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		<id>https://diablo2.diablowiki.net/index.php?title=Suffix&amp;diff=11296</id>
		<title>Suffix</title>
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				<updated>2009-03-01T08:09:17Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: typo fix: /* % Chance to Cast on Stricking */ -&amp;gt; striking.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Suffixes work just as the did in Diablo.  They can only occur after the name of the item type, and each suffix has certain prefixes it can and can not occur with.  Similar levels work together, as they did in Diablo.  One added complication is that Rares list all of their modifiers by effect, and they can have up to six modifiers, with a max of three prefixes or suffixes, so it can be difficult to tell what exactly is giving the item a given property.&lt;br /&gt;
&lt;br /&gt;
Rare items can have up to three prefixes, but only one from each family of prefixes.  Magical items have one or none.  Magical items have a 50% chance of a suffix only, 25% chance of a prefix only, and 25% chance of both. &lt;br /&gt;
&lt;br /&gt;
* No prefixes will occur with others from the same family on the same Rare item.  So if you got +%Defense on some kind of armor, you would get either Sturdy, Strong, Blessed, Glorious, Saintly, or Holy, but never more than one on the same item.&lt;br /&gt;
* Alvl ( Affix Level): This figure is the level of the affix.  The Ilvl of an item usually is equal to the maximum possible Alvl.  For example a sword dropped by an Mlvl 50 creature would have an Ilvl of 50, and the highest affixes possible on it would be Alvl 50.&lt;br /&gt;
* Clvl req is 3/4 the highest Alvl on an item. So a Rare with with four mods, Ilvl 8, 22, 30, and 70 would require Clvl 52 to equip.&lt;br /&gt;
* Note on item types: Armor = Body Armors and Helms; Weapons = all damage-inflicting items except Bows, Orbs, Scepters, Staves, and Wands; Bows = Bows and Crossbows&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==+ points to Strength==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| 1-2&lt;br /&gt;
| Amulets, Belts, Gloves, Rings [4], Shields&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Might&lt;br /&gt;
| 3-5&lt;br /&gt;
| Amulets, Belts, Rings [20], Scepters, Gloves [34], Shields, Weapons&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Ox&lt;br /&gt;
| 6-9&lt;br /&gt;
| Amulets, Armor [40], Belts, Boots, Bows, Gloves [50], Rings [40], Scepters, Shields, Swords [50], Weapons [40]&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| Giant&lt;br /&gt;
| 10-15&lt;br /&gt;
| Amulets [46], Belts [46], Boots, Gloves [68], Rings [63], Scepters, Shields, Weapons ([63] Maces +10, [68] Swords)&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| Titan&lt;br /&gt;
| 16-20&lt;br /&gt;
| Amulets [67], Armour [88], Belts, Boots, Rings [88]&lt;br /&gt;
| 58&lt;br /&gt;
|-&lt;br /&gt;
| Atlas&lt;br /&gt;
| 21-30&lt;br /&gt;
| Amulets [84], Belts, Boots, Weapons&lt;br /&gt;
| 71&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Very useful mods, these can allow you to equip an item earlier than you would otherwise, add to damage with melee and throwing weapons, and put fewer points into strength, saving it for other stats. The level requirements were heightened in the expansion pack by substantial amounts, in order to prevent low level characters wearing super powerful items and clearing the acts like cutting through a bar of butter (which was the case in Diablo II classic). &lt;br /&gt;
&lt;br /&gt;
Note: +Str on an item will not allow you to equip that item. Example: If you have 90 Str and need 103 to wear your armor, and the armor has +15, it will not work. If you equip a +20 Str helm, put on the armor, and then remove the helm, the armor will go red and your character will appear naked. You must have enough Str to equip an item from your stats + other items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==+ points to Dexterity==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity&lt;br /&gt;
| 1-3&lt;br /&gt;
| Amulets, Armor, Boots [12], Bows, Gloves [6], Rings [6], Scepters&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Skill&lt;br /&gt;
| 3-6&lt;br /&gt;
| Amulets, Armor, Belts [45], Boots [35], Bows, Gloves [22], Rings [22], Scepters, Shields [45]&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| 6-10&lt;br /&gt;
| Amulets, Armor [51], Boots, Bows, Gloves [42], Rings [42], Scepters&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
| Precision&lt;br /&gt;
| 11-15&lt;br /&gt;
| Amulets [47], Armor [60], Belts [60], Boots [60], Bows [47], Gloves [64], Rings [64], Scepters, Shields [60]&lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
| Perfection&lt;br /&gt;
| 16-20&lt;br /&gt;
| Amulets, Boots [90], Bows, Gloves, Rings [90]&lt;br /&gt;
| 59&lt;br /&gt;
|-&lt;br /&gt;
| Nirvana&lt;br /&gt;
| 21-30&lt;br /&gt;
| Amulets [86], Bows [86], Gloves&lt;br /&gt;
| 72&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Very useful mods, these can allow you to equip an item earlier than you could otherwise, add to your defense and AR, and add to damage with bows, as well as allow you to put fewer stat points into dexterity. Like all the other mods, the level requirements got much higher than Diablo II Classic. Note: +Dex on a weapon will not allow you to equip that weapon. Example: If you have 110 Dex and need 118 to equip your Gothic Bow, and the bow has +10 Dex, it will not work. If you equip a +15 Dex helm, then equip the bow, it will work, but if you remove the helm the bow will turn red and be unusable. You must have enough Dex to equip an item from your stats + other items, no items can boost themselves to a usable level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==+ points to Minimum Damage==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Worth&lt;br /&gt;
| 1-3&lt;br /&gt;
| Amulets [15], Bows, Rings [15], Weapons&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Measure&lt;br /&gt;
| 3-5&lt;br /&gt;
| Amulets [39], Armor [37], Bows, Rings [39], Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Excellence&lt;br /&gt;
| 5-8&lt;br /&gt;
| Amulets [68], Bows, Circlets, Rings [68], Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| Performance&lt;br /&gt;
| 9-14&lt;br /&gt;
| Bows, Rings [98], Scepters, Staves, Wands, Weapons (Swords [54])&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
| Transcendence&lt;br /&gt;
| 15-20&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Useful mods, but compared to the hundreds of points of damage most attacks do for higher level characters, these are rather insignificant, though they are multiplied by skills and Str or Dex bonuses. Note: If you get +min and +max on the same item, it will display them together, I.E. &amp;quot;+1-17 damage&amp;quot; or &amp;quot;+4-3 damage&amp;quot;. The added minimum damage can be higher than the added maximum, but the max damage on a weapon will always be 1 higher than the minimum, no matter the modifiers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==+ points to Maximum Damage==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Craftsmanship&lt;br /&gt;
| 1&lt;br /&gt;
| Amulets, Bows, Rings, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Quality&lt;br /&gt;
| 2&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Maiming&lt;br /&gt;
| 3-4&lt;br /&gt;
| Amulets [46], Bows, Rings [46], Scepters, Shields, Staves, Wands, Weapons&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Slaying&lt;br /&gt;
| 5-7&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Gore&lt;br /&gt;
| 8-10&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Carnage&lt;br /&gt;
| 11-14&lt;br /&gt;
| Bows, Scepters, Weapons&lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Slaughter&lt;br /&gt;
| 15-20&lt;br /&gt;
| Bows, Scepters, Weapons&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Butchery&lt;br /&gt;
| 21-40&lt;br /&gt;
| Bows, Scepters, Weapons&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| Evisceration&lt;br /&gt;
| 41-63&lt;br /&gt;
| Bows, Scepters, Weapons (Throwing +51 [50])&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Useful mods, but less valuable than the much larger +% damage mods such as Kings or Merciless. The added damage is multiplied by multiplied by skills and Str or Dex bonuses. However, Evisceration suffix is one of the most damaging affix you could get in your weapons. Cruel Barlog Blade of Evisceration is most duelers' dream along with Cruel Colossus Blade of Quickness. Note: If you get +min and +max on the same item, it will display them together, I.E. &amp;quot;+1-17 damage&amp;quot; or &amp;quot;+4-3 damage&amp;quot;. The added minimum damage can be higher than the added maximum, but the max damage on a weapon will always be 1 higher than the minimum, no matter the modifiers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==+ points to Cold Damage with Cold Duration==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Frost&lt;br /&gt;
| 1-(1-6) &amp;amp; 2 seconds&lt;br /&gt;
| Amulets [55], Belts [55], Bows, Scepters, Staves, Swords [4], Wands, Weapons&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Icicle&lt;br /&gt;
| 1-(3-4) &amp;amp; 3 seconds&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Glacier&lt;br /&gt;
| (2-4)-(4-15) &amp;amp; 4 seconds&lt;br /&gt;
| Weapons&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
| Winter&lt;br /&gt;
| (5-9)- (16-50) &amp;amp; 5 seconds&lt;br /&gt;
| Weapons&lt;br /&gt;
| 50&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Very useful modifiers, especially on bows, since slowing down the monsters is always nice. The cold damage is negligible, it's the chill effect that's valued. The duration adds to any cold duration from other items, such as Eye of Etlich, Frostburns, Iceblink, etc, as well as cold or freezing skills. Note that cold damage occurs on fewer types of items than fire, lightning or poison, which can be found on rings, boots, and gloves as well. The cold duration range was changed for each suffixes, increasing by 1 second for each superior suffix.&lt;br /&gt;
&lt;br /&gt;
Frost == 1-4 or 1-5. Glacier == 4-5, 4-6, 4-7, etc.&lt;br /&gt;
&lt;br /&gt;
Monster chill/freeze times are 1/2 as long on Nightmare, and 1/4 as long on Hell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==+ points to Fire Damage==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Flame&lt;br /&gt;
| 1-(2-6)&lt;br /&gt;
| Amulets [40], Bows, Gloves [40], Rings [40], Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| (1-4)-(6-11)&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Burning&lt;br /&gt;
| (5-9)-(10-20)&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Incineration&lt;br /&gt;
| (10-16)-(21-75)&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons [47]&lt;br /&gt;
| 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A very minor mod, the damage is tiny compared to weapon damage, especially since most monsters resist it. Even 10-20 Burning == 15 average, 75% resist == 4 damage. The high Clvl requirements that Flame puts on gloves, rings, and amulets makes it very unpopular on those. Flame == 1-2 or 1-3, etc. Fire == 2-6 or 2-7, etc. Burning == 10 or 10-11 or 10-12, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==+ points to Lightning Damage==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Shock&lt;br /&gt;
| 1-(6-8); 1-(19-23) [Rings]&lt;br /&gt;
| Amulets [50], Boots [50], Bows, Rings [50], Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| 1-(9-16)&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Thunder&lt;br /&gt;
| 1-(17-40)&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Storms&lt;br /&gt;
| 5-(40-120)&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not especially useful mods, since there is no minimum damage increase, and most monsters resist lightning. 1-32 == 16.5 average and if 75% resist == 4 damage. Useless. Shock is very unpopular on Amulets, Boots, and Rings, for the large Clvl requirements it adds. The damage was upgraded significantly in the Expansion set, but charms could provide better damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==+ points to Poison Damage==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Blight&lt;br /&gt;
| 7 or 50 over 3 sec&lt;br /&gt;
| Amulets [45], Bows, Rings [45], Staves, Wands, Weapons&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Venom&lt;br /&gt;
| 21 over 4 sec&lt;br /&gt;
| Bows, Staves, Wands, Weapons&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Pestilence&lt;br /&gt;
| 50 over 5 sec&lt;br /&gt;
| Bows, Staves, Wands, Weapons&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Anthrax&lt;br /&gt;
| 100 over 6 sec&lt;br /&gt;
| Bows, Staves, Wands, Weapons&lt;br /&gt;
| 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Very unpopular mods. The damage is very small, works over time, and Blight adds huge Clvl reqs to Amulets, and Rings. One benefit is that poisoned monsters do not regenerate hit points, which can be quite important in multiplayer Hell games. There is a bug with Poison damage in Diablo II, that no poisoned monster can ever be stunned. For this reason poison damage on weapons is very unpopular, though cold damage can largely mitigate the un-stunnable bug. This is fixed in the Expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==+ Attack Rate [Speed]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Readiness&lt;br /&gt;
| +10%&lt;br /&gt;
| Bows, Gloves [20], Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Alacrity&lt;br /&gt;
| +20%&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons, Gloves [47]&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| Swiftness&lt;br /&gt;
| +30%&lt;br /&gt;
| Scepters, Weapons&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| Quickness&lt;br /&gt;
| +40%&lt;br /&gt;
| Scepters, Weapons [51]&lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Very popular modifiers on all types of weapons, especially bows. Useless with skills that ignore item speed, such as Whirlwind and Jab. The increased speed is only for attacking with the weapon, it has no effect on spell-casting rate when on wands, staves, or scepters. The Paladin's Smite speed is based on weapon speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==+ to Cast Speed==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice&lt;br /&gt;
| +10%&lt;br /&gt;
| Amulets, Circlets, Orbs, Rings, Scepters, Staves, Wands&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Magus&lt;br /&gt;
| +20%&lt;br /&gt;
| Circlets, Orbs, Scepters, Staves, Wands&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Very popular modifiers for spell-casting characters, especially Sorceresses. Fastest is worth 2 Fast, see full tables for all character spell-casting rates [http://www.diabloii.net/strategy/stats/ama-casting-speed.shtml here]. Note: There was a 'Faster' suffix on some Uniques pre-v1.04. It was identical to &amp;quot;Fastest&amp;quot; and has now been changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==Attack Ignores Target's Defense==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Piercing&lt;br /&gt;
| Ignores&amp;lt;br /&amp;gt;Target's&amp;lt;br /&amp;gt;Defense&lt;br /&gt;
| Scepters, Staves, Wands, Claws&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Piercing is extremely useful for Paladins on scepters, since Paladins find it almost impossible to raise their Attack Rating enough to hit successfully in Hell difficulty, lacking the passive +AR skills the Amazon and Barbarian have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==Attacker Takes Damage of==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Thorns&lt;br /&gt;
| 1-3&lt;br /&gt;
| Armor, Belts, Shields&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Spikes&lt;br /&gt;
| 4-6&lt;br /&gt;
| Armor, Belts, Shields&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| Razors&lt;br /&gt;
| 7-9&lt;br /&gt;
| Armor, Belts, Circlets, Shields&lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| Swords&lt;br /&gt;
| 10-20&lt;br /&gt;
| Armor, Belts, Shields [52]&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Generally worthless after early normal difficulty, especially in multi-player games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==Monster Knockback==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Bear&lt;br /&gt;
| Knockback&lt;br /&gt;
| Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A generally-hated modifier, since most characters want the monsters to stand still and be hit, but some Whirlwind Barbarians like. Can be useful to stun lock bosses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==Prevents Monsters Healing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Vileness&lt;br /&gt;
| Prevents&amp;lt;br /&amp;gt;Monster&amp;lt;br /&amp;gt;Healing&lt;br /&gt;
| Staves, Wands, Weapons&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: All monsters heal over time in DII other than Super Unique boss monsters. Since regeneration rates can be quite high for monsters with a lot of hps on hell, this can be very useful at times. This does not keep teleporting bosses from healing themselves when they teleport, however, nor does it prevent healing from other monsters, such as Sextons or Greater Mummies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==+ points to Life==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Jackal&lt;br /&gt;
| 1-5&lt;br /&gt;
| Amulets, Armor, Belts, Boots, Gloves, Rings [8], Scepters, Shields, Staves, Wands&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Fox&lt;br /&gt;
| 5-10&lt;br /&gt;
| Amulets, Armor [7], Belts, Boots, Gloves, Rings [18], Scepters, Shields, Staves, Wands&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Wolf&lt;br /&gt;
| 11-20&lt;br /&gt;
| Amulets, Armor [35], Belts [15], Boots, Bows [45], Gloves, Rings [35], Scepters, Shields, Staves, Wands, Weapons [45]&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Tiger&lt;br /&gt;
| 21-30&lt;br /&gt;
| Amulets, Armor [58], Belts, Boots, Gloves, Rings [58], Shields, Weapons [58]&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Mammoth&lt;br /&gt;
| 31-40&lt;br /&gt;
| Amulets, Armor [80], Belts, Gloves [60], Rings [80], Shields, Weapons [60]&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| Colossus&lt;br /&gt;
| 41-60&lt;br /&gt;
| Amulets, Armor, Belts, Shields&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Squid&lt;br /&gt;
| 61-80&lt;br /&gt;
| Amulets, Armor, Belts, Shields&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Whale&lt;br /&gt;
| 81-100&lt;br /&gt;
| Amulets, Armor, Belts, Shields&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much valued modifiers, among the most popular to find on most types of armor. Can be annoying on weapons, adding rather high Clvl requirements in some cases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==+ points to Life (based on character level)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Centaur&lt;br /&gt;
| 0.75 per level&lt;br /&gt;
| Amulets&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==+ points to Energy==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Energy&lt;br /&gt;
| 1-3&lt;br /&gt;
| Amulets, Armor, Rings, Scepters, Staves, Wands&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Mind&lt;br /&gt;
| 4-6&lt;br /&gt;
| Amulets [5], Armor, Rings, Scepters, Staves, Wands&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Brilliance&lt;br /&gt;
| 7-10&lt;br /&gt;
| Amulets, Armor [16], Rings [22], Scepters, Staves, Wands&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Sorcery&lt;br /&gt;
| 11-15&lt;br /&gt;
| Amulets, Rings [31], Scepters, Staves, Wands, Circlets&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| Wizardry&lt;br /&gt;
| 16-20&lt;br /&gt;
| Amulets, Rings [44], Scepters, Staves, Wands&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| Enlightenment&lt;br /&gt;
| 21-30&lt;br /&gt;
| Amulets [44], Orbs, Rings, Scepters, Staves, Wands&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Very useful modifiers, at times more for combat characters than spell-casters, since Barbs and Amazons very seldom put any points into Energy, so need all their bonus mana from equipment, and don't wear any of the +%mana uniques like SoJ or Frostburn. These can stack with the [[Prefixes#pointstomana|mana adding prefixes]] to yield up to 90 (88 due to n-1 bug) mana on a given item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==+ Life Regeneration==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| 3-5&lt;br /&gt;
| Amulets, Armor [70], Belts, Boots [70], Bows [70], Gloves [40], Rings, Scepters, Shields, Staves [70], Wands [70], Circlets, Weapons [70]&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Regrowth&lt;br /&gt;
| 6-10&lt;br /&gt;
| Amulets, Belts [55], Rings [55], Scepters, Circlets&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| Revivification&lt;br /&gt;
| 11-15&lt;br /&gt;
| Amulets [40], Scepters, Circlets&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the least-balanced modifiers in the game, given the enormous Clvl requirements. +10 to regen == about 1 hp per second, and with red potions so common, and leech, these are very second-class modifiers. Add in the enormous Clvl reqs, and these are dreaded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==+ % Life Stolen [per hit]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Leech&lt;br /&gt;
| 2-5&lt;br /&gt;
| Amulets [27], Circlets, Rings [14], Gloves (3% [35]), Staves, Weapons&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Locust&lt;br /&gt;
| 5-7&lt;br /&gt;
| Amulets [60], Circlets, Rings [47], Wands, Weapons&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Lamprey&lt;br /&gt;
| 7-9&lt;br /&gt;
| Circlets [87], Rings [87], Staves, Weapons&lt;br /&gt;
| 58&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Probably the most valued mods in the game for combat characters. Life leech keeps melee characters alive. Leech works with all types of physical damage, melee or ranged. Elemental damage on weapons or from skills doesn't count for the leeched value, nor does damage dealt by minions. Example: If you had a sword that had 5% life steal and you hit a monster inflicting 50 damage you would steal 2.5 points of Life. Leech stacks and you get the total percent from weapon + jewelry.&lt;br /&gt;
&lt;br /&gt;
Life and mana leech are cut to 1/2 on Nightmare and 1/4 on Hell difficulty. As a result, most characters find they need to increase their leech % once they reach Hell, barring a very high damage weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==+ % Mana Stolen [per hit]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Bat&lt;br /&gt;
| 2-5&lt;br /&gt;
| Amulets [15], Rings [28], Bows, Scepters, Staves, Wands, Weapons, Gloves [36], Circlets&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Wraith&lt;br /&gt;
| 5-7&lt;br /&gt;
| Amulets, Rings [62], Bows, Scepters, Staves, Wands, Weapons, Gloves, Circlets&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| 7-9&lt;br /&gt;
| Scepters, Staves, Wands, Weapons [64], Armulets, Circlets&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Among the most valued mods in the game for combat characters. Mana leech is mandatory to use skills in combat, though a smaller % is needed as your character advances and does more damage. (4% of 500 damage is more than 10% of 100 damage, for example.) Leech works with all types of physical damage, melee or ranged. Elemental damage on weapons or from skills doesn't count for the leeched value, nor does damage dealt by minions.Example: If you had a sword that had 5% life steal and you hit a monster inflicting 50 damage you would steal 2.5 points of mana. Leech stacks and you get the total percent from weapon + jewelry.&lt;br /&gt;
&lt;br /&gt;
Life and mana leech are cut to 1/2 on Nightmare and 1/4 on Hell difficulty. As a result, most characters find they need to increase their leech % once they reach Hell, barring a very high damage weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==Damage Reduced by==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Health&lt;br /&gt;
| 1&lt;br /&gt;
| Amulets, Armor, Rings, Shields, Circlets&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Protection&lt;br /&gt;
| 2&lt;br /&gt;
| Amulets, Rings, Armor, Shields, Circlets&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| Absorption&lt;br /&gt;
| 3&lt;br /&gt;
| Amulets, Armor, Circlets, Shields&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| Life&lt;br /&gt;
| 4-7&lt;br /&gt;
| Amulets, Circlets, Shields, Armor [44]&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| Life Everlasting&lt;br /&gt;
| 10-25&lt;br /&gt;
| Amulets [50], Circlets&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| Anima&lt;br /&gt;
| 8-15&lt;br /&gt;
| Armor, Circlets, Shields&lt;br /&gt;
| 51&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Generally ignored modifiers, since the values are so tiny, compared to the huge damage monsters deal. -Magical Damage is much more useful. Blizzard considered adding these as default properties to most types of plate mail, but this feature did not make it into the final game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==Magic [elemental] Damage Reduced by==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Warding&lt;br /&gt;
| 1&lt;br /&gt;
| Amulets, Circlets, Shields, Armor, Orbs, Rings&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel&lt;br /&gt;
| 2&lt;br /&gt;
| Amulets, Circlets, Shields, Armor, Orbs, Rings&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Guarding&lt;br /&gt;
| 3&lt;br /&gt;
| Amulets, Circlets, Shields [32], Armor [32], Orbs&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| Negation&lt;br /&gt;
| 4-6&lt;br /&gt;
| Amulets [47], Orbs, Shields, Circlets, Armor&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A very useful mod in certain situations. It's great against damage over time such as from Firewall, Meteor, and Diablo's pink lightning. These items are great due to their reduction being calculated every frame, (25 FPS D2 runs at), so something that deals 100 damage per second might deal 4 per frame, and could be totally absorbed by Negation. No fire resistance but several -MD points and you can stand in the firewalls in the Arcane Sanctuary and take literally zero damage. Less effective against elemental projectiles, since they do all their damage in one frame, much like physical damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==Poison Length Reduced by==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Remedy&lt;br /&gt;
| 25%&lt;br /&gt;
| Amulets, Armor, Belts, Boots, Circlets, Shields&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Amelioration&lt;br /&gt;
| 50%&lt;br /&gt;
| Amulets, Armor, Circlets, Shields&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Defiance&lt;br /&gt;
| 75%&lt;br /&gt;
| Amulets [24], Rings, Circlets, Shields&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not highly-valued, but not bad to have on Rares. More useful than poison resistance in most cases. The poison damage you take is a set amount per second for several seconds, so reducing the time directly reduces the damage. These add up, with the max reduction capped at 95%. The normal -20 and -50 penalties to resistance on Nightmare and Hell apply, so you'd need 115% for NM and 145% for Hell to keep the max 95% reduction. Two items of defiance is enough forever, basically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==Freeze Reduction==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Thawing&lt;br /&gt;
| Half Freeze Duration&lt;br /&gt;
| Amulets, Rings, Boots, Gloves, Orbs, Shields, Circlets&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Much like the Poison Length Reduction mods, these are useful, but not really sought out. High cold resistance appears to lessen chill time as well. Cold spells can have very long chill times in hell difficulty, especially the Frost Nova when a Cold Enchanted monster dies, and your character is vulnerable when cold. These do not help against the Holy Freeze Aura Duriel and some other Aura Enchanted bosses have, nor against Paladins with it in PvP.These stack just like the Poison Length Reduction modifiers. One cuts the time to 1/2, another to 1/4, then 1/8, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==+ % Chance to Block==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Blocking&lt;br /&gt;
| 10%&lt;br /&gt;
| Shields&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Deflecting&lt;br /&gt;
| 20%&lt;br /&gt;
| Shields&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most useful property of a shield is the blocking, so these are just about mandatory on a Rare shield. Most people using shields go for a Unique or Set, or else a three diamond tower/pavise, so Rare shields aren't that often used, but they have the potential to be much higher blocking %, and have very good stats as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==Hit Recovery==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Balance&lt;br /&gt;
| 10%&lt;br /&gt;
| Armor, Belts, Boots, Shields&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Equilibrium&lt;br /&gt;
| 17%&lt;br /&gt;
| Armor, Belts, Boots, Shields&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Stability&lt;br /&gt;
| 24%&lt;br /&gt;
| Armor, Belts&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Very useful mods, some points in this is just about mandatory for most characters. Fastest is worth two fast, and generally one fastest is good enough, but with more you can cut your character's stun time to almost nothing. Each character has a different length of stun time when hit; a Sorc would need a couple of these to be as fast as some other chars with none at all. The fastest hit recovery on Bloodfist unique gloves is actually worth three Balance, more than Stability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==- % to Item Requirements==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! lvl&lt;br /&gt;
|-&lt;br /&gt;
| Ease&lt;br /&gt;
| -20%&lt;br /&gt;
| Armor, Bows, Shields, Weapons&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Simplicity&lt;br /&gt;
| -30%&lt;br /&gt;
| Armor, Bows, Shields, Weapons&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extremely valuable modifier on high end items, such as the top Exceptional armor and weapons. Lowering their requirements allows a character to spend a lot less points in pre-reqs, and allows them to being using the item much sooner. For example, Ornate Plate requires 170 Str to equip, but would be 136 with Ease or 102 with Simplicity. A grim scythe would go from 140/140 to 84/84 with Simplicity, saving an astounding 112 stat points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faster Walk/Run Speed==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Pacing&lt;br /&gt;
| 10%&lt;br /&gt;
| Boots [11], Circlets&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Haste&lt;br /&gt;
| 20%&lt;br /&gt;
| Boots, Circlets&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| 30%&lt;br /&gt;
| Boots, Circlets&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Transportation&lt;br /&gt;
| 30%, Heal Stamina Plus 80%-90%&lt;br /&gt;
| Boots&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| Acceleration&lt;br /&gt;
| 40%&lt;br /&gt;
| Boots&lt;br /&gt;
| 58&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most consider faster or fastest run on boots to be mandatory, but it's just a convenience in many cases. Wearing heavy armor and/or carrying a tower shield slows running speed as well. These stack with the fast run bonus on [http://www.diabloii.net/items/uniques/armor-body_armor.shtml#blinkbats Blinkbat's Form], as well as faster running skills, such as Vigor or Fast Run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Durability&lt;br /&gt;
! Repaired in X Seconds&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Self-Repair&lt;br /&gt;
| 1&lt;br /&gt;
| 30&lt;br /&gt;
| Armor, Belts, Gloves, Weapons&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Restoration&lt;br /&gt;
| 1&lt;br /&gt;
| 20&lt;br /&gt;
| Belts, Gloves, Shrunken Heads, Weapons&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==+ to Light Radius==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 1, +15 AR&lt;br /&gt;
| Amulets, Armor, Belts, Rings, Rods&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Radiance&lt;br /&gt;
| 3, +30 AR&lt;br /&gt;
| Amulets, Bows, Crossbows, Helms, Rings, Rods, Scepters&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Sun&lt;br /&gt;
| 5, +5% AR&lt;br /&gt;
| Amulets, Bows, Crossbows, Gloves, Helms, Rings, Rods &lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Useful mods to have, but not really sought out. They can stack with the +light radius prefixes on the same item, and multiple +light items stack as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==% Better Chance of Getting Magic Items==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Chance&lt;br /&gt;
| 5-15&lt;br /&gt;
| Amulets, Boots, Circlets, Gloves, Rings&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Fortune&lt;br /&gt;
| 16-25&lt;br /&gt;
| Amulets, Boots, Circlets, Gloves, Rings [42]&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Luck&lt;br /&gt;
| 26-35&lt;br /&gt;
| Amulets, Boots, Circlets&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Increases the odds that an item, when dropped, will be magical, Rare, Set, or Unique (rather than cracked, normal, or superior.) Basically it upgrades normal items to magical ones, and also normal to superior, so can make finding socketed items harder, ironically.&lt;br /&gt;
&lt;br /&gt;
* Does not work for kills by minions (including Hydras, Revives, Skeletons, Valks, Mercs, Converted, etc) or by poison damage over time. (Poison damage kills are fine, it's the X damage over X seconds that doesn't work.)&lt;br /&gt;
&lt;br /&gt;
* Works with ranged attacks and spells.&lt;br /&gt;
&lt;br /&gt;
* Having +100% does not mean you get an item for every monster. It means that whatever % chance an item drop would be magical/rare/set/unique is doubled. So if you had a 5% chance of a dropped item being magical, 1% chance of it being rare, 2% being a set and .5% being Unique, you would now have a 10% chance of it being magical, 2% chance for rare, 4% for Set and 1% Unique. All figures are hypothetical, just for this example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==+ % Extra Gold From Monsters==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Greed&lt;br /&gt;
| 25-40&lt;br /&gt;
| Amulets, Rings, Circlets&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Wealth&lt;br /&gt;
