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	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Magic_Arrow&amp;diff=19740</id>
		<title>Magic Arrow</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Magic_Arrow&amp;diff=19740"/>
				<updated>2010-07-27T15:16:58Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Magic Arrow is a level 1 skill from the [[Amazon Bow and Crossbow Skills|Amazon's Bow &amp;amp; Crossbow Skill Tree]].&lt;br /&gt;
&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game=            Diablo II&lt;br /&gt;
|portrait=        Magicarrow.jpg&lt;br /&gt;
|portrait-width=  48px&lt;br /&gt;
|active=          Active&lt;br /&gt;
&amp;lt;!--|name=        Skill name, if different from name of page.--&amp;gt;&lt;br /&gt;
|user=            Amazon&lt;br /&gt;
|tree=            Bow and Crossbow&lt;br /&gt;
|description=     Creates an arrow composed entirely from Mana. Damage starts at the same level as a normal arrow and increases with higher levels of training.&lt;br /&gt;
|type=            Damage&lt;br /&gt;
|quantity=        Lvl 1: 1% - Lvl 20: 20%&lt;br /&gt;
|effect=          Bolt&lt;br /&gt;
|school=          Magic&lt;br /&gt;
|cost=            Lvl 1: 1.5 - Lvl 20: -0.8&lt;br /&gt;
|cast-time=       Instant&lt;br /&gt;
|duration=        Instant&lt;br /&gt;
|cooldown=        None&lt;br /&gt;
|synergies=       None&lt;br /&gt;
|req=             Nothing&lt;br /&gt;
|prereq=          Multiple Shot, Exploding Arrow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Far in the ancient past, Amazons found their glorious arboreal city of {{iw|Tran_Athulua Tran Athulua}} under siege by the pirates of the {{iw|Twin_Seas Twin Sea}}. These cut-throats were determined to turn the {{iw|Amazon_Islands Amazon Islands}} into their base of operations. The conflict lasted many months as the pirates laid in for a long siege. During the battle, supplies ran short, and the Amazon archers found themselves without ammunition. Realizing that their defense rested solely upon the ability of the archers to keep the corsairs at bay, the priests of the city prayed to {{iw|Athulua Athulua}} to aid them. In answer, Athula infused the minds of the Amazons with the power to harness their natural spiritual energies. One by one the archers melded their determination and will into shards of physical force that they then unleashed from their bows by the thousands, firmly routing the corsairs back to sea.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is truly a magic arrow; fired without taking one from the quiver. It can therefore be fired when you are entirely out of arrows or bolts, and is helpful if you need to finish up a few last enemies before returning to town or scavenging for more ammo. There is also a bonus to attack rating and damage.&lt;br /&gt;
* Magic Arrow can not be used with any of the other skills in this tree.&lt;br /&gt;
* Since v1.09 this skill has enjoyed the added bonus of converting some % of physical damage to magical damage, thus making it useful against physical immune or resistant monsters.&lt;br /&gt;
** This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Mana&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.1&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0.0&lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
|header2=Magic Dmg.&lt;br /&gt;
| 1%&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
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| 16%&lt;br /&gt;
| 17%&lt;br /&gt;
| 18%&lt;br /&gt;
| 19%&lt;br /&gt;
| 20%&lt;br /&gt;
|header3=+[[AR]]&lt;br /&gt;
| 10%&lt;br /&gt;
| 19%&lt;br /&gt;
| 28%&lt;br /&gt;
| 37%&lt;br /&gt;
| 46%&lt;br /&gt;
| 55%&lt;br /&gt;
| 64%&lt;br /&gt;
| 73%&lt;br /&gt;
| 82%&lt;br /&gt;
| 91%&lt;br /&gt;
| 100%&lt;br /&gt;
| 109%&lt;br /&gt;
| 118%&lt;br /&gt;
| 127%&lt;br /&gt;
| 136%&lt;br /&gt;
| 145%&lt;br /&gt;
| 154%&lt;br /&gt;
| 163%&lt;br /&gt;
| 172%&lt;br /&gt;
| 181%&lt;br /&gt;
| +Damage&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
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| 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
file:Magicarrowshot.jpg |Against [[Corrupt Rogue]]s&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* [[Diablo II Manual]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|Amazon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bow and Crossbow skills]]&lt;br /&gt;
[[Category:Amazon skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Template:Key_pages&amp;diff=19739</id>
		<title>Template:Key pages</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Template:Key_pages&amp;diff=19739"/>
				<updated>2010-07-27T15:11:30Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; background: #2D0606; clear:left;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|Key Pages for Diablo II Info {{editlink|Template:Key_pages|e|diablo2|A|A}}&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Character Classes&lt;br /&gt;
! Items&lt;br /&gt;
! Item Misc&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
* [[Amazon]] (D2)&lt;br /&gt;
* [[Assassin]] (D2Exp)&lt;br /&gt;
* [[Barbarian]] (D2) ([[Barbarian (Diablo I)|D1Exp]])&lt;br /&gt;
* [[Druid]] (D2Exp)&lt;br /&gt;
* [[Necromancer]] (D2)&lt;br /&gt;
* [[Paladin]] (D2)&lt;br /&gt;
* [[Sorceress]] (D2)&lt;br /&gt;
* [[Bard]] (D1Exp)&lt;br /&gt;
* [[Monk]] (D1Exp)&lt;br /&gt;
* [[Rogue]] (D1)&lt;br /&gt;
* [[Sorcerer]] (D1)&lt;br /&gt;
* [[Warrior]] (D1)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|'''[[Items|Items Overview]]'''&lt;br /&gt;
* [[:Category:Items|List of Items]]&lt;br /&gt;
* [[:Category:Armor|Armor]]&lt;br /&gt;
* [[:Category:Class Specific Items|Class Specific Items]]&lt;br /&gt;
* [[:Category:Crafted Items|Crafted Items]]&lt;br /&gt;
* [[Quest Items|Quest Items]]&lt;br /&gt;
* [[:Category:Set Items|Set Items]]&lt;br /&gt;
* [[:Category:Uniques|Uniques]]&lt;br /&gt;
* [[:Category:Weapons|Weapons]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
* [[Horadric Cube]]&lt;br /&gt;
* [[Cube Recipes]]&lt;br /&gt;
* [[:Category:Item Generation|Item Generation]]&lt;br /&gt;
* [[:Category:Modifiers|Modifiers]]&lt;br /&gt;
* [[Ethereal]]&lt;br /&gt;
* [[Sockets]]&lt;br /&gt;
* [[Potions]]&lt;br /&gt;
* [[Runes]]&lt;br /&gt;
* [[Rune list]]&lt;br /&gt;
* [[Runewords]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Monsters&lt;br /&gt;
! Diablo Misc&lt;br /&gt;
! Essential Links&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
* [[Monsters]]&lt;br /&gt;
* [[:Category:Monsters|Monster Category]]&lt;br /&gt;
* [[Uber Monsters]]&lt;br /&gt;
* [[Act Bosses]]&lt;br /&gt;
* [[SuperUniques]]&lt;br /&gt;
* [[Monster modifier]]&lt;br /&gt;
* [[Monsters archive]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
* [[Quests]]&lt;br /&gt;
* [[Mercenaries]]&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
* [[Pandemonium Event]]&lt;br /&gt;
* [[:Category:Calculations|Calculations]]&lt;br /&gt;
* [[Diablo Game|Diablo I &amp;amp; Hellfire]]&lt;br /&gt;
* {{wl|[http://diablo.incgamers.com/calcs/ Damage Calculator]}}&lt;br /&gt;
* {{wl|[http://atma.incgamers.com ATMA]}}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
* {{wl|[http://diablo.incgamers.com The Unofficial Diablo Site]}}&lt;br /&gt;
* {{wl|[http://diablo.incgamers.com/forums/ Diablo II Forums]}}&lt;br /&gt;
* {{wl|[http://diablo2.diablowiki.net/Category:Strategy_guides Diablo II Strategy]}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:#C0C0C0; background:#380808;&amp;quot;|''Wiki pages are being added more quickly than this page is updated! Check the [[Special:Recentchanges|Recent Changes]] and [[Special:Categories|Categories]] for the most current navigation.''&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:{{WikiTitle}} templates]]&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Hellfire_Runes&amp;diff=19738</id>
		<title>D1 Hellfire Runes</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Hellfire_Runes&amp;diff=19738"/>
				<updated>2010-07-27T15:04:26Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Runes are trap-like objects that can only be found in the Hellfire expansion. Runes are dropped by chests and monsters and randomly sold by Adria the Witch. They deal Fire or Lighting damage, or cast a Stone Curse, on monsters that walk over the activated rune. They're an interesting concept, but aren't powerful enough to be of any real use after the early portions of the game.&lt;br /&gt;
&lt;br /&gt;
The easiest way to use a rune is to place it in your belt. Click 1-8 to trigger it, and your cursor will become a pointer. Wherever you point on the dungeon floor, within the line of sight, will place the rune. The next monster or player to walk over the rune will trigger it, and the appropriate spell will cast from the spot of the rune.&lt;br /&gt;
&lt;br /&gt;
Runes can also be cast directly on a monster's current location, and will detonate at once.&lt;br /&gt;
&lt;br /&gt;
The damage/duration from rune effects is determined by the player's level. They become more damaging for higher level characters (as is the case with almost everything in Diablo/Hellfire). Of course higher level characters have less and less use for Runes...&lt;br /&gt;
&lt;br /&gt;
===Rune of Fire===&lt;br /&gt;
[[Image:D1-rune-fire.gif|frame]]&lt;br /&gt;
* '''Effect:''' Casts a fireball.&lt;br /&gt;
* '''Requirement: ''' None.&lt;br /&gt;
* '''Qlvl:''' 1&lt;br /&gt;
* '''Cost:''' 100 gold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rune of Lightning===&lt;br /&gt;
[[Image:D1-rune-lightning.gif|frame]]&lt;br /&gt;
* '''Effect:''' Casts Lightning Wall&lt;br /&gt;
* '''Requirement: ''' 13 magic&lt;br /&gt;
* '''Qlvl:''' 3&lt;br /&gt;
* '''Cost:''' 200 gold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Greater Rune of Fire===&lt;br /&gt;
[[Image:D1-rune-fire-greater.gif|frame]]&lt;br /&gt;
* '''Effect:''' Casts Immolation&lt;br /&gt;
* '''Requirement: ''' 42 magic&lt;br /&gt;
* '''Qlvl:''' 7&lt;br /&gt;
* '''Cost:''' 400 gold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Greater Rune of Lightning===&lt;br /&gt;
[[Image:D1-rune-lightning-greater.gif|frame]]&lt;br /&gt;
* '''Effect:''' Casts Nova&lt;br /&gt;
* '''Requirement: '''42 magic&lt;br /&gt;
* '''Qlvl:''' 7&lt;br /&gt;
* '''Cost:''' 500 gold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rune of Stone===&lt;br /&gt;
[[Image:D1-rune-stone.gif|frame]]&lt;br /&gt;
* '''Effect:''' Casts Stone Curse&lt;br /&gt;
* '''Requirement: ''' 25 magic&lt;br /&gt;
* '''Qlvl:''' 7&lt;br /&gt;
* '''Cost:''' 300 gold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:D1 Uniques]]&lt;br /&gt;
[[Category:Hellfire]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Hellfire_Oils&amp;diff=19737</id>
		<title>D1 Hellfire Oils</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Hellfire_Oils&amp;diff=19737"/>
				<updated>2010-07-27T15:04:19Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oils are only found in Hellfire. They are potion-like liquids that are used on weapons or armor, boosting their damage, defense, and durability.  &lt;br /&gt;
&lt;br /&gt;
==Oil Facts==&lt;br /&gt;
&lt;br /&gt;
* Most oils have a temporary effect, lasting only for that game, but others can be used to permanently boost the maximum durability of items.&lt;br /&gt;
&lt;br /&gt;
* There is only one graphic for all types of oils, and oils look like an Elixir of Dexterity, when lying on the ground.&lt;br /&gt;
&lt;br /&gt;
* The more powerful oils should be saved up until an item worth using them on is found, though the durability restoring ones can be quite handy to save repair expenses as well.&lt;br /&gt;
&lt;br /&gt;
* No oils are sold by any NPC; they can only be found from monsters or chests in the dungeons.&lt;br /&gt;
&lt;br /&gt;
===Oil of Accuracy===&lt;br /&gt;
[[Image:D1-p-oil.gif|frame]]&lt;br /&gt;
* '''Effect:''' Increases a weapon's chance to hit by 1-2%.&lt;br /&gt;
* '''Availability:''' SP and MP.&lt;br /&gt;
* '''Duration:''' Temporary (only for that game).&lt;br /&gt;
* '''Qlvl:''' &lt;br /&gt;
&lt;br /&gt;
This bonus lasts only for the current game. The displayed +% chance to/hit will increase, on items that have such a bonus. (Such as Platinum or King's.) Items without a +% chance to/hit bonus will not display the increase, but it can be seen in the character window, when the item is equipped.&lt;br /&gt;
&lt;br /&gt;
[[Jarulf's Guide]] says the item is only improved if it grants less than 50% to/hit, but this is at least partially untrue, since items with much higher to/hit bonuses display the listed improvement from this oil. (Possibly they display it, but don't actually improve?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Durability Improvements==&lt;br /&gt;
These oils can be used on any type of weapon or armor, to repair the item's current durability, and/or to boost the item's maximum durability.&lt;br /&gt;
&lt;br /&gt;
===Blacksmith Oil===&lt;br /&gt;
[[Image:D1-p-oil.gif|frame]]&lt;br /&gt;
* '''Effect:''' Repairs 20% of an item's durability - or - adds 1 to max durability if the item is fully repaired (and has less than 100 durability.)&lt;br /&gt;
* '''Availability:''' SP and MP.&lt;br /&gt;
* '''Duration:''' Permanent.&lt;br /&gt;
* '''Qlvl:''' 1&lt;br /&gt;
&lt;br /&gt;
Blacksmith oil's bonus to an item's maximum durability is small, but these are found fairly often, and if used repeatedly on the same armor or weapon, the bonuses will add up nicely. Alternatively, they can be used as repair devices, and are very valuable for that purpose. For instance, if a Rogue's bow has 80 durability and costs 15,000 to repair fully, each Blacksmith's Oil will restore 17 durability, saving about 3000 gold per use.  Warriors can exploit this even more effectively by waiting until an item is nearly broken, using their innate repair skill to fix it fully, and then using the Blacksmith's Oil to replace the one point of max durability the item loses when so repaired.&lt;br /&gt;
&lt;br /&gt;
These techniques are less necessary in regulation Hellfire, since the game is fairly easy and gold is abundant. In some of the much more challenging player-made mods though, repair expenses can be formidable and judiciously-applied oils can save huge amounts of gold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Oil of Fortitude===&lt;br /&gt;
A much improved version of Blacksmith's Oil, the Oil of Fortitude adds considerably to the min and max durability of an item. The total gain varies, but it's usually around 20 min and 30 max. &lt;br /&gt;
[[Image:D1-p-oil.gif|frame]]&lt;br /&gt;
* '''Effect:''' Adds +10 - +50 to the max and current durability, if total is under 200.&lt;br /&gt;
* '''Availability:''' SP and MP.&lt;br /&gt;
* '''Duration:''' Permanent.&lt;br /&gt;
* '''Qlvl:''' 5&lt;br /&gt;
&lt;br /&gt;
===Oil of Durability===&lt;br /&gt;
[[Image:D1-p-oil.gif|frame]]&lt;br /&gt;
An improved version of Blacksmith Oil.&lt;br /&gt;
* '''Effect:''' Adds +50% durability to a weapon. If the item is fully repaired, adds 1 point extra durability.&lt;br /&gt;
* '''Availability:''' Single player only.&lt;br /&gt;
* '''Duration:''' Permanent. &lt;br /&gt;
* '''Qlvl:''' ?&lt;br /&gt;
&lt;br /&gt;
This oil is not listed in Jarulf's Guide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Oil of Ages===&lt;br /&gt;
[[Image:D1-p-oil.gif|frame]]&lt;br /&gt;
* '''Effect:''' Makes an item indestructible.&lt;br /&gt;
* '''Availability:''' Single player only.&lt;br /&gt;
* '''Duration:''' Temporary (only for that game).&lt;br /&gt;
* '''Qlvl:''' ?&lt;br /&gt;
Along with permanence, perhaps the most sought after oil, this one permanently makes an item indestructible. No more repair expenses. Best used on weapons that require frequent repairs, but can be helpful on armor that costs a lot to repair, or even shields. This oil is not listed in Jarulf' Guide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Oil of Permanence===&lt;br /&gt;
[[Image:D1-p-oil.gif|frame]]&lt;br /&gt;
* '''Effect:''' Permanently makes an item indestructible.&lt;br /&gt;
* '''Availability:''' Single player only.&lt;br /&gt;
* '''Duration:''' Temporary (only for that game).&lt;br /&gt;
* '''Qlvl:''' 17&lt;br /&gt;
&lt;br /&gt;
Along with Oil of the Ages, perhaps the most sought after oil. This one permanently makes an item indestructible. No more repair expenses! Treat a weapon that requires frequent repairs, but this can also be helpful on armor that costs a lot to repair, or even shields. Obviously, this is best used on an item you don't think you will ever replace/upgrade.&lt;br /&gt;
&lt;br /&gt;
==Damage Improvement==&lt;br /&gt;
&lt;br /&gt;
===Oil of Sharpness===&lt;br /&gt;
[[Image:D1-p-oil.gif|frame]]&lt;br /&gt;
* '''Effect:''' Adds +1 to maximum damage of a weapon. (If Max - Min is &amp;lt;30.)&lt;br /&gt;
* '''Availability:''' Single player only.&lt;br /&gt;
* '''Duration:''' Temporary (only for that game).&lt;br /&gt;
* '''Qlvl:''' 1&lt;br /&gt;
&lt;br /&gt;
The upper limit of this one is the max damage minus the min damage &amp;lt; 30. For instance, a sword that did 10-40 damage would not improve if treated with this oil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Oil of Death===&lt;br /&gt;
[[Image:D1-p-oil.gif|frame]]&lt;br /&gt;
* '''Effect:''' +1 min / +2 max weapon damage. (If min/max &amp;lt; 30.)&lt;br /&gt;
* '''Availability:''' Single player only.&lt;br /&gt;
* '''Duration:''' Temporary (only for that game).&lt;br /&gt;
* '''Qlvl:''' 10&lt;br /&gt;
&lt;br /&gt;
The bonus damage goes to the total weapon damage. For instance a &amp;quot;Massive short sword&amp;quot; would do 2-4 damage +100% damage, for a total of 4-8. Oil of Death used on it would up the damage from 4-8 to 5-10. Note that the bonus is to the total weapon damage, after modifiers are applied; not to the base item (which would be 3-5 +100% damage = 6-12, in this example).&lt;br /&gt;
&lt;br /&gt;
==To/hit Improvement==&lt;br /&gt;
&lt;br /&gt;
===Oil of Mastery===&lt;br /&gt;
[[Image:D1-p-oil.gif|frame]]&lt;br /&gt;
* '''Effect:''' Increases a weapon's chance to hit by 3-5%. (If total bonus is under +100% to/hit.)&lt;br /&gt;
* '''Availability:''' Single player only.&lt;br /&gt;
* '''Duration:''' Temporary (only for that game).&lt;br /&gt;
* '''Qlvl:''' 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AC Improvement==&lt;br /&gt;
&lt;br /&gt;
===Oil of Hardening===&lt;br /&gt;
[[Image:D1-p-oil.gif|frame]]&lt;br /&gt;
* '''Effect:''' Adds +1-2 AC (if AC &amp;lt; 60)&lt;br /&gt;
* '''Availability:''' SP and MP.&lt;br /&gt;
* '''Duration:''' Temporary (only for that game).&lt;br /&gt;
* '''Qlvl:''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Oil of Imperviousness===&lt;br /&gt;
[[Image:D1-p-oil.gif|frame]]&lt;br /&gt;
* '''Effect:''' Adds 3 to 5 Armor class to armor and shields. (If total is below 200.)&lt;br /&gt;
* '''Availability:''' Single player only.&lt;br /&gt;
* '''Duration:''' Temporary (only for that game).&lt;br /&gt;
* '''Qlvl:''' 10&lt;br /&gt;
&lt;br /&gt;
==Lowers Item Requirements==&lt;br /&gt;
&lt;br /&gt;
===Oil of Skill===&lt;br /&gt;
[[Image:D1-p-oil.gif|frame]]&lt;br /&gt;
* '''Effect:''' Reduces the attributes needed to use a weapon or armor by 5-10. (Can be lowered to zero.)&lt;br /&gt;
* '''Availability:''' Single player only.&lt;br /&gt;
* '''Duration:''' Temporary (only for that game).&lt;br /&gt;
* '''Qlvl:''' 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:D1 Uniques]]&lt;br /&gt;
[[Category:Hellfire]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Potions_and_Elixirs&amp;diff=19736</id>
		<title>D1 Potions and Elixirs</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Potions_and_Elixirs&amp;diff=19736"/>
				<updated>2010-07-27T15:04:13Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Potions and elixirs are drinkable liquids in nifty little bottles that provide healing or boost your attributes by one point.&lt;br /&gt;
&lt;br /&gt;
==Diablo and Hellfire Potions and Elixirs==&lt;br /&gt;
&lt;br /&gt;
Potions in Diablo and Hellfire work instantly; delivering their full effect the instant they are consumed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Healing Potions===&lt;br /&gt;
[[Image:D1-p-red-small.gif|left|frame]][[Image:D1-p-red-large.gif|frame]]&lt;br /&gt;
Healing potions restore life. Full potions refill the bulb entirely, no matter how many hit points this adds. Partial healing potions vary, by character, in how much they heal. See the calculations below.&lt;br /&gt;
&lt;br /&gt;
Partial and Full Healing potions are sold in unlimited quantities by Pepin the Healer, in SP and MP games. They are also frequently dropped by monsters and chests in the dungeons. Partial healing potions are also frequently found on the ground in dungeons.&lt;br /&gt;
* Partial healing potion: 50 gold, Qlvl 1.&lt;br /&gt;
* Full healing potion: 150 gold, Qlvl 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mana Potions===&lt;br /&gt;
[[Image:D1-p-blue-small.gif|left|frame]][[Image:D1-p-blue-large.gif|frame]]&lt;br /&gt;
Partial and Full Mana potions are sold in unlimited quantities by Adria the Witch, in SP and MP games. They are also frequently dropped by monsters and chests in the dungeons. Partial mana potions are also frequently found on the ground in dungeons.&lt;br /&gt;
* Partial mana potion: 50 gold, Qlvl 1.&lt;br /&gt;
* Full mana potion: 150 gold, Qlvl 1.&lt;br /&gt;
&lt;br /&gt;
===Rejuvenation Potions===&lt;br /&gt;
[[Image:D1-p-rejuv-small.gif|left|frame]][[Image:D1-p-rejuv-full.gif|frame]]&lt;br /&gt;
Rejuvenation potions fill the life and mana bulbs at once. A full rejuvenation potion yields instant full health and mana. A partial rejuvenation potion acts as if your character had consumed a partial red and blue potion, and results vary. Calculations for partial potions can be seen below.&lt;br /&gt;
&lt;br /&gt;
Partial and Full rejuvenation potions are sold randomly by Adria the Witch.  Pepin the Healer offers several partial rejuvenation potions every time, but they do not appear in unlimited numbers. He offers full rejuvenation potions less often, and usually just one or two at a time. Both types of rejuvenation potions are dropped by monsters and chests, but not as frequently as healing and mana potions.&lt;br /&gt;
* Partial rejuvenation potion: 120 gold, Qlvl 3.&lt;br /&gt;
* Full rejuvenation potion: 600 gold, Qlvl 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Partial Potion Calculations===&lt;br /&gt;
[[Image:D1-p-red-small.gif|frame]]&lt;br /&gt;
[[Image:D1-p-blue-small.gif|frame]]&lt;br /&gt;
[[Image:D1-p-rejuv-small.gif|frame]]&lt;br /&gt;
Every character receives a different, semi-random bonus from drinking partial potions. The results vary, and are skewed to the character types.&lt;br /&gt;
* Warriors and Barbarians receive more health (by total and percent) from partial healing potions, and very little man from mana potions. While 2 partial healing potions will usually fill them up, they can get very little from partial mana potions. Buying one full mana is usually more efficient than buying three partial mana potions, not to mention quicker and less inventory-filling.&lt;br /&gt;
* Sorcerers are the reverse of warriors/barbarians. They usually receive 40-50% of a full mana potion from a partial mana potion, but get very little from each partial healing potion.&lt;br /&gt;
* Rogues, Monks, and Bards receive a moderate amount of each type. (Monks and Bards receive much less bonus from partial rejuvenation potion due to a bug in Hellfire.)&lt;br /&gt;
&lt;br /&gt;
The calculations are as follows, from [[Jarulf's Guide]]:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Potion of Healing:''' bonus · maxlife/8 to bonus · 3·maxlife/8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Potion of Mana:''' bonus · maxmana/8 to bonus · 3·maxmana/8&lt;br /&gt;
* Any value in the range is equally probable.&lt;br /&gt;
* The bonuses are summarized in the table below.&lt;br /&gt;
* maxlife and maxmana are the modified values. If they are negative, the amount added will also be negative and in fact subtract life or mana.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Type&lt;br /&gt;
! Warrior&lt;br /&gt;
! Rogue&lt;br /&gt;
! Sorcerer&lt;br /&gt;
! Monk&lt;br /&gt;
! Bard&lt;br /&gt;
! Barbarian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Partial Healing Potion Bonus'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5*&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5*&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Partial Mana Potion Bonus'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5*&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5*&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* &amp;lt;/nowiki&amp;gt; Due to a bug, Monks and Bards receive the minimum bonus of 1.0 (instead of 1.5) from partial rejuvenation potions.&lt;br /&gt;
&lt;br /&gt;
===Elixirs===&lt;br /&gt;
[[Image:D1-p-elixirs.gif|frame]]&lt;br /&gt;
Elixirs add one point to the appropriate attribute when they are consumed, until your character reaches the maximum value for that attribute.&lt;br /&gt;
&lt;br /&gt;
Elixirs of Strength, Dexterity, and Magic (but never Vitality) can be purchased from Pepin and Adria, but their availability varies by Clvl and game type. Elixirs of all types cost 5000 gold, and sell for 1250 gold to Adria.&lt;br /&gt;
* Pepin the Healer sells elixirs, but only in single player games. They appear on his items menu once a character ventures down to hell (dungeon level 13) or enters the Hive or Crypt. Pepin will not offer elixirs of a stat that you've already maxed out.&lt;br /&gt;
* Adria the Witch sells elixirs in single and multiplayer, but they appear on her items list randomly and infrequently. She only offers elixirs to players who have reached level 26 in multiplayer, or who have entered hell, the Hive, or the Crypt (in that game) in singleplayer.&lt;br /&gt;
&lt;br /&gt;
All types of elixirs can be dropped by monsters and chests, in the lower levels of the dungeons.&lt;br /&gt;
&lt;br /&gt;
In Hellfire (but not Diablo), Magic elixirs completely refill your mana and Vitality elixirs completely refill your life. Dexterity and Strength elixirs provide no bonus other than to the stat they boost.&lt;br /&gt;
&lt;br /&gt;
==Diablo Demo Potions and Elixirs==&lt;br /&gt;
&lt;br /&gt;
Various elixirs and potions were available in the Diablo demo that were not found in the final game.&lt;br /&gt;
* Elixir of Clumsiness: Reduced Dexterity by 1-5&lt;br /&gt;
* Elixir of Disillusion: Reduced Magic by 1-5&lt;br /&gt;
* Elixir of Weakness: Reduced Strength by 1-5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:D1 Basics]]&lt;br /&gt;
[[Category:Hellfire]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Modifiers&amp;diff=19735</id>
		<title>D1 Modifiers</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Modifiers&amp;diff=19735"/>
				<updated>2010-07-27T15:04:02Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the prefixes and suffixes found in Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
==Prefixes and Suffixes==&lt;br /&gt;
&lt;br /&gt;
All Prefixes and Suffixes are listed on this page, sorted by their effect. The modifiers are labeled prefix or suffix in each table, and suffixes are listed as &amp;quot;of the ____&amp;quot; to further clarify things. &lt;br /&gt;
&lt;br /&gt;
There are no rare items in Diablo or Hellfire, just magical, so no item (but Uniques) can have more than two properties:, a single prefix and/or a suffix.&lt;br /&gt;
&lt;br /&gt;
All modifiers are somewhat limited in the types of items they may occur on. These are listed in the tables, by the following key:&lt;br /&gt;
* '''A''' = Armor or Helms&lt;br /&gt;
*''' S''' = Shields&lt;br /&gt;
* '''W''' = Weapons (Axes, Clubs, and Swords)&lt;br /&gt;
*''' T''' = Staffs&lt;br /&gt;
* '''t''' = Staffs (in ''Hellfire'', but not ''Diablo'')&lt;br /&gt;
*''' B''' = Bows&lt;br /&gt;
*''' J''' = Jewelry&lt;br /&gt;
&lt;br /&gt;
The values for steps, base-max, range, and multiplier are used in complicated calculations to determine item cost, repair cost, recharge cost, and so forth. These formulas are too technical for most players to bother with, so they are not reproduced on this page. Consult [[Jarulf's Guide]], section 3.6, if you wish to delve into them.&lt;br /&gt;
&lt;br /&gt;
==+ Strength==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of frailty'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''of weakness'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of strength'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of might'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of power'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2200-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of giants'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3200-5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''of titans'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W--J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5200-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+ Magic==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of the fool'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''of dyslexia'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of magic'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of the mind'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of brilliance'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2200-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of sorcery'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-WTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3200-5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''of wizardy'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5200-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+ Dexterity==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of paralysis'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''of atrophy'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of dexterity'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of skill'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of accuracy'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2200-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of precision'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3200-5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''of perfection'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----BJ&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5200-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+ Vitality==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of illness'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''of disease'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of vitality'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of zest'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of vim'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2200-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of vigor'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3200-5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''of life'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;-----J&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5200-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+ All Attributes==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of trouble'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10&lt;br /&gt;
|-&lt;br /&gt;
| '''of the pit'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| '''of the sky'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800-4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''of the moon'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 - 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWtBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4800-8000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| '''of the stars'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 - 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8800-12000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| '''of the heavens'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12800-20000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| '''of the zodiac'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;-----J&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20800-40000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+Life==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of the vulture'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -25 - -11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -4&lt;br /&gt;
|-&lt;br /&gt;
| '''of the jackal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of the fox'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of the jaguar'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1100-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of the eagle'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2100-4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''of the wolf'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 - 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4100-6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''of the tiger'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 - 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6100-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| '''of the lion'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 - 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A----J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10100-15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
| '''of the mammoth'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 - 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15100-19000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| '''of the whale'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 - 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19100-30000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+Mana==&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of corruption'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -all&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of hyena's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -25 - -11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of frog's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of spider's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of raven's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1100-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of snake's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2100-4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''of serpent's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 - 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4100-6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''of drake's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 - 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6100-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| '''of dragon's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 - 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T-J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10100-15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
| '''of wyrm's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 - 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---t--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15100-19000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| '''of hydra's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 - 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---t--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19100-30000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|}&lt;br /&gt;
* Wyrms and Hydras are only found in Hellfire and only on staffs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+% Armor Class==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''vulnerable'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -100 - -51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''rusted'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -50 - -25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''fine'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20-100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''strong'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 - 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120-200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''grand'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 - 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 220-300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''valiant'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 - 70&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320-400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''glorious'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 71 - 90&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 420-600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| '''blessed'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91 - 110&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 620-800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
| '''saintly'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 111 - 130&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 820-1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 380&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| '''awesome'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 131 - 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1220-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 780&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| '''holy'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 151 - 170&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2200-6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
|-&lt;br /&gt;
| '''godly'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 171 - 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6200-7000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+To/Hit==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Tin'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''brass'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''bronze'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100-500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''iron'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600-1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''steel'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1100-1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''silver'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1600-2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''gold'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-BJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2100-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| '''platinum'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 - 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3100-4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
| '''mithril'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 - 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4100-6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| '''meteoric'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 - 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6100-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| '''weird'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 - 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10100-14000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
|-&lt;br /&gt;
| '''strange'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 101 - 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14100-20000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+% To/Hit and +% Damage Done==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | To/Hit&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''clumsy'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -10 - -6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -75 - -50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -7&lt;br /&gt;
|-&lt;br /&gt;
| '''dull'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5 - -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -45 - -25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| '''sharp'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 - 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 350-950&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''fine'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 - 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1100-1700&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| '''warrior's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 - 65&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1850-2450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| '''soldier's '''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 - 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2600-3950&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1350&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
|-&lt;br /&gt;
| '''lord's '''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 - 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4100-5950&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1850&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| '''knight's '''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 - 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 96 - 110&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6100-8450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2350&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
|-&lt;br /&gt;
| '''master's '''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 - 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 111 - 125&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8600-13000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| '''champion's '''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 - 75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126 - 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15200-24000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
|-&lt;br /&gt;
| '''king's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76 - 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 151 - 175&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24100-35000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38&lt;br /&gt;
|-&lt;br /&gt;
| '''doppleganger's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 - 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --Wt--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000-2400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Sharp is bugged in that the game treats it like a cursed item and therefore NPCs will never sell it.&lt;br /&gt;
* Doppleganger is found only in Hellfire. It has a 10% chance of duplicating any regular monster. Does not work on bosses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+% Damage==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''useless'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -8&lt;br /&gt;
|-&lt;br /&gt;
| '''bent'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -75 - -50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -4&lt;br /&gt;
|-&lt;br /&gt;
| '''weak'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -45 - -25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''jagged'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 - 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 250-450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''deadly'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 - 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500-700&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''heavy'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 - 65&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 750-950&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''vicious'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 - 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000-1450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| '''brutal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 - 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1500-1950&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| '''massive'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 96 - 110&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000-2450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| '''savage'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 111 - 125&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2500-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| '''ruthless'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126 - 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10100-15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
|-&lt;br /&gt;
| '''merciless'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 151 - 175&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15000-20000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| '''decay'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150 - 250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200-200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''crystalline'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200 - 280&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 79&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Decay and Crystalline are only found in Hellfire.&lt;br /&gt;
* Decay: Bonus decreases 5% each hit. When it reaches -100% the item is destroyed.&lt;br /&gt;
* Crystalline: Item has -30 to -70% lower durability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+ Damage==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of quality'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100-200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of maiming'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1300-1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of slaying'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 - 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2600-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| '''of gore'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 - 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4100-5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| '''of carnage'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 - 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5100-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| '''of slaughter'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10100-15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reduces Damage Taken==&lt;br /&gt;
&lt;br /&gt;
* These bonus are applied to all types of damage from monsters and traps, including spells, but does not work in PvP.&lt;br /&gt;
* Damage is reduced before any resistance is applied, but after the &amp;quot;of thieves&amp;quot; effect (50% damage from traps.)&lt;br /&gt;
* Damage is never reduced below 1.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of pain'''&lt;br /&gt;
| +4 - +2&lt;br /&gt;
| AS---J&lt;br /&gt;
| 4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| '''of tears'''&lt;br /&gt;
| +1&lt;br /&gt;
| AS---J&lt;br /&gt;
| 2&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of health'''&lt;br /&gt;
| 1&lt;br /&gt;
| AS---J&lt;br /&gt;
| 2&lt;br /&gt;
| --&lt;br /&gt;
| 200&lt;br /&gt;
| --&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of protection'''&lt;br /&gt;
| 2&lt;br /&gt;
| AS----&lt;br /&gt;
| 6&lt;br /&gt;
| --&lt;br /&gt;
| 400&lt;br /&gt;
| --&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of absorption'''&lt;br /&gt;
| 3&lt;br /&gt;
| AS----&lt;br /&gt;
| 12&lt;br /&gt;
| --&lt;br /&gt;
| 1001&lt;br /&gt;
| --&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| '''of deflection'''&lt;br /&gt;
| 4&lt;br /&gt;
| A-----&lt;br /&gt;
| 20&lt;br /&gt;
| --&lt;br /&gt;
| 2500&lt;br /&gt;
| --&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| '''of osmosis'''&lt;br /&gt;
| 5 - 6&lt;br /&gt;
| A-----&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
| 7500-10000&lt;br /&gt;
| 2500&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fire Damage==&lt;br /&gt;
&lt;br /&gt;
There are numerous bugs tied to fire and lightning damage arrows. Their added damage may be far too higher or negligible, so the listed values are unreliable and unpredictable.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix/Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of flame'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of fire'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of burning'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| '''flaming'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Flaming is a prefix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lightning Damage==&lt;br /&gt;
&lt;br /&gt;
There are numerous bugs tied to fire and lightning damage arrows. Their added damage may be far too higher or negligible, so the listed values are unreliable and unpredictable.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Suffix/Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of Shock'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of Fire'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of Thunder'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Lightning'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2-20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Lightning is a prefix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==% Steal Life==&lt;br /&gt;
&lt;br /&gt;
Unlike in Diablo II, life and mana leech is very hard to come by in Diablo and Hellfire. It's found almost exclusively as a magical melee weapon suffix. Life leech modifiers never occur on bows, and it's not possible to leech life or mana while using a bow, even if the leech comes from a helm or other item.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of the Leech'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of Blood'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The amount is based on damage done even if the monster has less HP left. The amount is ''not'' cumulative if you have more than one item with the capability of stealing life (an item of blood will take precedence over an item of the leech). An exception is The Undead Crown which is cumulative with both an item of blood or an item of the leech for a total of 3% to 15.5% or 5% to 17.5% life stealing. The Helm of Sprits, Shadowhawk, and The Eater of Souls are all treated as items of blood. Does not work against players.&lt;br /&gt;
&lt;br /&gt;
==% Steal Mana==&lt;br /&gt;
&lt;br /&gt;
Unlike in Diablo II, life and mana leech is very hard to come by in Diablo and Hellfire. It's found almost exclusively as a magical melee weapon suffix. Mana leech modifiers never occur on bows, and it's not possible to leech life or mana while using a bow, even if the leech comes from a helm or other item.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of the Bat'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of Vampires'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount is based on damage done even if the monster has less HP left. The amount is ''not'' cumulative if you have more than one item with the capability of stealing mana (an item of vampires will take precedence over an item of the bat. The Eater of Souls is treated as an item of vampire. Does not work against players.&lt;br /&gt;
&lt;br /&gt;
==% Resist Magic==&lt;br /&gt;
&lt;br /&gt;
All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''White'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500-1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Pearl'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21-30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2100-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Ivory'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31-40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3100-4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Crystal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41-50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8200-12000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Diamond'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51-60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17100-20000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==% Resist Fire==&lt;br /&gt;
&lt;br /&gt;
All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Red'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500-1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Crimson'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21-30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2100-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Crimson'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31-40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3100-4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Garnet'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41-50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8200-12000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruby'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51-60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17100-20000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==% Resist Lightning==&lt;br /&gt;
&lt;br /&gt;
All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Blue'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500-1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Azure'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21-30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2100-3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Lapis'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31-40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3100-4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Cobalt'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41-50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8200-12000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Sapphire'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51-60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17100-20000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==% Resist All==&lt;br /&gt;
&lt;br /&gt;
All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Topaz'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000-5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Amber'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7400-10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Jade'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11000-15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Obsidian'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 - 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWTBJ&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24000-40000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''Emerald'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 - 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -SWTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61000-75000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+ Spell Levels==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Angel's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Arch-Angel's'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Increases charges==&lt;br /&gt;
&lt;br /&gt;
Plentiful doubles the charges on the staff. Bountiful triples them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Prefix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''Plentiful'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Bountiful'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---T--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Penetrate Armor==&lt;br /&gt;
&lt;br /&gt;
The penetrate armor mod lowers the target's AC, making the monster easier to hit.&lt;br /&gt;
&lt;br /&gt;
* In Diablo the target's AC is lowered by a random number from within the range listed.&lt;br /&gt;
** The value is determined at the time of the item's creation, and is not reflected in the character screen.&lt;br /&gt;
* In Hellfire the target's AC is lowered by the listed %.&lt;br /&gt;
** Add 12.5% when used by a Barbarian.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Diablo Value:&amp;lt;br /&amp;gt; Lowers AC by:&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Hellfire Value:&amp;lt;br /&amp;gt; Lowers AC by:&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of Piercing'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 - 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of Puncturing'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 - 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W-B-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| '''of Bashing'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 - 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==+% Light Radius==&lt;br /&gt;
&lt;br /&gt;
Your character's light radius determines how far away monsters must be to become aware of you. Sorcerers generally want a large light radius, so they'll see targets coming far enough away to hit them with spells, but Warriors and other melee fighters can be more effective with a lower radius, since that means fewer monsters will see them at once.&lt;br /&gt;
&lt;br /&gt;
'''Stealth mode:''' One technique is to play melee fighters with -80% light radius, in what's called &amp;quot;stealth mode.&amp;quot; This, especially when paired with Infravision, allows players to advance almost into melee range of monsters before they become aware of you. In stealth mode it's possible to clear large open rooms one or two monsters at a time, since only the one(s) you're right beside will activate.&lt;br /&gt;
&lt;br /&gt;
* '''Maximum values:'' +50% or -80%. More than +50% or less than -80% has no additional effect. &lt;br /&gt;
* A character's light radius is always one square less in the catacombs than in other dungeons.&lt;br /&gt;
* Light radius change bug: The highest light radius a character has on a given level can not be lowered later, even with equipment changes.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of the Dark'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W--J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| '''of the Night'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W--J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of Light'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W--J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 750&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of Radiance'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A-W--J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Faster Weapon Speed==&lt;br /&gt;
&lt;br /&gt;
* Readiness is bugged and has no effect in Diablo.&lt;br /&gt;
* Readiness and Swiftness in Hellfire make the arrows move faster, instead of increasing the firing rate. (This mildly increases the to/hit on distant targets, but is of very little value.)&lt;br /&gt;
* Speed and Haste give the same benefit in Diablo (despite the v1.07 patch claiming that Haste was faster, as it's meant to be).&lt;br /&gt;
* Bards only benefit from their faster weapon when dual wielding.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of Readiness'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | quick&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of Swiftness'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | fast&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of Speed'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | faster&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| '''of Haste'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | fastest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WT--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faster Hit Recovery==&lt;br /&gt;
&lt;br /&gt;
* A character with more than one such item only benefits from the fastest one. They do not add up or stack.&lt;br /&gt;
** There is one exception; if a character in Diablo (but not Hellfire) wears at least one of each, then their hit recovery will be .05 faster than &amp;quot;of harmony&amp;quot; alone. See [[Diablo_Characters#Blocking_and_hit_recovery|the Character page]] for details and times.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of Balance'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | fast&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A----J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of Stability'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | faster&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A----J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of Harmony'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | fastest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A----J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==+% Durability==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Steps&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Range&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of Fragility'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;=1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -4&lt;br /&gt;
|-&lt;br /&gt;
| '''of Brittleness'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -75 - -26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASW---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| '''of Sturdiness'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 - 75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWt--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of Craftsmanship'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 - 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWt--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of Structure'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 101 - 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWt--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of Many'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 750&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of Plenty'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;nowiki&amp;gt;----B-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of the Ages'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Indes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ASWt--&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Modifiers==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Prefix/Suffix&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Value&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Occurrence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Qlvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Base-Max&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| '''of the Bear &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| knocks target back&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WTB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 750&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of Blocking &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| fast block&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -S----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| '''of thieves &amp;lt;sup&amp;gt;1,2,3&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| absorbs 1/2 trap dmg&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS---J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| '''of thorns &amp;lt;sup&amp;gt;1,2&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| attacker takes 1-3 damage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AS----&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''of Devastation &amp;lt;sup&amp;gt;1,2,4,5,6&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| 5% chance of doing 3x dmg&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Jester's &amp;lt;font face=&amp;quot;p&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;1,2,4,5,7&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;'''&lt;br /&gt;
