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	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12098</id>
		<title>Barbarian Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12098"/>
				<updated>2009-04-05T21:08:32Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Whirlwind */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Barbarian Skills}}The Barbarian's Combat Skills are his main techniques in battle. Most players specialize in Whirlwind or Frenzy since these skills can strike multiple targets per use, and supplement those with other support skills. However, it is possible to play successfully just using single target attacks like Bash, Concentrate, and Stun, or to try your hand as a throwing barbarian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bash==&lt;br /&gt;
[[Image:bash.jpg|left]]'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash receives bonuses from:&lt;br /&gt;
* Stun: +5% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
'''Details:''' Bash adds damage and to/hit, plus a knockback effect that works on most monsters, as well as other players in PVP.&lt;br /&gt;
* Monsters can be &amp;quot;Bash-locked&amp;quot; with a quick weapon; effectively stunning them so they never get to fight back.&lt;br /&gt;
* Bash will not knock back monsters without clear space behind them; another monster, a wall, or even objects like treasure chests and rocks will stop knockback from taking place.&lt;br /&gt;
* None of the Act Bosses may be knocked back.&lt;br /&gt;
&lt;br /&gt;
Early on Bash is a great skill, for the bonus damage and to/hit.  The knockback can be a pain at times, as you'll have to hit, take a step, hit, take a step, etc.  If you are killing in just two or three hits, it's often better to use normal attack. The very low mana cost makes it useful for low level characters, since just about any sort of mana leech will more than refill the Bash cost each hit.&lt;br /&gt;
&lt;br /&gt;
Bash is useful late game for monsters that hit hard or with enchantments, like Mana Burn, Stun, Cold Enchanted, etc.  You can get a &amp;quot;Bash-lock&amp;quot; on such targets if you have a fast attack, knocking them into a wall and hitting them faster than they can get off a single swing at you. This can work on other players as well.&lt;br /&gt;
&lt;br /&gt;
The bonus for more than one point in Bash is small, so unless you are doing some sort of single-attack melee Barbarian and want to max it out, just one point is plenty.&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' The immense physical strength of the [[Barbarian]] people is widely known, so it should come as no surprise that this is one of the first skills that they develop as a warrior. [[Summoning]] up their renowned brute strength a Barbarian can deliver a powerful and painful blow that staggers an enemy from its feet, knocking them back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
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|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
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| Damage&lt;br /&gt;
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==Leap==&lt;br /&gt;
[[Image:leap.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details''': Leap allows Barbarians to jump over some obstacles, and creates a knockback effect on landing.&lt;br /&gt;
* Leap is very handy to get over rivers, up or down ledges, and move past obstacles in narrow corridors, such as the Maggot Lair. &lt;br /&gt;
* Leap does no damage, but can clear out a fair swath of the screen at higher levels. &lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
'''Lore:''' Because of his great strength, a trained barbarian warrior is able to perform great leaps. These jumps are noteworthy, enabling the Barbarian to spring free of dangerous swarms of enemies, and landing with an impact that sends them reeling. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
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|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius (yards)&lt;br /&gt;
| 4.6&lt;br /&gt;
| 7.3&lt;br /&gt;
| 8.6&lt;br /&gt;
| 10&lt;br /&gt;
| 11.3&lt;br /&gt;
| 12&lt;br /&gt;
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| 15.3&lt;br /&gt;
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| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Double Swing==&lt;br /&gt;
[[Image:double-swing.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash grants +10% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Double Swing only works when two weapons are equipped. This skill quickly swings each weapon once. Both will hit the same target if only one monster is in range; otherwise the second weapon will semi-randomly target an adjacent foe.&lt;br /&gt;
&lt;br /&gt;
You must dual wield to use this skill, it can't be done with a weapon/shield, or a two-handed weapon.  This is a nice skill to use early on if you are going to dual wield, it hits very fast and has an Attack Rating bonus.  But it's not of much use later on, Frenzy is far better, and this only adds to/hit, not damage, so one point is plenty.&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' A [[Barbarian]] warrior learns to fight with a weapon in each hand, for after all, are not two weapons better than one? A young Barbarian learns to use both hands independently of each other, striking simultaneous blows at separate targets. As his talent grows in this skill, he attacks with increasing control and accuracy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Figures listed in game for mana cost are inaccurate; these are the true values.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
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| Mana Cost&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
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| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| -0.1&lt;br /&gt;
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|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
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==Stun==&lt;br /&gt;
[[Image:stun.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Stun receives bonuses from:&lt;br /&gt;
* Bash: +8% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
* War Cry: +5% Duration Per Level&lt;br /&gt;
'''Details:''' Stun leaves a monster standing motionless, a spinning circle over their head, for some time.&lt;br /&gt;
* This can be used on multiple targets in rapid succession, or to keep one target stunned for risk-free killing. &lt;br /&gt;
* Stun does not add bonus damage, so this is best used when needed for defensive purposes, while other attack skills are utilized to more quickly kill the target.&lt;br /&gt;
* Act Bosses can not be stunned. &lt;br /&gt;
* Most boss monsters, including SuperUniques, have a high resistance to stun, but will succumb to repeated stunning blows.&lt;br /&gt;
'''Lore:''' An experienced Barbarian can learn to strike an opponent in areas that promote the maximum effect. By putting enough strength behind a well-placed blow, he can leave an opponent dazed and unable to strike back or flee. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
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|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 1.2&lt;br /&gt;
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&lt;br /&gt;
==Double Throw==&lt;br /&gt;
[[Image:double throw.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Double Swing grants +8% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Barbarian to dual wield throwing weapons, and hurl them with either hand, launching about 50% more projectiles per second than he could throwing from just one stack.  The barbarian alternates which hand throws, and damage is calculated depending on which weapon is used.&lt;br /&gt;
'''Lore:''' To a Barbarian, fighting with two weapons is considered a fairly simple feat. Not so simple is mastering the art of throwing two weapons simultaneously and accurately. Many young Barbarians are eager to learn this skill, for they will tell you it is concrete proof that they have risen to greatness as a warrior. In truth, they use this skill in tavern games almost as often as they do in battle, winning wagers from unsuspecting drunkards. &lt;br /&gt;
&lt;br /&gt;
If you are doing a dual-wielding Barb you'll need one point here as a pre-req for Frenzy.  Even specializing in this skill you'll not need that many points, since they only add to your to/hit, not your damage.  Max Throwing Mastery out first, since it adds damage and AR, then this if you need more accuracy.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
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&lt;br /&gt;
==Leap Attack==&lt;br /&gt;
[[Image:leap attack.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''': Leap&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Leap grants +10% Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Leap Attack targets a single monster and jumps at it, striking just that monster for substantial damage.&lt;br /&gt;
* Leap Attack is a useful homing skill, and will help the Barbarian finish off fast moving monsters such as Sand Leapers or teleporting bosses.&lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Leap Attack has very long range with just a single point, and is quite helpful to hop over obstacles.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
* Leap Attack knocks back monsters near the landing zone, much as Leap does.&lt;br /&gt;
'''Lore:''' A young treasure hunter once sought his fortune in a raid for Barbarian gold on [[Mount Arreat]]. Hearing tales of the Barbarian people's expertise in close combat, he hired a phalanx of mercenary spearmen to accompany him, thinking their long spears would force the Barbarian warriors to fight from a distance. He soon learned his mistake as a single Barbarian warrior was enough to slaughter his entire party. Ambushing the raiding party from a patch of scrub grass, the Barbarian leapt over them, slaying one whilst airborne, and skewering two more as he landed. Before the would-be thief could draw a single breath, all of his hired lancers had been dispatched. It was a long walk home. &lt;br /&gt;
&lt;br /&gt;
One little-known use is to leap over the charging explosive Minions in Act Five.  Any of them you pass over in mid air will explode beneath you, but do you zero damage.  This can be quite helpful attacking Lasher bosses, or when moving through Worldstone lvl 2.&lt;br /&gt;
&lt;br /&gt;
Most characters are fine with a single point in Leap Attack.  Just one is full screen range, you can leap to anywhere you can see.  The damage and Attack Rating increase steadily with Leap Attack, and reach very high levels.  Slvl 20 is 335% AR and 670% damage, a huge bonus.  Leap Attack doesn't work well on targets that move, you tend to land where they were and swing and miss.  If you target something that's too close to you to leap at, you just do a normal attack, not the bonus damage/AR Leap Attack. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 9&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 50&lt;br /&gt;
| 65&lt;br /&gt;
| 80&lt;br /&gt;
| 95&lt;br /&gt;
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| 170&lt;br /&gt;
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| 245&lt;br /&gt;
| 260&lt;br /&gt;
| 275&lt;br /&gt;
| 290&lt;br /&gt;
| 305&lt;br /&gt;
| 320&lt;br /&gt;
| 335&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 100&lt;br /&gt;
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&lt;br /&gt;
==Concentrate==&lt;br /&gt;
[[Image:concentrate.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Concentrate receives bonuses from points placed in the following skills:&lt;br /&gt;
* Bash: +5% Damage Per Level&lt;br /&gt;
* Battle Orders: +10% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Concentrate is most useful for its interruptible nature. Use this to be sure your hits land, even if you are chilled, swarmed by a pack, fighting a monster with a very fast attack, etc.&lt;br /&gt;
'''Lore:''' Sometimes a series of blows is not nearly as effective as a single, concentrated strike. A Barbarian trained in this skill learns how to focus his strength into a single blow that cuts through the guard of an enemy and slices through their armor. This technique also puts the warrior in a superior defensive position. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
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|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Defense +%&lt;br /&gt;
| 100&lt;br /&gt;
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|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 60&lt;br /&gt;
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| 100&lt;br /&gt;
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| 250&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
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| 165&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Frenzy==&lt;br /&gt;
[[Image:frenzy.jpg|left]]'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing, Double Throw&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Frenzy receives bonuses from points placed in the following skills:&lt;br /&gt;
* Double Swing: +8% Damage Per Level&lt;br /&gt;
* Taunt: +8% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Frenzy allows the Barbarian to strike and move much faster, with any skill. Use Frenzy to speed up, then switch to other skills for a hyperfast attack.&lt;br /&gt;
* Frenzy requires dual weapons to instigate.&lt;br /&gt;
* Frenzy powers up, getting faster and faster for several hits.&lt;br /&gt;
* There is no visual indicator of Frenzy; no swirling lights or color changes, though swings create a sort of slashing graphic through the air.&lt;br /&gt;
* The Barbarian moves at a frenzied pace for 6 seconds after the last successful Frenzy hit. Land another hit with Frenzy before the 6 seconds run out, and refresh the Frenzy for another 6 seconds.&lt;br /&gt;
* The bonus damage from Frenzy only applies to hits using the Frenzy skill itself. ''The speed transfers to other skills, but '''not''' the damage bonus.''&lt;br /&gt;
* Try Leap Attack while Frenzied for laughs.&lt;br /&gt;
'''Lore:''' Although a Barbarian is capable of calculated blows and tactical fighting techniques, it is his fierce passion for battle that distinguishes him in battle. While using this skill, a Barbarian drives more and more force into each successive blow as his anger and bloodlust mounts. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
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|-&lt;br /&gt;
| Mana Cost: 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
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|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 100&lt;br /&gt;
| 107&lt;br /&gt;
| 114&lt;br /&gt;
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| 226&lt;br /&gt;
| 233&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed +%&lt;br /&gt;
| 7&lt;br /&gt;
| 7-13&lt;br /&gt;
| 7-18&lt;br /&gt;
| 7-22&lt;br /&gt;
| 7-25&lt;br /&gt;
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| 7-41&lt;br /&gt;
| 7-41&lt;br /&gt;
| 7-42&lt;br /&gt;
|-&lt;br /&gt;
| Walk/Run Speed +%&lt;br /&gt;
| 47&lt;br /&gt;
| 47-68&lt;br /&gt;
| 47-84&lt;br /&gt;
| 47-99&lt;br /&gt;
| 47-110&lt;br /&gt;
| 47-119&lt;br /&gt;
| 47-126&lt;br /&gt;
| 47-131&lt;br /&gt;
| 47-138&lt;br /&gt;
| 47-142&lt;br /&gt;
| 47-147&lt;br /&gt;
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| 47-155&lt;br /&gt;
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| 47-167&lt;br /&gt;
| 47-169&lt;br /&gt;
| 47-171&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Whirlwind==&lt;br /&gt;
[[Image:whirlwind.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Leap, Stun, Concentrate, Leap Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details:''' Whirlwind is the Tasmanian Devil of Barbarian skills, turning the character into a spinning death-dealer, capable of passing through huge mobs and hitting dozens of targets with a single use of the skill. There are dangers as well, and a great many details to grasp in order to use this skill expertly. So complicated is Whirlwind that we've put all the details on [[Whirlwind|a separate page]].&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Lore:''' Of the Barbarian people, the Tribe of Thunder was the first to draw upon the primal forces of the weather. Tornadoes would ravage their plains as summer turned to the harvest season. The shaman of the tribe would interpret the tornadoes as an omen of evil during times of peace, and as a harbinger of great victory during wartime. Observing the strength of the whirlwind, these Barbarians learned to emulate the swirling mיlange of the cyclone in their attacks. As time went on and the tribes intermingled, the ability to attack in the manner of the whirlwind was passed down to all of the Barbarian people.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 25&lt;br /&gt;
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| 26&lt;br /&gt;
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| 34&lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| Damage %&lt;br /&gt;
| -50&lt;br /&gt;
| -42&lt;br /&gt;
| -34&lt;br /&gt;
| -26&lt;br /&gt;
| -18&lt;br /&gt;
| -10&lt;br /&gt;
| -2&lt;br /&gt;
| +6&lt;br /&gt;
| +14&lt;br /&gt;
| +22&lt;br /&gt;
| +30&lt;br /&gt;
| +38&lt;br /&gt;
| +46&lt;br /&gt;
| +54&lt;br /&gt;
| +62&lt;br /&gt;
| +70&lt;br /&gt;
| +78&lt;br /&gt;
| +86&lt;br /&gt;
| +94&lt;br /&gt;
| +102&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +20&lt;br /&gt;
| +25&lt;br /&gt;
| +30&lt;br /&gt;
| +35&lt;br /&gt;
| +40&lt;br /&gt;
| +45&lt;br /&gt;
| +50&lt;br /&gt;
| +55&lt;br /&gt;
| +60&lt;br /&gt;
| +65&lt;br /&gt;
| +70&lt;br /&gt;
| +75&lt;br /&gt;
| +80&lt;br /&gt;
| +85&lt;br /&gt;
| +90&lt;br /&gt;
| +95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berserk==&lt;br /&gt;
[[Image:berserk.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun, Concentrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Berserk receives bonuses from:&lt;br /&gt;
* Howl: +10% Magic Damage Per Level&lt;br /&gt;
* Shout: +10% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Berserk gives the Barbarian a way to deal a huge amount of magical (non-physical) damage with a melee attack, saving him from needing to use elemental damage weapons to kill Stone Skin and Physical Immune monsters.&lt;br /&gt;
* Berserk deals no physical damage, so it can not steal life or mana.&lt;br /&gt;
* Berserk can be safely used against the Thorns Aura, or while cursed by Iron Maiden.&lt;br /&gt;
* The Barbarian's defense drops to zero immediately after using this powerful skill. Since every hit will land with zero defense, using a shield can be a hindrance, inducing block lock.&lt;br /&gt;
'''Lore:''' There is a fine line between passion and rage, something the [[Barbarian]] warrior knows well. A Barbarian must learn to tread this line while separating one from the other and drawing strength from both. One of the most powerful combat skills a Barbarian can learn is to cross that line into rage, expending the sum of his energy and slaying everything without regard for consequences. When you have slain all of your enemies, what is left to fear? &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack Rating +%&lt;br /&gt;
| 100&lt;br /&gt;
| 115&lt;br /&gt;
| 130&lt;br /&gt;
| 145&lt;br /&gt;
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| 340&lt;br /&gt;
| 355&lt;br /&gt;
| 370&lt;br /&gt;
| 385&lt;br /&gt;
|-&lt;br /&gt;
| Magic Damage +%&lt;br /&gt;
| 150&lt;br /&gt;
| 165&lt;br /&gt;
| 180&lt;br /&gt;
| 195&lt;br /&gt;
| 210&lt;br /&gt;
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| 270&lt;br /&gt;
| 285&lt;br /&gt;
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| 345&lt;br /&gt;
| 360&lt;br /&gt;
| 375&lt;br /&gt;
| 390&lt;br /&gt;
| 405&lt;br /&gt;
| 420&lt;br /&gt;
| 435&lt;br /&gt;
|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 2.7&lt;br /&gt;
| 2.4&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.1&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.9&lt;br /&gt;
| 1.8&lt;br /&gt;
| 1.7&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barbarian]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12097</id>
		<title>Barbarian Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12097"/>
				<updated>2009-04-05T21:00:46Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Berserk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Barbarian Skills}}The Barbarian's Combat Skills are his main techniques in battle. Most players specialize in Whirlwind or Frenzy since these skills can strike multiple targets per use, and supplement those with other support skills. However, it is possible to play successfully just using single target attacks like Bash, Concentrate, and Stun, or to try your hand as a throwing barbarian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bash==&lt;br /&gt;
[[Image:bash.jpg|left]]'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash receives bonuses from:&lt;br /&gt;
* Stun: +5% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
'''Details:''' Bash adds damage and to/hit, plus a knockback effect that works on most monsters, as well as other players in PVP.&lt;br /&gt;
* Monsters can be &amp;quot;Bash-locked&amp;quot; with a quick weapon; effectively stunning them so they never get to fight back.&lt;br /&gt;
* Bash will not knock back monsters without clear space behind them; another monster, a wall, or even objects like treasure chests and rocks will stop knockback from taking place.&lt;br /&gt;
* None of the Act Bosses may be knocked back.&lt;br /&gt;
&lt;br /&gt;
Early on Bash is a great skill, for the bonus damage and to/hit.  The knockback can be a pain at times, as you'll have to hit, take a step, hit, take a step, etc.  If you are killing in just two or three hits, it's often better to use normal attack. The very low mana cost makes it useful for low level characters, since just about any sort of mana leech will more than refill the Bash cost each hit.&lt;br /&gt;
&lt;br /&gt;
Bash is useful late game for monsters that hit hard or with enchantments, like Mana Burn, Stun, Cold Enchanted, etc.  You can get a &amp;quot;Bash-lock&amp;quot; on such targets if you have a fast attack, knocking them into a wall and hitting them faster than they can get off a single swing at you. This can work on other players as well.&lt;br /&gt;
&lt;br /&gt;
The bonus for more than one point in Bash is small, so unless you are doing some sort of single-attack melee Barbarian and want to max it out, just one point is plenty.&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' The immense physical strength of the [[Barbarian]] people is widely known, so it should come as no surprise that this is one of the first skills that they develop as a warrior. [[Summoning]] up their renowned brute strength a Barbarian can deliver a powerful and painful blow that staggers an enemy from its feet, knocking them back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
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| +9&lt;br /&gt;
| +10&lt;br /&gt;
| +11&lt;br /&gt;
| +12&lt;br /&gt;
| +13&lt;br /&gt;
| +14&lt;br /&gt;
| +15&lt;br /&gt;
| +16&lt;br /&gt;
| +17&lt;br /&gt;
| +18&lt;br /&gt;
| +19&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 50&lt;br /&gt;
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| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
| 115&lt;br /&gt;
| 120&lt;br /&gt;
| 125&lt;br /&gt;
| 130&lt;br /&gt;
| 135&lt;br /&gt;
| 140&lt;br /&gt;
| 145&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
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| 40&lt;br /&gt;
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| 110&lt;br /&gt;
| 115&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leap==&lt;br /&gt;
[[Image:leap.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details''': Leap allows Barbarians to jump over some obstacles, and creates a knockback effect on landing.&lt;br /&gt;
* Leap is very handy to get over rivers, up or down ledges, and move past obstacles in narrow corridors, such as the Maggot Lair. &lt;br /&gt;
* Leap does no damage, but can clear out a fair swath of the screen at higher levels. &lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
'''Lore:''' Because of his great strength, a trained barbarian warrior is able to perform great leaps. These jumps are noteworthy, enabling the Barbarian to spring free of dangerous swarms of enemies, and landing with an impact that sends them reeling. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius (yards)&lt;br /&gt;
| 4.6&lt;br /&gt;
| 7.3&lt;br /&gt;
| 8.6&lt;br /&gt;
| 10&lt;br /&gt;
| 11.3&lt;br /&gt;
| 12&lt;br /&gt;
| 12.6&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14.6&lt;br /&gt;
| 14.6&lt;br /&gt;
| 15.3&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Double Swing==&lt;br /&gt;
[[Image:double-swing.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash grants +10% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Double Swing only works when two weapons are equipped. This skill quickly swings each weapon once. Both will hit the same target if only one monster is in range; otherwise the second weapon will semi-randomly target an adjacent foe.&lt;br /&gt;
&lt;br /&gt;
You must dual wield to use this skill, it can't be done with a weapon/shield, or a two-handed weapon.  This is a nice skill to use early on if you are going to dual wield, it hits very fast and has an Attack Rating bonus.  But it's not of much use later on, Frenzy is far better, and this only adds to/hit, not damage, so one point is plenty.&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' A [[Barbarian]] warrior learns to fight with a weapon in each hand, for after all, are not two weapons better than one? A young Barbarian learns to use both hands independently of each other, striking simultaneous blows at separate targets. As his talent grows in this skill, he attacks with increasing control and accuracy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Figures listed in game for mana cost are inaccurate; these are the true values.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
| -1.0&lt;br /&gt;
| -1.1&lt;br /&gt;
| -1.2&lt;br /&gt;
| -1.3&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
| 35&lt;br /&gt;
| 40&lt;br /&gt;
| 45&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stun==&lt;br /&gt;
[[Image:stun.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Stun receives bonuses from:&lt;br /&gt;
* Bash: +8% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
* War Cry: +5% Duration Per Level&lt;br /&gt;
'''Details:''' Stun leaves a monster standing motionless, a spinning circle over their head, for some time.&lt;br /&gt;
* This can be used on multiple targets in rapid succession, or to keep one target stunned for risk-free killing. &lt;br /&gt;
* Stun does not add bonus damage, so this is best used when needed for defensive purposes, while other attack skills are utilized to more quickly kill the target.&lt;br /&gt;
* Act Bosses can not be stunned. &lt;br /&gt;
* Most boss monsters, including SuperUniques, have a high resistance to stun, but will succumb to repeated stunning blows.&lt;br /&gt;
'''Lore:''' An experienced Barbarian can learn to strike an opponent in areas that promote the maximum effect. By putting enough strength behind a well-placed blow, he can leave an opponent dazed and unable to strike back or flee. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
| 35&lt;br /&gt;
| 40&lt;br /&gt;
| 45&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.8&lt;br /&gt;
| 2.0&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.4&lt;br /&gt;
| 2.6&lt;br /&gt;
| 2.8&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.4&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.4&lt;br /&gt;
| 4.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Double Throw==&lt;br /&gt;
[[Image:double throw.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Double Swing grants +8% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Barbarian to dual wield throwing weapons, and hurl them with either hand, launching about 50% more projectiles per second than he could throwing from just one stack.  The barbarian alternates which hand throws, and damage is calculated depending on which weapon is used.&lt;br /&gt;
'''Lore:''' To a Barbarian, fighting with two weapons is considered a fairly simple feat. Not so simple is mastering the art of throwing two weapons simultaneously and accurately. Many young Barbarians are eager to learn this skill, for they will tell you it is concrete proof that they have risen to greatness as a warrior. In truth, they use this skill in tavern games almost as often as they do in battle, winning wagers from unsuspecting drunkards. &lt;br /&gt;
&lt;br /&gt;
If you are doing a dual-wielding Barb you'll need one point here as a pre-req for Frenzy.  Even specializing in this skill you'll not need that many points, since they only add to your to/hit, not your damage.  Max Throwing Mastery out first, since it adds damage and AR, then this if you need more accuracy.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
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! 8&lt;br /&gt;
! 9&lt;br /&gt;
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! 12&lt;br /&gt;
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! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
| 210&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leap Attack==&lt;br /&gt;
[[Image:leap attack.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''': Leap&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Leap grants +10% Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Leap Attack targets a single monster and jumps at it, striking just that monster for substantial damage.&lt;br /&gt;
* Leap Attack is a useful homing skill, and will help the Barbarian finish off fast moving monsters such as Sand Leapers or teleporting bosses.&lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Leap Attack has very long range with just a single point, and is quite helpful to hop over obstacles.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
* Leap Attack knocks back monsters near the landing zone, much as Leap does.&lt;br /&gt;
'''Lore:''' A young treasure hunter once sought his fortune in a raid for Barbarian gold on [[Mount Arreat]]. Hearing tales of the Barbarian people's expertise in close combat, he hired a phalanx of mercenary spearmen to accompany him, thinking their long spears would force the Barbarian warriors to fight from a distance. He soon learned his mistake as a single Barbarian warrior was enough to slaughter his entire party. Ambushing the raiding party from a patch of scrub grass, the Barbarian leapt over them, slaying one whilst airborne, and skewering two more as he landed. Before the would-be thief could draw a single breath, all of his hired lancers had been dispatched. It was a long walk home. &lt;br /&gt;
&lt;br /&gt;
One little-known use is to leap over the charging explosive Minions in Act Five.  Any of them you pass over in mid air will explode beneath you, but do you zero damage.  This can be quite helpful attacking Lasher bosses, or when moving through Worldstone lvl 2.&lt;br /&gt;
&lt;br /&gt;
Most characters are fine with a single point in Leap Attack.  Just one is full screen range, you can leap to anywhere you can see.  The damage and Attack Rating increase steadily with Leap Attack, and reach very high levels.  Slvl 20 is 335% AR and 670% damage, a huge bonus.  Leap Attack doesn't work well on targets that move, you tend to land where they were and swing and miss.  If you target something that's too close to you to leap at, you just do a normal attack, not the bonus damage/AR Leap Attack. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 9&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 50&lt;br /&gt;
| 65&lt;br /&gt;
| 80&lt;br /&gt;
| 95&lt;br /&gt;
| 110&lt;br /&gt;
| 125&lt;br /&gt;
| 140&lt;br /&gt;
| 155&lt;br /&gt;
| 170&lt;br /&gt;
| 185&lt;br /&gt;
| 200&lt;br /&gt;
| 215&lt;br /&gt;
| 230&lt;br /&gt;
| 245&lt;br /&gt;
| 260&lt;br /&gt;
| 275&lt;br /&gt;
| 290&lt;br /&gt;
| 305&lt;br /&gt;
| 320&lt;br /&gt;
| 335&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 100&lt;br /&gt;
| 130&lt;br /&gt;
| 160&lt;br /&gt;
| 190&lt;br /&gt;
| 220&lt;br /&gt;
| 250&lt;br /&gt;
| 280&lt;br /&gt;
| 310&lt;br /&gt;
| 340&lt;br /&gt;
| 370&lt;br /&gt;
| 400&lt;br /&gt;
| 430&lt;br /&gt;
| 460&lt;br /&gt;
| 490&lt;br /&gt;
| 520&lt;br /&gt;
| 550&lt;br /&gt;
| 580&lt;br /&gt;
| 610&lt;br /&gt;
| 640&lt;br /&gt;
| 670&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Concentrate==&lt;br /&gt;
[[Image:concentrate.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Concentrate receives bonuses from points placed in the following skills:&lt;br /&gt;
* Bash: +5% Damage Per Level&lt;br /&gt;
* Battle Orders: +10% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Concentrate is most useful for its interruptible nature. Use this to be sure your hits land, even if you are chilled, swarmed by a pack, fighting a monster with a very fast attack, etc.&lt;br /&gt;
'''Lore:''' Sometimes a series of blows is not nearly as effective as a single, concentrated strike. A Barbarian trained in this skill learns how to focus his strength into a single blow that cuts through the guard of an enemy and slices through their armor. This technique also puts the warrior in a superior defensive position. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Defense +%&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
| 210&lt;br /&gt;
| 220&lt;br /&gt;
| 230&lt;br /&gt;
| 240&lt;br /&gt;
| 250&lt;br /&gt;
| 260&lt;br /&gt;
| 270&lt;br /&gt;
| 280&lt;br /&gt;
| 290&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
| 210&lt;br /&gt;
| 220&lt;br /&gt;
| 230&lt;br /&gt;
| 240&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
| 115&lt;br /&gt;
| 120&lt;br /&gt;
| 125&lt;br /&gt;
| 130&lt;br /&gt;
| 135&lt;br /&gt;
| 140&lt;br /&gt;
| 145&lt;br /&gt;
| 150&lt;br /&gt;
| 155&lt;br /&gt;
| 160&lt;br /&gt;
| 165&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Frenzy==&lt;br /&gt;
[[Image:frenzy.jpg|left]]'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing, Double Throw&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Frenzy receives bonuses from points placed in the following skills:&lt;br /&gt;
* Double Swing: +8% Damage Per Level&lt;br /&gt;
* Taunt: +8% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Frenzy allows the Barbarian to strike and move much faster, with any skill. Use Frenzy to speed up, then switch to other skills for a hyperfast attack.&lt;br /&gt;
* Frenzy requires dual weapons to instigate.&lt;br /&gt;
* Frenzy powers up, getting faster and faster for several hits.&lt;br /&gt;
* There is no visual indicator of Frenzy; no swirling lights or color changes, though swings create a sort of slashing graphic through the air.&lt;br /&gt;
* The Barbarian moves at a frenzied pace for 6 seconds after the last successful Frenzy hit. Land another hit with Frenzy before the 6 seconds run out, and refresh the Frenzy for another 6 seconds.&lt;br /&gt;
* The bonus damage from Frenzy only applies to hits using the Frenzy skill itself. ''The speed transfers to other skills, but '''not''' the damage bonus.''&lt;br /&gt;
* Try Leap Attack while Frenzied for laughs.&lt;br /&gt;
'''Lore:''' Although a Barbarian is capable of calculated blows and tactical fighting techniques, it is his fierce passion for battle that distinguishes him in battle. While using this skill, a Barbarian drives more and more force into each successive blow as his anger and bloodlust mounts. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
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|-&lt;br /&gt;
| Mana Cost: 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 90&lt;br /&gt;
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|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 100&lt;br /&gt;
| 107&lt;br /&gt;
| 114&lt;br /&gt;
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| 226&lt;br /&gt;
| 233&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed +%&lt;br /&gt;
| 7&lt;br /&gt;
| 7-13&lt;br /&gt;
| 7-18&lt;br /&gt;
| 7-22&lt;br /&gt;
| 7-25&lt;br /&gt;
| 7-27&lt;br /&gt;
| 7-29&lt;br /&gt;
| 7-31&lt;br /&gt;
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| 7-40&lt;br /&gt;
| 7-41&lt;br /&gt;
| 7-41&lt;br /&gt;
| 7-42&lt;br /&gt;
|-&lt;br /&gt;
| Walk/Run Speed +%&lt;br /&gt;
| 47&lt;br /&gt;
| 47-68&lt;br /&gt;
| 47-84&lt;br /&gt;
| 47-99&lt;br /&gt;
| 47-110&lt;br /&gt;
| 47-119&lt;br /&gt;
| 47-126&lt;br /&gt;
| 47-131&lt;br /&gt;
| 47-138&lt;br /&gt;
| 47-142&lt;br /&gt;
| 47-147&lt;br /&gt;
| 47-151&lt;br /&gt;
| 47-155&lt;br /&gt;
| 47-158&lt;br /&gt;
| 47-160&lt;br /&gt;
| 47-164&lt;br /&gt;
| 47-165&lt;br /&gt;
| 47-167&lt;br /&gt;
| 47-169&lt;br /&gt;
| 47-171&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Whirlwind==&lt;br /&gt;
[[Image:whirlwind.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Leap, Stun, Concentrate, Leap Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details:''' Whirlwind is the Tasmanian Devil of Barbarian skills, turning the character into a spinning death-dealer, capable of passing through huge mobs and hitting dozens of targets with a single use of the skill. There are dangers as well, and a great many details to grasp in order to use this skill expertly. So complicated is Whirlwind that we've put all the details on [[Whirlwind|a separate page]].&lt;br /&gt;
'''Lore:''' Of the Barbarian people, the Tribe of Thunder was the first to draw upon the primal forces of the weather. Tornadoes would ravage their plains as summer turned to the harvest season. The shaman of the tribe would interpret the tornadoes as an omen of evil during times of peace, and as a harbinger of great victory during wartime. Observing the strength of the whirlwind, these Barbarians learned to emulate the swirling mיlange of the cyclone in their attacks. As time went on and the tribes intermingled, the ability to attack in the manner of the whirlwind was passed down to all of the Barbarian people.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
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! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 25&lt;br /&gt;
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| 26&lt;br /&gt;
| 26&lt;br /&gt;
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| 33&lt;br /&gt;
| 34&lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| Damage %&lt;br /&gt;
| -50&lt;br /&gt;
| -42&lt;br /&gt;
| -34&lt;br /&gt;
| -26&lt;br /&gt;
| -18&lt;br /&gt;
| -10&lt;br /&gt;
| -2&lt;br /&gt;
| +6&lt;br /&gt;
| +14&lt;br /&gt;
| +22&lt;br /&gt;
| +30&lt;br /&gt;
| +38&lt;br /&gt;
| +46&lt;br /&gt;
| +54&lt;br /&gt;
| +62&lt;br /&gt;
| +70&lt;br /&gt;
| +78&lt;br /&gt;
| +86&lt;br /&gt;
| +94&lt;br /&gt;
| +102&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +20&lt;br /&gt;
| +25&lt;br /&gt;
| +30&lt;br /&gt;
| +35&lt;br /&gt;
| +40&lt;br /&gt;
| +45&lt;br /&gt;
| +50&lt;br /&gt;
| +55&lt;br /&gt;
| +60&lt;br /&gt;
| +65&lt;br /&gt;
| +70&lt;br /&gt;
| +75&lt;br /&gt;
| +80&lt;br /&gt;
| +85&lt;br /&gt;
| +90&lt;br /&gt;
| +95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berserk==&lt;br /&gt;
[[Image:berserk.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun, Concentrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Berserk receives bonuses from:&lt;br /&gt;
* Howl: +10% Magic Damage Per Level&lt;br /&gt;
* Shout: +10% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Berserk gives the Barbarian a way to deal a huge amount of magical (non-physical) damage with a melee attack, saving him from needing to use elemental damage weapons to kill Stone Skin and Physical Immune monsters.&lt;br /&gt;
* Berserk deals no physical damage, so it can not steal life or mana.&lt;br /&gt;
* Berserk can be safely used against the Thorns Aura, or while cursed by Iron Maiden.&lt;br /&gt;
* The Barbarian's defense drops to zero immediately after using this powerful skill. Since every hit will land with zero defense, using a shield can be a hindrance, inducing block lock.&lt;br /&gt;
'''Lore:''' There is a fine line between passion and rage, something the [[Barbarian]] warrior knows well. A Barbarian must learn to tread this line while separating one from the other and drawing strength from both. One of the most powerful combat skills a Barbarian can learn is to cross that line into rage, expending the sum of his energy and slaying everything without regard for consequences. When you have slain all of your enemies, what is left to fear? &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
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! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack Rating +%&lt;br /&gt;
| 100&lt;br /&gt;
| 115&lt;br /&gt;
| 130&lt;br /&gt;
| 145&lt;br /&gt;
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| 280&lt;br /&gt;
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| 310&lt;br /&gt;
| 325&lt;br /&gt;
| 340&lt;br /&gt;
| 355&lt;br /&gt;
| 370&lt;br /&gt;
| 385&lt;br /&gt;
|-&lt;br /&gt;
| Magic Damage +%&lt;br /&gt;
| 150&lt;br /&gt;
| 165&lt;br /&gt;
| 180&lt;br /&gt;
| 195&lt;br /&gt;
| 210&lt;br /&gt;
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| 270&lt;br /&gt;
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| 345&lt;br /&gt;
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| 390&lt;br /&gt;
| 405&lt;br /&gt;
| 420&lt;br /&gt;
| 435&lt;br /&gt;
|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 2.7&lt;br /&gt;
| 2.4&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.1&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.9&lt;br /&gt;
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| 1.6&lt;br /&gt;
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| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barbarian]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12096</id>
		<title>Barbarian Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12096"/>
				<updated>2009-04-05T20:59:21Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Whirlwind */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Barbarian Skills}}The Barbarian's Combat Skills are his main techniques in battle. Most players specialize in Whirlwind or Frenzy since these skills can strike multiple targets per use, and supplement those with other support skills. However, it is possible to play successfully just using single target attacks like Bash, Concentrate, and Stun, or to try your hand as a throwing barbarian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bash==&lt;br /&gt;
[[Image:bash.jpg|left]]'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash receives bonuses from:&lt;br /&gt;
* Stun: +5% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
'''Details:''' Bash adds damage and to/hit, plus a knockback effect that works on most monsters, as well as other players in PVP.&lt;br /&gt;
* Monsters can be &amp;quot;Bash-locked&amp;quot; with a quick weapon; effectively stunning them so they never get to fight back.&lt;br /&gt;
* Bash will not knock back monsters without clear space behind them; another monster, a wall, or even objects like treasure chests and rocks will stop knockback from taking place.&lt;br /&gt;
* None of the Act Bosses may be knocked back.&lt;br /&gt;
&lt;br /&gt;
Early on Bash is a great skill, for the bonus damage and to/hit.  The knockback can be a pain at times, as you'll have to hit, take a step, hit, take a step, etc.  If you are killing in just two or three hits, it's often better to use normal attack. The very low mana cost makes it useful for low level characters, since just about any sort of mana leech will more than refill the Bash cost each hit.&lt;br /&gt;
&lt;br /&gt;
Bash is useful late game for monsters that hit hard or with enchantments, like Mana Burn, Stun, Cold Enchanted, etc.  You can get a &amp;quot;Bash-lock&amp;quot; on such targets if you have a fast attack, knocking them into a wall and hitting them faster than they can get off a single swing at you. This can work on other players as well.&lt;br /&gt;
&lt;br /&gt;
The bonus for more than one point in Bash is small, so unless you are doing some sort of single-attack melee Barbarian and want to max it out, just one point is plenty.&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' The immense physical strength of the [[Barbarian]] people is widely known, so it should come as no surprise that this is one of the first skills that they develop as a warrior. [[Summoning]] up their renowned brute strength a Barbarian can deliver a powerful and painful blow that staggers an enemy from its feet, knocking them back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
| +3&lt;br /&gt;
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| +18&lt;br /&gt;
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| +20&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
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|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
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| 105&lt;br /&gt;
| 110&lt;br /&gt;
| 115&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leap==&lt;br /&gt;
[[Image:leap.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details''': Leap allows Barbarians to jump over some obstacles, and creates a knockback effect on landing.&lt;br /&gt;
* Leap is very handy to get over rivers, up or down ledges, and move past obstacles in narrow corridors, such as the Maggot Lair. &lt;br /&gt;
* Leap does no damage, but can clear out a fair swath of the screen at higher levels. &lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
'''Lore:''' Because of his great strength, a trained barbarian warrior is able to perform great leaps. These jumps are noteworthy, enabling the Barbarian to spring free of dangerous swarms of enemies, and landing with an impact that sends them reeling. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius (yards)&lt;br /&gt;
| 4.6&lt;br /&gt;
| 7.3&lt;br /&gt;
| 8.6&lt;br /&gt;
| 10&lt;br /&gt;
| 11.3&lt;br /&gt;
| 12&lt;br /&gt;
| 12.6&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14.6&lt;br /&gt;
| 14.6&lt;br /&gt;
| 15.3&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Double Swing==&lt;br /&gt;
[[Image:double-swing.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash grants +10% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Double Swing only works when two weapons are equipped. This skill quickly swings each weapon once. Both will hit the same target if only one monster is in range; otherwise the second weapon will semi-randomly target an adjacent foe.&lt;br /&gt;
&lt;br /&gt;
You must dual wield to use this skill, it can't be done with a weapon/shield, or a two-handed weapon.  This is a nice skill to use early on if you are going to dual wield, it hits very fast and has an Attack Rating bonus.  But it's not of much use later on, Frenzy is far better, and this only adds to/hit, not damage, so one point is plenty.&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' A [[Barbarian]] warrior learns to fight with a weapon in each hand, for after all, are not two weapons better than one? A young Barbarian learns to use both hands independently of each other, striking simultaneous blows at separate targets. As his talent grows in this skill, he attacks with increasing control and accuracy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Figures listed in game for mana cost are inaccurate; these are the true values.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
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|-&lt;br /&gt;
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| 0.8&lt;br /&gt;
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| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| -0.1&lt;br /&gt;
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| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
| -1.0&lt;br /&gt;
| -1.1&lt;br /&gt;
| -1.2&lt;br /&gt;
| -1.3&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 15&lt;br /&gt;
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| 25&lt;br /&gt;
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| 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stun==&lt;br /&gt;
[[Image:stun.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Stun receives bonuses from:&lt;br /&gt;
* Bash: +8% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
* War Cry: +5% Duration Per Level&lt;br /&gt;
'''Details:''' Stun leaves a monster standing motionless, a spinning circle over their head, for some time.&lt;br /&gt;
* This can be used on multiple targets in rapid succession, or to keep one target stunned for risk-free killing. &lt;br /&gt;
* Stun does not add bonus damage, so this is best used when needed for defensive purposes, while other attack skills are utilized to more quickly kill the target.&lt;br /&gt;
* Act Bosses can not be stunned. &lt;br /&gt;
* Most boss monsters, including SuperUniques, have a high resistance to stun, but will succumb to repeated stunning blows.&lt;br /&gt;
'''Lore:''' An experienced Barbarian can learn to strike an opponent in areas that promote the maximum effect. By putting enough strength behind a well-placed blow, he can leave an opponent dazed and unable to strike back or flee. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
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|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 15&lt;br /&gt;
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| 35&lt;br /&gt;
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| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.8&lt;br /&gt;
| 2.0&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.4&lt;br /&gt;
| 2.6&lt;br /&gt;
| 2.8&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.4&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.4&lt;br /&gt;
| 4.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Double Throw==&lt;br /&gt;
[[Image:double throw.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Double Swing grants +8% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Barbarian to dual wield throwing weapons, and hurl them with either hand, launching about 50% more projectiles per second than he could throwing from just one stack.  The barbarian alternates which hand throws, and damage is calculated depending on which weapon is used.&lt;br /&gt;
'''Lore:''' To a Barbarian, fighting with two weapons is considered a fairly simple feat. Not so simple is mastering the art of throwing two weapons simultaneously and accurately. Many young Barbarians are eager to learn this skill, for they will tell you it is concrete proof that they have risen to greatness as a warrior. In truth, they use this skill in tavern games almost as often as they do in battle, winning wagers from unsuspecting drunkards. &lt;br /&gt;
&lt;br /&gt;
If you are doing a dual-wielding Barb you'll need one point here as a pre-req for Frenzy.  Even specializing in this skill you'll not need that many points, since they only add to your to/hit, not your damage.  Max Throwing Mastery out first, since it adds damage and AR, then this if you need more accuracy.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
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| 50&lt;br /&gt;
| 60&lt;br /&gt;
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| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
| 210&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leap Attack==&lt;br /&gt;
[[Image:leap attack.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''': Leap&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Leap grants +10% Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Leap Attack targets a single monster and jumps at it, striking just that monster for substantial damage.&lt;br /&gt;
* Leap Attack is a useful homing skill, and will help the Barbarian finish off fast moving monsters such as Sand Leapers or teleporting bosses.&lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Leap Attack has very long range with just a single point, and is quite helpful to hop over obstacles.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
* Leap Attack knocks back monsters near the landing zone, much as Leap does.&lt;br /&gt;
'''Lore:''' A young treasure hunter once sought his fortune in a raid for Barbarian gold on [[Mount Arreat]]. Hearing tales of the Barbarian people's expertise in close combat, he hired a phalanx of mercenary spearmen to accompany him, thinking their long spears would force the Barbarian warriors to fight from a distance. He soon learned his mistake as a single Barbarian warrior was enough to slaughter his entire party. Ambushing the raiding party from a patch of scrub grass, the Barbarian leapt over them, slaying one whilst airborne, and skewering two more as he landed. Before the would-be thief could draw a single breath, all of his hired lancers had been dispatched. It was a long walk home. &lt;br /&gt;
&lt;br /&gt;
One little-known use is to leap over the charging explosive Minions in Act Five.  Any of them you pass over in mid air will explode beneath you, but do you zero damage.  This can be quite helpful attacking Lasher bosses, or when moving through Worldstone lvl 2.&lt;br /&gt;
&lt;br /&gt;
Most characters are fine with a single point in Leap Attack.  Just one is full screen range, you can leap to anywhere you can see.  The damage and Attack Rating increase steadily with Leap Attack, and reach very high levels.  Slvl 20 is 335% AR and 670% damage, a huge bonus.  Leap Attack doesn't work well on targets that move, you tend to land where they were and swing and miss.  If you target something that's too close to you to leap at, you just do a normal attack, not the bonus damage/AR Leap Attack. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 9&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 50&lt;br /&gt;
| 65&lt;br /&gt;
| 80&lt;br /&gt;
| 95&lt;br /&gt;
| 110&lt;br /&gt;
| 125&lt;br /&gt;
| 140&lt;br /&gt;
| 155&lt;br /&gt;
| 170&lt;br /&gt;
| 185&lt;br /&gt;
| 200&lt;br /&gt;
| 215&lt;br /&gt;
| 230&lt;br /&gt;
| 245&lt;br /&gt;
| 260&lt;br /&gt;
| 275&lt;br /&gt;
| 290&lt;br /&gt;
| 305&lt;br /&gt;
| 320&lt;br /&gt;
| 335&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 100&lt;br /&gt;
| 130&lt;br /&gt;
| 160&lt;br /&gt;
| 190&lt;br /&gt;
| 220&lt;br /&gt;
| 250&lt;br /&gt;
| 280&lt;br /&gt;
| 310&lt;br /&gt;
| 340&lt;br /&gt;
| 370&lt;br /&gt;
| 400&lt;br /&gt;
| 430&lt;br /&gt;
| 460&lt;br /&gt;
| 490&lt;br /&gt;
| 520&lt;br /&gt;
| 550&lt;br /&gt;
| 580&lt;br /&gt;
| 610&lt;br /&gt;
| 640&lt;br /&gt;
| 670&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Concentrate==&lt;br /&gt;
[[Image:concentrate.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Concentrate receives bonuses from points placed in the following skills:&lt;br /&gt;
* Bash: +5% Damage Per Level&lt;br /&gt;
* Battle Orders: +10% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Concentrate is most useful for its interruptible nature. Use this to be sure your hits land, even if you are chilled, swarmed by a pack, fighting a monster with a very fast attack, etc.&lt;br /&gt;
'''Lore:''' Sometimes a series of blows is not nearly as effective as a single, concentrated strike. A Barbarian trained in this skill learns how to focus his strength into a single blow that cuts through the guard of an enemy and slices through their armor. This technique also puts the warrior in a superior defensive position. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Defense +%&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
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| 240&lt;br /&gt;
| 250&lt;br /&gt;
| 260&lt;br /&gt;
| 270&lt;br /&gt;
| 280&lt;br /&gt;
| 290&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
| 210&lt;br /&gt;
| 220&lt;br /&gt;
| 230&lt;br /&gt;
| 240&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
| 115&lt;br /&gt;
| 120&lt;br /&gt;
| 125&lt;br /&gt;
| 130&lt;br /&gt;
| 135&lt;br /&gt;
| 140&lt;br /&gt;
| 145&lt;br /&gt;
| 150&lt;br /&gt;
| 155&lt;br /&gt;
| 160&lt;br /&gt;
| 165&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Frenzy==&lt;br /&gt;
[[Image:frenzy.jpg|left]]'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing, Double Throw&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Frenzy receives bonuses from points placed in the following skills:&lt;br /&gt;
* Double Swing: +8% Damage Per Level&lt;br /&gt;
* Taunt: +8% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Frenzy allows the Barbarian to strike and move much faster, with any skill. Use Frenzy to speed up, then switch to other skills for a hyperfast attack.&lt;br /&gt;
* Frenzy requires dual weapons to instigate.&lt;br /&gt;
* Frenzy powers up, getting faster and faster for several hits.&lt;br /&gt;
* There is no visual indicator of Frenzy; no swirling lights or color changes, though swings create a sort of slashing graphic through the air.&lt;br /&gt;
* The Barbarian moves at a frenzied pace for 6 seconds after the last successful Frenzy hit. Land another hit with Frenzy before the 6 seconds run out, and refresh the Frenzy for another 6 seconds.&lt;br /&gt;
* The bonus damage from Frenzy only applies to hits using the Frenzy skill itself. ''The speed transfers to other skills, but '''not''' the damage bonus.''&lt;br /&gt;
* Try Leap Attack while Frenzied for laughs.&lt;br /&gt;
'''Lore:''' Although a Barbarian is capable of calculated blows and tactical fighting techniques, it is his fierce passion for battle that distinguishes him in battle. While using this skill, a Barbarian drives more and more force into each successive blow as his anger and bloodlust mounts. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
| 115&lt;br /&gt;
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| 130&lt;br /&gt;
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| 165&lt;br /&gt;
| 170&lt;br /&gt;
| 175&lt;br /&gt;
| 180&lt;br /&gt;
| 185&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 100&lt;br /&gt;
| 107&lt;br /&gt;
| 114&lt;br /&gt;
| 121&lt;br /&gt;
| 128&lt;br /&gt;
| 135&lt;br /&gt;
| 142&lt;br /&gt;
| 149&lt;br /&gt;
| 156&lt;br /&gt;
| 163&lt;br /&gt;
| 170&lt;br /&gt;
| 177&lt;br /&gt;
| 184&lt;br /&gt;
| 191&lt;br /&gt;
| 198&lt;br /&gt;
| 205&lt;br /&gt;
| 212&lt;br /&gt;
| 219&lt;br /&gt;
| 226&lt;br /&gt;
| 233&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed +%&lt;br /&gt;
| 7&lt;br /&gt;
| 7-13&lt;br /&gt;
| 7-18&lt;br /&gt;
| 7-22&lt;br /&gt;
| 7-25&lt;br /&gt;
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| 7-41&lt;br /&gt;
| 7-41&lt;br /&gt;
| 7-42&lt;br /&gt;
|-&lt;br /&gt;
| Walk/Run Speed +%&lt;br /&gt;
| 47&lt;br /&gt;
| 47-68&lt;br /&gt;
| 47-84&lt;br /&gt;
| 47-99&lt;br /&gt;
| 47-110&lt;br /&gt;
| 47-119&lt;br /&gt;
| 47-126&lt;br /&gt;
| 47-131&lt;br /&gt;
| 47-138&lt;br /&gt;
| 47-142&lt;br /&gt;
| 47-147&lt;br /&gt;
| 47-151&lt;br /&gt;
| 47-155&lt;br /&gt;
| 47-158&lt;br /&gt;
| 47-160&lt;br /&gt;
| 47-164&lt;br /&gt;
| 47-165&lt;br /&gt;
| 47-167&lt;br /&gt;
| 47-169&lt;br /&gt;
| 47-171&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Whirlwind==&lt;br /&gt;
[[Image:whirlwind.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Leap, Stun, Concentrate, Leap Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details:''' Whirlwind is the Tasmanian Devil of Barbarian skills, turning the character into a spinning death-dealer, capable of passing through huge mobs and hitting dozens of targets with a single use of the skill. There are dangers as well, and a great many details to grasp in order to use this skill expertly. So complicated is Whirlwind that we've put all the details on [[Whirlwind|a separate page]].&lt;br /&gt;
'''Lore:''' Of the Barbarian people, the Tribe of Thunder was the first to draw upon the primal forces of the weather. Tornadoes would ravage their plains as summer turned to the harvest season. The shaman of the tribe would interpret the tornadoes as an omen of evil during times of peace, and as a harbinger of great victory during wartime. Observing the strength of the whirlwind, these Barbarians learned to emulate the swirling mיlange of the cyclone in their attacks. As time went on and the tribes intermingled, the ability to attack in the manner of the whirlwind was passed down to all of the Barbarian people.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
| 26&lt;br /&gt;
| 26&lt;br /&gt;
| 27&lt;br /&gt;
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| 33&lt;br /&gt;
| 33&lt;br /&gt;
| 34&lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| Damage %&lt;br /&gt;
| -50&lt;br /&gt;
| -42&lt;br /&gt;
| -34&lt;br /&gt;
| -26&lt;br /&gt;
| -18&lt;br /&gt;
| -10&lt;br /&gt;
| -2&lt;br /&gt;
| +6&lt;br /&gt;
| +14&lt;br /&gt;
| +22&lt;br /&gt;
| +30&lt;br /&gt;
| +38&lt;br /&gt;
| +46&lt;br /&gt;
| +54&lt;br /&gt;
| +62&lt;br /&gt;
| +70&lt;br /&gt;
| +78&lt;br /&gt;
| +86&lt;br /&gt;
| +94&lt;br /&gt;
| +102&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +20&lt;br /&gt;
| +25&lt;br /&gt;
| +30&lt;br /&gt;
| +35&lt;br /&gt;
| +40&lt;br /&gt;
| +45&lt;br /&gt;
| +50&lt;br /&gt;
| +55&lt;br /&gt;
| +60&lt;br /&gt;
| +65&lt;br /&gt;
| +70&lt;br /&gt;
| +75&lt;br /&gt;
| +80&lt;br /&gt;
| +85&lt;br /&gt;
| +90&lt;br /&gt;
| +95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berserk==&lt;br /&gt;
[[Image:berserk.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun, Concentrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Berserk receives bonuses from:&lt;br /&gt;
* Howl: +10% Magic Damage Per Level&lt;br /&gt;
* Shout: +10% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Berserk gives the Barbarian a way to deal a huge amount of magical (non-physical) damage with a melee attack, saving him from needing to use elemental damage weapons to kill Stone Skin and Physical Immune monsters.&lt;br /&gt;
* Berserk deals no physical damage, so it can not steal life or mana.&lt;br /&gt;
* Berserk can be safely used against the Thorns Aura, or while cursed by Iron Maiden.&lt;br /&gt;
* The Barbarian's defense drops to zero immediately after using this powerful skill. Since every hit will land with zero defense, using a shield can be a hindrance, inducing block lock.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
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! 12&lt;br /&gt;
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! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack Rating +%&lt;br /&gt;
| 100&lt;br /&gt;
| 115&lt;br /&gt;
| 130&lt;br /&gt;
| 145&lt;br /&gt;
| 160&lt;br /&gt;
| 175&lt;br /&gt;
| 190&lt;br /&gt;
| 205&lt;br /&gt;
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| 235&lt;br /&gt;
| 250&lt;br /&gt;
| 265&lt;br /&gt;
| 280&lt;br /&gt;
| 295&lt;br /&gt;
| 310&lt;br /&gt;
| 325&lt;br /&gt;
| 340&lt;br /&gt;
| 355&lt;br /&gt;
| 370&lt;br /&gt;
| 385&lt;br /&gt;
|-&lt;br /&gt;
| Magic Damage +%&lt;br /&gt;
| 150&lt;br /&gt;
| 165&lt;br /&gt;
| 180&lt;br /&gt;
| 195&lt;br /&gt;
| 210&lt;br /&gt;
| 225&lt;br /&gt;
| 240&lt;br /&gt;
| 255&lt;br /&gt;
| 270&lt;br /&gt;
| 285&lt;br /&gt;
| 300&lt;br /&gt;
| 315&lt;br /&gt;
| 330&lt;br /&gt;
| 345&lt;br /&gt;
| 360&lt;br /&gt;
| 375&lt;br /&gt;
| 390&lt;br /&gt;
| 405&lt;br /&gt;
| 420&lt;br /&gt;
| 435&lt;br /&gt;
|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 2.7&lt;br /&gt;
| 2.4&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.1&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.9&lt;br /&gt;
| 1.8&lt;br /&gt;
| 1.7&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barbarian]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12095</id>
		<title>Barbarian Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12095"/>
				<updated>2009-04-05T20:57:23Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Frenzy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Barbarian Skills}}The Barbarian's Combat Skills are his main techniques in battle. Most players specialize in Whirlwind or Frenzy since these skills can strike multiple targets per use, and supplement those with other support skills. However, it is possible to play successfully just using single target attacks like Bash, Concentrate, and Stun, or to try your hand as a throwing barbarian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bash==&lt;br /&gt;
[[Image:bash.jpg|left]]'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash receives bonuses from:&lt;br /&gt;
* Stun: +5% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
'''Details:''' Bash adds damage and to/hit, plus a knockback effect that works on most monsters, as well as other players in PVP.&lt;br /&gt;
* Monsters can be &amp;quot;Bash-locked&amp;quot; with a quick weapon; effectively stunning them so they never get to fight back.&lt;br /&gt;
* Bash will not knock back monsters without clear space behind them; another monster, a wall, or even objects like treasure chests and rocks will stop knockback from taking place.&lt;br /&gt;
* None of the Act Bosses may be knocked back.&lt;br /&gt;
&lt;br /&gt;
Early on Bash is a great skill, for the bonus damage and to/hit.  The knockback can be a pain at times, as you'll have to hit, take a step, hit, take a step, etc.  If you are killing in just two or three hits, it's often better to use normal attack. The very low mana cost makes it useful for low level characters, since just about any sort of mana leech will more than refill the Bash cost each hit.&lt;br /&gt;
&lt;br /&gt;
Bash is useful late game for monsters that hit hard or with enchantments, like Mana Burn, Stun, Cold Enchanted, etc.  You can get a &amp;quot;Bash-lock&amp;quot; on such targets if you have a fast attack, knocking them into a wall and hitting them faster than they can get off a single swing at you. This can work on other players as well.&lt;br /&gt;
&lt;br /&gt;
The bonus for more than one point in Bash is small, so unless you are doing some sort of single-attack melee Barbarian and want to max it out, just one point is plenty.&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' The immense physical strength of the [[Barbarian]] people is widely known, so it should come as no surprise that this is one of the first skills that they develop as a warrior. [[Summoning]] up their renowned brute strength a Barbarian can deliver a powerful and painful blow that staggers an enemy from its feet, knocking them back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
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! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| +6&lt;br /&gt;
| +7&lt;br /&gt;
| +8&lt;br /&gt;
| +9&lt;br /&gt;
| +10&lt;br /&gt;
| +11&lt;br /&gt;
| +12&lt;br /&gt;
| +13&lt;br /&gt;
| +14&lt;br /&gt;
| +15&lt;br /&gt;
| +16&lt;br /&gt;
| +17&lt;br /&gt;
| +18&lt;br /&gt;
| +19&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
| 115&lt;br /&gt;
| 120&lt;br /&gt;
| 125&lt;br /&gt;
| 130&lt;br /&gt;
| 135&lt;br /&gt;
| 140&lt;br /&gt;
| 145&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
| 35&lt;br /&gt;
| 40&lt;br /&gt;
| 45&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
| 115&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leap==&lt;br /&gt;
[[Image:leap.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details''': Leap allows Barbarians to jump over some obstacles, and creates a knockback effect on landing.&lt;br /&gt;
* Leap is very handy to get over rivers, up or down ledges, and move past obstacles in narrow corridors, such as the Maggot Lair. &lt;br /&gt;
* Leap does no damage, but can clear out a fair swath of the screen at higher levels. &lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
'''Lore:''' Because of his great strength, a trained barbarian warrior is able to perform great leaps. These jumps are noteworthy, enabling the Barbarian to spring free of dangerous swarms of enemies, and landing with an impact that sends them reeling. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius (yards)&lt;br /&gt;
| 4.6&lt;br /&gt;
| 7.3&lt;br /&gt;
| 8.6&lt;br /&gt;
| 10&lt;br /&gt;
| 11.3&lt;br /&gt;
| 12&lt;br /&gt;
| 12.6&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14.6&lt;br /&gt;
| 14.6&lt;br /&gt;
| 15.3&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Double Swing==&lt;br /&gt;
[[Image:double-swing.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash grants +10% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Double Swing only works when two weapons are equipped. This skill quickly swings each weapon once. Both will hit the same target if only one monster is in range; otherwise the second weapon will semi-randomly target an adjacent foe.&lt;br /&gt;
&lt;br /&gt;
You must dual wield to use this skill, it can't be done with a weapon/shield, or a two-handed weapon.  This is a nice skill to use early on if you are going to dual wield, it hits very fast and has an Attack Rating bonus.  But it's not of much use later on, Frenzy is far better, and this only adds to/hit, not damage, so one point is plenty.&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' A [[Barbarian]] warrior learns to fight with a weapon in each hand, for after all, are not two weapons better than one? A young Barbarian learns to use both hands independently of each other, striking simultaneous blows at separate targets. As his talent grows in this skill, he attacks with increasing control and accuracy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Figures listed in game for mana cost are inaccurate; these are the true values.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
| -1.0&lt;br /&gt;
| -1.1&lt;br /&gt;
| -1.2&lt;br /&gt;
| -1.3&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
| 35&lt;br /&gt;
| 40&lt;br /&gt;
| 45&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stun==&lt;br /&gt;
[[Image:stun.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Stun receives bonuses from:&lt;br /&gt;
* Bash: +8% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
* War Cry: +5% Duration Per Level&lt;br /&gt;
'''Details:''' Stun leaves a monster standing motionless, a spinning circle over their head, for some time.&lt;br /&gt;
* This can be used on multiple targets in rapid succession, or to keep one target stunned for risk-free killing. &lt;br /&gt;
* Stun does not add bonus damage, so this is best used when needed for defensive purposes, while other attack skills are utilized to more quickly kill the target.&lt;br /&gt;
* Act Bosses can not be stunned. &lt;br /&gt;
* Most boss monsters, including SuperUniques, have a high resistance to stun, but will succumb to repeated stunning blows.&lt;br /&gt;
'''Lore:''' An experienced Barbarian can learn to strike an opponent in areas that promote the maximum effect. By putting enough strength behind a well-placed blow, he can leave an opponent dazed and unable to strike back or flee. &lt;br /&gt;
&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
==Double Throw==&lt;br /&gt;
[[Image:double throw.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Double Swing grants +8% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Barbarian to dual wield throwing weapons, and hurl them with either hand, launching about 50% more projectiles per second than he could throwing from just one stack.  The barbarian alternates which hand throws, and damage is calculated depending on which weapon is used.&lt;br /&gt;
'''Lore:''' To a Barbarian, fighting with two weapons is considered a fairly simple feat. Not so simple is mastering the art of throwing two weapons simultaneously and accurately. Many young Barbarians are eager to learn this skill, for they will tell you it is concrete proof that they have risen to greatness as a warrior. In truth, they use this skill in tavern games almost as often as they do in battle, winning wagers from unsuspecting drunkards. &lt;br /&gt;
&lt;br /&gt;
If you are doing a dual-wielding Barb you'll need one point here as a pre-req for Frenzy.  Even specializing in this skill you'll not need that many points, since they only add to your to/hit, not your damage.  Max Throwing Mastery out first, since it adds damage and AR, then this if you need more accuracy.&lt;br /&gt;
&lt;br /&gt;
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==Leap Attack==&lt;br /&gt;
[[Image:leap attack.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''': Leap&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Leap grants +10% Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Leap Attack targets a single monster and jumps at it, striking just that monster for substantial damage.&lt;br /&gt;
* Leap Attack is a useful homing skill, and will help the Barbarian finish off fast moving monsters such as Sand Leapers or teleporting bosses.&lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Leap Attack has very long range with just a single point, and is quite helpful to hop over obstacles.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
* Leap Attack knocks back monsters near the landing zone, much as Leap does.&lt;br /&gt;
'''Lore:''' A young treasure hunter once sought his fortune in a raid for Barbarian gold on [[Mount Arreat]]. Hearing tales of the Barbarian people's expertise in close combat, he hired a phalanx of mercenary spearmen to accompany him, thinking their long spears would force the Barbarian warriors to fight from a distance. He soon learned his mistake as a single Barbarian warrior was enough to slaughter his entire party. Ambushing the raiding party from a patch of scrub grass, the Barbarian leapt over them, slaying one whilst airborne, and skewering two more as he landed. Before the would-be thief could draw a single breath, all of his hired lancers had been dispatched. It was a long walk home. &lt;br /&gt;
&lt;br /&gt;
One little-known use is to leap over the charging explosive Minions in Act Five.  Any of them you pass over in mid air will explode beneath you, but do you zero damage.  This can be quite helpful attacking Lasher bosses, or when moving through Worldstone lvl 2.&lt;br /&gt;
&lt;br /&gt;
Most characters are fine with a single point in Leap Attack.  Just one is full screen range, you can leap to anywhere you can see.  The damage and Attack Rating increase steadily with Leap Attack, and reach very high levels.  Slvl 20 is 335% AR and 670% damage, a huge bonus.  Leap Attack doesn't work well on targets that move, you tend to land where they were and swing and miss.  If you target something that's too close to you to leap at, you just do a normal attack, not the bonus damage/AR Leap Attack. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
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| 100&lt;br /&gt;
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| 520&lt;br /&gt;
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| 580&lt;br /&gt;
| 610&lt;br /&gt;
| 640&lt;br /&gt;
| 670&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Concentrate==&lt;br /&gt;
[[Image:concentrate.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Concentrate receives bonuses from points placed in the following skills:&lt;br /&gt;
* Bash: +5% Damage Per Level&lt;br /&gt;
* Battle Orders: +10% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Concentrate is most useful for its interruptible nature. Use this to be sure your hits land, even if you are chilled, swarmed by a pack, fighting a monster with a very fast attack, etc.&lt;br /&gt;
'''Lore:''' Sometimes a series of blows is not nearly as effective as a single, concentrated strike. A Barbarian trained in this skill learns how to focus his strength into a single blow that cuts through the guard of an enemy and slices through their armor. This technique also puts the warrior in a superior defensive position. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
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| 70&lt;br /&gt;
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&lt;br /&gt;
==Frenzy==&lt;br /&gt;
[[Image:frenzy.jpg|left]]'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing, Double Throw&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Frenzy receives bonuses from points placed in the following skills:&lt;br /&gt;
* Double Swing: +8% Damage Per Level&lt;br /&gt;
* Taunt: +8% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Frenzy allows the Barbarian to strike and move much faster, with any skill. Use Frenzy to speed up, then switch to other skills for a hyperfast attack.&lt;br /&gt;
* Frenzy requires dual weapons to instigate.&lt;br /&gt;
* Frenzy powers up, getting faster and faster for several hits.&lt;br /&gt;
* There is no visual indicator of Frenzy; no swirling lights or color changes, though swings create a sort of slashing graphic through the air.&lt;br /&gt;
* The Barbarian moves at a frenzied pace for 6 seconds after the last successful Frenzy hit. Land another hit with Frenzy before the 6 seconds run out, and refresh the Frenzy for another 6 seconds.&lt;br /&gt;
* The bonus damage from Frenzy only applies to hits using the Frenzy skill itself. ''The speed transfers to other skills, but '''not''' the damage bonus.''&lt;br /&gt;
* Try Leap Attack while Frenzied for laughs.&lt;br /&gt;
'''Lore:''' Although a Barbarian is capable of calculated blows and tactical fighting techniques, it is his fierce passion for battle that distinguishes him in battle. While using this skill, a Barbarian drives more and more force into each successive blow as his anger and bloodlust mounts. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
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|-&lt;br /&gt;
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| 100&lt;br /&gt;
| 107&lt;br /&gt;
| 114&lt;br /&gt;
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|-&lt;br /&gt;
| Attack Speed +%&lt;br /&gt;
| 7&lt;br /&gt;
| 7-13&lt;br /&gt;
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|-&lt;br /&gt;
| Walk/Run Speed +%&lt;br /&gt;
| 47&lt;br /&gt;
| 47-68&lt;br /&gt;
| 47-84&lt;br /&gt;
| 47-99&lt;br /&gt;
| 47-110&lt;br /&gt;
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| 47-126&lt;br /&gt;
| 47-131&lt;br /&gt;
| 47-138&lt;br /&gt;
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| 47-169&lt;br /&gt;
| 47-171&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Whirlwind==&lt;br /&gt;
[[Image:whirlwind.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Leap, Stun, Concentrate, Leap Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details:''' Whirlwind is the Tasmanian Devil of Barbarian skills, turning the character into a spinning death-dealer, capable of passing through huge mobs and hitting dozens of targets with a single use of the skill. There are dangers as well, and a great many details to grasp in order to use this skill expertly. So complicated is Whirlwind that we've put all the details on [[Whirlwind|a separate page]].&lt;br /&gt;
{| &lt;br /&gt;
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| -50&lt;br /&gt;
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| +30&lt;br /&gt;
| +38&lt;br /&gt;
| +46&lt;br /&gt;
| +54&lt;br /&gt;
| +62&lt;br /&gt;
| +70&lt;br /&gt;
| +78&lt;br /&gt;
| +86&lt;br /&gt;
| +94&lt;br /&gt;
| +102&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +20&lt;br /&gt;
| +25&lt;br /&gt;
| +30&lt;br /&gt;
| +35&lt;br /&gt;
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| +80&lt;br /&gt;
| +85&lt;br /&gt;
| +90&lt;br /&gt;
| +95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berserk==&lt;br /&gt;
[[Image:berserk.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun, Concentrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Berserk receives bonuses from:&lt;br /&gt;
* Howl: +10% Magic Damage Per Level&lt;br /&gt;
* Shout: +10% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Berserk gives the Barbarian a way to deal a huge amount of magical (non-physical) damage with a melee attack, saving him from needing to use elemental damage weapons to kill Stone Skin and Physical Immune monsters.&lt;br /&gt;
* Berserk deals no physical damage, so it can not steal life or mana.&lt;br /&gt;
* Berserk can be safely used against the Thorns Aura, or while cursed by Iron Maiden.&lt;br /&gt;
* The Barbarian's defense drops to zero immediately after using this powerful skill. Since every hit will land with zero defense, using a shield can be a hindrance, inducing block lock.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
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! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack Rating +%&lt;br /&gt;
| 100&lt;br /&gt;
| 115&lt;br /&gt;
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| 340&lt;br /&gt;
| 355&lt;br /&gt;
| 370&lt;br /&gt;
| 385&lt;br /&gt;
|-&lt;br /&gt;
| Magic Damage +%&lt;br /&gt;
| 150&lt;br /&gt;
| 165&lt;br /&gt;
| 180&lt;br /&gt;
| 195&lt;br /&gt;
| 210&lt;br /&gt;
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| 390&lt;br /&gt;
| 405&lt;br /&gt;
| 420&lt;br /&gt;
| 435&lt;br /&gt;
|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 2.7&lt;br /&gt;
| 2.4&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.1&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.9&lt;br /&gt;
| 1.8&lt;br /&gt;
| 1.7&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.6&lt;br /&gt;
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| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barbarian]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12094</id>
		<title>Barbarian Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12094"/>
				<updated>2009-04-05T20:56:10Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Concentrate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Barbarian Skills}}The Barbarian's Combat Skills are his main techniques in battle. Most players specialize in Whirlwind or Frenzy since these skills can strike multiple targets per use, and supplement those with other support skills. However, it is possible to play successfully just using single target attacks like Bash, Concentrate, and Stun, or to try your hand as a throwing barbarian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bash==&lt;br /&gt;
[[Image:bash.jpg|left]]'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash receives bonuses from:&lt;br /&gt;
* Stun: +5% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
'''Details:''' Bash adds damage and to/hit, plus a knockback effect that works on most monsters, as well as other players in PVP.&lt;br /&gt;
* Monsters can be &amp;quot;Bash-locked&amp;quot; with a quick weapon; effectively stunning them so they never get to fight back.&lt;br /&gt;
* Bash will not knock back monsters without clear space behind them; another monster, a wall, or even objects like treasure chests and rocks will stop knockback from taking place.&lt;br /&gt;
* None of the Act Bosses may be knocked back.&lt;br /&gt;
&lt;br /&gt;
Early on Bash is a great skill, for the bonus damage and to/hit.  The knockback can be a pain at times, as you'll have to hit, take a step, hit, take a step, etc.  If you are killing in just two or three hits, it's often better to use normal attack. The very low mana cost makes it useful for low level characters, since just about any sort of mana leech will more than refill the Bash cost each hit.&lt;br /&gt;
&lt;br /&gt;
Bash is useful late game for monsters that hit hard or with enchantments, like Mana Burn, Stun, Cold Enchanted, etc.  You can get a &amp;quot;Bash-lock&amp;quot; on such targets if you have a fast attack, knocking them into a wall and hitting them faster than they can get off a single swing at you. This can work on other players as well.&lt;br /&gt;
&lt;br /&gt;
The bonus for more than one point in Bash is small, so unless you are doing some sort of single-attack melee Barbarian and want to max it out, just one point is plenty.&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' The immense physical strength of the [[Barbarian]] people is widely known, so it should come as no surprise that this is one of the first skills that they develop as a warrior. [[Summoning]] up their renowned brute strength a Barbarian can deliver a powerful and painful blow that staggers an enemy from its feet, knocking them back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
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| +14&lt;br /&gt;
| +15&lt;br /&gt;
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| +17&lt;br /&gt;
| +18&lt;br /&gt;
| +19&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
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| 140&lt;br /&gt;
| 145&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
| 35&lt;br /&gt;
| 40&lt;br /&gt;
| 45&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 60&lt;br /&gt;
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| 105&lt;br /&gt;
| 110&lt;br /&gt;
| 115&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leap==&lt;br /&gt;
[[Image:leap.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details''': Leap allows Barbarians to jump over some obstacles, and creates a knockback effect on landing.&lt;br /&gt;
* Leap is very handy to get over rivers, up or down ledges, and move past obstacles in narrow corridors, such as the Maggot Lair. &lt;br /&gt;
* Leap does no damage, but can clear out a fair swath of the screen at higher levels. &lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
'''Lore:''' Because of his great strength, a trained barbarian warrior is able to perform great leaps. These jumps are noteworthy, enabling the Barbarian to spring free of dangerous swarms of enemies, and landing with an impact that sends them reeling. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
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! 12&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius (yards)&lt;br /&gt;
| 4.6&lt;br /&gt;
| 7.3&lt;br /&gt;
| 8.6&lt;br /&gt;
| 10&lt;br /&gt;
| 11.3&lt;br /&gt;
| 12&lt;br /&gt;
| 12.6&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14.6&lt;br /&gt;
| 14.6&lt;br /&gt;
| 15.3&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Double Swing==&lt;br /&gt;
[[Image:double-swing.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash grants +10% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Double Swing only works when two weapons are equipped. This skill quickly swings each weapon once. Both will hit the same target if only one monster is in range; otherwise the second weapon will semi-randomly target an adjacent foe.&lt;br /&gt;
&lt;br /&gt;
You must dual wield to use this skill, it can't be done with a weapon/shield, or a two-handed weapon.  This is a nice skill to use early on if you are going to dual wield, it hits very fast and has an Attack Rating bonus.  But it's not of much use later on, Frenzy is far better, and this only adds to/hit, not damage, so one point is plenty.&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' A [[Barbarian]] warrior learns to fight with a weapon in each hand, for after all, are not two weapons better than one? A young Barbarian learns to use both hands independently of each other, striking simultaneous blows at separate targets. As his talent grows in this skill, he attacks with increasing control and accuracy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Figures listed in game for mana cost are inaccurate; these are the true values.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
| -1.0&lt;br /&gt;
| -1.1&lt;br /&gt;
| -1.2&lt;br /&gt;
| -1.3&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
| 35&lt;br /&gt;
| 40&lt;br /&gt;
| 45&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stun==&lt;br /&gt;
[[Image:stun.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Stun receives bonuses from:&lt;br /&gt;
* Bash: +8% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
* War Cry: +5% Duration Per Level&lt;br /&gt;
'''Details:''' Stun leaves a monster standing motionless, a spinning circle over their head, for some time.&lt;br /&gt;
* This can be used on multiple targets in rapid succession, or to keep one target stunned for risk-free killing. &lt;br /&gt;
* Stun does not add bonus damage, so this is best used when needed for defensive purposes, while other attack skills are utilized to more quickly kill the target.&lt;br /&gt;
* Act Bosses can not be stunned. &lt;br /&gt;
* Most boss monsters, including SuperUniques, have a high resistance to stun, but will succumb to repeated stunning blows.&lt;br /&gt;
'''Lore:''' An experienced Barbarian can learn to strike an opponent in areas that promote the maximum effect. By putting enough strength behind a well-placed blow, he can leave an opponent dazed and unable to strike back or flee. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
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! 8&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
| 35&lt;br /&gt;
| 40&lt;br /&gt;
| 45&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.8&lt;br /&gt;
| 2.0&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.4&lt;br /&gt;
| 2.6&lt;br /&gt;
| 2.8&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.4&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.4&lt;br /&gt;
| 4.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Double Throw==&lt;br /&gt;
[[Image:double throw.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Double Swing grants +8% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Barbarian to dual wield throwing weapons, and hurl them with either hand, launching about 50% more projectiles per second than he could throwing from just one stack.  The barbarian alternates which hand throws, and damage is calculated depending on which weapon is used.&lt;br /&gt;
'''Lore:''' To a Barbarian, fighting with two weapons is considered a fairly simple feat. Not so simple is mastering the art of throwing two weapons simultaneously and accurately. Many young Barbarians are eager to learn this skill, for they will tell you it is concrete proof that they have risen to greatness as a warrior. In truth, they use this skill in tavern games almost as often as they do in battle, winning wagers from unsuspecting drunkards. &lt;br /&gt;
&lt;br /&gt;
If you are doing a dual-wielding Barb you'll need one point here as a pre-req for Frenzy.  Even specializing in this skill you'll not need that many points, since they only add to your to/hit, not your damage.  Max Throwing Mastery out first, since it adds damage and AR, then this if you need more accuracy.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
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|-&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
==Leap Attack==&lt;br /&gt;
[[Image:leap attack.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''': Leap&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Leap grants +10% Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Leap Attack targets a single monster and jumps at it, striking just that monster for substantial damage.&lt;br /&gt;
* Leap Attack is a useful homing skill, and will help the Barbarian finish off fast moving monsters such as Sand Leapers or teleporting bosses.&lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Leap Attack has very long range with just a single point, and is quite helpful to hop over obstacles.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
* Leap Attack knocks back monsters near the landing zone, much as Leap does.&lt;br /&gt;
'''Lore:''' A young treasure hunter once sought his fortune in a raid for Barbarian gold on [[Mount Arreat]]. Hearing tales of the Barbarian people's expertise in close combat, he hired a phalanx of mercenary spearmen to accompany him, thinking their long spears would force the Barbarian warriors to fight from a distance. He soon learned his mistake as a single Barbarian warrior was enough to slaughter his entire party. Ambushing the raiding party from a patch of scrub grass, the Barbarian leapt over them, slaying one whilst airborne, and skewering two more as he landed. Before the would-be thief could draw a single breath, all of his hired lancers had been dispatched. It was a long walk home. &lt;br /&gt;
&lt;br /&gt;
One little-known use is to leap over the charging explosive Minions in Act Five.  Any of them you pass over in mid air will explode beneath you, but do you zero damage.  This can be quite helpful attacking Lasher bosses, or when moving through Worldstone lvl 2.&lt;br /&gt;
&lt;br /&gt;
Most characters are fine with a single point in Leap Attack.  Just one is full screen range, you can leap to anywhere you can see.  The damage and Attack Rating increase steadily with Leap Attack, and reach very high levels.  Slvl 20 is 335% AR and 670% damage, a huge bonus.  Leap Attack doesn't work well on targets that move, you tend to land where they were and swing and miss.  If you target something that's too close to you to leap at, you just do a normal attack, not the bonus damage/AR Leap Attack. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
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|-&lt;br /&gt;
| Mana Cost: 9&lt;br /&gt;
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| 275&lt;br /&gt;
| 290&lt;br /&gt;
| 305&lt;br /&gt;
| 320&lt;br /&gt;
| 335&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 100&lt;br /&gt;
| 130&lt;br /&gt;
| 160&lt;br /&gt;
| 190&lt;br /&gt;
| 220&lt;br /&gt;
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| 340&lt;br /&gt;
| 370&lt;br /&gt;
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| 460&lt;br /&gt;
| 490&lt;br /&gt;
| 520&lt;br /&gt;
| 550&lt;br /&gt;
| 580&lt;br /&gt;
| 610&lt;br /&gt;
| 640&lt;br /&gt;
| 670&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Concentrate==&lt;br /&gt;
[[Image:concentrate.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Concentrate receives bonuses from points placed in the following skills:&lt;br /&gt;
* Bash: +5% Damage Per Level&lt;br /&gt;
* Battle Orders: +10% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Concentrate is most useful for its interruptible nature. Use this to be sure your hits land, even if you are chilled, swarmed by a pack, fighting a monster with a very fast attack, etc.&lt;br /&gt;
'''Lore:''' Sometimes a series of blows is not nearly as effective as a single, concentrated strike. A Barbarian trained in this skill learns how to focus his strength into a single blow that cuts through the guard of an enemy and slices through their armor. This technique also puts the warrior in a superior defensive position. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Defense +%&lt;br /&gt;
| 100&lt;br /&gt;
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| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
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| 240&lt;br /&gt;
| 250&lt;br /&gt;
| 260&lt;br /&gt;
| 270&lt;br /&gt;
| 280&lt;br /&gt;
| 290&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
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| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
| 210&lt;br /&gt;
| 220&lt;br /&gt;
| 230&lt;br /&gt;
| 240&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
| 115&lt;br /&gt;
| 120&lt;br /&gt;
| 125&lt;br /&gt;
| 130&lt;br /&gt;
| 135&lt;br /&gt;
| 140&lt;br /&gt;
| 145&lt;br /&gt;
| 150&lt;br /&gt;
| 155&lt;br /&gt;
| 160&lt;br /&gt;
| 165&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Frenzy==&lt;br /&gt;
[[Image:frenzy.jpg|left]]'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing, Double Throw&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Frenzy receives bonuses from points placed in the following skills:&lt;br /&gt;
* Double Swing: +8% Damage Per Level&lt;br /&gt;
* Taunt: +8% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Frenzy allows the Barbarian to strike and move much faster, with any skill. Use Frenzy to speed up, then switch to other skills for a hyperfast attack.&lt;br /&gt;
* Frenzy requires dual weapons to instigate.&lt;br /&gt;
* Frenzy powers up, getting faster and faster for several hits.&lt;br /&gt;
* There is no visual indicator of Frenzy; no swirling lights or color changes, though swings create a sort of slashing graphic through the air.&lt;br /&gt;
* The Barbarian moves at a frenzied pace for 6 seconds after the last successful Frenzy hit. Land another hit with Frenzy before the 6 seconds run out, and refresh the Frenzy for another 6 seconds.&lt;br /&gt;
* The bonus damage from Frenzy only applies to hits using the Frenzy skill itself. ''The speed transfers to other skills, but '''not''' the damage bonus.''&lt;br /&gt;
* Try Leap Attack while Frenzied for laughs.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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! 18&lt;br /&gt;
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! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
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| 130&lt;br /&gt;
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| 165&lt;br /&gt;
| 170&lt;br /&gt;
| 175&lt;br /&gt;
| 180&lt;br /&gt;
| 185&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 100&lt;br /&gt;
| 107&lt;br /&gt;
| 114&lt;br /&gt;
| 121&lt;br /&gt;
| 128&lt;br /&gt;
| 135&lt;br /&gt;
| 142&lt;br /&gt;
| 149&lt;br /&gt;
| 156&lt;br /&gt;
| 163&lt;br /&gt;
| 170&lt;br /&gt;
| 177&lt;br /&gt;
| 184&lt;br /&gt;
| 191&lt;br /&gt;
| 198&lt;br /&gt;
| 205&lt;br /&gt;
| 212&lt;br /&gt;
| 219&lt;br /&gt;
| 226&lt;br /&gt;
| 233&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed +%&lt;br /&gt;
| 7&lt;br /&gt;
| 7-13&lt;br /&gt;
| 7-18&lt;br /&gt;
| 7-22&lt;br /&gt;
| 7-25&lt;br /&gt;
| 7-27&lt;br /&gt;
| 7-29&lt;br /&gt;
| 7-31&lt;br /&gt;
| 7-33&lt;br /&gt;
| 7-34&lt;br /&gt;
| 7-35&lt;br /&gt;
| 7-36&lt;br /&gt;
| 7-37&lt;br /&gt;
| 7-38&lt;br /&gt;
| 7-39&lt;br /&gt;
| 7-40&lt;br /&gt;
| 7-40&lt;br /&gt;
| 7-41&lt;br /&gt;
| 7-41&lt;br /&gt;
| 7-42&lt;br /&gt;
|-&lt;br /&gt;
| Walk/Run Speed +%&lt;br /&gt;
| 47&lt;br /&gt;
| 47-68&lt;br /&gt;
| 47-84&lt;br /&gt;
| 47-99&lt;br /&gt;
| 47-110&lt;br /&gt;
| 47-119&lt;br /&gt;
| 47-126&lt;br /&gt;
| 47-131&lt;br /&gt;
| 47-138&lt;br /&gt;
| 47-142&lt;br /&gt;
| 47-147&lt;br /&gt;
| 47-151&lt;br /&gt;
| 47-155&lt;br /&gt;
| 47-158&lt;br /&gt;
| 47-160&lt;br /&gt;
| 47-164&lt;br /&gt;
| 47-165&lt;br /&gt;
| 47-167&lt;br /&gt;
| 47-169&lt;br /&gt;
| 47-171&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Whirlwind==&lt;br /&gt;
[[Image:whirlwind.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Leap, Stun, Concentrate, Leap Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details:''' Whirlwind is the Tasmanian Devil of Barbarian skills, turning the character into a spinning death-dealer, capable of passing through huge mobs and hitting dozens of targets with a single use of the skill. There are dangers as well, and a great many details to grasp in order to use this skill expertly. So complicated is Whirlwind that we've put all the details on [[Whirlwind|a separate page]].&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
| 26&lt;br /&gt;
| 26&lt;br /&gt;
| 27&lt;br /&gt;
| 27&lt;br /&gt;
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| 29&lt;br /&gt;
| 29&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 31&lt;br /&gt;
| 31&lt;br /&gt;
| 32&lt;br /&gt;
| 32&lt;br /&gt;
| 33&lt;br /&gt;
| 33&lt;br /&gt;
| 34&lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| Damage %&lt;br /&gt;
| -50&lt;br /&gt;
| -42&lt;br /&gt;
| -34&lt;br /&gt;
| -26&lt;br /&gt;
| -18&lt;br /&gt;
| -10&lt;br /&gt;
| -2&lt;br /&gt;
| +6&lt;br /&gt;
| +14&lt;br /&gt;
| +22&lt;br /&gt;
| +30&lt;br /&gt;
| +38&lt;br /&gt;
| +46&lt;br /&gt;
| +54&lt;br /&gt;
| +62&lt;br /&gt;
| +70&lt;br /&gt;
| +78&lt;br /&gt;
| +86&lt;br /&gt;
| +94&lt;br /&gt;
| +102&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +20&lt;br /&gt;
| +25&lt;br /&gt;
| +30&lt;br /&gt;
| +35&lt;br /&gt;
| +40&lt;br /&gt;
| +45&lt;br /&gt;
| +50&lt;br /&gt;
| +55&lt;br /&gt;
| +60&lt;br /&gt;
| +65&lt;br /&gt;
| +70&lt;br /&gt;
| +75&lt;br /&gt;
| +80&lt;br /&gt;
| +85&lt;br /&gt;
| +90&lt;br /&gt;
| +95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berserk==&lt;br /&gt;