| 41-80&lt;br /&gt;
| Amulets, Belts, Boots, Circlets, Gloves&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Useful mods for gaining gold in a hurry, though generally much less valued than +find magic item. These stack, and with a few Rares with 100% or so each, the gold stacks in hell difficulty can be quite impressive, easily surpassing 6000-8000 from Champions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==% Chance to Cast when Struck==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Spell&lt;br /&gt;
! % Chance&lt;br /&gt;
! Spell Level&lt;br /&gt;
! Item Type&lt;br /&gt;
| Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Charged Bolt&lt;br /&gt;
| Charged Bolt&lt;br /&gt;
| 10-14%&lt;br /&gt;
| 3-5&lt;br /&gt;
| Amulets, Belts, Gloves, Rings, Shields&lt;br /&gt;
| Level 3 [Rings: 6], Level 4 [Rings: 16], Level 5 [Rings: 26]&lt;br /&gt;
|-&lt;br /&gt;
| Frost Shield&lt;br /&gt;
| Frost Nova&lt;br /&gt;
| 5%&lt;br /&gt;
| 3&lt;br /&gt;
| Belts, Boots, Gloves&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Hydra Shield&lt;br /&gt;
| Hydra&lt;br /&gt;
| 10%&lt;br /&gt;
| 3&lt;br /&gt;
| Amulets&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Nova Shield&lt;br /&gt;
| Nova&lt;br /&gt;
| 10-14%&lt;br /&gt;
| 2-5&lt;br /&gt;
| Armor, Belts, Gloves, Rings&lt;br /&gt;
| Level 3 [18], Level 4 [28], Level 5 [38]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==% Chance to Cast on Attack==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Spell&lt;br /&gt;
! % Chance&lt;br /&gt;
! Spell Level&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Chain Lightning&lt;br /&gt;
| Chain Lightning&lt;br /&gt;
| 5-8%&lt;br /&gt;
| 3-5&lt;br /&gt;
| Amulets, Orbs, Rings, Wands, Weapons&lt;br /&gt;
| Level 3 {Amulets [24] (Barb), [35] (Necromancer 8%); Claws [35]; Rings [35] (Ama, Assa, Necro, Sorc)}, Level 5 {[Rings: [44]; Orbs: [47]}&lt;br /&gt;
|-&lt;br /&gt;
| Icebolt&lt;br /&gt;
| Ice Bolt&lt;br /&gt;
| 5%&lt;br /&gt;
| 3&lt;br /&gt;
| Dagger&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| Lightning&lt;br /&gt;
| 5%&lt;br /&gt;
| 3&lt;br /&gt;
| Spears&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Firebolts&lt;br /&gt;
| Fire Bolt&lt;br /&gt;
| 5-10%&lt;br /&gt;
| 3-4&lt;br /&gt;
| Claws, Staves&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==% Chance to Cast on Striking==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Spell&lt;br /&gt;
! % Chance&lt;br /&gt;
! Spell Level&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Amplify Damage&lt;br /&gt;
| Amplify Damage&lt;br /&gt;
| 5%&lt;br /&gt;
| 1&lt;br /&gt;
| Weapons&lt;br /&gt;
| ? (less than or equal to 17)&lt;br /&gt;
|-&lt;br /&gt;
| Firebolts&lt;br /&gt;
| Fire Bolts&lt;br /&gt;
| 10%&lt;br /&gt;
| 8&lt;br /&gt;
| Orbs&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| Nova&lt;br /&gt;
| Nova&lt;br /&gt;
| 12%&lt;br /&gt;
| 4&lt;br /&gt;
| Weapons&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==Charges==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Spell&lt;br /&gt;
! Spell Level&lt;br /&gt;
! Charge n°&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Attract&lt;br /&gt;
| Attract&lt;br /&gt;
| 1&lt;br /&gt;
| 22&lt;br /&gt;
| Rings&lt;br /&gt;
| 32 (Necromancers); 80 (Paladins)&lt;br /&gt;
|-&lt;br /&gt;
| Bashing&lt;br /&gt;
| Bash&lt;br /&gt;
| 3-6&lt;br /&gt;
| 27-35&lt;br /&gt;
| Weapons&lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Blizzard&lt;br /&gt;
| Blizzard&lt;br /&gt;
| 1-4&lt;br /&gt;
| 22-45&lt;br /&gt;
| Orbs, Weapons&lt;br /&gt;
| 80 (level 1; Necromancer), 47 (level 4; Sorceress)&lt;br /&gt;
|-&lt;br /&gt;
| Bone Spirit&lt;br /&gt;
| Bone Spirit&lt;br /&gt;
| 2&lt;br /&gt;
| 75&lt;br /&gt;
| Wands&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Chain Lightning&lt;br /&gt;
| Chain Lightning&lt;br /&gt;
| 2&lt;br /&gt;
| 37&lt;br /&gt;
| Orbs&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Charged Bolt&lt;br /&gt;
| Charged Bolt&lt;br /&gt;
| 1-4&lt;br /&gt;
| 22-30&lt;br /&gt;
| Rings&lt;br /&gt;
| 1 (Sorceress), 19 (other characters)&lt;br /&gt;
|-&lt;br /&gt;
| Concentration&lt;br /&gt;
| Concentrate&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| Weapons&lt;br /&gt;
| 24 (Barbarian), 64 (other characters)&lt;br /&gt;
|-&lt;br /&gt;
| Confusion&lt;br /&gt;
| Confuse&lt;br /&gt;
| 1&lt;br /&gt;
| 22&lt;br /&gt;
| Rings&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| Dim Vision&lt;br /&gt;
| Dim Vision&lt;br /&gt;
| 2-6&lt;br /&gt;
| 25-105&lt;br /&gt;
| Rings, Weapons&lt;br /&gt;
| 8 (Necromancer), 32 (other characters)&lt;br /&gt;
|-&lt;br /&gt;
| Enchantment&lt;br /&gt;
| Enchant&lt;br /&gt;
| 1-2&lt;br /&gt;
| 11-25&lt;br /&gt;
| Orbs, Weapons [64]&lt;br /&gt;
| 49&lt;br /&gt;
|-&lt;br /&gt;
| Exploding Arrow&lt;br /&gt;
| Exploding Arrow&lt;br /&gt;
| 4&lt;br /&gt;
| 30&lt;br /&gt;
| Gloves&lt;br /&gt;
| 82&lt;br /&gt;
|-&lt;br /&gt;
| Fire Bolt&lt;br /&gt;
| Fire Bolt&lt;br /&gt;
| 5-9&lt;br /&gt;
| 32-63&lt;br /&gt;
| Rings, Staves&lt;br /&gt;
| 1 (Sorceress; Level 5); 19 (Druid; Level 5)&lt;br /&gt;
|-&lt;br /&gt;
| Grim Ward&lt;br /&gt;
| Grim Ward&lt;br /&gt;
| 1&lt;br /&gt;
| 22&lt;br /&gt;
| Amulets&lt;br /&gt;
| 32 (Barbarian), 80 (other characters)&lt;br /&gt;
|-&lt;br /&gt;
| Holy Bolt&lt;br /&gt;
| Holy Bolt&lt;br /&gt;
| 1-4&lt;br /&gt;
| 22-30&lt;br /&gt;
| Amulets&lt;br /&gt;
| 8 (Paladin); 32 (other characters)&lt;br /&gt;
|-&lt;br /&gt;
| Ice Arrow&lt;br /&gt;
| Ice Arrow&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| Gloves&lt;br /&gt;
| 30 (Amazon), 86 (other characters)&lt;br /&gt;
|-&lt;br /&gt;
| Life Tap&lt;br /&gt;
| Life Tap&lt;br /&gt;
| 4&lt;br /&gt;
| 90&lt;br /&gt;
| Weapons&lt;br /&gt;
| &amp;lt;26&lt;br /&gt;
|-&lt;br /&gt;
| Lower Resistance&lt;br /&gt;
| Lower Resist&lt;br /&gt;
| 2-3&lt;br /&gt;
| 75-82&lt;br /&gt;
| Shrunken Heads, Wands&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
| Ice Blast&lt;br /&gt;
| Ice Blast&lt;br /&gt;
| 3&lt;br /&gt;
| 27&lt;br /&gt;
| Rings&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| Meteor&lt;br /&gt;
| Meteor&lt;br /&gt;
| 4&lt;br /&gt;
| 45&lt;br /&gt;
| Orbs&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Poison Dagger&lt;br /&gt;
| Poison Dagger&lt;br /&gt;
| 1-5&lt;br /&gt;
| 22-32&lt;br /&gt;
| Gloves, Rings&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| Poison Nova&lt;br /&gt;
| Poison Nova&lt;br /&gt;
| 2&lt;br /&gt;
| 75&lt;br /&gt;
| Wands, Weapons&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Power Strike&lt;br /&gt;
| Power Strike&lt;br /&gt;
| 3&lt;br /&gt;
| 27&lt;br /&gt;
| Gloves&lt;br /&gt;
| ? (Amazons), 63 (other characters)&lt;br /&gt;
|-&lt;br /&gt;
| Telekinesis&lt;br /&gt;
| Telekinesis&lt;br /&gt;
| 2-3&lt;br /&gt;
| 25-41&lt;br /&gt;
| Orbs, Rings&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| Teleportation&lt;br /&gt;
| Teleport&lt;br /&gt;
| 1-2&lt;br /&gt;
| 22-25&lt;br /&gt;
| Amulet&lt;br /&gt;
| 24 (Sorceress), 64 (other characters)&lt;br /&gt;
|-&lt;br /&gt;
| Teeth&lt;br /&gt;
| Teeth&lt;br /&gt;
| 8&lt;br /&gt;
| 120&lt;br /&gt;
| Daggers&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Terror&lt;br /&gt;
| Terror&lt;br /&gt;
| 3-5&lt;br /&gt;
| 27-97&lt;br /&gt;
| Shields, Weapons&lt;br /&gt;
| &amp;lt;32&lt;br /&gt;
|-&lt;br /&gt;
| Weaken&lt;br /&gt;
| Weaken&lt;br /&gt;
| 4&lt;br /&gt;
| 30&lt;br /&gt;
| Gloves&lt;br /&gt;
| &amp;lt;24 (Necromancer)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==Replenish==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Effect&lt;br /&gt;
! Replenishing rate&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Replenishing&lt;br /&gt;
| Replenishes Quantity&lt;br /&gt;
| 1 per 20 seconds&lt;br /&gt;
| Throwing Weapons&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Propogation&lt;br /&gt;
| Replenishes Quantity&lt;br /&gt;
| 1 per 10 seconds&lt;br /&gt;
| Throwing Weapons&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
==Indestructible==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Suffix&lt;br /&gt;
! Effect&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Ages&lt;br /&gt;
| Indestructible&lt;br /&gt;
| Armor, Belts, Orbs, Weapons&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modifiers]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User:MarauderIIC&amp;diff=11292</id>
		<title>User:MarauderIIC</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User:MarauderIIC&amp;diff=11292"/>
				<updated>2009-03-01T00:24:54Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: /* Current */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've returned to playing Diablo 2 (LoD) after a few years' hiatus. Waitin' for D3, not much for the forum scene, so, wiki time! And boy it looks like this place needs it (&amp;quot;beta&amp;quot;?! &amp;quot;expansion probably&amp;quot;?!)&lt;br /&gt;
&lt;br /&gt;
=Projects=&lt;br /&gt;
==Help me==&lt;br /&gt;
http://diablo2.diablowiki.net/Template:Shield_Notes - Do shields still have weight? Does it affect blocking speed?&lt;br /&gt;
&lt;br /&gt;
==Current==&lt;br /&gt;
Just finished templating sets. Dunno what's next.&lt;br /&gt;
Midterms. Probably see about splitting lists into individual pages.&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
Added templates to set items. Not sure if I'm going to template the tables, or what.&lt;br /&gt;
&lt;br /&gt;
*[[Template:All_Set_Notes]]&lt;br /&gt;
*[[Template:Set_Item_Notes]]&lt;br /&gt;
*[[Template:General_Item_Notes]]&lt;br /&gt;
*[[Template:Weapon_Notes]]&lt;br /&gt;
*[[Template:Armor_Notes]]&lt;br /&gt;
&lt;br /&gt;
=Accounts &amp;amp; Characters=&lt;br /&gt;
==MarauderIIC on USEast==&lt;br /&gt;
* MrAdventure (Paladin) / Nightmare&lt;br /&gt;
* Nirovan (Barbarian) / Normal&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:MarauderIIC&amp;diff=11291</id>
		<title>User talk:MarauderIIC</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:MarauderIIC&amp;diff=11291"/>
				<updated>2009-03-01T00:23:27Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Potions=&lt;br /&gt;
Hello MarauderIIC, and welcome to Diablo 2 Wiki! Hope you'll have fun with the rest of us, polishing the wiki. ;) Is this your first edit in a wiki by the way? --[[User:Leord|Leord]] 17:18, 16 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the greeting (which is pretty much what everyone else seems to be saying). No, it's not my first edit in a wiki. I used to be quite active on the Guild Wars wiki, and I've changed my share of words on Wikipedia, as well.&lt;br /&gt;
&lt;br /&gt;
=Templates=&lt;br /&gt;
:I haven't had time to look, but, for instance, on items pages, there's a block of repeated information. Is it templated? [[User:MarauderIIC|MarauderIIC]] 05:28, 18 February 2009 (CET)&lt;br /&gt;
::I see they haven't. Templated all the set items! Feel free to spread the word about/be aware of [[Template:All Set Notes]], [[Template:Armor Notes]], [[Template:Weapon Notes]],  [[Template:Shield Notes]], and [[Template:General Item Notes]] since you seem to be on top of things around here. :) [[User:MarauderIIC|MarauderIIC]] 09:01, 18 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::I moved the discussion back here. On wikis I have been, it's usually easier to just have all discussions on the page they originated, and others either have to go there, or request a poke! =D Awfully sorry that I haven't gotten back to you before now, I've had a ton of things to do...&lt;br /&gt;
&lt;br /&gt;
:::Either way, I really want anyone here to be feeling truly at home, so the fact that many says thanks for the greet is something I see as a very good thing. If you have GW wiki experience, that is just awesome. I saw about the templates, and will look closer on them in a minute...&lt;br /&gt;
&lt;br /&gt;
:::Oooh! That's truly awesome! You do indeed have experience with wikis! Slightly different help pages than I make, but never the less. =D&lt;br /&gt;
&lt;br /&gt;
:::Perhaps you and me should discuss how we should organize items in this wiki a bit better. It's very nice with big, cohesive articles for everything, but also having individual articles for named items would be good. In this case I mean that when we're &amp;quot;done&amp;quot; here (haha, I made funny, this will never be &amp;quot;done&amp;quot; ;) ), I'd like items to have:&lt;br /&gt;
:::* One general article, with all listed (all uniques, or at least all uniques of a certain kind)&lt;br /&gt;
:::* One group article (one set, for instance, or &amp;quot;unique swords&amp;quot; etc)&lt;br /&gt;
:::* One individual article, per item. Like X set's gloves get their own article.&lt;br /&gt;
:::Now, yeah, I know it's a bit of work, but it's mainly just to plough through, and if they are separated, it SHOULD be easier to maintain and navigate. The thing is that we REALLY need to plan this ahead. Naming conventions, layout, info in the articles etc.&lt;br /&gt;
&lt;br /&gt;
:::My idea is to have every single item in a template, or we use &amp;lt;nowkiki&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/nowkiki&amp;gt; on regular articles, so we can pull in info direct from them (you &amp;quot;noinclude&amp;quot; what you don't want to include from a regular article, and you can use a regular article as template, I'll explain better later). Also, adding edit links on each so that they are easily editable from any page.&lt;br /&gt;
&lt;br /&gt;
:::With this system, we could also make the group pages etc to just pull in the actual item info, to make a listing article.&lt;br /&gt;
&lt;br /&gt;
:::So, do you have ANY idea of what I'm on about? =P --[[User:Leord|Leord]] 15:39, 26 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::::Yeah. You're saying move every individual item to its own page. For instance, runewords might be a good example to take: make an individual page for each runeword and then only allow a certain set of information (like maybe the letters and stats) to be included in other pages, so the alphabetical list of runewords would be pulling from each runeword's pages and an individual runeword page might have the screenshots and what classes it's good for and such. That sort of thing. Anyway, it's midterm time here, so I'll be a bit slow :) I'm hoping you set a watch here, or will remember to check, but I'll be glad to help with this. And the help pages were just supposed to be something that'd help you use it, nothing professional or classy, hahaha :D --[[User:MarauderIIC|MarauderIIC]] 01:21, 1 March 2009 (CET)&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:MarauderIIC&amp;diff=11290</id>
		<title>User talk:MarauderIIC</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:MarauderIIC&amp;diff=11290"/>
				<updated>2009-03-01T00:21:52Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Potions=&lt;br /&gt;
Hello MarauderIIC, and welcome to Diablo 2 Wiki! Hope you'll have fun with the rest of us, polishing the wiki. ;) Is this your first edit in a wiki by the way? --[[User:Leord|Leord]] 17:18, 16 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the greeting (which is pretty much what everyone else seems to be saying). No, it's not my first edit in a wiki. I used to be quite active on the Guild Wars wiki, and I've changed my share of words on Wikipedia, as well.&lt;br /&gt;
&lt;br /&gt;
=Templates=&lt;br /&gt;
:I haven't had time to look, but, for instance, on items pages, there's a block of repeated information. Is it templated? [[User:MarauderIIC|MarauderIIC]] 05:28, 18 February 2009 (CET)&lt;br /&gt;
::I see they haven't. Templated all the set items! Feel free to spread the word about/be aware of [[Template:All Set Notes]], [[Template:Armor Notes]], [[Template:Weapon Notes]],  [[Template:Shield Notes]], and [[Template:General Item Notes]] since you seem to be on top of things around here. :) [[User:MarauderIIC|MarauderIIC]] 09:01, 18 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::I moved the discussion back here. On wikis I have been, it's usually easier to just have all discussions on the page they originated, and others either have to go there, or request a poke! =D Awfully sorry that I haven't gotten back to you before now, I've had a ton of things to do...&lt;br /&gt;
&lt;br /&gt;
:::Either way, I really want anyone here to be feeling truly at home, so the fact that many says thanks for the greet is something I see as a very good thing. If you have GW wiki experience, that is just awesome. I saw about the templates, and will look closer on them in a minute...&lt;br /&gt;
&lt;br /&gt;
:::Oooh! That's truly awesome! You do indeed have experience with wikis! Slightly different help pages than I make, but never the less. =D&lt;br /&gt;
&lt;br /&gt;
:::Perhaps you and me should discuss how we should organize items in this wiki a bit better. It's very nice with big, cohesive articles for everything, but also having individual articles for named items would be good. In this case I mean that when we're &amp;quot;done&amp;quot; here (haha, I made funny, this will never be &amp;quot;done&amp;quot; ;) ), I'd like items to have:&lt;br /&gt;
:::* One general article, with all listed (all uniques, or at least all uniques of a certain kind)&lt;br /&gt;
:::* One group article (one set, for instance, or &amp;quot;unique swords&amp;quot; etc)&lt;br /&gt;
:::* One individual article, per item. Like X set's gloves get their own article.&lt;br /&gt;
:::Now, yeah, I know it's a bit of work, but it's mainly just to plough through, and if they are separated, it SHOULD be easier to maintain and navigate. The thing is that we REALLY need to plan this ahead. Naming conventions, layout, info in the articles etc.&lt;br /&gt;
&lt;br /&gt;
:::My idea is to have every single item in a template, or we use &amp;lt;nowkiki&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/nowkiki&amp;gt; on regular articles, so we can pull in info direct from them (you &amp;quot;noinclude&amp;quot; what you don't want to include from a regular article, and you can use a regular article as template, I'll explain better later). Also, adding edit links on each so that they are easily editable from any page.&lt;br /&gt;
&lt;br /&gt;
:::With this system, we could also make the group pages etc to just pull in the actual item info, to make a listing article.&lt;br /&gt;
&lt;br /&gt;
:::So, do you have ANY idea of what I'm on about? =P --[[User:Leord|Leord]] 15:39, 26 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::::Yeah. You're saying move every individual item to its own page. For instance, runewords might be a good example to take: make an individual page for each runeword and then only allow a certain set of information (like maybe the letters and stats) to be included in other pages, so the alphabetical list of runewords would be pulling from each runeword's pages and an individual runeword page might have the screenshots and what classes it's good for and such. That sort of thing. Anyway, it's midterm time here, so I'll be a bit slow :) I'm hoping you set a watch here, or will remember to check, but I'll be glad to help with this. --[[User:MarauderIIC|MarauderIIC]] 01:21, 1 March 2009 (CET)&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:MarauderIIC&amp;diff=11289</id>
		<title>User talk:MarauderIIC</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:MarauderIIC&amp;diff=11289"/>
				<updated>2009-03-01T00:21:25Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: /* Templating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Potions=&lt;br /&gt;
Hello MarauderIIC, and welcome to Diablo 2 Wiki! Hope you'll have fun with the rest of us, polishing the wiki. ;) Is this your first edit in a wiki by the way? --[[User:Leord|Leord]] 17:18, 16 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the greeting (which is pretty much what everyone else seems to be saying). No, it's not my first edit in a wiki. I used to be quite active on the Guild Wars wiki, and I've changed my share of words on Wikipedia, as well.&lt;br /&gt;
&lt;br /&gt;
=Templates=&lt;br /&gt;
:I haven't had time to look, but, for instance, on items pages, there's a block of repeated information. Is it templated? [[User:MarauderIIC|MarauderIIC]] 05:28, 18 February 2009 (CET)&lt;br /&gt;
::I see they haven't. Templated all the set items! Feel free to spread the word about/be aware of [[Template:All Set Notes]], [[Template:Armor Notes]], [[Template:Weapon Notes]],  [[Template:Shield Notes]], and [[Template:General Item Notes]] since you seem to be on top of things around here. :) [[User:MarauderIIC|MarauderIIC]] 09:01, 18 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::I moved the discussion back here. On wikis I have been, it's usually easier to just have all discussions on the page they originated, and others either have to go there, or request a poke! =D Awfully sorry that I haven't gotten back to you before now, I've had a ton of things to do...&lt;br /&gt;
&lt;br /&gt;
:::Either way, I really want anyone here to be feeling truly at home, so the fact that many says thanks for the greet is something I see as a very good thing. If you have GW wiki experience, that is just awesome. I saw about the templates, and will look closer on them in a minute...&lt;br /&gt;
&lt;br /&gt;
:::Oooh! That's truly awesome! You do indeed have experience with wikis! Slightly different help pages than I make, but never the less. =D&lt;br /&gt;
&lt;br /&gt;
:::Perhaps you and me should discuss how we should organize items in this wiki a bit better. It's very nice with big, cohesive articles for everything, but also having individual articles for named items would be good. In this case I mean that when we're &amp;quot;done&amp;quot; here (haha, I made funny, this will never be &amp;quot;done&amp;quot; ;) ), I'd like items to have:&lt;br /&gt;
:::* One general article, with all listed (all uniques, or at least all uniques of a certain kind)&lt;br /&gt;
:::* One group article (one set, for instance, or &amp;quot;unique swords&amp;quot; etc)&lt;br /&gt;
:::* One individual article, per item. Like X set's gloves get their own article.&lt;br /&gt;
:::Now, yeah, I know it's a bit of work, but it's mainly just to plough through, and if they are separated, it SHOULD be easier to maintain and navigate. The thing is that we REALLY need to plan this ahead. Naming conventions, layout, info in the articles etc.&lt;br /&gt;
&lt;br /&gt;
:::My idea is to have every single item in a template, or we use &amp;lt;nowkiki&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/nowkiki&amp;gt; on regular articles, so we can pull in info direct from them (you &amp;quot;noinclude&amp;quot; what you don't want to include from a regular article, and you can use a regular article as template, I'll explain better later). Also, adding edit links on each so that they are easily editable from any page.&lt;br /&gt;
&lt;br /&gt;
:::With this system, we could also make the group pages etc to just pull in the actual item info, to make a listing article.&lt;br /&gt;
&lt;br /&gt;
:::So, do you have ANY idea of what I'm on about? =P --[[User:Leord|Leord]] 15:39, 26 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::::Yeah. You're saying move every individual item to its own page. For instance, runewords might be a good example to take: make an individual page for each runeword and then only allow a certain set of information (like maybe the letters and stats) to be included in other pages, so the alphabetical list of runewords would be pulling from each runeword's pages and an individual runeword page might have the screenshots and what classes it's good for and such. That sort of thing. Anyway, it's midterm time here, so I'll be a bit slow :) I'm hoping you set a watch here, or will remember to check. --[[User:MarauderIIC|MarauderIIC]] 01:21, 1 March 2009 (CET)&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Talk:Paladin_Combat_Skills&amp;diff=11222</id>
		<title>Talk:Paladin Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Talk:Paladin_Combat_Skills&amp;diff=11222"/>
				<updated>2009-02-20T19:10:55Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: /* Holy Shield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I streamlined some of the skill info bullet points.  the ones on holy bolt especially.  try to keep the descriptions on these main skill tree pages very short and to the point.  If more extensive discussion of a skill is necessary, then feel free to make a page just for that skill, import the table, and go into all the detail you want.&lt;br /&gt;
&lt;br /&gt;
eventually we'd like to have individual pages for every skill in the game, with really indepth info, slvl tables up to 50 (or higher?), strategy recommendations, mentions of which build types use it most, etc. So don't be afraid to start on those if a skill could benefit from that type of coverage.&lt;br /&gt;
&lt;br /&gt;
--Flux&lt;br /&gt;
&lt;br /&gt;
== Tables ==&lt;br /&gt;
&lt;br /&gt;
I reformatted the table under the Holy Bolt section so it was a little more resolution-friendly.  That was before I realized that many people have screen resolutions set much higher than 1024x768 now, so I refrained from editing the rest of the tables that appeared to overlap the page border.  --[[User:Psyrus|Psyrus]]&lt;br /&gt;
&lt;br /&gt;
== Holy Shield ==&lt;br /&gt;
&lt;br /&gt;
Does holy shield add to the total blocking % or to the shield's blocking %?&lt;br /&gt;
For instance, Category:Armor#Defense_and_Blocking (apparently I can't write a link to the subsection of the category page, wiki just eats it) says the formula is&lt;br /&gt;
 Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2)&lt;br /&gt;
Now if I have enough in Holy Shield to add +32 to my blocking, does that mean&lt;br /&gt;
 Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2) + 32&lt;br /&gt;
Or does that mean&lt;br /&gt;
 Total Blocking % = [(Blocking + 32) x (Dexterity – 15)] / (Character Level x 2)&lt;br /&gt;
? --[[User:MarauderIIC|MarauderIIC]] 20:09, 20 February 2009 (CET)&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Talk:Paladin_Combat_Skills&amp;diff=11221</id>
		<title>Talk:Paladin Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Talk:Paladin_Combat_Skills&amp;diff=11221"/>
				<updated>2009-02-20T19:09:35Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: /* Holy Shield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I streamlined some of the skill info bullet points.  the ones on holy bolt especially.  try to keep the descriptions on these main skill tree pages very short and to the point.  If more extensive discussion of a skill is necessary, then feel free to make a page just for that skill, import the table, and go into all the detail you want.&lt;br /&gt;
&lt;br /&gt;
eventually we'd like to have individual pages for every skill in the game, with really indepth info, slvl tables up to 50 (or higher?), strategy recommendations, mentions of which build types use it most, etc. So don't be afraid to start on those if a skill could benefit from that type of coverage.&lt;br /&gt;
&lt;br /&gt;
--Flux&lt;br /&gt;
&lt;br /&gt;
== Tables ==&lt;br /&gt;
&lt;br /&gt;
I reformatted the table under the Holy Bolt section so it was a little more resolution-friendly.  That was before I realized that many people have screen resolutions set much higher than 1024x768 now, so I refrained from editing the rest of the tables that appeared to overlap the page border.  --[[User:Psyrus|Psyrus]]&lt;br /&gt;
&lt;br /&gt;
== Holy Shield ==&lt;br /&gt;
&lt;br /&gt;
Does holy shield add to the total blocking % or to the shield's blocking %?&lt;br /&gt;
For instance, [[Category:Armor#Defense_and_Blocking]] says the formula is&lt;br /&gt;
 Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2)&lt;br /&gt;
Now if I have enough in Holy Shield to add +32 to my blocking, does that mean&lt;br /&gt;
 Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2) + 32&lt;br /&gt;
Or does that mean&lt;br /&gt;
 Total Blocking % = [(Blocking + 32) x (Dexterity – 15)] / (Character Level x 2)&lt;br /&gt;
? --[[User:MarauderIIC|MarauderIIC]] 20:09, 20 February 2009 (CET)&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Talk:Paladin_Combat_Skills&amp;diff=11220</id>
		<title>Talk:Paladin Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Talk:Paladin_Combat_Skills&amp;diff=11220"/>
				<updated>2009-02-20T19:08:44Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: Holy Shield&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I streamlined some of the skill info bullet points.  the ones on holy bolt especially.  try to keep the descriptions on these main skill tree pages very short and to the point.  If more extensive discussion of a skill is necessary, then feel free to make a page just for that skill, import the table, and go into all the detail you want.&lt;br /&gt;
&lt;br /&gt;
eventually we'd like to have individual pages for every skill in the game, with really indepth info, slvl tables up to 50 (or higher?), strategy recommendations, mentions of which build types use it most, etc. So don't be afraid to start on those if a skill could benefit from that type of coverage.&lt;br /&gt;
&lt;br /&gt;
--Flux&lt;br /&gt;
&lt;br /&gt;
== Tables ==&lt;br /&gt;
&lt;br /&gt;
I reformatted the table under the Holy Bolt section so it was a little more resolution-friendly.  That was before I realized that many people have screen resolutions set much higher than 1024x768 now, so I refrained from editing the rest of the tables that appeared to overlap the page border.  --[[User:Psyrus|Psyrus]]&lt;br /&gt;
&lt;br /&gt;
== Holy Shield ==&lt;br /&gt;
&lt;br /&gt;
Does holy shield add to the total blocking % or to the shield's blocking %?&lt;br /&gt;
For instance, [[Category:Armor#Defense_and_Blocking]] says the formula is&lt;br /&gt;
 Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2)&lt;br /&gt;
Now if I have enough in Holy Shield to add +32 to my blocking, does that mean&lt;br /&gt;
 Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2) + 32&lt;br /&gt;
Or does that mean&lt;br /&gt;
 Total Blocking % = [(Blocking + 32) x (Dexterity – 15)] / (Character Level x 2)&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Blocking&amp;diff=11219</id>
		<title>Blocking</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Blocking&amp;diff=11219"/>
				<updated>2009-02-20T19:00:32Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: Making a redirect to Category:Armor#Defense_and_Blocking - I was looking for this the other day and a search didn't really help much&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:Armor#Defense_and_Blocking]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Defense&amp;diff=11218</id>
		<title>Defense</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Defense&amp;diff=11218"/>
				<updated>2009-02-20T18:57:07Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: Redirecting to Category:Armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:Armor#Defense_and_Blocking]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Defense&amp;diff=11217</id>
		<title>Defense</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Defense&amp;diff=11217"/>
				<updated>2009-02-20T18:55:55Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Category:Armor#Defense_and_Blocking|this section]] of [[Category:Armor]].&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Defense&amp;diff=11216</id>
		<title>Defense</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Defense&amp;diff=11216"/>
				<updated>2009-02-20T18:50:58Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: redirect to armor:defense_and_blocking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:Armor#Defense_and_Blocking]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Category:Armor&amp;diff=11215</id>
		<title>Category:Armor</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Category:Armor&amp;diff=11215"/>
				<updated>2009-02-20T18:45:15Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: /* Armor Graphics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
&lt;br /&gt;
=Sockets=&lt;br /&gt;
&lt;br /&gt;
Armour refers to the whole family of equipment.  Helms, shields, belts, gloves, boots, as well as chest protection. &lt;br /&gt;
&lt;br /&gt;
This table illustrates the most possible sockets on the three types of socketed armor found per difficulty level. Lots of items don't have this many sockets, and the elite items aren't findable on normal. For example, Ancient Armor can have up to 4 sockets. However you'll never get it with more than 3 unless you find it in a game on Hell difficulty. Lots of types of headgear can have 3 sockets, but they'll only be found on hell now.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Item Type&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Maximum possible sockets:&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
! Nightmare&lt;br /&gt;
! Hell&lt;br /&gt;
|-&lt;br /&gt;
| Helmets&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Body Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Shields&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These all apply to non-magical items. You can get Artisan's and Jeweler's prefixes in normal or later and get 3 or 4 sockets from them, depending on the item type.&lt;br /&gt;
&lt;br /&gt;
Prior to v1.08 Armor was 3/4/4, Helms were 3/3/3, and Shields were 3/4/4, by difficulty level, so it was much easier to find items with the most possible sockets, all of them occurring on normal or Nightmare.&lt;br /&gt;
&lt;br /&gt;
=Armor Class=&lt;br /&gt;
&lt;br /&gt;
Gloves, boots, and belts add to your Defense and other bonuses, but not enormously. None of these account for a very large percentage of your total Armor Class, but special item types (Uniques, Rares, or Set Items) can provide a decent boost to AC, and of course to your other stats also. The magical modifiers found on these items are much less powerful than the ones on helms and chest armour, but they add some to the cause and with the special item types they can be quite powerful.&lt;br /&gt;
&lt;br /&gt;
=Defense and Blocking=&lt;br /&gt;
&lt;br /&gt;
Shields have a base block number, but you have to figure it into a formula which is based on your Dexterity. The higher your Dexterity, the more you'll block. If your Dexterity is lower, higher % blocking gear helps, but you'll only block at some % of the time you could if you had more Dex. Blocking half the time when you have 70% blocking is 35%. Blocking half the time when you have 40% blocking is just 20%. So better equipment helps, but a good shield isn't a total solution.&lt;br /&gt;
&lt;br /&gt;
Blocking % in the Expansion: The formula for blocking is:&lt;br /&gt;
&lt;br /&gt;
 Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2)&lt;br /&gt;
&lt;br /&gt;