| each swing does x0-6 dmg '''&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --W---&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| '''of Peril &amp;lt;sup&amp;gt;1,2,4,6,8&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
| x2 damage to monster&amp;lt;br /&amp;gt; x1 damage to user&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --WtB-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Does not work versus players.&lt;br /&gt;
# These effects are not cumulative if you have them more than once. They are cumulative with other effects though.&lt;br /&gt;
# In Hellfire it also absorbs half arrow and magical damage (magic, fire, lightning and apocalypse) from monster attacks. It is applied before both -damage and resistance.&lt;br /&gt;
# Only available in Hellfire.&lt;br /&gt;
# Damage bonus applies to total damage, not just weapon damage.&lt;br /&gt;
# Does not work on bows.&lt;br /&gt;
# A prefix.&lt;br /&gt;
# Affects total damage versus monsters but only weapon damage and character damage versus user. This damage is modified by any -damage from enemies, though.&lt;br /&gt;
# The game erroneously states it does Average value is ´2. For more details, see chapter 6.2.1. Does not work against Diablo or unique monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:D1 Uniques]]&lt;br /&gt;
[[Category:Hellfire]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Spellbooks&amp;diff=19734</id>
		<title>D1 Spellbooks</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Spellbooks&amp;diff=19734"/>
				<updated>2010-07-27T15:03:33Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike Diablo II with its skill trees of unique abilities for each character, Diablo featured no special attack skills at all. In Diablo and Hellfire all of the characters can cast the same spells from scrolls, charges on staffs, or from memory, after learning the spells by reading spell books.&lt;br /&gt;
&lt;br /&gt;
==Spell Basics==&lt;br /&gt;
&lt;br /&gt;
* Spellbooks have magic requirements to read, which increase 20% with each level of the spell. (Maxing out at 255.)&lt;br /&gt;
** Reading a spell book adds a small amount of mana to the available pool. (The amount is equal to the magical requirement to read level 1 of that book.)&lt;br /&gt;
* Casting spells costs mana, an amount that's different for every spell, and which (generally) decreases (to a pre-set hard cap) at higher levels of the spell.&lt;br /&gt;
* Spell levels max out at 15 from reading books.&lt;br /&gt;
** Various unique and magical items add 1 or 2 to all spell levels.&lt;br /&gt;
*** The most possible with legitimate equipment is +5, and the highest possible spell level is 20. +1 [[D1 Unique Armor|Naj's Light Plate]], +2 [[D1_Modifiers#.2B_Spell_Levels|Archangel's]] Staff, +2 [[D1 Unique Helms|Thinking Cap]].)&lt;br /&gt;
* Most spells can be found on scrolls, which have magic requirements to cast, but do not cost mana.&lt;br /&gt;
** Some spells can only be found on scrolls and not in spell books.&lt;br /&gt;
** Casting a spell from a scroll casts it at the level your character has learned up to (or level 1 if it's not a spell you have read a book for). &lt;br /&gt;
** The magic required to read a scroll is always the same no matter your level in that spell. &lt;br /&gt;
***The magic requirement to read a scroll is generally about 20% lower than the requirement to read the level 1 book in that skill. [[D1_Spellbooks#Mana_Costs_for_Spells|Values listed below]].&lt;br /&gt;
* Most spells can be found in charges on items; on staffs and some unique items. Some Hellfire spells can only be found on staffs.&lt;br /&gt;
&lt;br /&gt;
==The Spellbook==&lt;br /&gt;
&lt;br /&gt;
Opening up your character's spellbook (S = hotkey) pulls up a menu on the right side of the screen. Every spell your character has learned (by reading a spellbook), is listed in the spell menu. There are four pages of spells in Diablo, and five in Hellfire.  Spells are arranged (roughly) by increasing strength, with the spells with the lowest requirements on page one, and the highest on page four.  The table below replicates the spellbook.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Page One&lt;br /&gt;
! Page Two&lt;br /&gt;
! Page Three&lt;br /&gt;
! Page Four&lt;br /&gt;
! Page Five (Hellfire)&lt;br /&gt;
|-&lt;br /&gt;
| ''Inherent Skill''&lt;br /&gt;
| Resurrect&lt;br /&gt;
| Phasing&lt;br /&gt;
| Nova&lt;br /&gt;
| Lightning Wall&lt;br /&gt;
|-&lt;br /&gt;
| Firebolt&lt;br /&gt;
| Fire Wall&lt;br /&gt;
| Mana Shield&lt;br /&gt;
| Golem&lt;br /&gt;
| Immolation&lt;br /&gt;
|-&lt;br /&gt;
| Charged Bolt&lt;br /&gt;
| Telekinesis&lt;br /&gt;
| Elemental&lt;br /&gt;
| Teleport&lt;br /&gt;
| Warp&lt;br /&gt;
|-&lt;br /&gt;
| Holy Bolt&lt;br /&gt;
| Lightning&lt;br /&gt;
| Fireball&lt;br /&gt;
| Apocalypse&lt;br /&gt;
| Reflect&lt;br /&gt;
|-&lt;br /&gt;
| Healing&lt;br /&gt;
| Town Portal&lt;br /&gt;
| Flame Wave&lt;br /&gt;
| Bone Spirit&lt;br /&gt;
| Ring of Fire&lt;br /&gt;
|-&lt;br /&gt;
| Inferno&lt;br /&gt;
| Stone Curse&lt;br /&gt;
| Guardian&lt;br /&gt;
| --&lt;br /&gt;
| Search&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Only found in multiplayer games: Heal Other, Resurrect.&lt;br /&gt;
* Scrolls only: Identify, Infravision.&lt;br /&gt;
* Scrolls/Staffs only: Resurrect, Apocalypse, Nova. (Apocalypse and Nova exist in book form in Hellfire.)&lt;br /&gt;
* Spells added in Hellfire: Lightning Wall, Immolation, Warp, Reflect, Berserk, Ring of Fire, Search, Jester, Magi, Mana.&lt;br /&gt;
** Staffs only: Jester, Magi, Mana.&lt;br /&gt;
&lt;br /&gt;
==Character Inherent Skills==&lt;br /&gt;
&lt;br /&gt;
Each of the characters has an inherent skill of varying utility.  They can use these skills from level 1, and they do not cost mana to use.&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
[[Image:D1-icon-trap-disarm.gif|frame]]&lt;br /&gt;
[[D1 Rogue|Rogues]] can always recognize, and have a chance to disarm, the traps found on doors and chests. Since the damage from trapped objects isn't very high in Diablo or Hellfire, this isn't an especially useful skill.  Traps deeper in the dungeon are harder to disarm than those in the upper levels, and rogues have better odds of disarming them with higher dexterity. The forumula is as follows:&lt;br /&gt;
# x = 2·Dex - 5·dlvl&lt;br /&gt;
# if x &amp;gt; Rnd[100], trap is disarmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sorcerer===&lt;br /&gt;
[[Image:D1-icon-staff-recharge.gif|frame]]&lt;br /&gt;
[[D1 Sorcerer|Sorcerers]] can recharge the charges on a staff, though the maximum number of charges will always decrease slightly, usually by 1 or 2. A staff with 20 charges would go from 0/20 to 19/19 or 18/18.  Since there is no way to increase the maximum charges on a staff, this skill should never be used on a staff you are using long term. However, if you find a staff of Fireball or Guardian early and just want to have some fun with it and cast a lot of spells without using any mana, knock yourself out.&lt;br /&gt;
&lt;br /&gt;
The formula for determining the recharge, from Jarulf's Guide:&lt;br /&gt;
# if current charges is equal to max charges or max charges is equal to 0, exit&lt;br /&gt;
# x = Rnd[clvl/qlvl(book)] + 1&lt;br /&gt;
# decrease MaxChrg by 1&lt;br /&gt;
# add x to CurChrg&lt;br /&gt;
# if CurChrg &amp;lt; MaxChrg, goto 3.&lt;br /&gt;
# CurChrg = MaxChrg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
[[Image:D1-icon-repair.gif|frame]]&lt;br /&gt;
The [[D1 Warrior|Warrior]] can repair the durability of an item, but the item will always lose a point or two of maximum durability. A sword worn down to 2/50 would be replenished to 49/49, for example.  This should not be used on quality weapons you're going to keep long term, but it's very handy on items you know you'll replace if you do not want to return to town. Item durability can be increased in Diablo via [[D1 Shrines|Hidden Shrines]], and by [[D1_Hellfire_Oils#Durability_Improvements|various oils]] in Hellfire, so repair-lowered durability can be regained.&lt;br /&gt;
&lt;br /&gt;
This skill isn't often needed in Diablo and Hellfire, since repair costs aren't that high and gold is plentiful. In various Diablo and Hellfire mods, this skill becomes far more important, since repair costs can be quite steep, and the higher difficulty means that repairs are required more often.&lt;br /&gt;
&lt;br /&gt;
The formula for determining the repair, from Jarulf's Guide:&lt;br /&gt;
# if current durability is equal to max durability, exit&lt;br /&gt;
# x = 0&lt;br /&gt;
# add (clvl + Rnd[clvl]) to x&lt;br /&gt;
# y = [MaxDur/(clvl+9)], if less than 1 set to 1&lt;br /&gt;
# decrease MaxDur by y&lt;br /&gt;
# if x + CurDur &amp;lt; MaxDur, goto 3.&lt;br /&gt;
# CurDur = MaxDur&lt;br /&gt;
&lt;br /&gt;
If max durability reaches 0, the item is destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
[[Image:D1-icon-identify.gif|frame]]&lt;br /&gt;
[[D1 Bard|Bards]] are only playable in Hellfire, once they've been enabled by the [[Command.txt]] file. &lt;br /&gt;
&lt;br /&gt;
The Bard can use the Identify skill inherently, with no mana cost. She thus saves herself ever having to pay Deckard Cain 100 gold, and need not stay a while and listen at any time, other than when she needs his interaction to further a quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
[[Image:D1-icon-rage.gif|frame]]&lt;br /&gt;
The Hellfire [[D1 Barbarian|Barbarian]] has a skill called Rage. This skill is a short term buff that boosts his strength, vitality, and dexterity for 12 seconds. After that time he enters a 12 second lethargy phase, when those same attributes are reduced by the same amount. Afterwards his vitality is supposed to suffer a permanent penalty, however due to a bug in Hellfire, clicking on any item in his inventory will reset the vitality loss.&lt;br /&gt;
&lt;br /&gt;
The calculations:&lt;br /&gt;
# For 12 seconds it adds: 2·clvl to Strength and Vitality and 1.5·clvl to Dexterity.&lt;br /&gt;
# For 12 more seconds, during a lethargy phase, it decreases Strength, Dexterity and Vitality by the same amount (counted from normal values).&lt;br /&gt;
# Afterwards you lose 2·Vit life. There is a bug however so if you click on any item in your inventory your life is restored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monk===&lt;br /&gt;
[[Image:D1-icon-search.jpg|frame]]&lt;br /&gt;
The [[D1 Monk|Monk]] has inherent access to the Search skill. It works just as it does for other characters; the Monk just doesn't need to read a book to learn it or spend mana to cast it.&lt;br /&gt;
&lt;br /&gt;
==Spell Damage==&lt;br /&gt;
&lt;br /&gt;
Determining your character's spell damage is notoriously difficult in Diablo and Hellfire, since the values scale up with character level. Determining the damage requires some math, which Jarulf explains in section 4.1.2 of [[Jarulf's Guide|his guide]]. How much good this explanation does you depends largely on how closely you're willing to embrace algebra. Since most readers feel their eyes glaze at the first equation, the calculation explanations are not reproduced here.&lt;br /&gt;
&lt;br /&gt;
The calculations are presented for each skill below, if you're mathematically-inclined type who can find some use from them.&lt;br /&gt;
&lt;br /&gt;
==Mana Costs for Spells==&lt;br /&gt;
&lt;br /&gt;
All spells cost mana to cast from memory (they are free from staves and scrolls). The amount of mana they cost has a preset value, which decreases by a set amount each level, until it reaches some preset minimum amount.&lt;br /&gt;
&lt;br /&gt;
There is a major exception to this, in that it costs Rogues, Monks, and Bards only 75% of the usual mana requirement. Warriors, Barbarians, and Sorcerers incur the full 100% cost, except in Hellfire v1.01, where the Sorcerer's spells cost only 50%. Regardless of the 50 and 75% values, no character ever expends less than the listed minimum. &lt;br /&gt;
&lt;br /&gt;
Casting spells from scrolls and staff charges does not cost any mana, but there are magic requirements.&lt;br /&gt;
* Staffs: Magic requirement is equal to the magic required to read the level 1 book. &lt;br /&gt;
* Scrolls: Magic req is usually lower than staffs/book reading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo Spell Costs===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Spells:&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Mana Cost&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Magic Requirement&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Initial&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Decrease per Slvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Minimum&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Slvl you reach minimum&amp;lt;br /&amp;gt; (100% / 75% / 50%)&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Staff and Slvl 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Scroll&lt;br /&gt;
|-&lt;br /&gt;
| '''Apocalypse'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 / 6 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 117&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Star'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 / 5 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Bone Spirit'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 / 9 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Chain Lightning'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 / 7 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
|-&lt;br /&gt;
| '''Charged Bolt'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | O&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 / 1 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Elemental'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 / 6 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Fireball'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 / 4 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31&lt;br /&gt;
|-&lt;br /&gt;
| '''Firebolt'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 / 5 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Fire Wall'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 / 5 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
|-&lt;br /&gt;
| '''Flame Wave'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 / 4 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29&lt;br /&gt;
|-&lt;br /&gt;
| '''Flash'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 / 6 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| '''Golem'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 / 5 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
|-&lt;br /&gt;
| '''Guardian'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 / 6 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47&lt;br /&gt;
|-&lt;br /&gt;
| '''Healing'''&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Special: Cost: 8 + 2·clvl - 3·slvl mana to cast.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | O&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Other'''&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Special: Cost: 8 + 2·clvl - 3·slvl mana to cast.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Holy Bolt'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 / 4 / 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Inferno'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 / 4 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
|-&lt;br /&gt;
| '''Infravision'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
|-&lt;br /&gt;
| '''Lightning'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 / 3 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | O&lt;br /&gt;
|-&lt;br /&gt;
| '''Mana Shield'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | O&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 / 1 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | O&lt;br /&gt;
|-&lt;br /&gt;
| '''Nova'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 / 6 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57&lt;br /&gt;
|-&lt;br /&gt;
| '''Phasing'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 / 5 / 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Stone Curse'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 / 4 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Telekinesis'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 / 4 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Teleport'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 / 6 / 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 105&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81&lt;br /&gt;
|-&lt;br /&gt;
| '''Town Portal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 / 5 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | O&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hellfire Spell Costs===&lt;br /&gt;
&lt;br /&gt;
The following spells are found in Hellfire. Apocalypse and Nova are found in Diablo, but not in book form. See above for figure and column explanations.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
Spells:&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | Mana Cost&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Magic Requirement&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Initial&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Decrease per Slvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Minimum&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Slvl you reach minimum&amp;lt;br /&amp;gt; (100% / 75% / 50%)&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Staff and Slvl 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Scroll&lt;br /&gt;
|-&lt;br /&gt;
| '''Apocalypse'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 / 6 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 117&lt;br /&gt;
|-&lt;br /&gt;
| '''Berserk'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 / 6 / 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Immolation'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 / 5 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Lightning Wall'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 / 5 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Magi'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Mana'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Nova'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 / 6 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57&lt;br /&gt;
|-&lt;br /&gt;
| '''Reflect'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 / 6 / 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Ring of Fire'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 / 5 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Search'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 / 15 / 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | O&lt;br /&gt;
|-&lt;br /&gt;
| '''Warp'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 / 5 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | O&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic Requirements for Spellbooks==&lt;br /&gt;
&lt;br /&gt;
A handy chart from Jarulf's Guide. This lists the magic required to read every level of spellbook in Diablo and Hellfire. The formula is very simple: books have a set amount at level 1, which then increases 20% per level. Any values over 212 are automatically set to 255.  (The initial amount is also how much mana the blue bulb fills up when a character reads a book of that type.)&lt;br /&gt;
&lt;br /&gt;
In Diablo, Rogues and Warriors can not achieve 255 magic no matter what equipment they assemble, (Rogues can get to 245, Warriors to 225) so can not read higher level spellbooks and must hunt for [[D1 Shrines|Enchanted Shrines]] to boost their spells to 15. In Hellfire all of the characters except the Barbarian can theoretically get to over 255 magic, thanks to some of the new uniques. (In practice this is unattainable, since [[D1_Unique_Jewelry#Xorine.27s_Ring|Xorine's Ring]] is virtually unfindable due to a bug in the item generation routine.) See all the [[Diablo_Characters#Max_Stats_with_Equipment|max possible attributes here]].&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level:&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Star'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 144&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 172&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 206&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Bone Spirit'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 97&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 116&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 139&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 166&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Chain Lightning'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 109&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 156&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 187&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Charged Bolt'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 73&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 124&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 148&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 177&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 212&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Elemental'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 97&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 116&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 139&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 166&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Fireball'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 97&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 116&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 139&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 166&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Firebolt'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 73&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 124&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 148&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 177&lt;br /&gt;
|-&lt;br /&gt;
| '''Fire Wall'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 109&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 156&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 187&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Flame Wave'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 109&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 156&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 187&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Flash'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 79&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 94&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 112&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 134&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Golem'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 97&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 116&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 139&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 166&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Guardian'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 73&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 124&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 148&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 177&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 212&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Healing'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 79&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 94&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 112&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 134&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Other'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 79&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 94&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 112&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 134&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192&lt;br /&gt;
|-&lt;br /&gt;
| '''Holy Bolt'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 79&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 94&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 112&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 134&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Inferno'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 79&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 94&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 112&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 134&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Lightning'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 79&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 94&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 112&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 134&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Mana Shield'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 73&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 124&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 148&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 177&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 212&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Phasing'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 79&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 94&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 112&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 134&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Stone Curse'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 73&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 124&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 148&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 177&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 212&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Telekinesis'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 79&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 94&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 112&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 134&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Teleport'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 105&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 151&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 181&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Town Portal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 79&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 94&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 112&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 134&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hellfire Spellbook Magic Requirements===&lt;br /&gt;
&lt;br /&gt;
Books found only in Hellfire.  Apocalypse and Nova are found in Diablo, but only on scrolls and staves, not books. The other spells are all new and unique to Hellfire.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level:&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| '''Apocalypse'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 178&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Berserk'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 103&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 123&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 147&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 176&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 211&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Immolation'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 124&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 148&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 177&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 212&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Lightning Wall'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 109&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 156&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 187&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Nova'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 124&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 148&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 177&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 212&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Reflect'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 73&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 124&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 148&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 177&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 212&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Ring of Fire'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 109&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 156&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 187&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Search'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 73&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 124&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 148&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 177&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 212&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| '''Warp'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 73&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 124&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 148&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 177&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 212&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Diablo Spells==&lt;br /&gt;
&lt;br /&gt;
Information and relevant calculations for every spell in the game. Calculations from [[Jarulf's Guide]].&lt;br /&gt;
&lt;br /&gt;
===Apocalypse===&lt;br /&gt;
[[Image:D1-icon-apocalypse.jpg|frame]]&lt;br /&gt;
Apocalypse is the ultimate spell in Diablo. It creates a blossom of fire beneath a monster's feet, but is not fire damage. Apoc is a special type of damage that can not be resisted, and that no monster is immune to. In Diablo it hits everything on the screen, even over walls, and is frequently used to decimate the creatures inside of Diablo's square before the bone levers are thrown.&lt;br /&gt;
&lt;br /&gt;
In Hellfire the spell can be learned from spellbooks, but they are only dropped by Na-Krul, and the spell requires a line of sight to work; it can't be used over walls anymore.&lt;br /&gt;
* '''Type: '''Special&lt;br /&gt;
* '''Min. Damage: '''Clvl&lt;br /&gt;
* '''Max. Damage: '''6·clvl&lt;br /&gt;
* '''Real damage: '''Itt(clvl, Rnd[6] + 1)&lt;br /&gt;
* '''Speed: '''Hits everything in range when cast.&lt;br /&gt;
* '''Blockable: '''Yes&lt;br /&gt;
* '''Available: '''Scrolls and staffs only in Diablo. On books as well in Hellfire, but the only way to get a book is to kill Na-Krul.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blood Star===&lt;br /&gt;
[[Image:D1-icon-blood-star.gif|frame]]&lt;br /&gt;
A projectile spell most commonly seen being cast by Witches. Each Blood Star moves relatively slowly and in a straight line. There is no splash damage. &lt;br /&gt;
&lt;br /&gt;
Blood Star is the only viable, magic-type skill to kill targets at a distance, but the fact that it does so much less damage than comparable fire or lightning spells means it is very seldom used, except in special circumstances. In Diablo, there are no monsters who are immune to Fire and Lightning but not Magic, however there are a few such enemies in Hellfire. Bloodstar could in theory be useful, in combination with [http://diablo2.diablowiki.net/D1_Spellbooks#Bone_Spirit|Bone Spirit] to kill fire- and lightning-resistant monsters in Hellfire, with Bone Spirit to weaken the target and Blood Star to finish it. However, brute force often proves a more efficient follow-up to Bone Spirit, either using a [http://diablo2.diablowiki.net/D1_Spellbooks#Golem|Golem] or a bow.&lt;br /&gt;
&lt;br /&gt;
Blood Star has a special extra cost to cast; draining 5 life along with the mana cost. When cast with a Mana Shield active, it costs 5 extra mana. This cost is applied even if it's cast from charges.&lt;br /&gt;
* '''Type: '''Magic&lt;br /&gt;
* '''Damage: '''3·slvl + [Mag/2] - [Mag/8]&lt;br /&gt;
* '''Speed: '''16&lt;br /&gt;
* '''Blockable: '''Yes&lt;br /&gt;
&lt;br /&gt;
[[Image:D1-rogue-corpse-cover2.gif|center|frame|Witches fire Bloodstars at a covering Rogue.]]&lt;br /&gt;
&lt;br /&gt;
===Bone Spirit===&lt;br /&gt;
[[Image:D1-icon-bonespirit-sp.gif|frame]]&lt;br /&gt;
Fires a pink, ghostly creature that moves relatively slowly, but that can home in on the target. The damage is percentage based, making this skill very damaging to monsters with full hit points, but virtually useless on ones nearer death. The damage is resisted, just like any other magic-based spell, if the monster has magic resistance.&lt;br /&gt;
&lt;br /&gt;
Like Blood Star, Bone Spirit costs life as well as mana to cast, draining 6 life along with the mana cost. This cost is applied even if the spell is cast from charges on a staff. It costs 6 extra mana if you have Mana Shield active.&lt;br /&gt;
* '''Type: '''Magic&lt;br /&gt;
* '''Damage against monster: '''1/3 of targets HP&lt;br /&gt;
* '''Damage against player: '''1/6 of targets life&lt;br /&gt;
* '''Speed: '''16&lt;br /&gt;
* '''Blockable: '''Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chain Lightning===&lt;br /&gt;
[[Image:D1-icon-chain-lightning.gif|frame]]&lt;br /&gt;
The biggest killing lightning spell in the game, and a spell that can deal the most damage per cast.  Chain Lightning sends one bolt where your cursor points, and another one for each target in range (range is calculated without regard for walls or other obstacles), each time it is cast. The range increases with more points in the spell, as does the damage per bolt. This spell would clear entire levels in a single use if not for the &amp;quot;sprite limit&amp;quot; in Diablo/Hellfire. The game's engine will only display 255 sprites at once, and since each bolt from the Chain Lightning creates quite a few sprites, numerous &amp;quot;gaps&amp;quot; appear in the bolts. As a result, some strategy is required to use Chain Lightning effectively.&lt;br /&gt;
&lt;br /&gt;
Players need to know where the monsters are around them, whether they are on the other side of a wall or not. For instance, it's wise to stand beside a wall so not many sprites will appear in that direction when you want to fire them forward.  Alternatively, hordes of monsters on the other side of a wall can be very useful if you maneuver so that the nearby monsters are between you and that wall with the monsters past it. &lt;br /&gt;
&lt;br /&gt;
* See the [[Chain Lightning Tutorial]] for much more detail on this, with numerous screenshots.&lt;br /&gt;
&lt;br /&gt;
The damage from each bolt is calculated multiple times per bolt, as they appear to move past. According to [[Jarulf's Guide]], each bolt does a hit check each 0.05 seconds, for a total of [slvl/2] + 6 times per bolt.&lt;br /&gt;
* '''Spell: '''Chain Lightning&lt;br /&gt;
* '''Type: '''Lightning&lt;br /&gt;
* '''Min. Damage: '''4&lt;br /&gt;
* '''Max. Damage: '''4 + 2·clvl&lt;br /&gt;
* '''Real Damage: '''Rnd[clvl] + Rnd[2] + 2&lt;br /&gt;
* '''Bolts: '''1 + numbers of monsters in range&lt;br /&gt;
* '''Range: '''2 + slvl (max 18)&lt;br /&gt;
* '''Speed: '''32&lt;br /&gt;
* '''Duration: '''([slvl/2] + 6)/20 seconds&lt;br /&gt;
* '''Blockable: '''No&lt;br /&gt;
&lt;br /&gt;
[[Image:D1-chain-lightning2.gif|frame|center|One bolt shoots at each enemy in range. Positioning your character in a corner or against a wall, so the bolts concentrate on a few targets, instead of shooting in every direction, is an essential tactic.]]&lt;br /&gt;
&lt;br /&gt;
===Charged Bolt===&lt;br /&gt;
[[Image:D1-icon-charged-bolt-sp.gif|frame]]&lt;br /&gt;
Charged Bolt sends out several small squares of electricity per use. These squares move semi-randomly in the direction the caster is facing, spreading out and usually bouncing off of walls. They are not especially damaging, but can be useful to &amp;quot;wake up&amp;quot; all of the non-lightning immune monsters in a room, bringing them out to fight while leaving the other monsters in the area undisturbed. This spell is especially useful against fast-moving monsters such as [[Balrog| Balrogs]] or lightning-sensitive[[D1_Succubus| Witches]]. In Normal -aka Wimp- mode, a medium-level sorcerer with a reasonable level in Charged Bolt (10-15) and Magic (150-200) can wipe an entire level populated by Vortex Lords and Soul Burners in mere minutes while suffering little damage, using Charged Bolt only (tested by yours truly on dlvl 14 with a level 24 mage, 182 Magic and Charged Bolt level 14. It took 15 minutes and 2 mana potions, and felt waaayyy overkill).&lt;br /&gt;
&lt;br /&gt;
This spell can be quite annoying when used by mages; not for the tiny damage, but because it causes characters with a shield to stop to block. &lt;br /&gt;
* '''Spell: '''Charged Bolt&lt;br /&gt;
* '''Type: '''Lightning&lt;br /&gt;
* '''Min. Damage: '''1&lt;br /&gt;
* '''Max. Damage: '''1 + [Mag/4]&lt;br /&gt;
* '''Number of bolts: '''4 + [slvl/2]&lt;br /&gt;
* '''Speed: '''8&lt;br /&gt;
* '''Blockable: '''Yes&lt;br /&gt;
&lt;br /&gt;
See the [[Charged Bolt Tutorial]] for very detailed information about and strategy tips for using this spell.&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
[[Image:D1-icon-elemental.gif|frame]]&lt;br /&gt;
Elemental fires a running, target-homing human-shaped fire elemental. This one is far less useful than it would seem, for while the damage displays the same as Fireball, Fireball is boosted by a buggy, non-displayed splash damage.  Elemental does not deal that splash damage, and as a result it's less than half as damaging as Fireball. Even though it doesn't &amp;quot;splash&amp;quot; like a Fireball, each Elemental can hit two targets if they are very close together.&lt;br /&gt;
&lt;br /&gt;
Elemental splash damage is 1/64th of the total damage. It is applied each .05 seconds for .7 seconds (14 tries) and is not blockable. Thus, as is the case with Fireball, the splash damage from an Elemental will deal damage even if the spell itself is blocked.&lt;br /&gt;
* '''Spell: '''Elemental&lt;br /&gt;
* '''Type: '''fire&lt;br /&gt;
* '''Min. Damage: '''Rec(slvl, 4 + 2·clvl)&lt;br /&gt;
* '''Max. Damage: '''Rec(slvl, 40 + 2·clvl)&lt;br /&gt;
* '''Quick Min. Damage:''' (4 + 2·clvl) · (9/8)^slvl&lt;br /&gt;
* '''Quick Max. Damage: '''(40 + 2·clvl) · (9/8)^slvl&lt;br /&gt;
* '''Real Damage: '''Rec(slvl, 2·(Rnd[10]+Rnd[10]+clvl) + 4)/2&lt;br /&gt;
* '''Speed: '''16&lt;br /&gt;
* '''Blockable:''' Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fireball===&lt;br /&gt;
[[Image:D1-icon-fireball.gif|frame]]&lt;br /&gt;
The most popular fire spell in the game, and a hugely damaging spell against single targets or tightly-packed groups. Fireball moves very quickly (increasing with Slvl) and its damage increases with Slvl and Clvl, making it indispensible for all Sorcerers and many other character builds as well. Each fireball deals a splash of damage that's equal to the damage of the spell itself. The fireball or the splash can be blocked, but not both, and monsters that can't block always take both, making this one basically double damage against most enemies. &lt;br /&gt;
&lt;br /&gt;
Like all projectiles in Diablo and Hellfire, Fireball is best fired at targets approaching in straight lines. It's extremely accurate against stationary targets, whatever their orientation to the caster.&lt;br /&gt;
* '''Spell: '''Fireball&lt;br /&gt;
* '''Type: '''fire&lt;br /&gt;
* '''Min. Damage: '''Rec(slvl, 4 + 2·clvl)&lt;br /&gt;
* '''Max. Damage: '''Rec(slvl, 40 + 2·clvl)&lt;br /&gt;
* '''Quick Min. Damage: '''(4 + 2·clvl) · (9/8)^slvl&lt;br /&gt;
* '''Quick Max. Damage: '''(40 + 2·clvl) · (9/8)^slvl&lt;br /&gt;
* '''Real Damage: '''Rec(slvl, 2·(Rnd[10]+Rnd[10]+clvl) + 4)&lt;br /&gt;
* '''Speed: '''16 + 2·slvl (max 50)&lt;br /&gt;
* '''Blockable: '''Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Firebolt===&lt;br /&gt;
[[Image:D1-icon-firebolt.gif|frame]]&lt;br /&gt;
A fire projectile spell that's quite handy early in the game. It's basically a Fireball, but with much lower damage and no splash.&lt;br /&gt;
&lt;br /&gt;
The fire damage dealt by the dragons of the Guardian spell is determined by the Firebolt spell, so characters will want to max this one out, even if they never cast Firebolt itself.&lt;br /&gt;
* '''Spell: '''Firebolt&lt;br /&gt;
* '''Type: '''fire&lt;br /&gt;
* '''Min. Damage: '''1 + slvl + [Mag/8]&lt;br /&gt;
* '''Max. Damage: '''10 + slvl + [Mag/8]&lt;br /&gt;
* '''Real Damage: '''Rnd[10] + slvl + [Mag/8] + 1&lt;br /&gt;
* '''Speed: '''16 + 2·slvl&lt;br /&gt;
* '''Blockable: '''Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fire Wall===&lt;br /&gt;
[[Image:D1-icon-firewall.gif|frame]]&lt;br /&gt;
An extremely damaging spell to any target foolish enough to stand still in it. Multiple Firewalls can be stacked on top of each other, increasing the damage proportionally.  Very useful early and mid-game, especially against monsters stuck on the other side of an obstacle. Most monsters will not advance into the flames, but this AI can be used against them. Simply cast a Firewall in front of them, and then cast one on top of them. They will stand and roast since they're not smart enough to move backwards out of the fire. This is a very popular way to kill Diablo himself. &lt;br /&gt;
&lt;br /&gt;
The central sprite of the firewall does double damage. Unlike most spells, Firewall can damage the player who casts it, and this damage is treated as fire from a trap (thus &amp;quot;of thieves&amp;quot; item will half it). Each space in the flame hits every .05 second for the duration. &lt;br /&gt;
* '''Spell: '''Fire Wall&lt;br /&gt;
* '''Type: '''fire&lt;br /&gt;
* '''Min. Damage: '''4 + 2·clvl&lt;br /&gt;
* '''Max. Damage: '''40 + 2·clvl&lt;br /&gt;
* '''Real Damage: '''(Rnd[10] + Rnd[10] + clvl + 2)/8&lt;br /&gt;
* '''Duration:''' 8 + 8·slvl seconds (12 + 8·slvl in Hellfire)&lt;br /&gt;
* '''Number of flames: '''11&lt;br /&gt;
* '''Blockable: '''No&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Flame Wave===&lt;br /&gt;
[[Image:D1-icon-flamewave.gif|frame]]&lt;br /&gt;
This spell basically creates a moving firewall, one that moves across the level until it hits a wall. The extend of the Flame Wave increases with more points in the spell, and it can be wider than the visible screen at high levels.  The killing power of this one is far less than Fireball, but it's a useful way to wake up all of the monsters in an area and bring them out to fight without disturbing the fire immunes in the area.&lt;br /&gt;
&lt;br /&gt;
This spell can hit the player who casts it, (if you teleport quickly into it) and the fire is counted as damage from a trap. &lt;br /&gt;
* '''Spell: '''Flame Wave&lt;br /&gt;
* '''Type: '''fire&lt;br /&gt;
* '''Min. Damage: '''6 + 6·clvl&lt;br /&gt;
* '''Max. Damage: '''60 + 6·clvl&lt;br /&gt;
* '''Real Damage: '''Rnd[10] + clvl + 1&lt;br /&gt;
* '''Speed: '''16&lt;br /&gt;
* '''Number of flames: '''5 + [slvl/2]&lt;br /&gt;
* '''Blockable: '''Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Flash===&lt;br /&gt;
[[Image:D1-icon-flash.gif|frame|left]]&lt;br /&gt;
Flash is a sort of 1-space radius Nova spell, hitting anything in melee range with magical damage. This appears to be a powerful spell, by the damage display, but it's hampered by bugs and does far less damage than displayed. As most players have noticed, when basking in the ineffective version of it cast by monster mages.&lt;br /&gt;
&lt;br /&gt;
There are actually two spells cast; the first hits targets the left and below the character, while the second (less damaging) flash hits the three to the upper right.&lt;br /&gt;
&lt;br /&gt;
* See the [[Flash Tutorial]] for more details and illustrative screenshots.&lt;br /&gt;
&lt;br /&gt;
Like other timed spells, Flash hits once every .05 seconds, for a total of 19 attempts in just less than a second.&lt;br /&gt;
* '''Spell: '''Flash&lt;br /&gt;
* '''Type: '''magic&lt;br /&gt;
* '''Min. Damage: '''[3·Rec(slvl, clvl)/2]&lt;br /&gt;
* '''Max. Damage: '''2·[3·Rec(slvl, clvl)/2]&lt;br /&gt;
* '''Quick Min. Damage: '''3·clvl/2 · (9/8)^slvl&lt;br /&gt;
* '''Quick Max. Damage: '''3·clvl · (9/8)^slvl&lt;br /&gt;
* '''Real Damage 1: '''[3·Rec(slvl, Itt(clvl, Rnd[20] + 1))/2]/64&lt;br /&gt;
* '''Real Damage 2: '''[3·Rec(slvl, Itt(clvl, Rnd[2] + 1))/2]/64&lt;br /&gt;
* '''Duration: '''0.95 seconds&lt;br /&gt;
* '''Blockable: '''No&lt;br /&gt;
&lt;br /&gt;
===Golem===&lt;br /&gt;
[[Image:D1-icon-golem.gif|frame]]&lt;br /&gt;
A summonable stone man, the Golem is a slow moving but fairly damaging companion, most commonly used by sorcerers against triple immune monsters.  Golems can also be helpful to distract enemies, and to kill targets on the other side of a wall. They benefit greatly from the stone curse spell, since if their targets are stationary and helpless, the golem hits with every strike and takes no damage during the battle. Without backup Golems are not useful against higher level melee monsters, who will kill them quickly. A single golem can terrorize entire levels in the Church, though. Think of Golems more as bodyguards than as scouts: they will happily take a hit for you or cover your retreat, but keep them backed up if you want them to last as on their own they will be helpless against powerful melee fighters, mobs, or fast-moving ranged attackers. They do regenerate HP though, and they will do a nice job at securing areas for you once the bulk of the opposition has been cleared of so that they can regenerate between engagements. Artillery mages might also like having a Golem on their side when facing [[Hidden]].&lt;br /&gt;
&lt;br /&gt;
Golems are most useful against Advocates, since they can withstand a lot of damage from Flash spells, and are not touched by the Advocates' Fireballs. They are less successful against Witches, and take damage from Bloodstar. Also, due to a bug in the Golem's light radius (it's set to infinite) every witch on the level sees the golem the moment he's cast, and will fire at him if they have a line of sight. Golems home in on nearby enemies. If nothing is nearby, they will walk in the direction their caster is facing.&lt;br /&gt;
&lt;br /&gt;
Only one golem may be active at once. If the spell is cast again, an active golem will crumble to gravel. Players gain full experience for kills made by their golem. Golems are hostile to each other, and will fight if there are two of them (from two players) in the same area. Yes, this can be funny to watch.&lt;br /&gt;
* '''Spell: '''Golem&lt;br /&gt;
* '''Type: '''Physical damage. &lt;br /&gt;
* '''Stated damage: '''11-17 (meaningless figure)&lt;br /&gt;
* '''Golem stats:'''&lt;br /&gt;
** '''HP:''' 2·maxmana/3 + 10·slvl&lt;br /&gt;
** '''AC:''' 25&lt;br /&gt;
** '''To Hit:''' 40 + 2·clvl + 5·slvl&lt;br /&gt;
** '''Min. Damage:''' 8 + 2·slvl&lt;br /&gt;
** '''Max. Damage: '''16 + 2·slvl&lt;br /&gt;
** '''mlvl: '''12 (modified for difficulty)&lt;br /&gt;
** '''HP regeneration: '''1.9, 4.1 and 6.6 each second on normal, nightmare and hell difficulty (same as for normal monster)&lt;br /&gt;
** '''Walk Speed:''' 0.80 (this is slower than most monsters)&lt;br /&gt;
** '''Hit Recovery Time:''' 0.0 (instantaneous)&lt;br /&gt;
** '''Attack Time:''' 0.60&lt;br /&gt;
** '''Hit Time:''' 0.35&lt;br /&gt;
** '''Resistances: '''None&lt;br /&gt;
** '''Immunities: '''Apocalypse, Stone Curse and Telekinesis&lt;br /&gt;
&lt;br /&gt;
===Guardian===&lt;br /&gt;
[[Image:D1-icon-guardian.gif|frame]]&lt;br /&gt;
A three-headed, firebolt-spitting dragon is summoned, tunneling up from the ground in the location targeted with the spell. Guardians can only be cast in the line of sight, and not over walls or through doors. These are not especially useful to kill with, on higher levels, but are such fun to cast that many players enjoy using them anyway. They can be useful to shoot into a room you have not yet entered, but they are inefficient. The Guardians only shoot at whatever target is nearest, and if it's fire immune their shots will pass harmlessly.&lt;br /&gt;
&lt;br /&gt;
The damage from a Guardian is equal to the damage of the casting character's Firebolt spell; the damage listed on the Guardian spell itself is meaningless. Higher levels of Guardian affect only the duration of the dragon, not the damage. Players gain full experience for kills made by their Guardians.&lt;br /&gt;
* '''Spell: '''Guardian&lt;br /&gt;
* '''Type: '''fire&lt;br /&gt;
* '''Min. Damage: '''Rec(slvl, 1 + [clvl/2])&lt;br /&gt;
* '''Max. Damage: '''Rec(slvl, 10 + [clvl/2])&lt;br /&gt;
* '''Quick Min. Damage: '''(1 + clvl/2) · (9/8)^slvl&lt;br /&gt;
* '''Quick Max. Damage: '''(10 + clvl/2) · (9/8)^slvl&lt;br /&gt;
* '''Duration: '''4·slvl/5 + 2·clvl/5 seconds (maximum 24 seconds, minimum 0.8 seconds)&lt;br /&gt;
* '''Fire frequency: '''every 0.8 second&lt;br /&gt;
* '''Blockable: '''Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Healing===&lt;br /&gt;
[[Image:D1-icon-healing.gif|frame]]&lt;br /&gt;
An essential skill for all non-mana shield using characters, and even those types enjoy it, from time to time.  Higher levels (Slvl and Clvl) lower the mana cost and increase the healing, so it's useful to build this one up even for Warriors, Barbarians, and other rock-headed melee fighters.  Reading lots of Healing books is mandatory for Barbarians, since the cost of Healing increases with the Character Level. As these screenshots illustrate, a level 29 Barbarian with typical equipment can't even come close to casting a Healing spell, at [[:Image:D1-barb-healing-cost2.gif|level 3]] or even [[:Image:D1-barb-healing-cost1.gif|level 6]], since his high level makes the spell cost far more mana than he can scratch up.&lt;br /&gt;
&lt;br /&gt;
Healing is cast when the spell is triggered, but only grants the healing effect if the casting animation is completed. Warriors and other slow casting characters might find this one impossible to use when in melee combat, since the monsters will keep hitting them and interrupting their casting animation.&lt;br /&gt;
* '''Spell:''' Healing&lt;br /&gt;
* '''Type:''' n/a&lt;br /&gt;
* '''Mana Cost:''' 8 + 2·clvl - 3·slvl&lt;br /&gt;
* '''Min. Healing:''' bonus·(1 + clvl + slvl)&lt;br /&gt;
* '''Max. Healing: '''bonus·(10 + 4·clvl + 6·slvl)&lt;br /&gt;
* '''Real Healing: '''bonus·(Rnd[10] + Itt(clvl, Rnd[4]+1) + Itt(slvl, Rnd[6]+1) + 1)&lt;br /&gt;
* '''Bonus: '''Characters with higher bonuses gain more hit points per heal, generally speaking. {See the [[D1_Potions_and_Elixirs#Partial_Potion_Calculations|Partial potion calculations]] information for more details on how these bonuses are integrated into the formula.)&lt;br /&gt;
** Warrior, Monk and Barbarian: 2.0&lt;br /&gt;
** Rogue and Bard: 1.5&lt;br /&gt;
** Sorcerer: 1.0&lt;br /&gt;
&lt;br /&gt;
===Heal Other===&lt;br /&gt;
[[Image:D1-icon-heal-other.gif|frame]]&lt;br /&gt;
This spell is only found in multiplayer. It works much like Healing, except that casting it gives a target for the pointer, and the benefit will be granted to whichever player is clicked on. It can be hard to click on a friend, if they're moving or there are monsters crowded around them, and few players will wait on this spell, since drinking a potion is instantly beneficial.&lt;br /&gt;
* '''Spell: '''Heal Other&lt;br /&gt;
* '''Type: '''n/a&lt;br /&gt;
* '''Mana Cost: '''8 + 2·clvl - 3·slvl&lt;br /&gt;
* '''Min. Healing: '''bonus·(1 + clvl + slvl)&lt;br /&gt;
* '''Max. Healing: '''bonus·(10 + 4·clvl + 6·slvl)&lt;br /&gt;
* '''Real Healing: '''bonus·(Rnd[10] + Itt(clvl, Rnd[4]+1) + Itt(slvl, Rnd[6]+1) + 1)&lt;br /&gt;
* '''Bonus: '''Characters with higher bonuses gain more hit points per heal, generally speaking. {See the [[D1_Potions_and_Elixirs#Partial_Potion_Calculations|Partial potion calculations]] information for more details on how these bonuses are integrated into the formula.)&lt;br /&gt;
** Monk: 3.0&lt;br /&gt;
** Warrior and Barbarian: 2.0&lt;br /&gt;
** Rogue and Bard: 1.5&lt;br /&gt;
** Sorcerer: 1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Holy Bolt===&lt;br /&gt;
[[Image:D1-icon-holy-bolt.gif|frame]]&lt;br /&gt;
A projectile spell that fires a gray Firebolt. This one hits only the undead though, and the damage scales up quite quickly, so most sorcerers find it quite useful in the early going. The utility is quite limited by the fact that Fireball does much more damage as soon as it comes online, but moreover by the fact that there are no undead monsters found in the Caves or Hell. Hellfire added a few in the Hive and Crypt, but Holy Bolt doesn't do enough damage to be very effective in the late game.&lt;br /&gt;
&lt;br /&gt;
It is quite useful for one thing; luring Diablo out of his square, since he is the only monster affected by Holy Bolt on his level (or anywhere in the game deeper than about Dlvl 7).  It can't kill him in any reasonable amount of time, but it will wake him up and bring him out without disturbing the knights and Advocates around him.&lt;br /&gt;
&lt;br /&gt;
Nothing resists Holy Bolt in ''Diablo''. In ''Hellfire'', Diablo and the [[Skullwing|Bone Demons]] are resistant to it.&lt;br /&gt;
* '''Spell: '''Holy Bolt&lt;br /&gt;
* '''Type: '''Special&lt;br /&gt;
* '''Min. Damage: '''9 + clvl&lt;br /&gt;
* '''Max. Damage: '''18 + clvl&lt;br /&gt;
* '''Speed: '''16 + 2·slvl&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
[[Image:D1-icon-identify.gif|frame]]&lt;br /&gt;
In Diablo and Hellfire, items can be equipped and used without being identified (magic/unique items must be identified in Diablo II before usage). &lt;br /&gt;
&lt;br /&gt;
All magical and unique items found in the dungeons or given as quest rewards are unidentified, and must be identified (by this spell or by Deckard Cain) before their special properties become active. &lt;br /&gt;
&lt;br /&gt;
It is not recommended to always identify items. For instance, identifying the [[D1_Unique_Helms#Gotterdammerung|Gotterdammerung]] activates the ''All resistance equals 0'', which could make the item detrimental depending on your character and build. Note that items that have only [[D1_Modifiers|negative modifiers]] would be worth less ''after'' being identified (plus you also wasted the 100 gold for the Identify scroll or Cain's service), indeed such an item is more effective when not identified. If you plan to keep the item for while, repair it first before identifying it; once an item has been identified the selling and repair costs go up considerably (assuming overall positive modifiers).&lt;br /&gt;
&lt;br /&gt;
Identify is not found on spellbooks, and can only be cast from staff charges or scrolls.&lt;br /&gt;
&lt;br /&gt;
===Inferno===&lt;br /&gt;
[[Image:D1-icon-inferno.gif|frame]]&lt;br /&gt;
Inferno looks like a powerful flamethrower of a spell, but it actually emits a fairly weak puff of flame that's less damaging than most other flame spells, and far less than Lightning Bolt.&lt;br /&gt;
&lt;br /&gt;
The spell always has the same range and duration, regardless of the Slvl or Clvl. The differences in damage are by distance from the caster. Inferno blows three spaces, and spends longer in each of them, progressively. Like other duration spells in Diablo, there is a damage check every .05 seconds, so Inferno hits 20, 25, and 30 times, moving away from the caster.&lt;br /&gt;
* '''Spell: '''Inferno&lt;br /&gt;
* '''Type: '''fire&lt;br /&gt;
* '''Min. Damage: '''3&lt;br /&gt;
* '''Max. Damage: 6 + 3·clvl/2&lt;br /&gt;
* '''Real Damage: '''(3·(Rnd[clvl]+Rnd[2]) + 6)/16&lt;br /&gt;
* '''Range: '''3&lt;br /&gt;
* '''Duration: '''1, 1.25 and 1.50 seconds&lt;br /&gt;
* '''Blockable: '''No&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Infravision===&lt;br /&gt;
[[Image:D1-icon-infravision.gif|frame]]&lt;br /&gt;
Infravision shows every monster on the screen, even those over walls or otherwise out of the line of sight. Monsters in sight display normally; monsters out of your sight show up in bright red. Their names and stats do not highlight, but recognizing them by type is easy enough. &lt;br /&gt;
&lt;br /&gt;
Infravision is only found only on scrolls, staff charges, and as the benefit after drinking from a [[D1_Shrines#Springs_and_Pools|Murky Pool]]. It's never found in book form.&lt;br /&gt;
* '''Spell:''' Infravision&lt;br /&gt;
* '''Type:''' n/a&lt;br /&gt;
* '''Duration:''' Rec(slvl, 79.2) seconds&lt;br /&gt;
* '''Murky pools:''' (Duration depends on the level the pool is found on. Murky pools never appear in the Hive or Crypt levels.)&lt;br /&gt;
** '''Church:''' slvl = 2&lt;br /&gt;
** '''Catacombs:''' slvl = 4&lt;br /&gt;
** '''Caves:''' slvl = 6&lt;br /&gt;
** '''Hell:''' slvl = 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lightning===&lt;br /&gt;
[[Image:D1-icon-lightning.gif|frame]]&lt;br /&gt;
Lightning fires a wide strip of lightning at high speed in a straight line. Lightning passed through all soft targets, only vanishing once it runs into a wall or other solid object.  It's the first really useful combat spell most Sorcerers learn. The listed damage isn't that much higher than Firebolt or other early spells, but this one's ability to hit multiple targets, and to hit each one multiple times, makes it quite powerful.&lt;br /&gt;
&lt;br /&gt;
Each bolt hits multiple times, calculating the damage every .05 seconds, for a total [slvl/2]+6 times.&lt;br /&gt;
* '''Spell:''' Lightning&lt;br /&gt;
* '''Type: '''lightning&lt;br /&gt;
* '''Min. Damage: '''4&lt;br /&gt;
* '''Max. Damage: '''4 + 2·clvl&lt;br /&gt;
* '''Real Damage: '''Rnd[clvl]+ Rnd[2] + 2Speed: 32&lt;br /&gt;
* '''Duration: '''([slvl/2]+6)/20 seconds&lt;br /&gt;
* '''Speed: '''32&lt;br /&gt;
* '''Blockable:''' No&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mana Shield===&lt;br /&gt;
[[Image:D1-icon-mana-shield.gif|frame]]&lt;br /&gt;
A defensive spell, Mana Shield allows the caster to lessen the damage taken, and causes all damage taken to deduct from the mana pool, rather than from the life. This spell is mandatory for higher level Sorcerers who usually have hundreds of more points in mana than life, but can also be used by Rogues and other characters with moderately high mana who need or want an extra defensive buffer.&lt;br /&gt;
&lt;br /&gt;
Mana Shield turns off each time your character leaves a level, so be sure you recast it first thing after you take the stairs down. Countless Sorcerers have stupidly lost their lives teleporting right into battle without first engaging their Mana Shield on the new level.&lt;br /&gt;
&lt;br /&gt;
If a character takes damage greater than their current life, they will neither be stunned nor pushed back by it. This can be exploited with mana shield and -life equipment (or bugs, such as the yellow zombies removing 1 life point permanently with each hit in early versions of Diablo).&lt;br /&gt;
* '''Spell:''' Mana Shield&lt;br /&gt;
* '''Type: '''n/a&lt;br /&gt;
* '''Damage reduction in Diablo: '''33%&lt;br /&gt;
* '''Damage reduction in Hellfire: '''Bugged. The spell is supposed to increase the damage reduction with increasing levels, but actually does the opposite. Formula: 100/(3· slvl)% The max slvl is 7, in this formula.&lt;br /&gt;
* '''Duration: '''Infinite. Only ends when mana drops to zero, or when you leave the current dungeon level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nova===&lt;br /&gt;
[[Image:D1-icon-nova.gif|frame]]&lt;br /&gt;
A powerful lightning spell, Nova sends out an explosion of lighting in an expanding circle; albeit one riddled with gaps. Nova is more useful than Chain Lightning only when totally surrounded by monsters, when the sprite limits would cut Chain Lightning's effectiveness.&lt;br /&gt;
&lt;br /&gt;
Nova is only found on scrolls and staffs in Diablo. In Hellfire it can be found in book form.&lt;br /&gt;
* '''Spell: '''Nova&lt;br /&gt;
* '''Type:''' lightning&lt;br /&gt;
* '''Min. Damage:''' 5·Rec(slvl, 2 + [clvl/2])&lt;br /&gt;
* '''Max. Damage:''' 5·Rec(slvl, 15 + [clvl/2])&lt;br /&gt;
* '''Quick Min. Damage:''' 5·(2 + clvl/2) · (9/8)^slvl&lt;br /&gt;
* '''Quick Max. Damage:''' 5·(15 + clvl/2) · (9/8)^slvl&lt;br /&gt;
* '''Real Damage:''' Rec(slvl, (Itt(5, Rnd[6]) + clvl + 5)/2)&lt;br /&gt;
* '''Number of bolts:''' 92&lt;br /&gt;
* '''Speed:''' 16&lt;br /&gt;
* '''Blockable:''' No&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phasing===&lt;br /&gt;
[[Image:D1-icon-phasing.gif|frame]]&lt;br /&gt;
This spell is a random teleport. Using it instantly transports the player to a random location somewhere on the visible screen. It's only utility is as an emergency escape spell, if your character is surrounded by enemies. Since Phasing is non-targeting, it casts .05 faster than Teleport, and can therefore be useful to escape when stunlocked. Warp is a better choice in Hellfire, since it will take you further away, and to a predictable location.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Spell:''' Phasing&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' n/a&lt;br /&gt;
&lt;br /&gt;
===Resurrect===&lt;br /&gt;
[[Image:D1-icon-resurrect.gif|frame]]&lt;br /&gt;
Only available in Multiplayer. Resurrect is targeted on a dead character's corpse. It will always bring them back to life, there's no skill or level check. Resurrected characters have 10 hit points (or less, if their maximum life is lower than 10) and no mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stone Curse===&lt;br /&gt;
[[Image:D1-icon-stone-curse.gif|frame]]&lt;br /&gt;
A hugely useful spell, Stone Curse turns the targeted monster to stone, rendering them statues: helpless, immobile, and defenseless. Immunities are not countered, but stoned monsters have zero Armor Class and will be hit by every attack. They remain material objects, and must be walked around by other monsters. A row of stoned monsters can provide a useful barrier against enemies.&lt;br /&gt;
&lt;br /&gt;
Diablo, Na-Krul, and other players are immune to stone curse. Monsters that are already stoned, or who are charging or phasing in or out are temporarily immune to stone curse.  Mages will dodge it at times; teleporting once, then again if you attempt to stone them as soon as they reappear. Allow them to rematerialize long enough to attempt to cast a spell, then stone them.&lt;br /&gt;
&lt;br /&gt;
You can not cast it on your own Golem.&lt;br /&gt;
&lt;br /&gt;