[[Image:berserk.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun, Concentrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Berserk receives bonuses from:&lt;br /&gt;
* Howl: +10% Magic Damage Per Level&lt;br /&gt;
* Shout: +10% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Berserk gives the Barbarian a way to deal a huge amount of magical (non-physical) damage with a melee attack, saving him from needing to use elemental damage weapons to kill Stone Skin and Physical Immune monsters.&lt;br /&gt;
* Berserk deals no physical damage, so it can not steal life or mana.&lt;br /&gt;
* Berserk can be safely used against the Thorns Aura, or while cursed by Iron Maiden.&lt;br /&gt;
* The Barbarian's defense drops to zero immediately after using this powerful skill. Since every hit will land with zero defense, using a shield can be a hindrance, inducing block lock.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack Rating +%&lt;br /&gt;
| 100&lt;br /&gt;
| 115&lt;br /&gt;
| 130&lt;br /&gt;
| 145&lt;br /&gt;
| 160&lt;br /&gt;
| 175&lt;br /&gt;
| 190&lt;br /&gt;
| 205&lt;br /&gt;
| 220&lt;br /&gt;
| 235&lt;br /&gt;
| 250&lt;br /&gt;
| 265&lt;br /&gt;
| 280&lt;br /&gt;
| 295&lt;br /&gt;
| 310&lt;br /&gt;
| 325&lt;br /&gt;
| 340&lt;br /&gt;
| 355&lt;br /&gt;
| 370&lt;br /&gt;
| 385&lt;br /&gt;
|-&lt;br /&gt;
| Magic Damage +%&lt;br /&gt;
| 150&lt;br /&gt;
| 165&lt;br /&gt;
| 180&lt;br /&gt;
| 195&lt;br /&gt;
| 210&lt;br /&gt;
| 225&lt;br /&gt;
| 240&lt;br /&gt;
| 255&lt;br /&gt;
| 270&lt;br /&gt;
| 285&lt;br /&gt;
| 300&lt;br /&gt;
| 315&lt;br /&gt;
| 330&lt;br /&gt;
| 345&lt;br /&gt;
| 360&lt;br /&gt;
| 375&lt;br /&gt;
| 390&lt;br /&gt;
| 405&lt;br /&gt;
| 420&lt;br /&gt;
| 435&lt;br /&gt;
|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 2.7&lt;br /&gt;
| 2.4&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.1&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.9&lt;br /&gt;
| 1.8&lt;br /&gt;
| 1.7&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barbarian]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12093</id>
		<title>Barbarian Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12093"/>
				<updated>2009-04-05T20:53:57Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Leap Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Barbarian Skills}}The Barbarian's Combat Skills are his main techniques in battle. Most players specialize in Whirlwind or Frenzy since these skills can strike multiple targets per use, and supplement those with other support skills. However, it is possible to play successfully just using single target attacks like Bash, Concentrate, and Stun, or to try your hand as a throwing barbarian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bash==&lt;br /&gt;
[[Image:bash.jpg|left]]'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash receives bonuses from:&lt;br /&gt;
* Stun: +5% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
'''Details:''' Bash adds damage and to/hit, plus a knockback effect that works on most monsters, as well as other players in PVP.&lt;br /&gt;
* Monsters can be &amp;quot;Bash-locked&amp;quot; with a quick weapon; effectively stunning them so they never get to fight back.&lt;br /&gt;
* Bash will not knock back monsters without clear space behind them; another monster, a wall, or even objects like treasure chests and rocks will stop knockback from taking place.&lt;br /&gt;
* None of the Act Bosses may be knocked back.&lt;br /&gt;
&lt;br /&gt;
Early on Bash is a great skill, for the bonus damage and to/hit.  The knockback can be a pain at times, as you'll have to hit, take a step, hit, take a step, etc.  If you are killing in just two or three hits, it's often better to use normal attack. The very low mana cost makes it useful for low level characters, since just about any sort of mana leech will more than refill the Bash cost each hit.&lt;br /&gt;
&lt;br /&gt;
Bash is useful late game for monsters that hit hard or with enchantments, like Mana Burn, Stun, Cold Enchanted, etc.  You can get a &amp;quot;Bash-lock&amp;quot; on such targets if you have a fast attack, knocking them into a wall and hitting them faster than they can get off a single swing at you. This can work on other players as well.&lt;br /&gt;
&lt;br /&gt;
The bonus for more than one point in Bash is small, so unless you are doing some sort of single-attack melee Barbarian and want to max it out, just one point is plenty.&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' The immense physical strength of the [[Barbarian]] people is widely known, so it should come as no surprise that this is one of the first skills that they develop as a warrior. [[Summoning]] up their renowned brute strength a Barbarian can deliver a powerful and painful blow that staggers an enemy from its feet, knocking them back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
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! 1&lt;br /&gt;
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|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
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==Leap==&lt;br /&gt;
[[Image:leap.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details''': Leap allows Barbarians to jump over some obstacles, and creates a knockback effect on landing.&lt;br /&gt;
* Leap is very handy to get over rivers, up or down ledges, and move past obstacles in narrow corridors, such as the Maggot Lair. &lt;br /&gt;
* Leap does no damage, but can clear out a fair swath of the screen at higher levels. &lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
'''Lore:''' Because of his great strength, a trained barbarian warrior is able to perform great leaps. These jumps are noteworthy, enabling the Barbarian to spring free of dangerous swarms of enemies, and landing with an impact that sends them reeling. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
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|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius (yards)&lt;br /&gt;
| 4.6&lt;br /&gt;
| 7.3&lt;br /&gt;
| 8.6&lt;br /&gt;
| 10&lt;br /&gt;
| 11.3&lt;br /&gt;
| 12&lt;br /&gt;
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| 14&lt;br /&gt;
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| 15.3&lt;br /&gt;
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| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Double Swing==&lt;br /&gt;
[[Image:double-swing.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash grants +10% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Double Swing only works when two weapons are equipped. This skill quickly swings each weapon once. Both will hit the same target if only one monster is in range; otherwise the second weapon will semi-randomly target an adjacent foe.&lt;br /&gt;
&lt;br /&gt;
You must dual wield to use this skill, it can't be done with a weapon/shield, or a two-handed weapon.  This is a nice skill to use early on if you are going to dual wield, it hits very fast and has an Attack Rating bonus.  But it's not of much use later on, Frenzy is far better, and this only adds to/hit, not damage, so one point is plenty.&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' A [[Barbarian]] warrior learns to fight with a weapon in each hand, for after all, are not two weapons better than one? A young Barbarian learns to use both hands independently of each other, striking simultaneous blows at separate targets. As his talent grows in this skill, he attacks with increasing control and accuracy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Figures listed in game for mana cost are inaccurate; these are the true values.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
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| Mana Cost&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
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| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| -0.1&lt;br /&gt;
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| -0.5&lt;br /&gt;
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| -1.0&lt;br /&gt;
| -1.1&lt;br /&gt;
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|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
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==Stun==&lt;br /&gt;
[[Image:stun.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Stun receives bonuses from:&lt;br /&gt;
* Bash: +8% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
* War Cry: +5% Duration Per Level&lt;br /&gt;
'''Details:''' Stun leaves a monster standing motionless, a spinning circle over their head, for some time.&lt;br /&gt;
* This can be used on multiple targets in rapid succession, or to keep one target stunned for risk-free killing. &lt;br /&gt;
* Stun does not add bonus damage, so this is best used when needed for defensive purposes, while other attack skills are utilized to more quickly kill the target.&lt;br /&gt;
* Act Bosses can not be stunned. &lt;br /&gt;
* Most boss monsters, including SuperUniques, have a high resistance to stun, but will succumb to repeated stunning blows.&lt;br /&gt;
'''Lore:''' An experienced Barbarian can learn to strike an opponent in areas that promote the maximum effect. By putting enough strength behind a well-placed blow, he can leave an opponent dazed and unable to strike back or flee. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
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! 1&lt;br /&gt;
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|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.4&lt;br /&gt;
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&lt;br /&gt;
==Double Throw==&lt;br /&gt;
[[Image:double throw.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Double Swing grants +8% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Barbarian to dual wield throwing weapons, and hurl them with either hand, launching about 50% more projectiles per second than he could throwing from just one stack.  The barbarian alternates which hand throws, and damage is calculated depending on which weapon is used.&lt;br /&gt;
'''Lore:''' To a Barbarian, fighting with two weapons is considered a fairly simple feat. Not so simple is mastering the art of throwing two weapons simultaneously and accurately. Many young Barbarians are eager to learn this skill, for they will tell you it is concrete proof that they have risen to greatness as a warrior. In truth, they use this skill in tavern games almost as often as they do in battle, winning wagers from unsuspecting drunkards. &lt;br /&gt;
&lt;br /&gt;
If you are doing a dual-wielding Barb you'll need one point here as a pre-req for Frenzy.  Even specializing in this skill you'll not need that many points, since they only add to your to/hit, not your damage.  Max Throwing Mastery out first, since it adds damage and AR, then this if you need more accuracy.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
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! 1&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
==Leap Attack==&lt;br /&gt;
[[Image:leap attack.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''': Leap&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Leap grants +10% Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Leap Attack targets a single monster and jumps at it, striking just that monster for substantial damage.&lt;br /&gt;
* Leap Attack is a useful homing skill, and will help the Barbarian finish off fast moving monsters such as Sand Leapers or teleporting bosses.&lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Leap Attack has very long range with just a single point, and is quite helpful to hop over obstacles.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
* Leap Attack knocks back monsters near the landing zone, much as Leap does.&lt;br /&gt;
'''Lore:''' A young treasure hunter once sought his fortune in a raid for Barbarian gold on [[Mount Arreat]]. Hearing tales of the Barbarian people's expertise in close combat, he hired a phalanx of mercenary spearmen to accompany him, thinking their long spears would force the Barbarian warriors to fight from a distance. He soon learned his mistake as a single Barbarian warrior was enough to slaughter his entire party. Ambushing the raiding party from a patch of scrub grass, the Barbarian leapt over them, slaying one whilst airborne, and skewering two more as he landed. Before the would-be thief could draw a single breath, all of his hired lancers had been dispatched. It was a long walk home. &lt;br /&gt;
&lt;br /&gt;
One little-known use is to leap over the charging explosive Minions in Act Five.  Any of them you pass over in mid air will explode beneath you, but do you zero damage.  This can be quite helpful attacking Lasher bosses, or when moving through Worldstone lvl 2.&lt;br /&gt;
&lt;br /&gt;
Most characters are fine with a single point in Leap Attack.  Just one is full screen range, you can leap to anywhere you can see.  The damage and Attack Rating increase steadily with Leap Attack, and reach very high levels.  Slvl 20 is 335% AR and 670% damage, a huge bonus.  Leap Attack doesn't work well on targets that move, you tend to land where they were and swing and miss.  If you target something that's too close to you to leap at, you just do a normal attack, not the bonus damage/AR Leap Attack. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
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|-&lt;br /&gt;
| Mana Cost: 9&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 50&lt;br /&gt;
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| 305&lt;br /&gt;
| 320&lt;br /&gt;
| 335&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 100&lt;br /&gt;
| 130&lt;br /&gt;
| 160&lt;br /&gt;
| 190&lt;br /&gt;
| 220&lt;br /&gt;
| 250&lt;br /&gt;
| 280&lt;br /&gt;
| 310&lt;br /&gt;
| 340&lt;br /&gt;
| 370&lt;br /&gt;
| 400&lt;br /&gt;
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| 670&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Concentrate==&lt;br /&gt;
[[Image:concentrate.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Concentrate receives bonuses from points placed in the following skills:&lt;br /&gt;
* Bash: +5% Damage Per Level&lt;br /&gt;
* Battle Orders: +10% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Concentrate is most useful for its interruptible nature. Use this to be sure your hits land, even if you are chilled, swarmed by a pack, fighting a monster with a very fast attack, etc.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
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|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Defense +%&lt;br /&gt;
| 100&lt;br /&gt;
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|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 60&lt;br /&gt;
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| 100&lt;br /&gt;
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|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 70&lt;br /&gt;
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| 100&lt;br /&gt;
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| 165&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Frenzy==&lt;br /&gt;
[[Image:frenzy.jpg|left]]'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing, Double Throw&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Frenzy receives bonuses from points placed in the following skills:&lt;br /&gt;
* Double Swing: +8% Damage Per Level&lt;br /&gt;
* Taunt: +8% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Frenzy allows the Barbarian to strike and move much faster, with any skill. Use Frenzy to speed up, then switch to other skills for a hyperfast attack.&lt;br /&gt;
* Frenzy requires dual weapons to instigate.&lt;br /&gt;
* Frenzy powers up, getting faster and faster for several hits.&lt;br /&gt;
* There is no visual indicator of Frenzy; no swirling lights or color changes, though swings create a sort of slashing graphic through the air.&lt;br /&gt;
* The Barbarian moves at a frenzied pace for 6 seconds after the last successful Frenzy hit. Land another hit with Frenzy before the 6 seconds run out, and refresh the Frenzy for another 6 seconds.&lt;br /&gt;
* The bonus damage from Frenzy only applies to hits using the Frenzy skill itself. ''The speed transfers to other skills, but '''not''' the damage bonus.''&lt;br /&gt;
* Try Leap Attack while Frenzied for laughs.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
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! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
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|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 100&lt;br /&gt;
| 107&lt;br /&gt;
| 114&lt;br /&gt;
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| 219&lt;br /&gt;
| 226&lt;br /&gt;
| 233&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed +%&lt;br /&gt;
| 7&lt;br /&gt;
| 7-13&lt;br /&gt;
| 7-18&lt;br /&gt;
| 7-22&lt;br /&gt;
| 7-25&lt;br /&gt;
| 7-27&lt;br /&gt;
| 7-29&lt;br /&gt;
| 7-31&lt;br /&gt;
| 7-33&lt;br /&gt;
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| 7-37&lt;br /&gt;
| 7-38&lt;br /&gt;
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| 7-40&lt;br /&gt;
| 7-41&lt;br /&gt;
| 7-41&lt;br /&gt;
| 7-42&lt;br /&gt;
|-&lt;br /&gt;
| Walk/Run Speed +%&lt;br /&gt;
| 47&lt;br /&gt;
| 47-68&lt;br /&gt;
| 47-84&lt;br /&gt;
| 47-99&lt;br /&gt;
| 47-110&lt;br /&gt;
| 47-119&lt;br /&gt;
| 47-126&lt;br /&gt;
| 47-131&lt;br /&gt;
| 47-138&lt;br /&gt;
| 47-142&lt;br /&gt;
| 47-147&lt;br /&gt;
| 47-151&lt;br /&gt;
| 47-155&lt;br /&gt;
| 47-158&lt;br /&gt;
| 47-160&lt;br /&gt;
| 47-164&lt;br /&gt;
| 47-165&lt;br /&gt;
| 47-167&lt;br /&gt;
| 47-169&lt;br /&gt;
| 47-171&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Whirlwind==&lt;br /&gt;
[[Image:whirlwind.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Leap, Stun, Concentrate, Leap Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details:''' Whirlwind is the Tasmanian Devil of Barbarian skills, turning the character into a spinning death-dealer, capable of passing through huge mobs and hitting dozens of targets with a single use of the skill. There are dangers as well, and a great many details to grasp in order to use this skill expertly. So complicated is Whirlwind that we've put all the details on [[Whirlwind|a separate page]].&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 25&lt;br /&gt;
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| 26&lt;br /&gt;
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| 34&lt;br /&gt;
|-&lt;br /&gt;
| Damage %&lt;br /&gt;
| -50&lt;br /&gt;
| -42&lt;br /&gt;
| -34&lt;br /&gt;
| -26&lt;br /&gt;
| -18&lt;br /&gt;
| -10&lt;br /&gt;
| -2&lt;br /&gt;
| +6&lt;br /&gt;
| +14&lt;br /&gt;
| +22&lt;br /&gt;
| +30&lt;br /&gt;
| +38&lt;br /&gt;
| +46&lt;br /&gt;
| +54&lt;br /&gt;
| +62&lt;br /&gt;
| +70&lt;br /&gt;
| +78&lt;br /&gt;
| +86&lt;br /&gt;
| +94&lt;br /&gt;
| +102&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +20&lt;br /&gt;
| +25&lt;br /&gt;
| +30&lt;br /&gt;
| +35&lt;br /&gt;
| +40&lt;br /&gt;
| +45&lt;br /&gt;
| +50&lt;br /&gt;
| +55&lt;br /&gt;
| +60&lt;br /&gt;
| +65&lt;br /&gt;
| +70&lt;br /&gt;
| +75&lt;br /&gt;
| +80&lt;br /&gt;
| +85&lt;br /&gt;
| +90&lt;br /&gt;
| +95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berserk==&lt;br /&gt;
[[Image:berserk.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun, Concentrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Berserk receives bonuses from:&lt;br /&gt;
* Howl: +10% Magic Damage Per Level&lt;br /&gt;
* Shout: +10% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Berserk gives the Barbarian a way to deal a huge amount of magical (non-physical) damage with a melee attack, saving him from needing to use elemental damage weapons to kill Stone Skin and Physical Immune monsters.&lt;br /&gt;
* Berserk deals no physical damage, so it can not steal life or mana.&lt;br /&gt;
* Berserk can be safely used against the Thorns Aura, or while cursed by Iron Maiden.&lt;br /&gt;
* The Barbarian's defense drops to zero immediately after using this powerful skill. Since every hit will land with zero defense, using a shield can be a hindrance, inducing block lock.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
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! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack Rating +%&lt;br /&gt;
| 100&lt;br /&gt;
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| 325&lt;br /&gt;
| 340&lt;br /&gt;
| 355&lt;br /&gt;
| 370&lt;br /&gt;
| 385&lt;br /&gt;
|-&lt;br /&gt;
| Magic Damage +%&lt;br /&gt;
| 150&lt;br /&gt;
| 165&lt;br /&gt;
| 180&lt;br /&gt;
| 195&lt;br /&gt;
| 210&lt;br /&gt;
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| 345&lt;br /&gt;
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| 390&lt;br /&gt;
| 405&lt;br /&gt;
| 420&lt;br /&gt;
| 435&lt;br /&gt;
|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 2.7&lt;br /&gt;
| 2.4&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.1&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.9&lt;br /&gt;
| 1.8&lt;br /&gt;
| 1.7&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barbarian]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12092</id>
		<title>Barbarian Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12092"/>
				<updated>2009-04-05T20:51:24Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Stun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Barbarian Skills}}The Barbarian's Combat Skills are his main techniques in battle. Most players specialize in Whirlwind or Frenzy since these skills can strike multiple targets per use, and supplement those with other support skills. However, it is possible to play successfully just using single target attacks like Bash, Concentrate, and Stun, or to try your hand as a throwing barbarian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bash==&lt;br /&gt;
[[Image:bash.jpg|left]]'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash receives bonuses from:&lt;br /&gt;
* Stun: +5% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
'''Details:''' Bash adds damage and to/hit, plus a knockback effect that works on most monsters, as well as other players in PVP.&lt;br /&gt;
* Monsters can be &amp;quot;Bash-locked&amp;quot; with a quick weapon; effectively stunning them so they never get to fight back.&lt;br /&gt;
* Bash will not knock back monsters without clear space behind them; another monster, a wall, or even objects like treasure chests and rocks will stop knockback from taking place.&lt;br /&gt;
* None of the Act Bosses may be knocked back.&lt;br /&gt;
&lt;br /&gt;
Early on Bash is a great skill, for the bonus damage and to/hit.  The knockback can be a pain at times, as you'll have to hit, take a step, hit, take a step, etc.  If you are killing in just two or three hits, it's often better to use normal attack. The very low mana cost makes it useful for low level characters, since just about any sort of mana leech will more than refill the Bash cost each hit.&lt;br /&gt;
&lt;br /&gt;
Bash is useful late game for monsters that hit hard or with enchantments, like Mana Burn, Stun, Cold Enchanted, etc.  You can get a &amp;quot;Bash-lock&amp;quot; on such targets if you have a fast attack, knocking them into a wall and hitting them faster than they can get off a single swing at you. This can work on other players as well.&lt;br /&gt;
&lt;br /&gt;
The bonus for more than one point in Bash is small, so unless you are doing some sort of single-attack melee Barbarian and want to max it out, just one point is plenty.&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' The immense physical strength of the [[Barbarian]] people is widely known, so it should come as no surprise that this is one of the first skills that they develop as a warrior. [[Summoning]] up their renowned brute strength a Barbarian can deliver a powerful and painful blow that staggers an enemy from its feet, knocking them back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
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| +12&lt;br /&gt;
| +13&lt;br /&gt;
| +14&lt;br /&gt;
| +15&lt;br /&gt;
| +16&lt;br /&gt;
| +17&lt;br /&gt;
| +18&lt;br /&gt;
| +19&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
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| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
| 115&lt;br /&gt;
| 120&lt;br /&gt;
| 125&lt;br /&gt;
| 130&lt;br /&gt;
| 135&lt;br /&gt;
| 140&lt;br /&gt;
| 145&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
| 35&lt;br /&gt;
| 40&lt;br /&gt;
| 45&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
| 115&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leap==&lt;br /&gt;
[[Image:leap.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details''': Leap allows Barbarians to jump over some obstacles, and creates a knockback effect on landing.&lt;br /&gt;
* Leap is very handy to get over rivers, up or down ledges, and move past obstacles in narrow corridors, such as the Maggot Lair. &lt;br /&gt;
* Leap does no damage, but can clear out a fair swath of the screen at higher levels. &lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
'''Lore:''' Because of his great strength, a trained barbarian warrior is able to perform great leaps. These jumps are noteworthy, enabling the Barbarian to spring free of dangerous swarms of enemies, and landing with an impact that sends them reeling. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
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|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius (yards)&lt;br /&gt;
| 4.6&lt;br /&gt;
| 7.3&lt;br /&gt;
| 8.6&lt;br /&gt;
| 10&lt;br /&gt;
| 11.3&lt;br /&gt;
| 12&lt;br /&gt;
| 12.6&lt;br /&gt;
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| 14&lt;br /&gt;
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| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Double Swing==&lt;br /&gt;
[[Image:double-swing.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash grants +10% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Double Swing only works when two weapons are equipped. This skill quickly swings each weapon once. Both will hit the same target if only one monster is in range; otherwise the second weapon will semi-randomly target an adjacent foe.&lt;br /&gt;
&lt;br /&gt;
You must dual wield to use this skill, it can't be done with a weapon/shield, or a two-handed weapon.  This is a nice skill to use early on if you are going to dual wield, it hits very fast and has an Attack Rating bonus.  But it's not of much use later on, Frenzy is far better, and this only adds to/hit, not damage, so one point is plenty.&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' A [[Barbarian]] warrior learns to fight with a weapon in each hand, for after all, are not two weapons better than one? A young Barbarian learns to use both hands independently of each other, striking simultaneous blows at separate targets. As his talent grows in this skill, he attacks with increasing control and accuracy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Figures listed in game for mana cost are inaccurate; these are the true values.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
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| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
| -1.0&lt;br /&gt;
| -1.1&lt;br /&gt;
| -1.2&lt;br /&gt;
| -1.3&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
| 35&lt;br /&gt;
| 40&lt;br /&gt;
| 45&lt;br /&gt;
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| 60&lt;br /&gt;
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| 75&lt;br /&gt;
| 80&lt;br /&gt;
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| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stun==&lt;br /&gt;
[[Image:stun.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Stun receives bonuses from:&lt;br /&gt;
* Bash: +8% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
* War Cry: +5% Duration Per Level&lt;br /&gt;
'''Details:''' Stun leaves a monster standing motionless, a spinning circle over their head, for some time.&lt;br /&gt;
* This can be used on multiple targets in rapid succession, or to keep one target stunned for risk-free killing. &lt;br /&gt;
* Stun does not add bonus damage, so this is best used when needed for defensive purposes, while other attack skills are utilized to more quickly kill the target.&lt;br /&gt;
* Act Bosses can not be stunned. &lt;br /&gt;
* Most boss monsters, including SuperUniques, have a high resistance to stun, but will succumb to repeated stunning blows.&lt;br /&gt;
'''Lore:''' An experienced Barbarian can learn to strike an opponent in areas that promote the maximum effect. By putting enough strength behind a well-placed blow, he can leave an opponent dazed and unable to strike back or flee. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
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| 35&lt;br /&gt;
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| 60&lt;br /&gt;
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| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.8&lt;br /&gt;
| 2.0&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.4&lt;br /&gt;
| 2.6&lt;br /&gt;
| 2.8&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.4&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.4&lt;br /&gt;
| 4.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Double Throw==&lt;br /&gt;
[[Image:double throw.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Double Swing grants +8% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Barbarian to dual wield throwing weapons, and hurl them with either hand, launching about 50% more projectiles per second than he could throwing from just one stack.  The barbarian alternates which hand throws, and damage is calculated depending on which weapon is used.&lt;br /&gt;
'''Lore:''' To a Barbarian, fighting with two weapons is considered a fairly simple feat. Not so simple is mastering the art of throwing two weapons simultaneously and accurately. Many young Barbarians are eager to learn this skill, for they will tell you it is concrete proof that they have risen to greatness as a warrior. In truth, they use this skill in tavern games almost as often as they do in battle, winning wagers from unsuspecting drunkards. &lt;br /&gt;
&lt;br /&gt;
If you are doing a dual-wielding Barb you'll need one point here as a pre-req for Frenzy.  Even specializing in this skill you'll not need that many points, since they only add to your to/hit, not your damage.  Max Throwing Mastery out first, since it adds damage and AR, then this if you need more accuracy.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
| 210&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leap Attack==&lt;br /&gt;
[[Image:leap attack.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''': Leap&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Leap grants +10% Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Leap Attack targets a single monster and jumps at it, striking just that monster for substantial damage.&lt;br /&gt;
* Leap Attack is a useful homing skill, and will help the Barbarian finish off fast moving monsters such as Sand Leapers or teleporting bosses.&lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Leap Attack has very long range with just a single point, and is quite helpful to hop over obstacles.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
* Leap Attack knocks back monsters near the landing zone, much as Leap does.&lt;br /&gt;
&lt;br /&gt;
One little-known use is to leap over the charging explosive Minions in Act Five.  Any of them you pass over in mid air will explode beneath you, but do you zero damage.  This can be quite helpful attacking Lasher bosses, or when moving through Worldstone lvl 2.&lt;br /&gt;
&lt;br /&gt;
Most characters are fine with a single point in Leap Attack.  Just one is full screen range, you can leap to anywhere you can see.  The damage and Attack Rating increase steadily with Leap Attack, and reach very high levels.  Slvl 20 is 335% AR and 670% damage, a huge bonus.  Leap Attack doesn't work well on targets that move, you tend to land where they were and swing and miss.  If you target something that's too close to you to leap at, you just do a normal attack, not the bonus damage/AR Leap Attack. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
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! 10&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 9&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 50&lt;br /&gt;
| 65&lt;br /&gt;
| 80&lt;br /&gt;
| 95&lt;br /&gt;
| 110&lt;br /&gt;
| 125&lt;br /&gt;
| 140&lt;br /&gt;
| 155&lt;br /&gt;
| 170&lt;br /&gt;
| 185&lt;br /&gt;
| 200&lt;br /&gt;
| 215&lt;br /&gt;
| 230&lt;br /&gt;
| 245&lt;br /&gt;
| 260&lt;br /&gt;
| 275&lt;br /&gt;
| 290&lt;br /&gt;
| 305&lt;br /&gt;
| 320&lt;br /&gt;
| 335&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 100&lt;br /&gt;
| 130&lt;br /&gt;
| 160&lt;br /&gt;
| 190&lt;br /&gt;
| 220&lt;br /&gt;
| 250&lt;br /&gt;
| 280&lt;br /&gt;
| 310&lt;br /&gt;
| 340&lt;br /&gt;
| 370&lt;br /&gt;
| 400&lt;br /&gt;
| 430&lt;br /&gt;
| 460&lt;br /&gt;
| 490&lt;br /&gt;
| 520&lt;br /&gt;
| 550&lt;br /&gt;
| 580&lt;br /&gt;
| 610&lt;br /&gt;
| 640&lt;br /&gt;
| 670&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concentrate==&lt;br /&gt;
[[Image:concentrate.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Concentrate receives bonuses from points placed in the following skills:&lt;br /&gt;
* Bash: +5% Damage Per Level&lt;br /&gt;
* Battle Orders: +10% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Concentrate is most useful for its interruptible nature. Use this to be sure your hits land, even if you are chilled, swarmed by a pack, fighting a monster with a very fast attack, etc.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
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! 9&lt;br /&gt;
! 10&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Defense +%&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
| 210&lt;br /&gt;
| 220&lt;br /&gt;
| 230&lt;br /&gt;
| 240&lt;br /&gt;
| 250&lt;br /&gt;
| 260&lt;br /&gt;
| 270&lt;br /&gt;
| 280&lt;br /&gt;
| 290&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
| 210&lt;br /&gt;
| 220&lt;br /&gt;
| 230&lt;br /&gt;
| 240&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
| 115&lt;br /&gt;
| 120&lt;br /&gt;
| 125&lt;br /&gt;
| 130&lt;br /&gt;
| 135&lt;br /&gt;
| 140&lt;br /&gt;
| 145&lt;br /&gt;
| 150&lt;br /&gt;
| 155&lt;br /&gt;
| 160&lt;br /&gt;
| 165&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Frenzy==&lt;br /&gt;
[[Image:frenzy.jpg|left]]'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing, Double Throw&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Frenzy receives bonuses from points placed in the following skills:&lt;br /&gt;
* Double Swing: +8% Damage Per Level&lt;br /&gt;
* Taunt: +8% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Frenzy allows the Barbarian to strike and move much faster, with any skill. Use Frenzy to speed up, then switch to other skills for a hyperfast attack.&lt;br /&gt;
* Frenzy requires dual weapons to instigate.&lt;br /&gt;
* Frenzy powers up, getting faster and faster for several hits.&lt;br /&gt;
* There is no visual indicator of Frenzy; no swirling lights or color changes, though swings create a sort of slashing graphic through the air.&lt;br /&gt;
* The Barbarian moves at a frenzied pace for 6 seconds after the last successful Frenzy hit. Land another hit with Frenzy before the 6 seconds run out, and refresh the Frenzy for another 6 seconds.&lt;br /&gt;
* The bonus damage from Frenzy only applies to hits using the Frenzy skill itself. ''The speed transfers to other skills, but '''not''' the damage bonus.''&lt;br /&gt;
* Try Leap Attack while Frenzied for laughs.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 9&lt;br /&gt;
! 10&lt;br /&gt;
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! 12&lt;br /&gt;
! 13&lt;br /&gt;
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! 18&lt;br /&gt;
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! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 90&lt;br /&gt;
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|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 100&lt;br /&gt;
| 107&lt;br /&gt;
| 114&lt;br /&gt;
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|-&lt;br /&gt;
| Attack Speed +%&lt;br /&gt;
| 7&lt;br /&gt;
| 7-13&lt;br /&gt;
| 7-18&lt;br /&gt;
| 7-22&lt;br /&gt;
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| 7-42&lt;br /&gt;
|-&lt;br /&gt;
| Walk/Run Speed +%&lt;br /&gt;
| 47&lt;br /&gt;
| 47-68&lt;br /&gt;
| 47-84&lt;br /&gt;
| 47-99&lt;br /&gt;
| 47-110&lt;br /&gt;
| 47-119&lt;br /&gt;
| 47-126&lt;br /&gt;
| 47-131&lt;br /&gt;
| 47-138&lt;br /&gt;
| 47-142&lt;br /&gt;
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| 47-155&lt;br /&gt;
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| 47-169&lt;br /&gt;
| 47-171&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Whirlwind==&lt;br /&gt;
[[Image:whirlwind.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Leap, Stun, Concentrate, Leap Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details:''' Whirlwind is the Tasmanian Devil of Barbarian skills, turning the character into a spinning death-dealer, capable of passing through huge mobs and hitting dozens of targets with a single use of the skill. There are dangers as well, and a great many details to grasp in order to use this skill expertly. So complicated is Whirlwind that we've put all the details on [[Whirlwind|a separate page]].&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
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! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 25&lt;br /&gt;
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| 34&lt;br /&gt;
|-&lt;br /&gt;
| Damage %&lt;br /&gt;
| -50&lt;br /&gt;
| -42&lt;br /&gt;
| -34&lt;br /&gt;
| -26&lt;br /&gt;
| -18&lt;br /&gt;
| -10&lt;br /&gt;
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| +6&lt;br /&gt;
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| +78&lt;br /&gt;
| +86&lt;br /&gt;
| +94&lt;br /&gt;
| +102&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +20&lt;br /&gt;
| +25&lt;br /&gt;
| +30&lt;br /&gt;
| +35&lt;br /&gt;
| +40&lt;br /&gt;
| +45&lt;br /&gt;
| +50&lt;br /&gt;
| +55&lt;br /&gt;
| +60&lt;br /&gt;
| +65&lt;br /&gt;
| +70&lt;br /&gt;
| +75&lt;br /&gt;
| +80&lt;br /&gt;
| +85&lt;br /&gt;
| +90&lt;br /&gt;
| +95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berserk==&lt;br /&gt;
[[Image:berserk.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun, Concentrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Berserk receives bonuses from:&lt;br /&gt;
* Howl: +10% Magic Damage Per Level&lt;br /&gt;
* Shout: +10% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Berserk gives the Barbarian a way to deal a huge amount of magical (non-physical) damage with a melee attack, saving him from needing to use elemental damage weapons to kill Stone Skin and Physical Immune monsters.&lt;br /&gt;
* Berserk deals no physical damage, so it can not steal life or mana.&lt;br /&gt;
* Berserk can be safely used against the Thorns Aura, or while cursed by Iron Maiden.&lt;br /&gt;
* The Barbarian's defense drops to zero immediately after using this powerful skill. Since every hit will land with zero defense, using a shield can be a hindrance, inducing block lock.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack Rating +%&lt;br /&gt;
| 100&lt;br /&gt;
| 115&lt;br /&gt;
| 130&lt;br /&gt;
| 145&lt;br /&gt;
| 160&lt;br /&gt;
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| 310&lt;br /&gt;
| 325&lt;br /&gt;
| 340&lt;br /&gt;
| 355&lt;br /&gt;
| 370&lt;br /&gt;
| 385&lt;br /&gt;
|-&lt;br /&gt;
| Magic Damage +%&lt;br /&gt;
| 150&lt;br /&gt;
| 165&lt;br /&gt;
| 180&lt;br /&gt;
| 195&lt;br /&gt;
| 210&lt;br /&gt;
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| 270&lt;br /&gt;
| 285&lt;br /&gt;
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| 345&lt;br /&gt;
| 360&lt;br /&gt;
| 375&lt;br /&gt;
| 390&lt;br /&gt;
| 405&lt;br /&gt;
| 420&lt;br /&gt;
| 435&lt;br /&gt;
|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 2.7&lt;br /&gt;
| 2.4&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.1&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.9&lt;br /&gt;
| 1.8&lt;br /&gt;
| 1.7&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barbarian]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12091</id>
		<title>Barbarian Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12091"/>
				<updated>2009-04-05T20:49:59Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Double Throw */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Barbarian Skills}}The Barbarian's Combat Skills are his main techniques in battle. Most players specialize in Whirlwind or Frenzy since these skills can strike multiple targets per use, and supplement those with other support skills. However, it is possible to play successfully just using single target attacks like Bash, Concentrate, and Stun, or to try your hand as a throwing barbarian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bash==&lt;br /&gt;
[[Image:bash.jpg|left]]'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash receives bonuses from:&lt;br /&gt;
* Stun: +5% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
'''Details:''' Bash adds damage and to/hit, plus a knockback effect that works on most monsters, as well as other players in PVP.&lt;br /&gt;
* Monsters can be &amp;quot;Bash-locked&amp;quot; with a quick weapon; effectively stunning them so they never get to fight back.&lt;br /&gt;
* Bash will not knock back monsters without clear space behind them; another monster, a wall, or even objects like treasure chests and rocks will stop knockback from taking place.&lt;br /&gt;
* None of the Act Bosses may be knocked back.&lt;br /&gt;
&lt;br /&gt;
Early on Bash is a great skill, for the bonus damage and to/hit.  The knockback can be a pain at times, as you'll have to hit, take a step, hit, take a step, etc.  If you are killing in just two or three hits, it's often better to use normal attack. The very low mana cost makes it useful for low level characters, since just about any sort of mana leech will more than refill the Bash cost each hit.&lt;br /&gt;
&lt;br /&gt;
Bash is useful late game for monsters that hit hard or with enchantments, like Mana Burn, Stun, Cold Enchanted, etc.  You can get a &amp;quot;Bash-lock&amp;quot; on such targets if you have a fast attack, knocking them into a wall and hitting them faster than they can get off a single swing at you. This can work on other players as well.&lt;br /&gt;
&lt;br /&gt;
The bonus for more than one point in Bash is small, so unless you are doing some sort of single-attack melee Barbarian and want to max it out, just one point is plenty.&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' The immense physical strength of the [[Barbarian]] people is widely known, so it should come as no surprise that this is one of the first skills that they develop as a warrior. [[Summoning]] up their renowned brute strength a Barbarian can deliver a powerful and painful blow that staggers an enemy from its feet, knocking them back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| +6&lt;br /&gt;
| +7&lt;br /&gt;
| +8&lt;br /&gt;
| +9&lt;br /&gt;
| +10&lt;br /&gt;
| +11&lt;br /&gt;
| +12&lt;br /&gt;
| +13&lt;br /&gt;
| +14&lt;br /&gt;
| +15&lt;br /&gt;
| +16&lt;br /&gt;
| +17&lt;br /&gt;
| +18&lt;br /&gt;
| +19&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
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| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
| 115&lt;br /&gt;
| 120&lt;br /&gt;
| 125&lt;br /&gt;
| 130&lt;br /&gt;
| 135&lt;br /&gt;
| 140&lt;br /&gt;
| 145&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
| 35&lt;br /&gt;
| 40&lt;br /&gt;
| 45&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
| 115&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leap==&lt;br /&gt;
[[Image:leap.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details''': Leap allows Barbarians to jump over some obstacles, and creates a knockback effect on landing.&lt;br /&gt;
* Leap is very handy to get over rivers, up or down ledges, and move past obstacles in narrow corridors, such as the Maggot Lair. &lt;br /&gt;
* Leap does no damage, but can clear out a fair swath of the screen at higher levels. &lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
'''Lore:''' Because of his great strength, a trained barbarian warrior is able to perform great leaps. These jumps are noteworthy, enabling the Barbarian to spring free of dangerous swarms of enemies, and landing with an impact that sends them reeling. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius (yards)&lt;br /&gt;
| 4.6&lt;br /&gt;
| 7.3&lt;br /&gt;
| 8.6&lt;br /&gt;
| 10&lt;br /&gt;
| 11.3&lt;br /&gt;
| 12&lt;br /&gt;
| 12.6&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14.6&lt;br /&gt;
| 14.6&lt;br /&gt;
| 15.3&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Double Swing==&lt;br /&gt;
[[Image:double-swing.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash grants +10% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Double Swing only works when two weapons are equipped. This skill quickly swings each weapon once. Both will hit the same target if only one monster is in range; otherwise the second weapon will semi-randomly target an adjacent foe.&lt;br /&gt;
&lt;br /&gt;
You must dual wield to use this skill, it can't be done with a weapon/shield, or a two-handed weapon.  This is a nice skill to use early on if you are going to dual wield, it hits very fast and has an Attack Rating bonus.  But it's not of much use later on, Frenzy is far better, and this only adds to/hit, not damage, so one point is plenty.&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' A [[Barbarian]] warrior learns to fight with a weapon in each hand, for after all, are not two weapons better than one? A young Barbarian learns to use both hands independently of each other, striking simultaneous blows at separate targets. As his talent grows in this skill, he attacks with increasing control and accuracy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Figures listed in game for mana cost are inaccurate; these are the true values.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
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! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
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|-&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
==Stun==&lt;br /&gt;
[[Image:stun.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Stun receives bonuses from:&lt;br /&gt;
* Bash: +8% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
* War Cry: +5% Duration Per Level&lt;br /&gt;
'''Details:''' Stun leaves a monster standing motionless, a spinning circle over their head, for some time.&lt;br /&gt;
* This can be used on multiple targets in rapid succession, or to keep one target stunned for risk-free killing. &lt;br /&gt;
* Stun does not add bonus damage, so this is best used when needed for defensive purposes, while other attack skills are utilized to more quickly kill the target.&lt;br /&gt;
* Act Bosses can not be stunned. &lt;br /&gt;
* Most boss monsters, including SuperUniques, have a high resistance to stun, but will succumb to repeated stunning blows.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.8&lt;br /&gt;
| 2.0&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.4&lt;br /&gt;
| 2.6&lt;br /&gt;
| 2.8&lt;br /&gt;
| 3.0&lt;br /&gt;
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| 3.4&lt;br /&gt;
| 3.6&lt;br /&gt;
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| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.4&lt;br /&gt;
| 4.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Double Throw==&lt;br /&gt;
[[Image:double throw.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Double Swing grants +8% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Barbarian to dual wield throwing weapons, and hurl them with either hand, launching about 50% more projectiles per second than he could throwing from just one stack.  The barbarian alternates which hand throws, and damage is calculated depending on which weapon is used.&lt;br /&gt;
'''Lore:''' To a Barbarian, fighting with two weapons is considered a fairly simple feat. Not so simple is mastering the art of throwing two weapons simultaneously and accurately. Many young Barbarians are eager to learn this skill, for they will tell you it is concrete proof that they have risen to greatness as a warrior. In truth, they use this skill in tavern games almost as often as they do in battle, winning wagers from unsuspecting drunkards. &lt;br /&gt;
&lt;br /&gt;
If you are doing a dual-wielding Barb you'll need one point here as a pre-req for Frenzy.  Even specializing in this skill you'll not need that many points, since they only add to your to/hit, not your damage.  Max Throwing Mastery out first, since it adds damage and AR, then this if you need more accuracy.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 20&lt;br /&gt;
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| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
| 210&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leap Attack==&lt;br /&gt;
[[Image:leap attack.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''': Leap&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Leap grants +10% Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Leap Attack targets a single monster and jumps at it, striking just that monster for substantial damage.&lt;br /&gt;
* Leap Attack is a useful homing skill, and will help the Barbarian finish off fast moving monsters such as Sand Leapers or teleporting bosses.&lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Leap Attack has very long range with just a single point, and is quite helpful to hop over obstacles.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
* Leap Attack knocks back monsters near the landing zone, much as Leap does.&lt;br /&gt;
&lt;br /&gt;
One little-known use is to leap over the charging explosive Minions in Act Five.  Any of them you pass over in mid air will explode beneath you, but do you zero damage.  This can be quite helpful attacking Lasher bosses, or when moving through Worldstone lvl 2.&lt;br /&gt;
&lt;br /&gt;
Most characters are fine with a single point in Leap Attack.  Just one is full screen range, you can leap to anywhere you can see.  The damage and Attack Rating increase steadily with Leap Attack, and reach very high levels.  Slvl 20 is 335% AR and 670% damage, a huge bonus.  Leap Attack doesn't work well on targets that move, you tend to land where they were and swing and miss.  If you target something that's too close to you to leap at, you just do a normal attack, not the bonus damage/AR Leap Attack. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 9&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 50&lt;br /&gt;
| 65&lt;br /&gt;
| 80&lt;br /&gt;
| 95&lt;br /&gt;
| 110&lt;br /&gt;
| 125&lt;br /&gt;
| 140&lt;br /&gt;
| 155&lt;br /&gt;
| 170&lt;br /&gt;
| 185&lt;br /&gt;
| 200&lt;br /&gt;
| 215&lt;br /&gt;
| 230&lt;br /&gt;
| 245&lt;br /&gt;
| 260&lt;br /&gt;
| 275&lt;br /&gt;
| 290&lt;br /&gt;
| 305&lt;br /&gt;
| 320&lt;br /&gt;
| 335&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 100&lt;br /&gt;
| 130&lt;br /&gt;
| 160&lt;br /&gt;
| 190&lt;br /&gt;
| 220&lt;br /&gt;
| 250&lt;br /&gt;
| 280&lt;br /&gt;
| 310&lt;br /&gt;
| 340&lt;br /&gt;
| 370&lt;br /&gt;
| 400&lt;br /&gt;
| 430&lt;br /&gt;
| 460&lt;br /&gt;
| 490&lt;br /&gt;
| 520&lt;br /&gt;
| 550&lt;br /&gt;
| 580&lt;br /&gt;
| 610&lt;br /&gt;
| 640&lt;br /&gt;
| 670&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concentrate==&lt;br /&gt;
[[Image:concentrate.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Concentrate receives bonuses from points placed in the following skills:&lt;br /&gt;
* Bash: +5% Damage Per Level&lt;br /&gt;
* Battle Orders: +10% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Concentrate is most useful for its interruptible nature. Use this to be sure your hits land, even if you are chilled, swarmed by a pack, fighting a monster with a very fast attack, etc.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 9&lt;br /&gt;
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! 11&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Defense +%&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
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| 250&lt;br /&gt;
| 260&lt;br /&gt;
| 270&lt;br /&gt;
| 280&lt;br /&gt;
| 290&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
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| 230&lt;br /&gt;
| 240&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
| 115&lt;br /&gt;
| 120&lt;br /&gt;
| 125&lt;br /&gt;
| 130&lt;br /&gt;
| 135&lt;br /&gt;
| 140&lt;br /&gt;
| 145&lt;br /&gt;
| 150&lt;br /&gt;
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| 160&lt;br /&gt;
| 165&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Frenzy==&lt;br /&gt;
[[Image:frenzy.jpg|left]]'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing, Double Throw&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Frenzy receives bonuses from points placed in the following skills:&lt;br /&gt;
* Double Swing: +8% Damage Per Level&lt;br /&gt;
* Taunt: +8% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Frenzy allows the Barbarian to strike and move much faster, with any skill. Use Frenzy to speed up, then switch to other skills for a hyperfast attack.&lt;br /&gt;
* Frenzy requires dual weapons to instigate.&lt;br /&gt;
* Frenzy powers up, getting faster and faster for several hits.&lt;br /&gt;
* There is no visual indicator of Frenzy; no swirling lights or color changes, though swings create a sort of slashing graphic through the air.&lt;br /&gt;
* The Barbarian moves at a frenzied pace for 6 seconds after the last successful Frenzy hit. Land another hit with Frenzy before the 6 seconds run out, and refresh the Frenzy for another 6 seconds.&lt;br /&gt;
* The bonus damage from Frenzy only applies to hits using the Frenzy skill itself. ''The speed transfers to other skills, but '''not''' the damage bonus.''&lt;br /&gt;
* Try Leap Attack while Frenzied for laughs.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
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| 110&lt;br /&gt;
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| 150&lt;br /&gt;
| 155&lt;br /&gt;
| 160&lt;br /&gt;
| 165&lt;br /&gt;
| 170&lt;br /&gt;
| 175&lt;br /&gt;
| 180&lt;br /&gt;
| 185&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 100&lt;br /&gt;
| 107&lt;br /&gt;
| 114&lt;br /&gt;
| 121&lt;br /&gt;
| 128&lt;br /&gt;
| 135&lt;br /&gt;
| 142&lt;br /&gt;
| 149&lt;br /&gt;
| 156&lt;br /&gt;
| 163&lt;br /&gt;
| 170&lt;br /&gt;
| 177&lt;br /&gt;
| 184&lt;br /&gt;
| 191&lt;br /&gt;
| 198&lt;br /&gt;
| 205&lt;br /&gt;
| 212&lt;br /&gt;
| 219&lt;br /&gt;
| 226&lt;br /&gt;
| 233&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed +%&lt;br /&gt;
| 7&lt;br /&gt;
| 7-13&lt;br /&gt;
| 7-18&lt;br /&gt;
| 7-22&lt;br /&gt;
| 7-25&lt;br /&gt;
| 7-27&lt;br /&gt;
| 7-29&lt;br /&gt;
| 7-31&lt;br /&gt;
| 7-33&lt;br /&gt;
| 7-34&lt;br /&gt;
| 7-35&lt;br /&gt;
| 7-36&lt;br /&gt;
| 7-37&lt;br /&gt;
| 7-38&lt;br /&gt;
| 7-39&lt;br /&gt;
| 7-40&lt;br /&gt;
| 7-40&lt;br /&gt;
| 7-41&lt;br /&gt;
| 7-41&lt;br /&gt;
| 7-42&lt;br /&gt;
|-&lt;br /&gt;
| Walk/Run Speed +%&lt;br /&gt;
| 47&lt;br /&gt;
| 47-68&lt;br /&gt;
| 47-84&lt;br /&gt;
| 47-99&lt;br /&gt;
| 47-110&lt;br /&gt;
| 47-119&lt;br /&gt;
| 47-126&lt;br /&gt;
| 47-131&lt;br /&gt;
| 47-138&lt;br /&gt;
| 47-142&lt;br /&gt;
| 47-147&lt;br /&gt;
| 47-151&lt;br /&gt;
| 47-155&lt;br /&gt;
| 47-158&lt;br /&gt;
| 47-160&lt;br /&gt;
| 47-164&lt;br /&gt;
| 47-165&lt;br /&gt;
| 47-167&lt;br /&gt;
| 47-169&lt;br /&gt;
| 47-171&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Whirlwind==&lt;br /&gt;
[[Image:whirlwind.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Leap, Stun, Concentrate, Leap Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details:''' Whirlwind is the Tasmanian Devil of Barbarian skills, turning the character into a spinning death-dealer, capable of passing through huge mobs and hitting dozens of targets with a single use of the skill. There are dangers as well, and a great many details to grasp in order to use this skill expertly. So complicated is Whirlwind that we've put all the details on [[Whirlwind|a separate page]].&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
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! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
| 26&lt;br /&gt;
| 26&lt;br /&gt;
| 27&lt;br /&gt;
| 27&lt;br /&gt;
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| 30&lt;br /&gt;
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| 32&lt;br /&gt;
| 33&lt;br /&gt;
| 33&lt;br /&gt;
| 34&lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| Damage %&lt;br /&gt;
| -50&lt;br /&gt;
| -42&lt;br /&gt;
| -34&lt;br /&gt;
| -26&lt;br /&gt;
| -18&lt;br /&gt;
| -10&lt;br /&gt;
| -2&lt;br /&gt;
| +6&lt;br /&gt;
| +14&lt;br /&gt;
| +22&lt;br /&gt;
| +30&lt;br /&gt;
| +38&lt;br /&gt;
| +46&lt;br /&gt;
| +54&lt;br /&gt;
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| +70&lt;br /&gt;
| +78&lt;br /&gt;
| +86&lt;br /&gt;
| +94&lt;br /&gt;
| +102&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
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| +85&lt;br /&gt;
| +90&lt;br /&gt;
| +95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berserk==&lt;br /&gt;
[[Image:berserk.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun, Concentrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Berserk receives bonuses from:&lt;br /&gt;
* Howl: +10% Magic Damage Per Level&lt;br /&gt;
* Shout: +10% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Berserk gives the Barbarian a way to deal a huge amount of magical (non-physical) damage with a melee attack, saving him from needing to use elemental damage weapons to kill Stone Skin and Physical Immune monsters.&lt;br /&gt;
* Berserk deals no physical damage, so it can not steal life or mana.&lt;br /&gt;
* Berserk can be safely used against the Thorns Aura, or while cursed by Iron Maiden.&lt;br /&gt;
* The Barbarian's defense drops to zero immediately after using this powerful skill. Since every hit will land with zero defense, using a shield can be a hindrance, inducing block lock.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
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|-&lt;br /&gt;
| Mana Cost: 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack Rating +%&lt;br /&gt;
| 100&lt;br /&gt;
| 115&lt;br /&gt;
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| 340&lt;br /&gt;
| 355&lt;br /&gt;
| 370&lt;br /&gt;
| 385&lt;br /&gt;
|-&lt;br /&gt;
| Magic Damage +%&lt;br /&gt;
| 150&lt;br /&gt;
| 165&lt;br /&gt;
| 180&lt;br /&gt;
| 195&lt;br /&gt;
| 210&lt;br /&gt;
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| 405&lt;br /&gt;
| 420&lt;br /&gt;
| 435&lt;br /&gt;
|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 2.7&lt;br /&gt;
| 2.4&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.1&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.9&lt;br /&gt;
| 1.8&lt;br /&gt;
| 1.7&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.6&lt;br /&gt;
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| 1.4&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barbarian]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12090</id>
		<title>Barbarian Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12090"/>
				<updated>2009-04-05T20:48:30Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Leap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Barbarian Skills}}The Barbarian's Combat Skills are his main techniques in battle. Most players specialize in Whirlwind or Frenzy since these skills can strike multiple targets per use, and supplement those with other support skills. However, it is possible to play successfully just using single target attacks like Bash, Concentrate, and Stun, or to try your hand as a throwing barbarian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bash==&lt;br /&gt;
[[Image:bash.jpg|left]]'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash receives bonuses from:&lt;br /&gt;
* Stun: +5% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
'''Details:''' Bash adds damage and to/hit, plus a knockback effect that works on most monsters, as well as other players in PVP.&lt;br /&gt;
* Monsters can be &amp;quot;Bash-locked&amp;quot; with a quick weapon; effectively stunning them so they never get to fight back.&lt;br /&gt;
* Bash will not knock back monsters without clear space behind them; another monster, a wall, or even objects like treasure chests and rocks will stop knockback from taking place.&lt;br /&gt;
* None of the Act Bosses may be knocked back.&lt;br /&gt;
&lt;br /&gt;
Early on Bash is a great skill, for the bonus damage and to/hit.  The knockback can be a pain at times, as you'll have to hit, take a step, hit, take a step, etc.  If you are killing in just two or three hits, it's often better to use normal attack. The very low mana cost makes it useful for low level characters, since just about any sort of mana leech will more than refill the Bash cost each hit.&lt;br /&gt;
&lt;br /&gt;
Bash is useful late game for monsters that hit hard or with enchantments, like Mana Burn, Stun, Cold Enchanted, etc.  You can get a &amp;quot;Bash-lock&amp;quot; on such targets if you have a fast attack, knocking them into a wall and hitting them faster than they can get off a single swing at you. This can work on other players as well.&lt;br /&gt;
&lt;br /&gt;
The bonus for more than one point in Bash is small, so unless you are doing some sort of single-attack melee Barbarian and want to max it out, just one point is plenty.&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' The immense physical strength of the [[Barbarian]] people is widely known, so it should come as no surprise that this is one of the first skills that they develop as a warrior. [[Summoning]] up their renowned brute strength a Barbarian can deliver a powerful and painful blow that staggers an enemy from its feet, knocking them back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| +1&lt;br /&gt;
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| +19&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
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| 145&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 20&lt;br /&gt;
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| 110&lt;br /&gt;
| 115&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leap==&lt;br /&gt;
[[Image:leap.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details''': Leap allows Barbarians to jump over some obstacles, and creates a knockback effect on landing.&lt;br /&gt;
* Leap is very handy to get over rivers, up or down ledges, and move past obstacles in narrow corridors, such as the Maggot Lair. &lt;br /&gt;
* Leap does no damage, but can clear out a fair swath of the screen at higher levels. &lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
'''Lore:''' Because of his great strength, a trained barbarian warrior is able to perform great leaps. These jumps are noteworthy, enabling the Barbarian to spring free of dangerous swarms of enemies, and landing with an impact that sends them reeling. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius (yards)&lt;br /&gt;
| 4.6&lt;br /&gt;
| 7.3&lt;br /&gt;
| 8.6&lt;br /&gt;
| 10&lt;br /&gt;
| 11.3&lt;br /&gt;
| 12&lt;br /&gt;
| 12.6&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14.6&lt;br /&gt;
| 14.6&lt;br /&gt;
| 15.3&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Double Swing==&lt;br /&gt;
[[Image:double-swing.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash grants +10% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Double Swing only works when two weapons are equipped. This skill quickly swings each weapon once. Both will hit the same target if only one monster is in range; otherwise the second weapon will semi-randomly target an adjacent foe.&lt;br /&gt;
&lt;br /&gt;
You must dual wield to use this skill, it can't be done with a weapon/shield, or a two-handed weapon.  This is a nice skill to use early on if you are going to dual wield, it hits very fast and has an Attack Rating bonus.  But it's not of much use later on, Frenzy is far better, and this only adds to/hit, not damage, so one point is plenty.&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' A [[Barbarian]] warrior learns to fight with a weapon in each hand, for after all, are not two weapons better than one? A young Barbarian learns to use both hands independently of each other, striking simultaneous blows at separate targets. As his talent grows in this skill, he attacks with increasing control and accuracy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Figures listed in game for mana cost are inaccurate; these are the true values.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
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! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
| -1.0&lt;br /&gt;
| -1.1&lt;br /&gt;
| -1.2&lt;br /&gt;
| -1.3&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
| 35&lt;br /&gt;
| 40&lt;br /&gt;
| 45&lt;br /&gt;
| 50&lt;br /&gt;
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| 60&lt;br /&gt;
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| 90&lt;br /&gt;
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| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stun==&lt;br /&gt;
[[Image:stun.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Stun receives bonuses from:&lt;br /&gt;
* Bash: +8% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
* War Cry: +5% Duration Per Level&lt;br /&gt;
'''Details:''' Stun leaves a monster standing motionless, a spinning circle over their head, for some time.&lt;br /&gt;
* This can be used on multiple targets in rapid succession, or to keep one target stunned for risk-free killing. &lt;br /&gt;
* Stun does not add bonus damage, so this is best used when needed for defensive purposes, while other attack skills are utilized to more quickly kill the target.&lt;br /&gt;
* Act Bosses can not be stunned. &lt;br /&gt;
* Most boss monsters, including SuperUniques, have a high resistance to stun, but will succumb to repeated stunning blows.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
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! 9&lt;br /&gt;
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! 13&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
| 35&lt;br /&gt;
| 40&lt;br /&gt;
| 45&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.8&lt;br /&gt;
| 2.0&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.4&lt;br /&gt;
| 2.6&lt;br /&gt;
| 2.8&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.4&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.4&lt;br /&gt;
| 4.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Double Throw==&lt;br /&gt;
[[Image:double throw.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Double Swing grants +8% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Barbarian to dual wield throwing weapons, and hurl them with either hand, launching about 50% more projectiles per second than he could throwing from just one stack.  The barbarian alternates which hand throws, and damage is calculated depending on which weapon is used.&lt;br /&gt;
&lt;br /&gt;
If you are doing a dual-wielding Barb you'll need one point here as a pre-req for Frenzy.  Even specializing in this skill you'll not need that many points, since they only add to your to/hit, not your damage.  Max Throwing Mastery out first, since it adds damage and AR, then this if you need more accuracy.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
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&lt;br /&gt;
==Leap Attack==&lt;br /&gt;
[[Image:leap attack.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''': Leap&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Leap grants +10% Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Leap Attack targets a single monster and jumps at it, striking just that monster for substantial damage.&lt;br /&gt;
* Leap Attack is a useful homing skill, and will help the Barbarian finish off fast moving monsters such as Sand Leapers or teleporting bosses.&lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Leap Attack has very long range with just a single point, and is quite helpful to hop over obstacles.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
* Leap Attack knocks back monsters near the landing zone, much as Leap does.&lt;br /&gt;
&lt;br /&gt;
One little-known use is to leap over the charging explosive Minions in Act Five.  Any of them you pass over in mid air will explode beneath you, but do you zero damage.  This can be quite helpful attacking Lasher bosses, or when moving through Worldstone lvl 2.&lt;br /&gt;
&lt;br /&gt;
Most characters are fine with a single point in Leap Attack.  Just one is full screen range, you can leap to anywhere you can see.  The damage and Attack Rating increase steadily with Leap Attack, and reach very high levels.  Slvl 20 is 335% AR and 670% damage, a huge bonus.  Leap Attack doesn't work well on targets that move, you tend to land where they were and swing and miss.  If you target something that's too close to you to leap at, you just do a normal attack, not the bonus damage/AR Leap Attack. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Concentrate==&lt;br /&gt;
[[Image:concentrate.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Concentrate receives bonuses from points placed in the following skills:&lt;br /&gt;
* Bash: +5% Damage Per Level&lt;br /&gt;
* Battle Orders: +10% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Concentrate is most useful for its interruptible nature. Use this to be sure your hits land, even if you are chilled, swarmed by a pack, fighting a monster with a very fast attack, etc.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
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| Defense +%&lt;br /&gt;
| 100&lt;br /&gt;
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| 70&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Frenzy==&lt;br /&gt;
[[Image:frenzy.jpg|left]]'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing, Double Throw&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Frenzy receives bonuses from points placed in the following skills:&lt;br /&gt;
* Double Swing: +8% Damage Per Level&lt;br /&gt;
* Taunt: +8% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Frenzy allows the Barbarian to strike and move much faster, with any skill. Use Frenzy to speed up, then switch to other skills for a hyperfast attack.&lt;br /&gt;
* Frenzy requires dual weapons to instigate.&lt;br /&gt;
* Frenzy powers up, getting faster and faster for several hits.&lt;br /&gt;
* There is no visual indicator of Frenzy; no swirling lights or color changes, though swings create a sort of slashing graphic through the air.&lt;br /&gt;
* The Barbarian moves at a frenzied pace for 6 seconds after the last successful Frenzy hit. Land another hit with Frenzy before the 6 seconds run out, and refresh the Frenzy for another 6 seconds.&lt;br /&gt;
* The bonus damage from Frenzy only applies to hits using the Frenzy skill itself. ''The speed transfers to other skills, but '''not''' the damage bonus.''&lt;br /&gt;
* Try Leap Attack while Frenzied for laughs.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
| Attack Speed +%&lt;br /&gt;
| 7&lt;br /&gt;
| 7-13&lt;br /&gt;
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| 7-41&lt;br /&gt;
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| 7-42&lt;br /&gt;
|-&lt;br /&gt;
| Walk/Run Speed +%&lt;br /&gt;
| 47&lt;br /&gt;
| 47-68&lt;br /&gt;
| 47-84&lt;br /&gt;
| 47-99&lt;br /&gt;
| 47-110&lt;br /&gt;
| 47-119&lt;br /&gt;
| 47-126&lt;br /&gt;
| 47-131&lt;br /&gt;
| 47-138&lt;br /&gt;
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| 47-169&lt;br /&gt;
| 47-171&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Whirlwind==&lt;br /&gt;
[[Image:whirlwind.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Leap, Stun, Concentrate, Leap Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details:''' Whirlwind is the Tasmanian Devil of Barbarian skills, turning the character into a spinning death-dealer, capable of passing through huge mobs and hitting dozens of targets with a single use of the skill. There are dangers as well, and a great many details to grasp in order to use this skill expertly. So complicated is Whirlwind that we've put all the details on [[Whirlwind|a separate page]].&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
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|-&lt;br /&gt;
| Damage %&lt;br /&gt;
| -50&lt;br /&gt;
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| -26&lt;br /&gt;
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| +102&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
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| +80&lt;br /&gt;
| +85&lt;br /&gt;
| +90&lt;br /&gt;
| +95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berserk==&lt;br /&gt;
[[Image:berserk.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun, Concentrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Berserk receives bonuses from:&lt;br /&gt;
* Howl: +10% Magic Damage Per Level&lt;br /&gt;
* Shout: +10% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Berserk gives the Barbarian a way to deal a huge amount of magical (non-physical) damage with a melee attack, saving him from needing to use elemental damage weapons to kill Stone Skin and Physical Immune monsters.&lt;br /&gt;
* Berserk deals no physical damage, so it can not steal life or mana.&lt;br /&gt;
* Berserk can be safely used against the Thorns Aura, or while cursed by Iron Maiden.&lt;br /&gt;
* The Barbarian's defense drops to zero immediately after using this powerful skill. Since every hit will land with zero defense, using a shield can be a hindrance, inducing block lock.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
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|-&lt;br /&gt;
| Mana Cost: 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack Rating +%&lt;br /&gt;
| 100&lt;br /&gt;
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| 340&lt;br /&gt;
| 355&lt;br /&gt;
| 370&lt;br /&gt;
| 385&lt;br /&gt;
|-&lt;br /&gt;
| Magic Damage +%&lt;br /&gt;
| 150&lt;br /&gt;
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| 435&lt;br /&gt;
|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 2.7&lt;br /&gt;
| 2.4&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.1&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.9&lt;br /&gt;
| 1.8&lt;br /&gt;
| 1.7&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barbarian]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12089</id>
		<title>Barbarian Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12089"/>
				<updated>2009-04-05T20:43:16Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Double Swing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Barbarian Skills}}The Barbarian's Combat Skills are his main techniques in battle. Most players specialize in Whirlwind or Frenzy since these skills can strike multiple targets per use, and supplement those with other support skills. However, it is possible to play successfully just using single target attacks like Bash, Concentrate, and Stun, or to try your hand as a throwing barbarian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bash==&lt;br /&gt;
[[Image:bash.jpg|left]]'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash receives bonuses from:&lt;br /&gt;
* Stun: +5% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
'''Details:''' Bash adds damage and to/hit, plus a knockback effect that works on most monsters, as well as other players in PVP.&lt;br /&gt;
* Monsters can be &amp;quot;Bash-locked&amp;quot; with a quick weapon; effectively stunning them so they never get to fight back.&lt;br /&gt;
* Bash will not knock back monsters without clear space behind them; another monster, a wall, or even objects like treasure chests and rocks will stop knockback from taking place.&lt;br /&gt;
* None of the Act Bosses may be knocked back.&lt;br /&gt;
&lt;br /&gt;
Early on Bash is a great skill, for the bonus damage and to/hit.  The knockback can be a pain at times, as you'll have to hit, take a step, hit, take a step, etc.  If you are killing in just two or three hits, it's often better to use normal attack. The very low mana cost makes it useful for low level characters, since just about any sort of mana leech will more than refill the Bash cost each hit.&lt;br /&gt;
&lt;br /&gt;
Bash is useful late game for monsters that hit hard or with enchantments, like Mana Burn, Stun, Cold Enchanted, etc.  You can get a &amp;quot;Bash-lock&amp;quot; on such targets if you have a fast attack, knocking them into a wall and hitting them faster than they can get off a single swing at you. This can work on other players as well.&lt;br /&gt;
&lt;br /&gt;
The bonus for more than one point in Bash is small, so unless you are doing some sort of single-attack melee Barbarian and want to max it out, just one point is plenty.&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' The immense physical strength of the [[Barbarian]] people is widely known, so it should come as no surprise that this is one of the first skills that they develop as a warrior. [[Summoning]] up their renowned brute strength a Barbarian can deliver a powerful and painful blow that staggers an enemy from its feet, knocking them back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
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| +17&lt;br /&gt;
| +18&lt;br /&gt;
| +19&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
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| 135&lt;br /&gt;
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| 145&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 20&lt;br /&gt;
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| 110&lt;br /&gt;
| 115&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leap==&lt;br /&gt;
[[Image:leap.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details''': Leap allows Barbarians to jump over some obstacles, and creates a knockback effect on landing.&lt;br /&gt;
* Leap is very handy to get over rivers, up or down ledges, and move past obstacles in narrow corridors, such as the Maggot Lair. &lt;br /&gt;
* Leap does no damage, but can clear out a fair swath of the screen at higher levels. &lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
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! 9&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius (yards)&lt;br /&gt;
| 4.6&lt;br /&gt;
| 7.3&lt;br /&gt;
| 8.6&lt;br /&gt;
| 10&lt;br /&gt;
| 11.3&lt;br /&gt;
| 12&lt;br /&gt;
| 12.6&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14.6&lt;br /&gt;
| 14.6&lt;br /&gt;
| 15.3&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Double Swing==&lt;br /&gt;
[[Image:double-swing.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash grants +10% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Double Swing only works when two weapons are equipped. This skill quickly swings each weapon once. Both will hit the same target if only one monster is in range; otherwise the second weapon will semi-randomly target an adjacent foe.&lt;br /&gt;
&lt;br /&gt;
You must dual wield to use this skill, it can't be done with a weapon/shield, or a two-handed weapon.  This is a nice skill to use early on if you are going to dual wield, it hits very fast and has an Attack Rating bonus.  But it's not of much use later on, Frenzy is far better, and this only adds to/hit, not damage, so one point is plenty.&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' A [[Barbarian]] warrior learns to fight with a weapon in each hand, for after all, are not two weapons better than one? A young Barbarian learns to use both hands independently of each other, striking simultaneous blows at separate targets. As his talent grows in this skill, he attacks with increasing control and accuracy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Figures listed in game for mana cost are inaccurate; these are the true values.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
| -1.0&lt;br /&gt;
| -1.1&lt;br /&gt;
| -1.2&lt;br /&gt;
| -1.3&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
| 35&lt;br /&gt;
| 40&lt;br /&gt;
| 45&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stun==&lt;br /&gt;
[[Image:stun.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Stun receives bonuses from:&lt;br /&gt;
* Bash: +8% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
* War Cry: +5% Duration Per Level&lt;br /&gt;
'''Details:''' Stun leaves a monster standing motionless, a spinning circle over their head, for some time.&lt;br /&gt;
* This can be used on multiple targets in rapid succession, or to keep one target stunned for risk-free killing. &lt;br /&gt;
* Stun does not add bonus damage, so this is best used when needed for defensive purposes, while other attack skills are utilized to more quickly kill the target.&lt;br /&gt;
* Act Bosses can not be stunned. &lt;br /&gt;
* Most boss monsters, including SuperUniques, have a high resistance to stun, but will succumb to repeated stunning blows.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
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! 9&lt;br /&gt;
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! 13&lt;br /&gt;
! 14&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 15&lt;br /&gt;
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| 25&lt;br /&gt;
| 30&lt;br /&gt;
| 35&lt;br /&gt;
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| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.8&lt;br /&gt;
| 2.0&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.4&lt;br /&gt;
| 2.6&lt;br /&gt;
| 2.8&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.4&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.4&lt;br /&gt;
| 4.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Double Throw==&lt;br /&gt;
[[Image:double throw.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Double Swing grants +8% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Barbarian to dual wield throwing weapons, and hurl them with either hand, launching about 50% more projectiles per second than he could throwing from just one stack.  The barbarian alternates which hand throws, and damage is calculated depending on which weapon is used.&lt;br /&gt;
&lt;br /&gt;
If you are doing a dual-wielding Barb you'll need one point here as a pre-req for Frenzy.  Even specializing in this skill you'll not need that many points, since they only add to your to/hit, not your damage.  Max Throwing Mastery out first, since it adds damage and AR, then this if you need more accuracy.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
| 210&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leap Attack==&lt;br /&gt;
[[Image:leap attack.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''': Leap&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Leap grants +10% Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Leap Attack targets a single monster and jumps at it, striking just that monster for substantial damage.&lt;br /&gt;
* Leap Attack is a useful homing skill, and will help the Barbarian finish off fast moving monsters such as Sand Leapers or teleporting bosses.&lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Leap Attack has very long range with just a single point, and is quite helpful to hop over obstacles.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
* Leap Attack knocks back monsters near the landing zone, much as Leap does.&lt;br /&gt;
&lt;br /&gt;
One little-known use is to leap over the charging explosive Minions in Act Five.  Any of them you pass over in mid air will explode beneath you, but do you zero damage.  This can be quite helpful attacking Lasher bosses, or when moving through Worldstone lvl 2.&lt;br /&gt;
&lt;br /&gt;
Most characters are fine with a single point in Leap Attack.  Just one is full screen range, you can leap to anywhere you can see.  The damage and Attack Rating increase steadily with Leap Attack, and reach very high levels.  Slvl 20 is 335% AR and 670% damage, a huge bonus.  Leap Attack doesn't work well on targets that move, you tend to land where they were and swing and miss.  If you target something that's too close to you to leap at, you just do a normal attack, not the bonus damage/AR Leap Attack. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
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! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 9&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 50&lt;br /&gt;
| 65&lt;br /&gt;
| 80&lt;br /&gt;
| 95&lt;br /&gt;
| 110&lt;br /&gt;
| 125&lt;br /&gt;
| 140&lt;br /&gt;
| 155&lt;br /&gt;
| 170&lt;br /&gt;
| 185&lt;br /&gt;
| 200&lt;br /&gt;
| 215&lt;br /&gt;
| 230&lt;br /&gt;
| 245&lt;br /&gt;
| 260&lt;br /&gt;
| 275&lt;br /&gt;
| 290&lt;br /&gt;
| 305&lt;br /&gt;
| 320&lt;br /&gt;
| 335&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 100&lt;br /&gt;
| 130&lt;br /&gt;
| 160&lt;br /&gt;
| 190&lt;br /&gt;
| 220&lt;br /&gt;
| 250&lt;br /&gt;
| 280&lt;br /&gt;
| 310&lt;br /&gt;
| 340&lt;br /&gt;
| 370&lt;br /&gt;
| 400&lt;br /&gt;
| 430&lt;br /&gt;
| 460&lt;br /&gt;
| 490&lt;br /&gt;
| 520&lt;br /&gt;
| 550&lt;br /&gt;
| 580&lt;br /&gt;
| 610&lt;br /&gt;
| 640&lt;br /&gt;
| 670&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concentrate==&lt;br /&gt;
[[Image:concentrate.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Concentrate receives bonuses from points placed in the following skills:&lt;br /&gt;
* Bash: +5% Damage Per Level&lt;br /&gt;
* Battle Orders: +10% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Concentrate is most useful for its interruptible nature. Use this to be sure your hits land, even if you are chilled, swarmed by a pack, fighting a monster with a very fast attack, etc.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Defense +%&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
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|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Frenzy==&lt;br /&gt;
[[Image:frenzy.jpg|left]]'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing, Double Throw&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Frenzy receives bonuses from points placed in the following skills:&lt;br /&gt;
* Double Swing: +8% Damage Per Level&lt;br /&gt;
* Taunt: +8% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Frenzy allows the Barbarian to strike and move much faster, with any skill. Use Frenzy to speed up, then switch to other skills for a hyperfast attack.&lt;br /&gt;
* Frenzy requires dual weapons to instigate.&lt;br /&gt;
* Frenzy powers up, getting faster and faster for several hits.&lt;br /&gt;
* There is no visual indicator of Frenzy; no swirling lights or color changes, though swings create a sort of slashing graphic through the air.&lt;br /&gt;
* The Barbarian moves at a frenzied pace for 6 seconds after the last successful Frenzy hit. Land another hit with Frenzy before the 6 seconds run out, and refresh the Frenzy for another 6 seconds.&lt;br /&gt;
* The bonus damage from Frenzy only applies to hits using the Frenzy skill itself. ''The speed transfers to other skills, but '''not''' the damage bonus.''&lt;br /&gt;
* Try Leap Attack while Frenzied for laughs.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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| 90&lt;br /&gt;
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|-&lt;br /&gt;
| Attack Speed +%&lt;br /&gt;
| 7&lt;br /&gt;
| 7-13&lt;br /&gt;
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|-&lt;br /&gt;
| Walk/Run Speed +%&lt;br /&gt;
| 47&lt;br /&gt;
| 47-68&lt;br /&gt;
| 47-84&lt;br /&gt;
| 47-99&lt;br /&gt;
| 47-110&lt;br /&gt;
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| 47-126&lt;br /&gt;
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| 47-138&lt;br /&gt;
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| 47-169&lt;br /&gt;
| 47-171&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Whirlwind==&lt;br /&gt;
[[Image:whirlwind.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Leap, Stun, Concentrate, Leap Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details:''' Whirlwind is the Tasmanian Devil of Barbarian skills, turning the character into a spinning death-dealer, capable of passing through huge mobs and hitting dozens of targets with a single use of the skill. There are dangers as well, and a great many details to grasp in order to use this skill expertly. So complicated is Whirlwind that we've put all the details on [[Whirlwind|a separate page]].&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
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|-&lt;br /&gt;
| Damage %&lt;br /&gt;
| -50&lt;br /&gt;
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| +102&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| &lt;br /&gt;
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| +85&lt;br /&gt;
| +90&lt;br /&gt;
| +95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berserk==&lt;br /&gt;
[[Image:berserk.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun, Concentrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Berserk receives bonuses from:&lt;br /&gt;
* Howl: +10% Magic Damage Per Level&lt;br /&gt;
* Shout: +10% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Berserk gives the Barbarian a way to deal a huge amount of magical (non-physical) damage with a melee attack, saving him from needing to use elemental damage weapons to kill Stone Skin and Physical Immune monsters.&lt;br /&gt;
* Berserk deals no physical damage, so it can not steal life or mana.&lt;br /&gt;
* Berserk can be safely used against the Thorns Aura, or while cursed by Iron Maiden.&lt;br /&gt;
* The Barbarian's defense drops to zero immediately after using this powerful skill. Since every hit will land with zero defense, using a shield can be a hindrance, inducing block lock.&lt;br /&gt;
{| &lt;br /&gt;
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|-&lt;br /&gt;
| Mana Cost: 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack Rating +%&lt;br /&gt;
| 100&lt;br /&gt;
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| 340&lt;br /&gt;
| 355&lt;br /&gt;
| 370&lt;br /&gt;
| 385&lt;br /&gt;
|-&lt;br /&gt;
| Magic Damage +%&lt;br /&gt;
| 150&lt;br /&gt;
| 165&lt;br /&gt;
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| 405&lt;br /&gt;
| 420&lt;br /&gt;
| 435&lt;br /&gt;
|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 2.7&lt;br /&gt;
| 2.4&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.1&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.9&lt;br /&gt;
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| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barbarian]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12088</id>
		<title>Barbarian Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Barbarian_Combat_Skills&amp;diff=12088"/>
				<updated>2009-04-05T20:40:09Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Bash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Barbarian Skills}}The Barbarian's Combat Skills are his main techniques in battle. Most players specialize in Whirlwind or Frenzy since these skills can strike multiple targets per use, and supplement those with other support skills. However, it is possible to play successfully just using single target attacks like Bash, Concentrate, and Stun, or to try your hand as a throwing barbarian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bash==&lt;br /&gt;
[[Image:bash.jpg|left]]'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash receives bonuses from:&lt;br /&gt;
* Stun: +5% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
'''Details:''' Bash adds damage and to/hit, plus a knockback effect that works on most monsters, as well as other players in PVP.&lt;br /&gt;
* Monsters can be &amp;quot;Bash-locked&amp;quot; with a quick weapon; effectively stunning them so they never get to fight back.&lt;br /&gt;
* Bash will not knock back monsters without clear space behind them; another monster, a wall, or even objects like treasure chests and rocks will stop knockback from taking place.&lt;br /&gt;
* None of the Act Bosses may be knocked back.&lt;br /&gt;
&lt;br /&gt;
Early on Bash is a great skill, for the bonus damage and to/hit.  The knockback can be a pain at times, as you'll have to hit, take a step, hit, take a step, etc.  If you are killing in just two or three hits, it's often better to use normal attack. The very low mana cost makes it useful for low level characters, since just about any sort of mana leech will more than refill the Bash cost each hit.&lt;br /&gt;
&lt;br /&gt;
Bash is useful late game for monsters that hit hard or with enchantments, like Mana Burn, Stun, Cold Enchanted, etc.  You can get a &amp;quot;Bash-lock&amp;quot; on such targets if you have a fast attack, knocking them into a wall and hitting them faster than they can get off a single swing at you. This can work on other players as well.&lt;br /&gt;
&lt;br /&gt;
The bonus for more than one point in Bash is small, so unless you are doing some sort of single-attack melee Barbarian and want to max it out, just one point is plenty.&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' The immense physical strength of the [[Barbarian]] people is widely known, so it should come as no surprise that this is one of the first skills that they develop as a warrior. [[Summoning]] up their renowned brute strength a Barbarian can deliver a powerful and painful blow that staggers an enemy from its feet, knocking them back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
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|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
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|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 50&lt;br /&gt;
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|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 20&lt;br /&gt;
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| 110&lt;br /&gt;
| 115&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leap==&lt;br /&gt;
[[Image:leap.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details''': Leap allows Barbarians to jump over some obstacles, and creates a knockback effect on landing.&lt;br /&gt;
* Leap is very handy to get over rivers, up or down ledges, and move past obstacles in narrow corridors, such as the Maggot Lair. &lt;br /&gt;
* Leap does no damage, but can clear out a fair swath of the screen at higher levels. &lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius (yards)&lt;br /&gt;
| 4.6&lt;br /&gt;
| 7.3&lt;br /&gt;
| 8.6&lt;br /&gt;
| 10&lt;br /&gt;
| 11.3&lt;br /&gt;
| 12&lt;br /&gt;
| 12.6&lt;br /&gt;
| 13.3&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14.6&lt;br /&gt;
| 14.6&lt;br /&gt;
| 15.3&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
| 16.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Double Swing==&lt;br /&gt;
[[Image:double-swing.jpg|left]]'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Bash grants +10% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Double Swing only works when two weapons are equipped. This skill quickly swings each weapon once. Both will hit the same target if only one monster is in range; otherwise the second weapon will semi-randomly target an adjacent foe.&lt;br /&gt;
&lt;br /&gt;
You must dual wield to use this skill, it can't be done with a weapon/shield, or a two-handed weapon.  This is a nice skill to use early on if you are going to dual wield, it hits very fast and has an Attack Rating bonus.  But it's not of much use later on, Frenzy is far better, and this only adds to/hit, not damage, so one point is plenty. {&lt;br /&gt;
&lt;br /&gt;
* Figures listed in game for mana cost are inaccurate; these are the true values.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
| -1.0&lt;br /&gt;
| -1.1&lt;br /&gt;
| -1.2&lt;br /&gt;
| -1.3&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
| 35&lt;br /&gt;
| 40&lt;br /&gt;
| 45&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stun==&lt;br /&gt;
[[Image:stun.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Stun receives bonuses from:&lt;br /&gt;
* Bash: +8% Damage Per Level&lt;br /&gt;
* Concentrate: +5% Attack Rating Per Level&lt;br /&gt;
* War Cry: +5% Duration Per Level&lt;br /&gt;
'''Details:''' Stun leaves a monster standing motionless, a spinning circle over their head, for some time.&lt;br /&gt;
* This can be used on multiple targets in rapid succession, or to keep one target stunned for risk-free killing. &lt;br /&gt;
* Stun does not add bonus damage, so this is best used when needed for defensive purposes, while other attack skills are utilized to more quickly kill the target.&lt;br /&gt;
* Act Bosses can not be stunned. &lt;br /&gt;
* Most boss monsters, including SuperUniques, have a high resistance to stun, but will succumb to repeated stunning blows.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
| 35&lt;br /&gt;
| 40&lt;br /&gt;
| 45&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.8&lt;br /&gt;
| 2.0&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.4&lt;br /&gt;
| 2.6&lt;br /&gt;
| 2.8&lt;br /&gt;
| 3.0&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.4&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.4&lt;br /&gt;
| 4.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Double Throw==&lt;br /&gt;
[[Image:double throw.jpg|left]]'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Double Swing grants +8% Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Barbarian to dual wield throwing weapons, and hurl them with either hand, launching about 50% more projectiles per second than he could throwing from just one stack.  The barbarian alternates which hand throws, and damage is calculated depending on which weapon is used.&lt;br /&gt;
&lt;br /&gt;
If you are doing a dual-wielding Barb you'll need one point here as a pre-req for Frenzy.  Even specializing in this skill you'll not need that many points, since they only add to your to/hit, not your damage.  Max Throwing Mastery out first, since it adds damage and AR, then this if you need more accuracy.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
| 210&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leap Attack==&lt;br /&gt;
[[Image:leap attack.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''': Leap&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Leap grants +10% Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Leap Attack targets a single monster and jumps at it, striking just that monster for substantial damage.&lt;br /&gt;
* Leap Attack is a useful homing skill, and will help the Barbarian finish off fast moving monsters such as Sand Leapers or teleporting bosses.&lt;br /&gt;
* Leap can be used everywhere, even in levels with a low roof.&lt;br /&gt;
* Leap Attack has very long range with just a single point, and is quite helpful to hop over obstacles.&lt;br /&gt;
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.  &lt;br /&gt;
* Leap Attack knocks back monsters near the landing zone, much as Leap does.&lt;br /&gt;
&lt;br /&gt;
One little-known use is to leap over the charging explosive Minions in Act Five.  Any of them you pass over in mid air will explode beneath you, but do you zero damage.  This can be quite helpful attacking Lasher bosses, or when moving through Worldstone lvl 2.&lt;br /&gt;
&lt;br /&gt;