If your character is moving, then % chance to block is reduced to 1/3 of its original value. &lt;br /&gt;
&lt;br /&gt;
A quick example? You have a Clvl 50 barbarian with 80 in Dex and a tower shield that's 49% blocking.&lt;br /&gt;
&lt;br /&gt;
 2 * 49 * (80 - 15) / 50 * 2 = 6370 / 100 = 63.7%.&lt;br /&gt;
&lt;br /&gt;
Compared to the 49% he'd get in D2, he's only half as effective. And it gets worse as your Clvl increases, you need to put about half your stat points into Dex to keep your percentage at around half your shield's blocking %. Twitchthroe is still the only way to boost blocking percentage, and it makes very little difference at higher levels. In the above example it would take the Barb from 25% up to 38%, but he's got 80 dexterity. For a Clvl 50 Sorceress or Necromancer with 25 dexterity, they'd block 3.5% (compared to 44% in D2) with the tower shield, and 5.5% (compared to 69% in D2) with Twitch added in.&lt;br /&gt;
&lt;br /&gt;
Blocking % in Diablo II: It is capped at 75%. You can get more than this with a good shield + Twitchthroe, or a Paladin can use his Holy Shield skill, but no matter how high the display is, 75% is all that you can block.&lt;br /&gt;
&lt;br /&gt;
=Stamina Issues=&lt;br /&gt;
&lt;br /&gt;
A major consideration in wearing armour is the effect it will have on your stamina. Running while in plate armour will cause your stamina to drain much more quickly than normal, and when your stamina runs out, you can no longer run, though you can walk at least. &lt;br /&gt;
&lt;br /&gt;
On top of personal risk, being unable to run for long is annoying and inconvenient, with the huge levels. You often clear a level, or most of an area, and hit a dead end, and need to run back 15 or 25 screens to another area you skipped. Removing the armour and holding it temporarily in your inventory for the time you have to run might not be a bad idea.&lt;br /&gt;
&lt;br /&gt;
=Armor Graphics=&lt;br /&gt;
&lt;br /&gt;
Armor has a wide range of graphics, and it's also possible to mix and match items. No item worn on a character influences the look of other items worn on a character, and every type of [[helm]], [[body armor]], [[belt]], [[gloves]], [[boots]] and [[weapon]] has its own distinct look: for instance, a cap looks nothing like an assault helmet. A few of the many possible outfits for the [[Barbarian]] are displayed below.&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:p-ingame-barb-1_116.jpg|Barb in light plate.]]&lt;br /&gt;
| [[Image:p-ingame-barb-2_68.jpg|Big shoulder and knee pads.]]&lt;br /&gt;
| [[Image:p-ingame-barb-3_30.jpg|Chain mail with a big belt.]]&lt;br /&gt;
| [[Image:p-ingame-barb-3_03.jpg|Full plate with a great helm and halberd.]]&lt;br /&gt;
| [[Image:p-ingame-barb-1_119.jpg|Plate shoulders and no legs.]]&lt;br /&gt;
| [[Image:p-ingame-barb-3_19.jpg|Great helm, topless, chain pants.]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | A random batch of Barbarian outfits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As for special items, most [[Uniques]] have unique artwork. [[Rare]]s and [[Set]] items mostly use the normal item graphics with some palette shifts. Many other [[Magic]]al items have very different looks due to palette shifting, caused by modifiers or gems. [[Gems#Skulls|Skull]] [[gems]] in an item will make it appear black or dark gray, while [[Gems#Rubies|rubies]] make items red, [[Gems#Emeralds|emeralds]] green, etc. Items with &amp;quot;of the light&amp;quot; suffixes are usually golden and almost glowing. &lt;br /&gt;
&lt;br /&gt;
There is a &amp;quot;one size fits all&amp;quot; aspect to equipment, which is necessary, since having five different types of every armor in the game would be annoying and item variety overkill. The silver platemail that the Paladin wears does not look the same on the Amazon, since when she equips the same item, it will reshape itself to her curves and transform into the golden tones that she favors. And a Barbarian can wear the same armor and it will appear in his darker brown and black colors, and fit his much more massive frame.&lt;br /&gt;
&lt;br /&gt;
The same goes for belts and head gear of all types, as well as boots and gloves. Perhaps not entirely realistic, but a necessary convenience in the game.&lt;br /&gt;
&lt;br /&gt;
=Gems=&lt;br /&gt;
&lt;br /&gt;
[[Gems]] are a factor in armor. Check the Gems page for full stats for both D2 and D2X gems. Other things to socket include [[Runes]] and [[Jewels]].&lt;br /&gt;
&lt;br /&gt;
=Armor Lists=&lt;br /&gt;
&lt;br /&gt;
Below are links to individual pages detailing the different armors.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Category:Armor&amp;diff=11214</id>
		<title>Category:Armor</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Category:Armor&amp;diff=11214"/>
				<updated>2009-02-20T18:44:46Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: /* Armor Graphics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
&lt;br /&gt;
=Sockets=&lt;br /&gt;
&lt;br /&gt;
Armour refers to the whole family of equipment.  Helms, shields, belts, gloves, boots, as well as chest protection. &lt;br /&gt;
&lt;br /&gt;
This table illustrates the most possible sockets on the three types of socketed armor found per difficulty level. Lots of items don't have this many sockets, and the elite items aren't findable on normal. For example, Ancient Armor can have up to 4 sockets. However you'll never get it with more than 3 unless you find it in a game on Hell difficulty. Lots of types of headgear can have 3 sockets, but they'll only be found on hell now.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Item Type&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Maximum possible sockets:&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
! Nightmare&lt;br /&gt;
! Hell&lt;br /&gt;
|-&lt;br /&gt;
| Helmets&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Body Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Shields&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These all apply to non-magical items. You can get Artisan's and Jeweler's prefixes in normal or later and get 3 or 4 sockets from them, depending on the item type.&lt;br /&gt;
&lt;br /&gt;
Prior to v1.08 Armor was 3/4/4, Helms were 3/3/3, and Shields were 3/4/4, by difficulty level, so it was much easier to find items with the most possible sockets, all of them occurring on normal or Nightmare.&lt;br /&gt;
&lt;br /&gt;
=Armor Class=&lt;br /&gt;
&lt;br /&gt;
Gloves, boots, and belts add to your Defense and other bonuses, but not enormously. None of these account for a very large percentage of your total Armor Class, but special item types (Uniques, Rares, or Set Items) can provide a decent boost to AC, and of course to your other stats also. The magical modifiers found on these items are much less powerful than the ones on helms and chest armour, but they add some to the cause and with the special item types they can be quite powerful.&lt;br /&gt;
&lt;br /&gt;
=Defense and Blocking=&lt;br /&gt;
&lt;br /&gt;
Shields have a base block number, but you have to figure it into a formula which is based on your Dexterity. The higher your Dexterity, the more you'll block. If your Dexterity is lower, higher % blocking gear helps, but you'll only block at some % of the time you could if you had more Dex. Blocking half the time when you have 70% blocking is 35%. Blocking half the time when you have 40% blocking is just 20%. So better equipment helps, but a good shield isn't a total solution.&lt;br /&gt;
&lt;br /&gt;
Blocking % in the Expansion: The formula for blocking is:&lt;br /&gt;
&lt;br /&gt;
 Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2)&lt;br /&gt;
&lt;br /&gt;
If your character is moving, then % chance to block is reduced to 1/3 of its original value. &lt;br /&gt;
&lt;br /&gt;
A quick example? You have a Clvl 50 barbarian with 80 in Dex and a tower shield that's 49% blocking.&lt;br /&gt;
&lt;br /&gt;
 2 * 49 * (80 - 15) / 50 * 2 = 6370 / 100 = 63.7%.&lt;br /&gt;
&lt;br /&gt;
Compared to the 49% he'd get in D2, he's only half as effective. And it gets worse as your Clvl increases, you need to put about half your stat points into Dex to keep your percentage at around half your shield's blocking %. Twitchthroe is still the only way to boost blocking percentage, and it makes very little difference at higher levels. In the above example it would take the Barb from 25% up to 38%, but he's got 80 dexterity. For a Clvl 50 Sorceress or Necromancer with 25 dexterity, they'd block 3.5% (compared to 44% in D2) with the tower shield, and 5.5% (compared to 69% in D2) with Twitch added in.&lt;br /&gt;
&lt;br /&gt;
Blocking % in Diablo II: It is capped at 75%. You can get more than this with a good shield + Twitchthroe, or a Paladin can use his Holy Shield skill, but no matter how high the display is, 75% is all that you can block.&lt;br /&gt;
&lt;br /&gt;
=Stamina Issues=&lt;br /&gt;
&lt;br /&gt;
A major consideration in wearing armour is the effect it will have on your stamina. Running while in plate armour will cause your stamina to drain much more quickly than normal, and when your stamina runs out, you can no longer run, though you can walk at least. &lt;br /&gt;
&lt;br /&gt;
On top of personal risk, being unable to run for long is annoying and inconvenient, with the huge levels. You often clear a level, or most of an area, and hit a dead end, and need to run back 15 or 25 screens to another area you skipped. Removing the armour and holding it temporarily in your inventory for the time you have to run might not be a bad idea.&lt;br /&gt;
&lt;br /&gt;
=Armor Graphics=&lt;br /&gt;
&lt;br /&gt;
Armor has a wide range of graphics, and it's also possible to mix and match items. No item worn on a character influences the look of other items worn on a character, and every type of [[helm]], [[body armor]], [[belt]], [[gloves]], [[boots]] and [[weapon]] has its own distinct look: for instance, a cap looks nothing like an assault helmet. A few of the many possible outfits for the [[Barbarian]] are displayed below.&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:p-ingame-barb-1_116.jpg|Barb in light plate.]]&lt;br /&gt;
| [[Image:p-ingame-barb-2_68.jpg|Big shoulder and knee pads.]]&lt;br /&gt;
| [[Image:p-ingame-barb-3_30.jpg|Chain mail with a big belt.]]&lt;br /&gt;
| [[Image:p-ingame-barb-3_03.jpg|Full plate with a great helm and halberd.]]&lt;br /&gt;
| [[Image:p-ingame-barb-1_119.jpg|Plate shoulders and no legs.]]&lt;br /&gt;
| [[Image:p-ingame-barb-3_19.jpg|Great helm, topless, chain pants.]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | A random batch of Barbarian outfits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As for special items, most [[Uniques]] have unique artwork. [[Rare]]s and [[Set]] items mostly use the normal item graphics with some palette shifts. Many other [[Magic]]al items have very different looks due to palette shifting, caused by modifiers or gems. [[Gems#Skulls|Skull gems]] in an item will make it appear black or dark gray, while [[Gems#Rubies|rubies]] make items red, [[Gems#Emeralds|emeralds]] green, etc. Items with &amp;quot;of the light&amp;quot; suffixes are usually golden and almost glowing. &lt;br /&gt;
&lt;br /&gt;
There is a &amp;quot;one size fits all&amp;quot; aspect to equipment, which is necessary, since having five different types of every armor in the game would be annoying and item variety overkill. The silver platemail that the Paladin wears does not look the same on the Amazon, since when she equips the same item, it will reshape itself to her curves and transform into the golden tones that she favors. And a Barbarian can wear the same armor and it will appear in his darker brown and black colors, and fit his much more massive frame.&lt;br /&gt;
&lt;br /&gt;
The same goes for belts and head gear of all types, as well as boots and gloves. Perhaps not entirely realistic, but a necessary convenience in the game.&lt;br /&gt;
&lt;br /&gt;
=Gems=&lt;br /&gt;
&lt;br /&gt;
[[Gems]] are a factor in armor. Check the Gems page for full stats for both D2 and D2X gems. Other things to socket include [[Runes]] and [[Jewels]].&lt;br /&gt;
&lt;br /&gt;
=Armor Lists=&lt;br /&gt;
&lt;br /&gt;
Below are links to individual pages detailing the different armors.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Gem&amp;diff=11213</id>
		<title>Gem</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Gem&amp;diff=11213"/>
				<updated>2009-02-20T18:42:22Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: /* Topazes */ helsm -&amp;gt; helms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item_navbox}}Functionless on their own, '''gems''' possess great power when utilized with a [[weapon]], [[shield]], or [[helm]], bestowing potent [[magic]]al enchantments upon the [[item]] and its wearer. [[Socket]]ed [[armor]] is added in the [[Expansion]], but all items have identical stats in either armor or helms. Gems, once socketed, add special bonuses to the items.  Gems are also useful in various [[Horadric Cube]] recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gem Varieties==&lt;br /&gt;
There are seven different types of gems:&lt;br /&gt;
* [[Amethyst]]s&lt;br /&gt;
* [[Diamond]]s&lt;br /&gt;
* [[Emerald]]s&lt;br /&gt;
* [[Rubie]]s&lt;br /&gt;
* [[Sapphire]]s&lt;br /&gt;
* [[Skull]]s&lt;br /&gt;
* [[Topaz]]es&lt;br /&gt;
&lt;br /&gt;
All have different effects depending on what sort of item they are &amp;quot;socketed&amp;quot; in.  There are five levels of quality for gems: from worst to best they are:&lt;br /&gt;
* Chipped&lt;br /&gt;
* Flawed&lt;br /&gt;
* Normal (simply called by the gem type in the game, i.e. &amp;quot;ruby&amp;quot;)&lt;br /&gt;
* Flawless&lt;br /&gt;
* Perfect&lt;br /&gt;
Gems can not be bought, only found, though this changed several times during development.  Better quality gems are found as you progress in the game.&lt;br /&gt;
&lt;br /&gt;
* In Diablo II the system is rigid: Chipped gems show up in [[Act I]] and [[Act II]] and Flawed in [[Act III]] and [[Act IV]], with very rare exceptions of [[monster]]s ([[High Council]] usually) dropping Normals. In [[Nightmare]] and [[Hell]] all gems dropped are normal.&lt;br /&gt;
* In the expansion there is more variety. Gem quality dropped is based on [[Mlvl]], and though it progresses at about the same rate, you can find some Normal gems in [[Act IV]] and [[Act V]], and can even rarely come across Flawless gems.  By late Nightmare nearly every gem dropped is Flawless, and this continues through Hell, though some lower quality, usually chipped, will still drop from time to time. Perfect gems are never dropped, though one may be found as a reward for the [[Quests_Act_Four#Quest_Two:_The_Hellforge|Hellforge]] Quest.&lt;br /&gt;
&lt;br /&gt;
==Socketed Items==&lt;br /&gt;
Only [[weapon]]s, [[helm]]s, [[shield]]s and [[body armor]] can have sockets, with [[body armor]] being the new addition to the list in the [[Expansion]].  No [[boot]]s, [[glove]]s, [[belt]]s, or [[jewelry]] will ever be [[socket]]ed, and this includes [[Uniques]].&lt;br /&gt;
&lt;br /&gt;
* The number of sockets is fixed in Diablo II, all helms have 2, and all shields and weapons have 3, unless the item is only 2 spaces tall in inventory (bucklers, daggers) in which case it has two sockets.&lt;br /&gt;
* In the Expansion items can vary in their number of sockets. Helms can have from 1-4, Body armor 1-4, weapons 1-6, and shields 1-4.  Full details elsewhere in the [[Items]] section. &lt;br /&gt;
&lt;br /&gt;
Once a gem is inserted into a socket, it is there forever, and can't be upgraded in quality, so be sure you want to put a gem in before you do.  However, there is a [[Cube Recipes|Horadric cube recipe]] which will allow a player to remove items from a socketed weapon.  The items within the sockets are destroyed in the process.&lt;br /&gt;
&lt;br /&gt;
In Diablo II only [[normal]] items are socketed, and you can find or buy them.&lt;br /&gt;
&lt;br /&gt;
In the [[Expansion]] you can only buy [[magic]]al equipment, so you can never buy anything socketed from the [[NPCs]] (unless someone else in your game sells a socketed item, and you then buy it from the NPC).  Sockets can be found on normal or [[superior]] items, and can be made in magical, [[rare]], [[unique]], and [[set]] items, either with [[Horadric Cube]] recipes, or as an [[Act Five]] quest reward.  The maximum number of sockets is never more than the spaces an item takes up in inventory, and you can only get 1 socket in Rares, and only one or sometimes two in Sets and Uniques.  Two or sometimes three in magical items.&lt;br /&gt;
&lt;br /&gt;
==Upgrading Gems==&lt;br /&gt;
Three gems of the same type and quality combine in the [[Horadric Cube]] to upgrade one level of quality.&lt;br /&gt;
&lt;br /&gt;
Gem shrines are found only rarely, but they are worth preparing for and using, as they'll upgrade one gem from your inventory one level. It's best to carry around a flawless gem of whatever type you want upgraded and be sure it's the only gem in your inventory when you click the shrine. If you don't have any gems, or only have perfect gems, one random chipped gem will be dropped.&lt;br /&gt;
&lt;br /&gt;
==Gem Effects==&lt;br /&gt;
So what do gems do?  Their effects vary, but are logical: Gems placed into weapons generally add [[damage]], while gems in [[shield]]s provide [[resistance]], and gems in [[helms]]/[[body armor|armor]] add to [[hit points]] or other [[attribute]]s.  Exactly how much benefit a socketed gem provides depends on the quality of the gem.&lt;br /&gt;
&lt;br /&gt;
[[Image:gemmed-hat.jpg|left]]You can see how gems look in an item here in this shot.  The [[socket]]s display down the left side of the image for all socketed items, and if they are filled the gem is visible there, rather than an empty hole.   Socketed items in the game appear brightly-coloured, and their appearance is based on the first gem socketed. An item with an [[Amethyst]] first, then two [[Emerald]]s will be purple, not green.&lt;br /&gt;
&lt;br /&gt;
The bonuses from gems of the same type stack, so if you had two [[rubies]] in a sword, the [[fire]] damage would be added together. It is arithmetic, never geometric, so if you had say three [[sapphire]]s, all of them chilling for 3 seconds, you wouldn't move up to freezing the monster, you'd just chill it for longer. The same goes for other gems. For example rubies add fire damage to your attack. Three perfect rubies would do a lot of fire damage, but they wouldn't create a small firewall under the monster.&lt;br /&gt;
&lt;br /&gt;
Gems in shields do nothing for the Paladin's Smite attack.&lt;br /&gt;
&lt;br /&gt;
==Gem Stats (Expansion)==&lt;br /&gt;
&lt;br /&gt;
===Amethysts===&lt;br /&gt;
&lt;br /&gt;
[[Amethyst]]s are somewhat popular in [[helm]]s and armor for the added [[strength]]. &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-chipped.gif]]&lt;br /&gt;
| +40 to Attack Rating&lt;br /&gt;
| +3 to Strength&lt;br /&gt;
| +8 to Defense&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-flawed.gif]]&lt;br /&gt;
| +60 to Attack Rating&lt;br /&gt;
| +4 to Strength&lt;br /&gt;
| +12 to Defense&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-normal.gif]]&lt;br /&gt;
| +80 to Attack Rating&lt;br /&gt;
| +6 to Strength&lt;br /&gt;
| +18 to Defense&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-flawless.gif]]&lt;br /&gt;
| +100 to Attack Rating&lt;br /&gt;
| +8 to Strength&lt;br /&gt;
| +24 to Defense&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-perfect.gif]]&lt;br /&gt;
| +150 to Attack Rating&lt;br /&gt;
| +10 to Strength&lt;br /&gt;
| +30 to Defense&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamonds===&lt;br /&gt;
[[Diamonds]] are among the most useful of gems in the game, very popular [[socket]]ed in [[shields]].&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-chipped.gif]]&lt;br /&gt;
| +28% damage vs. the undead&lt;br /&gt;
| +20 to Attack Rating&lt;br /&gt;
| +6% Resistance to All&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-flawed.gif]]&lt;br /&gt;
| +34% damage vs. the undead&lt;br /&gt;
| +40 to Attack Rating&lt;br /&gt;
| +8% Resistance to All&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-normal.gif]]&lt;br /&gt;
| +44% damage vs. the undead&lt;br /&gt;
| +60 to Attack Rating&lt;br /&gt;
| +11% Resistance to All&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-flawless.gif]]&lt;br /&gt;
| +54% damage vs. the undead&lt;br /&gt;
| +80 to Attack Rating&lt;br /&gt;
| +14% Resistance to All&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-perfect.gif]]&lt;br /&gt;
| +68% damage vs. the undead&lt;br /&gt;
| +100 to Attack Rating&lt;br /&gt;
| +19% Resistance to All&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emeralds===&lt;br /&gt;
[[Emeralds]] stack oddly, adding much more damage than you would expect. Multiple of the same type, the duration adds, the damage is squared. 2 = 4x damage over 2 seconds, 3 = 9x damage over 3 seconds, etc. Adding other types of [[poison]] damage from [[jewel]]s in [[body armor|armor]]/[[helm]]/[[shield]], poison [[charms]], [[unique armor]], etc can create considerable, long-lasting damage.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-chipped.gif]]&lt;br /&gt;
| Adds 5 (5.9) poison damage in 1 sec&lt;br /&gt;
| +3 to Dexterity&lt;br /&gt;
| +12% Poison Resistance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-flawed.gif]]&lt;br /&gt;
| Adds 11 (11.7) poison damage in 1 sec&lt;br /&gt;
| +4 to Dexterity&lt;br /&gt;
| +16% Poison Resistance&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-normal.gif]]&lt;br /&gt;
| Adds 17 (17.6) poison damage in 1 sec&lt;br /&gt;
| +6 to Dexterity&lt;br /&gt;
| +22% Poison Resistance&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-flawless.gif]]&lt;br /&gt;
| Adds 23 (23.4) poison damage in 1 sec&lt;br /&gt;
| +8 to Dexterity&lt;br /&gt;
| +28% Poison Resistance&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-perfect.gif]]&lt;br /&gt;
| Adds 29 (29.3) poison damage in 1 sec&lt;br /&gt;
| +10 to Dexterity&lt;br /&gt;
| +40% Poison Resistance&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rubies===&lt;br /&gt;
[[Rubies]] in armor or helms provide useful hit point bonuses, and are commonly used in [[mercenary|merc]] equipment.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-chipped.gif]]&lt;br /&gt;
| +3-4 Fire Damage&lt;br /&gt;
| +10 to Maximum Life&lt;br /&gt;
| +12% fire resistance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-flawed.gif]]&lt;br /&gt;
| +5-8 to Fire Damage&lt;br /&gt;
| +17 to Maximum Life&lt;br /&gt;
| +16% to Fire Resistance&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-normal.gif]]&lt;br /&gt;
| +8-12 to Fire Damage&lt;br /&gt;
| +24 to Maximum Life&lt;br /&gt;
| +22% fire resistance&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-flawless.gif]]&lt;br /&gt;
| +10-16 to Fire Damage&lt;br /&gt;
| +31 to Maximum Life&lt;br /&gt;
| +28% fire resistance&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-perfect.gif]]&lt;br /&gt;
| +15-20 Fire Damage&lt;br /&gt;
| +38 to Maximum Life&lt;br /&gt;
| +40% fire resistance&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sapphires===&lt;br /&gt;
[[Sapphires]] are very useful in a [[weapon]] for the slowing/chilling bonus they provide, especially for low level characters.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-chipped.gif]]&lt;br /&gt;
| +1-3 Cold Damage&amp;lt;br&amp;gt; 1 second Cold Time&lt;br /&gt;
| +10 to Maximum Mana&lt;br /&gt;
| +12% to Cold Resistance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-flawed.gif]]&lt;br /&gt;
| +3-5 Cold Damage&amp;lt;br&amp;gt; 1.4 second Cold Time&lt;br /&gt;
| +17 to Maximum Mana&lt;br /&gt;
| +16% to Cold Resistance&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-normal.gif]]&lt;br /&gt;
| +4-7 Cold Damage&amp;lt;br&amp;gt; 2 second Cold Time&lt;br /&gt;
| +24 to Maximum Mana&lt;br /&gt;
| +22% to Cold Resistance&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-flawless.gif]]&lt;br /&gt;
| +6-10 Cold Damage&amp;lt;br&amp;gt; 2.4 second Cold Time&lt;br /&gt;
| +31 to Maximum Mana&lt;br /&gt;
| +28% to Cold Resistance&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-perfect.gif]]&lt;br /&gt;
| +10-14 Cold Damage&amp;lt;br&amp;gt; 3 second Cold Time&lt;br /&gt;
| +38 to Maximum Mana&lt;br /&gt;
| +40% to Cold Resistance&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Topazes===&lt;br /&gt;
[[Topaz]] are very popular in armor and helms for the [[Magic Find]] bonuses they provide.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-chipped.gif]]&lt;br /&gt;
| +1-8 Lightning Damage&lt;br /&gt;
| +9% chance to find magical items&lt;br /&gt;
|  +12% Lightning Resistance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-flawed.gif]]&lt;br /&gt;
| +1-14 Lightning Damage&lt;br /&gt;
| +13% chance to find magical items&lt;br /&gt;
| +16% Lightning Resistance&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-normal.gif]]&lt;br /&gt;
| +1-22 Lightning Damage&lt;br /&gt;
| +16% chance to find magical items&lt;br /&gt;
| +22% Lightning Resistance&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-flawless.gif]]&lt;br /&gt;
| +1-30 Lightning Damage&lt;br /&gt;
| +20% chance to find magical items&lt;br /&gt;
| +28% Lightning Resistance&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-perfect.gif]]&lt;br /&gt;
| +1-40 Lightning Damage&lt;br /&gt;
| +24% chance to find magical items&lt;br /&gt;
| +40% Lightning Resistance&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skulls===&lt;br /&gt;
In the early days of D2C, socketed skulls were hugely popular for the dual leech they added. They are seldom used for that property anymore, as most players have far better item options, but they can still be helpful, especially in weapons for players without access to Amn runes or other forms of leech.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-chipped.gif]]&lt;br /&gt;
| Steals 2% life and 1% mana per hit&lt;br /&gt;
| Replenish life +2 and mana regen. 8%&lt;br /&gt;
| Attacker takes damage of 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-flawed.gif|skull-flawed.gif (1424 bytes)]]&lt;br /&gt;
| Steals 2% life and 2% mana per hit&lt;br /&gt;
| Replenish life +3 and mana regen. 8%&lt;br /&gt;
| Attacker takes damage of 8&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-normal.gif]]&lt;br /&gt;
| Steals 3% life and 2% mana per hit&lt;br /&gt;
| Replenish life +3 and mana regen. 12%&lt;br /&gt;
| Attacker takes damage of 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-flawless.gif]]&lt;br /&gt;
| Steals 3% life and 3% mana per hit&lt;br /&gt;
| Replenish life +4 and mana regen. 12%&lt;br /&gt;
| Attacker takes damage of 16&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-perfect.gif]]&lt;br /&gt;
| Steals 4% life and 3% mana per hit&lt;br /&gt;
| Replenish life +5 and mana regen 19%&lt;br /&gt;
| Attacker takes damage of 20&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gem Stats (Classic)==&lt;br /&gt;
&lt;br /&gt;
===Amethysts===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-chipped.gif]]&lt;br /&gt;
| +40 to Attack Rating&lt;br /&gt;
| +3 to Strength&lt;br /&gt;
| +5 to Defense&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-flawed.gif]]&lt;br /&gt;
| +60 to Attack Rating&lt;br /&gt;
| +4 to Strength&lt;br /&gt;
| +7 to Defense&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-normal.gif]]&lt;br /&gt;
| +80 to Attack Rating&lt;br /&gt;
| +5 to Strength&lt;br /&gt;
| +9 to Defense&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-flawless.gif]]&lt;br /&gt;
| +100 to Attack Rating&lt;br /&gt;
| +7 to Strength&lt;br /&gt;
| +12 to Defense&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amethyst-perfect.gif]]&lt;br /&gt;
| +150 to Attack Rating&lt;br /&gt;
| +9 to Strength&lt;br /&gt;
| +16 to Defense&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamonds===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-chipped.gif]]&lt;br /&gt;
| +28% damage vs. the undead&lt;br /&gt;
| +10 to Attack Rating&lt;br /&gt;
| +5% Resistance to All&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-flawed.gif]]&lt;br /&gt;
| +34% damage vs. the undead&lt;br /&gt;
| +15 to Attack Rating&lt;br /&gt;
| +7% Resistance to All&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-normal.gif]]&lt;br /&gt;
| +44% damage vs. the undead&lt;br /&gt;
| +20 to Attack Rating&lt;br /&gt;
| +10% Resistance to All&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-flawless.gif]]&lt;br /&gt;
| +54% damage vs. the undead&lt;br /&gt;
| +25 to Attack Rating&lt;br /&gt;
| +14% Resistance to All&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:diamond-perfect.gif]]&lt;br /&gt;
| +69% damage vs. the undead&lt;br /&gt;
| +30 to Attack Rating&lt;br /&gt;
| +19% Resistance to All&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emeralds===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-chipped.gif]]&lt;br /&gt;
| Adds 5 (5.9) poison damage in 1 sec&lt;br /&gt;
| +3 to Dexterity&lt;br /&gt;
| +11% poison resistance&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-flawed.gif]]&lt;br /&gt;
| Adds 11 (11.7) poison damage in 1 sec&lt;br /&gt;
| +4 to Dexterity&lt;br /&gt;
| +15% poison resistance&lt;br /&gt;
| 375&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-normal.gif]]&lt;br /&gt;
| Adds 17 (17.6) poison damage in 1 sec&lt;br /&gt;
| +5 to Dexterity&lt;br /&gt;
| +19% poison resistance&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-flawless.gif]]&lt;br /&gt;
| Adds 23 (23.4) poison damage in 1 sec&lt;br /&gt;
| +7 to Dexterity&lt;br /&gt;
| +24% poison resistance&lt;br /&gt;
| 3750&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:emerald-perfect.gif]]&lt;br /&gt;
| Adds 29 (29.3) poison damage in 1 sec&lt;br /&gt;
| +9 to Dexterity&lt;br /&gt;
| +29 poison resistance&lt;br /&gt;
| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rubies===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-chipped.gif]]&lt;br /&gt;
| +3 fire damage&lt;br /&gt;
| +6-8 to maximum life&lt;br /&gt;
| +11% fire resistance&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-flawed.gif]]&lt;br /&gt;
| +4 to fire damage&lt;br /&gt;
| +10 to maximum life&lt;br /&gt;
| +15% to Fire Resistance&lt;br /&gt;
| 375&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-normal.gif]]&lt;br /&gt;
| +4 to fire damage&lt;br /&gt;
| +14 to maximum life&lt;br /&gt;
| +19% fire resistance&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-flawless.gif]]&lt;br /&gt;
| +5 to fire damage&lt;br /&gt;
| +19 to maximum life&lt;br /&gt;
| +24% fire resistance&lt;br /&gt;
| 3750&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ruby-perfect.gif]]&lt;br /&gt;
| +6-7, 6-8, or 6-9 fire damage&lt;br /&gt;
| +24 to maximum life&lt;br /&gt;
| +29% fire resistance&lt;br /&gt;
| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sapphires===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-chipped.gif]]&lt;br /&gt;
| +1-2 cold damage&amp;lt;br&amp;gt; 1 second cold time&lt;br /&gt;
| +7 to maximum mana&lt;br /&gt;
| +11% cold resistance&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-flawed.gif]]&lt;br /&gt;
| +1-2 cold damage&amp;lt;br&amp;gt; 1.4 second cold time&lt;br /&gt;
| +10 to maximum mana&lt;br /&gt;
| +15% to cold resistance&lt;br /&gt;
| 375&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-normal.gif]]&lt;br /&gt;
| +2-3 cold damage&amp;lt;br&amp;gt; 2 second cold time&lt;br /&gt;
| +14 to maximum mana&lt;br /&gt;
| +19% to cold resistance&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-flawless.gif]]&lt;br /&gt;
| +3-4 cold damage&amp;lt;br&amp;gt; 2.4 second cold time&lt;br /&gt;
| +19 to maximum mana&lt;br /&gt;
| +24% to cold resistance&lt;br /&gt;
| 3750&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sapphire-perfect.gif]]&lt;br /&gt;
| +3-6 cold damage&amp;lt;br&amp;gt; 3 second cold time&lt;br /&gt;
| +24 to maximum mana&lt;br /&gt;
| +29% to cold resistance&lt;br /&gt;
| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Topazes===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-chipped.gif]]&lt;br /&gt;
| +1-6 Lightning Damage&lt;br /&gt;
| +9% chance to find magical items&lt;br /&gt;
| +11% Lightning Resistance&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-flawed.gif]]&lt;br /&gt;
| +1-7 Lightning Damage&lt;br /&gt;
| +12% chance to find magical items&lt;br /&gt;
| +15% Lightning Resistance&lt;br /&gt;
| 375&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-normal.gif]]&lt;br /&gt;
| +1-8 Lightning Damage&lt;br /&gt;
| +16% chance to find magical items&lt;br /&gt;
| +19% Lightning Resistance&lt;br /&gt;
| 1250&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-flawless.gif]]&lt;br /&gt;
| +1-10 Lightning Damage&lt;br /&gt;
| +20% chance to find magical items&lt;br /&gt;
| +24% Lightning Resistance&lt;br /&gt;
| 3750&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:topaz-perfect.gif]]&lt;br /&gt;
| +1-12, 1-13, or 1-14 Lightning Damage&lt;br /&gt;
| +24% chance to find magical items&lt;br /&gt;
| +29% Lightning Resistance&lt;br /&gt;
| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skulls===&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=10% | Quality&lt;br /&gt;
!&lt;br /&gt;
! Weapon&lt;br /&gt;
! Helm or Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Clvl Req&lt;br /&gt;
|-&lt;br /&gt;
| Chipped&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-chipped.gif]]&lt;br /&gt;
| Steals 2% life and&amp;lt;br&amp;gt; 1% mana per hit&lt;br /&gt;
| +2 Replenish life and &amp;lt;br&amp;gt; +9% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 2&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Flawed&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-flawed.gif|skull-flawed.gif (1424 bytes)]]&lt;br /&gt;
| Steals 2% life and&amp;lt;br&amp;gt; 2% mana per hit&lt;br /&gt;
| +3 Replenish life and&amp;lt;br&amp;gt; +8% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 3&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-normal.gif]]&lt;br /&gt;
| Steals 3% life and&amp;lt;br&amp;gt; 2% mana per hit&lt;br /&gt;
| +3 Replenish life and&amp;lt;br&amp;gt; +12% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 4&lt;br /&gt;
| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-flawless.gif]]&lt;br /&gt;
| Steals 3% life and&amp;lt;br&amp;gt; 3% mana per hit&lt;br /&gt;
| +4 Replenish life +4 and&amp;lt;br&amp;gt; +12% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 5&lt;br /&gt;
| 7500&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:skull-perfect.gif]]&lt;br /&gt;
| Steals 4% life and&amp;lt;br&amp;gt; 3% mana per hit&lt;br /&gt;
| +5 Replenish life +5 and&amp;lt;br&amp;gt; +19% mana regeneration rate.&lt;br /&gt;
| Attacker takes&amp;lt;br&amp;gt; damage of 6-7&lt;br /&gt;
