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	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Runewords&amp;diff=7881</id>
		<title>Runewords</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Runewords&amp;diff=7881"/>
				<updated>2008-08-25T20:34:48Z</updated>
		
		<summary type="html">&lt;p&gt;Kabu To: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item_navbox}}{{runewords}}For weapons you'll want to find the best type of weapon possible, since that's what the bonus damage is based on.  Same with Armor if you are after Defense and shields for blocking percentage.  If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed.&lt;br /&gt;
&lt;br /&gt;
'''To Make a RuneWord'''&lt;br /&gt;
&lt;br /&gt;
# Items used for RuneWords '''must be gray text items''', normal, exceptional, or Elite.  Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.&lt;br /&gt;
# The item must be of the '''correct type'''.&lt;br /&gt;
# The item must have exactly the '''correct number of sockets''' (no more).&lt;br /&gt;
# You must socket the Runes in the '''correct order'''.&lt;br /&gt;
&lt;br /&gt;
=Alphabetical List of All Runewords=&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; | Runeword&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;32%&amp;quot; | Stats&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Comments&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Active In&lt;br /&gt;
|-&lt;br /&gt;
! 1.11&lt;br /&gt;
! 1.10&lt;br /&gt;
! 1.09&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Ancients Pledge&amp;quot;&amp;gt;'''Ancient's Pledge'''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; RalOrtTal &amp;lt;br&amp;gt; Ral (8) + Ort (9) + Tal (7)&amp;lt;br&amp;gt; Shields&amp;lt;br&amp;gt; Clvl Required: 21&lt;br /&gt;
| +43% Cold Resistance&amp;lt;br&amp;gt; +48% Fire/Lightning/Poison Resistance&amp;lt;br&amp;gt; 10% Damage Taken Goes to Mana&amp;lt;br&amp;gt; +50% ED&lt;br /&gt;
| Recipe is given by Qual-Kehk as a reward for completing [http://www.diabloii.net/quests/act-five.shtml#q2  the second quest ] in Act Five. Bonuses will stack on top of a Paladin's inherent shield properties.&lt;br /&gt;
&lt;br /&gt;
See it [[Ancients Pledge| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Beast'''&amp;lt;br&amp;gt;''BerTirUmMalLum''&amp;lt;br&amp;gt;Ber (30) + Tir (3) + Um (22) + Mal (23) + Lum (17) &amp;lt;br&amp;gt; Axes, Hammers &amp;amp; Scepters&amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| Level 9 Fanaticism Aura When Equipped&amp;lt;br&amp;gt; +40% Increased Attack Speed&amp;lt;br&amp;gt; +240-270% Enhanced Damage (varies)&amp;lt;br&amp;gt; 20% Chance of Crushing Blow&amp;lt;br&amp;gt; 25% Chance of Open Wounds&amp;lt;br&amp;gt; +3 To Werebear&amp;lt;br&amp;gt; +3 To Lycanthropy&amp;lt;br&amp;gt; Prevent Monster Heal&amp;lt;br&amp;gt; +25-40 To Strength (varies)&amp;lt;br&amp;gt; +10 To Energy&amp;lt;br&amp;gt; +2 To Mana After Each Kill&amp;lt;br&amp;gt; Level 13 Summon Grizzly (5 Charges)&lt;br /&gt;
| See it [[Beast| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Black'''&amp;lt;br&amp;gt;''ThulIoNef''&amp;lt;br&amp;gt; Thul (10) + Io (16) + Nef (4)&amp;lt;br&amp;gt; Clubs, hammers, maces&amp;lt;br&amp;gt; Clvl Required: 35&lt;br /&gt;
| +120% Enhanced Damage&amp;lt;br&amp;gt; +200 to Attack Rating&amp;lt;br&amp;gt; +3-14 Cold Damage (3 sec)&amp;lt;br&amp;gt; 15% Increased Attack Speed&amp;lt;br&amp;gt; Knockback&amp;lt;br&amp;gt; 12 Level 4 Corpse Explosion Charges&amp;lt;br&amp;gt; 40% Chance of Crushing Blow&amp;lt;br&amp;gt; -2 Magic Damage&amp;lt;br&amp;gt; +10 to Vitality&lt;br /&gt;
| See it[[Black| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Bone'''&amp;lt;br&amp;gt;''SolUmUm''&amp;lt;br&amp;gt; Sol (12) + Um (22) + Um (22)&amp;lt;br&amp;gt;Armor&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| 15% Chance To Cast level 10 Bone Armor When Struck &amp;lt;br&amp;gt; 15% Chance To Cast level 10 Bone Spear On Striking &amp;lt;br&amp;gt; +2 To Necromancer Skill Levels &amp;lt;br&amp;gt; +100-150 To Mana (varies) &amp;lt;br&amp;gt; All Resistances +30 &amp;lt;br&amp;gt; Damage Reduced By 7&lt;br /&gt;
| Useful Necromancer bonuses. &lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Bramble''' &amp;lt;br&amp;gt;''RalOhmSurEth''&amp;lt;br&amp;gt; Ral (8) + Ohm (27) + Sur (29) + Eth (5) &amp;lt;br&amp;gt;Armor &amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| Level 15-21 Thorns Aura When Equipped (varies) &amp;lt;br&amp;gt; +50% Faster Hit Recovery &amp;lt;br&amp;gt; +100% To Poison Skill Damage &amp;lt;br&amp;gt; +300 Defense &amp;lt;br&amp;gt; Increase Maximum Mana 5% &amp;lt;br&amp;gt; Regenerate Mana 15% &amp;lt;br&amp;gt; +5% To Maximum Cold Resist &amp;lt;br&amp;gt; Fire Resist +30% &amp;lt;br&amp;gt; Poison Resist +100% &amp;lt;br&amp;gt; +13 Life After Each Kill &amp;lt;br&amp;gt; Level 13 Spirit of Barbs (33 Charges)&lt;br /&gt;
| See it [[bramble| here]]. &amp;lt;br&amp;gt; &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Brand'''&amp;lt;br&amp;gt;''JahLoMalGul''&amp;lt;br&amp;gt; Jah (31) + Lo (28) + Mal (23) + Gul(25)&amp;lt;br&amp;gt;Missile Weapons&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| 35% Chance To Cast Level 14 Amplify Damage When Struck &amp;lt;br&amp;gt; 100% Chance To Cast Level 18 Bone Spear On Striking &amp;lt;br&amp;gt; +260-340% Enhanced Damage (varies) &amp;lt;br&amp;gt; Ignore Target's Defense &amp;lt;br&amp;gt; 20% Bonus to Attack Rating &amp;lt;br&amp;gt; +280-330% Damage To Demons (varies) &amp;lt;br&amp;gt; 20% Deadly Strike &amp;lt;br&amp;gt; Prevent Monster Heal &amp;lt;br&amp;gt; Knockback &amp;lt;br&amp;gt; Fires Explosive Arrows or Bolts (15)&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| '''Breath of the Dying'''&amp;lt;br&amp;gt;''VexHelElEldZodEth''&amp;lt;br&amp;gt; Vex (26) + Hel (15) + El (1) + Eld (2) + Zod (33) + Eth (5)&amp;lt;br&amp;gt; All Weapons&amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| 50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy&amp;lt;br&amp;gt; Indestructible&amp;lt;br&amp;gt; +60% Increased Attack Speed&amp;lt;br&amp;gt; +350-400% Enhanced Damage (varies)&amp;lt;br&amp;gt; +200% Damage To Undead&amp;lt;br&amp;gt; -25% Target Defense&amp;lt;br&amp;gt; +50 To Attack Rating&amp;lt;br&amp;gt; +50 To Attack Rating Against Undead&amp;lt;br&amp;gt; 7% Mana Stolen Per Hit&amp;lt;br&amp;gt; 12-15% Life Stolen Per Hit (varies)&amp;lt;br&amp;gt; Prevent Monster Heal&amp;lt;br&amp;gt; +30 To All Attributes&amp;lt;br&amp;gt; +1 To Light Radius&amp;lt;br&amp;gt; Requirements -20%&lt;br /&gt;
| See it[[Breath of the Dying| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Call to Arms'''&amp;lt;br&amp;gt;''AmnRalMalIstOhm''&amp;lt;br&amp;gt; Amn (11) + Ral (8) + Mal (23) + Ist (24) +Ohm (27)&amp;lt;br&amp;gt; All Weapons&amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| +1 To All Skills&amp;lt;br&amp;gt; +40% Increased Attack Speed&amp;lt;br&amp;gt; +200-240% Enhanced Damage (varies)&amp;lt;br&amp;gt; Adds 5-30 Fire Damage&amp;lt;br&amp;gt; 7% Life Stolen Per Hit&amp;lt;br&amp;gt; +1-6 To Battle Command&amp;lt;br&amp;gt; +1-6 To Battle Orders&amp;lt;br&amp;gt; +1-4 To Battle Cry&amp;lt;br&amp;gt; Prevent Monster Heal&amp;lt;br&amp;gt; Replenish Life +12&amp;lt;br&amp;gt; 30% Better Chance of Getting Magic Items&lt;br /&gt;
| See it[[Call to Arms| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Chains of Honor''' &amp;lt;br&amp;gt;''DolUmBerIst''&amp;lt;br&amp;gt; Dol (14) + Um (22) + Ber (30) + Ist(24) &amp;lt;br&amp;gt;Armor &amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| +2 To All Skills &amp;lt;br&amp;gt; +200% Damage To Demons &amp;lt;br&amp;gt; +100% Damage To Undead &amp;lt;br&amp;gt; 8% Life Stolen Per Hit &amp;lt;br&amp;gt; +70% Enhanced Defense &amp;lt;br&amp;gt; +20 To Strength &amp;lt;br&amp;gt; Replenish Life +7 &amp;lt;br&amp;gt; All Resistances +65 &amp;lt;br&amp;gt; Damage Reduced By 8% &amp;lt;br&amp;gt; 25% Better Chance of Getting Magic Items&lt;br /&gt;
| See it [[Chains of Honor| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Chaos'''&amp;lt;br&amp;gt;''FalOhmUm''&amp;lt;br&amp;gt;  Fal (19) + Ohm (27) + Um (22)&amp;lt;br&amp;gt;Claws&amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| 9% Chance To Cast Level 11 Frozen Orb On Striking&amp;lt;br&amp;gt; 11% Chance To Cast Level 9 Charged Bolt On Striking&amp;lt;br&amp;gt; +35% Increased Attacked Speed&amp;lt;br&amp;gt; +240-290% Enhanced Damage (varies)&amp;lt;br&amp;gt; Adds 216-471 Magic Damage&amp;lt;br&amp;gt; 25% Chance of Open Wounds&amp;lt;br&amp;gt; +1 To Whirlwind&amp;lt;br&amp;gt; +10 To Strength&amp;lt;br&amp;gt; +15 Life After Each Demon Kill&lt;br /&gt;
