifuss]]'')&lt;br /&gt;
}}&lt;br /&gt;
[[Image:act1-wood-treeofinifuss.jpg|thumb|left|The [[Tree of Inifuss]].]]&lt;br /&gt;
The Dark Wood is unique from the rest of the act 1 field areas for its vast number of trees throughout the area.  Characters may utilize these trees as additional cover but so can monsters, including the ranged variety such as the [[Skeleton Archer]]s and [[Spike Fiend]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Somewhere within the Dark Wood is the Tree of Inifuss, the bark of which holds the secret to the Cairn Stones back in the [[Stony Field]].  Found guarding the tree will be [[Treehead Woodfist]], a speedy [[superunique]] [[Brute]].  Treehead is not vital to kill, but doing so certainly helps for he is likely to outrun any new character and pummel him/her down.  Once he's dealt with, retrieve the bark from the tree which will then be known as the [[Scroll of Inifuss]], find the [[waypoint]], and give the scroll to [[Akara]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A large group of [[Carver]]s and Shamen can also be found around the ruins of a large stone building surrounded by a wooden fence.  This army of carvers can be distracting if there are monster bosses nearby, especially Treehead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Information==&lt;br /&gt;
* Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* [[Treehead Woodfist]] (monster)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level navbox}}&lt;br /&gt;
{{Act I navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Act I levels]]&lt;br /&gt;
[[category:Act I]]&lt;br /&gt;
[[category:Levels]]&lt;/div&gt;</summary>
		<author><name>Jarpy</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=The_Butcher&amp;diff=10229</id>
		<title>The Butcher</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=The_Butcher&amp;diff=10229"/>
				<updated>2008-12-20T01:45:40Z</updated>
		
		<summary type="html">&lt;p&gt;Jarpy: /* Strategy Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Butcher is a quest monster found in every multiplayer game of Diablo and Hellfire. This quest occurs 2/3 of the time in single player games.&lt;br /&gt;
* See [[Butcher|The Butcher's Monster Page]] for full stats and figures.&lt;br /&gt;
&lt;br /&gt;
==The Butcher==&lt;br /&gt;
[[Image:D1-butcher.jpg|frame|The Butcher]]&lt;br /&gt;
* '''Quest Name:''' The Butcher&lt;br /&gt;
* '''Triggered By:''' Starting the game. (Random quest in SP&lt;br /&gt;
* '''Frequency:''' Every game in MP. It occurs 2/3 of the time in SP.&lt;br /&gt;
* '''Given by:''' Wounded Townsman&lt;br /&gt;
* '''Location:''' Dungeon Level 2&lt;br /&gt;
* '''Reward:''' Random magical item in MP. The [[D1_Unique_Axes#The_Butcher.27s_Cleaver|Butcher's Cleaver]] unique axe in SP.&lt;br /&gt;
The quest is triggered by clicking on the wounded townsman found lying near the entrance to the cathedral.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Please, listen to me. The Archbishop Lazarus, he led us down here to find the lost Prince. The bastard led us into a trap! Now everyone is dead... killed by a demon he called the butcher. Avenge us! Find this butcher and slay him so that our souls may finally rest...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:D1-slain-townsman.gif|frame]]The quest can be completed without clicking on the townsman. If you return to town before you complete the quest, he will be lying dead, and when clicked on your character says, &amp;quot;You will be avenged.&amp;quot; He vanishes once the quest is complete.&lt;br /&gt;
&lt;br /&gt;
The Butcher is found in a small square room somewhere on level 2 of the dungeon. Even before you open his door, a gruesome selection of bloody corpses can be seen hanging within, and most players make a thorough, wincing inspection of his room after the battle.&lt;br /&gt;
&lt;br /&gt;
==Strategy Tips==&lt;br /&gt;
&lt;br /&gt;
The Butcher is a terrifying enemy, arguably the most difficult, for the level, in the entire game. He greets you with the now legendary cry of, &amp;quot;Ahhh, fresh meat!&amp;quot; when the door is opened, and comes charging out immediately. The Butcher is the fastest monster in the game, moving at the same speed as your character, and he has relentless pathfinding AI, never hesitating when rounding corners or pausing to get his bearings.  He has a very fast attack too, and does not pause between strikes, as almost every other monster in the game does.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
| [[Image:D1-u-butchers-cleaver.gif|frame]]&lt;br /&gt;
|&lt;br /&gt;