| 25000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Category:Armor&amp;diff=11212</id>
		<title>Category:Armor</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Category:Armor&amp;diff=11212"/>
				<updated>2009-02-20T18:41:36Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: /* Armour Graphics */ less &amp;quot;you&amp;quot; and &amp;quot;yours&amp;quot; other grammatical fixes, some links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
&lt;br /&gt;
=Sockets=&lt;br /&gt;
&lt;br /&gt;
Armour refers to the whole family of equipment.  Helms, shields, belts, gloves, boots, as well as chest protection. &lt;br /&gt;
&lt;br /&gt;
This table illustrates the most possible sockets on the three types of socketed armor found per difficulty level. Lots of items don't have this many sockets, and the elite items aren't findable on normal. For example, Ancient Armor can have up to 4 sockets. However you'll never get it with more than 3 unless you find it in a game on Hell difficulty. Lots of types of headgear can have 3 sockets, but they'll only be found on hell now.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Item Type&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Maximum possible sockets:&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
! Nightmare&lt;br /&gt;
! Hell&lt;br /&gt;
|-&lt;br /&gt;
| Helmets&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Body Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Shields&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These all apply to non-magical items. You can get Artisan's and Jeweler's prefixes in normal or later and get 3 or 4 sockets from them, depending on the item type.&lt;br /&gt;
&lt;br /&gt;
Prior to v1.08 Armor was 3/4/4, Helms were 3/3/3, and Shields were 3/4/4, by difficulty level, so it was much easier to find items with the most possible sockets, all of them occurring on normal or Nightmare.&lt;br /&gt;
&lt;br /&gt;
=Armor Class=&lt;br /&gt;
&lt;br /&gt;
Gloves, boots, and belts add to your Defense and other bonuses, but not enormously. None of these account for a very large percentage of your total Armor Class, but special item types (Uniques, Rares, or Set Items) can provide a decent boost to AC, and of course to your other stats also. The magical modifiers found on these items are much less powerful than the ones on helms and chest armour, but they add some to the cause and with the special item types they can be quite powerful.&lt;br /&gt;
&lt;br /&gt;
=Defense and Blocking=&lt;br /&gt;
&lt;br /&gt;
Shields have a base block number, but you have to figure it into a formula which is based on your Dexterity. The higher your Dexterity, the more you'll block. If your Dexterity is lower, higher % blocking gear helps, but you'll only block at some % of the time you could if you had more Dex. Blocking half the time when you have 70% blocking is 35%. Blocking half the time when you have 40% blocking is just 20%. So better equipment helps, but a good shield isn't a total solution.&lt;br /&gt;
&lt;br /&gt;
Blocking % in the Expansion: The formula for blocking is:&lt;br /&gt;
&lt;br /&gt;
 Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2)&lt;br /&gt;
&lt;br /&gt;
If your character is moving, then % chance to block is reduced to 1/3 of its original value. &lt;br /&gt;
&lt;br /&gt;
A quick example? You have a Clvl 50 barbarian with 80 in Dex and a tower shield that's 49% blocking.&lt;br /&gt;
&lt;br /&gt;
 2 * 49 * (80 - 15) / 50 * 2 = 6370 / 100 = 63.7%.&lt;br /&gt;
&lt;br /&gt;
Compared to the 49% he'd get in D2, he's only half as effective. And it gets worse as your Clvl increases, you need to put about half your stat points into Dex to keep your percentage at around half your shield's blocking %. Twitchthroe is still the only way to boost blocking percentage, and it makes very little difference at higher levels. In the above example it would take the Barb from 25% up to 38%, but he's got 80 dexterity. For a Clvl 50 Sorceress or Necromancer with 25 dexterity, they'd block 3.5% (compared to 44% in D2) with the tower shield, and 5.5% (compared to 69% in D2) with Twitch added in.&lt;br /&gt;
&lt;br /&gt;
Blocking % in Diablo II: It is capped at 75%. You can get more than this with a good shield + Twitchthroe, or a Paladin can use his Holy Shield skill, but no matter how high the display is, 75% is all that you can block.&lt;br /&gt;
&lt;br /&gt;
=Stamina Issues=&lt;br /&gt;
&lt;br /&gt;
A major consideration in wearing armour is the effect it will have on your stamina. Running while in plate armour will cause your stamina to drain much more quickly than normal, and when your stamina runs out, you can no longer run, though you can walk at least. &lt;br /&gt;
&lt;br /&gt;
On top of personal risk, being unable to run for long is annoying and inconvenient, with the huge levels. You often clear a level, or most of an area, and hit a dead end, and need to run back 15 or 25 screens to another area you skipped. Removing the armour and holding it temporarily in your inventory for the time you have to run might not be a bad idea.&lt;br /&gt;
&lt;br /&gt;
=Armor Graphics=&lt;br /&gt;
&lt;br /&gt;
Armor has a wide range of graphics, and it's also possible to mix and match items. No item worn on a character influences the look of other items worn on a character, and every type of [[helm]], [[body armor]], [[belt]], [[gloves]], [[boots]] and [[weapon]] has its own distinct look: for instance, a cap looks nothing like an assault helmet. A few of the many possible outfits for the [[Barbarian]] are displayed below.&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:p-ingame-barb-1_116.jpg|Barb in light plate.]]&lt;br /&gt;
| [[Image:p-ingame-barb-2_68.jpg|Big shoulder and knee pads.]]&lt;br /&gt;
| [[Image:p-ingame-barb-3_30.jpg|Chain mail with a big belt.]]&lt;br /&gt;
| [[Image:p-ingame-barb-3_03.jpg|Full plate with a great helm and halberd.]]&lt;br /&gt;
| [[Image:p-ingame-barb-1_119.jpg|Plate shoulders and no legs.]]&lt;br /&gt;
| [[Image:p-ingame-barb-3_19.jpg|Great helm, topless, chain pants.]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | A random batch of Barbarian outfits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As for special items, most [[Uniques]] have unique artwork. [[Rare]]s and [[Set]] items mostly use the normal item graphics with some palette shifts. Many other [[Magic]]al items have very different looks due to palette shifting, caused by modifiers or gems. [[Skull]] gems in an item will make it appear black or dark gray, while [[Ruby|rubies]] make items red, [[Emerald|emeralds]] green, etc. Items with &amp;quot;of the light&amp;quot; suffixes are usually golden and almost glowing. &lt;br /&gt;
&lt;br /&gt;
There is a &amp;quot;one size fits all&amp;quot; aspect to equipment, which is necessary, since having five different types of every armor in the game would be annoying and item variety overkill. The silver platemail that the Paladin wears does not look the same on the Amazon, since when she equips the same item, it will reshape itself to her curves and transform into the golden tones that she favors. And a Barbarian can wear the same armor and it will appear in his darker brown and black colors, and fit his much more massive frame.&lt;br /&gt;
&lt;br /&gt;
The same goes for belts and head gear of all types, as well as boots and gloves. Perhaps not entirely realistic, but a necessary convenience in the game.&lt;br /&gt;
&lt;br /&gt;
=Gems=&lt;br /&gt;
&lt;br /&gt;
[[Gems]] are a factor in armor. Check the Gems page for full stats for both D2 and D2X gems. Other things to socket include [[Runes]] and [[Jewels]].&lt;br /&gt;
&lt;br /&gt;
=Armor Lists=&lt;br /&gt;
&lt;br /&gt;
Below are links to individual pages detailing the different armors.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Category:Armor&amp;diff=11211</id>
		<title>Category:Armor</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Category:Armor&amp;diff=11211"/>
				<updated>2009-02-20T18:24:41Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: /* Gems */ adding links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
&lt;br /&gt;
=Sockets=&lt;br /&gt;
&lt;br /&gt;
Armour refers to the whole family of equipment.  Helms, shields, belts, gloves, boots, as well as chest protection. &lt;br /&gt;
&lt;br /&gt;
This table illustrates the most possible sockets on the three types of socketed armor found per difficulty level. Lots of items don't have this many sockets, and the elite items aren't findable on normal. For example, Ancient Armor can have up to 4 sockets. However you'll never get it with more than 3 unless you find it in a game on Hell difficulty. Lots of types of headgear can have 3 sockets, but they'll only be found on hell now.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Item Type&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Maximum possible sockets:&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
! Nightmare&lt;br /&gt;
! Hell&lt;br /&gt;
|-&lt;br /&gt;
| Helmets&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Body Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Shields&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These all apply to non-magical items. You can get Artisan's and Jeweler's prefixes in normal or later and get 3 or 4 sockets from them, depending on the item type.&lt;br /&gt;
&lt;br /&gt;
Prior to v1.08 Armor was 3/4/4, Helms were 3/3/3, and Shields were 3/4/4, by difficulty level, so it was much easier to find items with the most possible sockets, all of them occurring on normal or Nightmare.&lt;br /&gt;
&lt;br /&gt;
=Armor Class=&lt;br /&gt;
&lt;br /&gt;
Gloves, boots, and belts add to your Defense and other bonuses, but not enormously. None of these account for a very large percentage of your total Armor Class, but special item types (Uniques, Rares, or Set Items) can provide a decent boost to AC, and of course to your other stats also. The magical modifiers found on these items are much less powerful than the ones on helms and chest armour, but they add some to the cause and with the special item types they can be quite powerful.&lt;br /&gt;
&lt;br /&gt;
=Defense and Blocking=&lt;br /&gt;
&lt;br /&gt;
Shields have a base block number, but you have to figure it into a formula which is based on your Dexterity. The higher your Dexterity, the more you'll block. If your Dexterity is lower, higher % blocking gear helps, but you'll only block at some % of the time you could if you had more Dex. Blocking half the time when you have 70% blocking is 35%. Blocking half the time when you have 40% blocking is just 20%. So better equipment helps, but a good shield isn't a total solution.&lt;br /&gt;
&lt;br /&gt;
Blocking % in the Expansion: The formula for blocking is:&lt;br /&gt;
&lt;br /&gt;
 Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2)&lt;br /&gt;
&lt;br /&gt;
If your character is moving, then % chance to block is reduced to 1/3 of its original value. &lt;br /&gt;
&lt;br /&gt;
A quick example? You have a Clvl 50 barbarian with 80 in Dex and a tower shield that's 49% blocking.&lt;br /&gt;
&lt;br /&gt;
 2 * 49 * (80 - 15) / 50 * 2 = 6370 / 100 = 63.7%.&lt;br /&gt;
&lt;br /&gt;
Compared to the 49% he'd get in D2, he's only half as effective. And it gets worse as your Clvl increases, you need to put about half your stat points into Dex to keep your percentage at around half your shield's blocking %. Twitchthroe is still the only way to boost blocking percentage, and it makes very little difference at higher levels. In the above example it would take the Barb from 25% up to 38%, but he's got 80 dexterity. For a Clvl 50 Sorceress or Necromancer with 25 dexterity, they'd block 3.5% (compared to 44% in D2) with the tower shield, and 5.5% (compared to 69% in D2) with Twitch added in.&lt;br /&gt;
&lt;br /&gt;
Blocking % in Diablo II: It is capped at 75%. You can get more than this with a good shield + Twitchthroe, or a Paladin can use his Holy Shield skill, but no matter how high the display is, 75% is all that you can block.&lt;br /&gt;
&lt;br /&gt;
=Stamina Issues=&lt;br /&gt;
&lt;br /&gt;
A major consideration in wearing armour is the effect it will have on your stamina. Running while in plate armour will cause your stamina to drain much more quickly than normal, and when your stamina runs out, you can no longer run, though you can walk at least. &lt;br /&gt;
&lt;br /&gt;
On top of personal risk, being unable to run for long is annoying and inconvenient, with the huge levels. You often clear a level, or most of an area, and hit a dead end, and need to run back 15 or 25 screens to another area you skipped. Removing the armour and holding it temporarily in your inventory for the time you have to run might not be a bad idea.&lt;br /&gt;
&lt;br /&gt;
=Armour Graphics=&lt;br /&gt;
&lt;br /&gt;
Armour has a wide range of graphics, and it's also possible to mix and match items. Your chest armour doesn't control the look of your helm and weapon, and your gloves and boots and belt are individual also. So every helm will look different on your head, no matter what sort of body armour you are wearing. You can see just a few of the many possible out fits for the Barbarian in these thumbnails.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:p-ingame-barb-1_116.jpg|Barb in light plate.]]&lt;br /&gt;
| [[Image:p-ingame-barb-2_68.jpg|Big shoulder and knee pads.]]&lt;br /&gt;
| [[Image:p-ingame-barb-3_30.jpg|Chain mail with a big belt.]]&lt;br /&gt;
| [[Image:p-ingame-barb-3_03.jpg|Full plate with a great helm and halberd.]]&lt;br /&gt;
| [[Image:p-ingame-barb-1_119.jpg|Plate shoulders and no legs.]]&lt;br /&gt;
| [[Image:p-ingame-barb-3_19.jpg|Great helm, topless, chain pants.]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | A random batch of Barbarian outfits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As for special items, most uniques have unique art work. Rares and Set Items mostly use the normal item graphics, with some palette shifts. And many other magical items have very different looks due to palette shifting, caused by modifiers or gems. Just skull gems in an item will make it appear black or dark gray, while rubies make items red, emeralds green, etc. Items with &amp;quot;of the light&amp;quot; suffixes are usually golden and almost glowing. &lt;br /&gt;
&lt;br /&gt;
There is a &amp;quot;one size fits all&amp;quot; aspect to equipment, which is necessary, since having five different types of every armour in the game would be annoying and item variety overkill. The silver platemail that the Paladin wears DOES not look the same on the Amazon, since when she equips the same item, it will reshape itself to her curves, and transform into the golden tones that she favors. And a Barbarian can wear the same armour and it will appear in his darker brown and black colors, and fit his much more massive frame.&lt;br /&gt;
&lt;br /&gt;
The same goes for belts and head gear of all types, as well as boots and gloves. Perhaps not entirely realistic, but a necessary convenience in the game.&lt;br /&gt;
&lt;br /&gt;
=Gems=&lt;br /&gt;
&lt;br /&gt;
[[Gems]] are a factor in armor. Check the Gems page for full stats for both D2 and D2X gems. Other things to socket include [[Runes]] and [[Jewels]].&lt;br /&gt;
&lt;br /&gt;
=Armor Lists=&lt;br /&gt;
&lt;br /&gt;
Below are links to individual pages detailing the different armors.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Body_Armor&amp;diff=11206</id>
		<title>Body Armor</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Body_Armor&amp;diff=11206"/>
				<updated>2009-02-20T02:47:14Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: /* General Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
At times not even the most skillful of warriors can evade a weapon blow, and only his or her armour stands between blade and flesh. A piece of armour is simply any article of clothing worn upon the person that is designed to protect and defend against attack. They range from the simplest linen rags and hardened leather tunics to heavy plate armour, which only the strongest fighters can wear. &lt;br /&gt;
&lt;br /&gt;
* Body armour is socketed only in the Expansion.&lt;br /&gt;
* All armor requires 2x3 spaces in Inventory.&lt;br /&gt;
* The hue and color of base items in Diablo II can vary greatly, depending on the item's modifiers.&lt;br /&gt;
{{General Item Notes}}&lt;br /&gt;
{{Armor Notes}}&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-quilted.gif]]&lt;br /&gt;
| '''Quilted Armor'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 8-11 Defense&amp;lt;br&amp;gt; 20 Durability&amp;lt;br&amp;gt; 12 Str Required&amp;lt;br&amp;gt; Item Level: 1&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Light Armor&amp;lt;br&amp;gt; No Stamina Drain&amp;lt;br&amp;gt; No Speed Loss&amp;lt;br&amp;gt; Max Sockets:*&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-leather.gif]]&lt;br /&gt;
| '''Leather Armor'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 14-17 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; 15 Str Required&amp;lt;br&amp;gt; Item Level: 3&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Light Armor&amp;lt;br&amp;gt; No Stamina Drain&amp;lt;br&amp;gt; No Speed Loss &amp;lt;br&amp;gt; Max Sockets:*&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor_hard-leather.gif]]&lt;br /&gt;
| '''Hard Leather Armor'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 21-24 Defense&amp;lt;br&amp;gt; 28 Durability&amp;lt;br&amp;gt; 20 Str Required&amp;lt;br&amp;gt; Item Level: 5&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Light Armor&amp;lt;br&amp;gt; No Stamina Drain&amp;lt;br&amp;gt; No Speed Loss &amp;lt;br&amp;gt; Max Sockets:*&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-studded.gif]]&lt;br /&gt;
| '''Studded Leather Armor'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 32-35 Defense&amp;lt;br&amp;gt; 32 Durability&amp;lt;br&amp;gt; 27 Str Required&amp;lt;br&amp;gt; Item Level: 8&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Light Armor&amp;lt;br&amp;gt; No Stamina Drain&amp;lt;br&amp;gt; No Speed Loss &amp;lt;br&amp;gt; Max Sockets:*&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-ringmail.gif]]&lt;br /&gt;
| '''Ring Mail'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 45-48 Defense&amp;lt;br&amp;gt; 26 Durability&amp;lt;br&amp;gt; 36 Str Required&amp;lt;br&amp;gt; Item Level: 11&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Medium Armor&amp;lt;br&amp;gt; 5% Stamina Drain&amp;lt;br&amp;gt; 5% Speed Loss &amp;lt;br&amp;gt; Max Sockets:*&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:mail-scale.gif]]&lt;br /&gt;
| '''Scale Mail'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 57-60 Defense&amp;lt;br&amp;gt; 36 Durability&amp;lt;br&amp;gt; 44 Str Required&amp;lt;br&amp;gt; Item Level: 13&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Heavy Armor&amp;lt;br&amp;gt; 10% Stamina Drain&amp;lt;br&amp;gt; 10% Speed Loss &amp;lt;br&amp;gt; Max Sockets:*&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor_breastplate.gif]]&lt;br /&gt;
| '''Breast Plate'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 50-65 Defense&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; 30 Str Requirement&amp;lt;br&amp;gt; Item Level: 18&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Light Armor&amp;lt;br&amp;gt; No Stamina Drain&amp;lt;br&amp;gt; No Speed Loss &amp;lt;br&amp;gt; Max Sockets:*&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:mail-chain.gif]]&lt;br /&gt;
| '''Chain Mail'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 72-75 Defense&amp;lt;br&amp;gt; 45 Durability&amp;lt;br&amp;gt; 48 Str Required&amp;lt;br&amp;gt; Item Level: 15&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Medium Armor&amp;lt;br&amp;gt; 5% Stamina Drain&amp;lt;br&amp;gt; 5% Speed Loss &amp;lt;br&amp;gt; Max Sockets:*&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:mail-splint.gif]]&lt;br /&gt;
| '''Splint Mail'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 90-95 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; 51 Str Required&amp;lt;br&amp;gt; Item Level: 20&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Medium Armor&amp;lt;br&amp;gt; 5% Stamina Drain&amp;lt;br&amp;gt; 5% Speed Loss &amp;lt;br&amp;gt; Max Sockets:*&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:plate-light-field.gif]]&lt;br /&gt;
| '''Light Plate'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 90-107 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 41 Str Required&amp;lt;br&amp;gt; Item Level: 35&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Light Armor&amp;lt;br&amp;gt; No Stamina Drain&amp;lt;br&amp;gt; No Speed Loss &amp;lt;br&amp;gt; Max Sockets:*&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-field-plate.gif]]&lt;br /&gt;
| '''Field Plate'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 101-105 Defense&amp;lt;br&amp;gt; 48 Durability&amp;lt;br&amp;gt; 55 Str Required&amp;lt;br&amp;gt; Item Level: 28&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Medium Armor&amp;lt;br&amp;gt; 5% Stamina Drain&amp;lt;br&amp;gt; 5% Speed Loss &amp;lt;br&amp;gt; Max Sockets:*&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:mail-plate.gif]]&lt;br /&gt;
| '''Plate Mail'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 108-116 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 65 Str Required&amp;lt;br&amp;gt; Item Level: 24&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Heavy Armor&amp;lt;br&amp;gt; 10% Stamina Drain&amp;lt;br&amp;gt; 10% Speed Loss &amp;lt;br&amp;gt; Max Sockets:*&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:plate-gothic.gif]]&lt;br /&gt;
| '''Gothic Plate'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 128-135 Defense&amp;lt;br&amp;gt; 55 Durability&amp;lt;br&amp;gt; 70 Str Required&amp;lt;br&amp;gt; Item Level: 32&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Medium Armor&amp;lt;br&amp;gt; 5% Stamina Drain&amp;lt;br&amp;gt; 5% Speed Loss &amp;lt;br&amp;gt; Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 3&amp;lt;br&amp;gt; Hell: 4&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-full-plate.gif]]&lt;br /&gt;
| '''Full Plate'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 150-161 Defense&amp;lt;br&amp;gt; 70 Durability&amp;lt;br&amp;gt; 80 Str Required&amp;lt;br&amp;gt; Item Level: 37&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Heavy Armor&amp;lt;br&amp;gt; 10% Stamina Drain&amp;lt;br&amp;gt; 10% Speed Loss &amp;lt;br&amp;gt; Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 3&amp;lt;br&amp;gt; Hell: 4&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-ancient-plate.gif]]&lt;br /&gt;
| '''Ancient Armor&amp;lt;br&amp;gt;&lt;br /&gt;
| 218-233 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 100 Str Required&amp;lt;br&amp;gt; Item Level: 40&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Medium Armor&amp;lt;br&amp;gt; 5% Stamina Drain&amp;lt;br&amp;gt; 5% Speed Loss &amp;lt;br&amp;gt; Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 3&amp;lt;br&amp;gt; Hell: 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Armor found on Normal or Nightmare can have at most 3 sockets. Found on Hell can have up to 4, but never more than that specific type of armor allows. This refers to grey socketed armor, not magical Jeweler's or Artisian's armor. See this table. Sockets from the socketing quest are erratic, they can be more or less than the maximum for a type of armor on a given difficulty level.&lt;br /&gt;
&lt;br /&gt;
=Exceptional=&lt;br /&gt;
&lt;br /&gt;
Exceptional armor looks just like normal armor, but comes with much higher Str and Clvl requirements, and can only be found on Nightmare or Hell in D2. It can also be found in late Act 4 and Act 5 in the Expansion, where the drops of it Exceptional items are based on Monster Levels&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-quilted.gif]]&lt;br /&gt;
| '''Ghost Armor'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 102-117 Defense&amp;lt;br&amp;gt; 22 Durability&amp;lt;br&amp;gt; 38 Str Required&amp;lt;br&amp;gt; Item Level: 34&amp;lt;br&amp;gt; Clvl Req: 20&lt;br /&gt;
| Light Armor&amp;lt;br&amp;gt; No Stamina Drain&amp;lt;br&amp;gt; No Speed Loss&amp;lt;br&amp;gt; Max Sockets:* &amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-leather.gif]]&lt;br /&gt;
| '''Serpentskin Armor'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 111-126 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; 43 Str Required&amp;lt;br&amp;gt; Item Level: 36&amp;lt;br&amp;gt; Clvl Req: 24&lt;br /&gt;
| Light Armor&amp;lt;br&amp;gt; No Stamina Drain&amp;lt;br&amp;gt; No Speed Loss &amp;lt;br&amp;gt; Max Sockets:* &amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor_hard-leather.gif]]&lt;br /&gt;
| '''Demonhide Armor'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 122-136 Defense&amp;lt;br&amp;gt; 28 Durability&amp;lt;br&amp;gt; 50 Str Required&amp;lt;br&amp;gt; Item Level: 37&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Light Armor&amp;lt;br&amp;gt; No Stamina Drain&amp;lt;br&amp;gt; No Speed Loss &amp;lt;br&amp;gt; Max Sockets:* &amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-studded.gif]]&lt;br /&gt;
| '''Trellised Armor'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 138-153 Defense&amp;lt;br&amp;gt; 32 Durability&amp;lt;br&amp;gt; 61 Str Required&amp;lt;br&amp;gt; Item Level: 40&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Light Armor&amp;lt;br&amp;gt; No Stamina Drain&amp;lt;br&amp;gt; No Speed Loss &amp;lt;br&amp;gt; Max Sockets:* &amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-ringmail.gif]]&lt;br /&gt;
| '''Linked Mail'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 158-172 Defense&amp;lt;br&amp;gt; 26 Durability&amp;lt;br&amp;gt; 74 Str Required&amp;lt;br&amp;gt; Item Level: 42&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Medium Armor&amp;lt;br&amp;gt; 5% Stamina Drain&amp;lt;br&amp;gt; 5% Speed Loss &amp;lt;br&amp;gt; Max Sockets:* &amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:mail-scale.gif]]&lt;br /&gt;
| '''Tigulated Mail'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 176-190 Defense&amp;lt;br&amp;gt; 36 Durability&amp;lt;br&amp;gt; 86 Str Required&amp;lt;br&amp;gt; Item Level: 43&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Heavy Armor&amp;lt;br&amp;gt; 10% Stamina Drain&amp;lt;br&amp;gt; 10% Speed Loss &amp;lt;br&amp;gt; Max Sockets:* &amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor_breastplate.gif]]&lt;br /&gt;
| '''Cuirass'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 188-202 Defense&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; 65 Str Requirement&amp;lt;br&amp;gt; Item Level: 47&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Light Armor&amp;lt;br&amp;gt; No Stamina Drain&amp;lt;br&amp;gt; No Speed Loss &amp;lt;br&amp;gt; Max Sockets:* &amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:mail-chain.gif]]&lt;br /&gt;
| '''Mesh Armor'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 198-213 Defense&amp;lt;br&amp;gt; 45 Durability&amp;lt;br&amp;gt; 92 Str Required&amp;lt;br&amp;gt; Item Level: 45&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Medium Armor&amp;lt;br&amp;gt; 5% Stamina Drain&amp;lt;br&amp;gt; 5% Speed Loss &amp;lt;br&amp;gt; Max Sockets:* &amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:mail-splint.gif]]&lt;br /&gt;
| '''Russet Armor'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 225-243 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; 97 Str Required&amp;lt;br&amp;gt; Item Level: 49&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Medium Armor&amp;lt;br&amp;gt; 5% Stamina Drain&amp;lt;br&amp;gt; 5% Speed Loss &amp;lt;br&amp;gt; Max Sockets:* &amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:plate-light-field.gif]]&lt;br /&gt;
| '''Mage Plate'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 225-261 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 55 Str Required&amp;lt;br&amp;gt; Item Level: 60&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Light Armor&amp;lt;br&amp;gt; No Stamina Drain&amp;lt;br&amp;gt; No Speed Loss &amp;lt;br&amp;gt; Max Sockets:* &amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-field-plate.gif]]&lt;br /&gt;
| '''Sharktooth Armor'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 242-258 Defense&amp;lt;br&amp;gt; 48 Durability&amp;lt;br&amp;gt; 103 Str Required&amp;lt;br&amp;gt; Item Level: 55&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Medium Armor&amp;lt;br&amp;gt; 5% Stamina Drain&amp;lt;br&amp;gt; 5% Speed Loss &amp;lt;br&amp;gt; Max Sockets:* &amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:mail-plate.gif]]&lt;br /&gt;
| '''Templar Plate'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 252-274 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 118 Str Required&amp;lt;br&amp;gt; Item Level: 52&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Heavy Armor&amp;lt;br&amp;gt; 10% Stamina Drain&amp;lt;br&amp;gt; 10% Speed Loss &amp;lt;br&amp;gt; Max Sockets:* &amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:plate-gothic.gif]]&lt;br /&gt;
| '''Embossed Plate'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 282-303 Defense&amp;lt;br&amp;gt; 55 Durability&amp;lt;br&amp;gt; 125 Str Required&amp;lt;br&amp;gt; Item Level: 58&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Medium Armor&amp;lt;br&amp;gt; 5% Stamina Drain&amp;lt;br&amp;gt; 5% Speed Loss &amp;lt;br&amp;gt; Max Sockets:* &amp;lt;br&amp;gt; Norm/NM: 3&amp;lt;br&amp;gt; Hell: 4&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-full-plate.gif]]&lt;br /&gt;
| '''Chaos Armor&amp;lt;br&amp;gt;&lt;br /&gt;
| 315-342 Defense&amp;lt;br&amp;gt; 70 Durability&amp;lt;br&amp;gt; 140 Str Required&amp;lt;br&amp;gt; Item Level: 61&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Heavy Armor&amp;lt;br&amp;gt; 10% Stamina Drain&amp;lt;br&amp;gt; 10% Speed Loss &amp;lt;br&amp;gt; Max Sockets:* &amp;lt;br&amp;gt; Norm/NM: 3&amp;lt;br&amp;gt; Hell: 4&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-ancient-plate.gif]]&lt;br /&gt;
| '''Ornate Armor'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 417-450 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 170 Str Required&amp;lt;br&amp;gt; Item Level: 64&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Medium Armor&amp;lt;br&amp;gt; 5% Stamina Drain&amp;lt;br&amp;gt; 5% Speed Loss &amp;lt;br&amp;gt; Max Sockets:* &amp;lt;br&amp;gt; Norm/NM: 3&amp;lt;br&amp;gt; Hell: 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The most sockets possible to find in armor are 3 on normal and Nightmare, and 4 on Hell. Many types of armor can only have 2 or 3 sockets, regardless of what difficulty level they are found on. The socketing quest is erratic, it can add more or less than the maximum per difficulty level, but never more than a type of armor's max. &lt;br /&gt;
&lt;br /&gt;
=Elite=&lt;br /&gt;
&lt;br /&gt;
Elite armor is the top of the line. It does not exist in Diablo II, only in the Expansion, and can only be dropped by monsters late in Nightmare or in Hell. Monster levels hit 90 and cap there by late Act 3/Hell, so any time after that you have a chance to have any type of Elite armor dropped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-quilted.gif]]&lt;br /&gt;
| '''Dusk Shroud'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 361-467 Defense&amp;lt;br&amp;gt; 20 Durability&amp;lt;br&amp;gt; Str Req: 77&amp;lt;br&amp;gt; Item Level: 65 &amp;lt;br&amp;gt; Clvl Req: 49&lt;br /&gt;
| Light Armor&amp;lt;br&amp;gt; No Stamina Drain&amp;lt;br&amp;gt; No Speed Loss&amp;lt;br&amp;gt; Max Sockets:&amp;lt;br&amp;gt; NM: 3, Hell: 4*&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-leather.gif]]&lt;br /&gt;
| '''Wyrmhide'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 364-470 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; Str Req: 84&amp;lt;br&amp;gt; Item Level: 67&amp;lt;br&amp;gt; Clvl Req: 50&lt;br /&gt;
| Light Armor&amp;lt;br&amp;gt; No Stamina Drain&amp;lt;br&amp;gt; No Speed Loss &amp;lt;br&amp;gt; Max Sockets:&amp;lt;br&amp;gt; NM: 3, Hell: 4*&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor_hard-leather.gif]]&lt;br /&gt;
| '''Scarab Husk'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 369-474 Defense&amp;lt;br&amp;gt; 28 Durability&amp;lt;br&amp;gt; Str Req: 95&amp;lt;br&amp;gt; Item Level: 68&amp;lt;br&amp;gt; Clvl Req: 51&lt;br /&gt;
| Light Armor&amp;lt;br&amp;gt; No Stamina Drain&amp;lt;br&amp;gt; No Speed Loss &amp;lt;br&amp;gt; Max Sockets:&amp;lt;br&amp;gt; NM: 3, Hell: 4*&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-studded.gif]]&lt;br /&gt;
| '''Wire Fleece'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 375-481 Defense&amp;lt;br&amp;gt; 32 Durability&amp;lt;br&amp;gt; Str Req: 111&amp;lt;br&amp;gt; Item Level: 70&amp;lt;br&amp;gt; Clvl Req: 53&lt;br /&gt;
| Light Armor&amp;lt;br&amp;gt; No Stamina Drain&amp;lt;br&amp;gt; No Speed Loss &amp;lt;br&amp;gt; Max Sockets:&amp;lt;br&amp;gt; NM: 3, Hell: 4*&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-ringmail.gif]]&lt;br /&gt;
| '''Diamond Mail'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 383-489 Defense&amp;lt;br&amp;gt; 26 Durability&amp;lt;br&amp;gt; Str Req: 131&amp;lt;br&amp;gt; Item Level: 72&amp;lt;br&amp;gt; Clvl Req: 54&lt;br /&gt;
| Medium Armor&amp;lt;br&amp;gt; 5% Stamina Drain&amp;lt;br&amp;gt; 5% Speed Loss &amp;lt;br&amp;gt; Max Sockets:&amp;lt;br&amp;gt; NM: 3, Hell: 4*&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:mail-scale.gif]]&lt;br /&gt;
| '''Loricated Mail'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 390-496 Defense&amp;lt;br&amp;gt; 36 Durability&amp;lt;br&amp;gt; Str Req: 149&amp;lt;br&amp;gt; Item Level: 73&amp;lt;br&amp;gt; Clvl Req: 55&lt;br /&gt;
| Heavy Armor&amp;lt;br&amp;gt; 10% Stamina Drain&amp;lt;br&amp;gt; 10% Speed Loss &amp;lt;br&amp;gt; Max Sockets:&amp;lt;br&amp;gt; Hell: 4*&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor_breastplate.gif]]&lt;br /&gt;
| '''Great Hauberk'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 395-501 Defense&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; Str Req: 118&amp;lt;br&amp;gt; Item Level: 75&amp;lt;br&amp;gt; Clvl Req: 56&lt;br /&gt;
| Light Armor&amp;lt;br&amp;gt; No Stamina Drain&amp;lt;br&amp;gt; No Speed Loss &amp;lt;br&amp;gt; Max Sockets:&amp;lt;br&amp;gt; Hell: 4*&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:mail-chain.gif]]&lt;br /&gt;
| '''Boneweave'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 399-505 Defense&amp;lt;br&amp;gt; 45 Durability&amp;lt;br&amp;gt; Str Req: 158&amp;lt;br&amp;gt; Item Level: 62&amp;lt;br&amp;gt; Clvl Req: 47&lt;br /&gt;