| See it[[Chaos| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Crescent Moon'''&amp;lt;br&amp;gt;''ShaelUmTir''&amp;lt;br&amp;gt; Shael (13) + Um (22) + Tir(3)&amp;lt;br&amp;gt; Axes, Polearms &amp;amp; Swords&amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| 10% Chance To Cast Level 17 Chain Lightning On Striking&amp;lt;br&amp;gt; 20% Chance To Cast Level 13 Static Field On Striking&amp;lt;br&amp;gt; +20% Increased Attack Speed&amp;lt;br&amp;gt; +220-260% Enhanced Damage (varies)&amp;lt;br&amp;gt; Ignore Target's Defense&amp;lt;br&amp;gt; -35% To Enemy Lightning Resistance&amp;lt;br&amp;gt; 25% Chance of Open Wounds&amp;lt;br&amp;gt; +9-11 Magic Absorb (varies)&amp;lt;br&amp;gt; +2 To Mana After Each Kill&amp;lt;br&amp;gt; Level 18 Summon Spirit Wolf (30 Charges)&lt;br /&gt;
| See it[[Crescent Moon| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Death'''&amp;lt;br&amp;gt;''HelElVexOrtGul''&amp;lt;br&amp;gt;Hel (15) + El (1) + Vex (26) + Ort (9) + Gul (25)&amp;lt;br&amp;gt;Swords &amp;amp; Axes&amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| 100% Chance To Cast Level 44 Chain Lightning When You Die&amp;lt;br&amp;gt; 25% Chance To Cast Level 18 Glacial Spike On Attack&lt;br /&gt;
Indestructible&amp;lt;br&amp;gt; +300-385% Enhanced Damage (varies)&amp;lt;br&amp;gt; 20% Bonus To Attack Rating&amp;lt;br&amp;gt; +50 To Attack Rating&lt;br /&gt;
Adds 1-50 Lightning Damage&amp;lt;br&amp;gt; 7% Mana Stolen Per Hit&amp;lt;br&amp;gt; 50% Chance of Crushing Blow&amp;lt;br&amp;gt; +(0.5 per Character Level) 0.5-49.5% Deadly Strike (Based on Character Level)&amp;lt;br&amp;gt; +1 To Light Radius&amp;lt;br&amp;gt; Level 22 Blood Golem (15 Charges)&amp;lt;br&amp;gt; &lt;br /&gt;
Requirements -20%&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| '''Delirium'''&amp;lt;br&amp;gt;''LemIstIo''&amp;lt;br&amp;gt;Lem (20) + Ist (24) + Io (16)&amp;lt;br&amp;gt;Armor&amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| 1% Chance To Cast lvl 50 Delirium When Struck&amp;lt;br&amp;gt; 10% Chance To Cast lvl 14 Mind Blast When Struck&amp;lt;br&amp;gt; 20% Chance To Cast lvl 13 Terror When Struck&amp;lt;br&amp;gt; 33% Chance To Cast lvl 18 Confuse On Striking&amp;lt;br&amp;gt; +2 To All Skills&amp;lt;br&amp;gt; +261 Defense&amp;lt;br&amp;gt; +10 To Vitality&amp;lt;br&amp;gt; 50% Extra Gold From Monsters&amp;lt;br&amp;gt; 25% Better Chance of Getting Magic Items&amp;lt;br&amp;gt; Level 17 Attract (60 Charges)&lt;br /&gt;
| See it [[Delirium| here]]. See it in action [[Delirium2| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Destruction'''&amp;lt;br&amp;gt;''VexLoBerJahKo''&amp;lt;br&amp;gt;Vex (26) + Lo (28) + Ber (30) + Jah (31) + Ko (18)&amp;lt;br&amp;gt;Polearms &amp;amp; Swords&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| 23% Chance To Cast Level 12 Volcano On Striking&amp;lt;br&amp;gt; 5% Chance To Cast Level 23 Molten Boulder On Striking&amp;lt;br&amp;gt; 100% Chance To Cast level 45 Meteor When You Die&amp;lt;br&amp;gt; 15% Chance To Cast Level 22 Nova On Attack&amp;lt;br&amp;gt; +350% Enhanced Damage&amp;lt;br&amp;gt; Ignore Target's Defense&amp;lt;br&amp;gt; Adds 100-180 Magic Damage&amp;lt;br&amp;gt; 7% Mana Stolen Per Hit&amp;lt;br&amp;gt; 20% Chance Of Crushing Blow&amp;lt;br&amp;gt; 20% Deadly Strike&amp;lt;br&amp;gt; Prevent Monster Heal&amp;lt;br&amp;gt; +10 To Dexterity&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| '''Doom'''&amp;lt;br&amp;gt;''HelOhmUmLoCham''&amp;lt;br&amp;gt; Hel (15) + Ohm (27) + Um (22) + Lo (28) + Cham (32)&amp;lt;br&amp;gt; Axes, Hammers &amp;amp; Polearms&amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| 5% Chance To Cast Level 18 Volcano On Striking&amp;lt;br&amp;gt; Level 12 Holy Freeze Aura When Equipped&amp;lt;br&amp;gt; +2 To All Skills&amp;lt;br&amp;gt; +45 Increased Attack Speed&amp;lt;br&amp;gt; +280-320% Enhanced Damage (varies)&amp;lt;br&amp;gt; -57% To Enemy Cold Resistance&amp;lt;br&amp;gt; 20% Deadly Strike&amp;lt;br&amp;gt; 25% Chance of Open Wounds&amp;lt;br&amp;gt; Prevent Monster Heal&amp;lt;br&amp;gt; Freezes Target&amp;lt;br&amp;gt; Requirements -20%&lt;br /&gt;
| See it[[Doom| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Dream'''&amp;lt;br&amp;gt;''IoJahPul''&amp;lt;br&amp;gt;Io (16) + Jah (31) + Pul (21)&amp;lt;br&amp;gt;Helms &amp;amp; Shields&amp;lt;br&amp;gt;Clvl Required&lt;br /&gt;
| 10% Chance To Cast Level 15 Confuse When Struck&amp;lt;br&amp;gt; Level 15 Holy Shock Aura When Equipped&amp;lt;br&amp;gt; +20-30% Faster Hit Recovery (varies)&amp;lt;br&amp;gt; +30% Enhanced Defense&amp;lt;br&amp;gt; +150-220 Defense (varies)&amp;lt;br&amp;gt; +10 To Vitality&amp;lt;br&amp;gt; Increase Maximum Life 5% (Helms Only)&amp;lt;br&amp;gt; +50 To Life (Shields Only)&amp;lt;br&amp;gt; +0.625-61.875 To Mana (Based On Character Level)&amp;lt;br&amp;gt; All Resistances +5-20 (varies)&amp;lt;br&amp;gt; 12-25% Better Chance of Getting Magic Items (varies)&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| '''Duress''' &amp;lt;br&amp;gt;''ShaelUmThul''&amp;lt;br&amp;gt; Shael + Um + Thul &amp;lt;br&amp;gt;Armor &amp;lt;br&amp;gt; Clvl Required: 47 &amp;lt;br&amp;gt;&lt;br /&gt;
| +150-200% Enhanced Defense &amp;lt;br&amp;gt; 15% faster hit Recovery &amp;lt;br&amp;gt; +15% Fire Resistance &amp;lt;br&amp;gt; +45% Cold Resistance &amp;lt;br&amp;gt; +15% Lightning Resistance &amp;lt;br&amp;gt; +15% Poison Resistance &amp;lt;br&amp;gt; +10-25% Enhanced Damage &amp;lt;br&amp;gt; +37-133 Cold Damage &amp;lt;br&amp;gt; +15% Crushing Blow &amp;lt;br&amp;gt; +33% Open Wounds &amp;lt;br&amp;gt; 20% Faster Stamina Drain&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Edge'''&amp;lt;br&amp;gt;''TirTalAmn''&amp;lt;br&amp;gt;Tir (3) + Tal (7) + Amn (11)&amp;lt;br&amp;gt;Missile Weapons&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| Level 15 Thorns Aura When Equipped&amp;lt;br&amp;gt; +35% Increased Attack Speed&amp;lt;br&amp;gt; +320-380% Damage To Demons (varies)&amp;lt;br&amp;gt; +280% Damage To Undead&amp;lt;br&amp;gt; +75 Poison Damage Over 5 Seconds&amp;lt;br&amp;gt; 7% Life Stolen Per Hit&amp;lt;br&amp;gt; Prevent Monster Heal&lt;br /&gt;
+5-10 To All Attributes (varies)&amp;lt;br&amp;gt; +2 To Mana After Each Kill&amp;lt;br&amp;gt;Reduces All Vendor Prices 15%&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Enigma''' &amp;lt;br&amp;gt;''JahIthBer''&amp;lt;br&amp;gt; Jah (31) + Ith (6) + Ber (30)&amp;lt;br&amp;gt;Armor&amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| +2 To All Skills &amp;lt;br&amp;gt; +45% Faster Run/Walk &amp;lt;br&amp;gt; +1 To Teleport &amp;lt;br&amp;gt; +757 Defense &amp;lt;br&amp;gt; + (0.75 Per Character Level) +1-74.25 To Strength (Based On Character Level) &amp;lt;br&amp;gt; Increase Maximum Life 5% &amp;lt;br&amp;gt; Damage Reduced By 8% &amp;lt;br&amp;gt; +14 Life After Each Kill &amp;lt;br&amp;gt; 15% Damage Taken Goes To Mana &amp;lt;br&amp;gt; + (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)&lt;br /&gt;
| See it [[Enigma| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Enlightenment''' &amp;lt;br&amp;gt;''PulRalSol''&amp;lt;br&amp;gt; Pul (21) + Ral (8) + Sol (12)&amp;lt;br&amp;gt;Armor&amp;lt;br&amp;gt;Clvl Required: &lt;br /&gt;
| 5% Chance To Cast Level 15 Blaze When Struck &amp;lt;br&amp;gt; 5% Chance To Cast level 15 Fire Ball On Striking &amp;lt;br&amp;gt; +2 To Sorceress Skill Levels &amp;lt;br&amp;gt; +1 To Warmth &amp;lt;br&amp;gt; +30% Enhanced Defense &amp;lt;br&amp;gt; Fire Resist +30% &amp;lt;br&amp;gt; Damage Reduced By 7&lt;br /&gt;
| Sorceress&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Eternity'''&amp;lt;br&amp;gt;''AmnBerIstSolSur''&amp;lt;br&amp;gt; Amn (11) + Ber (32) + Ist (24)+ Sol (12) + Sur (29)&amp;lt;br&amp;gt; All Melee Weapons&amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| Indestructible&amp;lt;br&amp;gt; +276% Enhanced Damage&amp;lt;br&amp;gt; +9 To Minimum Damage&amp;lt;br&amp;gt; 7% Life Stolen Per Hit&amp;lt;br&amp;gt; 20% Chance of Crushing Blow&amp;lt;br&amp;gt; Hit Blinds Target&amp;lt;br&amp;gt; Slows Target By 33%&amp;lt;br&amp;gt; Replenish Mana 16%&amp;lt;br&amp;gt; Cannot Be Frozen&amp;lt;br&amp;gt; 30% Better Chance Of Getting Magic Items&amp;lt;br&amp;gt; Level 8 Revive (88 Charges)&lt;br /&gt;
| See it[[Eternity| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Exile'''&amp;lt;br&amp;gt;''VexOhmIstDol''&amp;lt;br&amp;gt;Vex (26) + Ohm (27) + Ist (24) + Dol (14)&amp;lt;br&amp;gt;Shields&amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| 15% Chance To Cast Level 5 Life Tap On Striking&amp;lt;br&amp;gt; Level 13-16 Defiance Aura When Equipped&amp;lt;br&amp;gt; +2 To Offensive Auras (Paladin Only)&amp;lt;br&amp;gt; +30% Faster Block Rate&amp;lt;br&amp;gt; Freezes Target&amp;lt;br&amp;gt; +220-260% Enhanced Defense (varies)&amp;lt;br&amp;gt; Replenish Life +7&amp;lt;br&amp;gt; +5% To Maximum Cold Resist&amp;lt;br&amp;gt; +5% To Maximum Fire Resist&amp;lt;br&amp;gt; 25% Better Chance Of Getting Magic Items&lt;br /&gt;