'''[[D1_Unique_Axes#The_Butcher.27s_Cleaver|The Butcher's Cleaver]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage: 4-24&amp;lt;br&amp;gt;&lt;br /&gt;
Durability: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Reqs: None&amp;lt;br&amp;gt;&lt;br /&gt;
Properties: +10 Strength &amp;lt;br&amp;gt;&lt;br /&gt;
Altered Durability &amp;lt;br&amp;gt;&lt;br /&gt;
Unusual Item Damage&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
His only weaknesses are low armor, relatively low damage, and an inability to open doors. Almost any attack will hit him, and warriors can usually get in several strikes before he moves into melee range, if they keep swinging as he advances. Once he's in close and starts swinging though, he is murder on any low level character. Warriors sometimes find it easier to beat him without a shield, (using many potions to survive) since the constant blocking interrupts their strikes. &lt;br /&gt;
&lt;br /&gt;
The easiest way to defeat The Butcher is with a ranged attack, and that's best accomplished by using his single-minded pursuit AI against him. He can not open a door, so if you get far enough ahead to close one between you, you are safe. Do this next to one of the grated walls that arrows or spells can be fired through, and the battle is yours (eventually). The Butcher can also be trapped in any U-shaped area, whether it's formed by barrels or the stairs down to level 3. He'll then stand still while you pelt him with arrows or spells.&lt;br /&gt;
&lt;br /&gt;
A common way to pull this off is to clear out the entire level before you take on the Butcher. Prepare for the battle by casting a portal in a side room with a grated wall, then release the Butcher and let him chase you to your portal. Close the door behind him once he's in the room with you (you'll get hit a few times doing this, but it's unavoidable) and then escape through your portal. You can then walk back down through the dungeon and find the Butcher trapped in a room with your town portal, and a handy grated wall to shoot him through.&lt;br /&gt;
&lt;br /&gt;
Another technique involves the use of telekinesis and fire walls:&lt;br /&gt;
&lt;br /&gt;
# Stand a little to the side of The Butcher's door, so as to be out of his line of sight when the door opens&lt;br /&gt;
# Use telekinesis to open the door&lt;br /&gt;
# Cast some fire walls just inside the door&lt;br /&gt;
# Close the door with telekinesis&lt;br /&gt;
# Walk up the door&lt;br /&gt;
# Quickly open and shut the door by hand&lt;br /&gt;
&lt;br /&gt;
The Butcher will charge forward, become stuck at the closed door and burn to death. This method is almost foolproof and could be considered rather un-sporting.&lt;br /&gt;
&lt;br /&gt;
On Nightmare or Hell, a quick-fingered mage can open the door to the Butcher's shop, cast a firewall or two, then close it again once the Butcher is just on the other side. He'll stand motionless in the flames, roasting until well done. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{template:D1 Quests}}&lt;br /&gt;
&lt;br /&gt;
[[category:Diablo I]]&lt;br /&gt;
[[category:D1 Quests]]&lt;/div&gt;</summary>
		<author><name>Jarpy</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=The_Butcher&amp;diff=10228</id>
		<title>The Butcher</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=The_Butcher&amp;diff=10228"/>
				<updated>2008-12-20T01:44:00Z</updated>
		
		<summary type="html">&lt;p&gt;Jarpy: /* Strategy Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Butcher is a quest monster found in every multiplayer game of Diablo and Hellfire. This quest occurs 2/3 of the time in single player games.&lt;br /&gt;
* See [[Butcher|The Butcher's Monster Page]] for full stats and figures.&lt;br /&gt;
&lt;br /&gt;
==The Butcher==&lt;br /&gt;
[[Image:D1-butcher.jpg|frame|The Butcher]]&lt;br /&gt;
* '''Quest Name:''' The Butcher&lt;br /&gt;
* '''Triggered By:''' Starting the game. (Random quest in SP&lt;br /&gt;
* '''Frequency:''' Every game in MP. It occurs 2/3 of the time in SP.&lt;br /&gt;
* '''Given by:''' Wounded Townsman&lt;br /&gt;
* '''Location:''' Dungeon Level 2&lt;br /&gt;
* '''Reward:''' Random magical item in MP. The [[D1_Unique_Axes#The_Butcher.27s_Cleaver|Butcher's Cleaver]] unique axe in SP.&lt;br /&gt;