Stone Curse can not be cast again on a monster that's already stunned. You must wait for it to wear off before casting it again on the same target.&lt;br /&gt;
&lt;br /&gt;
'''Spell:''' Stone Curse&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4.8 + 0.8·slvl seconds (12 sec max)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Telekinesis===&lt;br /&gt;
[[Image:D1-icon-telekinesis.gif|frame]]&lt;br /&gt;
A spell used to pick up items from a distance, or to throw switches, pull levers, activate shrines, etc.  It works over walls on any item or object you can see. Very useful to retrieve items after dying, to open up Diablo's box without entering the other boxes, to use shrines or grab books from bookshelves from a distance. Players must have enough space to hold the item they attempt to pick up with TK.&lt;br /&gt;
&lt;br /&gt;
When used on monsters TK can knock them back. This does no damage, but counts as a form of damage sufficient to enable the TK'er to receive experience when another player kills the monster. Using TK on a stone cursed monster will immediately remove the Stone Curse effect.  Some superunique monsters are immune to TK: Snotspill, Gharbad the Weak, Zhar the Mad, Warlord of Blood, Lachdanan, Arch-Bishop Lazarus, Blackjade and Red Vex.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teleport===&lt;br /&gt;
[[Image:D1-icon-teleport.gif|frame]]&lt;br /&gt;
One of the most useful skills in the game; teleport allows your character to move to any location you can point to, whether you have a line of sight there or not. Great to move quickly around the levels, to escape monsters, to back up to gain more room to fire spells or arrows, etc. &lt;br /&gt;
&lt;br /&gt;
When cast by selecting Teleport on the right skill icon, the spell will be cast instantly with a right click. When cast by right clicking on a scroll in the inventory or belt, the cursor becomes a targeting arrow and the character moves with the next right click of the mouse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Town Portal===&lt;br /&gt;
[[Image:D1-icon-town-portal.gif|frame]]&lt;br /&gt;
Players create a blue portal that can be stepped into to return instantly to town. Town Portals remain open indefinitely, until the character who cast it uses it to return to the dungeon from town. If two or more players cast town portals, they can keep them open forever by only returning via the portal cast by the other player.  Each character can have only one active Town Portal, and if a second is cast the first will vanish.&lt;br /&gt;
&lt;br /&gt;
An open Town Portal also increase the light radius in the dungeon.&lt;br /&gt;
&lt;br /&gt;
==Hellfire Spells==&lt;br /&gt;
&lt;br /&gt;
Brand new spells introduced in the Hellfire expansion pack. None of these can be found in Diablo. Some existing Diablo spells were also modified in Hellfire, as noted in the above section. Apocalypse and Nova are findable in book form in Hellfire, when they were only scrolls/staff charges in Diablo.&lt;br /&gt;
&lt;br /&gt;
Lore from the Hellfire manual is included when available. (Only some Hellfire spells were described thusly.)&lt;br /&gt;
&lt;br /&gt;
::''As the eternal struggle between the forces of Light and Darkness rages on, all of the powers in the universe bend and twist in the storm of their conflict. The realms of the physical plane warp and merge with the planes of the ethereal, and chaos grows stronger while magical essence seeps into every corner of reality. In the past, those who studied the arts of magical and wielded the forces of the arcane were capable of learning and retaining only four pages of spells, and thsi only through tremendous difficulty and long hours of study. Now, as more spells and sources of Mana are created or unearthed from ancient places of power, many magic users have found that they can obtain and remember a fifth page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Berserk===&lt;br /&gt;
[[Image:D1-icon-berserk.jpg|frame]]&lt;br /&gt;
Berserk is a curse-like spell that resets a monster's AI, and makes them hostile to their own kind. Monsters will fight other monsters when Berserked, but they are not necessarily on the character's side; they simply attack whatever is nearest.  This spell is best used as a decoy or diversion; turning an army of monsters with Berserk can be amusing, but it's not an especially viable strategy.&lt;br /&gt;
&lt;br /&gt;
Berserked monsters deal enhanced damage, (20-30% + Slvl).  Players do not receive experience for monsters killed by a Berserker. Berserkers are not immune to player damage, and can be killed just like any other monster.  &lt;br /&gt;
&lt;br /&gt;
Though Berserk does not deal direct damage, it is considered a form of magic, and thus will not work on magic immune monsters. All unique and special monsters are also immune, as are monsters in mid-charge or who are phasing in or out. There is a 50% chance that magic resistant monsters will not be Berserked.&lt;br /&gt;
&lt;br /&gt;
::''The use and control of the magical forces of Mana have many manifestations, almost all of which involved channeling this etheral energy into concentrated and focused forms, such as the many spells realted to Fire or Lightning. However, as the Horadrim experimented and mastered the arcane powers, they discoverd that nearly any forces could be controlled and reshaped or re-oriented, including mental and bodily energy. &lt;br /&gt;
&lt;br /&gt;
::''With this understanding, they soon created spells to influence the thoughts and actions of other creatures. The most aggressive of those magics caused a target creature to gain a burst of great strength and go made with rage. Frenzied with blood lust, the creature willing attacks any nearby living being, whether friend or foe. Entities with natural evil intent and weak minds ended to fall under the influence of this spell easily, and the Horadrim had great success using this maddening incantation to incite Demons and other foul creatures of blackness to blindy attack one another during the heat of combat. A warning to novices seeking to use this dangerous spell: the fury of an affected creature knows no bounds, and if not careful or safely distant, the caster of this spell may very well end up being the target of the berserk creature's rage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Immolation===&lt;br /&gt;
[[Image:D1-icon-immolation.jpg|frame]]&lt;br /&gt;
A fire-based version of Nova; this spell shoots out a ring of Fireballs. They are much less damaging than actual Fireballs, and do the same damage as Nova, but look just like Fireballs. &lt;br /&gt;
* '''Spell: '''Immolation&lt;br /&gt;
* '''Type: '''fire&lt;br /&gt;
* '''Min. Damage: '''5·Rec(slvl, 2 + clvl/2)&lt;br /&gt;
* '''Max. Damage: '''5·Rec(slvl, 15 + clvl/2)&lt;br /&gt;
* '''Quick Min. Damage: '''5·(2 + clvl/2) · (9/8)^slvl&lt;br /&gt;
* '''Quick Max. Damage: '''5·(15 + clvl/2) · (9/8)^slvl&lt;br /&gt;
* '''Real Damage: '''Rec(slvl, (Itt(5, Rnd[6]) + clvl + 5)/2)&lt;br /&gt;
* '''Number of bolts:''' 92&lt;br /&gt;
* '''Speed: '''16 + slvl&lt;br /&gt;
&lt;br /&gt;
::''Harnessing the forces of Mana and converting their energy into the form of Fire has been a skill long practiced by even the most inexperienced of magic-users. Absolute control and manipulation of the magical Fire is another matter entirely, and only the most learned of the great mages have attained such ability. Of the many spells that channel flame into the form of a weapon, the most effective, perhaps, is Immolation. Radiating outward from the caster, multitudes of Fireballs tear through the air, forming a circular swath of destruction as they explode on impact and burn any creatures in their paths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jester===&lt;br /&gt;
[[Image:D1-icon-jester.jpg|frame]]&lt;br /&gt;
Jester is only found on staffs. Jester staffs will cast a semi-random spell each time the charges are used. Spells are fired at the character's appropriate Slvl, or at level 1 if the character has not yet read a book for that spell.&lt;br /&gt;
Spells included are:&lt;br /&gt;
* '''Firebolt: '''20%&lt;br /&gt;
* ''' Apocalypse:''' 10%&lt;br /&gt;
* ''' Chain lightning:''' 10%&lt;br /&gt;
* ''' Fireball: '''10%&lt;br /&gt;
* ''' Fire Wall: '''10%&lt;br /&gt;
* ''' Guardian: '''10%&lt;br /&gt;
* ''' Teleport: '''10%&lt;br /&gt;
* ''' Town Portal: '''10%&lt;br /&gt;
* ''' Stone Curse: '''10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lightning Wall===&lt;br /&gt;
[[Image:D1-icon-light-wall.jpg|frame]]&lt;br /&gt;
An extremely damaging spell to any target foolish enough to stand still in it. Multiple Lightning Walls can be stacked on top of each other, increasing the damage proportionally.  Most monsters will not advance into the lightning, but this AI can be used against them. Simply cast a Lightning Wall in front of them, and then cast one on top of them. They will stand and sizzle since they're not smart enough to move backwards out of the line of fire. This is a very popular way to kill Diablo himself.  The central sprite of the Lightning Wall does double damage, so be sure you target the monster you are using it on.&lt;br /&gt;
&lt;br /&gt;
Like Firewall, Lightning Walls work best when cast in a straight line, rather than diagonal, since there are gaps between the active sprites on diagonal walls. Lightning Wall deals double the damage of a Firewall, but it seems to have more gaps and spaces, since monsters are more likely to walk right through it.&lt;br /&gt;
&lt;br /&gt;
Unlike most spells, Lightning Wall can damage the player who casts it, and this damage is treated as lightning from a trap (thus &amp;quot;of thieves&amp;quot; item will half it). Each space in the charges hits every .05 second for the duration. &lt;br /&gt;
* '''Spell: '''Lightning Wall&lt;br /&gt;
* '''Type: '''lightning&lt;br /&gt;
* '''Min. Damage: '''4 + 2·clvl&lt;br /&gt;
* '''Max. Damage: '''40 + 2·clvl&lt;br /&gt;
* '''Real Damage: '''(Rnd[10] + Rnd[10] + clvl + 2)/4&lt;br /&gt;
* '''Duration: '''12.75 + 12.75·slvl seconds&lt;br /&gt;
* '''Number of bolts: '''11&lt;br /&gt;
* '''Blockable: '''No&lt;br /&gt;
&lt;br /&gt;
::''The electrical energy of Lighting, when channeled by an able magic user, is a deadly and powerful weapo,. Shaping this dramatic force of nature into the form of a barrier wall requires great concentration, but can be used as an extremely effective defense against an onslaught of murderous foes. As understanding and control of this spell grows, the endurance of the wall can be increased, providing the caster with longer periods of protection.&lt;br /&gt;
&lt;br /&gt;
===Magi===&lt;br /&gt;
[[Image:D1-icon-mana.jpg|frame]]&lt;br /&gt;
Found only in charges on staffs, the Magi charges work like drinking a full mana potion. They completely refill the mana of the caster, unlike the partial mana fill granted by the Mana charges.&lt;br /&gt;
&lt;br /&gt;
===Mana===&lt;br /&gt;
[[Image:D1-icon-mana.jpg|frame]]&lt;br /&gt;
A spell that works just like healing, but one that refills the mana globe instead of the life bulb. &lt;br /&gt;
&lt;br /&gt;
The Mana spell is  cast when the spell is triggered, but only grants the mana filling effect if the casting animation is completed. Warriors and other slow casting characters might find this one impossible to use when in melee combat, since the monsters will keep hitting them and interrupting their casting animation.&lt;br /&gt;
* '''Spell: '''Mana&lt;br /&gt;
* '''Min. Mana: '''bonus·(1 + clvl + slvl)&lt;br /&gt;
* '''Max. Mana: '''bonus·(10 + 4·clvl + 6·slvl)&lt;br /&gt;
* '''Real Mana restore: '''bonus·(Itt(clvl, Rnd[4]+1) + Itt(slvl, Rnd[6] + 1) + Rnd[10] + 1)&lt;br /&gt;
* '''* Bonus: '''Characters with higher bonuses gain more hit points per mana, generally speaking. {See the [[D1_Potions_and_Elixirs#Partial_Potion_Calculations|Partial potion calculations]] information for more details on how these bonuses are integrated into the formula.)&lt;br /&gt;
** Sorcerer: 2.0&lt;br /&gt;
** Rogue and Bard: 1.5&lt;br /&gt;
** Warrior, Monk and Barbarian: 1.0&lt;br /&gt;
&lt;br /&gt;
===Reflect===&lt;br /&gt;
[[Image:D1-icon-reflect.jpg|frame]]&lt;br /&gt;
This spell creates an armor icon that floats above the character's head, much like the mana shield graphic. It's used by melee fighters and other characters who wish to reduce the damage they take from being hit by melee attackers.&lt;br /&gt;
&lt;br /&gt;
Reflect reduces melee damage by 20-29% and reflects that much of the damage back to the attacking monster. The spell lasts for a given number of hits, or until you leave the current dungeon level. It's a good idea to recast this one after each major battle, lest it expire in mid-battle and leave you surrounded and taking extra damage per hit.&lt;br /&gt;
A higher Slvl allows the spell to take more hits before expiring.  Blocking counts as a hit to Reflect.&lt;br /&gt;
* '''Spell: '''Reflect&lt;br /&gt;
* '''Duration: '''slvl·clvl hits. Or until you leave the current dungeon level.&lt;br /&gt;
&lt;br /&gt;
::''By nature, magic users are usually not gifted in physical skills such as hand-to-hand combat, focusing rather on mental discipline in order to further their understanding and control of mystic powers. However, even the most adept of mages often find themselves sin great physical danger while exploring savage places searching for arcane knowledge.&lt;br /&gt;
&lt;br /&gt;
::''To compensate for this vulnerability, the Vizjerei developed a form of telekinetic magic that bends the force of a physical attack back onto the attackers. Aided by this reflective spell, even the meager melee combat skills of a mage can prove to be quite effective. An aggressive creature becomes the victim of not only the mage's blows, but also of its own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ring of Fire===&lt;br /&gt;
[[Image:D1-icon-ring-of-fire.jpg|frame]]&lt;br /&gt;
Ring of Fire casts a circular Firewall all around the player. It does the same damage and has the same duration as Firewall, but there are gaps in the circle that monsters will enter through, so it's not a very effective defense, in of itself. Players will take damage from their own Rings of Fire, with that damage treated as though it had been inflicted by a trap. &lt;br /&gt;
&lt;br /&gt;
The flame does a damage check every .05 seconds for a total of 160 + 160·slvl times.&lt;br /&gt;
* '''Spell: '''Ring of Fire&lt;br /&gt;
* '''Type: '''fire&lt;br /&gt;
* '''Min. Damage: '''4 + clvl·2&lt;br /&gt;
* '''Max. Damage: '''40 + clvl·2&lt;br /&gt;
* '''Duration: '''12 + 8·slvl seconds&lt;br /&gt;
* '''Real Damage: '''(Rnd[10] + Rnd[10] + clvl + 2)/8Duration: 8 + 8·slvl seconds (12 + 8·slvl in Hellfire)&lt;br /&gt;
* '''Number of flames: '''22&lt;br /&gt;
* '''Blockable: '''No&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Search===&lt;br /&gt;
[[Image:D1-icon-search.jpg|frame]]&lt;br /&gt;
Perhaps the most useful feature added in Hellfire, this one causes items on the ground to light up as though they were being highlighted by the pointer. It also makes dropped items show up with a blue square on the minimap. Search in vain for that dinging ring no more.&lt;br /&gt;
&lt;br /&gt;
Search is an inherent skill for the Monk class. Other characters must learn it from books and spend mana to cost it.  Casting Search several times in a row will make it last much longer than it does from a single cast.  &lt;br /&gt;
* '''Spell: '''Search&lt;br /&gt;
* '''Duration:''' 12.25 + 10·slvl + clvl seconds&lt;br /&gt;
&lt;br /&gt;
::''Over the ages, many mystical cultures have delved into the nature of matter and energy while exploring the manifestations of magic. Out of this research came the ability to attain heightened perceptions, and, for those individuals of appropriate mental and spiritual discipline, this ability has proved to be a tremendous asset. For instance, the Monks of the Brotherhood of the Bough learned to focus their perceptions and concentration to such an extent that they could clearly see almost any visible object, no matter how distant, camouflaged, or obscured. The Vizjerei studied and learned from these people, and managed to bend the arcane forces into spells that could mimic their fine mental disciplines. Thus, magic users can include in their arcane arsenal the spell of Search, which, which invoked, makes clear to the caster all items and objects lying about. This spell has often proved to be invaluable to the adventurer wandering through dark, cluttered places eking treasures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Warp===&lt;br /&gt;
[[Image:D1-icon-warp.jpg|frame]]&lt;br /&gt;
Works like Phasing, but instantly teleports the character to the nearest stairway. A useful escape skill, but also helpful when rushing through levels and trying to find the way down, which most players do in the Hive, for instance.&lt;br /&gt;
&lt;br /&gt;
The key to using it well in that way is to get away from the stairs going up. Teleport or hustle to some distant corner of the map, cast Warp, and you'll pop straight to the stairs down, if they're closer than the ones you started from. If you return to the starting spot, then run in a different direction and try it again.&lt;br /&gt;
&lt;br /&gt;
::''In ancient times the Horadrim built many magical gateways, and though the secret of their construction is long lost, many uses and manipulations of these portals have evolved over the centuries. Akin to the spell of Town Portal is the spell of Warp, though far less versatile as a means of exact teleportation between two specific destinations.Rather, Warp sends the caster on a one way trip to teh nearest exit from a place. Immediately thereafter, the portal is closed and dissipated, leaving the traveler with only conventional means with which to return to the point of casting. Limited as a means of travel, this spell can, however, prove to be extremely useful in finding an exit when the caster is lost or besieged in a dark and dangerous place such as a dungeon or cave. Unfortunately, the forces drawn upon by the warp sell make no distinction between types of exits, since they merely focus their energies on the nearest at hand. As often as not, the caster is sent to an exit downward, which almost always leads to even greater perils.&lt;br /&gt;
&lt;br /&gt;
==Diablo Demo Spells==&lt;br /&gt;
&lt;br /&gt;
Many of the spells in the demo were unbalanced and buggy, but they had some interesting effects not found in the final game. We don't have full stats for these, just the icons and a quick description of how they worked. Thanks to [http://www.ladyofthecake.com/diablo/spells.htm Lady of the Cake] for most of the info in this section. The following skills were only found in the demo, and are not in the final game, though a few of the icons were eventually reused.&lt;br /&gt;
&lt;br /&gt;
===Blood Boil===&lt;br /&gt;
[[Image:D1-icon-blood-boil.gif]]&lt;br /&gt;
An odd sort of proximity-based magical attack. When cast with enemies nearby, they would take huge damage, as though their blood was boiling from within. Presumably it did not work on undead, since skeletons pretty clearly lack blood.&lt;br /&gt;
&lt;br /&gt;
===Blood Ritual===&lt;br /&gt;
[[Image:D1-icon-blood-ritual.gif]]&lt;br /&gt;
A spell-casters aid, this one transferred health points to mana points. It's interesting to think who would use this in the final game. Sorcerers wouldn't much bother, since they have such high mana and low hit points anyway. Rogues, before going into mini-mage mode? Bards?&lt;br /&gt;
&lt;br /&gt;
===Doom Serpents===&lt;br /&gt;
[[Image:D1-icon-doom-serpent.gif]]&lt;br /&gt;
This one summoned two serpents from out of the ground, which then slithered over to attack nearby targets. They did not attack the Undead. The graphics were not finished, and it's hard to see who would have found this useful in the final game, when so many spells do the same thing, but more quickly, and against Undead as well.&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
[[Image:D1-icon-ethereal.gif]]&lt;br /&gt;
A precursor to Stone Curse, this one turned living things solid. It did not work on the Undead.&lt;br /&gt;
&lt;br /&gt;
===Invisibility===&lt;br /&gt;
[[Image:D1-icon-invisible.gif]]&lt;br /&gt;
From an early vision of Diablo, when stealth and tactics were part of the plan, rather than massive brute force destruction. If the icon looks familiar, it was used for the Sorceress' teleport skill in ''Diablo II''.&lt;br /&gt;
&lt;br /&gt;
===Sentinel===&lt;br /&gt;
A sort of traveling Guardian, this one summoned an eyeball that hovered beside your character and shot Firebolts at nearby enemies. It followed, but lagged a bit, and could be led into a room, then left inside with the monsters if you hurried out and shut the door. Monsters did not attack the Sentinel as they do not attack Guardians.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Basics]]&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:D1 Basics]]&lt;br /&gt;
[[category:D1 Uniques]]&lt;br /&gt;
[[Category:Hellfire]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Staves&amp;diff=19733</id>
		<title>D1 Staves</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Staves&amp;diff=19733"/>
				<updated>2010-07-27T15:03:25Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All staffs have the same swing speed in Diablo. (May be boosted by faster hit modifiers.)&lt;br /&gt;
&lt;br /&gt;
In Diablo staves were only useful to spell casters, or for the charges that could be found on them. In Hellfire they are the chief weapon of the Monk class, and a Monk with a kings staff of haste is a very formidable melee fighter, able to hit very quickly, for high damage, and hit all three spaces in front of him at once.&lt;br /&gt;
&lt;br /&gt;
In Hellfire staffs can be purchased from Griswold as well as Adria, but the staffs from Griswold will not have magical modifiers such as spell charges.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
Blunt Type&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Image&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Damage&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Average&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Durability&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Requirements&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Price&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Qlvl&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Short Staff *'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-staff-shortstaff.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 2 - 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Long Staff'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-staff-longstaff.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 4 - 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Composite Staff'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-staff-compositestaff.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 5 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 7.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Quarter Staff *'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-staff-quarterstaff.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 6 - 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 20 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''War Staff'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-staff-warstaff.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 8 - 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 30 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1,500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* *The Short Staff and the Quarterstaff use the same item graphic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Swords&amp;diff=19732</id>
		<title>D1 Swords</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Swords&amp;diff=19732"/>
				<updated>2010-07-27T15:03:11Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All one-handed weapons have the same swing speed in Diablo and Hellfire. (May be boosted by faster swing modifiers.)&lt;br /&gt;
&lt;br /&gt;
Swords deal 50% damage to Undead, 100% damage to Demons, and 150% damage to Animals. This is factored in after all other damage calculations, and makes it so that a sword effectively does 3x more damage to an animals than would a [[D1 Blunts|mace or club]] of comparable damage. Swords can be used adequately in the Church levels, but with all of the zombies and skeletons there, a mace will make a noticeably more effective weapon, especially against the Skeleton King and his army. Conversely, swords are much more effective in the Caves and Hive levels, which are filled with animals. Hell and the Crypt are primarily stocked with demons. See the [[Diablo Monsters]] page for a listing of all monsters by type.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
Blunt Type&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Image&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Damage&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Average&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Durability&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Requirements&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Price&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Qlvl&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Dagger'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-sword-dagger.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1 - 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 2.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Short Sword'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-sword-shortsword.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 2 - 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 18 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 120&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Sword *''' &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-sword-shortsword.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 15 Str&amp;lt;br&amp;gt; 20 Dex&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Sabre'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-sword-sabre.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1 - 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 4.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 17 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 170&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Scimitar'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-sword-scimitar.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 3 - 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 23 Str&amp;lt;br /&amp;gt; 23 Dex&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Blade'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-sword-blade.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 3 - 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 5.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 25 Str&amp;lt;br /&amp;gt; 30 Dex&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 280&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Falchion'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-sword-falchion.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 4 - 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 30 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Long Sword'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-sword-longsword.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 2 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 30 Str&amp;lt;br /&amp;gt; 30 Dex&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 350&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Claymore'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-sword-claymore.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1 - 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 6.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 36&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 35 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Broad Sword'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-sword-broadsword.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 4 - 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 40 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 750&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Bastard Sword'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-sword-bastardsword.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 6 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 10.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 50 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Two-Handed Sword&amp;lt;br /&amp;gt; (Two-Handed) **'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-sword-twohandedsword.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 8 - 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 65 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1,800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Great Sword&amp;lt;br /&amp;gt; (Two-Handed) **'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-sword-greatsword.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 10 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 75 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 3,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* *The Sword is a special item only available as a starting weapon for the [[D1 Bard|Bard]].&lt;br /&gt;
* **Barbarians can use two-handed swords in one hand. No other characters can.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Blunts&amp;diff=19731</id>
		<title>D1 Blunts</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Blunts&amp;diff=19731"/>
				<updated>2010-07-27T15:03:03Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All base one-handed weapons have the same swing speed in Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
Blunt weapons deal 50% damage to Animals, 100% damage to Demons, and 150% damage to Undead. This is factored in after all other damage calculations, and makes it so that a blunt weapon effectively does 3x more damage to an undead than would a [[D1 Swords|sword]] of comparable damage. It's recommended that characters use some sort of club against skeletons and zombies, especially low level characters. By the same token, it's wise to switch to a sword when animals are the enemy, such as during most of the [[D1 Levels|Caves]] levels. See the [[Diablo Monsters]] page for a listing of all monsters by type.&lt;br /&gt;
&lt;br /&gt;
Blunts aren't often used outside of the [[D1 Levels|Church and Catacombs]], since there are lots of animals and very few undead found in the Caves or Hell (or the Hive or Crypt, in Hellfire), and since the highest damage one handed swords do much more damage than the best one handed blunts.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
Blunt Type&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Image&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Damage&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Average&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Durability&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Requirements&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Price&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Qlvl&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Club'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-blunt-club.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1 - 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 3.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Spiked Club'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-blunt-spikedclub.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 3 - 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 4.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 18 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 225&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Mace'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-blunt-mace.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1 - 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 4.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 16 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Morning Star'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-blunt-morningstar.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 5.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 26 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Flail'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-blunt-flail.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 2 - 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 36&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 30 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''War Hammer'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-blunt-warhammer.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 5 - 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 40 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Maul&amp;lt;br /&amp;gt; (Two-Handed) *'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-blunt-maul.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 6 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 13&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 55 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* *The Barbarian can use the Maul one-handed. It is two-handed for all other characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Bows&amp;diff=19730</id>
		<title>D1 Bows</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Bows&amp;diff=19730"/>
				<updated>2010-07-27T15:02:56Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All base bows have the same firing rate in Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
Unlike melee weapon damage, bow damage is added onto your character's base damage from their attributes, rather than modified by it. In the case of the Rogue, her base damage from strength and durability makes up the great majority of her total damage, so her choice of bow doesn't make that large a difference in the damage she delivers. For this reason, many high level rogues prefer a bow with a resistance prefix, instead of a damage one, since it allows them more freedom in their other equipment selections.&lt;br /&gt;
&lt;br /&gt;
All bows look the same when equipped on your character.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
Bow Type&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Image&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Damage&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Average&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Durability&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Requirements&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Price&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Qlvl&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Short Bow'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-b-shortbow.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1 - 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 2.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Long Bow *'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-b-longbow.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1 - 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 3.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 25 Str&amp;lt;br /&amp;gt; 30 Dex&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Hunter's Bow *'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-b-huntersbow.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 2 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 3.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 20 Str&amp;lt;br /&amp;gt; 35 Dex&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 350&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Composite Bow'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-b-compositebow.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 3 - 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 4.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 25 Str&amp;lt;br /&amp;gt; 40 Dex&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Short Battle Bow'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-b-shortbattlebow.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 3 - 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 30 Str&amp;lt;br /&amp;gt; 50 Dex&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 750&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot;  | '''Long Battle Bow'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-b-longbattlebow.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 5.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 30 Str&amp;lt;br /&amp;gt; 60 Dex&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot;  | '''Short War Bow'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-b-shortwarbow.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 4 - 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 35 Str&amp;lt;br /&amp;gt; 70 Dex&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1,500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot;  | '''Long War Bow'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-b-longwarbow.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1 - 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 7.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 45 Str&amp;lt;br /&amp;gt; 80 Dex&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 2,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* *The Long Bow and Hunter's bows use the same item graphic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Shields&amp;diff=19729</id>
		<title>D1 Shields</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Shields&amp;diff=19729"/>
				<updated>2010-07-27T15:02:49Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heavier shields do not slow your character movement or have any such weight effects as they do in Diablo 2. The in-game graphic of your shield is determined by your body armor; not by the shield you are using.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; | Helm Type&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Image&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Armor Class&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Durability&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Requirements&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Price&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Qlvl&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Buckler'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-s-buckler.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1 -5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Small Shield'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-s-small-shield.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 3 - 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 25 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 90&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Large Shield'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-s-large-shield.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 5 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 40 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Kite Shield'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-s-kite-shield.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 8 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 50 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Gothic Shield'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-s-gothic-shield.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 14 - 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 80 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 2,300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 23&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Tower Shield'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-s-tower-shield.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 12 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 60 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 850&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Axes&amp;diff=19728</id>
		<title>D1 Axes</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Axes&amp;diff=19728"/>
				<updated>2010-07-27T15:02:42Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All axes are two-handed in Diablo/Hellfire. [[D1 Barbarian|Hellfire Barbarians]] gain various special benefits from using axes, including the ability to hit three targets per swing. See the Barbarian page for more details.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Axe Type&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Image&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Damage&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Durability&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Requirements&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Price&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Qlvl&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; | '''Small Axe'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-axe-small-axe.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 2 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; | '''Axe'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-axe-axe.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 4 - 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 22 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; | '''Large Axe'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-axe-large-axe.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 6 - 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 30 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 750&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; | '''Broad Axe'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-axe-broad-axe.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 8 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 50 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; | '''Battle Axe'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-axe-battle-axe.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 10 - 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 65 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1,500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; | '''Great Axe'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-axe-great-axe.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 12 - 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 80 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 2,500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Helms&amp;diff=19727</id>
		<title>D1 Helms</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Helms&amp;diff=19727"/>
				<updated>2010-07-27T15:01:57Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The helm you wear does nothing to change the look of your character. That is determined entirely by the body armor.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! valign=&amp;quot;middle&amp;quot; | Helm Type&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | Image&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | Armor Class&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | Durability&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | Requirements&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | Price&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | Qlvl&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; | '''Cap'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-h-cap.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1 - 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; | '''Skull Cap'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-h-skullcap.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 2 - 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; | '''Helm'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-h-helm.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 4 - 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 25 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; | '''Full Helm'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-h-full-helm.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 6 - 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 35 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 90&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; | '''Crown'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-h-crown.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 8 - 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; | '''Great Helm'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-h-great-helm.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 10 - 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 50 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Body_Armor&amp;diff=19726</id>
		<title>D1 Body Armor</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Body_Armor&amp;diff=19726"/>
				<updated>2010-07-27T15:01:51Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic body armor stats for Diablo and Hellfire. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Body Armor&lt;br /&gt;
&lt;br /&gt;
Armor can be divided into three types, light, medium, and plate. All armors of each type look the same on your character, but changing between the types will give your character a new look. Changing your helm or shield does not affect your character's look; just the body armor. Armor types are purely cosmetic in Diablo/Hellfire; they do not slow your movement speed or cause greater stamina drain or any of the added weight penalties you see in Diablo 2.&lt;br /&gt;
&lt;br /&gt;
* '''Light Armor: '''Rags, cape, cloak, robe, quilted armor, leather armor, hard leather armor, studded leather armor.&lt;br /&gt;
* '''Medium Armor:''' Ring mail, chain mail, scale mail, splint mail.&lt;br /&gt;
* '''Heavy/Plate Armor:''' Breast Plate, Plate Mail, Field Plate, Gothic Plate, Full Plate Mail.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! valign=&amp;quot;top&amp;quot; | Type&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Image&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Armor Class&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Durability&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Requirements&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | Price&lt;br /&gt;
! align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | qlvl&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Rags'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-a-rags.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 2 - 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Cape'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-a-cape.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1 - 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Cloak'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-a-cloak.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 3 - 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Robe'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-a-robe.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 4 - 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Quilted Armor'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-a-quilted-armor.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 7 - 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Leather Armor'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-a-leather-armor.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 10 - 13&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Hard Leather Armor'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-a-hard-leather-armor.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 11- 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Studded Leather Armor'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-a-studded-leather-armor.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 15 - 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 20 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 700&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Ring Mail'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-a-ringmail.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 17 - 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 25 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Chain Mail'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-a-chain-mail.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 18 - 22&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 30 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 1,250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Scale Mail'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-a-scale-mail.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 23 - 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 35 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 2,300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Splint Mail'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-a-splintmail.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 30 - 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 65&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 40 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 3,250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 17&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Breast Plate'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-a-breastplate.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 20 - 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 40 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 2,800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Plate Mail *'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-a-fieldplate.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 42 - 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 60 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 4600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 19&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Field Plate *'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-a-fieldplate.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 40 - 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 65 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 5,800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Gothic Plate'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-a-gothic-plate.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 50 - 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 80 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 8,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 23&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot; | '''Full Plate Mail'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | [[Image:D1-a-full-plate-mail.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 60 - 75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 90&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 90 Str&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 6,500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* *Field Plate and Plate Mail use the same item graphic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Unique_Swords&amp;diff=19725</id>
		<title>D1 Unique Swords</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Unique_Swords&amp;diff=19725"/>
				<updated>2010-07-27T15:01:44Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unique swords in Diablo and Hellfire.  Swords get a 50% damage bonus against animals, and are extremely useful during the middle levels, with the preponderance of animals in the Cats and Caves. The only animal in Hell is the lava dog; everything else is a demon (Hell Witches are animals in Hellfire, but not in Diablo), but swords are still the most popular melee weapon type there since they do higher damage than any of the one-handed blunts.&lt;br /&gt;
&lt;br /&gt;
While none of the unique swords can match up with a good magical sword for the end game on hell difficulty, most of them are useful at earlier stages of a character's progression.&lt;br /&gt;
&lt;br /&gt;
==Diablo Unique Swords==&lt;br /&gt;
&lt;br /&gt;
===Black Razor===&lt;br /&gt;
[[Image:D1-u-black-razor.gif|frame]]&lt;br /&gt;
While it has pretty good stats for a dagger, it is, alas, still a dagger. One with very little durability.&lt;br /&gt;
* Black Razor&lt;br /&gt;
* (Dagger)&lt;br /&gt;
* Damage: 1-4&lt;br /&gt;
* +150% Damage&lt;br /&gt;
* +2 Vitality&lt;br /&gt;
* Altered Durability&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 5&lt;br /&gt;
* Qlvl: 1&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gonnagal's Dirk===&lt;br /&gt;
[[Image:D1-w-dagger.gif|frame]]&lt;br /&gt;
Stabby!&lt;br /&gt;
* Gonnagal's Dirk&lt;br /&gt;
* (Dagger)&lt;br /&gt;
* Damage: 1-4&lt;br /&gt;
* -5 Dexterity&lt;br /&gt;
* +4 Damage to each hit&lt;br /&gt;
* +25% resist Magic&lt;br /&gt;
* Fast attack&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 15&lt;br /&gt;
* Qlvl: 1&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wizardspike===&lt;br /&gt;
[[Image:D1-u-wizardspike.gif|frame]]&lt;br /&gt;
Nice mage weapon, as it was in D2X as well, where it returned with virtually the same stats.&lt;br /&gt;
* Wizardspike&lt;br /&gt;
* (Dagger)&lt;br /&gt;
* Damage: 1-4&lt;br /&gt;
* +15 Magic&lt;br /&gt;
* +35 Mana&lt;br /&gt;
* +25% To Hit&lt;br /&gt;
* +15% Resist All&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 16&lt;br /&gt;
* Qlvl: 11&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
===The Defender===&lt;br /&gt;
[[Image:D1-w-saber.gif|frame]]&lt;br /&gt;
Fives are wild.&lt;br /&gt;
* The Defender&lt;br /&gt;
* (Sabre)&lt;br /&gt;
* Damage: 1-8&lt;br /&gt;
* Armor Class: 5&lt;br /&gt;
* +5 Vitality&lt;br /&gt;
* -5% To Hit&lt;br /&gt;
* Requirements: 17 strength&lt;br /&gt;
* Durability: 45&lt;br /&gt;
* Qlvl: 1&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Lightsabre===&lt;br /&gt;
[[Image:D1-w-saber.gif|frame]]&lt;br /&gt;
Another unique name that lived on in a D2X elite unique, with stats inspired by the original version.&lt;br /&gt;
* Lightsabre&lt;br /&gt;
* (Sabre)&lt;br /&gt;
* Damage: 1-8&lt;br /&gt;
* +20% Light Radius&lt;br /&gt;
* 1-10 Lightning Hit Damage&lt;br /&gt;
* +20% Chance to Hit&lt;br /&gt;
* +50% Resist Lightning&lt;br /&gt;
* Requirements: 17 strength&lt;br /&gt;
* Durability: 45 &lt;br /&gt;
* Qlvl: 13&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Falcon's Talon===&lt;br /&gt;
[[Image:D1-u-the-falcons-talon.gif|frame]]&lt;br /&gt;
An unlikely choice, cute graphic aside.&lt;br /&gt;
* The Falcon's Talon&lt;br /&gt;
* (Scimitar)&lt;br /&gt;
* Damage: 3-7&lt;br /&gt;
* +20% To Hit&lt;br /&gt;
* -33% Damage&lt;br /&gt;
* +10 Dexterity&lt;br /&gt;
* Fast Attack&lt;br /&gt;
* Requirements: 23 strength, 23 dexterity&lt;br /&gt;
* Durability: 28&lt;br /&gt;
* Qlvl: 15&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Executioner's Blade===&lt;br /&gt;
[[Image:D1-u-the-exe-blade.gif|frame]]&lt;br /&gt;
More mixed blessings.&lt;br /&gt;
* The Executioner's Blade&lt;br /&gt;
* (Falchion)&lt;br /&gt;
* Damage: 4-8&lt;br /&gt;
* +150% Damage&lt;br /&gt;
* -10 Hit Points&lt;br /&gt;
* -10% Light Radius&lt;br /&gt;
* High Durability&lt;br /&gt;
* Requirements: 30 strength&lt;br /&gt;
* Durability: 60&lt;br /&gt;
* Qlvl: 3&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
===Gryphon's Claw===&lt;br /&gt;
[[Image:D1-u-the-falcons-talon.gif|frame]]&lt;br /&gt;
Bird-named uniques continue.&lt;br /&gt;
* Gryphon's Claw&lt;br /&gt;
* (Falchion)&lt;br /&gt;
* Damage: 4-8&lt;br /&gt;
* +100% Damage&lt;br /&gt;
* -2 Magic&lt;br /&gt;
* -5 Dexterity&lt;br /&gt;
* Requirements: 30 strength&lt;br /&gt;
* Durability: 30&lt;br /&gt;
* Qlvl: 1&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ice Shank===&lt;br /&gt;
[[Image:D1-w-long-sword.gif|frame]]&lt;br /&gt;
Pity there was no cold damage in D1, so this weapon could have lived up to its name.&lt;br /&gt;
* Ice Shank&lt;br /&gt;
* (Long Sword)&lt;br /&gt;
* Damage: 2-10&lt;br /&gt;
* +40% Resist Fire&lt;br /&gt;
* +5-10 Strength&lt;br /&gt;
* Altered Durability&lt;br /&gt;
* Requirements: 30 strength, 30 dexterity&lt;br /&gt;
* Durability: 15&lt;br /&gt;
* Qlvl: 3&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inferno===&lt;br /&gt;
[[Image:D1-w-long-sword.gif|frame]]&lt;br /&gt;
Flame on.&lt;br /&gt;
* Inferno&lt;br /&gt;
* (Long Sword)&lt;br /&gt;
* Damage: 2-10&lt;br /&gt;
* +2-12 Fire Damage&lt;br /&gt;
* +30% Light Radius&lt;br /&gt;
* Mana +20&lt;br /&gt;
* Resist Fire 75%&lt;br /&gt;
* Requirements: 30 strength, 30 dexterity&lt;br /&gt;
* Durability: 40&lt;br /&gt;
* Qlvl: 17&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bonesaw===&lt;br /&gt;
[[Image:D1-w-claymore.gif|frame]]&lt;br /&gt;
A fairly useful sword, for mid level characters.&lt;br /&gt;
* Bonesaw&lt;br /&gt;
* (Claymore)&lt;br /&gt;
* Damage: 1-12&lt;br /&gt;
* +10 Damage to each hit&lt;br /&gt;
* +10 Strength&lt;br /&gt;
* -5 Magic&lt;br /&gt;
* -5 Dexterity&lt;br /&gt;
* +10 Hit Points&lt;br /&gt;
* -10 Mana&lt;br /&gt;
* Requirements: 35 strength&lt;br /&gt;
* Durability: 36&lt;br /&gt;
* Qlvl: 6&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Griswold's Edge===&lt;br /&gt;
[[Image:D1-w-broadsword.gif|frame]]&lt;br /&gt;
This sword is the quest reward for the [[Anvil of Fury]], and is generally a substantial upgrade in the weapon department for any melee-fighting character who has just reached level 10. The fast attack and damage are nice, but the knock back tends to be annoying, against most monster types.&lt;br /&gt;
* Griswold's Edge&lt;br /&gt;
* (Broad Sword)&lt;br /&gt;
* Damage: 4-12&lt;br /&gt;
* +1-10 Fire Damage&lt;br /&gt;
* +25% Chance to Hit&lt;br /&gt;
* Fast Attack&lt;br /&gt;
* Knocks Target Back&lt;br /&gt;
* +20 Mana&lt;br /&gt;
* -20 Hit Points&lt;br /&gt;
* Requirements: 40 strength&lt;br /&gt;
* Durability: 50&lt;br /&gt;
* Qlvl: N/A&lt;br /&gt;
* Availability: Single player only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gibbbous Moon===&lt;br /&gt;
[[Image:D1-w-broadsword.gif|frame]]&lt;br /&gt;
Fight in the darkness. Sneaky!&lt;br /&gt;
* Gibbous Moon&lt;br /&gt;
* (Broad Sword)&lt;br /&gt;
* Damage: 4-12&lt;br /&gt;
* +2 to all Attributes&lt;br /&gt;
* +25% Damage&lt;br /&gt;
* +15 Mana&lt;br /&gt;
* -30% Light Radius&lt;br /&gt;
* Requirements: 40 strength&lt;br /&gt;
* Durability: 50&lt;br /&gt;
* Qlvl: 2&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shadowhawk===&lt;br /&gt;
[[Image:D1-w-broadsword.gif|frame]]&lt;br /&gt;
Yet another bird-named unique sword. Quite a theme they established. One that was not continued in D2, thankfully.&lt;br /&gt;
* Shadowhawk&lt;br /&gt;
* (Broad Sword)&lt;br /&gt;
* Damage: 4-12&lt;br /&gt;
* -20% Light Radius&lt;br /&gt;
* Hit steals 5% Life&lt;br /&gt;
* +15% To Hit&lt;br /&gt;
* +5% Resist All&lt;br /&gt;
* Requirements: 40 strength&lt;br /&gt;
* Durability: 50&lt;br /&gt;
* Qlvl: 8&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Doombringer===&lt;br /&gt;
[[Image:D1-w-bastard-sword.gif|frame]]&lt;br /&gt;
With one of the better unique item names in the game, it's no surprise this one returned as an elite unique in D2X.&lt;br /&gt;
* Doombringer&lt;br /&gt;
* (Bastard Sword)&lt;br /&gt;
* Damage: 6-15&lt;br /&gt;
* +25% Chance to Hit&lt;br /&gt;
* +250% Damage&lt;br /&gt;
* -5 to all Attributes&lt;br /&gt;
* -25 Hit Points&lt;br /&gt;
* -20% Light Radius&lt;br /&gt;
* Requirements: 50 strength&lt;br /&gt;
* Durability: 60&lt;br /&gt;
* Qlvl: 19&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Grizzly===&lt;br /&gt;
[[Image:D1-u-the-grizzly.gif|frame]]&lt;br /&gt;
A cool item graphic and item, but since it's a two handed sword, it's virtually never used in the game.&lt;br /&gt;
* The Grizzly&lt;br /&gt;
* (Two Handed Sword)&lt;br /&gt;
* Damage: 8-16&lt;br /&gt;
* +20 Strength&lt;br /&gt;
* -5 Vitality&lt;br /&gt;
* +200% Damage&lt;br /&gt;
* Knocks Target Back&lt;br /&gt;
* High Durability&lt;br /&gt;
* Requirements: 65 strength&lt;br /&gt;
* Durability: 150&lt;br /&gt;
* Qlvl: 23&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Grandfather===&lt;br /&gt;
[[Image:D1-u-the-grandfather.gif|frame]]&lt;br /&gt;
Probably the most famous name for any unique in the game, which returned in D2X as an elite unique. It's odd too, since the item is not very good in Diablo, and was chiefly memorable for being a two handed sword that could be used in one hand.&lt;br /&gt;
* The Grandfather&lt;br /&gt;
* (Great Sword)&lt;br /&gt;
* Damage: 10-20&lt;br /&gt;
* One-handed&lt;br /&gt;
* +5 to all Attributes&lt;br /&gt;
* +20% Chance to Hit&lt;br /&gt;
* +70% to Damage&lt;br /&gt;
* +20 Hit Points&lt;br /&gt;
* Requirements: 75 strength&lt;br /&gt;
* Durability: 100&lt;br /&gt;
* Qlvl: 27&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hellfire Unique Swords==&lt;br /&gt;
&lt;br /&gt;
The following can only be found in Hellfire. All of the Diablo unique swords can be found in Hellfire as well.&lt;br /&gt;
&lt;br /&gt;
===Diamondedge===&lt;br /&gt;
[[Image:D1-u-diamondedge.gif|frame]]&lt;br /&gt;
Nice theme on this item; pity the damage wasn't high enough to make it more viable.&lt;br /&gt;
* Diamondedge&lt;br /&gt;
* (Long Sword)&lt;br /&gt;
* Damage: 2-10&lt;br /&gt;
* +50% Chance to Hit&lt;br /&gt;
* +100% Damage&lt;br /&gt;
* +50% Resist Lightning&lt;br /&gt;
* Armor Class: 10&lt;br /&gt;
* Altered Durability&lt;br /&gt;
* Requirements: 20 strength, 30 dexterity&lt;br /&gt;
* Durability: 10&lt;br /&gt;
* Qlvl: 17&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Eater of Souls===&lt;br /&gt;
[[Image:D1-u-eater-of-souls.gif|frame]]&lt;br /&gt;
Another sword with potential to be useful, but undone by the two-handed nature of it. Should have been made 1h; even the graphic looks one-handed.&lt;br /&gt;
* Eater of Souls&lt;br /&gt;
* (Two-Handed Sword)&lt;br /&gt;
* Damage: 8-16&lt;br /&gt;
* +50 Hit Points&lt;br /&gt;
* Hit Steals 5% Life &amp;amp; 5% Mana&lt;br /&gt;
* Constantly lose Hit Points&lt;br /&gt;
* Requirements: 65 strength&lt;br /&gt;
* Durability: Indestructible&lt;br /&gt;
* Qlvl: 23&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shiotachi===&lt;br /&gt;
[[Image:D1-u-shirotachi.gif|frame]]&lt;br /&gt;
Not a bad item, with the fastest attack and armor penetration. A step down in damage from a top quality bastard sword, though.&lt;br /&gt;
* Shiotachi&lt;br /&gt;
* (Great Sword)&lt;br /&gt;
* Damage: 10-20&lt;br /&gt;
* One-handed sword&lt;br /&gt;
* Fastest Attack&lt;br /&gt;
* Penetrates Armor&lt;br /&gt;
* +6 Lightning Damage&lt;br /&gt;
* Requirements: 75 strength&lt;br /&gt;
* Durability: 100 &lt;br /&gt;
* Qlvl: 21&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:D1 Uniques]]&lt;br /&gt;
[[Category:Hellfire]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Unique_Staves&amp;diff=19724</id>
		<title>D1 Unique Staves</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Unique_Staves&amp;diff=19724"/>
				<updated>2010-07-27T15:01:38Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aside from the occasional Arch Angels, or Bountiful Staff of Apocalypse, staffs (or staves, if you prefer) were very seldom used in Diablo, and even then only by artillery Sorcerers (AKA arty mages). Since none of the unique staffs provided those bonuses, they were largely ignored.&lt;br /&gt;