| Medium Armor&amp;lt;br&amp;gt; 5% Stamina Drain&amp;lt;br&amp;gt; 5% Speed Loss &amp;lt;br&amp;gt; Max Sockets:&amp;lt;br&amp;gt; NM: 3, Hell: 4*&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:mail-splint.gif]]&lt;br /&gt;
| '''Balrog Skin'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 410-517 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; Str Req: 165&amp;lt;br&amp;gt; Item Level: 76&amp;lt;br&amp;gt; Clvl Req: 57&lt;br /&gt;
| Medium Armor&amp;lt;br&amp;gt; 5% Stamina Drain&amp;lt;br&amp;gt; 5% Speed Loss &amp;lt;br&amp;gt; Max Sockets:&amp;lt;br&amp;gt; Hell: 4*&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:plate-light-field.gif]]&lt;br /&gt;
| '''Archon Plate'''&amp;lt;br&amp;gt; &lt;br /&gt;
| 410-524 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; Str Req: 103&amp;lt;br&amp;gt; Item Level: 84&amp;lt;br&amp;gt; Clvl Req: 63&lt;br /&gt;
| Light Armor&amp;lt;br&amp;gt; No Stamina Drain&amp;lt;br&amp;gt; No Speed Loss &amp;lt;br&amp;gt; Max Sockets:&amp;lt;br&amp;gt; Hell: 4*&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-field-plate.gif]]&lt;br /&gt;
| '''Kraken Shell'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 417-523 Defense&amp;lt;br&amp;gt; 48 Durability&amp;lt;br&amp;gt; Str Req: 174&amp;lt;br&amp;gt; Item Level: 81&amp;lt;br&amp;gt; Clvl Req: 61&lt;br /&gt;
| Medium Armor&amp;lt;br&amp;gt; 5% Stamina Drain&amp;lt;br&amp;gt; 5% Speed Loss &amp;lt;br&amp;gt; Max Sockets:&amp;lt;br&amp;gt; Hell: 4*&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:mail-plate.gif]]&lt;br /&gt;
| '''Hellforge Plate'''&amp;lt;br&amp;gt; &lt;br /&gt;
| 421-530 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; Str Req: 196&amp;lt;br&amp;gt; Item Level: 78&amp;lt;br&amp;gt; Clvl Req: 59&lt;br /&gt;
| Heavy Armor&amp;lt;br&amp;gt; 10% Stamina Drain&amp;lt;br&amp;gt; 10% Speed Loss &amp;lt;br&amp;gt; Max Sockets:&amp;lt;br&amp;gt; Hell: 4*&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:plate-gothic.gif]]&lt;br /&gt;
| '''Lacquered Plate'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 433-531 Defense&amp;lt;br&amp;gt; 55 Durability&amp;lt;br&amp;gt; Str Req: 208&amp;lt;br&amp;gt; Item Level: 82&amp;lt;br&amp;gt; Clvl Req: 62&lt;br /&gt;
| Medium Armor&amp;lt;br&amp;gt; 5% Stamina Drain&amp;lt;br&amp;gt; 5% Speed Loss &amp;lt;br&amp;gt; Max Sockets:&amp;lt;br&amp;gt; Hell: 4*&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-full-plate.gif]]&lt;br /&gt;
| '''Shadow Plate'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 446-557 Defense&amp;lt;br&amp;gt; 70 Durability&amp;lt;br&amp;gt; Str Req: 230&amp;lt;br&amp;gt; Item Level: 85&amp;lt;br&amp;gt; Clvl Req: 64&lt;br /&gt;
| Heavy Armor&amp;lt;br&amp;gt; 10% Stamina Drain&amp;lt;br&amp;gt; 10% Speed Loss &amp;lt;br&amp;gt; Max Sockets:&amp;lt;br&amp;gt; Hell: 4*&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-ancient-plate.gif]]&lt;br /&gt;
| '''Sacred Armor'''&amp;lt;br&amp;gt;&lt;br /&gt;
| 487-600 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; Str Req: 232&amp;lt;br&amp;gt; Item Level: 88&amp;lt;br&amp;gt; Clvl Req: 66&lt;br /&gt;
| Medium Armor&amp;lt;br&amp;gt; 5% Stamina Drain&amp;lt;br&amp;gt; 5% Speed Loss &amp;lt;br&amp;gt; Max Sockets:&amp;lt;br&amp;gt; Hell: 4*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The most sockets possible to find in armor are 3 on normal and Nightmare, and 4 on Hell. All types of elite armor can have four sockets, but most can only be found on Hell, due to their very high Item Levels. So if found on Nightmare they'd have at most 3 sockets, and up to 4 if found on Hell. The socketing quest can add more or less than the maximum per difficulty level, it's very erratic. &lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Template:Set_Item_Notes&amp;diff=11205</id>
		<title>Template:Set Item Notes</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Template:Set_Item_Notes&amp;diff=11205"/>
				<updated>2009-02-20T02:46:25Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;This template includes [[Template:General_Item_Notes]] and appends this set-specific bit because this wiki doesn't support #ifeq&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{General Item Notes}}&lt;br /&gt;
* Hidden bonuses stack together. For instance, if an item has a bonus for two items and a bonus for three items, and three items are worn, both the bonus for two items and for three items will become active.&lt;br /&gt;
* It is possible to [[Gambling|gamble]] [[Set Items|Set]] and [[Uniques|Unique]] items in v1.09+. The odds are roughly 1/1000 for Set items and 1/2000 for Unique items.&lt;br /&gt;
* Items with [[Rarity]] are expressed as a chance out of 1000. IE 78/1000 would mean that out of every 1000 set items of that base item that drop, 78 of them will be this particular one.&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Template:General_Item_Notes&amp;diff=11204</id>
		<title>Template:General Item Notes</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Template:General_Item_Notes&amp;diff=11204"/>
				<updated>2009-02-20T02:46:01Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Usage:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;{{General Item Notes| }}&amp;lt;/nowiki&amp;gt; This renders the &amp;quot;set&amp;quot; text. Well, it'd be nice if it did, but apparently this wiki doesn't support #ifeq, or something.&lt;br /&gt;
:Or&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;{{General Item Notes}}&amp;lt;/nowiki&amp;gt; This does not render the &amp;quot;set&amp;quot; text. Or that was the idea.&lt;br /&gt;
:Instead, &amp;lt;nowiki&amp;gt;{{Set Item Notes}}&amp;lt;/nowiki&amp;gt; depends on this.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;* [[Item level]] (ilvl): Used in many in-game calculations. Monsters must be of this level to drop the item.&lt;br /&gt;
* [[Character level]] (clvl): The character level you need to be to be able to wear or equip the item.&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Template:Set_Item_Notes&amp;diff=11203</id>
		<title>Template:Set Item Notes</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Template:Set_Item_Notes&amp;diff=11203"/>
				<updated>2009-02-20T02:40:55Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;This template includes [[Template:General_Item_Notes]] and appends this set-specific bit because this wiki doesn't support #ifeq&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{General Item Notes}}&lt;br /&gt;
* Hidden bonuses stack together. For instance, if an item has a bonus for two items and a bonus for three items, and three items are worn, both the bonus for two items and for three items will become active.&lt;br /&gt;
* It is possible to [[Gambling|gamble]] [[Set Items|Set]] and [[Uniques|Unique]] items in v1.09+. The odds are roughly 1/1000 for Set items and 1/2000 for Unique items.&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Template:General_Item_Notes&amp;diff=11202</id>
		<title>Template:General Item Notes</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Template:General_Item_Notes&amp;diff=11202"/>
				<updated>2009-02-20T02:40:23Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Usage:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;{{General Item Notes| }}&amp;lt;/nowiki&amp;gt; This renders the &amp;quot;set&amp;quot; text. Well, it'd be nice if it did, but apparently this wiki doesn't support #ifeq, or something.&lt;br /&gt;
:Or&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;{{General Item Notes}}&amp;lt;/nowiki&amp;gt; This does not render the &amp;quot;set&amp;quot; text. Or that was the idea.&lt;br /&gt;
:Instead, &amp;lt;nowiki&amp;gt;{{Set Item Notes}}&amp;lt;/nowiki&amp;gt; depends on this.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;* Items with [[Rarity]] are expressed as a chance out of 1000. IE 78/1000 would mean that out of every 1000 set items of that base item that drop, 78 of them will be this particular one.&lt;br /&gt;
* [[Item level]] (ilvl): Used in many in-game calculations. Monsters must be of this level to drop the item.&lt;br /&gt;
* [[Character level]] (clvl): The character level you need to be to be able to wear or equip the item.&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=11166</id>
		<title>User talk:Leord</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=11166"/>
				<updated>2009-02-18T08:01:25Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, &lt;br /&gt;
I like to help out when I see something I know isn't quite correct, after all, we're all here for the same reason. I've noticed there's a couple of items missing that I might try and add at some point (one of the unique sorceress wands is one, I can't remember the other right now). --(20:57, 21 August 2008 [[User:Luthor|Luthor]]).&lt;br /&gt;
&lt;br /&gt;
: Hi Luthor, I made a reply [http://www.diablowiki.net/User_talk:Leord here]. =) --[[User:Leord|Leord]] 16:01, 26 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
Hi Leord, thanks for the greets.  This is not my first wiki experience - i've worked on plenty of others including the big one - but I had just re-started my D2 career after a prolonged absence.  Back when I used to rule the world, diabloii.net was the place to go for info.  Now it's diii.net, and diablowiki is just linked off of it - fine and dandy.  Hope I can contribute some more. --[[User:Denzera|Denzera]] 00:26, 10 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== thanks :) ==&lt;br /&gt;
&lt;br /&gt;
Hello, thanks for the greeting :)&lt;br /&gt;
&lt;br /&gt;
Yes, I saw your message on the calculations talk page, many thanks. I went to the forum, but I admit to not really feeling like giving a real mail address to register - I like my anonymity, which I think I don't abuse ^_-&lt;br /&gt;
&lt;br /&gt;
I do have some experience on wikis. I'm not sure how much I'll contribute here, though, my first goal is trying to figure out calculations formulas :)&lt;br /&gt;
&lt;br /&gt;
[[User:Crazy Dropper|Crazy Dropper]] 22:59, 30 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:I made a reply on your talk page. =) --[[User:Leord|Leord]] 15:34, 3 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::Hello. Yes I do read my talk page, but I don't necessarily reply :)&lt;br /&gt;
::As for levels and such, my suggestion would be to do small basic templates that could be substitued to fast-start a page (I copied from Tristam for the Chaos Sanctuary).&lt;br /&gt;
::[[User:Crazy Dropper|Crazy Dropper]] 15:11, 9 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Moved your comment over to your page, so let's keep this topic there! =) --[[User:Leord|Leord]] 15:24, 11 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== hi ==&lt;br /&gt;
Hi. &amp;lt;br&amp;gt;&lt;br /&gt;
I´m havin no previous experience in dia wiki. Thought I´ll be learning on the way... :D &amp;lt;br&amp;gt;&lt;br /&gt;
And yes I´m from Finland. Dominic isn´t the real name of mine.&amp;lt;br&amp;gt;&lt;br /&gt;
18:14, 9 February 2009 DominicFIN&lt;br /&gt;
: Oki, I'm replying on your page =) --[[User:Leord|Leord]] 15:26, 11 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
== re greeting ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the greeting (which is pretty much what everyone else seems to be saying). No, it's not my first edit in a wiki. I used to be quite active on the Guild Wars wiki, and I've changed my share of words on Wikipedia, as well.&lt;br /&gt;
&lt;br /&gt;
I haven't had time to look, but, for instance, on items pages, there's a block of repeated information. Is it templated? [[User:MarauderIIC|MarauderIIC]] 05:28, 18 February 2009 (CET)&lt;br /&gt;
:I see they haven't. Templated all the set items! Feel free to spread the word about/be aware of [[Template:All Set Notes]], [[Template:Armor Notes]], [[Template:Weapon Notes]],  [[Template:Shield Notes]], and [[Template:General Item Notes]] since you seem to be on top of things around here. :) [[User:MarauderIIC|MarauderIIC]] 09:01, 18 February 2009 (CET)&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Template:Shield_Notes&amp;diff=11165</id>
		<title>Template:Shield Notes</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Template:Shield_Notes&amp;diff=11165"/>
				<updated>2009-02-18T07:59:51Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;FIXME So does it affect blocking speed and running speed?&lt;br /&gt;
This is part of a set with&lt;br /&gt;
*[[Template:All Set Notes]]&lt;br /&gt;
*[[Template:Armor Notes]]&lt;br /&gt;
*[[Template:Weapon Notes]]&lt;br /&gt;
*[[Template:General Item Notes]]&lt;br /&gt;
Although this template is not used in &amp;quot;All Set Notes&amp;quot; due to its relative uncommon..ness.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;=Shield Notes=&lt;br /&gt;
&lt;br /&gt;
* Shield Blocking information can be found on the shields page.&lt;br /&gt;
* Smite damage is for the Paladin only.&lt;br /&gt;
* Weight: All shields are light, medium, or heavy. In Diablo II this only matters for tower shields, which slow your running speed and increase stamina drain 10%. In D2X it will probably effect blocking speed as well as running speed.&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User:MarauderIIC&amp;diff=11164</id>
		<title>User:MarauderIIC</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User:MarauderIIC&amp;diff=11164"/>
				<updated>2009-02-18T07:47:42Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: just adding some sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've returned to playing Diablo 2 (LoD) after a few years' hiatus. Waitin' for D3, not much for the forum scene, so, wiki time! And boy it looks like this place needs it (&amp;quot;beta&amp;quot;?! &amp;quot;expansion probably&amp;quot;?!)&lt;br /&gt;
&lt;br /&gt;
=Projects=&lt;br /&gt;
==Help me==&lt;br /&gt;
http://diablo2.diablowiki.net/Template:Shield_Notes - Do shields still have weight? Does it affect blocking speed?&lt;br /&gt;
&lt;br /&gt;
==Current==&lt;br /&gt;
Just finished templating. Dunno what's next.&lt;br /&gt;
&lt;br /&gt;
==Completed==&lt;br /&gt;
Added templates to set items. Not sure if I'm going to template the tables, or what.&lt;br /&gt;
&lt;br /&gt;
*[[Template:All_Set_Notes]]&lt;br /&gt;
*[[Template:Set_Item_Notes]]&lt;br /&gt;
*[[Template:General_Item_Notes]]&lt;br /&gt;
*[[Template:Weapon_Notes]]&lt;br /&gt;
*[[Template:Armor_Notes]]&lt;br /&gt;
&lt;br /&gt;
=Accounts &amp;amp; Characters=&lt;br /&gt;
==MarauderIIC on USEast==&lt;br /&gt;
* MrAdventure (Paladin) / Nightmare&lt;br /&gt;
* Nirovan (Barbarian) / Normal&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Vidala%27s_Rig&amp;diff=11163</id>
		<title>Vidala's Rig</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Vidala%27s_Rig&amp;diff=11163"/>
				<updated>2009-02-18T07:44:52Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: templating...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
Vidala's Rig is designed for the Amazon, with a bow in it, but as with all the item sets with a weapon, the damage is too low. &lt;br /&gt;
&lt;br /&gt;
Vidala's Snare was originally a ring, but was changed to an amulet during the Diablo II Stress Test, and the Clvl requirement increased from 9 to 14 at the same time.&lt;br /&gt;
&lt;br /&gt;
These are the stats for the set in Diablo II Expansion Pack: Lord of Destruction, where there are partial set bonuses and hidden item bonuses.&lt;br /&gt;
{{All Set Notes}}&lt;br /&gt;
&lt;br /&gt;
=D2X=&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Hidden Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:vidalas-snare.gif]]&lt;br /&gt;
| '''Vidala's Snare'''&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| Rarity: 155.5/1000&amp;lt;br&amp;gt; 20% Cold Resist&amp;lt;br&amp;gt; 15 To Life&lt;br /&gt;
| Wearing 2 Items: 50% Better Chance of Getting Magical Items&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:vidalas-ambush.gif]]&lt;br /&gt;
| '''Vidala's Ambush'''&amp;lt;br&amp;gt; Leather Armor&lt;br /&gt;
| 64-67 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; 15 Str Required&amp;lt;br&amp;gt; Light Armor&amp;lt;br&amp;gt; 50 Defense&amp;lt;br&amp;gt; 11 to Dexterity&lt;br /&gt;
| Wearing 2 Items: 24% Fire Resist&amp;lt;br&amp;gt; Wearing 3 Items: 2.5 Defense per Clvl *&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:vidalas-fetlock.gif]]&lt;br /&gt;
| '''Vidala's Fetlock'''&amp;lt;br&amp;gt; Light Plated Boots&lt;br /&gt;
| 9-11 Defense&amp;lt;br&amp;gt; 18 Durability&amp;lt;br&amp;gt; 50 Str Required&amp;lt;br&amp;gt; 30% Faster Run/Walk&amp;lt;br&amp;gt; 150 to Stamina&lt;br /&gt;
| Wearing 2 Items: 8% Resist All&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:vidalas-barb.gif]]&lt;br /&gt;
| '''Vidala's Barb'''&amp;lt;br&amp;gt; Long Battle Bow&lt;br /&gt;
| 3-18 Damage&amp;lt;br&amp;gt; 50 Dex Required&amp;lt;br&amp;gt; 40 Str Required&amp;lt;br&amp;gt; Damage Bonus: 100 Dex&amp;lt;br&amp;gt; 10 Weapon Speed&amp;lt;br&amp;gt; 1-20 Lightning Damage&lt;br /&gt;
| Wearing 2 Items: 8 to Attack Rating per Clvl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; When wearing another two items of this set, the defense of this armor will increase at a rate of 2.5 defense per clvl&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
This would be another set without enough damage to be very usable even if the set bonus weren't bugged. Ranged attacks in Diablo II can never freeze the target, so the best aspect of this one is useless. If it worked this would be a usable set for Bowazons even with the very low damage, just to not have any worry about corpses and to be able to stop any attacker in their tracks.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| '''Partial Set Bonuses''':&amp;lt;br&amp;gt; Wearing 2 Items: 75 to Attack Rating&amp;lt;br&amp;gt; Wearing 3 Items: 15 to Dexterity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; '''Full Set Bonus''':&amp;lt;br&amp;gt; 15-20 Cold Damage, 2 Second Cold Duration&amp;lt;br&amp;gt; Hit Freezes Target 1&amp;lt;br&amp;gt; 50% Chance to Pierce Target&amp;lt;br&amp;gt; 10 Strength&lt;br /&gt;
| Two-handed Weapon&amp;lt;br&amp;gt; Armor&amp;lt;br&amp;gt; Boots&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| Helm&amp;lt;br&amp;gt; Belt&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; One-handed Weapon&amp;lt;br&amp;gt; Shield&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Diablo II=&lt;br /&gt;
&lt;br /&gt;
These are the stats for the set in Diablo II, where there are no partial set bonuses or hidden item bonuses.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Commentary&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:vidalas-snare.gif]]&lt;br /&gt;
| '''Vidala's Snare'''&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| Cold Resist 20%&amp;lt;br&amp;gt; 15 To Life&amp;lt;br&amp;gt; Clvl Req: 14&lt;br /&gt;
| Not bad stats for an amulet with only two modifiers on it. Of course not many characters use magical amulets.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:vidalas-ambush.gif]]&lt;br /&gt;
| '''Vidala's Ambush'''&amp;lt;br&amp;gt; Leather Armor&lt;br /&gt;
| 64-67 Defense&amp;lt;br&amp;gt; 48 Durability&amp;lt;br&amp;gt; 14 Str Required&amp;lt;br&amp;gt; 50 Defense&amp;lt;br&amp;gt; 11 to Dexterity&amp;lt;br&amp;gt; Clvl Req: 14&lt;br /&gt;
| Not bad stats if you have it early on, before you find better armor.  It's also nice if you get it in a gamble, as it's one of the very few profits you make gambling, with a sell price higher than the gamble price.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:vidalas-fetlock.gif]]&lt;br /&gt;
| '''Vidala's Fetlock'''&amp;lt;br&amp;gt; Light Plated Boots&lt;br /&gt;
| 9-11 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; 50 Str Required&amp;lt;br&amp;gt; Fastest Run/Walk&amp;lt;br&amp;gt; 150 to Maximum Stamina&amp;lt;br&amp;gt; Clvl Req: 14&lt;br /&gt;
| One of the most popular set items, these are used even late in the game by characters who need fastest run for a long time from their boots.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:vidalas-barb.gif]]&lt;br /&gt;
| '''Vidala's Barb'''&amp;lt;br&amp;gt; Long Battle Bow&lt;br /&gt;
| 3-18 Damage&amp;lt;br&amp;gt; 50 Dex Required&amp;lt;br&amp;gt; 40 Str Required&amp;lt;br&amp;gt; Attack Speed:&amp;lt;br&amp;gt;   A/B - Very Fast&amp;lt;br&amp;gt;   S/N/P - Fast&amp;lt;br&amp;gt; Adds 1-20 Lightning Damage&amp;lt;br&amp;gt; Clvl Req: 14&lt;br /&gt;
| No damage bonus, and 1-20 lightning damage added isn't enough to matter after the early stages of the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
This would be another set without enough damage to be very usable even if the set bonus weren't bugged. Ranged attacks in Diablo II can never freeze the target, so the best aspect of this one is useless. If it worked this would be a usable set for Bowazons even with the very low damage, just to not have any worry about corpses and to be able to stop any attacker in their tracks.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| '''Item Bonuses''':&amp;lt;br&amp;gt; Cold Resist 20%&amp;lt;br&amp;gt; 15 To Life&amp;lt;br&amp;gt; 11 Dexterity&amp;lt;br&amp;gt; Fastest Run&amp;lt;br&amp;gt; 150% to Maximum Stamina&amp;lt;br&amp;gt; 1-20 Lightning Damage&amp;lt;br&amp;gt; '''Full Set Bonus''':&amp;lt;br&amp;gt; Piercing Attack&amp;lt;br&amp;gt; Freezes Target&amp;lt;br&amp;gt; Enhanced Damage&lt;br /&gt;
| Two-handed Weapon&amp;lt;br&amp;gt; Armor&amp;lt;br&amp;gt; Boots&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| Helm&amp;lt;br&amp;gt; Belt&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; One-handed Weapon&amp;lt;br&amp;gt; Shield&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Trang-Oul%27s_Avatar&amp;diff=11162</id>
		<title>Trang-Oul's Avatar</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Trang-Oul%27s_Avatar&amp;diff=11162"/>
				<updated>2009-02-18T07:44:23Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: /* General Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=Background=&lt;br /&gt;
Trang'Oul is a dragon-god, hence some of the items being named after parts of his body (wings, claws, scales). He is meant to be responsible for maintaining &amp;quot;the balance&amp;quot; of Sanctuary and tasked first his disciple Rathma, and then Rathma's progeny (the [[Necromancer|Necromancers]]) in helping him with his task.&lt;br /&gt;
&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
Trang-Oul's Avatar is designed for a necromancer, with a class specific shield, armor, helm, belt and gloves. This set overall gives many good bonuses. V1.10 added a nifty bonus to wearing this full set: the character transforms into a Vampire Lord.&lt;br /&gt;
{{Set Item Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Armor Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Shield Notes}}&lt;br /&gt;
&lt;br /&gt;
=D2X=&lt;br /&gt;
This is an Expansion-only set.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-trang-ouls-guise.gif]]&lt;br /&gt;
| '''Trang-Oul's Guise'''&amp;lt;br&amp;gt; Bone Visage&amp;lt;br&amp;gt; (Elite Bone Helm)&lt;br /&gt;
| 180-257 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 106 Str Required&amp;lt;br&amp;gt; Clvl Req: 65&amp;lt;br&amp;gt; Item Level: 32&lt;br /&gt;
| +80-100 Defense &amp;lt;br&amp;gt; +24% Faster Hit Recovery &amp;lt;br&amp;gt; Attacker Takes 20 Damage &amp;lt;br&amp;gt; +150 Mana &amp;lt;br&amp;gt; +5 Replenish Life (0.488 Life Per Second)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-trang-ouls-scales.gif]]&lt;br /&gt;
| '''Trang-Oul's Scales'''&amp;lt;br&amp;gt; Chaos Armor&amp;lt;br&amp;gt; (Elite Full Plate Mail)&lt;br /&gt;
| 787-857 Defense&amp;lt;br&amp;gt; 70 Durability&amp;lt;br&amp;gt; 84 Str Required&amp;lt;br&amp;gt; Heavy Armor&amp;lt;br&amp;gt; Clvl Req: 49&amp;lt;br&amp;gt; Item Level: 32&lt;br /&gt;
| -40% Item Requirements &amp;lt;br&amp;gt; +100 Defense vs. Missiles &amp;lt;br&amp;gt; +40% Poison Resistance &amp;lt;br&amp;gt; +2 To Summoning Skills (Necromancer Only) &amp;lt;br&amp;gt; +40% Faster Run/Walk &amp;lt;br&amp;gt; +150% Enhanced Defense&lt;br /&gt;
* Lightning Resist +50% (3 Items)&lt;br /&gt;
* Damage Reduced By 25% (Complete Set)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-trang-ouls-girth.gif]]&lt;br /&gt;
| '''Trang-Oul's Girth'''&amp;lt;br&amp;gt; Troll Belt&amp;lt;br&amp;gt; (Elite Heavy Belt)&lt;br /&gt;
| 130-166 Defense&amp;lt;br&amp;gt; 18 Durability&amp;lt;br&amp;gt; 91 Str Required&amp;lt;br&amp;gt; 16 Slots&amp;lt;br&amp;gt; Clvl Req: 62&amp;lt;br&amp;gt; Item Level: 32&lt;br /&gt;
| +75-100 Defense &amp;lt;br&amp;gt; +30 Stamina &amp;lt;br&amp;gt; +5 Replenish Life (0.488 Life Per Second) &amp;lt;br&amp;gt; +66 Life &amp;lt;br&amp;gt; Cannot be Frozen &amp;lt;br&amp;gt; -40% Item Requirements &amp;lt;br&amp;gt; +25-50 Mana&lt;br /&gt;
* Cold Resist +40% (3 Items)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-trang-ouls-claws.gif]]&lt;br /&gt;
| '''Trang-Oul's Claws'''&amp;lt;br&amp;gt; Heavy Bracers&amp;lt;br&amp;gt; (Exceptional Chain Gloves)&lt;br /&gt;
| 67-74 Defense&amp;lt;br&amp;gt; 16 Durability&amp;lt;br&amp;gt; 58 Str Required&amp;lt;br&amp;gt; Clvl Req: 45&amp;lt;br&amp;gt; Item Level: 32&lt;br /&gt;
| +30 Defense &amp;lt;br&amp;gt; +20% Faster Cast Rate &amp;lt;br&amp;gt; +25% Poison Skill Damage &amp;lt;br&amp;gt; +30% Cold Resistance&amp;lt;br&amp;gt; +2 To Curses (Necromancer Only)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-trang-ouls-wing.gif]]&lt;br /&gt;
| '''Trang-Oul's Wing'''&amp;lt;br&amp;gt; Cantor Trophy* &amp;lt;br&amp;gt; (Exceptional Gargoyal Head)&lt;br /&gt;
| 175-189 Defense&amp;lt;br&amp;gt; 20 Durability&amp;lt;br&amp;gt; 50 Str Required&amp;lt;br&amp;gt; 30 Blocking&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Clvl Req: 54&amp;lt;br&amp;gt; Item Level: 32&lt;br /&gt;
| +125 Defense &amp;lt;br&amp;gt; +25 Strength &amp;lt;br&amp;gt; +15 Dexterity &amp;lt;br&amp;gt; +38-45% Fire Resistance &amp;lt;br&amp;gt; +30 Chance to Block &amp;lt;br&amp;gt; +40% Poison Resistance &amp;lt;br&amp;gt; +2 To Poison &amp;amp; Bone Skills (Necromancer Only)&lt;br /&gt;
* 25% To Enemy Poison Resistance (3 Items)&lt;br /&gt;
* Replenish Life +15 (4 Items)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Inherent Bonus information for Class Specific items [[Necromancer Items|can be found here]]. &lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
[[Image:Set-trangs-full-s.jpg|frame]]&lt;br /&gt;
Partial set bonuses stack. If you are wearing three items, then you will get the bonus for wearing two items as well as the bonus for wearing three items. Full set bonuses stack on top of the partial bonuses, so if there is a partial bonus of +40 Life, and a full bonus of +40 Mana, with the complete set, you would receive both +40 life and +40 mana.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* '''Partial Set Bonuses''':&lt;br /&gt;
** +15% Mana Regeneration (Any 2 items)&lt;br /&gt;
** +18 To Fire Ball* (Any 2 items)&lt;br /&gt;
** +15% Mana Regeneration( Any 3 items)&lt;br /&gt;
** +13 To Fire Wall* (Any 3 items)&lt;br /&gt;
** +15% Mana Regeneration (Any 4 items)&lt;br /&gt;
** +10 To Meteor*  (Any 4 items)&lt;br /&gt;
&lt;br /&gt;
* '''Full Set Bonus:''' ([[:Image:Set-trangs-full.jpg|Seen here]].)&lt;br /&gt;
** +50% Resistance To All&lt;br /&gt;
** +3 to All Skills&lt;br /&gt;
** +100 Mana&lt;br /&gt;
** +200 Defense&lt;br /&gt;
** +5 Replenish Life (0.488 Life Per Second)&lt;br /&gt;
** +60% Mana Regeneration&lt;br /&gt;
** +20% Life Stolen Per Hit&lt;br /&gt;
** +3 To Fire Mastery&lt;br /&gt;
** +10 To Meteor&lt;br /&gt;
** +13 To Fire Wall&lt;br /&gt;
** +18 To Fire Ball&lt;br /&gt;
** Transforms into [[Vampire]] &lt;br /&gt;
| Armor &amp;lt;br&amp;gt; Shield&amp;lt;br&amp;gt; Helm &amp;lt;br&amp;gt; Belt&amp;lt;br&amp;gt; Gloves&lt;br /&gt;
| One-handed Weapon&amp;lt;br&amp;gt; Boots&amp;lt;br&amp;gt; Amulet&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* *Due to a bug, these +sorceress skills are all capped at level 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
The Sin War saga by Richard Knaak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Trang-Oul%27s_Avatar&amp;diff=11161</id>
		<title>Trang-Oul's Avatar</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Trang-Oul%27s_Avatar&amp;diff=11161"/>
				<updated>2009-02-18T07:44:03Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: templating...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=Background=&lt;br /&gt;
Trang'Oul is a dragon-god, hence some of the items being named after parts of his body (wings, claws, scales). He is meant to be responsible for maintaining &amp;quot;the balance&amp;quot; of Sanctuary and tasked first his disciple Rathma, and then Rathma's progeny (the [[Necromancer|Necromancers]]) in helping him with his task.&lt;br /&gt;
&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
Trang-Oul's Avatar is designed for a necromancer, with a class specific shield, armor, helm, belt and gloves. This set overall gives many good bonuses. V1.10 added a nifty bonus to wearing this full set; the character transforms into a Vampire Lord.&lt;br /&gt;
{{Set Item Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Armor Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Shield Notes}}&lt;br /&gt;
&lt;br /&gt;
=D2X=&lt;br /&gt;
This is an Expansion-only set.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-trang-ouls-guise.gif]]&lt;br /&gt;
| '''Trang-Oul's Guise'''&amp;lt;br&amp;gt; Bone Visage&amp;lt;br&amp;gt; (Elite Bone Helm)&lt;br /&gt;
| 180-257 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 106 Str Required&amp;lt;br&amp;gt; Clvl Req: 65&amp;lt;br&amp;gt; Item Level: 32&lt;br /&gt;
| +80-100 Defense &amp;lt;br&amp;gt; +24% Faster Hit Recovery &amp;lt;br&amp;gt; Attacker Takes 20 Damage &amp;lt;br&amp;gt; +150 Mana &amp;lt;br&amp;gt; +5 Replenish Life (0.488 Life Per Second)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-trang-ouls-scales.gif]]&lt;br /&gt;
| '''Trang-Oul's Scales'''&amp;lt;br&amp;gt; Chaos Armor&amp;lt;br&amp;gt; (Elite Full Plate Mail)&lt;br /&gt;
| 787-857 Defense&amp;lt;br&amp;gt; 70 Durability&amp;lt;br&amp;gt; 84 Str Required&amp;lt;br&amp;gt; Heavy Armor&amp;lt;br&amp;gt; Clvl Req: 49&amp;lt;br&amp;gt; Item Level: 32&lt;br /&gt;
| -40% Item Requirements &amp;lt;br&amp;gt; +100 Defense vs. Missiles &amp;lt;br&amp;gt; +40% Poison Resistance &amp;lt;br&amp;gt; +2 To Summoning Skills (Necromancer Only) &amp;lt;br&amp;gt; +40% Faster Run/Walk &amp;lt;br&amp;gt; +150% Enhanced Defense&lt;br /&gt;
* Lightning Resist +50% (3 Items)&lt;br /&gt;
* Damage Reduced By 25% (Complete Set)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-trang-ouls-girth.gif]]&lt;br /&gt;
| '''Trang-Oul's Girth'''&amp;lt;br&amp;gt; Troll Belt&amp;lt;br&amp;gt; (Elite Heavy Belt)&lt;br /&gt;
| 130-166 Defense&amp;lt;br&amp;gt; 18 Durability&amp;lt;br&amp;gt; 91 Str Required&amp;lt;br&amp;gt; 16 Slots&amp;lt;br&amp;gt; Clvl Req: 62&amp;lt;br&amp;gt; Item Level: 32&lt;br /&gt;
| +75-100 Defense &amp;lt;br&amp;gt; +30 Stamina &amp;lt;br&amp;gt; +5 Replenish Life (0.488 Life Per Second) &amp;lt;br&amp;gt; +66 Life &amp;lt;br&amp;gt; Cannot be Frozen &amp;lt;br&amp;gt; -40% Item Requirements &amp;lt;br&amp;gt; +25-50 Mana&lt;br /&gt;
* Cold Resist +40% (3 Items)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-trang-ouls-claws.gif]]&lt;br /&gt;
| '''Trang-Oul's Claws'''&amp;lt;br&amp;gt; Heavy Bracers&amp;lt;br&amp;gt; (Exceptional Chain Gloves)&lt;br /&gt;
| 67-74 Defense&amp;lt;br&amp;gt; 16 Durability&amp;lt;br&amp;gt; 58 Str Required&amp;lt;br&amp;gt; Clvl Req: 45&amp;lt;br&amp;gt; Item Level: 32&lt;br /&gt;
| +30 Defense &amp;lt;br&amp;gt; +20% Faster Cast Rate &amp;lt;br&amp;gt; +25% Poison Skill Damage &amp;lt;br&amp;gt; +30% Cold Resistance&amp;lt;br&amp;gt; +2 To Curses (Necromancer Only)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-trang-ouls-wing.gif]]&lt;br /&gt;
| '''Trang-Oul's Wing'''&amp;lt;br&amp;gt; Cantor Trophy* &amp;lt;br&amp;gt; (Exceptional Gargoyal Head)&lt;br /&gt;
| 175-189 Defense&amp;lt;br&amp;gt; 20 Durability&amp;lt;br&amp;gt; 50 Str Required&amp;lt;br&amp;gt; 30 Blocking&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Clvl Req: 54&amp;lt;br&amp;gt; Item Level: 32&lt;br /&gt;
| +125 Defense &amp;lt;br&amp;gt; +25 Strength &amp;lt;br&amp;gt; +15 Dexterity &amp;lt;br&amp;gt; +38-45% Fire Resistance &amp;lt;br&amp;gt; +30 Chance to Block &amp;lt;br&amp;gt; +40% Poison Resistance &amp;lt;br&amp;gt; +2 To Poison &amp;amp; Bone Skills (Necromancer Only)&lt;br /&gt;
* 25% To Enemy Poison Resistance (3 Items)&lt;br /&gt;
* Replenish Life +15 (4 Items)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Inherent Bonus information for Class Specific items [[Necromancer Items|can be found here]]. &lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
[[Image:Set-trangs-full-s.jpg|frame]]&lt;br /&gt;
Partial set bonuses stack. If you are wearing three items, then you will get the bonus for wearing two items as well as the bonus for wearing three items. Full set bonuses stack on top of the partial bonuses, so if there is a partial bonus of +40 Life, and a full bonus of +40 Mana, with the complete set, you would receive both +40 life and +40 mana.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* '''Partial Set Bonuses''':&lt;br /&gt;
** +15% Mana Regeneration (Any 2 items)&lt;br /&gt;
** +18 To Fire Ball* (Any 2 items)&lt;br /&gt;
** +15% Mana Regeneration( Any 3 items)&lt;br /&gt;
** +13 To Fire Wall* (Any 3 items)&lt;br /&gt;
** +15% Mana Regeneration (Any 4 items)&lt;br /&gt;
** +10 To Meteor*  (Any 4 items)&lt;br /&gt;
&lt;br /&gt;
* '''Full Set Bonus:''' ([[:Image:Set-trangs-full.jpg|Seen here]].)&lt;br /&gt;
** +50% Resistance To All&lt;br /&gt;
** +3 to All Skills&lt;br /&gt;
** +100 Mana&lt;br /&gt;
** +200 Defense&lt;br /&gt;
** +5 Replenish Life (0.488 Life Per Second)&lt;br /&gt;
** +60% Mana Regeneration&lt;br /&gt;
** +20% Life Stolen Per Hit&lt;br /&gt;
** +3 To Fire Mastery&lt;br /&gt;
** +10 To Meteor&lt;br /&gt;
** +13 To Fire Wall&lt;br /&gt;
** +18 To Fire Ball&lt;br /&gt;
** Transforms into [[Vampire]] &lt;br /&gt;
| Armor &amp;lt;br&amp;gt; Shield&amp;lt;br&amp;gt; Helm &amp;lt;br&amp;gt; Belt&amp;lt;br&amp;gt; Gloves&lt;br /&gt;
| One-handed Weapon&amp;lt;br&amp;gt; Boots&amp;lt;br&amp;gt; Amulet&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* *Due to a bug, these +sorceress skills are all capped at level 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
The Sin War saga by Richard Knaak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=The_Disciple&amp;diff=11160</id>
		<title>The Disciple</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=The_Disciple&amp;diff=11160"/>
				<updated>2009-02-18T07:42:54Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: templating, added missing =general notes=&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=General Notes=&lt;br /&gt;