| Paladin Shields only. Inherent Paladin shield bonuses remain active.&lt;br /&gt;
&lt;br /&gt;
See it [[Exile| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Faith'''&amp;lt;br&amp;gt;''OhmJahLemEld''&amp;lt;br&amp;gt;Ohm (27) + Jah (31) + Lem (20) + Eld (2)&amp;lt;br&amp;gt;Missile Weapons&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| Level 12-15 Fanaticism Aura When Equipped (varies)&amp;lt;br&amp;gt; +1-2 To All Skills (varies)&amp;lt;br&amp;gt; +330% Enhanced Damage&amp;lt;br&amp;gt; Ignore Target's Defense&amp;lt;br&amp;gt; 300% Bonus To Attack Rating&amp;lt;br&amp;gt; +75% Damage To Undead&amp;lt;br&amp;gt; +50 To Attack Rating Against Undead&amp;lt;br&amp;gt; +120 Fire Damage&amp;lt;br&amp;gt; All Resistances +15&amp;lt;br&amp;gt; 10% Reanimate As: Returned&amp;lt;br&amp;gt; 75% Extra Gold From Monsters&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Famine'''&amp;lt;br&amp;gt;''FalOhmOrtJah''&amp;lt;br&amp;gt;Fal (19) + Ohm (27) + Ort (9) + Jah (31)&amp;lt;br&amp;gt; Axes &amp;amp; Hammers&amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| +30% Increased Attack Speed&amp;lt;br&amp;gt; +270-320% Enhanced Damage (varies)&amp;lt;br&amp;gt; Ignore Target's Defense&amp;lt;br&amp;gt; Adds 180-200 Magic Damage&amp;lt;br&amp;gt; Adds 50-200 Fire Damage&amp;lt;br&amp;gt; Adds 51-250 Lightning Damage&amp;lt;br&amp;gt; Adds 50-200 Cold Damage&amp;lt;br&amp;gt; 12% Life Stolen Per Hit&amp;lt;br&amp;gt; Prevent Monster Heal&amp;lt;br&amp;gt; +10 To Strength&lt;br /&gt;
| See it[[Famine| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Fortitude'''&amp;lt;br&amp;gt;''ElSolDolLo''&amp;lt;br&amp;gt;El (1) + Sol (12) + Dol (14) + Lo (28)&amp;lt;br&amp;gt;Weapons &amp;amp; Armor&amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| '''Both'''&amp;lt;br&amp;gt; 20% Chance To Cast Level 15 Chilling Armor when Struck&amp;lt;br&amp;gt; +25% Faster Cast Rate&amp;lt;br&amp;gt; +300% Enhanced Damage&amp;lt;br&amp;gt; +1 To Light Radius&amp;lt;br&amp;gt; 12% Damage Taken Goes To Mana&amp;lt;br&amp;gt; All Resistances +25-30 (varies)&amp;lt;br&amp;gt; +200% Enhanced Defense&amp;lt;br&amp;gt; + To Life (Based on Character Level)&amp;lt;br&amp;gt; '''Weapons'''&amp;lt;br&amp;gt; +9 To Minimum Damage&amp;lt;br&amp;gt; +50 To Attack Rating&amp;lt;br&amp;gt; 20% Deadly Strike&amp;lt;br&amp;gt; Hit Causes Monster To Flee 25%&amp;lt;br&amp;gt; '''Armor'''&amp;lt;br&amp;gt; +15 Defense&amp;lt;br&amp;gt; Replenish Life +7&amp;lt;br&amp;gt; +5% To Maximum Lightning Resist&amp;lt;br&amp;gt; Damage Reduced By 7&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| '''Fury''' &amp;lt;br&amp;gt;''JahGulEth''&amp;lt;br&amp;gt; Jah (31) + Gul (25) + Eth (5) &amp;lt;br&amp;gt; All Melee Weapons &amp;lt;br&amp;gt; Clvl Required: 65&lt;br /&gt;
| +209% Enhanced Damage &amp;lt;br&amp;gt; 40% Increased Attack Speed &amp;lt;br&amp;gt; Prevent Monster Heal &amp;lt;br&amp;gt; 66% Chance Of Open Wounds &amp;lt;br&amp;gt; 33% Chance Of Deadly Strike &amp;lt;br&amp;gt; Ignores Target Defense &amp;lt;br&amp;gt; -25% Target Defense &amp;lt;br&amp;gt; +20% Attack Rating &amp;lt;br&amp;gt; 6% Life Stolen Per Hit &amp;lt;br&amp;gt; +5 To Frenzy (Barbarian Only)&lt;br /&gt;
| See it[[Fury| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Gloom''' &amp;lt;br&amp;gt;''FalUmPul''&amp;lt;br&amp;gt; Fal (19)+ Um (22) + Pul (21)&amp;lt;br&amp;gt;Armor&amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| 15% Chance To Cast Level 3 Dim Vision When Struck &amp;lt;br&amp;gt; +10% Faster Hit Recovery &amp;lt;br&amp;gt; +170-230% Enhanced Defense (varies) &amp;lt;br&amp;gt; +10 To Strength &amp;lt;br&amp;gt; All Resistances +45 &amp;lt;br&amp;gt; Half Freeze Duration &amp;lt;br&amp;gt; 5% Damage Taken Goes To Mana &amp;lt;br&amp;gt; -3 To Light Radius&lt;br /&gt;
| See it [[Gloom| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Grief'''&amp;lt;br&amp;gt;''EthTirLoMalRal''&amp;lt;br&amp;gt;Eth (5) + Tir (3) + Lo (28) + Mal (23) + Ral (8)&amp;lt;br&amp;gt;Swords &amp;amp; Axes&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| 35% Chance To Cast Level 15 Venom On Striking &amp;lt;br&amp;gt; +30-40% Increased Attack Speed (varies) &amp;lt;br&amp;gt; Damage +340-400 (varies) &amp;lt;br&amp;gt; Ignore Target's Defense &amp;lt;br&amp;gt; -25% Target Defense &amp;lt;br&amp;gt; +(1.875 per character level) 1.875-185.625%  &amp;lt;br&amp;gt; Damage To Demons (Based on Character Level) &amp;lt;br&amp;gt; Adds 5-30 Fire Damage &amp;lt;br&amp;gt; -20-25% To Enemy Poison Resistance (varies) &amp;lt;br&amp;gt; 20% Deadly Strike &amp;lt;br&amp;gt; Prevent Monster Heal &amp;lt;br&amp;gt; +2 To Mana After Each Kill &amp;lt;br&amp;gt; +10-15 Life After Each Kill (varies)&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Hand of Justice'''&amp;lt;br&amp;gt;''SurChamAmnLo''&amp;lt;br&amp;gt; Sur (29) + Cham (32)+ Amn (11) + Lo (28) &amp;lt;br&amp;gt; All Weapons&amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| 100% Chance To Cast Level 36 Blaze When You Level-Up&amp;lt;br&amp;gt; 100% Chance To Cast Level 48 Meteor When You Die&amp;lt;br&amp;gt; Level 16 Holy Fire Aura When Equipped&amp;lt;br&amp;gt; +33% Increased Attack Speed&amp;lt;br&amp;gt; +280-330% Enhanced Damage&amp;lt;br&amp;gt; Ignore Target's Defense&amp;lt;br&amp;gt; 7% Life Stolen Per Hit&amp;lt;br&amp;gt; -20% To Enemy Fire Resistance&amp;lt;br&amp;gt; 20% Deadly Strike&amp;lt;br&amp;gt; Hit Blinds Target&amp;lt;br&amp;gt; Freezes Target&lt;br /&gt;
| See it[[Hand of Justice| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Harmony'''&amp;lt;br&amp;gt;''TirIthSolKo''&amp;lt;br&amp;gt;Tir (3) + Ith (6) + Sol (12) + Ko (18)&amp;lt;br&amp;gt;Missile Weapons&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| Level 10 Vigor Aura When Equipped&amp;lt;br&amp;gt; +200-275% Enhanced Damage (varies)&amp;lt;br&amp;gt; +9 To Min &amp;amp; Max Damage&amp;lt;br&amp;gt; Adds 55-160 Lightning Damage&amp;lt;br&amp;gt; Adds 55-160 Cold &amp;amp; Fire Damage&amp;lt;br&amp;gt; +2-6 To Valkyrie (varies)&amp;lt;br&amp;gt; +10 To Dexterity&lt;br /&gt;
Regenerate Mana 20%&amp;lt;br&amp;gt; +2 To Mana After Each Kill&amp;lt;br&amp;gt; +2 To Light Radius&amp;lt;br&amp;gt; Level 20 Revive (25 Charges)&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Heart of the Oak'''&amp;lt;br&amp;gt;''KoVexPulThul''&amp;lt;br&amp;gt; Ko (18) + Vex (26) + Pul (21) + Thul (10) &amp;lt;br&amp;gt; Staves &amp;amp; Maces&amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| +3 To All Skills&amp;lt;br&amp;gt; +40% Faster Cast Rate&amp;lt;br&amp;gt; +75% Damage To Demons&amp;lt;br&amp;gt; +100 To Attack Rating Against Demons&amp;lt;br&amp;gt; Adds 3-14 Cold Damage&amp;lt;br&amp;gt; 7% Mana Stolen Per Hit&amp;lt;br&amp;gt; +1 To Blizzard (Sorceress Only)&amp;lt;br&amp;gt; +10 To Dexterity&amp;lt;br&amp;gt; Replenish Life +20&amp;lt;br&amp;gt; Increase Maximum Mana 15%&amp;lt;br&amp;gt; All Resistances +30-40 (varies)&amp;lt;br&amp;gt; Level 4 Oak Sage (25 Charges)&amp;lt;br&amp;gt; Level 14 Raven (60 Charges)&amp;lt;br&amp;gt; +50% Damage To Undead&lt;br /&gt;
| See it[[Heart of the Oak| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Holy Thunder''' &amp;lt;br&amp;gt;''EthRalOrtTal''&amp;lt;br&amp;gt; Eth (6) + Ral (8) + Ort (9) + Tal (7) &amp;lt;br&amp;gt; Scepters&amp;lt;br&amp;gt; Clvl Required: 23&lt;br /&gt;
| Level 7 Chain Lightning 60 charges &amp;lt;br&amp;gt; -25% Target Defense &amp;lt;br&amp;gt; +60% Enhanced Damage &amp;lt;br&amp;gt; +75 Poison Damage over 7 secs &amp;lt;br&amp;gt; +5% Maximum Lightning Resistance &amp;lt;br&amp;gt; +60% Lightning Resistance &amp;lt;br&amp;gt; +21-110 Lightning Damage &amp;lt;br&amp;gt; +5-30 Fire Damage &amp;lt;br&amp;gt; +3 to Holy Shock &amp;lt;br&amp;gt; 150% Damage vs. Undead&lt;br /&gt;
| See it[[Holy Thunder| here]]. &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Honor''' &amp;lt;br&amp;gt;''AmnElIthTirSol''&amp;lt;br&amp;gt; Amn (11) + El (1) + Ith (6) &amp;lt;br&amp;gt; + Tir (3) + Sol (12) &amp;lt;br&amp;gt; All Melee Weapons &amp;lt;br&amp;gt; Clvl Required: 27&lt;br /&gt;
| +160% Enhanced Damage &amp;lt;br&amp;gt; +250 Attack Rating &amp;lt;br&amp;gt; +9 Minimum Damage &amp;lt;br&amp;gt; +9 Maximum Damage &amp;lt;br&amp;gt; 25% Deadly Strike &amp;lt;br&amp;gt; 7% Life Stolen per Hit &amp;lt;br&amp;gt; +1 to all skill levels &amp;lt;br&amp;gt; +2 Mana per kill &amp;lt;br&amp;gt; +1 Light Radius &amp;lt;br&amp;gt; Replenish life +10 &amp;lt;br&amp;gt; +10 to Str&lt;br /&gt;