&lt;br /&gt;
In Hellfire staffs are far more used, since they are the weapon of choice for the melee-fighting Monk. But since none of the unique staffs have big damage or fast attack, he doesn't have much use for them either. There were no unique staffs added in Hellfire. &lt;br /&gt;
&lt;br /&gt;
==Diablo Unique Staffs==&lt;br /&gt;
&lt;br /&gt;
===Gleamsong===&lt;br /&gt;
[[Image:D1-w-short-staff.gif|frame]]&lt;br /&gt;
Kind of the poor man's version of Naj's Puzzler.&lt;br /&gt;
* Gleamsong&lt;br /&gt;
* (Short Staff)&lt;br /&gt;
* Damage: 2-4&lt;br /&gt;
* +25 Mana&lt;br /&gt;
* -3 Strength&lt;br /&gt;
* -3 Vitality&lt;br /&gt;
* 76 Phasing Charges&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 25 strength&lt;br /&gt;
* Qlvl: 8&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Protector===&lt;br /&gt;
[[Image:D1-u-the-protector.gif|frame]]&lt;br /&gt;
One of the cooler graphics in the game, and an interesting theme, with defensive bonuses on a staff. Most low level Sorcerers will benefit more from a weapon and a shield, but this one's about style points.&lt;br /&gt;
* The Protector&lt;br /&gt;
* (Short Staff)&lt;br /&gt;
* Damage: 2-4&lt;br /&gt;
* +5 Vitality&lt;br /&gt;
* -5 Damage from Enemies&lt;br /&gt;
* Attacker takes 1-3 Damage&lt;br /&gt;
* Armor Class: 40&lt;br /&gt;
* 86 Healing Charges&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 25 &lt;br /&gt;
* Qlvl: 16&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Staff of Shadow===&lt;br /&gt;
[[Image:D1-w-long-staff.gif|frame]]&lt;br /&gt;
A difficult staff to find, since the qlvl is so low that most monsters who would drop this unique aren't high enough level to drop a long staff. And the ones that are will much more often drop The Immolater or Naj's Puzzler, with their higher qlvls. Fortunately, no one really wants to find this staff anyway.&lt;br /&gt;
* Staff of Shadow&lt;br /&gt;
* (Long Staff)&lt;br /&gt;
* Damage: 4-8&lt;br /&gt;
* Quick Attack&lt;br /&gt;
* +10% Chance to Hit&lt;br /&gt;
* +60% Damage&lt;br /&gt;
* -10 Magic&lt;br /&gt;
* -20% Light Radius&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 35 &lt;br /&gt;
* Qlvl: 2&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Immolater===&lt;br /&gt;
[[Image:D1-w-long-staff.gif|frame]]&lt;br /&gt;
Fire themed, but not in any useful way.&lt;br /&gt;
* Immolater&lt;br /&gt;
* (Long Staff)&lt;br /&gt;
* Damage: 4-8&lt;br /&gt;
* +20% Resist Fire&lt;br /&gt;
* 4-4 Fire Damage&lt;br /&gt;
* +10 Mana&lt;br /&gt;
* -5 Vitality&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 35&lt;br /&gt;
* Qlvl: 4&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Naj's Puzzler===&lt;br /&gt;
[[Image:D1-w-long-staff.gif|frame]]&lt;br /&gt;
Famous for the name, which was reused on a D2X set.&lt;br /&gt;
* Naj's Puzzler&lt;br /&gt;
* (Long Staff)&lt;br /&gt;
* Damage: 4-8&lt;br /&gt;
* +20 Magic&lt;br /&gt;
* +10 Dexterity&lt;br /&gt;
* +20% Resist All&lt;br /&gt;
* 57 Teleport Charges&lt;br /&gt;
* -25 Hit Points&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 35 &lt;br /&gt;
* Qlvl: 18&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
===Mindcry===&lt;br /&gt;
[[Image:D1-w-short-staff.gif|frame]]&lt;br /&gt;
The Guardian charges can be useful to lower level characters, but mostly as a novelty, unless the character has happened upon a lot of Firebolt books.&lt;br /&gt;
* Mindcry&lt;br /&gt;
* (Quarter Staff)&lt;br /&gt;
* Damage: 6-12&lt;br /&gt;
* +15 Magic&lt;br /&gt;
* 69 Guardian Charges&lt;br /&gt;
* +15% Resist All&lt;br /&gt;
* Spells are +1 Level&lt;br /&gt;
* Requirements: 20 strength&lt;br /&gt;
* Durability: 69 &lt;br /&gt;
* Qlvl: 20&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thundercall===&lt;br /&gt;
[[Image:D1-w-composite-staff.gif|frame]]&lt;br /&gt;
xxx&lt;br /&gt;
* Thundercall&lt;br /&gt;
* (Composite Staff)&lt;br /&gt;
* 5-10&lt;br /&gt;
* +35% To Hit&lt;br /&gt;
* Lightning Hit Damage 1-10&lt;br /&gt;
* 76 Lightning Charges&lt;br /&gt;
* +30% Resist Lightning&lt;br /&gt;
* +20% Light Radius&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 45&lt;br /&gt;
* Qlvl: 14&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rod of Onan===&lt;br /&gt;
[[Image:D1-w-war-staff.gif|frame]]&lt;br /&gt;
A rather salacious name, if you read the [http://en.wikipedia.org/wiki/Onan Biblical legend of Onan].&lt;br /&gt;
&lt;br /&gt;
:According to the text, after God had killed Onan's older brother Er, Judah asked Onan to have sex with Tamar, Er's widow, so that the offspring could be declared Er's heir.[2] The narrative implies that Onan didn't object to the sex itself, but performed coitus interruptus, spilling his seed upon the ground, so that there wouldn't be any offspring he couldn't claim as his own;[3] the passage goes on to state that for this act, a displeased God killed him.&lt;br /&gt;
&lt;br /&gt;
In light of that, the fact that this staff has Golem charges, a spell that causes a man to emerge from the ground, takes on a whole new meaning.&lt;br /&gt;
* Rod of Onan&lt;br /&gt;
* (War Staff)&lt;br /&gt;
* Damage: 8-16&lt;br /&gt;
* 50 Golem Charges&lt;br /&gt;
* +100% Damage&lt;br /&gt;
* +5 to all Attributes&lt;br /&gt;
* Requirements: 30 strength&lt;br /&gt;
* Durability: 75 &lt;br /&gt;
* Qlvl: 22&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
===Storm Spire===&lt;br /&gt;
[[Image:D1-w-war-staff.gif|frame]]&lt;br /&gt;
More mixed mods, to no real purpose.&lt;br /&gt;
* Storm Spire&lt;br /&gt;
* (War Staff)&lt;br /&gt;
* Damage: 8-16&lt;br /&gt;
* +50% Resist Lightning&lt;br /&gt;
* Lightning Hit Damage 2-8&lt;br /&gt;
* +10 Strength&lt;br /&gt;
* -10 Magic&lt;br /&gt;
* Requirements: 30 strength&lt;br /&gt;
* Durability: 75&lt;br /&gt;
* Qlvl: 8&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:D1 Uniques]]&lt;br /&gt;
[[Category:Hellfire]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Unique_Blunts&amp;diff=19723</id>
		<title>D1 Unique Blunts</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Unique_Blunts&amp;diff=19723"/>
				<updated>2010-07-27T15:01:29Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unique Maces, Clubs, and Mauls found in Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
All blunt weapons deal 50% bonus damage to Undead.&lt;br /&gt;
&lt;br /&gt;
==Diablo Unique Blunt Weapons==&lt;br /&gt;
Not a single one of the Diablo unique blunts has a unique item graphic; they all just use the default graphic for that type of item. Why? Good question.&lt;br /&gt;
&lt;br /&gt;
===Gnarled Root===&lt;br /&gt;
[[Image:D1-u-gnarled-root.gif|frame]]&lt;br /&gt;
Tempting damage display on this one, but the base item stats are so low it's not viable. This can be a potentially useful weapon in Hellfire, if enough [[oils]] were used to raise the base item damage, but since the +damage oils only last for one game, it's not very realistic.&lt;br /&gt;
&lt;br /&gt;
This item drops when a unique club or spiked club is rolled, so will appear about twice as often as expected.&lt;br /&gt;
* Gnarled Root&lt;br /&gt;
* (Club / Spiked Club)&lt;br /&gt;
* Damage: 1-6&lt;br /&gt;
* +20% To Hit&lt;br /&gt;
* +300% Damage&lt;br /&gt;
* +10 Dexterity&lt;br /&gt;
* +5 Magic&lt;br /&gt;
* +10% Resist All&lt;br /&gt;
* Armor Class: -10&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 20&lt;br /&gt;
* Qlvl: 9&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Civerb's Cudgel===&lt;br /&gt;
[[Image:D1-w-mace.gif|frame]]&lt;br /&gt;
This deceptively powerful item is quite popular with Sorcerers in the know. The listed and displayed damage is paltry, and it's a very slow swinging weapon, but the +200% damage to Demons applies to the entire character damage, not just the 1-8 damage on the mace. So a mage who did say, 60-70 damage with this equipped would actually deal 180-210 damage to each stone cursed Advocate or Soul Burner he whacked, and that's significantly better than a KSoH, even allowing for the slower swing speed.&lt;br /&gt;
* Civerb's Cudgel&lt;br /&gt;
* (Mace)&lt;br /&gt;
* 1-8&lt;br /&gt;
* +200% Damage vs. Demons&lt;br /&gt;
* -5 Dexterity&lt;br /&gt;
* -2 Magic&lt;br /&gt;
* Requirements: 16 strength&lt;br /&gt;
* Durability: 32&lt;br /&gt;
* Qlvl: 1&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crackrust===&lt;br /&gt;
[[Image:D1-w-mace.gif|frame]]&lt;br /&gt;
Nice bonuses, but the low damage makes it kind of pointless.&lt;br /&gt;
* Crackrust&lt;br /&gt;
* (Mace)&lt;br /&gt;
* 1-8&lt;br /&gt;
* +2 to all Attributes&lt;br /&gt;
* +15% Resist All&lt;br /&gt;
* -25% Damage&lt;br /&gt;
* Requirements: 16 strength&lt;br /&gt;
* Durability: Indestructible&lt;br /&gt;
* Qlvl: 1&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dreamflange===&lt;br /&gt;
[[Image:D1-w-mace.gif|frame]]&lt;br /&gt;
One of the most popular uniques in the game, the Dreamflange is the weapon of choice for most Sorcerers, and can be used quite well by other characters if they're equipped in &amp;quot;mini-mage&amp;quot; mode&lt;br /&gt;
* Dreamflange&lt;br /&gt;
* (Mace)&lt;br /&gt;
* Damage: 1-8&lt;br /&gt;
* +30 to Magic&lt;br /&gt;
* +50 Mana&lt;br /&gt;
* +50% Resist Magic&lt;br /&gt;
* +20% Light Radius&lt;br /&gt;
* +1 to spell levels&lt;br /&gt;
* Requires: 16 strength&lt;br /&gt;
* Durability: 100&lt;br /&gt;
* Qlvl: 26&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
===Lightforge===&lt;br /&gt;
[[Image:D1-w-mace.gif|frame]]&lt;br /&gt;
This item is impossible to find in multiplayer. It can be found in single player, but only if a Crackrust drops first, in the same game.&lt;br /&gt;
This item's name and stats were commonly seen hacked onto a [[D1 Unique Helms|unique great helm]], thanks to a much-duped item many Diablo b.net players used, thinking it was legit, if a bit too good to be true.&lt;br /&gt;
* Lightforge&lt;br /&gt;
* (Mace)&lt;br /&gt;
* Damage: 1-8&lt;br /&gt;
* +8 all attributes&lt;br /&gt;
* +25% to hit&lt;br /&gt;
* +150% damage&lt;br /&gt;
* +10-20 fire damage&lt;br /&gt;
* +40% light radius&lt;br /&gt;
* Requirements: 16 strength&lt;br /&gt;
* Durability: Indestructible&lt;br /&gt;
* Qlvl: 1&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
===Baranar's Star===&lt;br /&gt;
[[Image:D1-w-morning-star.gif|frame]]&lt;br /&gt;
A viable blunt weapon in the early going, but not sufficient for long term use.&lt;br /&gt;
* Baranar's Star&lt;br /&gt;
* (Morning Star)&lt;br /&gt;
* Damage: 1-10&lt;br /&gt;
* +12% To Hit&lt;br /&gt;
* +80% Damage&lt;br /&gt;
* Quick Attack&lt;br /&gt;
* +4 Vitality&lt;br /&gt;
* -4 Dexterity&lt;br /&gt;
* Altered Durability&lt;br /&gt;
* Requirements: 26 Strength&lt;br /&gt;
* Durability: 60&lt;br /&gt;
* Qlvl: 5&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Celestial Star===&lt;br /&gt;
[[Image:D1-w-flail.gif|frame]]&lt;br /&gt;
An odd item, with the very rare, and not missed, -AC modifier. &lt;br /&gt;
* Celestial Star&lt;br /&gt;
* (Flail)&lt;br /&gt;
* Damage: 2-12&lt;br /&gt;
* +20% Light Radius&lt;br /&gt;
* +10 Damage&lt;br /&gt;
* Armor Class: -8&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 36&lt;br /&gt;
* Qlvl: 2&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
===Hammer of Jholm===&lt;br /&gt;
[[Image:D1-w-war-hammer.gif|frame]]&lt;br /&gt;
Last forever, if you can't find anything better.&lt;br /&gt;
* Hammer of Jholm&lt;br /&gt;
* (Maul)&lt;br /&gt;
* Damage: 5-9&lt;br /&gt;
* +10% Damage&lt;br /&gt;
* +15% To Hit&lt;br /&gt;
* +3 Strength&lt;br /&gt;
* Requirements: 55 strength&lt;br /&gt;
* Durability: Indestructible&lt;br /&gt;
* Qlvl: 1&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
===Schaeffer's Hammer===&lt;br /&gt;
[[Image:D1-w-war-hammer.gif|frame]]&lt;br /&gt;
A weird item, with very little physical damage, and a lightning theme. The item's name comes from the last name of Max and Erich Schaeffer, brothers who were two of the game's principle creators/designers.&lt;br /&gt;
* Schaeffer's Hammer&lt;br /&gt;
* (War Hammer)&lt;br /&gt;
* Damage: 5-9&lt;br /&gt;
* -100% Damage&lt;br /&gt;
* 1-50 Lightning Damage&lt;br /&gt;
* +50 Hitpoints&lt;br /&gt;
* 75% Lightning Resistance&lt;br /&gt;
* +10% Light Radius&lt;br /&gt;
* +30% To Hit&lt;br /&gt;
* Requirements: 40 strength&lt;br /&gt;
* Durability: 50 &lt;br /&gt;
* Qlvl: 1&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cranium Basher===&lt;br /&gt;
[[Image:D1-w-maul.gif|frame]]&lt;br /&gt;
Substantial damage isn't enough to make a two-handed maul viable, for many Diablo players. Even without considering the gigantic mana penalty.&lt;br /&gt;
* Cranium Basher&lt;br /&gt;
* (Maul)&lt;br /&gt;
* Damage: 6-20&lt;br /&gt;
* +20 to Damage&lt;br /&gt;
* +15 Strength&lt;br /&gt;
* +5% Resist All&lt;br /&gt;
* -150 Mana&lt;br /&gt;
* Requirements: 55 strength&lt;br /&gt;
* Durability: Indestructible&lt;br /&gt;
* Qlvl: 12&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
==Hellfire Unique Blunts==&lt;br /&gt;
&lt;br /&gt;
One unique blunt was added in Hellfire.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
[[Image:D1-u-thunderclap.gif|frame]]&lt;br /&gt;
Lots of features that later showed up in Diablo II were experimented with in Hellfire. Such as this item, which casts a spell on hit.&lt;br /&gt;
* Thunderclap&lt;br /&gt;
* (War Hammer)&lt;br /&gt;
* 5-9&lt;br /&gt;
* Charged Bolt on Hit&lt;br /&gt;
* +20 Strength&lt;br /&gt;
* +30% Resist Lightning&lt;br /&gt;
* +20% Light Radius&lt;br /&gt;
* Requirements: 40 strength&lt;br /&gt;
* Durability: Indestructible&lt;br /&gt;
* Qlvl: 13&lt;br /&gt;
* Availability: SP and MP. Hellfire only. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:D1 Uniques]]&lt;br /&gt;
[[Category:Hellfire]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Unique_Bows&amp;diff=19722</id>
		<title>D1 Unique Bows</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Unique_Bows&amp;diff=19722"/>
				<updated>2010-07-27T15:01:23Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unique Bows found in Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
The listed damage on bows is deceptive, since the damage is simply added to the Rogue's base damage. A rogue with 300 dexterity might do 80-90 damage with a crappy bow, and 92-110 with a Windforce. More damage, but the weapon damage is not multipled by the weapon, as it is for melee fighters. A Warrior couldn't consider using a dagger in hell, while a Rogue could kill adequately with a short bow, and would actually have the same minimum damage with a short bow as with a long war bow.&lt;br /&gt;
&lt;br /&gt;
For this reason, most expert rogues use a bow that grants resistance, since that doesn't cost them much damage, and it makes them more flexible in their other equipment and jewelry. This also means that low level unique bows can be used even in the late game, though the generally lacking stats of most of the Unique Bows makes that less of a viable option.&lt;br /&gt;
&lt;br /&gt;
==Diablo Unique Bows==&lt;br /&gt;
&lt;br /&gt;
The following bows can be found in Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
===The Needler===&lt;br /&gt;
[[Image:D1-u-the-needler.gif|frame]]&lt;br /&gt;
The cool crossbow graphic is just for show and just in the inventory window. The character still holds a bow in the game graphic, and this weapon works identically to the bows in the game. Bolts/arrows weren't introduced until Diablo II.&lt;br /&gt;
* The Needler&lt;br /&gt;
* (Crossbow)&lt;br /&gt;
* Damage: 1-3&lt;br /&gt;
* +50% Chance to Hit&lt;br /&gt;
* Fast Attack&lt;br /&gt;
* Unusual Item Damage&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 30&lt;br /&gt;
* Qlvl: 2&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Rift Bow===&lt;br /&gt;
[[Image:D1-w-short-bow.gif|frame]]&lt;br /&gt;
Useful early on, but not for long.&lt;br /&gt;
* The Rift Bow&lt;br /&gt;
* (Short Bow)&lt;br /&gt;
* Damage: 1-4&lt;br /&gt;
* Fires Random Speed Arrows&lt;br /&gt;
* -3 to Dexterity&lt;br /&gt;
* +2 Damage to each Hit&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 30 &lt;br /&gt;
* Qlvl: 1&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Blackoak Bow===&lt;br /&gt;
[[Image:D1-w-long-bow.gif|frame]]&lt;br /&gt;
Another viable low level item.&lt;br /&gt;
* The Blackoak Bow&lt;br /&gt;
* (Long Bow)&lt;br /&gt;
* Damage: 1-6&lt;br /&gt;
* +10 Dexterity&lt;br /&gt;
* -10 Vitality&lt;br /&gt;
* +50% Damage&lt;br /&gt;
* -10% Light Radius&lt;br /&gt;
* Requirements: 25 Strength, 30 Dexterity&lt;br /&gt;
* Durability: 35&lt;br /&gt;
* Qlvl: 5&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fleshstinger===&lt;br /&gt;
[[Image:D1-w-long-bow.gif|frame]]&lt;br /&gt;
Useful early and mid-game item.&lt;br /&gt;
* Fleshstinger&lt;br /&gt;
* (Long Bow)&lt;br /&gt;
* 1-6&lt;br /&gt;
* +15 Dexterity&lt;br /&gt;
* +40% Chance to Hit&lt;br /&gt;
* +80% Damage&lt;br /&gt;
* Enhanced Durability&lt;br /&gt;
* Requirements: 25 Strength, 30 Dexterity&lt;br /&gt;
* Durability: 37&lt;br /&gt;
* Qlvl: 13&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Flame Dart===&lt;br /&gt;
[[Image:D1-w-hunters-bow.gif|frame]]&lt;br /&gt;
Fire themed item. The elemental damage on bows is quite buggy in Diablo, and can do almost no damage, or much more than the listed, since the fire/lightning sometimes checks for hit multiple times. Though this weapon lists the fire damage twice, only one 1-6 is checked per shot.&lt;br /&gt;
* Flamedart&lt;br /&gt;
* (Hunters Bow)&lt;br /&gt;
* Damage: 2-5&lt;br /&gt;
* +1-6 Fire Damage&lt;br /&gt;
* 1-6 Fire Hit Damage&lt;br /&gt;
* +20% Chance to Hit&lt;br /&gt;
* +40% Resist Fire&lt;br /&gt;
* Requirements: 20 Strength, 35 Dexterity&lt;br /&gt;
* Durability: 40&lt;br /&gt;
* Qlvl: 10&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bow of the Dead===&lt;br /&gt;
[[Image:D1-u-eaglehorn.gif|frame]]&lt;br /&gt;
Shares an inventory graphic with Eaglehorn, but there the resemblance ends.&lt;br /&gt;
* Bow of the Dead&lt;br /&gt;
* (Composite Bow)&lt;br /&gt;
* Damage: 3-6&lt;br /&gt;
* +10% Chance to Hit&lt;br /&gt;
* +4 Dexterity&lt;br /&gt;
* -3 Vitality&lt;br /&gt;
* -20% Light Radius&lt;br /&gt;
* Altered Durability&lt;br /&gt;
* Requirements: 25 strength, 40 dexterity&lt;br /&gt;
* Durability: 30&lt;br /&gt;
* Qlvl: 5&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Celestial Bow===&lt;br /&gt;
[[Image:D1-w-composite-bow.gif|frame]]&lt;br /&gt;
Another unremarkable unique bow.&lt;br /&gt;
* The Celestial Bow&lt;br /&gt;
* (Composite Bow)&lt;br /&gt;
* Damage: 1-6&lt;br /&gt;
* +2 Damage&lt;br /&gt;
* Armor Class: +5&lt;br /&gt;
* Requirements: No strength, 30 Dexterity&lt;br /&gt;
* Durability: 35&lt;br /&gt;
* Qlvl: 2&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deadly Hunter===&lt;br /&gt;
[[Image:D1-u-eaglehorn.gif|frame]]&lt;br /&gt;
The 200% damage to demons is negligle, since it only applies to the bow damage, not the total damage. Still, this bow does 9-18 vs. demons, making it a viable weapon in hell.&lt;br /&gt;
* Deadly Hunter&lt;br /&gt;
* (Composite Bow)&lt;br /&gt;
* Damage: 3-6&lt;br /&gt;
* -5 Magic&lt;br /&gt;
* +20% to Hit&lt;br /&gt;
* +200% Damage vs. demons&lt;br /&gt;
* Requirements: 25 strength, 40 dexterity&lt;br /&gt;
* Durability: 45&lt;br /&gt;
* Qlvl: 3&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Eaglehorn===&lt;br /&gt;
[[Image:D1-u-eaglehorn.gif|frame]]&lt;br /&gt;
The most effective of the unique bows for use against high level monsters, with a huge to/hit bonus, and the very convenient indestructible property. Less listed damage than Windforce, but much higher accuracy makes this one more damaging in the long run.&lt;br /&gt;
* Eaglehorn&lt;br /&gt;
* (Long Battle Bow)&lt;br /&gt;
* Damage: 1-10&lt;br /&gt;
* +20 Dexterity&lt;br /&gt;
* +50% Chance to Hit&lt;br /&gt;
* +100% Damage&lt;br /&gt;
* Requirements: 30 strength, 60 dexterity&lt;br /&gt;
* Durability: Indestructible.&lt;br /&gt;
* Qlvl: 26&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Windforce===&lt;br /&gt;
[[Image:D1-u-windforce.gif|frame]]&lt;br /&gt;
The biggest listed damage on any bow, and knockback. Great against melee monsters, especially knights, but less useful against mages or witches or monsters that don't attack straight on, since the knockback causes a lot of missed shots.&lt;br /&gt;
* Windforce&lt;br /&gt;
* (Long War Bow)&lt;br /&gt;
* 1-14&lt;br /&gt;
* +5 Strength&lt;br /&gt;
* +200% Damage&lt;br /&gt;
* Knocks Target Back &lt;br /&gt;
* Requirements: 45 strength, 80 dexterity&lt;br /&gt;
* Durability: 60&lt;br /&gt;
* Qlvl: 17&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hellfire Unique Bows==&lt;br /&gt;
&lt;br /&gt;
Three unique bows were added in Hellfire. &lt;br /&gt;
&lt;br /&gt;
===Blitzen===&lt;br /&gt;
[[Image:D1-u-blitzen.gif|frame]]&lt;br /&gt;
Fires lightning bolts, rather than arrows. The damage is rather buggy.&lt;br /&gt;
* Blitzen&lt;br /&gt;
* (Composite Bow)&lt;br /&gt;
* 10-15 Lightning damage&lt;br /&gt;
* Unusual item damage&lt;br /&gt;
* Requirements: 25 strenght, 40 dexterity&lt;br /&gt;
* Durability: Indestructible&lt;br /&gt;
* Qlvl: 13&lt;br /&gt;
* Availability: SP and MP. Hellfire only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Flabeau===&lt;br /&gt;
[[Image:D1-u-flambeau.gif|frame]]&lt;br /&gt;
Fires fireballs, just like the spell.&lt;br /&gt;
* Flambeau&lt;br /&gt;
* {Composite Bow}&lt;br /&gt;
* 10-25 Fireball damage&lt;br /&gt;
* Requirements: 70 dexterity&lt;br /&gt;
* Durability: Indestructible.&lt;br /&gt;
* Qlvl: 11&lt;br /&gt;
* Availability: SP and MP. Hellfire only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gnatsting===&lt;br /&gt;
[[Image:D1-u-gnatsting.gif|frame]]&lt;br /&gt;
This bow is greatly overlooked, since the damage is so low. But since weapon damage on bows is just added to the melee damage, not multiplied by it, and since this one fires 3 arrows at a time, all of which can hit the same target, this is actually, by far, the most damaging bow in the game. When used/aimed properly.&lt;br /&gt;
* Gnatsting&lt;br /&gt;
* Hunters Bow&lt;br /&gt;
* 1-2&lt;br /&gt;
* Multiple arrows per shot&lt;br /&gt;
* Quick attack&lt;br /&gt;
* Unusual item damage&lt;br /&gt;
* Requirements: 20 strength, 35 dexterity&lt;br /&gt;
* Durability: Indestructible.&lt;br /&gt;
* Qlvl: 15&lt;br /&gt;
* Availability: SP and MP. Hellfire only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:D1 Uniques]]&lt;br /&gt;
[[Category:Hellfire]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Unique_Axes&amp;diff=19721</id>
		<title>D1 Unique Axes</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Unique_Axes&amp;diff=19721"/>
				<updated>2010-07-27T15:01:16Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unique Axes found in Diablo and Hellfire. There were no unique axes added in Hellfire. All of the following are found in both games.&lt;br /&gt;
&lt;br /&gt;
==Diablo Unique Axes==&lt;br /&gt;
&lt;br /&gt;
Axes are seldom used in Diablo, since only the Warrior can handle them with anything approaching expertise, and even he seldom wishes to, since the loss in defense by going without a shield is very painful. The Barbarian character added in the Hellfire expansion is designed to work well with axes, though.&lt;br /&gt;
&lt;br /&gt;
===Aguinara's Hatchet===&lt;br /&gt;
[[Image:D1-u-aguinaras-hatchet.gif|frame]]&lt;br /&gt;
This axe with magical bonuses basically functions as a poor Sorcerer's staff.&lt;br /&gt;
* Aguinara's Hatchet&lt;br /&gt;
* (Small Axe)&lt;br /&gt;
* Damage: 2-10&lt;br /&gt;
* +10 to Magic&lt;br /&gt;
* +1 to all spell levels&lt;br /&gt;
* +75% Resist General Magic&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 24&lt;br /&gt;
* Qlvl: 12&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Butcher's Cleaver===&lt;br /&gt;
[[Image:D1-u-butchers-cleaver.gif|frame]]&lt;br /&gt;
This item can only be found in single player, where [[The Butcher: Quest|The Butcher]] drops it. It's got huge damage, especially for an item found on the second level of the dungeon, and many a warrior has enjoyed axing his way through the next few levels, until the lack of a shield becomes too painful, and one-handed weapon damage begins to catch up with this axe.&lt;br /&gt;
* The Butcher's Cleaver&lt;br /&gt;
* (Cleaver)&lt;br /&gt;
* Damage: 4-24&lt;br /&gt;
* +10 to Strength&lt;br /&gt;
* Altered Durability&lt;br /&gt;
* Unusual Item Damage (2-24)&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 10&lt;br /&gt;
* Qlvl: NA&lt;br /&gt;
* Availability: Single player only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bloodslayer===&lt;br /&gt;
[[Image:D1-w-broad-axe.gif|frame]]&lt;br /&gt;
A potentially useful item in later hell, since there are only demons down there, and since the 200% damage applies to the total damage, including strength bonuses and such. For instance, a character with a listed damage of 80-100 would actually do 240-300 damage with this item.&lt;br /&gt;
* Bloodslayer&lt;br /&gt;
* (Broad Axe)&lt;br /&gt;
* Damage: 8-20&lt;br /&gt;
* +100% Damage&lt;br /&gt;
* +200% Damage vs. Demons&lt;br /&gt;
* -5 to all Attribute&lt;br /&gt;
* -1 spell level&lt;br /&gt;
* Requirements: 50 strength&lt;br /&gt;
* Durability: 50&lt;br /&gt;
* Qlvl: 3&lt;br /&gt;
* Availability: SP and MP. Hellfire only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Celestial Axe===&lt;br /&gt;
[[Image:D1-u-hellslayer.gif|frame]]&lt;br /&gt;
Not something many characters have ever found worth using.&lt;br /&gt;
* The Celestial Axe&lt;br /&gt;
* (Battle Axe)&lt;br /&gt;
* Damage: 10-25&lt;br /&gt;
* +15 to Hit&lt;br /&gt;
* +15 Hit Points&lt;br /&gt;
* -15 to Strength&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 60&lt;br /&gt;
* Qlvl: 4&lt;br /&gt;
* Availability: SP and MP. Hellfire only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hellslayer===&lt;br /&gt;
[[Image:D1-u-hellslayer.gif|frame]]&lt;br /&gt;
While hell certainly needs slaying, you'll want to find something a little more deadly to use.&lt;br /&gt;
* Hellslayer&lt;br /&gt;
* (Battle Axe)&lt;br /&gt;
* Damage: 10-25&lt;br /&gt;
* +8 to Strength&lt;br /&gt;
* +8 to Vitality&lt;br /&gt;
* +100% to Damage&lt;br /&gt;
* +25 Hit Points&lt;br /&gt;
* -25 Mana&lt;br /&gt;
* Requirements: 65 strength&lt;br /&gt;
* Durability: 60&lt;br /&gt;
* Qlvl: 15&lt;br /&gt;
* Availability: SP and MP. Hellfire only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Mangler===&lt;br /&gt;
[[Image:D1-w-large-axe.gif|frame]]&lt;br /&gt;
Nice damage, at the cost of everything else. This item can never be found in multiplayer Diablo, since the Wicked Axe will always appear when a unique large axe is dropped. It can be found in SP, but only if two unique large axes drop in the same game. The Wicked Axe will be the first, then this one.&lt;br /&gt;
* The Mangler&lt;br /&gt;
* (Large Axe)&lt;br /&gt;
* Damage: 6-16&lt;br /&gt;
* +200% Damage&lt;br /&gt;
* -5 to Dexterity&lt;br /&gt;
* -5 to Magic&lt;br /&gt;
* -10 Mana&lt;br /&gt;
* Requirements: 25 strength&lt;br /&gt;
* Durability: 30 &lt;br /&gt;
* Qlvl: 2&lt;br /&gt;
* Availability: SP and MP. Hellfire only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Messerschmidt's Reaver===&lt;br /&gt;
[[Image:D1-u-messerschmidts-reaver.gif|frame]]&lt;br /&gt;
One of the all time best unique names in the game, it's no wonder this one returned in D2. Where it again was good, but not quite good enough to use all the time.&lt;br /&gt;
* Messerschmidt's Reaver&lt;br /&gt;
* (Great Axe)&lt;br /&gt;
* Damage: 12-30&lt;br /&gt;
* +200% Damage&lt;br /&gt;
* Damage +15 points&lt;br /&gt;
* +5 to all Attributes&lt;br /&gt;
* -50 Hit Points&lt;br /&gt;
* 2-12 Fire Hit Damage&lt;br /&gt;
* Requirements: 80 strength&lt;br /&gt;
* Durability: 75 &lt;br /&gt;
* Qlvl: 25&lt;br /&gt;
* Availability: SP and MP. Hellfire only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sharp Beak===&lt;br /&gt;
[[Image:D1-w-great-axe.gif|frame]]&lt;br /&gt;
An almost impossible to find item, since the qlvl is so low, while the item type is so high. Monsters that can drop the item type won't usually drop an item with such a low qlvl, and monsters of the approximate qlvl can't drop large axes.&lt;br /&gt;
* Sharp Beak&lt;br /&gt;
* (Great Axe)&lt;br /&gt;
* 6-16&lt;br /&gt;
* -10 Magic&lt;br /&gt;
* +20 Life&lt;br /&gt;
* -10 Mana&lt;br /&gt;
* Requirements: 25 strength&lt;br /&gt;
* Durability: 30&lt;br /&gt;
* Qlvl: 2&lt;br /&gt;
* Availability: SP and MP. Hellfire only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stonecleaver===&lt;br /&gt;
[[Image:D1-u-stonecleaver.gif|frame]]&lt;br /&gt;
If it were a one-handed weapon, as the image makes it appear to be, it would be an interesting alternative to swords.&lt;br /&gt;
* Stonecleaver&lt;br /&gt;
* (Broad Axe)&lt;br /&gt;
* Damage: 8-20&lt;br /&gt;
* +50% Damage&lt;br /&gt;
* +20% Chance to Hit&lt;br /&gt;
* +30 Hit Points&lt;br /&gt;
* +40% Resist Lightning&lt;br /&gt;
* Requirements: 50 strength&lt;br /&gt;
* Durability: 50&lt;br /&gt;
* Qlvl: 7&lt;br /&gt;
* Availability: SP and MP. Hellfire only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wicked Axe===&lt;br /&gt;
[[Image:D1-w-great-axe.gif|frame]]&lt;br /&gt;
A novelty item. Far too little damage for the item level.&lt;br /&gt;
* Wicked Axe&lt;br /&gt;
* (Large Axe)&lt;br /&gt;
* Damage: 6-16&lt;br /&gt;
* +30% Chance to Hit&lt;br /&gt;
* +10 to Dexterity&lt;br /&gt;
* -10 to Vitality&lt;br /&gt;
* -1 to -6 Damage from Enemies&lt;br /&gt;
* Requirements: 30 strength&lt;br /&gt;
* Durability: Indestructible&lt;br /&gt;
* Qlvl: 5&lt;br /&gt;
* Availability: SP and MP. Hellfire only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hellfire Unique Axes==&lt;br /&gt;
&lt;br /&gt;
No unique axes were added in Hellfire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:D1 Uniques]]&lt;br /&gt;
[[Category:Hellfire]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Unique_Shields&amp;diff=19720</id>
		<title>D1 Unique Shields</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Unique_Shields&amp;diff=19720"/>
				<updated>2010-07-27T15:01:09Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unique Shields found in Diablo and Hellfire. There were no unique shields added in Hellfire. All of the following are found in both games.&lt;br /&gt;
&lt;br /&gt;
==Diablo Unique Shields==&lt;br /&gt;
&lt;br /&gt;
The unique shields are almost all quite worthless. It's enough to make you wonder if the D1 team intended shields not to have much in the way of magical modifiers during the development process, and then upgraded their potential magical properties late in the game design process. Too late to go back in and fix up the uniques.&lt;br /&gt;
&lt;br /&gt;
===Split Skull Shield===&lt;br /&gt;
[[Image:D1-u-spilt-skull-shield.gif|frame]]&lt;br /&gt;
The buckler starts of the run of unique shields with cool artwork and fairly mediocre stats.&lt;br /&gt;
* Split Skull Shield&lt;br /&gt;
* (Buckler)&lt;br /&gt;
* Armor Class: 10&lt;br /&gt;
* +10 Hit Points&lt;br /&gt;
* +2 Strength&lt;br /&gt;
* -10% Light Radius&lt;br /&gt;
* Altered Durability&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 15&lt;br /&gt;
* Qlvl: 1&lt;br /&gt;
* Availability: SP and MP. Hellfire only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deflector===&lt;br /&gt;
[[Image:D1-a-buckler.gif|frame]]&lt;br /&gt;
Useful at low levels, but fairly lame, like all unique shields but the Stormshield.&lt;br /&gt;
&lt;br /&gt;
This item can [[Diablo_Uniques#Unfindable_Unique_Items|never be found]] in multiplayer Diablo, since the Split Skull Shield will always drop instead. It can be found in singleplayer, but only in a game in which you find two unique bucklers, of which the Deflector will be the second.&lt;br /&gt;
* Deflector&lt;br /&gt;
* (buckler)&lt;br /&gt;
* Armor Class: 7&lt;br /&gt;
* +10% Resist All&lt;br /&gt;
* -20% Damage&lt;br /&gt;
* -5 to Hit&lt;br /&gt;
* Requirements: 50 strength&lt;br /&gt;
* Durability: 10&lt;br /&gt;
* Qlvl: 1&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blackoak Shield===&lt;br /&gt;
[[Image:D1-u-blackoak-shield.gif|frame]]&lt;br /&gt;
Not an especially popular item, despite the nifty inventory artwork. Can be useful for Sorcerers due to its low strength requirement.&lt;br /&gt;
* Blackoak Shield&lt;br /&gt;
* (Small Shield)&lt;br /&gt;
* Armor Class 18&lt;br /&gt;
* +10 Dexterity&lt;br /&gt;
* -10 Vitality&lt;br /&gt;
* -10% Light Radius&lt;br /&gt;
* High Durability&lt;br /&gt;
* Requirements: 25 strength&lt;br /&gt;
* Durability: 60&lt;br /&gt;
* Qlvl: 4&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Holy Defender===&lt;br /&gt;
[[Image:D1-u-blackoak-shield.gif|frame]]&lt;br /&gt;
Another unique shield with fairly useless mods. &lt;br /&gt;
* Holy Defender&lt;br /&gt;
* (Large Shield)&lt;br /&gt;
* Armor Class: 15&lt;br /&gt;
* -2 Damage from Enemies&lt;br /&gt;
* +20% Resist Fire&lt;br /&gt;
* High Durability&lt;br /&gt;
* Fast Block &lt;br /&gt;
* Requirements: 40 strength&lt;br /&gt;
* Durability: 96&lt;br /&gt;
* Qlvl: 10&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
===Dragon's Breech===&lt;br /&gt;
[[Image:D1-u-dragons-breach.gif|frame]]&lt;br /&gt;
Seldom is there such a difference between the coolness of the item artwork and the usefulness of the item.&lt;br /&gt;
* Dragon's Breach&lt;br /&gt;
* (Kite Shield)&lt;br /&gt;
* Armor Class: 20&lt;br /&gt;
* +25% Resist Fire&lt;br /&gt;
* +5 Strength&lt;br /&gt;
* -5 Magic&lt;br /&gt;
* Requirements: 50 strength&lt;br /&gt;
* Durability: Indestructible.&lt;br /&gt;
* Qlvl: 2&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stormshield===&lt;br /&gt;
[[Image:D1-u-stormshield.gif|frame]]&lt;br /&gt;
The Stormshield is the only quality unique shield in the game, and it's a popular item for any class that uses a shield. The stats aren't that impressive, but it's got fairly high AC, the fast block and +strength are nice, and the way the game limits prefixes and suffixes on shields means that there are few good magical shields to compete with it.&lt;br /&gt;
&lt;br /&gt;
This item is somewhat buggy, since the same stats exist for the Gothic and Tower shield. This makes the shield drop about twice as often as it would otherwise, and for that reason it's one of the most common high level uniques. Both types use the same gothic shield graphic.&lt;br /&gt;
* Stormshield&lt;br /&gt;
* (Gothic Shield)&lt;br /&gt;
* Armor Class: 40&lt;br /&gt;
* +4 Damage from Enemies&lt;br /&gt;
* +10 Strength&lt;br /&gt;
* Fast Block&lt;br /&gt;
* Requirements: 80 strength&lt;br /&gt;
* Durability: Indestructible. &lt;br /&gt;
* Qlvl: 24&lt;br /&gt;
* Availability: SP and MP. Drops for both Gothic and Tower, so twice as common as expected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hellfire Unique Shields==&lt;br /&gt;
&lt;br /&gt;
No unique shields were added in Hellfire. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:D1 Uniques]]&lt;br /&gt;
[[Category:Hellfire]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Unique_Helms&amp;diff=19719</id>
		<title>D1 Unique Helms</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Unique_Helms&amp;diff=19719"/>
				<updated>2010-07-27T15:01:02Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unique Headgear found in Diablo and Hellfire. There were no unique helms added in Hellfire. All of the following are found in both games.&lt;br /&gt;
&lt;br /&gt;
The various pieces of unique headgear are among the most useful unique items to be found in Diablo, and several pieces can be found among the end game gear for a variety of character types.&lt;br /&gt;
&lt;br /&gt;
==Diablo Unique Helms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Harlequin Crest===&lt;br /&gt;
[[Image:D1-u-harlequin-crest.gif|frame]]&lt;br /&gt;
This quest item is only found in single player. It's obtained from the innkeeper as a reward for returning the baner in the [[Ogden's Sign]] quest. &lt;br /&gt;
&lt;br /&gt;
The hat's name is familiar to most players since it was used for the similarly-themed, hugely-overpowered unique Shako in the Diablo II Expansion.&lt;br /&gt;
* Harlequin Crest&lt;br /&gt;
* (Cap)&lt;br /&gt;
* +2 all Attributes&lt;br /&gt;
* Armor Class: -3&lt;br /&gt;
* -1 Damage from Enemies&lt;br /&gt;
* +7 Hitpoints&lt;br /&gt;
* +7 Mana&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 15 &lt;br /&gt;
* Qlvl: N/A&lt;br /&gt;
* Availability: SP and MP. Hellfire only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thinking Cap===&lt;br /&gt;
[[Image:D1-u-thinking-cap.gif|frame]]&lt;br /&gt;
The most popular helm for many mages, the Thinking Cap is unusable initially, with just 1 durability. Players who wish to use it must do &amp;quot;shrine runs&amp;quot; in the [[D1 Levels#Church|Church]] or [[D1 Levels#Catacombs|Catacombs]], looking for a [[D1 Shrines|Hidden Shrine]] which may boost the durability of all but one equipped item by 10. In Hellfire it's easier to fix, since Blacksmith's and other [[D1 Hellfire Oils|Oils]] boost item max durability.&lt;br /&gt;
* Thinking Cap&lt;br /&gt;
* (Skull Cap)&lt;br /&gt;
* +30 Mana&lt;br /&gt;
* Armor Class: 3&lt;br /&gt;
* +2 All Spell Levels&lt;br /&gt;
* +20% Resist All&lt;br /&gt;
* Altered Durability&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 1&lt;br /&gt;
* Qlvl: 6&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
===Fool's Crest===&lt;br /&gt;
[[Image:D1-u-fools-crest.gif|frame]]&lt;br /&gt;
An interesting mixture of huge hit point bonus and negative stats to counter it. No one wears this long term, but it can be a useful item during the mid-game.&lt;br /&gt;
* Fools Crest&lt;br /&gt;
* (Helm)&lt;br /&gt;
* Armor Class: 4&lt;br /&gt;
* -4 all Attributes&lt;br /&gt;
* +100 Hitpoints&lt;br /&gt;
* +1 to +6 damage from Enemies (varies)&lt;br /&gt;
* Attacker takes 1-3 damage&lt;br /&gt;
* Requirements: 25 Strength&lt;br /&gt;
* Durability: 30&lt;br /&gt;
* Qlvl: 12&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Helm of Sprits===&lt;br /&gt;
[[Image:D1-u-helm-of-spirits.gif|frame]]&lt;br /&gt;
The name is assumed to be a typo, and the title should probably have been Helm of &amp;quot;Spirits.&amp;quot; Despite the very limited bonuses, this is the only way to obtain life leech on anything but a weapon in multiplayer ''Diablo'', and as such it's a very popular helm for warriors.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it's enormously difficult to find one. Almost every monster that can drop a unique helm will instead drop the Fool's Crest or the Overlord's Helm. Due to the way the Mlvls and Qlvls interact, the best way to find one of these is to repeatedly run The Butcher on nightmare difficulty.  The odds are still terrible, since how often does he drop a unique helm? But it is possible.&lt;br /&gt;
* Helm of Spirits&lt;br /&gt;
* (Helm)&lt;br /&gt;
* Armor Class: 5&lt;br /&gt;
* Hit steals 5% Life&lt;br /&gt;
* Requirements: 25 Strength.&lt;br /&gt;
* Durability: 30 Durability.&lt;br /&gt;
* Qlvl: 4&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
===Overlord's Helm===&lt;br /&gt;
[[Image:D1-u-overlords-helm.gif|frame]]&lt;br /&gt;
A tolerable item for a warrior or a rogue who isn't much concerned with using magic.&lt;br /&gt;
* Overlord's Helm&lt;br /&gt;
* (Helm)&lt;br /&gt;
* -20 to Magic&lt;br /&gt;
* +20 Strength&lt;br /&gt;
* +15 Dexterity&lt;br /&gt;
* +5 Vitality&lt;br /&gt;
* Altered Durability&lt;br /&gt;
* Armor Class: 5&lt;br /&gt;
* Requirements: 20 strength.&lt;br /&gt;
* Durability: 15&lt;br /&gt;
* Qlvl: 7&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Undead Crown===&lt;br /&gt;
[[Image:D1-u-helm-of-spirits.gif|frame]]&lt;br /&gt;
This quest item is dropped by [[D1 Superuniques#Skeleton King|the Skeleton King]] and provides life stealing from the hat slot, something virtually no other non-weapons in the game offer. (The Skeleton King drops a random magical item in multiplayer.)&lt;br /&gt;
* The Undead Crown&lt;br /&gt;
* (Crown)&lt;br /&gt;
* 5% Life Stealing&lt;br /&gt;
* Armor Class: 8&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 60&lt;br /&gt;
* Qlvl: N/A&lt;br /&gt;
* Availability: Quest item. Single Player only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Royal Circlet===&lt;br /&gt;
[[Image:D1-u-royal-circlet.gif|frame]]&lt;br /&gt;
Probably the most popular unique in Diablo, this one was worn happily by Sorcerers, Rogues, and Warriors, who all enjoyed its big bonuses to mana, attributes, and the high AC.&lt;br /&gt;
* Royal Circlet&lt;br /&gt;
* (Crown)&lt;br /&gt;
* Armor Class: 40&lt;br /&gt;
* +10 to all Attributes&lt;br /&gt;
* +40 Mana&lt;br /&gt;
* +10% Light Radius&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 40 &lt;br /&gt;
* Qlvl: 27&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lightforge===&lt;br /&gt;
[[Image:D1-u-lightforge.gif|frame]]&lt;br /&gt;
This is a hacked item, and will never appear in Diablo or Hellfire. The graphic is on the CD, but it's unused, and the stats are partially from a weapon and partially invented. It's not an deactivated item, or a secret item; it's not in the game at all, other than as a hacked item players created and duped widely.&lt;br /&gt;
&lt;br /&gt;
There's no telling how this one got started, but it became quite common in the hacks and cheats-infested Diablo 1 battle.net, and many players with these would swear they were legit, and that Diablo (or whoever) dropped it. Not the case.&lt;br /&gt;
* Lightforge&lt;br /&gt;
* (Great Helm)&lt;br /&gt;
* Armor Class: 15&lt;br /&gt;
* +150% Damage&lt;br /&gt;
* +25% Chance to hit&lt;br /&gt;
* +40% Light radius&lt;br /&gt;
* 10-20 Fire hit damage&lt;br /&gt;
* +8 to all Attributes&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: Indestructible.&lt;br /&gt;
* Qlvl: N/A&lt;br /&gt;
* Availability: Not available. Hacked item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veil of Steel===&lt;br /&gt;
[[Image:D1-u-gotterdamerung.gif|frame]]&lt;br /&gt;
This quest item is a reward from [[Lachdanan]], and can not be obtained in multiplayer Diablo. It's a very useful item for a character who can afford the mana penalty, and even if you're not going to wear it, it sells for a fortune.&lt;br /&gt;
* Veil of Steel&lt;br /&gt;
* (Great Helm)&lt;br /&gt;
* Armor Class: 18&lt;br /&gt;
* +50% Resist All&lt;br /&gt;
* -20% Light Radius&lt;br /&gt;
* +60% Armor&lt;br /&gt;
* -30 Mana&lt;br /&gt;
* +15 Strength&lt;br /&gt;
* +15 Vitality&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 60&lt;br /&gt;
* Qlvl: N/A&lt;br /&gt;
* Availability: Quest Item. Single Player only.&lt;br /&gt;
&lt;br /&gt;
===Gotterdammerung===&lt;br /&gt;
[[Image:D1-u-gotterdamerung.gif|frame]]&lt;br /&gt;
A popular item with some builds, and exceptionally useful for melee fighters on levels without witches or mages. Often used unidentified, since the 60 AC is by far the highest on any helm. Reduces resistances to 0% regardless of what other items are equipped; even counteracts the [[D1 Unique Jewelry#Constricting Ring|Constricting Ring]].&lt;br /&gt;
&lt;br /&gt;
The name is German, and means &amp;quot;Twilight of the Gods.&amp;quot; One of [http://en.wikipedia.org/wiki/Gotterdammerung Wagner's best known operas] used this title, which is a translation of &amp;quot;Ragnarok,&amp;quot; the Norse religious version of Armageddon. &lt;br /&gt;
&lt;br /&gt;
The helm is often referred to by Diablo players as &amp;quot;Goddamnitsdark,&amp;quot; in humorous reference to the extreme light reduction it mandates.&lt;br /&gt;
* Gotterdammerung&lt;br /&gt;
* (Great Helm)&lt;br /&gt;
* +20 all Attributes&lt;br /&gt;
* Armor Class: 60&lt;br /&gt;
* -4 Damage from Enemies&lt;br /&gt;
* -40% Light Radius&lt;br /&gt;
* All resistance equals 0&lt;br /&gt;
* Requirements: 50 Strength&lt;br /&gt;
* Durability: 70&lt;br /&gt;
* Qlvl: 21&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
==Hellfire Unique Helms==&lt;br /&gt;
&lt;br /&gt;
No unique helms were added in Hellfire, and the Diablo helms were unchanged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:D1 Uniques]]&lt;br /&gt;
[[Category:Hellfire]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Unique_Armor&amp;diff=19718</id>
		<title>D1 Unique Armor</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Unique_Armor&amp;diff=19718"/>
				<updated>2010-07-27T15:00:48Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unique Body Armor found in Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
Like most types of unique items in Diablo and Hellfire, most of the unique armor is only of use in special situations, and high level characters are going to prefer good quality magical gear. There are some exceptions though, and alll of the unique armor is useful at low levels.&lt;br /&gt;
&lt;br /&gt;
==Diablo Unique Armor==&lt;br /&gt;
The following items are found in Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Torn Flesh of Souls===&lt;br /&gt;
[[Image:D1-u-torn-flesh-of-souls.gif|frame]]&lt;br /&gt;
A nice item if found early on. Plus the name is quite clever, and the item graphic and sound when equipped is delightfully awful.&lt;br /&gt;
* Torn Flesh of Souls&lt;br /&gt;
* (Rags)&lt;br /&gt;
* Armor Class: 8&lt;br /&gt;
* +10 to Vitality&lt;br /&gt;
* -1 Damage from Enemies&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: Indestructible&lt;br /&gt;
* Qlvl: 2&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nightscape===&lt;br /&gt;
[[Image:D1-u-nightscape.gif|frame]]&lt;br /&gt;
Not one of the more popular unique armors. The severe light radius reduction can be helpful for melee fighters who do not wish to activate very many monsters at once, but the very low AC doesn't work well with that style of character.&lt;br /&gt;
* Nightscape&lt;br /&gt;
* (Cape)&lt;br /&gt;
* Armor Class: 15&lt;br /&gt;
* +3 to Dexterity&lt;br /&gt;
* -40% Light Radius&lt;br /&gt;
* +20% Resist All&lt;br /&gt;
* Faster Hit Recovery&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 12&lt;br /&gt;
* Qlvl: 16&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rainbow Cloak===&lt;br /&gt;
[[Image:D1-u-nightscape.gif|frame]]&lt;br /&gt;
Nice low level mage armor.&lt;br /&gt;
* Rainbow Cloak&lt;br /&gt;
* (Cloak)&lt;br /&gt;
* Armor Class: 10&lt;br /&gt;
* +1 to all Attributes&lt;br /&gt;
* +10% Resist All&lt;br /&gt;
* +5 to Life&lt;br /&gt;
* High Durability &lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 27&lt;br /&gt;
* Qlvl: 2&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wisdom's Wrap===&lt;br /&gt;
[[Image:D1-u-nightscape.gif|frame]]&lt;br /&gt;
Another decent mage armor, if found early on.&lt;br /&gt;
* Wisdom's Wrap&lt;br /&gt;
* (Robe)&lt;br /&gt;
* Armor Class: 15&lt;br /&gt;
* +5 to Magic&lt;br /&gt;
* +10 Mana&lt;br /&gt;
* +20% Resist Lightning&lt;br /&gt;
* -1 Damage from Enemies&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 24&lt;br /&gt;
* Qlvl: 5&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Leather of Aut===&lt;br /&gt;
[[Image:D1-a-leather.gif|frame]]&lt;br /&gt;
Like most unique armor in Diablo, this one is useful at low levels, but not deeper in the labyrinth or on higher difficulty levels. &lt;br /&gt;
* Leather of Aut&lt;br /&gt;
* (Leather)&lt;br /&gt;
* Armor Class: 15&lt;br /&gt;
* +5 to Strength&lt;br /&gt;
* +5 to Dexterity&lt;br /&gt;
* -5 to Magic&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: Indestructible&lt;br /&gt;
* Qlvl: 4&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
===Gladiator's Bane===&lt;br /&gt;
[[Image:D1-u-gladiators-bane.gif|frame]]&lt;br /&gt;
Like most unique armor in Diablo, this one is useful at low levels, but not deeper in the labyrinth or on higher difficulty levels. The name was reused for an elite unique armor in Diablo II.&lt;br /&gt;
* Gladiator's Bane&lt;br /&gt;
* (Studded Leather Armor)&lt;br /&gt;
* Armor Class: 25&lt;br /&gt;
* -2 Damage from enemies&lt;br /&gt;
* -3 to all Attributes&lt;br /&gt;
* High Durability&lt;br /&gt;
* Requires: 20 strength&lt;br /&gt;
* Durability: 135&lt;br /&gt;
* Qlvl: 6&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arkaine's Valor===&lt;br /&gt;
[[Image:D1-u-arkaines-valor.gif|frame]]&lt;br /&gt;
Arkaine's Valor can only be found in single player, as the reward for completing the [[Arkaine's Valor]] quest. It's extremely useful at that point, because it is virtually guaranteed to be a considerable upgrade over any armor found to that point in the game. The usefulness of this armor declines as your character moves deeper into the labyrinth, since the AC isn't very high, but it's not uncommon for low strength characters to wear it all the way through normal difficulty and beyond.&lt;br /&gt;
&lt;br /&gt;
Even if wearing it isn't your desire, it's still quite a nice item to obtain, with a selling price over 10,000 gold.&lt;br /&gt;
&lt;br /&gt;
* Arkaine's Valor&lt;br /&gt;
* (Ring Mail)&lt;br /&gt;
* Armor Class: 25&lt;br /&gt;
* +10 to Vitality&lt;br /&gt;
* -3 Damage from enemies&lt;br /&gt;
* Fastest hit recovery&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 40&lt;br /&gt;
* Qlvl: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
* Availability: Single player only.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scavenger Carapace===&lt;br /&gt;
[[Image:D1-u-scavengers-carapace.gif|frame]]&lt;br /&gt;
An unimposing item, but the -15 damage makes it extremely useful during the early and mid-game, before monsters hit for very high damage. Characters do not actually heal from damage that does less than 15 points, but this item, especially when paired with a few other -damage items, can make crowds of fast hitting monsters entirely irrelevant. Reducing damage makes it less likely your character will be stunned, too.&lt;br /&gt;
&lt;br /&gt;
In multiplayer this item is bugged. Equip it, drop it, and pick it back up to see the AC increase to almost the maximum possible value of 250.&lt;br /&gt;
&lt;br /&gt;
* Scavenger Carapace&lt;br /&gt;
* (Breastplate)&lt;br /&gt;
* Armor Class: 6-10 (bugged, can be 250)&lt;br /&gt;
* +5 to Dexterity&lt;br /&gt;
* -15 Damage from Enemies&lt;br /&gt;
* +40% Resist Lightning&lt;br /&gt;
* Requirements: 40 str&lt;br /&gt;
* Durability: 80&lt;br /&gt;
* Qlvl: 13&amp;lt;br&amp;gt;&lt;br /&gt;
* Availability: SP and MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sparkling Mail===&lt;br /&gt;
[[Image:D1-u-sparkling-mail.gif|frame]]&lt;br /&gt;
One of the few non-weapons that add weapon damage in Diablo or Hellfire. The 1-10 lightning damage can be important, especially early in the game.&lt;br /&gt;
&lt;br /&gt;
* Sparkling Mail&lt;br /&gt;
* (Chain Mail)&lt;br /&gt;
* Armor Class: 30&lt;br /&gt;
* Lightning Hit 1-10&lt;br /&gt;
* Requires: 30 Strength&lt;br /&gt;
* Durability: 55&lt;br /&gt;
* Qlvl: 9&amp;lt;br&amp;gt;&lt;br /&gt;
* Availability: SP and MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Naj's Light Plate===&lt;br /&gt;
[[Image:D1-u-najs-plate.gif|frame]]&lt;br /&gt;
Probably the most useful of the unique armors, this one is popular with Sorcerers (especially Artillery Mages) or other players playing in mage mode. It's very low defense makes it dangerous to use if there will be any close range combat, though.&lt;br /&gt;
&lt;br /&gt;
* Naj's Light Plate&lt;br /&gt;
* (Plate Mail)&lt;br /&gt;
* Armor Class: 48&lt;br /&gt;
* +5 to Magic&lt;br /&gt;
* +20 Mana&lt;br /&gt;
* +20% Resist All&lt;br /&gt;
* Spells are increased 1 level&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 75&lt;br /&gt;
* Qlvl: 19&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonspike Coat===&lt;br /&gt;
[[Image:D1-a-full-plate-mail.gif|frame]]&lt;br /&gt;
This armor has nice stats, but the overall AC is far too low for it to be a viable choice on Hell difficulty.&lt;br /&gt;
&lt;br /&gt;
Due to a bug in the [[Diablo_Uniques#Unfindable_Unique_Items|item generation mechanism]] this armor is unfindable in MP in Hellfire, and is virtually impossible to find in singleplayer.&lt;br /&gt;
&lt;br /&gt;
* Demonspike Coat&lt;br /&gt;
* (Full Plate)&lt;br /&gt;
* Armor Class: 100&lt;br /&gt;
* -6 Damage from enemies&lt;br /&gt;
* +10 to Strength&lt;br /&gt;
* +50% resist fire&lt;br /&gt;
* Requires: 90 str&lt;br /&gt;
* Durability: Indestructible&lt;br /&gt;
* Qlvl: 25&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
==Hellfire Unique Armor==&lt;br /&gt;
&lt;br /&gt;
All of the Diablo unique armor can be found in Hellfire as well. The below armors can only be found in Hellfire. In theory, at least. Two of them can't be found at all, due to a bug in the item generation.&lt;br /&gt;
&lt;br /&gt;
===Bone Chain===&lt;br /&gt;
[[Image:D1-u-bone-chain.gif|frame]]&lt;br /&gt;
A useful mid-level armor, though it's rather limited in the bonus stats. The AC bonus against the Undead is a nice touch, but it's not enough to make this a viable late game armor, especially since there are no undead in hell and only a few in the crypt.&lt;br /&gt;
* Bone Chain&lt;br /&gt;
* (Chain Mail)&lt;br /&gt;
* Armor Class: 40&lt;br /&gt;
* Extra 60 AC vs the undead&lt;br /&gt;
* Requirements: 30 str&lt;br /&gt;
* Durablity: 55&lt;br /&gt;
* Qlvl: 13&lt;br /&gt;
* Availability: SP and MP. Hellfire only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bovine Plate===&lt;br /&gt;
[[Image:D1-u-bovine-plate.gif|frame]]&lt;br /&gt;
This Easter Egg armor can only be obtained as the quest reward for the hidden [[The Jersey's Jersey]] quest quest. It must be enabled with the [[command.txt]] exploit.&lt;br /&gt;
* Bovine Plate&lt;br /&gt;
* (Plate Mail)&lt;br /&gt;
* Armor Class: 150&lt;br /&gt;
* +50% light radius&lt;br /&gt;
* +30% resist all&lt;br /&gt;
* -5 damage from enemies&lt;br /&gt;
* -2 to all spell levels&lt;br /&gt;
* -50 mana&lt;br /&gt;
* Required: 50 Strength&lt;br /&gt;
* Durability: Indestructible&lt;br /&gt;
* Qlvl: N/A&lt;br /&gt;
* Availability: SP only. Special command.txt quest only.&lt;br /&gt;
&lt;br /&gt;
===Demon Plate===&lt;br /&gt;
[[Image:D1-u-demon-plate.gif|frame]]&lt;br /&gt;
High defense against demons, who are virtually all the monsters you see in the hell levels leading up to Diablo.  Due to a bug in the [[Diablo_Uniques#Unfindable_Unique_Items|item generation mechanism]], this is the only unique Full Plate Mail that can be be found in multiplayer Hellfire.&lt;br /&gt;
* Demon Plate&lt;br /&gt;
* (Full Plate)&lt;br /&gt;
* Armor Class: 80&lt;br /&gt;
* Extra 120 AC vs demons&lt;br /&gt;
* Requirements: 90 str&lt;br /&gt;
* Durability: 90&lt;br /&gt;
* Qlvl: 25&lt;br /&gt;
* Availability: SP and MP. Hellfire only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor of Gloom===&lt;br /&gt;
[[Image:D1-u-armor-of-gloom.jpg|frame]]&lt;br /&gt;
An interesting item, with the highest possible AC, penalized by 0% resistance to all. This would be the ultimate armor for a melee character on a level without witches or mages, but the bug in the [[Diablo_Uniques#Unfindable_Unique_Items|item generation mechanism]] makes it virtually nonexistent. It can only be found in single player mode, if the unique Demon Plate has already been found in the same game.&lt;br /&gt;
* Armor of Gloom&lt;br /&gt;
* (Full Plate)&lt;br /&gt;
* Armor Class: 255&lt;br /&gt;
* All resistances = 0&lt;br /&gt;
* -20% light radius&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 90&lt;br /&gt;
* Qlvl: 25&lt;br /&gt;
* Availability: SP and MP. Hellfire only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:D1 Uniques]]&lt;br /&gt;
[[Category:Hellfire]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Unique_Jewelry&amp;diff=19717</id>
		<title>D1 Unique Jewelry</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Unique_Jewelry&amp;diff=19717"/>
				<updated>2010-07-27T13:42:55Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unique Jewelry found in Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
Unique jewelry in Diablo isn't comparable to the best magical rings and amulets. It's most often worn by low level characters, especially in single player, where several early quests reward the character with unique rings and amulets.&lt;br /&gt;
&lt;br /&gt;
==Diablo Unique Amulets==&lt;br /&gt;
&lt;br /&gt;
===Optic Amulet===&lt;br /&gt;
[[Image:D1-u-optic-amulet.gif|frame]]&lt;br /&gt;
This amulet is found during the singleplayer-only quest, the [[Halls of the Blind]]. It can never be obtained in multiplayer.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Optic Amulet&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' N/A&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' Single player only.&amp;lt;br&amp;gt;&lt;br /&gt;
* +20% to Light Radius&lt;br /&gt;
* +20% Resist Lightning&lt;br /&gt;
* -1 Damage from Enemies&lt;br /&gt;
* +5 to Magic&lt;br /&gt;
&lt;br /&gt;
==Diablo Unique Rings==&lt;br /&gt;
&lt;br /&gt;
===Ring of Engagement===&lt;br /&gt;
[[Image:D1-u-ring-engagement.gif|frame]]&lt;br /&gt;
A decent ring for melee fighters, the Ring of Engagement has an unusual property of damaging target's armor. This is equivalent to the &amp;quot;of puncturing&amp;quot; suffix, and it adds 4-12 to/hit in Diablo. In Hellfire it is buggy and reduces the target's AC by 87.5%, making any enemy virtually unarmored.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Ring of Engagement&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 11&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP.&lt;br /&gt;
* -1 or -2 Damage from Enemies&lt;br /&gt;
* 1-3 damage to attacker&lt;br /&gt;
* +5 to Armor Class&lt;br /&gt;
* Damages Target's Armor*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ring of Regha===&lt;br /&gt;
[[Image:D1-u-ring-regha.gif|frame]]&lt;br /&gt;
Provides some decent low level magical bonuses.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Ring of Regha&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' Single and Multiplayer.&lt;br /&gt;
* +10 to Magic&lt;br /&gt;
* +10% Resist Magic&lt;br /&gt;
* +10% Light Radius&lt;br /&gt;
* -3 Strength&lt;br /&gt;
* -3 Dexterity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ring of Truth===&lt;br /&gt;
[[Image:D1-u-ring-truth.gif|frame]]&lt;br /&gt;
This quest item is the reward for completing the [[Poisoned Water Supply]] quest.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Ring of Truth&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' N/A&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' Single player only.&amp;lt;br&amp;gt;&lt;br /&gt;
* +10 Hitpoints&lt;br /&gt;
* -1 Damage from Enemies&lt;br /&gt;
* +10% Resist All&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Bleeder===&lt;br /&gt;
[[Image:D1-u-ring-bleeder.gif|frame]]&lt;br /&gt;
Some helpful low level magic user bonuses.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' The Bleeder&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP.&amp;lt;br&amp;gt;&lt;br /&gt;
* +20% Resist Magic&lt;br /&gt;
* +30 Mana&lt;br /&gt;
* -10 Hitpoints&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Bramble===&lt;br /&gt;
[[Image:D1-u-ring-bleeder.gif|frame]]&lt;br /&gt;
Can be useful for low level combat characters, who will get more benefit from +3 damage than they will suffer from -2 attributes.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' The Bramble&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP.&amp;lt;br&amp;gt;&lt;br /&gt;
* -2 to all Attributes&lt;br /&gt;
* +10 Mana&lt;br /&gt;
* +3 Damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Constricting Ring===&lt;br /&gt;
[[Image:D1-u-ring-constricting.gif|frame]]&lt;br /&gt;
Gives max resistance to all, at the cost of a steady hit point drain.  If this is worn with an item that reduces resistance, such as the Gotterdamerung, the reduction will subtract from 75%. (Resistances are 0% with the Gotterdamerung.)  There was a similar item in the game code in Diablo II, but it was never enabled to appear in the game, despite persistent rumors to the contrary.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Constricting Ring&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP.&amp;lt;br&amp;gt;&lt;br /&gt;
* +75% Resist All&lt;br /&gt;
* -1.25 hps/second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Empyrean Band===&lt;br /&gt;
[[Image:D1-u-empyrean-band.gif|frame]]&lt;br /&gt;
This item is given as the reward for completing the single player-only [[The Magic Rock]] quest.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Empyrean Band&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' N/A&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' Single player only.&amp;lt;br&amp;gt;&lt;br /&gt;
* +2 to all Attributes&lt;br /&gt;
* +20% Light Radius&lt;br /&gt;
* Fast Hit Recovery&lt;br /&gt;
* Absorbs Half of Trap Damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hellfire Unique Amulets==&lt;br /&gt;
&lt;br /&gt;
All the uniques found in Diablo can also be found in Hellfire. These are uniques that can only be found in Hellfire.&lt;br /&gt;
&lt;br /&gt;
===Auric Amulet===&lt;br /&gt;
[[Image:D1-auric-amulet.gif|frame]]&lt;br /&gt;
This item is given by Lester the Farmer as a reward for [[The Farmer's Orchard]] quest. When equipped, it allows up to 10,000 gold (5000 is the max in Diablo) to be carried in each inventory space.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Auric Amulet&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' N/A&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP, Hellfire only.&amp;lt;br&amp;gt;&lt;br /&gt;
* Enables up to 10,000 gold per inventory space.&lt;br /&gt;
&lt;br /&gt;
===Acolyte's Amulet===&lt;br /&gt;
[[Image:D1-u-acolytes-amulet.gif|frame]]&lt;br /&gt;
This amulet seems amazing, but it turns out to be largely a novelty. A Sorcerer would easily bump 450 or 500 points to his health, but since he benefits so much more from Mana Shield, it's not clear why he would want to. Barbarians and Warriors, who could use the added hit points, don't generally have enough mana to make this item viable. Rogues and Monks and Bards can gain 150 or more life, but will cripple their spell casting in the process.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Acolyte's Amulet&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP. Hellfire only.&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% of base mana transferred to Health&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Amulet of Warding===&lt;br /&gt;
[[Image:D1-u-amulet-warding.gif|frame]]&lt;br /&gt;
A very poor man's Obsidian amulet.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Amulet of Warding&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP. Hellfire only.&amp;lt;br&amp;gt;&lt;br /&gt;
* +40% Resist all&lt;br /&gt;
* -100 Health&lt;br /&gt;
&lt;br /&gt;
==Hellfire Unique Rings==&lt;br /&gt;
All the uniques found in Diablo can also be found in Hellfire. These are uniques that can only be found in Hellfire. Most of these rings are unfindable in multiplayer and almost unfindable in single player, due to a bug in the item generation routine. See the [[Diablo_Uniques#Unfindable_Unique_Sequences|Uniques main page]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Gladiator's Ring===&lt;br /&gt;
[[Image:D1-u-gladiators-ring.gif|frame]]&lt;br /&gt;
The converse of the Acolyte's Amulet, and about as useful. Can be helpful to mixed build characters who wish to greatly increase their mana if they're going to play in spell casting mode, for instance.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Gladiator's Ring&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP. Hellfire only.&amp;lt;br&amp;gt;&lt;br /&gt;
* 40% of base life transferred to Mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ring of Mystics===&lt;br /&gt;
[[Image:D1-u-ring-mystics.gif|frame]]&lt;br /&gt;
When magic resistance is a must, and fire/lightning are irrelevant. An all witch level, for instance.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Ring of Mystics&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP. Hellfire only.&lt;br /&gt;