The Disciple isn't designed for any particular character, but it's best suited to those who deal physical damage, whether melee or ranged. The defense isn't that great, but there's good resistance and other bonuses. The gloves in this set are one of the most popular items in the game, for combat characters, and the belt is quite a nice item on its own as well.&lt;br /&gt;
{{All Set Notes}}&lt;br /&gt;
&lt;br /&gt;
=D2X=&lt;br /&gt;
This is an expansion-only set.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-d-dark-adherent.gif]]&lt;br /&gt;
| '''Dark Adherent'''&amp;lt;br&amp;gt; Dusk Shroud&amp;lt;br&amp;gt; (Elite Quilted Armor)&lt;br /&gt;
| 666-882 Defense&amp;lt;br&amp;gt; 20 Durability&amp;lt;br&amp;gt; 77 Str Required&amp;lt;br&amp;gt; Light Armor&amp;lt;br&amp;gt; Clvl Req: 43&amp;lt;br&amp;gt; Item Level: 39&lt;br /&gt;
| +305-415 Defense &amp;lt;br&amp;gt; +24% Fire Resistance &amp;lt;br&amp;gt; 25% Chance of casting slvl 3 Nova When Struck&amp;lt;br&amp;gt; +24-34 Poison Damage Over 2 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-d-credendum.gif]]&lt;br /&gt;
| '''Credendum'''&amp;lt;br&amp;gt; Mithril Coil&amp;lt;br&amp;gt; (Elite Belt)&lt;br /&gt;
| 108-115 Defense&amp;lt;br&amp;gt; 16 Durability&amp;lt;br&amp;gt; 106 Str Required&amp;lt;br&amp;gt; 16 Slots&amp;lt;br&amp;gt; Clvl Req: 65&amp;lt;br&amp;gt; Item Level: 39&lt;br /&gt;
| +50 Defense &amp;lt;br&amp;gt; +10 Strength &amp;lt;br&amp;gt; +10 Dexterity &amp;lt;br&amp;gt; +15% Resistance To All&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-d-laying-hands.gif]]&lt;br /&gt;
| '''Laying of Hands'''&amp;lt;br&amp;gt; Bramble Mitts&amp;lt;br&amp;gt; (Elite Leather Gloves)&lt;br /&gt;
| 79-87 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; 50 Str Required&amp;lt;br&amp;gt; Clvl Req: 63&amp;lt;br&amp;gt; Item Level: 39&lt;br /&gt;
| +25 Defense &amp;lt;br&amp;gt; +20% Increased Attack Speed&amp;lt;br&amp;gt; +50% Fire Resistance&amp;lt;br&amp;gt; +350% Damage Against Demons &amp;lt;br&amp;gt; 10% Chance of casting slvl 3 Holy Bolt on Hit&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-d-rite-passage.gif]]&lt;br /&gt;
| '''Rite of Passage'''&amp;lt;br&amp;gt; Demonhide Boots&amp;lt;br&amp;gt; (Excep Leather Boots)&lt;br /&gt;
| 53-60 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; 20 Str Required&amp;lt;br&amp;gt; Clvl Req: 29&amp;lt;br&amp;gt; Item Level: 39&lt;br /&gt;
| +25 Defense &amp;lt;br&amp;gt; +30% Faster Run/Walk&amp;lt;br&amp;gt; Half Freeze Duration &amp;lt;br&amp;gt; +15-25 Stamina&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:amulet-gold-cross.gif]]&lt;br /&gt;
| '''Telling of Beads'''&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| Clvl Req: 30&amp;lt;br&amp;gt; Item Level: 39&lt;br /&gt;
| +35-50% Poison Resistance &amp;lt;br&amp;gt; +1 to All Skills &amp;lt;br&amp;gt; +18% Cold Resistance &amp;lt;br&amp;gt; Attacker Takes 8-10 Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Partial set bonuses stack. If you are wearing three items, then you will get the bonus for wearing two items as well as the bonus for wearing three items. Full set bonuses stack on top of the partial bonuses, so if there is a partial bonus of +40 Life, and a full bonus of +40 Mana, with the complete set, you would receive both +40 life and +40 mana.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| '''Partial Set Bonuses''':&lt;br /&gt;
* Wearing any two items: +150 Defense&lt;br /&gt;
* Wearing any three items: +22 Poison Damage Over 3 Seconds*&lt;br /&gt;
* Wearing any four items: +10 Strength&lt;br /&gt;
&lt;br /&gt;
'''Full Set Bonus''':&lt;br /&gt;
* +50% Resistance To All&lt;br /&gt;
* +2 to All Skills&lt;br /&gt;
* +100 Mana&lt;br /&gt;
* +10 Dexterity&lt;br /&gt;
* +150 Defense&lt;br /&gt;
* +22 Poison Damage Over 3 Seconds*&lt;br /&gt;
| Armor&amp;lt;br&amp;gt; Belt&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Boots &amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| One-handed Weapon&amp;lt;br&amp;gt; Helm&amp;lt;br&amp;gt; Shield&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*If you have any other sources of poison damage (including the damage on the Dark Adherent), the partial/complete set bonus will show some other, inaccurate value. &lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=The_Disciple&amp;diff=11159</id>
		<title>The Disciple</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=The_Disciple&amp;diff=11159"/>
				<updated>2009-02-18T07:40:31Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: templating...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
The Disciple isn't designed for any particular character, but it's best suited to those who deal physical damage, whether melee or ranged. The defense isn't that great, but there's good resistance and other bonuses. The gloves in this set are one of the most popular items in the game, for combat characters, and the belt is quite a nice item on its own as well.&lt;br /&gt;
{{All Set Notes}}&lt;br /&gt;
&lt;br /&gt;
=D2X=&lt;br /&gt;
This is an expansion-only set.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-d-dark-adherent.gif]]&lt;br /&gt;
| '''Dark Adherent'''&amp;lt;br&amp;gt; Dusk Shroud&amp;lt;br&amp;gt; (Elite Quilted Armor)&lt;br /&gt;
| 666-882 Defense&amp;lt;br&amp;gt; 20 Durability&amp;lt;br&amp;gt; 77 Str Required&amp;lt;br&amp;gt; Light Armor&amp;lt;br&amp;gt; Clvl Req: 43&amp;lt;br&amp;gt; Item Level: 39&lt;br /&gt;
| +305-415 Defense &amp;lt;br&amp;gt; +24% Fire Resistance &amp;lt;br&amp;gt; 25% Chance of casting slvl 3 Nova When Struck&amp;lt;br&amp;gt; +24-34 Poison Damage Over 2 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-d-credendum.gif]]&lt;br /&gt;
| '''Credendum'''&amp;lt;br&amp;gt; Mithril Coil&amp;lt;br&amp;gt; (Elite Belt)&lt;br /&gt;
| 108-115 Defense&amp;lt;br&amp;gt; 16 Durability&amp;lt;br&amp;gt; 106 Str Required&amp;lt;br&amp;gt; 16 Slots&amp;lt;br&amp;gt; Clvl Req: 65&amp;lt;br&amp;gt; Item Level: 39&lt;br /&gt;
| +50 Defense &amp;lt;br&amp;gt; +10 Strength &amp;lt;br&amp;gt; +10 Dexterity &amp;lt;br&amp;gt; +15% Resistance To All&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-d-laying-hands.gif]]&lt;br /&gt;
| '''Laying of Hands'''&amp;lt;br&amp;gt; Bramble Mitts&amp;lt;br&amp;gt; (Elite Leather Gloves)&lt;br /&gt;
| 79-87 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; 50 Str Required&amp;lt;br&amp;gt; Clvl Req: 63&amp;lt;br&amp;gt; Item Level: 39&lt;br /&gt;
| +25 Defense &amp;lt;br&amp;gt; +20% Increased Attack Speed&amp;lt;br&amp;gt; +50% Fire Resistance&amp;lt;br&amp;gt; +350% Damage Against Demons &amp;lt;br&amp;gt; 10% Chance of casting slvl 3 Holy Bolt on Hit&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-d-rite-passage.gif]]&lt;br /&gt;
| '''Rite of Passage'''&amp;lt;br&amp;gt; Demonhide Boots&amp;lt;br&amp;gt; (Excep Leather Boots)&lt;br /&gt;
| 53-60 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; 20 Str Required&amp;lt;br&amp;gt; Clvl Req: 29&amp;lt;br&amp;gt; Item Level: 39&lt;br /&gt;
| +25 Defense &amp;lt;br&amp;gt; +30% Faster Run/Walk&amp;lt;br&amp;gt; Half Freeze Duration &amp;lt;br&amp;gt; +15-25 Stamina&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:amulet-gold-cross.gif]]&lt;br /&gt;
| '''Telling of Beads'''&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| Clvl Req: 30&amp;lt;br&amp;gt; Item Level: 39&lt;br /&gt;
| +35-50% Poison Resistance &amp;lt;br&amp;gt; +1 to All Skills &amp;lt;br&amp;gt; +18% Cold Resistance &amp;lt;br&amp;gt; Attacker Takes 8-10 Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Partial set bonuses stack. If you are wearing three items, then you will get the bonus for wearing two items as well as the bonus for wearing three items. Full set bonuses stack on top of the partial bonuses, so if there is a partial bonus of +40 Life, and a full bonus of +40 Mana, with the complete set, you would receive both +40 life and +40 mana.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| '''Partial Set Bonuses''':&lt;br /&gt;
* Wearing any two items: +150 Defense&lt;br /&gt;
* Wearing any three items: +22 Poison Damage Over 3 Seconds*&lt;br /&gt;
* Wearing any four items: +10 Strength&lt;br /&gt;
&lt;br /&gt;
'''Full Set Bonus''':&lt;br /&gt;
* +50% Resistance To All&lt;br /&gt;
* +2 to All Skills&lt;br /&gt;
* +100 Mana&lt;br /&gt;
* +10 Dexterity&lt;br /&gt;
* +150 Defense&lt;br /&gt;
* +22 Poison Damage Over 3 Seconds*&lt;br /&gt;
| Armor&amp;lt;br&amp;gt; Belt&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Boots &amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| One-handed Weapon&amp;lt;br&amp;gt; Helm&amp;lt;br&amp;gt; Shield&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*If you have any other sources of poison damage (including the damage on the Dark Adherent), the partial/complete set bonus will show some other, inaccurate value. &lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Tancred%27s_Battlegear&amp;diff=11158</id>
		<title>Tancred's Battlegear</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Tancred%27s_Battlegear&amp;diff=11158"/>
				<updated>2009-02-18T07:39:42Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: templating...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
Tancred's Battlegear has the highest Clvl requirement for any of the old sets from Diablo II, but that doesn't translate into it being the most useful. The whole set bonus is impressive, but none of the individual items are good enough to use on their own.&lt;br /&gt;
&lt;br /&gt;
These are the stats for the set in Diablo II Expansion Pack: Lord of Destruction, where there are partial set bonuses and hidden item bonuses.&lt;br /&gt;
{{All Set Notes}}&lt;br /&gt;
&lt;br /&gt;
=D2X=&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Hidden Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:tancreds_skull-x.gif]]&lt;br /&gt;
| '''Tancred's Skull&amp;lt;br&amp;gt; Bone Helm&lt;br /&gt;
| 33-36 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 25 Str Required&amp;lt;br&amp;gt; 10% Enhanced Damage&amp;lt;br&amp;gt; 40 to Attack Rating&lt;br /&gt;
| Wearing 2 Items: 10% Resist All&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:tancreds-battlegear-amulet.gif]]&lt;br /&gt;
| '''Tancred's Weird'''&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| Rarity: 155.5/1000 &amp;lt;br&amp;gt; Damage Reduced by 2&amp;lt;br&amp;gt; Magic Damage Reduced by 1&lt;br /&gt;
| Wearing 2 Items: 78% Better Chance of Getting Magical Items&amp;lt;br&amp;gt; Wearing 3 Items: 60 to Attack Rating&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:tancreds_hobnails.gif]]&lt;br /&gt;
| '''Tancred's Hobnails'''&amp;lt;br&amp;gt; Boots&lt;br /&gt;
| 2-3 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; Heal Stamina Plus 25%&amp;lt;br&amp;gt; 10 to Dexterity&lt;br /&gt;
| Wearing 2 Items: 30% Faster Run/Walk&amp;lt;br&amp;gt; Wearing 3 Items: 10 to Strength&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:tancreds_spine-x.gif]]&lt;br /&gt;
| '''Tancred's Spine'''&amp;lt;br&amp;gt; Full Plate Mail&lt;br /&gt;
| 150-161 Defense&amp;lt;br&amp;gt; 70 Durability&amp;lt;br&amp;gt; 80 Str Required&amp;lt;br&amp;gt; Heavy Armor&amp;lt;br&amp;gt; 40 to Life&amp;lt;br&amp;gt; 15 to Strength&lt;br /&gt;
| Wearing 2 Items: 2 Defense per Clvl *&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:tancreds_crowbill-x.gif]]&lt;br /&gt;
| '''Tancred's Crowbill'''&amp;lt;br&amp;gt; Military Pick&amp;lt;br&amp;gt;&lt;br /&gt;
| 12-19 Damage&amp;lt;br&amp;gt; 26 Durability&amp;lt;br&amp;gt; 33 Dex Required&amp;lt;br&amp;gt; 49 Str Required&amp;lt;br&amp;gt; Damage Bonus: 100 Str&amp;lt;br&amp;gt; -10 Weapon Speed&amp;lt;br&amp;gt; Range: 2&amp;lt;br&amp;gt; 80% Enhanced Damage&amp;lt;br&amp;gt; 75 to Attack Rating&lt;br /&gt;
| Wearing 2 Items: 20 Mana&amp;lt;br&amp;gt; Wearing 3 Items: 20% Increased Attack Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; When wearing another item of this set, the defense of this armor will increase at a rate of 2 defense per Clvl&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Impressive bonuses for the full set, but none the individual items are just mediocre, and the very low damage of the weapon dooms any chance this one has of being useful for long, especially in multi-player games.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| '''Partial Set Bonuses''':&amp;lt;br&amp;gt; Wearing 2 Items: 15 Lightning Damage&amp;lt;br&amp;gt; Wearing 3 Items: 5% Life Stolen Per Hit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; '''Full Set Bonus''':&amp;lt;br&amp;gt; Slows Target by 35%&amp;lt;br&amp;gt; 5% Mana Stolen per Hit&amp;lt;br&amp;gt; 10% Resist All&amp;lt;br&amp;gt; 75% Extra Gold from monsters &lt;br /&gt;
| One-handed Weapon&amp;lt;br&amp;gt; Armor&amp;lt;br&amp;gt; Helm&amp;lt;br&amp;gt; Boots&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| Belt&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Two-handed Weapon&amp;lt;br&amp;gt; Shield&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Diablo II=&lt;br /&gt;
&lt;br /&gt;
These are the stats for the set in Diablo II, where there are no partial set bonuses or hidden item bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Commentary&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:tancreds_skull.gif]]&lt;br /&gt;
| '''Tancred's Skull'''&amp;lt;br&amp;gt; Bone Helm&lt;br /&gt;
| 22-26 Defense&amp;lt;br&amp;gt; 80 Durability&amp;lt;br&amp;gt; 25 Str Required&amp;lt;br&amp;gt; Enhanced Damage&amp;lt;br&amp;gt; 40 to Attack Rating&amp;lt;br&amp;gt; Clvl Req: 20&lt;br /&gt;
| You don't see AR on helms that often, but just 40 AR isn't enough to get excited about.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:tancreds-battlegear-amulet.gif]]&lt;br /&gt;
| '''Tancred's Weird'''&amp;lt;br&amp;gt; Amulet&amp;lt;br&amp;gt;&lt;br /&gt;
| Damage Reduced by 2&amp;lt;br&amp;gt; Magic Damage Reduced by 1&amp;lt;br&amp;gt; Clvl Req: 20&lt;br /&gt;
| Defensive stats, but physical damage reduction is not very important, and only -1 MD isn't much either.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:tancreds_hobnails.gif]]&lt;br /&gt;
| '''Tancred's Hobnails'''&amp;lt;br&amp;gt; Boots&lt;br /&gt;
| 2-3 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; Heal Stamina Plus 25%&amp;lt;br&amp;gt; 10 to Dexterity&amp;lt;br&amp;gt; Clvl Req: z&lt;br /&gt;
| Nice Dex, but not boots anyone wears on their own.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:tancreds_spine.gif]]&lt;br /&gt;
| '''Tancred's Spine'''&amp;lt;br&amp;gt; Full Plate Mail&lt;br /&gt;
| 150-161 Defense&amp;lt;br&amp;gt; 140 Durability&amp;lt;br&amp;gt; 80 Str Required&amp;lt;br&amp;gt; 40 to Life&amp;lt;br&amp;gt; 15 to Strength&amp;lt;br&amp;gt; Clvl Req: 20&lt;br /&gt;
| Good bonuses, but not enough Defense to be useful for that, and good armor has to have some resistances 99% of the time.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:tancreds_crowbill.gif]]&lt;br /&gt;
| '''Tancred's Crowbill'''&amp;lt;br&amp;gt; Military Pick&lt;br /&gt;
| 12-19 1H Damage&amp;lt;br&amp;gt; 52 Durability&amp;lt;br&amp;gt; 33 Dex Required&amp;lt;br&amp;gt; 49 Str Required&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Â  P - Very Fast&amp;lt;br&amp;gt; Â  B/S/N/Am - Fast&amp;lt;br&amp;gt; Enhanced Damage&amp;lt;br&amp;gt; 75 to Attack Rating&amp;lt;br&amp;gt; Clvl Req: 20&lt;br /&gt;
| Like most set item weapons, the damage on this one is way too low to be useful, when compared to magical or Rare weapons of a similar level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Impressive bonuses for the full set, but none the individual items are just mediocre, and the very low damage of the weapon dooms any chance this one has of being useful for long, especially in multi-player games.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| '''Item Bonuses''':&amp;lt;br&amp;gt; -2 Physical Damage&amp;lt;br&amp;gt; -1 Magical Damage&amp;lt;br&amp;gt; 40 Life&amp;lt;br&amp;gt; 10 to Dexterity&amp;lt;br&amp;gt; 15 Strength&amp;lt;br&amp;gt; 115 Attack Rating&amp;lt;br&amp;gt; Heal Stamina Plus 25%&amp;lt;br&amp;gt; '''Full Set Bonus''':&amp;lt;br&amp;gt; Slows Target by 35%&amp;lt;br&amp;gt; 5% Mana Stolen per Hit&amp;lt;br&amp;gt; 10 to All Resistances&amp;lt;br&amp;gt; 75% Extra Gold from monsters&lt;br /&gt;
| One-handed Weapon&amp;lt;br&amp;gt; Armor&amp;lt;br&amp;gt; Helm&amp;lt;br&amp;gt; Boots&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| Belt&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Two-handed Weapon&amp;lt;br&amp;gt; Shield&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Tal_Rasha%27s_Wrappings&amp;diff=11157</id>
		<title>Tal Rasha's Wrappings</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Tal_Rasha%27s_Wrappings&amp;diff=11157"/>
				<updated>2009-02-18T07:39:04Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: templating...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
&lt;br /&gt;
'''Tal Rasha's Wrappings''' is a [[set]] mostly designed for the [[sorceress]].&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
Tal Rasha was one of the greatest Horadric Mages ever to live. He hunted for Baal after the Dark Exile and sought to bind Baal to a Soul Stone like his brothers Diablo and Mephisto. However, during their battle, the Soul Stone Tal Rasha was intending to use was broken. Tal Rasha took up the largest piece of the Soul Stone and thrust it into Baal, temporarily trapping his soul. However, knowing this wouldn't last for long, he also had his brothers restrain him inside a [[Tal Rasha's Tomb|tomb]], and then thrust the stone into his body, to leave him to wrestle with the demon for eternity.&lt;br /&gt;
&lt;br /&gt;
The cloth which people used to be swaddled in before they were interred were sometimes known as wrappings, so this set could be made up of the items in which Tal Rasha was buried in, although in the Diablo cinematics Tal Rasha does not appear as characters do when wearing the full set of [[Tal Rasha's Wrappings]].&lt;br /&gt;
&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
While the full set is designed for (and can only be equipped by, thanks to the Orb) a Sorceress, the armor is a very popular item for all types of characters and even mercs, thanks to the huge magic find, defense, and resistance.  It's also common to find magic find-geared characters of all types using the armor, helm, and belt, since equipping any three items from this set grants a 65% bonus to Magic Find, and the armor, helm, and belt hold substantial bonuses, including dual leech, high resistance, magic find, and much more. &lt;br /&gt;
{{All Set Notes}}&lt;br /&gt;
&lt;br /&gt;
=D2X=&lt;br /&gt;
This is an Expansion-only set.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amulet1.GIF]]&lt;br /&gt;
| '''Tal Rasha's Adjudication'''&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| &lt;br /&gt;
* Clvl Req: 67&lt;br /&gt;
* &amp;lt;br&amp;gt; Item Level: 26&lt;br /&gt;
|&lt;br /&gt;
* +33% Lightning Resistance&lt;br /&gt;
* +2 To Sorceress Skills&lt;br /&gt;
* +50 Life&lt;br /&gt;
* +3-32 Lightning Damage&lt;br /&gt;
* +42 Mana&lt;br /&gt;
** +10% Faster Cast Rate (4 Items)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-tal-rashas-lidless-eye.gif]]&lt;br /&gt;
| '''Tal Rasha's Lidless Eye'''&amp;lt;br&amp;gt; Swirling Crystal&amp;lt;br&amp;gt; (Exceptional Jared's Stone)&lt;br /&gt;
| &lt;br /&gt;
* 18-42 Damage&lt;br /&gt;
* 50 Durability&lt;br /&gt;
* 20 Str required&lt;br /&gt;
* 20 Dex required&lt;br /&gt;
* 1 Range&lt;br /&gt;
* 10 Weapon Speed&lt;br /&gt;
* Damage Bonus: 100 Str&lt;br /&gt;
* Clvl Req: 65&lt;br /&gt;
* Item Level: 26&lt;br /&gt;
|&lt;br /&gt;
* +57 Life&lt;br /&gt;
* +77 Mana&lt;br /&gt;
* +10 Energy&lt;br /&gt;
* +20% Faster Cast Rate&lt;br /&gt;
* +(1-2) To Cold Mastery (Sorceress Only)&lt;br /&gt;
* +(1-2) To Fire Mastery (Sorceress Only)&lt;br /&gt;
* +(1-2) To Lightning Mastery (Sorceress Only)&lt;br /&gt;
** +1 To Sorceress Skill Levels (2 Items)&lt;br /&gt;
** -15% To Enemy Fire Resistance (3 Items)&lt;br /&gt;
** -15% To Enemy Lightning Resistance (4 Items)&lt;br /&gt;
** +15% To Cold Skills Damage (Complete Set)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-tal-rashas-guardianship.gif]]&lt;br /&gt;
| '''Tal Rasha's Guardianship'''&amp;lt;br&amp;gt; Lacquered Plate &amp;lt;br&amp;gt; (Elite Gothic Plate)&lt;br /&gt;
| &lt;br /&gt;
* 833-941 Defense&lt;br /&gt;
* 55 Durability&lt;br /&gt;
* 84 Str Required&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Clvl Req: 71&lt;br /&gt;
* Item Level: 26&lt;br /&gt;
| &lt;br /&gt;
* -60% Item Requirements&lt;br /&gt;
* -15 Magical Damage Taken&lt;br /&gt;
* +88% Magic Find&lt;br /&gt;
*  +40% Cold Resistance&lt;br /&gt;
* +40% Fire Resistance&lt;br /&gt;
* +40% Lightning Resistance&lt;br /&gt;
* +400 Defense&lt;br /&gt;
** +10% Faster Cast Rate (2 Items)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-tal-rashas-horadric.gif]]&lt;br /&gt;
| '''Tal Rasha's Horadric Crest'''&amp;lt;br&amp;gt; Death Mask&amp;lt;br&amp;gt; (Exceptional Mask)&lt;br /&gt;
| &lt;br /&gt;
* 99-131 Defense&lt;br /&gt;
* 20 Durability&lt;br /&gt;
* 55 Str Required&lt;br /&gt;
* Clvl Req: 66&lt;br /&gt;
* Item Level: 26&lt;br /&gt;
| &lt;br /&gt;
* +30 Mana&lt;br /&gt;
* +60 Life&lt;br /&gt;
* +45 Defense&lt;br /&gt;
* +15% Resistance To All&lt;br /&gt;
* +10% Life Stolen Per Hit&lt;br /&gt;
* +10% Mana Stolen Per Hit&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-tal-rashas-fine-spun.gif]]&lt;br /&gt;
| '''Tal Rasha's Fire-Spun Cloth'''&amp;lt;br&amp;gt; Mesh Belt &amp;lt;br&amp;gt; (Exceptional Belt)&lt;br /&gt;
|&lt;br /&gt;
* 35-40 Defense&lt;br /&gt;
* 16 Durability&lt;br /&gt;
* 47 Str Required&lt;br /&gt;
* 16 Slots&lt;br /&gt;
* Clvl Req: 53&lt;br /&gt;
* Item Level: 26&lt;br /&gt;
| &lt;br /&gt;
* -20% Item Requirements&lt;br /&gt;
* +30 Mana&lt;br /&gt;
* +20 Dexterity&lt;br /&gt;
* +37% of damage taken goes to mana&lt;br /&gt;
* +10-15% Magic Find&lt;br /&gt;
** +60 Defense (2 Items)&lt;br /&gt;
** +10% Faster Cast Rate (3 Items)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Inherent Bonus information for Class Specific items [[Sorceress Items|can be found here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Partial set bonuses stack. If you are wearing three items, then you will get the bonus for wearing two items as well as the bonus for wearing three items. Full set bonuses stack on top of the partial bonuses, so if there is a partial bonus of +40 Life, and a full bonus of +40 Mana, with the complete set, you would receive both +40 life and +40 mana.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''Partial Set Bonuses''':&lt;br /&gt;
** +10 Replenish Life (Any 2 items)&lt;br /&gt;
** +65% Magic Find (Any 3 items)&lt;br /&gt;
** +25% Faster Hit Recovery (Any 4 items)&lt;br /&gt;
&lt;br /&gt;
* '''Full Set Bonus''':&lt;br /&gt;
** +50% Resistance To All&lt;br /&gt;
** +3 to All Skills&lt;br /&gt;
** +150 Defense&lt;br /&gt;
** +150 Life&lt;br /&gt;
** +50 Defense vs. Missiles&lt;br /&gt;
** Replenish Life +10&lt;br /&gt;
** +65% Magic Find&lt;br /&gt;
** 25% Faster Hit Recovery&lt;br /&gt;
** Display Aura*&lt;br /&gt;
| One-handed Weapon &amp;lt;br&amp;gt; Armor &amp;lt;br&amp;gt; Helm &amp;lt;br&amp;gt; Belt &amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| Shield&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Boots&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* * The Aura has no effect other than making you look cool.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
Diablo 2 Cinematics&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Sigon%27s_Complete_Steel&amp;diff=11156</id>
		<title>Sigon's Complete Steel</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Sigon%27s_Complete_Steel&amp;diff=11156"/>
				<updated>2009-02-18T07:37:47Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
Sigon's Set was greatly improved in the expansion, and is one of the most popular sets to &amp;quot;twink&amp;quot; to a new character. The full set can take a melee fighter well into Nightmare, serving most well until the lack of resistances becomes a problem.  Pairing the IAS gloves with the belt or boots is even more popular for new characters, thanks to the 10% life leech partial set bonus that comes with any 2 items.&lt;br /&gt;
&lt;br /&gt;
These are the stats for the set in Diablo II Expansion Pack: Lord of Destruction, where there are partial set bonuses and hidden item bonuses.&lt;br /&gt;
{{All Set Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Shield Notes}}&lt;br /&gt;
=D2X=&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Hidden Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sigons-shelter-x.gif]]&lt;br /&gt;
| '''Sigon's Shelter'''&amp;lt;br&amp;gt; Gothic Plate&lt;br /&gt;
| 170 Defense&amp;lt;br&amp;gt; 55 Durability&amp;lt;br&amp;gt; 70 Str Required&amp;lt;br&amp;gt; Medium Armor&amp;lt;br&amp;gt; 25% Enhanced Defense&amp;lt;br&amp;gt; 30% Lightning Resist&lt;br /&gt;
| Wearing 2 Items: Attacker Takes Damage of 20&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sigons-visor.gif]]&lt;br /&gt;
| '''Sigon's Visor'''&amp;lt;br&amp;gt; Great Helm&lt;br /&gt;
| 55-60 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 63 Str Required&amp;lt;br&amp;gt; 25 Defense&amp;lt;br&amp;gt; 30 to Mana&lt;br /&gt;
| Wearing 2 Items: 8 to Attack Rating per Clvl&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sigons-guard-x.gif]]&lt;br /&gt;
| '''Sigon's Guard'''&amp;lt;br&amp;gt; Tower Shield&lt;br /&gt;
| 22-25 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 75 Str Required&amp;lt;br&amp;gt; 64% Block chance&amp;lt;br&amp;gt; 1-5 Pal Smite Damage&amp;lt;br&amp;gt; Weight: Heavy&amp;lt;br&amp;gt; 20 Increased Blocking&amp;lt;br&amp;gt; 1 to All Skills&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sigons-gage.gif]]&lt;br /&gt;
| '''Sigon's Gage'''&amp;lt;br&amp;gt; Gauntlets&lt;br /&gt;
| 12-15 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; 60 Str Required&amp;lt;br&amp;gt; 20 to Attack Rating&amp;lt;br&amp;gt; 10 to Strength&lt;br /&gt;
| Wearing 2 Items: 30% Increased Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sigons-sabot.gif]]&lt;br /&gt;
| '''Sigon's Sabot'''&amp;lt;br&amp;gt; Greaves&lt;br /&gt;
| 12-15 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; 70 Str Required&amp;lt;br&amp;gt; 20% Faster Run/Walk&amp;lt;br&amp;gt; 40% Cold Resist&lt;br /&gt;
| Wearing 2 Items: 50 to Attack Rating&amp;lt;br&amp;gt; Wearing 3 Items: 50% Better Chance of Getting Magical Items&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sigons-wrap.gif]]&lt;br /&gt;
| '''Sigon's Wrap'''&amp;lt;br&amp;gt; Plated Belt&lt;br /&gt;
| 8-11 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; 60 Str Required&amp;lt;br&amp;gt; 20% Fire Resist&amp;lt;br&amp;gt; 20 to Life&lt;br /&gt;
| Wearing 2 Items: 2 Defense per Clvl *&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; When wearing another item of this set, the defense of this belt will increase at a rate of 2 defense per Clvl&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Quite a stack of mods for the full set, but of course with six items, you'd expect as much. Imagine the list of mods from 6 good Rare items though. The full bonus is not very useful, with a medium fire damage and the other two basically defensive. As much trouble as putting together the full six pieces and trying to make up some resistances with the remaining pieces of equipment, you'd expect more. All three jewelry slots are free, and you can use any weapon you like, as long as it's one-handed.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| '''Partial Set Bonuses''':&amp;lt;br&amp;gt; Wearing 2 Items: 10% Life Stolen Per Hit&amp;lt;br&amp;gt; Wearing 3 Items: 100 Defense&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; '''Full Set Bonus''':&amp;lt;br&amp;gt; 12% Fire ResistÂ &amp;lt;br&amp;gt; Attacker Takes Damage of 12&amp;lt;br&amp;gt; Damage TakenÂ reduced by 7&amp;lt;br&amp;gt; 24 Maximum Fire Damage&amp;lt;br&amp;gt; 20 Mana&lt;br /&gt;
| Helm&amp;lt;br&amp;gt; Belt&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Boots&amp;lt;br&amp;gt; Armor&amp;lt;br&amp;gt; Shield&lt;br /&gt;
| One-handed Weapon&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Diablo II=&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Commentary&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sigons-shelter.gif]]&lt;br /&gt;
| '''Sigon's Shelter'''&amp;lt;br&amp;gt; Gothic Plate&lt;br /&gt;
| 170 Defense&amp;lt;br&amp;gt; 110 Durability&amp;lt;br&amp;gt; 70 Str Required&amp;lt;br&amp;gt; Enhanced Defense&amp;lt;br&amp;gt; Lightning Resist 30%&amp;lt;br&amp;gt; Clvl Req: 6&lt;br /&gt;
| Decent AR for gothic plate, and the resistance doesn't hurt, but it's not really comparable to a decent Rare.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sigons-visor.gif]]&lt;br /&gt;
| '''Sigon's Visor'''&amp;lt;br&amp;gt; Great Helm&lt;br /&gt;
| 30-35 Defense&amp;lt;br&amp;gt; 80 Durability&amp;lt;br&amp;gt; 63 Str Required&amp;lt;br&amp;gt; 3 to Light Radius&amp;lt;br&amp;gt; 30 to Mana&amp;lt;br&amp;gt; Clvl Req: 6&lt;br /&gt;
| Like the rest of the items in this set, decent stats, but nothing tremendous.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sigons-guard.gif]]&lt;br /&gt;
| '''Sigon's Guard'''&amp;lt;br&amp;gt; Tower Shield&lt;br /&gt;
| 22-25 Defense&amp;lt;br&amp;gt; 120 Durability&amp;lt;br&amp;gt; 75 Str Required&amp;lt;br&amp;gt; Chance to Block %:&amp;lt;br&amp;gt; Â  Pal: 74%&amp;lt;br&amp;gt; Â  Bar/Ama: 69%&amp;lt;br&amp;gt; Â  Nec/Sor: 64%&amp;lt;br&amp;gt; 1-5 Pal Smite Damage&amp;lt;br&amp;gt; Increased Blocking %&amp;lt;br&amp;gt; 1 to All Skills&amp;lt;br&amp;gt; Clvl Req: 6&lt;br /&gt;
| Probably the best single set item in the game.Â  It does have the highest blocking % of any shield in all of Diablo II, and 1 to all skills is found on no magical or Rare shields.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sigons-gage.gif]]&lt;br /&gt;
| '''Sigon's Gage'''&amp;lt;br&amp;gt; Gauntlets&lt;br /&gt;
| 12-15 Defense&amp;lt;br&amp;gt; 48 Durability&amp;lt;br&amp;gt; 60 Str Required&amp;lt;br&amp;gt; 20 to Attack Rating&amp;lt;br&amp;gt; 10 to Strength&amp;lt;br&amp;gt; Clvl Req: 6&lt;br /&gt;
| No mods worth using these for, though the 10 strength can be useful in some situations.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sigons-sabot.gif]]&lt;br /&gt;
| '''Sigon's Sabot'''&amp;lt;br&amp;gt; Greaves&lt;br /&gt;
| 70 Str Required&amp;lt;br&amp;gt; Faster Run/Walk&amp;lt;br&amp;gt; 40% Cold Resistance&amp;lt;br&amp;gt; Clvl Req: 6&lt;br /&gt;
| Not bad for boots, faster run and big cold resistance.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sigons-wrap.gif]]&lt;br /&gt;
| '''Sigon's Wrap'''&amp;lt;br&amp;gt; Plated Belt&lt;br /&gt;
| 8-11 Defense&amp;lt;br&amp;gt; 48 Durability&amp;lt;br&amp;gt; 60 Str Required&amp;lt;br&amp;gt; 20% Fire Resistance&amp;lt;br&amp;gt; 20 to Life&amp;lt;br&amp;gt; Clvl Req: 6&lt;br /&gt;
| Sigon's belt has some decent stats, and 16 slots, but it's mostly famous for being gambled very often by players trying to get a Rare plated belt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Quite a stack of mods for the full set, but of course with six items, you'd expect as much. Imagine the list of mods from 6 good Rare items though. The full bonus is not very useful, with a medium fire damage and the other two basically defensive. As much trouble as putting together the full six pieces and trying to make up some resistances with the remaining pieces of equipment, you'd expect more. All three jewelry slots are free, and you can use any weapon you like, as long as it's one-handed.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| '''Item Bonuses''':&amp;lt;br&amp;gt; 1 to All Skills&amp;lt;br&amp;gt; 40% Cold Resistance&amp;lt;br&amp;gt; Lightning Resist 30%&amp;lt;br&amp;gt; 20% Fire Resistance&amp;lt;br&amp;gt; 30 to Mana&amp;lt;br&amp;gt; 10 Str&amp;lt;br&amp;gt; 20 Life&amp;lt;br&amp;gt; 20 AR&amp;lt;br&amp;gt; Faster Run&amp;lt;br&amp;gt; 3 to Light Radius&amp;lt;br&amp;gt; '''Full Set Bonus''':&amp;lt;br&amp;gt; Damage reduced by 7&amp;lt;br&amp;gt; 12-24 Fire Damage&amp;lt;br&amp;gt; Attacker takes 12 Damage&lt;br /&gt;
| Helm&amp;lt;br&amp;gt; Belt&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Boots&amp;lt;br&amp;gt; Armor&amp;lt;br&amp;gt; Shield&lt;br /&gt;
| One-handed Weapon&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Template:All_Set_Notes&amp;diff=11155</id>
		<title>Template:All Set Notes</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Template:All_Set_Notes&amp;diff=11155"/>
				<updated>2009-02-18T07:37:13Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Uses [[Template:Set_Item_Notes]], [[Template:Weapon_Notes]], and [[Template:Armor_Notes]]. Place it one line down from the General Notes paragraph. And this isn't really &amp;quot;All set notes&amp;quot;, it's more like &amp;quot;Common set notes,&amp;quot; as it omits [[Template:Shield_Notes]]. It renders as below:&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Set Item Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Armor Notes}}&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Sazabi%27s_Grand_Tribute&amp;diff=11154</id>
		<title>Sazabi's Grand Tribute</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Sazabi%27s_Grand_Tribute&amp;diff=11154"/>
				<updated>2009-02-18T07:37:00Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: templating...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
Sazabi's Grand Tribute is designed for a melee fighter, with armor, sword, and helm. The items are all geared towards a Paladin. The sword has a particularly wide damage range, but can be very effective on levels stocked entirely or primarily by demons.&lt;br /&gt;
{{All Set Notes}}&lt;br /&gt;
&lt;br /&gt;
=D2X=&lt;br /&gt;
This is an Expansion-only set.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-sazabis-cobalt.gif]]&lt;br /&gt;
| '''Sazabi's Cobalt Redeemer'''&amp;lt;br&amp;gt; Cryptic Sword &amp;lt;br&amp;gt; (Elite Long Sword)&lt;br /&gt;
| 12-192 Damage&amp;lt;br&amp;gt; Indestructible&amp;lt;br&amp;gt; 99 Str required&amp;lt;br&amp;gt; 109 Dex required&amp;lt;br&amp;gt; 2 Range&amp;lt;br&amp;gt; -10 Weapon Speed&amp;lt;br&amp;gt; Damage Bonus: 100 Str&amp;lt;br&amp;gt; Clvl Req: 73&amp;lt;br&amp;gt; Item Level: 34&lt;br /&gt;
| +150% Enhanced Damage&amp;lt;br&amp;gt; +25-35 Cold Damage&amp;lt;br&amp;gt; +40% Increased Attack Speed&amp;lt;br&amp;gt; +418% Damage Against Demons&amp;lt;br&amp;gt; Indestructible&amp;lt;br&amp;gt; +15 Dexterity&amp;lt;br&amp;gt; +5 Strength&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-sazabis-ghost.gif]]&lt;br /&gt;
| '''Sazabi's Ghost Liberator'''&amp;lt;br&amp;gt; Balrog Skin&amp;lt;br&amp;gt; (Elite Split Mail)&lt;br /&gt;