Most characters are fine with a single point in Leap Attack.  Just one is full screen range, you can leap to anywhere you can see.  The damage and Attack Rating increase steadily with Leap Attack, and reach very high levels.  Slvl 20 is 335% AR and 670% damage, a huge bonus.  Leap Attack doesn't work well on targets that move, you tend to land where they were and swing and miss.  If you target something that's too close to you to leap at, you just do a normal attack, not the bonus damage/AR Leap Attack. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 9&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 50&lt;br /&gt;
| 65&lt;br /&gt;
| 80&lt;br /&gt;
| 95&lt;br /&gt;
| 110&lt;br /&gt;
| 125&lt;br /&gt;
| 140&lt;br /&gt;
| 155&lt;br /&gt;
| 170&lt;br /&gt;
| 185&lt;br /&gt;
| 200&lt;br /&gt;
| 215&lt;br /&gt;
| 230&lt;br /&gt;
| 245&lt;br /&gt;
| 260&lt;br /&gt;
| 275&lt;br /&gt;
| 290&lt;br /&gt;
| 305&lt;br /&gt;
| 320&lt;br /&gt;
| 335&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 100&lt;br /&gt;
| 130&lt;br /&gt;
| 160&lt;br /&gt;
| 190&lt;br /&gt;
| 220&lt;br /&gt;
| 250&lt;br /&gt;
| 280&lt;br /&gt;
| 310&lt;br /&gt;
| 340&lt;br /&gt;
| 370&lt;br /&gt;
| 400&lt;br /&gt;
| 430&lt;br /&gt;
| 460&lt;br /&gt;
| 490&lt;br /&gt;
| 520&lt;br /&gt;
| 550&lt;br /&gt;
| 580&lt;br /&gt;
| 610&lt;br /&gt;
| 640&lt;br /&gt;
| 670&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concentrate==&lt;br /&gt;
[[Image:concentrate.jpg|left]]'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Concentrate receives bonuses from points placed in the following skills:&lt;br /&gt;
* Bash: +5% Damage Per Level&lt;br /&gt;
* Battle Orders: +10% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Concentrate is most useful for its interruptible nature. Use this to be sure your hits land, even if you are chilled, swarmed by a pack, fighting a monster with a very fast attack, etc.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Defense +%&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
| 210&lt;br /&gt;
| 220&lt;br /&gt;
| 230&lt;br /&gt;
| 240&lt;br /&gt;
| 250&lt;br /&gt;
| 260&lt;br /&gt;
| 270&lt;br /&gt;
| 280&lt;br /&gt;
| 290&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
| 210&lt;br /&gt;
| 220&lt;br /&gt;
| 230&lt;br /&gt;
| 240&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
| 85&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
| 115&lt;br /&gt;
| 120&lt;br /&gt;
| 125&lt;br /&gt;
| 130&lt;br /&gt;
| 135&lt;br /&gt;
| 140&lt;br /&gt;
| 145&lt;br /&gt;
| 150&lt;br /&gt;
| 155&lt;br /&gt;
| 160&lt;br /&gt;
| 165&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Frenzy==&lt;br /&gt;
[[Image:frenzy.jpg|left]]'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Double Swing, Double Throw&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Frenzy receives bonuses from points placed in the following skills:&lt;br /&gt;
* Double Swing: +8% Damage Per Level&lt;br /&gt;
* Taunt: +8% Damage Per Level&lt;br /&gt;
* Berserk: +1% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Frenzy allows the Barbarian to strike and move much faster, with any skill. Use Frenzy to speed up, then switch to other skills for a hyperfast attack.&lt;br /&gt;
* Frenzy requires dual weapons to instigate.&lt;br /&gt;
* Frenzy powers up, getting faster and faster for several hits.&lt;br /&gt;
* There is no visual indicator of Frenzy; no swirling lights or color changes, though swings create a sort of slashing graphic through the air.&lt;br /&gt;
* The Barbarian moves at a frenzied pace for 6 seconds after the last successful Frenzy hit. Land another hit with Frenzy before the 6 seconds run out, and refresh the Frenzy for another 6 seconds.&lt;br /&gt;
* The bonus damage from Frenzy only applies to hits using the Frenzy skill itself. ''The speed transfers to other skills, but '''not''' the damage bonus.''&lt;br /&gt;
* Try Leap Attack while Frenzied for laughs.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 90&lt;br /&gt;
| 95&lt;br /&gt;
| 100&lt;br /&gt;
| 105&lt;br /&gt;
| 110&lt;br /&gt;
| 115&lt;br /&gt;
| 120&lt;br /&gt;
| 125&lt;br /&gt;
| 130&lt;br /&gt;
| 135&lt;br /&gt;
| 140&lt;br /&gt;
| 145&lt;br /&gt;
| 150&lt;br /&gt;
| 155&lt;br /&gt;
| 160&lt;br /&gt;
| 165&lt;br /&gt;
| 170&lt;br /&gt;
| 175&lt;br /&gt;
| 180&lt;br /&gt;
| 185&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| 100&lt;br /&gt;
| 107&lt;br /&gt;
| 114&lt;br /&gt;
| 121&lt;br /&gt;
| 128&lt;br /&gt;
| 135&lt;br /&gt;
| 142&lt;br /&gt;
| 149&lt;br /&gt;
| 156&lt;br /&gt;
| 163&lt;br /&gt;
| 170&lt;br /&gt;
| 177&lt;br /&gt;
| 184&lt;br /&gt;
| 191&lt;br /&gt;
| 198&lt;br /&gt;
| 205&lt;br /&gt;
| 212&lt;br /&gt;
| 219&lt;br /&gt;
| 226&lt;br /&gt;
| 233&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed +%&lt;br /&gt;
| 7&lt;br /&gt;
| 7-13&lt;br /&gt;
| 7-18&lt;br /&gt;
| 7-22&lt;br /&gt;
| 7-25&lt;br /&gt;
| 7-27&lt;br /&gt;
| 7-29&lt;br /&gt;
| 7-31&lt;br /&gt;
| 7-33&lt;br /&gt;
| 7-34&lt;br /&gt;
| 7-35&lt;br /&gt;
| 7-36&lt;br /&gt;
| 7-37&lt;br /&gt;
| 7-38&lt;br /&gt;
| 7-39&lt;br /&gt;
| 7-40&lt;br /&gt;
| 7-40&lt;br /&gt;
| 7-41&lt;br /&gt;
| 7-41&lt;br /&gt;
| 7-42&lt;br /&gt;
|-&lt;br /&gt;
| Walk/Run Speed +%&lt;br /&gt;
| 47&lt;br /&gt;
| 47-68&lt;br /&gt;
| 47-84&lt;br /&gt;
| 47-99&lt;br /&gt;
| 47-110&lt;br /&gt;
| 47-119&lt;br /&gt;
| 47-126&lt;br /&gt;
| 47-131&lt;br /&gt;
| 47-138&lt;br /&gt;
| 47-142&lt;br /&gt;
| 47-147&lt;br /&gt;
| 47-151&lt;br /&gt;
| 47-155&lt;br /&gt;
| 47-158&lt;br /&gt;
| 47-160&lt;br /&gt;
| 47-164&lt;br /&gt;
| 47-165&lt;br /&gt;
| 47-167&lt;br /&gt;
| 47-169&lt;br /&gt;
| 47-171&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Whirlwind==&lt;br /&gt;
[[Image:whirlwind.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Leap, Stun, Concentrate, Leap Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details:''' Whirlwind is the Tasmanian Devil of Barbarian skills, turning the character into a spinning death-dealer, capable of passing through huge mobs and hitting dozens of targets with a single use of the skill. There are dangers as well, and a great many details to grasp in order to use this skill expertly. So complicated is Whirlwind that we've put all the details on [[Whirlwind|a separate page]].&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
| 26&lt;br /&gt;
| 26&lt;br /&gt;
| 27&lt;br /&gt;
| 27&lt;br /&gt;
| 28&lt;br /&gt;
| 28&lt;br /&gt;
| 29&lt;br /&gt;
| 29&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 31&lt;br /&gt;
| 31&lt;br /&gt;
| 32&lt;br /&gt;
| 32&lt;br /&gt;
| 33&lt;br /&gt;
| 33&lt;br /&gt;
| 34&lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| Damage %&lt;br /&gt;
| -50&lt;br /&gt;
| -42&lt;br /&gt;
| -34&lt;br /&gt;
| -26&lt;br /&gt;
| -18&lt;br /&gt;
| -10&lt;br /&gt;
| -2&lt;br /&gt;
| +6&lt;br /&gt;
| +14&lt;br /&gt;
| +22&lt;br /&gt;
| +30&lt;br /&gt;
| +38&lt;br /&gt;
| +46&lt;br /&gt;
| +54&lt;br /&gt;
| +62&lt;br /&gt;
| +70&lt;br /&gt;
| +78&lt;br /&gt;
| +86&lt;br /&gt;
| +94&lt;br /&gt;
| +102&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
| +20&lt;br /&gt;
| +25&lt;br /&gt;
| +30&lt;br /&gt;
| +35&lt;br /&gt;
| +40&lt;br /&gt;
| +45&lt;br /&gt;
| +50&lt;br /&gt;
| +55&lt;br /&gt;
| +60&lt;br /&gt;
| +65&lt;br /&gt;
| +70&lt;br /&gt;
| +75&lt;br /&gt;
| +80&lt;br /&gt;
| +85&lt;br /&gt;
| +90&lt;br /&gt;
| +95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berserk==&lt;br /&gt;
[[Image:berserk.jpg|left]]'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites''': Bash, Stun, Concentrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Berserk receives bonuses from:&lt;br /&gt;
* Howl: +10% Magic Damage Per Level&lt;br /&gt;
* Shout: +10% Magic Damage Per Level&lt;br /&gt;
'''Details:''' Berserk gives the Barbarian a way to deal a huge amount of magical (non-physical) damage with a melee attack, saving him from needing to use elemental damage weapons to kill Stone Skin and Physical Immune monsters.&lt;br /&gt;
* Berserk deals no physical damage, so it can not steal life or mana.&lt;br /&gt;
* Berserk can be safely used against the Thorns Aura, or while cursed by Iron Maiden.&lt;br /&gt;
* The Barbarian's defense drops to zero immediately after using this powerful skill. Since every hit will land with zero defense, using a shield can be a hindrance, inducing block lock.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack Rating +%&lt;br /&gt;
| 100&lt;br /&gt;
| 115&lt;br /&gt;
| 130&lt;br /&gt;
| 145&lt;br /&gt;
| 160&lt;br /&gt;
| 175&lt;br /&gt;
| 190&lt;br /&gt;
| 205&lt;br /&gt;
| 220&lt;br /&gt;
| 235&lt;br /&gt;
| 250&lt;br /&gt;
| 265&lt;br /&gt;
| 280&lt;br /&gt;
| 295&lt;br /&gt;
| 310&lt;br /&gt;
| 325&lt;br /&gt;
| 340&lt;br /&gt;
| 355&lt;br /&gt;
| 370&lt;br /&gt;
| 385&lt;br /&gt;
|-&lt;br /&gt;
| Magic Damage +%&lt;br /&gt;
| 150&lt;br /&gt;
| 165&lt;br /&gt;
| 180&lt;br /&gt;
| 195&lt;br /&gt;
| 210&lt;br /&gt;
| 225&lt;br /&gt;
| 240&lt;br /&gt;
| 255&lt;br /&gt;
| 270&lt;br /&gt;
| 285&lt;br /&gt;
| 300&lt;br /&gt;
| 315&lt;br /&gt;
| 330&lt;br /&gt;
| 345&lt;br /&gt;
| 360&lt;br /&gt;
| 375&lt;br /&gt;
| 390&lt;br /&gt;
| 405&lt;br /&gt;
| 420&lt;br /&gt;
| 435&lt;br /&gt;
|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 2.7&lt;br /&gt;
| 2.4&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.1&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.9&lt;br /&gt;
| 1.8&lt;br /&gt;
| 1.7&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.6&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.4&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barbarian]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Baal&amp;diff=11966</id>
		<title>Baal</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Baal&amp;diff=11966"/>
				<updated>2009-03-29T15:56:17Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Monster Type */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster navbox|{{Act Bosses}}|{{Monstertype}}|{{Demons}}|{{SuperUniques}}|{{AB}}}}'''Baal''' is a [[Demons|Demon]], a [[Superuniques|SuperUnique]], and an [[Act Bosses|Act Boss]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
You can read about Baal's background and lore in the {{iw|Baal Diablo 3 Wiki Baal entry}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monster Type==&lt;br /&gt;
[[Image:Mon-baal-names.jpg|thumb|200px|left|Baal above the Vile Effigy.]]Baal is the last monster in the game, and the act boss of [[Act Five]]. He must be defeated to complete the [[Quests_Act_Five#Quest_Six:_Eve_of_Destruction|Eve of Destruction quest]]. Killing Baal enables a character to proceed to the next higher difficulty level, and gains that character a title as well. Killing Baal is also required before a (D2:LoD) character can open the portal to the [[Secret Cow Level]] on that difficulty level.&lt;br /&gt;
&lt;br /&gt;
* Baal is one of the three {{iw|Prime_Evils Prime Evils}}, and the last one a character faces in the game, after already defeating [[Mephisto]] and [[Diablo]].&lt;br /&gt;
* A much upgraded version of Baal, [[Uber Baal]] is encountered during the climactic fight of the [[Pandemonium Event]], a realm-only quest to challenge the highest level players added in v1.11.&lt;br /&gt;
&lt;br /&gt;
Baal can be discerned from his [[Vile Effigy]] duplicate by carefully observing the names. Note that in the hover name of real Baal, pictured above in this image, the &amp;quot;B&amp;quot; of Baal is slightly offset to the left from the &amp;quot;D&amp;quot; of Demon. The B and the D in the hover of the Vile Effigy are exactly aligned. You will also notice which is which since the Vile Effigy is spawned with just half of Baal's hit points, so even though their health bars look the same, the duplicate will appear to take damage much more quickly.&lt;br /&gt;
&lt;br /&gt;
Baal has a fierce [[melee]] attack, and can also cast a wide variety of powerful spells:&lt;br /&gt;
* '''Defense Curse.''' This spell substantially lowers the defense of Baal's enemies.&lt;br /&gt;
* '''Blood Mana. '''Only used on characters who have more mana than hit points, this dreaded curse causes the afflicted character to lose hit points equivalent to the mana cost of every spell they cast.&lt;br /&gt;
* '''Incineration Nova.''' A nova of fireballs.&lt;br /&gt;
* '''Hoarfrost.''' This icy wedge chills, damages, and knocks back all targets.&lt;br /&gt;
* '''Mana Rift'''. This yellow flamethrower-like spell does damage as well as instantly draining 50% of a character's mana.&lt;br /&gt;
* '''Festering Appendage.''' Baal causes tentacles to erupt through the ground, lashing at any nearby targets. These deal damage (see [[Festering Appendages|their stats here]]), but they can actually be quite handy to leach life or mana from, since they are full of hit points and much easier to hit than Baal himself.&lt;br /&gt;
* '''Vile Effigy'''. Baal can duplicate himself, creating a clone that has all the abilities and malevolence of Baal himself.&lt;br /&gt;
&lt;br /&gt;
Stats are displayed by difficult level: '''[[Normal]] / [[Nightmare]] / [[Hell]]'''.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Name&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Experience*&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Hit Points&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Speed&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Baal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 / 75 / 99&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 216,828 / 1,619,522 / 4,536,276&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26484 / 117,596 / 493,701&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42/Io, 63/Vex, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* * The experience awarded for Baal on Hell difficult is bugged in v1.10+. The experience awarded for monster kills is supposed to increase with each additional player in the game, but Baal's maxes out with 3 players. Four or more don't cause his experience to increase any further, whether the players are real, or created by [[players x]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
Baal's stats are all preset. He does not get any random [[Monster Modifiers]].&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Name&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Melee Attack 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Attack Rating&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Melee Attack 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Attack Rating 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Baal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Physical+Fire:'''&amp;lt;br /&amp;gt; 39-66 + 0 / 73-109 + 61-91 / 166-210 + 133-222&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;br /&amp;gt; 1603 / 3600 / 9850&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;br /&amp;gt; 50-100 / 82-146 / 183-266&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;br /&amp;gt; 2402 / 3600 / 9850&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magical Attacks===&lt;br /&gt;
Baal uses a variety of spells to supplement his melee strikes.&lt;br /&gt;
&lt;br /&gt;
* Baal can cast two curses.&lt;br /&gt;
** '''Defense Curse''' is cast on targets with more hit points than mana. Characters so afflicted have their defense lowered considerably.&lt;br /&gt;
** '''Blood Mana''' is cast on targets with more mana than hit points. Characters so afflicted deal themselves damage, lowering their hit points (and mana) by the mana cost of any spell they cast. Sorceresses must be very wary of this one, for it's quite possible to kill yourself, or lower your hit points so far that the next hit from Baal will finish the job.&lt;br /&gt;
* '''Teleport:''' Baal can teleport (does not regain health)&lt;br /&gt;
* '''Vile Effigy: '''Baal creates a double of himself. The double exactly duplicates all of Baal's abilities, but has just 1/2 of Baal's hit points at the time the Vile Effigy is created. (The Vile Effigy [[:Image:Mon-baal-names.jpg|can be discerned]] from Baal.) The effigy's hit points bar looks the same as Baal's when it first appers, but will drop much more quickly as it takes damage.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Name&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Incineration Nova&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Hoarfrost&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mana Rift&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Defense Curse&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Blood Mana&lt;br /&gt;
|-&lt;br /&gt;
| '''Baal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fireball Nova:'''&amp;lt;br /&amp;gt; 50-75 / 122-147 / 218-243&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cold &amp;amp; knockback:'''&amp;lt;br /&amp;gt; 20-40 (8s)&amp;lt;br /&amp;gt; 47-67 (14s)&amp;lt;br /&amp;gt; 83-102 (22s)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Damage + 50% mana drain:'''&amp;lt;br /&amp;gt; 8-12 / 26-30 / 50-54&amp;lt;br /&amp;gt; Can hit 1-3 times.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lowers defense by:'''&amp;lt;br /&amp;gt; -60% / -75% / -95%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Spells drain&amp;lt;br&amp;gt; from mana &amp;lt;br&amp;gt;'''and''' hps.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
Like the other act bosses, Baal does not regenerates hit points.&lt;br /&gt;
&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Name&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Defense&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Blocking&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Regen Rate&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Drain Effectiveness&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Baal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 208 / 1176 / 2534&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40% / 45% / 55%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100 / 50 / 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 / 15 / 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
Baal does not have any immunities on any difficulty level.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Name&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Physical&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Cold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Lightning&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Poison&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Magic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Baal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 0% / 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33% / 50% / 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33% / 50% / 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33% / 50% / 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% / 50% / 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| '''Baal'''&lt;br /&gt;
| '''Act 5:''' The Worldstone Chamber. Reached through the portal on the dais at the end of the [[Throne of Destruction]] level.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Diablo&amp;diff=11965</id>
		<title>Diablo</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Diablo&amp;diff=11965"/>
				<updated>2009-03-29T15:49:13Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster navbox|{{Act Bosses}}|{{Monstertype}}|{{Demons}}|{{SuperUniques}}|{{AB}}}}Diablo is a [[Demons|Demon]], a [[Superuniques|SuperUnique]], and an [[Act Bosses|Act Boss]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mon-diablo.jpg|frame|left]]Diablo is the act boss of [[Act Four]], and must defeated to complete the [[Quests_Act_Four#Quest_Three:_Terror.27s_End|Terror's End quest]]. This quest ends the game in ''Diablo II'', and enables access to Act Five in ''Diablo II: Lord of Destruction''. Diablo is found in the Chaos Sanctuary. He appears in the center of the large pentagram after the five seals have been opened and the three seal bosses have been killed or moved out of the Chaos Sanctuary.&lt;br /&gt;
&lt;br /&gt;
Diablo is the Lord of Terror, and the youngest of the three {{iw|Prime_Evils Prime Evil}} brothers. The pursuit of him and long battle to destroy his soul stone figures prominently in the game story and the lore in the game manuals for ''Diablo'' and ''Diablo II''.&lt;br /&gt;
&lt;br /&gt;
Like many of the monsters in Diablo II, Diablo was a lot harder in earlier versions of the game. Prior to v1.08, his Firestorm (ground fire) attack could insta-kill virtually any character who took it point blank, since there were so many overlapping pixels of flame at melee range. Maximum fire resistance was essential, along with fire absorption, and digging in for a long toe-to-toe slugfest with Diablo was almost sure suicide. Hit and run tactics had to be employed, in those days.&lt;br /&gt;
&lt;br /&gt;
v1.08 made Diablo much less dangerous, and v1.10 nerfed him further. Diablo's Firestorm is much reduced in damage, and his pink lightning hose no longer touches characters battling him at melee range, though it can still be quite dangerous to ranged attackers.&lt;br /&gt;
&lt;br /&gt;
Various forms of Diablo abound in D2X. You may also encounter [[Uber Diablo]], or [[Pandemonium Diablo]], on the [[Special Quests]] added in in v1.10 and v1.11.&lt;br /&gt;
&lt;br /&gt;
Diablo deals 7x damage to player minions, making it hard to keep [[merc]]s or [[summon]]s alive.&lt;br /&gt;
&lt;br /&gt;
Stats are displayed by difficult level: '''[[Normal]] / [[Nightmare]] / [[Hell]]'''.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Diablo spent two centuries slowly working to corrupt the {{iw|Soulstone Soulstone}} that imprisoned him. In time, he was able to extend his influence into the surrounding area and corrupt both {{iw|King_Leoric King Leoric}} and his archbishop, {{iw|Lazarus Lazarus}}. The King proved too strong to fully control, so the Demon took possession of his son, {{iw|Prince_Albrecht Prince Albrecht}}. Diablo then began to shape an outpost of [[Hell]] within the catacombs that ran beneath the town of {{iw|Tristram Tristram}}. By spreading terror into the surrounding countryside, the [[Demon]] was able to attract many heroes who came to cleanse the land of evil. By the time the strongest of these heroes reached this goal, though, he had become fully influenced by the will of Diablo. In his twisted state, this adventurer believed that the only way to fully control the Demon was to plunge the shard of the Soulstone into his own head. This, of course, was exactly what Diablo had planned as the Demon now had an even stronger body to use to find his brothers and complete his ultimate plan...&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 / 62 / 94&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44902 / 465,362 / 2,195,808&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;13818 / 90749 / 113,812&amp;lt;/center&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| 36/Dol, 60/Ist, 84/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
Diablo's stats are all preset. He does not get any random [[Monster Modifiers]].&lt;br /&gt;
* Diablo is vulnerable when charging, since he will run very slowly if slowed by cold attacks, the Holy Freeze aura, the Decrepify curse, etc. Ranged attackers can land many, many shots while Diablo slow motion bounds towards the location they were standing in when he began the charge.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Melee Attack 1&lt;br /&gt;
! Attack Rating&lt;br /&gt;
! Melee Attack 2&lt;br /&gt;
! Attack Rating 2&lt;br /&gt;
! Charge&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19-49&amp;lt;br /&amp;gt; 91-112&amp;lt;br /&amp;gt; 192-235&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1311&amp;lt;br /&amp;gt; 2592&amp;lt;br /&amp;gt; 8062&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28-64&amp;lt;br /&amp;gt; 96-127&amp;lt;br /&amp;gt; 203-267&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1051&amp;lt;br /&amp;gt; 2412&amp;lt;br /&amp;gt; 7500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53-69&amp;lt;br /&amp;gt; 80-96&amp;lt;br /&amp;gt; 116-132&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magical Attacks===&lt;br /&gt;
Diablo uses a variety of spells to supplement his [[melee]] strikes. Several of these hit for physical + elemental damage, making physical resistance useful for characters who wish to survive the battle.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Pink Lightning&lt;br /&gt;
! Cold Hand&lt;br /&gt;
! Fire Nova&lt;br /&gt;
! Firestorm&lt;br /&gt;
! Firewall&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Physical+Lightning:'''&amp;lt;br /&amp;gt; 54-72 + 126-216/sec&amp;lt;br /&amp;gt; 126-144 + 234-324/sec&amp;lt;br /&amp;gt; 216-234 + 378-468/sec&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magic damage:'''&amp;lt;br /&amp;gt; 42-61 (8s chill)&amp;lt;br /&amp;gt; 69-97 (8s chill)&amp;lt;br /&amp;gt; 105-145 (8s chill)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fire dmg:&amp;lt;br /&amp;gt;'''52-82&amp;lt;br /&amp;gt; 76-106&amp;lt;br /&amp;gt; 108-138&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Physical+Fire:&amp;lt;br /&amp;gt;'''8-17 + 24-38 (3-9 hits)&amp;lt;br /&amp;gt; 15-24 + 40-54 (6-18 hits)&amp;lt;br /&amp;gt; 24-32 + 62-76 (10-30 hits)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fire dmg:'''&amp;lt;br /&amp;gt; 18-19/sec&amp;lt;br /&amp;gt; 29-30/sec&amp;lt;br /&amp;gt; 43-44/sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
Like the other act bosses, Diablo does not regenerates hit points.&lt;br /&gt;
&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Diablo'''&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;208 / 1176 / 2534&amp;lt;/center&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 40% / 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;100 / 50 / 0&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;25 / 15 / 10 &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Diablo'''&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;0% / 0% / 45%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;33% / 50% / 50%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;33% / 50% / 50%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;33% / 50% / 50%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;50% / 50% / 50%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;0% / 0% / 0%&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
All [[SuperUniques]] (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on [[Hell]] Difficulty.)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo'''&lt;br /&gt;
| '''Act 4:''' Chaos Sanctuary. Diablo appears in the center of the pentagram once all five seals have been opened and the 3 seal bosses are dead or removed from the Chaos Sanctuary.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Diablo&amp;diff=11964</id>
		<title>Diablo</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Diablo&amp;diff=11964"/>
				<updated>2009-03-29T15:47:15Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster navbox|{{Act Bosses}}|{{Monstertype}}|{{Demons}}|{{SuperUniques}}|{{AB}}}}Diablo is a [[Demons|Demon]], a [[Superuniques|SuperUnique]], and an [[Act Bosses|Act Boss]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mon-diablo.jpg|frame|left]]Diablo is the act boss of [[Act Four]], and must defeated to complete the [[Quests_Act_Four#Quest_Three:_Terror.27s_End|Terror's End quest]]. This quest ends the game in ''Diablo II'', and enables access to Act Five in ''Diablo II: Lord of Destruction''. Diablo is found in the Chaos Sanctuary. He appears in the center of the large pentagram after the five seals have been opened and the three seal bosses have been killed or moved out of the Chaos Sanctuary.&lt;br /&gt;
&lt;br /&gt;
Diablo is the Lord of Terror, and the youngest of the three [[Prime Evil]] brothers. The pursuit of him and long battle to destroy his soul stone figures prominently in the game story and the lore in the game manuals for ''Diablo'' and ''Diablo II''.&lt;br /&gt;
&lt;br /&gt;
Like many of the monsters in Diablo II, Diablo was a lot harder in earlier versions of the game. Prior to v1.08, his Firestorm (ground fire) attack could insta-kill virtually any character who took it point blank, since there were so many overlapping pixels of flame at melee range. Maximum fire resistance was essential, along with fire absorption, and digging in for a long toe-to-toe slugfest with Diablo was almost sure suicide. Hit and run tactics had to be employed, in those days.&lt;br /&gt;
&lt;br /&gt;
v1.08 made Diablo much less dangerous, and v1.10 nerfed him further. Diablo's Firestorm is much reduced in damage, and his pink lightning hose no longer touches characters battling him at melee range, though it can still be quite dangerous to ranged attackers.&lt;br /&gt;
&lt;br /&gt;
Various forms of Diablo abound in D2X. You may also encounter [[Uber Diablo]], or [[Pandemonium Diablo]], on the [[Special Quests]] added in in v1.10 and v1.11.&lt;br /&gt;
&lt;br /&gt;
Diablo deals 7x damage to player minions, making it hard to keep [[merc]]s or [[summon]]s alive.&lt;br /&gt;
&lt;br /&gt;
Stats are displayed by difficult level: '''[[Normal]] / [[Nightmare]] / [[Hell]]'''.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Diablo spent two centuries slowly working to corrupt the {{iw|Soulstone Soulstone}} that imprisoned him. In time, he was able to extend his influence into the surrounding area and corrupt both {{iw|King_Leoric King Leoric}}and his archbishop, {{iw|Lazarus Lazarus}}. The King proved too strong to fully control, so the Demon took possession of his son, {{iw|Prince_Albrecht Prince Albrecht}}. Diablo then began to shape an outpost of [[Hell]] within the catacombs that ran beneath the town of {{iw|Tristram Tristram}}. By spreading terror into the surrounding countryside, the [[Demon]] was able to attract many heroes who came to cleanse the land of evil. By the time the strongest of these heroes reached this goal, though, he had become fully influenced by the will of Diablo. In his twisted state, this adventurer believed that the only way to fully control the Demon was to plunge the shard of the Soulstone into his own head. This, of course, was exactly what Diablo had planned as the Demon now had an even stronger body to use to find his brothers and complete his ultimate plan...&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 / 62 / 94&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44902 / 465,362 / 2,195,808&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;13818 / 90749 / 113,812&amp;lt;/center&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| 36/Dol, 60/Ist, 84/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
Diablo's stats are all preset. He does not get any random [[Monster Modifiers]].&lt;br /&gt;
* Diablo is vulnerable when charging, since he will run very slowly if slowed by cold attacks, the Holy Freeze aura, the Decrepify curse, etc. Ranged attackers can land many, many shots while Diablo slow motion bounds towards the location they were standing in when he began the charge.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Melee Attack 1&lt;br /&gt;
! Attack Rating&lt;br /&gt;
! Melee Attack 2&lt;br /&gt;
! Attack Rating 2&lt;br /&gt;
! Charge&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19-49&amp;lt;br /&amp;gt; 91-112&amp;lt;br /&amp;gt; 192-235&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1311&amp;lt;br /&amp;gt; 2592&amp;lt;br /&amp;gt; 8062&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28-64&amp;lt;br /&amp;gt; 96-127&amp;lt;br /&amp;gt; 203-267&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1051&amp;lt;br /&amp;gt; 2412&amp;lt;br /&amp;gt; 7500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53-69&amp;lt;br /&amp;gt; 80-96&amp;lt;br /&amp;gt; 116-132&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magical Attacks===&lt;br /&gt;
Diablo uses a variety of spells to supplement his [[melee]] strikes. Several of these hit for physical + elemental damage, making physical resistance useful for characters who wish to survive the battle.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Pink Lightning&lt;br /&gt;
! Cold Hand&lt;br /&gt;
! Fire Nova&lt;br /&gt;
! Firestorm&lt;br /&gt;
! Firewall&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Physical+Lightning:'''&amp;lt;br /&amp;gt; 54-72 + 126-216/sec&amp;lt;br /&amp;gt; 126-144 + 234-324/sec&amp;lt;br /&amp;gt; 216-234 + 378-468/sec&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magic damage:'''&amp;lt;br /&amp;gt; 42-61 (8s chill)&amp;lt;br /&amp;gt; 69-97 (8s chill)&amp;lt;br /&amp;gt; 105-145 (8s chill)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fire dmg:&amp;lt;br /&amp;gt;'''52-82&amp;lt;br /&amp;gt; 76-106&amp;lt;br /&amp;gt; 108-138&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Physical+Fire:&amp;lt;br /&amp;gt;'''8-17 + 24-38 (3-9 hits)&amp;lt;br /&amp;gt; 15-24 + 40-54 (6-18 hits)&amp;lt;br /&amp;gt; 24-32 + 62-76 (10-30 hits)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fire dmg:'''&amp;lt;br /&amp;gt; 18-19/sec&amp;lt;br /&amp;gt; 29-30/sec&amp;lt;br /&amp;gt; 43-44/sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
Like the other act bosses, Diablo does not regenerates hit points.&lt;br /&gt;
&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Diablo'''&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;208 / 1176 / 2534&amp;lt;/center&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 40% / 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;100 / 50 / 0&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;25 / 15 / 10 &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Diablo'''&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;0% / 0% / 45%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;33% / 50% / 50%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;33% / 50% / 50%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;33% / 50% / 50%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;50% / 50% / 50%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;0% / 0% / 0%&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
All [[SuperUniques]] (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on [[Hell]] Difficulty.)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo'''&lt;br /&gt;
| '''Act 4:''' Chaos Sanctuary. Diablo appears in the center of the pentagram once all five seals have been opened and the 3 seal bosses are dead or removed from the Chaos Sanctuary.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Mephisto&amp;diff=11963</id>
		<title>Mephisto</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Mephisto&amp;diff=11963"/>
				<updated>2009-03-29T15:41:33Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster navbox|{{Act Bosses}}|{{Monstertype}}|{{Demons}}|{{SuperUniques}}|{{AB}}}}Mephisto is a [[Demons|Demon]], a [[Superuniques|SuperUnique]], and an [[Act Bosses|Act Boss]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mon-mephisto1.jpg|frame|left]]Mephisto is the act boss of [[Act Three]], and must be defeated to complete [[Quests_Act_Three#Quest_Six:_The_Guardian|The Guardian quest]] and to move on to [[Act Four]]. He is brother to [[Diablo]] and [[Baal]], is the first of the three [[Prime Evils]] a player encounters in ''Diablo II'', and appears in the game as a skeletal, floating, legless apparition. Mephisto battles at melee range, but also possesses a wide variety of powerful enchantments, mixing lightning with poison and cold damage.&lt;br /&gt;
==Lore==&lt;br /&gt;
Mephisto was the first {{iw|Prime_Evil Prime Evil}} to be captured, and his {{iw|Soulstone Soulstone}} was put into the hands of the local priesthood, the {{iw|Zakarum Zakarum}}, for safekeeping. They kept it under a Zakarum temple in what would eventually become {{iw|Kurast Kurast}}. In the meantime, the {{iw|Horadrim Horadrim}} pursued and eventually captured all three of the Prime Evils. &lt;br /&gt;
&lt;br /&gt;
Eventually, however, Mephisto managed to overcome the powers of the Soulstone that imprisoned him enough to influence and corrupt the Zakarum. The demon then had the priests work spells to shatter the Soulstone into seven shards, breaking the mystic seal and freeing the {{iw|Lord_of_Hatred Lord of Hatred}}.&lt;br /&gt;
&lt;br /&gt;
==Monster Run==&lt;br /&gt;
&lt;br /&gt;
Despite these advantages, Mephisto is the most popular &amp;quot;monster run&amp;quot; in the game, since he is quickly reached from the [[Durance of Hate]], level 2 [[waypoint]], and since he drops very tasty items.  Item running &amp;quot;Meph&amp;quot; was made more difficult in v1.10, when Durance level 2 was greatly enlarged and the layout was randomized, but dedicated item runners still make Meph the backbone of much of the mid-level ''Diablo II'' economy. [[Hell]] Mephisto can not drop the highest level items, but he's a great source of all exceptional items, and most of the low-to-mid level elites. &lt;br /&gt;
&lt;br /&gt;
A popular way for ranged attackers to defeat Mephisto is to use the blood moat against him. Lure him to the edge of it, then move back into the open area at the start of the level so Meph remains just at the edge of the screen. He will pace around in a small area, able to see you but unable to get any closer, and slowly succumb to arrows, bolts, spells, thrown weapons, or other such attacks.&lt;br /&gt;
&lt;br /&gt;
* Stats are displayed by difficult level: '''Normal / Nightmare / Hell'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Mephisto'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 / 59 / 87&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10718 / 240,504 / 1,148,886&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;6036 / 74547 / 94320&amp;lt;/center&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| 33/Sol, 54/Um, 78/Cham&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Mephisto's stats are all preset. He does not get any random [[Monster Modifiers]].&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Melee&lt;br /&gt;
! Melee AR&lt;br /&gt;
! Increased Attack Speed&lt;br /&gt;
! Increased Casting Speed&lt;br /&gt;
|-&lt;br /&gt;
| '''Mephisto'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Physical:'''50-75 / 78-107 / 156-215&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 665 / 2304 / 6968&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -- / +15% / +30%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -- / +15% / +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
Mephisto possesses a variety of magical attacks he uses to supplement his physical melee strikes.&lt;br /&gt;
&lt;br /&gt;
* His lightning bolt can hit multiple targets in a row.&lt;br /&gt;
* His Iceball deals physical and cold damage, and chills for several seconds as well.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Lightning&lt;br /&gt;
! Charged Bolt&lt;br /&gt;
! Poison Cloud&lt;br /&gt;
! Iceball&lt;br /&gt;
! Frost Nova&lt;br /&gt;
! Blizzard&lt;br /&gt;
|-&lt;br /&gt;
| '''Mephisto'''&lt;br /&gt;
| '''Lightning dmg: '''&amp;lt;br /&amp;gt; 15-180&amp;lt;br /&amp;gt; 15-270&amp;lt;br /&amp;gt; 15-390&lt;br /&gt;
| '''Lightning dmg:'''&amp;lt;br /&amp;gt; 1-90 (8 bolts)&amp;lt;br /&amp;gt; 1-130 (11 bolts)&amp;lt;br /&amp;gt; 1-194 (15 bolts)&lt;br /&gt;
| '''Poison Damage:&amp;lt;br /&amp;gt;'''66 over 16.8s (3.9/sec)&amp;lt;br /&amp;gt; 103 over 19.2s (5.4/sec)&amp;lt;br /&amp;gt; 164 over 22.4s (7.3/sec)&lt;br /&gt;
| '''Physical+Cold:'''&amp;lt;br /&amp;gt; 44-48 + 84-98 (7s)&amp;lt;br /&amp;gt; 68-72 + 138-158 (10s)&amp;lt;br /&amp;gt; 108-112 + 234-270 (14s)&lt;br /&gt;
| '''Cold dmg:&amp;lt;br /&amp;gt;'''40-60 (8s)&amp;lt;br /&amp;gt; 100-120 (14s)&amp;lt;br /&amp;gt; 180-200 (22s)&lt;br /&gt;
| '''Cold (4s duration):&amp;lt;br /&amp;gt;'''&lt;br /&gt;
120-159&amp;lt;br&amp;gt;&lt;br /&gt;
172-215&amp;lt;br&amp;gt;&lt;br /&gt;
310-357&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
After v1.10, Mephisto can not be leached for life or mana on Nightmare or Hell. Characters will need to bring along sufficient potions to stay alive and keep their mana flowing, on those difficulties.&lt;br /&gt;
* Like the other act bosses, Mephisto does not regenerates hit points.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Mephisto'''&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;183 / 1286 / 2697&amp;lt;/center&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 40% / 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;100 / 0 / 0&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;25 / 15 / 10 &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Mephisto'''&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;0% / 0% / 20%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;33% / 50% / 75%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;25% / 25% / 75%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;33% / 50% / 75%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;50% / 50% / 75%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;0% / 0% / 50%&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| '''Mephisto'''&lt;br /&gt;
| '''Act 3:''' Durance of Hate, level 3.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Mephisto&amp;diff=11962</id>
		<title>Mephisto</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Mephisto&amp;diff=11962"/>
				<updated>2009-03-29T15:38:11Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster navbox|{{Act Bosses}}|{{Monstertype}}|{{Demons}}|{{SuperUniques}}|{{AB}}}}Mephisto is a [[Demons|Demon]], a [[Superuniques|SuperUnique]], and an [[Act Bosses|Act Boss]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mon-mephisto1.jpg|frame|left]]Mephisto is the act boss of [[Act Three]], and must be defeated to complete [[Quests_Act_Three#Quest_Six:_The_Guardian|The Guardian quest]] and to move on to [[Act Four]]. He is brother to [[Diablo]] and [[Baal]], is the first of the three [[Prime Evils]] a player encounters in ''Diablo II'', and appears in the game as a skeletal, floating, legless apparition. Mephisto battles at melee range, but also possesses a wide variety of powerful enchantments, mixing lightning with poison and cold damage.&lt;br /&gt;
==Lore==&lt;br /&gt;
Mephisto was the first {{iw|Prime_Evil Prime Evil}} to be captured, and his {{iw|Soulstone Soulstone}}was put into the hands of the local priesthood, the Zakarum, for safekeeping. They kept it under a Zakarum temple in what would eventually become Kurast. In the meantime, the Horadrim pursued and eventually captured all three of the Prime Evils. &lt;br /&gt;
&lt;br /&gt;
Eventually, however, Mephisto managed to overcome the powers of the Soulstone that imprisoned him enough to influence and corrupt the Zakarum. The demon then had the priests work spells to shatter the Soulstone into seven shards, breaking the mystic seal and freeing the Lord of Hatred.&lt;br /&gt;
&lt;br /&gt;
==Monster Run==&lt;br /&gt;
&lt;br /&gt;
Despite these advantages, Mephisto is the most popular &amp;quot;monster run&amp;quot; in the game, since he is quickly reached from the [[Durance of Hate]], level 2 [[waypoint]], and since he drops very tasty items.  Item running &amp;quot;Meph&amp;quot; was made more difficult in v1.10, when Durance level 2 was greatly enlarged and the layout was randomized, but dedicated item runners still make Meph the backbone of much of the mid-level ''Diablo II'' economy. [[Hell]] Mephisto can not drop the highest level items, but he's a great source of all exceptional items, and most of the low-to-mid level elites. &lt;br /&gt;
&lt;br /&gt;
A popular way for ranged attackers to defeat Mephisto is to use the blood moat against him. Lure him to the edge of it, then move back into the open area at the start of the level so Meph remains just at the edge of the screen. He will pace around in a small area, able to see you but unable to get any closer, and slowly succumb to arrows, bolts, spells, thrown weapons, or other such attacks.&lt;br /&gt;
&lt;br /&gt;
* Stats are displayed by difficult level: '''Normal / Nightmare / Hell'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Mephisto'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 / 59 / 87&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10718 / 240,504 / 1,148,886&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;6036 / 74547 / 94320&amp;lt;/center&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| 33/Sol, 54/Um, 78/Cham&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Mephisto's stats are all preset. He does not get any random [[Monster Modifiers]].&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Melee&lt;br /&gt;
! Melee AR&lt;br /&gt;
! Increased Attack Speed&lt;br /&gt;
! Increased Casting Speed&lt;br /&gt;
|-&lt;br /&gt;
| '''Mephisto'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Physical:'''50-75 / 78-107 / 156-215&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 665 / 2304 / 6968&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -- / +15% / +30%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -- / +15% / +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
Mephisto possesses a variety of magical attacks he uses to supplement his physical melee strikes.&lt;br /&gt;
&lt;br /&gt;
* His lightning bolt can hit multiple targets in a row.&lt;br /&gt;
* His Iceball deals physical and cold damage, and chills for several seconds as well.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Lightning&lt;br /&gt;
! Charged Bolt&lt;br /&gt;
! Poison Cloud&lt;br /&gt;
! Iceball&lt;br /&gt;
! Frost Nova&lt;br /&gt;
! Blizzard&lt;br /&gt;
|-&lt;br /&gt;
| '''Mephisto'''&lt;br /&gt;
| '''Lightning dmg: '''&amp;lt;br /&amp;gt; 15-180&amp;lt;br /&amp;gt; 15-270&amp;lt;br /&amp;gt; 15-390&lt;br /&gt;
| '''Lightning dmg:'''&amp;lt;br /&amp;gt; 1-90 (8 bolts)&amp;lt;br /&amp;gt; 1-130 (11 bolts)&amp;lt;br /&amp;gt; 1-194 (15 bolts)&lt;br /&gt;
| '''Poison Damage:&amp;lt;br /&amp;gt;'''66 over 16.8s (3.9/sec)&amp;lt;br /&amp;gt; 103 over 19.2s (5.4/sec)&amp;lt;br /&amp;gt; 164 over 22.4s (7.3/sec)&lt;br /&gt;
| '''Physical+Cold:'''&amp;lt;br /&amp;gt; 44-48 + 84-98 (7s)&amp;lt;br /&amp;gt; 68-72 + 138-158 (10s)&amp;lt;br /&amp;gt; 108-112 + 234-270 (14s)&lt;br /&gt;
| '''Cold dmg:&amp;lt;br /&amp;gt;'''40-60 (8s)&amp;lt;br /&amp;gt; 100-120 (14s)&amp;lt;br /&amp;gt; 180-200 (22s)&lt;br /&gt;
| '''Cold (4s duration):&amp;lt;br /&amp;gt;'''&lt;br /&gt;
120-159&amp;lt;br&amp;gt;&lt;br /&gt;
172-215&amp;lt;br&amp;gt;&lt;br /&gt;
310-357&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
After v1.10, Mephisto can not be leached for life or mana on Nightmare or Hell. Characters will need to bring along sufficient potions to stay alive and keep their mana flowing, on those difficulties.&lt;br /&gt;
* Like the other act bosses, Mephisto does not regenerates hit points.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Mephisto'''&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;183 / 1286 / 2697&amp;lt;/center&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 40% / 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;100 / 0 / 0&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;25 / 15 / 10 &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Mephisto'''&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;0% / 0% / 20%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;33% / 50% / 75%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;25% / 25% / 75%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;33% / 50% / 75%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;50% / 50% / 75%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;0% / 0% / 50%&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| '''Mephisto'''&lt;br /&gt;
| '''Act 3:''' Durance of Hate, level 3.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Andariel&amp;diff=11961</id>
		<title>Andariel</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Andariel&amp;diff=11961"/>
				<updated>2009-03-29T15:32:36Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mon-andariel01.jpg|frame|left]]&lt;br /&gt;
{{Monster navbox|{{Act Bosses}}|{{Monstertype}}|{{Demons}}|{{SuperUniques}}|{{AB}}}}'''Andariel''' is a [[Demons|Demon]], a [[Superuniques|SuperUnique]], and an [[Act Bosses|Act Boss]]&lt;br /&gt;
&lt;br /&gt;
Andariel is the boss of [[Act One]], and must be defeated to complete the [[Quests_Act_One#Quest_Six:_Sisters_to_the_Slaughter|Sisters to the Slaughter]] quest and open the caravan route to [[Act Two]]. She's found on level four of the [[Catacombs]] and is the first monster seen in the game who stands substantially taller than a player's character. Andariel is known as the [[Maiden of Anguish]], and is one of the four [[Lesser Evil]]s, in the game's mythology. In ''Diablo II'' she has been summoned from [[Hell]] by [[Diablo]], and left to guard the [[Rogue Monastery]], where she can prevent any heroes from following Diablo to the [[East]]. Characters must defeat Andariel to pursue Diablo across the vast desert to the town of [[Lut Gholein]].&lt;br /&gt;
&lt;br /&gt;
Andariel is a [[poison]]-based creature, capable of spewing toxic green clouds as well as striking with her scorpion tail-like stingers. She has good foot speed and attacks relentlessly, but is vulnerable to fire and can't hurt characters with high poison resistance. Use poison resistance equipment and antidote potions when fighting Andariel, and use the terrain as well; the blood lake in the atrium outside her throne room can be an effective obstacle, and many a player has survived this encounter by running round and round it, giving their healing potions time to work against Andariel's deadly poison. She is not a very popular monster to run for items, since she doesn't drop that appealingly, and isn't especially close to any [[waypoint]]s.&lt;br /&gt;
&lt;br /&gt;
There is a [[Uber Andariel]] twin to kill in the [[Pandemonium Event]], called [[Lilith]].&lt;br /&gt;
&lt;br /&gt;
* Stats are displayed by difficult level: '''[[Normal]] / [[Nightmare]] / [[Hell]]'''.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Ancient Horadric texts record that Andariel and the other {{iw|Lesser_Evils Lesser Evils}} once overthrew the three {{iw|Prime_Evils Prime Evils}} - [[Diablo]], [[Mephisto]] and [[Baal]] - banishing them from Hell to our world. With this betrayal weighing against her, Andariel's presence in {{iw|Sanctuary Sanctuary}} can only mean that the forces of Hell are once again aligned behind Diablo and his Brothers. While it is clear that the Maiden of Anguish is acting on behalf of Diablo to prevent anyone from following him eastward, it is also clear that she must be destroyed if the [[Lord of Terror]] is to be stopped.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Andariel'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 / 49 / 75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1282 / 92295 / 561,066&lt;br /&gt;
| 1024 / 24800 / 60031&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| 15/Nef, 45/Ko, 69/Lo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Andariel's stats are all preset. She does not get any random [[Monster Modifiers]].&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Melee Attack 1&lt;br /&gt;
! Attack Rating&lt;br /&gt;
! Poison Spray&lt;br /&gt;
! Poison Sting&lt;br /&gt;
|-&lt;br /&gt;
| '''Andariel'''&lt;br /&gt;
|&lt;br /&gt;
'''Physical + Poison: '''&amp;lt;br /&amp;gt;'''Norm: '''6-19 + 6 over 2.4s (2.6/sec)&amp;lt;br /&amp;gt;'''Night: '''73-90 + 63 over 2.6s (24.2/sec)&amp;lt;br /&amp;gt;'''Hell: '''153-187 + 493 over 18s (27.4/sec)&lt;br /&gt;
| &amp;lt;br /&amp;gt; 169&amp;lt;br /&amp;gt; 1944&amp;lt;br /&amp;gt; 14231&lt;br /&gt;
|&lt;br /&gt;
'''Poison + Physical:&amp;lt;br /&amp;gt; Norm: '''7-10 + 50-100 over 16s (3.1-6.3/sec)&amp;lt;br /&amp;gt;'''Night: '''22-25 + 215-269 over 17.2s (12.5-15.6/sec)'''&amp;lt;br /&amp;gt; Hell: '''42-45 + 470-529 over 18.8s (25-28.1/sec)&lt;br /&gt;
|&lt;br /&gt;
'''Poison Dmg:&amp;lt;br /&amp;gt; Norm: '''100-200 over 32s (3.1-6.3/sec)&amp;lt;br /&amp;gt;'''Night: '''473-577 over 33.2s (14.3-17.4/sec)&amp;lt;br /&amp;gt;'''Hell: '''1013-1121 over 34.8s (29.1-32.2/sec)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
Like the other Act Bosses, Andariel does not regenerate any hit points.&lt;br /&gt;
&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Andariel'''&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;60 / 752 / 1622&amp;lt;/center&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 20% / 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;100 / 66 / 33&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;25 / 15 / 0 &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Andariel'''&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;0% / 0% / 66%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;-50% / -50% / -50%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;50% / 50% / 66%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;50% / 50% / 66%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;80% / 50% / 66%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;0% / 0% / 0%&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| '''Andariel'''&lt;br /&gt;
| '''Act 1:''' Catacombs, level 4. In the long room, through the double doors.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Duriel&amp;diff=11960</id>
		<title>Duriel</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Duriel&amp;diff=11960"/>
				<updated>2009-03-29T15:29:07Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster navbox|{{Act Bosses}}|{{Monstertype}}|{{Demons}}|{{SuperUniques}}|{{AB}}}}Duriel is a [[Demons|Demon]], a [[Superuniques|SuperUnique]], and an [[Act Bosses|Act Boss]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mon-duriel.jpg|frame|left]]Duriel is the boss of [[Act Two]], and must be defeated to advance to [[Act Three]]. He's found in the one true [[Tomb of Tal Rasha]], and reached by inserting the completed [[Horadric Staff]] into the orifice. Characters who descend through the tunnel opened by this event will encounter Duriel in a small, pit-like level where the demon's speed and charging ability can be put to merciless use. Duriel must be defeated to complete the [[Quests_Act_Two#Quest_Six:_The_Seven_Tombs|last quest in Act Two]], before moving on to Act Three is possible.&lt;br /&gt;
&lt;br /&gt;
Duriel is a juggernaut of crunching, close range pain. Possessed of massive size, a fierce charging attack, and a rapid fire jab, Duriel can beat his way through the toughest meat shields, while protecting himself with a movement and attack-slowing Holy Freeze aura. His aura can not be resisted or negated with any type of equipment, including &amp;quot;Can not be frozen&amp;quot; gear. It can be avoided by standing some distance away from him; v1.10 greatly reduced the radius of Holy Freeze and most other target-effecting auras, and ranged attackers can now stand clear of the cold if they back up to the corners of Duriel's pit.&lt;br /&gt;
&lt;br /&gt;
Prior to v1.09, Duriel was one of the nastiest monsters in the game, and [[hardcore]] characters feared to face him without a nicely mixed party with minions, high hit point bonuses, and varied types of damage. In v1.09 Duriel was nerfed a bit, especially the speed with which he launched his first attack and the damage he did with his Charge. This took away his &amp;quot;kill you before the level finishes loading&amp;quot; capability, and as of v1.11 he's still a brute, but not an especially deadly one.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
As the {{iw|Sin_War Sin War}} plodded along through the centuries, many in Hell began to wonder just what it was they were fighting over. The {{iw|Lesser_Evils Lesser Evils}} of Hell were growing tired of the endless ebb and flow in the tides of mortal favor, as well as those in the elaborate schemes of the three Prime Evils - [[Diablo]], [[Baal]] and [[Mephisto]]. The Lesser Evils longed to return to the epic days of the [[Great Conflict]], and lay siege again to the gates of the {{iw|High_Heavens High Heavens}}. &lt;br /&gt;
&lt;br /&gt;
Two of the Lesser Evils, {{iw|Azmodan Azmodan}} and {{iw|Belial Belial}}, saw the situation as their chance to overthrow the {{iw|Prime_Evils Prime Evils}} and take control of Hell for themselves. The two Demon lords made a pact with [[Andariel]] and Duriel - as well as their minor brethren - assuring them that humanity would not deter the ultimate victory of Hell. Azmodan and Belial devised a plan to end the stalemate and achieve victory in the Sin War, ultimately riding the bloody crest of the Great Conflict straight into Armageddon. Thus, a great revolution was set into motion as all of Hell went to war against the Three Brothers, seeking to send them into a [[Dark Exile]]. &lt;br /&gt;
&lt;br /&gt;
Over the next two centuries, the three imprisoned brothers focused their Demonic powers upon corrupting the Soulstones that bound them to the mortal plane and began bending the will of any nearby humans. Mephisto was the first imprisoned and, consequently, was the first to break free from his bondage. His wrath against those who had put him such a compromised position was swift and merciless. &lt;br /&gt;
&lt;br /&gt;
As punishment for his part in the Dark Exile that sent the Prime Evils to the mortal realm, Duriel has been left behind by Baal to guard the Tomb of [[Tal Rasha]]. Embittered by this new position of solitary servitude, the Lord of Pain has claimed the souls and blood of many bold adventurers.&lt;br /&gt;
&lt;br /&gt;
* Stats are displayed by difficult level: '''Normal / Nightmare / Hell'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Duriel'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 / 55 / 88&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6007 / 147,990 / 914,751&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;3995 / 55799 / 84524&amp;lt;/center&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| 24/Ral, 51/Lem, 72/Ber&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
Duriel's stats are all preset. He does not get any random [[Monster Modifiers]].&lt;br /&gt;
&lt;br /&gt;
* Duriel's jab attack can hit several times in rapid succession.&lt;br /&gt;
* Duriel's Smite strike will stun targets.&lt;br /&gt;
* Duriel's charge attack is very dangerous, but can only be used from a distance.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Jab&lt;br /&gt;
! Jab AR&lt;br /&gt;
! Smite&lt;br /&gt;
! Smite AR&lt;br /&gt;
! Charge&lt;br /&gt;
! Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Duriel'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Physical:&amp;lt;br /&amp;gt;'''19-25&amp;lt;br /&amp;gt; 63-85&amp;lt;br /&amp;gt; 140-190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;br /&amp;gt; 444&amp;lt;br /&amp;gt; 1188&amp;lt;br /&amp;gt; 3874&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Physical (stun):&amp;lt;br /&amp;gt;'''19-22&amp;lt;br /&amp;gt; 51-74&amp;lt;br /&amp;gt; 115-165&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;br /&amp;gt; 556&amp;lt;br /&amp;gt; 1620&amp;lt;br /&amp;gt; 5283&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Physical:'''&amp;lt;br /&amp;gt; 57-75&amp;lt;br /&amp;gt; 236-318&amp;lt;br /&amp;gt; 665-902&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Physical:&amp;lt;br /&amp;gt;'''24-31&amp;lt;br /&amp;gt; 85-115&amp;lt;br /&amp;gt; 207-281&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Duriel's aura functions like the Paladin's Holy Freeze. It adds cold damage to his attacks, deals minor cold damage to all affected enemies, and slows all movement and attack speed considerably.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cold Aura: Normal&lt;br /&gt;
! Cold Aura: NM&lt;br /&gt;
! Cold Aura: Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Duriel'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cold damage: 2-3&amp;lt;br /&amp;gt; +Cold damage: +10-15&amp;lt;br /&amp;gt; Slows targets: 30%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cold Damage: 5-6&amp;lt;br /&amp;gt; +Cold damage: +25-30&amp;lt;br /&amp;gt; Slows targets: 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cold Damage: 9-10&amp;lt;br /&amp;gt; +Cold Damage: +45-50&amp;lt;br /&amp;gt; Slows targets: 46%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
Like the other act bosses, Duriel does not regenerate any hit points.&lt;br /&gt;
&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Duriel'''&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;112 / 907 / 2044&amp;lt;/center&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 25% / 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;100 / 100 / 100&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;25 / 15 / 0 &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Duriel'''&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;0% / 0% / 50%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;20% / 50% / 75%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;50% / 75% / 95%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;20% / 50% / 75%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;20% / 50% / 75%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;0% / 0% / 33%&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| '''Duriel'''&lt;br /&gt;
| '''Act 2:''' In Tal Rasha's Tomb, entered through a wall that is collapsed by inserting the [[Horadric Staff]] into the orifice, in the one true tomb reached from the [[Canyon of the Magi]].&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Duriel&amp;diff=11959</id>
		<title>Duriel</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Duriel&amp;diff=11959"/>
				<updated>2009-03-29T15:20:50Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster navbox|{{Act Bosses}}|{{Monstertype}}|{{Demons}}|{{SuperUniques}}|{{AB}}}}Duriel is a [[Demons|Demon]], a [[Superuniques|SuperUnique]], and an [[Act Bosses|Act Boss]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mon-duriel.jpg|frame|left]]Duriel is the boss of [[Act Two]], and must be defeated to advance to [[Act Three]]. He's found in the one true [[Tomb of Tal Rasha]], and reached by inserting the completed [[Horadric Staff]] into the orifice. Characters who descend through the tunnel opened by this event will encounter Duriel in a small, pit-like level where the demon's speed and charging ability can be put to merciless use. Duriel must be defeated to complete the [[Quests_Act_Two#Quest_Six:_The_Seven_Tombs|last quest in Act Two]], before moving on to Act Three is possible.&lt;br /&gt;
&lt;br /&gt;
Duriel is a juggernaut of crunching, close range pain. Possessed of massive size, a fierce charging attack, and a rapid fire jab, Duriel can beat his way through the toughest meat shields, while protecting himself with a movement and attack-slowing Holy Freeze aura. His aura can not be resisted or negated with any type of equipment, including &amp;quot;Can not be frozen&amp;quot; gear. It can be avoided by standing some distance away from him; v1.10 greatly reduced the radius of Holy Freeze and most other target-effecting auras, and ranged attackers can now stand clear of the cold if they back up to the corners of Duriel's pit.&lt;br /&gt;
&lt;br /&gt;
Prior to v1.09, Duriel was one of the nastiest monsters in the game, and [[hardcore]] characters feared to face him without a nicely mixed party with minions, high hit point bonuses, and varied types of damage. In v1.09 Duriel was nerfed a bit, especially the speed with which he launched his first attack and the damage he did with his Charge. This took away his &amp;quot;kill you before the level finishes loading&amp;quot; capability, and as of v1.11 he's still a brute, but not an especially deadly one.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
As the [[Sin War]] plodded along through the centuries, many in Hell began to wonder just what it was they were fighting over. The Lesser Evils of Hell were growing tired of the endless ebb and flow in the tides of mortal favor, as well as those in the elaborate schemes of the three Prime Evils - [[Diablo]], [[Baal]] and [[Mephisto]]. [[The Lesser Evils]] longed to return to the epic days of the [[Great Conflict]], and lay siege again to the gates of the [[High Heavens]]. &lt;br /&gt;
&lt;br /&gt;
Two of the Lesser Evils, [[Azmodan]] and [[Belial]], saw the situation as their chance to overthrow the [[Prime Evils]] and take control of Hell for themselves. The two Demon lords made a pact with [[Andariel]] and Duriel - as well as their minor brethren - assuring them that humanity would not deter the ultimate victory of Hell. Azmodan and Belial devised a plan to end the stalemate and achieve victory in the Sin War, ultimately riding the bloody crest of the Great Conflict straight into Armageddon. Thus, a great revolution was set into motion as all of Hell went to war against the Three Brothers, seeking to send them into a [[Dark Exile]]. &lt;br /&gt;
&lt;br /&gt;
Over the next two centuries, the three imprisoned brothers focused their Demonic powers upon corrupting the Soulstones that bound them to the mortal plane and began bending the will of any nearby humans. Mephisto was the first imprisoned and, consequently, was the first to break free from his bondage. His wrath against those who had put him such a compromised position was swift and merciless. &lt;br /&gt;
&lt;br /&gt;
As punishment for his part in the Dark Exile that sent the Prime Evils to the mortal realm, Duriel has been left behind by Baal to guard the Tomb of [[Tal Rasha]]. Embittered by this new position of solitary servitude, the Lord of Pain has claimed the souls and blood of many bold adventurers.&lt;br /&gt;
&lt;br /&gt;
* Stats are displayed by difficult level: '''Normal / Nightmare / Hell'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Duriel'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 / 55 / 88&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6007 / 147,990 / 914,751&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;3995 / 55799 / 84524&amp;lt;/center&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| 24/Ral, 51/Lem, 72/Ber&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
Duriel's stats are all preset. He does not get any random [[Monster Modifiers]].&lt;br /&gt;
&lt;br /&gt;
* Duriel's jab attack can hit several times in rapid succession.&lt;br /&gt;
* Duriel's Smite strike will stun targets.&lt;br /&gt;
* Duriel's charge attack is very dangerous, but can only be used from a distance.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Jab&lt;br /&gt;
! Jab AR&lt;br /&gt;
! Smite&lt;br /&gt;
! Smite AR&lt;br /&gt;
! Charge&lt;br /&gt;
! Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Duriel'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Physical:&amp;lt;br /&amp;gt;'''19-25&amp;lt;br /&amp;gt; 63-85&amp;lt;br /&amp;gt; 140-190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;br /&amp;gt; 444&amp;lt;br /&amp;gt; 1188&amp;lt;br /&amp;gt; 3874&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Physical (stun):&amp;lt;br /&amp;gt;'''19-22&amp;lt;br /&amp;gt; 51-74&amp;lt;br /&amp;gt; 115-165&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;br /&amp;gt; 556&amp;lt;br /&amp;gt; 1620&amp;lt;br /&amp;gt; 5283&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Physical:'''&amp;lt;br /&amp;gt; 57-75&amp;lt;br /&amp;gt; 236-318&amp;lt;br /&amp;gt; 665-902&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Physical:&amp;lt;br /&amp;gt;'''24-31&amp;lt;br /&amp;gt; 85-115&amp;lt;br /&amp;gt; 207-281&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Duriel's aura functions like the Paladin's Holy Freeze. It adds cold damage to his attacks, deals minor cold damage to all affected enemies, and slows all movement and attack speed considerably.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cold Aura: Normal&lt;br /&gt;
! Cold Aura: NM&lt;br /&gt;
! Cold Aura: Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Duriel'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cold damage: 2-3&amp;lt;br /&amp;gt; +Cold damage: +10-15&amp;lt;br /&amp;gt; Slows targets: 30%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cold Damage: 5-6&amp;lt;br /&amp;gt; +Cold damage: +25-30&amp;lt;br /&amp;gt; Slows targets: 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cold Damage: 9-10&amp;lt;br /&amp;gt; +Cold Damage: +45-50&amp;lt;br /&amp;gt; Slows targets: 46%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
Like the other act bosses, Duriel does not regenerate any hit points.&lt;br /&gt;
&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Duriel'''&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;112 / 907 / 2044&amp;lt;/center&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 25% / 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;100 / 100 / 100&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;25 / 15 / 0 &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Duriel'''&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;0% / 0% / 50%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;20% / 50% / 75%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;50% / 75% / 95%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;20% / 50% / 75%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;20% / 50% / 75%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;0% / 0% / 33%&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| '''Duriel'''&lt;br /&gt;
| '''Act 2:''' In Tal Rasha's Tomb, entered through a wall that is collapsed by inserting the [[Horadric Staff]] into the orifice, in the one true tomb reached from the [[Canyon of the Magi]].&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Andariel&amp;diff=11958</id>
		<title>Andariel</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Andariel&amp;diff=11958"/>
				<updated>2009-03-29T15:08:38Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mon-andariel01.jpg|frame|left]]&lt;br /&gt;
{{Monster navbox|{{Act Bosses}}|{{Monstertype}}|{{Demons}}|{{SuperUniques}}|{{AB}}}}'''Andariel''' is a [[Demons|Demon]], a [[Superuniques|SuperUnique]], and an [[Act Bosses|Act Boss]]&lt;br /&gt;
&lt;br /&gt;
Andariel is the boss of [[Act One]], and must be defeated to complete the [[Quests_Act_One#Quest_Six:_Sisters_to_the_Slaughter|Sisters to the Slaughter]] quest and open the caravan route to [[Act Two]]. She's found on level four of the [[Catacombs]] and is the first monster seen in the game who stands substantially taller than a player's character. Andariel is known as the [[Maiden of Anguish]], and is one of the four [[Lesser Evil]]s, in the game's mythology. In ''Diablo II'' she has been summoned from [[Hell]] by [[Diablo]], and left to guard the [[Rogue Monastery]], where she can prevent any heroes from following Diablo to the [[East]]. Characters must defeat Andariel to pursue Diablo across the vast desert to the town of [[Lut Gholein]].&lt;br /&gt;
&lt;br /&gt;
Andariel is a [[poison]]-based creature, capable of spewing toxic green clouds as well as striking with her scorpion tail-like stingers. She has good foot speed and attacks relentlessly, but is vulnerable to fire and can't hurt characters with high poison resistance. Use poison resistance equipment and antidote potions when fighting Andariel, and use the terrain as well; the blood lake in the atrium outside her throne room can be an effective obstacle, and many a player has survived this encounter by running round and round it, giving their healing potions time to work against Andariel's deadly poison. She is not a very popular monster to run for items, since she doesn't drop that appealingly, and isn't especially close to any [[waypoint]]s.&lt;br /&gt;
&lt;br /&gt;
There is a [[Uber Andariel]] twin to kill in the [[Pandemonium Event]], called [[Lilith]].&lt;br /&gt;
&lt;br /&gt;
* Stats are displayed by difficult level: '''[[Normal]] / [[Nightmare]] / [[Hell]]'''.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Ancient Horadric texts record that Andariel and the other Lesser Evils once overthrew the three Prime Evils - Diablo, Mephisto and Baal - banishing them from Hell to our world. With this betrayal weighing against her, Andariel's presence in Sanctuary can only mean that the forces of Hell are once again aligned behind Diablo and his Brothers. While it is clear that the Maiden of Anguish is acting on behalf of Diablo to prevent anyone from following him eastward, it is also clear that she must be destroyed if the Lord of Terror is to be stopped.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Andariel'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 / 49 / 75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1282 / 92295 / 561,066&lt;br /&gt;
| 1024 / 24800 / 60031&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| 15/Nef, 45/Ko, 69/Lo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Andariel's stats are all preset. She does not get any random [[Monster Modifiers]].&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Melee Attack 1&lt;br /&gt;
! Attack Rating&lt;br /&gt;
! Poison Spray&lt;br /&gt;
! Poison Sting&lt;br /&gt;
|-&lt;br /&gt;
| '''Andariel'''&lt;br /&gt;
|&lt;br /&gt;
'''Physical + Poison: '''&amp;lt;br /&amp;gt;'''Norm: '''6-19 + 6 over 2.4s (2.6/sec)&amp;lt;br /&amp;gt;'''Night: '''73-90 + 63 over 2.6s (24.2/sec)&amp;lt;br /&amp;gt;'''Hell: '''153-187 + 493 over 18s (27.4/sec)&lt;br /&gt;
| &amp;lt;br /&amp;gt; 169&amp;lt;br /&amp;gt; 1944&amp;lt;br /&amp;gt; 14231&lt;br /&gt;
|&lt;br /&gt;
'''Poison + Physical:&amp;lt;br /&amp;gt; Norm: '''7-10 + 50-100 over 16s (3.1-6.3/sec)&amp;lt;br /&amp;gt;'''Night: '''22-25 + 215-269 over 17.2s (12.5-15.6/sec)'''&amp;lt;br /&amp;gt; Hell: '''42-45 + 470-529 over 18.8s (25-28.1/sec)&lt;br /&gt;
|&lt;br /&gt;
'''Poison Dmg:&amp;lt;br /&amp;gt; Norm: '''100-200 over 32s (3.1-6.3/sec)&amp;lt;br /&amp;gt;'''Night: '''473-577 over 33.2s (14.3-17.4/sec)&amp;lt;br /&amp;gt;'''Hell: '''1013-1121 over 34.8s (29.1-32.2/sec)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
Like the other Act Bosses, Andariel does not regenerate any hit points.&lt;br /&gt;
&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Andariel'''&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;60 / 752 / 1622&amp;lt;/center&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 20% / 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;100 / 66 / 33&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;25 / 15 / 0 &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Andariel'''&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;0% / 0% / 66%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;-50% / -50% / -50%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;50% / 50% / 66%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;50% / 50% / 66%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;80% / 50% / 66%&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;0% / 0% / 0%&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| '''Andariel'''&lt;br /&gt;
| '''Act 1:''' Catacombs, level 4. In the long room, through the double doors.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Unique_Armor&amp;diff=11087</id>
		<title>D1 Unique Armor</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Unique_Armor&amp;diff=11087"/>
				<updated>2009-02-18T05:33:35Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Arkaine's Valor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unique Body Armor found in Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
Like most types of unique items in Diablo and Hellfire, most of the unique armor is only of use in special situations, and high level characters are going to prefer good quality magical gear. There are some exceptions though, and alll of the unique armor is useful at low levels.&lt;br /&gt;
&lt;br /&gt;
==Diablo Unique Armor==&lt;br /&gt;
The following items are found in Diablo and Hellfire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Torn Flesh of Souls===&lt;br /&gt;
[[Image:D1-u-torn-flesh-of-souls.gif|frame]]&lt;br /&gt;
A nice item if found early on. Plus the name is quite clever, and the item graphic and sound when equipped is delightfully awful.&lt;br /&gt;
* Torn Flesh of Souls&lt;br /&gt;
* (Rags)&lt;br /&gt;
* Armor Class: 8&lt;br /&gt;
* +10 to Vitality&lt;br /&gt;
* -1 Damage from Enemies&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: Indestructible&lt;br /&gt;
* Qlvl: 2&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nightscape===&lt;br /&gt;
[[Image:D1-u-nightscape.gif|frame]]&lt;br /&gt;
Not one of the more popular unique armors. The severe light radius reduction can be helpful for melee fighters who do not wish to activate very many monsters at once, but the very low AC doesn't work well with that style of character.&lt;br /&gt;
* Nightscape&lt;br /&gt;
* (Cape)&lt;br /&gt;
* Armor Class: 15&lt;br /&gt;
* +3 to Dexterity&lt;br /&gt;
* -40% Light Radius&lt;br /&gt;
* +20% Resist All&lt;br /&gt;
* Faster Hit Recovery&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 12&lt;br /&gt;
* Qlvl: 16&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rainbow Cloak===&lt;br /&gt;
[[Image:D1-u-nightscape.gif|frame]]&lt;br /&gt;
Nice low level mage armor.&lt;br /&gt;
* Rainbow Cloak&lt;br /&gt;
* (Cloak)&lt;br /&gt;
* Armor Class: 10&lt;br /&gt;
* +1 to all Attributes&lt;br /&gt;
* +10% Resist All&lt;br /&gt;
* +5 to Life&lt;br /&gt;
* High Durability &lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 27&lt;br /&gt;
* Qlvl: 2&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wisdom's Wrap===&lt;br /&gt;
[[Image:D1-u-nightscape.gif|frame]]&lt;br /&gt;
Another decent mage armor, if found early on.&lt;br /&gt;
* Wisdom's Wrap&lt;br /&gt;
* (Robe)&lt;br /&gt;
* Armor Class: 15&lt;br /&gt;
* +5 to Magic&lt;br /&gt;
* +10 Mana&lt;br /&gt;
* +20% Resist Lightning&lt;br /&gt;
* -1 Damage from Enemies&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 24&lt;br /&gt;
* Qlvl: 5&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Leather of Aut===&lt;br /&gt;
[[Image:D1-a-leather.gif|frame]]&lt;br /&gt;
Like most unique armor in Diablo, this one is useful at low levels, but not deeper in the labyrinth or on higher difficulty levels. &lt;br /&gt;
* Leather of Aut&lt;br /&gt;
* (Leather)&lt;br /&gt;
* Armor Class: 15&lt;br /&gt;
* +5 to Strength&lt;br /&gt;
* +5 to Dexterity&lt;br /&gt;
* -5 to Magic&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: Indestructible&lt;br /&gt;
* Qlvl: 4&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
===Gladiator's Bane===&lt;br /&gt;
[[Image:D1-u-gladiators-bane.gif|frame]]&lt;br /&gt;
Like most unique armor in Diablo, this one is useful at low levels, but not deeper in the labyrinth or on higher difficulty levels. The name was reused for an elite unique armor in Diablo II.&lt;br /&gt;
* Gladiator's Bane&lt;br /&gt;
* (Studded Leather Armor)&lt;br /&gt;
* Armor Class: 25&lt;br /&gt;
* -2 Damage from enemies&lt;br /&gt;
* -3 to all Attributes&lt;br /&gt;
* High Durability&lt;br /&gt;
* Requires: 20 strength&lt;br /&gt;
* Durability: 135&lt;br /&gt;
* Qlvl: 6&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arkaine's Valor===&lt;br /&gt;
[[Image:D1-u-arkaines-valor.gif|frame]]&lt;br /&gt;
Arkaine's Valor can only be found in single player, as the reward for completing the [[Arkaine's Valor]] quest. It's extremely useful at that point, because it is virtually guaranteed to be a considerable upgrade over any armor found to that point in the game. The usefulness of this armor declines as your character moves deeper into the labyrinth, since the AC isn't very high, but it's not uncommon for low strength characters to wear it all the way through normal difficulty and beyond.&lt;br /&gt;
&lt;br /&gt;
Even if wearing it isn't your desire, it's still quite a nice item to obtain, with a selling price over 10,000 gold.&lt;br /&gt;
&lt;br /&gt;
* Arkaine's Valor&lt;br /&gt;
* (Ring Mail)&lt;br /&gt;
* Armor Class: 25&lt;br /&gt;
* +10 to Vitality&lt;br /&gt;
* -3 Damage from enemies&lt;br /&gt;
* Fastest hit recovery&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 40&lt;br /&gt;
* Qlvl: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
* Availability: Single player only.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scavenger Carapace===&lt;br /&gt;
[[Image:D1-u-scavengers-carapace.gif|frame]]&lt;br /&gt;
An unimposing item, but the -15 damage makes it extremely useful during the early and mid-game, before monsters hit for very high damage. Characters do not actually heal from damage that does less than 15 points, but this item, especially when paired with a few other -damage items, can make crowds of fast hitting monsters entirely irrelevant. Reducing damage makes it less likely your character will be stunned, too.&lt;br /&gt;
&lt;br /&gt;
In multiplayer this item is bugged. Equip it, drop it, and pick it back up to see the AC increase to almost the maximum possible value of 250.&lt;br /&gt;
&lt;br /&gt;
* Scavenger Carapace&lt;br /&gt;
* (Breastplate)&lt;br /&gt;
* Armor Class: 6-10 (bugged, can be 250)&lt;br /&gt;
* +5 to Dexterity&lt;br /&gt;
* -15 Damage from Enemies&lt;br /&gt;
* +40% Resist Lightning&lt;br /&gt;
* Requirements: 40 str&lt;br /&gt;
* Durability: 80&lt;br /&gt;
* Qlvl: 13&amp;lt;br&amp;gt;&lt;br /&gt;
* Availability: SP and MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sparkling Mail===&lt;br /&gt;
[[Image:D1-u-sparkling-mail.gif|frame]]&lt;br /&gt;
One of the few non-weapons that add weapon damage in Diablo or Hellfire. The 1-10 lightning damage can be important, especially early in the game.&lt;br /&gt;
&lt;br /&gt;
* Sparkling Mail&lt;br /&gt;
* (Chain Mail)&lt;br /&gt;
* Armor Class: 30&lt;br /&gt;
* Lightning Hit 1-10&lt;br /&gt;
* Requires: 30 Strength&lt;br /&gt;
* Durability: 55&lt;br /&gt;
* Qlvl: 9&amp;lt;br&amp;gt;&lt;br /&gt;
* Availability: SP and MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Naj's Light Plate===&lt;br /&gt;
[[Image:D1-u-najs-plate.gif|frame]]&lt;br /&gt;
Probably the most useful of the unique armors, this one is popular with Sorcerers (especially Artillery Mages) or other players playing in mage mode. It's very low defense makes it dangerous to use if there will be any close range combat, though.&lt;br /&gt;
&lt;br /&gt;
* Naj's Light Plate&lt;br /&gt;
* (Plate Mail)&lt;br /&gt;
* Armor Class: 48&lt;br /&gt;
* +5 to Magic&lt;br /&gt;
* +20 Mana&lt;br /&gt;
* +20% Resist All&lt;br /&gt;
* Spells are increased 1 level&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 75&lt;br /&gt;
* Qlvl: 19&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonspike Coat===&lt;br /&gt;
[[Image:D1-a-full-plate-mail.gif|frame]]&lt;br /&gt;
This armor has nice stats, but the overall AC is far too low for it to be a viable choice on Hell difficulty.&lt;br /&gt;
&lt;br /&gt;
Due to a bug in the [[Diablo_Uniques#Unfindable_Unique_Items|item generation mechanism]] this armor is unfindable in MP in Hellfire, and is virtually impossible to find in singleplayer.&lt;br /&gt;
&lt;br /&gt;
* Demonspike Coat&lt;br /&gt;
* (Full Plate)&lt;br /&gt;
* Armor Class: 100&lt;br /&gt;
* -6 Damage from enemies&lt;br /&gt;
* +10 to Strength&lt;br /&gt;
* +50% resist fire&lt;br /&gt;
* Requires: 90 str&lt;br /&gt;
* Durability: Indestructible&lt;br /&gt;
* Qlvl: 25&lt;br /&gt;
* Availability: SP and MP.&lt;br /&gt;
&lt;br /&gt;
==Hellfire Unique Armor==&lt;br /&gt;
&lt;br /&gt;
All of the Diablo unique armor can be found in Hellfire as well. The below armors can only be found in Hellfire. In theory, at least. Two of them can't be found at all, due to a bug in the item generation.&lt;br /&gt;
&lt;br /&gt;
===Bone Chain===&lt;br /&gt;
[[Image:D1-u-bone-chain.gif|frame]]&lt;br /&gt;
A useful mid-level armor, though it's rather limited in the bonus stats. The AC bonus against the Undead is a nice touch, but it's not enough to make this a viable late game armor, especially since there are no undead in hell and only a few in the crypt.&lt;br /&gt;
* Bone Chain&lt;br /&gt;
* (Chain Mail)&lt;br /&gt;
* Armor Class: 40&lt;br /&gt;
* Extra 60 AC vs the undead&lt;br /&gt;
* Requirements: 30 str&lt;br /&gt;
* Durablity: 55&lt;br /&gt;
* Qlvl: 13&lt;br /&gt;
* Availability: SP and MP. Hellfire only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bovine Plate===&lt;br /&gt;
[[Image:D1-u-bovine-plate.gif|frame]]&lt;br /&gt;
This Easter Egg armor can only be obtained as the quest reward for the hidden [[The Jersey's Jersey]] quest quest. It must be enabled with the [[command.txt]] exploit.&lt;br /&gt;
* Bovine Plate&lt;br /&gt;
* (Plate Mail)&lt;br /&gt;
* Armor Class: 150&lt;br /&gt;
* +50% light radius&lt;br /&gt;
* +30% resist all&lt;br /&gt;
* -5 damage from enemies&lt;br /&gt;
* -2 to all spell levels&lt;br /&gt;
* -50 mana&lt;br /&gt;
* Required: 50 Strength&lt;br /&gt;
* Durability: Indestructible&lt;br /&gt;
* Qlvl: N/A&lt;br /&gt;
* Availability: SP only. Special command.txt quest only.&lt;br /&gt;
&lt;br /&gt;
===Demon Plate===&lt;br /&gt;
[[Image:D1-u-demon-plate.gif|frame]]&lt;br /&gt;
High defense against demons, who are virtually all the monsters you see in the hell levels leading up to Diablo.  Due to a bug in the [[Diablo_Uniques#Unfindable_Unique_Items|item generation mechanism]], this is the only unique Full Plate Mail that can be be found in multiplayer Hellfire.&lt;br /&gt;
* Demon Plate&lt;br /&gt;
* (Full Plate)&lt;br /&gt;
* Armor Class: 80&lt;br /&gt;
* Extra 120 AC vs demons&lt;br /&gt;
* Requirements: 90 str&lt;br /&gt;
* Durability: 90&lt;br /&gt;
* Qlvl: 25&lt;br /&gt;
* Availability: SP and MP. Hellfire only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor of Gloom===&lt;br /&gt;
[[Image:D1-u-armor-of-gloom.jpg|frame]]&lt;br /&gt;
An interesting item, with the highest possible AC, penalized by 0% resistance to all. This would be the ultimate armor for a melee character on a level without witches or mages, but the bug in the [[Diablo_Uniques#Unfindable_Unique_Items|item generation mechanism]] makes it virtually nonexistent. It can only be found in single player mode, if the unique Demon Plate has already been found in the same game.&lt;br /&gt;
* Armor of Gloom&lt;br /&gt;
* (Full Plate)&lt;br /&gt;
* Armor Class: 255&lt;br /&gt;
* All resistances = 0&lt;br /&gt;
* -20% light radius&lt;br /&gt;
* Requirements: None&lt;br /&gt;
* Durability: 90&lt;br /&gt;
* Qlvl: 25&lt;br /&gt;
* Availability: SP and MP. Hellfire only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{template:Diablo items}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D1 Items]]&lt;br /&gt;
[[category:D1 Uniques]]&lt;br /&gt;
[[Category:Hellfire]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10440</id>
		<title>Amazon Passive and Magic Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10440"/>
				<updated>2009-01-12T15:39:44Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills are invaluable support abilities for Javazons, Spearazons, Bowazons, and every other build of the character. Boost damage, defense, accuracy, gain a magical tank, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Inner Sight=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that lowers the defense of all enemies within range.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen.&lt;br /&gt;
* Rogue mercenaries (Act One) cast this skill at random intervals during battle.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
|-&lt;br /&gt;
! Radius 13.3 yards&lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
|  8&lt;br /&gt;
|  12&lt;br /&gt;
|  16&lt;br /&gt;
|  20&lt;br /&gt;
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|  48&lt;br /&gt;
|  52&lt;br /&gt;
|  56&lt;br /&gt;
|  60&lt;br /&gt;
|  64&lt;br /&gt;
|  68&lt;br /&gt;
|  72&lt;br /&gt;
|  76&lt;br /&gt;
|  80&lt;br /&gt;
|  84&lt;br /&gt;
|-&lt;br /&gt;
! Enemy Defense -X&lt;br /&gt;
| 40&lt;br /&gt;
| 65&lt;br /&gt;
| 90&lt;br /&gt;
| 115&lt;br /&gt;
| 140&lt;br /&gt;
| 165&lt;br /&gt;
| 190&lt;br /&gt;
| 215&lt;br /&gt;
| 260&lt;br /&gt;
| 305&lt;br /&gt;
| 350&lt;br /&gt;
| 395&lt;br /&gt;
| 440&lt;br /&gt;
| 485&lt;br /&gt;
| 530&lt;br /&gt;
| 575&lt;br /&gt;
| 635&lt;br /&gt;
| 695&lt;br /&gt;
| 755&lt;br /&gt;
| 815&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The lush canopy of trees covering the Amazon homeland allows little sunlight to reach the ground. To better adapt to their environment, the Amazons have developed a technique whereby they can attune themselves to the life forces in the surrounding area and transfer these energies into a source of luminescence. This enables the Amazon and her companions to see her enemies in shadow and darkness.&lt;br /&gt;
&lt;br /&gt;
=Critical Strike=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This extremely powerful skill gives a chance to deal a critical strike, doubling the physical damage of an attack with any sort of weapon. Loading up the points in this skill is almost mandatory for every Amazon build.&lt;br /&gt;
* Critical Strike does not boost elemental damage, such as from the various lightning spear skills, but it boosts the physical damage components of those skills, and the fire/cold bow skills as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to 2x Damage %&lt;br /&gt;
| 16&lt;br /&gt;
| 25&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
| 42&lt;br /&gt;
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| 65&lt;br /&gt;
| 65&lt;br /&gt;
| 66&lt;br /&gt;
| 67&lt;br /&gt;
| 68&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Among the arsenal of techniques employed by the Amazon warrior is her ability to study opponents carefully and detect any weaknesses. She can then use these deficiencies in her adversary to strike at precisely those areas that will cause the greatest injuries.&lt;br /&gt;
&lt;br /&gt;
=Dodge=&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Allows the Amazon to dodge melee attacks while standing still or attacking. This is a very powerful skill, especially for melee-fighting Amazons, who generally want at least 50% in it.&lt;br /&gt;
* The Dodge animation is nifty, but only displays when the attacking animation is not in effect. The skill works constantly; not just when you see the animation trigger.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Melee %&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
| 50&lt;br /&gt;
| 51&lt;br /&gt;
| 52&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' To anyone familiar with their natural agility, it should came as no surprise that the training regimen of an Amazon warrior includes exercises specifically designed to avoid potentially devastating blows in combat.&lt;br /&gt;
&lt;br /&gt;
=Slow Missiles=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that slows the missles of all monsters within the skill's range. This skill works like a curse; affecting the archers, mages, etc themselves. It does not slow down missiles in the air when it's cast; it just makes the cursed monsters shoot very slowly for the duration.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen. This is tricky when you want to slow the shots of a Lightning Enchanted boss, since you may have to run closer to Slow it, then retreat to fire your arrows from a safe distance.&lt;br /&gt;
* Slow Missile does not affect the casting or firing speed of the Hydras cast by the High Council.&lt;br /&gt;
* Slowed Meteors from Dark Lords are quite amusing, since the casting animation works like normal, but the rocks don't fall for quite a while.&lt;br /&gt;
* Slow Missile can be quite effective in PVP, and funny as well. Spells like Frozen Orb and Blessed Hammer will move at a snail's pace, stacking up dozens of casts in essentially the same spot.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
| 12&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 30&lt;br /&gt;
| 36&lt;br /&gt;
| 42&lt;br /&gt;
| 48&lt;br /&gt;
| 54&lt;br /&gt;
| 60&lt;br /&gt;
| 66&lt;br /&gt;
| 72&lt;br /&gt;
| 78&lt;br /&gt;
| 84&lt;br /&gt;
| 90&lt;br /&gt;
| 96&lt;br /&gt;
| 102&lt;br /&gt;
| 108&lt;br /&gt;
| 114&lt;br /&gt;
| 120&lt;br /&gt;
| 126&lt;br /&gt;
|-&lt;br /&gt;
! Radius (yards): 13.3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Enemy Ranged Attacks Slowed 33%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Through strict martial discipline and focus, an Amazon warrior can attune herself to her environment and the dangers around her, allowing her to react to these hazards with superhuman agility. One aspect of this ability is her knack for avoiding missile fire. Just as the Amazon must master the bow and javelin, she must also learn to defend herself from these same weapons. When an Amazon uses this ability, incoming projectiles appear to move slower than normal, enabling her to avoid them.&lt;br /&gt;
&lt;br /&gt;
=Avoid=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Amazon to avoid ranged attacks while standing still or attacking. It's less useful than Dodge since ranged attacks aren't as damaging, you're usually running when they come in (Avoid doesn't help when you're moving), and skillful use of Valkyrie, Decoy, and Slow Missiles should cut the danger of ranged attacks anyway.&lt;br /&gt;
* Avoid works against the charged bolts from a Lightning Enchanted monster. In earlier versions of the game LE bosses and Diablo's pink flamethrowing attack could create an Avoid-lock, where movement became impossible as the dodging animation repeated endlessly, but this was fixed in v1.09.&lt;br /&gt;
* Avoid can dodge Metors, but the area effect fire damage the Meteor leaves will still hurt.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Missile %&lt;br /&gt;
| 24&lt;br /&gt;
| 31&lt;br /&gt;
| 36&lt;br /&gt;
| 41&lt;br /&gt;
| 45&lt;br /&gt;
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| 64&lt;br /&gt;
| 65&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' This ability hones the natural defensive ability of an Amazon. If she stands still, she can predict incoming missile attacks and elude them before they reach her. Most Amazon people can do this if all of their thoughts to the task, but only a warrior trained in this skill can do this even whilst caught unaware.&lt;br /&gt;
&lt;br /&gt;
=Penetrate=&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill passively boosts the Amazon's Attack Rating. The use of this skill varies by Amazon build. Some skills have huge AR bonuses, or function as &amp;quot;always hits&amp;quot; attacks, so don't need much Penetrate. Some Bowazons may not use Penetrate very much simply because their dexterity is so high they don't need it.&lt;br /&gt;
* Penetrate only adds half the AR bonus to melee attacks. The full bonus is applied to ranged attacks.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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! 18&lt;br /&gt;
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|-&lt;br /&gt;
! % Bonus to Attack Rating&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
| 55&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
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|}&lt;br /&gt;
'''Lore:''' The warriors of the {{iw|Amazon_Islands Amazon Islands}} are legendary for their ability to strike their mark. Warriors with this skill are more likely to hit targets.&lt;br /&gt;
&lt;br /&gt;
=Decoy=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Slow Missiles&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill creates an exact duplicate of the Amazon wherever the cursor points. It will draw the attention of any monster nearer the decoy than the Amazon (or Valkyrie).&lt;br /&gt;
* Only one Decoy can exist at once; casting a second will dispel the first.&lt;br /&gt;
* Decoys exactly mirror the Amazon who cast them. If she changes equipment, the Decoy will instantly change appearance as well.&lt;br /&gt;
* Decoy's hit points are based on the hit points of the Amazon who casts them. They last for the duration of the spell, or until their hit points are exhausted. They can not be healed.&lt;br /&gt;
* Decoys will take a step or seem to stumble if hit repeatedly. They will also sometimes trigger Dodge and Avoid.&lt;br /&gt;
* In earlier versions of the game, a Decoy's presence would allow the Amazon to fire an additional shot with Strafe. This is no longer the case post-v1.09.&lt;br /&gt;
* Decoys do not receive the Amazon's equipment stats; just her hit points.&lt;br /&gt;
** Decoys have no armor, but some resistance, by the following formula: Resistance = level * 4, capped at 85.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 19&lt;br /&gt;
| 18&lt;br /&gt;
| 17&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 11.5&lt;br /&gt;
| 10.7&lt;br /&gt;
| 10&lt;br /&gt;
| 9.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7&lt;br /&gt;
| 6.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 4.7&lt;br /&gt;
|-&lt;br /&gt;
!  Duration&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
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|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|  105&lt;br /&gt;
|-&lt;br /&gt;
! Life +%&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
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| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Amazons derive another benefit while learning to fight in the rainforests of their homeland. They learn, through misdirection and deception, to fool attacking forces into thinking there is another Amazon nearby. This subterfuge causes enemies to waste time and energy hunting down false prey while the Amazon moves in for the kill.&lt;br /&gt;
&lt;br /&gt;
=Evade=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge, Avoid&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon a chance to avoid melee or ranged attacks while walking or running.  (Dodge and Avoid only work while standing still or attacking; not at all while walking or running.)&lt;br /&gt;
* Evade is more useful for melee Amazons than ranged attackers, since melee fighters will often run up to monsters, or try to dodge incoming projectiles. It's generally less useful than Dodge or Avoid, though.&lt;br /&gt;
* Evade lock was a problem prior to v1.09, when Amazons would sometimes get stuck in the Evade animation and be unable to run away from a ranged attack. This was most often seen with Diablo's pink flamethrower attack. The bug was corrected in v1.09.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Any Attack%&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
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| 54&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' A warrior skilled in Dodge and Avoid may eventually learn this additional ability. Once an Amazon has sharpened her defensive concentration to this level, she will eventually be able to dodge blows and other attacks while moving. This skill can also help keep the Amazon from harm as she moves out of the way of an exploding siege engine or avoids the wrath of an enraged [[Sorceress]]!&lt;br /&gt;
&lt;br /&gt;
=Valkyrie=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Dodge, Slow Missiles, Avoid, Decoy, Evade&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Valkyries receive bonuses from points spent in the following skills:&lt;br /&gt;
* Decoy: +20% Life Per Level&lt;br /&gt;
* Penetrate: +40 Attack Rating Per Level&lt;br /&gt;
* Critical Strike&lt;br /&gt;
* Dodge&lt;br /&gt;
* Avoid&lt;br /&gt;
* Evade&lt;br /&gt;
'''Details:''' Valkyries are powerful magical tanks. They spawn with high defense and hit points, and can stand up to a tremendous amount of damage. Their attacks aren't generally very powerful, but in v1.11 they can kill weaker monsters, plus they spawn with random equipment that changes the color of their armor. Some Valkyries can spawn with very useful mods, such as &amp;quot;% chance to cast Frost Nova&amp;quot; on armor, or or &amp;quot;% chance to cast Amplify Damage&amp;quot; on their spears, for instance.&lt;br /&gt;
* Valkyries regenerate health at a good rate. They can also be healed by NPCs in town, or the Paladin's prayer aura. Recasting is also an option, but their equipment will be rerolled randomly, and it's sometimes worth making an effort to preserve a Valkyrie with helpful modifiers.&lt;br /&gt;
* Valks receive the same benefit from the Dodge/Avoid/Evade skills as the Amazon. They never display the animation, but they will make the sound sometimes, and their stats are helped. More details below.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 25&lt;br /&gt;
| 26&lt;br /&gt;
| 27&lt;br /&gt;
| 28&lt;br /&gt;
| 29&lt;br /&gt;
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| 41 &lt;br /&gt;
| 42 &lt;br /&gt;