| See it[[Honor| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Ice'''&amp;lt;br&amp;gt;''AmnShaelJahLo''&amp;lt;br&amp;gt;Amn (11)+ Shael (13) + Jah (31) + Lo (28)&amp;lt;br&amp;gt;Missile Weapons&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| 00% Chance To Cast Level 40 Blizzard When You Level-up&amp;lt;br&amp;gt; 25% Chance To Cast Level 22 Frost Nova On Striking&lt;br /&gt;
Level 18 Holy Freeze Aura When Equipped&amp;lt;br&amp;gt; +20% Increased Attack Speed&amp;lt;br&amp;gt; +140-210% Enhanced Damage (varies)&amp;lt;br&amp;gt;&lt;br /&gt;
Ignore Target's Defense&amp;lt;br&amp;gt; +25-30% To Cold Skill Damage (varies)&amp;lt;br&amp;gt; -20% To Enemy Cold Resistance&amp;lt;br&amp;gt; 7% Life Stolen Per Hit&amp;lt;br&amp;gt; 20% Deadly Strike&amp;lt;br&amp;gt; 3.125-309.375 Extra Gold From Monsters (Based on Character Level)&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Infinity'''&amp;lt;br&amp;gt;''BerMalBerIst''&amp;lt;br&amp;gt; Ber (30) + Mal (23) + Ber (30) + Ist (24)&amp;lt;br&amp;gt;Polearms&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy&amp;lt;br&amp;gt; Level 12 Conviction Aura When Equipped&lt;br /&gt;
+35% Faster Run/Walk&amp;lt;br&amp;gt; +255-325% Enhanced Damage (varies)&amp;lt;br&amp;gt; -(45-55)% To Enemy Lightning Resistance (varies)&lt;br /&gt;
40% Chance of Crushing Blow&amp;lt;br&amp;gt; Prevent Monster Heal&amp;lt;br&amp;gt; 0.5-49.5 To Vitality (Based on Character Level)&amp;lt;br&amp;gt; 30% Better Chance of Getting Magic Items&amp;lt;br&amp;gt; Level 21 Cyclone Armor (30 Charges)&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| '''Insight'''&amp;lt;br&amp;gt;''RalTirTalSol''&amp;lt;br&amp;gt;Ral (8) + Tir (3) + Tal (7) + Sol (12)&amp;lt;br&amp;gt;Polearms &amp;amp; Staves&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| Level 10-17 Meditation Aura When Equipped (varies)&amp;lt;br&amp;gt; +35% Faster Cast Rate&amp;lt;br&amp;gt; +200-260% Enhanced Damage (varies)&amp;lt;br&amp;gt; +9 To Minimum Damage&amp;lt;br&amp;gt; 180-250% Bonus to Attack Rating (varies)&amp;lt;br&amp;gt; Adds 5-30 Fire Damage&amp;lt;br&amp;gt; +75 Poison Damage Over 5 Seconds&amp;lt;br&amp;gt; +1-6 To Critical Strike (varies)&amp;lt;br&amp;gt; +5 To All Attributes&amp;lt;br&amp;gt; +2 To Mana After Each Kill&amp;lt;br&amp;gt; 23% Better Chance of Getting Magic Items&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''King's Grace'''&amp;lt;br&amp;gt;''AmnRalThul''&amp;lt;br&amp;gt; Amn (11) + Ral (8) + Thul (10) &amp;lt;br&amp;gt; Swords &amp;amp; Scepters&amp;lt;br&amp;gt; Clvl Required: 23&lt;br /&gt;
| +100% Enhanced Damage &amp;lt;br&amp;gt; +150 AR &amp;lt;br&amp;gt; +100 Attack Rating vs. Undead &amp;lt;br&amp;gt; 150% Damage vs. Undead &amp;lt;br&amp;gt; +100 Attack Rating vs. Demons &amp;lt;br&amp;gt; 200% Damage vs. Demons &amp;lt;br&amp;gt; 7% life steal &amp;lt;br&amp;gt; +3-14 Cold damage (3 sec) &amp;lt;br&amp;gt; +5-30 Fire Damage&lt;br /&gt;
| Nice weapon damage and good mods, for just three common Runes. Could even be a weapon switch to use especially on Demons and Undead. See it[[Kings Grace| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Kingslayer'''&amp;lt;br&amp;gt;''MalUmGulFal''&amp;lt;br&amp;gt;Mal (23) + Um (22) + Gul (25) + Fal (19)&amp;lt;br&amp;gt; Swords &amp;amp; Axes&amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| +30% Increased Attack Speed&amp;lt;br&amp;gt; +230-270% Enhanced Damage (varies)&amp;lt;br&amp;gt; -25% Target Defense&amp;lt;br&amp;gt; 20% Bonus To Attack Rating&amp;lt;br&amp;gt; 33% Chance of Crushing Blow&amp;lt;br&amp;gt; 50% Chance of Open Wounds&amp;lt;br&amp;gt; +1 To Vengeance&amp;lt;br&amp;gt; Prevent Monster Heal&amp;lt;br&amp;gt; +10 To Strength&amp;lt;br&amp;gt; 40% Extra Gold From Monsters&lt;br /&gt;
| See it[[Kingslayer| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''Last Wish'''&amp;lt;br&amp;gt;''JahMalJahSurJahBer''&amp;lt;br&amp;gt;Jah (31)+ Mal (23) + Jah (31) + Sur (29) + Jah (31) + Ber (30)&amp;lt;br&amp;gt;Axes, Hammers &amp;amp; Swords&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| 6% Chance To Cast Level 11 Fade When Struck&amp;lt;br&amp;gt; 10% Chance To Cast Level 18 Life Tap On Striking&amp;lt;br&amp;gt; 20% Chance To Cast Level 20 Charged Bolt On Attack&amp;lt;br&amp;gt; Level 17 Might Aura When Equipped&amp;lt;br&amp;gt; +330-375% Enhanced Damage (varies)&amp;lt;br&amp;gt; Ignore Target's Defense&amp;lt;br&amp;gt; 60-70% Chance of Crushing Blow (varies)&amp;lt;br&amp;gt; Prevent Monster Heal&amp;lt;br&amp;gt; Hit Blinds Target&amp;lt;br&amp;gt; +(0.5 per character level)&amp;lt;br&amp;gt; 0.5-49.5% Chance of Getting Magic Items (Based on Character Level)&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Lawbringer'''&amp;lt;br&amp;gt;''AmnLemKo''&amp;lt;br&amp;gt;Amn (11) + Lem (20) + Ko (18)&amp;lt;br&amp;gt;Hammers, Scepters &amp;amp; Swords&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| 20% Chance To Cast Level 15 Decrepify On Striking&amp;lt;br&amp;gt; Level 16-18 Sanctuary Aura When Equipped (varies)&amp;lt;br&amp;gt; -50% Target Defense&amp;lt;br&amp;gt; Adds 150-210 Fire Damage&amp;lt;br&amp;gt; Adds 130-180 Cold Damage&amp;lt;br&amp;gt; 7% Life Stolen Per Hit&amp;lt;br&amp;gt; Slain Monsters Rest In Peace&amp;lt;br&amp;gt; +200-250 Defense Vs. Missile (varies)&amp;lt;br&amp;gt; +10 To Dexterity&amp;lt;br&amp;gt; 75% Extra Gold From Monsters&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Leaf'''&amp;lt;br&amp;gt;''TirRal''&amp;lt;br&amp;gt; Tir (3) + Ral (8) &amp;lt;br&amp;gt; Staves (Not Orbs) &amp;lt;br&amp;gt; Clvl Required: 19&lt;br /&gt;
| +5-30 Fire Damage &amp;lt;br&amp;gt; +2 mana per kill &amp;lt;br&amp;gt; +3 to Fire Skills &amp;lt;br&amp;gt; +33% Cold Resistance &amp;lt;br&amp;gt; +3 Inferno &amp;lt;br&amp;gt; +3 Fire Bolt &amp;lt;br&amp;gt; +3 Warmth&lt;br /&gt;
| Huge bonuses to fire skills, but probably too high a Clvl requirement to be of that much use. See it[[Leaf| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Lionheart''' &amp;lt;br&amp;gt;''HelLumFal''&amp;lt;br&amp;gt; Hel (15) + Lum (17) + Fal (19) &amp;lt;br&amp;gt;Armor &amp;lt;br&amp;gt; Clvl Required: 41&lt;br /&gt;
| -15% Requirements &amp;lt;br&amp;gt; +20% Enhanced Damage &amp;lt;br&amp;gt; +30% to All Resistances &amp;lt;br&amp;gt; +50 Hit Points &amp;lt;br&amp;gt; +10 Energy &amp;lt;br&amp;gt; +20 Vitality &amp;lt;br&amp;gt; +15 Dexterity &amp;lt;br&amp;gt; +25 Strength&lt;br /&gt;
| Just amazing stats on Armor. Resistance, huge bonuses to your stats and hit points, lowered requirements, and even bonus to weapon damage. See it [[Lionheart| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Lore'''&amp;lt;br&amp;gt;''OrtSol''&amp;lt;br&amp;gt; Ort (9) + Sol (12)&amp;lt;br&amp;gt; Headgear (all types)&amp;lt;br&amp;gt; Clvl Required: 27&lt;br /&gt;
| +1 to all skill levels&amp;lt;br&amp;gt; +2 Mana per Kill&amp;lt;br&amp;gt; Lowers Damage by 7&amp;lt;br&amp;gt; 30% Lightning Resistance&amp;lt;br&amp;gt; +10 Energy&amp;lt;br&amp;gt; +2 Light Radius&lt;br /&gt;
| See it [[Lore| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Malice'''&amp;lt;br&amp;gt;''IthElEth''&amp;lt;br&amp;gt; Ith (6) + El (1) + Eth (5) &amp;lt;br&amp;gt;All Melee Weapons &amp;lt;br&amp;gt; Clvl Required: 15&lt;br /&gt;
| +33% enhanced damage &amp;lt;br&amp;gt; +9 max damage &amp;lt;br&amp;gt; +50 Attack Rating &amp;lt;br&amp;gt; 100% chance of open wounds &amp;lt;br&amp;gt; -100 monster def/hit &amp;lt;br&amp;gt; Prevents Monster Heal &amp;lt;br&amp;gt; -25% target defense &amp;lt;br&amp;gt; Life drain -5&lt;br /&gt;
| Total damage isn't that big, but the other bonuses are very useful. See it[[Malice| here]]. Life drain is the opposite of life regeneration, with this you will lose 1 hp about every 2 secodns.&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| '''Melody'''&amp;lt;br&amp;gt;''ShaelKoNef''&amp;lt;br&amp;gt; Shael (13) + Ko (18) + Nef (4) &amp;lt;br&amp;gt; Bows &amp;amp; Xbows&amp;lt;br&amp;gt; Clvl Required: 39&lt;br /&gt;
| +300% Damage vs. Undead &amp;lt;br&amp;gt; +50% Enhanced Damage &amp;lt;br&amp;gt; +10 Dexterity &amp;lt;br&amp;gt; 20% Increased Attack Speed &amp;lt;br&amp;gt; Knockback &amp;lt;br&amp;gt; +3 Bow Skill Tab &amp;lt;br&amp;gt; +3 Slow Missiles &amp;lt;br&amp;gt; +3 Dodge &amp;lt;br&amp;gt; +3 Critical Strike&lt;br /&gt;
| See it[[Melody| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| '''Memory'''&amp;lt;br&amp;gt;''LumIoSolEth''&amp;lt;br&amp;gt; Lum (17) + Io (16) + Sol (12) + Eth (5) &amp;lt;br&amp;gt; Staves (Not Orbs). &amp;lt;br&amp;gt; Clvl Required: 37&lt;br /&gt;
| Lowers Target's Defense by 25% &amp;lt;br&amp;gt; 33% Faster Cast Rate &amp;lt;br&amp;gt; +3 Sorceress Skill Levels &amp;lt;br&amp;gt; +50% Enhanced Defense &amp;lt;br&amp;gt; -7 Magic Damage &amp;lt;br&amp;gt; +20% Max Mana &amp;lt;br&amp;gt; +9 Minimum Damage &amp;lt;br&amp;gt; +10 Energy &amp;lt;br&amp;gt; +10 Vitality &amp;lt;br&amp;gt; +2 Static Field &amp;lt;br&amp;gt; +2 Energy Shield&lt;br /&gt;