| 810-917 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; 165 Str Required&amp;lt;br&amp;gt; Medium Armor&amp;lt;br&amp;gt; Clvl Req: 67&amp;lt;br&amp;gt; Item Level: 34&lt;br /&gt;
| +400 Defense&amp;lt;br&amp;gt; +30% Fastest Hit Recovery&amp;lt;br&amp;gt; +25 Strength&amp;lt;br&amp;gt; +300 to Attack Rating Against Demons&amp;lt;br&amp;gt; +50-75 Life&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-sazabis-mental.gif]]&lt;br /&gt;
| '''Sazabi's Mental Sheath'''&amp;lt;br&amp;gt; Basinet&amp;lt;br&amp;gt; (Excep Full Helm)&lt;br /&gt;
| 175-184 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; 82 Str Required&amp;lt;br&amp;gt; Clvl Req: 43&amp;lt;br&amp;gt; Item Level: 34&lt;br /&gt;
| +100 Defense&amp;lt;br&amp;gt; +1 to All Skills&amp;lt;br&amp;gt; +15-20% Fire Resistance&amp;lt;br&amp;gt; +15-20% Lightning Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Partial set bonuses stack. If you are wearing three items, then you will get the bonus for wearing two items as well as the bonus for wearing three items. Full set bonuses stack on top of the partial bonuses, so if there is a partial bonus of +40 Life, and a full bonus of +40 Mana, with the complete set, you would receive both +40 life and +40 mana.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''Partial Set Bonuses''':&lt;br /&gt;
** +40% Faster Run/Walk (Any 2 items)&lt;br /&gt;
&lt;br /&gt;
* '''Full Set Bonus'''&lt;br /&gt;
** +30% Resistance To All&lt;br /&gt;
** +15% Life Stolen Per Hit&lt;br /&gt;
** +27% Maximum Life&lt;br /&gt;
** +40% Faster Run/Walk&lt;br /&gt;
| One-handed Weapon&amp;lt;br&amp;gt; Armor&amp;lt;br&amp;gt; Helm&lt;br /&gt;
| Amulet&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Shield&amp;lt;br&amp;gt; Boots&amp;lt;br&amp;gt; Belt&amp;lt;br&amp;gt; Gloves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Sander%27s_Folly&amp;diff=11153</id>
		<title>Sander's Folly</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Sander%27s_Folly&amp;diff=11153"/>
				<updated>2009-02-18T07:35:59Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: templating...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
Sander's Folly is designed for a necromancer, with cap, wand, gloves and boots. This set isn't particularly great for a necromancer, however, but it would be quite useful for a low level necro because of its +1 to all skills bonus as well as the Fastest Cast Rate on the wand.  The boots are a popular item for all character types, and can be immediately recognized by their jolly neon purple hue.&lt;br /&gt;
{{Set Item Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon Notes}}&lt;br /&gt;
&lt;br /&gt;
=D2X=&lt;br /&gt;
This is an Expansion-only set.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-sanders-superstition.gif]]&lt;br /&gt;
| '''Sander's Superstition'''&amp;lt;br&amp;gt; Bone Wand&lt;br /&gt;
| 7-10 Damage&amp;lt;br&amp;gt; 15 Durability&amp;lt;br&amp;gt; 1 Range&amp;lt;br&amp;gt; -20 Weapon Speed&amp;lt;br&amp;gt; Damage Bonus: 100 Str &amp;lt;br&amp;gt; Clvl Req: 25&amp;lt;br&amp;gt; Item Level: 20&lt;br /&gt;
| +75% Enhanced Damage &amp;lt;br&amp;gt; +25 Mana &amp;lt;br&amp;gt; +8% Mana Stolen Per Hit &amp;lt;br&amp;gt; +20% Faster Cast Rate &amp;lt;br&amp;gt; +150% Damage Against Undead &amp;lt;br&amp;gt; +25-75 Cold Damage&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-sanders-paragon.gif]]&lt;br /&gt;
| '''Sander's Paragon'''&amp;lt;br&amp;gt; Cap&lt;br /&gt;
| 4-104 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; Clvl Req: 25&amp;lt;br&amp;gt; Item Level: 20&lt;br /&gt;
| +35% Better chance of getting magical item&amp;lt;br&amp;gt; Attacker Takes 8 Damage &amp;lt;br&amp;gt; +1 Defense per clvl&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-sanders-taboo.gif]]&lt;br /&gt;
| '''Sander's Taboo'''&amp;lt;br&amp;gt; Heavy Gloves&lt;br /&gt;
| 25-31 Defense&amp;lt;br&amp;gt; 14 Durability&amp;lt;br&amp;gt; Clvl Req: 28&amp;lt;br&amp;gt; Item Level: 20&lt;br /&gt;
| +20-25 Defense &amp;lt;br&amp;gt; +20% Increased Attack Speed&amp;lt;br&amp;gt; +40 Life &amp;lt;br&amp;gt; +9-11 Poison Damage Over 3 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-sanders-riprap.gif]]&lt;br /&gt;
| '''Sander's Riprap'''&amp;lt;br&amp;gt; Heavy Leather Boots&lt;br /&gt;
| 5-6 Defense&amp;lt;br&amp;gt; 14 Durability&amp;lt;br&amp;gt; 18 Str Required&amp;lt;br&amp;gt; Clvl Req: 20&amp;lt;br&amp;gt; Item Level: 20&lt;br /&gt;
| +40% Faster Run/Walk &amp;lt;br&amp;gt; +100 to Attack Rating &amp;lt;br&amp;gt; +5 Strength &amp;lt;br&amp;gt; +10 Dexterity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Note''': The defense for Sander's Paragon Cap increases at a rate of 1 defense per clvl. By the time you can wear this cap (clvl 25), 28-30 is how much defense you will receive. It will increase at a rate of 1 per clvl on top of this value.&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Partial set bonuses stack. If you are wearing three items, then you will get the bonus for wearing two items as well as the bonus for wearing three items. Full set bonuses stack on top of the partial bonuses, so if there is a partial bonus of +40 Life, and a full bonus of +40 Mana, with the complete set, you would receive both +40 life and +40 mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''Partial Set Bonuses''':&lt;br /&gt;
** +50 Defense (Any 2 items)&lt;br /&gt;
** +75 Attack Rating (Any 3 items)&lt;br /&gt;
&lt;br /&gt;
* '''Full Set Bonus''':&lt;br /&gt;
** +1 to All Skills&lt;br /&gt;
** +50% Magic Find&lt;br /&gt;
** +50 Mana&lt;br /&gt;
** +4% Life Stolen Per Hit&lt;br /&gt;
** +75 To Attack Rating&lt;br /&gt;
** +50 Defense&lt;br /&gt;
| One-handed Weapon &amp;lt;br&amp;gt; Helm&amp;lt;br&amp;gt; Gloves &amp;lt;br&amp;gt; Boots&lt;br /&gt;
| Armor&amp;lt;br&amp;gt; Shield&amp;lt;br&amp;gt; Belt&amp;lt;br&amp;gt; Amulet&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Orphan%27s_Call&amp;diff=11152</id>
		<title>Orphan's Call</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Orphan%27s_Call&amp;diff=11152"/>
				<updated>2009-02-18T07:35:21Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: templating...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
Orphan's Call is one of the lower-level item sets added in the expansion. It isn't specifically designed for any character, although melee chars will probably get the most benefit from the shield, helm, belt and gloves in the set. The shield has very high blocking, and the gloves are popular for their 20% IAS.&lt;br /&gt;
{{Set Item Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Shield Notes}}&lt;br /&gt;
&lt;br /&gt;
=D2X=&lt;br /&gt;
This is an Expansion-only set.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-o-whitstans-guard.gif]]&lt;br /&gt;
| '''Whitstan's Guard'''&amp;lt;br&amp;gt; Round Shield&amp;lt;br&amp;gt; (Small Shield)&lt;br /&gt;
| 129-154 Defense&amp;lt;br&amp;gt; 64 Durability&amp;lt;br&amp;gt; 53 Str Required&amp;lt;br&amp;gt; 67 Blocking&amp;lt;br&amp;gt; 7-14 Smite Damage&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Clvl Req: 29&amp;lt;br&amp;gt; Item Level: 41&lt;br /&gt;
| +175% Enhanced Defense &amp;lt;br&amp;gt; Fastest Blocking (40) &amp;lt;br&amp;gt; +55 Chance to Block&amp;lt;br&amp;gt; Half Freeze Duration &amp;lt;br&amp;gt; +5 Light Radius&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-o-guillaumes-face.gif]]&lt;br /&gt;
| '''Guillaume's Face'''&amp;lt;br&amp;gt; Winged Helm&amp;lt;br&amp;gt; (Great Helm)&lt;br /&gt;
| 187-245 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 115 Str Required&amp;lt;br&amp;gt; Clvl Req: 34&amp;lt;br&amp;gt; Item Level: 41&lt;br /&gt;
| +120% Enhanced Defense &amp;lt;br&amp;gt; +30% Faster Hit Recovery&amp;lt;br&amp;gt; +35% Chance of Crushing Blow&amp;lt;br&amp;gt; +15% Chance of Deadly Strike&amp;lt;br&amp;gt; +15 Strength&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-o-wilhelms-pride.gif]]&lt;br /&gt;
| '''Wilhelm's Pride'''&amp;lt;br&amp;gt; Battle Belt&amp;lt;br&amp;gt; (Heavy Belt)&lt;br /&gt;
| 64-73 Defense&amp;lt;br&amp;gt; 18 Durability&amp;lt;br&amp;gt; 88 Str Required&amp;lt;br&amp;gt; 16 Slots&amp;lt;br&amp;gt; Clvl Req: 42&amp;lt;br&amp;gt; Item Level: 41&lt;br /&gt;
| +75% Enhanced Defense &amp;lt;br&amp;gt; +5% Mana Stolen Per Hit &amp;lt;br&amp;gt; +10% Cold Resistance &amp;lt;br&amp;gt; +5% Life Stolen Per Hit&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-o-magnus-skin.gif]]&lt;br /&gt;
| '''Magnus' Skin'''&amp;lt;br&amp;gt; Sharkskin Gloves&amp;lt;br&amp;gt; (Heavy Gloves)&lt;br /&gt;
| 49-60 Defense&amp;lt;br&amp;gt; 14 Durability&amp;lt;br&amp;gt; 20 Str Required&amp;lt;br&amp;gt; Clvl Req: 37&amp;lt;br&amp;gt; Item Level: 41&lt;br /&gt;
| +50% Enhanced Defense &amp;lt;br&amp;gt; +15% Fire Resistance &amp;lt;br&amp;gt; +20% Increased Attack Speed&amp;lt;br&amp;gt; +3 Light Radius&amp;lt;br&amp;gt; +100 to Attack Rating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Partial set bonuses stack. If you are wearing three items, then you will get the bonus for wearing two items as well as the bonus for wearing three items. Full set bonuses stack on top of the partial bonuses, so if there is a partial bonus of +40 Life, and a full bonus of +40 Mana, with the complete set, you would receive both +40 life and +40 mana.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* '''Partial Set Bonuses''':&lt;br /&gt;
** +35 Life (Any 2 items)&lt;br /&gt;
** Attacker takes 5 damage (Any 3 items)&lt;br /&gt;
&lt;br /&gt;
* '''Full Set Bonus'''&lt;br /&gt;
** +85 Life&lt;br /&gt;
** +10 Dexterity&lt;br /&gt;
** +20 Strength&lt;br /&gt;
** +100 Defense&lt;br /&gt;
** +15% Resistance To All&lt;br /&gt;
** +80% Magic Find&lt;br /&gt;
** Attacker takes 5 damage &lt;br /&gt;
| Shield &amp;lt;br&amp;gt; Helm &amp;lt;br&amp;gt; Belt &amp;lt;br&amp;gt; Gloves&lt;br /&gt;
| One-handed Weapon&amp;lt;br&amp;gt; Armor&amp;lt;br&amp;gt; Boots&amp;lt;br&amp;gt; Amulet&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Template:All_Set_Notes&amp;diff=11151</id>
		<title>Template:All Set Notes</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Template:All_Set_Notes&amp;diff=11151"/>
				<updated>2009-02-18T07:34:16Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Uses [[Template:Set_Item_Notes]], [[Template:Weapon_Notes]], and [[Template:Armor_Notes]]. Place it one line down from the General Notes paragraph. And this isn't really &amp;quot;All set notes&amp;quot;, it's more like &amp;quot;Most set notes,&amp;quot; as it omits [[Template:Shield_Notes]]. It renders as below:&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Set Item Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Armor Notes}}&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Template:All_Set_Notes&amp;diff=11150</id>
		<title>Template:All Set Notes</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Template:All_Set_Notes&amp;diff=11150"/>
				<updated>2009-02-18T07:33:49Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Uses [[Template:Set_Item_Notes]], [[Template:Weapon_Notes]], and [[Template:Armor_Notes]]. Place it one line down from the General Notes paragraph. And this isn't really &amp;quot;All set notes&amp;quot;, it's more like &amp;quot;Most set notes,&amp;quot; as it omits [[Template:Shield_Notes]]. It renders as below the horizontal rule:&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Set Item Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Armor Notes}}&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Natalya%27s_Odium&amp;diff=11149</id>
		<title>Natalya's Odium</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Natalya%27s_Odium&amp;diff=11149"/>
				<updated>2009-02-18T07:32:36Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: templating...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
Natalya's Odium is probably named after the Diablo II Act III NPC [[Natalya]]. In light of the resistance and reduction to magic damage this set bestows upon the wearer, it could be named after the [[Assassin|Assassin's]] disdain for corrupted mages.&lt;br /&gt;
&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
Natalya's Odium full set can only be used by an Assassin, thanks to the weapon. The items are all geared towards a Martial Arts Assassin in particular, but the boots and sometimes the helm are worn by a variety of other character types. The claw is by far the most difficult item to find in this set, and is one of the better Assassin claws in the game.&lt;br /&gt;
{{All Set Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Shield Notes}}&lt;br /&gt;
&lt;br /&gt;
=D2X=&lt;br /&gt;
This is an Expansion-only set.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-natalyas-mark.gif]]&lt;br /&gt;
| '''Natalya's Mark'''&amp;lt;br&amp;gt; Scissors Suwayyah* &amp;lt;br&amp;gt; (Elite Scissors Katar)&lt;br /&gt;
| 120-156 Damage&amp;lt;br&amp;gt; 68 Durability&amp;lt;br&amp;gt; 118 Str required&amp;lt;br&amp;gt; 118 Dex required&amp;lt;br&amp;gt; 1 Range&amp;lt;br&amp;gt; 0 Weapon Speed&amp;lt;br&amp;gt; Damage Bonus: 50/50 Str/Dex&amp;lt;br&amp;gt; Clvl Req: 79&amp;lt;br&amp;gt; Item Level: 22&lt;br /&gt;
| +40% Increased Attack Speed&amp;lt;br&amp;gt; +200% Enhanced Damage&amp;lt;br&amp;gt; Ignores Target's Defense &amp;lt;br&amp;gt; +50 Cold Damage for 4 Seconds&amp;lt;br&amp;gt; +12-17 Fire Damage &amp;lt;br&amp;gt; +200% Damage Against Undead&amp;lt;br&amp;gt; +200% Damage Against Demons&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-natalyas-shadow.gif]]&lt;br /&gt;
| '''Natalya's Shadow'''&amp;lt;br&amp;gt; Loricated Mail &amp;lt;br&amp;gt; (Elite Scale Mail)&lt;br /&gt;
| 540-721 Defense&amp;lt;br&amp;gt; 36 Durability&amp;lt;br&amp;gt; 149 Str Required&amp;lt;br&amp;gt; Heavy Armor&amp;lt;br&amp;gt; Clvl Req: 73&amp;lt;br&amp;gt; Item Level: 22&lt;br /&gt;
| +150-225 Defense&amp;lt;br&amp;gt; +1 Life per Clvl&amp;lt;br&amp;gt; +2 to Shadow Disciplines (Assassin Only)&amp;lt;br&amp;gt; -75% Poison Duration&amp;lt;br&amp;gt; +25% Poison Resistance&amp;lt;br&amp;gt; 1-3 Sockets&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-natalyas-totem.gif]]&lt;br /&gt;
| '''Natalya's Totem'''&amp;lt;br&amp;gt; Grim Helm&amp;lt;br&amp;gt; (Excep Bone Helm)&lt;br /&gt;
| 195-300 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 58 Str Required&amp;lt;br&amp;gt; Clvl Req: 59&amp;lt;br&amp;gt; Item Level: 22&lt;br /&gt;
| +135-175 Defense&amp;lt;br&amp;gt; +20-30 Dexterity&amp;lt;br&amp;gt; +10-20 Strength&amp;lt;br&amp;gt; +10-20% All Resistances &amp;lt;br&amp;gt; -3 Magical Damage Taken&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-natalyas-soul.gif]]&lt;br /&gt;
| '''Natalya's Soul'''&amp;lt;br&amp;gt; Mesh Boots&amp;lt;br&amp;gt; (Excep Chain Boots)&lt;br /&gt;
| 112-169 Defense&amp;lt;br&amp;gt; 66 Durability&amp;lt;br&amp;gt; 65 Str Required&amp;lt;br&amp;gt; Kick Damage: 23-52&amp;lt;br&amp;gt; Clvl Req: 25&amp;lt;br&amp;gt; Item Level: 22&lt;br /&gt;
| +75-125 Defense&amp;lt;br&amp;gt; +40% Faster Run/Walk &amp;lt;br&amp;gt; +2% Regenerate Stamina per Clvl &amp;lt;br&amp;gt; +50 Increased Durability &amp;lt;br&amp;gt; +(15-25)% Cold Resistance &amp;lt;br&amp;gt; +(15-25)% Lightning Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Inherent Bonus information for Class Specific items can be found [[Assassin Items|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Partial set bonuses stack. If you are wearing three items, then you will get the bonus for wearing two items as well as the bonus for wearing three items. Full set bonuses stack on top of the partial bonuses, so if there is a partial bonus of +40 Life, and a full bonus of +40 Mana, with the complete set, you would receive both +40 life and +40 mana.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* '''Partial Set Bonuses''':&lt;br /&gt;
** -15 Magical Damage Taken (Any 2 items)&lt;br /&gt;
** +200 Defense (Any 3 items)&lt;br /&gt;
&lt;br /&gt;
* '''Full Set Bonus''':&lt;br /&gt;
** +3 to All Assassin Skills&lt;br /&gt;
** -15 to Magical Damage Taken&lt;br /&gt;
** -30% to Physical Damage Taken&lt;br /&gt;
** +350 Defense&lt;br /&gt;
** +50% All Resistances &lt;br /&gt;
** +16% Life Stolen &lt;br /&gt;
** +16% Mana Stolen &lt;br /&gt;
** Fade Effect*&lt;br /&gt;
| One-Handed Weapon&amp;lt;br&amp;gt; Armor&amp;lt;br&amp;gt; Helm&amp;lt;br&amp;gt; Boots&lt;br /&gt;
| Shield&amp;lt;br&amp;gt; Belt&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Amulet&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* * With the Fade effect the Assassin appears to be transparent, like an ethereal [[Necromancer_Summoning#Iron_Golem|Iron Golem]]. This has no effect other than looking cool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Naj%27s_Ancient_Vestige&amp;diff=11148</id>
		<title>Naj's Ancient Vestige</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Naj%27s_Ancient_Vestige&amp;diff=11148"/>
				<updated>2009-02-18T07:31:50Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: templating...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
Naj's Ancient Set is designed for a mage character, with staff, armor and helm. The items aren't particularly aimed at any specific character. Naj's Light Plate would make a useful replacement for Heavenly Garb however, although it does not have any mana regeneration, it has a nice boost to resistances, skills and life and all for the low cost of 78 strength.&lt;br /&gt;
{{All Set Notes}}&lt;br /&gt;
&lt;br /&gt;
=D2X=&lt;br /&gt;
This is an Expansion-only set.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; |[[Image:x-najs-puzzler.gif]]&lt;br /&gt;
| '''Naj's Puzzler'''&amp;lt;br&amp;gt; Elder Staff &amp;lt;br&amp;gt; (Elite Gnarled Staff)&lt;br /&gt;
| 200-232 Damage&amp;lt;br&amp;gt; 35 Durability&amp;lt;br&amp;gt; 44 Str required&amp;lt;br&amp;gt; 37 Dex required&amp;lt;br&amp;gt; 2 Range&amp;lt;br&amp;gt; 10 Weapon Speed&amp;lt;br&amp;gt; Damage Bonus: 100 Str&amp;lt;br&amp;gt; Clvl Req: 78&amp;lt;br&amp;gt; Item Level: 43&lt;br /&gt;
| +35 Energy &amp;lt;br&amp;gt; +150% Enhanced Damage &amp;lt;br&amp;gt; 150% Damage to Undead&amp;lt;br&amp;gt; +30% Faster Cast Rate&amp;lt;br&amp;gt; +6-45 Lightning Damage &amp;lt;br&amp;gt; +70 Mana &amp;lt;br&amp;gt; +1 to All Skills&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; |[[Image:x-najs-light-plate.gif]]&lt;br /&gt;
| '''Naj's Light Plate'''&amp;lt;br&amp;gt; Hellforged Plate&amp;lt;br&amp;gt; (Elite Plate Mail)&lt;br /&gt;
| 721-830 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 79 Str Required&amp;lt;br&amp;gt; Heavy Armor&amp;lt;br&amp;gt; Clvl Req: 71&amp;lt;br&amp;gt; Item Level: 43&lt;br /&gt;
| -60% Item Requirements &amp;lt;br&amp;gt; +65 Life &amp;lt;br&amp;gt; +25% Resistance To All &amp;lt;br&amp;gt; +45% of damage taken goes to mana&amp;lt;br&amp;gt; +1 to All Skills &amp;lt;br&amp;gt; +300 Defense&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; |[[Image:x-najs-circlet.gif]]&lt;br /&gt;
| '''Naj's Circlet'''&amp;lt;br&amp;gt; Circlet&lt;br /&gt;
| 95-105 Defense&amp;lt;br&amp;gt; 35 Durability&amp;lt;br&amp;gt; Clvl Req: 28&amp;lt;br&amp;gt; Item Level: 43&lt;br /&gt;
| +75 Defense &amp;lt;br&amp;gt; +25-35 Fire Damage &amp;lt;br&amp;gt; +5 Light Radius &amp;lt;br&amp;gt; +15 Strength &amp;lt;br&amp;gt; 12% Chance of casting slvl 5 Chain Lightning When Struck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Partial set bonuses stack. If you are wearing three items, then you will get the bonus for wearing two items as well as the bonus for wearing three items. Full set bonuses stack on top of the partial bonuses, so if there is a partial bonus of +40 Life, and a full bonus of +40 Mana, with the complete set, you would receive both +40 life and +40 mana.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* '''Partial Set Bonuses''':&lt;br /&gt;
** +175 Defense (any 2 items)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Full Set Bonus''':&lt;br /&gt;
** +1 to All Skills&lt;br /&gt;
** +10 Replenish Life (0.977 Life Per Second)&lt;br /&gt;
** +15 Dexterity&lt;br /&gt;
** +50% Resistance To All&lt;br /&gt;
** +20 Strength&lt;br /&gt;
** +100 Mana&lt;br /&gt;
** +175 Defense&lt;br /&gt;
| Two-handed Weapon &amp;lt;br&amp;gt; Armor &amp;lt;br&amp;gt; Helm&lt;br /&gt;
| Belt&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Boots&amp;lt;br&amp;gt; Amulet&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Template:All_Set_Notes&amp;diff=11147</id>
		<title>Template:All Set Notes</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Template:All_Set_Notes&amp;diff=11147"/>
				<updated>2009-02-18T07:30:56Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Uses [[Template:Set_Item_Notes]], [[Template:Weapon_Notes]], and [[Template:Armor_Notes]]. Place it one line down from the General Notes paragraph. And this isn't really &amp;quot;All set notes&amp;quot;, it's more like &amp;quot;Most set notes,&amp;quot; as it omits [[Template:Shield_Notes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Set Item Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Armor Notes}}&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Milabrega%27s_Regalia&amp;diff=11146</id>
		<title>Milabrega's Regalia</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Milabrega%27s_Regalia&amp;diff=11146"/>
				<updated>2009-02-18T07:29:51Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: templating...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
Milagrega's Regalia is very much designed for just one character, the Paladin. It adds a substantial +3 to all skills, but requires four prime item slots to do it. Just about any Paladin can get as much or more +skills from a decent scepter and Tarnhelm, and then wear much better armor and shield.&lt;br /&gt;
&lt;br /&gt;
These are the stats for the set in Diablo II Expansion Pack: Lord of Destruction, where there are partial set bonuses and hidden item bonuses.&lt;br /&gt;
{{All Set Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Shield Notes}}&lt;br /&gt;
&lt;br /&gt;
=D2X=&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Hidden Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:milabregas-rod.gif]]&lt;br /&gt;
| '''Milabrega's Rod'''&amp;lt;br&amp;gt; War Scepter&lt;br /&gt;
| 15-25 Damage&amp;lt;br&amp;gt; 70 Durability&amp;lt;br&amp;gt; 55 Str Required&amp;lt;br&amp;gt; Damage Bonus: 100 Str&amp;lt;br&amp;gt; -10 Weapon Speed&amp;lt;br&amp;gt; Range: 2&amp;lt;br&amp;gt; 1 to Paladin Skills&amp;lt;br&amp;gt; 50% Enhanced Damage&amp;lt;br&amp;gt; 2 Light Radius&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:milabrega-robe-x.gif]]&lt;br /&gt;
| '''Milabrega's Robe'''&amp;lt;br&amp;gt; Ancient Armor&lt;br /&gt;
| 234 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 100 Str Required&amp;lt;br&amp;gt; Medium Armor &amp;lt;br&amp;gt; Damage Reduced by 2&amp;lt;br&amp;gt; Attacker Takes Damage of 3&lt;br /&gt;
| Wearing 2 Items: 100% Enhanced Defense *&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:milabrega-diadem.gif]]&lt;br /&gt;
| '''Milabrega's Diadem'''&amp;lt;br&amp;gt; Crown&lt;br /&gt;
| Rarity: 500/1000 &amp;lt;br&amp;gt; 25-45 Defense&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; 55 Str Required&amp;lt;br&amp;gt; 15 to Mana&amp;lt;br&amp;gt; 15 to Life&lt;br /&gt;
| Wearing 2 Items: 40% Cold Resist&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:milabregas-orb-x.gif]]&lt;br /&gt;
| '''Milabrega's  Orb'''&amp;lt;br&amp;gt; Kite Shield&lt;br /&gt;
| 44 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; 47 Str Required&amp;lt;br&amp;gt; 28% Block chance&amp;lt;br&amp;gt; 2-5 Smite Damage&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; 25 Defense&amp;lt;br&amp;gt; 20% Find Magic Item&lt;br /&gt;
| Wearing 2 Items: 50 Life&amp;lt;br&amp;gt; Wearing 3 Items: 50% Enhanced Defense **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; When wearing another item of this set, the defense of this armor will increase to 468.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; When wearing another two items of this set, the defense of this shield will increase to 53.&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Good bonuses over all, but the 8% life steal is sort of wasted with such a low damage weapon. The weapon damage makes this not really useful for melee paladins, but since a Hammerdin can do better equip bonuses easily, there's no real clear candidate to wear this gear. With some bigger bonuses it could become useful in the Expansion though.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| '''Partial Set Bonuses''':&amp;lt;br&amp;gt; Wearing any 2 Items: 75 to Attack Rating&amp;lt;br&amp;gt; Wearing any 3 Items: 125 to Attack Rating&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; '''Full Set Bonus''':&amp;lt;br&amp;gt; 2 to Paladin Skill Levels&amp;lt;br&amp;gt; 10% Mana Stolen Per Hit&amp;lt;br&amp;gt; 8% Life Stolen Per Hit&amp;lt;br&amp;gt; 15% Poison Resist &lt;br /&gt;
| One-handed Weapon&amp;lt;br&amp;gt; Shield&amp;lt;br&amp;gt; Armor&amp;lt;br&amp;gt; Helm&amp;lt;br&amp;gt;&lt;br /&gt;
| Belt&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Boots &amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Diablo II=&lt;br /&gt;
&lt;br /&gt;
These are the stats for the set in Diablo II, where there are no partial set bonuses or hidden item bonuses.&lt;br /&gt;
&lt;br /&gt;
* Smite Damage only applies to the Paladin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Commentary&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:milabregas-rod.gif]]&lt;br /&gt;
| '''Milabrega's Rod'''&amp;lt;br&amp;gt; War Scepter&lt;br /&gt;
| 12-22 1H Damage&amp;lt;br&amp;gt; 150% Damage to Undead&amp;lt;br&amp;gt; 140 Durability&amp;lt;br&amp;gt; 55 Str Required&amp;lt;br&amp;gt; Pal Swing Speed: Very Fast&amp;lt;br&amp;gt; 1 to Paladin Skills&amp;lt;br&amp;gt; Enhanced Damage&amp;lt;br&amp;gt; Clvl Req:17&lt;br /&gt;
| Nice swing speed for the Paladin, but not enough damage to use as a melee weapon with great success, and it lacks the Paladin-mandatory Ignores/Lowers Target Defense.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:milabrega-robe.gif]]&lt;br /&gt;
| '''Milabrega's Robe'''&amp;lt;br&amp;gt; Ancient Armor&lt;br /&gt;
| 218-233 Defense&amp;lt;br&amp;gt; 120 Durability&amp;lt;br&amp;gt; 100 Str Required&amp;lt;br&amp;gt; Damage Reduced by 2&amp;lt;br&amp;gt; Attacker Takes Damage of 3&amp;lt;br&amp;gt; Clvl Req: 17&lt;br /&gt;
| Decent Defense, but not for Ancient Armor, and the magical modifiers are very poor.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:milabrega-diadem.gif]]&lt;br /&gt;
| '''Milabrega's Diadem'''&amp;lt;br&amp;gt; Crown&lt;br /&gt;
| 25-45 Defense&amp;lt;br&amp;gt; 100 Durability&amp;lt;br&amp;gt; 55 Str Required&amp;lt;br&amp;gt; 15 to Mana&amp;lt;br&amp;gt; 15 to Life&amp;lt;br&amp;gt; Clvl Req: 17&lt;br /&gt;
| Nice bonuses to mana and life, but not near the quality of a decent Rare helm.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:milabregas-orb.gif]]&lt;br /&gt;
| '''Milabrega's Orb'''&amp;lt;br&amp;gt; Kite Shield&lt;br /&gt;
| 43-44 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 47 Str Required&amp;lt;br&amp;gt; Chance to Block %:&amp;lt;br&amp;gt; Pal: 38%&amp;lt;br&amp;gt; Bar/Ama: 33%&amp;lt;br&amp;gt; Nec/Sor: 28%&amp;lt;br&amp;gt; 2-5 Smite Damage&amp;lt;br&amp;gt; 25 Defense&amp;lt;br&amp;gt; 20% Find Magic Item&amp;lt;br&amp;gt; Clvl Req: 17&lt;br /&gt;
| Mediocre blocking %, but the magic find, almost impossible to get on a shield, makes this one useful to characters trying for max item find gear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Good bonuses over all, but the 8% life steal is sort of wasted with such a low damage weapon. The weapon damage makes this not really useful for melee paladins, but since a Hammerdin can do better equip bonuses easily, there's no real clear candidate to wear this gear. With some bigger bonuses it could become useful in the Expansion though.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| '''Item Bonuses''':&amp;lt;br&amp;gt; 1 Paladin Skills&amp;lt;br&amp;gt; -2 Damage Taken&amp;lt;br&amp;gt; Attacker takes 3 Damage&amp;lt;br&amp;gt; 15 Life&amp;lt;br&amp;gt; 15 Mana&amp;lt;br&amp;gt; 20% Find Magic Item&amp;lt;br&amp;gt; '''Full Set Bonus''':&amp;lt;br&amp;gt; 2 to Paladin Skill Levels&amp;lt;br&amp;gt; 2 to Light Radius&amp;lt;br&amp;gt; 8% Life Stolen Per Hit&amp;lt;br&amp;gt; Poison Resist 15%&lt;br /&gt;
| One-handed Weapon&amp;lt;br&amp;gt; Shield&amp;lt;br&amp;gt; Armor&amp;lt;br&amp;gt; Helm&amp;lt;br&amp;gt;&lt;br /&gt;
| Belt&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Boots &amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=M%27avina%27s_Battle_Hymn&amp;diff=11145</id>
		<title>M'avina's Battle Hymn</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=M%27avina%27s_Battle_Hymn&amp;diff=11145"/>
				<updated>2009-02-18T07:29:06Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: templating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
M'avina's Battle Hymn is designed for a Bowazon with a class specific bow, armor, helm, belt and gauntlets. This set is especially good for amazons that don't have many points in the Passive &amp;amp; Magic tree as the Plate Mail in this set gives +2 to all passive and magic skills.  While the set grants some nice bonuses, the bow damage is inadequate for full time use in Hell.&lt;br /&gt;
{{All Set Notes}}&lt;br /&gt;
&lt;br /&gt;
=D2X=&lt;br /&gt;
This is an Expansion-only set.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-mavinas-caster.gif]]&lt;br /&gt;
| '''M'avina's Caster'''&amp;lt;br&amp;gt; Grand Matron Bow &amp;lt;br&amp;gt; (Elite Reflex Bow)&lt;br /&gt;
| &lt;br /&gt;
* 43-210 Damage&lt;br /&gt;
* 108 Str required&lt;br /&gt;
* 152 Dex required&lt;br /&gt;
* 10 Weapon Speed&lt;br /&gt;
* Damage Bonus: 100 Dex&lt;br /&gt;
* Clvl Req: 70&lt;br /&gt;
* Item Level: 21&lt;br /&gt;
| &lt;br /&gt;
* +188% Enhanced Damage&lt;br /&gt;
* +40% Increased Attack Speed&lt;br /&gt;
* 10% Chance of casting Slvl 3 Nova When Struck&lt;br /&gt;
* +50 to Attack Rating&lt;br /&gt;
** Adds 114-377 Magic Damage (2 Items)&lt;br /&gt;
** 10% Chance To Cast Level 15 Nova On Striking (3 Items)&lt;br /&gt;
** +2 To Bow and Crossbow Skills (Amazon Only) (4 Items)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-mavinas-embrace.gif]]&lt;br /&gt;
| '''M'avina's Embrace'''&amp;lt;br&amp;gt; Kraken Shell&amp;lt;br&amp;gt; (Elite Field Plate)&lt;br /&gt;
| &lt;br /&gt;
* 767-873 Defense&lt;br /&gt;
* 48 Durability&lt;br /&gt;
* 121 Str Required&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Clvl Req: 70&lt;br /&gt;
* Item Level: 21&lt;br /&gt;
| &lt;br /&gt;
* 10% Chance of casting Slvl 3 Glacial Spike When Struck&lt;br /&gt;
* -30% Item Requirements&lt;br /&gt;
* (5)-(12) Less Magical Damage Taken&lt;br /&gt;
* +2 To Passive &amp;amp; Magic Skills (Amazon Only)&lt;br /&gt;
* +4 Defense per Clvl&lt;br /&gt;
* +350 Defense&lt;br /&gt;
** +30% Faster Hit Recovery (3 Items)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-mavinas-true-sight.gif]]&lt;br /&gt;
| '''M'avina's True Sight'''&amp;lt;br&amp;gt; Diadem&amp;lt;br&amp;gt; (Elite Coronet)&lt;br /&gt;
| &lt;br /&gt;
* 200-210 Defense&lt;br /&gt;
* 20 Durability&lt;br /&gt;
* Clvl Req: 64&lt;br /&gt;
* Item Level: 21&lt;br /&gt;
|&lt;br /&gt;
* +150 Defense&lt;br /&gt;
* Replenish Life +10&lt;br /&gt;
* +25 To Mana&lt;br /&gt;
* +30% Increased Attack Speed&lt;br /&gt;
** +1 To All Skills (2 Items)&lt;br /&gt;
** 50% Bonus To Attack Rating (3 Items)&lt;br /&gt;
** +25% to all Resistances (4 Items)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-mavinas-tenant.gif]]&lt;br /&gt;
| '''M'avina's Tenet'''&amp;lt;br&amp;gt; Sharkskin Belt&amp;lt;br&amp;gt; (Exceptional Light Belt)&lt;br /&gt;
| &lt;br /&gt;
* 81-86 Defense&lt;br /&gt;
* 14 Durability&lt;br /&gt;
* 20 Str Required&lt;br /&gt;
* 16 Slots&lt;br /&gt;
* Clvl Req: 45&lt;br /&gt;
* Item Level: 21&lt;br /&gt;
| &lt;br /&gt;
* +50 Defense&lt;br /&gt;
* +20% Faster Run/Walk&lt;br /&gt;
* +5% Mana Stolen Per Hit&lt;br /&gt;
*  +5 Light Radius&lt;br /&gt;
** All Resistances +25 (4 Items)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-mavinas-icy-clutch.gif]]&lt;br /&gt;
| '''M'avina's Icy Clutch'''&amp;lt;br&amp;gt; Battle Gauntlets&amp;lt;br&amp;gt; (Exceptional Light Gauntlets)&lt;br /&gt;
| &lt;br /&gt;
* 85-98 Defense&lt;br /&gt;
* 18 Durability&lt;br /&gt;
* 88 Str Required&lt;br /&gt;
* Clvl Req: 32&lt;br /&gt;
* Item Level: 21&lt;br /&gt;
| &lt;br /&gt;
* +45-50 Defense&lt;br /&gt;
* +6-18 Cold Damage&lt;br /&gt;
* Half Freeze Duration&lt;br /&gt;
* +56% Gold Find&lt;br /&gt;
* +10 Strength&lt;br /&gt;
* +15 Dexterity&lt;br /&gt;
** Adds 131-252 Cold Damage, 4s (4 Items)&lt;br /&gt;
** +20% To Cold Skill Damage (Complete Set)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Inherent Bonus information for Class Specific items [[Amazon Items|can be found here]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Partial set bonuses stack. If you are wearing three items, then you will get the bonus for wearing two items as well as the bonus for wearing three items. Full set bonuses stack on top of the partial bonuses, so if there is a partial bonus of +40 Life, and a full bonus of +40 Mana, with the complete set, you would receive both +40 life and +40 mana.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''Partial Set Bonuses:'''&lt;br /&gt;
** +20 Strength (Any 2 items)&lt;br /&gt;
** +30 Dexterity (Any 3 items)&lt;br /&gt;
&lt;br /&gt;
* '''Full Set Bonus''':&lt;br /&gt;
** +50% Resistance To All&lt;br /&gt;
** +3 to All Skills&lt;br /&gt;
** +100 Defense&lt;br /&gt;
** +100 to Attack Rating&lt;br /&gt;
** +100% Magic Find&lt;br /&gt;
** +20 To Strength&lt;br /&gt;
** +30 To Dexterity&lt;br /&gt;
** Display Aura* *&lt;br /&gt;
| Two-handed Weapon &amp;lt;br&amp;gt; Armor&amp;lt;br&amp;gt; Helm&amp;lt;br&amp;gt; Belt&amp;lt;br&amp;gt; Gloves&lt;br /&gt;
| Boots&amp;lt;br&amp;gt; Amulet&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* * The Aura does nothing except make you look cool.&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Isenhart%27s_Armory&amp;diff=11144</id>
		<title>Isenhart's Armory</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Isenhart%27s_Armory&amp;diff=11144"/>
				<updated>2009-02-18T07:28:19Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: templating...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
Isenhart's Armory has the same problem that most Item Sets with weapons have; it doesn't allow enough damage for any melee character to seriously consider using it for long. The armor slot is filled by this one also, with a typically sub-standard item, having both weapon and armor of mediocre quality, it's hard to see this one actually being used, even with decent full set bonuses.&lt;br /&gt;