| 43 &lt;br /&gt;
| 44 &lt;br /&gt;
|-&lt;br /&gt;
!  Hit Points&lt;br /&gt;
|  528&lt;br /&gt;
|  616&lt;br /&gt;
|  704&lt;br /&gt;
|  792&lt;br /&gt;
|  880&lt;br /&gt;
|  968&lt;br /&gt;
|  1056&lt;br /&gt;
|  1144&lt;br /&gt;
|  1232&lt;br /&gt;
|  1320&lt;br /&gt;
|  1408&lt;br /&gt;
|  1496&lt;br /&gt;
|  1584&lt;br /&gt;
|  1672&lt;br /&gt;
|  1760&lt;br /&gt;
|  1848&lt;br /&gt;
|  1936&lt;br /&gt;
|  2024&lt;br /&gt;
|  2112&lt;br /&gt;
|  2200&lt;br /&gt;
|-&lt;br /&gt;
! % Damage&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75 &lt;br /&gt;
| 100&lt;br /&gt;
| 125&lt;br /&gt;
| 150&lt;br /&gt;
| 175&lt;br /&gt;
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| 275&lt;br /&gt;
| 300&lt;br /&gt;
| 325&lt;br /&gt;
| 350&lt;br /&gt;
| 375&lt;br /&gt;
| 400&lt;br /&gt;
| 425&lt;br /&gt;
| 450&lt;br /&gt;
| 475&lt;br /&gt;
|-&lt;br /&gt;
!  % Attack&lt;br /&gt;
|  40&lt;br /&gt;
|  80&lt;br /&gt;
|  120&lt;br /&gt;
|  160&lt;br /&gt;
|  200&lt;br /&gt;
|  240&lt;br /&gt;
|  280&lt;br /&gt;
|  320&lt;br /&gt;
|  360&lt;br /&gt;
|  400&lt;br /&gt;
|  440&lt;br /&gt;
|  480&lt;br /&gt;
|  520&lt;br /&gt;
|  560&lt;br /&gt;
|  600&lt;br /&gt;
|  640&lt;br /&gt;
|  680&lt;br /&gt;
|  720&lt;br /&gt;
|  760&lt;br /&gt;
|  800&lt;br /&gt;
|-&lt;br /&gt;
! % Defense Bonus&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
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| 100&lt;br /&gt;
| 110&lt;br /&gt;
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| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Hidden Valkyrie Stats'''&lt;br /&gt;
* '''Resistances:''' The Valkyries' resistances are equal to their level * 2, to a max of 85. So a level 10 Valkyrie will have +20 Resist All. Valkyries also get a hidden synergy bonus from Decoy, where every physical point in Decoy will add +2 Resist All. The whole formula comes out as = (Valkyrie level + Base Decoy Level ) * 2&lt;br /&gt;
* '''Magic Level:''' The equipment that a Valkyrie is spawned with is based on her Magic Level, i.e. the ilvl that her equipment is spawned with, therefore denoting which mods can be spawned. The Magic Level of any Valkyrie is equal to a base of 25 at level 1, and increases by 3 for each level.&lt;br /&gt;
* '''Dexterity:''' Valkyries recieve a bonus of Dexterity of +12 per level. A level 12 Valkyrie will have 144 dexterity points. Valks gain bonuses of attack rating and defense much like any character, but this is not reflected in their skill description.&lt;br /&gt;
* '''Valkyrie Health = 440 * (1 + 0.2 * (Valkyrie level + Decoy Level - 1))&lt;br /&gt;
'''Lore:''' When a warrior has proven her devotion to {{iw|Athulua Athulua}} through her brave deeds and exceptional skill in battle, the Goddess shows her favor by granting a spiritual emissary to aid the Amazon. These emissaries of Athulua are called Valkyrie, and they are the spirits of the greatest heroes from the Amazon people. The power to summon a Valkyrie is the greatest honor that an Amazon warrior can receive. It is believed this gift is a sign that your place beside the Goddess is assured when you pass from this world-perhaps even as a Valkyrie.&lt;br /&gt;
&lt;br /&gt;
=Pierce=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike, Penetrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon's projectiles, javelins, bolts, or arrows, a chance to pass through a target and continue on, possibly hitting a second (or third, or fourth) enemy. Each target takes the full damage of the attack, including all possible skill bonuses, elemental hits, etc.&lt;br /&gt;
* Pierce is most noticeable when monsters are in a tight cluster or a long row, such as in narrow hallways. &lt;br /&gt;
* Pierce pairs very well with Lightning Fury, but helps a lot on all of the bow skills (especially Strafe) and other ranged attacks as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance Missiles Pass&amp;lt;br&amp;gt; Through Target %&lt;br /&gt;
| 23&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
| 49&lt;br /&gt;
| 55&lt;br /&gt;
| 59&lt;br /&gt;
| 63&lt;br /&gt;
| 65&lt;br /&gt;
| 69&lt;br /&gt;
| 71&lt;br /&gt;
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| 79&lt;br /&gt;
| 80&lt;br /&gt;
| 82&lt;br /&gt;
| 82&lt;br /&gt;
| 83&lt;br /&gt;
| 84&lt;br /&gt;
| 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pierce's true power is revealed with a look at the odds of hitting multiple targets. More points don't make that big a difference in the odds of hitting two enemies, but the odds are compounded when figuring if a given shot will hit three or four or five enemies. This makes a huge difference when using a skill that triggers on each hit, such as Lightning Fury or Immolation Arrow.&lt;br /&gt;
{| &lt;br /&gt;
! Target&lt;br /&gt;
! Slvl 10&lt;br /&gt;
! Slvl 12&lt;br /&gt;
! Slvl 14&lt;br /&gt;
! Slvl 16&lt;br /&gt;
! Slvl 18&lt;br /&gt;
! Slvl 20&lt;br /&gt;
! Slvl 25&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 71%&lt;br /&gt;
| 75%&lt;br /&gt;
| 79%&lt;br /&gt;
| 82%&lt;br /&gt;
| 83%&lt;br /&gt;
| 85%&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 50%&lt;br /&gt;
| 56%&lt;br /&gt;
| 62%&lt;br /&gt;
| 67%&lt;br /&gt;
| 69%&lt;br /&gt;
| 75%&lt;br /&gt;
| 81%&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 36%&lt;br /&gt;
| 42%&lt;br /&gt;
| 49%&lt;br /&gt;
| 55%&lt;br /&gt;
| 57%&lt;br /&gt;
| 61%&lt;br /&gt;
| 73%&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 25%&lt;br /&gt;
| 32%&lt;br /&gt;
| 39%&lt;br /&gt;
| 45%&lt;br /&gt;
| 47%&lt;br /&gt;
| 52%&lt;br /&gt;
| 65%&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 18%&lt;br /&gt;
| 24%&lt;br /&gt;
| 31%&lt;br /&gt;
| 37%&lt;br /&gt;
| 39%&lt;br /&gt;
| 44%&lt;br /&gt;
| 59%&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' After long hours of training, an Amazon warrior's bow arm can develop tremendous amounts of strength. With this strength, and some additional training, the Amazon is able to maximize the power of her bow, enabling her to penetrate multiple targets with a single arrow.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
[[Diablo II Manual]]&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10439</id>
		<title>Amazon Bow and Crossbow Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10439"/>
				<updated>2009-01-12T15:38:48Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills modify the arrows or bolts fired in magical ways; splitting them into numerous shots, making them home in on a moving target, adding elemental damage, and so forth. &lt;br /&gt;
&lt;br /&gt;
'''Bows vs Crossbows:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Bows fire more quickly than crossbows, but do less damage. Bows have always been much more popular (aside from the [[#Guided Arrow|Guided Arrow]] bug and the Buriza during v1.09), chiefly since firing quickly is such a useful and fun talent, but it's possible to play successfully with a bow or crossbow. Bows are slightly more convenient since arrow quivers hold 350 arrows, while bolt quivers hold only 250 bolts.&lt;br /&gt;
&lt;br /&gt;
==Magic Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This is truly a magic arrow; fired without taking one from the quiver. It can therefore be fired when you are entirely out of arrows or bolts, and is helpful if you need to finish up a few last enemies before returning to town or scavenging for more ammo. There is also a bonus to attack rating and damage.&lt;br /&gt;
* Magic Arrow can not be used with any of the other skills in this tree.&lt;br /&gt;
* Since v1.09 this skill has enjoyed the added bonus of converting some % of physical damage to magical damage, thus making it useful against physical immune or resistant monsters.&lt;br /&gt;
** This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.1&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| &lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage To Magic Damage&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 28&lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +X&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Far in the ancient past, Amazons found their glorious arboreal city of {{iw|Athulua Tran Athulua}} under siege by the pirates of the {{iw|Twin_Seas Twin Sea}}. These cut-throats were determined to turn the {{iw|Amazon_Islands Amazon Islands}} into their base of operations. The conflict lasted many months as the pirates laid in for a long siege. During the battle, supplies ran short, and the Amazon archers found themselves without ammunition. Realizing that their defense rested solely upon the ability of the archers to keep the corsairs at bay, the priests of the city prayed to {{iw|Athulua Athulua}} to aid them. In answer, Athula infused the minds of the Amazons with the power to harness their natural spiritual energies. One by one the archers melded their determination and will into shards of physical force that they then unleashed from their bows by the thousands, firmly routing the corsairs back to sea.&lt;br /&gt;
&lt;br /&gt;
==Fire Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Exploding Arrow: +12% Fire Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Fire damage is added to the regular physical damage of the arrow, along with an accuracy bonus. Exploding Arrow and Immolation Arrow add much more fire damage, and this skill was purely a prerequisite, until some improvements were added in v1.09.&lt;br /&gt;
* Since the v1.09 patch, Fire Arrow has worked somewhat like Magic Arrow, in that it converts a % of physical damage to fire damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as fire. For example, with level 2 Fire Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as fire, while 95% or 950 points, registered as physical. The small fire damage bonus of this skill adds onto that.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3&lt;br /&gt;
| 3.1&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.3&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4&lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5&lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  1-4&lt;br /&gt;
|  3-6&lt;br /&gt;
|  5-8&lt;br /&gt;
|  7-10&lt;br /&gt;
|  9-12&lt;br /&gt;
|  11-14&lt;br /&gt;
|  13-16&lt;br /&gt;
|  15-18&lt;br /&gt;
|  18-21&lt;br /&gt;
|  21-24&lt;br /&gt;
|  24-27&lt;br /&gt;
|  27-30&lt;br /&gt;
|  30-33&lt;br /&gt;
|  33-36&lt;br /&gt;
|  36-39&lt;br /&gt;
|  39-42&lt;br /&gt;
|  45-49&lt;br /&gt;
|  51-56&lt;br /&gt;
|  57-63&lt;br /&gt;
|  63-70&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
| 19&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 25&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 35&lt;br /&gt;
| 37&lt;br /&gt;
| 39&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  10&lt;br /&gt;
|  19&lt;br /&gt;
|  28&lt;br /&gt;
|  37&lt;br /&gt;
|  46&lt;br /&gt;
|  55&lt;br /&gt;
|  64&lt;br /&gt;
|  73&lt;br /&gt;
|  82&lt;br /&gt;
|  91&lt;br /&gt;
|  100&lt;br /&gt;
|  109&lt;br /&gt;
|  118&lt;br /&gt;
|  127&lt;br /&gt;
|  136&lt;br /&gt;
|  145&lt;br /&gt;
|  154&lt;br /&gt;
|  163&lt;br /&gt;
|  172&lt;br /&gt;
|  181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' {{iw|Hefaetrus Hefaetrus}} is the Amazonian god of fire and rebirth who lives deep within the great volcano, Mount Arnazeus, on the island of Philios. Although primarily the patron deity of farmers, from time to time he bestows his favors upon the warriors of the Islands, so they may keep safe his congregation. Through proper prayer and the sacrifice of many fierce enemies, an especially brave Amazon can attain the power to imbue her shots with the destructive power of fire, allowing her to rake blazing missiles from her bow.&lt;br /&gt;
&lt;br /&gt;
==Cold Arrow==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Ice Arrow adds +12% Cold Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Effect:''' Adds cold damage to a normal arrow shot. This skill will chill and slow monsters, and adds a bonus to accuracy as well.&lt;br /&gt;
* Since the v1.09 patch, Cold Arrow has worked like Fire Arrow, in that it converts a % of physical damage to cold damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as cold. For example, with level 2 Cold Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as cold, while 95% or 950 points, registered as physical. The small cold damage bonus of this skill adds onto that as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4 &lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5 &lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.8&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  3-4&lt;br /&gt;
|  5-6&lt;br /&gt;
|  7-8&lt;br /&gt;
|  9-10&lt;br /&gt;
|  11-12&lt;br /&gt;
|  13-14&lt;br /&gt;
|  15-16&lt;br /&gt;
|  17-18&lt;br /&gt;
|  19-20&lt;br /&gt;
|  22-23&lt;br /&gt;
|  24-25&lt;br /&gt;
|  27-28&lt;br /&gt;
|  29-30&lt;br /&gt;
|  32-33&lt;br /&gt;
|  34-35&lt;br /&gt;
|  37-38&lt;br /&gt;
|  41-42&lt;br /&gt;
|  45-47&lt;br /&gt;
|  49-51&lt;br /&gt;
|  53-56&lt;br /&gt;
|-&lt;br /&gt;
| Cold Length (seconds)&lt;br /&gt;
| 4&lt;br /&gt;
| 5.2&lt;br /&gt;
| 6.4&lt;br /&gt;
| 7.6&lt;br /&gt;
| 8.8&lt;br /&gt;
| 10&lt;br /&gt;
| 11.2&lt;br /&gt;
| 12.4&lt;br /&gt;
| 13.6&lt;br /&gt;
| 14.8&lt;br /&gt;
| 16&lt;br /&gt;
| 17.2&lt;br /&gt;
| 18.4&lt;br /&gt;
| 19.6&lt;br /&gt;
| 20.8&lt;br /&gt;
| 22&lt;br /&gt;
| 23.2&lt;br /&gt;
| 24.4&lt;br /&gt;
| 25.6&lt;br /&gt;
| 26.8&lt;br /&gt;
|-&lt;br /&gt;
|  Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  7&lt;br /&gt;
|  9&lt;br /&gt;
|  11&lt;br /&gt;
|  13&lt;br /&gt;
|  15&lt;br /&gt;
|  17&lt;br /&gt;
|  19&lt;br /&gt;
|  21&lt;br /&gt;
|  23&lt;br /&gt;
|  25&lt;br /&gt;
|  27&lt;br /&gt;
|  29&lt;br /&gt;
|  31&lt;br /&gt;
|  33&lt;br /&gt;
|  35&lt;br /&gt;
|  37&lt;br /&gt;
|  39&lt;br /&gt;
|  41&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 10 &lt;br /&gt;
| 19 &lt;br /&gt;
| 28 &lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Although winter never seems to find its way to the ever-balmy {{iw|Amazon_Islands Amazon Islands}}, cold climates are not unheard of. The summit of Mount Karcheus on the island of Philios is covered with snow all year long. Deep within an icy cave secluded amongst its towering peaks, is the Great Hall of Mirrors where mighty {{iw|Karcheus Karcheus}} the Watcher sits upon his throne. Ever vigilant, Karcheus keeps watch over the people of the Amazons. Warriors who have trained within his temple are able to instill their shots with the power of a freezing wind.&lt;br /&gt;
&lt;br /&gt;
==Multiple Shot==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Each fire arrow or bolt splits into multiple shots. This skill gives the largest potential damage in the skill tree, since each arrow can strike multiple targets, and so many can be fired so quickly.&lt;br /&gt;
* Each arrow does only 3/4 the usual attack damage.&lt;br /&gt;
* Only one arrow from each Multiple Shot can hit a given target; you can't get up close and fire 15 shots at once into the same enemy, so per shot/per target, this skill does the least damage of any skill in the tree. Its power comes from the ability to hit numerous enemies with each shot.&lt;br /&gt;
* The spread of the arrows is determined by how far from the Amazon the cursor is pointing when the skill is used. Aim next to the Amazon for a very wide spread. Aim near the edge of the screen for a tighter cluster.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 22&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
|  # of Arrows&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|  21&lt;br /&gt;
|-&lt;br /&gt;
| Damage -25%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Legend has it that the fabled Amazon archer, Palashia, bragged in her youth that she could best the combined skills of all her greatest rivals. Taking umbrage, her rivals gathered to challenge her outrageous boast, arranging a contest to decide the question. To preserve her honor, Palashia was to strike the targets of all her rivals before they could land a single arrow. When dawn arose on the day of the contest, Palashia stood ready with her bow. At the signal, her rivals nocked their arrows and loosed a volley towards their targets. Palashia gathered her energies, and let fly with her own, single arrow. To the amazement of onlookers, her arrow split into many, cleaving the arrows of her rivals, and moving on to strike every target directly in their centers. This mysterious technique quickly became a martial secret that only the finest archers are able to master.&lt;br /&gt;
&lt;br /&gt;
==Exploding Arrow==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Fire Arrow: +12% Fire Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Enchants arrows by adding explosive fire damage to them. The flame splashes enough to strike several monsters in a tight cluster, and there is an accuracy bonus as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 5&lt;br /&gt;
| 5.5&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 8&lt;br /&gt;
| 8.5&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10&lt;br /&gt;
| 10.5&lt;br /&gt;
| 11&lt;br /&gt;
| 11.5&lt;br /&gt;
| 12&lt;br /&gt;
| 12.5&lt;br /&gt;
| 13&lt;br /&gt;
| 13.5&lt;br /&gt;
| 14&lt;br /&gt;
| 14.5&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  2-6&lt;br /&gt;
|  7-11&lt;br /&gt;
|  12-16&lt;br /&gt;
|  17-21&lt;br /&gt;
|  22-26&lt;br /&gt;
|  27-31&lt;br /&gt;
|  32-36&lt;br /&gt;
|  37-41&lt;br /&gt;
|  44-49&lt;br /&gt;
|  51-57&lt;br /&gt;
|  58-65&lt;br /&gt;
|  65-73&lt;br /&gt;
|  72-81&lt;br /&gt;
|  79-89&lt;br /&gt;
|  86-97&lt;br /&gt;
|  93-105&lt;br /&gt;
|  102-116&lt;br /&gt;
|  111-127&lt;br /&gt;
|  120-138&lt;br /&gt;
|  129-149&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 20&lt;br /&gt;
| 29&lt;br /&gt;
| 38&lt;br /&gt;
| 47&lt;br /&gt;
| 56&lt;br /&gt;
| 65&lt;br /&gt;
| 74&lt;br /&gt;
| 83&lt;br /&gt;
| 92&lt;br /&gt;
| 101&lt;br /&gt;
| 110&lt;br /&gt;
| 119&lt;br /&gt;
| 128&lt;br /&gt;
| 137&lt;br /&gt;
| 146&lt;br /&gt;
| 155&lt;br /&gt;
| 164&lt;br /&gt;
| 173&lt;br /&gt;
| 182&lt;br /&gt;
| 191&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Another gift of {{iw|Hefaetrus Hefaetrus}}, an Amazon warrior practiced in this skill can imbue the arrows that she fires with the ability to explode upon impact. The resulting detonation not only allows her to damage her intended target, but also anything caught within the explosive blast. The sight of a full battalion of Amazon archers firing a volley of such arrows is eerily beautiful. Many warriors, having witnessed good friends consumed by the flames of these arrows, vow never to fight against Amazon warriors ever again.&lt;br /&gt;
&lt;br /&gt;
==Ice Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in the following skills boost the effect of Ice Arrow.&lt;br /&gt;
* Cold Arrow: +8% Cold Damage Per Level&lt;br /&gt;
* Freezing Arrow: +5% Cold Length Per Level&lt;br /&gt;
'''Details:''' An upgrade to cold arrow, this skill freezes targets instead of just chilling them, and adds more cold damage and attack rating as well.&lt;br /&gt;
* This skill does not convert any of the physical damage to cold, and is therefore largely useless in comparison to Cold Arrow, since v1.09.&lt;br /&gt;
* Other players, bosses, and SuperUniques can not be frozen, and will be chilled instead.&lt;br /&gt;
* Freeze times are cut by 1/2 in Nightmare and 3/4 in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
| 7&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 8&lt;br /&gt;
| 8.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 8.7&lt;br /&gt;
|-&lt;br /&gt;
|  Freeze (seconds)&lt;br /&gt;
|  2&lt;br /&gt;
|  2.2&lt;br /&gt;
|  2.4&lt;br /&gt;
|  2.6&lt;br /&gt;
|  2.8&lt;br /&gt;
|  3&lt;br /&gt;
|  3.2&lt;br /&gt;
|  3.4&lt;br /&gt;
|  3.6&lt;br /&gt;
|  3.8&lt;br /&gt;
|  4&lt;br /&gt;
|  4.2&lt;br /&gt;
|  4.4&lt;br /&gt;
|  4.6&lt;br /&gt;
|  4.8&lt;br /&gt;
|  5&lt;br /&gt;
|  5.2&lt;br /&gt;
|  5.4&lt;br /&gt;
|  5.6&lt;br /&gt;
|  5.8&lt;br /&gt;
|-&lt;br /&gt;
| Cold Damage&lt;br /&gt;
| 6-10&lt;br /&gt;
| 12-16&lt;br /&gt;
| 18-22&lt;br /&gt;
| 24-28&lt;br /&gt;
| 30-34&lt;br /&gt;
| 36-40&lt;br /&gt;
| 42-46&lt;br /&gt;
| 48-52&lt;br /&gt;
| 60-65&lt;br /&gt;
| 72-78&lt;br /&gt;
| 84-91&lt;br /&gt;
| 96-104&lt;br /&gt;
| 108-117&lt;br /&gt;
| 120-130&lt;br /&gt;
| 132-143&lt;br /&gt;
| 144-156&lt;br /&gt;
| 162-175&lt;br /&gt;
| 180-194&lt;br /&gt;
| 198-213&lt;br /&gt;
| 216-232&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  20&lt;br /&gt;
|  29&lt;br /&gt;
|  38&lt;br /&gt;
|  47&lt;br /&gt;
|  56&lt;br /&gt;
|  65&lt;br /&gt;
|  74&lt;br /&gt;
|  83&lt;br /&gt;
|  92&lt;br /&gt;
|  101&lt;br /&gt;
|  110&lt;br /&gt;
|  119&lt;br /&gt;
|  128&lt;br /&gt;
|  137&lt;br /&gt;
|  146&lt;br /&gt;
|  155&lt;br /&gt;
|  164&lt;br /&gt;
|  173&lt;br /&gt;
|  182&lt;br /&gt;
|  191&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The second of the prizes {{iw|Karcheus Karcheus}} bestows to a true warrior, this skill enables the Amazon to instill her arrows with the glacial force of a fierce blizzard. Enemies struck by this power not only feel the icy sting of the enchanted shaft, but also the force of a chilling arctic wind that, mysteriously, they alone can feel.&lt;br /&gt;
&lt;br /&gt;
==Guided Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Cold Arrow, Multiple Shot&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Guided Arrows will seek a target, changing direction and pursuing an enemy well off the visible screen.  This skill adds considerable damage at higher levels, and since it always hits (bypassing defense, though it can still be blocked) it can be the best choice to kill very high defense monsters, such as Diablo and Baal.&lt;br /&gt;
* If you do not target a monster directly, the Guided Arrows will seek the target nearest the cursor when you shoot.&lt;br /&gt;
* Prior to v1.09 this was the best single target arrow skill, since Piercing worked with it, and allowed each arrow to hit the same target multiple times. This was a bug and no longer functions.&lt;br /&gt;
* Guided arrows select a target based on the Amazon's line of sight. If a monster is behind a wall or other obstacle and could not be hit with a straight shot, the Guided Arrow will not acquire it, even if you aim to the side of the wall. (This sucks.)&lt;br /&gt;
* This skill is very handy to finish off running targets, such as leapers, teleporting bosses, or other players in PVP, since once locked on, you can continue firing at them even if they are well off your visible screen.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 8&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7&lt;br /&gt;
| 6.7&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.2&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  &lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Hunting and fighting during the night and in the deepest darkness is a necessary skill to any daughter of the {{iw|Amazon_islands Amazon islands}}. Devoted disciples of {{iw|Athulua Athulua}} can, with great difficulty and strict discipline, train themselves to fire their arrows at targets blindly, as if the hand of Athulua herself guided the arrows. As might be imagined, this is an art that the {{iw|Sisters_of_the_Sightless_Eye Sisters of the Sightless Eye}} have long envied and yet have never replicated.&lt;br /&gt;
&lt;br /&gt;
==Immolation Arrow==&lt;br /&gt;
'''Casting Delay:''' 1 Second&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot, Exploding Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' This skill is boosted by points in the following skills:&lt;br /&gt;
* Fire Arrow: +5% Average Fire Damage Per Second Per Level&lt;br /&gt;
* Exploding Arrow: +10% Average Fire Damage Per Level&lt;br /&gt;
'''Details:''' Adds fire damage and creates a small firewall upon impact, dealing additional fire damage to any monsters who stand in or pass through the flames.&lt;br /&gt;
* The fire damage isn't high enough to make this viable in Hell, or in larger games, but it can be a lot of fun playing solo.&lt;br /&gt;
* Pierce works very well with Immolation Arrow, especially in narrow hallways such as the Maggot Hive.&lt;br /&gt;
* With the casting delay, it's best to alternate some other arrow skill between Immolation Arrow shots. It can be paired nicely with Guided Arrow or Strafe, to help leech back enough mana.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7 &lt;br /&gt;
| 7.5&lt;br /&gt;
| 8 &lt;br /&gt;
| 8.5&lt;br /&gt;
| 9 &lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  Explosive Damage&lt;br /&gt;
|  10-20&lt;br /&gt;
|  20-30&lt;br /&gt;
|  30-40&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  100-110&lt;br /&gt;
|  120-130&lt;br /&gt;
|  140-150&lt;br /&gt;
|  160-170&lt;br /&gt;
|  180-190&lt;br /&gt;
|  200-210&lt;br /&gt;
|  220-230&lt;br /&gt;
|  240-250&lt;br /&gt;
|  270-280&lt;br /&gt;
|  300-310&lt;br /&gt;
|  330-340&lt;br /&gt;
|  360-370&lt;br /&gt;
|-&lt;br /&gt;
| Fire Duration 3 Seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  Average Fire Damage Per Second&lt;br /&gt;
|  8-10&lt;br /&gt;
|  14-16&lt;br /&gt;
|  19-22&lt;br /&gt;
|  25-28&lt;br /&gt;
|  31-33&lt;br /&gt;
|  37-39&lt;br /&gt;
|  43-45&lt;br /&gt;
|  49-51&lt;br /&gt;
|  55-57&lt;br /&gt;
|  60-63&lt;br /&gt;
|  66-69&lt;br /&gt;
|  72-75&lt;br /&gt;
|  78-80&lt;br /&gt;
|  84-86&lt;br /&gt;
|  90-92&lt;br /&gt;
|  96-98&lt;br /&gt;
|  101-104&lt;br /&gt;
|  107-110&lt;br /&gt;
|  113-116&lt;br /&gt;
|  119-121&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 30&lt;br /&gt;
| 39&lt;br /&gt;
| 48&lt;br /&gt;
| 57&lt;br /&gt;
| 66&lt;br /&gt;
| 75&lt;br /&gt;
| 84&lt;br /&gt;
| 93&lt;br /&gt;
| 102&lt;br /&gt;
| 111&lt;br /&gt;
| 120&lt;br /&gt;
| 129&lt;br /&gt;
| 138&lt;br /&gt;
| 147&lt;br /&gt;
| 156&lt;br /&gt;
| 165&lt;br /&gt;
| 174&lt;br /&gt;
| 183&lt;br /&gt;
| 192&lt;br /&gt;
| 201&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' {{iw|Hefaetrus Hefaetrus}} will sometimes bestow this ability to his greatest champions. These fire-instilled arrows burn with such a fierce intensity that the very earth surrounding where they impact ignites into flame. Although the fires last but a few moments, some say the effect is as if the pillars of the mighty kingdom of Hefaetrus were reaching up through the ground to strike down the enemies who linger nearby.&lt;br /&gt;
&lt;br /&gt;
==Strafe==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Multiple Shot, Cold Arrow, Guided Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Strafe can turn the Amazon into a machine gun, allowing her to fire a stream of shots from a single arrow. Since the Guided Arrow/Pierce bug was fixed in v1.09, Strafe is the best single-target skill in most situations.&lt;br /&gt;
* Use Strafe on single targets, a few targets, or numerous monsters in a tight cluster. Each arrow does more damage than Multishot, and can hit multiple targets with Pierce. &lt;br /&gt;
* Post v1.09, high level Strafe fires all 10 arrows every time, regardless of how many targets are in range. This makes it very useful against the last few monsters in a given pack, especially if they are spread out so a single Multishot could not hit them all.&lt;br /&gt;
* Strafe benefits greatly from Increased Attack Speed. See tables and [http://forums.diabloii.net/showthread.php?t=183692 frame breaks for that here].&lt;br /&gt;
* While firing Strafe the Amazon can not move until all the arrows have been fired. This could be quite dangerous in earlier versions of D2, when 20 or more arrows could be fired, but now that the number is capped at 10 it's not such a consideration.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attacks up to&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|-&lt;br /&gt;
| 3/4 Weapon Damage&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Once a warrior has attained this facility, she can fire a volley of arrows with amazing speed and precision, striking one target after another. Veteran mercenaries often tell a tale of a new recruit who was nearly struck down in battle because he was too distracted when first seeing an Amazon use this ability. Do not doubt his word, as he is probably referring to himself. Just smile and buy him another tankard of ale.&lt;br /&gt;
&lt;br /&gt;
==Freezing Arrow==&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow, Ice Arrow&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Adds an explosive cold blast to a arrow or bolt, freezing the target and splashing several yards to the sides, potentially freezing adjacent enemies as well.&lt;br /&gt;
* The cold damage adds to the arrow's regular physical damage.&lt;br /&gt;
* This cold damage is not sufficient to quickly kill physical immunes late in the game. Fire Arrow and Cold Arrow are more effective for that with their ability to convert physical damage to elemental damage, if you have a big damage bow.&lt;br /&gt;
* Other players, bosses and SuperUniques can not be frozen, and will be chilled by this skill.&lt;br /&gt;
* Cold and frozen durations are 1/2 in Nightmare and 1/4 in Hell. Cold times stack from various items though, so with some charms and other mods Freezing Arrow can remain useful in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
| 16 &lt;br /&gt;
| 16.5&lt;br /&gt;
| 17 &lt;br /&gt;
| 17.5&lt;br /&gt;
| 18 &lt;br /&gt;
| 18.5&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  90-100&lt;br /&gt;
|  100-110&lt;br /&gt;
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|  125-135&lt;br /&gt;
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|  155-165&lt;br /&gt;
|  170-180&lt;br /&gt;
|  185-195&lt;br /&gt;
|  200-210&lt;br /&gt;
|  215-225&lt;br /&gt;
|  230-240&lt;br /&gt;
|  250-260&lt;br /&gt;
|  270-280&lt;br /&gt;
|  290-300&lt;br /&gt;
|  310-320&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 40&lt;br /&gt;
| 49&lt;br /&gt;
| 58&lt;br /&gt;
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|-&lt;br /&gt;
| Duration: 2 seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius: 3.3 Yards&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The greatest of the powers attained by those dedicated to {{iw|Karcheus Karcheus}} is the skill to imbue their arrows with the freezing power of a devastating avalanche. Enemies within the impact of a freezing arrow are frozen in their tracks and feel crushing pain, as if a mass of magical ice had toppled onto them.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
[[Diablo II Manual]]&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10148</id>
		<title>Amazon Passive and Magic Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10148"/>
				<updated>2008-12-14T20:39:26Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Pierce */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills are invaluable support abilities for Javazons, Spearazons, Bowazons, and every other build of the character. Boost damage, defense, accuracy, gain a magical tank, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Inner Sight=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that lowers the defense of all enemies within range.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen.&lt;br /&gt;
* Rogue mercenaries (Act One) cast this skill at random intervals during battle.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
|-&lt;br /&gt;
! Radius 13.3 yards&lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
|  8&lt;br /&gt;
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|  72&lt;br /&gt;
|  76&lt;br /&gt;
|  80&lt;br /&gt;
|  84&lt;br /&gt;
|-&lt;br /&gt;
! Enemy Defense -X&lt;br /&gt;
| 40&lt;br /&gt;
| 65&lt;br /&gt;
| 90&lt;br /&gt;
| 115&lt;br /&gt;
| 140&lt;br /&gt;
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| 260&lt;br /&gt;
| 305&lt;br /&gt;
| 350&lt;br /&gt;
| 395&lt;br /&gt;
| 440&lt;br /&gt;
| 485&lt;br /&gt;
| 530&lt;br /&gt;
| 575&lt;br /&gt;
| 635&lt;br /&gt;
| 695&lt;br /&gt;
| 755&lt;br /&gt;
| 815&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The lush canopy of trees covering the Amazon homeland allows little sunlight to reach the ground. To better adapt to their environment, the Amazons have developed a technique whereby they can attune themselves to the life forces in the surrounding area and transfer these energies into a source of luminescence. This enables the Amazon and her companions to see her enemies in shadow and darkness.&lt;br /&gt;
&lt;br /&gt;
=Critical Strike=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This extremely powerful skill gives a chance to deal a critical strike, doubling the physical damage of an attack with any sort of weapon. Loading up the points in this skill is almost mandatory for every Amazon build.&lt;br /&gt;
* Critical Strike does not boost elemental damage, such as from the various lightning spear skills, but it boosts the physical damage components of those skills, and the fire/cold bow skills as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
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! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to 2x Damage %&lt;br /&gt;
| 16&lt;br /&gt;
| 25&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
| 42&lt;br /&gt;
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| 65&lt;br /&gt;
| 66&lt;br /&gt;
| 67&lt;br /&gt;
| 68&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Among the arsenal of techniques employed by the Amazon warrior is her ability to study opponents carefully and detect any weaknesses. She can then use these deficiencies in her adversary to strike at precisely those areas that will cause the greatest injuries.&lt;br /&gt;
&lt;br /&gt;
=Dodge=&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Allows the Amazon to dodge melee attacks while standing still or attacking. This is a very powerful skill, especially for melee-fighting Amazons, who generally want at least 50% in it.&lt;br /&gt;
* The Dodge animation is nifty, but only displays when the attacking animation is not in effect. The skill works constantly; not just when you see the animation trigger.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Melee %&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
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| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' To anyone familiar with their natural agility, it should came as no surprise that the training regimen of an Amazon warrior includes exercises specifically designed to avoid potentially devastating blows in combat.&lt;br /&gt;
&lt;br /&gt;
=Slow Missiles=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that slows the missles of all monsters within the skill's range. This skill works like a curse; affecting the archers, mages, etc themselves. It does not slow down missiles in the air when it's cast; it just makes the cursed monsters shoot very slowly for the duration.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen. This is tricky when you want to slow the shots of a Lightning Enchanted boss, since you may have to run closer to Slow it, then retreat to fire your arrows from a safe distance.&lt;br /&gt;
* Slow Missile does not affect the casting or firing speed of the Hydras cast by the High Council.&lt;br /&gt;
* Slowed Meteors from Dark Lords are quite amusing, since the casting animation works like normal, but the rocks don't fall for quite a while.&lt;br /&gt;
* Slow Missile can be quite effective in PVP, and funny as well. Spells like Frozen Orb and Blessed Hammer will move at a snail's pace, stacking up dozens of casts in essentially the same spot.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
| 12&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 30&lt;br /&gt;
| 36&lt;br /&gt;
| 42&lt;br /&gt;
| 48&lt;br /&gt;
| 54&lt;br /&gt;
| 60&lt;br /&gt;
| 66&lt;br /&gt;
| 72&lt;br /&gt;
| 78&lt;br /&gt;
| 84&lt;br /&gt;
| 90&lt;br /&gt;
| 96&lt;br /&gt;
| 102&lt;br /&gt;
| 108&lt;br /&gt;
| 114&lt;br /&gt;
| 120&lt;br /&gt;
| 126&lt;br /&gt;
|-&lt;br /&gt;
! Radius (yards): 13.3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Enemy Ranged Attacks Slowed 33%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Through strict martial discipline and focus, an Amazon warrior can attune herself to her environment and the dangers around her, allowing her to react to these hazards with superhuman agility. One aspect of this ability is her knack for avoiding missile fire. Just as the Amazon must master the bow and javelin, she must also learn to defend herself from these same weapons. When an Amazon uses this ability, incoming projectiles appear to move slower than normal, enabling her to avoid them.&lt;br /&gt;
&lt;br /&gt;
=Avoid=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Amazon to avoid ranged attacks while standing still or attacking. It's less useful than Dodge since ranged attacks aren't as damaging, you're usually running when they come in (Avoid doesn't help when you're moving), and skillful use of Valkyrie, Decoy, and Slow Missiles should cut the danger of ranged attacks anyway.&lt;br /&gt;
* Avoid works against the charged bolts from a Lightning Enchanted monster. In earlier versions of the game LE bosses and Diablo's pink flamethrowing attack could create an Avoid-lock, where movement became impossible as the dodging animation repeated endlessly, but this was fixed in v1.09.&lt;br /&gt;
* Avoid can dodge Metors, but the area effect fire damage the Meteor leaves will still hurt.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Missile %&lt;br /&gt;
| 24&lt;br /&gt;
| 31&lt;br /&gt;
| 36&lt;br /&gt;
| 41&lt;br /&gt;
| 45&lt;br /&gt;
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| 64&lt;br /&gt;
| 65&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' This ability hones the natural defensive ability of an Amazon. If she stands still, she can predict incoming missile attacks and elude them before they reach her. Most Amazon people can do this if all of their thoughts to the task, but only a warrior trained in this skill can do this even whilst caught unaware.&lt;br /&gt;
&lt;br /&gt;
=Penetrate=&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill passively boosts the Amazon's Attack Rating. The use of this skill varies by Amazon build. Some skills have huge AR bonuses, or function as &amp;quot;always hits&amp;quot; attacks, so don't need much Penetrate. Some Bowazons may not use Penetrate very much simply because their dexterity is so high they don't need it.&lt;br /&gt;
* Penetrate only adds half the AR bonus to melee attacks. The full bonus is applied to ranged attacks.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! % Bonus to Attack Rating&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
| 55&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 95&lt;br /&gt;
| 105&lt;br /&gt;
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| 205&lt;br /&gt;
| 215&lt;br /&gt;
| 225&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The warriors of the {{iw|Amazon_Islands Amazon Islands}} are legendary for their ability to strike their mark. Warriors with this skill are more likely to hit targets.&lt;br /&gt;
&lt;br /&gt;
=Decoy=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Slow Missiles&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill creates an exact duplicate of the Amazon wherever the cursor points. It will draw the attention of any monster nearer the decoy than the Amazon (or Valkyrie).&lt;br /&gt;
* Only one Decoy can exist at once; casting a second will dispel the first.&lt;br /&gt;
* Decoys exactly mirror the Amazon who cast them. If she changes equipment, the Decoy will instantly change appearance as well.&lt;br /&gt;
* Decoy's hit points are based on the hit points of the Amazon who casts them. They last for the duration of the spell, or until their hit points are exhausted. They can not be healed.&lt;br /&gt;
* Decoys will take a step or seem to stumble if hit repeatedly. They will also sometimes trigger Dodge and Avoid.&lt;br /&gt;
* In earlier versions of the game, a Decoy's presence would allow the Amazon to fire an additional shot with Strafe. This is no longer the case post-v1.09.&lt;br /&gt;
* Decoys do not receive the Amazon's equipment stats; just her hit points.&lt;br /&gt;
** Decoys have no armor, but some resistance, by the following formula: Resistance = level * 4, capped at 85.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 19&lt;br /&gt;
| 18&lt;br /&gt;
| 17&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 11.5&lt;br /&gt;
| 10.7&lt;br /&gt;
| 10&lt;br /&gt;
| 9.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7&lt;br /&gt;
| 6.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 4.7&lt;br /&gt;
|-&lt;br /&gt;
!  Duration&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|  105&lt;br /&gt;
|-&lt;br /&gt;
! Life +%&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Amazons derive another benefit while learning to fight in the rainforests of their homeland. They learn, through misdirection and deception, to fool attacking forces into thinking there is another Amazon nearby. This subterfuge causes enemies to waste time and energy hunting down false prey while the Amazon moves in for the kill.&lt;br /&gt;
&lt;br /&gt;
=Evade=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge, Avoid&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon a chance to avoid melee or ranged attacks while walking or running.  (Dodge and Avoid only work while standing still or attacking; not at all while walking or running.)&lt;br /&gt;
* Evade is more useful for melee Amazons than ranged attackers, since melee fighters will often run up to monsters, or try to dodge incoming projectiles. It's generally less useful than Dodge or Avoid, though.&lt;br /&gt;
* Evade lock was a problem prior to v1.09, when Amazons would sometimes get stuck in the Evade animation and be unable to run away from a ranged attack. This was most often seen with Diablo's pink flamethrower attack. The bug was corrected in v1.09.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Any Attack%&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
| 50&lt;br /&gt;
| 51&lt;br /&gt;
| 52&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' A warrior skilled in Dodge and Avoid may eventually learn this additional ability. Once an Amazon has sharpened her defensive concentration to this level, she will eventually be able to dodge blows and other attacks while moving. This skill can also help keep the Amazon from harm as she moves out of the way of an exploding siege engine or avoids the wrath of an enraged [[Sorceress]]!&lt;br /&gt;
&lt;br /&gt;
=Valkyrie=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Dodge, Slow Missiles, Avoid, Decoy, Evade&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Valkyries receive bonuses from points spent in the following skills:&lt;br /&gt;
* Decoy: +20% Life Per Level&lt;br /&gt;
* Penetrate: +40 Attack Rating Per Level&lt;br /&gt;
* Critical Strike&lt;br /&gt;
* Dodge&lt;br /&gt;
* Avoid&lt;br /&gt;
* Evade&lt;br /&gt;
'''Details:''' Valkyries are powerful magical tanks. They spawn with high defense and hit points, and can stand up to a tremendous amount of damage. Their attacks aren't generally very powerful, but in v1.11 they can kill weaker monsters, plus they spawn with random equipment that changes the color of their armor. Some Valkyries can spawn with very useful mods, such as &amp;quot;% chance to cast Frost Nova&amp;quot; on armor, or or &amp;quot;% chance to cast Amplify Damage&amp;quot; on their spears, for instance.&lt;br /&gt;
* Valkyries regenerate health at a good rate. They can also be healed by NPCs in town, or the Paladin's prayer aura. Recasting is also an option, but their equipment will be rerolled randomly, and it's sometimes worth making an effort to preserve a Valkyrie with helpful modifiers.&lt;br /&gt;
* Valks receive the same benefit from the Dodge/Avoid/Evade skills as the Amazon. They never display the animation, but they will make the sound sometimes, and their stats are helped. More details below.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 25&lt;br /&gt;
| 26&lt;br /&gt;
| 27&lt;br /&gt;
| 28&lt;br /&gt;
| 29&lt;br /&gt;
| 30&lt;br /&gt;
| 31 &lt;br /&gt;
| 32 &lt;br /&gt;
| 32 &lt;br /&gt;
| 34 &lt;br /&gt;
| 35 &lt;br /&gt;
| 36 &lt;br /&gt;
| 37 &lt;br /&gt;
| 38 &lt;br /&gt;
| 39 &lt;br /&gt;
| 40 &lt;br /&gt;
| 41 &lt;br /&gt;
| 42 &lt;br /&gt;
| 43 &lt;br /&gt;
| 44 &lt;br /&gt;
|-&lt;br /&gt;
!  Hit Points&lt;br /&gt;
|  528&lt;br /&gt;
|  616&lt;br /&gt;
|  704&lt;br /&gt;
|  792&lt;br /&gt;
|  880&lt;br /&gt;
|  968&lt;br /&gt;
|  1056&lt;br /&gt;
|  1144&lt;br /&gt;
|  1232&lt;br /&gt;
|  1320&lt;br /&gt;
|  1408&lt;br /&gt;
|  1496&lt;br /&gt;
|  1584&lt;br /&gt;
|  1672&lt;br /&gt;
|  1760&lt;br /&gt;
|  1848&lt;br /&gt;
|  1936&lt;br /&gt;
|  2024&lt;br /&gt;
|  2112&lt;br /&gt;
|  2200&lt;br /&gt;
|-&lt;br /&gt;
! % Damage&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75 &lt;br /&gt;
| 100&lt;br /&gt;
| 125&lt;br /&gt;
| 150&lt;br /&gt;
| 175&lt;br /&gt;
| 200&lt;br /&gt;
| 225&lt;br /&gt;
| 250&lt;br /&gt;
| 275&lt;br /&gt;
| 300&lt;br /&gt;
| 325&lt;br /&gt;
| 350&lt;br /&gt;
| 375&lt;br /&gt;
| 400&lt;br /&gt;
| 425&lt;br /&gt;
| 450&lt;br /&gt;
| 475&lt;br /&gt;
|-&lt;br /&gt;
!  % Attack&lt;br /&gt;
|  40&lt;br /&gt;
|  80&lt;br /&gt;
|  120&lt;br /&gt;
|  160&lt;br /&gt;
|  200&lt;br /&gt;
|  240&lt;br /&gt;
|  280&lt;br /&gt;
|  320&lt;br /&gt;
|  360&lt;br /&gt;
|  400&lt;br /&gt;
|  440&lt;br /&gt;
|  480&lt;br /&gt;
|  520&lt;br /&gt;
|  560&lt;br /&gt;
|  600&lt;br /&gt;
|  640&lt;br /&gt;
|  680&lt;br /&gt;
|  720&lt;br /&gt;
|  760&lt;br /&gt;
|  800&lt;br /&gt;
|-&lt;br /&gt;
! % Defense Bonus&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Hidden Valkyrie Stats'''&lt;br /&gt;
* '''Resistances:''' The Valkyries' resistances are equal to their level * 2, to a max of 85. So a level 10 Valkyrie will have +20 Resist All. Valkyries also get a hidden synergy bonus from Decoy, where every physical point in Decoy will add +2 Resist All. The whole formula comes out as = (Valkyrie level + Base Decoy Level ) * 2&lt;br /&gt;
* '''Magic Level:''' The equipment that a Valkyrie is spawned with is based on her Magic Level, i.e. the ilvl that her equipment is spawned with, therefore denoting which mods can be spawned. The Magic Level of any Valkyrie is equal to a base of 25 at level 1, and increases by 3 for each level.&lt;br /&gt;
* '''Dexterity:''' Valkyries recieve a bonus of Dexterity of +12 per level. A level 12 Valkyrie will have 144 dexterity points. Valks gain bonuses of attack rating and defense much like any character, but this is not reflected in their skill description.&lt;br /&gt;
* '''Valkyrie Health = 440 * (1 + 0.2 * (Valkyrie level + Decoy Level - 1))&lt;br /&gt;
'''Lore:''' When a warrior has proven her devotion to {{iw|Athulua Athulua}} through her brave deeds and exceptional skill in battle, the Goddess shows her favor by granting a spiritual emissary to aid the Amazon. These emissaries of Athulua are called Valkyrie, and they are the spirits of the greatest heroes from the Amazon people. The power to summon a Valkyrie is the greatest honor that an Amazon warrior can receive. It is believed this gift is a sign that your place beside the Goddess is assured when you pass from this world-perhaps even as a Valkyrie.&lt;br /&gt;
&lt;br /&gt;
=Pierce=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike, Penetrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon's projectiles, javelins, bolts, or arrows, a chance to pass through a target and continue on, possibly hitting a second (or third, or fourth) enemy. Each target takes the full damage of the attack, including all possible skill bonuses, elemental hits, etc.&lt;br /&gt;
* Pierce is most noticeable when monsters are in a tight cluster or a long row, such as in narrow hallways. &lt;br /&gt;
* Pierce pairs very well with Lightning Fury, but helps a lot on all of the bow skills (especially Strafe) and other ranged attacks as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance Missiles Pass&amp;lt;br&amp;gt; Through Target %&lt;br /&gt;
| 23&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
| 49&lt;br /&gt;
| 55&lt;br /&gt;
| 59&lt;br /&gt;
| 63&lt;br /&gt;
| 65&lt;br /&gt;
| 69&lt;br /&gt;
| 71&lt;br /&gt;
| 73&lt;br /&gt;
| 75&lt;br /&gt;
| 77&lt;br /&gt;
| 79&lt;br /&gt;
| 80&lt;br /&gt;
| 82&lt;br /&gt;
| 82&lt;br /&gt;
| 83&lt;br /&gt;
| 84&lt;br /&gt;
| 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pierce's true power is revealed with a look at the odds of hitting multiple targets. More points don't make that big a difference in the odds of hitting two enemies, but the odds are compounded when figuring if a given shot will hit three or four or five enemies. This makes a huge difference when using a skill that triggers on each hit, such as Lightning Fury or Immolation Arrow.&lt;br /&gt;
{| &lt;br /&gt;
! Target&lt;br /&gt;
! Slvl 10&lt;br /&gt;
! Slvl 12&lt;br /&gt;
! Slvl 14&lt;br /&gt;
! Slvl 16&lt;br /&gt;
! Slvl 18&lt;br /&gt;
! Slvl 20&lt;br /&gt;
! Slvl 25&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 71%&lt;br /&gt;
| 75%&lt;br /&gt;
| 79%&lt;br /&gt;
| 82%&lt;br /&gt;
| 83%&lt;br /&gt;
| 85%&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 50%&lt;br /&gt;
| 56%&lt;br /&gt;
| 62%&lt;br /&gt;
| 67%&lt;br /&gt;
| 69%&lt;br /&gt;
| 75%&lt;br /&gt;
| 81%&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 36%&lt;br /&gt;
| 42%&lt;br /&gt;
| 49%&lt;br /&gt;
| 55%&lt;br /&gt;
| 57%&lt;br /&gt;
| 61%&lt;br /&gt;
| 73%&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 25%&lt;br /&gt;
| 32%&lt;br /&gt;
| 39%&lt;br /&gt;
| 45%&lt;br /&gt;
| 47%&lt;br /&gt;
| 52%&lt;br /&gt;
| 65%&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 18%&lt;br /&gt;
| 24%&lt;br /&gt;
| 31%&lt;br /&gt;
| 37%&lt;br /&gt;
| 39%&lt;br /&gt;
| 44%&lt;br /&gt;
| 59%&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' After long hours of training, an Amazon warrior's bow arm can develop tremendous amounts of strength. With this strength, and some additional training, the Amazon is able to maximize the power of her bow, enabling her to penetrate multiple targets with a single arrow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10147</id>
		<title>Amazon Passive and Magic Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10147"/>
				<updated>2008-12-14T20:37:51Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Valkyrie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills are invaluable support abilities for Javazons, Spearazons, Bowazons, and every other build of the character. Boost damage, defense, accuracy, gain a magical tank, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Inner Sight=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that lowers the defense of all enemies within range.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen.&lt;br /&gt;
* Rogue mercenaries (Act One) cast this skill at random intervals during battle.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
|-&lt;br /&gt;
! Radius 13.3 yards&lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
|  8&lt;br /&gt;
|  12&lt;br /&gt;
|  16&lt;br /&gt;
|  20&lt;br /&gt;
|  24&lt;br /&gt;
|  28&lt;br /&gt;
|  32&lt;br /&gt;
|  36&lt;br /&gt;
|  40&lt;br /&gt;
|  44&lt;br /&gt;
|  48&lt;br /&gt;
|  52&lt;br /&gt;
|  56&lt;br /&gt;
|  60&lt;br /&gt;
|  64&lt;br /&gt;
|  68&lt;br /&gt;
|  72&lt;br /&gt;
|  76&lt;br /&gt;
|  80&lt;br /&gt;
|  84&lt;br /&gt;
|-&lt;br /&gt;
! Enemy Defense -X&lt;br /&gt;
| 40&lt;br /&gt;
| 65&lt;br /&gt;
| 90&lt;br /&gt;
| 115&lt;br /&gt;
| 140&lt;br /&gt;
| 165&lt;br /&gt;
| 190&lt;br /&gt;
| 215&lt;br /&gt;
| 260&lt;br /&gt;
| 305&lt;br /&gt;
| 350&lt;br /&gt;
| 395&lt;br /&gt;
| 440&lt;br /&gt;
| 485&lt;br /&gt;
| 530&lt;br /&gt;
| 575&lt;br /&gt;
| 635&lt;br /&gt;
| 695&lt;br /&gt;
| 755&lt;br /&gt;
| 815&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The lush canopy of trees covering the Amazon homeland allows little sunlight to reach the ground. To better adapt to their environment, the Amazons have developed a technique whereby they can attune themselves to the life forces in the surrounding area and transfer these energies into a source of luminescence. This enables the Amazon and her companions to see her enemies in shadow and darkness.&lt;br /&gt;
&lt;br /&gt;
=Critical Strike=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This extremely powerful skill gives a chance to deal a critical strike, doubling the physical damage of an attack with any sort of weapon. Loading up the points in this skill is almost mandatory for every Amazon build.&lt;br /&gt;
* Critical Strike does not boost elemental damage, such as from the various lightning spear skills, but it boosts the physical damage components of those skills, and the fire/cold bow skills as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to 2x Damage %&lt;br /&gt;
| 16&lt;br /&gt;
| 25&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
| 42&lt;br /&gt;
| 46&lt;br /&gt;
| 49&lt;br /&gt;
| 51&lt;br /&gt;
| 54&lt;br /&gt;
| 56&lt;br /&gt;
| 58&lt;br /&gt;
| 59&lt;br /&gt;
| 61&lt;br /&gt;
| 62&lt;br /&gt;
| 63&lt;br /&gt;
| 65&lt;br /&gt;
| 65&lt;br /&gt;
| 66&lt;br /&gt;
| 67&lt;br /&gt;
| 68&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Among the arsenal of techniques employed by the Amazon warrior is her ability to study opponents carefully and detect any weaknesses. She can then use these deficiencies in her adversary to strike at precisely those areas that will cause the greatest injuries.&lt;br /&gt;
&lt;br /&gt;
=Dodge=&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Allows the Amazon to dodge melee attacks while standing still or attacking. This is a very powerful skill, especially for melee-fighting Amazons, who generally want at least 50% in it.&lt;br /&gt;
* The Dodge animation is nifty, but only displays when the attacking animation is not in effect. The skill works constantly; not just when you see the animation trigger.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Melee %&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
| 50&lt;br /&gt;
| 51&lt;br /&gt;
| 52&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' To anyone familiar with their natural agility, it should came as no surprise that the training regimen of an Amazon warrior includes exercises specifically designed to avoid potentially devastating blows in combat.&lt;br /&gt;
&lt;br /&gt;
=Slow Missiles=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that slows the missles of all monsters within the skill's range. This skill works like a curse; affecting the archers, mages, etc themselves. It does not slow down missiles in the air when it's cast; it just makes the cursed monsters shoot very slowly for the duration.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen. This is tricky when you want to slow the shots of a Lightning Enchanted boss, since you may have to run closer to Slow it, then retreat to fire your arrows from a safe distance.&lt;br /&gt;
* Slow Missile does not affect the casting or firing speed of the Hydras cast by the High Council.&lt;br /&gt;
* Slowed Meteors from Dark Lords are quite amusing, since the casting animation works like normal, but the rocks don't fall for quite a while.&lt;br /&gt;
* Slow Missile can be quite effective in PVP, and funny as well. Spells like Frozen Orb and Blessed Hammer will move at a snail's pace, stacking up dozens of casts in essentially the same spot.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
| 12&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 30&lt;br /&gt;
| 36&lt;br /&gt;
| 42&lt;br /&gt;
| 48&lt;br /&gt;
| 54&lt;br /&gt;
| 60&lt;br /&gt;
| 66&lt;br /&gt;
| 72&lt;br /&gt;
| 78&lt;br /&gt;
| 84&lt;br /&gt;
| 90&lt;br /&gt;
| 96&lt;br /&gt;
| 102&lt;br /&gt;
| 108&lt;br /&gt;
| 114&lt;br /&gt;
| 120&lt;br /&gt;
| 126&lt;br /&gt;
|-&lt;br /&gt;
! Radius (yards): 13.3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Enemy Ranged Attacks Slowed 33%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Through strict martial discipline and focus, an Amazon warrior can attune herself to her environment and the dangers around her, allowing her to react to these hazards with superhuman agility. One aspect of this ability is her knack for avoiding missile fire. Just as the Amazon must master the bow and javelin, she must also learn to defend herself from these same weapons. When an Amazon uses this ability, incoming projectiles appear to move slower than normal, enabling her to avoid them.&lt;br /&gt;
&lt;br /&gt;
=Avoid=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Amazon to avoid ranged attacks while standing still or attacking. It's less useful than Dodge since ranged attacks aren't as damaging, you're usually running when they come in (Avoid doesn't help when you're moving), and skillful use of Valkyrie, Decoy, and Slow Missiles should cut the danger of ranged attacks anyway.&lt;br /&gt;
* Avoid works against the charged bolts from a Lightning Enchanted monster. In earlier versions of the game LE bosses and Diablo's pink flamethrowing attack could create an Avoid-lock, where movement became impossible as the dodging animation repeated endlessly, but this was fixed in v1.09.&lt;br /&gt;
* Avoid can dodge Metors, but the area effect fire damage the Meteor leaves will still hurt.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Missile %&lt;br /&gt;
| 24&lt;br /&gt;
| 31&lt;br /&gt;
| 36&lt;br /&gt;
| 41&lt;br /&gt;
| 45&lt;br /&gt;
| 48&lt;br /&gt;
| 50&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 57&lt;br /&gt;
| 58&lt;br /&gt;
| 60&lt;br /&gt;
| 61&lt;br /&gt;
| 61&lt;br /&gt;
| 63&lt;br /&gt;
| 63&lt;br /&gt;
| 64&lt;br /&gt;
| 64&lt;br /&gt;
| 65&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' This ability hones the natural defensive ability of an Amazon. If she stands still, she can predict incoming missile attacks and elude them before they reach her. Most Amazon people can do this if all of their thoughts to the task, but only a warrior trained in this skill can do this even whilst caught unaware.&lt;br /&gt;
&lt;br /&gt;
=Penetrate=&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill passively boosts the Amazon's Attack Rating. The use of this skill varies by Amazon build. Some skills have huge AR bonuses, or function as &amp;quot;always hits&amp;quot; attacks, so don't need much Penetrate. Some Bowazons may not use Penetrate very much simply because their dexterity is so high they don't need it.&lt;br /&gt;
* Penetrate only adds half the AR bonus to melee attacks. The full bonus is applied to ranged attacks.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! % Bonus to Attack Rating&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
| 55&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 95&lt;br /&gt;
| 105&lt;br /&gt;
| 115&lt;br /&gt;
| 125&lt;br /&gt;
| 135&lt;br /&gt;
| 145&lt;br /&gt;
| 155&lt;br /&gt;
| 165&lt;br /&gt;
| 175&lt;br /&gt;
| 185&lt;br /&gt;
| 195&lt;br /&gt;
| 205&lt;br /&gt;
| 215&lt;br /&gt;
| 225&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The warriors of the {{iw|Amazon_Islands Amazon Islands}} are legendary for their ability to strike their mark. Warriors with this skill are more likely to hit targets.&lt;br /&gt;
&lt;br /&gt;
=Decoy=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Slow Missiles&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill creates an exact duplicate of the Amazon wherever the cursor points. It will draw the attention of any monster nearer the decoy than the Amazon (or Valkyrie).&lt;br /&gt;
* Only one Decoy can exist at once; casting a second will dispel the first.&lt;br /&gt;
* Decoys exactly mirror the Amazon who cast them. If she changes equipment, the Decoy will instantly change appearance as well.&lt;br /&gt;
* Decoy's hit points are based on the hit points of the Amazon who casts them. They last for the duration of the spell, or until their hit points are exhausted. They can not be healed.&lt;br /&gt;
* Decoys will take a step or seem to stumble if hit repeatedly. They will also sometimes trigger Dodge and Avoid.&lt;br /&gt;
* In earlier versions of the game, a Decoy's presence would allow the Amazon to fire an additional shot with Strafe. This is no longer the case post-v1.09.&lt;br /&gt;
* Decoys do not receive the Amazon's equipment stats; just her hit points.&lt;br /&gt;
** Decoys have no armor, but some resistance, by the following formula: Resistance = level * 4, capped at 85.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 19&lt;br /&gt;
| 18&lt;br /&gt;
| 17&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 11.5&lt;br /&gt;
| 10.7&lt;br /&gt;
| 10&lt;br /&gt;
| 9.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7&lt;br /&gt;
| 6.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 4.7&lt;br /&gt;
|-&lt;br /&gt;
!  Duration&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|  105&lt;br /&gt;
|-&lt;br /&gt;
! Life +%&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Amazons derive another benefit while learning to fight in the rainforests of their homeland. They learn, through misdirection and deception, to fool attacking forces into thinking there is another Amazon nearby. This subterfuge causes enemies to waste time and energy hunting down false prey while the Amazon moves in for the kill.&lt;br /&gt;
&lt;br /&gt;
=Evade=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge, Avoid&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon a chance to avoid melee or ranged attacks while walking or running.  (Dodge and Avoid only work while standing still or attacking; not at all while walking or running.)&lt;br /&gt;
* Evade is more useful for melee Amazons than ranged attackers, since melee fighters will often run up to monsters, or try to dodge incoming projectiles. It's generally less useful than Dodge or Avoid, though.&lt;br /&gt;
* Evade lock was a problem prior to v1.09, when Amazons would sometimes get stuck in the Evade animation and be unable to run away from a ranged attack. This was most often seen with Diablo's pink flamethrower attack. The bug was corrected in v1.09.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Any Attack%&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
| 50&lt;br /&gt;
| 51&lt;br /&gt;
| 52&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' A warrior skilled in Dodge and Avoid may eventually learn this additional ability. Once an Amazon has sharpened her defensive concentration to this level, she will eventually be able to dodge blows and other attacks while moving. This skill can also help keep the Amazon from harm as she moves out of the way of an exploding siege engine or avoids the wrath of an enraged [[Sorceress]]!&lt;br /&gt;
&lt;br /&gt;
=Valkyrie=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Dodge, Slow Missiles, Avoid, Decoy, Evade&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Valkyries receive bonuses from points spent in the following skills:&lt;br /&gt;
* Decoy: +20% Life Per Level&lt;br /&gt;
* Penetrate: +40 Attack Rating Per Level&lt;br /&gt;
* Critical Strike&lt;br /&gt;
* Dodge&lt;br /&gt;
* Avoid&lt;br /&gt;
* Evade&lt;br /&gt;
'''Details:''' Valkyries are powerful magical tanks. They spawn with high defense and hit points, and can stand up to a tremendous amount of damage. Their attacks aren't generally very powerful, but in v1.11 they can kill weaker monsters, plus they spawn with random equipment that changes the color of their armor. Some Valkyries can spawn with very useful mods, such as &amp;quot;% chance to cast Frost Nova&amp;quot; on armor, or or &amp;quot;% chance to cast Amplify Damage&amp;quot; on their spears, for instance.&lt;br /&gt;
* Valkyries regenerate health at a good rate. They can also be healed by NPCs in town, or the Paladin's prayer aura. Recasting is also an option, but their equipment will be rerolled randomly, and it's sometimes worth making an effort to preserve a Valkyrie with helpful modifiers.&lt;br /&gt;
* Valks receive the same benefit from the Dodge/Avoid/Evade skills as the Amazon. They never display the animation, but they will make the sound sometimes, and their stats are helped. More details below.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 25&lt;br /&gt;
| 26&lt;br /&gt;
| 27&lt;br /&gt;
| 28&lt;br /&gt;
| 29&lt;br /&gt;
| 30&lt;br /&gt;
| 31 &lt;br /&gt;
| 32 &lt;br /&gt;
| 32 &lt;br /&gt;
| 34 &lt;br /&gt;
| 35 &lt;br /&gt;
| 36 &lt;br /&gt;
| 37 &lt;br /&gt;
| 38 &lt;br /&gt;
| 39 &lt;br /&gt;
| 40 &lt;br /&gt;
| 41 &lt;br /&gt;
| 42 &lt;br /&gt;
| 43 &lt;br /&gt;
| 44 &lt;br /&gt;
|-&lt;br /&gt;
!  Hit Points&lt;br /&gt;
|  528&lt;br /&gt;
|  616&lt;br /&gt;
|  704&lt;br /&gt;
|  792&lt;br /&gt;
|  880&lt;br /&gt;
|  968&lt;br /&gt;
|  1056&lt;br /&gt;
|  1144&lt;br /&gt;
|  1232&lt;br /&gt;
|  1320&lt;br /&gt;
|  1408&lt;br /&gt;
|  1496&lt;br /&gt;
|  1584&lt;br /&gt;
|  1672&lt;br /&gt;
|  1760&lt;br /&gt;
|  1848&lt;br /&gt;
|  1936&lt;br /&gt;
|  2024&lt;br /&gt;
|  2112&lt;br /&gt;
|  2200&lt;br /&gt;
|-&lt;br /&gt;
! % Damage&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75 &lt;br /&gt;
| 100&lt;br /&gt;
| 125&lt;br /&gt;
| 150&lt;br /&gt;
| 175&lt;br /&gt;
| 200&lt;br /&gt;
| 225&lt;br /&gt;
| 250&lt;br /&gt;
| 275&lt;br /&gt;
| 300&lt;br /&gt;
| 325&lt;br /&gt;
| 350&lt;br /&gt;
| 375&lt;br /&gt;
| 400&lt;br /&gt;
| 425&lt;br /&gt;
| 450&lt;br /&gt;
| 475&lt;br /&gt;
|-&lt;br /&gt;
!  % Attack&lt;br /&gt;
|  40&lt;br /&gt;
|  80&lt;br /&gt;
|  120&lt;br /&gt;
|  160&lt;br /&gt;
|  200&lt;br /&gt;
|  240&lt;br /&gt;
|  280&lt;br /&gt;
|  320&lt;br /&gt;
|  360&lt;br /&gt;
|  400&lt;br /&gt;
|  440&lt;br /&gt;
|  480&lt;br /&gt;
|  520&lt;br /&gt;
|  560&lt;br /&gt;
|  600&lt;br /&gt;
|  640&lt;br /&gt;
|  680&lt;br /&gt;
|  720&lt;br /&gt;
|  760&lt;br /&gt;
|  800&lt;br /&gt;
|-&lt;br /&gt;
! % Defense Bonus&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Hidden Valkyrie Stats'''&lt;br /&gt;
* '''Resistances:''' The Valkyries' resistances are equal to their level * 2, to a max of 85. So a level 10 Valkyrie will have +20 Resist All. Valkyries also get a hidden synergy bonus from Decoy, where every physical point in Decoy will add +2 Resist All. The whole formula comes out as = (Valkyrie level + Base Decoy Level ) * 2&lt;br /&gt;
* '''Magic Level:''' The equipment that a Valkyrie is spawned with is based on her Magic Level, i.e. the ilvl that her equipment is spawned with, therefore denoting which mods can be spawned. The Magic Level of any Valkyrie is equal to a base of 25 at level 1, and increases by 3 for each level.&lt;br /&gt;
* '''Dexterity:''' Valkyries recieve a bonus of Dexterity of +12 per level. A level 12 Valkyrie will have 144 dexterity points. Valks gain bonuses of attack rating and defense much like any character, but this is not reflected in their skill description.&lt;br /&gt;
* '''Valkyrie Health = 440 * (1 + 0.2 * (Valkyrie level + Decoy Level - 1))&lt;br /&gt;
'''Lore:''' When a warrior has proven her devotion to {{iw|Athulua Athulua}} through her brave deeds and exceptional skill in battle, the Goddess shows her favor by granting a spiritual emissary to aid the Amazon. These emissaries of Athulua are called Valkyrie, and they are the spirits of the greatest heroes from the Amazon people. The power to summon a Valkyrie is the greatest honor that an Amazon warrior can receive. It is believed this gift is a sign that your place beside the Goddess is assured when you pass from this world-perhaps even as a Valkyrie.&lt;br /&gt;
&lt;br /&gt;
=Pierce=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike, Penetrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon's projectiles, javelins, bolts, or arrows, a chance to pass through a target and continue on, possibly hitting a second (or third, or fourth) enemy. Each target takes the full damage of the attack, including all possible skill bonuses, elemental hits, etc.&lt;br /&gt;
* Pierce is most noticeable when monsters are in a tight cluster or a long row, such as in narrow hallways. &lt;br /&gt;
* Pierce pairs very well with Lightning Fury, but helps a lot on all of the bow skills (especially Strafe) and other ranged attacks as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance Missiles Pass&amp;lt;br&amp;gt; Through Target %&lt;br /&gt;
| 23&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
| 49&lt;br /&gt;
| 55&lt;br /&gt;
| 59&lt;br /&gt;
| 63&lt;br /&gt;
| 65&lt;br /&gt;
| 69&lt;br /&gt;
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| 79&lt;br /&gt;
| 80&lt;br /&gt;
| 82&lt;br /&gt;
| 82&lt;br /&gt;
| 83&lt;br /&gt;
| 84&lt;br /&gt;
| 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pierce's true power is revealed with a look at the odds of hitting multiple targets. More points don't make that big a difference in the odds of hitting two enemies, but the odds are compounded when figuring if a given shot will hit three or four or five enemies. This makes a huge difference when using a skill that triggers on each hit, such as Lightning Fury or Immolation Arrow.&lt;br /&gt;
{| &lt;br /&gt;
! Target&lt;br /&gt;
! Slvl 10&lt;br /&gt;
! Slvl 12&lt;br /&gt;
! Slvl 14&lt;br /&gt;
! Slvl 16&lt;br /&gt;
! Slvl 18&lt;br /&gt;
! Slvl 20&lt;br /&gt;
! Slvl 25&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 71%&lt;br /&gt;
| 75%&lt;br /&gt;
| 79%&lt;br /&gt;
| 82%&lt;br /&gt;
| 83%&lt;br /&gt;
| 85%&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 50%&lt;br /&gt;
| 56%&lt;br /&gt;
| 62%&lt;br /&gt;
| 67%&lt;br /&gt;
| 69%&lt;br /&gt;
| 75%&lt;br /&gt;
| 81%&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 36%&lt;br /&gt;
| 42%&lt;br /&gt;
| 49%&lt;br /&gt;
| 55%&lt;br /&gt;
| 57%&lt;br /&gt;
| 61%&lt;br /&gt;
| 73%&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 25%&lt;br /&gt;
| 32%&lt;br /&gt;
| 39%&lt;br /&gt;
| 45%&lt;br /&gt;
| 47%&lt;br /&gt;
| 52%&lt;br /&gt;
| 65%&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 18%&lt;br /&gt;
| 24%&lt;br /&gt;
| 31%&lt;br /&gt;
| 37%&lt;br /&gt;
| 39%&lt;br /&gt;
| 44%&lt;br /&gt;
| 59%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10146</id>
		<title>Amazon Passive and Magic Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10146"/>
				<updated>2008-12-14T20:35:48Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Evade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills are invaluable support abilities for Javazons, Spearazons, Bowazons, and every other build of the character. Boost damage, defense, accuracy, gain a magical tank, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Inner Sight=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that lowers the defense of all enemies within range.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen.&lt;br /&gt;
* Rogue mercenaries (Act One) cast this skill at random intervals during battle.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
|-&lt;br /&gt;
! Radius 13.3 yards&lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
|  8&lt;br /&gt;
|  12&lt;br /&gt;
|  16&lt;br /&gt;
|  20&lt;br /&gt;
|  24&lt;br /&gt;
|  28&lt;br /&gt;
|  32&lt;br /&gt;
|  36&lt;br /&gt;
|  40&lt;br /&gt;
|  44&lt;br /&gt;
|  48&lt;br /&gt;
|  52&lt;br /&gt;
|  56&lt;br /&gt;
|  60&lt;br /&gt;
|  64&lt;br /&gt;
|  68&lt;br /&gt;
|  72&lt;br /&gt;
|  76&lt;br /&gt;
|  80&lt;br /&gt;
|  84&lt;br /&gt;
|-&lt;br /&gt;
! Enemy Defense -X&lt;br /&gt;
| 40&lt;br /&gt;
| 65&lt;br /&gt;
| 90&lt;br /&gt;
| 115&lt;br /&gt;
| 140&lt;br /&gt;
| 165&lt;br /&gt;
| 190&lt;br /&gt;
| 215&lt;br /&gt;
| 260&lt;br /&gt;
| 305&lt;br /&gt;
| 350&lt;br /&gt;
| 395&lt;br /&gt;
| 440&lt;br /&gt;
| 485&lt;br /&gt;
| 530&lt;br /&gt;
| 575&lt;br /&gt;
| 635&lt;br /&gt;
| 695&lt;br /&gt;
| 755&lt;br /&gt;
| 815&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The lush canopy of trees covering the Amazon homeland allows little sunlight to reach the ground. To better adapt to their environment, the Amazons have developed a technique whereby they can attune themselves to the life forces in the surrounding area and transfer these energies into a source of luminescence. This enables the Amazon and her companions to see her enemies in shadow and darkness.&lt;br /&gt;
&lt;br /&gt;
=Critical Strike=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This extremely powerful skill gives a chance to deal a critical strike, doubling the physical damage of an attack with any sort of weapon. Loading up the points in this skill is almost mandatory for every Amazon build.&lt;br /&gt;
* Critical Strike does not boost elemental damage, such as from the various lightning spear skills, but it boosts the physical damage components of those skills, and the fire/cold bow skills as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
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! 14&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to 2x Damage %&lt;br /&gt;
| 16&lt;br /&gt;
| 25&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
| 42&lt;br /&gt;
| 46&lt;br /&gt;
| 49&lt;br /&gt;
| 51&lt;br /&gt;
| 54&lt;br /&gt;
| 56&lt;br /&gt;
| 58&lt;br /&gt;
| 59&lt;br /&gt;
| 61&lt;br /&gt;
| 62&lt;br /&gt;
| 63&lt;br /&gt;
| 65&lt;br /&gt;
| 65&lt;br /&gt;
| 66&lt;br /&gt;
| 67&lt;br /&gt;
| 68&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Among the arsenal of techniques employed by the Amazon warrior is her ability to study opponents carefully and detect any weaknesses. She can then use these deficiencies in her adversary to strike at precisely those areas that will cause the greatest injuries.&lt;br /&gt;
&lt;br /&gt;
=Dodge=&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Allows the Amazon to dodge melee attacks while standing still or attacking. This is a very powerful skill, especially for melee-fighting Amazons, who generally want at least 50% in it.&lt;br /&gt;
* The Dodge animation is nifty, but only displays when the attacking animation is not in effect. The skill works constantly; not just when you see the animation trigger.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
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! 13&lt;br /&gt;
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! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Melee %&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
| 50&lt;br /&gt;
| 51&lt;br /&gt;
| 52&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' To anyone familiar with their natural agility, it should came as no surprise that the training regimen of an Amazon warrior includes exercises specifically designed to avoid potentially devastating blows in combat.&lt;br /&gt;
&lt;br /&gt;
=Slow Missiles=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that slows the missles of all monsters within the skill's range. This skill works like a curse; affecting the archers, mages, etc themselves. It does not slow down missiles in the air when it's cast; it just makes the cursed monsters shoot very slowly for the duration.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen. This is tricky when you want to slow the shots of a Lightning Enchanted boss, since you may have to run closer to Slow it, then retreat to fire your arrows from a safe distance.&lt;br /&gt;
* Slow Missile does not affect the casting or firing speed of the Hydras cast by the High Council.&lt;br /&gt;
* Slowed Meteors from Dark Lords are quite amusing, since the casting animation works like normal, but the rocks don't fall for quite a while.&lt;br /&gt;
* Slow Missile can be quite effective in PVP, and funny as well. Spells like Frozen Orb and Blessed Hammer will move at a snail's pace, stacking up dozens of casts in essentially the same spot.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
| 12&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 30&lt;br /&gt;
| 36&lt;br /&gt;
| 42&lt;br /&gt;
| 48&lt;br /&gt;
| 54&lt;br /&gt;
| 60&lt;br /&gt;
| 66&lt;br /&gt;
| 72&lt;br /&gt;
| 78&lt;br /&gt;
| 84&lt;br /&gt;
| 90&lt;br /&gt;
| 96&lt;br /&gt;
| 102&lt;br /&gt;
| 108&lt;br /&gt;
| 114&lt;br /&gt;
| 120&lt;br /&gt;
| 126&lt;br /&gt;
|-&lt;br /&gt;
! Radius (yards): 13.3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Enemy Ranged Attacks Slowed 33%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Through strict martial discipline and focus, an Amazon warrior can attune herself to her environment and the dangers around her, allowing her to react to these hazards with superhuman agility. One aspect of this ability is her knack for avoiding missile fire. Just as the Amazon must master the bow and javelin, she must also learn to defend herself from these same weapons. When an Amazon uses this ability, incoming projectiles appear to move slower than normal, enabling her to avoid them.&lt;br /&gt;
&lt;br /&gt;
=Avoid=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Amazon to avoid ranged attacks while standing still or attacking. It's less useful than Dodge since ranged attacks aren't as damaging, you're usually running when they come in (Avoid doesn't help when you're moving), and skillful use of Valkyrie, Decoy, and Slow Missiles should cut the danger of ranged attacks anyway.&lt;br /&gt;
* Avoid works against the charged bolts from a Lightning Enchanted monster. In earlier versions of the game LE bosses and Diablo's pink flamethrowing attack could create an Avoid-lock, where movement became impossible as the dodging animation repeated endlessly, but this was fixed in v1.09.&lt;br /&gt;
* Avoid can dodge Metors, but the area effect fire damage the Meteor leaves will still hurt.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Missile %&lt;br /&gt;
| 24&lt;br /&gt;
| 31&lt;br /&gt;
| 36&lt;br /&gt;
| 41&lt;br /&gt;
| 45&lt;br /&gt;
| 48&lt;br /&gt;
| 50&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 57&lt;br /&gt;
| 58&lt;br /&gt;
| 60&lt;br /&gt;
| 61&lt;br /&gt;
| 61&lt;br /&gt;
| 63&lt;br /&gt;
| 63&lt;br /&gt;
| 64&lt;br /&gt;
| 64&lt;br /&gt;
| 65&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' This ability hones the natural defensive ability of an Amazon. If she stands still, she can predict incoming missile attacks and elude them before they reach her. Most Amazon people can do this if all of their thoughts to the task, but only a warrior trained in this skill can do this even whilst caught unaware.&lt;br /&gt;
&lt;br /&gt;
=Penetrate=&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill passively boosts the Amazon's Attack Rating. The use of this skill varies by Amazon build. Some skills have huge AR bonuses, or function as &amp;quot;always hits&amp;quot; attacks, so don't need much Penetrate. Some Bowazons may not use Penetrate very much simply because their dexterity is so high they don't need it.&lt;br /&gt;
* Penetrate only adds half the AR bonus to melee attacks. The full bonus is applied to ranged attacks.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! % Bonus to Attack Rating&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
| 55&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 95&lt;br /&gt;
| 105&lt;br /&gt;
| 115&lt;br /&gt;
| 125&lt;br /&gt;
| 135&lt;br /&gt;
| 145&lt;br /&gt;
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| 165&lt;br /&gt;
| 175&lt;br /&gt;
| 185&lt;br /&gt;
| 195&lt;br /&gt;
| 205&lt;br /&gt;
| 215&lt;br /&gt;
| 225&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The warriors of the {{iw|Amazon_Islands Amazon Islands}} are legendary for their ability to strike their mark. Warriors with this skill are more likely to hit targets.&lt;br /&gt;
&lt;br /&gt;
=Decoy=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Slow Missiles&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill creates an exact duplicate of the Amazon wherever the cursor points. It will draw the attention of any monster nearer the decoy than the Amazon (or Valkyrie).&lt;br /&gt;
* Only one Decoy can exist at once; casting a second will dispel the first.&lt;br /&gt;
* Decoys exactly mirror the Amazon who cast them. If she changes equipment, the Decoy will instantly change appearance as well.&lt;br /&gt;
* Decoy's hit points are based on the hit points of the Amazon who casts them. They last for the duration of the spell, or until their hit points are exhausted. They can not be healed.&lt;br /&gt;
* Decoys will take a step or seem to stumble if hit repeatedly. They will also sometimes trigger Dodge and Avoid.&lt;br /&gt;
* In earlier versions of the game, a Decoy's presence would allow the Amazon to fire an additional shot with Strafe. This is no longer the case post-v1.09.&lt;br /&gt;
* Decoys do not receive the Amazon's equipment stats; just her hit points.&lt;br /&gt;
** Decoys have no armor, but some resistance, by the following formula: Resistance = level * 4, capped at 85.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 19&lt;br /&gt;
| 18&lt;br /&gt;
| 17&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 11.5&lt;br /&gt;
| 10.7&lt;br /&gt;
| 10&lt;br /&gt;
| 9.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7&lt;br /&gt;
| 6.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 4.7&lt;br /&gt;
|-&lt;br /&gt;
!  Duration&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|  105&lt;br /&gt;
|-&lt;br /&gt;
! Life +%&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Amazons derive another benefit while learning to fight in the rainforests of their homeland. They learn, through misdirection and deception, to fool attacking forces into thinking there is another Amazon nearby. This subterfuge causes enemies to waste time and energy hunting down false prey while the Amazon moves in for the kill.&lt;br /&gt;
&lt;br /&gt;
=Evade=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge, Avoid&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon a chance to avoid melee or ranged attacks while walking or running.  (Dodge and Avoid only work while standing still or attacking; not at all while walking or running.)&lt;br /&gt;
* Evade is more useful for melee Amazons than ranged attackers, since melee fighters will often run up to monsters, or try to dodge incoming projectiles. It's generally less useful than Dodge or Avoid, though.&lt;br /&gt;
* Evade lock was a problem prior to v1.09, when Amazons would sometimes get stuck in the Evade animation and be unable to run away from a ranged attack. This was most often seen with Diablo's pink flamethrower attack. The bug was corrected in v1.09.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Any Attack%&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
| 50&lt;br /&gt;
| 51&lt;br /&gt;
| 52&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' A warrior skilled in Dodge and Avoid may eventually learn this additional ability. Once an Amazon has sharpened her defensive concentration to this level, she will eventually be able to dodge blows and other attacks while moving. This skill can also help keep the Amazon from harm as she moves out of the way of an exploding siege engine or avoids the wrath of an enraged [[Sorceress]]!&lt;br /&gt;
&lt;br /&gt;
=Valkyrie=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Dodge, Slow Missiles, Avoid, Decoy, Evade&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Valkyries receive bonuses from points spent in the following skills:&lt;br /&gt;
* Decoy: +20% Life Per Level&lt;br /&gt;
* Penetrate: +40 Attack Rating Per Level&lt;br /&gt;
* Critical Strike&lt;br /&gt;
* Dodge&lt;br /&gt;
* Avoid&lt;br /&gt;
* Evade&lt;br /&gt;
'''Details:''' Valkyries are powerful magical tanks. They spawn with high defense and hit points, and can stand up to a tremendous amount of damage. Their attacks aren't generally very powerful, but in v1.11 they can kill weaker monsters, plus they spawn with random equipment that changes the color of their armor. Some Valkyries can spawn with very useful mods, such as &amp;quot;% chance to cast Frost Nova&amp;quot; on armor, or or &amp;quot;% chance to cast Amplify Damage&amp;quot; on their spears, for instance.&lt;br /&gt;
* Valkyries regenerate health at a good rate. They can also be healed by NPCs in town, or the Paladin's prayer aura. Recasting is also an option, but their equipment will be rerolled randomly, and it's sometimes worth making an effort to preserve a Valkyrie with helpful modifiers.&lt;br /&gt;
* Valks receive the same benefit from the Dodge/Avoid/Evade skills as the Amazon. They never display the animation, but they will make the sound sometimes, and their stats are helped. More details below.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 25&lt;br /&gt;
| 26&lt;br /&gt;
| 27&lt;br /&gt;
| 28&lt;br /&gt;
| 29&lt;br /&gt;
| 30&lt;br /&gt;
| 31 &lt;br /&gt;
| 32 &lt;br /&gt;
| 32 &lt;br /&gt;
| 34 &lt;br /&gt;
| 35 &lt;br /&gt;
| 36 &lt;br /&gt;
| 37 &lt;br /&gt;
| 38 &lt;br /&gt;
| 39 &lt;br /&gt;
| 40 &lt;br /&gt;
| 41 &lt;br /&gt;
| 42 &lt;br /&gt;
| 43 &lt;br /&gt;
| 44 &lt;br /&gt;
|-&lt;br /&gt;
!  Hit Points&lt;br /&gt;
|  528&lt;br /&gt;
|  616&lt;br /&gt;
|  704&lt;br /&gt;
|  792&lt;br /&gt;
|  880&lt;br /&gt;
|  968&lt;br /&gt;
|  1056&lt;br /&gt;
|  1144&lt;br /&gt;
|  1232&lt;br /&gt;
|  1320&lt;br /&gt;
|  1408&lt;br /&gt;
|  1496&lt;br /&gt;
|  1584&lt;br /&gt;
|  1672&lt;br /&gt;
|  1760&lt;br /&gt;
|  1848&lt;br /&gt;
|  1936&lt;br /&gt;
|  2024&lt;br /&gt;
|  2112&lt;br /&gt;
|  2200&lt;br /&gt;
|-&lt;br /&gt;
! % Damage&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75 &lt;br /&gt;
| 100&lt;br /&gt;
| 125&lt;br /&gt;
| 150&lt;br /&gt;
| 175&lt;br /&gt;
| 200&lt;br /&gt;
| 225&lt;br /&gt;
| 250&lt;br /&gt;
| 275&lt;br /&gt;
| 300&lt;br /&gt;
| 325&lt;br /&gt;
| 350&lt;br /&gt;
| 375&lt;br /&gt;
| 400&lt;br /&gt;
| 425&lt;br /&gt;
| 450&lt;br /&gt;
| 475&lt;br /&gt;
|-&lt;br /&gt;
!  % Attack&lt;br /&gt;
|  40&lt;br /&gt;
|  80&lt;br /&gt;
|  120&lt;br /&gt;
|  160&lt;br /&gt;
|  200&lt;br /&gt;
|  240&lt;br /&gt;
|  280&lt;br /&gt;
|  320&lt;br /&gt;
|  360&lt;br /&gt;
|  400&lt;br /&gt;
|  440&lt;br /&gt;
|  480&lt;br /&gt;
|  520&lt;br /&gt;
|  560&lt;br /&gt;
|  600&lt;br /&gt;
|  640&lt;br /&gt;
|  680&lt;br /&gt;
|  720&lt;br /&gt;
|  760&lt;br /&gt;
|  800&lt;br /&gt;
|-&lt;br /&gt;
! % Defense Bonus&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Hidden Valkyrie Stats'''&lt;br /&gt;
* '''Resistances:''' The Valkyries' resistances are equal to their level * 2, to a max of 85. So a level 10 Valkyrie will have +20 Resist All. Valkyries also get a hidden synergy bonus from Decoy, where every physical point in Decoy will add +2 Resist All. The whole formula comes out as = (Valkyrie level + Base Decoy Level ) * 2&lt;br /&gt;
* '''Magic Level:''' The equipment that a Valkyrie is spawned with is based on her Magic Level, i.e. the ilvl that her equipment is spawned with, therefore denoting which mods can be spawned. The Magic Level of any Valkyrie is equal to a base of 25 at level 1, and increases by 3 for each level.&lt;br /&gt;
* '''Dexterity:''' Valkyries recieve a bonus of Dexterity of +12 per level. A level 12 Valkyrie will have 144 dexterity points. Valks gain bonuses of attack rating and defense much like any character, but this is not reflected in their skill description.&lt;br /&gt;
* '''Valkyrie Health = 440 * (1 + 0.2 * (Valkyrie level + Decoy Level - 1))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pierce=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike, Penetrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon's projectiles, javelins, bolts, or arrows, a chance to pass through a target and continue on, possibly hitting a second (or third, or fourth) enemy. Each target takes the full damage of the attack, including all possible skill bonuses, elemental hits, etc.&lt;br /&gt;
* Pierce is most noticeable when monsters are in a tight cluster or a long row, such as in narrow hallways. &lt;br /&gt;
* Pierce pairs very well with Lightning Fury, but helps a lot on all of the bow skills (especially Strafe) and other ranged attacks as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance Missiles Pass&amp;lt;br&amp;gt; Through Target %&lt;br /&gt;
| 23&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
| 49&lt;br /&gt;
| 55&lt;br /&gt;
| 59&lt;br /&gt;
| 63&lt;br /&gt;
| 65&lt;br /&gt;
| 69&lt;br /&gt;
| 71&lt;br /&gt;
| 73&lt;br /&gt;
| 75&lt;br /&gt;
| 77&lt;br /&gt;
| 79&lt;br /&gt;
| 80&lt;br /&gt;
| 82&lt;br /&gt;
| 82&lt;br /&gt;
| 83&lt;br /&gt;
| 84&lt;br /&gt;
| 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pierce's true power is revealed with a look at the odds of hitting multiple targets. More points don't make that big a difference in the odds of hitting two enemies, but the odds are compounded when figuring if a given shot will hit three or four or five enemies. This makes a huge difference when using a skill that triggers on each hit, such as Lightning Fury or Immolation Arrow.&lt;br /&gt;
{| &lt;br /&gt;
! Target&lt;br /&gt;
! Slvl 10&lt;br /&gt;
! Slvl 12&lt;br /&gt;
! Slvl 14&lt;br /&gt;
! Slvl 16&lt;br /&gt;
! Slvl 18&lt;br /&gt;
! Slvl 20&lt;br /&gt;
! Slvl 25&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 71%&lt;br /&gt;
| 75%&lt;br /&gt;
| 79%&lt;br /&gt;
| 82%&lt;br /&gt;
| 83%&lt;br /&gt;
| 85%&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 50%&lt;br /&gt;
| 56%&lt;br /&gt;
| 62%&lt;br /&gt;
| 67%&lt;br /&gt;
| 69%&lt;br /&gt;
| 75%&lt;br /&gt;
| 81%&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 36%&lt;br /&gt;
| 42%&lt;br /&gt;
| 49%&lt;br /&gt;
| 55%&lt;br /&gt;
| 57%&lt;br /&gt;
| 61%&lt;br /&gt;
| 73%&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 25%&lt;br /&gt;
| 32%&lt;br /&gt;
| 39%&lt;br /&gt;
| 45%&lt;br /&gt;
| 47%&lt;br /&gt;
| 52%&lt;br /&gt;
| 65%&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 18%&lt;br /&gt;
| 24%&lt;br /&gt;
| 31%&lt;br /&gt;
| 37%&lt;br /&gt;
| 39%&lt;br /&gt;
| 44%&lt;br /&gt;
| 59%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10145</id>
		<title>Amazon Passive and Magic Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10145"/>
				<updated>2008-12-14T20:35:02Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Decoy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills are invaluable support abilities for Javazons, Spearazons, Bowazons, and every other build of the character. Boost damage, defense, accuracy, gain a magical tank, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Inner Sight=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that lowers the defense of all enemies within range.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen.&lt;br /&gt;
* Rogue mercenaries (Act One) cast this skill at random intervals during battle.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
|-&lt;br /&gt;
! Radius 13.3 yards&lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
|  8&lt;br /&gt;
|  12&lt;br /&gt;
|  16&lt;br /&gt;
|  20&lt;br /&gt;
|  24&lt;br /&gt;
|  28&lt;br /&gt;
|  32&lt;br /&gt;
|  36&lt;br /&gt;
|  40&lt;br /&gt;
|  44&lt;br /&gt;
|  48&lt;br /&gt;
|  52&lt;br /&gt;
|  56&lt;br /&gt;
|  60&lt;br /&gt;
|  64&lt;br /&gt;
|  68&lt;br /&gt;
|  72&lt;br /&gt;
|  76&lt;br /&gt;
|  80&lt;br /&gt;
|  84&lt;br /&gt;
|-&lt;br /&gt;
! Enemy Defense -X&lt;br /&gt;
| 40&lt;br /&gt;
| 65&lt;br /&gt;
| 90&lt;br /&gt;
| 115&lt;br /&gt;
| 140&lt;br /&gt;
| 165&lt;br /&gt;
| 190&lt;br /&gt;
| 215&lt;br /&gt;
| 260&lt;br /&gt;
| 305&lt;br /&gt;
| 350&lt;br /&gt;
| 395&lt;br /&gt;
| 440&lt;br /&gt;
| 485&lt;br /&gt;
| 530&lt;br /&gt;
| 575&lt;br /&gt;
| 635&lt;br /&gt;
| 695&lt;br /&gt;
| 755&lt;br /&gt;
| 815&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The lush canopy of trees covering the Amazon homeland allows little sunlight to reach the ground. To better adapt to their environment, the Amazons have developed a technique whereby they can attune themselves to the life forces in the surrounding area and transfer these energies into a source of luminescence. This enables the Amazon and her companions to see her enemies in shadow and darkness.&lt;br /&gt;
&lt;br /&gt;
=Critical Strike=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This extremely powerful skill gives a chance to deal a critical strike, doubling the physical damage of an attack with any sort of weapon. Loading up the points in this skill is almost mandatory for every Amazon build.&lt;br /&gt;
* Critical Strike does not boost elemental damage, such as from the various lightning spear skills, but it boosts the physical damage components of those skills, and the fire/cold bow skills as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
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! 4&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to 2x Damage %&lt;br /&gt;
| 16&lt;br /&gt;
| 25&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
| 42&lt;br /&gt;
| 46&lt;br /&gt;
| 49&lt;br /&gt;
| 51&lt;br /&gt;
| 54&lt;br /&gt;
| 56&lt;br /&gt;
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| 59&lt;br /&gt;
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| 65&lt;br /&gt;
| 65&lt;br /&gt;
| 66&lt;br /&gt;
| 67&lt;br /&gt;
| 68&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Among the arsenal of techniques employed by the Amazon warrior is her ability to study opponents carefully and detect any weaknesses. She can then use these deficiencies in her adversary to strike at precisely those areas that will cause the greatest injuries.&lt;br /&gt;
&lt;br /&gt;
=Dodge=&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Allows the Amazon to dodge melee attacks while standing still or attacking. This is a very powerful skill, especially for melee-fighting Amazons, who generally want at least 50% in it.&lt;br /&gt;
* The Dodge animation is nifty, but only displays when the attacking animation is not in effect. The skill works constantly; not just when you see the animation trigger.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
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! 8&lt;br /&gt;
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! 15&lt;br /&gt;
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! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Melee %&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
| 50&lt;br /&gt;
| 51&lt;br /&gt;
| 52&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' To anyone familiar with their natural agility, it should came as no surprise that the training regimen of an Amazon warrior includes exercises specifically designed to avoid potentially devastating blows in combat.&lt;br /&gt;
&lt;br /&gt;
=Slow Missiles=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that slows the missles of all monsters within the skill's range. This skill works like a curse; affecting the archers, mages, etc themselves. It does not slow down missiles in the air when it's cast; it just makes the cursed monsters shoot very slowly for the duration.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen. This is tricky when you want to slow the shots of a Lightning Enchanted boss, since you may have to run closer to Slow it, then retreat to fire your arrows from a safe distance.&lt;br /&gt;
* Slow Missile does not affect the casting or firing speed of the Hydras cast by the High Council.&lt;br /&gt;
* Slowed Meteors from Dark Lords are quite amusing, since the casting animation works like normal, but the rocks don't fall for quite a while.&lt;br /&gt;
* Slow Missile can be quite effective in PVP, and funny as well. Spells like Frozen Orb and Blessed Hammer will move at a snail's pace, stacking up dozens of casts in essentially the same spot.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
| 12&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 30&lt;br /&gt;
| 36&lt;br /&gt;
| 42&lt;br /&gt;
| 48&lt;br /&gt;
| 54&lt;br /&gt;
| 60&lt;br /&gt;
| 66&lt;br /&gt;
| 72&lt;br /&gt;
| 78&lt;br /&gt;
| 84&lt;br /&gt;
| 90&lt;br /&gt;
| 96&lt;br /&gt;
| 102&lt;br /&gt;
| 108&lt;br /&gt;
| 114&lt;br /&gt;
| 120&lt;br /&gt;
| 126&lt;br /&gt;
|-&lt;br /&gt;
! Radius (yards): 13.3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Enemy Ranged Attacks Slowed 33%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Through strict martial discipline and focus, an Amazon warrior can attune herself to her environment and the dangers around her, allowing her to react to these hazards with superhuman agility. One aspect of this ability is her knack for avoiding missile fire. Just as the Amazon must master the bow and javelin, she must also learn to defend herself from these same weapons. When an Amazon uses this ability, incoming projectiles appear to move slower than normal, enabling her to avoid them.&lt;br /&gt;
&lt;br /&gt;
=Avoid=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Amazon to avoid ranged attacks while standing still or attacking. It's less useful than Dodge since ranged attacks aren't as damaging, you're usually running when they come in (Avoid doesn't help when you're moving), and skillful use of Valkyrie, Decoy, and Slow Missiles should cut the danger of ranged attacks anyway.&lt;br /&gt;
* Avoid works against the charged bolts from a Lightning Enchanted monster. In earlier versions of the game LE bosses and Diablo's pink flamethrowing attack could create an Avoid-lock, where movement became impossible as the dodging animation repeated endlessly, but this was fixed in v1.09.&lt;br /&gt;
* Avoid can dodge Metors, but the area effect fire damage the Meteor leaves will still hurt.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Missile %&lt;br /&gt;
| 24&lt;br /&gt;
| 31&lt;br /&gt;
| 36&lt;br /&gt;
| 41&lt;br /&gt;
| 45&lt;br /&gt;
| 48&lt;br /&gt;
| 50&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 57&lt;br /&gt;
| 58&lt;br /&gt;
| 60&lt;br /&gt;
| 61&lt;br /&gt;
| 61&lt;br /&gt;
| 63&lt;br /&gt;
| 63&lt;br /&gt;
| 64&lt;br /&gt;
| 64&lt;br /&gt;
| 65&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' This ability hones the natural defensive ability of an Amazon. If she stands still, she can predict incoming missile attacks and elude them before they reach her. Most Amazon people can do this if all of their thoughts to the task, but only a warrior trained in this skill can do this even whilst caught unaware.&lt;br /&gt;
&lt;br /&gt;
=Penetrate=&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill passively boosts the Amazon's Attack Rating. The use of this skill varies by Amazon build. Some skills have huge AR bonuses, or function as &amp;quot;always hits&amp;quot; attacks, so don't need much Penetrate. Some Bowazons may not use Penetrate very much simply because their dexterity is so high they don't need it.&lt;br /&gt;
* Penetrate only adds half the AR bonus to melee attacks. The full bonus is applied to ranged attacks.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! % Bonus to Attack Rating&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
| 55&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 95&lt;br /&gt;
| 105&lt;br /&gt;
| 115&lt;br /&gt;
| 125&lt;br /&gt;
| 135&lt;br /&gt;
| 145&lt;br /&gt;
| 155&lt;br /&gt;
| 165&lt;br /&gt;
| 175&lt;br /&gt;
| 185&lt;br /&gt;
| 195&lt;br /&gt;
| 205&lt;br /&gt;
| 215&lt;br /&gt;
| 225&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The warriors of the {{iw|Amazon_Islands Amazon Islands}} are legendary for their ability to strike their mark. Warriors with this skill are more likely to hit targets.&lt;br /&gt;
&lt;br /&gt;
=Decoy=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Slow Missiles&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill creates an exact duplicate of the Amazon wherever the cursor points. It will draw the attention of any monster nearer the decoy than the Amazon (or Valkyrie).&lt;br /&gt;
* Only one Decoy can exist at once; casting a second will dispel the first.&lt;br /&gt;
* Decoys exactly mirror the Amazon who cast them. If she changes equipment, the Decoy will instantly change appearance as well.&lt;br /&gt;
* Decoy's hit points are based on the hit points of the Amazon who casts them. They last for the duration of the spell, or until their hit points are exhausted. They can not be healed.&lt;br /&gt;
* Decoys will take a step or seem to stumble if hit repeatedly. They will also sometimes trigger Dodge and Avoid.&lt;br /&gt;
* In earlier versions of the game, a Decoy's presence would allow the Amazon to fire an additional shot with Strafe. This is no longer the case post-v1.09.&lt;br /&gt;
* Decoys do not receive the Amazon's equipment stats; just her hit points.&lt;br /&gt;