* +60% Magic Resistance&lt;br /&gt;
* -30% Fire Resistance&lt;br /&gt;
* -30% Lightning Resistance&lt;br /&gt;
&lt;br /&gt;
===Ring of Thunder===&lt;br /&gt;
[[Image:D1-u-ring-thunder.gif|frame]]&lt;br /&gt;
When lightning resistance is a must, and fire/magic are irrelevant. Since lightning is so much less damaging in Diablo and Hellfire, it's hard to see many situations when this would be necessary. Levels with lightning mages and melee attackers, perhaps.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Ring of Thunder&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 8 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP. Hellfire only.&lt;br /&gt;
* +60% Lightning Resistance&lt;br /&gt;
* -30% Fire Resistance&lt;br /&gt;
* -30% Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Giant's Knuckle===&lt;br /&gt;
[[Image:D1-u-giants-knuckle.gif|frame]]&lt;br /&gt;
When strength is the answer. Can be useful to melee characters who have enough to/hit that they won't miss the 30 dexterity.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Giant's Knuckle&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP. Hellfire only.&amp;lt;br&amp;gt;&lt;br /&gt;
* +60 Strength&lt;br /&gt;
* -30 Dexterity&lt;br /&gt;
&lt;br /&gt;
===Karik's Ring===&lt;br /&gt;
[[Image:D1-u-kariks-ring.gif|frame]]&lt;br /&gt;
Good for a huge hit points bonus, especially for Warriors and Barbarians, who gain more hit points per magic point than the other classes.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Karik's Ring&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP. Hellfire only.&lt;br /&gt;
* +60 Vitality&lt;br /&gt;
* -30 Magic&lt;br /&gt;
&lt;br /&gt;
===Ring of Magma===&lt;br /&gt;
[[Image:D1-u-ring-magma.gif|frame]]&lt;br /&gt;
When fire resistance is a must and magic/lightning are irrelevant. Level 16, for instance.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Ring of Magma&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP. Hellfire only.&lt;br /&gt;
* +60% Fire Resistance&lt;br /&gt;
* -30% Lightning Resistance&lt;br /&gt;
* -30% Magic Resistance&lt;br /&gt;
&lt;br /&gt;
===Mercurial Ring===&lt;br /&gt;
[[Image:D1-u-mercurial-ring.gif|frame]]&lt;br /&gt;
Good for a huge boost of to/hit and armor class. The loss of strength will cost all chars but the Rogue a lot of damage.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Mercurial Ring&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP. Hellfire only.&lt;br /&gt;
* +60 Dexterity&lt;br /&gt;
* -30 Strength&lt;br /&gt;
&lt;br /&gt;
===Xorine's Ring===&lt;br /&gt;
[[Image:D1-u-xorines-ring.gif|frame]]&lt;br /&gt;
An exceptionally useful ring for every character but the Sorcerer, simply to boost magic levels to assist in spell book reading.&lt;br /&gt;
&lt;br /&gt;
'''Item:''' Xorine's Ring&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Availability:''' SP and MP. Hellfire only.&lt;br /&gt;
* +60 Magic&lt;br /&gt;
* -30 Strength&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:D1 Items]]&lt;br /&gt;
[[category:D1 Uniques]]&lt;br /&gt;
[[category:Diablo I]]&lt;br /&gt;
[[category:Hellfire]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Unique_Quest_Items&amp;diff=19716</id>
		<title>D1 Unique Quest Items</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Unique_Quest_Items&amp;diff=19716"/>
				<updated>2010-07-27T13:42:24Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unique items found during quests or given as quest rewards. All these items are found only in the single player game. All these items are listed on the various Unique item pages and the quest pages, but are collected here for convenience.&lt;br /&gt;
&lt;br /&gt;
==Diablo Quests==&lt;br /&gt;
&lt;br /&gt;
===The Butcher===&lt;br /&gt;
'''Quest:''' [[The Butcher: Quest|The Butcher]]&lt;br /&gt;
[[Image:D1-u-butchers-cleaver.gif|frame]]&lt;br /&gt;
'''Item:''' The Butcher's Cleaver&lt;br /&gt;
* (Cleaver)&lt;br /&gt;
* Damage: 4-24&lt;br /&gt;
* +10 to Strength&lt;br /&gt;
* Altered Durability&lt;br /&gt;
* Unusual Item Damage (2-24)&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisoned Water Supply===&lt;br /&gt;
'''Quest:''' [[Poisoned Water Supply]]&lt;br /&gt;
[[Image:D1-u-ring-truth.gif|frame]]&lt;br /&gt;
'''Item:'''  Ring of Truth&amp;lt;br&amp;gt;&lt;br /&gt;
* +10 Hitpoints&lt;br /&gt;
* -1 Damage from Enemies&lt;br /&gt;
* +10% Resist All&lt;br /&gt;
&lt;br /&gt;
===The Skeleton King===&lt;br /&gt;
'''Quest:'''[[The Skeleton King]]&lt;br /&gt;
[[Image:D1-u-helm-of-spirits.gif|frame]]&lt;br /&gt;
'''Item:''' The Undead Crown&lt;br /&gt;
* (Crown)&lt;br /&gt;
* 5% Life Stealing&lt;br /&gt;
* Armor Class: 8&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 60&lt;br /&gt;
* Qlvl: N/A&lt;br /&gt;
* Availability: Quest item. Single Player only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gharbad the Weak===&lt;br /&gt;
[[Gharbad the Weak]] -- No unique items associated with this quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ogden's Sign===&lt;br /&gt;
'''Quest:''' [[Ogden's Sign]]&lt;br /&gt;
[[Image:D1-u-harlequin-crest.gif|frame]]&lt;br /&gt;
'''Item:''' Harlequin Crest&lt;br /&gt;
* (Cap)&lt;br /&gt;
* +2 all Attributes&lt;br /&gt;
* Armor Class: -3&lt;br /&gt;
* -1 Damage from Enemies&lt;br /&gt;
* +7 Hitpoints&lt;br /&gt;
* +7 Mana&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 15 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Magic Rock===&lt;br /&gt;
'''Quest:''' [[The Magic Rock]]&lt;br /&gt;
[[Image:D1-u-empyrean-band.gif|frame]]&lt;br /&gt;
'''Item:''' Empyrean Band&lt;br /&gt;
* +2 to all Attributes&lt;br /&gt;
* +20% Light Radius&lt;br /&gt;
* Fast Hit Recovery&lt;br /&gt;
* Absorbs Half of Trap Damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arkaine's Valor===&lt;br /&gt;
'''Quest:''' [[Arkaine's Valor]]&lt;br /&gt;
[[Image:D1-u-arkaines-valor.gif|frame]]&lt;br /&gt;
'''Item:''' Arkaine's Valor&lt;br /&gt;
* (Ring Mail)&lt;br /&gt;
* Armor Class: 25&lt;br /&gt;
* +10 to Vitality&lt;br /&gt;
* -3 Damage from enemies&lt;br /&gt;
* Fastest hit recovery&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 40&lt;br /&gt;
* Qlvl: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
* Availability: Single player only.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chamber of Bone===&lt;br /&gt;
[[Chamber of Bone]] -- No uniques associated with this quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Halls of the Blind===&lt;br /&gt;
'''Quest:''' [[Halls of the Blind]]&lt;br /&gt;
[[Image:D1-u-optic-amulet.gif|frame]]&lt;br /&gt;
'''Item:''' Optic Amulet&lt;br /&gt;
* +20% to Light Radius&lt;br /&gt;
* +20% Resist Lightning&lt;br /&gt;
* -1 Damage from Enemies&lt;br /&gt;
* +5 to Magic&lt;br /&gt;
* Qlvl: N/A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Zhar the Mad===&lt;br /&gt;
[[Zhar the Mad]] -- No uniques associated with this quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Black Mushroom===&lt;br /&gt;
[[The Black Mushroom]] -- No uniques associated with this quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Anvil of Fury===&lt;br /&gt;
'''Quest:''' [[Anvil of Fury]]&lt;br /&gt;
[[Image:D1-w-broadsword.gif|frame]]&lt;br /&gt;
'''Item:''' Griswold's Edge&lt;br /&gt;
* (Broad Sword)&lt;br /&gt;
* Damage: 4-12&lt;br /&gt;
* +1-10 Fire Damage&lt;br /&gt;
* +25% Chance to Hit&lt;br /&gt;
* Fast Attack&lt;br /&gt;
* Knocks Target Back&lt;br /&gt;
* +20 Mana&lt;br /&gt;
* -20 Hit Points&lt;br /&gt;
* Requirements: 40 strength&lt;br /&gt;
* Durability: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Warlord of Blood===&lt;br /&gt;
[[Warlord of Blood]] -- No uniques associated with thsi quest. (Though the Warlord will sometimes drop a non-quest unique item, and unique items may be found on the weapon and armor racks.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lachdanan===&lt;br /&gt;
'''Quest:''' [[Lachdanan]]&lt;br /&gt;
[[Image:D1-u-gotterdamerung.gif|frame]]&lt;br /&gt;
'''Item:''' Veil of Steel&lt;br /&gt;
* (Great Helm)&lt;br /&gt;
* Armor Class: 18&lt;br /&gt;
* +50% Resist All&lt;br /&gt;
* -20% Light Radius&lt;br /&gt;
* +60% Armor&lt;br /&gt;
* -30 Mana&lt;br /&gt;
* +15 Strength&lt;br /&gt;
* +15 Vitality&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 60&lt;br /&gt;
* Qlvl: N/A&lt;br /&gt;
* Availability: Quest Item. Single Player only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Archbishop Lazarus===&lt;br /&gt;
[[Archbishop Lazarus]] -- No uniques associated with this quest, though Lazarus and the other monsters found in his stronghold offer excellent opportunities to find random unique items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo===&lt;br /&gt;
[[Diablo: D1 Quest|Diablo]] -- No uniques associated with this quest.&lt;br /&gt;
&lt;br /&gt;
==Hellfire Quests==&lt;br /&gt;
&lt;br /&gt;
===The Farmer's Orchard===&lt;br /&gt;
'''Quest:''' [[The Farmer's Orchard]]&lt;br /&gt;
[[Image:D1-auric-amulet.gif|frame]]&lt;br /&gt;
'''Item:''' Auric Amulet&lt;br /&gt;
* Enables up to 10,000 gold per inventory space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Jersey's Jersey===&lt;br /&gt;
'''Quest:''' [[The Jersey's Jersey]]&lt;br /&gt;
[[Image:D1-u-bovine-plate.gif|frame]]&lt;br /&gt;
'''Item:''' Bovine Plate&lt;br /&gt;
* (Plate Mail)&lt;br /&gt;
* Armor Class: 150&lt;br /&gt;
* +50% light radius&lt;br /&gt;
* +30% resist all&lt;br /&gt;
* -5 damage from enemies&lt;br /&gt;
* -2 to all spell levels&lt;br /&gt;
* -50 mana&lt;br /&gt;
* Required: 50 Strength&lt;br /&gt;
* Durability: Indestructible&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Little Girl===&lt;br /&gt;
[[Celia's Theodore]] -- No uniques associated with this quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Grave Matters===&lt;br /&gt;
[[Grave Matters]] -- No uniques associated with this quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cornerstone of the World===&lt;br /&gt;
[[Cornerstone of the World]] -- No uniques associated with this quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reconstructed Note===&lt;br /&gt;
[[Reconstructed Note]] -- No uniques associated with this quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Na-Krul===&lt;br /&gt;
[[Na-Krul Quest|Na-Krul]] -- No uniques associated with this quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D1 Quests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:D1 Quests]]&lt;br /&gt;
[[category:D1 Items]]&lt;br /&gt;
[[category:Hellfire]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Diablo_Uniques&amp;diff=19715</id>
		<title>Diablo Uniques</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Diablo_Uniques&amp;diff=19715"/>
				<updated>2010-07-27T13:42:07Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unique items are special items found from monsters or given as quest rewards (in single player). There is only one unique of each item type (with a few exceptions, mostly jewelry) in Diablo and Hellfire, and each unique has gold lettering, an individual name, and preset, non-random stats (with a very slight exceptions). Unique items can have up to 6 properties (magical can have only 2), and uniques can have special properties, or properties not found in the usual prefixes/suffixes for that item type.&lt;br /&gt;
&lt;br /&gt;
==Unique Items Pages==&lt;br /&gt;
&lt;br /&gt;
There are no unique item types found in Hellfire that are not found in Diablo, so all of the uniques are listed on the same pages, with the Diablo-only uniques on top. Most of the uniques in the game were originally implemented in Diablo. Hellfire did not add very many uniques, mostly [[D1 Unique Jewelry|jewelry]].  All of the uniques in Diablo can be found, unchanged, in Hellfire.&lt;br /&gt;
&lt;br /&gt;
The following pages list all the unique items in Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
* [[D1 Unique Jewelry|Jewelry]]&lt;br /&gt;
* [[D1 Unique Armor|Body Armor]]&lt;br /&gt;
* [[D1 Unique Helms|Helms]]&lt;br /&gt;
* [[D1 Unique Shields|Shields]]&lt;br /&gt;
* [[D1 Unique Axes|Axes]]&lt;br /&gt;
* [[D1 Unique Bows|Bows]]&lt;br /&gt;
* [[D1 Unique Blunts|Maces and Clubs]]&lt;br /&gt;
* [[D1 Unique Swords|Swords]]&lt;br /&gt;
* [[D1 Unique Staffs|Staffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unique Quest Items==&lt;br /&gt;
&lt;br /&gt;
Half a dozen uniques of various types are found during quests or given as quest rewards in single player. None of these items can be found in multiplayer Diablo or Hellfire (with the exception of Auric's Amulet).  Quests that give unique items in single player; [[The Skeleton King]] and [[The Butcher: Quest|The Butcher]]; give random magical items in multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Unique Item Generation==&lt;br /&gt;
&lt;br /&gt;
Unique items have a quality level which is largely based on the item type. [[Diablo Monsters|Monsters]] must have an Mlvl high enough to drop an item of the unique's Qlvl to spawn that unique. This isn't much of a problem in Diablo or Hellfire, since most uniques have fairly modest Qlvls. It becomes a problem because which unique item is generated is based on the monster's Qlvl, and due to poor coding this makes a number of uniques almost or completely impossible to find.&lt;br /&gt;
&lt;br /&gt;
===Unfindable Unique Items=== &lt;br /&gt;
&lt;br /&gt;
The following items can not ever be found in multiplayer. Some of them can be found in singleplayer, but only if you find more than one unique of the same item type. The problem is that when there is more than one unique of the same item type and Qlvl, the game will always pick the same one to drop. In singleplayer the same unique will never drop twice in the same game, so in SP it's possible to find some of these, but only if you find the usual unique item of that type first. Needless to say, the odds of this are very poor.&lt;br /&gt;
&lt;br /&gt;
The following uniques can not be found in Diablo or Hellfire multiplayer.&lt;br /&gt;
* Bramble (ring)&lt;br /&gt;
* Crackrust (mace)&lt;br /&gt;
* The Deflector (buckler)&lt;br /&gt;
* Gonnagal’s Dirk (dagger)&lt;br /&gt;
* Lightforge (mace) -- Can be found in Single Player, but it will morph in a new game.&lt;br /&gt;
* The Mangler (large axe)&lt;br /&gt;
&lt;br /&gt;
The following Uniques can not be found in Hellfire multiplayer.&lt;br /&gt;
* Armor of Gloom (full plate mail)&lt;br /&gt;
* Demonspike Coat (full plate mail)&lt;br /&gt;
* The Grizzly (two-handed sword)&lt;br /&gt;
* Giant’s Knuckle (ring)&lt;br /&gt;
* Inferno (long sword)&lt;br /&gt;
* Karik’s Ring (ring)&lt;br /&gt;
* Mercurial Ring (ring)&lt;br /&gt;
* Ring of Magma (ring)&lt;br /&gt;
* Ring of the Mystics (ring)&lt;br /&gt;
* Xorine’s Ring (ring)&lt;br /&gt;
&lt;br /&gt;
===Unfindable Unique Sequences===&lt;br /&gt;
&lt;br /&gt;
The following are uniques where more than one of the same type and qlvl exist. In these cases the first one listed will always drop first in a game, and that's the only one findable in multiplayer. In single player the others can be found, but only if more than one unique of that type drops in the same game.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
'''Full Plate Mail'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 25&lt;br /&gt;
# Demon Plate Armor&lt;br /&gt;
# Armor of Gloom&lt;br /&gt;
# Demonspike Coat&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
'''Maces'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Qlvl:''' 1&lt;br /&gt;
# Civerb’s Cudgel&lt;br /&gt;
# Crackrust&lt;br /&gt;
# Lightforge&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
'''Rings''' '''Qlvl:''' 8&lt;br /&gt;
# Ring of Thunder&lt;br /&gt;
# Ring of the Mystics&lt;br /&gt;
# Ring of Magma&lt;br /&gt;
# Karik’s Ring&lt;br /&gt;
# Xorine’s Ring&lt;br /&gt;
# Mercurial Ring&lt;br /&gt;
# Giant’s Knuckle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item navbox floor|D1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:D1 Uniques]]&lt;br /&gt;
[[category:D1 Items]]&lt;br /&gt;
[[category:D1 Basics]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Template:Item_navbox_floor&amp;diff=19714</id>
		<title>Template:Item navbox floor</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Template:Item_navbox_floor&amp;diff=19714"/>
				<updated>2010-07-27T13:28:16Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: Created Template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This [[Help:Template|template]] contains [[Item]] info from all three games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Work in progress!&lt;br /&gt;
&lt;br /&gt;
Will change from &amp;quot;floor&amp;quot; to regular when done. Change in three steps:&lt;br /&gt;
# Add the new navbox at bottom, removing the old one.&lt;br /&gt;
# Move code to the proper name.&lt;br /&gt;
# Change the template name on each page again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Legend:''' Just use ONE of these variables:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{Item navbox floor&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |D3&lt;br /&gt;
 |D2&lt;br /&gt;
 |D1&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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&amp;lt;/noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContainer&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;table align=&amp;quot;center&amp;quot; class=&amp;quot;navbox&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th colspan=&amp;quot;5&amp;quot;&amp;gt;[[Item]]s of the {{iw|Diablo_game Diablo Games}} &amp;lt;div style=&amp;quot;float:right; margin-left: -10px;&amp;quot;&amp;gt;{{editlink|Template:Class_navbox|e|diablo2|A|A}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;span style=&amp;quot;font-size:9px; display: block; margin: 10px 0px -4px 0px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: {{{1|}}} || SelectedNavTabHeader}} {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |D3=X |d3=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;D3&amp;quot; &amp;gt;'''Diablo III'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |D2=X |d2=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;D2&amp;quot; &amp;gt;'''Diablo II'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |D1=X |d1=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;D1&amp;quot; &amp;gt;'''Diablo I'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;   &amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D3&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--                Diablo III&lt;br /&gt;
--&amp;gt;    {{iw|Item Items}} of {{iw|Diablo_III Diablo III}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;'''Special:''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* Placeholder&lt;br /&gt;
* Placeholder&lt;br /&gt;
* Placeholder&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D2&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--                Diablo II&lt;br /&gt;
--&amp;gt;    [[Item|Items]] of {{iw|Diablo_II Diablo II}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;'''Special:''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* Placeholder&lt;br /&gt;
* Placeholder&lt;br /&gt;
* Placeholder&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--                Diablo I&lt;br /&gt;
--&amp;gt;    [[Item|Items]] of [[Diablo_I|Diablo I]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;'''[[Diablo_Uniques|Uniques]]:''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[D1_Unique_Quest_Items|Unique Quest Items]]&lt;br /&gt;
* [[D1_Unique_Jewelry|Jewelry]]&lt;br /&gt;
* [[D1_Unique_Armor|Body Armor]]&lt;br /&gt;
* [[D1_Unique_Helms|Helms]]&lt;br /&gt;
* [[D1_Unique_Shields|Shields]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;'''[[Diablo_Uniques|Uniques (cont)]]:''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[D1_Unique_Axes|Axes]]&lt;br /&gt;
* [[D1_Unique_Bows|Bows]]&lt;br /&gt;
* [[D1_Unique_Blunts|Maces &amp;amp; Clubs]]&lt;br /&gt;
* [[D1_Unique_Staves|Staves]]&lt;br /&gt;
* [[D1_Unique_Swords|Swords]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;'''Base Items:''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[D1_Body_Armor|Armor]]&lt;br /&gt;
* [[D1_Helms|Helms]]&lt;br /&gt;
* [[D1_Shields|Shields]]&lt;br /&gt;
* [[D1_Axes|Axes]]&lt;br /&gt;
* [[D1_Bows|Bows]]&lt;br /&gt;
* [[D1_Blunts|Maces &amp;amp; Clubs]]&lt;br /&gt;
* [[D1_Swords|Swords]]&lt;br /&gt;
* [[D1_Staves|Staves]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;'''Miscellaneous Items:''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[D1_Spellbooks|Spellbooks &amp;amp; Spells]]&lt;br /&gt;
* [[D1_Modifiers|Prefixes &amp;amp; Suffixes]]&lt;br /&gt;
* [[D1_Potions_and_Elixirs|Potions &amp;amp; Elixirs]]&lt;br /&gt;
* [[D1_Hellfire_Oils|Hellfire: Oils]]&lt;br /&gt;
* [[D1_Hellfire_Runes|Hellfire: Runes]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D3_Barbarian&amp;quot;&amp;gt;{{Skill navbox Barbarian}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Navboxes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Diablo_I&amp;diff=19713</id>
		<title>Diablo I</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Diablo_I&amp;diff=19713"/>
				<updated>2010-07-27T13:25:49Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::''Were you looking for the {{iw|Category:Games Game}} article for '''{{iw|Diablo_I Diablo I}}'''?&lt;br /&gt;
&lt;br /&gt;
'''[[Diablo I]]''' was released in 1996 in North America and 1997 in Europe, it's the game the Diablo franchise is based upon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The best way to learn about Diablo and Hellfire is the play the games. Both games are fun and easy to learn (Blizzard's trademark). If you are more familiar with Diablo II (as is often the case these days, you should find the [[D1_Differences|D2 to D1 differences article]] very useful in easing your transition. We also recommend that you read the [[Diablo_I_Manual|Diablo manual]]; if you don't have a hard copy click that link to read it online.&lt;br /&gt;
&lt;br /&gt;
This wiki is designed to service players with some familiarity with the game, and does not include all of the most basic &amp;quot;how to&amp;quot; game info. It's assumed that you know how to operate the controls, create characters, engage in combat, etc. (And if you don't you'll learn those in the first hour of playtime, so what are you doing wasting time reading this for?)&lt;br /&gt;
&lt;br /&gt;
What this Diablo I and Hellfire wiki does compile all of the intermediate and advanced information; especially stats and figures not found in the manual or even in the game itself. Here you'll find the stats for every [[Diablo Monsters|monster]], [[Diablo Uniques|item]] and [[D1 Spellbooks|spell]]. There are also detailed [[Diablo Characters|character overviews]] with basic strategy for the [[D1 Rogue|Rogue]], [[D1 Warrior|Warrior]], and [[D1 Sorcerer|Sorcerer]], as well as [[Hellfire]]'s [[D1 Monk|Monk]], and the hidden characters, the [[D1 Bard|Bard]] and [[D1 Barbarian|Barbarian]] (with instructions on [[Hellfire#Unlocking_the_Undocumented_Features|how to enable]] them). You can also learn about all of the [[Diablo Quests|quests]] and [[D1 NPCs|NPCs]], details of the [[D1 Lore|game plot and world mythology]], and much more. Use the navigation boxes below each page, or head to the [[:Category:Diablo I|Diablo I category]] for a link to every page about this game.&lt;br /&gt;
&lt;br /&gt;
The remainder of this introductory page covers various general game information topics that aren't covered (at least not in such detail) elsewhere in this wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Read more about each individual class in Diablo I:&lt;br /&gt;
* '''[[Rogue]]'''&lt;br /&gt;
* '''[[Sorcerer]]'''&lt;br /&gt;
* '''[[Warrior]]'''&lt;br /&gt;
* '''[[Monk]]''' - Official expansion class&lt;br /&gt;
* '''[[Barbarian (Diablo I)|Barbarian]]''' - Hidden expansion class. Not to be confused with the [[Barbarian]].&lt;br /&gt;
* '''[[Bard]]''' - Hidden expansion class.&lt;br /&gt;
&lt;br /&gt;
==Inventory Management==&lt;br /&gt;
[[Image:D1-stash1.gif|frame|It's recommended that you make pretty patterns with the items you drop in town.]]&lt;br /&gt;
There is no town &amp;quot;stash&amp;quot; in Diablo I or Hellfire. The only items a character can keep from game to game are those you carry on your back or in your inventory. Furthermore, since most characters need to drink a constant supply of mana and health potions while fighting, you will need to largely (or entirely) empty out your inventory during each game, before picking up everything you wish to save at the end of a game. &lt;br /&gt;
&lt;br /&gt;
Items, gold, potions, spellbooks, and everything else can be left on the ground in town, wherever you find convenient. There were some bugs in early versions of Diablo that caused items left in town to vanish, but those are fixed in later versions and in Hellfire. Just be sure you pick everything up before you exit the game. This includes exits caused by killing Diablo, since when he dies all players on level 16 will be frozen in place, before being dumped out of the game and back onto Battle.net, or else to the game creation menu if you're playing multiplayer offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Single Player vs. Multiplayer==&lt;br /&gt;
Diablo and Hellfire characters can be created as single or multiplayer characters. This decision must be made at the time of character creation, and it can not be undone or changed later on. Aside from the obvious fact that you must make a multiplayer character to play with friends (over a LAN, TCP/IP, or Battle.net) there are a few major differences between SP and MP.&lt;br /&gt;
&lt;br /&gt;
* '''Difficulty'''. Multiplayer is much harder than Singleplayer. The monsters have roughly double the hit points (even on Normal difficulty). Full monster hit points are listed on the various [[Diablo Monsters|monster pages]].&lt;br /&gt;
* '''[[D1 Quests|Quests]]''': Only 4 of the 16 (Diablo) quests are found in multiplayer, and these 4 are found in every game. &lt;br /&gt;
** The quests are simplified as well; the special sub-levels for the [[The_Skeleton_King|Skeleton King]] and [[Archbishop_Lazarus|Lazarus]] are not found in multiplayer. (Full details on the quests pages.)&lt;br /&gt;
* '''Uniques''': All [[D1_Unique_Quest_Items|unique items]] given as quest rewards are not found in multiplayer.&lt;br /&gt;
** The Butcher's Cleaver and Skeleton King's crown are replaced by random magical item drops.&lt;br /&gt;
* '''[[D1_Potions_and_Elixirs|Elixirs]]''': [[D1_NPCs#Pepin_the_Healer|Pepin the Healer]] sells strength, dexterity, and magic elixirs to any single player character over level 25. He never sells elixirs in multiplayer.&lt;br /&gt;
** [[D1_NPCs#Adria_the_Witch|Adria the Witch]] sells strength, dexterity, and magic elixirs in single player and multiplayer, but infrequently and randomly.&lt;br /&gt;
* [[D1 Experience|Experience]] per kill is capped in multiplayer. Monsters are never worth more than 200 experience per player level, with a maximum of 10,000 at level 50. They can be worth over 100,000 each in single player on Hell difficulty, making leveling up past level 25 or so much faster in singleplayer. (This is especially noticeable in Hellfire, where a single player character can reach level 43 or 44 in about the time it would take to reach level 30 or 31 in multiplayer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game Joining Requirements===&lt;br /&gt;
&lt;br /&gt;
The following table lists the requirements to join or create single or multiplayer games. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Game Type&lt;br /&gt;
! Normal&lt;br /&gt;
! Nightmare&lt;br /&gt;
! Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo single player'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo multiplayer (IPX &amp;amp; Battle.net)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo Modem and DCC/LAN'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 / 1*&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 / 1**&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''--'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Hellfire single player'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Hellfire multiplayer (IPX)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| '''Hellfire Modem and DCC/LAN'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 / 1*&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 / 1**&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* * The character must be level 20 to create a NM game, but characters of any level can join.&lt;br /&gt;
* ** The character must be level 30 to create a Hell game, but characters of any level can join.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Entrance Requirements===&lt;br /&gt;
The following table lists the minimum character level requirement to enter various [[Diablo Levels|dungeon levels]].&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Dungeon Area&lt;br /&gt;
! Clvl required to enter level*&lt;br /&gt;
|-&lt;br /&gt;
| '''Church'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Catacombs'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| '''Caves'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Hellfire: Hive'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| '''Hellfire: Crypt'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* * These requirements only apply to characters entering areas via the stairs between levels or town. There are no Clvl requirements to pass through portals, either red ones or Town Portals from another player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Playing Higher Difficult Levels in Single Player Diablo===&lt;br /&gt;
&lt;br /&gt;
While Hellfire supports Nightmare and Hell difficulty for single player characters, this is not a feature in Diablo. In regular D1, you can only play NM and Hell with multiplayer characters. (You must be level 20+ to create a Nightmare game, or level 30+ to create a hell game.&lt;br /&gt;
&lt;br /&gt;
Happily, there is a trick that enables NM and Hell difficulty for single player characters. You simply need to start a multiplayer game on Nightmare or Hell, exit it (after however long), and then start a new game with a single player character. That single player game will be whatever difficulty the last multiplayer game was.  You must do this in the same play session (i.e. without closing and restarting ''Diablo'') and of course you need a multiplayer character who is at least level 20 or 30, to create the NM or Hell game in the first place.&lt;br /&gt;
&lt;br /&gt;
Most players eventually play only multiplayer Diablo I, simply because single player is too easy at higher levels. Multilayer monsters have double the hit points and other elements of the game are increased in difficulty as well. Furthermore, the shortcuts down to the Catacombs, Caves, and Hell are open as soon as a multiplayer character (of sufficient level) creates a new game, enabling players to zoom right to the challenging part, instead of forcing a player to work their way down through the Church, Cats, and Caves every new game. The trade off is that multiplayer D1 has only 4 quests, the same 4 in each game, and Pepin does not sell elixirs, making maxing out your attributes a much longer process.&lt;br /&gt;
&lt;br /&gt;
==The Kill Counter==&lt;br /&gt;
[[Image:D1-hover-stats.gif||thumb|250px|[[Flesh Thing]] stats revealed at 15 and 30 kills.]]&lt;br /&gt;
One interesting feature in Diablo I that didn't make it into Diablo II is the kill counter. This little bonus feature keeps track of how many of each type of monster your character has killed in that game. This information is important, since at 15 kills the hover description reveals the resistances and immunities of that monster type, and at 30 kills the hit points are shown.  Kill counters are tracked per game in multiplayer, and over the life of the character in single player, though there is a work around to keep them for longer than that in multiplayer.&lt;br /&gt;
&lt;br /&gt;
* See the [[Diablo_Monsters#Hover_Information|Hover Information]] section of the [[Diablo Monsters]] page for more details.&lt;br /&gt;
&lt;br /&gt;
==Duping==&lt;br /&gt;
&lt;br /&gt;
One flaw in the programming of Diablo and Hellfire is the ability to &amp;quot;dupe&amp;quot; (duplicate) any item, in the game. Doing so is cheating, even if it's only cheating yourself at this point, and using it to excess will remove the fun from the game. However, in the interests of providing full information about the game, here's how to do it.&lt;br /&gt;
# Drop the item you want to duplicate.&lt;br /&gt;
# Walk several spaces away.&lt;br /&gt;
# Click on the item on the ground.&lt;br /&gt;
# Just as you reach the item and pick it up, click on another other item in your inventory or belt. The item on the ground will pop into your inventory, and the item you clicked on and are now holding will become a copy of the item you just picked up.&lt;br /&gt;
&lt;br /&gt;
It's that simple. The easiest way to dupe is to buy partial healing or mana potions, and click on those in your belt as you create copies of whatever you are duping. You must have open space in your inventory sufficient to hold the item, and time it perfectly, but the process itself is quite simple. In fact, it's worth knowing how to do it so that you don't do it accidentally. It's quite easy to click on something you wish to pick up, start rearranging your inventory while walking towards it, and turn a piece of your equipment or something useful in your inventory into a stack of gold (or whatever you were picking up) inadvertently. &lt;br /&gt;
&lt;br /&gt;
In later patches (and in Hellfire) the Diablo programmers included a dupe detecting feature. This addition checks a unique item ID number for any item on the ground, and deletes extra copies of the item, whether the dupe is a piece of jewelry, a weapon, an elixir, or anything at all. This doesn't make duping impossible; it just prevents players from dropping multiple copies of the same item on the ground. If you're playing with someone and you see this message when they die, they were almost certainly using 2 duped copies of the same ring, one of which just vanished. (Or if they were a Bard they might have been dual-wielding two copies of the same weapon.)&lt;br /&gt;
&lt;br /&gt;
[[Image:D1-dupe-destroyed.gif|center|frame|Pwned!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:diablo items}}&lt;br /&gt;
{{Template:D1 Quests}}&lt;br /&gt;
{{template:Diablo monsters}}&lt;br /&gt;
&lt;br /&gt;
[[category:D1 Basics]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Template:Skill_navbox_diablo&amp;diff=19712</id>
		<title>Template:Skill navbox diablo</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Template:Skill_navbox_diablo&amp;diff=19712"/>
				<updated>2010-07-27T12:09:28Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|align=&amp;quot;center&amp;quot; class=&amp;quot;navbox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;| [[D1_Spellbooks|Diablo I Spells]] {{editlink|Template:Skill_navbox_diablo|e|diablo2|A|A}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[D1_Spellbooks#Apocalypse|Apocalypse]] • [[D1_Spellbooks#Blood_Star|Blood Star]] • [[D1_Spellbooks#Bone_Spirit|Bone Spirit]] • [[D1_Spellbooks#Chain_Lightning|Chain Lightning]] • [[D1_Spellbooks#Charged_Bolt|Charged Bolt]] • [[D1_Spellbooks#Elemental|Elemental]] • [[D1_Spellbooks#Fireball|Fireball]] •  [[D1_Spellbooks#Firebolt|Firebolt]] • [[D1_Spellbooks#Fire_Wall|Fire Wall]] • [[D1_Spellbooks#Flame_Wave|Flame Wave]] • [[D1_Spellbooks#Flash|Flash]] • [[D1_Spellbooks#Golem|Golem]] • [[D1_Spellbooks#Guardian|Guardian]] • [[D1_Spellbooks#Healing|Healing]] • [[D1_Spellbooks#Heal_Other|Heal Other]] • [[D1_Spellbooks#Holy_Bolt|Holy Bolt]] • [[D1_Spellbooks#Identify|Identify]] • [[D1_Spellbooks#Inferno|Inferno]] • [[D1_Spellbooks#Infravision|Infravision]] • [[D1_Spellbooks#Lightning|Lightning]] • [[D1_Spellbooks#Mana_Shield|Mana Shield]] • [[D1_Spellbooks#Nova|Nova]] • [[D1_Spellbooks#Phasing|Phasing]] • [[D1_Spellbooks#Resurrect|Resurrect]] • [[D1_Spellbooks#Stone_Curse|Stone Curse]] • [[D1_Spellbooks#Telekinesis|Telekinesis]] • [[D1_Spellbooks#Teleport|Teleport]] • [[D1_Spellbooks#Town_Portal|Town Portal]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navboxes]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Monk&amp;diff=19711</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Monk&amp;diff=19711"/>
				<updated>2010-07-27T11:58:51Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::''Were you looking for the '''{{iw|Monk Monk}}''' of {{iw|Diablo_III Diablo III}}?''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Monk was added in the Diablo 1 [[Hellfire]] expansion pack, along with the hidden characters [[Bard]] and [[Barbarian]].&lt;br /&gt;
&lt;br /&gt;
The Monk's best weapon is the staff, a design clearly meant to fit him into an unused weapon niche. He is awesome with a fast swinging staff; capable of hitting three targets at once with high to/hit and for considerable damage. &lt;br /&gt;
&lt;br /&gt;
His shortcoming stems from his very balanced stats; it's impossible to raise his hit points anywhere near as high as those of a warrior or barbarian, which makes the Monk a bit of a glass cannon, with low defense and hit points that hinder his awesome offensive melee prowess. He can be an effective magic user, and certainly has the mana to heal a great number of times, which he needs since he will nearly die from magical attacks while tearing up any melee enemies.&lt;br /&gt;
&lt;br /&gt;
* See the {{iw|Monk Monk in the Diablo 3}} wiki for information about that upcoming character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Inherent Skill==&lt;br /&gt;
[[Image:D1-icon-search.jpg|left|frame]]&lt;br /&gt;
The Monk has inherent access to the [[D1_Spellbooks#Search|Search skill]]. It works just as it does for other characters, causing items on the ground to glow and making a blue square appear where the item lies on the overlay map. The only difference is that the Monk doesn't have to read a book or spend any mana to cast Search.&lt;br /&gt;
&lt;br /&gt;
* '''Tip:''' Casting Search several times in rapid succession will make the effect last much longer than it does from a single cast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats and Attributes==&lt;br /&gt;
&lt;br /&gt;
A collection of useful stats and figures for the Monk. Refer to the [[Diablo Characters]] page to see these figures, and others, in tables for easy comparison between the six character classes of Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Start Values&lt;br /&gt;
! Max Values&amp;lt;br /&amp;gt; (Naked)&lt;br /&gt;
! Max Values (Equipped) *&amp;lt;br /&amp;gt; Diablo / Hellfire **&lt;br /&gt;
! Increases&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 45&amp;lt;br /&amp;gt;'''Mana:''' 22&amp;lt;br /&amp;gt;'''Strength:''' 25&amp;lt;br /&amp;gt;'''Magic: '''15&amp;lt;br /&amp;gt;'''Dexterity:''' 25&amp;lt;br /&amp;gt;'''Vitality:''' 20&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 201&amp;lt;br /&amp;gt;'''Mana:''' 183&amp;lt;br /&amp;gt;'''Strength:''' 150&amp;lt;br /&amp;gt;'''Magic:''' 80&amp;lt;br /&amp;gt;'''Dexterity:''' 150&amp;lt;br /&amp;gt;'''Vitality:''' 80&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 741&amp;lt;br /&amp;gt;'''Mana:''' 728&amp;lt;br /&amp;gt;'''Strength:''' 385&amp;lt;br /&amp;gt;'''Magic: '''315&amp;lt;br /&amp;gt;'''Dexterity:''' 375&amp;lt;br /&amp;gt;'''Vitality: '''305&amp;lt;br /&amp;gt;'''Armor Class:''' 419&amp;lt;br /&amp;gt;'''To/Hit:''' 437&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
Per Level Up: ***&lt;br /&gt;
* Life: +2&lt;br /&gt;
* Mana: +2&lt;br /&gt;
Per Attribute Point:&lt;br /&gt;
* 1 Vitality = 2 life&lt;br /&gt;
* 1 Magic = 2 mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* * Not all maximum values can be achieved at once. Each value is only attainable by devoting all of your equipment to that particular attribute or statistic.&lt;br /&gt;
* ** Hellfire maximum values are higher for the Rogue, Warrior, and Sorcerer since new uniques added in Hellfire make possible much higher attribute levels. The values for mana and life do not include the unique jewelry that transfers life to mana, or vice versa.&lt;br /&gt;
* *** No life or mana increases are granted at level 50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor Class===&lt;br /&gt;
&lt;br /&gt;
The Monk has an odd property in that he gains less defensive benefit from heavier armor. High AC plate will still give the Monk his highest possible defense, but he'll gain less defense from it than any other character class in the game, and he will usually suffers an AC penalty by wearing mail. His AC with mail on will be lower than his AC without any armor at all. The net result of this is that Monks have by far the highest AC without any armor on, or in light armor, but their highest armor values are lower than those of the other classes.&lt;br /&gt;
&lt;br /&gt;
* '''Plate:''' Dex/5 + AC (items)&lt;br /&gt;
* '''Mail:''' Dex/5 + AC (items) + .5 x Clvl&lt;br /&gt;
* '''Light:''' Dex/5 + AC (items) + 2 x Clvl&lt;br /&gt;
* '''No Armor:''' Dex/5 + AC (items) + 2 x Clvl&lt;br /&gt;
&lt;br /&gt;
Unique armor modifies this slightly: Uniques count as the next lighter type of armor, so unique plate is penalized as if it were mail, unique mail as if it were light, and unique light has no penalty at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monk Tactics==&lt;br /&gt;
&lt;br /&gt;
The monk balanced stats lead to him having about the same amount of mana and life, and he can raise his strength and dexterity to impressive levels. He's also able to deal very high damage to three targets at once, and can clear out levels of melee monsters far more quickly than the Warrior. &lt;br /&gt;
&lt;br /&gt;
On the other hand, he has the lowest armor class in the game, and his hit points are much lower than those of other combat characters. The Monk is essentially a melee style {{iw|glass_cannon glass cannon}} and with his overpowered offense and very lacking defense, he's not a very well balanced character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Melee Combat===&lt;br /&gt;
&lt;br /&gt;
Defensive issues aside, on levels composed purely of melee monsters, a monk with a good staff is a titan. He's overpowered with the weapon, able to hit three spaces at once, with very high to/hit (he has much more dexterity than the Warrior) and blinding speed. Monks can play much more aggressively than Warriors, since they can kill three monsters at once they don't need to worry about being swarmed, and can hold positions that no warrior would dare. Simply standing along a wall and swinging diagonally to the front, any monster that comes straight on, diagonally (the way drakes do) or even to the side will be slaughtered before they can even get off a swing.&lt;br /&gt;
&lt;br /&gt;
Monks are dominant on hell levels since so many of the passageways and doorways are three spaces wide. A monk can simply park himself in one of those openings, aim straight ahead, and swing constantly. He'll grind up any melee monster that comes into range, and a bold player with a well-equipped Monk can turn whole quadrants of hell levels (D13-16) into miniature [[Chamber_of_Bone|Chambers of Bone]]. If there are only melee monsters in the level, Monks can move into new areas, walking boldly right past the monsters and weaving around to attract as many as possible, before teleporting back to the opening. They then position themselves in the three-wide choke point and start swinging as the monsters walk into the meat grinder. Gold and items simply fly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
&lt;br /&gt;
The other side of the coin to the Monk's slaughtering offense is a very suspect defense. Monks have less vitality than Warriors or Barbarians, and they gain fewer hit points for each point of vitality. They also have substantial penalties to their Armor Class when wearing heavy armor, and while they can block with their staff, they lose the AC a shield provides. A fully-equipped Monk will have much lower AC than other combat characters, and less than a rogue or a Sorcerer as well. &lt;br /&gt;
&lt;br /&gt;
As a result the Monk tends to feel simultaneously underpowered and overpowered. His killing speed is ridiculous, and you feel almost guilty rampaging through levels of just melee monsters. Until... something goes wrong and you die in two quick hits, or you get a level of witches and mages and find yourself stopping to heal every 3 seconds and nearly dying any time you enter a crowded, spell-filled room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Life Leech===&lt;br /&gt;
&lt;br /&gt;
Monks can enjoy life leech from a helm, just like [[D1 Warrior|Warriors]] and [[D1 Barbarian|Barbarians]]. It doesn't do the monk as much good though, since he has such a shallow life pool. Life leech benefits other melee characters since their many 500+ hit points allow them to take 200 or 300 damage without risking death; points they'll refill while killing the next few monsters. This doesn't work for Monks, since they'll be dead, or nearly so, after taking damage that wouldn't worry a Warrior or Barbarian. Monks must cast heal or drink a potion after taking that much damage, or else risk death from the next hit.&lt;br /&gt;
&lt;br /&gt;
As a result, though the Monk's huge damage can yield very quick leech refills, it's risky to play that way since the next hit will result in death. Using mana leech with mana shield active would be a good option, but there are no helms that grant mana leech, so this approach would mean forgoing haste on his staff, and that's not a worthwhile exchange.&lt;br /&gt;
&lt;br /&gt;
Monks tend to be feast or famine; full hit points and cruising, or nearly dying and desperately stabbing at their healing potions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magery===&lt;br /&gt;
&lt;br /&gt;
Monks are about as good as Rogues at using spells. They have roughly the same casting speed and mana pool, and can be effective in mini-mage mode, though they can't approach the casting speed of a Sorcerer. Monks have substantially higher magic and mana than Warriors, and one way they can help their weak defense is to use more spells. Stone Curse ranged attackers, telekill rather than walking through incoming spells, use corners to lure witches into range, etc. Monks are far easier to do corner traps and telekilling with than Warriors, since their staffs hit three spaces at once, so they hardly even need to aim. They can even telekill multiple targets at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bow Strategy===&lt;br /&gt;
&lt;br /&gt;
Monks are totally useless with bows. They fire slowly, and even though they can raise both their strength and dexterity over 200 with fairly common equipment, their bow damage is pathetic; far, far lower than their damage with a staff of empty handed.&lt;br /&gt;
&lt;br /&gt;
==Monk Lore==&lt;br /&gt;
[[Image:D1-monk.jpg|frame]]&lt;br /&gt;
Monks were added in Hellfire, and there's not much game lore to support the character.  What there is has to be considered non-canon, since Hellfire is never referenced in other official Diablo lore, and the Monk type character class is not mentioned in Diablo II or other subsequent Blizzard products. The fact that the Diablo III {{iw|Monk Monk}} don't mention any of the Monk lore is also a good indication anything here is non-canon.&lt;br /&gt;
&lt;br /&gt;
Here's the official lore, from {{iw|Diablo_I:_Hellfire_Manual Diablo I Hellfire Manual}}:&lt;br /&gt;
&lt;br /&gt;
:''Monks of the Brotherhood of the Bough are a rare sight. It is said that they come from a desolate wilderness, where their people were forced to flee after being conquered by an invading horde. Because of their great defeat, these people vowed to master the arts of combat. Lacking resources such as iron, they learned to use their bare hands and simple wooden staves as deadly weapons, and do not depend on metal armor to provide protection in battle. Instead, they rely upon speed and concentration. In their harsh native clime, they have been forced to find food and other essentials in the most unlikely of places. Over time, this careful searching has honed their visual perception to an almost supernatural level.&lt;br /&gt;
&lt;br /&gt;
:''It is rumored that a dark sickness has fallen upon the homeland of the Monks, and many of their people have died. The Brotherhood of the Bough has sought to unearth the foulness, to no avail. Desperate for answers, lone Monks have ventured to distant lands, searching for regions suffering a similar affliction. Tales of the evils besetting Tristram will have already attracted the attention of the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
:''The Monk is extremely skilled in hand-to-hand combat, and is a master of the staff, which he can use to strike many opponents with a single blow. However, he is not well trained with bladed or projectile weapons, and is not used to wearing heavy armor. Foes of weak or moderate ability tend to fail easily before him, but tougher enemies may provide him with a considerable challenge. All Monks have the ability to find items easily because of their exceptional eyesight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|hellfire}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Diablo items}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monk]]&lt;br /&gt;
[[Category: Diablo I Classes]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Bard&amp;diff=19710</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Bard&amp;diff=19710"/>
				<updated>2010-07-27T11:58:25Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bards are a hidden character added in the [[Hellfire]] expansion, only playable once they've been enabled by the [[Command.txt]] file. As an unfinished character, the Bard uses the rogue's graphics, though the two classes play considerably differently.&lt;br /&gt;
&lt;br /&gt;
Somewhat like the Monk and Rogue, the Bard is very balanced on her stats, and can use a variety of weapons. The Bard's main ability is that she can dual wield weapons, and is capable of hitting three targets at once while dual wielding.  This ability to dual wield opens up a variety of interesting play options, especially since shields offer very little stat bonus in Diablo or Hellfire.&lt;br /&gt;
&lt;br /&gt;
==Inherent Skill==&lt;br /&gt;
[[Image:D1-icon-identify.gif|frame]]&lt;br /&gt;
&lt;br /&gt;
The Bard can use the Identify skill inherently, with no mana cost. She thus saves herself ever having to carry Scrolls of Identity, or pay [[Deckard Cain]] 100 gold. This is considered the most useful standard skills out of the original and Hellfire character classes.&lt;br /&gt;
&lt;br /&gt;
==Stats and Attributes==&lt;br /&gt;
&lt;br /&gt;
A collection of useful stats and figures for the Bard. Refer to the [[Diablo Characters]] page to see these figures, and others, in tables for easy comparison between the six character classes of Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Start Values&lt;br /&gt;
! Max Values&amp;lt;br /&amp;gt; (Naked)&lt;br /&gt;
! Max Values (Equipped) *&amp;lt;br /&amp;gt; Diablo / Hellfire **&lt;br /&gt;
! Increases&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 45&amp;lt;br /&amp;gt;'''Mana:''' 35&amp;lt;br /&amp;gt;'''Strength:''' 20&amp;lt;br /&amp;gt;'''Magic:'''20&amp;lt;br /&amp;gt;'''Dexterity:''' 25&amp;lt;br /&amp;gt;'''Vitality:''' 20&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 221&amp;lt;br /&amp;gt;'''Mana:''' 231&amp;lt;br /&amp;gt;'''Strength:''' 120&amp;lt;br /&amp;gt;'''Magic:'''120&amp;lt;br /&amp;gt;'''Dexterity:''' 120&amp;lt;br /&amp;gt;'''Vitality:''' 100&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 761&amp;lt;br /&amp;gt;'''Mana:''' 865&amp;lt;br /&amp;gt;'''Strength:''' 370&amp;lt;br /&amp;gt;'''Magic: '''360&amp;lt;br /&amp;gt;'''Dexterity:''' 360&amp;lt;br /&amp;gt;'''Vitality: '''340&amp;lt;br /&amp;gt;'''To/Hit:''' 565&amp;lt;br /&amp;gt;'''AC:''' 413&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
Per Level Up: ***&lt;br /&gt;
* '''Life:''' + 2&lt;br /&gt;
* '''Mana:''' + 2&lt;br /&gt;
Per Attribute point:&lt;br /&gt;
* 1 Vitality = 1.5 life&lt;br /&gt;
* 1 Magic = 1.75 mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* * Not all maximum values can be achieved at once. Each value is only attainable by devoting all of your equipment to that particular attribute or statistic.&lt;br /&gt;
* ** Hellfire maximum values are higher for the Rogue, Warrior, and Sorcerer since new uniques added in Hellfire make possible much higher attribute levels. The values for mana and life do not include the unique jewelry that transfers life to mana, or vice versa.&lt;br /&gt;
* *** No life or mana increases are granted at level 50.&lt;br /&gt;
&lt;br /&gt;
==Bard Tactics==&lt;br /&gt;
Bards are good at everything, but not masters of anything. They can fight melee, or use spells, but they're not as fast swinging as Warriors, and not as fast casting as Sorcerers. Their best style of play is to dual wield weapons, but this makes them unable to block and takes away the defensive bonuses they gain from shields. As a result, the Bard is a fairly offensive character, capable of raising her magic higher than anyone but the Sorcerer, and able to build up enough mana to use mana shield, or hit points to play like a warrior.&lt;br /&gt;
&lt;br /&gt;
Bards are best played with variety; mixing magery and melee combat on the same level. Thanks to their dual wielding they are capable of dealing high magical damage and melee damage, without changing any of their equipment. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Melee Combat===&lt;br /&gt;
Bards can fight melee effectively, especially since they're able to hit three targets at once while dual wielding. They swing as quickly as the Rogue, so can not swing fast enough to stun lock targets, the way Barbarians, Monks, and Warriors can. This is vexing, especially when trying to finish off mages, and is only partially compensated for by the Bard's inherently high magic/mana.&lt;br /&gt;
&lt;br /&gt;
They do benefit quite a bit from their ability to dual wield, since it lets them use two prefixes and two suffixes at once. Bards can gain leech and haste from their weapons, something no other character can do. They can even have haste, life leech, and mana leech at the same time, something other characters have to wait for ''Diablo II'' to manage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Combinations===&lt;br /&gt;
Dual wielding weapon combinations are the tricky part of the character. Two [[D1_Unique_Blunts#Dreamflange|Dreamflanges]] makes for a very powerful mini-mage, and two KSoH weapons give her considerable damage and very high to/hit.  Only one of her weapons will boost her attack rate, but this essentially gives her a way to double her modifiers. One weapon of haste, one of life or mana leech, and she swings just as quickly, and has much higher damage, plus the second weapon's modifiers. &lt;br /&gt;
&lt;br /&gt;
The best way to deal very high damage is to use one KSoH for fast hitting, and pair it with a [[D1_Unique_Blunts#Civerb.27s_Cudgel|Civerb's Cudgel]]. That unique spiked club is statistically unpreposing, but the 300% damage to Demons applies to the total damage, not just the weapon damage. This effectively triples the Bard's total damage against Demons (almost all monsters in Hell are Demons), which already includes one King's Sword of Haste! Bards can deal hundreds of points of damage with this weapon combination. Two Civerb's Cudgels would triple the triple damage, giving potentially gigantic damage, but the swing speed bonus would be lost, and frankly, monsters die fast enough with just the KSoH and CC combo.&lt;br /&gt;
&lt;br /&gt;
Another way to add huge damage is to use the rarely-seen [[D1_Modifiers#Other_Modifiers|Jester's modifier]]. This prefix causes each hit to deal from 0-6x damage. It's annoying and seldom used with a single weapon, but for a Bard who has high damage already from her first weapon, it adds the potential of giant damage bonuses. Jester is very hard to find, and is best obtained from Griswold. Since it's a fairly low level modifier, he only sells it up until around Clvl 15, so shop early, and try to find one with a useful suffix, such as &amp;quot;of leech.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Magery===&lt;br /&gt;
Bards are the second best spell-killing class in the game, behind the Sorcerer. Bards basically cast spells as well as a Rogue, but they have much higher magic, and can dual wield. A bard with two Dreamflanges can easily get up over 700 mana, and pairing those weapons with a Thinking Cap will give +4 to all spells. Plus, Bards have a much easier time reading higher level books, thanks to their ability to dual wield items of sorcery, and their 120 base magic.&lt;br /&gt;
&lt;br /&gt;
A Bard can play in full mage mode very successfully, while still retaining the ability to deal considerable melee damage without any equipment changes.&lt;br /&gt;
&lt;br /&gt;
===Bow Strategy===&lt;br /&gt;
Not a weapon that Bards find very useful. Bards and Rogues have the same attack rate with every weapon save bows, and on this one Bards are much slower and do far less damage.&lt;br /&gt;
&lt;br /&gt;
==Bard Lore==&lt;br /&gt;
Like the Barbarian, the Bard is a hidden character and is thus deprived of even the sparse game fiction Sierra bestowed upon the Monk. Invent your own story for the character, and enjoy the dual wielding preview she provides.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox|hellfire}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Diablo items}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Diablo I Classes]]&lt;br /&gt;
[[category: Hellfire]]&lt;br /&gt;
[[category: Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Barbarian_(Diablo_I)&amp;diff=19709</id>
		<title>Barbarian (Diablo I)</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Barbarian_(Diablo_I)&amp;diff=19709"/>
				<updated>2010-07-27T11:58:13Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Barbarian is a hidden character added in the Hellfire Expansion. Follow the steps on the [[Hellfire]] page to enable him.&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian|Diablo II Barbarian]].&lt;br /&gt;
* {{iw|Barbarian Diablo III Barbarian}}.&lt;br /&gt;
&lt;br /&gt;
Barbarians use the Warrior's graphics, but play very differently. They are axe-masters, uniquely suited to using the huge two-handed weapons and fighting without a shield.  Barbarians can not add any points to their magic attribute and they do not gain any mana points for leveling up. All of their magic and mana comes from equipment, and they must boost those stats to cast any spells, other than the simplest ones found on scrolls. To compensate for this, Barbarians gain 1% resistance with every level up, have the highest vitality in the game, and gain the most life per vitality point of any character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Inherent Skill==&lt;br /&gt;
[[Image:D1-icon-rage.gif|left|frame]]&lt;br /&gt;
The Hellfire Barbarian has a skill called Rage. This skill is a short term buff that boosts his strength, vitality, and dexterity for 12 seconds. After that time he enters a 12 second lethargy phase, when those same attributes are reduced by the same amount. Afterwards his vitality is supposed to suffer a permanent penalty, however due to a bug in Hellfire, clicking on any item in his inventory will reset the vitality loss.&lt;br /&gt;
&lt;br /&gt;
The calculations:&lt;br /&gt;
# For 12 seconds it adds: 2·clvl to Strength and Vitality and 1.5·clvl to Dexterity.&lt;br /&gt;
# For 12 more seconds, during a lethargy phase, it decreases Strength, Dexterity and Vitality by the same amount (counted from normal values).&lt;br /&gt;
# Afterwards you lose 2·Vit life. There is a bug however so if you click on any item in your inventory your life is restored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats and Attributes==&lt;br /&gt;
&lt;br /&gt;
A collection of useful stats and figures for the Barbarian. Refer to the [[Diablo Characters]] page to see these figures, and others, in tables for easy comparison between the six character classes of Diablo and Hellfire.&lt;br /&gt;
* Barbarians (and Warriors) gain 1% chance of critical strike (double damage) per Clvl. For instance, a level 30 Barbarian will do double damage on 30% of his hits.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Start Values&lt;br /&gt;
! Max Values&amp;lt;br /&amp;gt; (Naked)&lt;br /&gt;
! Max Values (Equipped) *&amp;lt;br /&amp;gt; Diablo / Hellfire **&lt;br /&gt;
! Increases&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 70&amp;lt;br /&amp;gt;'''Mana:''' 0&amp;lt;br /&amp;gt;'''Strength:''' 40&amp;lt;br /&amp;gt;'''Magic:'''0&amp;lt;br /&amp;gt;'''Dexterity:''' 20&amp;lt;br /&amp;gt;'''Vitality:''' 25&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 416&amp;lt;br /&amp;gt;'''Mana:''' 0&amp;lt;br /&amp;gt;'''Strength:''' 255&amp;lt;br /&amp;gt;'''Magic:'''0&amp;lt;br /&amp;gt;'''Dexterity:''' 55&amp;lt;br /&amp;gt;'''Vitality:''' 150&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 1091&amp;lt;br /&amp;gt;'''Mana:''' 470&amp;lt;br /&amp;gt;'''Strength:''' 490&amp;lt;br /&amp;gt;'''Magic: '''235&amp;lt;br /&amp;gt;'''Dexterity:''' 280&amp;lt;br /&amp;gt;'''Vitality: '''375&amp;lt;br /&amp;gt;'''To/Hit:''' 390&amp;lt;br /&amp;gt;'''AC:''' 370&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Per Level Up: ***&lt;br /&gt;
** '''Life:''' + 2&lt;br /&gt;
** '''Mana:''' + 0&lt;br /&gt;
** '''Resistance:''' 1%&lt;br /&gt;
*Per Attribute point:&lt;br /&gt;
** 1 Vitality = 2.5 life&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* * Not all maximum values can be achieved at once. Each value is only attainable by devoting all of your equipment to that particular attribute or statistic.&lt;br /&gt;
* ** Hellfire maximum values are higher for the Rogue, Warrior, and Sorcerer since new uniques added in Hellfire make possible much higher attribute levels. The values for mana and life do not include the unique jewelry that transfers life to mana, or vice versa.&lt;br /&gt;
* *** No life or mana increases are granted at level 50.&lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
Barbarians get a special bonus to their defense, with it increasing with their character level.&lt;br /&gt;
* Dex/5 + AC (items) + Clvl / 4&lt;br /&gt;
** Shield AC counts 50%.&lt;br /&gt;
The Warrior, Rogue, Sorcerer, and Bard all derive their defense from &amp;quot;Dex/5 + AC (items)&amp;quot; without any bonus for Clvl. (Monks gain nothing with Clvl, but get bonuses for going naked or in light armor, and suffer penalties for wearing medium and heavy armor.)&lt;br /&gt;
&lt;br /&gt;
==Barbarian Tactics==&lt;br /&gt;
&lt;br /&gt;
The Barbarian plays differently than any of the other characters in the game. He's not that unlike the Monk, in some ways. Both are at their best when using a two handed weapon, since they can hit three targets at once. Both deal damage, and swing quite quickly. The Barbarian is very different though, in that he has vastly higher hit points than the average Monk, much higher damage, and far less magic. Barbarians have zero magic or mana to begin with, and only gain the ability to read books or cast spells from equipment that boosts those stats. They do get one mana per magic point, so a +20 zodiac ring would give them 20 mana (and 50 hit points, with the +2.5 per vit bonus).&lt;br /&gt;