{{All Set Notes}}&lt;br /&gt;
&lt;br /&gt;
=D2X=&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Hidden Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:isenharts-lightbrand-x.gif]]&lt;br /&gt;
| '''Isenhart's Lightbrand'''&amp;lt;br&amp;gt; Broad Sword&lt;br /&gt;
| 17-18 Damage&amp;lt;br&amp;gt; 32 Durability&amp;lt;br&amp;gt; 48 Str Required&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; 0 Weapon Speed&amp;lt;br&amp;gt; Damage Bonus: 100 Str&amp;lt;br&amp;gt; 20% Increased Attack Speed&amp;lt;br&amp;gt; 10 to Min Damage&lt;br /&gt;
| Wearing 2 Items: 5 to Attack Rating per Clvl&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:isenharts-case-x.gif]]&lt;br /&gt;
| '''Isenhart's Case'''&amp;lt;br&amp;gt; Breast Plate&lt;br /&gt;
| 105-108 Defense&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; 30 Str Required&amp;lt;br&amp;gt; Magic Damage Reduced by 2&amp;lt;br&amp;gt; 40 Defense&lt;br /&gt;
| Wearing 2 Items: 2 Defense per Clvl *&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:isenharts-horns-x.gif]]&lt;br /&gt;
| '''Isenhart's Horns'''&amp;lt;br&amp;gt; Full Helm&lt;br /&gt;
| 23-26 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; 41 Str Required&amp;lt;br&amp;gt; Damage Reduced by 2&amp;lt;br&amp;gt; 6 to Dexterity&lt;br /&gt;
| Wearing 2 Items: 8% Resist All&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:isenharts-parry-x.gif]]&lt;br /&gt;
| '''Isenhart's Parry'''&amp;lt;br&amp;gt; Gothic Shield&lt;br /&gt;
| 70-75 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 60 Str Required&amp;lt;br&amp;gt; 36% Blocking&amp;lt;br&amp;gt; 2-6 Smite Damage&amp;lt;br&amp;gt; Attacker Takes Lightning Damage of 4&amp;lt;br&amp;gt; 40 Defense&lt;br /&gt;
| Wearing 2 Items: 8% Resist All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; When wearing another item of this set, the defence of this armor will increase by 2 Defense per clvl.&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
A decent overall set bonus, if the sword did any damage this one could be usable for low-mid level characters. But like most item sets with a weapon, it falls way short of usable damage for combat. You do at least have all of the jewelry slots free.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| '''Partial Set Bonuses''':&amp;lt;br&amp;gt; Wearing 2 Items: 10 to Strength&amp;lt;br&amp;gt; Wearing 3 Items: 10 to Dexterity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; '''Full Set Bonus''':&amp;lt;br&amp;gt; 35% Bonus to Attack Rating&amp;lt;br&amp;gt; 5% Life stolen per hit&amp;lt;br&amp;gt; 10% Resist All&amp;lt;br&amp;gt; 30% Block chance&amp;lt;br&amp;gt; 20% Faster Run Walk&lt;br /&gt;
| One-handed Weapon&amp;lt;br&amp;gt; Shield&amp;lt;br&amp;gt; Armor&amp;lt;br&amp;gt; Helm&lt;br /&gt;
| Belt&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Boots&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Diablo II=&lt;br /&gt;
&lt;br /&gt;
These are the stats for the set in Diablo II, where there are no partial set bonuses or hidden item bonuses.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Commentary&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:isenharts-lightbrand.gif]]&lt;br /&gt;
| '''Isenhart's Lightbrand'''&amp;lt;br&amp;gt; Broad Sword&lt;br /&gt;
| 17-17 1H Damage&amp;lt;br&amp;gt; 64 Durability&amp;lt;br&amp;gt; 48 Str Required&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Â  Am/B/P/NP - Fast&amp;lt;br&amp;gt; Â  S - Normal&amp;lt;br&amp;gt; 3 to Light Radius&amp;lt;br&amp;gt; 10 to Min Damage&amp;lt;br&amp;gt; Clvl Req: 8&lt;br /&gt;
| A mediocre sword, even for a Clvl 8 character, though the minimum damage at least is nice; guaranteeing you'll do consistently solid damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:isenharts-case.gif]]&lt;br /&gt;
| '''Isenhart's Case'''&amp;lt;br&amp;gt; Breast Plate&lt;br /&gt;
| 105-108 Defense&amp;lt;br&amp;gt; 100 Durability&amp;lt;br&amp;gt; 30 Str Require&amp;lt;br&amp;gt; Magic Damage Reduced by 2&amp;lt;br&amp;gt; 40 Defense&amp;lt;br&amp;gt; Clvl Req: 8&lt;br /&gt;
| Nothing much to recommend the breast plate, you can get -2 magical damage on armor with far better stats than this.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:isenharts-horns.gif]]&lt;br /&gt;
| '''Isenhart's Horns'''&amp;lt;br&amp;gt; Full Helm&lt;br /&gt;
| 23-26 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 41 Str Required&amp;lt;br&amp;gt; Damage Reduced by 2&amp;lt;br&amp;gt; 6 to Dexterity&amp;lt;br&amp;gt; Clvl Req: 8&lt;br /&gt;
| Decent Dex, but not comparable to a Rare helm.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:isenharts-perry.gif]]&lt;br /&gt;
| '''Isenhart's Parry'''&amp;lt;br&amp;gt; Gothic Shield&lt;br /&gt;
| 70-75 Defense&amp;lt;br&amp;gt; 80 Durability&amp;lt;br&amp;gt; 60 Str Required&amp;lt;br&amp;gt; % Chance to Block:&amp;lt;br&amp;gt; Â  Pal: 46%&amp;lt;br&amp;gt; Â  Bar/Ama: 41%&amp;lt;br&amp;gt; Â  Nec/Sor: 36%&amp;lt;br&amp;gt; 2-6 Smite Damage&amp;lt;br&amp;gt; Attacker Takes Lightning Damage of 4&amp;lt;br&amp;gt; 40 Defense&amp;lt;br&amp;gt; Clvl Req: 8&lt;br /&gt;
| Good blocking % here, and the interesting lightning thorns property, but any magical or socketed Tower Shield beats it by a mile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
A decent overall set bonus, if the sword did any damage this one could be usable for low-mid level characters. But like most item sets with a weapon, it falls way short of usable damage for combat. You do at least have all of the jewelry slots free.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| '''Item Magical Bonuses''':&amp;lt;br&amp;gt; 3 Light Radius&amp;lt;br&amp;gt; -2 Magic Damage&amp;lt;br&amp;gt; -2 Physical Damage&amp;lt;br&amp;gt; 6 Dexterity&amp;lt;br&amp;gt; Attacker takes 4 Lightning Damage&amp;lt;br&amp;gt; '''Full Set Bonus''':&amp;lt;br&amp;gt; 35% Bonus to Attack Rating&amp;lt;br&amp;gt; 5% Life stolen per hit&amp;lt;br&amp;gt; 20% to All Resistances&lt;br /&gt;
| One-handed Weapon&amp;lt;br&amp;gt; Shield&amp;lt;br&amp;gt; Armor&amp;lt;br&amp;gt; Helm&lt;br /&gt;
| Belt&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Boots&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Iratha%27s_Finery&amp;diff=11143</id>
		<title>Iratha's Finery</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Iratha%27s_Finery&amp;diff=11143"/>
				<updated>2009-02-18T07:27:42Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: templating...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
Iratha's Finery is a set with a few good items and a pretty good overall bonus, but it's not real useful other than that. This one is a good candidate for being useful in the Expansion, since with a couple of added bonuses for these items, they could go from almost good enough to definitely worth wearing.&lt;br /&gt;
&lt;br /&gt;
These are the stats for the set in Diablo II Expansion Pack: Lord of Destruction, where there are partial set bonuses and hidden item bonuses.&lt;br /&gt;
{{Set Item Notes}}&lt;br /&gt;
&lt;br /&gt;
=D2X=&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Commentary&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:irathas_coil.gif]]&lt;br /&gt;
| '''Iratha's Coil'''&amp;lt;br&amp;gt; Crown&lt;br /&gt;
| Rarity: 500/1000&amp;lt;br&amp;gt; 25-45 Defense&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; 55 Str Required&amp;lt;br&amp;gt; 30% Lightning Resist&amp;lt;br&amp;gt; 30% Fire Resist&lt;br /&gt;
| Wearing 2 Items: 2 Defense per Clvl *&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:irathas-cuff.gif]]&lt;br /&gt;
| '''Iratha's Cuff'''&amp;lt;br&amp;gt; Light Gauntlets&lt;br /&gt;
| Rarity: 500/1000 &amp;lt;br&amp;gt; 9-11 Defense&amp;lt;br&amp;gt; 18 Durability&amp;lt;br&amp;gt; 45 Str Required&amp;lt;br&amp;gt; Half Freeze Duration&amp;lt;br&amp;gt; 30% Cold Resist&lt;br /&gt;
| Wearing 2 Items: 20% Increased Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:irathas-cord.gif]]&lt;br /&gt;
| '''Iratha's  Cord'''&amp;lt;br&amp;gt; Heavy Belt&lt;br /&gt;
| Rarity: 500/1000&amp;lt;br&amp;gt; 31 Defense&amp;lt;br&amp;gt; 19 Durability&amp;lt;br&amp;gt; 45 Str Required&amp;lt;br&amp;gt; 25 Defense&amp;lt;br&amp;gt; 5 To Minimum Damage&lt;br /&gt;
| Wearing 2 Items: 10 Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amulet-golden-face.gif]]&lt;br /&gt;
| '''Iratha's  Collar'''&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| Rarity: 155.5/1000 &amp;lt;br&amp;gt; Poison Length Reduced by 75%&amp;lt;br&amp;gt; 30% Poison Resist&lt;br /&gt;
| Wearing 2 Items: 15% Resist All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; When wearing another item of this set, the defense of this crown will increase at a rate of 2 defense per clvl.&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Some quite substantial bonuses from this set that you can't get from any other equipment in the game. The total set gives you 50% resistance to all and adds the possibility of reaching 85% resistance to all, as well as cutting poison and cold length. The most resistance you can get on any item set, this one might be very useful in the Expansion where resistances are even more important.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| '''Item Bonuses''':&amp;lt;br&amp;gt; Wearing 2 Items: 50 Defense&amp;lt;br&amp;gt; Wearing 3 Items: Faster Run/Walk ( 20)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; '''Full Set Bonus''':&amp;lt;br&amp;gt; 10% To Maximum Poison Resist&amp;lt;br&amp;gt; 10% To Maximum Cold Resist&amp;lt;br&amp;gt; 10% To Maximum Lightning Resist&amp;lt;br&amp;gt; 10% To Maximum Fire Resist&amp;lt;br&amp;gt; 20% Resist All&amp;lt;br&amp;gt; 15 To Dexterity&lt;br /&gt;
| Helm&amp;lt;br&amp;gt; Belt&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| Armor&amp;lt;br&amp;gt; Boots&amp;lt;br&amp;gt; Two-handed Weapon&amp;lt;br&amp;gt; One-handed Weapon&amp;lt;br&amp;gt; Shield &amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Diablo II=&lt;br /&gt;
&lt;br /&gt;
These are the stats for the set in Diablo II, where there are no partial set bonuses or hidden item bonuses.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Commentary&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:irathas_coil.gif]]&lt;br /&gt;
| '''Iratha's Coil'''&amp;lt;br&amp;gt; Crown&lt;br /&gt;
| 24-45 Defense&amp;lt;br&amp;gt; 100 Durability&amp;lt;br&amp;gt; 55 Str Required&amp;lt;br&amp;gt; Lightning Resist 30%&amp;lt;br&amp;gt; Fire Resist 30%&amp;lt;br&amp;gt; Clvl Req: 15&lt;br /&gt;
| Not a bad helm with the resistances comparable to a good Rare.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:irathas-cuff.gif]]&lt;br /&gt;
| '''Iratha's Cuff'''&amp;lt;br&amp;gt; Light Gauntlets&lt;br /&gt;
| 9-11 Defense&amp;lt;br&amp;gt; 36 Durability&amp;lt;br&amp;gt; 45 Str Required&amp;lt;br&amp;gt; Half Freeze Duration&amp;lt;br&amp;gt; Cold Resist 30%&amp;lt;br&amp;gt; Clvl Req: 15&lt;br /&gt;
| Nice cold resistances, but cold isn't a big priority for resistance from gloves in Diablo II.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:irathas-cord.gif]]&lt;br /&gt;
| '''Iratha's  Cord'''&amp;lt;br&amp;gt; Heavy Belt&lt;br /&gt;
| 31 Defense&amp;lt;br&amp;gt; 36 Durability&amp;lt;br&amp;gt; 45 Str Required&amp;lt;br&amp;gt; 25 Defense&amp;lt;br&amp;gt; 5 To Minimum Damage&amp;lt;br&amp;gt; Clvl Req: 15&lt;br /&gt;
| Nice bonus to minimum damage, if this had a very low Clvl requirement it would be popular for starting combat characters.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amulet-golden-face.gif]]&lt;br /&gt;
| '''Iratha's Collar'''&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| Poison Length Reduced by 75%&amp;lt;br&amp;gt; Poison Resist 30%&amp;lt;br&amp;gt; Clvl Req: 15&lt;br /&gt;
| Great anti-poison, but since you so seldom need big poison prevention in Diablo II, it's non-essential.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Some quite substantial bonuses from this set that you can't get from any other equipment in the game. The total set gives you 50% resistance to all and adds the possibility of reaching 85% resistance to all, as well as cutting poison and cold length. The most resistance you can get on any item set, this one might be very useful in the Expansion where resistances are even more important.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| '''Item Bonuses''':&amp;lt;br&amp;gt; 30% Lightning Resistance&amp;lt;br&amp;gt; 30% Fire Resistance&amp;lt;br&amp;gt; 30% Cold Resistance&amp;lt;br&amp;gt; 30% Poison Resistance&amp;lt;br&amp;gt; Half Cold Duration&amp;lt;br&amp;gt; 75% Poison Length Reduction&amp;lt;br&amp;gt; 5 Minimum Damage&amp;lt;br&amp;gt; '''Full Set Bonus''':&amp;lt;br&amp;gt; 10% To Maximum Poison Resist&amp;lt;br&amp;gt; 10% To Maximum Cold Resist&amp;lt;br&amp;gt; 10% To Maximum Lightning Resist&amp;lt;br&amp;gt; 10% To Maximum Fire Resist&amp;lt;br&amp;gt; All Resistances 20%&amp;lt;br&amp;gt; 15 To Dexterity&lt;br /&gt;
| Helm&amp;lt;br&amp;gt; Belt&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| Armor&amp;lt;br&amp;gt; Boots&amp;lt;br&amp;gt; Two-handed Weapon&amp;lt;br&amp;gt; One-handed Weapon&amp;lt;br&amp;gt; Shield &amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Infernal_Tools&amp;diff=11142</id>
		<title>Infernal Tools</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Infernal_Tools&amp;diff=11142"/>
				<updated>2009-02-18T07:27:01Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: templating...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
Infernal Tools is one of the few sets that gets any actual use in Diablo II. It's a nice one for a low-mid level Necromancer, with +2 to all skills, and a low clvl requirement. In fact the Str requirement for the belt is more of an object to getting into this set early on than the Clvl requirement. Even just the wand is a useful item, sort of a poor man's Ume's Lament.&lt;br /&gt;
&lt;br /&gt;
These are the stats for the set in Diablo II Expansion Pack: Lord of Destruction, where there are partial set bonuses and hidden item bonuses.&lt;br /&gt;
{{Weapon Notes}}&lt;br /&gt;
&lt;br /&gt;
=D2X=&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Hidden Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:infernal-buckle.gif]]&lt;br /&gt;
| '''Infernal Sign'''&amp;lt;br&amp;gt; Heavy Belt&lt;br /&gt;
| Rarity: 500/1000&amp;lt;br&amp;gt; 31 Defense&amp;lt;br&amp;gt; 18 Durability&amp;lt;br&amp;gt; 45 Str Required &amp;lt;br&amp;gt; 25 Defense&amp;lt;br&amp;gt; 20 to Life&lt;br /&gt;
| Wearing 2 Items: 25% Poison Resist&amp;lt;br&amp;gt; Wearing 3 Items: Half Freeze Duration&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:infernal-torch-x.gif]]&lt;br /&gt;
| '''Infernal Torch'''&amp;lt;br&amp;gt; Grim Wand&lt;br /&gt;
| 13-14 Dmg&amp;lt;br&amp;gt; 15 Durability&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; 0 Weapon Speed&amp;lt;br&amp;gt; Damage Bonus: 100 Str&amp;lt;br&amp;gt; 1 Necromancer Skills&amp;lt;br&amp;gt; 8 to Min Damage&amp;lt;br&amp;gt;&lt;br /&gt;
| Wearing 2 Items: 10 to Attack Rating per clvl&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:infernal-cranium-x.gif]]&lt;br /&gt;
| '''Infernal Cranium'''&amp;lt;br&amp;gt; Cap&lt;br /&gt;
| Rarity: 700/1000 &amp;lt;br&amp;gt; 3-5 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; 20% Damage Taken Goes to Mana&amp;lt;br&amp;gt; All Resistances 10%&lt;br /&gt;
| Wearing 2 Items: 2 Defense per clvl *&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; When wearing another item of this set, the defense of this cap will increase at a rate of 2 defense per clvl. &lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
No huge bonuses, the choice is between using just the wand, or adding the belt and hat for the +2 Necro skills. It's worth it early on where +1 to all for a Necro is very helpful, but you'll want to switch to a +2 Necro skill wand as soon as you can find one or buy one. They are Clvl 30 to equip in Diablo II.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| '''Partial Set Bonuses''':&amp;lt;br&amp;gt; Wearing 2 Items: 7 Poison Damage Over 3 Seconds&amp;lt;br&amp;gt; Wearing 3 Items: 10 Mana&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; '''Full Set Bonus''':&amp;lt;br&amp;gt; 20% Chance of Open Wounds&amp;lt;br&amp;gt; 20% Bonus to Attack Rating&amp;lt;br&amp;gt; 1 to Necromancer Skills&amp;lt;br&amp;gt; 6% Mana Stolen Per Hit&lt;br /&gt;
| Belt&amp;lt;br&amp;gt; One-handed weapon&amp;lt;br&amp;gt; Helm&lt;br /&gt;
| Shield&amp;lt;br&amp;gt; Armor&amp;lt;br&amp;gt; Helm&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Diablo II=&lt;br /&gt;
&lt;br /&gt;
These are the stats for the set in Diablo II, where there are no partial set bonuses or hidden item bonuses.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Commentary&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:infernal-buckle.gif]]&lt;br /&gt;
| '''Infernal  Buckle'''&amp;lt;br&amp;gt; Heavy Belt&lt;br /&gt;
| 31 Defense&amp;lt;br&amp;gt; 36 Durability&amp;lt;br&amp;gt; 45 Str Required&amp;lt;br&amp;gt; Clvl Req: 5Â &amp;lt;br&amp;gt; 25 Defense&amp;lt;br&amp;gt; 20 to Life&lt;br /&gt;
| Nice defense and life, though you can easily exceed these with any decent Rare belt.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:infernal-torch.gif]]&lt;br /&gt;
| '''Infernal Torch'''&amp;lt;br&amp;gt; Grim Wand&lt;br /&gt;
| 13-14 Dmg&amp;lt;br&amp;gt; Durability: 30&amp;lt;br&amp;gt; 150% Damage to Undead&amp;lt;br&amp;gt; Necro Swing Speed: Fast&amp;lt;br&amp;gt; 1 Necro Skills&amp;lt;br&amp;gt; 8 to Min Damage&amp;lt;br&amp;gt;&lt;br /&gt;
| Good for Necromancers with the 1 to all skills, and lower Clvl requirement than a magical wand with 1.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:infernal-cranium.gif]]&lt;br /&gt;
| '''Infernal Cranium'''&amp;lt;br&amp;gt; Cap&lt;br /&gt;
| Defense: 3-5&amp;lt;br&amp;gt; Durability: 24&amp;lt;br&amp;gt; Clvl Req: 5Â &amp;lt;br&amp;gt; 20% Damage Taken Goes to Mana&amp;lt;br&amp;gt; All Resistances 10%&lt;br /&gt;
| Nice % damage to mana, which you can't get from any other headgear in the game, and decent resistances.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
No huge bonuses, the choice is between using just the wand, or adding the belt and hat for the +2 Necro skills. It's worth it early on where +1 to all for a Necro is very helpful, but you'll want to switch to a +2 Necro skill wand as soon as you can find one or buy one. They are Clvl 30 to equip in Diablo II.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| '''Item Bonuses''':&amp;lt;br&amp;gt; 25 Defense&amp;lt;br&amp;gt; 20 to Lite&amp;lt;br&amp;gt; 1 Necromancer Skills&amp;lt;br&amp;gt; 8 Min Damage&amp;lt;br&amp;gt; 20% damage to Mana&amp;lt;br&amp;gt; 10% to all Resistances&amp;lt;br&amp;gt; '''Full Set Bonus''':&amp;lt;br&amp;gt; 20% Chance of Open Wounds&amp;lt;br&amp;gt; 20% Bonus to Attack Rating&amp;lt;br&amp;gt; 1 to Necromancer Skills&lt;br /&gt;
| Belt&amp;lt;br&amp;gt; One-handed weapon&amp;lt;br&amp;gt; Helm&lt;br /&gt;
| Shield&amp;lt;br&amp;gt; Armor&amp;lt;br&amp;gt; Helm&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Immortal_King&amp;diff=11141</id>
		<title>Immortal King</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Immortal_King&amp;diff=11141"/>
				<updated>2009-02-18T07:25:42Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
Immortal King is designed for a melee fighter, with armor, mace, helm and boots. The full set is for a Barbarian-only, with the helm being a Barb-specific item, but the other gear is useful for a variety of character types. The armor is extremely difficult to find and has a gigantic strength requirement, but the rest of the set can be obtained without too much difficulty. The partial set bonuses are notoriously weak for this set, so it's usually used one item at a time, or all at once.&lt;br /&gt;
{{All Set Notes}}&lt;br /&gt;
&lt;br /&gt;
This is an Expansion-only set.&lt;br /&gt;
=D2X=&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-immortal-stonecrusher.gif]]&lt;br /&gt;
| '''Immortal King's Stone Crusher'''&amp;lt;br&amp;gt; Ogre Maul &amp;lt;br&amp;gt; (Elite Maul)&lt;br /&gt;
| &lt;br /&gt;
* 234-321 2H Damage&lt;br /&gt;
* Indestructible &lt;br /&gt;
* 225 Str required&lt;br /&gt;
* 4 Range&lt;br /&gt;
* 10 Weapon Speed&lt;br /&gt;
* Damage Bonus: 110 Str&lt;br /&gt;
* Clvl Req: 76&lt;br /&gt;
* 2 sockets (v1.10+)&lt;br /&gt;
* Item Level: 37&lt;br /&gt;
| &lt;br /&gt;
* Indestructible&lt;br /&gt;
* +40% Increased Attack Speed&lt;br /&gt;
* +200% Damage Against Demons&lt;br /&gt;
* +200% Damage Against Undead&lt;br /&gt;
* +35-40% Chance of Crushing Blow&lt;br /&gt;
* +200% Enhanced Damage&lt;br /&gt;
** Adds 211-397 Fire Damage (2 items)&lt;br /&gt;
** Adds 7-477 Lightning Damage (3 Items)&lt;br /&gt;
** Adds 127-364 Cold Damage, 6 sec. Duration (Normal) (4 Items)&lt;br /&gt;
** +204 Poison Damage Over 6 Seconds (5 Items)&lt;br /&gt;
** Adds 250-361 Magic Damage (Complete Set)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-immortal-will.gif]]&lt;br /&gt;
| '''Immortal King's Will'''&amp;lt;br&amp;gt;  Avenger Guard *&lt;br /&gt;
| &lt;br /&gt;
* 160-175 Defense&lt;br /&gt;
* 55 Durability&lt;br /&gt;
* 65 Str Required&lt;br /&gt;
* Clvl Req: 47&lt;br /&gt;
* Item Level: 37&lt;br /&gt;
* Socketed (2)&lt;br /&gt;
| &lt;br /&gt;
* +125 Defense&lt;br /&gt;
* +37% Gold Find&lt;br /&gt;
* +2 To Warcries (Barbarian Only)&lt;br /&gt;
* +4 Light Radius&lt;br /&gt;
* +25-40% Magic Find&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-immortal-soulcage.gif]]&lt;br /&gt;
| '''Immortal King's Soul Cage'''&amp;lt;br&amp;gt;  Sacred Armor&amp;lt;br&amp;gt; (Elite Ancient Armor)&lt;br /&gt;
| &lt;br /&gt;
* 887-1000 Defense&lt;br /&gt;
* 60 Durability&lt;br /&gt;
* 232 Str Required&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Clvl Req: 76&lt;br /&gt;
* Item Level: 37&lt;br /&gt;
| &lt;br /&gt;
* +400 Defense&lt;br /&gt;
* 5% Chance of casting Slvl 5 Enchant When Struck&lt;br /&gt;
* +2 To Warcries (Barbarian Only)&lt;br /&gt;
* +50% Poison Resistance&lt;br /&gt;
** +25% Faster Hit Recovery (2 Items)&lt;br /&gt;
** Cold Resist +40% (3 Items)&lt;br /&gt;
** Fire Resist +40% (4 Items)&lt;br /&gt;
** Lightning Resist +40% (5 Items)&lt;br /&gt;
** +50% Enhanced Defense (Complete Set)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-immortal-detail.gif]]&lt;br /&gt;
| '''Immortal King's Detail'''&amp;lt;br&amp;gt;  War Belt&amp;lt;br&amp;gt; (Excep Plated Belt)&lt;br /&gt;
| &lt;br /&gt;
* 77-88 Defense&lt;br /&gt;
* 24 Durability&lt;br /&gt;
* 110 Str Required&lt;br /&gt;
* 16 Slots&lt;br /&gt;
* Clvl Req: 29&lt;br /&gt;
* Item Level: 37&lt;br /&gt;
| &lt;br /&gt;
* +36 Defense&lt;br /&gt;
* +28% Fire Resistance&lt;br /&gt;
* +31% Lightning Resistance&lt;br /&gt;
* +25 Strength&lt;br /&gt;
** +105 Defense (2 items)&lt;br /&gt;
** +25% Faster Hit Recovery (3 Items)&lt;br /&gt;
** +100% Enhanced Defense (4 Items)&lt;br /&gt;
** Damage Reduced By 20% (5 Items)&lt;br /&gt;
** +2 To Masteries (Barbarian Only) (Complete Set)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-immortal-forge.gif]]&lt;br /&gt;
| '''Immortal King's Forge'''&amp;lt;br&amp;gt;  War Gauntlets&amp;lt;br&amp;gt; (Exceptional Gauntlets)&lt;br /&gt;
| &lt;br /&gt;
* 108-118 Defense&lt;br /&gt;
* 24 Durability&lt;br /&gt;
* 110 Str Required&lt;br /&gt;
* Clvl Req: 30&lt;br /&gt;
* Item Level: 37&lt;br /&gt;
| &lt;br /&gt;
* +65 Defense&lt;br /&gt;
* +20 Strength&lt;br /&gt;
* +20 Dexterity&lt;br /&gt;
* 12% Chance of casting slvl 4 Charged Bolt When Struck&lt;br /&gt;
** +25% Increased Attack Speed (2 items)&lt;br /&gt;
** +120 Defense (3 Items)&lt;br /&gt;
** 10% Life Stolen Per Hit (4 Items)&lt;br /&gt;
** 10% Mana Stolen Per Hit (5 Items)&lt;br /&gt;
** Freezes Target +2 (Complete Set)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-immortal-pillar.gif]]&lt;br /&gt;
| '''Immortal King's Pillar'''&amp;lt;br&amp;gt;  War Boots&amp;lt;br&amp;gt; (Exceptional Greaves)&lt;br /&gt;
| &lt;br /&gt;
* 120-128 Defense&lt;br /&gt;
* 24 Durability&lt;br /&gt;
* 125 Str Required&lt;br /&gt;
* Clvl Req: 31&lt;br /&gt;
* Item Level: 37&lt;br /&gt;
| &lt;br /&gt;
* +75 Defense&lt;br /&gt;
* +40% Faster Run/Walk&lt;br /&gt;
* +110 to Attack Rating&lt;br /&gt;
* +44 Life&lt;br /&gt;
** 25% Better Chance of Getting Magic Items (2 items)&lt;br /&gt;
** +2 To Combat Skills (Barbarian Only) (3 Items)&lt;br /&gt;
** +160 Defense (4 Items)&lt;br /&gt;
** Half Freeze Duration (5 Items)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Inherent Bonus information for Class Specific items [[Barbarian Items|can be found here]].&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Partial set bonuses stack. If you are wearing three items, then you will get the bonus for wearing two items as well as the bonus for wearing three items. Full set bonuses stack on top of the partial bonuses, so if there is a partial bonus of +40 Life, and a full bonus of +40 Mana, with the complete set, you would receive both +40 life and +40 mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* '''Partial Set Bonuses''':&lt;br /&gt;
** +50 to Attack Rating (Any 2 items)&lt;br /&gt;
** +75 to Attack Rating (Any 3 items)&lt;br /&gt;
** +125 to Attack Rating (Any 4 items)&lt;br /&gt;
** +200 to Attack Rating (Any 5 items)&lt;br /&gt;
&lt;br /&gt;
*'''Full Set Bonus'''&lt;br /&gt;
** +50% Resistance To All&lt;br /&gt;
** +3 to All Skills&lt;br /&gt;
** +150 Life&lt;br /&gt;
** -10 Magical Damage Taken&lt;br /&gt;
**+450 To Attack Rating&lt;br /&gt;
**Display Aura*&lt;br /&gt;
&lt;br /&gt;
| Two-handed Weapon &amp;lt;br&amp;gt; Armor &amp;lt;br&amp;gt; Helm&amp;lt;br&amp;gt; Belt &amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Boots&lt;br /&gt;
| Amulet&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&lt;br /&gt;
|}&lt;br /&gt;
* * The aura has no effect other than making you look cool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Hwanin%27s_Majesty&amp;diff=11140</id>
		<title>Hwanin's Majesty</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Hwanin%27s_Majesty&amp;diff=11140"/>
				<updated>2009-02-18T07:24:23Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
Hwanin's Majesty is designed for a melee fighter, with armor, polearm, helm and belt. The items aren't designed for any particular character, and the set would be fine with barbs or paladins, due to the GIAS the Bill gets, as well as the impressive +30% resist all and +20% life steal full set bonuses. The damage from the polearm isn't sufficient for success in hell, but this kit can be used with confidence through Nightmare.&lt;br /&gt;
{{All Set Notes}}&lt;br /&gt;
&lt;br /&gt;
This is an Expansion-only set.&lt;br /&gt;
=D2X=&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-hwanins-justice.gif]]&lt;br /&gt;
| '''Hwanin's Justice'''&amp;lt;br&amp;gt; Bill &amp;lt;br&amp;gt; (Excep Voulge)&lt;br /&gt;
| 45-162 2H Damage&amp;lt;br&amp;gt; Indestructible &amp;lt;br&amp;gt; 95 Str required&amp;lt;br&amp;gt; 3 Range&amp;lt;br&amp;gt; 0 Weapon Speed&amp;lt;br&amp;gt; Damage Bonus: 100 Str&amp;lt;br&amp;gt; Clvl Req: 28&amp;lt;br&amp;gt; Item Level: 28&lt;br /&gt;
| +330 to Attack Rating &amp;lt;br&amp;gt; Indestructible &amp;lt;br&amp;gt; 10% Chance of casting Slvl 3 Ice Blast on Hit&amp;lt;br&amp;gt; +40% Increased Attack Speed&amp;lt;br&amp;gt; +200% Enhanced Damage&amp;lt;br&amp;gt; +5-25 Lightning Damage&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-hwanins-refuge.gif]]&lt;br /&gt;
| '''Hwanin's Refuge'''&amp;lt;br&amp;gt; Tigulated Mail&amp;lt;br&amp;gt; (Excep Scale Mail)&lt;br /&gt;
| 376-390 Defense&amp;lt;br&amp;gt; 36 Durability&amp;lt;br&amp;gt; 86 Str Required&amp;lt;br&amp;gt; Heavy Armor&amp;lt;br&amp;gt; Clvl Req: 30&amp;lt;br&amp;gt; Item Level: 28&lt;br /&gt;
| +200 Defense &amp;lt;br&amp;gt; +27% Poison Resistance &amp;lt;br&amp;gt; +100 Life&amp;lt;br&amp;gt; 10% Chance of casting Slvl 3 Static Field When Struck&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-hwanins-splendor.gif]]&lt;br /&gt;
| '''Hwanin's Splendor'''&amp;lt;br&amp;gt; Grand Crown&amp;lt;br&amp;gt; (Excep Crown)&lt;br /&gt;
| 158-228 Defense&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; 103 Str Required&amp;lt;br&amp;gt; Clvl Req: 45&amp;lt;br&amp;gt; Item Level: 28&lt;br /&gt;
| +20 Replenish Life (1.95 Life Per Second)&amp;lt;br&amp;gt; -10 Magical Damage Taken&amp;lt;br&amp;gt; +37% Cold Resistance &amp;lt;br&amp;gt; +100% Enhanced Defense&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-hwanins-blessing.gif]]&lt;br /&gt;
| '''Hwanin's Blessing'''&amp;lt;br&amp;gt; Belt&lt;br /&gt;
| 5-153 Defense&amp;lt;br&amp;gt; 16 Durability&amp;lt;br&amp;gt; 25 Str Required&amp;lt;br&amp;gt; 12 Slots&amp;lt;br&amp;gt; Clvl Req: 35&amp;lt;br&amp;gt; Item Level: 28&lt;br /&gt;
| +3-33 Lightning Damage&amp;lt;br&amp;gt; Prevents Monster Healing &amp;lt;br&amp;gt; +1.5 Defense per Clvl &amp;lt;br&amp;gt; +12% of damage taken goes to mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Note''': The defense for this belt increases at a rate of 1.5 defense per Clvl. By the time you can wear this belt at Clvl 35 the defense will be 57 (57.5) It will increase at a rate of 1.5 per Clvl on top of this value.&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Partial set bonuses stack. If you are wearing three items, then you will get the bonus for wearing two items as well as the bonus for wearing three items. Full set bonuses stack on top of the partial bonuses, so if there is a partial bonus of +40 Life, and a full bonus of +40 Mana, with the complete set, you would receive both +40 life and +40 mana.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''Partial Set Bonuses'''&lt;br /&gt;
** Wearing any two items:&lt;br /&gt;
*** +100 Defense&lt;br /&gt;
** Wearing any three items:&lt;br /&gt;
*** +200 Defense&lt;br /&gt;
&lt;br /&gt;
* '''Full Set Bonus:'''&lt;br /&gt;
** +2 To All Skills&lt;br /&gt;
** +30% Faster Run/Walk&lt;br /&gt;
** +20% Life Stolen Per Hit&lt;br /&gt;
** +30% Resistance to All&lt;br /&gt;
** +300 Defense&lt;br /&gt;
&lt;br /&gt;
| Two-handed Weapon &amp;lt;br&amp;gt; Armor &amp;lt;br&amp;gt; Helm&amp;lt;br&amp;gt; Belt&lt;br /&gt;
| Gloves&amp;lt;br&amp;gt; Boots&amp;lt;br&amp;gt; Amulet&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Hwanin%27s_Majesty&amp;diff=11139</id>
		<title>Hwanin's Majesty</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Hwanin%27s_Majesty&amp;diff=11139"/>
				<updated>2009-02-18T07:24:09Z</updated>
		
		<summary type="html">&lt;p&gt;MarauderIIC: templating...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
Hwanin's Majesty is designed for a melee fighter, with armor, polearm, helm and belt. The items aren't designed for any particular character, and the set would be fine with barbs or paladins, due to the GIAS the Bill gets, as well as the impressive +30% resist all and +20% life steal full set bonuses. The damage from the polearm isn't sufficient for success in hell, but this kit can be used with confidence through Nightmare.&lt;br /&gt;
{{All Set Notes}}&lt;br /&gt;
&lt;br /&gt;
{{Shield Notes}}&lt;br /&gt;
This is an Expansion-only set.&lt;br /&gt;
=D2X=&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-hwanins-justice.gif]]&lt;br /&gt;
| '''Hwanin's Justice'''&amp;lt;br&amp;gt; Bill &amp;lt;br&amp;gt; (Excep Voulge)&lt;br /&gt;
| 45-162 2H Damage&amp;lt;br&amp;gt; Indestructible &amp;lt;br&amp;gt; 95 Str required&amp;lt;br&amp;gt; 3 Range&amp;lt;br&amp;gt; 0 Weapon Speed&amp;lt;br&amp;gt; Damage Bonus: 100 Str&amp;lt;br&amp;gt; Clvl Req: 28&amp;lt;br&amp;gt; Item Level: 28&lt;br /&gt;
| +330 to Attack Rating &amp;lt;br&amp;gt; Indestructible &amp;lt;br&amp;gt; 10% Chance of casting Slvl 3 Ice Blast on Hit&amp;lt;br&amp;gt; +40% Increased Attack Speed&amp;lt;br&amp;gt; +200% Enhanced Damage&amp;lt;br&amp;gt; +5-25 Lightning Damage&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-hwanins-refuge.gif]]&lt;br /&gt;
| '''Hwanin's Refuge'''&amp;lt;br&amp;gt; Tigulated Mail&amp;lt;br&amp;gt; (Excep Scale Mail)&lt;br /&gt;
| 376-390 Defense&amp;lt;br&amp;gt; 36 Durability&amp;lt;br&amp;gt; 86 Str Required&amp;lt;br&amp;gt; Heavy Armor&amp;lt;br&amp;gt; Clvl Req: 30&amp;lt;br&amp;gt; Item Level: 28&lt;br /&gt;
| +200 Defense &amp;lt;br&amp;gt; +27% Poison Resistance &amp;lt;br&amp;gt; +100 Life&amp;lt;br&amp;gt; 10% Chance of casting Slvl 3 Static Field When Struck&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-hwanins-splendor.gif]]&lt;br /&gt;
| '''Hwanin's Splendor'''&amp;lt;br&amp;gt; Grand Crown&amp;lt;br&amp;gt; (Excep Crown)&lt;br /&gt;
| 158-228 Defense&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; 103 Str Required&amp;lt;br&amp;gt; Clvl Req: 45&amp;lt;br&amp;gt; Item Level: 28&lt;br /&gt;
| +20 Replenish Life (1.95 Life Per Second)&amp;lt;br&amp;gt; -10 Magical Damage Taken&amp;lt;br&amp;gt; +37% Cold Resistance &amp;lt;br&amp;gt; +100% Enhanced Defense&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-hwanins-blessing.gif]]&lt;br /&gt;
| '''Hwanin's Blessing'''&amp;lt;br&amp;gt; Belt&lt;br /&gt;
| 5-153 Defense&amp;lt;br&amp;gt; 16 Durability&amp;lt;br&amp;gt; 25 Str Required&amp;lt;br&amp;gt; 12 Slots&amp;lt;br&amp;gt; Clvl Req: 35&amp;lt;br&amp;gt; Item Level: 28&lt;br /&gt;
| +3-33 Lightning Damage&amp;lt;br&amp;gt; Prevents Monster Healing &amp;lt;br&amp;gt; +1.5 Defense per Clvl &amp;lt;br&amp;gt; +12% of damage taken goes to mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Note''': The defense for this belt increases at a rate of 1.5 defense per Clvl. By the time you can wear this belt at Clvl 35 the defense will be 57 (57.5) It will increase at a rate of 1.5 per Clvl on top of this value.&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Partial set bonuses stack. If you are wearing three items, then you will get the bonus for wearing two items as well as the bonus for wearing three items. Full set bonuses stack on top of the partial bonuses, so if there is a partial bonus of +40 Life, and a full bonus of +40 Mana, with the complete set, you would receive both +40 life and +40 mana.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''Partial Set Bonuses'''&lt;br /&gt;
** Wearing any two items:&lt;br /&gt;
*** +100 Defense&lt;br /&gt;
** Wearing any three items:&lt;br /&gt;
*** +200 Defense&lt;br /&gt;
&lt;br /&gt;
* '''Full Set Bonus:'''&lt;br /&gt;
** +2 To All Skills&lt;br /&gt;
** +30% Faster Run/Walk&lt;br /&gt;
** +20% Life Stolen Per Hit&lt;br /&gt;
** +30% Resistance to All&lt;br /&gt;
** +300 Defense&lt;br /&gt;
&lt;br /&gt;
| Two-handed Weapon &amp;lt;br&amp;gt; Armor &amp;lt;br&amp;gt; Helm&amp;lt;br&amp;gt; Belt&lt;br /&gt;
| Gloves&amp;lt;br&amp;gt; Boots&amp;lt;br&amp;gt; Amulet&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>MarauderIIC</name></author>	</entry>

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