** Decoys have no armor, but some resistance, by the following formula: Resistance = level * 4, capped at 85.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
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! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
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! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 19&lt;br /&gt;
| 18&lt;br /&gt;
| 17&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 11.5&lt;br /&gt;
| 10.7&lt;br /&gt;
| 10&lt;br /&gt;
| 9.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7&lt;br /&gt;
| 6.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 4.7&lt;br /&gt;
|-&lt;br /&gt;
!  Duration&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|  105&lt;br /&gt;
|-&lt;br /&gt;
! Life +%&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Amazons derive another benefit while learning to fight in the rainforests of their homeland. They learn, through misdirection and deception, to fool attacking forces into thinking there is another Amazon nearby. This subterfuge causes enemies to waste time and energy hunting down false prey while the Amazon moves in for the kill.&lt;br /&gt;
&lt;br /&gt;
=Evade=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge, Avoid&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon a chance to avoid melee or ranged attacks while walking or running.  (Dodge and Avoid only work while standing still or attacking; not at all while walking or running.)&lt;br /&gt;
* Evade is more useful for melee Amazons than ranged attackers, since melee fighters will often run up to monsters, or try to dodge incoming projectiles. It's generally less useful than Dodge or Avoid, though.&lt;br /&gt;
* Evade lock was a problem prior to v1.09, when Amazons would sometimes get stuck in the Evade animation and be unable to run away from a ranged attack. This was most often seen with Diablo's pink flamethrower attack. The bug was corrected in v1.09.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Any Attack%&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
| 50&lt;br /&gt;
| 51&lt;br /&gt;
| 52&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Valkyrie=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Dodge, Slow Missiles, Avoid, Decoy, Evade&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Valkyries receive bonuses from points spent in the following skills:&lt;br /&gt;
* Decoy: +20% Life Per Level&lt;br /&gt;
* Penetrate: +40 Attack Rating Per Level&lt;br /&gt;
* Critical Strike&lt;br /&gt;
* Dodge&lt;br /&gt;
* Avoid&lt;br /&gt;
* Evade&lt;br /&gt;
'''Details:''' Valkyries are powerful magical tanks. They spawn with high defense and hit points, and can stand up to a tremendous amount of damage. Their attacks aren't generally very powerful, but in v1.11 they can kill weaker monsters, plus they spawn with random equipment that changes the color of their armor. Some Valkyries can spawn with very useful mods, such as &amp;quot;% chance to cast Frost Nova&amp;quot; on armor, or or &amp;quot;% chance to cast Amplify Damage&amp;quot; on their spears, for instance.&lt;br /&gt;
* Valkyries regenerate health at a good rate. They can also be healed by NPCs in town, or the Paladin's prayer aura. Recasting is also an option, but their equipment will be rerolled randomly, and it's sometimes worth making an effort to preserve a Valkyrie with helpful modifiers.&lt;br /&gt;
* Valks receive the same benefit from the Dodge/Avoid/Evade skills as the Amazon. They never display the animation, but they will make the sound sometimes, and their stats are helped. More details below.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 25&lt;br /&gt;
| 26&lt;br /&gt;
| 27&lt;br /&gt;
| 28&lt;br /&gt;
| 29&lt;br /&gt;
| 30&lt;br /&gt;
| 31 &lt;br /&gt;
| 32 &lt;br /&gt;
| 32 &lt;br /&gt;
| 34 &lt;br /&gt;
| 35 &lt;br /&gt;
| 36 &lt;br /&gt;
| 37 &lt;br /&gt;
| 38 &lt;br /&gt;
| 39 &lt;br /&gt;
| 40 &lt;br /&gt;
| 41 &lt;br /&gt;
| 42 &lt;br /&gt;
| 43 &lt;br /&gt;
| 44 &lt;br /&gt;
|-&lt;br /&gt;
!  Hit Points&lt;br /&gt;
|  528&lt;br /&gt;
|  616&lt;br /&gt;
|  704&lt;br /&gt;
|  792&lt;br /&gt;
|  880&lt;br /&gt;
|  968&lt;br /&gt;
|  1056&lt;br /&gt;
|  1144&lt;br /&gt;
|  1232&lt;br /&gt;
|  1320&lt;br /&gt;
|  1408&lt;br /&gt;
|  1496&lt;br /&gt;
|  1584&lt;br /&gt;
|  1672&lt;br /&gt;
|  1760&lt;br /&gt;
|  1848&lt;br /&gt;
|  1936&lt;br /&gt;
|  2024&lt;br /&gt;
|  2112&lt;br /&gt;
|  2200&lt;br /&gt;
|-&lt;br /&gt;
! % Damage&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75 &lt;br /&gt;
| 100&lt;br /&gt;
| 125&lt;br /&gt;
| 150&lt;br /&gt;
| 175&lt;br /&gt;
| 200&lt;br /&gt;
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| 400&lt;br /&gt;
| 425&lt;br /&gt;
| 450&lt;br /&gt;
| 475&lt;br /&gt;
|-&lt;br /&gt;
!  % Attack&lt;br /&gt;
|  40&lt;br /&gt;
|  80&lt;br /&gt;
|  120&lt;br /&gt;
|  160&lt;br /&gt;
|  200&lt;br /&gt;
|  240&lt;br /&gt;
|  280&lt;br /&gt;
|  320&lt;br /&gt;
|  360&lt;br /&gt;
|  400&lt;br /&gt;
|  440&lt;br /&gt;
|  480&lt;br /&gt;
|  520&lt;br /&gt;
|  560&lt;br /&gt;
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|  680&lt;br /&gt;
|  720&lt;br /&gt;
|  760&lt;br /&gt;
|  800&lt;br /&gt;
|-&lt;br /&gt;
! % Defense Bonus&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
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| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Hidden Valkyrie Stats'''&lt;br /&gt;
* '''Resistances:''' The Valkyries' resistances are equal to their level * 2, to a max of 85. So a level 10 Valkyrie will have +20 Resist All. Valkyries also get a hidden synergy bonus from Decoy, where every physical point in Decoy will add +2 Resist All. The whole formula comes out as = (Valkyrie level + Base Decoy Level ) * 2&lt;br /&gt;
* '''Magic Level:''' The equipment that a Valkyrie is spawned with is based on her Magic Level, i.e. the ilvl that her equipment is spawned with, therefore denoting which mods can be spawned. The Magic Level of any Valkyrie is equal to a base of 25 at level 1, and increases by 3 for each level.&lt;br /&gt;
* '''Dexterity:''' Valkyries recieve a bonus of Dexterity of +12 per level. A level 12 Valkyrie will have 144 dexterity points. Valks gain bonuses of attack rating and defense much like any character, but this is not reflected in their skill description.&lt;br /&gt;
* '''Valkyrie Health = 440 * (1 + 0.2 * (Valkyrie level + Decoy Level - 1))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pierce=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike, Penetrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon's projectiles, javelins, bolts, or arrows, a chance to pass through a target and continue on, possibly hitting a second (or third, or fourth) enemy. Each target takes the full damage of the attack, including all possible skill bonuses, elemental hits, etc.&lt;br /&gt;
* Pierce is most noticeable when monsters are in a tight cluster or a long row, such as in narrow hallways. &lt;br /&gt;
* Pierce pairs very well with Lightning Fury, but helps a lot on all of the bow skills (especially Strafe) and other ranged attacks as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
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! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance Missiles Pass&amp;lt;br&amp;gt; Through Target %&lt;br /&gt;
| 23&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
| 49&lt;br /&gt;
| 55&lt;br /&gt;
| 59&lt;br /&gt;
| 63&lt;br /&gt;
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| 79&lt;br /&gt;
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| 82&lt;br /&gt;
| 82&lt;br /&gt;
| 83&lt;br /&gt;
| 84&lt;br /&gt;
| 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pierce's true power is revealed with a look at the odds of hitting multiple targets. More points don't make that big a difference in the odds of hitting two enemies, but the odds are compounded when figuring if a given shot will hit three or four or five enemies. This makes a huge difference when using a skill that triggers on each hit, such as Lightning Fury or Immolation Arrow.&lt;br /&gt;
{| &lt;br /&gt;
! Target&lt;br /&gt;
! Slvl 10&lt;br /&gt;
! Slvl 12&lt;br /&gt;
! Slvl 14&lt;br /&gt;
! Slvl 16&lt;br /&gt;
! Slvl 18&lt;br /&gt;
! Slvl 20&lt;br /&gt;
! Slvl 25&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 71%&lt;br /&gt;
| 75%&lt;br /&gt;
| 79%&lt;br /&gt;
| 82%&lt;br /&gt;
| 83%&lt;br /&gt;
| 85%&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 50%&lt;br /&gt;
| 56%&lt;br /&gt;
| 62%&lt;br /&gt;
| 67%&lt;br /&gt;
| 69%&lt;br /&gt;
| 75%&lt;br /&gt;
| 81%&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 36%&lt;br /&gt;
| 42%&lt;br /&gt;
| 49%&lt;br /&gt;
| 55%&lt;br /&gt;
| 57%&lt;br /&gt;
| 61%&lt;br /&gt;
| 73%&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 25%&lt;br /&gt;
| 32%&lt;br /&gt;
| 39%&lt;br /&gt;
| 45%&lt;br /&gt;
| 47%&lt;br /&gt;
| 52%&lt;br /&gt;
| 65%&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 18%&lt;br /&gt;
| 24%&lt;br /&gt;
| 31%&lt;br /&gt;
| 37%&lt;br /&gt;
| 39%&lt;br /&gt;
| 44%&lt;br /&gt;
| 59%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10144</id>
		<title>Amazon Passive and Magic Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10144"/>
				<updated>2008-12-14T20:33:47Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Penetrate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills are invaluable support abilities for Javazons, Spearazons, Bowazons, and every other build of the character. Boost damage, defense, accuracy, gain a magical tank, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Inner Sight=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that lowers the defense of all enemies within range.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen.&lt;br /&gt;
* Rogue mercenaries (Act One) cast this skill at random intervals during battle.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
|-&lt;br /&gt;
! Radius 13.3 yards&lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
|  8&lt;br /&gt;
|  12&lt;br /&gt;
|  16&lt;br /&gt;
|  20&lt;br /&gt;
|  24&lt;br /&gt;
|  28&lt;br /&gt;
|  32&lt;br /&gt;
|  36&lt;br /&gt;
|  40&lt;br /&gt;
|  44&lt;br /&gt;
|  48&lt;br /&gt;
|  52&lt;br /&gt;
|  56&lt;br /&gt;
|  60&lt;br /&gt;
|  64&lt;br /&gt;
|  68&lt;br /&gt;
|  72&lt;br /&gt;
|  76&lt;br /&gt;
|  80&lt;br /&gt;
|  84&lt;br /&gt;
|-&lt;br /&gt;
! Enemy Defense -X&lt;br /&gt;
| 40&lt;br /&gt;
| 65&lt;br /&gt;
| 90&lt;br /&gt;
| 115&lt;br /&gt;
| 140&lt;br /&gt;
| 165&lt;br /&gt;
| 190&lt;br /&gt;
| 215&lt;br /&gt;
| 260&lt;br /&gt;
| 305&lt;br /&gt;
| 350&lt;br /&gt;
| 395&lt;br /&gt;
| 440&lt;br /&gt;
| 485&lt;br /&gt;
| 530&lt;br /&gt;
| 575&lt;br /&gt;
| 635&lt;br /&gt;
| 695&lt;br /&gt;
| 755&lt;br /&gt;
| 815&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The lush canopy of trees covering the Amazon homeland allows little sunlight to reach the ground. To better adapt to their environment, the Amazons have developed a technique whereby they can attune themselves to the life forces in the surrounding area and transfer these energies into a source of luminescence. This enables the Amazon and her companions to see her enemies in shadow and darkness.&lt;br /&gt;
&lt;br /&gt;
=Critical Strike=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This extremely powerful skill gives a chance to deal a critical strike, doubling the physical damage of an attack with any sort of weapon. Loading up the points in this skill is almost mandatory for every Amazon build.&lt;br /&gt;
* Critical Strike does not boost elemental damage, such as from the various lightning spear skills, but it boosts the physical damage components of those skills, and the fire/cold bow skills as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to 2x Damage %&lt;br /&gt;
| 16&lt;br /&gt;
| 25&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
| 42&lt;br /&gt;
| 46&lt;br /&gt;
| 49&lt;br /&gt;
| 51&lt;br /&gt;
| 54&lt;br /&gt;
| 56&lt;br /&gt;
| 58&lt;br /&gt;
| 59&lt;br /&gt;
| 61&lt;br /&gt;
| 62&lt;br /&gt;
| 63&lt;br /&gt;
| 65&lt;br /&gt;
| 65&lt;br /&gt;
| 66&lt;br /&gt;
| 67&lt;br /&gt;
| 68&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Among the arsenal of techniques employed by the Amazon warrior is her ability to study opponents carefully and detect any weaknesses. She can then use these deficiencies in her adversary to strike at precisely those areas that will cause the greatest injuries.&lt;br /&gt;
&lt;br /&gt;
=Dodge=&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Allows the Amazon to dodge melee attacks while standing still or attacking. This is a very powerful skill, especially for melee-fighting Amazons, who generally want at least 50% in it.&lt;br /&gt;
* The Dodge animation is nifty, but only displays when the attacking animation is not in effect. The skill works constantly; not just when you see the animation trigger.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Melee %&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
| 50&lt;br /&gt;
| 51&lt;br /&gt;
| 52&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' To anyone familiar with their natural agility, it should came as no surprise that the training regimen of an Amazon warrior includes exercises specifically designed to avoid potentially devastating blows in combat.&lt;br /&gt;
&lt;br /&gt;
=Slow Missiles=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that slows the missles of all monsters within the skill's range. This skill works like a curse; affecting the archers, mages, etc themselves. It does not slow down missiles in the air when it's cast; it just makes the cursed monsters shoot very slowly for the duration.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen. This is tricky when you want to slow the shots of a Lightning Enchanted boss, since you may have to run closer to Slow it, then retreat to fire your arrows from a safe distance.&lt;br /&gt;
* Slow Missile does not affect the casting or firing speed of the Hydras cast by the High Council.&lt;br /&gt;
* Slowed Meteors from Dark Lords are quite amusing, since the casting animation works like normal, but the rocks don't fall for quite a while.&lt;br /&gt;
* Slow Missile can be quite effective in PVP, and funny as well. Spells like Frozen Orb and Blessed Hammer will move at a snail's pace, stacking up dozens of casts in essentially the same spot.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
| 12&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 30&lt;br /&gt;
| 36&lt;br /&gt;
| 42&lt;br /&gt;
| 48&lt;br /&gt;
| 54&lt;br /&gt;
| 60&lt;br /&gt;
| 66&lt;br /&gt;
| 72&lt;br /&gt;
| 78&lt;br /&gt;
| 84&lt;br /&gt;
| 90&lt;br /&gt;
| 96&lt;br /&gt;
| 102&lt;br /&gt;
| 108&lt;br /&gt;
| 114&lt;br /&gt;
| 120&lt;br /&gt;
| 126&lt;br /&gt;
|-&lt;br /&gt;
! Radius (yards): 13.3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Enemy Ranged Attacks Slowed 33%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Through strict martial discipline and focus, an Amazon warrior can attune herself to her environment and the dangers around her, allowing her to react to these hazards with superhuman agility. One aspect of this ability is her knack for avoiding missile fire. Just as the Amazon must master the bow and javelin, she must also learn to defend herself from these same weapons. When an Amazon uses this ability, incoming projectiles appear to move slower than normal, enabling her to avoid them.&lt;br /&gt;
&lt;br /&gt;
=Avoid=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Amazon to avoid ranged attacks while standing still or attacking. It's less useful than Dodge since ranged attacks aren't as damaging, you're usually running when they come in (Avoid doesn't help when you're moving), and skillful use of Valkyrie, Decoy, and Slow Missiles should cut the danger of ranged attacks anyway.&lt;br /&gt;
* Avoid works against the charged bolts from a Lightning Enchanted monster. In earlier versions of the game LE bosses and Diablo's pink flamethrowing attack could create an Avoid-lock, where movement became impossible as the dodging animation repeated endlessly, but this was fixed in v1.09.&lt;br /&gt;
* Avoid can dodge Metors, but the area effect fire damage the Meteor leaves will still hurt.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Missile %&lt;br /&gt;
| 24&lt;br /&gt;
| 31&lt;br /&gt;
| 36&lt;br /&gt;
| 41&lt;br /&gt;
| 45&lt;br /&gt;
| 48&lt;br /&gt;
| 50&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 57&lt;br /&gt;
| 58&lt;br /&gt;
| 60&lt;br /&gt;
| 61&lt;br /&gt;
| 61&lt;br /&gt;
| 63&lt;br /&gt;
| 63&lt;br /&gt;
| 64&lt;br /&gt;
| 64&lt;br /&gt;
| 65&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' This ability hones the natural defensive ability of an Amazon. If she stands still, she can predict incoming missile attacks and elude them before they reach her. Most Amazon people can do this if all of their thoughts to the task, but only a warrior trained in this skill can do this even whilst caught unaware.&lt;br /&gt;
&lt;br /&gt;
=Penetrate=&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill passively boosts the Amazon's Attack Rating. The use of this skill varies by Amazon build. Some skills have huge AR bonuses, or function as &amp;quot;always hits&amp;quot; attacks, so don't need much Penetrate. Some Bowazons may not use Penetrate very much simply because their dexterity is so high they don't need it.&lt;br /&gt;
* Penetrate only adds half the AR bonus to melee attacks. The full bonus is applied to ranged attacks.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! % Bonus to Attack Rating&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
| 55&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 95&lt;br /&gt;
| 105&lt;br /&gt;
| 115&lt;br /&gt;
| 125&lt;br /&gt;
| 135&lt;br /&gt;
| 145&lt;br /&gt;
| 155&lt;br /&gt;
| 165&lt;br /&gt;
| 175&lt;br /&gt;
| 185&lt;br /&gt;
| 195&lt;br /&gt;
| 205&lt;br /&gt;
| 215&lt;br /&gt;
| 225&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The warriors of the {{iw|Amazon_Islands Amazon Islands}} are legendary for their ability to strike their mark. Warriors with this skill are more likely to hit targets.&lt;br /&gt;
&lt;br /&gt;
=Decoy=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Slow Missiles&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill creates an exact duplicate of the Amazon wherever the cursor points. It will draw the attention of any monster nearer the decoy than the Amazon (or Valkyrie).&lt;br /&gt;
* Only one Decoy can exist at once; casting a second will dispel the first.&lt;br /&gt;
* Decoys exactly mirror the Amazon who cast them. If she changes equipment, the Decoy will instantly change appearance as well.&lt;br /&gt;
* Decoy's hit points are based on the hit points of the Amazon who casts them. They last for the duration of the spell, or until their hit points are exhausted. They can not be healed.&lt;br /&gt;
* Decoys will take a step or seem to stumble if hit repeatedly. They will also sometimes trigger Dodge and Avoid.&lt;br /&gt;
* In earlier versions of the game, a Decoy's presence would allow the Amazon to fire an additional shot with Strafe. This is no longer the case post-v1.09.&lt;br /&gt;
* Decoys do not receive the Amazon's equipment stats; just her hit points.&lt;br /&gt;
** Decoys have no armor, but some resistance, by the following formula: Resistance = level * 4, capped at 85.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 19&lt;br /&gt;
| 18&lt;br /&gt;
| 17&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 11.5&lt;br /&gt;
| 10.7&lt;br /&gt;
| 10&lt;br /&gt;
| 9.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7&lt;br /&gt;
| 6.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 4.7&lt;br /&gt;
|-&lt;br /&gt;
!  Duration&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|  105&lt;br /&gt;
|-&lt;br /&gt;
! Life +%&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Evade=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge, Avoid&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon a chance to avoid melee or ranged attacks while walking or running.  (Dodge and Avoid only work while standing still or attacking; not at all while walking or running.)&lt;br /&gt;
* Evade is more useful for melee Amazons than ranged attackers, since melee fighters will often run up to monsters, or try to dodge incoming projectiles. It's generally less useful than Dodge or Avoid, though.&lt;br /&gt;
* Evade lock was a problem prior to v1.09, when Amazons would sometimes get stuck in the Evade animation and be unable to run away from a ranged attack. This was most often seen with Diablo's pink flamethrower attack. The bug was corrected in v1.09.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Any Attack%&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
| 50&lt;br /&gt;
| 51&lt;br /&gt;
| 52&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Valkyrie=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Dodge, Slow Missiles, Avoid, Decoy, Evade&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Valkyries receive bonuses from points spent in the following skills:&lt;br /&gt;
* Decoy: +20% Life Per Level&lt;br /&gt;
* Penetrate: +40 Attack Rating Per Level&lt;br /&gt;
* Critical Strike&lt;br /&gt;
* Dodge&lt;br /&gt;
* Avoid&lt;br /&gt;
* Evade&lt;br /&gt;
'''Details:''' Valkyries are powerful magical tanks. They spawn with high defense and hit points, and can stand up to a tremendous amount of damage. Their attacks aren't generally very powerful, but in v1.11 they can kill weaker monsters, plus they spawn with random equipment that changes the color of their armor. Some Valkyries can spawn with very useful mods, such as &amp;quot;% chance to cast Frost Nova&amp;quot; on armor, or or &amp;quot;% chance to cast Amplify Damage&amp;quot; on their spears, for instance.&lt;br /&gt;
* Valkyries regenerate health at a good rate. They can also be healed by NPCs in town, or the Paladin's prayer aura. Recasting is also an option, but their equipment will be rerolled randomly, and it's sometimes worth making an effort to preserve a Valkyrie with helpful modifiers.&lt;br /&gt;
* Valks receive the same benefit from the Dodge/Avoid/Evade skills as the Amazon. They never display the animation, but they will make the sound sometimes, and their stats are helped. More details below.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 25&lt;br /&gt;
| 26&lt;br /&gt;
| 27&lt;br /&gt;
| 28&lt;br /&gt;
| 29&lt;br /&gt;
| 30&lt;br /&gt;
| 31 &lt;br /&gt;
| 32 &lt;br /&gt;
| 32 &lt;br /&gt;
| 34 &lt;br /&gt;
| 35 &lt;br /&gt;
| 36 &lt;br /&gt;
| 37 &lt;br /&gt;
| 38 &lt;br /&gt;
| 39 &lt;br /&gt;
| 40 &lt;br /&gt;
| 41 &lt;br /&gt;
| 42 &lt;br /&gt;
| 43 &lt;br /&gt;
| 44 &lt;br /&gt;
|-&lt;br /&gt;
!  Hit Points&lt;br /&gt;
|  528&lt;br /&gt;
|  616&lt;br /&gt;
|  704&lt;br /&gt;
|  792&lt;br /&gt;
|  880&lt;br /&gt;
|  968&lt;br /&gt;
|  1056&lt;br /&gt;
|  1144&lt;br /&gt;
|  1232&lt;br /&gt;
|  1320&lt;br /&gt;
|  1408&lt;br /&gt;
|  1496&lt;br /&gt;
|  1584&lt;br /&gt;
|  1672&lt;br /&gt;
|  1760&lt;br /&gt;
|  1848&lt;br /&gt;
|  1936&lt;br /&gt;
|  2024&lt;br /&gt;
|  2112&lt;br /&gt;
|  2200&lt;br /&gt;
|-&lt;br /&gt;
! % Damage&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75 &lt;br /&gt;
| 100&lt;br /&gt;
| 125&lt;br /&gt;
| 150&lt;br /&gt;
| 175&lt;br /&gt;
| 200&lt;br /&gt;
| 225&lt;br /&gt;
| 250&lt;br /&gt;
| 275&lt;br /&gt;
| 300&lt;br /&gt;
| 325&lt;br /&gt;
| 350&lt;br /&gt;
| 375&lt;br /&gt;
| 400&lt;br /&gt;
| 425&lt;br /&gt;
| 450&lt;br /&gt;
| 475&lt;br /&gt;
|-&lt;br /&gt;
!  % Attack&lt;br /&gt;
|  40&lt;br /&gt;
|  80&lt;br /&gt;
|  120&lt;br /&gt;
|  160&lt;br /&gt;
|  200&lt;br /&gt;
|  240&lt;br /&gt;
|  280&lt;br /&gt;
|  320&lt;br /&gt;
|  360&lt;br /&gt;
|  400&lt;br /&gt;
|  440&lt;br /&gt;
|  480&lt;br /&gt;
|  520&lt;br /&gt;
|  560&lt;br /&gt;
|  600&lt;br /&gt;
|  640&lt;br /&gt;
|  680&lt;br /&gt;
|  720&lt;br /&gt;
|  760&lt;br /&gt;
|  800&lt;br /&gt;
|-&lt;br /&gt;
! % Defense Bonus&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Hidden Valkyrie Stats'''&lt;br /&gt;
* '''Resistances:''' The Valkyries' resistances are equal to their level * 2, to a max of 85. So a level 10 Valkyrie will have +20 Resist All. Valkyries also get a hidden synergy bonus from Decoy, where every physical point in Decoy will add +2 Resist All. The whole formula comes out as = (Valkyrie level + Base Decoy Level ) * 2&lt;br /&gt;
* '''Magic Level:''' The equipment that a Valkyrie is spawned with is based on her Magic Level, i.e. the ilvl that her equipment is spawned with, therefore denoting which mods can be spawned. The Magic Level of any Valkyrie is equal to a base of 25 at level 1, and increases by 3 for each level.&lt;br /&gt;
* '''Dexterity:''' Valkyries recieve a bonus of Dexterity of +12 per level. A level 12 Valkyrie will have 144 dexterity points. Valks gain bonuses of attack rating and defense much like any character, but this is not reflected in their skill description.&lt;br /&gt;
* '''Valkyrie Health = 440 * (1 + 0.2 * (Valkyrie level + Decoy Level - 1))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pierce=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike, Penetrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon's projectiles, javelins, bolts, or arrows, a chance to pass through a target and continue on, possibly hitting a second (or third, or fourth) enemy. Each target takes the full damage of the attack, including all possible skill bonuses, elemental hits, etc.&lt;br /&gt;
* Pierce is most noticeable when monsters are in a tight cluster or a long row, such as in narrow hallways. &lt;br /&gt;
* Pierce pairs very well with Lightning Fury, but helps a lot on all of the bow skills (especially Strafe) and other ranged attacks as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance Missiles Pass&amp;lt;br&amp;gt; Through Target %&lt;br /&gt;
| 23&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
| 49&lt;br /&gt;
| 55&lt;br /&gt;
| 59&lt;br /&gt;
| 63&lt;br /&gt;
| 65&lt;br /&gt;
| 69&lt;br /&gt;
| 71&lt;br /&gt;
| 73&lt;br /&gt;
| 75&lt;br /&gt;
| 77&lt;br /&gt;
| 79&lt;br /&gt;
| 80&lt;br /&gt;
| 82&lt;br /&gt;
| 82&lt;br /&gt;
| 83&lt;br /&gt;
| 84&lt;br /&gt;
| 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pierce's true power is revealed with a look at the odds of hitting multiple targets. More points don't make that big a difference in the odds of hitting two enemies, but the odds are compounded when figuring if a given shot will hit three or four or five enemies. This makes a huge difference when using a skill that triggers on each hit, such as Lightning Fury or Immolation Arrow.&lt;br /&gt;
{| &lt;br /&gt;
! Target&lt;br /&gt;
! Slvl 10&lt;br /&gt;
! Slvl 12&lt;br /&gt;
! Slvl 14&lt;br /&gt;
! Slvl 16&lt;br /&gt;
! Slvl 18&lt;br /&gt;
! Slvl 20&lt;br /&gt;
! Slvl 25&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 71%&lt;br /&gt;
| 75%&lt;br /&gt;
| 79%&lt;br /&gt;
| 82%&lt;br /&gt;
| 83%&lt;br /&gt;
| 85%&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 50%&lt;br /&gt;
| 56%&lt;br /&gt;
| 62%&lt;br /&gt;
| 67%&lt;br /&gt;
| 69%&lt;br /&gt;
| 75%&lt;br /&gt;
| 81%&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 36%&lt;br /&gt;
| 42%&lt;br /&gt;
| 49%&lt;br /&gt;
| 55%&lt;br /&gt;
| 57%&lt;br /&gt;
| 61%&lt;br /&gt;
| 73%&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 25%&lt;br /&gt;
| 32%&lt;br /&gt;
| 39%&lt;br /&gt;
| 45%&lt;br /&gt;
| 47%&lt;br /&gt;
| 52%&lt;br /&gt;
| 65%&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 18%&lt;br /&gt;
| 24%&lt;br /&gt;
| 31%&lt;br /&gt;
| 37%&lt;br /&gt;
| 39%&lt;br /&gt;
| 44%&lt;br /&gt;
| 59%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10143</id>
		<title>Amazon Passive and Magic Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10143"/>
				<updated>2008-12-14T20:32:21Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Avoid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills are invaluable support abilities for Javazons, Spearazons, Bowazons, and every other build of the character. Boost damage, defense, accuracy, gain a magical tank, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Inner Sight=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that lowers the defense of all enemies within range.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen.&lt;br /&gt;
* Rogue mercenaries (Act One) cast this skill at random intervals during battle.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
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! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
|-&lt;br /&gt;
! Radius 13.3 yards&lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
|  8&lt;br /&gt;
|  12&lt;br /&gt;
|  16&lt;br /&gt;
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|  60&lt;br /&gt;
|  64&lt;br /&gt;
|  68&lt;br /&gt;
|  72&lt;br /&gt;
|  76&lt;br /&gt;
|  80&lt;br /&gt;
|  84&lt;br /&gt;
|-&lt;br /&gt;
! Enemy Defense -X&lt;br /&gt;
| 40&lt;br /&gt;
| 65&lt;br /&gt;
| 90&lt;br /&gt;
| 115&lt;br /&gt;
| 140&lt;br /&gt;
| 165&lt;br /&gt;
| 190&lt;br /&gt;
| 215&lt;br /&gt;
| 260&lt;br /&gt;
| 305&lt;br /&gt;
| 350&lt;br /&gt;
| 395&lt;br /&gt;
| 440&lt;br /&gt;
| 485&lt;br /&gt;
| 530&lt;br /&gt;
| 575&lt;br /&gt;
| 635&lt;br /&gt;
| 695&lt;br /&gt;
| 755&lt;br /&gt;
| 815&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The lush canopy of trees covering the Amazon homeland allows little sunlight to reach the ground. To better adapt to their environment, the Amazons have developed a technique whereby they can attune themselves to the life forces in the surrounding area and transfer these energies into a source of luminescence. This enables the Amazon and her companions to see her enemies in shadow and darkness.&lt;br /&gt;
&lt;br /&gt;
=Critical Strike=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This extremely powerful skill gives a chance to deal a critical strike, doubling the physical damage of an attack with any sort of weapon. Loading up the points in this skill is almost mandatory for every Amazon build.&lt;br /&gt;
* Critical Strike does not boost elemental damage, such as from the various lightning spear skills, but it boosts the physical damage components of those skills, and the fire/cold bow skills as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
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! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to 2x Damage %&lt;br /&gt;
| 16&lt;br /&gt;
| 25&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
| 42&lt;br /&gt;
| 46&lt;br /&gt;
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| 54&lt;br /&gt;
| 56&lt;br /&gt;
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| 65&lt;br /&gt;
| 66&lt;br /&gt;
| 67&lt;br /&gt;
| 68&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Among the arsenal of techniques employed by the Amazon warrior is her ability to study opponents carefully and detect any weaknesses. She can then use these deficiencies in her adversary to strike at precisely those areas that will cause the greatest injuries.&lt;br /&gt;
&lt;br /&gt;
=Dodge=&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Allows the Amazon to dodge melee attacks while standing still or attacking. This is a very powerful skill, especially for melee-fighting Amazons, who generally want at least 50% in it.&lt;br /&gt;
* The Dodge animation is nifty, but only displays when the attacking animation is not in effect. The skill works constantly; not just when you see the animation trigger.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Melee %&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
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| 51&lt;br /&gt;
| 52&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' To anyone familiar with their natural agility, it should came as no surprise that the training regimen of an Amazon warrior includes exercises specifically designed to avoid potentially devastating blows in combat.&lt;br /&gt;
&lt;br /&gt;
=Slow Missiles=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that slows the missles of all monsters within the skill's range. This skill works like a curse; affecting the archers, mages, etc themselves. It does not slow down missiles in the air when it's cast; it just makes the cursed monsters shoot very slowly for the duration.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen. This is tricky when you want to slow the shots of a Lightning Enchanted boss, since you may have to run closer to Slow it, then retreat to fire your arrows from a safe distance.&lt;br /&gt;
* Slow Missile does not affect the casting or firing speed of the Hydras cast by the High Council.&lt;br /&gt;
* Slowed Meteors from Dark Lords are quite amusing, since the casting animation works like normal, but the rocks don't fall for quite a while.&lt;br /&gt;
* Slow Missile can be quite effective in PVP, and funny as well. Spells like Frozen Orb and Blessed Hammer will move at a snail's pace, stacking up dozens of casts in essentially the same spot.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
| 12&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 30&lt;br /&gt;
| 36&lt;br /&gt;
| 42&lt;br /&gt;
| 48&lt;br /&gt;
| 54&lt;br /&gt;
| 60&lt;br /&gt;
| 66&lt;br /&gt;
| 72&lt;br /&gt;
| 78&lt;br /&gt;
| 84&lt;br /&gt;
| 90&lt;br /&gt;
| 96&lt;br /&gt;
| 102&lt;br /&gt;
| 108&lt;br /&gt;
| 114&lt;br /&gt;
| 120&lt;br /&gt;
| 126&lt;br /&gt;
|-&lt;br /&gt;
! Radius (yards): 13.3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Enemy Ranged Attacks Slowed 33%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Through strict martial discipline and focus, an Amazon warrior can attune herself to her environment and the dangers around her, allowing her to react to these hazards with superhuman agility. One aspect of this ability is her knack for avoiding missile fire. Just as the Amazon must master the bow and javelin, she must also learn to defend herself from these same weapons. When an Amazon uses this ability, incoming projectiles appear to move slower than normal, enabling her to avoid them.&lt;br /&gt;
&lt;br /&gt;
=Avoid=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Amazon to avoid ranged attacks while standing still or attacking. It's less useful than Dodge since ranged attacks aren't as damaging, you're usually running when they come in (Avoid doesn't help when you're moving), and skillful use of Valkyrie, Decoy, and Slow Missiles should cut the danger of ranged attacks anyway.&lt;br /&gt;
* Avoid works against the charged bolts from a Lightning Enchanted monster. In earlier versions of the game LE bosses and Diablo's pink flamethrowing attack could create an Avoid-lock, where movement became impossible as the dodging animation repeated endlessly, but this was fixed in v1.09.&lt;br /&gt;
* Avoid can dodge Metors, but the area effect fire damage the Meteor leaves will still hurt.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Missile %&lt;br /&gt;
| 24&lt;br /&gt;
| 31&lt;br /&gt;
| 36&lt;br /&gt;
| 41&lt;br /&gt;
| 45&lt;br /&gt;
| 48&lt;br /&gt;
| 50&lt;br /&gt;
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| 54&lt;br /&gt;
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| 61&lt;br /&gt;
| 63&lt;br /&gt;
| 63&lt;br /&gt;
| 64&lt;br /&gt;
| 64&lt;br /&gt;
| 65&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' This ability hones the natural defensive ability of an Amazon. If she stands still, she can predict incoming missile attacks and elude them before they reach her. Most Amazon people can do this if all of their thoughts to the task, but only a warrior trained in this skill can do this even whilst caught unaware.&lt;br /&gt;
&lt;br /&gt;
=Penetrate=&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill passively boosts the Amazon's Attack Rating. The use of this skill varies by Amazon build. Some skills have huge AR bonuses, or function as &amp;quot;always hits&amp;quot; attacks, so don't need much Penetrate. Some Bowazons may not use Penetrate very much simply because their dexterity is so high they don't need it.&lt;br /&gt;
* Penetrate only adds half the AR bonus to melee attacks. The full bonus is applied to ranged attacks.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
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! 9&lt;br /&gt;
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! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! % Bonus to Attack Rating&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
| 55&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 95&lt;br /&gt;
| 105&lt;br /&gt;
| 115&lt;br /&gt;
| 125&lt;br /&gt;
| 135&lt;br /&gt;
| 145&lt;br /&gt;
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| 165&lt;br /&gt;
| 175&lt;br /&gt;
| 185&lt;br /&gt;
| 195&lt;br /&gt;
| 205&lt;br /&gt;
| 215&lt;br /&gt;
| 225&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Decoy=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Slow Missiles&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill creates an exact duplicate of the Amazon wherever the cursor points. It will draw the attention of any monster nearer the decoy than the Amazon (or Valkyrie).&lt;br /&gt;
* Only one Decoy can exist at once; casting a second will dispel the first.&lt;br /&gt;
* Decoys exactly mirror the Amazon who cast them. If she changes equipment, the Decoy will instantly change appearance as well.&lt;br /&gt;
* Decoy's hit points are based on the hit points of the Amazon who casts them. They last for the duration of the spell, or until their hit points are exhausted. They can not be healed.&lt;br /&gt;
* Decoys will take a step or seem to stumble if hit repeatedly. They will also sometimes trigger Dodge and Avoid.&lt;br /&gt;
* In earlier versions of the game, a Decoy's presence would allow the Amazon to fire an additional shot with Strafe. This is no longer the case post-v1.09.&lt;br /&gt;
* Decoys do not receive the Amazon's equipment stats; just her hit points.&lt;br /&gt;
** Decoys have no armor, but some resistance, by the following formula: Resistance = level * 4, capped at 85.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
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! 9&lt;br /&gt;
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! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 19&lt;br /&gt;
| 18&lt;br /&gt;
| 17&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 11.5&lt;br /&gt;
| 10.7&lt;br /&gt;
| 10&lt;br /&gt;
| 9.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7&lt;br /&gt;
| 6.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 4.7&lt;br /&gt;
|-&lt;br /&gt;
!  Duration&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|  105&lt;br /&gt;
|-&lt;br /&gt;
! Life +%&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Evade=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge, Avoid&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon a chance to avoid melee or ranged attacks while walking or running.  (Dodge and Avoid only work while standing still or attacking; not at all while walking or running.)&lt;br /&gt;
* Evade is more useful for melee Amazons than ranged attackers, since melee fighters will often run up to monsters, or try to dodge incoming projectiles. It's generally less useful than Dodge or Avoid, though.&lt;br /&gt;
* Evade lock was a problem prior to v1.09, when Amazons would sometimes get stuck in the Evade animation and be unable to run away from a ranged attack. This was most often seen with Diablo's pink flamethrower attack. The bug was corrected in v1.09.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Any Attack%&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
| 50&lt;br /&gt;
| 51&lt;br /&gt;
| 52&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Valkyrie=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Dodge, Slow Missiles, Avoid, Decoy, Evade&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Valkyries receive bonuses from points spent in the following skills:&lt;br /&gt;
* Decoy: +20% Life Per Level&lt;br /&gt;
* Penetrate: +40 Attack Rating Per Level&lt;br /&gt;
* Critical Strike&lt;br /&gt;
* Dodge&lt;br /&gt;
* Avoid&lt;br /&gt;
* Evade&lt;br /&gt;
'''Details:''' Valkyries are powerful magical tanks. They spawn with high defense and hit points, and can stand up to a tremendous amount of damage. Their attacks aren't generally very powerful, but in v1.11 they can kill weaker monsters, plus they spawn with random equipment that changes the color of their armor. Some Valkyries can spawn with very useful mods, such as &amp;quot;% chance to cast Frost Nova&amp;quot; on armor, or or &amp;quot;% chance to cast Amplify Damage&amp;quot; on their spears, for instance.&lt;br /&gt;
* Valkyries regenerate health at a good rate. They can also be healed by NPCs in town, or the Paladin's prayer aura. Recasting is also an option, but their equipment will be rerolled randomly, and it's sometimes worth making an effort to preserve a Valkyrie with helpful modifiers.&lt;br /&gt;
* Valks receive the same benefit from the Dodge/Avoid/Evade skills as the Amazon. They never display the animation, but they will make the sound sometimes, and their stats are helped. More details below.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 25&lt;br /&gt;
| 26&lt;br /&gt;
| 27&lt;br /&gt;
| 28&lt;br /&gt;
| 29&lt;br /&gt;
| 30&lt;br /&gt;
| 31 &lt;br /&gt;
| 32 &lt;br /&gt;
| 32 &lt;br /&gt;
| 34 &lt;br /&gt;
| 35 &lt;br /&gt;
| 36 &lt;br /&gt;
| 37 &lt;br /&gt;
| 38 &lt;br /&gt;
| 39 &lt;br /&gt;
| 40 &lt;br /&gt;
| 41 &lt;br /&gt;
| 42 &lt;br /&gt;
| 43 &lt;br /&gt;
| 44 &lt;br /&gt;
|-&lt;br /&gt;
!  Hit Points&lt;br /&gt;
|  528&lt;br /&gt;
|  616&lt;br /&gt;
|  704&lt;br /&gt;
|  792&lt;br /&gt;
|  880&lt;br /&gt;
|  968&lt;br /&gt;
|  1056&lt;br /&gt;
|  1144&lt;br /&gt;
|  1232&lt;br /&gt;
|  1320&lt;br /&gt;
|  1408&lt;br /&gt;
|  1496&lt;br /&gt;
|  1584&lt;br /&gt;
|  1672&lt;br /&gt;
|  1760&lt;br /&gt;
|  1848&lt;br /&gt;
|  1936&lt;br /&gt;
|  2024&lt;br /&gt;
|  2112&lt;br /&gt;
|  2200&lt;br /&gt;
|-&lt;br /&gt;
! % Damage&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75 &lt;br /&gt;
| 100&lt;br /&gt;
| 125&lt;br /&gt;
| 150&lt;br /&gt;
| 175&lt;br /&gt;
| 200&lt;br /&gt;
| 225&lt;br /&gt;
| 250&lt;br /&gt;
| 275&lt;br /&gt;
| 300&lt;br /&gt;
| 325&lt;br /&gt;
| 350&lt;br /&gt;
| 375&lt;br /&gt;
| 400&lt;br /&gt;
| 425&lt;br /&gt;
| 450&lt;br /&gt;
| 475&lt;br /&gt;
|-&lt;br /&gt;
!  % Attack&lt;br /&gt;
|  40&lt;br /&gt;
|  80&lt;br /&gt;
|  120&lt;br /&gt;
|  160&lt;br /&gt;
|  200&lt;br /&gt;
|  240&lt;br /&gt;
|  280&lt;br /&gt;
|  320&lt;br /&gt;
|  360&lt;br /&gt;
|  400&lt;br /&gt;
|  440&lt;br /&gt;
|  480&lt;br /&gt;
|  520&lt;br /&gt;
|  560&lt;br /&gt;
|  600&lt;br /&gt;
|  640&lt;br /&gt;
|  680&lt;br /&gt;
|  720&lt;br /&gt;
|  760&lt;br /&gt;
|  800&lt;br /&gt;
|-&lt;br /&gt;
! % Defense Bonus&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
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| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Hidden Valkyrie Stats'''&lt;br /&gt;
* '''Resistances:''' The Valkyries' resistances are equal to their level * 2, to a max of 85. So a level 10 Valkyrie will have +20 Resist All. Valkyries also get a hidden synergy bonus from Decoy, where every physical point in Decoy will add +2 Resist All. The whole formula comes out as = (Valkyrie level + Base Decoy Level ) * 2&lt;br /&gt;
* '''Magic Level:''' The equipment that a Valkyrie is spawned with is based on her Magic Level, i.e. the ilvl that her equipment is spawned with, therefore denoting which mods can be spawned. The Magic Level of any Valkyrie is equal to a base of 25 at level 1, and increases by 3 for each level.&lt;br /&gt;
* '''Dexterity:''' Valkyries recieve a bonus of Dexterity of +12 per level. A level 12 Valkyrie will have 144 dexterity points. Valks gain bonuses of attack rating and defense much like any character, but this is not reflected in their skill description.&lt;br /&gt;
* '''Valkyrie Health = 440 * (1 + 0.2 * (Valkyrie level + Decoy Level - 1))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pierce=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike, Penetrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon's projectiles, javelins, bolts, or arrows, a chance to pass through a target and continue on, possibly hitting a second (or third, or fourth) enemy. Each target takes the full damage of the attack, including all possible skill bonuses, elemental hits, etc.&lt;br /&gt;
* Pierce is most noticeable when monsters are in a tight cluster or a long row, such as in narrow hallways. &lt;br /&gt;
* Pierce pairs very well with Lightning Fury, but helps a lot on all of the bow skills (especially Strafe) and other ranged attacks as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance Missiles Pass&amp;lt;br&amp;gt; Through Target %&lt;br /&gt;
| 23&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
| 49&lt;br /&gt;
| 55&lt;br /&gt;
| 59&lt;br /&gt;
| 63&lt;br /&gt;
| 65&lt;br /&gt;
| 69&lt;br /&gt;
| 71&lt;br /&gt;
| 73&lt;br /&gt;
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| 79&lt;br /&gt;
| 80&lt;br /&gt;
| 82&lt;br /&gt;
| 82&lt;br /&gt;
| 83&lt;br /&gt;
| 84&lt;br /&gt;
| 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pierce's true power is revealed with a look at the odds of hitting multiple targets. More points don't make that big a difference in the odds of hitting two enemies, but the odds are compounded when figuring if a given shot will hit three or four or five enemies. This makes a huge difference when using a skill that triggers on each hit, such as Lightning Fury or Immolation Arrow.&lt;br /&gt;
{| &lt;br /&gt;
! Target&lt;br /&gt;
! Slvl 10&lt;br /&gt;
! Slvl 12&lt;br /&gt;
! Slvl 14&lt;br /&gt;
! Slvl 16&lt;br /&gt;
! Slvl 18&lt;br /&gt;
! Slvl 20&lt;br /&gt;
! Slvl 25&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 71%&lt;br /&gt;
| 75%&lt;br /&gt;
| 79%&lt;br /&gt;
| 82%&lt;br /&gt;
| 83%&lt;br /&gt;
| 85%&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 50%&lt;br /&gt;
| 56%&lt;br /&gt;
| 62%&lt;br /&gt;
| 67%&lt;br /&gt;
| 69%&lt;br /&gt;
| 75%&lt;br /&gt;
| 81%&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 36%&lt;br /&gt;
| 42%&lt;br /&gt;
| 49%&lt;br /&gt;
| 55%&lt;br /&gt;
| 57%&lt;br /&gt;
| 61%&lt;br /&gt;
| 73%&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 25%&lt;br /&gt;
| 32%&lt;br /&gt;
| 39%&lt;br /&gt;
| 45%&lt;br /&gt;
| 47%&lt;br /&gt;
| 52%&lt;br /&gt;
| 65%&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 18%&lt;br /&gt;
| 24%&lt;br /&gt;
| 31%&lt;br /&gt;
| 37%&lt;br /&gt;
| 39%&lt;br /&gt;
| 44%&lt;br /&gt;
| 59%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10142</id>
		<title>Amazon Passive and Magic Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10142"/>
				<updated>2008-12-14T20:31:46Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Slow Missiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills are invaluable support abilities for Javazons, Spearazons, Bowazons, and every other build of the character. Boost damage, defense, accuracy, gain a magical tank, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Inner Sight=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that lowers the defense of all enemies within range.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen.&lt;br /&gt;
* Rogue mercenaries (Act One) cast this skill at random intervals during battle.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
|-&lt;br /&gt;
! Radius 13.3 yards&lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
|  8&lt;br /&gt;
|  12&lt;br /&gt;
|  16&lt;br /&gt;
|  20&lt;br /&gt;
|  24&lt;br /&gt;
|  28&lt;br /&gt;
|  32&lt;br /&gt;
|  36&lt;br /&gt;
|  40&lt;br /&gt;
|  44&lt;br /&gt;
|  48&lt;br /&gt;
|  52&lt;br /&gt;
|  56&lt;br /&gt;
|  60&lt;br /&gt;
|  64&lt;br /&gt;
|  68&lt;br /&gt;
|  72&lt;br /&gt;
|  76&lt;br /&gt;
|  80&lt;br /&gt;
|  84&lt;br /&gt;
|-&lt;br /&gt;
! Enemy Defense -X&lt;br /&gt;
| 40&lt;br /&gt;
| 65&lt;br /&gt;
| 90&lt;br /&gt;
| 115&lt;br /&gt;
| 140&lt;br /&gt;
| 165&lt;br /&gt;
| 190&lt;br /&gt;
| 215&lt;br /&gt;
| 260&lt;br /&gt;
| 305&lt;br /&gt;
| 350&lt;br /&gt;
| 395&lt;br /&gt;
| 440&lt;br /&gt;
| 485&lt;br /&gt;
| 530&lt;br /&gt;
| 575&lt;br /&gt;
| 635&lt;br /&gt;
| 695&lt;br /&gt;
| 755&lt;br /&gt;
| 815&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The lush canopy of trees covering the Amazon homeland allows little sunlight to reach the ground. To better adapt to their environment, the Amazons have developed a technique whereby they can attune themselves to the life forces in the surrounding area and transfer these energies into a source of luminescence. This enables the Amazon and her companions to see her enemies in shadow and darkness.&lt;br /&gt;
&lt;br /&gt;
=Critical Strike=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This extremely powerful skill gives a chance to deal a critical strike, doubling the physical damage of an attack with any sort of weapon. Loading up the points in this skill is almost mandatory for every Amazon build.&lt;br /&gt;
* Critical Strike does not boost elemental damage, such as from the various lightning spear skills, but it boosts the physical damage components of those skills, and the fire/cold bow skills as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to 2x Damage %&lt;br /&gt;
| 16&lt;br /&gt;
| 25&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
| 42&lt;br /&gt;
| 46&lt;br /&gt;
| 49&lt;br /&gt;
| 51&lt;br /&gt;
| 54&lt;br /&gt;
| 56&lt;br /&gt;
| 58&lt;br /&gt;
| 59&lt;br /&gt;
| 61&lt;br /&gt;
| 62&lt;br /&gt;
| 63&lt;br /&gt;
| 65&lt;br /&gt;
| 65&lt;br /&gt;
| 66&lt;br /&gt;
| 67&lt;br /&gt;
| 68&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Among the arsenal of techniques employed by the Amazon warrior is her ability to study opponents carefully and detect any weaknesses. She can then use these deficiencies in her adversary to strike at precisely those areas that will cause the greatest injuries.&lt;br /&gt;
&lt;br /&gt;
=Dodge=&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Allows the Amazon to dodge melee attacks while standing still or attacking. This is a very powerful skill, especially for melee-fighting Amazons, who generally want at least 50% in it.&lt;br /&gt;
* The Dodge animation is nifty, but only displays when the attacking animation is not in effect. The skill works constantly; not just when you see the animation trigger.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Melee %&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
| 50&lt;br /&gt;
| 51&lt;br /&gt;
| 52&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' To anyone familiar with their natural agility, it should came as no surprise that the training regimen of an Amazon warrior includes exercises specifically designed to avoid potentially devastating blows in combat.&lt;br /&gt;
&lt;br /&gt;
=Slow Missiles=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that slows the missles of all monsters within the skill's range. This skill works like a curse; affecting the archers, mages, etc themselves. It does not slow down missiles in the air when it's cast; it just makes the cursed monsters shoot very slowly for the duration.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen. This is tricky when you want to slow the shots of a Lightning Enchanted boss, since you may have to run closer to Slow it, then retreat to fire your arrows from a safe distance.&lt;br /&gt;
* Slow Missile does not affect the casting or firing speed of the Hydras cast by the High Council.&lt;br /&gt;
* Slowed Meteors from Dark Lords are quite amusing, since the casting animation works like normal, but the rocks don't fall for quite a while.&lt;br /&gt;
* Slow Missile can be quite effective in PVP, and funny as well. Spells like Frozen Orb and Blessed Hammer will move at a snail's pace, stacking up dozens of casts in essentially the same spot.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
| 12&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 30&lt;br /&gt;
| 36&lt;br /&gt;
| 42&lt;br /&gt;
| 48&lt;br /&gt;
| 54&lt;br /&gt;
| 60&lt;br /&gt;
| 66&lt;br /&gt;
| 72&lt;br /&gt;
| 78&lt;br /&gt;
| 84&lt;br /&gt;
| 90&lt;br /&gt;
| 96&lt;br /&gt;
| 102&lt;br /&gt;
| 108&lt;br /&gt;
| 114&lt;br /&gt;
| 120&lt;br /&gt;
| 126&lt;br /&gt;
|-&lt;br /&gt;
! Radius (yards): 13.3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Enemy Ranged Attacks Slowed 33%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Through strict martial discipline and focus, an Amazon warrior can attune herself to her environment and the dangers around her, allowing her to react to these hazards with superhuman agility. One aspect of this ability is her knack for avoiding missile fire. Just as the Amazon must master the bow and javelin, she must also learn to defend herself from these same weapons. When an Amazon uses this ability, incoming projectiles appear to move slower than normal, enabling her to avoid them.&lt;br /&gt;
&lt;br /&gt;
=Avoid=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Amazon to avoid ranged attacks while standing still or attacking. It's less useful than Dodge since ranged attacks aren't as damaging, you're usually running when they come in (Avoid doesn't help when you're moving), and skillful use of Valkyrie, Decoy, and Slow Missiles should cut the danger of ranged attacks anyway.&lt;br /&gt;
* Avoid works against the charged bolts from a Lightning Enchanted monster. In earlier versions of the game LE bosses and Diablo's pink flamethrowing attack could create an Avoid-lock, where movement became impossible as the dodging animation repeated endlessly, but this was fixed in v1.09.&lt;br /&gt;
* Avoid can dodge Metors, but the area effect fire damage the Meteor leaves will still hurt.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Missile %&lt;br /&gt;
| 24&lt;br /&gt;
| 31&lt;br /&gt;
| 36&lt;br /&gt;
| 41&lt;br /&gt;
| 45&lt;br /&gt;
| 48&lt;br /&gt;
| 50&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 57&lt;br /&gt;
| 58&lt;br /&gt;
| 60&lt;br /&gt;
| 61&lt;br /&gt;
| 61&lt;br /&gt;
| 63&lt;br /&gt;
| 63&lt;br /&gt;
| 64&lt;br /&gt;
| 64&lt;br /&gt;
| 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Penetrate=&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill passively boosts the Amazon's Attack Rating. The use of this skill varies by Amazon build. Some skills have huge AR bonuses, or function as &amp;quot;always hits&amp;quot; attacks, so don't need much Penetrate. Some Bowazons may not use Penetrate very much simply because their dexterity is so high they don't need it.&lt;br /&gt;
* Penetrate only adds half the AR bonus to melee attacks. The full bonus is applied to ranged attacks.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! % Bonus to Attack Rating&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
| 55&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 95&lt;br /&gt;
| 105&lt;br /&gt;
| 115&lt;br /&gt;
| 125&lt;br /&gt;
| 135&lt;br /&gt;
| 145&lt;br /&gt;
| 155&lt;br /&gt;
| 165&lt;br /&gt;
| 175&lt;br /&gt;
| 185&lt;br /&gt;
| 195&lt;br /&gt;
| 205&lt;br /&gt;
| 215&lt;br /&gt;
| 225&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Decoy=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Slow Missiles&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill creates an exact duplicate of the Amazon wherever the cursor points. It will draw the attention of any monster nearer the decoy than the Amazon (or Valkyrie).&lt;br /&gt;
* Only one Decoy can exist at once; casting a second will dispel the first.&lt;br /&gt;
* Decoys exactly mirror the Amazon who cast them. If she changes equipment, the Decoy will instantly change appearance as well.&lt;br /&gt;
* Decoy's hit points are based on the hit points of the Amazon who casts them. They last for the duration of the spell, or until their hit points are exhausted. They can not be healed.&lt;br /&gt;
* Decoys will take a step or seem to stumble if hit repeatedly. They will also sometimes trigger Dodge and Avoid.&lt;br /&gt;
* In earlier versions of the game, a Decoy's presence would allow the Amazon to fire an additional shot with Strafe. This is no longer the case post-v1.09.&lt;br /&gt;
* Decoys do not receive the Amazon's equipment stats; just her hit points.&lt;br /&gt;
** Decoys have no armor, but some resistance, by the following formula: Resistance = level * 4, capped at 85.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 19&lt;br /&gt;
| 18&lt;br /&gt;
| 17&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 11.5&lt;br /&gt;
| 10.7&lt;br /&gt;
| 10&lt;br /&gt;
| 9.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7&lt;br /&gt;
| 6.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 4.7&lt;br /&gt;
|-&lt;br /&gt;
!  Duration&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|  105&lt;br /&gt;
|-&lt;br /&gt;
! Life +%&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Evade=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge, Avoid&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon a chance to avoid melee or ranged attacks while walking or running.  (Dodge and Avoid only work while standing still or attacking; not at all while walking or running.)&lt;br /&gt;
* Evade is more useful for melee Amazons than ranged attackers, since melee fighters will often run up to monsters, or try to dodge incoming projectiles. It's generally less useful than Dodge or Avoid, though.&lt;br /&gt;
* Evade lock was a problem prior to v1.09, when Amazons would sometimes get stuck in the Evade animation and be unable to run away from a ranged attack. This was most often seen with Diablo's pink flamethrower attack. The bug was corrected in v1.09.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Any Attack%&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
| 50&lt;br /&gt;
| 51&lt;br /&gt;
| 52&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Valkyrie=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Dodge, Slow Missiles, Avoid, Decoy, Evade&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Valkyries receive bonuses from points spent in the following skills:&lt;br /&gt;
* Decoy: +20% Life Per Level&lt;br /&gt;
* Penetrate: +40 Attack Rating Per Level&lt;br /&gt;
* Critical Strike&lt;br /&gt;
* Dodge&lt;br /&gt;
* Avoid&lt;br /&gt;
* Evade&lt;br /&gt;
'''Details:''' Valkyries are powerful magical tanks. They spawn with high defense and hit points, and can stand up to a tremendous amount of damage. Their attacks aren't generally very powerful, but in v1.11 they can kill weaker monsters, plus they spawn with random equipment that changes the color of their armor. Some Valkyries can spawn with very useful mods, such as &amp;quot;% chance to cast Frost Nova&amp;quot; on armor, or or &amp;quot;% chance to cast Amplify Damage&amp;quot; on their spears, for instance.&lt;br /&gt;
* Valkyries regenerate health at a good rate. They can also be healed by NPCs in town, or the Paladin's prayer aura. Recasting is also an option, but their equipment will be rerolled randomly, and it's sometimes worth making an effort to preserve a Valkyrie with helpful modifiers.&lt;br /&gt;
* Valks receive the same benefit from the Dodge/Avoid/Evade skills as the Amazon. They never display the animation, but they will make the sound sometimes, and their stats are helped. More details below.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 25&lt;br /&gt;
| 26&lt;br /&gt;
| 27&lt;br /&gt;
| 28&lt;br /&gt;
| 29&lt;br /&gt;
| 30&lt;br /&gt;
| 31 &lt;br /&gt;
| 32 &lt;br /&gt;
| 32 &lt;br /&gt;
| 34 &lt;br /&gt;
| 35 &lt;br /&gt;
| 36 &lt;br /&gt;
| 37 &lt;br /&gt;
| 38 &lt;br /&gt;
| 39 &lt;br /&gt;
| 40 &lt;br /&gt;
| 41 &lt;br /&gt;
| 42 &lt;br /&gt;
| 43 &lt;br /&gt;
| 44 &lt;br /&gt;
|-&lt;br /&gt;
!  Hit Points&lt;br /&gt;
|  528&lt;br /&gt;
|  616&lt;br /&gt;
|  704&lt;br /&gt;
|  792&lt;br /&gt;
|  880&lt;br /&gt;
|  968&lt;br /&gt;
|  1056&lt;br /&gt;
|  1144&lt;br /&gt;
|  1232&lt;br /&gt;
|  1320&lt;br /&gt;
|  1408&lt;br /&gt;
|  1496&lt;br /&gt;
|  1584&lt;br /&gt;
|  1672&lt;br /&gt;
|  1760&lt;br /&gt;
|  1848&lt;br /&gt;
|  1936&lt;br /&gt;
|  2024&lt;br /&gt;
|  2112&lt;br /&gt;
|  2200&lt;br /&gt;
|-&lt;br /&gt;
! % Damage&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75 &lt;br /&gt;
| 100&lt;br /&gt;
| 125&lt;br /&gt;
| 150&lt;br /&gt;
| 175&lt;br /&gt;
| 200&lt;br /&gt;
| 225&lt;br /&gt;
| 250&lt;br /&gt;
| 275&lt;br /&gt;
| 300&lt;br /&gt;
| 325&lt;br /&gt;
| 350&lt;br /&gt;
| 375&lt;br /&gt;
| 400&lt;br /&gt;
| 425&lt;br /&gt;
| 450&lt;br /&gt;
| 475&lt;br /&gt;
|-&lt;br /&gt;
!  % Attack&lt;br /&gt;
|  40&lt;br /&gt;
|  80&lt;br /&gt;
|  120&lt;br /&gt;
|  160&lt;br /&gt;
|  200&lt;br /&gt;
|  240&lt;br /&gt;
|  280&lt;br /&gt;
|  320&lt;br /&gt;
|  360&lt;br /&gt;
|  400&lt;br /&gt;
|  440&lt;br /&gt;
|  480&lt;br /&gt;
|  520&lt;br /&gt;
|  560&lt;br /&gt;
|  600&lt;br /&gt;
|  640&lt;br /&gt;
|  680&lt;br /&gt;
|  720&lt;br /&gt;
|  760&lt;br /&gt;
|  800&lt;br /&gt;
|-&lt;br /&gt;
! % Defense Bonus&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Hidden Valkyrie Stats'''&lt;br /&gt;
* '''Resistances:''' The Valkyries' resistances are equal to their level * 2, to a max of 85. So a level 10 Valkyrie will have +20 Resist All. Valkyries also get a hidden synergy bonus from Decoy, where every physical point in Decoy will add +2 Resist All. The whole formula comes out as = (Valkyrie level + Base Decoy Level ) * 2&lt;br /&gt;
* '''Magic Level:''' The equipment that a Valkyrie is spawned with is based on her Magic Level, i.e. the ilvl that her equipment is spawned with, therefore denoting which mods can be spawned. The Magic Level of any Valkyrie is equal to a base of 25 at level 1, and increases by 3 for each level.&lt;br /&gt;
* '''Dexterity:''' Valkyries recieve a bonus of Dexterity of +12 per level. A level 12 Valkyrie will have 144 dexterity points. Valks gain bonuses of attack rating and defense much like any character, but this is not reflected in their skill description.&lt;br /&gt;
* '''Valkyrie Health = 440 * (1 + 0.2 * (Valkyrie level + Decoy Level - 1))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pierce=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike, Penetrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon's projectiles, javelins, bolts, or arrows, a chance to pass through a target and continue on, possibly hitting a second (or third, or fourth) enemy. Each target takes the full damage of the attack, including all possible skill bonuses, elemental hits, etc.&lt;br /&gt;
* Pierce is most noticeable when monsters are in a tight cluster or a long row, such as in narrow hallways. &lt;br /&gt;
* Pierce pairs very well with Lightning Fury, but helps a lot on all of the bow skills (especially Strafe) and other ranged attacks as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance Missiles Pass&amp;lt;br&amp;gt; Through Target %&lt;br /&gt;
| 23&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
| 49&lt;br /&gt;
| 55&lt;br /&gt;
| 59&lt;br /&gt;
| 63&lt;br /&gt;
| 65&lt;br /&gt;
| 69&lt;br /&gt;
| 71&lt;br /&gt;
| 73&lt;br /&gt;
| 75&lt;br /&gt;
| 77&lt;br /&gt;
| 79&lt;br /&gt;
| 80&lt;br /&gt;
| 82&lt;br /&gt;
| 82&lt;br /&gt;
| 83&lt;br /&gt;
| 84&lt;br /&gt;
| 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pierce's true power is revealed with a look at the odds of hitting multiple targets. More points don't make that big a difference in the odds of hitting two enemies, but the odds are compounded when figuring if a given shot will hit three or four or five enemies. This makes a huge difference when using a skill that triggers on each hit, such as Lightning Fury or Immolation Arrow.&lt;br /&gt;
{| &lt;br /&gt;
! Target&lt;br /&gt;
! Slvl 10&lt;br /&gt;
! Slvl 12&lt;br /&gt;
! Slvl 14&lt;br /&gt;
! Slvl 16&lt;br /&gt;
! Slvl 18&lt;br /&gt;
! Slvl 20&lt;br /&gt;
! Slvl 25&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 71%&lt;br /&gt;
| 75%&lt;br /&gt;
| 79%&lt;br /&gt;
| 82%&lt;br /&gt;
| 83%&lt;br /&gt;
| 85%&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 50%&lt;br /&gt;
| 56%&lt;br /&gt;
| 62%&lt;br /&gt;
| 67%&lt;br /&gt;
| 69%&lt;br /&gt;
| 75%&lt;br /&gt;
| 81%&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 36%&lt;br /&gt;
| 42%&lt;br /&gt;
| 49%&lt;br /&gt;
| 55%&lt;br /&gt;
| 57%&lt;br /&gt;
| 61%&lt;br /&gt;
| 73%&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 25%&lt;br /&gt;
| 32%&lt;br /&gt;
| 39%&lt;br /&gt;
| 45%&lt;br /&gt;
| 47%&lt;br /&gt;
| 52%&lt;br /&gt;
| 65%&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 18%&lt;br /&gt;
| 24%&lt;br /&gt;
| 31%&lt;br /&gt;
| 37%&lt;br /&gt;
| 39%&lt;br /&gt;
| 44%&lt;br /&gt;
| 59%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10141</id>
		<title>Amazon Passive and Magic Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10141"/>
				<updated>2008-12-14T20:30:58Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Dodge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills are invaluable support abilities for Javazons, Spearazons, Bowazons, and every other build of the character. Boost damage, defense, accuracy, gain a magical tank, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Inner Sight=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that lowers the defense of all enemies within range.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen.&lt;br /&gt;
* Rogue mercenaries (Act One) cast this skill at random intervals during battle.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
|-&lt;br /&gt;
! Radius 13.3 yards&lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
|  8&lt;br /&gt;
|  12&lt;br /&gt;
|  16&lt;br /&gt;
|  20&lt;br /&gt;
|  24&lt;br /&gt;
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|  60&lt;br /&gt;
|  64&lt;br /&gt;
|  68&lt;br /&gt;
|  72&lt;br /&gt;
|  76&lt;br /&gt;
|  80&lt;br /&gt;
|  84&lt;br /&gt;
|-&lt;br /&gt;
! Enemy Defense -X&lt;br /&gt;
| 40&lt;br /&gt;
| 65&lt;br /&gt;
| 90&lt;br /&gt;
| 115&lt;br /&gt;
| 140&lt;br /&gt;
| 165&lt;br /&gt;
| 190&lt;br /&gt;
| 215&lt;br /&gt;
| 260&lt;br /&gt;
| 305&lt;br /&gt;
| 350&lt;br /&gt;
| 395&lt;br /&gt;
| 440&lt;br /&gt;
| 485&lt;br /&gt;
| 530&lt;br /&gt;
| 575&lt;br /&gt;
| 635&lt;br /&gt;
| 695&lt;br /&gt;
| 755&lt;br /&gt;
| 815&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The lush canopy of trees covering the Amazon homeland allows little sunlight to reach the ground. To better adapt to their environment, the Amazons have developed a technique whereby they can attune themselves to the life forces in the surrounding area and transfer these energies into a source of luminescence. This enables the Amazon and her companions to see her enemies in shadow and darkness.&lt;br /&gt;
&lt;br /&gt;
=Critical Strike=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This extremely powerful skill gives a chance to deal a critical strike, doubling the physical damage of an attack with any sort of weapon. Loading up the points in this skill is almost mandatory for every Amazon build.&lt;br /&gt;
* Critical Strike does not boost elemental damage, such as from the various lightning spear skills, but it boosts the physical damage components of those skills, and the fire/cold bow skills as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to 2x Damage %&lt;br /&gt;
| 16&lt;br /&gt;
| 25&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
| 42&lt;br /&gt;
| 46&lt;br /&gt;
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| 51&lt;br /&gt;
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| 62&lt;br /&gt;
| 63&lt;br /&gt;
| 65&lt;br /&gt;
| 65&lt;br /&gt;
| 66&lt;br /&gt;
| 67&lt;br /&gt;
| 68&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Among the arsenal of techniques employed by the Amazon warrior is her ability to study opponents carefully and detect any weaknesses. She can then use these deficiencies in her adversary to strike at precisely those areas that will cause the greatest injuries.&lt;br /&gt;
&lt;br /&gt;
=Dodge=&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Allows the Amazon to dodge melee attacks while standing still or attacking. This is a very powerful skill, especially for melee-fighting Amazons, who generally want at least 50% in it.&lt;br /&gt;
* The Dodge animation is nifty, but only displays when the attacking animation is not in effect. The skill works constantly; not just when you see the animation trigger.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Melee %&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
| 50&lt;br /&gt;
| 51&lt;br /&gt;
| 52&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' To anyone familiar with their natural agility, it should came as no surprise that the training regimen of an Amazon warrior includes exercises specifically designed to avoid potentially devastating blows in combat.&lt;br /&gt;
&lt;br /&gt;
=Slow Missiles=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that slows the missles of all monsters within the skill's range. This skill works like a curse; affecting the archers, mages, etc themselves. It does not slow down missiles in the air when it's cast; it just makes the cursed monsters shoot very slowly for the duration.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen. This is tricky when you want to slow the shots of a Lightning Enchanted boss, since you may have to run closer to Slow it, then retreat to fire your arrows from a safe distance.&lt;br /&gt;
* Slow Missile does not affect the casting or firing speed of the Hydras cast by the High Council.&lt;br /&gt;
* Slowed Meteors from Dark Lords are quite amusing, since the casting animation works like normal, but the rocks don't fall for quite a while.&lt;br /&gt;
* Slow Missile can be quite effective in PVP, and funny as well. Spells like Frozen Orb and Blessed Hammer will move at a snail's pace, stacking up dozens of casts in essentially the same spot.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
| 12&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 30&lt;br /&gt;
| 36&lt;br /&gt;
| 42&lt;br /&gt;
| 48&lt;br /&gt;
| 54&lt;br /&gt;
| 60&lt;br /&gt;
| 66&lt;br /&gt;
| 72&lt;br /&gt;
| 78&lt;br /&gt;
| 84&lt;br /&gt;
| 90&lt;br /&gt;
| 96&lt;br /&gt;
| 102&lt;br /&gt;
| 108&lt;br /&gt;
| 114&lt;br /&gt;
| 120&lt;br /&gt;
| 126&lt;br /&gt;
|-&lt;br /&gt;
! Radius (yards): 13.3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Enemy Ranged Attacks Slowed 33%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Avoid=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Amazon to avoid ranged attacks while standing still or attacking. It's less useful than Dodge since ranged attacks aren't as damaging, you're usually running when they come in (Avoid doesn't help when you're moving), and skillful use of Valkyrie, Decoy, and Slow Missiles should cut the danger of ranged attacks anyway.&lt;br /&gt;
* Avoid works against the charged bolts from a Lightning Enchanted monster. In earlier versions of the game LE bosses and Diablo's pink flamethrowing attack could create an Avoid-lock, where movement became impossible as the dodging animation repeated endlessly, but this was fixed in v1.09.&lt;br /&gt;
* Avoid can dodge Metors, but the area effect fire damage the Meteor leaves will still hurt.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
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! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Missile %&lt;br /&gt;
| 24&lt;br /&gt;
| 31&lt;br /&gt;
| 36&lt;br /&gt;
| 41&lt;br /&gt;
| 45&lt;br /&gt;
| 48&lt;br /&gt;
| 50&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
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| 61&lt;br /&gt;
| 61&lt;br /&gt;
| 63&lt;br /&gt;
| 63&lt;br /&gt;
| 64&lt;br /&gt;
| 64&lt;br /&gt;
| 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Penetrate=&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill passively boosts the Amazon's Attack Rating. The use of this skill varies by Amazon build. Some skills have huge AR bonuses, or function as &amp;quot;always hits&amp;quot; attacks, so don't need much Penetrate. Some Bowazons may not use Penetrate very much simply because their dexterity is so high they don't need it.&lt;br /&gt;
* Penetrate only adds half the AR bonus to melee attacks. The full bonus is applied to ranged attacks.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
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! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! % Bonus to Attack Rating&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
| 55&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 95&lt;br /&gt;
| 105&lt;br /&gt;
| 115&lt;br /&gt;
| 125&lt;br /&gt;
| 135&lt;br /&gt;
| 145&lt;br /&gt;
| 155&lt;br /&gt;
| 165&lt;br /&gt;
| 175&lt;br /&gt;
| 185&lt;br /&gt;
| 195&lt;br /&gt;
| 205&lt;br /&gt;
| 215&lt;br /&gt;
| 225&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Decoy=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Slow Missiles&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill creates an exact duplicate of the Amazon wherever the cursor points. It will draw the attention of any monster nearer the decoy than the Amazon (or Valkyrie).&lt;br /&gt;
* Only one Decoy can exist at once; casting a second will dispel the first.&lt;br /&gt;
* Decoys exactly mirror the Amazon who cast them. If she changes equipment, the Decoy will instantly change appearance as well.&lt;br /&gt;
* Decoy's hit points are based on the hit points of the Amazon who casts them. They last for the duration of the spell, or until their hit points are exhausted. They can not be healed.&lt;br /&gt;
* Decoys will take a step or seem to stumble if hit repeatedly. They will also sometimes trigger Dodge and Avoid.&lt;br /&gt;
* In earlier versions of the game, a Decoy's presence would allow the Amazon to fire an additional shot with Strafe. This is no longer the case post-v1.09.&lt;br /&gt;
* Decoys do not receive the Amazon's equipment stats; just her hit points.&lt;br /&gt;
** Decoys have no armor, but some resistance, by the following formula: Resistance = level * 4, capped at 85.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 19&lt;br /&gt;
| 18&lt;br /&gt;
| 17&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 11.5&lt;br /&gt;
| 10.7&lt;br /&gt;
| 10&lt;br /&gt;
| 9.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7&lt;br /&gt;
| 6.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 4.7&lt;br /&gt;
|-&lt;br /&gt;
!  Duration&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|  105&lt;br /&gt;
|-&lt;br /&gt;
! Life +%&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Evade=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge, Avoid&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon a chance to avoid melee or ranged attacks while walking or running.  (Dodge and Avoid only work while standing still or attacking; not at all while walking or running.)&lt;br /&gt;
* Evade is more useful for melee Amazons than ranged attackers, since melee fighters will often run up to monsters, or try to dodge incoming projectiles. It's generally less useful than Dodge or Avoid, though.&lt;br /&gt;
* Evade lock was a problem prior to v1.09, when Amazons would sometimes get stuck in the Evade animation and be unable to run away from a ranged attack. This was most often seen with Diablo's pink flamethrower attack. The bug was corrected in v1.09.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Any Attack%&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
| 50&lt;br /&gt;
| 51&lt;br /&gt;
| 52&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Valkyrie=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Dodge, Slow Missiles, Avoid, Decoy, Evade&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Valkyries receive bonuses from points spent in the following skills:&lt;br /&gt;
* Decoy: +20% Life Per Level&lt;br /&gt;
* Penetrate: +40 Attack Rating Per Level&lt;br /&gt;
* Critical Strike&lt;br /&gt;
* Dodge&lt;br /&gt;
* Avoid&lt;br /&gt;
* Evade&lt;br /&gt;
'''Details:''' Valkyries are powerful magical tanks. They spawn with high defense and hit points, and can stand up to a tremendous amount of damage. Their attacks aren't generally very powerful, but in v1.11 they can kill weaker monsters, plus they spawn with random equipment that changes the color of their armor. Some Valkyries can spawn with very useful mods, such as &amp;quot;% chance to cast Frost Nova&amp;quot; on armor, or or &amp;quot;% chance to cast Amplify Damage&amp;quot; on their spears, for instance.&lt;br /&gt;
* Valkyries regenerate health at a good rate. They can also be healed by NPCs in town, or the Paladin's prayer aura. Recasting is also an option, but their equipment will be rerolled randomly, and it's sometimes worth making an effort to preserve a Valkyrie with helpful modifiers.&lt;br /&gt;
* Valks receive the same benefit from the Dodge/Avoid/Evade skills as the Amazon. They never display the animation, but they will make the sound sometimes, and their stats are helped. More details below.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 25&lt;br /&gt;
| 26&lt;br /&gt;
| 27&lt;br /&gt;
| 28&lt;br /&gt;
| 29&lt;br /&gt;
| 30&lt;br /&gt;
| 31 &lt;br /&gt;
| 32 &lt;br /&gt;
| 32 &lt;br /&gt;
| 34 &lt;br /&gt;
| 35 &lt;br /&gt;
| 36 &lt;br /&gt;
| 37 &lt;br /&gt;
| 38 &lt;br /&gt;
| 39 &lt;br /&gt;
| 40 &lt;br /&gt;
| 41 &lt;br /&gt;
| 42 &lt;br /&gt;
| 43 &lt;br /&gt;
| 44 &lt;br /&gt;
|-&lt;br /&gt;
!  Hit Points&lt;br /&gt;
|  528&lt;br /&gt;
|  616&lt;br /&gt;
|  704&lt;br /&gt;
|  792&lt;br /&gt;
|  880&lt;br /&gt;
|  968&lt;br /&gt;
|  1056&lt;br /&gt;
|  1144&lt;br /&gt;
|  1232&lt;br /&gt;
|  1320&lt;br /&gt;
|  1408&lt;br /&gt;
|  1496&lt;br /&gt;
|  1584&lt;br /&gt;
|  1672&lt;br /&gt;
|  1760&lt;br /&gt;
|  1848&lt;br /&gt;
|  1936&lt;br /&gt;
|  2024&lt;br /&gt;
|  2112&lt;br /&gt;
|  2200&lt;br /&gt;
|-&lt;br /&gt;
! % Damage&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75 &lt;br /&gt;
| 100&lt;br /&gt;
| 125&lt;br /&gt;
| 150&lt;br /&gt;
| 175&lt;br /&gt;
| 200&lt;br /&gt;
| 225&lt;br /&gt;
| 250&lt;br /&gt;
| 275&lt;br /&gt;
| 300&lt;br /&gt;
| 325&lt;br /&gt;
| 350&lt;br /&gt;
| 375&lt;br /&gt;
| 400&lt;br /&gt;
| 425&lt;br /&gt;
| 450&lt;br /&gt;
| 475&lt;br /&gt;
|-&lt;br /&gt;
!  % Attack&lt;br /&gt;
|  40&lt;br /&gt;
|  80&lt;br /&gt;
|  120&lt;br /&gt;
|  160&lt;br /&gt;
|  200&lt;br /&gt;
|  240&lt;br /&gt;
|  280&lt;br /&gt;
|  320&lt;br /&gt;
|  360&lt;br /&gt;
|  400&lt;br /&gt;
|  440&lt;br /&gt;
|  480&lt;br /&gt;
|  520&lt;br /&gt;
|  560&lt;br /&gt;
|  600&lt;br /&gt;
|  640&lt;br /&gt;
|  680&lt;br /&gt;
|  720&lt;br /&gt;
|  760&lt;br /&gt;
|  800&lt;br /&gt;
|-&lt;br /&gt;
! % Defense Bonus&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
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| 120&lt;br /&gt;
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| 140&lt;br /&gt;
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| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Hidden Valkyrie Stats'''&lt;br /&gt;
* '''Resistances:''' The Valkyries' resistances are equal to their level * 2, to a max of 85. So a level 10 Valkyrie will have +20 Resist All. Valkyries also get a hidden synergy bonus from Decoy, where every physical point in Decoy will add +2 Resist All. The whole formula comes out as = (Valkyrie level + Base Decoy Level ) * 2&lt;br /&gt;
* '''Magic Level:''' The equipment that a Valkyrie is spawned with is based on her Magic Level, i.e. the ilvl that her equipment is spawned with, therefore denoting which mods can be spawned. The Magic Level of any Valkyrie is equal to a base of 25 at level 1, and increases by 3 for each level.&lt;br /&gt;
* '''Dexterity:''' Valkyries recieve a bonus of Dexterity of +12 per level. A level 12 Valkyrie will have 144 dexterity points. Valks gain bonuses of attack rating and defense much like any character, but this is not reflected in their skill description.&lt;br /&gt;
* '''Valkyrie Health = 440 * (1 + 0.2 * (Valkyrie level + Decoy Level - 1))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pierce=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike, Penetrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon's projectiles, javelins, bolts, or arrows, a chance to pass through a target and continue on, possibly hitting a second (or third, or fourth) enemy. Each target takes the full damage of the attack, including all possible skill bonuses, elemental hits, etc.&lt;br /&gt;
* Pierce is most noticeable when monsters are in a tight cluster or a long row, such as in narrow hallways. &lt;br /&gt;
* Pierce pairs very well with Lightning Fury, but helps a lot on all of the bow skills (especially Strafe) and other ranged attacks as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance Missiles Pass&amp;lt;br&amp;gt; Through Target %&lt;br /&gt;
| 23&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
| 49&lt;br /&gt;
| 55&lt;br /&gt;
| 59&lt;br /&gt;
| 63&lt;br /&gt;
| 65&lt;br /&gt;
| 69&lt;br /&gt;
| 71&lt;br /&gt;
| 73&lt;br /&gt;
| 75&lt;br /&gt;
| 77&lt;br /&gt;
| 79&lt;br /&gt;
| 80&lt;br /&gt;
| 82&lt;br /&gt;
| 82&lt;br /&gt;
| 83&lt;br /&gt;
| 84&lt;br /&gt;
| 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pierce's true power is revealed with a look at the odds of hitting multiple targets. More points don't make that big a difference in the odds of hitting two enemies, but the odds are compounded when figuring if a given shot will hit three or four or five enemies. This makes a huge difference when using a skill that triggers on each hit, such as Lightning Fury or Immolation Arrow.&lt;br /&gt;
{| &lt;br /&gt;
! Target&lt;br /&gt;
! Slvl 10&lt;br /&gt;
! Slvl 12&lt;br /&gt;
! Slvl 14&lt;br /&gt;
! Slvl 16&lt;br /&gt;
! Slvl 18&lt;br /&gt;
! Slvl 20&lt;br /&gt;
! Slvl 25&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 71%&lt;br /&gt;
| 75%&lt;br /&gt;
| 79%&lt;br /&gt;
| 82%&lt;br /&gt;
| 83%&lt;br /&gt;
| 85%&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 50%&lt;br /&gt;
| 56%&lt;br /&gt;
| 62%&lt;br /&gt;
| 67%&lt;br /&gt;
| 69%&lt;br /&gt;
| 75%&lt;br /&gt;
| 81%&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 36%&lt;br /&gt;
| 42%&lt;br /&gt;
| 49%&lt;br /&gt;
| 55%&lt;br /&gt;
| 57%&lt;br /&gt;
| 61%&lt;br /&gt;
| 73%&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 25%&lt;br /&gt;
| 32%&lt;br /&gt;
| 39%&lt;br /&gt;
| 45%&lt;br /&gt;
| 47%&lt;br /&gt;
| 52%&lt;br /&gt;
| 65%&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 18%&lt;br /&gt;
| 24%&lt;br /&gt;
| 31%&lt;br /&gt;
| 37%&lt;br /&gt;
| 39%&lt;br /&gt;
| 44%&lt;br /&gt;
| 59%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10140</id>
		<title>Amazon Passive and Magic Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10140"/>
				<updated>2008-12-14T16:57:50Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Critical Strike */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills are invaluable support abilities for Javazons, Spearazons, Bowazons, and every other build of the character. Boost damage, defense, accuracy, gain a magical tank, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Inner Sight=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that lowers the defense of all enemies within range.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen.&lt;br /&gt;
* Rogue mercenaries (Act One) cast this skill at random intervals during battle.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
|-&lt;br /&gt;
! Radius 13.3 yards&lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
|  8&lt;br /&gt;
|  12&lt;br /&gt;
|  16&lt;br /&gt;
|  20&lt;br /&gt;
|  24&lt;br /&gt;
|  28&lt;br /&gt;
|  32&lt;br /&gt;
|  36&lt;br /&gt;
|  40&lt;br /&gt;
|  44&lt;br /&gt;
|  48&lt;br /&gt;
|  52&lt;br /&gt;
|  56&lt;br /&gt;
|  60&lt;br /&gt;
|  64&lt;br /&gt;
|  68&lt;br /&gt;
|  72&lt;br /&gt;
|  76&lt;br /&gt;
|  80&lt;br /&gt;
|  84&lt;br /&gt;
|-&lt;br /&gt;
! Enemy Defense -X&lt;br /&gt;
| 40&lt;br /&gt;
| 65&lt;br /&gt;
| 90&lt;br /&gt;
| 115&lt;br /&gt;
| 140&lt;br /&gt;
| 165&lt;br /&gt;
| 190&lt;br /&gt;
| 215&lt;br /&gt;
| 260&lt;br /&gt;
| 305&lt;br /&gt;
| 350&lt;br /&gt;
| 395&lt;br /&gt;
| 440&lt;br /&gt;
| 485&lt;br /&gt;
| 530&lt;br /&gt;
| 575&lt;br /&gt;
| 635&lt;br /&gt;
| 695&lt;br /&gt;
| 755&lt;br /&gt;
| 815&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The lush canopy of trees covering the Amazon homeland allows little sunlight to reach the ground. To better adapt to their environment, the Amazons have developed a technique whereby they can attune themselves to the life forces in the surrounding area and transfer these energies into a source of luminescence. This enables the Amazon and her companions to see her enemies in shadow and darkness.&lt;br /&gt;
&lt;br /&gt;
=Critical Strike=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This extremely powerful skill gives a chance to deal a critical strike, doubling the physical damage of an attack with any sort of weapon. Loading up the points in this skill is almost mandatory for every Amazon build.&lt;br /&gt;
* Critical Strike does not boost elemental damage, such as from the various lightning spear skills, but it boosts the physical damage components of those skills, and the fire/cold bow skills as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to 2x Damage %&lt;br /&gt;
| 16&lt;br /&gt;
| 25&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
| 42&lt;br /&gt;
| 46&lt;br /&gt;
| 49&lt;br /&gt;
| 51&lt;br /&gt;
| 54&lt;br /&gt;
| 56&lt;br /&gt;
| 58&lt;br /&gt;
| 59&lt;br /&gt;
| 61&lt;br /&gt;
| 62&lt;br /&gt;
| 63&lt;br /&gt;
| 65&lt;br /&gt;
| 65&lt;br /&gt;
| 66&lt;br /&gt;
| 67&lt;br /&gt;
| 68&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Among the arsenal of techniques employed by the Amazon warrior is her ability to study opponents carefully and detect any weaknesses. She can then use these deficiencies in her adversary to strike at precisely those areas that will cause the greatest injuries.&lt;br /&gt;
&lt;br /&gt;
=Dodge=&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Allows the Amazon to dodge melee attacks while standing still or attacking. This is a very powerful skill, especially for melee-fighting Amazons, who generally want at least 50% in it.&lt;br /&gt;
* The Dodge animation is nifty, but only displays when the attacking animation is not in effect. The skill works constantly; not just when you see the animation trigger.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Melee %&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
| 50&lt;br /&gt;
| 51&lt;br /&gt;
| 52&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Slow Missiles=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that slows the missles of all monsters within the skill's range. This skill works like a curse; affecting the archers, mages, etc themselves. It does not slow down missiles in the air when it's cast; it just makes the cursed monsters shoot very slowly for the duration.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen. This is tricky when you want to slow the shots of a Lightning Enchanted boss, since you may have to run closer to Slow it, then retreat to fire your arrows from a safe distance.&lt;br /&gt;
* Slow Missile does not affect the casting or firing speed of the Hydras cast by the High Council.&lt;br /&gt;
* Slowed Meteors from Dark Lords are quite amusing, since the casting animation works like normal, but the rocks don't fall for quite a while.&lt;br /&gt;
* Slow Missile can be quite effective in PVP, and funny as well. Spells like Frozen Orb and Blessed Hammer will move at a snail's pace, stacking up dozens of casts in essentially the same spot.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
| 12&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 30&lt;br /&gt;
| 36&lt;br /&gt;
| 42&lt;br /&gt;
| 48&lt;br /&gt;
| 54&lt;br /&gt;
| 60&lt;br /&gt;
| 66&lt;br /&gt;
| 72&lt;br /&gt;
| 78&lt;br /&gt;
| 84&lt;br /&gt;
| 90&lt;br /&gt;
| 96&lt;br /&gt;
| 102&lt;br /&gt;
| 108&lt;br /&gt;
| 114&lt;br /&gt;
| 120&lt;br /&gt;
| 126&lt;br /&gt;
|-&lt;br /&gt;
! Radius (yards): 13.3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Enemy Ranged Attacks Slowed 33%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Avoid=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Amazon to avoid ranged attacks while standing still or attacking. It's less useful than Dodge since ranged attacks aren't as damaging, you're usually running when they come in (Avoid doesn't help when you're moving), and skillful use of Valkyrie, Decoy, and Slow Missiles should cut the danger of ranged attacks anyway.&lt;br /&gt;
* Avoid works against the charged bolts from a Lightning Enchanted monster. In earlier versions of the game LE bosses and Diablo's pink flamethrowing attack could create an Avoid-lock, where movement became impossible as the dodging animation repeated endlessly, but this was fixed in v1.09.&lt;br /&gt;
* Avoid can dodge Metors, but the area effect fire damage the Meteor leaves will still hurt.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Missile %&lt;br /&gt;
| 24&lt;br /&gt;
| 31&lt;br /&gt;
| 36&lt;br /&gt;
| 41&lt;br /&gt;
| 45&lt;br /&gt;
| 48&lt;br /&gt;
| 50&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 57&lt;br /&gt;
| 58&lt;br /&gt;
| 60&lt;br /&gt;
| 61&lt;br /&gt;
| 61&lt;br /&gt;
| 63&lt;br /&gt;
| 63&lt;br /&gt;
| 64&lt;br /&gt;
| 64&lt;br /&gt;
| 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Penetrate=&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill passively boosts the Amazon's Attack Rating. The use of this skill varies by Amazon build. Some skills have huge AR bonuses, or function as &amp;quot;always hits&amp;quot; attacks, so don't need much Penetrate. Some Bowazons may not use Penetrate very much simply because their dexterity is so high they don't need it.&lt;br /&gt;
* Penetrate only adds half the AR bonus to melee attacks. The full bonus is applied to ranged attacks.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! % Bonus to Attack Rating&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
| 55&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 95&lt;br /&gt;
| 105&lt;br /&gt;
| 115&lt;br /&gt;
| 125&lt;br /&gt;
| 135&lt;br /&gt;
| 145&lt;br /&gt;
| 155&lt;br /&gt;
| 165&lt;br /&gt;
| 175&lt;br /&gt;
| 185&lt;br /&gt;
| 195&lt;br /&gt;
| 205&lt;br /&gt;
| 215&lt;br /&gt;
| 225&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Decoy=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Slow Missiles&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill creates an exact duplicate of the Amazon wherever the cursor points. It will draw the attention of any monster nearer the decoy than the Amazon (or Valkyrie).&lt;br /&gt;
* Only one Decoy can exist at once; casting a second will dispel the first.&lt;br /&gt;
* Decoys exactly mirror the Amazon who cast them. If she changes equipment, the Decoy will instantly change appearance as well.&lt;br /&gt;
* Decoy's hit points are based on the hit points of the Amazon who casts them. They last for the duration of the spell, or until their hit points are exhausted. They can not be healed.&lt;br /&gt;
* Decoys will take a step or seem to stumble if hit repeatedly. They will also sometimes trigger Dodge and Avoid.&lt;br /&gt;
* In earlier versions of the game, a Decoy's presence would allow the Amazon to fire an additional shot with Strafe. This is no longer the case post-v1.09.&lt;br /&gt;
* Decoys do not receive the Amazon's equipment stats; just her hit points.&lt;br /&gt;
** Decoys have no armor, but some resistance, by the following formula: Resistance = level * 4, capped at 85.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 19&lt;br /&gt;
| 18&lt;br /&gt;
| 17&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 11.5&lt;br /&gt;
| 10.7&lt;br /&gt;
| 10&lt;br /&gt;
| 9.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7&lt;br /&gt;
| 6.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 4.7&lt;br /&gt;
|-&lt;br /&gt;
!  Duration&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|  105&lt;br /&gt;
|-&lt;br /&gt;
! Life +%&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Evade=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge, Avoid&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon a chance to avoid melee or ranged attacks while walking or running.  (Dodge and Avoid only work while standing still or attacking; not at all while walking or running.)&lt;br /&gt;
* Evade is more useful for melee Amazons than ranged attackers, since melee fighters will often run up to monsters, or try to dodge incoming projectiles. It's generally less useful than Dodge or Avoid, though.&lt;br /&gt;
* Evade lock was a problem prior to v1.09, when Amazons would sometimes get stuck in the Evade animation and be unable to run away from a ranged attack. This was most often seen with Diablo's pink flamethrower attack. The bug was corrected in v1.09.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Any Attack%&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
| 50&lt;br /&gt;
| 51&lt;br /&gt;
| 52&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Valkyrie=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Dodge, Slow Missiles, Avoid, Decoy, Evade&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Valkyries receive bonuses from points spent in the following skills:&lt;br /&gt;
* Decoy: +20% Life Per Level&lt;br /&gt;
* Penetrate: +40 Attack Rating Per Level&lt;br /&gt;
* Critical Strike&lt;br /&gt;
* Dodge&lt;br /&gt;
* Avoid&lt;br /&gt;
* Evade&lt;br /&gt;
'''Details:''' Valkyries are powerful magical tanks. They spawn with high defense and hit points, and can stand up to a tremendous amount of damage. Their attacks aren't generally very powerful, but in v1.11 they can kill weaker monsters, plus they spawn with random equipment that changes the color of their armor. Some Valkyries can spawn with very useful mods, such as &amp;quot;% chance to cast Frost Nova&amp;quot; on armor, or or &amp;quot;% chance to cast Amplify Damage&amp;quot; on their spears, for instance.&lt;br /&gt;
* Valkyries regenerate health at a good rate. They can also be healed by NPCs in town, or the Paladin's prayer aura. Recasting is also an option, but their equipment will be rerolled randomly, and it's sometimes worth making an effort to preserve a Valkyrie with helpful modifiers.&lt;br /&gt;
* Valks receive the same benefit from the Dodge/Avoid/Evade skills as the Amazon. They never display the animation, but they will make the sound sometimes, and their stats are helped. More details below.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 25&lt;br /&gt;
| 26&lt;br /&gt;
| 27&lt;br /&gt;
| 28&lt;br /&gt;
| 29&lt;br /&gt;
| 30&lt;br /&gt;
| 31 &lt;br /&gt;
| 32 &lt;br /&gt;
| 32 &lt;br /&gt;
| 34 &lt;br /&gt;
| 35 &lt;br /&gt;
| 36 &lt;br /&gt;
| 37 &lt;br /&gt;
| 38 &lt;br /&gt;
| 39 &lt;br /&gt;
| 40 &lt;br /&gt;
| 41 &lt;br /&gt;
| 42 &lt;br /&gt;
| 43 &lt;br /&gt;
| 44 &lt;br /&gt;
|-&lt;br /&gt;
!  Hit Points&lt;br /&gt;
|  528&lt;br /&gt;
|  616&lt;br /&gt;
|  704&lt;br /&gt;
|  792&lt;br /&gt;
|  880&lt;br /&gt;
|  968&lt;br /&gt;
|  1056&lt;br /&gt;
|  1144&lt;br /&gt;
|  1232&lt;br /&gt;
|  1320&lt;br /&gt;
|  1408&lt;br /&gt;
|  1496&lt;br /&gt;
|  1584&lt;br /&gt;
|  1672&lt;br /&gt;
|  1760&lt;br /&gt;
|  1848&lt;br /&gt;
|  1936&lt;br /&gt;
|  2024&lt;br /&gt;
|  2112&lt;br /&gt;
|  2200&lt;br /&gt;
|-&lt;br /&gt;
! % Damage&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75 &lt;br /&gt;
| 100&lt;br /&gt;
| 125&lt;br /&gt;
| 150&lt;br /&gt;
| 175&lt;br /&gt;
| 200&lt;br /&gt;
| 225&lt;br /&gt;
| 250&lt;br /&gt;
| 275&lt;br /&gt;
| 300&lt;br /&gt;
| 325&lt;br /&gt;
| 350&lt;br /&gt;
| 375&lt;br /&gt;
| 400&lt;br /&gt;
| 425&lt;br /&gt;
| 450&lt;br /&gt;
| 475&lt;br /&gt;
|-&lt;br /&gt;
!  % Attack&lt;br /&gt;
|  40&lt;br /&gt;
|  80&lt;br /&gt;
|  120&lt;br /&gt;
|  160&lt;br /&gt;
|  200&lt;br /&gt;
|  240&lt;br /&gt;
|  280&lt;br /&gt;
|  320&lt;br /&gt;
|  360&lt;br /&gt;
|  400&lt;br /&gt;
|  440&lt;br /&gt;
|  480&lt;br /&gt;
|  520&lt;br /&gt;
|  560&lt;br /&gt;
|  600&lt;br /&gt;
|  640&lt;br /&gt;
|  680&lt;br /&gt;
|  720&lt;br /&gt;
|  760&lt;br /&gt;
|  800&lt;br /&gt;
|-&lt;br /&gt;
! % Defense Bonus&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Hidden Valkyrie Stats'''&lt;br /&gt;
* '''Resistances:''' The Valkyries' resistances are equal to their level * 2, to a max of 85. So a level 10 Valkyrie will have +20 Resist All. Valkyries also get a hidden synergy bonus from Decoy, where every physical point in Decoy will add +2 Resist All. The whole formula comes out as = (Valkyrie level + Base Decoy Level ) * 2&lt;br /&gt;
* '''Magic Level:''' The equipment that a Valkyrie is spawned with is based on her Magic Level, i.e. the ilvl that her equipment is spawned with, therefore denoting which mods can be spawned. The Magic Level of any Valkyrie is equal to a base of 25 at level 1, and increases by 3 for each level.&lt;br /&gt;
* '''Dexterity:''' Valkyries recieve a bonus of Dexterity of +12 per level. A level 12 Valkyrie will have 144 dexterity points. Valks gain bonuses of attack rating and defense much like any character, but this is not reflected in their skill description.&lt;br /&gt;
* '''Valkyrie Health = 440 * (1 + 0.2 * (Valkyrie level + Decoy Level - 1))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pierce=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike, Penetrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon's projectiles, javelins, bolts, or arrows, a chance to pass through a target and continue on, possibly hitting a second (or third, or fourth) enemy. Each target takes the full damage of the attack, including all possible skill bonuses, elemental hits, etc.&lt;br /&gt;
* Pierce is most noticeable when monsters are in a tight cluster or a long row, such as in narrow hallways. &lt;br /&gt;
* Pierce pairs very well with Lightning Fury, but helps a lot on all of the bow skills (especially Strafe) and other ranged attacks as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance Missiles Pass&amp;lt;br&amp;gt; Through Target %&lt;br /&gt;
| 23&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
| 49&lt;br /&gt;
| 55&lt;br /&gt;
| 59&lt;br /&gt;
| 63&lt;br /&gt;
| 65&lt;br /&gt;
| 69&lt;br /&gt;
| 71&lt;br /&gt;
| 73&lt;br /&gt;
| 75&lt;br /&gt;
| 77&lt;br /&gt;
| 79&lt;br /&gt;
| 80&lt;br /&gt;
| 82&lt;br /&gt;
| 82&lt;br /&gt;
| 83&lt;br /&gt;
| 84&lt;br /&gt;
| 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pierce's true power is revealed with a look at the odds of hitting multiple targets. More points don't make that big a difference in the odds of hitting two enemies, but the odds are compounded when figuring if a given shot will hit three or four or five enemies. This makes a huge difference when using a skill that triggers on each hit, such as Lightning Fury or Immolation Arrow.&lt;br /&gt;
{| &lt;br /&gt;
! Target&lt;br /&gt;
! Slvl 10&lt;br /&gt;
! Slvl 12&lt;br /&gt;
! Slvl 14&lt;br /&gt;
! Slvl 16&lt;br /&gt;
! Slvl 18&lt;br /&gt;
! Slvl 20&lt;br /&gt;
! Slvl 25&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 71%&lt;br /&gt;
| 75%&lt;br /&gt;
| 79%&lt;br /&gt;
| 82%&lt;br /&gt;
| 83%&lt;br /&gt;
| 85%&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 50%&lt;br /&gt;
| 56%&lt;br /&gt;
| 62%&lt;br /&gt;
| 67%&lt;br /&gt;
| 69%&lt;br /&gt;
| 75%&lt;br /&gt;
| 81%&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 36%&lt;br /&gt;
| 42%&lt;br /&gt;
| 49%&lt;br /&gt;
| 55%&lt;br /&gt;
| 57%&lt;br /&gt;
| 61%&lt;br /&gt;
| 73%&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 25%&lt;br /&gt;
| 32%&lt;br /&gt;
| 39%&lt;br /&gt;
| 45%&lt;br /&gt;
| 47%&lt;br /&gt;
| 52%&lt;br /&gt;
| 65%&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 18%&lt;br /&gt;
| 24%&lt;br /&gt;
| 31%&lt;br /&gt;
| 37%&lt;br /&gt;
| 39%&lt;br /&gt;
| 44%&lt;br /&gt;
| 59%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10139</id>
		<title>Amazon Passive and Magic Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Passive_and_Magic_Skills&amp;diff=10139"/>
				<updated>2008-12-14T16:57:17Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Inner Sight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills are invaluable support abilities for Javazons, Spearazons, Bowazons, and every other build of the character. Boost damage, defense, accuracy, gain a magical tank, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Inner Sight=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that lowers the defense of all enemies within range.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen.&lt;br /&gt;