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===Melee Combat===&lt;br /&gt;
Much like the Monk, this is what Barbarians do best. Their damage can be enormous; to compare to a warrior, the highest damage one-handed sword is a 6-15 [[D1 Swords|Bastard sword]]. The [[D1 Axes|Great Axe]] does 12-30, double the damage of a Bastard Sword, and when a Barbarian gets a King's Axe Great Axe, fastest hit, and uses his inherent ability to hit up to three targets at once, he becomes an unmovable force on melee monster levels, capable of dealing up to 6x the damage of a Warrior with every swing.&lt;br /&gt;
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Barbarians can use a sword/shield, or even a maul/shield. They even do higher damage than a Warrior in that mode, since Barbarians can wield two-handed swords and blunts in one hand. They are not meant to use shields though, and get only 50% of the Armor Class from equipped shields.  Plus they can only hit one target at a time with a sword, losing their tremendous triple-hitting axe ability.&lt;br /&gt;
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===Magery===&lt;br /&gt;
Barbarians do not get any magic from their attributes, and don't even gain mana from leveling up. All of their magic and mana must come from equipment, and it can be a struggle for a new Barbarian to survive with nothing but healing scrolls and healing potions. Finding a book of healing won't end your troubles either, since the cost of healing scales up with the character's hit points, and Barbarians have a lot of hit points. It's not uncommon for a Barbarian to level well into the 30s before he has enough +mana equipment to actually cast the healing spell. Like all spells, Healing costs less mana at higher levels, so read all the books you can.&lt;br /&gt;
 &lt;br /&gt;
Town Portal does not grow more expensive as the Barbarian levels up, but it's some time before a Barbarian has enough magic to read a book, or enough mana to cast it. Carrying a town portal scroll (or 3) is mandatory for new Barbarians, for quite some time.&lt;br /&gt;
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Eventually, higher level Barbarians should be able to accumulate enough +magic equipment to read a variety of [[D1 Spellbooks|spellbooks]]. Using some magic is very helpful. Being able to heal is certainly nice, and stone curse and teleport help greatly in the hell levels when witches and mages are encountered. Be sure you only buy full mana potions; partials will do almost nothing for the Barbarian.&lt;br /&gt;
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&lt;br /&gt;
[[Image:D1-barb-healing-cost1.gif|frame|center|Nowhere near enough mana to cast Healing, even at Clvl 29 and Slvl 6.]]&lt;br /&gt;
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===Bow Strategy===&lt;br /&gt;
Not a weapon the Barbarian is very skilled with. He can fumble at one in desperation at chasing monsters that flee, but it's not a pretty picture.&lt;br /&gt;
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===Spell Support===&lt;br /&gt;
Barbarians can use spells as other characters do, but barring some very specialized equipment they need to be quite stingy with their mana, since it runs out so quickly.  Using offensive spells is almost out of the question, but Healing, Barrier, Stone Curse, and Teleport are all very useful.&lt;br /&gt;
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===Life Leech===&lt;br /&gt;
Even more than the Warrior, life leech is of enormous help to the Barbarian. His nonexistent magic makes casting Healing an expensive proposition, and his high damage and huge life pool allow him to take a lot of damage, and refill his life very quickly when he lands some hits of his own. Using an axe of speed or haste is highly recommended, which means life leech should be obtained from a helm. (Life and mana leech only occur as suffixes on magical weapons.)&lt;br /&gt;
&lt;br /&gt;
This is easy in single player, thanks to [[D1_Unique_Helms#The_Undead_Crown|The Undead Crown]] that the Skeleton King drops every game. In multiplayer Diablo, the only way to get life leech, other than from a weapon, is from the ultra-rare [[D1_Unique_Helms#Helm_of_Sprits|Helm of Sprits]]. Good luck finding one of those.&lt;br /&gt;
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===Defense===&lt;br /&gt;
Barbarians can achieve very high defense even without a shield, since they get a bonus to their Armor Class with every level up. They also gain 1% resistance to all three types of magic with each level up, which means a medium or high level Barbarian only needs one decent resistance item, an Obsidian ring/amulet/helm/etc, to be all but maxed out on resistance.&lt;br /&gt;
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==Barbarian Lore==&lt;br /&gt;
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No lore was provided for the Barbarian, since he wasn't an official character. It seems likely that Sierra dreamed up the character, and were told by Blizzard North not to include it officially, since they already had plans for the barbarian of ''Diablo II''. There are some obvious similarities; the lack of magic, the ability to use two handed weapons in one hand, and the gain in resistance every level. &lt;br /&gt;
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{{Class navbox|hellfire}}&lt;br /&gt;
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[[Category: Diablo I Classes]]&lt;br /&gt;
[[category: Hellfire]]&lt;br /&gt;
[[category: Diablo I]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Warrior&amp;diff=19708</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Warrior&amp;diff=19708"/>
				<updated>2010-07-27T11:57:57Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warriors can learn the same spells as the other characters in Diablo and Hellfire, and they may use bows as well, but their real strength comes in fighting melee style, with a sword (or mace) and shield. They have the highest hit points and the best damage and swing speed of any character in Diablo (Barbarians match or exceed them in Hellfire), and while they can not clear most levels as quickly as the Sorcerer or Rogue, they are very good party players and are a lot of fun at higher levels.&lt;br /&gt;
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==Inherent Skill==&lt;br /&gt;
[[Image:D1-icon-repair.gif|left|frame]]&lt;br /&gt;
The [[D1 Warrior|Warrior]] can repair the durability of an item, but the item will always lose a point or two of maximum durability. A sword worn down to 2/50 would be replenished to 49/49, for example.  This should not be used on quality weapons you're going to keep long term, but it's very handy on items you know you'll replace if you do not want to return to town. Item durability can be increased in Diablo via [[D1 Shrines|Hidden Shrines]], and by [[D1_Hellfire_Oils#Durability_Improvements|various oils]] in Hellfire, so repair-lowered durability can be regained.&lt;br /&gt;
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This skill isn't often needed in Diablo and Hellfire, since repair costs aren't that high and gold is plentiful. In various Diablo and Hellfire mods, this skill becomes far more important, since repair costs can be quite steep, and the higher difficulty means that repairs are required more often.&lt;br /&gt;
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The formula for determining the repair, from Jarulf's Guide:&lt;br /&gt;
# if current durability is equal to max durability, exit&lt;br /&gt;
# x = 0&lt;br /&gt;
# add (clvl + Rnd[clvl]) to x&lt;br /&gt;
# y = [MaxDur/(clvl+9)], if less than 1 set to 1&lt;br /&gt;
# decrease MaxDur by y&lt;br /&gt;
# if x + CurDur &amp;lt; MaxDur, goto 3.&lt;br /&gt;
# CurDur = MaxDur&lt;br /&gt;
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If max durability reaches 0, the item is destroyed.&lt;br /&gt;
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==Stats and Attributes==&lt;br /&gt;
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A collection of useful stats and figures for the Warrior. Refer to the [[Diablo Characters]] page to see these figures, and others, in tables for easy comparison between the six character classes of Diablo and Hellfire.&lt;br /&gt;
* Warriors (and Barbarians) gain 1% chance of critical strike (double damage) per Clvl. For instance, a level 30 Warrior will do double damage on 30% of his hits.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Start Values&lt;br /&gt;
! Max Values&amp;lt;br /&amp;gt; (Naked)&lt;br /&gt;
! Max Values (Equipped) *&amp;lt;br /&amp;gt; Diablo / Hellfire **&lt;br /&gt;
! Increases&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 70&amp;lt;br /&amp;gt;'''Mana:''' 10&amp;lt;br /&amp;gt;'''Strength:''' 30&amp;lt;br /&amp;gt;'''Magic:'''10&amp;lt;br /&amp;gt;'''Dexterity:''' 20&amp;lt;br /&amp;gt;'''Vitality:''' 25&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 316&amp;lt;br /&amp;gt;'''Mana:''' 98&amp;lt;br /&amp;gt;'''Strength:''' 250&amp;lt;br /&amp;gt;'''Magic:'''50&amp;lt;br /&amp;gt;'''Dexterity:''' 60&amp;lt;br /&amp;gt;'''Vitality:''' 100&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 796 / 916&amp;lt;br /&amp;gt;'''Mana:''' 533 / 568&amp;lt;br /&amp;gt;'''Strength:''' 425 / 485&amp;lt;br /&amp;gt;'''Magic: '''225 / 285&amp;lt;br /&amp;gt;'''Dexterity:''' 225 / 285&amp;lt;br /&amp;gt;'''Vitality: '''265 / 325&amp;lt;br /&amp;gt;'''To/Hit:''' 392&amp;lt;br /&amp;gt;'''AC:''' 349 / 401&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
Per Level Up: ***&lt;br /&gt;
* '''Life:''' + 2 per Vitality&lt;br /&gt;
* '''Mana:''' + 1 per Magic&lt;br /&gt;
Per Attribute point:&lt;br /&gt;
* 1 Vitality = 2 life&lt;br /&gt;
* 1 Magic = 1 mana&lt;br /&gt;
|}&lt;br /&gt;
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* * Not all maximum values can be achieved at once. Each value is only attainable by devoting all of your equipment to that particular attribute or statistic.&lt;br /&gt;
* ** Hellfire maximum values are higher for the Rogue, Warrior, and Sorcerer since new uniques added in Hellfire make possible much higher attribute levels. The values for mana and life do not include the unique jewelry that transfers life to mana, or vice versa.&lt;br /&gt;
* *** No life or mana increases are granted at level 50.&lt;br /&gt;
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==Warrior Tactics==&lt;br /&gt;
&lt;br /&gt;
Warriors are the masters of sword/shield combat. They can fight with a two-handed weapon, but aren't designed to excel with it as Hellfire Barbarians are. They can also use a bow fairly well, but lack the firing speed or dexterity-boosted damage of a rogue. Their real strength comes with a fast swinging, one-handed weapon, and a shield to boost their defense further. Their enormously high strength and hidden critical hit bonus means they do huge damage with a good weapon.&lt;br /&gt;
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===Magery===&lt;br /&gt;
Warriors can achieve a fairly high level of magic and mana, but only by devoting specialized equipment to that task. They can't equal rogues in their mini-mage tactics though, since Warriors gain much less mana per point in magic, and since their casting speed is quite slow.  Their most useful combat skills are stone curse, and teleport, the latter especially against Witches and Mages in conjunction with the popular and very fun &amp;quot;telekilling&amp;quot; technique. More on that below.&lt;br /&gt;
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===Bow Strategy===&lt;br /&gt;
Warriors can use a bow fairly well, and might find some value from it in normal difficulty, when running down enemy archers or mages is time consuming. Long term it's not a very productive way to play though, since Warriors have a slower firing speed than Rogues, far lower to/hit, and do much less damage as well.&lt;br /&gt;
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===Melee Combat===&lt;br /&gt;
This is the Warrior's specialty, and is how most players enjoy playing the character. This isn't ''Diablo II'', there aren't any Whirlwinds or Zeals or other multi-hit, multi-target skills. A warrior has to click click click for every hit he gets, and he can only aim at one target at a time. His damage is quite high though, his swing speed is fast enough to stun lock once he gets a sword with added speed or haste, and he has hidden bonuses to to/hit and critical strike (Clvl = % chance to deal double damage. For instance, a Clvl 40 warrior will deal double damage on 40% of his hits.), which combine to make expert Warriors kill more quickly than beginning players can believe.&lt;br /&gt;
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[[Image:D1-corner-technique.gif|frame|right|Defensive cornering.]]&lt;br /&gt;
Using position and angles is essential for a successful warrior. Bottlenecks are always helpful, in the early levels, In Hell, where there aren't such narrow doorways, Warriors often retreat to corners, or squeeze in next to barrels, cauldrons, or those weird bone spurs out of the floor in Hell that block one space beside them. A well-equipped (high AC, good damage, fast swing, and high to/hit) warrior can usually take on any three enemies at once (in a corner) without serious risk of death. If a barrel or other object can cut the attackers to two, the warrior can hold off any size mob, providing he doesn't take too much damage from ranged attackers. Barring that sort of cornered technique, fighting retreats are wise, as is swinging at targets before they are in melee range. Warriors can usually strike an enemy as it advances into melee range, and the hit will stun or knock it back before it can move into the square beside the warrior. Many monsters can be killed this way before they're even able to swing their own attack.&lt;br /&gt;
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The Warrior has some weaknesses to overcome, before he can begin to dominate the hordes of hell.&lt;br /&gt;
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He starts with very little magic, and gets just one point of mana per point of magic, so he can't cast a lot of spells, and when he does try to fight with spells his low magic means his to/hit with fireballs and other projectile spells is very poor.&lt;br /&gt;
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His to/hit isn't very high either, and his dexterity tops off at just 60 points. Warriors need to add a lot of +dexterity gear to maintain good accuracy on hell difficulty, and it's strongly recommended that they use swords that add to/hit and damage, rather than just damage alone.  New warriors are advised to stick all of their level up points into dexterity for at least the first 5 or 6 levels, since the character's accuracy is fairly poor right from the start.&lt;br /&gt;
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The biggest difficulty long term is dealing with monsters that run away. Goatmen and skeleton archers first show this habit in the early levels, but they are slow of foot and slow to run, and the rooms in the Church and Cats aren't that large. Witches are the true pursuit problem, and running them down in Hell is one of the bigger nuisances for a Warrior. Timing sneak attacks is one way to deal with them; retreat around a corner and wait a moment, then move back to the edge and start swinging. Witches can often be caught and slaughtered just as they walk around a corner in pursuit. The more advanced way to deal with witches and mages is by telekilling.&lt;br /&gt;
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====Telekilling====&lt;br /&gt;
Telekilling is a technique that uses the teleport skill to pop right beside a monster that would otherwise run away. The technique is fairly simple, though it takes some practice to master the timing. Simply point the gauntlet at the monster, right click to teleport, and the instant you appear start swinging. The warrior will always appear below and to the left of the target (if that space is clear) and it's not difficult to move the mouse so you'll be facing up at the monster the instant you rematerialize. With a fast sword and good damage, stun lock is ensured, and mages and witches can be killed in just a few hits.&lt;br /&gt;
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Telekilling is mana-efficient too, since teleport is just 15 mana at higher levels, compared to 40 for Stone Curse. Plus the faster monsters are killed, the less damage you take to spend potions or mana healing.  And it's fun; most expert Diablo players measure themselves by how quickly and with how few potions they can clear levels, and chasing witches and mages around is not exactly an efficient use of time.&lt;br /&gt;
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The hardest part for Warriors is reading the books. Level one Teleport [[D1_Spellbooks#Mana_Costs_for_Spells|requires 105 magic]] to read, and the books increase rapidly from there. It's [[D1_Spellbooks#Magic_Requirements_for_Spellbooks|181 magic for level 4]] and 255 for level 5 and up; more magic than it's possible for a Warrior to muster in Diablo (though it can be done with extremely rare equipment in Hellfire). Since Teleport reduces in mana cost until level 8, it's worth spending some time on Enchanted Shrine runs to increase the spell level.&lt;br /&gt;
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====Weapon Selection====&lt;br /&gt;
Melee weapons in Diablo have varied effects. Blunt weapons deal 150% damage to Undead and 50% to Animals. Swords deal 50% damage to Undead and 150% to Animals. Both types of weapons deal 100% damage to demons. This means it's better to use a blunt weapon against undead, and a sword against animal, and whichever weapon does the most damage against Demons. Since almost every monster in Hell is a Demon, and none are Undead, and since swords do more damage than blunts, this makes for a pretty easy weapon choice.&lt;br /&gt;
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See the [[Diablo Monsters]] page for a listing of every type of monster. To generalize, the Church is mostly Undead (zombies and skeletons) with some Animals. The Cats are a mixture of Animals and Undead with a few Demons. The caves are fairly evenly divided between Animals and Demons. Hell is almost entirely demons (Lava Dogs are animals). In Hellfire the Hive is mostly animals with some demons, and the Crypt is a fairly even mixture of the three. On the whole, the only area where a blunt weapon is preferred is in the Church; the first four levels of the dungeon. Since swords do more damage than blunts, virtually all warriors use a sword for their long term weapon.&lt;br /&gt;
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What type of sword is a fairly unanimous choice, too. A bastard sword KSoH (King's Sword of Haste) is the choice of every character who can find or buy one. Both Griswold and Wirt can sell them, though the odds are very low that they will. Lower quality swords can be almost as good; [[D1_Swords|broadswords or claymores]] will work fine, if a bastard sword can't be found, and [[D1_Modifiers#.2B.25_To.2FHit_and_.2B.25_Damage_Done|Master's or Champion's]] is almost as good as King's, etc. &lt;br /&gt;
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Warriors need +To/Hit as well as +%Damage, so King's or other prefixes in that family are at the top of the list. Of haste or of speed are the most desired suffixes, since both give the fastest possible swing speed; fast enough to stun lock any monster.  Other suffixes can be useful; heavens, titans, precision, or other attribute boosters, or swords that add mana or life leech can be helpful as well; life leech especially. But in almost all cases, [[D1_Modifiers#Faster_Weapon_Speed|faster swing speed]] is the best suffix to find on a weapon, since there are no other items that boost swing speed in Diablo or Hellfire.&lt;br /&gt;
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====Life Leech====&lt;br /&gt;
Life leech is very hard to obtain in Diablo and Hellfire. It's almost always found as a weapon suffix, and while leech is handy, faster attack rate is better.  In multiplayer Diablo, the only way to get life leech, other than from a weapon, is from the ultra-rare [[D1_Unique_Helms#Helm_of_Sprits|Helm of Sprits]]. (Life leech is fairly easily obtained in single player, since the Skeleton King drops [[D1_Unique_Helms#The_Undead_Crown|The Undead Crown]] every game.)&lt;br /&gt;
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Life leech isn't required to survive in the game; after all, a red potion is an instant full life fill any time. But life leech allows Warriors to heal without drinking potions or using the [[D1_Spellbooks#Healing|Healing skill]], and that lets them stay down in the dungeons longer. Expert players measure their skill by how quickly they can clear levels, and by how few potions they drink, and life leech allows the longest play without potion consumption.&lt;br /&gt;
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Life leech is obviously a trade off; weapons with life leech mean doing without faster attack rate, and the helms that offer life leech have very few bonuses, compared to other top unique or magical helms. Rated by killing speed effect, life leech is a negative; it's primarily something advanced players enjoy for the ability to clear multiple levels without having to run back to town to buy more potions.&lt;br /&gt;
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====Spell Support====&lt;br /&gt;
Warriors can use spells just like any other character, but they are hindered by low magic, low mana, and poor accuracy. To/hit with spells is determined by a character's magic attribute, and few Warriors have enough magic to hit monsters with Fireballs on hell difficulty.  Even if hits can be landed, such as with Chain Lightning, the warrior's casting speed is quite slow. His best spells are Stone Curse, to stop running monsters or slow down attacking mobs of melee fighters, and Teleport, for quicker movement and telekilling.&lt;br /&gt;
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==Warrior Lore==&lt;br /&gt;
[[Image:D1-warrior-concept.jpg|thumb|Warrior concept art.]]&lt;br /&gt;
Warriors are the basic fighter unit of Diablo and Hellfire. They don't have special combat skills, like the characters of Diablo II, and must work their way through the dungeons one left click at a time, though they can supplement their sword arms with some powerful magics.&lt;br /&gt;
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:''The Warriors of the lands of Khanduras are well trained in all of the weapons of war. Ranging from crusading paladins to unscrupulous mercenaries, Warriors can be found wherever there is conflict amongst their countrymen. Many of these adventuresome men joined with King Leoric´s army and went to battle against the Northern kingdom of Westmarch. As the fires of war burned themselves out, these Warriors returned home to find their kingdom in shattered disarray.&lt;br /&gt;
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:''Dark rumors of the mysterious demise of King Leoric abound and the evil that lurks within his Cathedral has drawn many Warriors to Khanduras seeking fortune and glory. Though they were warned by the people of Tristram, a few of these brave souls have ventured into the chaotic labyrinth beneath the earth.&lt;br /&gt;
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:''Whether they are driven by valor, honor, madness or greed, new Warriors arrive in Tristram every day, ready to challenge the dark unknown that awaits them beneath the earth.&lt;br /&gt;
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:''The Warrior is the strongest and toughest of the three available Classes, and he excels in the art of close combat. His primary weakness is that his extensive physical training has left little time to develop more than a rudimentary knowledge of magic. The extended periods of time that most Warriors spend away from their homes and civilization requires that they learn of repair their own weapons and armor, although their skill is no match for the talent of a true blacksmith.&lt;br /&gt;
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Warriors were not found in ''Diablo II'', though Barbarians and Paladins could be seen as upgraded, specialized versions of the character. By the official game fiction though, the Warrior was the character who defeated Diablo at the end of the first game, and drove the soulstone into his head. His end was a tragic one, for he was corrupted by Diablo's malignant influence and became [[The Dark Wanderer]], before finally succumbing entirely to the Lord of Terror and perishing with him at the conclusion of Act Four.&lt;br /&gt;
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{{Class navbox|d1}}&lt;br /&gt;
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[[Category: Diablo I Classes]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Sorcerer&amp;diff=19707</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Sorcerer&amp;diff=19707"/>
				<updated>2010-07-27T11:57:35Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These mages are very weak at low levels, but improve rapidly and become devastatingly powerful once they've attained high levels in their combat spells. Sorcerers are best played in [[glass cannon]], style, requiring fast reflexes and constant movement, and are peerless in their killing speed in the Hell levels in Diablo.&lt;br /&gt;
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Sorcerers are a bit more balanced in [[Hellfire]], at least in the Crypt levels, where monsters are found in wider varieties, and plenty of them are immune to both Fire and Lightning.&lt;br /&gt;
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[[Image:Sorcerer.jpg|right|thumb|180px|Sorcerer from the [[Diablo I Manual]].]]&lt;br /&gt;
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==Inherent Skill==&lt;br /&gt;
[[Image:D1-icon-staff-recharge.gif|left|frame]]&lt;br /&gt;
Sorcerers can recharge the charges on a staff, though the maximum number of charges will always decrease slightly, usually by 1 or 2. For example, a staff with 20 charges would go from 0/20 to 19/19 or 18/18.  &lt;br /&gt;
&lt;br /&gt;
Unlike durability (Hidden Shrines in Diablo plus oils in Hellfire) there is no way to raise the maximum charges on a staff, so this skill should never be used on a staff you are using long term. However, if you find a staff of Fireball or Guardian or some other useful spell, and just want to have some fun with it and cast a lot of spells without using any mana, knock yourself out.&lt;br /&gt;
&lt;br /&gt;
The formula for determining the recharge, from Jarulf's Guide:&lt;br /&gt;
# if current charges is equal to max charges or max charges is equal to 0, exit&lt;br /&gt;
# x = Rnd[clvl/qlvl(book)] + 1&lt;br /&gt;
# decrease MaxChrg by 1&lt;br /&gt;
# add x to CurChrg&lt;br /&gt;
# if CurChrg &amp;lt; MaxChrg, goto 3.&lt;br /&gt;
# CurChrg = MaxChrg&lt;br /&gt;
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==Stats and Attributes==&lt;br /&gt;
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A collection of useful stats and figures for the Sorcerer. Refer to the [[Diablo Characters]] page to see these figures, and others, in tables for easy comparison between the six character classes of Diablo and Hellfire.&lt;br /&gt;
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{|&lt;br /&gt;
! Start Values&lt;br /&gt;
! Max Values&amp;lt;br /&amp;gt; (Naked)&lt;br /&gt;
! Max Values (Equipped) *&amp;lt;br /&amp;gt; Diablo / Hellfire **&lt;br /&gt;
! Increases&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 30&amp;lt;br /&amp;gt;'''Mana:''' 70&amp;lt;br /&amp;gt;'''Strength:''' 15&amp;lt;br /&amp;gt;'''Magic: '''35&amp;lt;br /&amp;gt;'''Dexterity:''' 15&amp;lt;br /&amp;gt;'''Vitality:''' 20&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 138&amp;lt;br /&amp;gt;'''Mana:''' 596&amp;lt;br /&amp;gt;'''Strength:''' 45&amp;lt;br /&amp;gt;'''Magic:''' 250&amp;lt;br /&amp;gt;'''Dexterity:''' 85&amp;lt;br /&amp;gt;'''Vitality:''' 80&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 618 / 618&amp;lt;br /&amp;gt;'''Mana:''' 1196 / 1216&amp;lt;br /&amp;gt;'''Strength:''' 220 / 280&amp;lt;br /&amp;gt;'''Magic: '''425 / 485&amp;lt;br /&amp;gt;'''Dexterity:''' 250 / 310&amp;lt;br /&amp;gt;'''Vitality: '''245 / 305&amp;lt;br /&amp;gt;'''Armor Class:''' 405&amp;lt;br /&amp;gt;'''To/Hit:''' 350 / 390&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
Per Level Up: ***&lt;br /&gt;
* Life: + 1&lt;br /&gt;
* Mana: + 2&lt;br /&gt;
* Per Attribute Point:&lt;br /&gt;
** 1 Vitality = 1 life&lt;br /&gt;
** 1 Magic = 2 mana&lt;br /&gt;
|}&lt;br /&gt;
* * Not all maximum values can be achieved at once. Each value is only attainable by devoting all of your equipment to that particular attribute or statistic.&lt;br /&gt;
* ** Hellfire maximum values are higher for the Rogue, Warrior, and Sorcerer since new uniques added in Hellfire make possible much higher attribute levels. The values for mana and life do not include the unique jewelry that transfers life to mana, or vice versa.&lt;br /&gt;
* *** No life or mana increases are granted at level 50.&lt;br /&gt;
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==Sorcerer Tactics==&lt;br /&gt;
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Sorcerers are all about casting spells. They can equip weapons, and aren't that bad melee, with a fast sword and high defense, but it's never their strength.  They have low damage, low to/hit, and very low hit points. What they do have is a ton of magic and mana, and the ability to cast spells very quickly. Use that to your advantage.&lt;br /&gt;
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===Getting Started===&lt;br /&gt;
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A low level Sorcerer is wise to stick most or all of his points into magic, raising his mana and ability to read books as quickly as possible. Once he gets to Mana Shield, his low hit points are no longer an issue. Use the low level spells liberally, and learn to aim your projectiles; just like shooting a bow, firebolt and holy bolt and other such spells are far more accurate when fired in straight lines. Start to use your four hotkeys early on and adjust your spellcasting  according to what the immediate targets are. Similar to warriors who often use maces rather than swords against skeletons, casting holy bolt on undead will almost always be more effective than casting firebolt.&lt;br /&gt;
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Lightning is the first powerful spell for most Sorcerers, though Holy Bolt can be quite useful for Undead enemies since its damage scales up very quickly, and it can stun enemy targets.  Lightning's listed damage isn't that impressive, but  each bolt hits multiple times, and since it passes through monsters, a single Lightning Bolt can hit multiple enemies. Fire Wall can be obtained fairly early as well, and it boasts huge damage and can also be used as a sort of barrier, since monsters will not walk into it if they are not fire immune. Cast one Fire Wall, and then cast a second one a space back, when monsters line up just behind the wall. &lt;br /&gt;
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Once a Sorcerer gets Fireball his progress becomes exponentially faster, since the spell does far higher damage than anything else of a comparable level, and the splash damage allows it to damage multiple monsters at once, if they are tightly-packed.  Chain Lightning has a similar effect, once its been raised several levels and the number of bolts is beginning to grow impressive.&lt;br /&gt;
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===Melee Combat===&lt;br /&gt;
Sorcerers may engage in some melee early in the game when spells and mana are scarce, but it's not something they spend much time at.  When melee combat is useful is in the very late game, when triple immune monsters are encountered. These should be hit with a stone curse, and then beaten to rubble. A good old KSoH (King's Sword of Haste) is quite effective for that purpose, though the easier to find and deceptively powerful [[D1_Unique_Blunts#Civerb.27s_Cudgel|Civerb's Cudgel]] works even better, on stoned Demons. Which both Soul Burners and Advocates are. Using a Golem on those levels is a wise choice, since at high levels the stone men do as much (or more) damage as the Sorcerer himself. Typical behavior on level 16 is to teleport through the quadrants of the level, luring all of the Blood Knights out to be incinerated by Fireballs. With them cleared out, Sorcerers can head in with a golem, their best melee weapon, and Stone Curse at the ready, to deal with the triple immune Advocates. (Or just use Apocalypse, if it's available.)&lt;br /&gt;
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Sorcerers aren't much good melee against non-stone cursed enemies, since even with a haste sword, a Sorcerer swings slowly and has a very slow hit recovery animation. Sorcerers can cast several spells in the time it takes to swing a sword one time, and unless the target is immune, a spell is almost always a better solution. Hitting things with pointy objects is for the stupid, slower, lesser characters. &lt;br /&gt;
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===Bow Strategy===&lt;br /&gt;
Sorcerers are not well suited to using bows. They fire very slowly, they have terrible damage and to/hit, and they have spells for ranged attacks.&lt;br /&gt;
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==Battle vs. Artillery==&lt;br /&gt;
The core debate about Sorcerer play style is Artillery vs. Battle.&lt;br /&gt;
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===Battle Mages ===&lt;br /&gt;
[[File:Mana-potions.gif|frame|Battle mage gear for a triple-immune level.]]&lt;br /&gt;
Battle Mages play almost the same way as Arty mages, but they wear heavy plate armor and use one handed weapons and shields. This means their +spell equipment is generally limited to a Dreamflange, and perhaps a [[D1_Unique_Helms#Thinking_Cap|Thinking Cap]], if they choose that instead of a [[D1_Unique_Helms#Royal_Circlet|Royal Circlet]], giving them, at most, +3 to all spells. They might use a KSoH or Civerb's Cudgel instead of a Dreamflange, especially on levels with triple immune monsters.&lt;br /&gt;
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The play differences come from the equipment. Battle mages can take hits and let monsters get very close to them, since they can block some attacks, and other attacks will miss, especially if they have high AC on their armor and shield. This lets them play much more aggressively, blasting spells at point blank range, in situations no Arty Mage would dare risk. However, they will often need to cast more spells thanks to their lower spell level, and they likely have less mana and must therefore drink more potions.&lt;br /&gt;
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===Arty Mages===&lt;br /&gt;
Artillery mages generally eschew heavy plate armor and shields, and prefer to go with [[D1_Unique_Armor#Naj.27s_Light_Plate|Naj's Light Plate]] and AA staves (Arch Angel's = +2 to spell levels). Those items give them +3 to spells, and if they go with a [[D1_Unique_Helms#Thinking_Cap|Thinking Cap]] as well, they're at the maximum +5 to skills and capable of devastating any non-fireproof enemy with their massive level 20 Fireballs.  Other equipment usually focuses on very high mana, turning these characters into the prototypical &amp;quot;glass cannons.&amp;quot;&lt;br /&gt;
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Arty mages are capable of dealing enormous damage very quickly, but with their negligible Armor Class and lack of a shield, anything that gets near them will hit them. They can be stun locked very easily, and death is always possible from a couple of fast hitting enemies. They are also weak against triple immunes, since staffs do poor melee damage.&lt;br /&gt;
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====Naked Mages====&lt;br /&gt;
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A subset of the artillery mages are naked mages. In a concession to how overpowered the character is in Diablo, players looking for a greater challenge started playing mages without wearing any equipment at all. There's nothing that says such a mage must play in artillery style, but it's foolish and inefficient not to, since without any armor on, every monster that gets off a swing will land a hit. Naked mages pick up items and sell them in town, since they need gold to buy potions, and they might [[mule]] items to other characters as well, but they don't use anything they find.&lt;br /&gt;
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Naked mages never equip any items; some players make an allowance for &amp;quot;reading glasses&amp;quot;, items equipped solely to increase the magic to allow books to be read, but purists frown upon this practice.  There is one exception; it's convenient to equip some sort of weapon simply to keep the sorcerer from picking up and equipping every item you click on. One trick to this is to put on a ring or amulet that raises your strength enough to equip a weapon you could not otherwise use. Then when you remove the jewelry the weapon will stay in your equipment slot; unusable, but preventing you from picking anything else up.&lt;br /&gt;
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=====Beyond Naked Mages=====&lt;br /&gt;
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The most fanatical players go for this variant. BNMs use equipment, but only equipment with negative stats. Plenty of items in Diablo and Hellfire have -stats, lowering attributes, mana, hit points, etc, and these are what BNMs use. Whether your character must equip every such item found, or just one or two, varies depending on how purist a rule set you follow. In any event, the end result of using cursed equipment is lower mana, since there are no mods in Diablo or Hellfire that change casting speed, lower spell levels, etc, so all a BNM is doing to himself is lowering his attributes, mana, and hit points.&lt;br /&gt;
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* See the [[Beyond Naked Mage 101]] page for lots of tips and advice about playing in this challenging style.&lt;br /&gt;
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==Higher Level Tactics==&lt;br /&gt;
A high level Sorcerer will have maxed out his Fireball skill, and is willing to deploy appropriate magics on a hair trigger. Sorcerers have very high mana and very little patience, and are known to teleport more than they walk. They also know that overkill with spell use is safer and actually mana-cheaper than being stingy with the spells and taking hits because of it, so they tend to spam their Fireballs and Chain Lightning until they're quite sure monsters are dead.  Expert Sorcerers dart through the Hell levels, teleporting from room to room, hugging the walls to optimize the performance of their Chain Lightning, making daring teleporting runs through large areas to draw all the monsters into killing zones, playing never more than an inch or two out of reach of the enemies, and drinking blue pots like water.&lt;br /&gt;
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There's an amazing speed and fluidity and precision to play at that level, where players measure their success and skill by how quickly they can clear levels.&lt;br /&gt;
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* See [[Flux's Expert Mage Guide]] for much more information on advanced mage tactics.&lt;br /&gt;
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Hellfire changed nothing about Sorcerer performance in the Hell levels. The Hive is quite easy as well, but the Crypt is a very different kettle of fish. Nothing in Diablo is Immune to Fire/Lightning and resistant to Magic, and since Fireball and Chain Lightning are by far the most effective killing spells, and none of the magic-based spells were very effective ([[D1_Spellbooks#Flash|Flash]] lists quite high damage, but it's bugged and does much less in actuality.), most Sorcerers never deviated from those spells.  In Hellfire's Crypt, numerous monsters are immune to Fire and Lightning, while vulnerable to Magic. These beasts can simply be treated like triple immunes and Stoned and clubbed to rubble, but this is not the most efficient or speedy way to clear the levels. Blood Star, Bone Spirit, and Flash are effective magic type spells, but the fact that only 4 hotkeys are allowed makes it hard to keep a full assortment of attack spells at the ready, along with Teleport, Stone Curse, and perhaps Golem. On the whole, the Crypt is much more of a challenge to a Mage than any of the levels in Hell.&lt;br /&gt;
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[[Image:D1-sorc-16.gif|center|frame|Run in, teleport around to attract the Blood Knights, then pop over a wall and wait for the Blood Knights to come around the corner as the Advocates' Fireballs crash harmless into the barrier.]]&lt;br /&gt;
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==Sorcerer Lore==&lt;br /&gt;
[[Image:D1-sorcerer-concept.jpg|thumb|Sorcerer concept art.]]&lt;br /&gt;
Sorcerers are mysterious mages from distant Eastern lands. Apprentices to their craft, they've come to test their might and seek out rare books of arcane knowledge in the demon-infested crypts beneath Tristram.&lt;br /&gt;
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:''Although practitioners of the mystic arts are scarce within the often superstitious and religious lands of the West, many magi have made the pilgrimage from the Far East to see for themselves what horrors lie beneath the ruined Cathedral of Khanduras. The veiled Brotherhood of the Vizjerei, one of the eldest and most dominant mage-clans of the East, has sent many of its acolytes to observe the dark events unfolding in Khanduras first hand.&lt;br /&gt;
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:''The Vizjerei, known for their brightly colored Turinash, or spirit-robes, have taken a keen interest in both gathering knowledge of demons and seeing them slain. The Vizjerei elders hope that their acolytes will learn the secrets of the dark evil that they sense growing in the West and can destroy it. The possibility of discovering long-lost tomes of magical knowledge within the confines of the labyrinth has also captured the interest of many wandering Sorcerers.&lt;br /&gt;
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:''Most magic in Khanduras is in the form of enchanted items and elixirs. The Eastern Sorcerers have developed a greater understanding of spellcasting than the other classes, and while a Vizjerei neonate knows only the simplest of spells to start, he can expect to rapidly grow in power as he discovers new incantations. All Sorcerers possess the ability to recharge spell staves by drawing power from their surroundings and channeling them through the staff. &lt;br /&gt;
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The Sorcerer was replaced by the Sorceress as a playable character in Diablo II, though the Iron Wolf [[mercenaries]] of Act Three were clearly modeled after Diablo I's Sorcerer. The game lore went on to say that the Sorcerer character from Diablo became [[the Summoner]], the boss monster found in the Arcane Sanctuary in Act Two.&lt;br /&gt;
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{{Class navbox|d1}}&lt;br /&gt;
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[[Category:Sorcerer]]&lt;br /&gt;
[[Category: Diablo I Classes]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Rogue&amp;diff=19706</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Rogue&amp;diff=19706"/>
				<updated>2010-07-27T11:57:18Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These female warriors are competent with a sword and can hold their own using magic, but their true mastery comes with a bow in their hands. Rogues have the fastest firing rate, best arrow accuracy, and enjoy a hidden to/hit bonus with arrows that makes their archery unmatchable by other classes. Their main statistic is dexterity, of which they an amass a tremendous amount, giving them very high inherent damage and to/hit.&lt;br /&gt;
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==Inherent Skill==&lt;br /&gt;
[[Image:D1-icon-trap-disarm.gif|left|frame]]&lt;br /&gt;
Rogues have an inherent ability to sense traps on chests and doors, and have a skill that lets them attempt to open the chest/door while disarming the trap. This isn't a very necessary ability in Diablo and Hellfire, since traps are not all that damaging (though the mana drain and potion devaluing traps in Hellfire can be pretty annoying). It's much more useful in some of the Diablo and Hellfire mods, where trap damage is greatly increased.&lt;br /&gt;
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The odds of this skill working increase with more dexterity. Traps on the lower levels of the dungeon are more difficult to disarm. Here's the formula:&lt;br /&gt;
# x = 2·Dex - 5·dlvl&lt;br /&gt;
# if x &amp;gt; Rnd[100], trap is disarmed&lt;br /&gt;
For instance, if your rogue has 150 dexterity and is on level 14, that's 2 x 150 - 5 x 14 = 300 - 70 = 230 which is quite a bit greater than 100. This math aside, trapped chests on hell levels in Hellfire are seldom disarmed by this skill, but this might be due to a bug.&lt;br /&gt;
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==Stats and Attributes==&lt;br /&gt;
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A collection of useful stats and figures for the Rogue. Refer to the [[Diablo Characters]] page to see these figures, and others, in tables for easy comparison between the characters.&lt;br /&gt;
 {|&lt;br /&gt;
! Start Values&lt;br /&gt;
! Max Values&amp;lt;br /&amp;gt; (Naked)&lt;br /&gt;
! Max Values (Equipped) *&amp;lt;br /&amp;gt; Diablo / Hellfire **&lt;br /&gt;
! Increases&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 45&amp;lt;br /&amp;gt;'''Mana:''' 22&amp;lt;br /&amp;gt;'''Strength:''' 20&amp;lt;br /&amp;gt;'''Magic:'''15&amp;lt;br /&amp;gt;'''Dexterity:''' 30&amp;lt;br /&amp;gt;'''Vitality:''' 20&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 201&amp;lt;br /&amp;gt;'''Mana:''' 173&amp;lt;br /&amp;gt;'''Strength:''' 55&amp;lt;br /&amp;gt;'''Magic:'''70&amp;lt;br /&amp;gt;'''Dexterity:''' 250&amp;lt;br /&amp;gt;'''Vitality:''' 80&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Life:''' 681 / 741&amp;lt;br /&amp;gt;'''Mana:''' 690 / 718&amp;lt;br /&amp;gt;'''Strength:''' 230 / 290&amp;lt;br /&amp;gt;'''Magic: '''245 / 305&amp;lt;br /&amp;gt;'''Dexterity:''' 415 / 475&amp;lt;br /&amp;gt;'''Vitality: '''245 / 305 &amp;lt;br /&amp;gt;'''Armor Class:''' 385 / 425&amp;lt;br /&amp;gt;'''To/Hit:''' 487&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
Per level up: ***&lt;br /&gt;
* '''Life:''' + 2&lt;br /&gt;
* '''Mana:''' + 2 &lt;br /&gt;
Per Attribute point:&lt;br /&gt;
* 1 Vitality = 1.5 life&lt;br /&gt;
* 1 Magic = 1.5 mana&lt;br /&gt;
|}&lt;br /&gt;
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* * Not all maximum values can be achieved at once. Each value is only attainable by devoting all of your equipment to that particular attribute or statistic.&lt;br /&gt;
* ** Hellfire maximum values are higher for the Rogue, Warrior, and Sorcerer since new uniques added in Hellfire make possible much higher attribute levels. The values for mana and life do not include the unique jewelry that transfers life to mana, or vice versa.&lt;br /&gt;
* *** No life or mana increases are granted at level 50.&lt;br /&gt;
&lt;br /&gt;
==Rogue Tactics==&lt;br /&gt;
&lt;br /&gt;
Rogues are the master of the bow, firing more rapidly and with much more accuracy and damage than any of the other characters.  Rogues enjoy a hidden +20 To/Hit bonus when using a bow, and their enormous dexterity total boosts their damage, while their to/hit easily reaches levels other characters can only achieve with specialized equipment.&lt;br /&gt;
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===Melee Combat===&lt;br /&gt;
Rogues can engage in melee combat with some effectiveness. They have naturally high to/hit and AC, thanks to their dexterity, and they block well and have a decent swing speed. However, they can not match a Warrior in damage, they can not swing fast enough to stun lock targets (even with of Haste on a weapon), and they don't usually have high enough hit points to take the sort of toe to toe damage melee fighting requires. Rogues may choose to use melee combat and spells on levels where using a bow is dangerous; when stunlock risks such as Stormbringers, Drakes, or Lava Dogs abound, for instance. But it's seldom an approach that's best suited to a rogue's long term needs.&lt;br /&gt;
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===Magery===&lt;br /&gt;
Rogues can be effective playing as mini-mages, but it requires good technique and excellent equipment, since Rogues have some magery shortcomings. They can not raise their mana as high as a sorcerer, they do not cast as quickly, and they do not have the natural magical to/hit values. Worst of all, Rogues in Diablo (but not Hellfire) can not raise their magic to 255 (245 is the max), so are unable to read the higher level books. Fireball is the biggest handicap, since [[D1_Spellbooks#Magic_Requirements_for_Spellbooks|it requires]] 166 magic to read level 8 and 199 to read level 9, and &lt;br /&gt;
above that it's 255, and out of reach for a Rogue. This means a Rogue must engage in some serious shrine running to try to find at least 6 Enchanted Shrines to max out her Fireball.&lt;br /&gt;
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If a Rogue does manage to boost her spells at least a few levels with Enchanted Shrines, she needs quality equipment too, ideally stuff that boosts her magic. To/hit with spells (Fireball, principally) is determined by a character's magic value, and at least 150-200 magic is required for good accuracy in Hell or the Crypt on Hell difficulty. Magic and spell level boosting gear is therefore at a premium, and sticking a [[D1_Unique_Helms#Thinking_Cap|Thinking Cap]] and [[D1_Unique_Blunts#Dreamflange|Dreamflange]] on your mini-mage Rogue is almost essential.&lt;br /&gt;
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All that accomplished, the Rogue can be an effective magical killer. She'll always be a mini-mage; casting more slowly and drinking more potions since she has less mana, but there's a reason the Sorcerer is by far the fastest killing character in the game, and it's because spells are way overpowered, at least in regulation Diablo. A rogue can't match a Sorcerer on all magic levels, but she can emulate him and clear levels much more quickly than a Warrior can ever hope to, and her ability to go to bow mode makes her faster than any Sorcerer on a level with triple immune Soul Burners or Advocates.&lt;br /&gt;
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===Bow Strategy===&lt;br /&gt;
[[Image:D1-rogue-corpse-cover.gif|frame|Using a corpse on a stick for cover.]]&lt;br /&gt;
The key to using a bow effectively is shooting in straight lines and using the dungeon terrain against the monsters. Use the shift key to hold still, aim in a direction (not at a specific target, if you can help it), and click click click. Most monsters in Diablo and Hellfire walk straight towards the target, and that's where a Rogue's high speed ranged attack becomes devastating. Get them coming right at you, line them up, and pincushion them. Also, monsters with unusual movement patterns don't use them at a great distance. Drakes and Balrogs, for instance, don't dance around or dive in from odd angles when they're at the edge of the screen, so they can be killed more easily the further away they are.&lt;br /&gt;
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Arrow accuracy decreases over distance (actually it decreases with time, but the result is the same), but arrows have very good range. It's very possible to stun lock and kill targets that are well off the visible screen, and a cautious Rogue can turn large, open levels (such as you find in Hell) into virtual bowling alleys. Fire half a dozen shots in a straight line, listen for monster hit sounds, and keep shooting if you get them. If not, move over one step and repeat. Arrows are accurate for about two screens, and since dungeons are only around 6x6 screens in total size, a rogue near the middle of a level can shoot almost to the far edges in every direction. &lt;br /&gt;
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Diagonal shots can be used, and they're 100% accurate against stationary targets, such as witches or mages. But against moving targets, straight lines are the way to go.  Monsters that advance right at you, such as knights, are much easier to deal with than Drakes or other monsters that skitter around diagonally.  &lt;br /&gt;
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Use doorways and other bottlenecks when possible, such as in the Church and Cats. Corners are very useful too; monsters run into each other and jockey for position when moving, and if they're rounding a corner and you're nailing the one in front, the others have to pathfind around the one in front. Firing along walls, rather than while standing in the center of room, is another good idea. Many monsters, goatmen and Balrogs for two, run around in circling patterns, until they reach a wall, which they will usually advance along for a few spaces. If your rogue is firing along that wall, the monsters will get drilled when their AI drives them to run along it. &lt;br /&gt;
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Rogues can stun lock enemies at point blank range, but it's wiser to force them to keep their distance. Monsters often twitch quickly enough to get in a swing between shots, or if a shot misses. If they're at melee range, they may hit you. If they're 3 or 4 spaces away, they'll try to take a step forward and your next arrow will probably interrupt their movement. And if not, they're still well out of melee range. Also, each shot will stun or stop a monster, turning it into an obstacle to enemies behind it.&lt;br /&gt;
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[[Image:D1-rogue-corpse-cover2.gif|frame|Between the corner and the corpse, only witches in a straight line can hit this covering Rogue.]]&lt;br /&gt;
Witches are a particular favorite of Rogues, since their AI is so easily abused. Most rogues love to enter a room, attract the attention of a dozen witches, then lead them back to a corner. Stand one space back from the corner and watch the witches line up firing at the wall beside you while you pick them off with impunity. Blood Stars don't deal splash damage, so if they don't hit, they don't hurt. Impaled bodies, Cauldrons, and other obstacles can be used just as well as walls and corners.&lt;br /&gt;
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====Spell Support====&lt;br /&gt;
Fire spells along with arrows. Don't forget to kill with magic even while using a bow; a Rogue with high level Fireball and Chain Lightning can devastate enemies with those spells, even when not in mini-mage equipment. On lots of Hell levels one type of monster can be quickly wiped out with Fireball or Chain Lightning, and if you see a cluster of them, let them have it, reserving your arrows for single targets or the resistant/immune enemies you can't nuke. The mana cost of the spells is well worth the time savings.&lt;br /&gt;
&lt;br /&gt;
Stone Curse is another very useful skill, both to stop attackers and to stop monsters from attacking. If you're firing at an Advocate with several others on the screen, stone curse some of them. Healing the damage from their Fireballs would cost as much or more mana as the stone curses, and that's especially true if you're using Mana Shield. It's also useful to stone curse one type of monster in a mixed mob; stone that one Steel Lord that's marching towards you while you pick off the half dozen much lower damage/hit points mages around the corners of the room.&lt;br /&gt;
&lt;br /&gt;
Besides Stone Curse, the most useful Rogue spell is probably Teleport. The best way to deal with monsters is to shoot them from a distance, and the best way to maintain that distance against packs of approaching enemies is to teleport back. Fire in a line and get all the hits you can, teleport back a full screen when the monsters are almost in melee range, and keep firing.&lt;br /&gt;
&lt;br /&gt;
====Bow Damage Limitation====&lt;br /&gt;
&lt;br /&gt;
To limit the rogue's lethal speed with the bow, Blizzard made it so bows only add their damage to the base total derived from strength, dexterity, and character level. As a result, rather than the bow damage being modified by the rogue's attributes, the bow damage simply adds on.&lt;br /&gt;
&lt;br /&gt;
For example, if a rogue does 70-80 naked and equips a plain long long war bow that does 1-14 damage, she'll do 71-94. If the bow has the [[D1_Modifiers#.2B.25_Damage|Massive prefix]] that adds +100% damage, the rogue will deal 72-108 damage, meaning the bow only adds 2-28 total damage, and the prefix only adds 1-14.&lt;br /&gt;
&lt;br /&gt;
For this reason, many high level rogues prefer to find a bow that adds resistance with the prefix (Obsidian or Emerald, ideally), since there isn't that much difference in damage, and a substantial resistance bonus from the bow frees up other equipment slots to pursue other bonuses. (This generally results in more mana, since the only useful high level jewelry prefixes grant resistance or +mana, and if an obsidian or other resistance ring/amulet is taken off, the best alternative is usually drakes or dragons of _______.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Wirt-emerald-bow.gif|center|frame|Emerald bows do slightly less damage, but add huge resistance.]]&lt;br /&gt;
&lt;br /&gt;
==Rogue Lore==&lt;br /&gt;
[[Image:D1-rogue-concept.jpg|thumb|Rogue concept art.]]&lt;br /&gt;
Rogues are members of an all-female guild, renowned for their archery and combat skill. The official game fiction reads as follows:&lt;br /&gt;
&lt;br /&gt;
:''The Sisters of the Sightless Eye are a loosely organized guild shrouded in mystery amongst the peoples of the West. These highly skilled archers employ ancient Eastern philosophies that develop an &amp;quot;inner-sight&amp;quot; that they use both in combat and to circumvent dangerous traps that they may encounter. Known only as wandering Rogues in the West, the Sisters conceal their secret affiliation by posing as simple travelers. Many pompous fools have made the mistake of underestimating these steel nerved women in combat and paid a terrible price for their vanity.''&lt;br /&gt;
&lt;br /&gt;
:''The strange events transpiring in Khanduras have caught the attention of many of these Rogues. They have come from as far as the Eastern dunes to test their skills against the dark evil that is said to be lurking in Tristram. It is also believed that untold riches wait to be discovered among the ruins of the ancient cathedral.''&lt;br /&gt;
&lt;br /&gt;
:''Although not as powerful in close combat as the Warrior, the Rogue is the undisputed master of the bow. A skilled Sister can send a stream of arrows at an opponent, each fired with a seemingly careless precision. The innate sixth sense that all Rogues seem to possess also allows them to sense trapped fixtures, and aids them in attempts to disarm these traps.''&lt;br /&gt;
&lt;br /&gt;
Rogues returned in ''Diablo II'', as the main NPCs of Act One. It was their monastery through which [[the Dark Wanderer]] passed, waking demons and calling forth [[Andariel]], the Maiden of Anguish, to corrupt and defile the Sisters and their stronghold. Rogues can be hired as [[mercenaries]] in Act One, and as part of the game fiction players learn that the rogue character from ''Diablo I'' returned to the Monastery and was corrupted, eventually becoming [[Blood Raven]], a demon archer you must defeat in one of the earliest quests in ''Diablo II''.&lt;br /&gt;
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{{Class navbox|d1}}&lt;br /&gt;
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{{Template:Diablo items}}&lt;br /&gt;
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[[Category: Diablo I Classes]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Assassin&amp;diff=19705</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Assassin&amp;diff=19705"/>
				<updated>2010-07-27T11:51:49Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The {{iw|Order_of_Mage_Slayers Order of Mage Slayers}} was formed after the {{iw|Vizjerei Vizjerei}} survived the tragedy brought on by {{iw|Bartuc Bartuc}} and {{iw|Horazon Horazon}}. Their purpose was to watch for rogue magi that may become corrupted by the forces of Evil. To be effective at this task they were trained in abilities that were not conducive to Demonic corruption. Living as rumour and myth to the general population, even other magi knew very little about this mysterious order. Their reputation was shrouded in mystery and the simple fear of their retribution almost ensured steadfast vigilance against corruption amongst those who knew they were real.&lt;br /&gt;
&lt;br /&gt;
Assassins do not employ the magical arts directly; rather, they use enchanted items that mimic elemental powers and can be used autonomously. To further avoid potential corruption, they focus on the natural abilities of the mortal body - powers of the mind and unarmed combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assassin Properties==&lt;br /&gt;
{{Assassin Skills}}&lt;br /&gt;
All fractional values are calculated exactly, but are rounded down in the character window, so displayed values may vary slightly.&lt;br /&gt;
* As a special character bonus, assassins '''do not require keys''' to open locked chests.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Starting Attributes&lt;br /&gt;
! Gain Per Level&lt;br /&gt;
! Each Point Grants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Strength: 20&lt;br /&gt;
* Dexterity: 20&lt;br /&gt;
* Vitality: 20&lt;br /&gt;
* Energy: 25&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 50&lt;br /&gt;
* Stamina: 95&lt;br /&gt;
* Mana: 25&lt;br /&gt;
|&lt;br /&gt;
* Life: +2&amp;lt;br&amp;gt;&lt;br /&gt;
* Stamina: +1.25&amp;lt;br&amp;gt;&lt;br /&gt;
* Mana: +1.5&lt;br /&gt;
|&lt;br /&gt;
* 1 Vitality point gives 3 Life&lt;br /&gt;
* 1 Vitality point gives 1.25 Stamina&lt;br /&gt;
* 1 Energy point gives 1.75 Mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Claw-Class Weapons===&lt;br /&gt;
&lt;br /&gt;
The Diablo II Expansion introduced [[Assassin_Items|a new class of weapons]] that is expressly for the Assassin. These are claw-like weapons that she wears on her hands, either single- or dual-wielding. They can only be worn by the Assassin, and are the only way that an Assassin can dual wield. Assassins are not very skilled with other weapon types, so it's rare to see one using anything but Claws.&lt;br /&gt;