| See it[[Memory| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Myth''' &amp;lt;br&amp;gt;''HelAmnNef''&amp;lt;br&amp;gt; Hel (15) + Amn (11) + Nef (4)&amp;lt;br&amp;gt;Armor&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| 3% Chance To Cast Level 1 Howl When Struck &amp;lt;br&amp;gt; 10% Chance To Cast Level 1 Taunt On Striking &amp;lt;br&amp;gt; +2 To Barbarian Skill Levels &amp;lt;br&amp;gt; +30 Defense Vs. Missile &amp;lt;br&amp;gt; Replenish Life +10 &amp;lt;br&amp;gt; Attacker Takes Damage of 14 &amp;lt;br&amp;gt; Requirements -15%&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Nadir'''&amp;lt;br&amp;gt;''NefTir''&amp;lt;br&amp;gt; Nef (4) + Tir (3)&amp;lt;br&amp;gt; Headgear (all types)&amp;lt;br&amp;gt; Clvl Required: 13&lt;br /&gt;
| Level 13 Cloak of Shadows (9 charges)&amp;lt;br&amp;gt; +50% Enhanced Defense&amp;lt;br&amp;gt; +2 mana per kill&amp;lt;br&amp;gt; -3 light radius&amp;lt;br&amp;gt; +30 Defense vs. missile&amp;lt;br&amp;gt; +10 Defense&amp;lt;br&amp;gt; +5 Strength&amp;lt;br&amp;gt; -33% gold from monsters&lt;br /&gt;
| See it [[Nadir| here]]. &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Oath'''&amp;lt;br&amp;gt;''ShaelPulMalLum''&amp;lt;br&amp;gt;Shael (13) + Pul (21) + Mal (23) + Lum (17)&amp;lt;br&amp;gt;Axes, Maces &amp;amp; Swords&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| 30% Chance To Cast Level 20 Bone Spirit On Striking&amp;lt;br&amp;gt; Indestructible&amp;lt;br&amp;gt; +50% Increased Attack Speed&amp;lt;br&amp;gt; +210-340% Enhanced Damage (varies)&amp;lt;br&amp;gt; +75% Damage To Demons&amp;lt;br&amp;gt; +100 To Attack Rating Against Demons&amp;lt;br&amp;gt; Prevent Monster Heal&amp;lt;br&amp;gt; +10 To Energy&amp;lt;br&amp;gt; +10-15 Magic Absorb (varies)&amp;lt;br&amp;gt; Level 16 Heart Of Wolverine (20 Charges)&amp;lt;br&amp;gt; Level 17 Iron Golem (14 Charges)&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Obedience'''&amp;lt;br&amp;gt;''HelKoThulEthFal''&amp;lt;br&amp;gt;Hel (15) + Ko (18) + Thul (10) + Eth (5) + Fal (19)&amp;lt;br&amp;gt;Polearms&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| 30% Chance To Cast Level 21 Enchant When You Kill An Enemy&amp;lt;br&amp;gt; 40% Faster Hit Recovery&amp;lt;br&amp;gt; +370% Enhanced Damage&amp;lt;br&amp;gt; -25% Target Defense&amp;lt;br&amp;gt; Adds 3-14 Cold Damage 3 Second Duration (Normal)&amp;lt;br&amp;gt; -25% To Enemy Fire Resistance&amp;lt;br&amp;gt; 40% Chance of Crushing Blow&amp;lt;br&amp;gt; +200-300 Defense (varies)&amp;lt;br&amp;gt; +10 To Strength &amp;amp; Dexterity&amp;lt;br&amp;gt; All Resistances +20-30 (varies)&amp;lt;br&amp;gt; Requirements -20%&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Passion'''&amp;lt;br&amp;gt;''DolOrtEldLem''&amp;lt;br&amp;gt; Dol (14) + Ort (9) + Eld (2) + Lem (20)&amp;lt;br&amp;gt; All Weapons&amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| +25% Increased Attack Speed&amp;lt;br&amp;gt; +160-210% Enhanced Damage&amp;lt;br&amp;gt; 50-80% Bonus To Attack Rating&amp;lt;br&amp;gt; +75% Damage To Undead&amp;lt;br&amp;gt; +50 To Attack Rating Against Undead&amp;lt;br&amp;gt; Adds 1-50 Lightning Damage&amp;lt;br&amp;gt; +1 To Berserk&amp;lt;br&amp;gt; +1 To Zeal&amp;lt;br&amp;gt; Hit Blinds Target +10&amp;lt;br&amp;gt; Hit Causes Monster To Flee 25%&amp;lt;br&amp;gt; 75% Extra Gold From Monsters&amp;lt;br&amp;gt; Level 3 Heart of Wolverine (12 Charges)&lt;br /&gt;
| See it [[Passion| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Peace''' &amp;lt;br&amp;gt;''ShaelThulAmn''&amp;lt;br&amp;gt; Shael (13) + Thul (10) + Amn (11)&amp;lt;br&amp;gt;Armor&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| 4% Chance To Cast Level 5 Slow Missiles When Struck &amp;lt;br&amp;gt; 2% Chance To Cast level 15 Valkyrie On Striking &amp;lt;br&amp;gt; +2 To Amazon Skill Levels &amp;lt;br&amp;gt; +20% Faster Hit Recovery &amp;lt;br&amp;gt; +2 To Critical Strike &amp;lt;br&amp;gt; Cold Resist +30% &amp;lt;br&amp;gt; Attacker Takes Damage of 14&lt;br /&gt;
| Amazon&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Phoenix'''&amp;lt;br&amp;gt;''VexVexLoJah''&amp;lt;br&amp;gt;Vex (26) + Vex (26) + Lo (28) + Jah (31)&amp;lt;br&amp;gt;Weapons &amp;amp; Sheilds&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| '''Both'''&amp;lt;br&amp;gt;100% Chance To Cast level 40 Blaze When You Level-up&amp;lt;br&amp;gt; 40% Chance To Cast Level 22 Firestorm On Striking&amp;lt;br&amp;gt; Level 10-15 Redemption Aura When Equipped (varies)&amp;lt;br&amp;gt; -28% To Enemy Fire Resistance&amp;lt;br&amp;gt; +15-21 Fire Absorb (varies)&amp;lt;br&amp;gt; +350-400 Defense Vs. Missile (varies)&amp;lt;br&amp;gt; '''Weapons'''&amp;lt;br&amp;gt; Ignores Target's Defense&amp;lt;br&amp;gt; 14% Mana Stolen Per Hit&amp;lt;br&amp;gt; 20% Deadly Strike&amp;lt;br&amp;gt; '''Shields'''&amp;lt;br&amp;gt; +50 To Life&amp;lt;br&amp;gt; +5% To Maximum Lightning Resist&amp;lt;br&amp;gt; +10% To Maximum Fire Resist&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Pride'''&amp;lt;br&amp;gt;''ChamSurIoLo''&amp;lt;br&amp;gt;Cham (32) + Sur (29) + Io (16) + Lo (28)&amp;lt;br&amp;gt;Polearms&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| 25% Chance To Cast Level 17 Fire Wall When Struck&amp;lt;br&amp;gt; Level 16-20 Concentration Aura When Equipped (varies)&amp;lt;br&amp;gt; 260-300% Bonus To Attack Rating (varies)&amp;lt;br&amp;gt; +1-99% Damage To Demons (Based on Character Level)&amp;lt;br&amp;gt; Adds 50-280 Lightning Damage&amp;lt;br&amp;gt; 20% Deadly Strike&amp;lt;br&amp;gt; Hit Blinds Target&amp;lt;br&amp;gt; Freezes Target +3&amp;lt;br&amp;gt; +10 To Vitality&amp;lt;br&amp;gt; Replenish Life +8&amp;lt;br&amp;gt; 1.875-185.625% Extra Gold From Monsters (Based on Character Level)&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Principle''' &amp;lt;br&amp;gt;''RalGulEld''&amp;lt;br&amp;gt; Ral (8) + Gul (25) + Eld (2)&amp;lt;br&amp;gt;Armor&amp;lt;br&amp;gt;Clvl Required: &lt;br /&gt;
| 100% Chance To Cast Level 5 Holy Bolt On Striking &amp;lt;br&amp;gt; +2 To Paladin Skill Levels &amp;lt;br&amp;gt; 15% Slower Stamina Drain &amp;lt;br&amp;gt; +5% To Maximum Poison Resist &amp;lt;br&amp;gt; Fire Resist +30%&lt;br /&gt;
| Paladin&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| '''Prudence'''&amp;lt;br&amp;gt;''MalTir''&amp;lt;br&amp;gt; Mal (23) + Tir (3)&amp;lt;br&amp;gt; Armor&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| +25% Faster Hit Recovery&amp;lt;br&amp;gt; +140-170% Enhanced Defense (varies)&amp;lt;br&amp;gt; All Resistances +25-35 (varies)&amp;lt;br&amp;gt; Damage Reduced by 3&amp;lt;br&amp;gt; Magic Damage Reduced by 17&amp;lt;br&amp;gt; +2 To Mana After Each Kill&amp;lt;br&amp;gt; +1 To Light Radius&amp;lt;br&amp;gt; Repairs Durability 1 In 4 Seconds&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Radiance'''&amp;lt;br&amp;gt;''NefSolIth''&amp;lt;br&amp;gt; Nef (4) + Sol (12) + Ith (6)&amp;lt;br&amp;gt; Headgear (All types)&amp;lt;br&amp;gt; Clvl Required: 27&lt;br /&gt;
| 15% Melee Damage Taken Goes to Mana&amp;lt;br&amp;gt; +75% Enhanced Defense&amp;lt;br&amp;gt; Magic Damage Reduced by 3&amp;lt;br&amp;gt; Physical Damage Reduced by 7&amp;lt;br&amp;gt; +30 Defense vs. Missiles&amp;lt;br&amp;gt; +33 Mana&amp;lt;br&amp;gt; +10 Energy&amp;lt;br&amp;gt; +10 Vitality&amp;lt;br&amp;gt; +5 Light Radius&lt;br /&gt;
| See it [[Radiance| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Rain''' &amp;lt;br&amp;gt;''OrtMalIth''&amp;lt;br&amp;gt; Ort (9) + Mal (23) + Ith (6)&amp;lt;br&amp;gt;Armor&amp;lt;br&amp;gt;Clvl Required: &lt;br /&gt;
| 5% Chance To Cast Level 15 Cyclone Armor When Struck &amp;lt;br&amp;gt; 5% Chance To Cast Level 15 Twister On Striking &amp;lt;br&amp;gt; +2 To Druid Skills &amp;lt;br&amp;gt; +100-150 To Mana (varies) &amp;lt;br&amp;gt; Lightning Resist +30% &amp;lt;br&amp;gt; Magic Damage Reduced By 7 &amp;lt;br&amp;gt; 15% Damage Taken Goes to Mana&lt;br /&gt;
| Druid&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Rhyme'''&amp;lt;br&amp;gt;''ShaelEth''&amp;lt;br&amp;gt; Shael (13) + Eth (5)&amp;lt;br&amp;gt; Shields (All types)&amp;lt;br&amp;gt; Clvl Required: 17&lt;br /&gt;
| Cannot be Frozen&amp;lt;br&amp;gt; 40% Faster Block Rate&amp;lt;br&amp;gt; 20% Increased Chance of Blocking&amp;lt;br&amp;gt; Regenerate Mana 15%&amp;lt;br&amp;gt; +25% to all Resistances&amp;lt;br&amp;gt; +25% to Magic Find&amp;lt;br&amp;gt; +50% Extra Gold from Monsters&lt;br /&gt;
| One of the more useful, inexpensive runewords. Popular for javazons, sorceresses, necromancers, and others not in need of massive defense.&lt;br /&gt;
&lt;br /&gt;