The quest is triggered by clicking on the wounded townsman found lying near the entrance to the cathedral.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Please, listen to me. The Archbishop Lazarus, he led us down here to find the lost Prince. The bastard led us into a trap! Now everyone is dead... killed by a demon he called the butcher. Avenge us! Find this butcher and slay him so that our souls may finally rest...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:D1-slain-townsman.gif|frame]]The quest can be completed without clicking on the townsman. If you return to town before you complete the quest, he will be lying dead, and when clicked on your character says, &amp;quot;You will be avenged.&amp;quot; He vanishes once the quest is complete.&lt;br /&gt;
&lt;br /&gt;
The Butcher is found in a small square room somewhere on level 2 of the dungeon. Even before you open his door, a gruesome selection of bloody corpses can be seen hanging within, and most players make a thorough, wincing inspection of his room after the battle.&lt;br /&gt;
&lt;br /&gt;
==Strategy Tips==&lt;br /&gt;
&lt;br /&gt;
The Butcher is a terrifying enemy, arguably the most difficult, for the level, in the entire game. He greets you with the now legendary cry of, &amp;quot;Ahhh, fresh meat!&amp;quot; when the door is opened, and comes charging out immediately. The Butcher is the fastest monster in the game, moving at the same speed as your character, and he has relentless pathfinding AI, never hesitating when rounding corners or pausing to get his bearings.  He has a very fast attack too, and does not pause between strikes, as almost every other monster in the game does.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
| [[Image:D1-u-butchers-cleaver.gif|frame]]&lt;br /&gt;
|&lt;br /&gt;
'''[[D1_Unique_Axes#The_Butcher.27s_Cleaver|The Butcher's Cleaver]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage: 4-24&amp;lt;br&amp;gt;&lt;br /&gt;
Durability: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Reqs: None&amp;lt;br&amp;gt;&lt;br /&gt;
Properties: +10 Strength &amp;lt;br&amp;gt;&lt;br /&gt;
Altered Durability &amp;lt;br&amp;gt;&lt;br /&gt;
Unusual Item Damage&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
His only weaknesses are low armor, relatively low damage, and an inability to open doors. Almost any attack will hit him, and warriors can usually get in several strikes before he moves into melee range, if they keep swinging as he advances. Once he's in close and starts swinging though, he is murder on any low level character. Warriors sometimes find it easier to beat him without a shield, (using many potions to survive) since the constant blocking interrupts their strikes. &lt;br /&gt;
&lt;br /&gt;
The easiest way to defeat The Butcher is with a ranged attack, and that's best accomplished by using his single-minded pursuit AI against him. He can not open a door, so if you get far enough ahead to close one between you, you are safe. Do this next to one of the grated walls that arrows or spells can be fired through, and the battle is yours (eventually). The Butcher can also be trapped in any U-shaped area, whether it's formed by barrels or the stairs down to level 3. He'll then stand still while you pelt him with arrows or spells.&lt;br /&gt;
&lt;br /&gt;
A common way to pull this off is to clear out the entire level before you take on the Butcher. Prepare for the battle by casting a portal in a side room with a grated wall, then release the Butcher and let him chase you to your portal. Close the door behind him once he's in the room with you (you'll get hit a few times doing this, but it's unavoidable) and then escape through your portal. You can then walk back down through the dungeon and find the Butcher trapped in a room with your town portal, and a handy grated wall to shoot him through.&lt;br /&gt;
&lt;br /&gt;
Another technique involves the use of telekinesis and fire walls:&lt;br /&gt;
&lt;br /&gt;
# Stand a little to the side of The Butcher's door, so as to be out of his line of sight when the door opens&lt;br /&gt;
# Use telekinesis to open the door&lt;br /&gt;
# Cast some fire wall just inside the door&lt;br /&gt;
# Close the door with telekinesis&lt;br /&gt;
# Walk up the door&lt;br /&gt;
# Quickly open and shut the door by hand&lt;br /&gt;
&lt;br /&gt;
The Butcher will charge forward, become stuck at the closed door and burn to death. This method is almost foolproof and could be considered rather un-sporting.&lt;br /&gt;
&lt;br /&gt;
On Nightmare or Hell, a quick-fingered mage can open the door to the Butcher's shop, cast a firewall or two, then close it again once the Butcher is just on the other side. He'll stand motionless in the flames, roasting until well done. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{template:D1 Quests}}&lt;br /&gt;
&lt;br /&gt;
[[category:Diablo I]]&lt;br /&gt;
[[category:D1 Quests]]&lt;/div&gt;</summary>
		<author><name>Jarpy</name></author>	</entry>

	</feed>