&lt;br /&gt;
==Martial Arts==&lt;br /&gt;
&lt;br /&gt;
View the [[Assassin Martial Arts]] skill tree. As you'd expect from the title of this tree, these will allow her to perform various styles of combat kicks, as well as power-ups to augment her finishing moves.&lt;br /&gt;
&lt;br /&gt;
This tree is divided into 2 areas. There are six Charge Up skills and four Finishing Moves, although you can use your regular plain attack.&lt;br /&gt;
&lt;br /&gt;
A '''Charge Up''' skill can be charged up to three times. Each charge will either increase the bonus damage delivered when/if the charge up is delivered. You must hit your target to register a charge. Charges are displayed visually by small, orbiting lights of appropriate colors. Charges persist for several seconds, and can be refreshed indefinitely. They will expire after &lt;br /&gt;
&lt;br /&gt;
Once charged its bonuses can be released by using a '''Finishing Move''' {or Attack}. The Finishing Move will also apply a bonus of its own.&lt;br /&gt;
&lt;br /&gt;
An example combination of Charge Up and Finishing Move:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Left Skill - Fists of Fire &amp;lt;br /&amp;gt; Charge Up&lt;br /&gt;
! Right Skill - Dragon Claw &amp;lt;br /&amp;gt; Finishing Move&lt;br /&gt;
|-&lt;br /&gt;
| Level One &amp;lt;br /&amp;gt; Charge 1: Fire Damage: 6-10 &amp;lt;br /&amp;gt; Charge 2: Fire Damage Radius: 2 y &amp;lt;br /&amp;gt; Charge 3: Burning Duration: 2.5 sec &amp;lt;br /&amp;gt; Attack: +50% &amp;lt;br /&amp;gt; Mana Cost: 2&lt;br /&gt;
| Level One &amp;lt;br /&amp;gt; Damage: +50% &amp;lt;br /&amp;gt; Attack: +50% &amp;lt;br /&amp;gt; Mana Cost: 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Taking the example above... attack with the left mouse button {Fist of Fire} once and your finishing move will apply 6-10 fire damage, charge it a second time and your finishing move will apply 6-10 fire damage over a 2 yard radius, charge it a third and final time and your finishing move will apply 6-10 fire damage, over a 2 yard radius and will burn for 2.5 seconds.&lt;br /&gt;
&lt;br /&gt;
Finishing moves can be used on their own but of course they're not going to be as powerful without the Charge Ups. &lt;br /&gt;
&lt;br /&gt;
Three of the four finishing moves use the feet, Dragon Claw uses the claws and then only when they are dual wielded. No claw plus shield set ups can be used if you're wanting your Assassin to use Dragon Claw.  Also, charge ups are released on the '''first claw''' to successfully strike a foe only, not twice, once on the first claw then again on the second claw.  The character screen displays it as if the Assassin will release a charge up when the '''left and right claw strike''' and that is '''not the case'''.&lt;br /&gt;
&lt;br /&gt;
Check the [[Martial Arts ID Sheet]] to quickly identify the Martial Art charge ups.&lt;br /&gt;
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Check [[Assassin FAQ]] for weapons that can be used with Martial Arts.&lt;br /&gt;
&lt;br /&gt;
==Shadow Disciplines==&lt;br /&gt;
&lt;br /&gt;
[[Assassin Shadow Disciplines|This skill tree]] is similar to the Amazon's Passive and Magic Tree, though there are many more combat type skills here, things that actually do damage, rather than just boosting your other attributes.&lt;br /&gt;
&lt;br /&gt;
The left branch of the tree {Burst of Speed, Fade and Venom} should be treated as the Paladin's auras in as much as only one can be active at a time. Casting another will cancel out the first, with the exception being Venom which works with both Burst of Speed and Fade.&lt;br /&gt;
&lt;br /&gt;
It is worth pointing out that there are situations where the more limited Shadow Warrior is sometimes preferable to the Shadow Master.  You may wish to have your Shadow use the skills you have active at that moment.  The Master will use any of her 26 skills {not including Claw Mastery, Weapon Block &amp;amp; the two Shadow skills}.  You may want her to use a certain trap or a certain martial Arts combination.  The Master, while pretty intelligent, isn't as clever as you {one would hope} and she has full reign over all skills {regardless if you have a point in it} so there's a chance she'll not use exactly what you'd like her to.  Warrior on the other hand is limited to the two skills you have readied and therefore there's a greater chance she will use those.  This level of control is offset by the higher life and consistent  mana consumption {20} of the Master.&lt;br /&gt;
&lt;br /&gt;
Neither Shadow can cast any Shadow skills and they do not level up should they stay alive long enough.  You will not benefit from any aura type skills {Burst of Speed, Fade &amp;amp; Venom} your Shadow casts and vise versa.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
[[Assassin Traps|This skill tree]] lets the Assassin deal with packs before they get the chance to deal with her. A combination of projectile and remote devices to ensnare her foe.  Three branches, lighting, fire and blades.  All can attack multiple enemies at once, even the early grenade types such as Fire Blast and Shock Web have an area effect, albeit relatively small.  Level 12 it gets more inventive, and in some ways easier, as she can set remote sentries to attack whilst she's also attacking with a martial arts skill for example.  These sentries will attack up to 5 or 10 times, depending on the sentry, before disappearing. &lt;br /&gt;
&lt;br /&gt;
She has a number of Telekinesis sort of skills {Shadow Disciplines} where she can push foe back {Psychic Hammer} into a trapped area or confuse {Cloak of Shadows} them so they do not move from the area she has placed traps.  Up to five Sentries {mixed or of the same type} can be active at one time, casting a sixth will destroy the first one cast.  This number does not include Sentries set by her Shadows, they too can place up to five although you have no control over how many they cast, that decision is down to the wonders of AI.&lt;br /&gt;
&lt;br /&gt;
The best thing about traps is once set, she can concentrate on other attacks, melee or otherwise.  While she's fighting hand to hand she can have five {never more} traps applying damage at the same time.   Five Lightning Sentries firing a total of 10 streams of lightning each - 50 streams of lightning just as back up! Pop up a Shadow Warrior {Shadow Disciplines tree} so she's casting the same traps and you could potentially have 10 traps and 100 streams of lighting.  That's quite unlikely though as the Shadow Warrior doesn't seem to go for maximum output with the old traps.&lt;br /&gt;
&lt;br /&gt;
All sentries/grenades/blades can be thrown/set across rivers and over small walls, basically anywhere within the line of sight. Her Sentries are visible to other players, even hostile players. They disappear should she leave the level, whether voluntary or involuntary {death}.  However they will not disappear if she stays put on the level after she dies, they will continue firing until they have used all their charges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Assassins are an ancient order originally founded by the Horadrim to hunt down and eliminate rogue mages within their own ranks. Employing secret disciplines to combat and resist the magical abilities of their elusive quarry, the Assassin's bag of tricks includes traps and other infernal devices, martial arts, and powerful mental abilities. Common people know nothing of the Assassins, but they are widely feared and respected by all who employ the magic arts.&lt;br /&gt;
&lt;br /&gt;
In the third century, two brothers rose to dominance from within the ranks of the Vizjerei clan of mages; their names were Horazon and Bartuc. Both were equally powerful and ambitious, and both were fascinated by the power one could obtain through the practice of Demonic Magics; however, the two differed in their views regarding how best to study demons. While Horazon viewed demons as a great source of power, he felt that in order to use that power best, you must harness a demon and bend him to your will. His brother, on the other hand, grew to sympathize with the demonic powers and felt (with no small influence from the demons) that the demonic forces were best understood by allying with the Hellish authorities so their secrets could be shared freely, and that is exactly what he did. Their diametrically opposed philosophies caused a great schism that split the ranks and tore the Vizjerei clan apart.&lt;br /&gt;
&lt;br /&gt;
When at last their fierce rivalry culminated in inevitable violence, the combatants learned too late that they had both been played as pawns by the demonic host. The ensuing battle was so great it set the very firmament aflame, and when it was complete and the stillness of remorse was all that remained, Bartuc lay dead, Horazon had vanished into self-imposed exile, and the Vizjerei had learned a costly lesson. The small surviving group of sorcerers, the remnants of the once-great Vizjerei clan, resolved forevermore to spurn Demonic Magics and set about renewing their studies in the Elemental Magics. To further ensure that a similar tragedy could never happen again, they formed a secret order whose sole purpose was to police the mage clans, destroying corruption wherever they found it. This was the birth of the Viz-Jaq'taar, the Order of the Mage Slayers-otherwise known as the Assassins.&lt;br /&gt;
&lt;br /&gt;
Knowing that such an order might itself be corrupted if exposed to the power of magic, the Vizjerei deemed it of the utmost importance that these Assassins maintain the purest, most focused minds. They should live in meditation and draw their power from within, not from external forces that could easily mask demonic interference. To this end, the Order would not employ the magic arts directly; rather, they would use ingenious devices and enchanted items to battle those possessing great magical powers. To further their campaign against demonic corruption, they concentrated on honing the natural martial abilities of their bodies, both physical and mental.&lt;br /&gt;
&lt;br /&gt;
Because the Order remains veiled in secrecy, few people, even among the mages, know more than rumors about this mysterious organization. Their reputation has been one shrouded in ambiguity. Legends of their stalwart vigilance, and the widespread fear of their retribution, have kept many mages away from the temptations of corruption, so actual sightings have been rare. However, with the reemergence of the Three, and the subsequent increase in demonic manifestations in the world, the Order has shown a greater public presence of late.&lt;br /&gt;
&lt;br /&gt;
==Traits and Abilities==&lt;br /&gt;
&lt;br /&gt;
Assassins do not employ the magic arts directly; rather, they use enchanted items that mimic elemental powers, which can function autonomously. To further avoid potential corruption, they also focus on the natural abilities of the mortal body-powers of the mind and unarmed combat. The Assassins have trained extensively in the use of an exotic group of weapons: sets of metal blades and claws that strap onto the wrists. They have expertly incorporated the use of these weapons into their martial arts, and when wielding one in each hand, an Assassin can deliver a devastating double attack. Even the most novice of Assassins is a past master of infiltration, and no lock has been made that they cannot circumvent. Hence, an Assassin needs no key to open locked chests.&lt;br /&gt;
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{{Class_navbox|Assassin}}&lt;br /&gt;
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[[category:Assassin]]&lt;br /&gt;
[[Category:Assassin strategy guides (Diablo II)]]&lt;br /&gt;
[[Category:Classes (Diablo II)]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Druid&amp;diff=19704</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Druid&amp;diff=19704"/>
				<updated>2010-07-27T11:51:09Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Druids who inhabit the northern forests of {{iw|Scosglen Scosglen}} developed their {{iw|Magic magic}} independently from the eastern {{iw|mage_clan mage clans}}. They served as the warrior-kings of their tribes, usually living apart from their people in massive stone towers that were covered with vines and ivy. As masters of the natural world, they were able to control living creatures and the very forces of nature. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills and Abilities==&lt;br /&gt;
{{Druid Skills}}Perhaps the most notable power of these Druids is their ability to change their form into that of an animal. Because of this ability, the tribes under their rule knew that they could be watched at any time. The sight of what was thought to be a common beast transforming into a vengeful Druid kept many a potential uprising in check.&lt;br /&gt;
&lt;br /&gt;
The Druid controls both Elemental and Prime magic. His Elemental powers give him control over fire, earth and the winds. His Primal bond with nature allows him to command many beasts and plants, summoning hawks, wolves, vines, and even natural spirits to do his bidding. He can also change his own shape into creatures such as a huge cave bear, or a dire wolf, and then use these forms to call upon further powers.&lt;br /&gt;
&lt;br /&gt;
As with the [[Assassin]] we see [[Sorceress]] elements here with his Elemental attacks but also some [[Necromancer]]-like tendencies in his ability to raise and command pets. He also has more combat skills than either the Necromancer or Sorceress, with his various shape-shifting abilities, which allow him to become much more powerful in combat for the duration of the transformation.&lt;br /&gt;
&lt;br /&gt;
The Druid is not as passive a &amp;quot;stand around&amp;quot; sort of character, like the Necromancer.  His minions aren't as powerful or numerous as the Necromancers, but he has a number of very powerful elemental attacks, better than the Necromancer's attack skills, and with the shape shifting he can get into the battle personally and do substantial damage. &lt;br /&gt;
&lt;br /&gt;
He differs from the Necromancer in that he doesn't need corpses to raise his summonables but they consume them and on a rather large scale in fact.  [[Carrion Vine]] for example, which eats corpses to give life back to the Druid, can go through a field of dead and clear what's left.  Fabulously handy for the Druid but if he's playing with a Necromancer he won't be none too happy and it'll be handbags at dawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Attribute&lt;br /&gt;
! Starts&lt;br /&gt;
! Per additional point&lt;br /&gt;
! Each Level Up&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity&lt;br /&gt;
| 20&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Vitality&lt;br /&gt;
| 25&lt;br /&gt;
| + 2 to Life, + 1 to Stamina&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Energy&lt;br /&gt;
| 20&lt;br /&gt;
| + 2 to Mana&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Stamina&lt;br /&gt;
| 84&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Life&lt;br /&gt;
| 55&lt;br /&gt;
| -&lt;br /&gt;
| +1.5&lt;br /&gt;
|-&lt;br /&gt;
| Mana&lt;br /&gt;
| 20&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Diablo II and LoD rounds down figures displayed you will see a discrepancy at times. With the example above with life increasing by .75 with each level up, even though you won't see a figure change to x.5 and x.25 the Druid will be benefiting from the fraction of life increase and LoD will round the figured down for display purposes only. &lt;br /&gt;
&lt;br /&gt;
You can see he picks up a decent amount of mana per point in energy, but he needs to feed all of the attributes, more so than any of the other characters.  A Druid could play all magical, using only the Summoning and Elemental trees, and he'd be much like a [[Necromancer]] with more powerful skills {but less powerful minions} that way.  He would need more mana to play this style.&lt;br /&gt;
&lt;br /&gt;
Or he could go a more active route, and put points into the Shape-shifting tree, as well as some in Summoning, and after Summoning some of them up, join his minions in battle.  To succeed at this technique he would need more points in strength to wear better armour for protection in battle, and would also need more hit points and dexterity, to be able to hit the enemy successfully. &lt;br /&gt;
&lt;br /&gt;
A Druid who used skills from all three trees would have problems doing them all well, needing points in all attributes to wear armour, do damage, hit successfully, and still have enough mana to use some Elemental skills and keep summoning creatures and transforming.  He seems to have a lot of options in play style, but also seems that he would need to be handled well, to keep from being spread too thin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Elemental==&lt;br /&gt;
The Druid's Elemental Skills are mostly spells, much like the Sorceress', in some cases.  They are generally less powerful, and he has less mana {and has nothing like Warmth to get it back more quickly} so he has to be more sparring with his spell-casting, much like a [[Necromancer]].  There are two distinct types of [[elemental]] damage Fire on the left side and the newly introduced Wind on the right. Even though this tree is called '[[Elemental]]' the wind skills actually inflict physical damage. &lt;br /&gt;
&lt;br /&gt;
One of the two level 30 [[skills]] requires a point in every single skill on the tree, [[Armageddon]]. It is the only skill across all seven characters that has that requirement.&lt;br /&gt;
&lt;br /&gt;
He can not let rip with a rapid fire onslaught of elemental damage as there is a short delay between casting for some of them, where the skill button reddens and it is unusable. This is because some skills are so graphically elaborate that having multiple instances of them on the screen simultaneously can seriously slow the game down, so this delay was introduced for skills falling under that banner.  To compensate for the slight delay {only a few seconds at most} their damage was increased so it balances out.&lt;br /&gt;
&lt;br /&gt;
==Shape Shifting==&lt;br /&gt;
Introducing a entirely new skill type in Diablo II, and only the Druid has the ability.  He has two types of creatures to shift into, and in each form there are related skills that can only be used when in that form.  These  boost his attacking abilities while in the animal form, are appropriate to the type of animal.&lt;br /&gt;
&lt;br /&gt;
The properties of the equipped items at the time of shifting are transferred to his new form.  So if he had a cold-enhanced bow for example and shifted into a grizzly form the damage and cold damage would be transferred to his attack with his paws.&lt;br /&gt;
&lt;br /&gt;
Elemental skills can not be used while shifted into either form but they can be used immediately prior to shape shifting.  So you could activate a Fissure and Tornado then quickly shift into another form. But you are able to use Summon skills to boost AR and Hit Points for example, however if you have transformed yourself into a wolf you can only summon wolves and the same with shifting to a Bear.&lt;br /&gt;
&lt;br /&gt;
If when shifted you wish to change into another form or back to human form before the duration of the skill is up you simply recast the skill.&lt;br /&gt;
&lt;br /&gt;
Another cool aspect of the shape-shifting is that it won't wear off when you enter town. You'll be able to come and go from town in animal form, if you wish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoning==&lt;br /&gt;
This is where the Druid most resembles the Necromancer, though his minions are rather different than skeletons, golems, or revived monsters.  The Druid's pets are less monster-like, as they are wild animals, called forth from nature, rather than dredged up from a monster corpse.&lt;br /&gt;
&lt;br /&gt;
In order to distinguish the Druid's summoning capabilities from the Necromancer's abilities they execute, to a large degree, in a different fashion. None of the Druid's, for example, require a corpse; they are all called forth at the cost of mana only.&lt;br /&gt;
&lt;br /&gt;
One important fact to note looking over the Druid's summoning skills is that only one of each type can be present at one time, one vine, one spirit and one summoned animal (except ravens, they can always been present regardless of what else the Druid has summoned).&lt;br /&gt;
&lt;br /&gt;
And the biggest difference is that the Druid has massive attack skills, but also he can  Shape Shift and join his pets in the fray if he wishes.  He also has an Unsummon skill identical to the Necromancer's, with which he can dispel any of his pets instantly, if they are blocking his way or going where he doesn't want them to yet go.&lt;br /&gt;
&lt;br /&gt;
To encourage Druid to not abandon the lower level summoning skills passive bonuses are afforded with more points as well as the usual property increments. So for example having one point in Summon Dire Wolf will give a passive bonus to both summoned wolves and bears of +50% health. And a single point in Summon Grizzly will increase the damage dealt by both wolf and bear by 25%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
:''More background and lore is available in the main Diablo wiki article: '''{{iw|Druid Druid}}'''.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Druids are a race of nomadic warrior-poet-kings. Driven from their homelands long ago by their Barbarian brothers, the Druid tribes live primarily in the northern forests. Using mystic secrets passed down through the generations, they summon the elements of fire and wind to do their bidding, and command the creatures of the forest to aid them in battle. Shifting from their human forms into that of wild beasts, gives them abilities far beyond those of other mortals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the ancient tome of the Druids, the Scéal Fada (&amp;quot;Long Story&amp;quot;), it is written that Bul-Kathos, the great and ancient king of the &lt;br /&gt;
Barbarian tribes, had a mysterious but trusted confidant, who was only referred to as Fiacla-Géar (&amp;quot;Sharp-Tooth&amp;quot;). This man is sometimes described as Bul-Kathos's close friend, and at other times, he is referred to as his brother. Whatever the source of their relationship, their bond was strong, and together they shared the secrets of the ancients: of the mysteries below the peaks of Mt. Arreat, of the venerated task put to their people to protect those mysteries, and of the prophecies regarding the dark times ahead. They both agreed that, in order to fulfill their sacred trust, their people must devote themselves to nothing save that charge. However, they disagreed on exactly how the people could best do this. Bul-Kathos believed that only by bringing the tribes together and training them in strict martial discipline could the tribes faithfully concentrate on their goal for generations to come.&lt;br /&gt;
&lt;br /&gt;
Fiacla-Géar, on the other hand, believed that only through obtaining a spiritual oneness with the land they had sworn to protect could the people truly appreciate the importance of their role. Both agreed the other's philosophy had merit, and so around the time Bul-Kathos united the tribes, Fiacla-Géar gathered together a small group consisting of the tribes' greatest warrior-poets and shamans and mysteriously retreated into the forests surrounding the area known as Scosglen. There he and his people created the first of the Druid Colleges, huge mortar-less stone towers, covered in vines and safely hidden beneath the leafy canopies of the dense forests. They have dwelt there ever since, forging a new way of life for themselves. They created a new culture and language, cutting themselves off from their Barbarian cousins and their ways, vowing not to return to the Steppes of Mt. Arreat until the time of the Uileloscadh Mór, (&amp;quot;Great Holocaust&amp;quot;)  between the men of the world and the demons of the Burning Hells.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here, in preparation for the impending conflict, he taught his people the Caoi Dúlra (&amp;quot;Way of Nature&amp;quot;), a &lt;br /&gt;
harmony with the natural elements of the world, its plants and animals, as the heart of its most intrinsic beliefs, &lt;br /&gt;
for they are the personification of the very world that the Druids have sworn to protect. Not only was Caoi Dúlra &lt;br /&gt;
the basis for their system of values, but through its study and practice, the Druids learned to bond with the natural &lt;br /&gt;
entities of Sanctuary. This bonding was so absolute that eventually they discovered how to talk to the plants and &lt;br /&gt;
animals, and these beings taught them all the secrets of the natural world. They taught them methods to call animals &lt;br /&gt;
from far away, how to summon sentient plants from the earth, ways to change their own forms to share the strengths of &lt;br /&gt;
their animal cousins, even, to a limited extent, techniques to control the weather.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the Túr Dúlra (&amp;quot;Tower of Nature&amp;quot;), the greatest of the Druid Colleges, stands a great tree Glór-an-Fháidha (&amp;quot;Glory of the Oak&amp;quot;). This tree is the most &lt;br /&gt;
revered source of the Druids guidance and teachings. Under its branches, for centuries, the Druids of Scosglen have been honing not only their powerful arsenal of natural magic, but also the martial skills they have retained from their Barbarian forefathers. They have done this because they believe themselves to be the world's last line of defense when the time of the great conflict comes, a time they believe is at hand. Lashing out in fury at the recent &lt;br /&gt;
insurgence of denizens of the Burning Hells, and at the Leathdhiabhala (&amp;quot;Half-Demons&amp;quot;), demonic corruptions of the very creatures &lt;br /&gt;
they have vowed to defend, the Druids have, at last, emerged from their forests, marching toward their final stand &lt;br /&gt;
against the minions of Chaos.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits and Abilities==&lt;br /&gt;
&lt;br /&gt;
The Druids shun the use of traditional magic, which they call &amp;quot;Dubhdroiacht&amp;quot; or &amp;quot;Black-Magic&amp;quot;. They instead practice a form of magic based in their close bond to nature. Through this intimate kinship with the world of Sanctuary, a Druid has the power to command fire, earth, and the winds. He is a friend to the animals of the wilds and can call upon them to aid in his struggle. He can also use his heightened rapport with the animals to change the shape of his own body, drawing on the strengths and abilities of his woodland companions to better serve their cause.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Diablo II: Lord of Destruction Manual]]&lt;br /&gt;
* [http://webspace.webring.com/people/aw/wet/druids.html &amp;quot;Dragonhelmuk's Druidic Lexicon&amp;quot;], page last edited: 31/12/08.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class_navbox|Druid}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Druid]]&lt;br /&gt;
[[Category:Classes (Diablo II)]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Assassin&amp;diff=19703</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Assassin&amp;diff=19703"/>
				<updated>2010-07-27T11:50:11Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The {{iw|Order_of_Mage_Slayers Order of Mage Slayers}} was formed after the {{iw|Vizjerei Vizjerei}} survived the tragedy brought on by {{iw|Bartuc Bartuc}and {{iw|Horazon Horazon}}. Their purpose was to watch for rogue magi that may become corrupted by the forces of Evil. To be effective at this task they were trained in abilities that were not conducive to Demonic corruption. Living as rumour and myth to the general population, even other magi knew very little about this mysterious order. Their reputation was shrouded in mystery and the simple fear of their retribution almost ensured steadfast vigilance against corruption amongst those who knew they were real.&lt;br /&gt;
&lt;br /&gt;
Assassins do not employ the magical arts directly; rather, they use enchanted items that mimic elemental powers and can be used autonomously. To further avoid potential corruption, they focus on the natural abilities of the mortal body - powers of the mind and unarmed combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assassin Properties==&lt;br /&gt;
{{Assassin Skills}}&lt;br /&gt;
All fractional values are calculated exactly, but are rounded down in the character window, so displayed values may vary slightly.&lt;br /&gt;
* As a special character bonus, assassins '''do not require keys''' to open locked chests.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Starting Attributes&lt;br /&gt;
! Gain Per Level&lt;br /&gt;
! Each Point Grants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Strength: 20&lt;br /&gt;
* Dexterity: 20&lt;br /&gt;
* Vitality: 20&lt;br /&gt;
* Energy: 25&lt;br /&gt;
&lt;br /&gt;
* Hit Points: 50&lt;br /&gt;
* Stamina: 95&lt;br /&gt;
* Mana: 25&lt;br /&gt;
|&lt;br /&gt;
* Life: +2&amp;lt;br&amp;gt;&lt;br /&gt;
* Stamina: +1.25&amp;lt;br&amp;gt;&lt;br /&gt;
* Mana: +1.5&lt;br /&gt;
|&lt;br /&gt;
* 1 Vitality point gives 3 Life&lt;br /&gt;
* 1 Vitality point gives 1.25 Stamina&lt;br /&gt;
* 1 Energy point gives 1.75 Mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Claw-Class Weapons===&lt;br /&gt;
&lt;br /&gt;
The Diablo II Expansion introduced [[Assassin_Items|a new class of weapons]] that is expressly for the Assassin. These are claw-like weapons that she wears on her hands, either single- or dual-wielding. They can only be worn by the Assassin, and are the only way that an Assassin can dual wield. Assassins are not very skilled with other weapon types, so it's rare to see one using anything but Claws.&lt;br /&gt;
&lt;br /&gt;
==Martial Arts==&lt;br /&gt;
&lt;br /&gt;
View the [[Assassin Martial Arts]] skill tree. As you'd expect from the title of this tree, these will allow her to perform various styles of combat kicks, as well as power-ups to augment her finishing moves.&lt;br /&gt;
&lt;br /&gt;
This tree is divided into 2 areas. There are six Charge Up skills and four Finishing Moves, although you can use your regular plain attack.&lt;br /&gt;
&lt;br /&gt;
A '''Charge Up''' skill can be charged up to three times. Each charge will either increase the bonus damage delivered when/if the charge up is delivered. You must hit your target to register a charge. Charges are displayed visually by small, orbiting lights of appropriate colors. Charges persist for several seconds, and can be refreshed indefinitely. They will expire after &lt;br /&gt;
&lt;br /&gt;
Once charged its bonuses can be released by using a '''Finishing Move''' {or Attack}. The Finishing Move will also apply a bonus of its own.&lt;br /&gt;
&lt;br /&gt;
An example combination of Charge Up and Finishing Move:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Left Skill - Fists of Fire &amp;lt;br /&amp;gt; Charge Up&lt;br /&gt;
! Right Skill - Dragon Claw &amp;lt;br /&amp;gt; Finishing Move&lt;br /&gt;
|-&lt;br /&gt;
| Level One &amp;lt;br /&amp;gt; Charge 1: Fire Damage: 6-10 &amp;lt;br /&amp;gt; Charge 2: Fire Damage Radius: 2 y &amp;lt;br /&amp;gt; Charge 3: Burning Duration: 2.5 sec &amp;lt;br /&amp;gt; Attack: +50% &amp;lt;br /&amp;gt; Mana Cost: 2&lt;br /&gt;
| Level One &amp;lt;br /&amp;gt; Damage: +50% &amp;lt;br /&amp;gt; Attack: +50% &amp;lt;br /&amp;gt; Mana Cost: 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Taking the example above... attack with the left mouse button {Fist of Fire} once and your finishing move will apply 6-10 fire damage, charge it a second time and your finishing move will apply 6-10 fire damage over a 2 yard radius, charge it a third and final time and your finishing move will apply 6-10 fire damage, over a 2 yard radius and will burn for 2.5 seconds.&lt;br /&gt;
&lt;br /&gt;
Finishing moves can be used on their own but of course they're not going to be as powerful without the Charge Ups. &lt;br /&gt;
&lt;br /&gt;
Three of the four finishing moves use the feet, Dragon Claw uses the claws and then only when they are dual wielded. No claw plus shield set ups can be used if you're wanting your Assassin to use Dragon Claw.  Also, charge ups are released on the '''first claw''' to successfully strike a foe only, not twice, once on the first claw then again on the second claw.  The character screen displays it as if the Assassin will release a charge up when the '''left and right claw strike''' and that is '''not the case'''.&lt;br /&gt;
&lt;br /&gt;
Check the [[Martial Arts ID Sheet]] to quickly identify the Martial Art charge ups.&lt;br /&gt;
&lt;br /&gt;
Check [[Assassin FAQ]] for weapons that can be used with Martial Arts.&lt;br /&gt;
&lt;br /&gt;
==Shadow Disciplines==&lt;br /&gt;
&lt;br /&gt;
[[Assassin Shadow Disciplines|This skill tree]] is similar to the Amazon's Passive and Magic Tree, though there are many more combat type skills here, things that actually do damage, rather than just boosting your other attributes.&lt;br /&gt;
&lt;br /&gt;
The left branch of the tree {Burst of Speed, Fade and Venom} should be treated as the Paladin's auras in as much as only one can be active at a time. Casting another will cancel out the first, with the exception being Venom which works with both Burst of Speed and Fade.&lt;br /&gt;
&lt;br /&gt;
It is worth pointing out that there are situations where the more limited Shadow Warrior is sometimes preferable to the Shadow Master.  You may wish to have your Shadow use the skills you have active at that moment.  The Master will use any of her 26 skills {not including Claw Mastery, Weapon Block &amp;amp; the two Shadow skills}.  You may want her to use a certain trap or a certain martial Arts combination.  The Master, while pretty intelligent, isn't as clever as you {one would hope} and she has full reign over all skills {regardless if you have a point in it} so there's a chance she'll not use exactly what you'd like her to.  Warrior on the other hand is limited to the two skills you have readied and therefore there's a greater chance she will use those.  This level of control is offset by the higher life and consistent  mana consumption {20} of the Master.&lt;br /&gt;
&lt;br /&gt;
Neither Shadow can cast any Shadow skills and they do not level up should they stay alive long enough.  You will not benefit from any aura type skills {Burst of Speed, Fade &amp;amp; Venom} your Shadow casts and vise versa.&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
[[Assassin Traps|This skill tree]] lets the Assassin deal with packs before they get the chance to deal with her. A combination of projectile and remote devices to ensnare her foe.  Three branches, lighting, fire and blades.  All can attack multiple enemies at once, even the early grenade types such as Fire Blast and Shock Web have an area effect, albeit relatively small.  Level 12 it gets more inventive, and in some ways easier, as she can set remote sentries to attack whilst she's also attacking with a martial arts skill for example.  These sentries will attack up to 5 or 10 times, depending on the sentry, before disappearing. &lt;br /&gt;
&lt;br /&gt;
She has a number of Telekinesis sort of skills {Shadow Disciplines} where she can push foe back {Psychic Hammer} into a trapped area or confuse {Cloak of Shadows} them so they do not move from the area she has placed traps.  Up to five Sentries {mixed or of the same type} can be active at one time, casting a sixth will destroy the first one cast.  This number does not include Sentries set by her Shadows, they too can place up to five although you have no control over how many they cast, that decision is down to the wonders of AI.&lt;br /&gt;
&lt;br /&gt;
The best thing about traps is once set, she can concentrate on other attacks, melee or otherwise.  While she's fighting hand to hand she can have five {never more} traps applying damage at the same time.   Five Lightning Sentries firing a total of 10 streams of lightning each - 50 streams of lightning just as back up! Pop up a Shadow Warrior {Shadow Disciplines tree} so she's casting the same traps and you could potentially have 10 traps and 100 streams of lighting.  That's quite unlikely though as the Shadow Warrior doesn't seem to go for maximum output with the old traps.&lt;br /&gt;
&lt;br /&gt;
All sentries/grenades/blades can be thrown/set across rivers and over small walls, basically anywhere within the line of sight. Her Sentries are visible to other players, even hostile players. They disappear should she leave the level, whether voluntary or involuntary {death}.  However they will not disappear if she stays put on the level after she dies, they will continue firing until they have used all their charges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Assassins are an ancient order originally founded by the Horadrim to hunt down and eliminate rogue mages within their own ranks. Employing secret disciplines to combat and resist the magical abilities of their elusive quarry, the Assassin's bag of tricks includes traps and other infernal devices, martial arts, and powerful mental abilities. Common people know nothing of the Assassins, but they are widely feared and respected by all who employ the magic arts.&lt;br /&gt;
&lt;br /&gt;
In the third century, two brothers rose to dominance from within the ranks of the Vizjerei clan of mages; their names were Horazon and Bartuc. Both were equally powerful and ambitious, and both were fascinated by the power one could obtain through the practice of Demonic Magics; however, the two differed in their views regarding how best to study demons. While Horazon viewed demons as a great source of power, he felt that in order to use that power best, you must harness a demon and bend him to your will. His brother, on the other hand, grew to sympathize with the demonic powers and felt (with no small influence from the demons) that the demonic forces were best understood by allying with the Hellish authorities so their secrets could be shared freely, and that is exactly what he did. Their diametrically opposed philosophies caused a great schism that split the ranks and tore the Vizjerei clan apart.&lt;br /&gt;
&lt;br /&gt;
When at last their fierce rivalry culminated in inevitable violence, the combatants learned too late that they had both been played as pawns by the demonic host. The ensuing battle was so great it set the very firmament aflame, and when it was complete and the stillness of remorse was all that remained, Bartuc lay dead, Horazon had vanished into self-imposed exile, and the Vizjerei had learned a costly lesson. The small surviving group of sorcerers, the remnants of the once-great Vizjerei clan, resolved forevermore to spurn Demonic Magics and set about renewing their studies in the Elemental Magics. To further ensure that a similar tragedy could never happen again, they formed a secret order whose sole purpose was to police the mage clans, destroying corruption wherever they found it. This was the birth of the Viz-Jaq'taar, the Order of the Mage Slayers-otherwise known as the Assassins.&lt;br /&gt;
&lt;br /&gt;
Knowing that such an order might itself be corrupted if exposed to the power of magic, the Vizjerei deemed it of the utmost importance that these Assassins maintain the purest, most focused minds. They should live in meditation and draw their power from within, not from external forces that could easily mask demonic interference. To this end, the Order would not employ the magic arts directly; rather, they would use ingenious devices and enchanted items to battle those possessing great magical powers. To further their campaign against demonic corruption, they concentrated on honing the natural martial abilities of their bodies, both physical and mental.&lt;br /&gt;
&lt;br /&gt;
Because the Order remains veiled in secrecy, few people, even among the mages, know more than rumors about this mysterious organization. Their reputation has been one shrouded in ambiguity. Legends of their stalwart vigilance, and the widespread fear of their retribution, have kept many mages away from the temptations of corruption, so actual sightings have been rare. However, with the reemergence of the Three, and the subsequent increase in demonic manifestations in the world, the Order has shown a greater public presence of late.&lt;br /&gt;
&lt;br /&gt;
==Traits and Abilities==&lt;br /&gt;
&lt;br /&gt;
Assassins do not employ the magic arts directly; rather, they use enchanted items that mimic elemental powers, which can function autonomously. To further avoid potential corruption, they also focus on the natural abilities of the mortal body-powers of the mind and unarmed combat. The Assassins have trained extensively in the use of an exotic group of weapons: sets of metal blades and claws that strap onto the wrists. They have expertly incorporated the use of these weapons into their martial arts, and when wielding one in each hand, an Assassin can deliver a devastating double attack. Even the most novice of Assassins is a past master of infiltration, and no lock has been made that they cannot circumvent. Hence, an Assassin needs no key to open locked chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class_navbox|Assassin}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Assassin]]&lt;br /&gt;
[[Category:Assassin strategy guides (Diablo II)]]&lt;br /&gt;
[[Category:Classes (Diablo II)]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Paladin&amp;diff=19702</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Paladin&amp;diff=19702"/>
				<updated>2010-07-27T11:45:48Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[melee]] fighter with a few magical attacks, the '''Paladin''' can battle the demons on his own, or use his magics to ennoble his party to new levels of ferocity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Paladin Skills}}''The '''Knights of Westmarch''' who felled the armies of mighty [[Leoric]] are pure at heart and closely follow the teachings of [[Zakarum]], the Religion of the Light. A battle-ready warrior for whom faith is a shield, the Paladin fights for what he believes to be right. His steadfastness gives him powers to bestow blessings to his friends and wreak cruel justice on foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{|&lt;br /&gt;
! Starting Attributes&lt;br /&gt;
! Starting Stats&lt;br /&gt;
! Gains Each Level&lt;br /&gt;
! Attribute Points Grant&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Strength: 25&lt;br /&gt;
* Dexterity: 20&lt;br /&gt;
* Vitality: 25&lt;br /&gt;
* Energy: 15&lt;br /&gt;
|&lt;br /&gt;
* Hit Points: 55&lt;br /&gt;
* Stamina: 89&lt;br /&gt;
* Mana: 15&lt;br /&gt;
|&lt;br /&gt;
* Life +2&lt;br /&gt;
* Stamina +1&lt;br /&gt;
* Mana +1.5&lt;br /&gt;
|&lt;br /&gt;
* 1 Vitality point gives 3 Life&lt;br /&gt;
* 1 Vitality point gives 1 Stamina&lt;br /&gt;
* 1 Energy point gives 1.5 Mana&lt;br /&gt;
|}&lt;br /&gt;
== Faster Cast Rate ==&lt;br /&gt;
The Faster Cast Rate mod affects Holy Shield, Blessed Hammer, and Fist of the Heavens, as well as any skills granted you by an item (eg. Teleport, War Cry, and so on).&lt;br /&gt;
{|&lt;br /&gt;
! Frames&lt;br /&gt;
! 15&lt;br /&gt;
! 14&lt;br /&gt;
! 13&lt;br /&gt;
! 12&lt;br /&gt;
! 11&lt;br /&gt;
! 10&lt;br /&gt;
! 9&lt;br /&gt;
|-&lt;br /&gt;
|  Faster Cast Rate +%&lt;br /&gt;
|  0&lt;br /&gt;
|  9&lt;br /&gt;
|  18&lt;br /&gt;
|  30&lt;br /&gt;
|  48&lt;br /&gt;
|  75&lt;br /&gt;
|  125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Faster Block Rate==&lt;br /&gt;
Holy Shield reduces your block speed to 2 frames by default, breakpoints for such are in line 3 of the following chart.&lt;br /&gt;
{|&lt;br /&gt;
! Frames&lt;br /&gt;
! 5&lt;br /&gt;
! 4&lt;br /&gt;
! 3&lt;br /&gt;
! 2&lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
|  Faster Block Rate +%&lt;br /&gt;
|  0&lt;br /&gt;
|  13&lt;br /&gt;
|  32&lt;br /&gt;
|  86&lt;br /&gt;
|  600&lt;br /&gt;
|-&lt;br /&gt;
|  Faster Block Rate +%*&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|  0&lt;br /&gt;
|  86&lt;br /&gt;
|}&lt;br /&gt;
''*Holy Shield only''&lt;br /&gt;
==Faster Hit Recovery==&lt;br /&gt;
Very popular in PVP circles, this shortens the time it takes for you to recover from a severe hit.&lt;br /&gt;
{|&lt;br /&gt;
! Frames&lt;br /&gt;
! 9&lt;br /&gt;
! 8&lt;br /&gt;
! 7&lt;br /&gt;
! 6&lt;br /&gt;
! 5&lt;br /&gt;
! 4&lt;br /&gt;
! 3&lt;br /&gt;
|-&lt;br /&gt;
|  Faster Block Rate +%&lt;br /&gt;
|  0&lt;br /&gt;
|  7&lt;br /&gt;
|  15&lt;br /&gt;
|  27&lt;br /&gt;
|  48&lt;br /&gt;
|  86&lt;br /&gt;
|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the mid-twelfth century, after the Church of Zakarum had gained prominence in the East, the Church decreed that the visions of Akarat would be spread throughout the known world in order to redeem the masses. Thus, the church selected a group of its most charismatic and devoted priests and sent them on a mission to proselytize the people of the West.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Church had not prepared these men for the rigors of travel or the hazards of the world. Those priests who survived their missions recounted tales of harsh weather, inadequate supplies, attacks from bandits, and even encounters with horrible monsters. To ensure the success of future missions, the Church set about training holy warriors, Paladins, to accompany and safeguard their missionaries. These &amp;quot;Protectors of the Word&amp;quot; proved to be more successful at converting the native peoples than the Priests they were assigned to defend. Impressing the locals with daring deeds, powerful weapons, and martial prowess was far more convincing than the condemnations of a soft-spoken monk. However, once the Word had been spread to every major city of the West, the Protectors of the Word faded from public view.&lt;br /&gt;
&lt;br /&gt;
Some decades later, Paladins were again called into service. During the height of the Time of Troubles, the Church commenced a second campaign of conversion. This time, however, unconvincible were deemed to be evil. The Zakarum inquisition, spread through the lands like a tempest, laying waste to all suspected of demonic possession or corruption. Leading this crusade was a new generation of Paladins, known as the &amp;quot;Hand of Zakarum&amp;quot;. These cavaliers of righteousness swept through the lands, expunging the taint of demonic contamination wherever they found it.&lt;br /&gt;
&lt;br /&gt;
In the midst of this bloody crusade, a rebellion arose within the ranks of the Paladins of Zakarum. The rebels condemned the methods of the Inquisition, proclaiming that their new Order of Paladins should protect the innocent, and that the evil corruption they fought was merely evidence of their forebear's failure. They resolved to fight the true source of corruption. The Three Prime Evils - Diablo, Baal, and Mephisto. And so, these rebellious Paladins left their Zakarum brethren and ventured West.&lt;br /&gt;
&lt;br /&gt;
==Traits and Abilities==&lt;br /&gt;
Paladins use holy magic as gifted by the High Heavens. They must maintain strictly ordered lives, constantly upholding the cause of Virtue and Light. They must never succumb to worldly temptations lest they risk being deceived into following false lights -- demons masquerading as heavenly beings.&lt;br /&gt;
&lt;br /&gt;
Paladins may use their skills to increase their prowess with sword and shield, as well as lend blessing &amp;quot;Auras&amp;quot; to themselves and to any who join them. They are particularly effective against the Undead, as they know many holy incantations effective against these creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Takes on the Paladin==&lt;br /&gt;
&lt;br /&gt;
There are many different paladin builds such as: Hammerdin, Auradin, Vengadin/Avenger, Zealot(or zealadin as i like to call them), Smiter, Dragon Paladin(or Dragadin as i like to call them).&lt;br /&gt;
&lt;br /&gt;
Many of these builds name are based of the type of attack they use, &lt;br /&gt;
Hammerdin: Paladin that combines Blessed Hammer and other sinergies to increase the damage and often reach 13k damage&lt;br /&gt;
&lt;br /&gt;
Auradin: Paladin that combines different types of runewords, normally, a dream helm, dream shield, dragon armor, hand of justice or grief sword and other things. It uses mostly runewords that add extra auras and in the earlier patches &amp;quot;stack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vengadin: Paladin that uses the Vengeance skill combined with its other sinergies, theyh also use Conviction to easily beat monsters with immunities.&lt;br /&gt;
&lt;br /&gt;
Zealot: Paladin that uses the zeal skill to do many hits before the monster can even think about it.&lt;br /&gt;
&lt;br /&gt;
Smiter: Paladin that uses the smite skill along with its sinergies, good smiters often use quite  expensive gear such as an exile shield.&lt;br /&gt;
&lt;br /&gt;
Dragon Paladin: Paladin that makes use of the holy fire aura, most of the damage comes from the gear they use. They normally use a Hand of justice weapon, dragon armor, dragon shield, all wich give a high lvl holy fire aura.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class_navbox|Paladin}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Paladin]]&lt;br /&gt;
[[Category:Classes (Diablo II)]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Necromancer&amp;diff=19701</id>
		<title>Necromancer</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Necromancer&amp;diff=19701"/>
				<updated>2010-07-27T11:45:34Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Necromancer''' is a mage with the strongest summoning abilities. Unlike the [[Sorceress]] with her powerful [[element]]al skills, the Necromancer's killing power comes through indirect means; he uses the [[demon]]s' strengths against them, relying on his powerful [[minion]]s and [[Curse]]s to control the battlefield.&lt;br /&gt;
&lt;br /&gt;
The necromancer represents mastery of the 'dark arts' His specialities are resurrecting fallen enemies into his service, cursing the enemies in a variety of ways and infliting the enemies with poisons and diseases which reduce their ability to fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Necromancer Skills}}From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of [[Light]], some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Starting Attributes&lt;br /&gt;
! Starting Stats&lt;br /&gt;
! Gain Each Level&lt;br /&gt;
! Gain Each Point&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Strength: 15&lt;br /&gt;
* Dexterity: 25&lt;br /&gt;
* Vitality: 15&lt;br /&gt;
* Energy: 25&lt;br /&gt;
| &lt;br /&gt;
* Hit Points: 45&lt;br /&gt;
* Stamina: 79&lt;br /&gt;
* Mana: 25&lt;br /&gt;
|&lt;br /&gt;
* Life: +1.5&lt;br /&gt;
* Stamina: +1&lt;br /&gt;
* Mana: +2&lt;br /&gt;
|&lt;br /&gt;
* 1 Vitality point gives 2 Life&lt;br /&gt;
* 1 Vitality point gives 1 Stamina&lt;br /&gt;
* 1 Energy point gives 2 Mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
As might be expected, the devotees of magic are a segregated lot. They are as leery of students of rival disciplines as a layperson is of all arcane practitioners. None, however, are so widely maligned and misunderstood as the Priests of Rathma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As with most users of magic, the priests of the cult of Rathma hail from the far Eastern Jungles. They reside in a vast underground city located deep within those jungles. Their specific geographical locale is particularly secluded, however, preventing their assimilation into a formal mage clan. But it is this same isolation that has allowed hem to pursue their distinct kind of arcane science. For it is through the teachings of Rathma, as well as through years of research and physical experimentation, that these men have come to understand and hold sacred the delicate balance of life and death and are able to twist the line that borders the two. For although the minions of Hell have long possessed this power, among mortals the knowledge to reanimate and control the dead belongs to these priests alone. It is this practice that has led outsiders to refer to them as Necromancers. They truly comprehend the balance of all things, and understand and accept their place in what they refer to as the Great Cycle of Being.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their culture has subsisted in the shadow of the great mage clans from the earliest days, and in most ways their practice reaches back to a time before magic was formalized into strict disciplines. Although their art is considered &amp;quot;dark&amp;quot;, and the people of the outside world shun the priests who practice these arts, these mysterious cultists never suffered the epidemic of corruption that plagued the ancient mage clans. Pragmatists in the truest sense, they are above temptation. They see death merely as a natural part of life and do not seek to deny its arrival. Their singular knowledge of the unknown allows them to face death without fear. These ideals, coupled with an understanding of the natural balance between Order and Chaos, explain why they have not fallen prey to the influences of evil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy Diablo and his brethren. The mere presence of these Prime Evils on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being itself. The followers of Rathma seek to right the balance by ridding the mortal realms of nonmortal intervention altogether. They resent any force that would treat humans as pawns in a cosmic game, though they apparently are willing to ally with the forces of Order, but only until such time as the balance is restored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits and Abilities==&lt;br /&gt;
Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporeal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the Prime energies flowing through all living things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class_navbox|Necromancer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Classes (Diablo II)]]&lt;br /&gt;
[[Category:Necromancer]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Sorceress&amp;diff=19700</id>
		<title>Sorceress</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Sorceress&amp;diff=19700"/>
				<updated>2010-07-27T11:44:55Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sorceress is Diablo 2's true mage, a character bristling with powerful magics of every kind.&lt;br /&gt;
[[Image:Tal rasha's set.JPG|frame|left|Sorceress in [[Tal Rasha's Wrappings]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Sorceress Skills}}''A rebellious woman who has wrested the secrets of magic use from the male dominated Mage-Clans of the East, the Sorceress is an expert in mystical creation ex nihilo. Though somewhat lacking in the skills of hand-to-hand combat, she compensates for this weakness with fierce combative magic for both offense and defense. Solitary and reclusive, the Sorceress acts based on motives and ethics inscrutable to most, and sometimes seems capricious and even spiteful. In reality, she understands the struggle between Order and Chaos all too clearly, as well as her role as a warrior in this battle.''&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Starting Attributes&lt;br /&gt;
! Starting Stats&lt;br /&gt;
! Gain Each Level&lt;br /&gt;
! Gain Each Point&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Strength: 10&lt;br /&gt;
* Dexterity: 25&lt;br /&gt;
* Vitality: 10&lt;br /&gt;
* Energy: 35&lt;br /&gt;
|&lt;br /&gt;
*Hit Points: 40&lt;br /&gt;
*Stamina: 74&lt;br /&gt;
*Mana: 35&lt;br /&gt;
|&lt;br /&gt;
* Life: +1&lt;br /&gt;
* Stamina: +1&lt;br /&gt;
* Mana: +2&lt;br /&gt;
|&lt;br /&gt;
* 1 Vitality point gives 2 Life&lt;br /&gt;
* 1 Vitality point gives 1 Stamina&lt;br /&gt;
* 1 Energy point gives 2 Mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The female mage clan of {{iw|Zann_Esu Zann Esu}} is one of the oldest of the ancient clans, although little is actually known about them. Centuries ago, the fourteen powerful covens of Esu witches convened for the first time in generations. What they discussed is not known, but the witches left behind their former lives and, as a group, disappeared into the Eastern Jungles.&lt;br /&gt;
&lt;br /&gt;
The exact location of their community is a mystery. Until recently, their only contact with the outside world occurred during the recruitment missions. Once every seven years, the Zann Esu visited certain families across Sanctuary. These families had one thing in common -- they each had a seven-year old daugther. Always good-natured and polite, the Zann Esu visitors would meet the girls, ask a few questions, and then leave. A select few of the girls were visited a second time and offered apprenticeships. The families of those chosen enjoyed good fortune for many years after.&lt;br /&gt;
&lt;br /&gt;
The Zann Esu, or Sorceresses as they are generally known, are on a quest for purity, the pursuit of the perfect magic. They feel the other disciplines of magic are haphazard, and have instead chosen to focus strictly upon elemental magic. They mold the base elements into whatever magical forms they need -- threatening all other magic disciplines with obsolescence. In order to achieve perfection in these elemental transmutations, they choose only those daughters of Sanctuary with the highest level of attunement to the magical elements.&lt;br /&gt;
&lt;br /&gt;
The Sorceresses believe that it is through the search for perfection that they will attain ultimate purity and ascend to their destined role as the most powerful mages in Sanctuary. For centuries they have studied in secret, perfecting their art and bidding their time until the Emergence of Evil. Then, they will face their greatest challenge, either proving the purity of their magic or fading from existence.&lt;br /&gt;
&lt;br /&gt;
The Zann Esu oracles have decreed that the time of the Emergence is at hand. The destruction of the Prime Evils is to be the great test of their clan. Recently, Sorceresses have appeared mysteriously throughout Sanctuary to do battle with the minions of evil wherever they are found.&lt;br /&gt;
&lt;br /&gt;
==Traits and Abilities==&lt;br /&gt;
[[Image:Sorc fetish.JPG|thumb|200px|A fetish sorceress]]&lt;br /&gt;
Athletic, affable, and self-assured. Sorceresses hardly seem like scholarly bookworms hidden away from civilization. Sorceresses possess many of the same skills as the male members of the Eastern mage clans, but excel at the use of elemental magic. Like most mages, they consider melee combat vulgar and use magic almost exclusively to fight their enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class_navbox|Sorceress}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorceress]]&lt;br /&gt;
[[Category:Classes (Diablo II)]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=South_Sea&amp;diff=19699</id>
		<title>South Sea</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=South_Sea&amp;diff=19699"/>
				<updated>2010-07-27T11:43:45Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: Created page with '{{Moved|South_Seas}}'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Moved|South_Seas}}&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Paladin&amp;diff=19698</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Paladin&amp;diff=19698"/>
				<updated>2010-07-27T11:34:15Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A melee fighter with a few magical attacks, the '''Paladin''' can battle the demons on his own, or use his magics to ennoble his party to new levels of ferocity.&lt;br /&gt;
{{clear|right}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Paladin Skills}}''The '''Knights of Westmarch''' who felled the armies of mighty [[Leoric]] are pure at heart and closely follow the teachings of [[Zakarum]], the Religion of the Light. A battle-ready warrior for whom faith is a shield, the Paladin fights for what he believes to be right. His steadfastness gives him powers to bestow blessings to his friends and wreak cruel justice on foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{|&lt;br /&gt;
! Starting Attributes&lt;br /&gt;
! Starting Stats&lt;br /&gt;
! Gains Each Level&lt;br /&gt;
! Attribute Points Grant&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Strength: 25&lt;br /&gt;
* Dexterity: 20&lt;br /&gt;
* Vitality: 25&lt;br /&gt;
* Energy: 15&lt;br /&gt;
|&lt;br /&gt;
* Hit Points: 55&lt;br /&gt;
* Stamina: 89&lt;br /&gt;
* Mana: 15&lt;br /&gt;
|&lt;br /&gt;
* Life +2&lt;br /&gt;
* Stamina +1&lt;br /&gt;
* Mana +1.5&lt;br /&gt;
|&lt;br /&gt;
* 1 Vitality point gives 3 Life&lt;br /&gt;
* 1 Vitality point gives 1 Stamina&lt;br /&gt;
* 1 Energy point gives 1.5 Mana&lt;br /&gt;
|}&lt;br /&gt;
== Faster Cast Rate ==&lt;br /&gt;
The Faster Cast Rate mod affects Holy Shield, Blessed Hammer, and Fist of the Heavens, as well as any skills granted you by an item (eg. Teleport, War Cry, and so on).&lt;br /&gt;
{|&lt;br /&gt;
! Frames&lt;br /&gt;
! 15&lt;br /&gt;
! 14&lt;br /&gt;
! 13&lt;br /&gt;
! 12&lt;br /&gt;
! 11&lt;br /&gt;
! 10&lt;br /&gt;
! 9&lt;br /&gt;
|-&lt;br /&gt;
|  Faster Cast Rate +%&lt;br /&gt;
|  0&lt;br /&gt;
|  9&lt;br /&gt;
|  18&lt;br /&gt;
|  30&lt;br /&gt;
|  48&lt;br /&gt;
|  75&lt;br /&gt;
|  125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Faster Block Rate==&lt;br /&gt;
Holy Shield reduces your block speed to 2 frames by default, breakpoints for such are in line 3 of the following chart.&lt;br /&gt;
{|&lt;br /&gt;
! Frames&lt;br /&gt;
! 5&lt;br /&gt;
! 4&lt;br /&gt;
! 3&lt;br /&gt;
! 2&lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
|  Faster Block Rate +%&lt;br /&gt;
|  0&lt;br /&gt;
|  13&lt;br /&gt;
|  32&lt;br /&gt;
|  86&lt;br /&gt;
|  600&lt;br /&gt;
|-&lt;br /&gt;
|  Faster Block Rate +%*&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|  0&lt;br /&gt;
|  86&lt;br /&gt;
|}&lt;br /&gt;
''*Holy Shield only''&lt;br /&gt;
==Faster Hit Recovery==&lt;br /&gt;
Very popular in PVP circles, this shortens the time it takes for you to recover from a severe hit.&lt;br /&gt;
{|&lt;br /&gt;
! Frames&lt;br /&gt;
! 9&lt;br /&gt;
! 8&lt;br /&gt;
! 7&lt;br /&gt;
! 6&lt;br /&gt;
! 5&lt;br /&gt;
! 4&lt;br /&gt;
! 3&lt;br /&gt;
|-&lt;br /&gt;
|  Faster Block Rate +%&lt;br /&gt;
|  0&lt;br /&gt;
|  7&lt;br /&gt;
|  15&lt;br /&gt;
|  27&lt;br /&gt;
|  48&lt;br /&gt;
|  86&lt;br /&gt;
|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the mid-twelfth century, after the Church of Zakarum had gained prominence in the East, the Church decreed that the visions of Akarat would be spread throughout the known world in order to redeem the masses. Thus, the church selected a group of its most charismatic and devoted priests and sent them on a mission to proselytize the people of the West.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Church had not prepared these men for the rigors of travel or the hazards of the world. Those priests who survived their missions recounted tales of harsh weather, inadequate supplies, attacks from bandits, and even encounters with horrible monsters. To ensure the success of future missions, the Church set about training holy warriors, Paladins, to accompany and safeguard their missionaries. These &amp;quot;Protectors of the Word&amp;quot; proved to be more successful at converting the native peoples than the Priests they were assigned to defend. Impressing the locals with daring deeds, powerful weapons, and martial prowess was far more convincing than the condemnations of a soft-spoken monk. However, once the Word had been spread to every major city of the West, the Protectors of the Word faded from public view.&lt;br /&gt;