See it [[Rhyme| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Rift'''&amp;lt;br&amp;gt;''HelKoLemGul''&amp;lt;br&amp;gt;Hel (15) + Ko (18) + Lem (20) + Gul (25)&amp;lt;br&amp;gt;Polearms &amp;amp; Scepters&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| 20% Chance To Cast Level 16 Tornado On Striking&amp;lt;br&amp;gt; 16% Chance To Cast Level 21 Frozen Orb On Attack&amp;lt;br&amp;gt; 20% Bonus To Attack Rating&amp;lt;br&amp;gt; Adds 160-250 Magic Damage&amp;lt;br&amp;gt; Adds 60-180 Fire Damage&amp;lt;br&amp;gt; +5-10 To All Stats (varies)&amp;lt;br&amp;gt; +10 To Dexterity&amp;lt;br&amp;gt; 38% Damage Taken Goes To Mana&amp;lt;br&amp;gt; 75% Extra Gold From Monsters&amp;lt;br&amp;gt; Level 15 Iron Maiden (40 Charges)&amp;lt;br&amp;gt; Requirements -20%&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Sanctuary'''&amp;lt;br&amp;gt;''KoKoMal''&amp;lt;br&amp;gt;Ko (18) + Ko (18) + Mal (23)&amp;lt;br&amp;gt;Shields&amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| +20% Faster Hit Recovery&amp;lt;br&amp;gt; +20% Faster Block Rate&amp;lt;br&amp;gt; 20% Increased Chance of Blocking&amp;lt;br&amp;gt; +130-160% Enhanced Defense (varies)&amp;lt;br&amp;gt; +250 Defense vs. Missile&amp;lt;br&amp;gt; +20 To Dexterity&amp;lt;br&amp;gt; All Resistances +50-70 (varies)&amp;lt;br&amp;gt; Magic Damage Reduced By 7&amp;lt;br&amp;gt; Level 12 Slow Missiles (60 Charges)&lt;br /&gt;
| See it [[Sanctuary| here]]&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Silence&amp;quot;&amp;gt;'''Silence'''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;''DolEldHelIstTirVex''&amp;lt;br&amp;gt; Dol (14) + Eld (2) + Hel (15) + Ist (24) + Tir (3) + Vex (26) &amp;lt;br&amp;gt;All Weapons. &amp;lt;br&amp;gt; Clvl Required: 55&lt;br /&gt;
| +200% Enhanced Damage &amp;lt;br&amp;gt; 175% Damage vs. Undead &amp;lt;br&amp;gt; +50 to Attack Rating Against Undead &amp;lt;br&amp;gt; 11% Mana Steal &amp;lt;br&amp;gt; Hit Blinds Target &amp;lt;br&amp;gt; (20) Faster Hit Recovery &amp;lt;br&amp;gt; +2 to All Skills &amp;lt;br&amp;gt; All Resistances +75 &amp;lt;br&amp;gt; 20% Increased Attack Speed &amp;lt;br&amp;gt; +2 to Mana After Each Kill &amp;lt;br&amp;gt; Hit Causes Monster to Flee 25% &amp;lt;br&amp;gt; Requirements -20% &amp;lt;br&amp;gt; 30% Better Magic Find&lt;br /&gt;
| See it[[Silence| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Smoke''' &amp;lt;br&amp;gt;''NefLum''&amp;lt;br&amp;gt; Nef (4) + Lum (17) &amp;lt;br&amp;gt;Armor &amp;lt;br&amp;gt; Clvl Required: 37&lt;br /&gt;
| Level 6 Weaken, 18 charges &amp;lt;br&amp;gt; Faster Hit Recovery (20) &amp;lt;br&amp;gt; -1 to Light Radius &amp;lt;br&amp;gt; +75% Enhanced Defense &amp;lt;br&amp;gt; +50% to all Resistances &amp;lt;br&amp;gt; +280 Defense vs. Missiles &amp;lt;br&amp;gt; +10 to Energy&lt;br /&gt;
| See it [[Smoke| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Spirit'''&amp;lt;br&amp;gt;''TalThulOrtAmn''&amp;lt;br&amp;gt;Tal (7) + Thul (10) + Ort (9) + Amn (11)&amp;lt;br&amp;gt;Shields &amp;amp; Swords&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| '''Both'''&amp;lt;br&amp;gt; +2 To All Skills&amp;lt;br&amp;gt; +25-35% Faster Cast Rate (varies)&amp;lt;br&amp;gt; +55% Faster Hit Recovery&amp;lt;br&amp;gt; +22 To Vitality&amp;lt;br&amp;gt; +250 Defense Vs. Missile&amp;lt;br&amp;gt; +89-112 To Mana (varies)&amp;lt;br&amp;gt; +3-8 Magic Absorb (varies)&amp;lt;br&amp;gt; '''Shields'''&amp;lt;br&amp;gt; Cold Resist +35%&amp;lt;br&amp;gt; Lightning Resist +35%&amp;lt;br&amp;gt; Poison Resist +35%&amp;lt;br&amp;gt; Attacker Takes Damage of 14&amp;lt;br&amp;gt; '''Swords'''&amp;lt;br&amp;gt; Adds 1-50 Lightning Damage&amp;lt;br&amp;gt; Adds 3-14 Cold Damage 3 Second Duration (Normal)&amp;lt;br&amp;gt; +75 Poison Damage Over 5 Seconds&amp;lt;br&amp;gt; 7% Life Stolen Per Hit&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Splendor'''&amp;lt;br&amp;gt;''EthLum''&amp;lt;br&amp;gt; Eth (5) + Lum (17)&amp;lt;br&amp;gt;Shield&amp;lt;br&amp;gt;Clvl Required: &lt;br /&gt;
| +1 To All Skills&amp;lt;br&amp;gt; +10% Faster Cast Rate&amp;lt;br&amp;gt; +20% Faster Block Rate&amp;lt;br&amp;gt; +60-100% Enhanced Defense (varies)&amp;lt;br&amp;gt; +10 To Energy&amp;lt;br&amp;gt; Regenerate Mana 15%&amp;lt;br&amp;gt; 50% Extra Gold From Monsters&amp;lt;br&amp;gt; 20% Better Chance of Getting Magic Items&amp;lt;br&amp;gt; +3 To Light Radius&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| '''Stealth''' &amp;lt;br&amp;gt;''TalEth''&amp;lt;br&amp;gt; Tal (7) + Eth (5) &amp;lt;br&amp;gt;Armor &amp;lt;br&amp;gt; Clvl Required: 17&lt;br /&gt;
| 25% Faster Casting Rate &amp;lt;br&amp;gt; 25% Faster Hit Recovery &amp;lt;br&amp;gt; 25% Faster run/walk speed &amp;lt;br&amp;gt; -3 magical damage taken &amp;lt;br&amp;gt; +15% Mana Regeneration Rate &amp;lt;br&amp;gt; +30% Poison Resistance &amp;lt;br&amp;gt; +15% Maximum Stamina &amp;lt;br&amp;gt; +6 Dexterity&lt;br /&gt;
| See it [[Stealth| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Steel'''&amp;lt;br&amp;gt;''TirEl''&amp;lt;br&amp;gt; Tir (3) + El (1) &amp;lt;br&amp;gt; Works: Sword, Axe, Mace &amp;lt;br&amp;gt; Doesn't work: Maul, Great Maul, War Hammer &amp;lt;br&amp;gt; Clvl Required: 13&lt;br /&gt;
| +20% Enhanced Damage &amp;lt;br&amp;gt; +3 Minimum Damage &amp;lt;br&amp;gt; +3 Maximum Damage &amp;lt;br&amp;gt; +50 Attack Rating &amp;lt;br&amp;gt; 50% Chance of Open Wounds &amp;lt;br&amp;gt; +1 light radius &amp;lt;br&amp;gt; +2 mana per kill &amp;lt;br&amp;gt; 25% Increased Attack Speed&lt;br /&gt;
| See it[[Steel| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Stone''' &amp;lt;br&amp;gt;ShaelUmPulLum''&amp;lt;br&amp;gt; Shael (13) + Um (22) + Pul (21) + Lum (17)&amp;lt;br&amp;gt;Armor&amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| +60% Faster Hit Recovery &amp;lt;br&amp;gt; +250-290% Enhanced Defense &amp;lt;br&amp;gt; +300 Defense Vs. Missile &amp;lt;br&amp;gt; +16 To Strength &amp;lt;br&amp;gt; +16 To Vitality &amp;lt;br&amp;gt; +10 To Energy &amp;lt;br&amp;gt; All Resistances +15 &amp;lt;br&amp;gt; Level 16 Molten Boulder (80 Charges) &amp;lt;br&amp;gt; Level 16 Clay Golem (16 Charges)&lt;br /&gt;
|&lt;br /&gt;
See it [[Stone| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Strength'''&amp;lt;br&amp;gt;''AmnTir''&amp;lt;br&amp;gt; Amn (11) + Tir (3) &amp;lt;br&amp;gt; Melee Weapons&amp;lt;br&amp;gt; Clvl Required: 25&lt;br /&gt;
| +35% Enhanced Damage &amp;lt;br&amp;gt; 25% chance of Crushing Blow &amp;lt;br&amp;gt; 7% life steal &amp;lt;br&amp;gt; +2 mana per kill &amp;lt;br&amp;gt; +10 vitality &amp;lt;br&amp;gt; +20 strength&lt;br /&gt;
| See it[[Strength| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Treachery''' &amp;lt;br&amp;gt;''ShaelThulLem''&amp;lt;br&amp;gt; Shael (13) + Thul (10) + Lem (20) &amp;lt;br&amp;gt;Armor&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| 5% Chance To Cast Level 15 Fade When Struck &amp;lt;br&amp;gt; 25% Chance To Cast level 15 Venom On Striking &amp;lt;br&amp;gt; +2 To Assassin Skills &amp;lt;br&amp;gt; +45% Increased Attack Speed &amp;lt;br&amp;gt; +20% Faster Hit Recovery &amp;lt;br&amp;gt; Cold Resist +30% &amp;lt;br&amp;gt; 50% Extra Gold From Monsters&lt;br /&gt;
| Assassin&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Venom'''&amp;lt;br&amp;gt;''TalDolMal''&amp;lt;br&amp;gt; Tal (7) + Dol (14) + Mal (23) &amp;lt;br&amp;gt; All Weapons &amp;lt;br&amp;gt; Clvl Required: 49&lt;br /&gt;
| 288 Poison Damage Over 6 Seconds &amp;lt;br&amp;gt; Hit Causes Monster To Flee 25% &amp;lt;br&amp;gt; Prevent Monster Heal &amp;lt;br&amp;gt; Ignore Target's Defense &amp;lt;br&amp;gt; 7% Mana Stolen Per Hit &amp;lt;br&amp;gt; Level 15 Poison Explosion (27 Charges) &amp;lt;br&amp;gt; Level 13 Poison Nova (11 Charges)&lt;br /&gt;
| See it [[Venom| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Voice of Reason'''&amp;lt;br&amp;gt;''LemKoElEld''&amp;lt;br&amp;gt;Lem (20) + Ko (18) + El (1) + Eld (2)&amp;lt;br&amp;gt;Maces &amp;amp; Swords&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| 15% Chance To Cast Level 13 Frozen Orb On Striking&amp;lt;br&amp;gt; 18% Chance To Cast Level 20 Ice Blast On Striking&amp;lt;br&amp;gt; +50 To Attack Rating&amp;lt;br&amp;gt; +220-350% Damage To Demons&amp;lt;br&amp;gt; +355-375% Damage To Undead (varies)&amp;lt;br&amp;gt; +50 To Attack Rating Against Undead&amp;lt;br&amp;gt; Adds 100-220 Cold Damage&amp;lt;br&amp;gt; -24% To Enemy Cold Resistance&amp;lt;br&amp;gt; +10 To Dexterity&amp;lt;br&amp;gt; Cannot Be Frozen&amp;lt;br&amp;gt; 75% Extra Gold From Monsters&amp;lt;br&amp;gt; +1 To Light Radius&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| '''Wealth''' &amp;lt;br&amp;gt;''LemKoTir''&amp;lt;br&amp;gt; Lem (20) + Ko (18) + Tir (3) &amp;lt;br&amp;gt;Armor &amp;lt;br&amp;gt; Clvl Required: 43&lt;br /&gt;
| 100% Better Chance of Getting Magic Items &amp;lt;br&amp;gt; 300% Extra Gold From Monsters &amp;lt;br&amp;gt; +2 to Mana After Each Kill &amp;lt;br&amp;gt; +10 to Dexterity&lt;br /&gt;