* Rogue mercenaries (Act One) cast this skill at random intervals during battle.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
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! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
|-&lt;br /&gt;
! Radius 13.3 yards&lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
|  8&lt;br /&gt;
|  12&lt;br /&gt;
|  16&lt;br /&gt;
|  20&lt;br /&gt;
|  24&lt;br /&gt;
|  28&lt;br /&gt;
|  32&lt;br /&gt;
|  36&lt;br /&gt;
|  40&lt;br /&gt;
|  44&lt;br /&gt;
|  48&lt;br /&gt;
|  52&lt;br /&gt;
|  56&lt;br /&gt;
|  60&lt;br /&gt;
|  64&lt;br /&gt;
|  68&lt;br /&gt;
|  72&lt;br /&gt;
|  76&lt;br /&gt;
|  80&lt;br /&gt;
|  84&lt;br /&gt;
|-&lt;br /&gt;
! Enemy Defense -X&lt;br /&gt;
| 40&lt;br /&gt;
| 65&lt;br /&gt;
| 90&lt;br /&gt;
| 115&lt;br /&gt;
| 140&lt;br /&gt;
| 165&lt;br /&gt;
| 190&lt;br /&gt;
| 215&lt;br /&gt;
| 260&lt;br /&gt;
| 305&lt;br /&gt;
| 350&lt;br /&gt;
| 395&lt;br /&gt;
| 440&lt;br /&gt;
| 485&lt;br /&gt;
| 530&lt;br /&gt;
| 575&lt;br /&gt;
| 635&lt;br /&gt;
| 695&lt;br /&gt;
| 755&lt;br /&gt;
| 815&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The lush canopy of trees covering the Amazon homeland allows little sunlight to reach the ground. To better adapt to their environment, the Amazons have developed a technique whereby they can attune themselves to the life forces in the surrounding area and transfer these energies into a source of luminescence. This enables the Amazon and her companions to see her enemies in shadow and darkness.&lt;br /&gt;
&lt;br /&gt;
=Critical Strike=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This extremely powerful skill gives a chance to deal a critical strike, doubling the physical damage of an attack with any sort of weapon. Loading up the points in this skill is almost mandatory for every Amazon build.&lt;br /&gt;
* Critical Strike does not boost elemental damage, such as from the various lightning spear skills, but it boosts the physical damage components of those skills, and the fire/cold bow skills as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to 2x Damage %&lt;br /&gt;
| 16&lt;br /&gt;
| 25&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
| 42&lt;br /&gt;
| 46&lt;br /&gt;
| 49&lt;br /&gt;
| 51&lt;br /&gt;
| 54&lt;br /&gt;
| 56&lt;br /&gt;
| 58&lt;br /&gt;
| 59&lt;br /&gt;
| 61&lt;br /&gt;
| 62&lt;br /&gt;
| 63&lt;br /&gt;
| 65&lt;br /&gt;
| 65&lt;br /&gt;
| 66&lt;br /&gt;
| 67&lt;br /&gt;
| 68&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Dodge=&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Allows the Amazon to dodge melee attacks while standing still or attacking. This is a very powerful skill, especially for melee-fighting Amazons, who generally want at least 50% in it.&lt;br /&gt;
* The Dodge animation is nifty, but only displays when the attacking animation is not in effect. The skill works constantly; not just when you see the animation trigger.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
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! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Melee %&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
| 50&lt;br /&gt;
| 51&lt;br /&gt;
| 52&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Slow Missiles=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' A curse-like debuff skill that slows the missles of all monsters within the skill's range. This skill works like a curse; affecting the archers, mages, etc themselves. It does not slow down missiles in the air when it's cast; it just makes the cursed monsters shoot very slowly for the duration.&lt;br /&gt;
* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.&lt;br /&gt;
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen. This is tricky when you want to slow the shots of a Lightning Enchanted boss, since you may have to run closer to Slow it, then retreat to fire your arrows from a safe distance.&lt;br /&gt;
* Slow Missile does not affect the casting or firing speed of the Hydras cast by the High Council.&lt;br /&gt;
* Slowed Meteors from Dark Lords are quite amusing, since the casting animation works like normal, but the rocks don't fall for quite a while.&lt;br /&gt;
* Slow Missile can be quite effective in PVP, and funny as well. Spells like Frozen Orb and Blessed Hammer will move at a snail's pace, stacking up dozens of casts in essentially the same spot.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
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! 9&lt;br /&gt;
! 10&lt;br /&gt;
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! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost: 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Duration (seconds)&lt;br /&gt;
| 12&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 30&lt;br /&gt;
| 36&lt;br /&gt;
| 42&lt;br /&gt;
| 48&lt;br /&gt;
| 54&lt;br /&gt;
| 60&lt;br /&gt;
| 66&lt;br /&gt;
| 72&lt;br /&gt;
| 78&lt;br /&gt;
| 84&lt;br /&gt;
| 90&lt;br /&gt;
| 96&lt;br /&gt;
| 102&lt;br /&gt;
| 108&lt;br /&gt;
| 114&lt;br /&gt;
| 120&lt;br /&gt;
| 126&lt;br /&gt;
|-&lt;br /&gt;
! Radius (yards): 13.3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Enemy Ranged Attacks Slowed 33%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Avoid=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill allows the Amazon to avoid ranged attacks while standing still or attacking. It's less useful than Dodge since ranged attacks aren't as damaging, you're usually running when they come in (Avoid doesn't help when you're moving), and skillful use of Valkyrie, Decoy, and Slow Missiles should cut the danger of ranged attacks anyway.&lt;br /&gt;
* Avoid works against the charged bolts from a Lightning Enchanted monster. In earlier versions of the game LE bosses and Diablo's pink flamethrowing attack could create an Avoid-lock, where movement became impossible as the dodging animation repeated endlessly, but this was fixed in v1.09.&lt;br /&gt;
* Avoid can dodge Metors, but the area effect fire damage the Meteor leaves will still hurt.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Missile %&lt;br /&gt;
| 24&lt;br /&gt;
| 31&lt;br /&gt;
| 36&lt;br /&gt;
| 41&lt;br /&gt;
| 45&lt;br /&gt;
| 48&lt;br /&gt;
| 50&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 57&lt;br /&gt;
| 58&lt;br /&gt;
| 60&lt;br /&gt;
| 61&lt;br /&gt;
| 61&lt;br /&gt;
| 63&lt;br /&gt;
| 63&lt;br /&gt;
| 64&lt;br /&gt;
| 64&lt;br /&gt;
| 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Penetrate=&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill passively boosts the Amazon's Attack Rating. The use of this skill varies by Amazon build. Some skills have huge AR bonuses, or function as &amp;quot;always hits&amp;quot; attacks, so don't need much Penetrate. Some Bowazons may not use Penetrate very much simply because their dexterity is so high they don't need it.&lt;br /&gt;
* Penetrate only adds half the AR bonus to melee attacks. The full bonus is applied to ranged attacks.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! % Bonus to Attack Rating&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
| 55&lt;br /&gt;
| 65&lt;br /&gt;
| 75&lt;br /&gt;
| 85&lt;br /&gt;
| 95&lt;br /&gt;
| 105&lt;br /&gt;
| 115&lt;br /&gt;
| 125&lt;br /&gt;
| 135&lt;br /&gt;
| 145&lt;br /&gt;
| 155&lt;br /&gt;
| 165&lt;br /&gt;
| 175&lt;br /&gt;
| 185&lt;br /&gt;
| 195&lt;br /&gt;
| 205&lt;br /&gt;
| 215&lt;br /&gt;
| 225&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Decoy=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Slow Missiles&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill creates an exact duplicate of the Amazon wherever the cursor points. It will draw the attention of any monster nearer the decoy than the Amazon (or Valkyrie).&lt;br /&gt;
* Only one Decoy can exist at once; casting a second will dispel the first.&lt;br /&gt;
* Decoys exactly mirror the Amazon who cast them. If she changes equipment, the Decoy will instantly change appearance as well.&lt;br /&gt;
* Decoy's hit points are based on the hit points of the Amazon who casts them. They last for the duration of the spell, or until their hit points are exhausted. They can not be healed.&lt;br /&gt;
* Decoys will take a step or seem to stumble if hit repeatedly. They will also sometimes trigger Dodge and Avoid.&lt;br /&gt;
* In earlier versions of the game, a Decoy's presence would allow the Amazon to fire an additional shot with Strafe. This is no longer the case post-v1.09.&lt;br /&gt;
* Decoys do not receive the Amazon's equipment stats; just her hit points.&lt;br /&gt;
** Decoys have no armor, but some resistance, by the following formula: Resistance = level * 4, capped at 85.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 19&lt;br /&gt;
| 18&lt;br /&gt;
| 17&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 11.5&lt;br /&gt;
| 10.7&lt;br /&gt;
| 10&lt;br /&gt;
| 9.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7&lt;br /&gt;
| 6.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 4.7&lt;br /&gt;
|-&lt;br /&gt;
!  Duration&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|  105&lt;br /&gt;
|-&lt;br /&gt;
! Life +%&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Evade=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dodge, Avoid&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon a chance to avoid melee or ranged attacks while walking or running.  (Dodge and Avoid only work while standing still or attacking; not at all while walking or running.)&lt;br /&gt;
* Evade is more useful for melee Amazons than ranged attackers, since melee fighters will often run up to monsters, or try to dodge incoming projectiles. It's generally less useful than Dodge or Avoid, though.&lt;br /&gt;
* Evade lock was a problem prior to v1.09, when Amazons would sometimes get stuck in the Evade animation and be unable to run away from a ranged attack. This was most often seen with Diablo's pink flamethrower attack. The bug was corrected in v1.09.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Dodge Any Attack%&lt;br /&gt;
| 18&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
| 34&lt;br /&gt;
| 37&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
| 50&lt;br /&gt;
| 51&lt;br /&gt;
| 52&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 54&lt;br /&gt;
| 55&lt;br /&gt;
| 55&lt;br /&gt;
| 56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Valkyrie=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Inner Sight, Dodge, Slow Missiles, Avoid, Decoy, Evade&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Valkyries receive bonuses from points spent in the following skills:&lt;br /&gt;
* Decoy: +20% Life Per Level&lt;br /&gt;
* Penetrate: +40 Attack Rating Per Level&lt;br /&gt;
* Critical Strike&lt;br /&gt;
* Dodge&lt;br /&gt;
* Avoid&lt;br /&gt;
* Evade&lt;br /&gt;
'''Details:''' Valkyries are powerful magical tanks. They spawn with high defense and hit points, and can stand up to a tremendous amount of damage. Their attacks aren't generally very powerful, but in v1.11 they can kill weaker monsters, plus they spawn with random equipment that changes the color of their armor. Some Valkyries can spawn with very useful mods, such as &amp;quot;% chance to cast Frost Nova&amp;quot; on armor, or or &amp;quot;% chance to cast Amplify Damage&amp;quot; on their spears, for instance.&lt;br /&gt;
* Valkyries regenerate health at a good rate. They can also be healed by NPCs in town, or the Paladin's prayer aura. Recasting is also an option, but their equipment will be rerolled randomly, and it's sometimes worth making an effort to preserve a Valkyrie with helpful modifiers.&lt;br /&gt;
* Valks receive the same benefit from the Dodge/Avoid/Evade skills as the Amazon. They never display the animation, but they will make the sound sometimes, and their stats are helped. More details below.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Mana Cost&lt;br /&gt;
| 25&lt;br /&gt;
| 26&lt;br /&gt;
| 27&lt;br /&gt;
| 28&lt;br /&gt;
| 29&lt;br /&gt;
| 30&lt;br /&gt;
| 31 &lt;br /&gt;
| 32 &lt;br /&gt;
| 32 &lt;br /&gt;
| 34 &lt;br /&gt;
| 35 &lt;br /&gt;
| 36 &lt;br /&gt;
| 37 &lt;br /&gt;
| 38 &lt;br /&gt;
| 39 &lt;br /&gt;
| 40 &lt;br /&gt;
| 41 &lt;br /&gt;
| 42 &lt;br /&gt;
| 43 &lt;br /&gt;
| 44 &lt;br /&gt;
|-&lt;br /&gt;
!  Hit Points&lt;br /&gt;
|  528&lt;br /&gt;
|  616&lt;br /&gt;
|  704&lt;br /&gt;
|  792&lt;br /&gt;
|  880&lt;br /&gt;
|  968&lt;br /&gt;
|  1056&lt;br /&gt;
|  1144&lt;br /&gt;
|  1232&lt;br /&gt;
|  1320&lt;br /&gt;
|  1408&lt;br /&gt;
|  1496&lt;br /&gt;
|  1584&lt;br /&gt;
|  1672&lt;br /&gt;
|  1760&lt;br /&gt;
|  1848&lt;br /&gt;
|  1936&lt;br /&gt;
|  2024&lt;br /&gt;
|  2112&lt;br /&gt;
|  2200&lt;br /&gt;
|-&lt;br /&gt;
! % Damage&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75 &lt;br /&gt;
| 100&lt;br /&gt;
| 125&lt;br /&gt;
| 150&lt;br /&gt;
| 175&lt;br /&gt;
| 200&lt;br /&gt;
| 225&lt;br /&gt;
| 250&lt;br /&gt;
| 275&lt;br /&gt;
| 300&lt;br /&gt;
| 325&lt;br /&gt;
| 350&lt;br /&gt;
| 375&lt;br /&gt;
| 400&lt;br /&gt;
| 425&lt;br /&gt;
| 450&lt;br /&gt;
| 475&lt;br /&gt;
|-&lt;br /&gt;
!  % Attack&lt;br /&gt;
|  40&lt;br /&gt;
|  80&lt;br /&gt;
|  120&lt;br /&gt;
|  160&lt;br /&gt;
|  200&lt;br /&gt;
|  240&lt;br /&gt;
|  280&lt;br /&gt;
|  320&lt;br /&gt;
|  360&lt;br /&gt;
|  400&lt;br /&gt;
|  440&lt;br /&gt;
|  480&lt;br /&gt;
|  520&lt;br /&gt;
|  560&lt;br /&gt;
|  600&lt;br /&gt;
|  640&lt;br /&gt;
|  680&lt;br /&gt;
|  720&lt;br /&gt;
|  760&lt;br /&gt;
|  800&lt;br /&gt;
|-&lt;br /&gt;
! % Defense Bonus&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
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| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Hidden Valkyrie Stats'''&lt;br /&gt;
* '''Resistances:''' The Valkyries' resistances are equal to their level * 2, to a max of 85. So a level 10 Valkyrie will have +20 Resist All. Valkyries also get a hidden synergy bonus from Decoy, where every physical point in Decoy will add +2 Resist All. The whole formula comes out as = (Valkyrie level + Base Decoy Level ) * 2&lt;br /&gt;
* '''Magic Level:''' The equipment that a Valkyrie is spawned with is based on her Magic Level, i.e. the ilvl that her equipment is spawned with, therefore denoting which mods can be spawned. The Magic Level of any Valkyrie is equal to a base of 25 at level 1, and increases by 3 for each level.&lt;br /&gt;
* '''Dexterity:''' Valkyries recieve a bonus of Dexterity of +12 per level. A level 12 Valkyrie will have 144 dexterity points. Valks gain bonuses of attack rating and defense much like any character, but this is not reflected in their skill description.&lt;br /&gt;
* '''Valkyrie Health = 440 * (1 + 0.2 * (Valkyrie level + Decoy Level - 1))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pierce=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Critical Strike, Penetrate&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This skill gives the Amazon's projectiles, javelins, bolts, or arrows, a chance to pass through a target and continue on, possibly hitting a second (or third, or fourth) enemy. Each target takes the full damage of the attack, including all possible skill bonuses, elemental hits, etc.&lt;br /&gt;
* Pierce is most noticeable when monsters are in a tight cluster or a long row, such as in narrow hallways. &lt;br /&gt;
* Pierce pairs very well with Lightning Fury, but helps a lot on all of the bow skills (especially Strafe) and other ranged attacks as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! Chance Missiles Pass&amp;lt;br&amp;gt; Through Target %&lt;br /&gt;
| 23&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
| 49&lt;br /&gt;
| 55&lt;br /&gt;
| 59&lt;br /&gt;
| 63&lt;br /&gt;
| 65&lt;br /&gt;
| 69&lt;br /&gt;
| 71&lt;br /&gt;
| 73&lt;br /&gt;
| 75&lt;br /&gt;
| 77&lt;br /&gt;
| 79&lt;br /&gt;
| 80&lt;br /&gt;
| 82&lt;br /&gt;
| 82&lt;br /&gt;
| 83&lt;br /&gt;
| 84&lt;br /&gt;
| 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pierce's true power is revealed with a look at the odds of hitting multiple targets. More points don't make that big a difference in the odds of hitting two enemies, but the odds are compounded when figuring if a given shot will hit three or four or five enemies. This makes a huge difference when using a skill that triggers on each hit, such as Lightning Fury or Immolation Arrow.&lt;br /&gt;
{| &lt;br /&gt;
! Target&lt;br /&gt;
! Slvl 10&lt;br /&gt;
! Slvl 12&lt;br /&gt;
! Slvl 14&lt;br /&gt;
! Slvl 16&lt;br /&gt;
! Slvl 18&lt;br /&gt;
! Slvl 20&lt;br /&gt;
! Slvl 25&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 71%&lt;br /&gt;
| 75%&lt;br /&gt;
| 79%&lt;br /&gt;
| 82%&lt;br /&gt;
| 83%&lt;br /&gt;
| 85%&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 50%&lt;br /&gt;
| 56%&lt;br /&gt;
| 62%&lt;br /&gt;
| 67%&lt;br /&gt;
| 69%&lt;br /&gt;
| 75%&lt;br /&gt;
| 81%&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 36%&lt;br /&gt;
| 42%&lt;br /&gt;
| 49%&lt;br /&gt;
| 55%&lt;br /&gt;
| 57%&lt;br /&gt;
| 61%&lt;br /&gt;
| 73%&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 25%&lt;br /&gt;
| 32%&lt;br /&gt;
| 39%&lt;br /&gt;
| 45%&lt;br /&gt;
| 47%&lt;br /&gt;
| 52%&lt;br /&gt;
| 65%&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 18%&lt;br /&gt;
| 24%&lt;br /&gt;
| 31%&lt;br /&gt;
| 37%&lt;br /&gt;
| 39%&lt;br /&gt;
| 44%&lt;br /&gt;
| 59%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10138</id>
		<title>Amazon Bow and Crossbow Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10138"/>
				<updated>2008-12-14T16:56:03Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Freezing Arrow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills modify the arrows or bolts fired in magical ways; splitting them into numerous shots, making them home in on a moving target, adding elemental damage, and so forth. &lt;br /&gt;
&lt;br /&gt;
'''Bows vs Crossbows:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Bows fire more quickly than crossbows, but do less damage. Bows have always been much more popular (aside from the [[#Guided Arrow|Guided Arrow]] bug and the Buriza during v1.09), chiefly since firing quickly is such a useful and fun talent, but it's possible to play successfully with a bow or crossbow. Bows are slightly more convenient since arrow quivers hold 350 arrows, while bolt quivers hold only 250 bolts.&lt;br /&gt;
&lt;br /&gt;
==Magic Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This is truly a magic arrow; fired without taking one from the quiver. It can therefore be fired when you are entirely out of arrows or bolts, and is helpful if you need to finish up a few last enemies before returning to town or scavenging for more ammo. There is also a bonus to attack rating and damage.&lt;br /&gt;
* Magic Arrow can not be used with any of the other skills in this tree.&lt;br /&gt;
* Since v1.09 this skill has enjoyed the added bonus of converting some % of physical damage to magical damage, thus making it useful against physical immune or resistant monsters.&lt;br /&gt;
** This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.1&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| &lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage To Magic Damage&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 28&lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +X&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Far in the ancient past, Amazons found their glorious arboreal city of {{iw|Athulua Tran Athulua}} under siege by the pirates of the {{iw|Twin_Seas Twin Sea}}. These cut-throats were determined to turn the {{iw|Amazon_Islands Amazon Islands}} into their base of operations. The conflict lasted many months as the pirates laid in for a long siege. During the battle, supplies ran short, and the Amazon archers found themselves without ammunition. Realizing that their defense rested solely upon the ability of the archers to keep the corsairs at bay, the priests of the city prayed to {{iw|Athulua Athulua}} to aid them. In answer, Athula infused the minds of the Amazons with the power to harness their natural spiritual energies. One by one the archers melded their determination and will into shards of physical force that they then unleashed from their bows by the thousands, firmly routing the corsairs back to sea.&lt;br /&gt;
&lt;br /&gt;
==Fire Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Exploding Arrow: +12% Fire Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Fire damage is added to the regular physical damage of the arrow, along with an accuracy bonus. Exploding Arrow and Immolation Arrow add much more fire damage, and this skill was purely a prerequisite, until some improvements were added in v1.09.&lt;br /&gt;
* Since the v1.09 patch, Fire Arrow has worked somewhat like Magic Arrow, in that it converts a % of physical damage to fire damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as fire. For example, with level 2 Fire Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as fire, while 95% or 950 points, registered as physical. The small fire damage bonus of this skill adds onto that.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3&lt;br /&gt;
| 3.1&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.3&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4&lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5&lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  1-4&lt;br /&gt;
|  3-6&lt;br /&gt;
|  5-8&lt;br /&gt;
|  7-10&lt;br /&gt;
|  9-12&lt;br /&gt;
|  11-14&lt;br /&gt;
|  13-16&lt;br /&gt;
|  15-18&lt;br /&gt;
|  18-21&lt;br /&gt;
|  21-24&lt;br /&gt;
|  24-27&lt;br /&gt;
|  27-30&lt;br /&gt;
|  30-33&lt;br /&gt;
|  33-36&lt;br /&gt;
|  36-39&lt;br /&gt;
|  39-42&lt;br /&gt;
|  45-49&lt;br /&gt;
|  51-56&lt;br /&gt;
|  57-63&lt;br /&gt;
|  63-70&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
| 19&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 25&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 35&lt;br /&gt;
| 37&lt;br /&gt;
| 39&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  10&lt;br /&gt;
|  19&lt;br /&gt;
|  28&lt;br /&gt;
|  37&lt;br /&gt;
|  46&lt;br /&gt;
|  55&lt;br /&gt;
|  64&lt;br /&gt;
|  73&lt;br /&gt;
|  82&lt;br /&gt;
|  91&lt;br /&gt;
|  100&lt;br /&gt;
|  109&lt;br /&gt;
|  118&lt;br /&gt;
|  127&lt;br /&gt;
|  136&lt;br /&gt;
|  145&lt;br /&gt;
|  154&lt;br /&gt;
|  163&lt;br /&gt;
|  172&lt;br /&gt;
|  181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' {{iw|Hefaetrus Hefaetrus}} is the Amazonian god of fire and rebirth who lives deep within the great volcano, Mount Arnazeus, on the island of Philios. Although primarily the patron deity of farmers, from time to time he bestows his favors upon the warriors of the Islands, so they may keep safe his congregation. Through proper prayer and the sacrifice of many fierce enemies, an especially brave Amazon can attain the power to imbue her shots with the destructive power of fire, allowing her to rake blazing missiles from her bow.&lt;br /&gt;
&lt;br /&gt;
==Cold Arrow==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Ice Arrow adds +12% Cold Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Effect:''' Adds cold damage to a normal arrow shot. This skill will chill and slow monsters, and adds a bonus to accuracy as well.&lt;br /&gt;
* Since the v1.09 patch, Cold Arrow has worked like Fire Arrow, in that it converts a % of physical damage to cold damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as cold. For example, with level 2 Cold Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as cold, while 95% or 950 points, registered as physical. The small cold damage bonus of this skill adds onto that as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4 &lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5 &lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.8&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  3-4&lt;br /&gt;
|  5-6&lt;br /&gt;
|  7-8&lt;br /&gt;
|  9-10&lt;br /&gt;
|  11-12&lt;br /&gt;
|  13-14&lt;br /&gt;
|  15-16&lt;br /&gt;
|  17-18&lt;br /&gt;
|  19-20&lt;br /&gt;
|  22-23&lt;br /&gt;
|  24-25&lt;br /&gt;
|  27-28&lt;br /&gt;
|  29-30&lt;br /&gt;
|  32-33&lt;br /&gt;
|  34-35&lt;br /&gt;
|  37-38&lt;br /&gt;
|  41-42&lt;br /&gt;
|  45-47&lt;br /&gt;
|  49-51&lt;br /&gt;
|  53-56&lt;br /&gt;
|-&lt;br /&gt;
| Cold Length (seconds)&lt;br /&gt;
| 4&lt;br /&gt;
| 5.2&lt;br /&gt;
| 6.4&lt;br /&gt;
| 7.6&lt;br /&gt;
| 8.8&lt;br /&gt;
| 10&lt;br /&gt;
| 11.2&lt;br /&gt;
| 12.4&lt;br /&gt;
| 13.6&lt;br /&gt;
| 14.8&lt;br /&gt;
| 16&lt;br /&gt;
| 17.2&lt;br /&gt;
| 18.4&lt;br /&gt;
| 19.6&lt;br /&gt;
| 20.8&lt;br /&gt;
| 22&lt;br /&gt;
| 23.2&lt;br /&gt;
| 24.4&lt;br /&gt;
| 25.6&lt;br /&gt;
| 26.8&lt;br /&gt;
|-&lt;br /&gt;
|  Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  7&lt;br /&gt;
|  9&lt;br /&gt;
|  11&lt;br /&gt;
|  13&lt;br /&gt;
|  15&lt;br /&gt;
|  17&lt;br /&gt;
|  19&lt;br /&gt;
|  21&lt;br /&gt;
|  23&lt;br /&gt;
|  25&lt;br /&gt;
|  27&lt;br /&gt;
|  29&lt;br /&gt;
|  31&lt;br /&gt;
|  33&lt;br /&gt;
|  35&lt;br /&gt;
|  37&lt;br /&gt;
|  39&lt;br /&gt;
|  41&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 10 &lt;br /&gt;
| 19 &lt;br /&gt;
| 28 &lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Although winter never seems to find its way to the ever-balmy {{iw|Amazon_Islands Amazon Islands}}, cold climates are not unheard of. The summit of Mount Karcheus on the island of Philios is covered with snow all year long. Deep within an icy cave secluded amongst its towering peaks, is the Great Hall of Mirrors where mighty {{iw|Karcheus Karcheus}} the Watcher sits upon his throne. Ever vigilant, Karcheus keeps watch over the people of the Amazons. Warriors who have trained within his temple are able to instill their shots with the power of a freezing wind.&lt;br /&gt;
&lt;br /&gt;
==Multiple Shot==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Each fire arrow or bolt splits into multiple shots. This skill gives the largest potential damage in the skill tree, since each arrow can strike multiple targets, and so many can be fired so quickly.&lt;br /&gt;
* Each arrow does only 3/4 the usual attack damage.&lt;br /&gt;
* Only one arrow from each Multiple Shot can hit a given target; you can't get up close and fire 15 shots at once into the same enemy, so per shot/per target, this skill does the least damage of any skill in the tree. Its power comes from the ability to hit numerous enemies with each shot.&lt;br /&gt;
* The spread of the arrows is determined by how far from the Amazon the cursor is pointing when the skill is used. Aim next to the Amazon for a very wide spread. Aim near the edge of the screen for a tighter cluster.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 22&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
|  # of Arrows&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|  21&lt;br /&gt;
|-&lt;br /&gt;
| Damage -25%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Legend has it that the fabled Amazon archer, Palashia, bragged in her youth that she could best the combined skills of all her greatest rivals. Taking umbrage, her rivals gathered to challenge her outrageous boast, arranging a contest to decide the question. To preserve her honor, Palashia was to strike the targets of all her rivals before they could land a single arrow. When dawn arose on the day of the contest, Palashia stood ready with her bow. At the signal, her rivals nocked their arrows and loosed a volley towards their targets. Palashia gathered her energies, and let fly with her own, single arrow. To the amazement of onlookers, her arrow split into many, cleaving the arrows of her rivals, and moving on to strike every target directly in their centers. This mysterious technique quickly became a martial secret that only the finest archers are able to master.&lt;br /&gt;
&lt;br /&gt;
==Exploding Arrow==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Fire Arrow: +12% Fire Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Enchants arrows by adding explosive fire damage to them. The flame splashes enough to strike several monsters in a tight cluster, and there is an accuracy bonus as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 5&lt;br /&gt;
| 5.5&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 8&lt;br /&gt;
| 8.5&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10&lt;br /&gt;
| 10.5&lt;br /&gt;
| 11&lt;br /&gt;
| 11.5&lt;br /&gt;
| 12&lt;br /&gt;
| 12.5&lt;br /&gt;
| 13&lt;br /&gt;
| 13.5&lt;br /&gt;
| 14&lt;br /&gt;
| 14.5&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  2-6&lt;br /&gt;
|  7-11&lt;br /&gt;
|  12-16&lt;br /&gt;
|  17-21&lt;br /&gt;
|  22-26&lt;br /&gt;
|  27-31&lt;br /&gt;
|  32-36&lt;br /&gt;
|  37-41&lt;br /&gt;
|  44-49&lt;br /&gt;
|  51-57&lt;br /&gt;
|  58-65&lt;br /&gt;
|  65-73&lt;br /&gt;
|  72-81&lt;br /&gt;
|  79-89&lt;br /&gt;
|  86-97&lt;br /&gt;
|  93-105&lt;br /&gt;
|  102-116&lt;br /&gt;
|  111-127&lt;br /&gt;
|  120-138&lt;br /&gt;
|  129-149&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 20&lt;br /&gt;
| 29&lt;br /&gt;
| 38&lt;br /&gt;
| 47&lt;br /&gt;
| 56&lt;br /&gt;
| 65&lt;br /&gt;
| 74&lt;br /&gt;
| 83&lt;br /&gt;
| 92&lt;br /&gt;
| 101&lt;br /&gt;
| 110&lt;br /&gt;
| 119&lt;br /&gt;
| 128&lt;br /&gt;
| 137&lt;br /&gt;
| 146&lt;br /&gt;
| 155&lt;br /&gt;
| 164&lt;br /&gt;
| 173&lt;br /&gt;
| 182&lt;br /&gt;
| 191&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Another gift of {{iw|Hefaetrus Hefaetrus}}, an Amazon warrior practiced in this skill can imbue the arrows that she fires with the ability to explode upon impact. The resulting detonation not only allows her to damage her intended target, but also anything caught within the explosive blast. The sight of a full battalion of Amazon archers firing a volley of such arrows is eerily beautiful. Many warriors, having witnessed good friends consumed by the flames of these arrows, vow never to fight against Amazon warriors ever again.&lt;br /&gt;
&lt;br /&gt;
==Ice Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in the following skills boost the effect of Ice Arrow.&lt;br /&gt;
* Cold Arrow: +8% Cold Damage Per Level&lt;br /&gt;
* Freezing Arrow: +5% Cold Length Per Level&lt;br /&gt;
'''Details:''' An upgrade to cold arrow, this skill freezes targets instead of just chilling them, and adds more cold damage and attack rating as well.&lt;br /&gt;
* This skill does not convert any of the physical damage to cold, and is therefore largely useless in comparison to Cold Arrow, since v1.09.&lt;br /&gt;
* Other players, bosses, and SuperUniques can not be frozen, and will be chilled instead.&lt;br /&gt;
* Freeze times are cut by 1/2 in Nightmare and 3/4 in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
| 7&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 8&lt;br /&gt;
| 8.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 8.7&lt;br /&gt;
|-&lt;br /&gt;
|  Freeze (seconds)&lt;br /&gt;
|  2&lt;br /&gt;
|  2.2&lt;br /&gt;
|  2.4&lt;br /&gt;
|  2.6&lt;br /&gt;
|  2.8&lt;br /&gt;
|  3&lt;br /&gt;
|  3.2&lt;br /&gt;
|  3.4&lt;br /&gt;
|  3.6&lt;br /&gt;
|  3.8&lt;br /&gt;
|  4&lt;br /&gt;
|  4.2&lt;br /&gt;
|  4.4&lt;br /&gt;
|  4.6&lt;br /&gt;
|  4.8&lt;br /&gt;
|  5&lt;br /&gt;
|  5.2&lt;br /&gt;
|  5.4&lt;br /&gt;
|  5.6&lt;br /&gt;
|  5.8&lt;br /&gt;
|-&lt;br /&gt;
| Cold Damage&lt;br /&gt;
| 6-10&lt;br /&gt;
| 12-16&lt;br /&gt;
| 18-22&lt;br /&gt;
| 24-28&lt;br /&gt;
| 30-34&lt;br /&gt;
| 36-40&lt;br /&gt;
| 42-46&lt;br /&gt;
| 48-52&lt;br /&gt;
| 60-65&lt;br /&gt;
| 72-78&lt;br /&gt;
| 84-91&lt;br /&gt;
| 96-104&lt;br /&gt;
| 108-117&lt;br /&gt;
| 120-130&lt;br /&gt;
| 132-143&lt;br /&gt;
| 144-156&lt;br /&gt;
| 162-175&lt;br /&gt;
| 180-194&lt;br /&gt;
| 198-213&lt;br /&gt;
| 216-232&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  20&lt;br /&gt;
|  29&lt;br /&gt;
|  38&lt;br /&gt;
|  47&lt;br /&gt;
|  56&lt;br /&gt;
|  65&lt;br /&gt;
|  74&lt;br /&gt;
|  83&lt;br /&gt;
|  92&lt;br /&gt;
|  101&lt;br /&gt;
|  110&lt;br /&gt;
|  119&lt;br /&gt;
|  128&lt;br /&gt;
|  137&lt;br /&gt;
|  146&lt;br /&gt;
|  155&lt;br /&gt;
|  164&lt;br /&gt;
|  173&lt;br /&gt;
|  182&lt;br /&gt;
|  191&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The second of the prizes {{iw|Karcheus Karcheus}} bestows to a true warrior, this skill enables the Amazon to instill her arrows with the glacial force of a fierce blizzard. Enemies struck by this power not only feel the icy sting of the enchanted shaft, but also the force of a chilling arctic wind that, mysteriously, they alone can feel.&lt;br /&gt;
&lt;br /&gt;
==Guided Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Cold Arrow, Multiple Shot&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Guided Arrows will seek a target, changing direction and pursuing an enemy well off the visible screen.  This skill adds considerable damage at higher levels, and since it always hits (bypassing defense, though it can still be blocked) it can be the best choice to kill very high defense monsters, such as Diablo and Baal.&lt;br /&gt;
* If you do not target a monster directly, the Guided Arrows will seek the target nearest the cursor when you shoot.&lt;br /&gt;
* Prior to v1.09 this was the best single target arrow skill, since Piercing worked with it, and allowed each arrow to hit the same target multiple times. This was a bug and no longer functions.&lt;br /&gt;
* Guided arrows select a target based on the Amazon's line of sight. If a monster is behind a wall or other obstacle and could not be hit with a straight shot, the Guided Arrow will not acquire it, even if you aim to the side of the wall. (This sucks.)&lt;br /&gt;
* This skill is very handy to finish off running targets, such as leapers, teleporting bosses, or other players in PVP, since once locked on, you can continue firing at them even if they are well off your visible screen.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 8&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7&lt;br /&gt;
| 6.7&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.2&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  &lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Hunting and fighting during the night and in the deepest darkness is a necessary skill to any daughter of the {{iw|Amazon_islands Amazon islands}}. Devoted disciples of {{iw|Athulua Athulua}} can, with great difficulty and strict discipline, train themselves to fire their arrows at targets blindly, as if the hand of Athulua herself guided the arrows. As might be imagined, this is an art that the {{iw|Sisters_of_the_Sightless_Eye Sisters of the Sightless Eye}} have long envied and yet have never replicated.&lt;br /&gt;
&lt;br /&gt;
==Immolation Arrow==&lt;br /&gt;
'''Casting Delay:''' 1 Second&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot, Exploding Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' This skill is boosted by points in the following skills:&lt;br /&gt;
* Fire Arrow: +5% Average Fire Damage Per Second Per Level&lt;br /&gt;
* Exploding Arrow: +10% Average Fire Damage Per Level&lt;br /&gt;
'''Details:''' Adds fire damage and creates a small firewall upon impact, dealing additional fire damage to any monsters who stand in or pass through the flames.&lt;br /&gt;
* The fire damage isn't high enough to make this viable in Hell, or in larger games, but it can be a lot of fun playing solo.&lt;br /&gt;
* Pierce works very well with Immolation Arrow, especially in narrow hallways such as the Maggot Hive.&lt;br /&gt;
* With the casting delay, it's best to alternate some other arrow skill between Immolation Arrow shots. It can be paired nicely with Guided Arrow or Strafe, to help leech back enough mana.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7 &lt;br /&gt;
| 7.5&lt;br /&gt;
| 8 &lt;br /&gt;
| 8.5&lt;br /&gt;
| 9 &lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  Explosive Damage&lt;br /&gt;
|  10-20&lt;br /&gt;
|  20-30&lt;br /&gt;
|  30-40&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  100-110&lt;br /&gt;
|  120-130&lt;br /&gt;
|  140-150&lt;br /&gt;
|  160-170&lt;br /&gt;
|  180-190&lt;br /&gt;
|  200-210&lt;br /&gt;
|  220-230&lt;br /&gt;
|  240-250&lt;br /&gt;
|  270-280&lt;br /&gt;
|  300-310&lt;br /&gt;
|  330-340&lt;br /&gt;
|  360-370&lt;br /&gt;
|-&lt;br /&gt;
| Fire Duration 3 Seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  Average Fire Damage Per Second&lt;br /&gt;
|  8-10&lt;br /&gt;
|  14-16&lt;br /&gt;
|  19-22&lt;br /&gt;
|  25-28&lt;br /&gt;
|  31-33&lt;br /&gt;
|  37-39&lt;br /&gt;
|  43-45&lt;br /&gt;
|  49-51&lt;br /&gt;
|  55-57&lt;br /&gt;
|  60-63&lt;br /&gt;
|  66-69&lt;br /&gt;
|  72-75&lt;br /&gt;
|  78-80&lt;br /&gt;
|  84-86&lt;br /&gt;
|  90-92&lt;br /&gt;
|  96-98&lt;br /&gt;
|  101-104&lt;br /&gt;
|  107-110&lt;br /&gt;
|  113-116&lt;br /&gt;
|  119-121&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 30&lt;br /&gt;
| 39&lt;br /&gt;
| 48&lt;br /&gt;
| 57&lt;br /&gt;
| 66&lt;br /&gt;
| 75&lt;br /&gt;
| 84&lt;br /&gt;
| 93&lt;br /&gt;
| 102&lt;br /&gt;
| 111&lt;br /&gt;
| 120&lt;br /&gt;
| 129&lt;br /&gt;
| 138&lt;br /&gt;
| 147&lt;br /&gt;
| 156&lt;br /&gt;
| 165&lt;br /&gt;
| 174&lt;br /&gt;
| 183&lt;br /&gt;
| 192&lt;br /&gt;
| 201&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' {{iw|Hefaetrus Hefaetrus}} will sometimes bestow this ability to his greatest champions. These fire-instilled arrows burn with such a fierce intensity that the very earth surrounding where they impact ignites into flame. Although the fires last but a few moments, some say the effect is as if the pillars of the mighty kingdom of Hefaetrus were reaching up through the ground to strike down the enemies who linger nearby.&lt;br /&gt;
&lt;br /&gt;
==Strafe==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Multiple Shot, Cold Arrow, Guided Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Strafe can turn the Amazon into a machine gun, allowing her to fire a stream of shots from a single arrow. Since the Guided Arrow/Pierce bug was fixed in v1.09, Strafe is the best single-target skill in most situations.&lt;br /&gt;
* Use Strafe on single targets, a few targets, or numerous monsters in a tight cluster. Each arrow does more damage than Multishot, and can hit multiple targets with Pierce. &lt;br /&gt;
* Post v1.09, high level Strafe fires all 10 arrows every time, regardless of how many targets are in range. This makes it very useful against the last few monsters in a given pack, especially if they are spread out so a single Multishot could not hit them all.&lt;br /&gt;
* Strafe benefits greatly from Increased Attack Speed. See tables and [http://forums.diabloii.net/showthread.php?t=183692 frame breaks for that here].&lt;br /&gt;
* While firing Strafe the Amazon can not move until all the arrows have been fired. This could be quite dangerous in earlier versions of D2, when 20 or more arrows could be fired, but now that the number is capped at 10 it's not such a consideration.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
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! 13&lt;br /&gt;
! 14&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attacks up to&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|-&lt;br /&gt;
| 3/4 Weapon Damage&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Once a warrior has attained this facility, she can fire a volley of arrows with amazing speed and precision, striking one target after another. Veteran mercenaries often tell a tale of a new recruit who was nearly struck down in battle because he was too distracted when first seeing an Amazon use this ability. Do not doubt his word, as he is probably referring to himself. Just smile and buy him another tankard of ale.&lt;br /&gt;
&lt;br /&gt;
==Freezing Arrow==&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow, Ice Arrow&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Adds an explosive cold blast to a arrow or bolt, freezing the target and splashing several yards to the sides, potentially freezing adjacent enemies as well.&lt;br /&gt;
* The cold damage adds to the arrow's regular physical damage.&lt;br /&gt;
* This cold damage is not sufficient to quickly kill physical immunes late in the game. Fire Arrow and Cold Arrow are more effective for that with their ability to convert physical damage to elemental damage, if you have a big damage bow.&lt;br /&gt;
* Other players, bosses and SuperUniques can not be frozen, and will be chilled by this skill.&lt;br /&gt;
* Cold and frozen durations are 1/2 in Nightmare and 1/4 in Hell. Cold times stack from various items though, so with some charms and other mods Freezing Arrow can remain useful in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
| 16 &lt;br /&gt;
| 16.5&lt;br /&gt;
| 17 &lt;br /&gt;
| 17.5&lt;br /&gt;
| 18 &lt;br /&gt;
| 18.5&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  90-100&lt;br /&gt;
|  100-110&lt;br /&gt;
|  110-120&lt;br /&gt;
|  125-135&lt;br /&gt;
|  140-150&lt;br /&gt;
|  155-165&lt;br /&gt;
|  170-180&lt;br /&gt;
|  185-195&lt;br /&gt;
|  200-210&lt;br /&gt;
|  215-225&lt;br /&gt;
|  230-240&lt;br /&gt;
|  250-260&lt;br /&gt;
|  270-280&lt;br /&gt;
|  290-300&lt;br /&gt;
|  310-320&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 40&lt;br /&gt;
| 49&lt;br /&gt;
| 58&lt;br /&gt;
| 67&lt;br /&gt;
| 76&lt;br /&gt;
| 85&lt;br /&gt;
| 94&lt;br /&gt;
| 103&lt;br /&gt;
| 112&lt;br /&gt;
| 121&lt;br /&gt;
| 130&lt;br /&gt;
| 139&lt;br /&gt;
| 148&lt;br /&gt;
| 157&lt;br /&gt;
| 166&lt;br /&gt;
| 175&lt;br /&gt;
| 184&lt;br /&gt;
| 193&lt;br /&gt;
| 202&lt;br /&gt;
| 211&lt;br /&gt;
|-&lt;br /&gt;
| Duration: 2 seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius: 3.3 Yards&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The greatest of the powers attained by those dedicated to {{iw|Karcheus Karcheus}} is the skill to imbue their arrows with the freezing power of a devastating avalanche. Enemies within the impact of a freezing arrow are frozen in their tracks and feel crushing pain, as if a mass of magical ice had toppled onto them.&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10137</id>
		<title>Amazon Bow and Crossbow Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10137"/>
				<updated>2008-12-14T16:55:10Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Strafe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills modify the arrows or bolts fired in magical ways; splitting them into numerous shots, making them home in on a moving target, adding elemental damage, and so forth. &lt;br /&gt;
&lt;br /&gt;
'''Bows vs Crossbows:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Bows fire more quickly than crossbows, but do less damage. Bows have always been much more popular (aside from the [[#Guided Arrow|Guided Arrow]] bug and the Buriza during v1.09), chiefly since firing quickly is such a useful and fun talent, but it's possible to play successfully with a bow or crossbow. Bows are slightly more convenient since arrow quivers hold 350 arrows, while bolt quivers hold only 250 bolts.&lt;br /&gt;
&lt;br /&gt;
==Magic Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This is truly a magic arrow; fired without taking one from the quiver. It can therefore be fired when you are entirely out of arrows or bolts, and is helpful if you need to finish up a few last enemies before returning to town or scavenging for more ammo. There is also a bonus to attack rating and damage.&lt;br /&gt;
* Magic Arrow can not be used with any of the other skills in this tree.&lt;br /&gt;
* Since v1.09 this skill has enjoyed the added bonus of converting some % of physical damage to magical damage, thus making it useful against physical immune or resistant monsters.&lt;br /&gt;
** This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.1&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| &lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage To Magic Damage&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
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|  9&lt;br /&gt;
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|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 28&lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +X&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
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|  7&lt;br /&gt;
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|  9&lt;br /&gt;
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|  11&lt;br /&gt;
|  12&lt;br /&gt;
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|  14&lt;br /&gt;
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|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Far in the ancient past, Amazons found their glorious arboreal city of {{iw|Athulua Tran Athulua}} under siege by the pirates of the {{iw|Twin_Seas Twin Sea}}. These cut-throats were determined to turn the {{iw|Amazon_Islands Amazon Islands}} into their base of operations. The conflict lasted many months as the pirates laid in for a long siege. During the battle, supplies ran short, and the Amazon archers found themselves without ammunition. Realizing that their defense rested solely upon the ability of the archers to keep the corsairs at bay, the priests of the city prayed to {{iw|Athulua Athulua}} to aid them. In answer, Athula infused the minds of the Amazons with the power to harness their natural spiritual energies. One by one the archers melded their determination and will into shards of physical force that they then unleashed from their bows by the thousands, firmly routing the corsairs back to sea.&lt;br /&gt;
&lt;br /&gt;
==Fire Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Exploding Arrow: +12% Fire Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Fire damage is added to the regular physical damage of the arrow, along with an accuracy bonus. Exploding Arrow and Immolation Arrow add much more fire damage, and this skill was purely a prerequisite, until some improvements were added in v1.09.&lt;br /&gt;
* Since the v1.09 patch, Fire Arrow has worked somewhat like Magic Arrow, in that it converts a % of physical damage to fire damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as fire. For example, with level 2 Fire Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as fire, while 95% or 950 points, registered as physical. The small fire damage bonus of this skill adds onto that.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3&lt;br /&gt;
| 3.1&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.3&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4&lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5&lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  1-4&lt;br /&gt;
|  3-6&lt;br /&gt;
|  5-8&lt;br /&gt;
|  7-10&lt;br /&gt;
|  9-12&lt;br /&gt;
|  11-14&lt;br /&gt;
|  13-16&lt;br /&gt;
|  15-18&lt;br /&gt;
|  18-21&lt;br /&gt;
|  21-24&lt;br /&gt;
|  24-27&lt;br /&gt;
|  27-30&lt;br /&gt;
|  30-33&lt;br /&gt;
|  33-36&lt;br /&gt;
|  36-39&lt;br /&gt;
|  39-42&lt;br /&gt;
|  45-49&lt;br /&gt;
|  51-56&lt;br /&gt;
|  57-63&lt;br /&gt;
|  63-70&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
| 19&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 25&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 35&lt;br /&gt;
| 37&lt;br /&gt;
| 39&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  10&lt;br /&gt;
|  19&lt;br /&gt;
|  28&lt;br /&gt;
|  37&lt;br /&gt;
|  46&lt;br /&gt;
|  55&lt;br /&gt;
|  64&lt;br /&gt;
|  73&lt;br /&gt;
|  82&lt;br /&gt;
|  91&lt;br /&gt;
|  100&lt;br /&gt;
|  109&lt;br /&gt;
|  118&lt;br /&gt;
|  127&lt;br /&gt;
|  136&lt;br /&gt;
|  145&lt;br /&gt;
|  154&lt;br /&gt;
|  163&lt;br /&gt;
|  172&lt;br /&gt;
|  181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' {{iw|Hefaetrus Hefaetrus}} is the Amazonian god of fire and rebirth who lives deep within the great volcano, Mount Arnazeus, on the island of Philios. Although primarily the patron deity of farmers, from time to time he bestows his favors upon the warriors of the Islands, so they may keep safe his congregation. Through proper prayer and the sacrifice of many fierce enemies, an especially brave Amazon can attain the power to imbue her shots with the destructive power of fire, allowing her to rake blazing missiles from her bow.&lt;br /&gt;
&lt;br /&gt;
==Cold Arrow==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Ice Arrow adds +12% Cold Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Effect:''' Adds cold damage to a normal arrow shot. This skill will chill and slow monsters, and adds a bonus to accuracy as well.&lt;br /&gt;
* Since the v1.09 patch, Cold Arrow has worked like Fire Arrow, in that it converts a % of physical damage to cold damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as cold. For example, with level 2 Cold Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as cold, while 95% or 950 points, registered as physical. The small cold damage bonus of this skill adds onto that as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4 &lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5 &lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.8&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  3-4&lt;br /&gt;
|  5-6&lt;br /&gt;
|  7-8&lt;br /&gt;
|  9-10&lt;br /&gt;
|  11-12&lt;br /&gt;
|  13-14&lt;br /&gt;
|  15-16&lt;br /&gt;
|  17-18&lt;br /&gt;
|  19-20&lt;br /&gt;
|  22-23&lt;br /&gt;
|  24-25&lt;br /&gt;
|  27-28&lt;br /&gt;
|  29-30&lt;br /&gt;
|  32-33&lt;br /&gt;
|  34-35&lt;br /&gt;
|  37-38&lt;br /&gt;
|  41-42&lt;br /&gt;
|  45-47&lt;br /&gt;
|  49-51&lt;br /&gt;
|  53-56&lt;br /&gt;
|-&lt;br /&gt;
| Cold Length (seconds)&lt;br /&gt;
| 4&lt;br /&gt;
| 5.2&lt;br /&gt;
| 6.4&lt;br /&gt;
| 7.6&lt;br /&gt;
| 8.8&lt;br /&gt;
| 10&lt;br /&gt;
| 11.2&lt;br /&gt;
| 12.4&lt;br /&gt;
| 13.6&lt;br /&gt;
| 14.8&lt;br /&gt;
| 16&lt;br /&gt;
| 17.2&lt;br /&gt;
| 18.4&lt;br /&gt;
| 19.6&lt;br /&gt;
| 20.8&lt;br /&gt;
| 22&lt;br /&gt;
| 23.2&lt;br /&gt;
| 24.4&lt;br /&gt;
| 25.6&lt;br /&gt;
| 26.8&lt;br /&gt;
|-&lt;br /&gt;
|  Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  7&lt;br /&gt;
|  9&lt;br /&gt;
|  11&lt;br /&gt;
|  13&lt;br /&gt;
|  15&lt;br /&gt;
|  17&lt;br /&gt;
|  19&lt;br /&gt;
|  21&lt;br /&gt;
|  23&lt;br /&gt;
|  25&lt;br /&gt;
|  27&lt;br /&gt;
|  29&lt;br /&gt;
|  31&lt;br /&gt;
|  33&lt;br /&gt;
|  35&lt;br /&gt;
|  37&lt;br /&gt;
|  39&lt;br /&gt;
|  41&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 10 &lt;br /&gt;
| 19 &lt;br /&gt;
| 28 &lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Although winter never seems to find its way to the ever-balmy {{iw|Amazon_Islands Amazon Islands}}, cold climates are not unheard of. The summit of Mount Karcheus on the island of Philios is covered with snow all year long. Deep within an icy cave secluded amongst its towering peaks, is the Great Hall of Mirrors where mighty {{iw|Karcheus Karcheus}} the Watcher sits upon his throne. Ever vigilant, Karcheus keeps watch over the people of the Amazons. Warriors who have trained within his temple are able to instill their shots with the power of a freezing wind.&lt;br /&gt;
&lt;br /&gt;
==Multiple Shot==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Each fire arrow or bolt splits into multiple shots. This skill gives the largest potential damage in the skill tree, since each arrow can strike multiple targets, and so many can be fired so quickly.&lt;br /&gt;
* Each arrow does only 3/4 the usual attack damage.&lt;br /&gt;
* Only one arrow from each Multiple Shot can hit a given target; you can't get up close and fire 15 shots at once into the same enemy, so per shot/per target, this skill does the least damage of any skill in the tree. Its power comes from the ability to hit numerous enemies with each shot.&lt;br /&gt;
* The spread of the arrows is determined by how far from the Amazon the cursor is pointing when the skill is used. Aim next to the Amazon for a very wide spread. Aim near the edge of the screen for a tighter cluster.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 22&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
|  # of Arrows&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|  21&lt;br /&gt;
|-&lt;br /&gt;
| Damage -25%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Legend has it that the fabled Amazon archer, Palashia, bragged in her youth that she could best the combined skills of all her greatest rivals. Taking umbrage, her rivals gathered to challenge her outrageous boast, arranging a contest to decide the question. To preserve her honor, Palashia was to strike the targets of all her rivals before they could land a single arrow. When dawn arose on the day of the contest, Palashia stood ready with her bow. At the signal, her rivals nocked their arrows and loosed a volley towards their targets. Palashia gathered her energies, and let fly with her own, single arrow. To the amazement of onlookers, her arrow split into many, cleaving the arrows of her rivals, and moving on to strike every target directly in their centers. This mysterious technique quickly became a martial secret that only the finest archers are able to master.&lt;br /&gt;
&lt;br /&gt;
==Exploding Arrow==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Fire Arrow: +12% Fire Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Enchants arrows by adding explosive fire damage to them. The flame splashes enough to strike several monsters in a tight cluster, and there is an accuracy bonus as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 5&lt;br /&gt;
| 5.5&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 8&lt;br /&gt;
| 8.5&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10&lt;br /&gt;
| 10.5&lt;br /&gt;
| 11&lt;br /&gt;
| 11.5&lt;br /&gt;
| 12&lt;br /&gt;
| 12.5&lt;br /&gt;
| 13&lt;br /&gt;
| 13.5&lt;br /&gt;
| 14&lt;br /&gt;
| 14.5&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  2-6&lt;br /&gt;
|  7-11&lt;br /&gt;
|  12-16&lt;br /&gt;
|  17-21&lt;br /&gt;
|  22-26&lt;br /&gt;
|  27-31&lt;br /&gt;
|  32-36&lt;br /&gt;
|  37-41&lt;br /&gt;
|  44-49&lt;br /&gt;
|  51-57&lt;br /&gt;
|  58-65&lt;br /&gt;
|  65-73&lt;br /&gt;
|  72-81&lt;br /&gt;
|  79-89&lt;br /&gt;
|  86-97&lt;br /&gt;
|  93-105&lt;br /&gt;
|  102-116&lt;br /&gt;
|  111-127&lt;br /&gt;
|  120-138&lt;br /&gt;
|  129-149&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 20&lt;br /&gt;
| 29&lt;br /&gt;
| 38&lt;br /&gt;
| 47&lt;br /&gt;
| 56&lt;br /&gt;
| 65&lt;br /&gt;
| 74&lt;br /&gt;
| 83&lt;br /&gt;
| 92&lt;br /&gt;
| 101&lt;br /&gt;
| 110&lt;br /&gt;
| 119&lt;br /&gt;
| 128&lt;br /&gt;
| 137&lt;br /&gt;
| 146&lt;br /&gt;
| 155&lt;br /&gt;
| 164&lt;br /&gt;
| 173&lt;br /&gt;
| 182&lt;br /&gt;
| 191&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Another gift of {{iw|Hefaetrus Hefaetrus}}, an Amazon warrior practiced in this skill can imbue the arrows that she fires with the ability to explode upon impact. The resulting detonation not only allows her to damage her intended target, but also anything caught within the explosive blast. The sight of a full battalion of Amazon archers firing a volley of such arrows is eerily beautiful. Many warriors, having witnessed good friends consumed by the flames of these arrows, vow never to fight against Amazon warriors ever again.&lt;br /&gt;
&lt;br /&gt;
==Ice Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in the following skills boost the effect of Ice Arrow.&lt;br /&gt;
* Cold Arrow: +8% Cold Damage Per Level&lt;br /&gt;
* Freezing Arrow: +5% Cold Length Per Level&lt;br /&gt;
'''Details:''' An upgrade to cold arrow, this skill freezes targets instead of just chilling them, and adds more cold damage and attack rating as well.&lt;br /&gt;
* This skill does not convert any of the physical damage to cold, and is therefore largely useless in comparison to Cold Arrow, since v1.09.&lt;br /&gt;
* Other players, bosses, and SuperUniques can not be frozen, and will be chilled instead.&lt;br /&gt;
* Freeze times are cut by 1/2 in Nightmare and 3/4 in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
| 7&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 8&lt;br /&gt;
| 8.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 8.7&lt;br /&gt;
|-&lt;br /&gt;
|  Freeze (seconds)&lt;br /&gt;
|  2&lt;br /&gt;
|  2.2&lt;br /&gt;
|  2.4&lt;br /&gt;
|  2.6&lt;br /&gt;
|  2.8&lt;br /&gt;
|  3&lt;br /&gt;
|  3.2&lt;br /&gt;
|  3.4&lt;br /&gt;
|  3.6&lt;br /&gt;
|  3.8&lt;br /&gt;
|  4&lt;br /&gt;
|  4.2&lt;br /&gt;
|  4.4&lt;br /&gt;
|  4.6&lt;br /&gt;
|  4.8&lt;br /&gt;
|  5&lt;br /&gt;
|  5.2&lt;br /&gt;
|  5.4&lt;br /&gt;
|  5.6&lt;br /&gt;
|  5.8&lt;br /&gt;
|-&lt;br /&gt;
| Cold Damage&lt;br /&gt;
| 6-10&lt;br /&gt;
| 12-16&lt;br /&gt;
| 18-22&lt;br /&gt;
| 24-28&lt;br /&gt;
| 30-34&lt;br /&gt;
| 36-40&lt;br /&gt;
| 42-46&lt;br /&gt;
| 48-52&lt;br /&gt;
| 60-65&lt;br /&gt;
| 72-78&lt;br /&gt;
| 84-91&lt;br /&gt;
| 96-104&lt;br /&gt;
| 108-117&lt;br /&gt;
| 120-130&lt;br /&gt;
| 132-143&lt;br /&gt;
| 144-156&lt;br /&gt;
| 162-175&lt;br /&gt;
| 180-194&lt;br /&gt;
| 198-213&lt;br /&gt;
| 216-232&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  20&lt;br /&gt;
|  29&lt;br /&gt;
|  38&lt;br /&gt;
|  47&lt;br /&gt;
|  56&lt;br /&gt;
|  65&lt;br /&gt;
|  74&lt;br /&gt;
|  83&lt;br /&gt;
|  92&lt;br /&gt;
|  101&lt;br /&gt;
|  110&lt;br /&gt;
|  119&lt;br /&gt;
|  128&lt;br /&gt;
|  137&lt;br /&gt;
|  146&lt;br /&gt;
|  155&lt;br /&gt;
|  164&lt;br /&gt;
|  173&lt;br /&gt;
|  182&lt;br /&gt;
|  191&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The second of the prizes {{iw|Karcheus Karcheus}} bestows to a true warrior, this skill enables the Amazon to instill her arrows with the glacial force of a fierce blizzard. Enemies struck by this power not only feel the icy sting of the enchanted shaft, but also the force of a chilling arctic wind that, mysteriously, they alone can feel.&lt;br /&gt;
&lt;br /&gt;
==Guided Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Cold Arrow, Multiple Shot&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Guided Arrows will seek a target, changing direction and pursuing an enemy well off the visible screen.  This skill adds considerable damage at higher levels, and since it always hits (bypassing defense, though it can still be blocked) it can be the best choice to kill very high defense monsters, such as Diablo and Baal.&lt;br /&gt;
* If you do not target a monster directly, the Guided Arrows will seek the target nearest the cursor when you shoot.&lt;br /&gt;
* Prior to v1.09 this was the best single target arrow skill, since Piercing worked with it, and allowed each arrow to hit the same target multiple times. This was a bug and no longer functions.&lt;br /&gt;
* Guided arrows select a target based on the Amazon's line of sight. If a monster is behind a wall or other obstacle and could not be hit with a straight shot, the Guided Arrow will not acquire it, even if you aim to the side of the wall. (This sucks.)&lt;br /&gt;
* This skill is very handy to finish off running targets, such as leapers, teleporting bosses, or other players in PVP, since once locked on, you can continue firing at them even if they are well off your visible screen.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 8&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7&lt;br /&gt;
| 6.7&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.2&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  &lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Hunting and fighting during the night and in the deepest darkness is a necessary skill to any daughter of the {{iw|Amazon_islands Amazon islands}}. Devoted disciples of {{iw|Athulua Athulua}} can, with great difficulty and strict discipline, train themselves to fire their arrows at targets blindly, as if the hand of Athulua herself guided the arrows. As might be imagined, this is an art that the {{iw|Sisters_of_the_Sightless_Eye Sisters of the Sightless Eye}} have long envied and yet have never replicated.&lt;br /&gt;
&lt;br /&gt;
==Immolation Arrow==&lt;br /&gt;
'''Casting Delay:''' 1 Second&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot, Exploding Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' This skill is boosted by points in the following skills:&lt;br /&gt;
* Fire Arrow: +5% Average Fire Damage Per Second Per Level&lt;br /&gt;
* Exploding Arrow: +10% Average Fire Damage Per Level&lt;br /&gt;
'''Details:''' Adds fire damage and creates a small firewall upon impact, dealing additional fire damage to any monsters who stand in or pass through the flames.&lt;br /&gt;
* The fire damage isn't high enough to make this viable in Hell, or in larger games, but it can be a lot of fun playing solo.&lt;br /&gt;
* Pierce works very well with Immolation Arrow, especially in narrow hallways such as the Maggot Hive.&lt;br /&gt;
* With the casting delay, it's best to alternate some other arrow skill between Immolation Arrow shots. It can be paired nicely with Guided Arrow or Strafe, to help leech back enough mana.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7 &lt;br /&gt;
| 7.5&lt;br /&gt;
| 8 &lt;br /&gt;
| 8.5&lt;br /&gt;
| 9 &lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  Explosive Damage&lt;br /&gt;
|  10-20&lt;br /&gt;
|  20-30&lt;br /&gt;
|  30-40&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  100-110&lt;br /&gt;
|  120-130&lt;br /&gt;
|  140-150&lt;br /&gt;
|  160-170&lt;br /&gt;
|  180-190&lt;br /&gt;
|  200-210&lt;br /&gt;
|  220-230&lt;br /&gt;
|  240-250&lt;br /&gt;
|  270-280&lt;br /&gt;
|  300-310&lt;br /&gt;
|  330-340&lt;br /&gt;
|  360-370&lt;br /&gt;
|-&lt;br /&gt;
| Fire Duration 3 Seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  Average Fire Damage Per Second&lt;br /&gt;
|  8-10&lt;br /&gt;
|  14-16&lt;br /&gt;
|  19-22&lt;br /&gt;
|  25-28&lt;br /&gt;
|  31-33&lt;br /&gt;
|  37-39&lt;br /&gt;
|  43-45&lt;br /&gt;
|  49-51&lt;br /&gt;
|  55-57&lt;br /&gt;
|  60-63&lt;br /&gt;
|  66-69&lt;br /&gt;
|  72-75&lt;br /&gt;
|  78-80&lt;br /&gt;
|  84-86&lt;br /&gt;
|  90-92&lt;br /&gt;
|  96-98&lt;br /&gt;
|  101-104&lt;br /&gt;
|  107-110&lt;br /&gt;
|  113-116&lt;br /&gt;
|  119-121&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 30&lt;br /&gt;
| 39&lt;br /&gt;
| 48&lt;br /&gt;
| 57&lt;br /&gt;
| 66&lt;br /&gt;
| 75&lt;br /&gt;
| 84&lt;br /&gt;
| 93&lt;br /&gt;
| 102&lt;br /&gt;
| 111&lt;br /&gt;
| 120&lt;br /&gt;
| 129&lt;br /&gt;
| 138&lt;br /&gt;
| 147&lt;br /&gt;
| 156&lt;br /&gt;
| 165&lt;br /&gt;
| 174&lt;br /&gt;
| 183&lt;br /&gt;
| 192&lt;br /&gt;
| 201&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' {{iw|Hefaetrus Hefaetrus}} will sometimes bestow this ability to his greatest champions. These fire-instilled arrows burn with such a fierce intensity that the very earth surrounding where they impact ignites into flame. Although the fires last but a few moments, some say the effect is as if the pillars of the mighty kingdom of Hefaetrus were reaching up through the ground to strike down the enemies who linger nearby.&lt;br /&gt;
&lt;br /&gt;
==Strafe==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Multiple Shot, Cold Arrow, Guided Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Strafe can turn the Amazon into a machine gun, allowing her to fire a stream of shots from a single arrow. Since the Guided Arrow/Pierce bug was fixed in v1.09, Strafe is the best single-target skill in most situations.&lt;br /&gt;
* Use Strafe on single targets, a few targets, or numerous monsters in a tight cluster. Each arrow does more damage than Multishot, and can hit multiple targets with Pierce. &lt;br /&gt;
* Post v1.09, high level Strafe fires all 10 arrows every time, regardless of how many targets are in range. This makes it very useful against the last few monsters in a given pack, especially if they are spread out so a single Multishot could not hit them all.&lt;br /&gt;
* Strafe benefits greatly from Increased Attack Speed. See tables and [http://forums.diabloii.net/showthread.php?t=183692 frame breaks for that here].&lt;br /&gt;
* While firing Strafe the Amazon can not move until all the arrows have been fired. This could be quite dangerous in earlier versions of D2, when 20 or more arrows could be fired, but now that the number is capped at 10 it's not such a consideration.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attacks up to&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|-&lt;br /&gt;
| 3/4 Weapon Damage&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Once a warrior has attained this facility, she can fire a volley of arrows with amazing speed and precision, striking one target after another. Veteran mercenaries often tell a tale of a new recruit who was nearly struck down in battle because he was too distracted when first seeing an Amazon use this ability. Do not doubt his word, as he is probably referring to himself. Just smile and buy him another tankard of ale.&lt;br /&gt;
&lt;br /&gt;
==Freezing Arrow==&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow, Ice Arrow&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Adds an explosive cold blast to a arrow or bolt, freezing the target and splashing several yards to the sides, potentially freezing adjacent enemies as well.&lt;br /&gt;
* The cold damage adds to the arrow's regular physical damage.&lt;br /&gt;
* This cold damage is not sufficient to quickly kill physical immunes late in the game. Fire Arrow and Cold Arrow are more effective for that with their ability to convert physical damage to elemental damage, if you have a big damage bow.&lt;br /&gt;
* Other players, bosses and SuperUniques can not be frozen, and will be chilled by this skill.&lt;br /&gt;
* Cold and frozen durations are 1/2 in Nightmare and 1/4 in Hell. Cold times stack from various items though, so with some charms and other mods Freezing Arrow can remain useful in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
| 16 &lt;br /&gt;
| 16.5&lt;br /&gt;
| 17 &lt;br /&gt;
| 17.5&lt;br /&gt;
| 18 &lt;br /&gt;
| 18.5&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  90-100&lt;br /&gt;
|  100-110&lt;br /&gt;
|  110-120&lt;br /&gt;
|  125-135&lt;br /&gt;
|  140-150&lt;br /&gt;
|  155-165&lt;br /&gt;
|  170-180&lt;br /&gt;
|  185-195&lt;br /&gt;
|  200-210&lt;br /&gt;
|  215-225&lt;br /&gt;
|  230-240&lt;br /&gt;
|  250-260&lt;br /&gt;
|  270-280&lt;br /&gt;
|  290-300&lt;br /&gt;
|  310-320&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 40&lt;br /&gt;
| 49&lt;br /&gt;
| 58&lt;br /&gt;
| 67&lt;br /&gt;
| 76&lt;br /&gt;
| 85&lt;br /&gt;
| 94&lt;br /&gt;
| 103&lt;br /&gt;
| 112&lt;br /&gt;
| 121&lt;br /&gt;
| 130&lt;br /&gt;
| 139&lt;br /&gt;
| 148&lt;br /&gt;
| 157&lt;br /&gt;
| 166&lt;br /&gt;
| 175&lt;br /&gt;
| 184&lt;br /&gt;
| 193&lt;br /&gt;
| 202&lt;br /&gt;
| 211&lt;br /&gt;
|-&lt;br /&gt;
| Duration: 2 seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius: 3.3 Yards&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10136</id>
		<title>Amazon Bow and Crossbow Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10136"/>
				<updated>2008-12-14T16:54:05Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Immolation Arrow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills modify the arrows or bolts fired in magical ways; splitting them into numerous shots, making them home in on a moving target, adding elemental damage, and so forth. &lt;br /&gt;
&lt;br /&gt;
'''Bows vs Crossbows:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Bows fire more quickly than crossbows, but do less damage. Bows have always been much more popular (aside from the [[#Guided Arrow|Guided Arrow]] bug and the Buriza during v1.09), chiefly since firing quickly is such a useful and fun talent, but it's possible to play successfully with a bow or crossbow. Bows are slightly more convenient since arrow quivers hold 350 arrows, while bolt quivers hold only 250 bolts.&lt;br /&gt;
&lt;br /&gt;
==Magic Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This is truly a magic arrow; fired without taking one from the quiver. It can therefore be fired when you are entirely out of arrows or bolts, and is helpful if you need to finish up a few last enemies before returning to town or scavenging for more ammo. There is also a bonus to attack rating and damage.&lt;br /&gt;
* Magic Arrow can not be used with any of the other skills in this tree.&lt;br /&gt;
* Since v1.09 this skill has enjoyed the added bonus of converting some % of physical damage to magical damage, thus making it useful against physical immune or resistant monsters.&lt;br /&gt;
** This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.1&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| &lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage To Magic Damage&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 28&lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +X&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Far in the ancient past, Amazons found their glorious arboreal city of {{iw|Athulua Tran Athulua}} under siege by the pirates of the {{iw|Twin_Seas Twin Sea}}. These cut-throats were determined to turn the {{iw|Amazon_Islands Amazon Islands}} into their base of operations. The conflict lasted many months as the pirates laid in for a long siege. During the battle, supplies ran short, and the Amazon archers found themselves without ammunition. Realizing that their defense rested solely upon the ability of the archers to keep the corsairs at bay, the priests of the city prayed to {{iw|Athulua Athulua}} to aid them. In answer, Athula infused the minds of the Amazons with the power to harness their natural spiritual energies. One by one the archers melded their determination and will into shards of physical force that they then unleashed from their bows by the thousands, firmly routing the corsairs back to sea.&lt;br /&gt;
&lt;br /&gt;
==Fire Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Exploding Arrow: +12% Fire Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Fire damage is added to the regular physical damage of the arrow, along with an accuracy bonus. Exploding Arrow and Immolation Arrow add much more fire damage, and this skill was purely a prerequisite, until some improvements were added in v1.09.&lt;br /&gt;
* Since the v1.09 patch, Fire Arrow has worked somewhat like Magic Arrow, in that it converts a % of physical damage to fire damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as fire. For example, with level 2 Fire Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as fire, while 95% or 950 points, registered as physical. The small fire damage bonus of this skill adds onto that.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3&lt;br /&gt;
| 3.1&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.3&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4&lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5&lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  1-4&lt;br /&gt;
|  3-6&lt;br /&gt;
|  5-8&lt;br /&gt;
|  7-10&lt;br /&gt;
|  9-12&lt;br /&gt;
|  11-14&lt;br /&gt;
|  13-16&lt;br /&gt;
|  15-18&lt;br /&gt;
|  18-21&lt;br /&gt;
|  21-24&lt;br /&gt;
|  24-27&lt;br /&gt;
|  27-30&lt;br /&gt;
|  30-33&lt;br /&gt;
|  33-36&lt;br /&gt;
|  36-39&lt;br /&gt;
|  39-42&lt;br /&gt;
|  45-49&lt;br /&gt;
|  51-56&lt;br /&gt;
|  57-63&lt;br /&gt;
|  63-70&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
| 19&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 25&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 35&lt;br /&gt;
| 37&lt;br /&gt;
| 39&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  10&lt;br /&gt;
|  19&lt;br /&gt;
|  28&lt;br /&gt;
|  37&lt;br /&gt;
|  46&lt;br /&gt;
|  55&lt;br /&gt;
|  64&lt;br /&gt;
|  73&lt;br /&gt;
|  82&lt;br /&gt;
|  91&lt;br /&gt;
|  100&lt;br /&gt;
|  109&lt;br /&gt;
|  118&lt;br /&gt;
|  127&lt;br /&gt;
|  136&lt;br /&gt;
|  145&lt;br /&gt;
|  154&lt;br /&gt;
|  163&lt;br /&gt;
|  172&lt;br /&gt;
|  181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' {{iw|Hefaetrus Hefaetrus}} is the Amazonian god of fire and rebirth who lives deep within the great volcano, Mount Arnazeus, on the island of Philios. Although primarily the patron deity of farmers, from time to time he bestows his favors upon the warriors of the Islands, so they may keep safe his congregation. Through proper prayer and the sacrifice of many fierce enemies, an especially brave Amazon can attain the power to imbue her shots with the destructive power of fire, allowing her to rake blazing missiles from her bow.&lt;br /&gt;
&lt;br /&gt;
==Cold Arrow==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Ice Arrow adds +12% Cold Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Effect:''' Adds cold damage to a normal arrow shot. This skill will chill and slow monsters, and adds a bonus to accuracy as well.&lt;br /&gt;
* Since the v1.09 patch, Cold Arrow has worked like Fire Arrow, in that it converts a % of physical damage to cold damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as cold. For example, with level 2 Cold Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as cold, while 95% or 950 points, registered as physical. The small cold damage bonus of this skill adds onto that as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4 &lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5 &lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.8&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  3-4&lt;br /&gt;
|  5-6&lt;br /&gt;
|  7-8&lt;br /&gt;
|  9-10&lt;br /&gt;
|  11-12&lt;br /&gt;
|  13-14&lt;br /&gt;
|  15-16&lt;br /&gt;
|  17-18&lt;br /&gt;
|  19-20&lt;br /&gt;
|  22-23&lt;br /&gt;
|  24-25&lt;br /&gt;
|  27-28&lt;br /&gt;
|  29-30&lt;br /&gt;
|  32-33&lt;br /&gt;
|  34-35&lt;br /&gt;
|  37-38&lt;br /&gt;
|  41-42&lt;br /&gt;
|  45-47&lt;br /&gt;
|  49-51&lt;br /&gt;
|  53-56&lt;br /&gt;
|-&lt;br /&gt;
| Cold Length (seconds)&lt;br /&gt;
| 4&lt;br /&gt;
| 5.2&lt;br /&gt;
| 6.4&lt;br /&gt;
| 7.6&lt;br /&gt;
| 8.8&lt;br /&gt;
| 10&lt;br /&gt;
| 11.2&lt;br /&gt;
| 12.4&lt;br /&gt;
| 13.6&lt;br /&gt;
| 14.8&lt;br /&gt;
| 16&lt;br /&gt;
| 17.2&lt;br /&gt;
| 18.4&lt;br /&gt;
| 19.6&lt;br /&gt;
| 20.8&lt;br /&gt;
| 22&lt;br /&gt;
| 23.2&lt;br /&gt;
| 24.4&lt;br /&gt;
| 25.6&lt;br /&gt;
| 26.8&lt;br /&gt;
|-&lt;br /&gt;
|  Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  7&lt;br /&gt;
|  9&lt;br /&gt;
|  11&lt;br /&gt;
|  13&lt;br /&gt;
|  15&lt;br /&gt;
|  17&lt;br /&gt;
|  19&lt;br /&gt;
|  21&lt;br /&gt;
|  23&lt;br /&gt;
|  25&lt;br /&gt;
|  27&lt;br /&gt;
|  29&lt;br /&gt;
|  31&lt;br /&gt;
|  33&lt;br /&gt;
|  35&lt;br /&gt;
|  37&lt;br /&gt;
|  39&lt;br /&gt;
|  41&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 10 &lt;br /&gt;
| 19 &lt;br /&gt;
| 28 &lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Although winter never seems to find its way to the ever-balmy {{iw|Amazon_Islands Amazon Islands}}, cold climates are not unheard of. The summit of Mount Karcheus on the island of Philios is covered with snow all year long. Deep within an icy cave secluded amongst its towering peaks, is the Great Hall of Mirrors where mighty {{iw|Karcheus Karcheus}} the Watcher sits upon his throne. Ever vigilant, Karcheus keeps watch over the people of the Amazons. Warriors who have trained within his temple are able to instill their shots with the power of a freezing wind.&lt;br /&gt;
&lt;br /&gt;
==Multiple Shot==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Each fire arrow or bolt splits into multiple shots. This skill gives the largest potential damage in the skill tree, since each arrow can strike multiple targets, and so many can be fired so quickly.&lt;br /&gt;
* Each arrow does only 3/4 the usual attack damage.&lt;br /&gt;
* Only one arrow from each Multiple Shot can hit a given target; you can't get up close and fire 15 shots at once into the same enemy, so per shot/per target, this skill does the least damage of any skill in the tree. Its power comes from the ability to hit numerous enemies with each shot.&lt;br /&gt;
* The spread of the arrows is determined by how far from the Amazon the cursor is pointing when the skill is used. Aim next to the Amazon for a very wide spread. Aim near the edge of the screen for a tighter cluster.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 22&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
|  # of Arrows&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|  21&lt;br /&gt;
|-&lt;br /&gt;
| Damage -25%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Legend has it that the fabled Amazon archer, Palashia, bragged in her youth that she could best the combined skills of all her greatest rivals. Taking umbrage, her rivals gathered to challenge her outrageous boast, arranging a contest to decide the question. To preserve her honor, Palashia was to strike the targets of all her rivals before they could land a single arrow. When dawn arose on the day of the contest, Palashia stood ready with her bow. At the signal, her rivals nocked their arrows and loosed a volley towards their targets. Palashia gathered her energies, and let fly with her own, single arrow. To the amazement of onlookers, her arrow split into many, cleaving the arrows of her rivals, and moving on to strike every target directly in their centers. This mysterious technique quickly became a martial secret that only the finest archers are able to master.&lt;br /&gt;
&lt;br /&gt;
==Exploding Arrow==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Fire Arrow: +12% Fire Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Enchants arrows by adding explosive fire damage to them. The flame splashes enough to strike several monsters in a tight cluster, and there is an accuracy bonus as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 5&lt;br /&gt;
| 5.5&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 8&lt;br /&gt;
| 8.5&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10&lt;br /&gt;
| 10.5&lt;br /&gt;
| 11&lt;br /&gt;
| 11.5&lt;br /&gt;
| 12&lt;br /&gt;
| 12.5&lt;br /&gt;
| 13&lt;br /&gt;
| 13.5&lt;br /&gt;
| 14&lt;br /&gt;
| 14.5&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  2-6&lt;br /&gt;
|  7-11&lt;br /&gt;
|  12-16&lt;br /&gt;
|  17-21&lt;br /&gt;
|  22-26&lt;br /&gt;
|  27-31&lt;br /&gt;
|  32-36&lt;br /&gt;
|  37-41&lt;br /&gt;
|  44-49&lt;br /&gt;
|  51-57&lt;br /&gt;
|  58-65&lt;br /&gt;
|  65-73&lt;br /&gt;
|  72-81&lt;br /&gt;
|  79-89&lt;br /&gt;
|  86-97&lt;br /&gt;
|  93-105&lt;br /&gt;
|  102-116&lt;br /&gt;
|  111-127&lt;br /&gt;
|  120-138&lt;br /&gt;
|  129-149&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 20&lt;br /&gt;
| 29&lt;br /&gt;
| 38&lt;br /&gt;
| 47&lt;br /&gt;
| 56&lt;br /&gt;
| 65&lt;br /&gt;
| 74&lt;br /&gt;
| 83&lt;br /&gt;
| 92&lt;br /&gt;
| 101&lt;br /&gt;
| 110&lt;br /&gt;
| 119&lt;br /&gt;
| 128&lt;br /&gt;
| 137&lt;br /&gt;
| 146&lt;br /&gt;
| 155&lt;br /&gt;
| 164&lt;br /&gt;
| 173&lt;br /&gt;
| 182&lt;br /&gt;
| 191&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Another gift of {{iw|Hefaetrus Hefaetrus}}, an Amazon warrior practiced in this skill can imbue the arrows that she fires with the ability to explode upon impact. The resulting detonation not only allows her to damage her intended target, but also anything caught within the explosive blast. The sight of a full battalion of Amazon archers firing a volley of such arrows is eerily beautiful. Many warriors, having witnessed good friends consumed by the flames of these arrows, vow never to fight against Amazon warriors ever again.&lt;br /&gt;
&lt;br /&gt;
==Ice Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in the following skills boost the effect of Ice Arrow.&lt;br /&gt;
* Cold Arrow: +8% Cold Damage Per Level&lt;br /&gt;
* Freezing Arrow: +5% Cold Length Per Level&lt;br /&gt;
'''Details:''' An upgrade to cold arrow, this skill freezes targets instead of just chilling them, and adds more cold damage and attack rating as well.&lt;br /&gt;
* This skill does not convert any of the physical damage to cold, and is therefore largely useless in comparison to Cold Arrow, since v1.09.&lt;br /&gt;
* Other players, bosses, and SuperUniques can not be frozen, and will be chilled instead.&lt;br /&gt;
* Freeze times are cut by 1/2 in Nightmare and 3/4 in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
| 7&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 8&lt;br /&gt;
| 8.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 8.7&lt;br /&gt;
|-&lt;br /&gt;
|  Freeze (seconds)&lt;br /&gt;
|  2&lt;br /&gt;
|  2.2&lt;br /&gt;
|  2.4&lt;br /&gt;
|  2.6&lt;br /&gt;
|  2.8&lt;br /&gt;
|  3&lt;br /&gt;
|  3.2&lt;br /&gt;
|  3.4&lt;br /&gt;
|  3.6&lt;br /&gt;
|  3.8&lt;br /&gt;
|  4&lt;br /&gt;
|  4.2&lt;br /&gt;
|  4.4&lt;br /&gt;
|  4.6&lt;br /&gt;
|  4.8&lt;br /&gt;
|  5&lt;br /&gt;
|  5.2&lt;br /&gt;
|  5.4&lt;br /&gt;
|  5.6&lt;br /&gt;
|  5.8&lt;br /&gt;
|-&lt;br /&gt;
| Cold Damage&lt;br /&gt;
| 6-10&lt;br /&gt;
| 12-16&lt;br /&gt;
| 18-22&lt;br /&gt;
| 24-28&lt;br /&gt;
| 30-34&lt;br /&gt;
| 36-40&lt;br /&gt;
| 42-46&lt;br /&gt;
| 48-52&lt;br /&gt;
| 60-65&lt;br /&gt;
| 72-78&lt;br /&gt;
| 84-91&lt;br /&gt;
| 96-104&lt;br /&gt;
| 108-117&lt;br /&gt;
| 120-130&lt;br /&gt;
| 132-143&lt;br /&gt;
| 144-156&lt;br /&gt;
| 162-175&lt;br /&gt;
| 180-194&lt;br /&gt;
| 198-213&lt;br /&gt;
| 216-232&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  20&lt;br /&gt;
|  29&lt;br /&gt;
|  38&lt;br /&gt;
|  47&lt;br /&gt;
|  56&lt;br /&gt;
|  65&lt;br /&gt;
|  74&lt;br /&gt;
|  83&lt;br /&gt;
|  92&lt;br /&gt;
|  101&lt;br /&gt;
|  110&lt;br /&gt;
|  119&lt;br /&gt;
|  128&lt;br /&gt;
|  137&lt;br /&gt;
|  146&lt;br /&gt;
|  155&lt;br /&gt;
|  164&lt;br /&gt;
|  173&lt;br /&gt;
|  182&lt;br /&gt;
|  191&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The second of the prizes {{iw|Karcheus Karcheus}} bestows to a true warrior, this skill enables the Amazon to instill her arrows with the glacial force of a fierce blizzard. Enemies struck by this power not only feel the icy sting of the enchanted shaft, but also the force of a chilling arctic wind that, mysteriously, they alone can feel.&lt;br /&gt;
&lt;br /&gt;
==Guided Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Cold Arrow, Multiple Shot&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Guided Arrows will seek a target, changing direction and pursuing an enemy well off the visible screen.  This skill adds considerable damage at higher levels, and since it always hits (bypassing defense, though it can still be blocked) it can be the best choice to kill very high defense monsters, such as Diablo and Baal.&lt;br /&gt;
* If you do not target a monster directly, the Guided Arrows will seek the target nearest the cursor when you shoot.&lt;br /&gt;
* Prior to v1.09 this was the best single target arrow skill, since Piercing worked with it, and allowed each arrow to hit the same target multiple times. This was a bug and no longer functions.&lt;br /&gt;
* Guided arrows select a target based on the Amazon's line of sight. If a monster is behind a wall or other obstacle and could not be hit with a straight shot, the Guided Arrow will not acquire it, even if you aim to the side of the wall. (This sucks.)&lt;br /&gt;
* This skill is very handy to finish off running targets, such as leapers, teleporting bosses, or other players in PVP, since once locked on, you can continue firing at them even if they are well off your visible screen.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 8&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7&lt;br /&gt;
| 6.7&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.2&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  &lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Hunting and fighting during the night and in the deepest darkness is a necessary skill to any daughter of the {{iw|Amazon_islands Amazon islands}}. Devoted disciples of {{iw|Athulua Athulua}} can, with great difficulty and strict discipline, train themselves to fire their arrows at targets blindly, as if the hand of Athulua herself guided the arrows. As might be imagined, this is an art that the {{iw|Sisters_of_the_Sightless_Eye Sisters of the Sightless Eye}} have long envied and yet have never replicated.&lt;br /&gt;
&lt;br /&gt;
==Immolation Arrow==&lt;br /&gt;
'''Casting Delay:''' 1 Second&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot, Exploding Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' This skill is boosted by points in the following skills:&lt;br /&gt;
* Fire Arrow: +5% Average Fire Damage Per Second Per Level&lt;br /&gt;
* Exploding Arrow: +10% Average Fire Damage Per Level&lt;br /&gt;
'''Details:''' Adds fire damage and creates a small firewall upon impact, dealing additional fire damage to any monsters who stand in or pass through the flames.&lt;br /&gt;
* The fire damage isn't high enough to make this viable in Hell, or in larger games, but it can be a lot of fun playing solo.&lt;br /&gt;
* Pierce works very well with Immolation Arrow, especially in narrow hallways such as the Maggot Hive.&lt;br /&gt;
* With the casting delay, it's best to alternate some other arrow skill between Immolation Arrow shots. It can be paired nicely with Guided Arrow or Strafe, to help leech back enough mana.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7 &lt;br /&gt;
| 7.5&lt;br /&gt;
| 8 &lt;br /&gt;
| 8.5&lt;br /&gt;
| 9 &lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  Explosive Damage&lt;br /&gt;
|  10-20&lt;br /&gt;
|  20-30&lt;br /&gt;
|  30-40&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  100-110&lt;br /&gt;
|  120-130&lt;br /&gt;
|  140-150&lt;br /&gt;
|  160-170&lt;br /&gt;
|  180-190&lt;br /&gt;
|  200-210&lt;br /&gt;
|  220-230&lt;br /&gt;
|  240-250&lt;br /&gt;
|  270-280&lt;br /&gt;
|  300-310&lt;br /&gt;
|  330-340&lt;br /&gt;
|  360-370&lt;br /&gt;
|-&lt;br /&gt;
| Fire Duration 3 Seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  Average Fire Damage Per Second&lt;br /&gt;
|  8-10&lt;br /&gt;
|  14-16&lt;br /&gt;
|  19-22&lt;br /&gt;
|  25-28&lt;br /&gt;
|  31-33&lt;br /&gt;
|  37-39&lt;br /&gt;
|  43-45&lt;br /&gt;
|  49-51&lt;br /&gt;
|  55-57&lt;br /&gt;
|  60-63&lt;br /&gt;
|  66-69&lt;br /&gt;
|  72-75&lt;br /&gt;
|  78-80&lt;br /&gt;
|  84-86&lt;br /&gt;
|  90-92&lt;br /&gt;
|  96-98&lt;br /&gt;
|  101-104&lt;br /&gt;
|  107-110&lt;br /&gt;
|  113-116&lt;br /&gt;
|  119-121&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 30&lt;br /&gt;
| 39&lt;br /&gt;
| 48&lt;br /&gt;
| 57&lt;br /&gt;
| 66&lt;br /&gt;
| 75&lt;br /&gt;
| 84&lt;br /&gt;
| 93&lt;br /&gt;
| 102&lt;br /&gt;
| 111&lt;br /&gt;
| 120&lt;br /&gt;
| 129&lt;br /&gt;
| 138&lt;br /&gt;
| 147&lt;br /&gt;
| 156&lt;br /&gt;
| 165&lt;br /&gt;
| 174&lt;br /&gt;
| 183&lt;br /&gt;
| 192&lt;br /&gt;
| 201&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' {{iw|Hefaetrus Hefaetrus}} will sometimes bestow this ability to his greatest champions. These fire-instilled arrows burn with such a fierce intensity that the very earth surrounding where they impact ignites into flame. Although the fires last but a few moments, some say the effect is as if the pillars of the mighty kingdom of Hefaetrus were reaching up through the ground to strike down the enemies who linger nearby.&lt;br /&gt;
&lt;br /&gt;
==Strafe==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Multiple Shot, Cold Arrow, Guided Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Strafe can turn the Amazon into a machine gun, allowing her to fire a stream of shots from a single arrow. Since the Guided Arrow/Pierce bug was fixed in v1.09, Strafe is the best single-target skill in most situations.&lt;br /&gt;
* Use Strafe on single targets, a few targets, or numerous monsters in a tight cluster. Each arrow does more damage than Multishot, and can hit multiple targets with Pierce. &lt;br /&gt;
* Post v1.09, high level Strafe fires all 10 arrows every time, regardless of how many targets are in range. This makes it very useful against the last few monsters in a given pack, especially if they are spread out so a single Multishot could not hit them all.&lt;br /&gt;
* Strafe benefits greatly from Increased Attack Speed. See tables and [http://forums.diabloii.net/showthread.php?t=183692 frame breaks for that here].&lt;br /&gt;
* While firing Strafe the Amazon can not move until all the arrows have been fired. This could be quite dangerous in earlier versions of D2, when 20 or more arrows could be fired, but now that the number is capped at 10 it's not such a consideration.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attacks up to&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|-&lt;br /&gt;
| 3/4 Weapon Damage&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freezing Arrow==&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow, Ice Arrow&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Adds an explosive cold blast to a arrow or bolt, freezing the target and splashing several yards to the sides, potentially freezing adjacent enemies as well.&lt;br /&gt;
* The cold damage adds to the arrow's regular physical damage.&lt;br /&gt;
* This cold damage is not sufficient to quickly kill physical immunes late in the game. Fire Arrow and Cold Arrow are more effective for that with their ability to convert physical damage to elemental damage, if you have a big damage bow.&lt;br /&gt;
* Other players, bosses and SuperUniques can not be frozen, and will be chilled by this skill.&lt;br /&gt;
* Cold and frozen durations are 1/2 in Nightmare and 1/4 in Hell. Cold times stack from various items though, so with some charms and other mods Freezing Arrow can remain useful in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
| 16 &lt;br /&gt;
| 16.5&lt;br /&gt;
| 17 &lt;br /&gt;
| 17.5&lt;br /&gt;
| 18 &lt;br /&gt;
| 18.5&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  90-100&lt;br /&gt;
|  100-110&lt;br /&gt;
|  110-120&lt;br /&gt;
|  125-135&lt;br /&gt;
|  140-150&lt;br /&gt;
|  155-165&lt;br /&gt;
|  170-180&lt;br /&gt;
|  185-195&lt;br /&gt;
|  200-210&lt;br /&gt;
|  215-225&lt;br /&gt;
|  230-240&lt;br /&gt;
|  250-260&lt;br /&gt;
|  270-280&lt;br /&gt;
|  290-300&lt;br /&gt;
|  310-320&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 40&lt;br /&gt;
| 49&lt;br /&gt;
| 58&lt;br /&gt;
| 67&lt;br /&gt;
| 76&lt;br /&gt;
| 85&lt;br /&gt;
| 94&lt;br /&gt;
| 103&lt;br /&gt;
| 112&lt;br /&gt;
| 121&lt;br /&gt;
| 130&lt;br /&gt;
| 139&lt;br /&gt;
| 148&lt;br /&gt;
| 157&lt;br /&gt;
| 166&lt;br /&gt;
| 175&lt;br /&gt;
| 184&lt;br /&gt;
| 193&lt;br /&gt;
| 202&lt;br /&gt;
| 211&lt;br /&gt;
|-&lt;br /&gt;
| Duration: 2 seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius: 3.3 Yards&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10135</id>
		<title>Amazon Bow and Crossbow Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10135"/>
				<updated>2008-12-14T15:47:38Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Guided Arrow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills modify the arrows or bolts fired in magical ways; splitting them into numerous shots, making them home in on a moving target, adding elemental damage, and so forth. &lt;br /&gt;
&lt;br /&gt;
'''Bows vs Crossbows:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Bows fire more quickly than crossbows, but do less damage. Bows have always been much more popular (aside from the [[#Guided Arrow|Guided Arrow]] bug and the Buriza during v1.09), chiefly since firing quickly is such a useful and fun talent, but it's possible to play successfully with a bow or crossbow. Bows are slightly more convenient since arrow quivers hold 350 arrows, while bolt quivers hold only 250 bolts.&lt;br /&gt;
&lt;br /&gt;
==Magic Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This is truly a magic arrow; fired without taking one from the quiver. It can therefore be fired when you are entirely out of arrows or bolts, and is helpful if you need to finish up a few last enemies before returning to town or scavenging for more ammo. There is also a bonus to attack rating and damage.&lt;br /&gt;
* Magic Arrow can not be used with any of the other skills in this tree.&lt;br /&gt;
* Since v1.09 this skill has enjoyed the added bonus of converting some % of physical damage to magical damage, thus making it useful against physical immune or resistant monsters.&lt;br /&gt;
** This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.1&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| &lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage To Magic Damage&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 28&lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +X&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Far in the ancient past, Amazons found their glorious arboreal city of {{iw|Athulua Tran Athulua}} under siege by the pirates of the {{iw|Twin_Seas Twin Sea}}. These cut-throats were determined to turn the {{iw|Amazon_Islands Amazon Islands}} into their base of operations. The conflict lasted many months as the pirates laid in for a long siege. During the battle, supplies ran short, and the Amazon archers found themselves without ammunition. Realizing that their defense rested solely upon the ability of the archers to keep the corsairs at bay, the priests of the city prayed to {{iw|Athulua Athulua}} to aid them. In answer, Athula infused the minds of the Amazons with the power to harness their natural spiritual energies. One by one the archers melded their determination and will into shards of physical force that they then unleashed from their bows by the thousands, firmly routing the corsairs back to sea.&lt;br /&gt;
&lt;br /&gt;
==Fire Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Exploding Arrow: +12% Fire Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Fire damage is added to the regular physical damage of the arrow, along with an accuracy bonus. Exploding Arrow and Immolation Arrow add much more fire damage, and this skill was purely a prerequisite, until some improvements were added in v1.09.&lt;br /&gt;
* Since the v1.09 patch, Fire Arrow has worked somewhat like Magic Arrow, in that it converts a % of physical damage to fire damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as fire. For example, with level 2 Fire Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as fire, while 95% or 950 points, registered as physical. The small fire damage bonus of this skill adds onto that.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3&lt;br /&gt;
| 3.1&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.3&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4&lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5&lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  1-4&lt;br /&gt;
|  3-6&lt;br /&gt;
|  5-8&lt;br /&gt;
|  7-10&lt;br /&gt;
|  9-12&lt;br /&gt;
|  11-14&lt;br /&gt;
|  13-16&lt;br /&gt;
|  15-18&lt;br /&gt;
|  18-21&lt;br /&gt;
|  21-24&lt;br /&gt;
|  24-27&lt;br /&gt;
|  27-30&lt;br /&gt;
|  30-33&lt;br /&gt;
|  33-36&lt;br /&gt;
|  36-39&lt;br /&gt;
|  39-42&lt;br /&gt;
|  45-49&lt;br /&gt;
|  51-56&lt;br /&gt;
|  57-63&lt;br /&gt;
|  63-70&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
| 19&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 25&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 35&lt;br /&gt;
| 37&lt;br /&gt;
| 39&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  10&lt;br /&gt;
|  19&lt;br /&gt;
|  28&lt;br /&gt;
|  37&lt;br /&gt;
|  46&lt;br /&gt;
|  55&lt;br /&gt;
|  64&lt;br /&gt;
|  73&lt;br /&gt;
|  82&lt;br /&gt;
|  91&lt;br /&gt;
|  100&lt;br /&gt;
|  109&lt;br /&gt;
|  118&lt;br /&gt;
|  127&lt;br /&gt;
|  136&lt;br /&gt;
|  145&lt;br /&gt;
|  154&lt;br /&gt;
|  163&lt;br /&gt;
|  172&lt;br /&gt;
|  181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' {{iw|Hefaetrus Hefaetrus}} is the Amazonian god of fire and rebirth who lives deep within the great volcano, Mount Arnazeus, on the island of Philios. Although primarily the patron deity of farmers, from time to time he bestows his favors upon the warriors of the Islands, so they may keep safe his congregation. Through proper prayer and the sacrifice of many fierce enemies, an especially brave Amazon can attain the power to imbue her shots with the destructive power of fire, allowing her to rake blazing missiles from her bow.&lt;br /&gt;
&lt;br /&gt;
==Cold Arrow==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Ice Arrow adds +12% Cold Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Effect:''' Adds cold damage to a normal arrow shot. This skill will chill and slow monsters, and adds a bonus to accuracy as well.&lt;br /&gt;
* Since the v1.09 patch, Cold Arrow has worked like Fire Arrow, in that it converts a % of physical damage to cold damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as cold. For example, with level 2 Cold Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as cold, while 95% or 950 points, registered as physical. The small cold damage bonus of this skill adds onto that as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4 &lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5 &lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.8&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  3-4&lt;br /&gt;
|  5-6&lt;br /&gt;
|  7-8&lt;br /&gt;
|  9-10&lt;br /&gt;
|  11-12&lt;br /&gt;
|  13-14&lt;br /&gt;
|  15-16&lt;br /&gt;
|  17-18&lt;br /&gt;
|  19-20&lt;br /&gt;
|  22-23&lt;br /&gt;
|  24-25&lt;br /&gt;
|  27-28&lt;br /&gt;
|  29-30&lt;br /&gt;
|  32-33&lt;br /&gt;
|  34-35&lt;br /&gt;
|  37-38&lt;br /&gt;
|  41-42&lt;br /&gt;
|  45-47&lt;br /&gt;
|  49-51&lt;br /&gt;
|  53-56&lt;br /&gt;
|-&lt;br /&gt;
| Cold Length (seconds)&lt;br /&gt;
| 4&lt;br /&gt;
| 5.2&lt;br /&gt;
| 6.4&lt;br /&gt;
| 7.6&lt;br /&gt;
| 8.8&lt;br /&gt;
| 10&lt;br /&gt;
| 11.2&lt;br /&gt;
| 12.4&lt;br /&gt;
| 13.6&lt;br /&gt;
| 14.8&lt;br /&gt;
| 16&lt;br /&gt;
| 17.2&lt;br /&gt;
| 18.4&lt;br /&gt;
| 19.6&lt;br /&gt;
| 20.8&lt;br /&gt;
| 22&lt;br /&gt;
| 23.2&lt;br /&gt;
| 24.4&lt;br /&gt;
| 25.6&lt;br /&gt;
| 26.8&lt;br /&gt;
|-&lt;br /&gt;
|  Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  7&lt;br /&gt;
|  9&lt;br /&gt;
|  11&lt;br /&gt;
|  13&lt;br /&gt;
|  15&lt;br /&gt;
|  17&lt;br /&gt;
|  19&lt;br /&gt;
|  21&lt;br /&gt;
|  23&lt;br /&gt;
|  25&lt;br /&gt;
|  27&lt;br /&gt;
|  29&lt;br /&gt;
|  31&lt;br /&gt;
|  33&lt;br /&gt;
|  35&lt;br /&gt;
|  37&lt;br /&gt;
|  39&lt;br /&gt;
|  41&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 10 &lt;br /&gt;
| 19 &lt;br /&gt;
| 28 &lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Although winter never seems to find its way to the ever-balmy {{iw|Amazon_Islands Amazon Islands}}, cold climates are not unheard of. The summit of Mount Karcheus on the island of Philios is covered with snow all year long. Deep within an icy cave secluded amongst its towering peaks, is the Great Hall of Mirrors where mighty {{iw|Karcheus Karcheus}} the Watcher sits upon his throne. Ever vigilant, Karcheus keeps watch over the people of the Amazons. Warriors who have trained within his temple are able to instill their shots with the power of a freezing wind.&lt;br /&gt;
&lt;br /&gt;
==Multiple Shot==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Each fire arrow or bolt splits into multiple shots. This skill gives the largest potential damage in the skill tree, since each arrow can strike multiple targets, and so many can be fired so quickly.&lt;br /&gt;
* Each arrow does only 3/4 the usual attack damage.&lt;br /&gt;
* Only one arrow from each Multiple Shot can hit a given target; you can't get up close and fire 15 shots at once into the same enemy, so per shot/per target, this skill does the least damage of any skill in the tree. Its power comes from the ability to hit numerous enemies with each shot.&lt;br /&gt;
* The spread of the arrows is determined by how far from the Amazon the cursor is pointing when the skill is used. Aim next to the Amazon for a very wide spread. Aim near the edge of the screen for a tighter cluster.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 22&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
|  # of Arrows&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|  21&lt;br /&gt;
|-&lt;br /&gt;