&lt;br /&gt;
Some decades later, Paladins were again called into service. During the height of the Time of Troubles, the Church commenced a second campaign of conversion. This time, however, unconvincible were deemed to be evil. The Zakarum inquisition, spread through the lands like a tempest, laying waste to all suspected of demonic possession or corruption. Leading this crusade was a new generation of Paladins, known as the &amp;quot;Hand of Zakarum&amp;quot;. These cavaliers of righteousness swept through the lands, expunging the taint of demonic contamination wherever they found it.&lt;br /&gt;
&lt;br /&gt;
In the midst of this bloody crusade, a rebellion arose within the ranks of the Paladins of Zakarum. The rebels condemned the methods of the Inquisition, proclaiming that their new Order of Paladins should protect the innocent, and that the evil corruption they fought was merely evidence of their forebear's failure. They resolved to fight the true source of corruption. The Three Prime Evils - Diablo, Baal, and Mephisto. And so, these rebellious Paladins left their Zakarum brethren and ventured West.&lt;br /&gt;
&lt;br /&gt;
==Traits and Abilities==&lt;br /&gt;
Paladins use holy magic as gifted by the High Heavens. They must maintain strictly ordered lives, constantly upholding the cause of Virtue and Light. They must never succumb to worldly temptations lest they risk being deceived into following false lights -- demons masquerading as heavenly beings.&lt;br /&gt;
&lt;br /&gt;
Paladins may use their skills to increase their prowess with sword and shield, as well as lend blessing &amp;quot;Auras&amp;quot; to themselves and to any who join them. They are particularly effective against the Undead, as they know many holy incantations effective against these creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Takes on the Paladin==&lt;br /&gt;
&lt;br /&gt;
There are many different paladin builds such as: Hammerdin, Auradin, Vengadin/Avenger, Zealot(or zealadin as i like to call them), Smiter, Dragon Paladin(or Dragadin as i like to call them).&lt;br /&gt;
&lt;br /&gt;
Many of these builds name are based of the type of attack they use, &lt;br /&gt;
Hammerdin: Paladin that combines Blessed Hammer and other sinergies to increase the damage and often reach 13k damage&lt;br /&gt;
&lt;br /&gt;
Auradin: Paladin that combines different types of runewords, normally, a dream helm, dream shield, dragon armor, hand of justice or grief sword and other things. It uses mostly runewords that add extra auras and in the earlier patches &amp;quot;stack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vengadin: Paladin that uses the Vengeance skill combined with its other sinergies, theyh also use Conviction to easily beat monsters with immunities.&lt;br /&gt;
&lt;br /&gt;
Zealot: Paladin that uses the zeal skill to do many hits before the monster can even think about it.&lt;br /&gt;
&lt;br /&gt;
Smiter: Paladin that uses the smite skill along with its sinergies, good smiters often use quite  expensive gear such as an exile shield.&lt;br /&gt;
&lt;br /&gt;
Dragon Paladin: Paladin that makes use of the holy fire aura, most of the damage comes from the gear they use. They normally use a Hand of justice weapon, dragon armor, dragon shield, all wich give a high lvl holy fire aura.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class_navbox|Paladin}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Paladin]]&lt;br /&gt;
[[Category:Classes (Diablo II)]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Sorceress&amp;diff=19697</id>
		<title>Sorceress</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Sorceress&amp;diff=19697"/>
				<updated>2010-07-27T11:33:44Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sorceress is Diablo 2's true mage, a character bristling with powerful magics of every kind.&lt;br /&gt;
[[Image:Tal rasha's set.JPG|frame|left|Sorceress in Tal Rasha's Wrappings]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Sorceress Skills}}''A rebellious woman who has wrested the secrets of magic use from the male dominated Mage-Clans of the East, the Sorceress is an expert in mystical creation ex nihilo. Though somewhat lacking in the skills of hand-to-hand combat, she compensates for this weakness with fierce combative magic for both offense and defense. Solitary and reclusive, the Sorceress acts based on motives and ethics inscrutable to most, and sometimes seems capricious and even spiteful. In reality, she understands the struggle between Order and Chaos all too clearly, as well as her role as a warrior in this battle.''&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Starting Attributes&lt;br /&gt;
! Starting Stats&lt;br /&gt;
! Gain Each Level&lt;br /&gt;
! Gain Each Point&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Strength: 10&lt;br /&gt;
* Dexterity: 25&lt;br /&gt;
* Vitality: 10&lt;br /&gt;
* Energy: 35&lt;br /&gt;
|&lt;br /&gt;
*Hit Points: 40&lt;br /&gt;
*Stamina: 74&lt;br /&gt;
*Mana: 35&lt;br /&gt;
|&lt;br /&gt;
* Life: +1&lt;br /&gt;
* Stamina: +1&lt;br /&gt;
* Mana: +2&lt;br /&gt;
|&lt;br /&gt;
* 1 Vitality point gives 2 Life&lt;br /&gt;
* 1 Vitality point gives 1 Stamina&lt;br /&gt;
* 1 Energy point gives 2 Mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The female mage clan of {{iw|Zann_Esu Zann Esu}} is one of the oldest of the ancient clans, although little is actually known about them. Centuries ago, the fourteen powerful covens of Esu witches convened for the first time in generations. What they discussed is not known, but the witches left behind their former lives and, as a group, disappeared into the Eastern Jungles.&lt;br /&gt;
&lt;br /&gt;
The exact location of their community is a mystery. Until recently, their only contact with the outside world occurred during the recruitment missions. Once every seven years, the Zann Esu visited certain families across Sanctuary. These families had one thing in common -- they each had a seven-year old daugther. Always good-natured and polite, the Zann Esu visitors would meet the girls, ask a few questions, and then leave. A select few of the girls were visited a second time and offered apprenticeships. The families of those chosen enjoyed good fortune for many years after.&lt;br /&gt;
&lt;br /&gt;
The Zann Esu, or Sorceresses as they are generally known, are on a quest for purity, the pursuit of the perfect magic. They feel the other disciplines of magic are haphazard, and have instead chosen to focus strictly upon elemental magic. They mold the base elements into whatever magical forms they need -- threatening all other magic disciplines with obsolescence. In order to achieve perfection in these elemental transmutations, they choose only those daughters of Sanctuary with the highest level of attunement to the magical elements.&lt;br /&gt;
&lt;br /&gt;
The Sorceresses believe that it is through the search for perfection that they will attain ultimate purity and ascend to their destined role as the most powerful mages in Sanctuary. For centuries they have studied in secret, perfecting their art and bidding their time until the Emergence of Evil. Then, they will face their greatest challenge, either proving the purity of their magic or fading from existence.&lt;br /&gt;
&lt;br /&gt;
The Zann Esu oracles have decreed that the time of the Emergence is at hand. The destruction of the Prime Evils is to be the great test of their clan. Recently, Sorceresses have appeared mysteriously throughout Sanctuary to do battle with the minions of evil wherever they are found.&lt;br /&gt;
&lt;br /&gt;
==Traits and Abilities==&lt;br /&gt;
[[Image:Sorc fetish.JPG|thumb|200px|A fetish sorceress]]&lt;br /&gt;
Athletic, affable, and self-assured. Sorceresses hardly seem like scholarly bookworms hidden away from civilization. Sorceresses possess many of the same skills as the male members of the Eastern mage clans, but excel at the use of elemental magic. Like most mages, they consider melee combat vulgar and use magic almost exclusively to fight their enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class_navbox|Sorceress}}&lt;br /&gt;
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&lt;br /&gt;
[[Category:Sorceress]]&lt;br /&gt;
[[Category:Classes (Diablo II)]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Rogues&amp;diff=19696</id>
		<title>Rogues</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Rogues&amp;diff=19696"/>
				<updated>2010-07-27T11:32:49Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: Redirected page to Rogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rogue]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Barbarian&amp;diff=19695</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Barbarian&amp;diff=19695"/>
				<updated>2010-07-27T11:32:24Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Barbarian1.jpg|thumb|300px|Barbarian.]]&lt;br /&gt;
The Diablo II '''Barbarian''' is a master of melee and physical combat. Crushingly powerful in hand to hand combat, the Barbarian boasts very high damage and hit points, natural abilities that raise his resistance and defense, and the ability to share powerful bonuses to his party members with warcries.&lt;br /&gt;
&lt;br /&gt;
In the game story, the Barbarian tribes are powerful, nomadic, and misunderstood. Previously seen as savages by most peoples, the Barbarians' culture has become known and respected, even as the Barbarians remain a people apart, living on the fringe of civilization and refusing the influence of those they see as soft and weak. &lt;br /&gt;
&lt;br /&gt;
* Information about the [[Barbarian (Diablo I)|Diablo I: Hellfire Barbarian]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Barbarian Skills}}&lt;br /&gt;
The Barbarian, a member of any of several tribes on the fringes of civilization, rebuffs the influence of those he sees as soft and weak.&lt;br /&gt;
&lt;br /&gt;
Ceaseless clan warfare and the constant struggle to survive in the hostile wilderness are reflected in the Barbarian's sturdy and powerful frame.  Though perhaps lacking the sophistication of city-folk, the Barbarian has an acute awareness of his surroundings.  Because of his shamanistic belief in the animal powers with whom he identifies, the Barbarian is sometimes associated with stories of lycanthropy.  In fact, he believes he can call upon totemic animal spirits to infuse him with supernormal strengths and abilities, but these only work to improve his already superb battle-tactics.&lt;br /&gt;
&lt;br /&gt;
As you'd expect this is the brawn behind the five characters.  The sheer variety of fighting and damage-enhancing skills would have the warrior from Diablo fleeing for mummy's apron. But the most exciting improvement made to the fighter is the ability to wield two weapons at the same time.  Allotting points to his 'Double Swing' skill in his Combat Actions tree will optimise this ability, enabling him to perform a quick one two with both weapons.  Add a point to 'Bash', and 'Axe Mastery' and you can imagine how powerful this guy can be and all this possible on reaching a character level of only six.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Attribute&lt;br /&gt;
! Starts&lt;br /&gt;
! Per additional point&lt;br /&gt;
! Each Level Up&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| 30&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity&lt;br /&gt;
| 20&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Vitality&lt;br /&gt;
| 25&lt;br /&gt;
| + 4 to Life, 1 Stamina&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Energy&lt;br /&gt;
| 10&lt;br /&gt;
| 1 Mana&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Stamina&lt;br /&gt;
| 91&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Life&lt;br /&gt;
| 55&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Mana&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Being a hand-to-hand specialist he's going to need to watch his health and keep a plentiful stock of health potions.  Luckily he possesses 'Find Health Potion' {level one skill} and this will aid him in successfully harvesting a superior health potion from the body of a slain monster.  And at higher levels, if he does go charging into a situation he's not ready to handle he has a  leap skill that will enable him to jump over the pack and into safety.  From there he's more than capable of putting some distance between himself and his opponents as he has the highest amount of stamina and can run for a good old distance before needing to rest to replenish.&lt;br /&gt;
&lt;br /&gt;
To enhance his Combat Skills he has near-on an entire tree dedicated to Combat Masteries. All are Clvl six and below and is the only section of any tree that does not have prerequisites.  So basically the first skill point you get you can allot it to any of the six masteries to improve whichever weapon he is using at that time.  All masteries are passive so do not need activating, as soon as a single point has been added he will begin to enjoy increased proficiency in that area as they become intrinsic to his character.  The more points, the more of a master he becomes in that particular weapon.  So a bit of a 'Daniel my son' element there.&lt;br /&gt;
&lt;br /&gt;
Whilst it appears he will not be experiencing too many problems in the early stages of the game he is not going to be able to display as much bravado in later levels where he'll come up against the serious magic-casting monsters.  He'll need to watch his resistances as he doesn't really specialise in long-ranged attacks as you'd expect so the chances of him being successfully hit by a spell-caster when going toe-to-toe are touching 100%.   Also his 'Natural Resistance' skill doesn't become available until he's reached Clvl 30.  The long-ranged attacks that have been confirmed are 'Double Throw' in Combat Skills and of course his 'Throwing Mastery'.  However points can't be added to the former until he reaches a Clvl of 12.  His starting strength is the highest of all the characters so finding some heavy duty armour ASAP will be his own personal quest.  Raising his AC with 'Shout' will only be a temporary stop-gap and as he's not exactly mana-man he'll not be able to do that continuously to compensate for inferior armour.&lt;br /&gt;
&lt;br /&gt;
==Warcries==&lt;br /&gt;
&lt;br /&gt;
A varied bunch of skills the Warcries are.  There is a lot of variety in this tree indeed, ranging from attack skills to aura-like bonuses to corpse skills.  There are actually 7 &amp;quot;War Cries&amp;quot; here, the other 3 are corpse skills, grouped in here by default.&lt;br /&gt;
&lt;br /&gt;
Warcries are cast with a right click, and are a sort of spell.  When casting them the Barbarian throws his arms up and his head back and howls.  The warcry is shown as a Nova of brightly-colored light moving out from the Barbarian in an expanding ring.  All warcries have a distinctive graphic, but the sound the Barbarian makes is a random one each time.  The Warcries all have different ranges, with the beneficial aura-like ones generally going nearly full screen, while the attack Warcries that hurt monsters have much less range, usually just a few yards.&lt;br /&gt;
&lt;br /&gt;
With beneficial Warcries, other characters and minions must be in range of the Warcry (basically anywhere on the screen is close enough) when it is cast.  They'll then enjoy the benefit for the duration of the skill, which depends on how many points the Barbarian has in it.  Beneficial Warcries should be refreshed before they expire.  Battle Orders especially, since it adds to the maximum potential hps and mana, and must be filled up with leech or potions.&lt;br /&gt;
&lt;br /&gt;
The three corpse skills are very useful as well.  Find Item is one of the most powerful skills in the game, in terms of finding good equipment, and Find Potion can be very helpful also, for the more patient Barbarian. Grim Ward is one of the neatest skills in the game in concept and appearance, but it's hardly needed or used in the game, since the Barbarian is so powerful in other areas that it's icing on the icing on the triple chocolate chip fudge cake.&lt;br /&gt;
&lt;br /&gt;
===Echoing Weapons===&lt;br /&gt;
&lt;br /&gt;
A good plan is to find two [[Prefix#.2B_points_to_Barbarian_Skill_Trees|echoing weapons]], and use them on your weapon switch.  Echoing is a prefix that gives +3 to all Warcries, and obviously two of these gives +6 to every skill in this tree.  You switch weapons, cast Battle Orders and any others, then go back to your normal weapons.  Dual Echoing is very useful for Find Item and Potion also, taking them instantly to Slvl 7 (or higher, with other equipment) which is good odds on both.&lt;br /&gt;
&lt;br /&gt;
You can use +2 [[Prefix#.2B_points_to_Barbarian_Skill_Trees|sounding weapons]] also, but obviously they are not as good.  Any time you are in town, check the NPC for echoing weapons, and since most Barbs spend some time shopping for a big weapon at some point, you should find Echoing stuff at the same time.  Buy anything you can dual wield with this bonus, normal weapons if possible, since they have lower Str/Dex/Level requirements.&lt;br /&gt;
&lt;br /&gt;
More [[Barbarian Warcries]] stats and details.&lt;br /&gt;
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&lt;br /&gt;
==Combat Masteries==&lt;br /&gt;
&lt;br /&gt;
Masteries increase the Barbarian's efficiency in the use of weapons such as swords, axes, pole-arms and even ranged attacks with his Throwing Mastery. A Barbarian needs to pick one mastery (or possibly two if you go with Throwing) and stick with it, eventually putting the maximum 20 skill points into it.  Bonuses from your Masteries add to your damage with every attack skill, so should be maxed out first.  If you are using mostly Whirlwind but with some Berserk, some Leap Attack, and some Frenzy, more points in your mastery will make all of those more effective.&lt;br /&gt;
&lt;br /&gt;
Other than the six weapon masteries, there are four other passive skills in this tree, all of which deserve at least one point.  Increased Stamina is helpful, though not mandatory.  Increased Speed is the same, basically a luxury, but running faster means you get to each battle quicker, move faster in town, can escape trouble more rapidly, and is just generally more fun.  It's hard to resist a point there.  Iron Skin is helpful for your defense, and Natural Resistance is one of the most useful skills in the entire game.  Certainly the other six character classes would trade most any of their skills to for one that gave them free resistance.&lt;br /&gt;
&lt;br /&gt;
===Critical Strike===&lt;br /&gt;
&lt;br /&gt;
All the Weapon Masteries give a % chance of hitting for double damage, just like the Amazon's [[Critical Strike]] skill.  This bonus is calculated after all other damage, including bonus from strength and skills, so it doubles the total damage, often a number in the thousands.  This has always been the case, but the double damage bonus was not displayed in the skill description before D2X. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Slvl1&lt;br /&gt;
! Slvl5&lt;br /&gt;
! Slvl10&lt;br /&gt;
! Slvl15&lt;br /&gt;
! Slvl20&lt;br /&gt;
|-&lt;br /&gt;
| 3%&lt;br /&gt;
| 13%&lt;br /&gt;
| 17%&lt;br /&gt;
| 19%&lt;br /&gt;
| 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More [[Barbarian Combat Masteries]] stats and details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&lt;br /&gt;
The true Barbarian skills, all sorts of &amp;quot;hit things hard&amp;quot; abilities with some classic names such as 'Bash', 'Stun', and 'Berserk'.   All very savage-sounding and just what you'd expect a Barbarian to possess.  In addition to these single hit skills, there are crowd control attacks that hit multiple targets, and ways to increase your attack speed.  More variety than you might expect.&lt;br /&gt;
&lt;br /&gt;
There are two ranged attacks here, and the extremely useful Berserk, enabling the Barbarian to do by far the most non-physical damage of any combat character in the game.&lt;br /&gt;
&lt;br /&gt;
All of these skills work well with the Barbarian's Masteries, which add to his weapon damage when using any sort of attack.  Warcries are helpful also in many cases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More [[Barbarian Combat Skills]] stats and details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
It is said that when the world was very young the tribes of the Northern Steppes were given sacred charge. Somewhere deep within the great mountain Arreat, lies a source of great power, crucial to the well-being of all humanity. The tribes act as guardians of this artifact, and through this sacred duty, have shaped their way of life in observance of this power.&lt;br /&gt;
&lt;br /&gt;
Steeped in mystery and tradition, these people refer to themselves as the Children of Bul-Kathos, the great and ancient king. To better protect their lands from outside forces they adopted a nomadic lifestyle, frequently moving within the confines fo the Steppes and maintaining few permanent settlements. Isolating themselves from the world outside their territories, they eschew the use of magic and complex machinery, as they believe these things can only weaken the resolve developed over so many years.&lt;br /&gt;
&lt;br /&gt;
The Children of Bul-Kathos have developed a kinship with the land and have learned to harness the primal energies in nature to enhance their own substantial physical prowess. Because of this, and their freedom from the trappings of the outside world, the Western Kingdoms has historically referred to these tribes as barbarians, an epithet that belies the rich cultural and spiritual history these people possess. Although some trade with these curious folk, they do so only along the outmost borders of their lands. All intrusions into the territory surrounding Mount Arreat are forbidden, and warriors from the northern tribes are quick to thwart any incursions.&lt;br /&gt;
&lt;br /&gt;
Every attempt at conquest has always been met with fierce and decisive resistance in an account of one skirmish, hordes of Barbarian tribesmen silently appeared where none had been but moments before. Their bodies painted in mysterious designs, the tribesmen descended on the invaders, howling as the charged like the fierce mountain winds. Fully half of the trespassing soldiers immediately dropped their weapons and fled, the remainder were set upon by the Northmen with a fervor that none of the battle-hardened invaders had ever witnessed. No quarter was asked and none was given, but in the end, when the outlanders sounded a full retreat, no chase was given either . . . at least none that could be observed.&lt;br /&gt;
&lt;br /&gt;
It is interesting that recently, since news of Diablo's re-emergence has spread, a small number of Barbarian warriors has been seen roving the lands outside the Steppes, prepared for war and seeking information regarding the recent activities of the Prime Evils.&lt;br /&gt;
&lt;br /&gt;
==Traits and Abilities==&lt;br /&gt;
[[Image:Fetish.JPG|thumb|200px|A fetish barbarian]]&lt;br /&gt;
Renowned for their awesome combat prowess as well as their arrogant demeanour, the Barbarians appear to be perpetually girt for battle. Through harsh conditioning, the Barbarians excel in physical combat and tremendous feats of strength. They derive their power chiefly from intense physical training, but also tap primal energies from the living world around them. They can manifest these or add to their already considerable catalogue of superhuman feats of strength and power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class_navbox|D2_Barbarian}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:barbarian]]&lt;br /&gt;
[[category:Classes (Diablo II)]]&lt;br /&gt;
[[category:Barbarian strategy guides (Diablo II)]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon&amp;diff=19694</id>
		<title>Amazon</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon&amp;diff=19694"/>
				<updated>2010-07-27T11:31:51Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Amazons are the most flexible warriors in the world of Diablo II; masters of ranged attack with the bow and javelin, but also skilled melee fighters with spears, and possessed of numerous helpful magics as well.&lt;br /&gt;
&lt;br /&gt;
==Stats and Figures==&lt;br /&gt;
{{Amazon Skills}}&lt;br /&gt;
{|&lt;br /&gt;
! Starting Attributes&lt;br /&gt;
! Each Character Level&lt;br /&gt;
! Attribute Point Effect&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* Strength: 20&lt;br /&gt;
*Dexterity: 25&lt;br /&gt;
*Vitality: 20&lt;br /&gt;
*Energy: 15&lt;br /&gt;
&lt;br /&gt;
*Hit Points: 50&lt;br /&gt;
*Stamina: 84&lt;br /&gt;
*Mana: 15&lt;br /&gt;
|&lt;br /&gt;
* Life:	+2&lt;br /&gt;
*Stamina: +1&lt;br /&gt;
*Mana: +1.5&lt;br /&gt;
|&lt;br /&gt;
* 1 Vitality point gives 3 Life&lt;br /&gt;
* 1 Vitality point gives 1 Stamina&lt;br /&gt;
* 1 Energy point gives 1.5 Mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
''This powerful woman warrior belongs to nomadic bands who roam the plains near the [[South Sea]]. The wandering of these groups often brings them into conflict with other peoples, so the [[Amazon]] is accustomed to fighting to defend her own. This lifestyle has made her fiercely independent and able to weather severe hardship and travel. While her skill with the [[bow]] rivals that of the [[Rogues]], the Amazon is also adept in the use of [[spears]] and other throwing weapons, as well as in hand to hand combat. The Amazon is much sought after as a mercenary, in which type of service she will be loyal as long as her own ends are also served.''&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Here is our female warrior, not to be confused as a beefed-up Rogue for as well as being much more effective with the bow she also has the potential to master the use of [[javelins]], [[spears]] and just a tad of [[magic]].&lt;br /&gt;
&lt;br /&gt;
Her obvious strength lies in ranged attacks and as well as being able to fire a bow or throw a javelin she can enhance these attacks by way of imbuing the weapons with various magical effects such as [[poison]], [[cold]] and [[lightning]].  There are also skills which will improve her overall proficiency in their uses, for instance, '[[Penetrate]]' and '[[Pierce]]' in her [[Passive &amp;amp; Magic]] tree will increase her % chance to hit and ability to strike more than one monster with an arrow or javelin. She has six Passive skills at her disposal and all of them are quite useful to most [[Amazon]] builds.&lt;br /&gt;
&lt;br /&gt;
The [[Amazon]] begins equipped with a stack of javelins.  There are many types of javelins that you'll find later in the game, with more damaging ones that require more strength and dexterity to equip, and have various max allowed per stack.  Check out the [[Amazon]] specific items page in our Items Database for full information.&lt;br /&gt;
&lt;br /&gt;
The [[Amazon]] can use her starting equipment to stab or throw, or switch to a bow as soon as she finds one of those.  She's good with spears also, a decent early spear find and a point in Jab will make for smooth sailing through Act One at the very least, though you'll need to work to keep enough mana early on.&lt;br /&gt;
&lt;br /&gt;
==Javelin &amp;amp; Spear==&lt;br /&gt;
&lt;br /&gt;
All the skills in this tree work with javelins, either throwing them or using them for melee. When using spears, only the melee skills will work, since spears can not be thrown. All of the elemental type attacks in this tree are lightning or poison, there are no fire or cold attacks in this tree.&lt;br /&gt;
&lt;br /&gt;
'''Javelins:'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are many types of javelins to be found or purchased in Diablo II, but none are ever magical, unique, rare, or Set items. Just low quality, normal, and superior. In the expansion throwing weapons are much improved, and there are magical and rare javelins, as well as two (as of v1.11b) unique Amazon javelins, Titan's Revenge and Thunderstroke.  Javelins can be used for melee, but they are intended to be thrown, and will always do higher damage as a projectile (with the exception of the Hyperion Javelin and Balrog Spear in the expansion, which have a higher max damage when used in melee - they have a higher average damage when thrown, however).  In addition there are various skills that only work with thrown javelins.  The melee spear skills work with javelins or spears.&lt;br /&gt;
&lt;br /&gt;
Javelins aren't a bad melee weapon; they have a quick attack rate when used with Jab, and all have a range of 3, better than a lot of one-handed melee weapons.  You should use a shield with your javelin, check the various Amazon strategy guides for equipment appraisals.&lt;br /&gt;
&lt;br /&gt;
'''Spears:'''&amp;lt;br&amp;gt;&lt;br /&gt;
All spears are two-handed, meaning you can never use a shield with one. Though spears have a slow attack speed for most characters, Amazons aren't too bad with them, especially with Jab and Fend adding to your attack rate.  Spearazons are much less popular (and powerful, as of v1.11b) than Bowazons or Javazons, but can be very strong through Nightmare, and are still viable and fun to play in Hell.  One annoying aspect of spears, including the Amazon class-specific types, is their generally low durability, so get used to needing repairs pretty regularly.   Also, beware the Fend bug - when using the skill Fend, if something triggers your amazon's dodge/avoid/evade skills, all Fend attacks after that will miss, but you will continue the Fend until the attack completes.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that her passive skills in the aptly-named 'Passive &amp;amp; Magic' tree will further benefit the chosen skills in this tree.&lt;br /&gt;
&lt;br /&gt;
As of v1.11b, the fastest way to kill a single target for a Javazon or Spearazon is to use Jab, combined with a large amount of crushing blow, to bring the enemy's hit points down by a percentage with each strike, or use the Charged Strike skill to hit with multiple charged bolts, for a large amount of damage per bolt.   This is a dangerous thing to attempt, however, since it means you will be in melee range while you bring them down.&lt;br /&gt;
&lt;br /&gt;
Damage bonuses are something to consider with javelins, or the Amazon class-specific spears.  Regular javelins add .75% damage per point of each stat, while Amazon class-specific javelins and spears add 80% from strength, and 50% from dex.  Most other melee weapons are 1% damage per point of strength, with no damage bonus from dex at all.  This means that you can add bonus damage by adding both to your Spearazons strength or dexterity, but each individual stat point will add less damage than you'll get with a normal spear, such as a Pike or Lance.  Dexterity is more useful to add than strength, generally speaking, since it increases your Attack Rating, Defense, and blocking, while strength just boosts damage (and helps you meet item requirements).&lt;br /&gt;
&lt;br /&gt;
[[Amazon_Javelin_and_Spear_Skills|Javelin &amp;amp; Spear's tree in detail.]]&lt;br /&gt;
&lt;br /&gt;
==Passive &amp;amp; Magic==&lt;br /&gt;
&lt;br /&gt;
This tree was originally called 'Healing, Movement and Repair' but as the skills changed, Blizzard changed the name to better reflect the collection of skills and spells in it.&lt;br /&gt;
&lt;br /&gt;
There are six passive skills in this tree, most of which are highly-recommended for nearly every type of Amazon play. The three defensive skills, Dodge, Avoid, and Evade are all great for being hit less often, and are especially useful to Bowazons, as they have no shield to help with blocking attacks. For dealing damage, Critical Strike {Clvl 1} and Penetrate {Clvl 18} are both very useful for all types of Amazons, adding to damage and accuracy, and Pierce {Clvl 30} is essential to boost for any projectile-launching Amazon, whether javelins or arrows/bolts are the projectiles of choice.&lt;br /&gt;
&lt;br /&gt;
Although the Necromancer rules the summoning and control areas of the game, the Amazon possesses two minion skills as well. Decoy  {Clvl 24} and Valkyrie  {Clvl 30}. Both will take some heat off the Amazon, but only Valkyrie can inflict damage on her foes, and is mobile and longer-lasting.&lt;br /&gt;
&lt;br /&gt;
Most of the skills in this tree have &amp;quot;diminishing returns&amp;quot;, which means they increase quickly with the first few points you put in, and then add much less bonus at higher and higher levels.  Despite this, some of them are still well worth multiple points, since with some skills adding just another percent or two is very useful.&lt;br /&gt;
&lt;br /&gt;
[[Amazon_Passive_and_Magic_Skills|Passive &amp;amp; Magic tree in detail.]]&lt;br /&gt;
&lt;br /&gt;
==Bow &amp;amp; Crossbow==&lt;br /&gt;
&lt;br /&gt;
Bow is the weapon of choice for Rogue players from Diablo I, and there are a lot more options and techniques to using a bow in Diablo II than there were in Diablo.  Long gone are the days of shooting nothing but a steady stream of normal arrows, in Diablo II there are ten bow skills to boost your attacks, which are also assisted by several skills from the Passive and Magic skill tree.  There are also a number of types of bows and crossbows in Diablo II, all of them with varying damage, firing rates, and strength/dexterity requirements.  See the Bows  and Crossbows  pages in our Items Database for full info.&lt;br /&gt;
&lt;br /&gt;
Prior to v1.04, all bows were bugged, and the damage from any sort of +%damage modifier, such as Kings, Merciless, etc did not work.  A 10-50 gothic bow with +100% damage would list as 20-100, but would actually do 11-51.  Since this problem has been fixed, Bowazons have become a lot more effective, and they are among the best characters in D2X.&lt;br /&gt;
&lt;br /&gt;
All bow skills require some mana to use, (Two exceptions, Magic Arrow at Slvl 13+ is free and Guided Arrow at Slvl 33+.) which makes some sort of mana steal equipment mandatory for any successful Bowazon.  At lower levels it's usually hard to keep enough mana, but as your bow damage goes up, boosted by better bows and more points in dexterity, you'll find it easier to steal enough mana to keep up a steady attack of bow skills, rather than having to alternate normal attacks with the more damaging bow skills. When using a low damage bow, or shooting monsters that have very few hit points, it's actually more beneficial to have +mana per kill bonuses than mana leech.&lt;br /&gt;
&lt;br /&gt;
Though two of the early skills, &amp;quot;Magic&amp;quot; and &amp;quot;Multi-shot&amp;quot; Arrow allow (as well as Strafe later on), help on arrow economy, one by creating an arrow from mana and the other by splitting one arrow into many, this isn't a real benefit since there is seldom a shortage of arrows, and in any event they are cheap and plentiful to purchase from an NPC in any act.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that her passive skills in the aptly-named 'Passive &amp;amp; Magic' tree will further benefit the chosen skills in this tree, as will two other, non-passive skills: &amp;quot;Decoy&amp;quot;, which creates an immobile decoy, and &amp;quot;Valkyrie&amp;quot;, which creates an ally, a minion much like the Necromancer's, to fight for you or just distract monsters, giving you free shots at them.&lt;br /&gt;
&lt;br /&gt;
Socketed bows can be very useful at early levels, especially with chipped or flawed gems adding elemental damage, or poison.  They aren't the super low level weapon they were in D2C anymore, since Clvl requirements have been added to gems in D2X, but early on you can probably do a lot better with a bow that has 2 or 3 chipped topaz or rubies or emeralds than with any other bow you'll find at that point.&lt;br /&gt;
&lt;br /&gt;
[[Amazon_Bow_and_Crossbow_Skills|Bow &amp;amp; Crossbow tree in detail.]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Amazons are women warriors who hail from a group of islands in the Twin seas, near the border of the Great Ocean. Only the permanently snow-covered peak of Mount Karcheus breaks the expanses of lush forests on the islands.&lt;br /&gt;
&lt;br /&gt;
The Amazons are a relatively isolated culture. Adapting over the centuries to their tropical milleu, they have built magnificent cities in the forest canopy. These cities are an architectural phenomenon and a source of great pride to the Amazons. They do not follow the teachings of the Zakarum, but instead practice a polytheistic religion that adheres to the strict principles of Order. Their oracles long ago predicted the Dark Exile, and they have been preparing to combat it ever since. Amazons regard the destruction of the Three Prime Evils as their destiny, ushering in a new era when mortal men and women, no longer merely playthings for the beings of the Outer Realms, can at long last take their rightful place in the universe.&lt;br /&gt;
&lt;br /&gt;
The Amazons are a seafaring people, one of the first to have made trade contact with both the kingdoms of the West and with Kejhistan in the East. Their prominence in the world's trade establishment has afforded their warriors the reputation they currently enjoy as cunning strategists and skilled combatants. Much sought after as mercenaries, they are expert soldiers and extremely loyal -- as long as the assignment does not conflict with their strict sense of ethics.&lt;br /&gt;
&lt;br /&gt;
There pantheon of gods consists of a well-defined hierarchy, each member upholding some segment of the balance of Order. It is this strong sense of order that drives the Amazon people to achieve greatness in even the smallest of their endeavours. Their prime deity is Athulua, who with her consort, Kethryes, rules over the seasons and the weather. Under these goddesses are a wide assortment of lesser deities. Each responsible for his or her own sphere of influence among the Amazon people's daily life. The Amazons believe this pantheon is the remnant of the original inhabitants that settled the islands centuries ago. According to ancient records, they share the same name as these gods, although aspects of their personalities seem to have evolved over the centuries.&lt;br /&gt;
&lt;br /&gt;
==Traits and Abilities==&lt;br /&gt;
[[Image:Amazon fetish.JPG|thumb|right|Runewords such as Delirium can cause even the Amazon to be transformed into a fetish monster. In this case, she can no longer use her bow]] &lt;br /&gt;
The Amazon is more than competent in hand-to-hand combat. Training in the jungles of her native islands have shaped the Amazon's skill with the bow and missile weapons into one of unparalleled excellence. With the bow, her only rival are the Sisters of the Sightless Eye. But, unless her sisters in arm, the Amazon is also highly adept in the use of spears and other thrown weapons. The powers they possess are a combination of Prime magic, Holy magic and ingenious weapon construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class_navbox|Amazon}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[category:Amazon]]&lt;br /&gt;
[[Category:Classes (Diablo II)]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[category:Amazon strategy guides (Diablo II)]]&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Template:Class_navbox&amp;diff=19693</id>
		<title>Template:Class navbox</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Template:Class_navbox&amp;diff=19693"/>
				<updated>2010-07-27T11:30:02Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
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This [[Help:Template|template]] contains both [[Class]] and [[Skill]] info&lt;br /&gt;
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Work in progress!&lt;br /&gt;
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'''Legend:''' Just use ONE of these variables:&lt;br /&gt;
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 &amp;lt;nowiki&amp;gt;{{Fan creation navbox&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |d3                      Diablo 3 Classes&lt;br /&gt;
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 |Monk                    &lt;br /&gt;
 |WD                      &lt;br /&gt;
 |Wizard                  &lt;br /&gt;
 |d2                      Diablo 2 Classes&lt;br /&gt;
 |Amazon&lt;br /&gt;
 |D2_Barbarian&lt;br /&gt;
 |Necromancer&lt;br /&gt;
 |Paladin&lt;br /&gt;
 |Sorceress&lt;br /&gt;
 |lod                     Diablo 2: LoD Classes&lt;br /&gt;
 |Assassin&lt;br /&gt;
 |Druid&lt;br /&gt;
 |d1                      Diablo 1 Classes&lt;br /&gt;
 |D1_Skills&lt;br /&gt;
 |hellfire                Diablo 1: Hellfire Classes&lt;br /&gt;
 |Hellfire_Skills&lt;br /&gt;
 |Class                   Class info&lt;br /&gt;
 |Skill                   Skill info&lt;br /&gt;
 |fan_class               Fan classes&lt;br /&gt;
 |fan_skill               Fan skills&lt;br /&gt;
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--&amp;gt;  &amp;lt;th colspan=&amp;quot;5&amp;quot;&amp;gt;{{iw|Class Classes}} of the {{iw|Diablo_game Diablo Games}} &amp;lt;div style=&amp;quot;float:right; margin-left: -10px;&amp;quot;&amp;gt;{{editlink|Template:Class_navbox|e|diablo2|A|A}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
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--&amp;gt;{{Class navbox Diablo III|D3|{{{1|}}} }}&amp;lt;!--&lt;br /&gt;
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--&amp;gt;{{Class navbox Diablo LoD|LoD}}&amp;lt;!--&lt;br /&gt;
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--&amp;gt;{{Class navbox Diablo Hellfire|Hellfire}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Class navbox Diablo Hellfire|Hellfire_Skills|{{{1|}}} }}&amp;lt;!--&lt;br /&gt;
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--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Class&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
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--&amp;gt;'''Special:''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{iw|Archivist Archivist}} (April 1st) - &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{iw|Dervish Dervish}} (rejected) &amp;lt;!--&lt;br /&gt;
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--&amp;gt;{{iw|Caster Caster}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{iw|Melee Melee}} - &amp;lt;!--&lt;br /&gt;
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--&amp;gt;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{iw|Damage_Per_Second DPS}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{iw|Healer Healer}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{iw|Summoner Summon/Spawn}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{iw|Tank Tank}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{iw|Utility Utility}}&amp;lt;!--&lt;br /&gt;
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&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Skill&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[Skill|Skill Info]]&amp;lt;!--                         Skills&lt;br /&gt;
--&amp;gt;    &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    ''{{iw|Skill D3 Skills}}''&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Skill|Skills (general)]]&lt;br /&gt;
* ''{{iw|Skill (Diablo III)}}''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* {{iw|Rune Skill rune (Diablo III)}}&lt;br /&gt;
* {{iw|Active_skill Active skills}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* {{iw|Passive_skill Passive skills}}&lt;br /&gt;
* {{iw|Signature_skill Signature skills}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* {{iw|Fan_skill Fan-made skills}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Fan class navbox}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Fan skill navbox}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D3&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th colspan=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    Select a class' skills&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D2&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th colspan=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    Select a class' skills&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;LoD&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th colspan=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    Select a class' skills&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D3_Barbarian&amp;quot;&amp;gt;{{Skill navbox Barbarian}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Monk&amp;quot;&amp;gt;{{Skill navbox Monk}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;WD&amp;quot;&amp;gt;{{Skill navbox WD}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Wizard&amp;quot;&amp;gt;{{Skill navbox Wizard}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Amazon&amp;quot;&amp;gt;{{Skill_navbox_amazon}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D2_Barbarian&amp;quot;&amp;gt;{{Skill_navbox_barbarian}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Necromancer&amp;quot;&amp;gt;{{Skill_navbox_necromancer}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Paladin&amp;quot;&amp;gt;{{Skill_navbox_paladin}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Sorceress&amp;quot;&amp;gt;{{Skill_navbox_sorceress}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Assassin&amp;quot;&amp;gt;{{Skill_navbox_assassin}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Druid&amp;quot;&amp;gt;{{Skill_navbox_druid}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D1_Skills&amp;quot;&amp;gt;{{Skill navbox diablo}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Hellfire_Skills&amp;quot;&amp;gt;{{Skill navbox hellfire}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Navboxes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://www.diablowiki.net/index.php?title=Special:Whatlinkshere&amp;amp;target=Template:Class_navbox What links here?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Idea: Make sub-menus, they just have to show all, including previous menus. If possible... --[[User:Leord|Leord]] 23:56, 19 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How it works:&lt;br /&gt;
&lt;br /&gt;
The main template has one variable that is used to determine what should be shown. Since the tab script can't show multiple titles per tab, the table row for one game's classes needs to be repeated. Instead of copy+pasting it 100 times, it's in another template.&lt;br /&gt;
&lt;br /&gt;
The first variable of that template is to make it different to each class, and in a way, it's only used by the main template. They will always be in the main template as a table row. This type of template has a second variable, it's transferring the variable used on the main article, so that the right content is shown.&lt;br /&gt;
&lt;br /&gt;
In each instance of the secondary template, only the right info is active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 200px; border-collapse: collapse; border: 1px solid #4D0B0B; background: #2D0606; line-height: 10px; font-size: 10px; color: white; text-align: center; float: right; margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 20px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #1A0303; font-size:125%; line-height:125%;&amp;quot; | Character Classes &amp;lt;span style=&amp;quot;font-size:80%; font-weight:normal;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://diablo2.diablowiki.net/Template:Class_navbox&amp;amp;action=edit e]&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background: #1A0303; text-align: center;&amp;quot;|Diablo II&lt;br /&gt;
!style=&amp;quot;background: #1A0303; text-align: center;&amp;quot;|Diablo I&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
[[Amazon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Assassin]] (e)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid]] (e)&lt;br /&gt;
[[Necromancer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sorceress]]&amp;lt;br&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
[[Barbarian (Diablo I)|Barbarian]] (e)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bard]] (e)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Monk]] (e)&lt;br /&gt;
[[Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Warrior]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[D1 NPCs|Diablo I NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;|(e) = Expansion class&amp;lt;!--Edit&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;|[http://diablo2.diablowiki.net/index.php?title=Template:{{{name|{{PAGENAME}}}}}_Skills&amp;amp;action=edit {{{name|{{PAGENAME}}}}} Skills]--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;Class navbox&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;|&amp;quot;I&amp;quot; or &amp;quot;II&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;|[[Category:Diablo I classes]] (or nothing)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Template:Class_navbox&amp;diff=19692</id>
		<title>Template:Class navbox</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Template:Class_navbox&amp;diff=19692"/>
				<updated>2010-07-27T11:11:18Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This [[Help:Template|template]] contains both [[Class]] and [[Skill]] info&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Work in progress!&lt;br /&gt;
&lt;br /&gt;
'''Legend:''' Just use ONE of these variables:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{Fan creation navbox&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |d3                      Diablo 3 Classes&lt;br /&gt;
 |D3_Barbarian            &lt;br /&gt;
 |Monk                    &lt;br /&gt;
 |WD                      &lt;br /&gt;
 |Wizard                  &lt;br /&gt;
 |d2                      Diablo 2 Classes&lt;br /&gt;
 |Amazon&lt;br /&gt;
 |D2_Barbarian&lt;br /&gt;
 |Necromancer&lt;br /&gt;
 |Paladin&lt;br /&gt;
 |Sorceress&lt;br /&gt;
 |lod                     Diablo 2: LoD Classes&lt;br /&gt;
 |Assassin&lt;br /&gt;
 |Druid&lt;br /&gt;
 |d1                      Diablo 1 Classes&lt;br /&gt;
 |D1_Skills&lt;br /&gt;
 |hellfire                Diablo 1: Hellfire Classes&lt;br /&gt;
 |Hellfire_Skills&lt;br /&gt;
 |Class                   Class info&lt;br /&gt;
 |Skill                   Skill info&lt;br /&gt;
 |fan_class               Fan classes&lt;br /&gt;
 |fan_skill               Fan skills&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--TEMP GONE!&amp;lt;/noinclude&amp;gt;--&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContainer&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;table align=&amp;quot;center&amp;quot; class=&amp;quot;navbox&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th colspan=&amp;quot;5&amp;quot;&amp;gt;{{iw|Class Classes}} of the {{iw|Diablo_game Diablo Games}} &amp;lt;div style=&amp;quot;float:right; margin-left: -10px;&amp;quot;&amp;gt;{{editlink|Template:Class_navbox|e|diablo2|A|A}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;span style=&amp;quot;font-size:9px; display: block; margin: 10px 0px -4px 0px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: {{{1|}}} || SelectedNavTabHeader}} {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |D3=X |d3=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;D3&amp;quot; &amp;gt;'''Diablo III'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |D2=X |d2=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;D2&amp;quot; &amp;gt;'''Diablo II'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |LoD=X |lod=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;LoD&amp;quot; &amp;gt;'''LoD'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |D1=X |d1=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;D1&amp;quot; &amp;gt;'''Diablo'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Hellfire=X |hellfire=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Hellfire&amp;quot; &amp;gt;'''Hellfire'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Class=X |class=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Class&amp;quot; &amp;gt;'''Class Info'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |Skill=X |skill=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Skill&amp;quot; &amp;gt;'''Skill Info'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |fan_class=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Fan_Class&amp;quot; &amp;gt;'''Fan-classes'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    &amp;lt;span class=&amp;quot;NavTabHeader {{#if: &amp;lt;!--&lt;br /&gt;
--&amp;gt;     {{#switch: {{{1|}}} |fan_skill=X }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;     | SelectedNavTabHeader}}&amp;quot; title=&amp;quot;Fan_Skill&amp;quot; &amp;gt;'''Fan-skills'''&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Class navbox Diablo III|D3|{{{1|}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Class navbox Diablo III|D3_Barbarian|{{{1|}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Class navbox Diablo III|Monk|{{{1|}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Class navbox Diablo III|WD|{{{1|}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Class navbox Diablo III|Wizard|{{{1|}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Class navbox Diablo II|D2}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Class navbox Diablo II|Amazon|{{{1|}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Class navbox Diablo II|D2_Barbarian|{{{1|}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Class navbox Diablo II|Necromancer|{{{1|}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Class navbox Diablo II|Paladin|{{{1|}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Class navbox Diablo II|Sorceress|{{{1|}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Class navbox Diablo LoD|LoD}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Class navbox Diablo LoD|Assassin|{{{1|}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Class navbox Diablo LoD|Druid|{{{1|}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Class navbox Diablo I|D1}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Class navbox Diablo I|D1_Skills|{{{1|}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Class navbox Diablo Hellfire|Hellfire}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Class navbox Diablo Hellfire|Hellfire_Skills|{{{1|}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Class&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    {{iw|Class Class Info}}&amp;lt;!--                         Class&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;'''Special:''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{iw|Archivist Archivist}} (April 1st) - &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{iw|Dervish Dervish}} (rejected) &amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;'''{{iw|Archtype Archtypes}}:''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{iw|Caster Caster}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{iw|Melee Melee}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{iw|Range Ranged}} &amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{iw|Damage_Per_Second DPS}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{iw|Healer Healer}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{iw|Summoner Summon/Spawn}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{iw|Tank Tank}} - &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{iw|Utility Utility}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Skill&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th width=&amp;quot;15%&amp;quot; style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    [[Skill|Skill Info]]&amp;lt;!--                         Skills&lt;br /&gt;
--&amp;gt;    &amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    ''{{iw|Skill D3 Skills}}''&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Skill|Skills (general)]]&lt;br /&gt;
* ''{{iw|Skill (Diablo III)}}''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* {{iw|Rune Skill rune (Diablo III)}}&lt;br /&gt;
* {{iw|Active_skill Active skills}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* {{iw|Passive_skill Passive skills}}&lt;br /&gt;
* {{iw|Signature_skill Signature skills}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* {{iw|Fan_skill Fan-made skills}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Fan class navbox}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Fan skill navbox}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D3&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th colspan=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    Select a class' skills&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D2&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th colspan=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    Select a class' skills&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; &amp;lt;tr class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;LoD&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;th colspan=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;    Select a class' skills&amp;lt;!--&lt;br /&gt;
--&amp;gt;   &amp;lt;/center&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D3_Barbarian&amp;quot;&amp;gt;{{Skill navbox Barbarian}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Monk&amp;quot;&amp;gt;{{Skill navbox Monk}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;WD&amp;quot;&amp;gt;{{Skill navbox WD}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Wizard&amp;quot;&amp;gt;{{Skill navbox Wizard}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Amazon&amp;quot;&amp;gt;{{Skill_navbox_amazon}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D2_Barbarian&amp;quot;&amp;gt;{{Skill_navbox_barbarian}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Necromancer&amp;quot;&amp;gt;{{Skill_navbox_necromancer}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Paladin&amp;quot;&amp;gt;{{Skill_navbox_paladin}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Sorceress&amp;quot;&amp;gt;{{Skill_navbox_sorceress}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Assassin&amp;quot;&amp;gt;{{Skill_navbox_assassin}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Druid&amp;quot;&amp;gt;{{Skill_navbox_druid}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;D1_Skills&amp;quot;&amp;gt;{{Skill navbox diablo}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;NavTabContent&amp;quot; title=&amp;quot;Hellfire_Skills&amp;quot;&amp;gt;{{Skill navbox hellfire}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
TEMP GONE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://www.diablowiki.net/index.php?title=Special:Whatlinkshere&amp;amp;target=Template:Class_navbox What links here?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Idea: Make sub-menus, they just have to show all, including previous menus. If possible... --[[User:Leord|Leord]] 23:56, 19 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How it works:&lt;br /&gt;
&lt;br /&gt;
The main template has one variable that is used to determine what should be shown. Since the tab script can't show multiple titles per tab, the table row for one game's classes needs to be repeated. Instead of copy+pasting it 100 times, it's in another template.&lt;br /&gt;
&lt;br /&gt;
The first variable of that template is to make it different to each class, and in a way, it's only used by the main template. They will always be in the main template as a table row. This type of template has a second variable, it's transferring the variable used on the main article, so that the right content is shown.&lt;br /&gt;
&lt;br /&gt;
In each instance of the secondary template, only the right info is active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 200px; border-collapse: collapse; border: 1px solid #4D0B0B; background: #2D0606; line-height: 10px; font-size: 10px; color: white; text-align: center; float: right; margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 20px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #1A0303; font-size:125%; line-height:125%;&amp;quot; | Character Classes &amp;lt;span style=&amp;quot;font-size:80%; font-weight:normal;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://diablo2.diablowiki.net/Template:Class_navbox&amp;amp;action=edit e]&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background: #1A0303; text-align: center;&amp;quot;|Diablo II&lt;br /&gt;
!style=&amp;quot;background: #1A0303; text-align: center;&amp;quot;|Diablo I&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
[[Amazon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Assassin]] (e)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid]] (e)&lt;br /&gt;
[[Necromancer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sorceress]]&amp;lt;br&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
[[Barbarian (Diablo I)|Barbarian]] (e)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bard]] (e)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Monk]] (e)&lt;br /&gt;
[[Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Warrior]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[D1 NPCs|Diablo I NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;|(e) = Expansion class&amp;lt;!--Edit&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;|[http://diablo2.diablowiki.net/index.php?title=Template:{{{name|{{PAGENAME}}}}}_Skills&amp;amp;action=edit {{{name|{{PAGENAME}}}}} Skills]--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;Class navbox&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;|&amp;quot;I&amp;quot; or &amp;quot;II&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;|[[Category:Diablo I classes]] (or nothing)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Template:Skill_navbox_hellfire&amp;diff=19691</id>
		<title>Template:Skill navbox hellfire</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Template:Skill_navbox_hellfire&amp;diff=19691"/>
				<updated>2010-07-27T10:58:39Z</updated>
		
		<summary type="html">&lt;p&gt;Leord: Created Template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|align=&amp;quot;center&amp;quot; class=&amp;quot;navbox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;| [[D1_Spellbooks|Hellfire Spells]] {{editlink|Template:Skill_navbox_hellfire|e|diablo2|A|A}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[D1_Spellbooks#Berserk|Berserk]] • [[D1_Spellbooks#Immolation|Immolation]] • [[D1_Spellbooks#Jester|Jester]] • [[D1_Spellbooks#Lightning_Wall|Lightning Wall]] • [[D1_Spellbooks#Magi|Magi]] • [[D1_Spellbooks#Mana|Mana]] • [[D1_Spellbooks#Reflect|Reflect]] • [[D1_Spellbooks#Ring_of_Fire|Ring of Fire]] • [[D1_Spellbooks#Search|Search]] • [[D1_Spellbooks#Warp|Warp]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navboxes]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leord</name></author>	</entry>

	</feed>