| Not a lot of bonuses, but a very large one to magic find and gold. Get rich quick. See it [[Wealth| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span id=&amp;quot;White&amp;quot;&amp;gt;'''White'''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;''DolIo''&amp;lt;br&amp;gt; Dol (14) + Io (16) &amp;lt;br&amp;gt; Wands&amp;lt;br&amp;gt; Clvl Required: 35&lt;br /&gt;
| Hit causes monster to flee 25% &amp;lt;br&amp;gt; 20% Faster Cast Rate &amp;lt;br&amp;gt; Magic Damage Reduced by 4 &amp;lt;br&amp;gt; +13 to mana &amp;lt;br&amp;gt; +10 to vitality &amp;lt;br&amp;gt; +3 to bone and poison skills &amp;lt;br&amp;gt; +4 to skeleton mastery &amp;lt;br&amp;gt; +2 to bone spear &amp;lt;br&amp;gt; +3 to bone armor&lt;br /&gt;
| See it[[White| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Wind&amp;quot;&amp;gt;'''Wind'''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;''SurEl''&amp;lt;br&amp;gt; Sur (29) + El(1) &amp;lt;br&amp;gt;Melee Weapons&amp;lt;br&amp;gt; Clvl Required:&lt;br /&gt;
| 10% Chance To Cast Level 9 Tornado On Striking&amp;lt;br&amp;gt; +20% Faster Run/Walk&amp;lt;br&amp;gt; +40% Increased Attack Speed&amp;lt;br&amp;gt; +15% Faster Hit Recovery&amp;lt;br&amp;gt; +120-160% Enhanced Damage (varies)&amp;lt;br&amp;gt; -50% Target Defense&amp;lt;br&amp;gt; +50 To Attack Rating&amp;lt;br&amp;gt; Hit Blinds Target&amp;lt;br&amp;gt; +1 To Light Radius&amp;lt;br&amp;gt; Level 13 Twister (127 Charges)&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Wrath'''&amp;lt;br&amp;gt;''PulLumBerMal''&amp;lt;br&amp;gt; Pul (21) + Lum (17) + Ber (30) + Mal (23)&amp;lt;br&amp;gt;Missile Weapons&amp;lt;br&amp;gt;Clvl Required:&lt;br /&gt;
| 30% Chance To Cast Level 1 Decrepify On Striking&amp;lt;br&amp;gt; 5% Chance To Cast Level 10 Life Tap On Striking&amp;lt;br&amp;gt; +375% Damage To Demons&amp;lt;br&amp;gt; +100 To Attack Rating Against Demons&amp;lt;br&amp;gt; +250-300% Damage To Undead (varies)&amp;lt;br&amp;gt; Adds 85-120 Magic Damage&amp;lt;br&amp;gt; Adds 41-240 Lightning Damage&amp;lt;br&amp;gt; 20% Chance of Crushing Blow&amp;lt;br&amp;gt; Prevent Monster Heal&amp;lt;br&amp;gt; +10 To Energy&amp;lt;br&amp;gt; Cannot Be Frozen&lt;br /&gt;
| Ladder Only&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| '''Zephyr'''&amp;lt;br&amp;gt;''OrtEth''&amp;lt;br&amp;gt; Ort (9) + Eth (5) &amp;lt;br&amp;gt; Bows &amp;amp; Xbows &amp;lt;br&amp;gt; Clvl Required: 21&lt;br /&gt;
| 7% Chance to Cast Slvl 1 Twister When Struck &amp;lt;br&amp;gt; +33% Enhanced Damage &amp;lt;br&amp;gt; +1-50 lightning damage &amp;lt;br&amp;gt; Increased Attack Speed (25) &amp;lt;br&amp;gt; -25% Target Defense &amp;lt;br&amp;gt; Faster Run (25) &amp;lt;br&amp;gt; +25 Defense &amp;lt;br&amp;gt; +66 Attack Rating&lt;br /&gt;
| See it [[Zephyr| here]].&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Runeword Categories=&lt;br /&gt;
&lt;br /&gt;
The runewords are listed in separate categories also.&lt;br /&gt;
&lt;br /&gt;
* [[Runewords Armor| Armor]]&lt;br /&gt;
* [[Runewords Headgear| Headgear]]&lt;br /&gt;
* [[Runewords_Shields| Shields]]&lt;br /&gt;
* [[Runewords Weapons| Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Runes]]&lt;br /&gt;
[[category:items]]&lt;/div&gt;</summary>
		<author><name>Kabu To</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Gambling&amp;diff=6943</id>
		<title>Gambling</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Gambling&amp;diff=6943"/>
				<updated>2008-08-01T21:08:33Z</updated>
		
		<summary type="html">&lt;p&gt;Kabu To: /* Item Modifier Determination */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gambling is both a way to burn off extra [[gold]] and a way to improve your character's equipment. While most long term equipment needs will be met by runewords, uniques, and sets, gambling can be a very good way to upgrade a new character's equipment, and to score high quality rare armor and weapons. Gambling can provide set and unique items too, though the odds of rolling them are very long, and the odds of gambling any particular exceptional or elite set/unique item are astronomical.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gambling Facts=&lt;br /&gt;
&lt;br /&gt;
Buying everything in a gambling screen does not improve the odds of getting higher quality items. There was a bug in early versions of ''Diablo II'' that made one item on every gambling page unique, but this was fixed in a patch long ago.&lt;br /&gt;
&lt;br /&gt;
The quality of items is determined entirely by the level of the character gambling. It does not matter what difficulty level or act you gamble in, how many players are in the game, if you're wearing magic find equipment, etc.&lt;br /&gt;
&lt;br /&gt;
The items available on a gamble screen reset as soon as the screen is closed. Most players load the gambling screen repeatedly when looking for specific item types.&lt;br /&gt;
&lt;br /&gt;
The item types offered to gamble for are determined by your character's level, but only in that higher level characters get more item types offered to them. This only matters to low and mid-level characters, and every type of item is available after Clvl 55. &lt;br /&gt;
&lt;br /&gt;
Items offered on the gambling screen are randomly determined, with one exception. There is always one amulet and one ring.&lt;br /&gt;
&lt;br /&gt;
The prices for gambled items steadily increase as a character's level increases, with one exception. Rings are always 50,000 and amulets are always 63,000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Where to Gamble=&lt;br /&gt;
&lt;br /&gt;
One NPC in each town has a gambling option on their interface. It does not matter which NPC you gamble with, or on which difficulty level you do your gambling. The odds are the same with all of them, and are determined entirely by your character's level. Nothing else matters: not the number of players in the game, or the difficulty level, or your magic find, etc.&lt;br /&gt;
&lt;br /&gt;
The only thing that affects gambling are items (such as [[Unique_Charms|Gheed's Fortune]]) that lower the prices charged by vendors. And those only help by letting you gamble more items with the same amount of money.&lt;br /&gt;
&lt;br /&gt;
* Gambling NPCs:&lt;br /&gt;
** Act One: [[Gheed]]&lt;br /&gt;
** Act Two: [[Elzix]]&lt;br /&gt;
** Act Three: [[Alkor]]&lt;br /&gt;
** Act Four: [[Jamella]]&lt;br /&gt;
** Act Five: [[Nihlathak NPC|Nihlathak]] then [[Anya]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=When to Gamble=&lt;br /&gt;
There is no fixed answer to this, since it depends on what you're trying to gamble. As characters increase in level more types of items are offered (see the table below) and more [[Modifers]] become available. This is good and bad; good if you're after higher level affixes, bad since more possible affixes mean lower odds for each one to appear.&lt;br /&gt;
&lt;br /&gt;
If you're after a specific modifier, or group of modifiers, you'll want to compare the Alvls of those items. (See the [[prefixes]] and [[suffixes]] pages.) You'll need to exceed the Alvl of an item to have it in the available modifier pool, though there is some randomization to the levels of items and modifiers when gambling (explained below).&lt;br /&gt;
&lt;br /&gt;
There are also sweet spots, when good modifiers are available, but before additional modifiers become possible and dilute the odds of getting the good ones you want. If, for instance, the modifier you want on a glove is Alvl 50, and you notice that seven more modifiers become possible on gloves at Alvl 60, you'll have better odds of getting the modifier you want before the Qlvls of items exceed 60. See the details on determining Alvl and Qlvl further down this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Affording Gambling=&lt;br /&gt;
&lt;br /&gt;
How much gambling your character can do depends largely on how much gambling you want to do. Players who enjoy gambling pick up lots of gold stacks, specialize in gold find equipment, and make lots of trips to town to sell items.  If you wish to specialize in [[Gold#Gold_Acquisition|Gold Acquisition]] it's not difficult. Learn which types of items sell for a lot of gold, practice making trips to and from town quickly, play in large games where more items will drop, kill lots of champions for their bonus sized gold drops, etc.&lt;br /&gt;
&lt;br /&gt;
In addition to killing with gold find equipment, there are a few items that lower the cost of items from NPC merchants, including gambling costs. The [[Unique_Charms|Gheed's Fortune]] unique grand charm will cut from 5000-7500 gold off the price of a gambling a ring, and 6300-9450 gold off the price of gambling an amulet. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Item Quality Determination=&lt;br /&gt;