| Damage -25%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Legend has it that the fabled Amazon archer, Palashia, bragged in her youth that she could best the combined skills of all her greatest rivals. Taking umbrage, her rivals gathered to challenge her outrageous boast, arranging a contest to decide the question. To preserve her honor, Palashia was to strike the targets of all her rivals before they could land a single arrow. When dawn arose on the day of the contest, Palashia stood ready with her bow. At the signal, her rivals nocked their arrows and loosed a volley towards their targets. Palashia gathered her energies, and let fly with her own, single arrow. To the amazement of onlookers, her arrow split into many, cleaving the arrows of her rivals, and moving on to strike every target directly in their centers. This mysterious technique quickly became a martial secret that only the finest archers are able to master.&lt;br /&gt;
&lt;br /&gt;
==Exploding Arrow==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Fire Arrow: +12% Fire Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Enchants arrows by adding explosive fire damage to them. The flame splashes enough to strike several monsters in a tight cluster, and there is an accuracy bonus as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 5&lt;br /&gt;
| 5.5&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 8&lt;br /&gt;
| 8.5&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10&lt;br /&gt;
| 10.5&lt;br /&gt;
| 11&lt;br /&gt;
| 11.5&lt;br /&gt;
| 12&lt;br /&gt;
| 12.5&lt;br /&gt;
| 13&lt;br /&gt;
| 13.5&lt;br /&gt;
| 14&lt;br /&gt;
| 14.5&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  2-6&lt;br /&gt;
|  7-11&lt;br /&gt;
|  12-16&lt;br /&gt;
|  17-21&lt;br /&gt;
|  22-26&lt;br /&gt;
|  27-31&lt;br /&gt;
|  32-36&lt;br /&gt;
|  37-41&lt;br /&gt;
|  44-49&lt;br /&gt;
|  51-57&lt;br /&gt;
|  58-65&lt;br /&gt;
|  65-73&lt;br /&gt;
|  72-81&lt;br /&gt;
|  79-89&lt;br /&gt;
|  86-97&lt;br /&gt;
|  93-105&lt;br /&gt;
|  102-116&lt;br /&gt;
|  111-127&lt;br /&gt;
|  120-138&lt;br /&gt;
|  129-149&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 20&lt;br /&gt;
| 29&lt;br /&gt;
| 38&lt;br /&gt;
| 47&lt;br /&gt;
| 56&lt;br /&gt;
| 65&lt;br /&gt;
| 74&lt;br /&gt;
| 83&lt;br /&gt;
| 92&lt;br /&gt;
| 101&lt;br /&gt;
| 110&lt;br /&gt;
| 119&lt;br /&gt;
| 128&lt;br /&gt;
| 137&lt;br /&gt;
| 146&lt;br /&gt;
| 155&lt;br /&gt;
| 164&lt;br /&gt;
| 173&lt;br /&gt;
| 182&lt;br /&gt;
| 191&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Another gift of {{iw|Hefaetrus Hefaetrus}}, an Amazon warrior practiced in this skill can imbue the arrows that she fires with the ability to explode upon impact. The resulting detonation not only allows her to damage her intended target, but also anything caught within the explosive blast. The sight of a full battalion of Amazon archers firing a volley of such arrows is eerily beautiful. Many warriors, having witnessed good friends consumed by the flames of these arrows, vow never to fight against Amazon warriors ever again.&lt;br /&gt;
&lt;br /&gt;
==Ice Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in the following skills boost the effect of Ice Arrow.&lt;br /&gt;
* Cold Arrow: +8% Cold Damage Per Level&lt;br /&gt;
* Freezing Arrow: +5% Cold Length Per Level&lt;br /&gt;
'''Details:''' An upgrade to cold arrow, this skill freezes targets instead of just chilling them, and adds more cold damage and attack rating as well.&lt;br /&gt;
* This skill does not convert any of the physical damage to cold, and is therefore largely useless in comparison to Cold Arrow, since v1.09.&lt;br /&gt;
* Other players, bosses, and SuperUniques can not be frozen, and will be chilled instead.&lt;br /&gt;
* Freeze times are cut by 1/2 in Nightmare and 3/4 in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
| 7&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 8&lt;br /&gt;
| 8.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 8.7&lt;br /&gt;
|-&lt;br /&gt;
|  Freeze (seconds)&lt;br /&gt;
|  2&lt;br /&gt;
|  2.2&lt;br /&gt;
|  2.4&lt;br /&gt;
|  2.6&lt;br /&gt;
|  2.8&lt;br /&gt;
|  3&lt;br /&gt;
|  3.2&lt;br /&gt;
|  3.4&lt;br /&gt;
|  3.6&lt;br /&gt;
|  3.8&lt;br /&gt;
|  4&lt;br /&gt;
|  4.2&lt;br /&gt;
|  4.4&lt;br /&gt;
|  4.6&lt;br /&gt;
|  4.8&lt;br /&gt;
|  5&lt;br /&gt;
|  5.2&lt;br /&gt;
|  5.4&lt;br /&gt;
|  5.6&lt;br /&gt;
|  5.8&lt;br /&gt;
|-&lt;br /&gt;
| Cold Damage&lt;br /&gt;
| 6-10&lt;br /&gt;
| 12-16&lt;br /&gt;
| 18-22&lt;br /&gt;
| 24-28&lt;br /&gt;
| 30-34&lt;br /&gt;
| 36-40&lt;br /&gt;
| 42-46&lt;br /&gt;
| 48-52&lt;br /&gt;
| 60-65&lt;br /&gt;
| 72-78&lt;br /&gt;
| 84-91&lt;br /&gt;
| 96-104&lt;br /&gt;
| 108-117&lt;br /&gt;
| 120-130&lt;br /&gt;
| 132-143&lt;br /&gt;
| 144-156&lt;br /&gt;
| 162-175&lt;br /&gt;
| 180-194&lt;br /&gt;
| 198-213&lt;br /&gt;
| 216-232&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  20&lt;br /&gt;
|  29&lt;br /&gt;
|  38&lt;br /&gt;
|  47&lt;br /&gt;
|  56&lt;br /&gt;
|  65&lt;br /&gt;
|  74&lt;br /&gt;
|  83&lt;br /&gt;
|  92&lt;br /&gt;
|  101&lt;br /&gt;
|  110&lt;br /&gt;
|  119&lt;br /&gt;
|  128&lt;br /&gt;
|  137&lt;br /&gt;
|  146&lt;br /&gt;
|  155&lt;br /&gt;
|  164&lt;br /&gt;
|  173&lt;br /&gt;
|  182&lt;br /&gt;
|  191&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The second of the prizes {{iw|Karcheus Karcheus}} bestows to a true warrior, this skill enables the Amazon to instill her arrows with the glacial force of a fierce blizzard. Enemies struck by this power not only feel the icy sting of the enchanted shaft, but also the force of a chilling arctic wind that, mysteriously, they alone can feel.&lt;br /&gt;
&lt;br /&gt;
==Guided Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Cold Arrow, Multiple Shot&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Guided Arrows will seek a target, changing direction and pursuing an enemy well off the visible screen.  This skill adds considerable damage at higher levels, and since it always hits (bypassing defense, though it can still be blocked) it can be the best choice to kill very high defense monsters, such as Diablo and Baal.&lt;br /&gt;
* If you do not target a monster directly, the Guided Arrows will seek the target nearest the cursor when you shoot.&lt;br /&gt;
* Prior to v1.09 this was the best single target arrow skill, since Piercing worked with it, and allowed each arrow to hit the same target multiple times. This was a bug and no longer functions.&lt;br /&gt;
* Guided arrows select a target based on the Amazon's line of sight. If a monster is behind a wall or other obstacle and could not be hit with a straight shot, the Guided Arrow will not acquire it, even if you aim to the side of the wall. (This sucks.)&lt;br /&gt;
* This skill is very handy to finish off running targets, such as leapers, teleporting bosses, or other players in PVP, since once locked on, you can continue firing at them even if they are well off your visible screen.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 8&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7&lt;br /&gt;
| 6.7&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.2&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  &lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Hunting and fighting during the night and in the deepest darkness is a necessary skill to any daughter of the {{iw|Amazon_islands Amazon islands}}. Devoted disciples of {{iw|Athulua Athulua}} can, with great difficulty and strict discipline, train themselves to fire their arrows at targets blindly, as if the hand of Athulua herself guided the arrows. As might be imagined, this is an art that the {{iw|Sisters_of_the_Sightless_Eye Sisters of the Sightless Eye}} have long envied and yet have never replicated.&lt;br /&gt;
&lt;br /&gt;
==Immolation Arrow==&lt;br /&gt;
'''Casting Delay:''' 1 Second&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot, Exploding Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' This skill is boosted by points in the following skills:&lt;br /&gt;
* Fire Arrow: +5% Average Fire Damage Per Second Per Level&lt;br /&gt;
* Exploding Arrow: +10% Average Fire Damage Per Level&lt;br /&gt;
'''Details:''' Adds fire damage and creates a small firewall upon impact, dealing additional fire damage to any monsters who stand in or pass through the flames.&lt;br /&gt;
* The fire damage isn't high enough to make this viable in Hell, or in larger games, but it can be a lot of fun playing solo.&lt;br /&gt;
* Pierce works very well with Immolation Arrow, especially in narrow hallways such as the Maggot Hive.&lt;br /&gt;
* With the casting delay, it's best to alternate some other arrow skill between Immolation Arrow shots. It can be paired nicely with Guided Arrow or Strafe, to help leech back enough mana.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7 &lt;br /&gt;
| 7.5&lt;br /&gt;
| 8 &lt;br /&gt;
| 8.5&lt;br /&gt;
| 9 &lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  Explosive Damage&lt;br /&gt;
|  10-20&lt;br /&gt;
|  20-30&lt;br /&gt;
|  30-40&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  100-110&lt;br /&gt;
|  120-130&lt;br /&gt;
|  140-150&lt;br /&gt;
|  160-170&lt;br /&gt;
|  180-190&lt;br /&gt;
|  200-210&lt;br /&gt;
|  220-230&lt;br /&gt;
|  240-250&lt;br /&gt;
|  270-280&lt;br /&gt;
|  300-310&lt;br /&gt;
|  330-340&lt;br /&gt;
|  360-370&lt;br /&gt;
|-&lt;br /&gt;
| Fire Duration 3 Seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  Average Fire Damage Per Second&lt;br /&gt;
|  8-10&lt;br /&gt;
|  14-16&lt;br /&gt;
|  19-22&lt;br /&gt;
|  25-28&lt;br /&gt;
|  31-33&lt;br /&gt;
|  37-39&lt;br /&gt;
|  43-45&lt;br /&gt;
|  49-51&lt;br /&gt;
|  55-57&lt;br /&gt;
|  60-63&lt;br /&gt;
|  66-69&lt;br /&gt;
|  72-75&lt;br /&gt;
|  78-80&lt;br /&gt;
|  84-86&lt;br /&gt;
|  90-92&lt;br /&gt;
|  96-98&lt;br /&gt;
|  101-104&lt;br /&gt;
|  107-110&lt;br /&gt;
|  113-116&lt;br /&gt;
|  119-121&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 30&lt;br /&gt;
| 39&lt;br /&gt;
| 48&lt;br /&gt;
| 57&lt;br /&gt;
| 66&lt;br /&gt;
| 75&lt;br /&gt;
| 84&lt;br /&gt;
| 93&lt;br /&gt;
| 102&lt;br /&gt;
| 111&lt;br /&gt;
| 120&lt;br /&gt;
| 129&lt;br /&gt;
| 138&lt;br /&gt;
| 147&lt;br /&gt;
| 156&lt;br /&gt;
| 165&lt;br /&gt;
| 174&lt;br /&gt;
| 183&lt;br /&gt;
| 192&lt;br /&gt;
| 201&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strafe==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Multiple Shot, Cold Arrow, Guided Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Strafe can turn the Amazon into a machine gun, allowing her to fire a stream of shots from a single arrow. Since the Guided Arrow/Pierce bug was fixed in v1.09, Strafe is the best single-target skill in most situations.&lt;br /&gt;
* Use Strafe on single targets, a few targets, or numerous monsters in a tight cluster. Each arrow does more damage than Multishot, and can hit multiple targets with Pierce. &lt;br /&gt;
* Post v1.09, high level Strafe fires all 10 arrows every time, regardless of how many targets are in range. This makes it very useful against the last few monsters in a given pack, especially if they are spread out so a single Multishot could not hit them all.&lt;br /&gt;
* Strafe benefits greatly from Increased Attack Speed. See tables and [http://forums.diabloii.net/showthread.php?t=183692 frame breaks for that here].&lt;br /&gt;
* While firing Strafe the Amazon can not move until all the arrows have been fired. This could be quite dangerous in earlier versions of D2, when 20 or more arrows could be fired, but now that the number is capped at 10 it's not such a consideration.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attacks up to&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|-&lt;br /&gt;
| 3/4 Weapon Damage&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freezing Arrow==&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow, Ice Arrow&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Adds an explosive cold blast to a arrow or bolt, freezing the target and splashing several yards to the sides, potentially freezing adjacent enemies as well.&lt;br /&gt;
* The cold damage adds to the arrow's regular physical damage.&lt;br /&gt;
* This cold damage is not sufficient to quickly kill physical immunes late in the game. Fire Arrow and Cold Arrow are more effective for that with their ability to convert physical damage to elemental damage, if you have a big damage bow.&lt;br /&gt;
* Other players, bosses and SuperUniques can not be frozen, and will be chilled by this skill.&lt;br /&gt;
* Cold and frozen durations are 1/2 in Nightmare and 1/4 in Hell. Cold times stack from various items though, so with some charms and other mods Freezing Arrow can remain useful in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
| 16 &lt;br /&gt;
| 16.5&lt;br /&gt;
| 17 &lt;br /&gt;
| 17.5&lt;br /&gt;
| 18 &lt;br /&gt;
| 18.5&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  90-100&lt;br /&gt;
|  100-110&lt;br /&gt;
|  110-120&lt;br /&gt;
|  125-135&lt;br /&gt;
|  140-150&lt;br /&gt;
|  155-165&lt;br /&gt;
|  170-180&lt;br /&gt;
|  185-195&lt;br /&gt;
|  200-210&lt;br /&gt;
|  215-225&lt;br /&gt;
|  230-240&lt;br /&gt;
|  250-260&lt;br /&gt;
|  270-280&lt;br /&gt;
|  290-300&lt;br /&gt;
|  310-320&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 40&lt;br /&gt;
| 49&lt;br /&gt;
| 58&lt;br /&gt;
| 67&lt;br /&gt;
| 76&lt;br /&gt;
| 85&lt;br /&gt;
| 94&lt;br /&gt;
| 103&lt;br /&gt;
| 112&lt;br /&gt;
| 121&lt;br /&gt;
| 130&lt;br /&gt;
| 139&lt;br /&gt;
| 148&lt;br /&gt;
| 157&lt;br /&gt;
| 166&lt;br /&gt;
| 175&lt;br /&gt;
| 184&lt;br /&gt;
| 193&lt;br /&gt;
| 202&lt;br /&gt;
| 211&lt;br /&gt;
|-&lt;br /&gt;
| Duration: 2 seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius: 3.3 Yards&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10134</id>
		<title>Amazon Bow and Crossbow Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10134"/>
				<updated>2008-12-14T15:40:03Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Guided Arrow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills modify the arrows or bolts fired in magical ways; splitting them into numerous shots, making them home in on a moving target, adding elemental damage, and so forth. &lt;br /&gt;
&lt;br /&gt;
'''Bows vs Crossbows:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Bows fire more quickly than crossbows, but do less damage. Bows have always been much more popular (aside from the [[#Guided Arrow|Guided Arrow]] bug and the Buriza during v1.09), chiefly since firing quickly is such a useful and fun talent, but it's possible to play successfully with a bow or crossbow. Bows are slightly more convenient since arrow quivers hold 350 arrows, while bolt quivers hold only 250 bolts.&lt;br /&gt;
&lt;br /&gt;
==Magic Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This is truly a magic arrow; fired without taking one from the quiver. It can therefore be fired when you are entirely out of arrows or bolts, and is helpful if you need to finish up a few last enemies before returning to town or scavenging for more ammo. There is also a bonus to attack rating and damage.&lt;br /&gt;
* Magic Arrow can not be used with any of the other skills in this tree.&lt;br /&gt;
* Since v1.09 this skill has enjoyed the added bonus of converting some % of physical damage to magical damage, thus making it useful against physical immune or resistant monsters.&lt;br /&gt;
** This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.1&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| &lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage To Magic Damage&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 28&lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +X&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Far in the ancient past, Amazons found their glorious arboreal city of {{iw|Athulua Tran Athulua}} under siege by the pirates of the {{iw|Twin_Seas Twin Sea}}. These cut-throats were determined to turn the {{iw|Amazon_Islands Amazon Islands}} into their base of operations. The conflict lasted many months as the pirates laid in for a long siege. During the battle, supplies ran short, and the Amazon archers found themselves without ammunition. Realizing that their defense rested solely upon the ability of the archers to keep the corsairs at bay, the priests of the city prayed to {{iw|Athulua Athulua}} to aid them. In answer, Athula infused the minds of the Amazons with the power to harness their natural spiritual energies. One by one the archers melded their determination and will into shards of physical force that they then unleashed from their bows by the thousands, firmly routing the corsairs back to sea.&lt;br /&gt;
&lt;br /&gt;
==Fire Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Exploding Arrow: +12% Fire Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Fire damage is added to the regular physical damage of the arrow, along with an accuracy bonus. Exploding Arrow and Immolation Arrow add much more fire damage, and this skill was purely a prerequisite, until some improvements were added in v1.09.&lt;br /&gt;
* Since the v1.09 patch, Fire Arrow has worked somewhat like Magic Arrow, in that it converts a % of physical damage to fire damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as fire. For example, with level 2 Fire Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as fire, while 95% or 950 points, registered as physical. The small fire damage bonus of this skill adds onto that.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3&lt;br /&gt;
| 3.1&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.3&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4&lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5&lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  1-4&lt;br /&gt;
|  3-6&lt;br /&gt;
|  5-8&lt;br /&gt;
|  7-10&lt;br /&gt;
|  9-12&lt;br /&gt;
|  11-14&lt;br /&gt;
|  13-16&lt;br /&gt;
|  15-18&lt;br /&gt;
|  18-21&lt;br /&gt;
|  21-24&lt;br /&gt;
|  24-27&lt;br /&gt;
|  27-30&lt;br /&gt;
|  30-33&lt;br /&gt;
|  33-36&lt;br /&gt;
|  36-39&lt;br /&gt;
|  39-42&lt;br /&gt;
|  45-49&lt;br /&gt;
|  51-56&lt;br /&gt;
|  57-63&lt;br /&gt;
|  63-70&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
| 19&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 25&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 35&lt;br /&gt;
| 37&lt;br /&gt;
| 39&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  10&lt;br /&gt;
|  19&lt;br /&gt;
|  28&lt;br /&gt;
|  37&lt;br /&gt;
|  46&lt;br /&gt;
|  55&lt;br /&gt;
|  64&lt;br /&gt;
|  73&lt;br /&gt;
|  82&lt;br /&gt;
|  91&lt;br /&gt;
|  100&lt;br /&gt;
|  109&lt;br /&gt;
|  118&lt;br /&gt;
|  127&lt;br /&gt;
|  136&lt;br /&gt;
|  145&lt;br /&gt;
|  154&lt;br /&gt;
|  163&lt;br /&gt;
|  172&lt;br /&gt;
|  181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' {{iw|Hefaetrus Hefaetrus}} is the Amazonian god of fire and rebirth who lives deep within the great volcano, Mount Arnazeus, on the island of Philios. Although primarily the patron deity of farmers, from time to time he bestows his favors upon the warriors of the Islands, so they may keep safe his congregation. Through proper prayer and the sacrifice of many fierce enemies, an especially brave Amazon can attain the power to imbue her shots with the destructive power of fire, allowing her to rake blazing missiles from her bow.&lt;br /&gt;
&lt;br /&gt;
==Cold Arrow==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Ice Arrow adds +12% Cold Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Effect:''' Adds cold damage to a normal arrow shot. This skill will chill and slow monsters, and adds a bonus to accuracy as well.&lt;br /&gt;
* Since the v1.09 patch, Cold Arrow has worked like Fire Arrow, in that it converts a % of physical damage to cold damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as cold. For example, with level 2 Cold Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as cold, while 95% or 950 points, registered as physical. The small cold damage bonus of this skill adds onto that as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4 &lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5 &lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.8&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  3-4&lt;br /&gt;
|  5-6&lt;br /&gt;
|  7-8&lt;br /&gt;
|  9-10&lt;br /&gt;
|  11-12&lt;br /&gt;
|  13-14&lt;br /&gt;
|  15-16&lt;br /&gt;
|  17-18&lt;br /&gt;
|  19-20&lt;br /&gt;
|  22-23&lt;br /&gt;
|  24-25&lt;br /&gt;
|  27-28&lt;br /&gt;
|  29-30&lt;br /&gt;
|  32-33&lt;br /&gt;
|  34-35&lt;br /&gt;
|  37-38&lt;br /&gt;
|  41-42&lt;br /&gt;
|  45-47&lt;br /&gt;
|  49-51&lt;br /&gt;
|  53-56&lt;br /&gt;
|-&lt;br /&gt;
| Cold Length (seconds)&lt;br /&gt;
| 4&lt;br /&gt;
| 5.2&lt;br /&gt;
| 6.4&lt;br /&gt;
| 7.6&lt;br /&gt;
| 8.8&lt;br /&gt;
| 10&lt;br /&gt;
| 11.2&lt;br /&gt;
| 12.4&lt;br /&gt;
| 13.6&lt;br /&gt;
| 14.8&lt;br /&gt;
| 16&lt;br /&gt;
| 17.2&lt;br /&gt;
| 18.4&lt;br /&gt;
| 19.6&lt;br /&gt;
| 20.8&lt;br /&gt;
| 22&lt;br /&gt;
| 23.2&lt;br /&gt;
| 24.4&lt;br /&gt;
| 25.6&lt;br /&gt;
| 26.8&lt;br /&gt;
|-&lt;br /&gt;
|  Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  7&lt;br /&gt;
|  9&lt;br /&gt;
|  11&lt;br /&gt;
|  13&lt;br /&gt;
|  15&lt;br /&gt;
|  17&lt;br /&gt;
|  19&lt;br /&gt;
|  21&lt;br /&gt;
|  23&lt;br /&gt;
|  25&lt;br /&gt;
|  27&lt;br /&gt;
|  29&lt;br /&gt;
|  31&lt;br /&gt;
|  33&lt;br /&gt;
|  35&lt;br /&gt;
|  37&lt;br /&gt;
|  39&lt;br /&gt;
|  41&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 10 &lt;br /&gt;
| 19 &lt;br /&gt;
| 28 &lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Although winter never seems to find its way to the ever-balmy {{iw|Amazon_Islands Amazon Islands}}, cold climates are not unheard of. The summit of Mount Karcheus on the island of Philios is covered with snow all year long. Deep within an icy cave secluded amongst its towering peaks, is the Great Hall of Mirrors where mighty {{iw|Karcheus Karcheus}} the Watcher sits upon his throne. Ever vigilant, Karcheus keeps watch over the people of the Amazons. Warriors who have trained within his temple are able to instill their shots with the power of a freezing wind.&lt;br /&gt;
&lt;br /&gt;
==Multiple Shot==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Each fire arrow or bolt splits into multiple shots. This skill gives the largest potential damage in the skill tree, since each arrow can strike multiple targets, and so many can be fired so quickly.&lt;br /&gt;
* Each arrow does only 3/4 the usual attack damage.&lt;br /&gt;
* Only one arrow from each Multiple Shot can hit a given target; you can't get up close and fire 15 shots at once into the same enemy, so per shot/per target, this skill does the least damage of any skill in the tree. Its power comes from the ability to hit numerous enemies with each shot.&lt;br /&gt;
* The spread of the arrows is determined by how far from the Amazon the cursor is pointing when the skill is used. Aim next to the Amazon for a very wide spread. Aim near the edge of the screen for a tighter cluster.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 22&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
|  # of Arrows&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|  21&lt;br /&gt;
|-&lt;br /&gt;
| Damage -25%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Legend has it that the fabled Amazon archer, Palashia, bragged in her youth that she could best the combined skills of all her greatest rivals. Taking umbrage, her rivals gathered to challenge her outrageous boast, arranging a contest to decide the question. To preserve her honor, Palashia was to strike the targets of all her rivals before they could land a single arrow. When dawn arose on the day of the contest, Palashia stood ready with her bow. At the signal, her rivals nocked their arrows and loosed a volley towards their targets. Palashia gathered her energies, and let fly with her own, single arrow. To the amazement of onlookers, her arrow split into many, cleaving the arrows of her rivals, and moving on to strike every target directly in their centers. This mysterious technique quickly became a martial secret that only the finest archers are able to master.&lt;br /&gt;
&lt;br /&gt;
==Exploding Arrow==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Fire Arrow: +12% Fire Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Enchants arrows by adding explosive fire damage to them. The flame splashes enough to strike several monsters in a tight cluster, and there is an accuracy bonus as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 5&lt;br /&gt;
| 5.5&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 8&lt;br /&gt;
| 8.5&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10&lt;br /&gt;
| 10.5&lt;br /&gt;
| 11&lt;br /&gt;
| 11.5&lt;br /&gt;
| 12&lt;br /&gt;
| 12.5&lt;br /&gt;
| 13&lt;br /&gt;
| 13.5&lt;br /&gt;
| 14&lt;br /&gt;
| 14.5&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  2-6&lt;br /&gt;
|  7-11&lt;br /&gt;
|  12-16&lt;br /&gt;
|  17-21&lt;br /&gt;
|  22-26&lt;br /&gt;
|  27-31&lt;br /&gt;
|  32-36&lt;br /&gt;
|  37-41&lt;br /&gt;
|  44-49&lt;br /&gt;
|  51-57&lt;br /&gt;
|  58-65&lt;br /&gt;
|  65-73&lt;br /&gt;
|  72-81&lt;br /&gt;
|  79-89&lt;br /&gt;
|  86-97&lt;br /&gt;
|  93-105&lt;br /&gt;
|  102-116&lt;br /&gt;
|  111-127&lt;br /&gt;
|  120-138&lt;br /&gt;
|  129-149&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 20&lt;br /&gt;
| 29&lt;br /&gt;
| 38&lt;br /&gt;
| 47&lt;br /&gt;
| 56&lt;br /&gt;
| 65&lt;br /&gt;
| 74&lt;br /&gt;
| 83&lt;br /&gt;
| 92&lt;br /&gt;
| 101&lt;br /&gt;
| 110&lt;br /&gt;
| 119&lt;br /&gt;
| 128&lt;br /&gt;
| 137&lt;br /&gt;
| 146&lt;br /&gt;
| 155&lt;br /&gt;
| 164&lt;br /&gt;
| 173&lt;br /&gt;
| 182&lt;br /&gt;
| 191&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Another gift of {{iw|Hefaetrus Hefaetrus}}, an Amazon warrior practiced in this skill can imbue the arrows that she fires with the ability to explode upon impact. The resulting detonation not only allows her to damage her intended target, but also anything caught within the explosive blast. The sight of a full battalion of Amazon archers firing a volley of such arrows is eerily beautiful. Many warriors, having witnessed good friends consumed by the flames of these arrows, vow never to fight against Amazon warriors ever again.&lt;br /&gt;
&lt;br /&gt;
==Ice Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in the following skills boost the effect of Ice Arrow.&lt;br /&gt;
* Cold Arrow: +8% Cold Damage Per Level&lt;br /&gt;
* Freezing Arrow: +5% Cold Length Per Level&lt;br /&gt;
'''Details:''' An upgrade to cold arrow, this skill freezes targets instead of just chilling them, and adds more cold damage and attack rating as well.&lt;br /&gt;
* This skill does not convert any of the physical damage to cold, and is therefore largely useless in comparison to Cold Arrow, since v1.09.&lt;br /&gt;
* Other players, bosses, and SuperUniques can not be frozen, and will be chilled instead.&lt;br /&gt;
* Freeze times are cut by 1/2 in Nightmare and 3/4 in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
| 7&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 8&lt;br /&gt;
| 8.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 8.7&lt;br /&gt;
|-&lt;br /&gt;
|  Freeze (seconds)&lt;br /&gt;
|  2&lt;br /&gt;
|  2.2&lt;br /&gt;
|  2.4&lt;br /&gt;
|  2.6&lt;br /&gt;
|  2.8&lt;br /&gt;
|  3&lt;br /&gt;
|  3.2&lt;br /&gt;
|  3.4&lt;br /&gt;
|  3.6&lt;br /&gt;
|  3.8&lt;br /&gt;
|  4&lt;br /&gt;
|  4.2&lt;br /&gt;
|  4.4&lt;br /&gt;
|  4.6&lt;br /&gt;
|  4.8&lt;br /&gt;
|  5&lt;br /&gt;
|  5.2&lt;br /&gt;
|  5.4&lt;br /&gt;
|  5.6&lt;br /&gt;
|  5.8&lt;br /&gt;
|-&lt;br /&gt;
| Cold Damage&lt;br /&gt;
| 6-10&lt;br /&gt;
| 12-16&lt;br /&gt;
| 18-22&lt;br /&gt;
| 24-28&lt;br /&gt;
| 30-34&lt;br /&gt;
| 36-40&lt;br /&gt;
| 42-46&lt;br /&gt;
| 48-52&lt;br /&gt;
| 60-65&lt;br /&gt;
| 72-78&lt;br /&gt;
| 84-91&lt;br /&gt;
| 96-104&lt;br /&gt;
| 108-117&lt;br /&gt;
| 120-130&lt;br /&gt;
| 132-143&lt;br /&gt;
| 144-156&lt;br /&gt;
| 162-175&lt;br /&gt;
| 180-194&lt;br /&gt;
| 198-213&lt;br /&gt;
| 216-232&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  20&lt;br /&gt;
|  29&lt;br /&gt;
|  38&lt;br /&gt;
|  47&lt;br /&gt;
|  56&lt;br /&gt;
|  65&lt;br /&gt;
|  74&lt;br /&gt;
|  83&lt;br /&gt;
|  92&lt;br /&gt;
|  101&lt;br /&gt;
|  110&lt;br /&gt;
|  119&lt;br /&gt;
|  128&lt;br /&gt;
|  137&lt;br /&gt;
|  146&lt;br /&gt;
|  155&lt;br /&gt;
|  164&lt;br /&gt;
|  173&lt;br /&gt;
|  182&lt;br /&gt;
|  191&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The second of the prizes {{iw|Karcheus Karcheus}} bestows to a true warrior, this skill enables the Amazon to instill her arrows with the glacial force of a fierce blizzard. Enemies struck by this power not only feel the icy sting of the enchanted shaft, but also the force of a chilling arctic wind that, mysteriously, they alone can feel.&lt;br /&gt;
&lt;br /&gt;
==Guided Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Cold Arrow, Multiple Shot&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Guided Arrows will seek a target, changing direction and pursuing an enemy well off the visible screen.  This skill adds considerable damage at higher levels, and since it always hits (bypassing defense, though it can still be blocked) it can be the best choice to kill very high defense monsters, such as Diablo and Baal.&lt;br /&gt;
* If you do not target a monster directly, the Guided Arrows will seek the target nearest the cursor when you shoot.&lt;br /&gt;
* Prior to v1.09 this was the best single target arrow skill, since Piercing worked with it, and allowed each arrow to hit the same target multiple times. This was a bug and no longer functions.&lt;br /&gt;
* Guided arrows select a target based on the Amazon's line of sight. If a monster is behind a wall or other obstacle and could not be hit with a straight shot, the Guided Arrow will not acquire it, even if you aim to the side of the wall. (This sucks.)&lt;br /&gt;
* This skill is very handy to finish off running targets, such as leapers, teleporting bosses, or other players in PVP, since once locked on, you can continue firing at them even if they are well off your visible screen.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 8&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7&lt;br /&gt;
| 6.7&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.2&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  &lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Hunting and fighting during the night and in the deepest darkness is a necessary skill to any daughter of the {{iw|Amazon_islands Amazon islands}}. Devoted disciples of {{iw|Athulua Athulua}} can, with great difficulty and strict discipline, train themselves to fire their arrows at targets blindly, as if the hand of Athulua herself guided the arrows. As might be imagined, this is an art that the {{iw|Sisters_of_the_Sightless_Eye Sisters of the Sightless Eye}}have long envied and yet have never replicated.&lt;br /&gt;
&lt;br /&gt;
==Immolation Arrow==&lt;br /&gt;
'''Casting Delay:''' 1 Second&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot, Exploding Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' This skill is boosted by points in the following skills:&lt;br /&gt;
* Fire Arrow: +5% Average Fire Damage Per Second Per Level&lt;br /&gt;
* Exploding Arrow: +10% Average Fire Damage Per Level&lt;br /&gt;
'''Details:''' Adds fire damage and creates a small firewall upon impact, dealing additional fire damage to any monsters who stand in or pass through the flames.&lt;br /&gt;
* The fire damage isn't high enough to make this viable in Hell, or in larger games, but it can be a lot of fun playing solo.&lt;br /&gt;
* Pierce works very well with Immolation Arrow, especially in narrow hallways such as the Maggot Hive.&lt;br /&gt;
* With the casting delay, it's best to alternate some other arrow skill between Immolation Arrow shots. It can be paired nicely with Guided Arrow or Strafe, to help leech back enough mana.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7 &lt;br /&gt;
| 7.5&lt;br /&gt;
| 8 &lt;br /&gt;
| 8.5&lt;br /&gt;
| 9 &lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  Explosive Damage&lt;br /&gt;
|  10-20&lt;br /&gt;
|  20-30&lt;br /&gt;
|  30-40&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  100-110&lt;br /&gt;
|  120-130&lt;br /&gt;
|  140-150&lt;br /&gt;
|  160-170&lt;br /&gt;
|  180-190&lt;br /&gt;
|  200-210&lt;br /&gt;
|  220-230&lt;br /&gt;
|  240-250&lt;br /&gt;
|  270-280&lt;br /&gt;
|  300-310&lt;br /&gt;
|  330-340&lt;br /&gt;
|  360-370&lt;br /&gt;
|-&lt;br /&gt;
| Fire Duration 3 Seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  Average Fire Damage Per Second&lt;br /&gt;
|  8-10&lt;br /&gt;
|  14-16&lt;br /&gt;
|  19-22&lt;br /&gt;
|  25-28&lt;br /&gt;
|  31-33&lt;br /&gt;
|  37-39&lt;br /&gt;
|  43-45&lt;br /&gt;
|  49-51&lt;br /&gt;
|  55-57&lt;br /&gt;
|  60-63&lt;br /&gt;
|  66-69&lt;br /&gt;
|  72-75&lt;br /&gt;
|  78-80&lt;br /&gt;
|  84-86&lt;br /&gt;
|  90-92&lt;br /&gt;
|  96-98&lt;br /&gt;
|  101-104&lt;br /&gt;
|  107-110&lt;br /&gt;
|  113-116&lt;br /&gt;
|  119-121&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 30&lt;br /&gt;
| 39&lt;br /&gt;
| 48&lt;br /&gt;
| 57&lt;br /&gt;
| 66&lt;br /&gt;
| 75&lt;br /&gt;
| 84&lt;br /&gt;
| 93&lt;br /&gt;
| 102&lt;br /&gt;
| 111&lt;br /&gt;
| 120&lt;br /&gt;
| 129&lt;br /&gt;
| 138&lt;br /&gt;
| 147&lt;br /&gt;
| 156&lt;br /&gt;
| 165&lt;br /&gt;
| 174&lt;br /&gt;
| 183&lt;br /&gt;
| 192&lt;br /&gt;
| 201&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strafe==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Multiple Shot, Cold Arrow, Guided Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Strafe can turn the Amazon into a machine gun, allowing her to fire a stream of shots from a single arrow. Since the Guided Arrow/Pierce bug was fixed in v1.09, Strafe is the best single-target skill in most situations.&lt;br /&gt;
* Use Strafe on single targets, a few targets, or numerous monsters in a tight cluster. Each arrow does more damage than Multishot, and can hit multiple targets with Pierce. &lt;br /&gt;
* Post v1.09, high level Strafe fires all 10 arrows every time, regardless of how many targets are in range. This makes it very useful against the last few monsters in a given pack, especially if they are spread out so a single Multishot could not hit them all.&lt;br /&gt;
* Strafe benefits greatly from Increased Attack Speed. See tables and [http://forums.diabloii.net/showthread.php?t=183692 frame breaks for that here].&lt;br /&gt;
* While firing Strafe the Amazon can not move until all the arrows have been fired. This could be quite dangerous in earlier versions of D2, when 20 or more arrows could be fired, but now that the number is capped at 10 it's not such a consideration.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attacks up to&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|-&lt;br /&gt;
| 3/4 Weapon Damage&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freezing Arrow==&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow, Ice Arrow&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Adds an explosive cold blast to a arrow or bolt, freezing the target and splashing several yards to the sides, potentially freezing adjacent enemies as well.&lt;br /&gt;
* The cold damage adds to the arrow's regular physical damage.&lt;br /&gt;
* This cold damage is not sufficient to quickly kill physical immunes late in the game. Fire Arrow and Cold Arrow are more effective for that with their ability to convert physical damage to elemental damage, if you have a big damage bow.&lt;br /&gt;
* Other players, bosses and SuperUniques can not be frozen, and will be chilled by this skill.&lt;br /&gt;
* Cold and frozen durations are 1/2 in Nightmare and 1/4 in Hell. Cold times stack from various items though, so with some charms and other mods Freezing Arrow can remain useful in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
| 16 &lt;br /&gt;
| 16.5&lt;br /&gt;
| 17 &lt;br /&gt;
| 17.5&lt;br /&gt;
| 18 &lt;br /&gt;
| 18.5&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  90-100&lt;br /&gt;
|  100-110&lt;br /&gt;
|  110-120&lt;br /&gt;
|  125-135&lt;br /&gt;
|  140-150&lt;br /&gt;
|  155-165&lt;br /&gt;
|  170-180&lt;br /&gt;
|  185-195&lt;br /&gt;
|  200-210&lt;br /&gt;
|  215-225&lt;br /&gt;
|  230-240&lt;br /&gt;
|  250-260&lt;br /&gt;
|  270-280&lt;br /&gt;
|  290-300&lt;br /&gt;
|  310-320&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 40&lt;br /&gt;
| 49&lt;br /&gt;
| 58&lt;br /&gt;
| 67&lt;br /&gt;
| 76&lt;br /&gt;
| 85&lt;br /&gt;
| 94&lt;br /&gt;
| 103&lt;br /&gt;
| 112&lt;br /&gt;
| 121&lt;br /&gt;
| 130&lt;br /&gt;
| 139&lt;br /&gt;
| 148&lt;br /&gt;
| 157&lt;br /&gt;
| 166&lt;br /&gt;
| 175&lt;br /&gt;
| 184&lt;br /&gt;
| 193&lt;br /&gt;
| 202&lt;br /&gt;
| 211&lt;br /&gt;
|-&lt;br /&gt;
| Duration: 2 seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius: 3.3 Yards&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10133</id>
		<title>Amazon Bow and Crossbow Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10133"/>
				<updated>2008-12-14T15:37:22Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Ice Arrow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills modify the arrows or bolts fired in magical ways; splitting them into numerous shots, making them home in on a moving target, adding elemental damage, and so forth. &lt;br /&gt;
&lt;br /&gt;
'''Bows vs Crossbows:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Bows fire more quickly than crossbows, but do less damage. Bows have always been much more popular (aside from the [[#Guided Arrow|Guided Arrow]] bug and the Buriza during v1.09), chiefly since firing quickly is such a useful and fun talent, but it's possible to play successfully with a bow or crossbow. Bows are slightly more convenient since arrow quivers hold 350 arrows, while bolt quivers hold only 250 bolts.&lt;br /&gt;
&lt;br /&gt;
==Magic Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This is truly a magic arrow; fired without taking one from the quiver. It can therefore be fired when you are entirely out of arrows or bolts, and is helpful if you need to finish up a few last enemies before returning to town or scavenging for more ammo. There is also a bonus to attack rating and damage.&lt;br /&gt;
* Magic Arrow can not be used with any of the other skills in this tree.&lt;br /&gt;
* Since v1.09 this skill has enjoyed the added bonus of converting some % of physical damage to magical damage, thus making it useful against physical immune or resistant monsters.&lt;br /&gt;
** This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.1&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| &lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage To Magic Damage&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 28&lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +X&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Far in the ancient past, Amazons found their glorious arboreal city of {{iw|Athulua Tran Athulua}} under siege by the pirates of the {{iw|Twin_Seas Twin Sea}}. These cut-throats were determined to turn the {{iw|Amazon_Islands Amazon Islands}} into their base of operations. The conflict lasted many months as the pirates laid in for a long siege. During the battle, supplies ran short, and the Amazon archers found themselves without ammunition. Realizing that their defense rested solely upon the ability of the archers to keep the corsairs at bay, the priests of the city prayed to {{iw|Athulua Athulua}} to aid them. In answer, Athula infused the minds of the Amazons with the power to harness their natural spiritual energies. One by one the archers melded their determination and will into shards of physical force that they then unleashed from their bows by the thousands, firmly routing the corsairs back to sea.&lt;br /&gt;
&lt;br /&gt;
==Fire Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Exploding Arrow: +12% Fire Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Fire damage is added to the regular physical damage of the arrow, along with an accuracy bonus. Exploding Arrow and Immolation Arrow add much more fire damage, and this skill was purely a prerequisite, until some improvements were added in v1.09.&lt;br /&gt;
* Since the v1.09 patch, Fire Arrow has worked somewhat like Magic Arrow, in that it converts a % of physical damage to fire damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as fire. For example, with level 2 Fire Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as fire, while 95% or 950 points, registered as physical. The small fire damage bonus of this skill adds onto that.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3&lt;br /&gt;
| 3.1&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.3&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4&lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5&lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  1-4&lt;br /&gt;
|  3-6&lt;br /&gt;
|  5-8&lt;br /&gt;
|  7-10&lt;br /&gt;
|  9-12&lt;br /&gt;
|  11-14&lt;br /&gt;
|  13-16&lt;br /&gt;
|  15-18&lt;br /&gt;
|  18-21&lt;br /&gt;
|  21-24&lt;br /&gt;
|  24-27&lt;br /&gt;
|  27-30&lt;br /&gt;
|  30-33&lt;br /&gt;
|  33-36&lt;br /&gt;
|  36-39&lt;br /&gt;
|  39-42&lt;br /&gt;
|  45-49&lt;br /&gt;
|  51-56&lt;br /&gt;
|  57-63&lt;br /&gt;
|  63-70&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
| 19&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 25&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 35&lt;br /&gt;
| 37&lt;br /&gt;
| 39&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  10&lt;br /&gt;
|  19&lt;br /&gt;
|  28&lt;br /&gt;
|  37&lt;br /&gt;
|  46&lt;br /&gt;
|  55&lt;br /&gt;
|  64&lt;br /&gt;
|  73&lt;br /&gt;
|  82&lt;br /&gt;
|  91&lt;br /&gt;
|  100&lt;br /&gt;
|  109&lt;br /&gt;
|  118&lt;br /&gt;
|  127&lt;br /&gt;
|  136&lt;br /&gt;
|  145&lt;br /&gt;
|  154&lt;br /&gt;
|  163&lt;br /&gt;
|  172&lt;br /&gt;
|  181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' {{iw|Hefaetrus Hefaetrus}} is the Amazonian god of fire and rebirth who lives deep within the great volcano, Mount Arnazeus, on the island of Philios. Although primarily the patron deity of farmers, from time to time he bestows his favors upon the warriors of the Islands, so they may keep safe his congregation. Through proper prayer and the sacrifice of many fierce enemies, an especially brave Amazon can attain the power to imbue her shots with the destructive power of fire, allowing her to rake blazing missiles from her bow.&lt;br /&gt;
&lt;br /&gt;
==Cold Arrow==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Ice Arrow adds +12% Cold Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Effect:''' Adds cold damage to a normal arrow shot. This skill will chill and slow monsters, and adds a bonus to accuracy as well.&lt;br /&gt;
* Since the v1.09 patch, Cold Arrow has worked like Fire Arrow, in that it converts a % of physical damage to cold damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as cold. For example, with level 2 Cold Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as cold, while 95% or 950 points, registered as physical. The small cold damage bonus of this skill adds onto that as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4 &lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5 &lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.8&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  3-4&lt;br /&gt;
|  5-6&lt;br /&gt;
|  7-8&lt;br /&gt;
|  9-10&lt;br /&gt;
|  11-12&lt;br /&gt;
|  13-14&lt;br /&gt;
|  15-16&lt;br /&gt;
|  17-18&lt;br /&gt;
|  19-20&lt;br /&gt;
|  22-23&lt;br /&gt;
|  24-25&lt;br /&gt;
|  27-28&lt;br /&gt;
|  29-30&lt;br /&gt;
|  32-33&lt;br /&gt;
|  34-35&lt;br /&gt;
|  37-38&lt;br /&gt;
|  41-42&lt;br /&gt;
|  45-47&lt;br /&gt;
|  49-51&lt;br /&gt;
|  53-56&lt;br /&gt;
|-&lt;br /&gt;
| Cold Length (seconds)&lt;br /&gt;
| 4&lt;br /&gt;
| 5.2&lt;br /&gt;
| 6.4&lt;br /&gt;
| 7.6&lt;br /&gt;
| 8.8&lt;br /&gt;
| 10&lt;br /&gt;
| 11.2&lt;br /&gt;
| 12.4&lt;br /&gt;
| 13.6&lt;br /&gt;
| 14.8&lt;br /&gt;
| 16&lt;br /&gt;
| 17.2&lt;br /&gt;
| 18.4&lt;br /&gt;
| 19.6&lt;br /&gt;
| 20.8&lt;br /&gt;
| 22&lt;br /&gt;
| 23.2&lt;br /&gt;
| 24.4&lt;br /&gt;
| 25.6&lt;br /&gt;
| 26.8&lt;br /&gt;
|-&lt;br /&gt;
|  Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  7&lt;br /&gt;
|  9&lt;br /&gt;
|  11&lt;br /&gt;
|  13&lt;br /&gt;
|  15&lt;br /&gt;
|  17&lt;br /&gt;
|  19&lt;br /&gt;
|  21&lt;br /&gt;
|  23&lt;br /&gt;
|  25&lt;br /&gt;
|  27&lt;br /&gt;
|  29&lt;br /&gt;
|  31&lt;br /&gt;
|  33&lt;br /&gt;
|  35&lt;br /&gt;
|  37&lt;br /&gt;
|  39&lt;br /&gt;
|  41&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 10 &lt;br /&gt;
| 19 &lt;br /&gt;
| 28 &lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Although winter never seems to find its way to the ever-balmy {{iw|Amazon_Islands Amazon Islands}}, cold climates are not unheard of. The summit of Mount Karcheus on the island of Philios is covered with snow all year long. Deep within an icy cave secluded amongst its towering peaks, is the Great Hall of Mirrors where mighty {{iw|Karcheus Karcheus}} the Watcher sits upon his throne. Ever vigilant, Karcheus keeps watch over the people of the Amazons. Warriors who have trained within his temple are able to instill their shots with the power of a freezing wind.&lt;br /&gt;
&lt;br /&gt;
==Multiple Shot==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Each fire arrow or bolt splits into multiple shots. This skill gives the largest potential damage in the skill tree, since each arrow can strike multiple targets, and so many can be fired so quickly.&lt;br /&gt;
* Each arrow does only 3/4 the usual attack damage.&lt;br /&gt;
* Only one arrow from each Multiple Shot can hit a given target; you can't get up close and fire 15 shots at once into the same enemy, so per shot/per target, this skill does the least damage of any skill in the tree. Its power comes from the ability to hit numerous enemies with each shot.&lt;br /&gt;
* The spread of the arrows is determined by how far from the Amazon the cursor is pointing when the skill is used. Aim next to the Amazon for a very wide spread. Aim near the edge of the screen for a tighter cluster.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 22&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
|  # of Arrows&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|  21&lt;br /&gt;
|-&lt;br /&gt;
| Damage -25%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Legend has it that the fabled Amazon archer, Palashia, bragged in her youth that she could best the combined skills of all her greatest rivals. Taking umbrage, her rivals gathered to challenge her outrageous boast, arranging a contest to decide the question. To preserve her honor, Palashia was to strike the targets of all her rivals before they could land a single arrow. When dawn arose on the day of the contest, Palashia stood ready with her bow. At the signal, her rivals nocked their arrows and loosed a volley towards their targets. Palashia gathered her energies, and let fly with her own, single arrow. To the amazement of onlookers, her arrow split into many, cleaving the arrows of her rivals, and moving on to strike every target directly in their centers. This mysterious technique quickly became a martial secret that only the finest archers are able to master.&lt;br /&gt;
&lt;br /&gt;
==Exploding Arrow==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Fire Arrow: +12% Fire Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Enchants arrows by adding explosive fire damage to them. The flame splashes enough to strike several monsters in a tight cluster, and there is an accuracy bonus as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 5&lt;br /&gt;
| 5.5&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 8&lt;br /&gt;
| 8.5&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10&lt;br /&gt;
| 10.5&lt;br /&gt;
| 11&lt;br /&gt;
| 11.5&lt;br /&gt;
| 12&lt;br /&gt;
| 12.5&lt;br /&gt;
| 13&lt;br /&gt;
| 13.5&lt;br /&gt;
| 14&lt;br /&gt;
| 14.5&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  2-6&lt;br /&gt;
|  7-11&lt;br /&gt;
|  12-16&lt;br /&gt;
|  17-21&lt;br /&gt;
|  22-26&lt;br /&gt;
|  27-31&lt;br /&gt;
|  32-36&lt;br /&gt;
|  37-41&lt;br /&gt;
|  44-49&lt;br /&gt;
|  51-57&lt;br /&gt;
|  58-65&lt;br /&gt;
|  65-73&lt;br /&gt;
|  72-81&lt;br /&gt;
|  79-89&lt;br /&gt;
|  86-97&lt;br /&gt;
|  93-105&lt;br /&gt;
|  102-116&lt;br /&gt;
|  111-127&lt;br /&gt;
|  120-138&lt;br /&gt;
|  129-149&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 20&lt;br /&gt;
| 29&lt;br /&gt;
| 38&lt;br /&gt;
| 47&lt;br /&gt;
| 56&lt;br /&gt;
| 65&lt;br /&gt;
| 74&lt;br /&gt;
| 83&lt;br /&gt;
| 92&lt;br /&gt;
| 101&lt;br /&gt;
| 110&lt;br /&gt;
| 119&lt;br /&gt;
| 128&lt;br /&gt;
| 137&lt;br /&gt;
| 146&lt;br /&gt;
| 155&lt;br /&gt;
| 164&lt;br /&gt;
| 173&lt;br /&gt;
| 182&lt;br /&gt;
| 191&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Another gift of {{iw|Hefaetrus Hefaetrus}}, an Amazon warrior practiced in this skill can imbue the arrows that she fires with the ability to explode upon impact. The resulting detonation not only allows her to damage her intended target, but also anything caught within the explosive blast. The sight of a full battalion of Amazon archers firing a volley of such arrows is eerily beautiful. Many warriors, having witnessed good friends consumed by the flames of these arrows, vow never to fight against Amazon warriors ever again.&lt;br /&gt;
&lt;br /&gt;
==Ice Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in the following skills boost the effect of Ice Arrow.&lt;br /&gt;
* Cold Arrow: +8% Cold Damage Per Level&lt;br /&gt;
* Freezing Arrow: +5% Cold Length Per Level&lt;br /&gt;
'''Details:''' An upgrade to cold arrow, this skill freezes targets instead of just chilling them, and adds more cold damage and attack rating as well.&lt;br /&gt;
* This skill does not convert any of the physical damage to cold, and is therefore largely useless in comparison to Cold Arrow, since v1.09.&lt;br /&gt;
* Other players, bosses, and SuperUniques can not be frozen, and will be chilled instead.&lt;br /&gt;
* Freeze times are cut by 1/2 in Nightmare and 3/4 in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
| 7&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 8&lt;br /&gt;
| 8.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 8.7&lt;br /&gt;
|-&lt;br /&gt;
|  Freeze (seconds)&lt;br /&gt;
|  2&lt;br /&gt;
|  2.2&lt;br /&gt;
|  2.4&lt;br /&gt;
|  2.6&lt;br /&gt;
|  2.8&lt;br /&gt;
|  3&lt;br /&gt;
|  3.2&lt;br /&gt;
|  3.4&lt;br /&gt;
|  3.6&lt;br /&gt;
|  3.8&lt;br /&gt;
|  4&lt;br /&gt;
|  4.2&lt;br /&gt;
|  4.4&lt;br /&gt;
|  4.6&lt;br /&gt;
|  4.8&lt;br /&gt;
|  5&lt;br /&gt;
|  5.2&lt;br /&gt;
|  5.4&lt;br /&gt;
|  5.6&lt;br /&gt;
|  5.8&lt;br /&gt;
|-&lt;br /&gt;
| Cold Damage&lt;br /&gt;
| 6-10&lt;br /&gt;
| 12-16&lt;br /&gt;
| 18-22&lt;br /&gt;
| 24-28&lt;br /&gt;
| 30-34&lt;br /&gt;
| 36-40&lt;br /&gt;
| 42-46&lt;br /&gt;
| 48-52&lt;br /&gt;
| 60-65&lt;br /&gt;
| 72-78&lt;br /&gt;
| 84-91&lt;br /&gt;
| 96-104&lt;br /&gt;
| 108-117&lt;br /&gt;
| 120-130&lt;br /&gt;
| 132-143&lt;br /&gt;
| 144-156&lt;br /&gt;
| 162-175&lt;br /&gt;
| 180-194&lt;br /&gt;
| 198-213&lt;br /&gt;
| 216-232&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  20&lt;br /&gt;
|  29&lt;br /&gt;
|  38&lt;br /&gt;
|  47&lt;br /&gt;
|  56&lt;br /&gt;
|  65&lt;br /&gt;
|  74&lt;br /&gt;
|  83&lt;br /&gt;
|  92&lt;br /&gt;
|  101&lt;br /&gt;
|  110&lt;br /&gt;
|  119&lt;br /&gt;
|  128&lt;br /&gt;
|  137&lt;br /&gt;
|  146&lt;br /&gt;
|  155&lt;br /&gt;
|  164&lt;br /&gt;
|  173&lt;br /&gt;
|  182&lt;br /&gt;
|  191&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' The second of the prizes {{iw|Karcheus Karcheus}} bestows to a true warrior, this skill enables the Amazon to instill her arrows with the glacial force of a fierce blizzard. Enemies struck by this power not only feel the icy sting of the enchanted shaft, but also the force of a chilling arctic wind that, mysteriously, they alone can feel.&lt;br /&gt;
&lt;br /&gt;
==Guided Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Cold Arrow, Multiple Shot&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Guided Arrows will seek a target, changing direction and pursuing an enemy well off the visible screen.  This skill adds considerable damage at higher levels, and since it always hits (bypassing defense, though it can still be blocked) it can be the best choice to kill very high defense monsters, such as Diablo and Baal.&lt;br /&gt;
* If you do not target a monster directly, the Guided Arrows will seek the target nearest the cursor when you shoot.&lt;br /&gt;
* Prior to v1.09 this was the best single target arrow skill, since Piercing worked with it, and allowed each arrow to hit the same target multiple times. This was a bug and no longer functions.&lt;br /&gt;
* Guided arrows select a target based on the Amazon's line of sight. If a monster is behind a wall or other obstacle and could not be hit with a straight shot, the Guided Arrow will not acquire it, even if you aim to the side of the wall. (This sucks.)&lt;br /&gt;
* This skill is very handy to finish off running targets, such as leapers, teleporting bosses, or other players in PVP, since once locked on, you can continue firing at them even if they are well off your visible screen.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 8&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7&lt;br /&gt;
| 6.7&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.2&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  &lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Immolation Arrow==&lt;br /&gt;
'''Casting Delay:''' 1 Second&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot, Exploding Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' This skill is boosted by points in the following skills:&lt;br /&gt;
* Fire Arrow: +5% Average Fire Damage Per Second Per Level&lt;br /&gt;
* Exploding Arrow: +10% Average Fire Damage Per Level&lt;br /&gt;
'''Details:''' Adds fire damage and creates a small firewall upon impact, dealing additional fire damage to any monsters who stand in or pass through the flames.&lt;br /&gt;
* The fire damage isn't high enough to make this viable in Hell, or in larger games, but it can be a lot of fun playing solo.&lt;br /&gt;
* Pierce works very well with Immolation Arrow, especially in narrow hallways such as the Maggot Hive.&lt;br /&gt;
* With the casting delay, it's best to alternate some other arrow skill between Immolation Arrow shots. It can be paired nicely with Guided Arrow or Strafe, to help leech back enough mana.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7 &lt;br /&gt;
| 7.5&lt;br /&gt;
| 8 &lt;br /&gt;
| 8.5&lt;br /&gt;
| 9 &lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  Explosive Damage&lt;br /&gt;
|  10-20&lt;br /&gt;
|  20-30&lt;br /&gt;
|  30-40&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  100-110&lt;br /&gt;
|  120-130&lt;br /&gt;
|  140-150&lt;br /&gt;
|  160-170&lt;br /&gt;
|  180-190&lt;br /&gt;
|  200-210&lt;br /&gt;
|  220-230&lt;br /&gt;
|  240-250&lt;br /&gt;
|  270-280&lt;br /&gt;
|  300-310&lt;br /&gt;
|  330-340&lt;br /&gt;
|  360-370&lt;br /&gt;
|-&lt;br /&gt;
| Fire Duration 3 Seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  Average Fire Damage Per Second&lt;br /&gt;
|  8-10&lt;br /&gt;
|  14-16&lt;br /&gt;
|  19-22&lt;br /&gt;
|  25-28&lt;br /&gt;
|  31-33&lt;br /&gt;
|  37-39&lt;br /&gt;
|  43-45&lt;br /&gt;
|  49-51&lt;br /&gt;
|  55-57&lt;br /&gt;
|  60-63&lt;br /&gt;
|  66-69&lt;br /&gt;
|  72-75&lt;br /&gt;
|  78-80&lt;br /&gt;
|  84-86&lt;br /&gt;
|  90-92&lt;br /&gt;
|  96-98&lt;br /&gt;
|  101-104&lt;br /&gt;
|  107-110&lt;br /&gt;
|  113-116&lt;br /&gt;
|  119-121&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 30&lt;br /&gt;
| 39&lt;br /&gt;
| 48&lt;br /&gt;
| 57&lt;br /&gt;
| 66&lt;br /&gt;
| 75&lt;br /&gt;
| 84&lt;br /&gt;
| 93&lt;br /&gt;
| 102&lt;br /&gt;
| 111&lt;br /&gt;
| 120&lt;br /&gt;
| 129&lt;br /&gt;
| 138&lt;br /&gt;
| 147&lt;br /&gt;
| 156&lt;br /&gt;
| 165&lt;br /&gt;
| 174&lt;br /&gt;
| 183&lt;br /&gt;
| 192&lt;br /&gt;
| 201&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strafe==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Multiple Shot, Cold Arrow, Guided Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Strafe can turn the Amazon into a machine gun, allowing her to fire a stream of shots from a single arrow. Since the Guided Arrow/Pierce bug was fixed in v1.09, Strafe is the best single-target skill in most situations.&lt;br /&gt;
* Use Strafe on single targets, a few targets, or numerous monsters in a tight cluster. Each arrow does more damage than Multishot, and can hit multiple targets with Pierce. &lt;br /&gt;
* Post v1.09, high level Strafe fires all 10 arrows every time, regardless of how many targets are in range. This makes it very useful against the last few monsters in a given pack, especially if they are spread out so a single Multishot could not hit them all.&lt;br /&gt;
* Strafe benefits greatly from Increased Attack Speed. See tables and [http://forums.diabloii.net/showthread.php?t=183692 frame breaks for that here].&lt;br /&gt;
* While firing Strafe the Amazon can not move until all the arrows have been fired. This could be quite dangerous in earlier versions of D2, when 20 or more arrows could be fired, but now that the number is capped at 10 it's not such a consideration.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attacks up to&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|-&lt;br /&gt;
| 3/4 Weapon Damage&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freezing Arrow==&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow, Ice Arrow&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Adds an explosive cold blast to a arrow or bolt, freezing the target and splashing several yards to the sides, potentially freezing adjacent enemies as well.&lt;br /&gt;
* The cold damage adds to the arrow's regular physical damage.&lt;br /&gt;
* This cold damage is not sufficient to quickly kill physical immunes late in the game. Fire Arrow and Cold Arrow are more effective for that with their ability to convert physical damage to elemental damage, if you have a big damage bow.&lt;br /&gt;
* Other players, bosses and SuperUniques can not be frozen, and will be chilled by this skill.&lt;br /&gt;
* Cold and frozen durations are 1/2 in Nightmare and 1/4 in Hell. Cold times stack from various items though, so with some charms and other mods Freezing Arrow can remain useful in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
| 16 &lt;br /&gt;
| 16.5&lt;br /&gt;
| 17 &lt;br /&gt;
| 17.5&lt;br /&gt;
| 18 &lt;br /&gt;
| 18.5&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  90-100&lt;br /&gt;
|  100-110&lt;br /&gt;
|  110-120&lt;br /&gt;
|  125-135&lt;br /&gt;
|  140-150&lt;br /&gt;
|  155-165&lt;br /&gt;
|  170-180&lt;br /&gt;
|  185-195&lt;br /&gt;
|  200-210&lt;br /&gt;
|  215-225&lt;br /&gt;
|  230-240&lt;br /&gt;
|  250-260&lt;br /&gt;
|  270-280&lt;br /&gt;
|  290-300&lt;br /&gt;
|  310-320&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 40&lt;br /&gt;
| 49&lt;br /&gt;
| 58&lt;br /&gt;
| 67&lt;br /&gt;
| 76&lt;br /&gt;
| 85&lt;br /&gt;
| 94&lt;br /&gt;
| 103&lt;br /&gt;
| 112&lt;br /&gt;
| 121&lt;br /&gt;
| 130&lt;br /&gt;
| 139&lt;br /&gt;
| 148&lt;br /&gt;
| 157&lt;br /&gt;
| 166&lt;br /&gt;
| 175&lt;br /&gt;
| 184&lt;br /&gt;
| 193&lt;br /&gt;
| 202&lt;br /&gt;
| 211&lt;br /&gt;
|-&lt;br /&gt;
| Duration: 2 seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius: 3.3 Yards&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10132</id>
		<title>Amazon Bow and Crossbow Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10132"/>
				<updated>2008-12-14T15:35:10Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Exploding Arrow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills modify the arrows or bolts fired in magical ways; splitting them into numerous shots, making them home in on a moving target, adding elemental damage, and so forth. &lt;br /&gt;
&lt;br /&gt;
'''Bows vs Crossbows:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Bows fire more quickly than crossbows, but do less damage. Bows have always been much more popular (aside from the [[#Guided Arrow|Guided Arrow]] bug and the Buriza during v1.09), chiefly since firing quickly is such a useful and fun talent, but it's possible to play successfully with a bow or crossbow. Bows are slightly more convenient since arrow quivers hold 350 arrows, while bolt quivers hold only 250 bolts.&lt;br /&gt;
&lt;br /&gt;
==Magic Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This is truly a magic arrow; fired without taking one from the quiver. It can therefore be fired when you are entirely out of arrows or bolts, and is helpful if you need to finish up a few last enemies before returning to town or scavenging for more ammo. There is also a bonus to attack rating and damage.&lt;br /&gt;
* Magic Arrow can not be used with any of the other skills in this tree.&lt;br /&gt;
* Since v1.09 this skill has enjoyed the added bonus of converting some % of physical damage to magical damage, thus making it useful against physical immune or resistant monsters.&lt;br /&gt;
** This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.1&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| &lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage To Magic Damage&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 28&lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +X&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Far in the ancient past, Amazons found their glorious arboreal city of {{iw|Athulua Tran Athulua}} under siege by the pirates of the {{iw|Twin_Seas Twin Sea}}. These cut-throats were determined to turn the {{iw|Amazon_Islands Amazon Islands}} into their base of operations. The conflict lasted many months as the pirates laid in for a long siege. During the battle, supplies ran short, and the Amazon archers found themselves without ammunition. Realizing that their defense rested solely upon the ability of the archers to keep the corsairs at bay, the priests of the city prayed to {{iw|Athulua Athulua}} to aid them. In answer, Athula infused the minds of the Amazons with the power to harness their natural spiritual energies. One by one the archers melded their determination and will into shards of physical force that they then unleashed from their bows by the thousands, firmly routing the corsairs back to sea.&lt;br /&gt;
&lt;br /&gt;
==Fire Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Exploding Arrow: +12% Fire Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Fire damage is added to the regular physical damage of the arrow, along with an accuracy bonus. Exploding Arrow and Immolation Arrow add much more fire damage, and this skill was purely a prerequisite, until some improvements were added in v1.09.&lt;br /&gt;
* Since the v1.09 patch, Fire Arrow has worked somewhat like Magic Arrow, in that it converts a % of physical damage to fire damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as fire. For example, with level 2 Fire Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as fire, while 95% or 950 points, registered as physical. The small fire damage bonus of this skill adds onto that.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3&lt;br /&gt;
| 3.1&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.3&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4&lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5&lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  1-4&lt;br /&gt;
|  3-6&lt;br /&gt;
|  5-8&lt;br /&gt;
|  7-10&lt;br /&gt;
|  9-12&lt;br /&gt;
|  11-14&lt;br /&gt;
|  13-16&lt;br /&gt;
|  15-18&lt;br /&gt;
|  18-21&lt;br /&gt;
|  21-24&lt;br /&gt;
|  24-27&lt;br /&gt;
|  27-30&lt;br /&gt;
|  30-33&lt;br /&gt;
|  33-36&lt;br /&gt;
|  36-39&lt;br /&gt;
|  39-42&lt;br /&gt;
|  45-49&lt;br /&gt;
|  51-56&lt;br /&gt;
|  57-63&lt;br /&gt;
|  63-70&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
| 19&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 25&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 35&lt;br /&gt;
| 37&lt;br /&gt;
| 39&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  10&lt;br /&gt;
|  19&lt;br /&gt;
|  28&lt;br /&gt;
|  37&lt;br /&gt;
|  46&lt;br /&gt;
|  55&lt;br /&gt;
|  64&lt;br /&gt;
|  73&lt;br /&gt;
|  82&lt;br /&gt;
|  91&lt;br /&gt;
|  100&lt;br /&gt;
|  109&lt;br /&gt;
|  118&lt;br /&gt;
|  127&lt;br /&gt;
|  136&lt;br /&gt;
|  145&lt;br /&gt;
|  154&lt;br /&gt;
|  163&lt;br /&gt;
|  172&lt;br /&gt;
|  181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' {{iw|Hefaetrus Hefaetrus}} is the Amazonian god of fire and rebirth who lives deep within the great volcano, Mount Arnazeus, on the island of Philios. Although primarily the patron deity of farmers, from time to time he bestows his favors upon the warriors of the Islands, so they may keep safe his congregation. Through proper prayer and the sacrifice of many fierce enemies, an especially brave Amazon can attain the power to imbue her shots with the destructive power of fire, allowing her to rake blazing missiles from her bow.&lt;br /&gt;
&lt;br /&gt;
==Cold Arrow==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Ice Arrow adds +12% Cold Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Effect:''' Adds cold damage to a normal arrow shot. This skill will chill and slow monsters, and adds a bonus to accuracy as well.&lt;br /&gt;
* Since the v1.09 patch, Cold Arrow has worked like Fire Arrow, in that it converts a % of physical damage to cold damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as cold. For example, with level 2 Cold Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as cold, while 95% or 950 points, registered as physical. The small cold damage bonus of this skill adds onto that as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4 &lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5 &lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.8&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  3-4&lt;br /&gt;
|  5-6&lt;br /&gt;
|  7-8&lt;br /&gt;
|  9-10&lt;br /&gt;
|  11-12&lt;br /&gt;
|  13-14&lt;br /&gt;
|  15-16&lt;br /&gt;
|  17-18&lt;br /&gt;
|  19-20&lt;br /&gt;
|  22-23&lt;br /&gt;
|  24-25&lt;br /&gt;
|  27-28&lt;br /&gt;
|  29-30&lt;br /&gt;
|  32-33&lt;br /&gt;
|  34-35&lt;br /&gt;
|  37-38&lt;br /&gt;
|  41-42&lt;br /&gt;
|  45-47&lt;br /&gt;
|  49-51&lt;br /&gt;
|  53-56&lt;br /&gt;
|-&lt;br /&gt;
| Cold Length (seconds)&lt;br /&gt;
| 4&lt;br /&gt;
| 5.2&lt;br /&gt;
| 6.4&lt;br /&gt;
| 7.6&lt;br /&gt;
| 8.8&lt;br /&gt;
| 10&lt;br /&gt;
| 11.2&lt;br /&gt;
| 12.4&lt;br /&gt;
| 13.6&lt;br /&gt;
| 14.8&lt;br /&gt;
| 16&lt;br /&gt;
| 17.2&lt;br /&gt;
| 18.4&lt;br /&gt;
| 19.6&lt;br /&gt;
| 20.8&lt;br /&gt;
| 22&lt;br /&gt;
| 23.2&lt;br /&gt;
| 24.4&lt;br /&gt;
| 25.6&lt;br /&gt;
| 26.8&lt;br /&gt;
|-&lt;br /&gt;
|  Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  7&lt;br /&gt;
|  9&lt;br /&gt;
|  11&lt;br /&gt;
|  13&lt;br /&gt;
|  15&lt;br /&gt;
|  17&lt;br /&gt;
|  19&lt;br /&gt;
|  21&lt;br /&gt;
|  23&lt;br /&gt;
|  25&lt;br /&gt;
|  27&lt;br /&gt;
|  29&lt;br /&gt;
|  31&lt;br /&gt;
|  33&lt;br /&gt;
|  35&lt;br /&gt;
|  37&lt;br /&gt;
|  39&lt;br /&gt;
|  41&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 10 &lt;br /&gt;
| 19 &lt;br /&gt;
| 28 &lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Although winter never seems to find its way to the ever-balmy {{iw|Amazon_Islands Amazon Islands}}, cold climates are not unheard of. The summit of Mount Karcheus on the island of Philios is covered with snow all year long. Deep within an icy cave secluded amongst its towering peaks, is the Great Hall of Mirrors where mighty {{iw|Karcheus Karcheus}} the Watcher sits upon his throne. Ever vigilant, Karcheus keeps watch over the people of the Amazons. Warriors who have trained within his temple are able to instill their shots with the power of a freezing wind.&lt;br /&gt;
&lt;br /&gt;
==Multiple Shot==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Each fire arrow or bolt splits into multiple shots. This skill gives the largest potential damage in the skill tree, since each arrow can strike multiple targets, and so many can be fired so quickly.&lt;br /&gt;
* Each arrow does only 3/4 the usual attack damage.&lt;br /&gt;
* Only one arrow from each Multiple Shot can hit a given target; you can't get up close and fire 15 shots at once into the same enemy, so per shot/per target, this skill does the least damage of any skill in the tree. Its power comes from the ability to hit numerous enemies with each shot.&lt;br /&gt;
* The spread of the arrows is determined by how far from the Amazon the cursor is pointing when the skill is used. Aim next to the Amazon for a very wide spread. Aim near the edge of the screen for a tighter cluster.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 22&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
|  # of Arrows&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|  21&lt;br /&gt;
|-&lt;br /&gt;
| Damage -25%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Legend has it that the fabled Amazon archer, Palashia, bragged in her youth that she could best the combined skills of all her greatest rivals. Taking umbrage, her rivals gathered to challenge her outrageous boast, arranging a contest to decide the question. To preserve her honor, Palashia was to strike the targets of all her rivals before they could land a single arrow. When dawn arose on the day of the contest, Palashia stood ready with her bow. At the signal, her rivals nocked their arrows and loosed a volley towards their targets. Palashia gathered her energies, and let fly with her own, single arrow. To the amazement of onlookers, her arrow split into many, cleaving the arrows of her rivals, and moving on to strike every target directly in their centers. This mysterious technique quickly became a martial secret that only the finest archers are able to master.&lt;br /&gt;
&lt;br /&gt;
==Exploding Arrow==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Fire Arrow: +12% Fire Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Enchants arrows by adding explosive fire damage to them. The flame splashes enough to strike several monsters in a tight cluster, and there is an accuracy bonus as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 5&lt;br /&gt;
| 5.5&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 8&lt;br /&gt;
| 8.5&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10&lt;br /&gt;
| 10.5&lt;br /&gt;
| 11&lt;br /&gt;
| 11.5&lt;br /&gt;
| 12&lt;br /&gt;
| 12.5&lt;br /&gt;
| 13&lt;br /&gt;
| 13.5&lt;br /&gt;
| 14&lt;br /&gt;
| 14.5&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  2-6&lt;br /&gt;
|  7-11&lt;br /&gt;
|  12-16&lt;br /&gt;
|  17-21&lt;br /&gt;
|  22-26&lt;br /&gt;
|  27-31&lt;br /&gt;
|  32-36&lt;br /&gt;
|  37-41&lt;br /&gt;
|  44-49&lt;br /&gt;
|  51-57&lt;br /&gt;
|  58-65&lt;br /&gt;
|  65-73&lt;br /&gt;
|  72-81&lt;br /&gt;
|  79-89&lt;br /&gt;
|  86-97&lt;br /&gt;
|  93-105&lt;br /&gt;
|  102-116&lt;br /&gt;
|  111-127&lt;br /&gt;
|  120-138&lt;br /&gt;
|  129-149&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 20&lt;br /&gt;
| 29&lt;br /&gt;
| 38&lt;br /&gt;
| 47&lt;br /&gt;
| 56&lt;br /&gt;
| 65&lt;br /&gt;
| 74&lt;br /&gt;
| 83&lt;br /&gt;
| 92&lt;br /&gt;
| 101&lt;br /&gt;
| 110&lt;br /&gt;
| 119&lt;br /&gt;
| 128&lt;br /&gt;
| 137&lt;br /&gt;
| 146&lt;br /&gt;
| 155&lt;br /&gt;
| 164&lt;br /&gt;
| 173&lt;br /&gt;
| 182&lt;br /&gt;
| 191&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Another gift of {{iw|Hefaetrus Hefaetrus}}, an Amazon warrior practiced in this skill can imbue the arrows that she fires with the ability to explode upon impact. The resulting detonation not only allows her to damage her intended target, but also anything caught within the explosive blast. The sight of a full battalion of Amazon archers firing a volley of such arrows is eerily beautiful. Many warriors, having witnessed good friends consumed by the flames of these arrows, vow never to fight against Amazon warriors ever again.&lt;br /&gt;
&lt;br /&gt;
==Ice Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in the following skills boost the effect of Ice Arrow.&lt;br /&gt;
* Cold Arrow: +8% Cold Damage Per Level&lt;br /&gt;
* Freezing Arrow: +5% Cold Length Per Level&lt;br /&gt;
'''Details:''' An upgrade to cold arrow, this skill freezes targets instead of just chilling them, and adds more cold damage and attack rating as well.&lt;br /&gt;
* This skill does not convert any of the physical damage to cold, and is therefore largely useless in comparison to Cold Arrow, since v1.09.&lt;br /&gt;
* Other players, bosses, and SuperUniques can not be frozen, and will be chilled instead.&lt;br /&gt;
* Freeze times are cut by 1/2 in Nightmare and 3/4 in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
| 7&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 8&lt;br /&gt;
| 8.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 8.7&lt;br /&gt;
|-&lt;br /&gt;
|  Freeze (seconds)&lt;br /&gt;
|  2&lt;br /&gt;
|  2.2&lt;br /&gt;
|  2.4&lt;br /&gt;
|  2.6&lt;br /&gt;
|  2.8&lt;br /&gt;
|  3&lt;br /&gt;
|  3.2&lt;br /&gt;
|  3.4&lt;br /&gt;
|  3.6&lt;br /&gt;
|  3.8&lt;br /&gt;
|  4&lt;br /&gt;
|  4.2&lt;br /&gt;
|  4.4&lt;br /&gt;
|  4.6&lt;br /&gt;
|  4.8&lt;br /&gt;
|  5&lt;br /&gt;
|  5.2&lt;br /&gt;
|  5.4&lt;br /&gt;
|  5.6&lt;br /&gt;
|  5.8&lt;br /&gt;
|-&lt;br /&gt;
| Cold Damage&lt;br /&gt;
| 6-10&lt;br /&gt;
| 12-16&lt;br /&gt;
| 18-22&lt;br /&gt;
| 24-28&lt;br /&gt;
| 30-34&lt;br /&gt;
| 36-40&lt;br /&gt;
| 42-46&lt;br /&gt;
| 48-52&lt;br /&gt;
| 60-65&lt;br /&gt;
| 72-78&lt;br /&gt;
| 84-91&lt;br /&gt;
| 96-104&lt;br /&gt;
| 108-117&lt;br /&gt;
| 120-130&lt;br /&gt;
| 132-143&lt;br /&gt;
| 144-156&lt;br /&gt;
| 162-175&lt;br /&gt;
| 180-194&lt;br /&gt;
| 198-213&lt;br /&gt;
| 216-232&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  20&lt;br /&gt;
|  29&lt;br /&gt;
|  38&lt;br /&gt;
|  47&lt;br /&gt;
|  56&lt;br /&gt;
|  65&lt;br /&gt;
|  74&lt;br /&gt;
|  83&lt;br /&gt;
|  92&lt;br /&gt;
|  101&lt;br /&gt;
|  110&lt;br /&gt;
|  119&lt;br /&gt;
|  128&lt;br /&gt;
|  137&lt;br /&gt;
|  146&lt;br /&gt;
|  155&lt;br /&gt;
|  164&lt;br /&gt;
|  173&lt;br /&gt;
|  182&lt;br /&gt;
|  191&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guided Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Cold Arrow, Multiple Shot&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Guided Arrows will seek a target, changing direction and pursuing an enemy well off the visible screen.  This skill adds considerable damage at higher levels, and since it always hits (bypassing defense, though it can still be blocked) it can be the best choice to kill very high defense monsters, such as Diablo and Baal.&lt;br /&gt;
* If you do not target a monster directly, the Guided Arrows will seek the target nearest the cursor when you shoot.&lt;br /&gt;
* Prior to v1.09 this was the best single target arrow skill, since Piercing worked with it, and allowed each arrow to hit the same target multiple times. This was a bug and no longer functions.&lt;br /&gt;
* Guided arrows select a target based on the Amazon's line of sight. If a monster is behind a wall or other obstacle and could not be hit with a straight shot, the Guided Arrow will not acquire it, even if you aim to the side of the wall. (This sucks.)&lt;br /&gt;
* This skill is very handy to finish off running targets, such as leapers, teleporting bosses, or other players in PVP, since once locked on, you can continue firing at them even if they are well off your visible screen.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 8&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7&lt;br /&gt;
| 6.7&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.2&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  &lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Immolation Arrow==&lt;br /&gt;
'''Casting Delay:''' 1 Second&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot, Exploding Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' This skill is boosted by points in the following skills:&lt;br /&gt;
* Fire Arrow: +5% Average Fire Damage Per Second Per Level&lt;br /&gt;
* Exploding Arrow: +10% Average Fire Damage Per Level&lt;br /&gt;
'''Details:''' Adds fire damage and creates a small firewall upon impact, dealing additional fire damage to any monsters who stand in or pass through the flames.&lt;br /&gt;
* The fire damage isn't high enough to make this viable in Hell, or in larger games, but it can be a lot of fun playing solo.&lt;br /&gt;
* Pierce works very well with Immolation Arrow, especially in narrow hallways such as the Maggot Hive.&lt;br /&gt;
* With the casting delay, it's best to alternate some other arrow skill between Immolation Arrow shots. It can be paired nicely with Guided Arrow or Strafe, to help leech back enough mana.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7 &lt;br /&gt;
| 7.5&lt;br /&gt;
| 8 &lt;br /&gt;
| 8.5&lt;br /&gt;
| 9 &lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  Explosive Damage&lt;br /&gt;
|  10-20&lt;br /&gt;
|  20-30&lt;br /&gt;
|  30-40&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  100-110&lt;br /&gt;
|  120-130&lt;br /&gt;
|  140-150&lt;br /&gt;
|  160-170&lt;br /&gt;
|  180-190&lt;br /&gt;
|  200-210&lt;br /&gt;
|  220-230&lt;br /&gt;
|  240-250&lt;br /&gt;
|  270-280&lt;br /&gt;
|  300-310&lt;br /&gt;
|  330-340&lt;br /&gt;
|  360-370&lt;br /&gt;
|-&lt;br /&gt;
| Fire Duration 3 Seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  Average Fire Damage Per Second&lt;br /&gt;
|  8-10&lt;br /&gt;
|  14-16&lt;br /&gt;
|  19-22&lt;br /&gt;
|  25-28&lt;br /&gt;
|  31-33&lt;br /&gt;
|  37-39&lt;br /&gt;
|  43-45&lt;br /&gt;
|  49-51&lt;br /&gt;
|  55-57&lt;br /&gt;
|  60-63&lt;br /&gt;
|  66-69&lt;br /&gt;
|  72-75&lt;br /&gt;
|  78-80&lt;br /&gt;
|  84-86&lt;br /&gt;
|  90-92&lt;br /&gt;
|  96-98&lt;br /&gt;
|  101-104&lt;br /&gt;
|  107-110&lt;br /&gt;
|  113-116&lt;br /&gt;
|  119-121&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 30&lt;br /&gt;
| 39&lt;br /&gt;
| 48&lt;br /&gt;
| 57&lt;br /&gt;
| 66&lt;br /&gt;
| 75&lt;br /&gt;
| 84&lt;br /&gt;
| 93&lt;br /&gt;
| 102&lt;br /&gt;
| 111&lt;br /&gt;
| 120&lt;br /&gt;
| 129&lt;br /&gt;
| 138&lt;br /&gt;
| 147&lt;br /&gt;
| 156&lt;br /&gt;
| 165&lt;br /&gt;
| 174&lt;br /&gt;
| 183&lt;br /&gt;
| 192&lt;br /&gt;
| 201&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strafe==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Multiple Shot, Cold Arrow, Guided Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Strafe can turn the Amazon into a machine gun, allowing her to fire a stream of shots from a single arrow. Since the Guided Arrow/Pierce bug was fixed in v1.09, Strafe is the best single-target skill in most situations.&lt;br /&gt;
* Use Strafe on single targets, a few targets, or numerous monsters in a tight cluster. Each arrow does more damage than Multishot, and can hit multiple targets with Pierce. &lt;br /&gt;
* Post v1.09, high level Strafe fires all 10 arrows every time, regardless of how many targets are in range. This makes it very useful against the last few monsters in a given pack, especially if they are spread out so a single Multishot could not hit them all.&lt;br /&gt;
* Strafe benefits greatly from Increased Attack Speed. See tables and [http://forums.diabloii.net/showthread.php?t=183692 frame breaks for that here].&lt;br /&gt;
* While firing Strafe the Amazon can not move until all the arrows have been fired. This could be quite dangerous in earlier versions of D2, when 20 or more arrows could be fired, but now that the number is capped at 10 it's not such a consideration.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attacks up to&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|-&lt;br /&gt;
| 3/4 Weapon Damage&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freezing Arrow==&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow, Ice Arrow&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Adds an explosive cold blast to a arrow or bolt, freezing the target and splashing several yards to the sides, potentially freezing adjacent enemies as well.&lt;br /&gt;
* The cold damage adds to the arrow's regular physical damage.&lt;br /&gt;
* This cold damage is not sufficient to quickly kill physical immunes late in the game. Fire Arrow and Cold Arrow are more effective for that with their ability to convert physical damage to elemental damage, if you have a big damage bow.&lt;br /&gt;
* Other players, bosses and SuperUniques can not be frozen, and will be chilled by this skill.&lt;br /&gt;
* Cold and frozen durations are 1/2 in Nightmare and 1/4 in Hell. Cold times stack from various items though, so with some charms and other mods Freezing Arrow can remain useful in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
| 16 &lt;br /&gt;
| 16.5&lt;br /&gt;
| 17 &lt;br /&gt;
| 17.5&lt;br /&gt;
| 18 &lt;br /&gt;
| 18.5&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  90-100&lt;br /&gt;
|  100-110&lt;br /&gt;
|  110-120&lt;br /&gt;
|  125-135&lt;br /&gt;
|  140-150&lt;br /&gt;
|  155-165&lt;br /&gt;
|  170-180&lt;br /&gt;
|  185-195&lt;br /&gt;
|  200-210&lt;br /&gt;
|  215-225&lt;br /&gt;
|  230-240&lt;br /&gt;
|  250-260&lt;br /&gt;
|  270-280&lt;br /&gt;
|  290-300&lt;br /&gt;
|  310-320&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 40&lt;br /&gt;
| 49&lt;br /&gt;
| 58&lt;br /&gt;
| 67&lt;br /&gt;
| 76&lt;br /&gt;
| 85&lt;br /&gt;
| 94&lt;br /&gt;
| 103&lt;br /&gt;
| 112&lt;br /&gt;
| 121&lt;br /&gt;
| 130&lt;br /&gt;
| 139&lt;br /&gt;
| 148&lt;br /&gt;
| 157&lt;br /&gt;
| 166&lt;br /&gt;
| 175&lt;br /&gt;
| 184&lt;br /&gt;
| 193&lt;br /&gt;
| 202&lt;br /&gt;
| 211&lt;br /&gt;
|-&lt;br /&gt;
| Duration: 2 seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius: 3.3 Yards&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10131</id>
		<title>Amazon Bow and Crossbow Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10131"/>
				<updated>2008-12-14T15:33:08Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Multiple Shot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills modify the arrows or bolts fired in magical ways; splitting them into numerous shots, making them home in on a moving target, adding elemental damage, and so forth. &lt;br /&gt;
&lt;br /&gt;
'''Bows vs Crossbows:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Bows fire more quickly than crossbows, but do less damage. Bows have always been much more popular (aside from the [[#Guided Arrow|Guided Arrow]] bug and the Buriza during v1.09), chiefly since firing quickly is such a useful and fun talent, but it's possible to play successfully with a bow or crossbow. Bows are slightly more convenient since arrow quivers hold 350 arrows, while bolt quivers hold only 250 bolts.&lt;br /&gt;
&lt;br /&gt;
==Magic Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This is truly a magic arrow; fired without taking one from the quiver. It can therefore be fired when you are entirely out of arrows or bolts, and is helpful if you need to finish up a few last enemies before returning to town or scavenging for more ammo. There is also a bonus to attack rating and damage.&lt;br /&gt;
* Magic Arrow can not be used with any of the other skills in this tree.&lt;br /&gt;
* Since v1.09 this skill has enjoyed the added bonus of converting some % of physical damage to magical damage, thus making it useful against physical immune or resistant monsters.&lt;br /&gt;
** This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.1&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| &lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage To Magic Damage&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 28&lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +X&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Far in the ancient past, Amazons found their glorious arboreal city of {{iw|Athulua Tran Athulua}} under siege by the pirates of the {{iw|Twin_Seas Twin Sea}}. These cut-throats were determined to turn the {{iw|Amazon_Islands Amazon Islands}} into their base of operations. The conflict lasted many months as the pirates laid in for a long siege. During the battle, supplies ran short, and the Amazon archers found themselves without ammunition. Realizing that their defense rested solely upon the ability of the archers to keep the corsairs at bay, the priests of the city prayed to {{iw|Athulua Athulua}} to aid them. In answer, Athula infused the minds of the Amazons with the power to harness their natural spiritual energies. One by one the archers melded their determination and will into shards of physical force that they then unleashed from their bows by the thousands, firmly routing the corsairs back to sea.&lt;br /&gt;
&lt;br /&gt;
==Fire Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Exploding Arrow: +12% Fire Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Fire damage is added to the regular physical damage of the arrow, along with an accuracy bonus. Exploding Arrow and Immolation Arrow add much more fire damage, and this skill was purely a prerequisite, until some improvements were added in v1.09.&lt;br /&gt;
* Since the v1.09 patch, Fire Arrow has worked somewhat like Magic Arrow, in that it converts a % of physical damage to fire damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as fire. For example, with level 2 Fire Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as fire, while 95% or 950 points, registered as physical. The small fire damage bonus of this skill adds onto that.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3&lt;br /&gt;
| 3.1&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.3&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4&lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5&lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  1-4&lt;br /&gt;
|  3-6&lt;br /&gt;
|  5-8&lt;br /&gt;
|  7-10&lt;br /&gt;
|  9-12&lt;br /&gt;
|  11-14&lt;br /&gt;
|  13-16&lt;br /&gt;
|  15-18&lt;br /&gt;
|  18-21&lt;br /&gt;
|  21-24&lt;br /&gt;
|  24-27&lt;br /&gt;
|  27-30&lt;br /&gt;
|  30-33&lt;br /&gt;
|  33-36&lt;br /&gt;
|  36-39&lt;br /&gt;
|  39-42&lt;br /&gt;
|  45-49&lt;br /&gt;
|  51-56&lt;br /&gt;
|  57-63&lt;br /&gt;
|  63-70&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
| 19&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 25&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 35&lt;br /&gt;
| 37&lt;br /&gt;
| 39&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  10&lt;br /&gt;
|  19&lt;br /&gt;
|  28&lt;br /&gt;
|  37&lt;br /&gt;
|  46&lt;br /&gt;
|  55&lt;br /&gt;
|  64&lt;br /&gt;
|  73&lt;br /&gt;
|  82&lt;br /&gt;
|  91&lt;br /&gt;
|  100&lt;br /&gt;
|  109&lt;br /&gt;
|  118&lt;br /&gt;
|  127&lt;br /&gt;
|  136&lt;br /&gt;
|  145&lt;br /&gt;
|  154&lt;br /&gt;
|  163&lt;br /&gt;
|  172&lt;br /&gt;
|  181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' {{iw|Hefaetrus Hefaetrus}} is the Amazonian god of fire and rebirth who lives deep within the great volcano, Mount Arnazeus, on the island of Philios. Although primarily the patron deity of farmers, from time to time he bestows his favors upon the warriors of the Islands, so they may keep safe his congregation. Through proper prayer and the sacrifice of many fierce enemies, an especially brave Amazon can attain the power to imbue her shots with the destructive power of fire, allowing her to rake blazing missiles from her bow.&lt;br /&gt;
&lt;br /&gt;
==Cold Arrow==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Ice Arrow adds +12% Cold Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Effect:''' Adds cold damage to a normal arrow shot. This skill will chill and slow monsters, and adds a bonus to accuracy as well.&lt;br /&gt;
* Since the v1.09 patch, Cold Arrow has worked like Fire Arrow, in that it converts a % of physical damage to cold damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as cold. For example, with level 2 Cold Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as cold, while 95% or 950 points, registered as physical. The small cold damage bonus of this skill adds onto that as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4 &lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5 &lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.8&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  3-4&lt;br /&gt;
|  5-6&lt;br /&gt;
|  7-8&lt;br /&gt;
|  9-10&lt;br /&gt;
|  11-12&lt;br /&gt;
|  13-14&lt;br /&gt;
|  15-16&lt;br /&gt;
|  17-18&lt;br /&gt;
|  19-20&lt;br /&gt;
|  22-23&lt;br /&gt;
|  24-25&lt;br /&gt;
|  27-28&lt;br /&gt;
|  29-30&lt;br /&gt;
|  32-33&lt;br /&gt;
|  34-35&lt;br /&gt;
|  37-38&lt;br /&gt;
|  41-42&lt;br /&gt;
|  45-47&lt;br /&gt;
|  49-51&lt;br /&gt;
|  53-56&lt;br /&gt;
|-&lt;br /&gt;
| Cold Length (seconds)&lt;br /&gt;
| 4&lt;br /&gt;
| 5.2&lt;br /&gt;
| 6.4&lt;br /&gt;
| 7.6&lt;br /&gt;
| 8.8&lt;br /&gt;
| 10&lt;br /&gt;
| 11.2&lt;br /&gt;
| 12.4&lt;br /&gt;
| 13.6&lt;br /&gt;
| 14.8&lt;br /&gt;
| 16&lt;br /&gt;
| 17.2&lt;br /&gt;
| 18.4&lt;br /&gt;
| 19.6&lt;br /&gt;
| 20.8&lt;br /&gt;
| 22&lt;br /&gt;
| 23.2&lt;br /&gt;
| 24.4&lt;br /&gt;
| 25.6&lt;br /&gt;
| 26.8&lt;br /&gt;
|-&lt;br /&gt;
|  Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  7&lt;br /&gt;
|  9&lt;br /&gt;
|  11&lt;br /&gt;
|  13&lt;br /&gt;
|  15&lt;br /&gt;
|  17&lt;br /&gt;
|  19&lt;br /&gt;
|  21&lt;br /&gt;
|  23&lt;br /&gt;
|  25&lt;br /&gt;
|  27&lt;br /&gt;
|  29&lt;br /&gt;
|  31&lt;br /&gt;
|  33&lt;br /&gt;
|  35&lt;br /&gt;
|  37&lt;br /&gt;
|  39&lt;br /&gt;
|  41&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 10 &lt;br /&gt;
| 19 &lt;br /&gt;
| 28 &lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Although winter never seems to find its way to the ever-balmy {{iw|Amazon_Islands Amazon Islands}}, cold climates are not unheard of. The summit of Mount Karcheus on the island of Philios is covered with snow all year long. Deep within an icy cave secluded amongst its towering peaks, is the Great Hall of Mirrors where mighty {{iw|Karcheus Karcheus}} the Watcher sits upon his throne. Ever vigilant, Karcheus keeps watch over the people of the Amazons. Warriors who have trained within his temple are able to instill their shots with the power of a freezing wind.&lt;br /&gt;
&lt;br /&gt;
==Multiple Shot==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Each fire arrow or bolt splits into multiple shots. This skill gives the largest potential damage in the skill tree, since each arrow can strike multiple targets, and so many can be fired so quickly.&lt;br /&gt;
* Each arrow does only 3/4 the usual attack damage.&lt;br /&gt;
* Only one arrow from each Multiple Shot can hit a given target; you can't get up close and fire 15 shots at once into the same enemy, so per shot/per target, this skill does the least damage of any skill in the tree. Its power comes from the ability to hit numerous enemies with each shot.&lt;br /&gt;
* The spread of the arrows is determined by how far from the Amazon the cursor is pointing when the skill is used. Aim next to the Amazon for a very wide spread. Aim near the edge of the screen for a tighter cluster.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 22&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
|  # of Arrows&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|  21&lt;br /&gt;
|-&lt;br /&gt;
| Damage -25%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Legend has it that the fabled Amazon archer, Palashia, bragged in her youth that she could best the combined skills of all her greatest rivals. Taking umbrage, her rivals gathered to challenge her outrageous boast, arranging a contest to decide the question. To preserve her honor, Palashia was to strike the targets of all her rivals before they could land a single arrow. When dawn arose on the day of the contest, Palashia stood ready with her bow. At the signal, her rivals nocked their arrows and loosed a volley towards their targets. Palashia gathered her energies, and let fly with her own, single arrow. To the amazement of onlookers, her arrow split into many, cleaving the arrows of her rivals, and moving on to strike every target directly in their centers. This mysterious technique quickly became a martial secret that only the finest archers are able to master.&lt;br /&gt;
&lt;br /&gt;
==Exploding Arrow==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Fire Arrow: +12% Fire Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Enchants arrows by adding explosive fire damage to them. The flame splashes enough to strike several monsters in a tight cluster, and there is an accuracy bonus as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 5&lt;br /&gt;
| 5.5&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 8&lt;br /&gt;
| 8.5&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10&lt;br /&gt;
| 10.5&lt;br /&gt;
| 11&lt;br /&gt;
| 11.5&lt;br /&gt;
| 12&lt;br /&gt;
| 12.5&lt;br /&gt;
| 13&lt;br /&gt;
| 13.5&lt;br /&gt;
| 14&lt;br /&gt;
| 14.5&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  2-6&lt;br /&gt;
|  7-11&lt;br /&gt;
|  12-16&lt;br /&gt;
|  17-21&lt;br /&gt;
|  22-26&lt;br /&gt;
|  27-31&lt;br /&gt;
|  32-36&lt;br /&gt;
|  37-41&lt;br /&gt;
|  44-49&lt;br /&gt;
|  51-57&lt;br /&gt;
|  58-65&lt;br /&gt;
|  65-73&lt;br /&gt;
|  72-81&lt;br /&gt;
|  79-89&lt;br /&gt;
|  86-97&lt;br /&gt;
|  93-105&lt;br /&gt;
|  102-116&lt;br /&gt;
|  111-127&lt;br /&gt;
|  120-138&lt;br /&gt;
|  129-149&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 20&lt;br /&gt;
| 29&lt;br /&gt;
| 38&lt;br /&gt;
| 47&lt;br /&gt;
| 56&lt;br /&gt;
| 65&lt;br /&gt;
| 74&lt;br /&gt;
| 83&lt;br /&gt;
| 92&lt;br /&gt;
| 101&lt;br /&gt;
| 110&lt;br /&gt;
| 119&lt;br /&gt;
| 128&lt;br /&gt;
| 137&lt;br /&gt;
| 146&lt;br /&gt;
| 155&lt;br /&gt;
| 164&lt;br /&gt;
| 173&lt;br /&gt;
| 182&lt;br /&gt;
| 191&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ice Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in the following skills boost the effect of Ice Arrow.&lt;br /&gt;
* Cold Arrow: +8% Cold Damage Per Level&lt;br /&gt;
* Freezing Arrow: +5% Cold Length Per Level&lt;br /&gt;
'''Details:''' An upgrade to cold arrow, this skill freezes targets instead of just chilling them, and adds more cold damage and attack rating as well.&lt;br /&gt;
* This skill does not convert any of the physical damage to cold, and is therefore largely useless in comparison to Cold Arrow, since v1.09.&lt;br /&gt;
* Other players, bosses, and SuperUniques can not be frozen, and will be chilled instead.&lt;br /&gt;
* Freeze times are cut by 1/2 in Nightmare and 3/4 in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
| 7&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 8&lt;br /&gt;
| 8.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 8.7&lt;br /&gt;
|-&lt;br /&gt;
|  Freeze (seconds)&lt;br /&gt;
|  2&lt;br /&gt;
|  2.2&lt;br /&gt;
|  2.4&lt;br /&gt;
|  2.6&lt;br /&gt;
|  2.8&lt;br /&gt;
|  3&lt;br /&gt;
|  3.2&lt;br /&gt;
|  3.4&lt;br /&gt;
|  3.6&lt;br /&gt;
|  3.8&lt;br /&gt;
|  4&lt;br /&gt;
|  4.2&lt;br /&gt;
|  4.4&lt;br /&gt;
|  4.6&lt;br /&gt;
|  4.8&lt;br /&gt;
|  5&lt;br /&gt;
|  5.2&lt;br /&gt;
|  5.4&lt;br /&gt;
|  5.6&lt;br /&gt;
|  5.8&lt;br /&gt;
|-&lt;br /&gt;
| Cold Damage&lt;br /&gt;
| 6-10&lt;br /&gt;
| 12-16&lt;br /&gt;
| 18-22&lt;br /&gt;
| 24-28&lt;br /&gt;
| 30-34&lt;br /&gt;
| 36-40&lt;br /&gt;
| 42-46&lt;br /&gt;
| 48-52&lt;br /&gt;
| 60-65&lt;br /&gt;
| 72-78&lt;br /&gt;
| 84-91&lt;br /&gt;
| 96-104&lt;br /&gt;
| 108-117&lt;br /&gt;
| 120-130&lt;br /&gt;
| 132-143&lt;br /&gt;
| 144-156&lt;br /&gt;
| 162-175&lt;br /&gt;
| 180-194&lt;br /&gt;
| 198-213&lt;br /&gt;
| 216-232&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  20&lt;br /&gt;
|  29&lt;br /&gt;
|  38&lt;br /&gt;
|  47&lt;br /&gt;
|  56&lt;br /&gt;
|  65&lt;br /&gt;
|  74&lt;br /&gt;
|  83&lt;br /&gt;
|  92&lt;br /&gt;
|  101&lt;br /&gt;
|  110&lt;br /&gt;
|  119&lt;br /&gt;
|  128&lt;br /&gt;
|  137&lt;br /&gt;
|  146&lt;br /&gt;
|  155&lt;br /&gt;
|  164&lt;br /&gt;
|  173&lt;br /&gt;
|  182&lt;br /&gt;
|  191&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guided Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Cold Arrow, Multiple Shot&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Guided Arrows will seek a target, changing direction and pursuing an enemy well off the visible screen.  This skill adds considerable damage at higher levels, and since it always hits (bypassing defense, though it can still be blocked) it can be the best choice to kill very high defense monsters, such as Diablo and Baal.&lt;br /&gt;
* If you do not target a monster directly, the Guided Arrows will seek the target nearest the cursor when you shoot.&lt;br /&gt;
* Prior to v1.09 this was the best single target arrow skill, since Piercing worked with it, and allowed each arrow to hit the same target multiple times. This was a bug and no longer functions.&lt;br /&gt;
* Guided arrows select a target based on the Amazon's line of sight. If a monster is behind a wall or other obstacle and could not be hit with a straight shot, the Guided Arrow will not acquire it, even if you aim to the side of the wall. (This sucks.)&lt;br /&gt;
* This skill is very handy to finish off running targets, such as leapers, teleporting bosses, or other players in PVP, since once locked on, you can continue firing at them even if they are well off your visible screen.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 8&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7&lt;br /&gt;
| 6.7&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.2&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  &lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Immolation Arrow==&lt;br /&gt;
'''Casting Delay:''' 1 Second&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot, Exploding Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' This skill is boosted by points in the following skills:&lt;br /&gt;
* Fire Arrow: +5% Average Fire Damage Per Second Per Level&lt;br /&gt;
* Exploding Arrow: +10% Average Fire Damage Per Level&lt;br /&gt;
'''Details:''' Adds fire damage and creates a small firewall upon impact, dealing additional fire damage to any monsters who stand in or pass through the flames.&lt;br /&gt;
* The fire damage isn't high enough to make this viable in Hell, or in larger games, but it can be a lot of fun playing solo.&lt;br /&gt;
* Pierce works very well with Immolation Arrow, especially in narrow hallways such as the Maggot Hive.&lt;br /&gt;
* With the casting delay, it's best to alternate some other arrow skill between Immolation Arrow shots. It can be paired nicely with Guided Arrow or Strafe, to help leech back enough mana.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7 &lt;br /&gt;
| 7.5&lt;br /&gt;
| 8 &lt;br /&gt;
| 8.5&lt;br /&gt;
| 9 &lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  Explosive Damage&lt;br /&gt;
|  10-20&lt;br /&gt;
|  20-30&lt;br /&gt;
|  30-40&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  100-110&lt;br /&gt;
|  120-130&lt;br /&gt;
|  140-150&lt;br /&gt;
|  160-170&lt;br /&gt;
|  180-190&lt;br /&gt;
|  200-210&lt;br /&gt;
|  220-230&lt;br /&gt;
|  240-250&lt;br /&gt;
|  270-280&lt;br /&gt;
|  300-310&lt;br /&gt;
|  330-340&lt;br /&gt;
|  360-370&lt;br /&gt;
|-&lt;br /&gt;
| Fire Duration 3 Seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  Average Fire Damage Per Second&lt;br /&gt;
|  8-10&lt;br /&gt;
|  14-16&lt;br /&gt;
|  19-22&lt;br /&gt;
|  25-28&lt;br /&gt;
|  31-33&lt;br /&gt;
|  37-39&lt;br /&gt;
|  43-45&lt;br /&gt;
|  49-51&lt;br /&gt;
|  55-57&lt;br /&gt;
|  60-63&lt;br /&gt;
|  66-69&lt;br /&gt;
|  72-75&lt;br /&gt;
|  78-80&lt;br /&gt;
|  84-86&lt;br /&gt;
|  90-92&lt;br /&gt;
|  96-98&lt;br /&gt;
|  101-104&lt;br /&gt;
|  107-110&lt;br /&gt;
|  113-116&lt;br /&gt;
|  119-121&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 30&lt;br /&gt;
| 39&lt;br /&gt;
| 48&lt;br /&gt;
| 57&lt;br /&gt;
| 66&lt;br /&gt;
| 75&lt;br /&gt;
| 84&lt;br /&gt;
| 93&lt;br /&gt;
| 102&lt;br /&gt;
| 111&lt;br /&gt;
| 120&lt;br /&gt;
| 129&lt;br /&gt;