Items shown in the gambling window are always normal quality (with the exception of Coronets, which are technically exceptional, even though they have two upgrade types; Tiaras and Diadems). No one wants a normal item though (unless they've got a runeword in mind) so the real fun in gambling is hoping to score a higher quality item, ideally of exceptional or elite type. &lt;br /&gt;
&lt;br /&gt;
Post v1.09, the odds to determine item quality are fairly simple:&lt;br /&gt;
* Unique: 1/2000 (.005%)&lt;br /&gt;
* Set: 2/2000 (.01%)&lt;br /&gt;
* Rare: 200/2000 (10%)&lt;br /&gt;
* Magical: 1797/2000 (89%)&lt;br /&gt;
These odds are unaffected by any other factor. Clvl, item type, players in the game, magic find, etc. Just gamble and cross your fingers.  &lt;br /&gt;
&lt;br /&gt;
The odds that item types will upgrade to exceptional and elite are more complicated to calculate. They depend on Clvl and Ilvl.  Higher level characters are more likely to get exceptional and elite items, and lower level items are more likely to upgrade to exceptional and elite. The formulas are as follows:&lt;br /&gt;
* Exceptional = 1 + (ilvl - excep qlvl) * 90 / 100&lt;br /&gt;
* Elite = 1 + (ilvl - elite qlvl) * 33 / 100 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Item Modifier Determination=&lt;br /&gt;
&lt;br /&gt;
The process of determining which affixes (prefixes and suffixes) can occur on a given item in ''Diablo II'' is very complicated. Check out the [[Item_Generation_Tutorial#Affix_selection|Item Generation Tutorial]] for a full run down. The gist of the process is that items have a quality level (Qlvl) which the game uses to determine which affixes (based on their Alvl) can possibly appear on that item. From the valid pool of modifiers (based on item type and Qlvl) it then selects one or more modifiers.&lt;br /&gt;
&lt;br /&gt;
For item drops (by monsters or chests) the item's Qlvl is determined by the monster's level, or the Ilvl of the area in which the chest was found. For gambling, Qlvl is determined by the level of the character gambling, with some randomness thrown in.&lt;br /&gt;
 Clvl = Qlvl +6/-3.&lt;br /&gt;
This means that the Qlvl of the item will be somewhere between -3 and +6 the Clvl. Thus, whey trying to gamble the Alvl 90 modifier that adds +2 to a character's skills on an amulet, there's a 10% chance of getting a Qlvl 90 amulet at level 84, a 50% chance at level 88, and a 100% chance at level 93 and above.&lt;br /&gt;
&lt;br /&gt;
==Circlets and Mlvls==&lt;br /&gt;
Circlets add an oddity to this, with their mlvl. This is a magic level bonus that makes all types of circlets higher in Qlvl than other items gambled by the same character. &lt;br /&gt;
* Circlets: 3&lt;br /&gt;
* Coronets: 8&lt;br /&gt;
* Tiaras: 13&lt;br /&gt;
* Diadems: 18&lt;br /&gt;
Thus, a coronet gambled by a level 70 character would have a Qlvl of 78, and level 82 characters are guaranteed to have a chance at +2 skills (Alvl 90) when gambling coronets.&lt;br /&gt;
&lt;br /&gt;
=Item Type Determination=&lt;br /&gt;
The level of your character determines, with some allowance for chance, which types of base items can be displayed in the gambling window.  This is an important consideration for low and mid-level characters, but becomes irrelevant for higher level heroes. Past level 56, every type of item can appear in the gambling window, and it's sheer luck which do or do not on a given gamble (aside from rings and amulets, one of each will always appear).&lt;br /&gt;
&lt;br /&gt;
This ilvl calculation affects only the types of base items available to gamble from. It does not factor into the modifiers that can be found on those items, which are also determined largely by a character's level. For instance, just because a level 60 sorceress has a chance to see a coronet every time the gamble window loads, doesn't mean she can ever get +2 to all skills on a coronet she gambles (she can not, her clvl is much too low).&lt;br /&gt;
&lt;br /&gt;
The calculation of which item types can appear is partially random, since when the item types are selected the game throws in a +4/-5 value on top of your Clvl, just to stir things up a bit. This has no effect on higher level characters, but can tweak things a bit for newer heroes. &lt;br /&gt;
&lt;br /&gt;
Some item types are not available for gambling, and they are not listed in the following table.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Level 1: '''&lt;br /&gt;
* Amulet&lt;br /&gt;
* Ring&lt;br /&gt;
* Club&lt;br /&gt;
* Short Sword&lt;br /&gt;
* Short Bow&lt;br /&gt;
* Cap&lt;br /&gt;
* Quilted Armor&lt;br /&gt;
* Buckler&lt;br /&gt;
* Javelin&lt;br /&gt;
* Katar&lt;br /&gt;
'''Level 2:'''&lt;br /&gt;
* Throwing Knife&lt;br /&gt;
'''Level 3'''&lt;br /&gt;
* Hand Axe&lt;br /&gt;
* Dagger&lt;br /&gt;
* Leather Armor&lt;br /&gt;
* Leather Gloves&lt;br /&gt;
* Boots&lt;br /&gt;
* Sash&lt;br /&gt;
'''Level 4'''&lt;br /&gt;
* Spiked Club&lt;br /&gt;
'''Level 5'''&lt;br /&gt;
* Scimitar&lt;br /&gt;
* Spear&lt;br /&gt;
* Bardiche&lt;br /&gt;
* Hunter's Bow&lt;br /&gt;
* Skull Cap&lt;br /&gt;
* Hard Leather Armor&lt;br /&gt;
* Small Shield&lt;br /&gt;
'''Level 6'''&lt;br /&gt;
* Large Axe&lt;br /&gt;
* Light Crossbow&lt;br /&gt;
'''Level 7'''&lt;br /&gt;
* Axe&lt;br /&gt;
* Throwing Axe&lt;br /&gt;
* Heavy Gloves&lt;br /&gt;
* Heavy Boots&lt;br /&gt;
* Light Belt&lt;br /&gt;
'''Level 8'''&lt;br /&gt;
* Mace&lt;br /&gt;
* Sabre&lt;br /&gt;
* Long Bow&lt;br /&gt;
* Studded Leather&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
'''Level 9'''&lt;br /&gt;
* Dirk&lt;br /&gt;
* Trident&lt;br /&gt;
* Wrist Blade&lt;br /&gt;
'''Level 10'''&lt;br /&gt;
* Pilum&lt;br /&gt;
* Two-Handed Sword&lt;br /&gt;
'''Level 11'''&lt;br /&gt;
* Falchion&lt;br /&gt;
* Crystal Sword&lt;br /&gt;
* Voulge&lt;br /&gt;
* Helm&lt;br /&gt;
* Ring Mail&lt;br /&gt;
* Large Shield&lt;br /&gt;
* Spiked Shield&lt;br /&gt;
'''Level 12'''&lt;br /&gt;
* Broad Axe&lt;br /&gt;
* Composite Bow&lt;br /&gt;
* Chain Gloves&lt;br /&gt;
* Chain Boots&lt;br /&gt;
* Hatchet Hands&lt;br /&gt;
* Belt&lt;br /&gt;
'''Level 13'''&lt;br /&gt;
* Balanced Knife&lt;br /&gt;
* Claws&lt;br /&gt;
* Double Axe&lt;br /&gt;
* Morning Star&lt;br /&gt;
* Scale Mail&lt;br /&gt;
'''Level 15'''&lt;br /&gt;
* Broad Sword&lt;br /&gt;
* Scythe&lt;br /&gt;
* Crossbow&lt;br /&gt;
* Full Helm&lt;br /&gt;
* Chain Mail&lt;br /&gt;
* Kite Shield&lt;br /&gt;
* Short Spear&lt;br /&gt;
* Cestus&lt;br /&gt;
'''Level 16'''&lt;br /&gt;
* Balanced Axe&lt;br /&gt;
* Brandistock&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
'''Level 17'''&lt;br /&gt;
* Battle Axe&lt;br /&gt;
* Claymore&lt;br /&gt;
* Kris&lt;br /&gt;
'''Level 18'''&lt;br /&gt;
* Short Battle Bow&lt;br /&gt;
* Breast Plate&lt;br /&gt;
'''Level 19'''&lt;br /&gt;
* Military Pick&lt;br /&gt;
* Flail&lt;br /&gt;
* Mask&lt;br /&gt;
* Bone Shield&lt;br /&gt;
'''Level 20'''&lt;br /&gt;
* Long Sword&lt;br /&gt;
* Spetum&lt;br /&gt;
* Splint Mail&lt;br /&gt;
* Light Gauntlets&lt;br /&gt;
* Light Plated Boots&lt;br /&gt;
* Heavy Belt&lt;br /&gt;
'''Level 21'''&lt;br /&gt;
* Maul&lt;br /&gt;
* Giant Sword&lt;br /&gt;
* Poleaxe&lt;br /&gt;
* Blade Talons&lt;br /&gt;
'''Level 22'''&lt;br /&gt;
* Tower Shield&lt;br /&gt;
* Bone Helm&lt;br /&gt;
'''Level 23'''&lt;br /&gt;
* Great Axe&lt;br /&gt;
* Blade&lt;br /&gt;
* Long Battle Bow&lt;br /&gt;
* Great Helm&lt;br /&gt;
* Glaive&lt;br /&gt;
'''Level 24'''&lt;br /&gt;
* Bastard Sword&lt;br /&gt;
* Pike&lt;br /&gt;
* Heavy Crossbow&lt;br /&gt;
* Plate Mail&lt;br /&gt;
* Scissors Katar&lt;br /&gt;
* Circlet&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
'''Level 25'''&lt;br /&gt;
* War Axe&lt;br /&gt;
* War Hammer&lt;br /&gt;
'''Level 27'''&lt;br /&gt;
* Giant Axe&lt;br /&gt;
* War Sword&lt;br /&gt;
* Flamberge&lt;br /&gt;
* Short War Bow&lt;br /&gt;
* Gauntlets&lt;br /&gt;
* Greaves&lt;br /&gt;
* Plated Belt&lt;br /&gt;
'''Level 28'''&lt;br /&gt;
* Field Plate&lt;br /&gt;
'''Level 29'''&lt;br /&gt;
* Halberd&lt;br /&gt;
* Crown&lt;br /&gt;
* Throwing Spear&lt;br /&gt;
'''Level 30'''&lt;br /&gt;
* Gothic Shield&lt;br /&gt;
'''Level 31'''&lt;br /&gt;
* Long War Bow&lt;br /&gt;
'''Level 32'''&lt;br /&gt;
* Great Maul&lt;br /&gt;
* Gothic Plate&lt;br /&gt;
'''Level 33'''&lt;br /&gt;
* Great Sword&lt;br /&gt;
* Repeating Crossbow&lt;br /&gt;
'''Level 34'''&lt;br /&gt;
* War Scythe&lt;br /&gt;
'''Level 35'''&lt;br /&gt;
* Light Plate&lt;br /&gt;
'''Level 37'''&lt;br /&gt;
* Full Plate Mail&lt;br /&gt;
'''Level 40'''&lt;br /&gt;
* Ancient Armor&lt;br /&gt;
'''Level 52'''&lt;br /&gt;
* Coronet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:gambling]]&lt;/div&gt;</summary>
		<author><name>Kabu To</name></author>	</entry>

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