| 138&lt;br /&gt;
| 147&lt;br /&gt;
| 156&lt;br /&gt;
| 165&lt;br /&gt;
| 174&lt;br /&gt;
| 183&lt;br /&gt;
| 192&lt;br /&gt;
| 201&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strafe==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Multiple Shot, Cold Arrow, Guided Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Strafe can turn the Amazon into a machine gun, allowing her to fire a stream of shots from a single arrow. Since the Guided Arrow/Pierce bug was fixed in v1.09, Strafe is the best single-target skill in most situations.&lt;br /&gt;
* Use Strafe on single targets, a few targets, or numerous monsters in a tight cluster. Each arrow does more damage than Multishot, and can hit multiple targets with Pierce. &lt;br /&gt;
* Post v1.09, high level Strafe fires all 10 arrows every time, regardless of how many targets are in range. This makes it very useful against the last few monsters in a given pack, especially if they are spread out so a single Multishot could not hit them all.&lt;br /&gt;
* Strafe benefits greatly from Increased Attack Speed. See tables and [http://forums.diabloii.net/showthread.php?t=183692 frame breaks for that here].&lt;br /&gt;
* While firing Strafe the Amazon can not move until all the arrows have been fired. This could be quite dangerous in earlier versions of D2, when 20 or more arrows could be fired, but now that the number is capped at 10 it's not such a consideration.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attacks up to&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|-&lt;br /&gt;
| 3/4 Weapon Damage&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freezing Arrow==&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow, Ice Arrow&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Adds an explosive cold blast to a arrow or bolt, freezing the target and splashing several yards to the sides, potentially freezing adjacent enemies as well.&lt;br /&gt;
* The cold damage adds to the arrow's regular physical damage.&lt;br /&gt;
* This cold damage is not sufficient to quickly kill physical immunes late in the game. Fire Arrow and Cold Arrow are more effective for that with their ability to convert physical damage to elemental damage, if you have a big damage bow.&lt;br /&gt;
* Other players, bosses and SuperUniques can not be frozen, and will be chilled by this skill.&lt;br /&gt;
* Cold and frozen durations are 1/2 in Nightmare and 1/4 in Hell. Cold times stack from various items though, so with some charms and other mods Freezing Arrow can remain useful in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
| 16 &lt;br /&gt;
| 16.5&lt;br /&gt;
| 17 &lt;br /&gt;
| 17.5&lt;br /&gt;
| 18 &lt;br /&gt;
| 18.5&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  90-100&lt;br /&gt;
|  100-110&lt;br /&gt;
|  110-120&lt;br /&gt;
|  125-135&lt;br /&gt;
|  140-150&lt;br /&gt;
|  155-165&lt;br /&gt;
|  170-180&lt;br /&gt;
|  185-195&lt;br /&gt;
|  200-210&lt;br /&gt;
|  215-225&lt;br /&gt;
|  230-240&lt;br /&gt;
|  250-260&lt;br /&gt;
|  270-280&lt;br /&gt;
|  290-300&lt;br /&gt;
|  310-320&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 40&lt;br /&gt;
| 49&lt;br /&gt;
| 58&lt;br /&gt;
| 67&lt;br /&gt;
| 76&lt;br /&gt;
| 85&lt;br /&gt;
| 94&lt;br /&gt;
| 103&lt;br /&gt;
| 112&lt;br /&gt;
| 121&lt;br /&gt;
| 130&lt;br /&gt;
| 139&lt;br /&gt;
| 148&lt;br /&gt;
| 157&lt;br /&gt;
| 166&lt;br /&gt;
| 175&lt;br /&gt;
| 184&lt;br /&gt;
| 193&lt;br /&gt;
| 202&lt;br /&gt;
| 211&lt;br /&gt;
|-&lt;br /&gt;
| Duration: 2 seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius: 3.3 Yards&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10130</id>
		<title>Amazon Bow and Crossbow Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10130"/>
				<updated>2008-12-14T15:31:36Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Cold Arrow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills modify the arrows or bolts fired in magical ways; splitting them into numerous shots, making them home in on a moving target, adding elemental damage, and so forth. &lt;br /&gt;
&lt;br /&gt;
'''Bows vs Crossbows:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Bows fire more quickly than crossbows, but do less damage. Bows have always been much more popular (aside from the [[#Guided Arrow|Guided Arrow]] bug and the Buriza during v1.09), chiefly since firing quickly is such a useful and fun talent, but it's possible to play successfully with a bow or crossbow. Bows are slightly more convenient since arrow quivers hold 350 arrows, while bolt quivers hold only 250 bolts.&lt;br /&gt;
&lt;br /&gt;
==Magic Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This is truly a magic arrow; fired without taking one from the quiver. It can therefore be fired when you are entirely out of arrows or bolts, and is helpful if you need to finish up a few last enemies before returning to town or scavenging for more ammo. There is also a bonus to attack rating and damage.&lt;br /&gt;
* Magic Arrow can not be used with any of the other skills in this tree.&lt;br /&gt;
* Since v1.09 this skill has enjoyed the added bonus of converting some % of physical damage to magical damage, thus making it useful against physical immune or resistant monsters.&lt;br /&gt;
** This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.1&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| &lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage To Magic Damage&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 28&lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +X&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Far in the ancient past, Amazons found their glorious arboreal city of {{iw|Athulua Tran Athulua}} under siege by the pirates of the {{iw|Twin_Seas Twin Sea}}. These cut-throats were determined to turn the {{iw|Amazon_Islands Amazon Islands}} into their base of operations. The conflict lasted many months as the pirates laid in for a long siege. During the battle, supplies ran short, and the Amazon archers found themselves without ammunition. Realizing that their defense rested solely upon the ability of the archers to keep the corsairs at bay, the priests of the city prayed to {{iw|Athulua Athulua}} to aid them. In answer, Athula infused the minds of the Amazons with the power to harness their natural spiritual energies. One by one the archers melded their determination and will into shards of physical force that they then unleashed from their bows by the thousands, firmly routing the corsairs back to sea.&lt;br /&gt;
&lt;br /&gt;
==Fire Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Exploding Arrow: +12% Fire Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Fire damage is added to the regular physical damage of the arrow, along with an accuracy bonus. Exploding Arrow and Immolation Arrow add much more fire damage, and this skill was purely a prerequisite, until some improvements were added in v1.09.&lt;br /&gt;
* Since the v1.09 patch, Fire Arrow has worked somewhat like Magic Arrow, in that it converts a % of physical damage to fire damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as fire. For example, with level 2 Fire Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as fire, while 95% or 950 points, registered as physical. The small fire damage bonus of this skill adds onto that.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3&lt;br /&gt;
| 3.1&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.3&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4&lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5&lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  1-4&lt;br /&gt;
|  3-6&lt;br /&gt;
|  5-8&lt;br /&gt;
|  7-10&lt;br /&gt;
|  9-12&lt;br /&gt;
|  11-14&lt;br /&gt;
|  13-16&lt;br /&gt;
|  15-18&lt;br /&gt;
|  18-21&lt;br /&gt;
|  21-24&lt;br /&gt;
|  24-27&lt;br /&gt;
|  27-30&lt;br /&gt;
|  30-33&lt;br /&gt;
|  33-36&lt;br /&gt;
|  36-39&lt;br /&gt;
|  39-42&lt;br /&gt;
|  45-49&lt;br /&gt;
|  51-56&lt;br /&gt;
|  57-63&lt;br /&gt;
|  63-70&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
| 19&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 25&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 35&lt;br /&gt;
| 37&lt;br /&gt;
| 39&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  10&lt;br /&gt;
|  19&lt;br /&gt;
|  28&lt;br /&gt;
|  37&lt;br /&gt;
|  46&lt;br /&gt;
|  55&lt;br /&gt;
|  64&lt;br /&gt;
|  73&lt;br /&gt;
|  82&lt;br /&gt;
|  91&lt;br /&gt;
|  100&lt;br /&gt;
|  109&lt;br /&gt;
|  118&lt;br /&gt;
|  127&lt;br /&gt;
|  136&lt;br /&gt;
|  145&lt;br /&gt;
|  154&lt;br /&gt;
|  163&lt;br /&gt;
|  172&lt;br /&gt;
|  181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' {{iw|Hefaetrus Hefaetrus}} is the Amazonian god of fire and rebirth who lives deep within the great volcano, Mount Arnazeus, on the island of Philios. Although primarily the patron deity of farmers, from time to time he bestows his favors upon the warriors of the Islands, so they may keep safe his congregation. Through proper prayer and the sacrifice of many fierce enemies, an especially brave Amazon can attain the power to imbue her shots with the destructive power of fire, allowing her to rake blazing missiles from her bow.&lt;br /&gt;
&lt;br /&gt;
==Cold Arrow==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Ice Arrow adds +12% Cold Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Effect:''' Adds cold damage to a normal arrow shot. This skill will chill and slow monsters, and adds a bonus to accuracy as well.&lt;br /&gt;
* Since the v1.09 patch, Cold Arrow has worked like Fire Arrow, in that it converts a % of physical damage to cold damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as cold. For example, with level 2 Cold Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as cold, while 95% or 950 points, registered as physical. The small cold damage bonus of this skill adds onto that as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4 &lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5 &lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.8&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  3-4&lt;br /&gt;
|  5-6&lt;br /&gt;
|  7-8&lt;br /&gt;
|  9-10&lt;br /&gt;
|  11-12&lt;br /&gt;
|  13-14&lt;br /&gt;
|  15-16&lt;br /&gt;
|  17-18&lt;br /&gt;
|  19-20&lt;br /&gt;
|  22-23&lt;br /&gt;
|  24-25&lt;br /&gt;
|  27-28&lt;br /&gt;
|  29-30&lt;br /&gt;
|  32-33&lt;br /&gt;
|  34-35&lt;br /&gt;
|  37-38&lt;br /&gt;
|  41-42&lt;br /&gt;
|  45-47&lt;br /&gt;
|  49-51&lt;br /&gt;
|  53-56&lt;br /&gt;
|-&lt;br /&gt;
| Cold Length (seconds)&lt;br /&gt;
| 4&lt;br /&gt;
| 5.2&lt;br /&gt;
| 6.4&lt;br /&gt;
| 7.6&lt;br /&gt;
| 8.8&lt;br /&gt;
| 10&lt;br /&gt;
| 11.2&lt;br /&gt;
| 12.4&lt;br /&gt;
| 13.6&lt;br /&gt;
| 14.8&lt;br /&gt;
| 16&lt;br /&gt;
| 17.2&lt;br /&gt;
| 18.4&lt;br /&gt;
| 19.6&lt;br /&gt;
| 20.8&lt;br /&gt;
| 22&lt;br /&gt;
| 23.2&lt;br /&gt;
| 24.4&lt;br /&gt;
| 25.6&lt;br /&gt;
| 26.8&lt;br /&gt;
|-&lt;br /&gt;
|  Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  7&lt;br /&gt;
|  9&lt;br /&gt;
|  11&lt;br /&gt;
|  13&lt;br /&gt;
|  15&lt;br /&gt;
|  17&lt;br /&gt;
|  19&lt;br /&gt;
|  21&lt;br /&gt;
|  23&lt;br /&gt;
|  25&lt;br /&gt;
|  27&lt;br /&gt;
|  29&lt;br /&gt;
|  31&lt;br /&gt;
|  33&lt;br /&gt;
|  35&lt;br /&gt;
|  37&lt;br /&gt;
|  39&lt;br /&gt;
|  41&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 10 &lt;br /&gt;
| 19 &lt;br /&gt;
| 28 &lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Although winter never seems to find its way to the ever-balmy {{iw|Amazon_Islands Amazon Islands}}, cold climates are not unheard of. The summit of Mount Karcheus on the island of Philios is covered with snow all year long. Deep within an icy cave secluded amongst its towering peaks, is the Great Hall of Mirrors where mighty {{iw|Karcheus Karcheus}} the Watcher sits upon his throne. Ever vigilant, Karcheus keeps watch over the people of the Amazons. Warriors who have trained within his temple are able to instill their shots with the power of a freezing wind.&lt;br /&gt;
&lt;br /&gt;
==Multiple Shot==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Each fire arrow or bolt splits into multiple shots. This skill gives the largest potential damage in the skill tree, since each arrow can strike multiple targets, and so many can be fired so quickly.&lt;br /&gt;
* Each arrow does only 3/4 the usual attack damage.&lt;br /&gt;
* Only one arrow from each Multiple Shot can hit a given target; you can't get up close and fire 15 shots at once into the same enemy, so per shot/per target, this skill does the least damage of any skill in the tree. Its power comes from the ability to hit numerous enemies with each shot.&lt;br /&gt;
* The spread of the arrows is determined by how far from the Amazon the cursor is pointing when the skill is used. Aim next to the Amazon for a very wide spread. Aim near the edge of the screen for a tighter cluster.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 22&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
|  # of Arrows&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|  21&lt;br /&gt;
|-&lt;br /&gt;
| Damage -25%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exploding Arrow==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Fire Arrow: +12% Fire Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Enchants arrows by adding explosive fire damage to them. The flame splashes enough to strike several monsters in a tight cluster, and there is an accuracy bonus as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 5&lt;br /&gt;
| 5.5&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 8&lt;br /&gt;
| 8.5&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10&lt;br /&gt;
| 10.5&lt;br /&gt;
| 11&lt;br /&gt;
| 11.5&lt;br /&gt;
| 12&lt;br /&gt;
| 12.5&lt;br /&gt;
| 13&lt;br /&gt;
| 13.5&lt;br /&gt;
| 14&lt;br /&gt;
| 14.5&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  2-6&lt;br /&gt;
|  7-11&lt;br /&gt;
|  12-16&lt;br /&gt;
|  17-21&lt;br /&gt;
|  22-26&lt;br /&gt;
|  27-31&lt;br /&gt;
|  32-36&lt;br /&gt;
|  37-41&lt;br /&gt;
|  44-49&lt;br /&gt;
|  51-57&lt;br /&gt;
|  58-65&lt;br /&gt;
|  65-73&lt;br /&gt;
|  72-81&lt;br /&gt;
|  79-89&lt;br /&gt;
|  86-97&lt;br /&gt;
|  93-105&lt;br /&gt;
|  102-116&lt;br /&gt;
|  111-127&lt;br /&gt;
|  120-138&lt;br /&gt;
|  129-149&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 20&lt;br /&gt;
| 29&lt;br /&gt;
| 38&lt;br /&gt;
| 47&lt;br /&gt;
| 56&lt;br /&gt;
| 65&lt;br /&gt;
| 74&lt;br /&gt;
| 83&lt;br /&gt;
| 92&lt;br /&gt;
| 101&lt;br /&gt;
| 110&lt;br /&gt;
| 119&lt;br /&gt;
| 128&lt;br /&gt;
| 137&lt;br /&gt;
| 146&lt;br /&gt;
| 155&lt;br /&gt;
| 164&lt;br /&gt;
| 173&lt;br /&gt;
| 182&lt;br /&gt;
| 191&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ice Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in the following skills boost the effect of Ice Arrow.&lt;br /&gt;
* Cold Arrow: +8% Cold Damage Per Level&lt;br /&gt;
* Freezing Arrow: +5% Cold Length Per Level&lt;br /&gt;
'''Details:''' An upgrade to cold arrow, this skill freezes targets instead of just chilling them, and adds more cold damage and attack rating as well.&lt;br /&gt;
* This skill does not convert any of the physical damage to cold, and is therefore largely useless in comparison to Cold Arrow, since v1.09.&lt;br /&gt;
* Other players, bosses, and SuperUniques can not be frozen, and will be chilled instead.&lt;br /&gt;
* Freeze times are cut by 1/2 in Nightmare and 3/4 in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
| 7&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 8&lt;br /&gt;
| 8.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 8.7&lt;br /&gt;
|-&lt;br /&gt;
|  Freeze (seconds)&lt;br /&gt;
|  2&lt;br /&gt;
|  2.2&lt;br /&gt;
|  2.4&lt;br /&gt;
|  2.6&lt;br /&gt;
|  2.8&lt;br /&gt;
|  3&lt;br /&gt;
|  3.2&lt;br /&gt;
|  3.4&lt;br /&gt;
|  3.6&lt;br /&gt;
|  3.8&lt;br /&gt;
|  4&lt;br /&gt;
|  4.2&lt;br /&gt;
|  4.4&lt;br /&gt;
|  4.6&lt;br /&gt;
|  4.8&lt;br /&gt;
|  5&lt;br /&gt;
|  5.2&lt;br /&gt;
|  5.4&lt;br /&gt;
|  5.6&lt;br /&gt;
|  5.8&lt;br /&gt;
|-&lt;br /&gt;
| Cold Damage&lt;br /&gt;
| 6-10&lt;br /&gt;
| 12-16&lt;br /&gt;
| 18-22&lt;br /&gt;
| 24-28&lt;br /&gt;
| 30-34&lt;br /&gt;
| 36-40&lt;br /&gt;
| 42-46&lt;br /&gt;
| 48-52&lt;br /&gt;
| 60-65&lt;br /&gt;
| 72-78&lt;br /&gt;
| 84-91&lt;br /&gt;
| 96-104&lt;br /&gt;
| 108-117&lt;br /&gt;
| 120-130&lt;br /&gt;
| 132-143&lt;br /&gt;
| 144-156&lt;br /&gt;
| 162-175&lt;br /&gt;
| 180-194&lt;br /&gt;
| 198-213&lt;br /&gt;
| 216-232&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  20&lt;br /&gt;
|  29&lt;br /&gt;
|  38&lt;br /&gt;
|  47&lt;br /&gt;
|  56&lt;br /&gt;
|  65&lt;br /&gt;
|  74&lt;br /&gt;
|  83&lt;br /&gt;
|  92&lt;br /&gt;
|  101&lt;br /&gt;
|  110&lt;br /&gt;
|  119&lt;br /&gt;
|  128&lt;br /&gt;
|  137&lt;br /&gt;
|  146&lt;br /&gt;
|  155&lt;br /&gt;
|  164&lt;br /&gt;
|  173&lt;br /&gt;
|  182&lt;br /&gt;
|  191&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guided Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Cold Arrow, Multiple Shot&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Guided Arrows will seek a target, changing direction and pursuing an enemy well off the visible screen.  This skill adds considerable damage at higher levels, and since it always hits (bypassing defense, though it can still be blocked) it can be the best choice to kill very high defense monsters, such as Diablo and Baal.&lt;br /&gt;
* If you do not target a monster directly, the Guided Arrows will seek the target nearest the cursor when you shoot.&lt;br /&gt;
* Prior to v1.09 this was the best single target arrow skill, since Piercing worked with it, and allowed each arrow to hit the same target multiple times. This was a bug and no longer functions.&lt;br /&gt;
* Guided arrows select a target based on the Amazon's line of sight. If a monster is behind a wall or other obstacle and could not be hit with a straight shot, the Guided Arrow will not acquire it, even if you aim to the side of the wall. (This sucks.)&lt;br /&gt;
* This skill is very handy to finish off running targets, such as leapers, teleporting bosses, or other players in PVP, since once locked on, you can continue firing at them even if they are well off your visible screen.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 8&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7&lt;br /&gt;
| 6.7&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.2&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  &lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Immolation Arrow==&lt;br /&gt;
'''Casting Delay:''' 1 Second&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot, Exploding Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' This skill is boosted by points in the following skills:&lt;br /&gt;
* Fire Arrow: +5% Average Fire Damage Per Second Per Level&lt;br /&gt;
* Exploding Arrow: +10% Average Fire Damage Per Level&lt;br /&gt;
'''Details:''' Adds fire damage and creates a small firewall upon impact, dealing additional fire damage to any monsters who stand in or pass through the flames.&lt;br /&gt;
* The fire damage isn't high enough to make this viable in Hell, or in larger games, but it can be a lot of fun playing solo.&lt;br /&gt;
* Pierce works very well with Immolation Arrow, especially in narrow hallways such as the Maggot Hive.&lt;br /&gt;
* With the casting delay, it's best to alternate some other arrow skill between Immolation Arrow shots. It can be paired nicely with Guided Arrow or Strafe, to help leech back enough mana.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7 &lt;br /&gt;
| 7.5&lt;br /&gt;
| 8 &lt;br /&gt;
| 8.5&lt;br /&gt;
| 9 &lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  Explosive Damage&lt;br /&gt;
|  10-20&lt;br /&gt;
|  20-30&lt;br /&gt;
|  30-40&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  100-110&lt;br /&gt;
|  120-130&lt;br /&gt;
|  140-150&lt;br /&gt;
|  160-170&lt;br /&gt;
|  180-190&lt;br /&gt;
|  200-210&lt;br /&gt;
|  220-230&lt;br /&gt;
|  240-250&lt;br /&gt;
|  270-280&lt;br /&gt;
|  300-310&lt;br /&gt;
|  330-340&lt;br /&gt;
|  360-370&lt;br /&gt;
|-&lt;br /&gt;
| Fire Duration 3 Seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  Average Fire Damage Per Second&lt;br /&gt;
|  8-10&lt;br /&gt;
|  14-16&lt;br /&gt;
|  19-22&lt;br /&gt;
|  25-28&lt;br /&gt;
|  31-33&lt;br /&gt;
|  37-39&lt;br /&gt;
|  43-45&lt;br /&gt;
|  49-51&lt;br /&gt;
|  55-57&lt;br /&gt;
|  60-63&lt;br /&gt;
|  66-69&lt;br /&gt;
|  72-75&lt;br /&gt;
|  78-80&lt;br /&gt;
|  84-86&lt;br /&gt;
|  90-92&lt;br /&gt;
|  96-98&lt;br /&gt;
|  101-104&lt;br /&gt;
|  107-110&lt;br /&gt;
|  113-116&lt;br /&gt;
|  119-121&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 30&lt;br /&gt;
| 39&lt;br /&gt;
| 48&lt;br /&gt;
| 57&lt;br /&gt;
| 66&lt;br /&gt;
| 75&lt;br /&gt;
| 84&lt;br /&gt;
| 93&lt;br /&gt;
| 102&lt;br /&gt;
| 111&lt;br /&gt;
| 120&lt;br /&gt;
| 129&lt;br /&gt;
| 138&lt;br /&gt;
| 147&lt;br /&gt;
| 156&lt;br /&gt;
| 165&lt;br /&gt;
| 174&lt;br /&gt;
| 183&lt;br /&gt;
| 192&lt;br /&gt;
| 201&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strafe==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Multiple Shot, Cold Arrow, Guided Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Strafe can turn the Amazon into a machine gun, allowing her to fire a stream of shots from a single arrow. Since the Guided Arrow/Pierce bug was fixed in v1.09, Strafe is the best single-target skill in most situations.&lt;br /&gt;
* Use Strafe on single targets, a few targets, or numerous monsters in a tight cluster. Each arrow does more damage than Multishot, and can hit multiple targets with Pierce. &lt;br /&gt;
* Post v1.09, high level Strafe fires all 10 arrows every time, regardless of how many targets are in range. This makes it very useful against the last few monsters in a given pack, especially if they are spread out so a single Multishot could not hit them all.&lt;br /&gt;
* Strafe benefits greatly from Increased Attack Speed. See tables and [http://forums.diabloii.net/showthread.php?t=183692 frame breaks for that here].&lt;br /&gt;
* While firing Strafe the Amazon can not move until all the arrows have been fired. This could be quite dangerous in earlier versions of D2, when 20 or more arrows could be fired, but now that the number is capped at 10 it's not such a consideration.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attacks up to&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|-&lt;br /&gt;
| 3/4 Weapon Damage&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freezing Arrow==&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow, Ice Arrow&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Adds an explosive cold blast to a arrow or bolt, freezing the target and splashing several yards to the sides, potentially freezing adjacent enemies as well.&lt;br /&gt;
* The cold damage adds to the arrow's regular physical damage.&lt;br /&gt;
* This cold damage is not sufficient to quickly kill physical immunes late in the game. Fire Arrow and Cold Arrow are more effective for that with their ability to convert physical damage to elemental damage, if you have a big damage bow.&lt;br /&gt;
* Other players, bosses and SuperUniques can not be frozen, and will be chilled by this skill.&lt;br /&gt;
* Cold and frozen durations are 1/2 in Nightmare and 1/4 in Hell. Cold times stack from various items though, so with some charms and other mods Freezing Arrow can remain useful in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
| 16 &lt;br /&gt;
| 16.5&lt;br /&gt;
| 17 &lt;br /&gt;
| 17.5&lt;br /&gt;
| 18 &lt;br /&gt;
| 18.5&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  90-100&lt;br /&gt;
|  100-110&lt;br /&gt;
|  110-120&lt;br /&gt;
|  125-135&lt;br /&gt;
|  140-150&lt;br /&gt;
|  155-165&lt;br /&gt;
|  170-180&lt;br /&gt;
|  185-195&lt;br /&gt;
|  200-210&lt;br /&gt;
|  215-225&lt;br /&gt;
|  230-240&lt;br /&gt;
|  250-260&lt;br /&gt;
|  270-280&lt;br /&gt;
|  290-300&lt;br /&gt;
|  310-320&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 40&lt;br /&gt;
| 49&lt;br /&gt;
| 58&lt;br /&gt;
| 67&lt;br /&gt;
| 76&lt;br /&gt;
| 85&lt;br /&gt;
| 94&lt;br /&gt;
| 103&lt;br /&gt;
| 112&lt;br /&gt;
| 121&lt;br /&gt;
| 130&lt;br /&gt;
| 139&lt;br /&gt;
| 148&lt;br /&gt;
| 157&lt;br /&gt;
| 166&lt;br /&gt;
| 175&lt;br /&gt;
| 184&lt;br /&gt;
| 193&lt;br /&gt;
| 202&lt;br /&gt;
| 211&lt;br /&gt;
|-&lt;br /&gt;
| Duration: 2 seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius: 3.3 Yards&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10129</id>
		<title>Amazon Bow and Crossbow Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10129"/>
				<updated>2008-12-14T15:29:02Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Fire Arrow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills modify the arrows or bolts fired in magical ways; splitting them into numerous shots, making them home in on a moving target, adding elemental damage, and so forth. &lt;br /&gt;
&lt;br /&gt;
'''Bows vs Crossbows:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Bows fire more quickly than crossbows, but do less damage. Bows have always been much more popular (aside from the [[#Guided Arrow|Guided Arrow]] bug and the Buriza during v1.09), chiefly since firing quickly is such a useful and fun talent, but it's possible to play successfully with a bow or crossbow. Bows are slightly more convenient since arrow quivers hold 350 arrows, while bolt quivers hold only 250 bolts.&lt;br /&gt;
&lt;br /&gt;
==Magic Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This is truly a magic arrow; fired without taking one from the quiver. It can therefore be fired when you are entirely out of arrows or bolts, and is helpful if you need to finish up a few last enemies before returning to town or scavenging for more ammo. There is also a bonus to attack rating and damage.&lt;br /&gt;
* Magic Arrow can not be used with any of the other skills in this tree.&lt;br /&gt;
* Since v1.09 this skill has enjoyed the added bonus of converting some % of physical damage to magical damage, thus making it useful against physical immune or resistant monsters.&lt;br /&gt;
** This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.1&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| &lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage To Magic Damage&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 28&lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +X&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Far in the ancient past, Amazons found their glorious arboreal city of {{iw|Athulua Tran Athulua}} under siege by the pirates of the {{iw|Twin_Seas Twin Sea}}. These cut-throats were determined to turn the {{iw|Amazon_Islands Amazon Islands}} into their base of operations. The conflict lasted many months as the pirates laid in for a long siege. During the battle, supplies ran short, and the Amazon archers found themselves without ammunition. Realizing that their defense rested solely upon the ability of the archers to keep the corsairs at bay, the priests of the city prayed to {{iw|Athulua Athulua}} to aid them. In answer, Athula infused the minds of the Amazons with the power to harness their natural spiritual energies. One by one the archers melded their determination and will into shards of physical force that they then unleashed from their bows by the thousands, firmly routing the corsairs back to sea.&lt;br /&gt;
&lt;br /&gt;
==Fire Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Exploding Arrow: +12% Fire Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Fire damage is added to the regular physical damage of the arrow, along with an accuracy bonus. Exploding Arrow and Immolation Arrow add much more fire damage, and this skill was purely a prerequisite, until some improvements were added in v1.09.&lt;br /&gt;
* Since the v1.09 patch, Fire Arrow has worked somewhat like Magic Arrow, in that it converts a % of physical damage to fire damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as fire. For example, with level 2 Fire Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as fire, while 95% or 950 points, registered as physical. The small fire damage bonus of this skill adds onto that.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3&lt;br /&gt;
| 3.1&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.3&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4&lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5&lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  1-4&lt;br /&gt;
|  3-6&lt;br /&gt;
|  5-8&lt;br /&gt;
|  7-10&lt;br /&gt;
|  9-12&lt;br /&gt;
|  11-14&lt;br /&gt;
|  13-16&lt;br /&gt;
|  15-18&lt;br /&gt;
|  18-21&lt;br /&gt;
|  21-24&lt;br /&gt;
|  24-27&lt;br /&gt;
|  27-30&lt;br /&gt;
|  30-33&lt;br /&gt;
|  33-36&lt;br /&gt;
|  36-39&lt;br /&gt;
|  39-42&lt;br /&gt;
|  45-49&lt;br /&gt;
|  51-56&lt;br /&gt;
|  57-63&lt;br /&gt;
|  63-70&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
| 19&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 25&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 35&lt;br /&gt;
| 37&lt;br /&gt;
| 39&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  10&lt;br /&gt;
|  19&lt;br /&gt;
|  28&lt;br /&gt;
|  37&lt;br /&gt;
|  46&lt;br /&gt;
|  55&lt;br /&gt;
|  64&lt;br /&gt;
|  73&lt;br /&gt;
|  82&lt;br /&gt;
|  91&lt;br /&gt;
|  100&lt;br /&gt;
|  109&lt;br /&gt;
|  118&lt;br /&gt;
|  127&lt;br /&gt;
|  136&lt;br /&gt;
|  145&lt;br /&gt;
|  154&lt;br /&gt;
|  163&lt;br /&gt;
|  172&lt;br /&gt;
|  181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' {{iw|Hefaetrus Hefaetrus}} is the Amazonian god of fire and rebirth who lives deep within the great volcano, Mount Arnazeus, on the island of Philios. Although primarily the patron deity of farmers, from time to time he bestows his favors upon the warriors of the Islands, so they may keep safe his congregation. Through proper prayer and the sacrifice of many fierce enemies, an especially brave Amazon can attain the power to imbue her shots with the destructive power of fire, allowing her to rake blazing missiles from her bow.&lt;br /&gt;
&lt;br /&gt;
==Cold Arrow==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Ice Arrow adds +12% Cold Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Effect:''' Adds cold damage to a normal arrow shot. This skill will chill and slow monsters, and adds a bonus to accuracy as well.&lt;br /&gt;
* Since the v1.09 patch, Cold Arrow has worked like Fire Arrow, in that it converts a % of physical damage to cold damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as cold. For example, with level 2 Cold Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as cold, while 95% or 950 points, registered as physical. The small cold damage bonus of this skill adds onto that as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4 &lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5 &lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.8&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  3-4&lt;br /&gt;
|  5-6&lt;br /&gt;
|  7-8&lt;br /&gt;
|  9-10&lt;br /&gt;
|  11-12&lt;br /&gt;
|  13-14&lt;br /&gt;
|  15-16&lt;br /&gt;
|  17-18&lt;br /&gt;
|  19-20&lt;br /&gt;
|  22-23&lt;br /&gt;
|  24-25&lt;br /&gt;
|  27-28&lt;br /&gt;
|  29-30&lt;br /&gt;
|  32-33&lt;br /&gt;
|  34-35&lt;br /&gt;
|  37-38&lt;br /&gt;
|  41-42&lt;br /&gt;
|  45-47&lt;br /&gt;
|  49-51&lt;br /&gt;
|  53-56&lt;br /&gt;
|-&lt;br /&gt;
| Cold Length (seconds)&lt;br /&gt;
| 4&lt;br /&gt;
| 5.2&lt;br /&gt;
| 6.4&lt;br /&gt;
| 7.6&lt;br /&gt;
| 8.8&lt;br /&gt;
| 10&lt;br /&gt;
| 11.2&lt;br /&gt;
| 12.4&lt;br /&gt;
| 13.6&lt;br /&gt;
| 14.8&lt;br /&gt;
| 16&lt;br /&gt;
| 17.2&lt;br /&gt;
| 18.4&lt;br /&gt;
| 19.6&lt;br /&gt;
| 20.8&lt;br /&gt;
| 22&lt;br /&gt;
| 23.2&lt;br /&gt;
| 24.4&lt;br /&gt;
| 25.6&lt;br /&gt;
| 26.8&lt;br /&gt;
|-&lt;br /&gt;
|  Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  7&lt;br /&gt;
|  9&lt;br /&gt;
|  11&lt;br /&gt;
|  13&lt;br /&gt;
|  15&lt;br /&gt;
|  17&lt;br /&gt;
|  19&lt;br /&gt;
|  21&lt;br /&gt;
|  23&lt;br /&gt;
|  25&lt;br /&gt;
|  27&lt;br /&gt;
|  29&lt;br /&gt;
|  31&lt;br /&gt;
|  33&lt;br /&gt;
|  35&lt;br /&gt;
|  37&lt;br /&gt;
|  39&lt;br /&gt;
|  41&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 10 &lt;br /&gt;
| 19 &lt;br /&gt;
| 28 &lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multiple Shot==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Each fire arrow or bolt splits into multiple shots. This skill gives the largest potential damage in the skill tree, since each arrow can strike multiple targets, and so many can be fired so quickly.&lt;br /&gt;
* Each arrow does only 3/4 the usual attack damage.&lt;br /&gt;
* Only one arrow from each Multiple Shot can hit a given target; you can't get up close and fire 15 shots at once into the same enemy, so per shot/per target, this skill does the least damage of any skill in the tree. Its power comes from the ability to hit numerous enemies with each shot.&lt;br /&gt;
* The spread of the arrows is determined by how far from the Amazon the cursor is pointing when the skill is used. Aim next to the Amazon for a very wide spread. Aim near the edge of the screen for a tighter cluster.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 22&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
|  # of Arrows&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|  21&lt;br /&gt;
|-&lt;br /&gt;
| Damage -25%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exploding Arrow==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Fire Arrow: +12% Fire Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Enchants arrows by adding explosive fire damage to them. The flame splashes enough to strike several monsters in a tight cluster, and there is an accuracy bonus as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 5&lt;br /&gt;
| 5.5&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 8&lt;br /&gt;
| 8.5&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10&lt;br /&gt;
| 10.5&lt;br /&gt;
| 11&lt;br /&gt;
| 11.5&lt;br /&gt;
| 12&lt;br /&gt;
| 12.5&lt;br /&gt;
| 13&lt;br /&gt;
| 13.5&lt;br /&gt;
| 14&lt;br /&gt;
| 14.5&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  2-6&lt;br /&gt;
|  7-11&lt;br /&gt;
|  12-16&lt;br /&gt;
|  17-21&lt;br /&gt;
|  22-26&lt;br /&gt;
|  27-31&lt;br /&gt;
|  32-36&lt;br /&gt;
|  37-41&lt;br /&gt;
|  44-49&lt;br /&gt;
|  51-57&lt;br /&gt;
|  58-65&lt;br /&gt;
|  65-73&lt;br /&gt;
|  72-81&lt;br /&gt;
|  79-89&lt;br /&gt;
|  86-97&lt;br /&gt;
|  93-105&lt;br /&gt;
|  102-116&lt;br /&gt;
|  111-127&lt;br /&gt;
|  120-138&lt;br /&gt;
|  129-149&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 20&lt;br /&gt;
| 29&lt;br /&gt;
| 38&lt;br /&gt;
| 47&lt;br /&gt;
| 56&lt;br /&gt;
| 65&lt;br /&gt;
| 74&lt;br /&gt;
| 83&lt;br /&gt;
| 92&lt;br /&gt;
| 101&lt;br /&gt;
| 110&lt;br /&gt;
| 119&lt;br /&gt;
| 128&lt;br /&gt;
| 137&lt;br /&gt;
| 146&lt;br /&gt;
| 155&lt;br /&gt;
| 164&lt;br /&gt;
| 173&lt;br /&gt;
| 182&lt;br /&gt;
| 191&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ice Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in the following skills boost the effect of Ice Arrow.&lt;br /&gt;
* Cold Arrow: +8% Cold Damage Per Level&lt;br /&gt;
* Freezing Arrow: +5% Cold Length Per Level&lt;br /&gt;
'''Details:''' An upgrade to cold arrow, this skill freezes targets instead of just chilling them, and adds more cold damage and attack rating as well.&lt;br /&gt;
* This skill does not convert any of the physical damage to cold, and is therefore largely useless in comparison to Cold Arrow, since v1.09.&lt;br /&gt;
* Other players, bosses, and SuperUniques can not be frozen, and will be chilled instead.&lt;br /&gt;
* Freeze times are cut by 1/2 in Nightmare and 3/4 in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
| 7&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 8&lt;br /&gt;
| 8.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 8.7&lt;br /&gt;
|-&lt;br /&gt;
|  Freeze (seconds)&lt;br /&gt;
|  2&lt;br /&gt;
|  2.2&lt;br /&gt;
|  2.4&lt;br /&gt;
|  2.6&lt;br /&gt;
|  2.8&lt;br /&gt;
|  3&lt;br /&gt;
|  3.2&lt;br /&gt;
|  3.4&lt;br /&gt;
|  3.6&lt;br /&gt;
|  3.8&lt;br /&gt;
|  4&lt;br /&gt;
|  4.2&lt;br /&gt;
|  4.4&lt;br /&gt;
|  4.6&lt;br /&gt;
|  4.8&lt;br /&gt;
|  5&lt;br /&gt;
|  5.2&lt;br /&gt;
|  5.4&lt;br /&gt;
|  5.6&lt;br /&gt;
|  5.8&lt;br /&gt;
|-&lt;br /&gt;
| Cold Damage&lt;br /&gt;
| 6-10&lt;br /&gt;
| 12-16&lt;br /&gt;
| 18-22&lt;br /&gt;
| 24-28&lt;br /&gt;
| 30-34&lt;br /&gt;
| 36-40&lt;br /&gt;
| 42-46&lt;br /&gt;
| 48-52&lt;br /&gt;
| 60-65&lt;br /&gt;
| 72-78&lt;br /&gt;
| 84-91&lt;br /&gt;
| 96-104&lt;br /&gt;
| 108-117&lt;br /&gt;
| 120-130&lt;br /&gt;
| 132-143&lt;br /&gt;
| 144-156&lt;br /&gt;
| 162-175&lt;br /&gt;
| 180-194&lt;br /&gt;
| 198-213&lt;br /&gt;
| 216-232&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  20&lt;br /&gt;
|  29&lt;br /&gt;
|  38&lt;br /&gt;
|  47&lt;br /&gt;
|  56&lt;br /&gt;
|  65&lt;br /&gt;
|  74&lt;br /&gt;
|  83&lt;br /&gt;
|  92&lt;br /&gt;
|  101&lt;br /&gt;
|  110&lt;br /&gt;
|  119&lt;br /&gt;
|  128&lt;br /&gt;
|  137&lt;br /&gt;
|  146&lt;br /&gt;
|  155&lt;br /&gt;
|  164&lt;br /&gt;
|  173&lt;br /&gt;
|  182&lt;br /&gt;
|  191&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guided Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Cold Arrow, Multiple Shot&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Guided Arrows will seek a target, changing direction and pursuing an enemy well off the visible screen.  This skill adds considerable damage at higher levels, and since it always hits (bypassing defense, though it can still be blocked) it can be the best choice to kill very high defense monsters, such as Diablo and Baal.&lt;br /&gt;
* If you do not target a monster directly, the Guided Arrows will seek the target nearest the cursor when you shoot.&lt;br /&gt;
* Prior to v1.09 this was the best single target arrow skill, since Piercing worked with it, and allowed each arrow to hit the same target multiple times. This was a bug and no longer functions.&lt;br /&gt;
* Guided arrows select a target based on the Amazon's line of sight. If a monster is behind a wall or other obstacle and could not be hit with a straight shot, the Guided Arrow will not acquire it, even if you aim to the side of the wall. (This sucks.)&lt;br /&gt;
* This skill is very handy to finish off running targets, such as leapers, teleporting bosses, or other players in PVP, since once locked on, you can continue firing at them even if they are well off your visible screen.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 8&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7&lt;br /&gt;
| 6.7&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.2&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  &lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Immolation Arrow==&lt;br /&gt;
'''Casting Delay:''' 1 Second&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot, Exploding Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' This skill is boosted by points in the following skills:&lt;br /&gt;
* Fire Arrow: +5% Average Fire Damage Per Second Per Level&lt;br /&gt;
* Exploding Arrow: +10% Average Fire Damage Per Level&lt;br /&gt;
'''Details:''' Adds fire damage and creates a small firewall upon impact, dealing additional fire damage to any monsters who stand in or pass through the flames.&lt;br /&gt;
* The fire damage isn't high enough to make this viable in Hell, or in larger games, but it can be a lot of fun playing solo.&lt;br /&gt;
* Pierce works very well with Immolation Arrow, especially in narrow hallways such as the Maggot Hive.&lt;br /&gt;
* With the casting delay, it's best to alternate some other arrow skill between Immolation Arrow shots. It can be paired nicely with Guided Arrow or Strafe, to help leech back enough mana.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7 &lt;br /&gt;
| 7.5&lt;br /&gt;
| 8 &lt;br /&gt;
| 8.5&lt;br /&gt;
| 9 &lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  Explosive Damage&lt;br /&gt;
|  10-20&lt;br /&gt;
|  20-30&lt;br /&gt;
|  30-40&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  100-110&lt;br /&gt;
|  120-130&lt;br /&gt;
|  140-150&lt;br /&gt;
|  160-170&lt;br /&gt;
|  180-190&lt;br /&gt;
|  200-210&lt;br /&gt;
|  220-230&lt;br /&gt;
|  240-250&lt;br /&gt;
|  270-280&lt;br /&gt;
|  300-310&lt;br /&gt;
|  330-340&lt;br /&gt;
|  360-370&lt;br /&gt;
|-&lt;br /&gt;
| Fire Duration 3 Seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  Average Fire Damage Per Second&lt;br /&gt;
|  8-10&lt;br /&gt;
|  14-16&lt;br /&gt;
|  19-22&lt;br /&gt;
|  25-28&lt;br /&gt;
|  31-33&lt;br /&gt;
|  37-39&lt;br /&gt;
|  43-45&lt;br /&gt;
|  49-51&lt;br /&gt;
|  55-57&lt;br /&gt;
|  60-63&lt;br /&gt;
|  66-69&lt;br /&gt;
|  72-75&lt;br /&gt;
|  78-80&lt;br /&gt;
|  84-86&lt;br /&gt;
|  90-92&lt;br /&gt;
|  96-98&lt;br /&gt;
|  101-104&lt;br /&gt;
|  107-110&lt;br /&gt;
|  113-116&lt;br /&gt;
|  119-121&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 30&lt;br /&gt;
| 39&lt;br /&gt;
| 48&lt;br /&gt;
| 57&lt;br /&gt;
| 66&lt;br /&gt;
| 75&lt;br /&gt;
| 84&lt;br /&gt;
| 93&lt;br /&gt;
| 102&lt;br /&gt;
| 111&lt;br /&gt;
| 120&lt;br /&gt;
| 129&lt;br /&gt;
| 138&lt;br /&gt;
| 147&lt;br /&gt;
| 156&lt;br /&gt;
| 165&lt;br /&gt;
| 174&lt;br /&gt;
| 183&lt;br /&gt;
| 192&lt;br /&gt;
| 201&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strafe==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Multiple Shot, Cold Arrow, Guided Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Strafe can turn the Amazon into a machine gun, allowing her to fire a stream of shots from a single arrow. Since the Guided Arrow/Pierce bug was fixed in v1.09, Strafe is the best single-target skill in most situations.&lt;br /&gt;
* Use Strafe on single targets, a few targets, or numerous monsters in a tight cluster. Each arrow does more damage than Multishot, and can hit multiple targets with Pierce. &lt;br /&gt;
* Post v1.09, high level Strafe fires all 10 arrows every time, regardless of how many targets are in range. This makes it very useful against the last few monsters in a given pack, especially if they are spread out so a single Multishot could not hit them all.&lt;br /&gt;
* Strafe benefits greatly from Increased Attack Speed. See tables and [http://forums.diabloii.net/showthread.php?t=183692 frame breaks for that here].&lt;br /&gt;
* While firing Strafe the Amazon can not move until all the arrows have been fired. This could be quite dangerous in earlier versions of D2, when 20 or more arrows could be fired, but now that the number is capped at 10 it's not such a consideration.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attacks up to&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|-&lt;br /&gt;
| 3/4 Weapon Damage&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freezing Arrow==&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow, Ice Arrow&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Adds an explosive cold blast to a arrow or bolt, freezing the target and splashing several yards to the sides, potentially freezing adjacent enemies as well.&lt;br /&gt;
* The cold damage adds to the arrow's regular physical damage.&lt;br /&gt;
* This cold damage is not sufficient to quickly kill physical immunes late in the game. Fire Arrow and Cold Arrow are more effective for that with their ability to convert physical damage to elemental damage, if you have a big damage bow.&lt;br /&gt;
* Other players, bosses and SuperUniques can not be frozen, and will be chilled by this skill.&lt;br /&gt;
* Cold and frozen durations are 1/2 in Nightmare and 1/4 in Hell. Cold times stack from various items though, so with some charms and other mods Freezing Arrow can remain useful in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
| 16 &lt;br /&gt;
| 16.5&lt;br /&gt;
| 17 &lt;br /&gt;
| 17.5&lt;br /&gt;
| 18 &lt;br /&gt;
| 18.5&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  90-100&lt;br /&gt;
|  100-110&lt;br /&gt;
|  110-120&lt;br /&gt;
|  125-135&lt;br /&gt;
|  140-150&lt;br /&gt;
|  155-165&lt;br /&gt;
|  170-180&lt;br /&gt;
|  185-195&lt;br /&gt;
|  200-210&lt;br /&gt;
|  215-225&lt;br /&gt;
|  230-240&lt;br /&gt;
|  250-260&lt;br /&gt;
|  270-280&lt;br /&gt;
|  290-300&lt;br /&gt;
|  310-320&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 40&lt;br /&gt;
| 49&lt;br /&gt;
| 58&lt;br /&gt;
| 67&lt;br /&gt;
| 76&lt;br /&gt;
| 85&lt;br /&gt;
| 94&lt;br /&gt;
| 103&lt;br /&gt;
| 112&lt;br /&gt;
| 121&lt;br /&gt;
| 130&lt;br /&gt;
| 139&lt;br /&gt;
| 148&lt;br /&gt;
| 157&lt;br /&gt;
| 166&lt;br /&gt;
| 175&lt;br /&gt;
| 184&lt;br /&gt;
| 193&lt;br /&gt;
| 202&lt;br /&gt;
| 211&lt;br /&gt;
|-&lt;br /&gt;
| Duration: 2 seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius: 3.3 Yards&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10128</id>
		<title>Amazon Bow and Crossbow Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10128"/>
				<updated>2008-12-14T15:27:31Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Magic Arrow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills modify the arrows or bolts fired in magical ways; splitting them into numerous shots, making them home in on a moving target, adding elemental damage, and so forth. &lt;br /&gt;
&lt;br /&gt;
'''Bows vs Crossbows:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Bows fire more quickly than crossbows, but do less damage. Bows have always been much more popular (aside from the [[#Guided Arrow|Guided Arrow]] bug and the Buriza during v1.09), chiefly since firing quickly is such a useful and fun talent, but it's possible to play successfully with a bow or crossbow. Bows are slightly more convenient since arrow quivers hold 350 arrows, while bolt quivers hold only 250 bolts.&lt;br /&gt;
&lt;br /&gt;
==Magic Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This is truly a magic arrow; fired without taking one from the quiver. It can therefore be fired when you are entirely out of arrows or bolts, and is helpful if you need to finish up a few last enemies before returning to town or scavenging for more ammo. There is also a bonus to attack rating and damage.&lt;br /&gt;
* Magic Arrow can not be used with any of the other skills in this tree.&lt;br /&gt;
* Since v1.09 this skill has enjoyed the added bonus of converting some % of physical damage to magical damage, thus making it useful against physical immune or resistant monsters.&lt;br /&gt;
** This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.1&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| &lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage To Magic Damage&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 28&lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +X&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Far in the ancient past, Amazons found their glorious arboreal city of {{iw|Athulua Tran Athulua}} under siege by the pirates of the {{iw|Twin_Seas Twin Sea}}. These cut-throats were determined to turn the {{iw|Amazon_Islands Amazon Islands}} into their base of operations. The conflict lasted many months as the pirates laid in for a long siege. During the battle, supplies ran short, and the Amazon archers found themselves without ammunition. Realizing that their defense rested solely upon the ability of the archers to keep the corsairs at bay, the priests of the city prayed to {{iw|Athulua Athulua}} to aid them. In answer, Athula infused the minds of the Amazons with the power to harness their natural spiritual energies. One by one the archers melded their determination and will into shards of physical force that they then unleashed from their bows by the thousands, firmly routing the corsairs back to sea.&lt;br /&gt;
&lt;br /&gt;
==Fire Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Exploding Arrow: +12% Fire Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Fire damage is added to the regular physical damage of the arrow, along with an accuracy bonus. Exploding Arrow and Immolation Arrow add much more fire damage, and this skill was purely a prerequisite, until some improvements were added in v1.09.&lt;br /&gt;
* Since the v1.09 patch, Fire Arrow has worked somewhat like Magic Arrow, in that it converts a % of physical damage to fire damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as fire. For example, with level 2 Fire Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as fire, while 95% or 950 points, registered as physical. The small fire damage bonus of this skill adds onto that.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3&lt;br /&gt;
| 3.1&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.3&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4&lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5&lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  1-4&lt;br /&gt;
|  3-6&lt;br /&gt;
|  5-8&lt;br /&gt;
|  7-10&lt;br /&gt;
|  9-12&lt;br /&gt;
|  11-14&lt;br /&gt;
|  13-16&lt;br /&gt;
|  15-18&lt;br /&gt;
|  18-21&lt;br /&gt;
|  21-24&lt;br /&gt;
|  24-27&lt;br /&gt;
|  27-30&lt;br /&gt;
|  30-33&lt;br /&gt;
|  33-36&lt;br /&gt;
|  36-39&lt;br /&gt;
|  39-42&lt;br /&gt;
|  45-49&lt;br /&gt;
|  51-56&lt;br /&gt;
|  57-63&lt;br /&gt;
|  63-70&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
| 19&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 25&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 35&lt;br /&gt;
| 37&lt;br /&gt;
| 39&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  10&lt;br /&gt;
|  19&lt;br /&gt;
|  28&lt;br /&gt;
|  37&lt;br /&gt;
|  46&lt;br /&gt;
|  55&lt;br /&gt;
|  64&lt;br /&gt;
|  73&lt;br /&gt;
|  82&lt;br /&gt;
|  91&lt;br /&gt;
|  100&lt;br /&gt;
|  109&lt;br /&gt;
|  118&lt;br /&gt;
|  127&lt;br /&gt;
|  136&lt;br /&gt;
|  145&lt;br /&gt;
|  154&lt;br /&gt;
|  163&lt;br /&gt;
|  172&lt;br /&gt;
|  181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' {{iw| Hefaetrus}} is the Amazonian god of fire and rebirth who lives deep within the great volcano, Mount Arnazeus, on the island of Philios. Although primarily the patron deity of farmers, from time to time he bestows his favors upon the warriors of the Islands, so they may keep safe his congregation. Through proper prayer and the sacrifice of many fierce enemies, an especially brave Amazon can attain the power to imbue her shots with the destructive power of fire, allowing her to rake blazing missiles from her bow.&lt;br /&gt;
&lt;br /&gt;
==Cold Arrow==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Ice Arrow adds +12% Cold Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Effect:''' Adds cold damage to a normal arrow shot. This skill will chill and slow monsters, and adds a bonus to accuracy as well.&lt;br /&gt;
* Since the v1.09 patch, Cold Arrow has worked like Fire Arrow, in that it converts a % of physical damage to cold damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as cold. For example, with level 2 Cold Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as cold, while 95% or 950 points, registered as physical. The small cold damage bonus of this skill adds onto that as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4 &lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5 &lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.8&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  3-4&lt;br /&gt;
|  5-6&lt;br /&gt;
|  7-8&lt;br /&gt;
|  9-10&lt;br /&gt;
|  11-12&lt;br /&gt;
|  13-14&lt;br /&gt;
|  15-16&lt;br /&gt;
|  17-18&lt;br /&gt;
|  19-20&lt;br /&gt;
|  22-23&lt;br /&gt;
|  24-25&lt;br /&gt;
|  27-28&lt;br /&gt;
|  29-30&lt;br /&gt;
|  32-33&lt;br /&gt;
|  34-35&lt;br /&gt;
|  37-38&lt;br /&gt;
|  41-42&lt;br /&gt;
|  45-47&lt;br /&gt;
|  49-51&lt;br /&gt;
|  53-56&lt;br /&gt;
|-&lt;br /&gt;
| Cold Length (seconds)&lt;br /&gt;
| 4&lt;br /&gt;
| 5.2&lt;br /&gt;
| 6.4&lt;br /&gt;
| 7.6&lt;br /&gt;
| 8.8&lt;br /&gt;
| 10&lt;br /&gt;
| 11.2&lt;br /&gt;
| 12.4&lt;br /&gt;
| 13.6&lt;br /&gt;
| 14.8&lt;br /&gt;
| 16&lt;br /&gt;
| 17.2&lt;br /&gt;
| 18.4&lt;br /&gt;
| 19.6&lt;br /&gt;
| 20.8&lt;br /&gt;
| 22&lt;br /&gt;
| 23.2&lt;br /&gt;
| 24.4&lt;br /&gt;
| 25.6&lt;br /&gt;
| 26.8&lt;br /&gt;
|-&lt;br /&gt;
|  Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  7&lt;br /&gt;
|  9&lt;br /&gt;
|  11&lt;br /&gt;
|  13&lt;br /&gt;
|  15&lt;br /&gt;
|  17&lt;br /&gt;
|  19&lt;br /&gt;
|  21&lt;br /&gt;
|  23&lt;br /&gt;
|  25&lt;br /&gt;
|  27&lt;br /&gt;
|  29&lt;br /&gt;
|  31&lt;br /&gt;
|  33&lt;br /&gt;
|  35&lt;br /&gt;
|  37&lt;br /&gt;
|  39&lt;br /&gt;
|  41&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 10 &lt;br /&gt;
| 19 &lt;br /&gt;
| 28 &lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multiple Shot==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Each fire arrow or bolt splits into multiple shots. This skill gives the largest potential damage in the skill tree, since each arrow can strike multiple targets, and so many can be fired so quickly.&lt;br /&gt;
* Each arrow does only 3/4 the usual attack damage.&lt;br /&gt;
* Only one arrow from each Multiple Shot can hit a given target; you can't get up close and fire 15 shots at once into the same enemy, so per shot/per target, this skill does the least damage of any skill in the tree. Its power comes from the ability to hit numerous enemies with each shot.&lt;br /&gt;
* The spread of the arrows is determined by how far from the Amazon the cursor is pointing when the skill is used. Aim next to the Amazon for a very wide spread. Aim near the edge of the screen for a tighter cluster.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 22&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
|  # of Arrows&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|  21&lt;br /&gt;
|-&lt;br /&gt;
| Damage -25%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exploding Arrow==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Fire Arrow: +12% Fire Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Enchants arrows by adding explosive fire damage to them. The flame splashes enough to strike several monsters in a tight cluster, and there is an accuracy bonus as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 5&lt;br /&gt;
| 5.5&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 8&lt;br /&gt;
| 8.5&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10&lt;br /&gt;
| 10.5&lt;br /&gt;
| 11&lt;br /&gt;
| 11.5&lt;br /&gt;
| 12&lt;br /&gt;
| 12.5&lt;br /&gt;
| 13&lt;br /&gt;
| 13.5&lt;br /&gt;
| 14&lt;br /&gt;
| 14.5&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  2-6&lt;br /&gt;
|  7-11&lt;br /&gt;
|  12-16&lt;br /&gt;
|  17-21&lt;br /&gt;
|  22-26&lt;br /&gt;
|  27-31&lt;br /&gt;
|  32-36&lt;br /&gt;
|  37-41&lt;br /&gt;
|  44-49&lt;br /&gt;
|  51-57&lt;br /&gt;
|  58-65&lt;br /&gt;
|  65-73&lt;br /&gt;
|  72-81&lt;br /&gt;
|  79-89&lt;br /&gt;
|  86-97&lt;br /&gt;
|  93-105&lt;br /&gt;
|  102-116&lt;br /&gt;
|  111-127&lt;br /&gt;
|  120-138&lt;br /&gt;
|  129-149&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 20&lt;br /&gt;
| 29&lt;br /&gt;
| 38&lt;br /&gt;
| 47&lt;br /&gt;
| 56&lt;br /&gt;
| 65&lt;br /&gt;
| 74&lt;br /&gt;
| 83&lt;br /&gt;
| 92&lt;br /&gt;
| 101&lt;br /&gt;
| 110&lt;br /&gt;
| 119&lt;br /&gt;
| 128&lt;br /&gt;
| 137&lt;br /&gt;
| 146&lt;br /&gt;
| 155&lt;br /&gt;
| 164&lt;br /&gt;
| 173&lt;br /&gt;
| 182&lt;br /&gt;
| 191&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ice Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in the following skills boost the effect of Ice Arrow.&lt;br /&gt;
* Cold Arrow: +8% Cold Damage Per Level&lt;br /&gt;
* Freezing Arrow: +5% Cold Length Per Level&lt;br /&gt;
'''Details:''' An upgrade to cold arrow, this skill freezes targets instead of just chilling them, and adds more cold damage and attack rating as well.&lt;br /&gt;
* This skill does not convert any of the physical damage to cold, and is therefore largely useless in comparison to Cold Arrow, since v1.09.&lt;br /&gt;
* Other players, bosses, and SuperUniques can not be frozen, and will be chilled instead.&lt;br /&gt;
* Freeze times are cut by 1/2 in Nightmare and 3/4 in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
| 7&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 8&lt;br /&gt;
| 8.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 8.7&lt;br /&gt;
|-&lt;br /&gt;
|  Freeze (seconds)&lt;br /&gt;
|  2&lt;br /&gt;
|  2.2&lt;br /&gt;
|  2.4&lt;br /&gt;
|  2.6&lt;br /&gt;
|  2.8&lt;br /&gt;
|  3&lt;br /&gt;
|  3.2&lt;br /&gt;
|  3.4&lt;br /&gt;
|  3.6&lt;br /&gt;
|  3.8&lt;br /&gt;
|  4&lt;br /&gt;
|  4.2&lt;br /&gt;
|  4.4&lt;br /&gt;
|  4.6&lt;br /&gt;
|  4.8&lt;br /&gt;
|  5&lt;br /&gt;
|  5.2&lt;br /&gt;
|  5.4&lt;br /&gt;
|  5.6&lt;br /&gt;
|  5.8&lt;br /&gt;
|-&lt;br /&gt;
| Cold Damage&lt;br /&gt;
| 6-10&lt;br /&gt;
| 12-16&lt;br /&gt;
| 18-22&lt;br /&gt;
| 24-28&lt;br /&gt;
| 30-34&lt;br /&gt;
| 36-40&lt;br /&gt;
| 42-46&lt;br /&gt;
| 48-52&lt;br /&gt;
| 60-65&lt;br /&gt;
| 72-78&lt;br /&gt;
| 84-91&lt;br /&gt;
| 96-104&lt;br /&gt;
| 108-117&lt;br /&gt;
| 120-130&lt;br /&gt;
| 132-143&lt;br /&gt;
| 144-156&lt;br /&gt;
| 162-175&lt;br /&gt;
| 180-194&lt;br /&gt;
| 198-213&lt;br /&gt;
| 216-232&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  20&lt;br /&gt;
|  29&lt;br /&gt;
|  38&lt;br /&gt;
|  47&lt;br /&gt;
|  56&lt;br /&gt;
|  65&lt;br /&gt;
|  74&lt;br /&gt;
|  83&lt;br /&gt;
|  92&lt;br /&gt;
|  101&lt;br /&gt;
|  110&lt;br /&gt;
|  119&lt;br /&gt;
|  128&lt;br /&gt;
|  137&lt;br /&gt;
|  146&lt;br /&gt;
|  155&lt;br /&gt;
|  164&lt;br /&gt;
|  173&lt;br /&gt;
|  182&lt;br /&gt;
|  191&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guided Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Cold Arrow, Multiple Shot&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Guided Arrows will seek a target, changing direction and pursuing an enemy well off the visible screen.  This skill adds considerable damage at higher levels, and since it always hits (bypassing defense, though it can still be blocked) it can be the best choice to kill very high defense monsters, such as Diablo and Baal.&lt;br /&gt;
* If you do not target a monster directly, the Guided Arrows will seek the target nearest the cursor when you shoot.&lt;br /&gt;
* Prior to v1.09 this was the best single target arrow skill, since Piercing worked with it, and allowed each arrow to hit the same target multiple times. This was a bug and no longer functions.&lt;br /&gt;
* Guided arrows select a target based on the Amazon's line of sight. If a monster is behind a wall or other obstacle and could not be hit with a straight shot, the Guided Arrow will not acquire it, even if you aim to the side of the wall. (This sucks.)&lt;br /&gt;
* This skill is very handy to finish off running targets, such as leapers, teleporting bosses, or other players in PVP, since once locked on, you can continue firing at them even if they are well off your visible screen.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 8&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7&lt;br /&gt;
| 6.7&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.2&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  &lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Immolation Arrow==&lt;br /&gt;
'''Casting Delay:''' 1 Second&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot, Exploding Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' This skill is boosted by points in the following skills:&lt;br /&gt;
* Fire Arrow: +5% Average Fire Damage Per Second Per Level&lt;br /&gt;
* Exploding Arrow: +10% Average Fire Damage Per Level&lt;br /&gt;
'''Details:''' Adds fire damage and creates a small firewall upon impact, dealing additional fire damage to any monsters who stand in or pass through the flames.&lt;br /&gt;
* The fire damage isn't high enough to make this viable in Hell, or in larger games, but it can be a lot of fun playing solo.&lt;br /&gt;
* Pierce works very well with Immolation Arrow, especially in narrow hallways such as the Maggot Hive.&lt;br /&gt;
* With the casting delay, it's best to alternate some other arrow skill between Immolation Arrow shots. It can be paired nicely with Guided Arrow or Strafe, to help leech back enough mana.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7 &lt;br /&gt;
| 7.5&lt;br /&gt;
| 8 &lt;br /&gt;
| 8.5&lt;br /&gt;
| 9 &lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  Explosive Damage&lt;br /&gt;
|  10-20&lt;br /&gt;
|  20-30&lt;br /&gt;
|  30-40&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  100-110&lt;br /&gt;
|  120-130&lt;br /&gt;
|  140-150&lt;br /&gt;
|  160-170&lt;br /&gt;
|  180-190&lt;br /&gt;
|  200-210&lt;br /&gt;
|  220-230&lt;br /&gt;
|  240-250&lt;br /&gt;
|  270-280&lt;br /&gt;
|  300-310&lt;br /&gt;
|  330-340&lt;br /&gt;
|  360-370&lt;br /&gt;
|-&lt;br /&gt;
| Fire Duration 3 Seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  Average Fire Damage Per Second&lt;br /&gt;
|  8-10&lt;br /&gt;
|  14-16&lt;br /&gt;
|  19-22&lt;br /&gt;
|  25-28&lt;br /&gt;
|  31-33&lt;br /&gt;
|  37-39&lt;br /&gt;
|  43-45&lt;br /&gt;
|  49-51&lt;br /&gt;
|  55-57&lt;br /&gt;
|  60-63&lt;br /&gt;
|  66-69&lt;br /&gt;
|  72-75&lt;br /&gt;
|  78-80&lt;br /&gt;
|  84-86&lt;br /&gt;
|  90-92&lt;br /&gt;
|  96-98&lt;br /&gt;
|  101-104&lt;br /&gt;
|  107-110&lt;br /&gt;
|  113-116&lt;br /&gt;
|  119-121&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 30&lt;br /&gt;
| 39&lt;br /&gt;
| 48&lt;br /&gt;
| 57&lt;br /&gt;
| 66&lt;br /&gt;
| 75&lt;br /&gt;
| 84&lt;br /&gt;
| 93&lt;br /&gt;
| 102&lt;br /&gt;
| 111&lt;br /&gt;
| 120&lt;br /&gt;
| 129&lt;br /&gt;
| 138&lt;br /&gt;
| 147&lt;br /&gt;
| 156&lt;br /&gt;
| 165&lt;br /&gt;
| 174&lt;br /&gt;
| 183&lt;br /&gt;
| 192&lt;br /&gt;
| 201&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strafe==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Multiple Shot, Cold Arrow, Guided Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Strafe can turn the Amazon into a machine gun, allowing her to fire a stream of shots from a single arrow. Since the Guided Arrow/Pierce bug was fixed in v1.09, Strafe is the best single-target skill in most situations.&lt;br /&gt;
* Use Strafe on single targets, a few targets, or numerous monsters in a tight cluster. Each arrow does more damage than Multishot, and can hit multiple targets with Pierce. &lt;br /&gt;
* Post v1.09, high level Strafe fires all 10 arrows every time, regardless of how many targets are in range. This makes it very useful against the last few monsters in a given pack, especially if they are spread out so a single Multishot could not hit them all.&lt;br /&gt;
* Strafe benefits greatly from Increased Attack Speed. See tables and [http://forums.diabloii.net/showthread.php?t=183692 frame breaks for that here].&lt;br /&gt;
* While firing Strafe the Amazon can not move until all the arrows have been fired. This could be quite dangerous in earlier versions of D2, when 20 or more arrows could be fired, but now that the number is capped at 10 it's not such a consideration.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attacks up to&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|-&lt;br /&gt;
| 3/4 Weapon Damage&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freezing Arrow==&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow, Ice Arrow&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Adds an explosive cold blast to a arrow or bolt, freezing the target and splashing several yards to the sides, potentially freezing adjacent enemies as well.&lt;br /&gt;
* The cold damage adds to the arrow's regular physical damage.&lt;br /&gt;
* This cold damage is not sufficient to quickly kill physical immunes late in the game. Fire Arrow and Cold Arrow are more effective for that with their ability to convert physical damage to elemental damage, if you have a big damage bow.&lt;br /&gt;
* Other players, bosses and SuperUniques can not be frozen, and will be chilled by this skill.&lt;br /&gt;
* Cold and frozen durations are 1/2 in Nightmare and 1/4 in Hell. Cold times stack from various items though, so with some charms and other mods Freezing Arrow can remain useful in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
| 16 &lt;br /&gt;
| 16.5&lt;br /&gt;
| 17 &lt;br /&gt;
| 17.5&lt;br /&gt;
| 18 &lt;br /&gt;
| 18.5&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  90-100&lt;br /&gt;
|  100-110&lt;br /&gt;
|  110-120&lt;br /&gt;
|  125-135&lt;br /&gt;
|  140-150&lt;br /&gt;
|  155-165&lt;br /&gt;
|  170-180&lt;br /&gt;
|  185-195&lt;br /&gt;
|  200-210&lt;br /&gt;
|  215-225&lt;br /&gt;
|  230-240&lt;br /&gt;
|  250-260&lt;br /&gt;
|  270-280&lt;br /&gt;
|  290-300&lt;br /&gt;
|  310-320&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 40&lt;br /&gt;
| 49&lt;br /&gt;
| 58&lt;br /&gt;
| 67&lt;br /&gt;
| 76&lt;br /&gt;
| 85&lt;br /&gt;
| 94&lt;br /&gt;
| 103&lt;br /&gt;
| 112&lt;br /&gt;
| 121&lt;br /&gt;
| 130&lt;br /&gt;
| 139&lt;br /&gt;
| 148&lt;br /&gt;
| 157&lt;br /&gt;
| 166&lt;br /&gt;
| 175&lt;br /&gt;
| 184&lt;br /&gt;
| 193&lt;br /&gt;
| 202&lt;br /&gt;
| 211&lt;br /&gt;
|-&lt;br /&gt;
| Duration: 2 seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius: 3.3 Yards&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10127</id>
		<title>Amazon Bow and Crossbow Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10127"/>
				<updated>2008-12-14T15:25:18Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Magic Arrow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills modify the arrows or bolts fired in magical ways; splitting them into numerous shots, making them home in on a moving target, adding elemental damage, and so forth. &lt;br /&gt;
&lt;br /&gt;
'''Bows vs Crossbows:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Bows fire more quickly than crossbows, but do less damage. Bows have always been much more popular (aside from the [[#Guided Arrow|Guided Arrow]] bug and the Buriza during v1.09), chiefly since firing quickly is such a useful and fun talent, but it's possible to play successfully with a bow or crossbow. Bows are slightly more convenient since arrow quivers hold 350 arrows, while bolt quivers hold only 250 bolts.&lt;br /&gt;
&lt;br /&gt;
==Magic Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This is truly a magic arrow; fired without taking one from the quiver. It can therefore be fired when you are entirely out of arrows or bolts, and is helpful if you need to finish up a few last enemies before returning to town or scavenging for more ammo. There is also a bonus to attack rating and damage.&lt;br /&gt;
* Magic Arrow can not be used with any of the other skills in this tree.&lt;br /&gt;
* Since v1.09 this skill has enjoyed the added bonus of converting some % of physical damage to magical damage, thus making it useful against physical immune or resistant monsters.&lt;br /&gt;
** This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.1&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| &lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage To Magic Damage&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 28&lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +X&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Far in the ancient past, Amazons found their glorious arboreal city of {{iw|Athulua Tran Athulua}} under siege by the pirates of the {{iw| Twin Seas}}. These cut-throats were determined to turn the {{iw| Amazon Islands}} into their base of operations. The conflict lasted many months as the pirates laid in for a long siege. During the battle, supplies ran short, and the Amazon archers found themselves without ammunition. Realizing that their defense rested solely upon the ability of the archers to keep the corsairs at bay, the priests of the city prayed to {{iw| Athulua}} to aid them. In answer, Athula infused the minds of the Amazons with the power to harness their natural spiritual energies. One by one the archers melded their determination and will into shards of physical force that they then unleashed from their bows by the thousands, firmly routing the corsairs back to sea.&lt;br /&gt;
&lt;br /&gt;
==Fire Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Exploding Arrow: +12% Fire Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Fire damage is added to the regular physical damage of the arrow, along with an accuracy bonus. Exploding Arrow and Immolation Arrow add much more fire damage, and this skill was purely a prerequisite, until some improvements were added in v1.09.&lt;br /&gt;
* Since the v1.09 patch, Fire Arrow has worked somewhat like Magic Arrow, in that it converts a % of physical damage to fire damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as fire. For example, with level 2 Fire Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as fire, while 95% or 950 points, registered as physical. The small fire damage bonus of this skill adds onto that.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3&lt;br /&gt;
| 3.1&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.3&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4&lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5&lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  1-4&lt;br /&gt;
|  3-6&lt;br /&gt;
|  5-8&lt;br /&gt;
|  7-10&lt;br /&gt;
|  9-12&lt;br /&gt;
|  11-14&lt;br /&gt;
|  13-16&lt;br /&gt;
|  15-18&lt;br /&gt;
|  18-21&lt;br /&gt;
|  21-24&lt;br /&gt;
|  24-27&lt;br /&gt;
|  27-30&lt;br /&gt;
|  30-33&lt;br /&gt;
|  33-36&lt;br /&gt;
|  36-39&lt;br /&gt;
|  39-42&lt;br /&gt;
|  45-49&lt;br /&gt;
|  51-56&lt;br /&gt;
|  57-63&lt;br /&gt;
|  63-70&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
| 19&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 25&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 35&lt;br /&gt;
| 37&lt;br /&gt;
| 39&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  10&lt;br /&gt;
|  19&lt;br /&gt;
|  28&lt;br /&gt;
|  37&lt;br /&gt;
|  46&lt;br /&gt;
|  55&lt;br /&gt;
|  64&lt;br /&gt;
|  73&lt;br /&gt;
|  82&lt;br /&gt;
|  91&lt;br /&gt;
|  100&lt;br /&gt;
|  109&lt;br /&gt;
|  118&lt;br /&gt;
|  127&lt;br /&gt;
|  136&lt;br /&gt;
|  145&lt;br /&gt;
|  154&lt;br /&gt;
|  163&lt;br /&gt;
|  172&lt;br /&gt;
|  181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' {{iw| Hefaetrus}} is the Amazonian god of fire and rebirth who lives deep within the great volcano, Mount Arnazeus, on the island of Philios. Although primarily the patron deity of farmers, from time to time he bestows his favors upon the warriors of the Islands, so they may keep safe his congregation. Through proper prayer and the sacrifice of many fierce enemies, an especially brave Amazon can attain the power to imbue her shots with the destructive power of fire, allowing her to rake blazing missiles from her bow.&lt;br /&gt;
&lt;br /&gt;
==Cold Arrow==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Ice Arrow adds +12% Cold Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Effect:''' Adds cold damage to a normal arrow shot. This skill will chill and slow monsters, and adds a bonus to accuracy as well.&lt;br /&gt;
* Since the v1.09 patch, Cold Arrow has worked like Fire Arrow, in that it converts a % of physical damage to cold damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as cold. For example, with level 2 Cold Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as cold, while 95% or 950 points, registered as physical. The small cold damage bonus of this skill adds onto that as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4 &lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5 &lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.8&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  3-4&lt;br /&gt;
|  5-6&lt;br /&gt;
|  7-8&lt;br /&gt;
|  9-10&lt;br /&gt;
|  11-12&lt;br /&gt;
|  13-14&lt;br /&gt;
|  15-16&lt;br /&gt;
|  17-18&lt;br /&gt;
|  19-20&lt;br /&gt;
|  22-23&lt;br /&gt;
|  24-25&lt;br /&gt;
|  27-28&lt;br /&gt;
|  29-30&lt;br /&gt;
|  32-33&lt;br /&gt;
|  34-35&lt;br /&gt;
|  37-38&lt;br /&gt;
|  41-42&lt;br /&gt;
|  45-47&lt;br /&gt;
|  49-51&lt;br /&gt;
|  53-56&lt;br /&gt;
|-&lt;br /&gt;
| Cold Length (seconds)&lt;br /&gt;
| 4&lt;br /&gt;
| 5.2&lt;br /&gt;
| 6.4&lt;br /&gt;
| 7.6&lt;br /&gt;
| 8.8&lt;br /&gt;
| 10&lt;br /&gt;
| 11.2&lt;br /&gt;
| 12.4&lt;br /&gt;
| 13.6&lt;br /&gt;
| 14.8&lt;br /&gt;
| 16&lt;br /&gt;
| 17.2&lt;br /&gt;
| 18.4&lt;br /&gt;
| 19.6&lt;br /&gt;
| 20.8&lt;br /&gt;
| 22&lt;br /&gt;
| 23.2&lt;br /&gt;
| 24.4&lt;br /&gt;
| 25.6&lt;br /&gt;
| 26.8&lt;br /&gt;
|-&lt;br /&gt;
|  Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  7&lt;br /&gt;
|  9&lt;br /&gt;
|  11&lt;br /&gt;
|  13&lt;br /&gt;
|  15&lt;br /&gt;
|  17&lt;br /&gt;
|  19&lt;br /&gt;
|  21&lt;br /&gt;
|  23&lt;br /&gt;
|  25&lt;br /&gt;
|  27&lt;br /&gt;
|  29&lt;br /&gt;
|  31&lt;br /&gt;
|  33&lt;br /&gt;
|  35&lt;br /&gt;
|  37&lt;br /&gt;
|  39&lt;br /&gt;
|  41&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 10 &lt;br /&gt;
| 19 &lt;br /&gt;
| 28 &lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multiple Shot==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Each fire arrow or bolt splits into multiple shots. This skill gives the largest potential damage in the skill tree, since each arrow can strike multiple targets, and so many can be fired so quickly.&lt;br /&gt;
* Each arrow does only 3/4 the usual attack damage.&lt;br /&gt;
* Only one arrow from each Multiple Shot can hit a given target; you can't get up close and fire 15 shots at once into the same enemy, so per shot/per target, this skill does the least damage of any skill in the tree. Its power comes from the ability to hit numerous enemies with each shot.&lt;br /&gt;
* The spread of the arrows is determined by how far from the Amazon the cursor is pointing when the skill is used. Aim next to the Amazon for a very wide spread. Aim near the edge of the screen for a tighter cluster.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 22&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
|  # of Arrows&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|  21&lt;br /&gt;
|-&lt;br /&gt;
| Damage -25%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exploding Arrow==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Fire Arrow: +12% Fire Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Enchants arrows by adding explosive fire damage to them. The flame splashes enough to strike several monsters in a tight cluster, and there is an accuracy bonus as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 5&lt;br /&gt;
| 5.5&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 8&lt;br /&gt;
| 8.5&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10&lt;br /&gt;
| 10.5&lt;br /&gt;
| 11&lt;br /&gt;
| 11.5&lt;br /&gt;
| 12&lt;br /&gt;
| 12.5&lt;br /&gt;
| 13&lt;br /&gt;
| 13.5&lt;br /&gt;
| 14&lt;br /&gt;
| 14.5&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  2-6&lt;br /&gt;
|  7-11&lt;br /&gt;
|  12-16&lt;br /&gt;
|  17-21&lt;br /&gt;
|  22-26&lt;br /&gt;
|  27-31&lt;br /&gt;
|  32-36&lt;br /&gt;
|  37-41&lt;br /&gt;
|  44-49&lt;br /&gt;
|  51-57&lt;br /&gt;
|  58-65&lt;br /&gt;
|  65-73&lt;br /&gt;
|  72-81&lt;br /&gt;
|  79-89&lt;br /&gt;
|  86-97&lt;br /&gt;
|  93-105&lt;br /&gt;
|  102-116&lt;br /&gt;
|  111-127&lt;br /&gt;
|  120-138&lt;br /&gt;
|  129-149&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 20&lt;br /&gt;
| 29&lt;br /&gt;
| 38&lt;br /&gt;
| 47&lt;br /&gt;
| 56&lt;br /&gt;
| 65&lt;br /&gt;
| 74&lt;br /&gt;
| 83&lt;br /&gt;
| 92&lt;br /&gt;
| 101&lt;br /&gt;
| 110&lt;br /&gt;
| 119&lt;br /&gt;
| 128&lt;br /&gt;
| 137&lt;br /&gt;
| 146&lt;br /&gt;
| 155&lt;br /&gt;
| 164&lt;br /&gt;
| 173&lt;br /&gt;
| 182&lt;br /&gt;
| 191&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ice Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in the following skills boost the effect of Ice Arrow.&lt;br /&gt;
* Cold Arrow: +8% Cold Damage Per Level&lt;br /&gt;
* Freezing Arrow: +5% Cold Length Per Level&lt;br /&gt;
'''Details:''' An upgrade to cold arrow, this skill freezes targets instead of just chilling them, and adds more cold damage and attack rating as well.&lt;br /&gt;
* This skill does not convert any of the physical damage to cold, and is therefore largely useless in comparison to Cold Arrow, since v1.09.&lt;br /&gt;
* Other players, bosses, and SuperUniques can not be frozen, and will be chilled instead.&lt;br /&gt;
* Freeze times are cut by 1/2 in Nightmare and 3/4 in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
| 7&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 8&lt;br /&gt;
| 8.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 8.7&lt;br /&gt;
|-&lt;br /&gt;
|  Freeze (seconds)&lt;br /&gt;
|  2&lt;br /&gt;
|  2.2&lt;br /&gt;
|  2.4&lt;br /&gt;
|  2.6&lt;br /&gt;
|  2.8&lt;br /&gt;
|  3&lt;br /&gt;
|  3.2&lt;br /&gt;
|  3.4&lt;br /&gt;
|  3.6&lt;br /&gt;
|  3.8&lt;br /&gt;
|  4&lt;br /&gt;
|  4.2&lt;br /&gt;
|  4.4&lt;br /&gt;
|  4.6&lt;br /&gt;
|  4.8&lt;br /&gt;
|  5&lt;br /&gt;
|  5.2&lt;br /&gt;
|  5.4&lt;br /&gt;
|  5.6&lt;br /&gt;
|  5.8&lt;br /&gt;
|-&lt;br /&gt;
| Cold Damage&lt;br /&gt;
| 6-10&lt;br /&gt;
| 12-16&lt;br /&gt;
| 18-22&lt;br /&gt;
| 24-28&lt;br /&gt;
| 30-34&lt;br /&gt;
| 36-40&lt;br /&gt;
| 42-46&lt;br /&gt;
| 48-52&lt;br /&gt;
| 60-65&lt;br /&gt;
| 72-78&lt;br /&gt;
| 84-91&lt;br /&gt;
| 96-104&lt;br /&gt;
| 108-117&lt;br /&gt;
| 120-130&lt;br /&gt;
| 132-143&lt;br /&gt;
| 144-156&lt;br /&gt;
| 162-175&lt;br /&gt;
| 180-194&lt;br /&gt;
| 198-213&lt;br /&gt;
| 216-232&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  20&lt;br /&gt;
|  29&lt;br /&gt;
|  38&lt;br /&gt;
|  47&lt;br /&gt;
|  56&lt;br /&gt;
|  65&lt;br /&gt;
|  74&lt;br /&gt;
|  83&lt;br /&gt;
|  92&lt;br /&gt;
|  101&lt;br /&gt;
|  110&lt;br /&gt;
|  119&lt;br /&gt;
|  128&lt;br /&gt;
|  137&lt;br /&gt;
|  146&lt;br /&gt;
|  155&lt;br /&gt;
|  164&lt;br /&gt;
|  173&lt;br /&gt;
|  182&lt;br /&gt;
|  191&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guided Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Cold Arrow, Multiple Shot&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Guided Arrows will seek a target, changing direction and pursuing an enemy well off the visible screen.  This skill adds considerable damage at higher levels, and since it always hits (bypassing defense, though it can still be blocked) it can be the best choice to kill very high defense monsters, such as Diablo and Baal.&lt;br /&gt;
* If you do not target a monster directly, the Guided Arrows will seek the target nearest the cursor when you shoot.&lt;br /&gt;
* Prior to v1.09 this was the best single target arrow skill, since Piercing worked with it, and allowed each arrow to hit the same target multiple times. This was a bug and no longer functions.&lt;br /&gt;
* Guided arrows select a target based on the Amazon's line of sight. If a monster is behind a wall or other obstacle and could not be hit with a straight shot, the Guided Arrow will not acquire it, even if you aim to the side of the wall. (This sucks.)&lt;br /&gt;
* This skill is very handy to finish off running targets, such as leapers, teleporting bosses, or other players in PVP, since once locked on, you can continue firing at them even if they are well off your visible screen.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 8&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7&lt;br /&gt;
| 6.7&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.2&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  &lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Immolation Arrow==&lt;br /&gt;
'''Casting Delay:''' 1 Second&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot, Exploding Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' This skill is boosted by points in the following skills:&lt;br /&gt;
* Fire Arrow: +5% Average Fire Damage Per Second Per Level&lt;br /&gt;
* Exploding Arrow: +10% Average Fire Damage Per Level&lt;br /&gt;
'''Details:''' Adds fire damage and creates a small firewall upon impact, dealing additional fire damage to any monsters who stand in or pass through the flames.&lt;br /&gt;
* The fire damage isn't high enough to make this viable in Hell, or in larger games, but it can be a lot of fun playing solo.&lt;br /&gt;
* Pierce works very well with Immolation Arrow, especially in narrow hallways such as the Maggot Hive.&lt;br /&gt;
* With the casting delay, it's best to alternate some other arrow skill between Immolation Arrow shots. It can be paired nicely with Guided Arrow or Strafe, to help leech back enough mana.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7 &lt;br /&gt;
| 7.5&lt;br /&gt;
| 8 &lt;br /&gt;
| 8.5&lt;br /&gt;
| 9 &lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  Explosive Damage&lt;br /&gt;
|  10-20&lt;br /&gt;
|  20-30&lt;br /&gt;
|  30-40&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  100-110&lt;br /&gt;
|  120-130&lt;br /&gt;
|  140-150&lt;br /&gt;
|  160-170&lt;br /&gt;
|  180-190&lt;br /&gt;
|  200-210&lt;br /&gt;
|  220-230&lt;br /&gt;
|  240-250&lt;br /&gt;
|  270-280&lt;br /&gt;
|  300-310&lt;br /&gt;
|  330-340&lt;br /&gt;
|  360-370&lt;br /&gt;
|-&lt;br /&gt;
| Fire Duration 3 Seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  Average Fire Damage Per Second&lt;br /&gt;
|  8-10&lt;br /&gt;
|  14-16&lt;br /&gt;
|  19-22&lt;br /&gt;
|  25-28&lt;br /&gt;
|  31-33&lt;br /&gt;
|  37-39&lt;br /&gt;
|  43-45&lt;br /&gt;
|  49-51&lt;br /&gt;
|  55-57&lt;br /&gt;
|  60-63&lt;br /&gt;
|  66-69&lt;br /&gt;
|  72-75&lt;br /&gt;
|  78-80&lt;br /&gt;
|  84-86&lt;br /&gt;
|  90-92&lt;br /&gt;
|  96-98&lt;br /&gt;
|  101-104&lt;br /&gt;
|  107-110&lt;br /&gt;
|  113-116&lt;br /&gt;
|  119-121&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 30&lt;br /&gt;
| 39&lt;br /&gt;
| 48&lt;br /&gt;
| 57&lt;br /&gt;
| 66&lt;br /&gt;
| 75&lt;br /&gt;
| 84&lt;br /&gt;
| 93&lt;br /&gt;
| 102&lt;br /&gt;
| 111&lt;br /&gt;
| 120&lt;br /&gt;
| 129&lt;br /&gt;
| 138&lt;br /&gt;
| 147&lt;br /&gt;
| 156&lt;br /&gt;
| 165&lt;br /&gt;
| 174&lt;br /&gt;
| 183&lt;br /&gt;
| 192&lt;br /&gt;
| 201&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strafe==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Multiple Shot, Cold Arrow, Guided Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Strafe can turn the Amazon into a machine gun, allowing her to fire a stream of shots from a single arrow. Since the Guided Arrow/Pierce bug was fixed in v1.09, Strafe is the best single-target skill in most situations.&lt;br /&gt;
* Use Strafe on single targets, a few targets, or numerous monsters in a tight cluster. Each arrow does more damage than Multishot, and can hit multiple targets with Pierce. &lt;br /&gt;
* Post v1.09, high level Strafe fires all 10 arrows every time, regardless of how many targets are in range. This makes it very useful against the last few monsters in a given pack, especially if they are spread out so a single Multishot could not hit them all.&lt;br /&gt;
* Strafe benefits greatly from Increased Attack Speed. See tables and [http://forums.diabloii.net/showthread.php?t=183692 frame breaks for that here].&lt;br /&gt;
* While firing Strafe the Amazon can not move until all the arrows have been fired. This could be quite dangerous in earlier versions of D2, when 20 or more arrows could be fired, but now that the number is capped at 10 it's not such a consideration.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attacks up to&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|-&lt;br /&gt;
| 3/4 Weapon Damage&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freezing Arrow==&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow, Ice Arrow&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Adds an explosive cold blast to a arrow or bolt, freezing the target and splashing several yards to the sides, potentially freezing adjacent enemies as well.&lt;br /&gt;
* The cold damage adds to the arrow's regular physical damage.&lt;br /&gt;
* This cold damage is not sufficient to quickly kill physical immunes late in the game. Fire Arrow and Cold Arrow are more effective for that with their ability to convert physical damage to elemental damage, if you have a big damage bow.&lt;br /&gt;
* Other players, bosses and SuperUniques can not be frozen, and will be chilled by this skill.&lt;br /&gt;
* Cold and frozen durations are 1/2 in Nightmare and 1/4 in Hell. Cold times stack from various items though, so with some charms and other mods Freezing Arrow can remain useful in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
| 16 &lt;br /&gt;
| 16.5&lt;br /&gt;
| 17 &lt;br /&gt;
| 17.5&lt;br /&gt;
| 18 &lt;br /&gt;
| 18.5&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  90-100&lt;br /&gt;
|  100-110&lt;br /&gt;
|  110-120&lt;br /&gt;
|  125-135&lt;br /&gt;
|  140-150&lt;br /&gt;
|  155-165&lt;br /&gt;
|  170-180&lt;br /&gt;
|  185-195&lt;br /&gt;
|  200-210&lt;br /&gt;
|  215-225&lt;br /&gt;
|  230-240&lt;br /&gt;
|  250-260&lt;br /&gt;
|  270-280&lt;br /&gt;
|  290-300&lt;br /&gt;
|  310-320&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 40&lt;br /&gt;
| 49&lt;br /&gt;
| 58&lt;br /&gt;
| 67&lt;br /&gt;
| 76&lt;br /&gt;
| 85&lt;br /&gt;
| 94&lt;br /&gt;
| 103&lt;br /&gt;
| 112&lt;br /&gt;
| 121&lt;br /&gt;
| 130&lt;br /&gt;
| 139&lt;br /&gt;
| 148&lt;br /&gt;
| 157&lt;br /&gt;
| 166&lt;br /&gt;
| 175&lt;br /&gt;
| 184&lt;br /&gt;
| 193&lt;br /&gt;
| 202&lt;br /&gt;
| 211&lt;br /&gt;
|-&lt;br /&gt;
| Duration: 2 seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius: 3.3 Yards&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10126</id>
		<title>Amazon Bow and Crossbow Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10126"/>
				<updated>2008-12-14T15:18:35Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Fire Arrow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills modify the arrows or bolts fired in magical ways; splitting them into numerous shots, making them home in on a moving target, adding elemental damage, and so forth. &lt;br /&gt;
&lt;br /&gt;
'''Bows vs Crossbows:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Bows fire more quickly than crossbows, but do less damage. Bows have always been much more popular (aside from the [[#Guided Arrow|Guided Arrow]] bug and the Buriza during v1.09), chiefly since firing quickly is such a useful and fun talent, but it's possible to play successfully with a bow or crossbow. Bows are slightly more convenient since arrow quivers hold 350 arrows, while bolt quivers hold only 250 bolts.&lt;br /&gt;
&lt;br /&gt;
==Magic Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This is truly a magic arrow; fired without taking one from the quiver. It can therefore be fired when you are entirely out of arrows or bolts, and is helpful if you need to finish up a few last enemies before returning to town or scavenging for more ammo. There is also a bonus to attack rating and damage.&lt;br /&gt;
* Magic Arrow can not be used with any of the other skills in this tree.&lt;br /&gt;
* Since v1.09 this skill has enjoyed the added bonus of converting some % of physical damage to magical damage, thus making it useful against physical immune or resistant monsters.&lt;br /&gt;
** This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.1&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| &lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage To Magic Damage&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 28&lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +X&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Far in the ancient past, Amazons found their glorious arboreal city of {{iw| Tran Athulua}} under siege by the pirates of the {{iw| Twin Seas}}. These cut-throats were determined to turn the {{iw| Amazon Islands}} into their base of operations. The conflict lasted many months as the pirates laid in for a long siege. During the battle, supplies ran short, and the Amazon archers found themselves without ammunition. Realizing that their defense rested solely upon the ability of the archers to keep the corsairs at bay, the priests of the city prayed to {{iw| Athulua}} to aid them. In answer, Athula infused the minds of the Amazons with the power to harness their natural spiritual energies. One by one the archers melded their determination and will into shards of physical force that they then unleashed from their bows by the thousands, firmly routing the corsairs back to sea.&lt;br /&gt;
&lt;br /&gt;
==Fire Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Exploding Arrow: +12% Fire Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Fire damage is added to the regular physical damage of the arrow, along with an accuracy bonus. Exploding Arrow and Immolation Arrow add much more fire damage, and this skill was purely a prerequisite, until some improvements were added in v1.09.&lt;br /&gt;
* Since the v1.09 patch, Fire Arrow has worked somewhat like Magic Arrow, in that it converts a % of physical damage to fire damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as fire. For example, with level 2 Fire Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as fire, while 95% or 950 points, registered as physical. The small fire damage bonus of this skill adds onto that.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3&lt;br /&gt;
| 3.1&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.3&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4&lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5&lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  1-4&lt;br /&gt;
|  3-6&lt;br /&gt;
|  5-8&lt;br /&gt;
|  7-10&lt;br /&gt;
|  9-12&lt;br /&gt;
|  11-14&lt;br /&gt;
|  13-16&lt;br /&gt;
|  15-18&lt;br /&gt;
|  18-21&lt;br /&gt;
|  21-24&lt;br /&gt;
|  24-27&lt;br /&gt;
|  27-30&lt;br /&gt;
|  30-33&lt;br /&gt;
|  33-36&lt;br /&gt;
|  36-39&lt;br /&gt;
|  39-42&lt;br /&gt;
|  45-49&lt;br /&gt;
|  51-56&lt;br /&gt;
|  57-63&lt;br /&gt;
|  63-70&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
| 19&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 25&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 35&lt;br /&gt;
| 37&lt;br /&gt;
| 39&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  10&lt;br /&gt;
|  19&lt;br /&gt;
|  28&lt;br /&gt;
|  37&lt;br /&gt;
|  46&lt;br /&gt;
|  55&lt;br /&gt;
|  64&lt;br /&gt;
|  73&lt;br /&gt;
|  82&lt;br /&gt;
|  91&lt;br /&gt;
|  100&lt;br /&gt;
|  109&lt;br /&gt;
|  118&lt;br /&gt;
|  127&lt;br /&gt;
|  136&lt;br /&gt;
|  145&lt;br /&gt;
|  154&lt;br /&gt;
|  163&lt;br /&gt;
|  172&lt;br /&gt;
|  181&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' {{iw| Hefaetrus}} is the Amazonian god of fire and rebirth who lives deep within the great volcano, Mount Arnazeus, on the island of Philios. Although primarily the patron deity of farmers, from time to time he bestows his favors upon the warriors of the Islands, so they may keep safe his congregation. Through proper prayer and the sacrifice of many fierce enemies, an especially brave Amazon can attain the power to imbue her shots with the destructive power of fire, allowing her to rake blazing missiles from her bow.&lt;br /&gt;
&lt;br /&gt;
==Cold Arrow==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Ice Arrow adds +12% Cold Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Effect:''' Adds cold damage to a normal arrow shot. This skill will chill and slow monsters, and adds a bonus to accuracy as well.&lt;br /&gt;
* Since the v1.09 patch, Cold Arrow has worked like Fire Arrow, in that it converts a % of physical damage to cold damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as cold. For example, with level 2 Cold Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as cold, while 95% or 950 points, registered as physical. The small cold damage bonus of this skill adds onto that as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4 &lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5 &lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.8&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  3-4&lt;br /&gt;
|  5-6&lt;br /&gt;
|  7-8&lt;br /&gt;
|  9-10&lt;br /&gt;
|  11-12&lt;br /&gt;
|  13-14&lt;br /&gt;
|  15-16&lt;br /&gt;
|  17-18&lt;br /&gt;
|  19-20&lt;br /&gt;
|  22-23&lt;br /&gt;
|  24-25&lt;br /&gt;
|  27-28&lt;br /&gt;
|  29-30&lt;br /&gt;
|  32-33&lt;br /&gt;
|  34-35&lt;br /&gt;
|  37-38&lt;br /&gt;
|  41-42&lt;br /&gt;
|  45-47&lt;br /&gt;
|  49-51&lt;br /&gt;
|  53-56&lt;br /&gt;
|-&lt;br /&gt;
| Cold Length (seconds)&lt;br /&gt;
| 4&lt;br /&gt;
| 5.2&lt;br /&gt;
| 6.4&lt;br /&gt;
| 7.6&lt;br /&gt;
| 8.8&lt;br /&gt;
| 10&lt;br /&gt;
| 11.2&lt;br /&gt;
| 12.4&lt;br /&gt;
| 13.6&lt;br /&gt;
| 14.8&lt;br /&gt;
| 16&lt;br /&gt;
| 17.2&lt;br /&gt;
| 18.4&lt;br /&gt;
| 19.6&lt;br /&gt;
| 20.8&lt;br /&gt;
| 22&lt;br /&gt;
| 23.2&lt;br /&gt;
| 24.4&lt;br /&gt;
| 25.6&lt;br /&gt;
| 26.8&lt;br /&gt;
|-&lt;br /&gt;
|  Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  7&lt;br /&gt;
|  9&lt;br /&gt;
|  11&lt;br /&gt;
|  13&lt;br /&gt;
|  15&lt;br /&gt;
|  17&lt;br /&gt;
|  19&lt;br /&gt;
|  21&lt;br /&gt;
|  23&lt;br /&gt;
|  25&lt;br /&gt;
|  27&lt;br /&gt;
|  29&lt;br /&gt;
|  31&lt;br /&gt;
|  33&lt;br /&gt;
|  35&lt;br /&gt;
|  37&lt;br /&gt;
|  39&lt;br /&gt;
|  41&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 10 &lt;br /&gt;
| 19 &lt;br /&gt;
| 28 &lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multiple Shot==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Each fire arrow or bolt splits into multiple shots. This skill gives the largest potential damage in the skill tree, since each arrow can strike multiple targets, and so many can be fired so quickly.&lt;br /&gt;
* Each arrow does only 3/4 the usual attack damage.&lt;br /&gt;
* Only one arrow from each Multiple Shot can hit a given target; you can't get up close and fire 15 shots at once into the same enemy, so per shot/per target, this skill does the least damage of any skill in the tree. Its power comes from the ability to hit numerous enemies with each shot.&lt;br /&gt;
* The spread of the arrows is determined by how far from the Amazon the cursor is pointing when the skill is used. Aim next to the Amazon for a very wide spread. Aim near the edge of the screen for a tighter cluster.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 22&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
|  # of Arrows&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|  21&lt;br /&gt;
|-&lt;br /&gt;
| Damage -25%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exploding Arrow==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Fire Arrow: +12% Fire Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Enchants arrows by adding explosive fire damage to them. The flame splashes enough to strike several monsters in a tight cluster, and there is an accuracy bonus as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 5&lt;br /&gt;
| 5.5&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 8&lt;br /&gt;
| 8.5&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10&lt;br /&gt;
| 10.5&lt;br /&gt;
| 11&lt;br /&gt;
| 11.5&lt;br /&gt;
| 12&lt;br /&gt;
| 12.5&lt;br /&gt;
| 13&lt;br /&gt;
| 13.5&lt;br /&gt;
| 14&lt;br /&gt;
| 14.5&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  2-6&lt;br /&gt;
|  7-11&lt;br /&gt;
|  12-16&lt;br /&gt;
|  17-21&lt;br /&gt;
|  22-26&lt;br /&gt;
|  27-31&lt;br /&gt;
|  32-36&lt;br /&gt;
|  37-41&lt;br /&gt;
|  44-49&lt;br /&gt;
|  51-57&lt;br /&gt;
|  58-65&lt;br /&gt;
|  65-73&lt;br /&gt;
|  72-81&lt;br /&gt;
|  79-89&lt;br /&gt;
|  86-97&lt;br /&gt;
|  93-105&lt;br /&gt;
|  102-116&lt;br /&gt;
|  111-127&lt;br /&gt;
|  120-138&lt;br /&gt;
|  129-149&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 20&lt;br /&gt;
| 29&lt;br /&gt;
| 38&lt;br /&gt;
| 47&lt;br /&gt;
| 56&lt;br /&gt;
| 65&lt;br /&gt;
| 74&lt;br /&gt;
| 83&lt;br /&gt;
| 92&lt;br /&gt;
| 101&lt;br /&gt;
| 110&lt;br /&gt;
| 119&lt;br /&gt;
| 128&lt;br /&gt;
| 137&lt;br /&gt;
| 146&lt;br /&gt;
| 155&lt;br /&gt;
| 164&lt;br /&gt;
| 173&lt;br /&gt;
| 182&lt;br /&gt;
| 191&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ice Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in the following skills boost the effect of Ice Arrow.&lt;br /&gt;
* Cold Arrow: +8% Cold Damage Per Level&lt;br /&gt;
* Freezing Arrow: +5% Cold Length Per Level&lt;br /&gt;
'''Details:''' An upgrade to cold arrow, this skill freezes targets instead of just chilling them, and adds more cold damage and attack rating as well.&lt;br /&gt;
* This skill does not convert any of the physical damage to cold, and is therefore largely useless in comparison to Cold Arrow, since v1.09.&lt;br /&gt;
* Other players, bosses, and SuperUniques can not be frozen, and will be chilled instead.&lt;br /&gt;
* Freeze times are cut by 1/2 in Nightmare and 3/4 in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
| 7&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 8&lt;br /&gt;
| 8.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 8.7&lt;br /&gt;
|-&lt;br /&gt;
|  Freeze (seconds)&lt;br /&gt;
|  2&lt;br /&gt;
|  2.2&lt;br /&gt;
|  2.4&lt;br /&gt;
|  2.6&lt;br /&gt;
|  2.8&lt;br /&gt;
|  3&lt;br /&gt;
|  3.2&lt;br /&gt;
|  3.4&lt;br /&gt;
|  3.6&lt;br /&gt;
|  3.8&lt;br /&gt;
|  4&lt;br /&gt;
|  4.2&lt;br /&gt;
|  4.4&lt;br /&gt;
|  4.6&lt;br /&gt;
|  4.8&lt;br /&gt;
|  5&lt;br /&gt;
|  5.2&lt;br /&gt;
|  5.4&lt;br /&gt;
|  5.6&lt;br /&gt;
|  5.8&lt;br /&gt;
|-&lt;br /&gt;
| Cold Damage&lt;br /&gt;
| 6-10&lt;br /&gt;
| 12-16&lt;br /&gt;
| 18-22&lt;br /&gt;
| 24-28&lt;br /&gt;
| 30-34&lt;br /&gt;
| 36-40&lt;br /&gt;
| 42-46&lt;br /&gt;
| 48-52&lt;br /&gt;
| 60-65&lt;br /&gt;
| 72-78&lt;br /&gt;
| 84-91&lt;br /&gt;
| 96-104&lt;br /&gt;
| 108-117&lt;br /&gt;
| 120-130&lt;br /&gt;
| 132-143&lt;br /&gt;
| 144-156&lt;br /&gt;
| 162-175&lt;br /&gt;
| 180-194&lt;br /&gt;
| 198-213&lt;br /&gt;
| 216-232&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  20&lt;br /&gt;
|  29&lt;br /&gt;
|  38&lt;br /&gt;
|  47&lt;br /&gt;
|  56&lt;br /&gt;
|  65&lt;br /&gt;
|  74&lt;br /&gt;
|  83&lt;br /&gt;
|  92&lt;br /&gt;
|  101&lt;br /&gt;
|  110&lt;br /&gt;
|  119&lt;br /&gt;
|  128&lt;br /&gt;
|  137&lt;br /&gt;
|  146&lt;br /&gt;
|  155&lt;br /&gt;
|  164&lt;br /&gt;
|  173&lt;br /&gt;
|  182&lt;br /&gt;
|  191&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guided Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Cold Arrow, Multiple Shot&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Guided Arrows will seek a target, changing direction and pursuing an enemy well off the visible screen.  This skill adds considerable damage at higher levels, and since it always hits (bypassing defense, though it can still be blocked) it can be the best choice to kill very high defense monsters, such as Diablo and Baal.&lt;br /&gt;
* If you do not target a monster directly, the Guided Arrows will seek the target nearest the cursor when you shoot.&lt;br /&gt;
* Prior to v1.09 this was the best single target arrow skill, since Piercing worked with it, and allowed each arrow to hit the same target multiple times. This was a bug and no longer functions.&lt;br /&gt;
* Guided arrows select a target based on the Amazon's line of sight. If a monster is behind a wall or other obstacle and could not be hit with a straight shot, the Guided Arrow will not acquire it, even if you aim to the side of the wall. (This sucks.)&lt;br /&gt;
* This skill is very handy to finish off running targets, such as leapers, teleporting bosses, or other players in PVP, since once locked on, you can continue firing at them even if they are well off your visible screen.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 8&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7&lt;br /&gt;
| 6.7&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.2&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  &lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Immolation Arrow==&lt;br /&gt;
'''Casting Delay:''' 1 Second&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot, Exploding Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' This skill is boosted by points in the following skills:&lt;br /&gt;
* Fire Arrow: +5% Average Fire Damage Per Second Per Level&lt;br /&gt;
* Exploding Arrow: +10% Average Fire Damage Per Level&lt;br /&gt;
'''Details:''' Adds fire damage and creates a small firewall upon impact, dealing additional fire damage to any monsters who stand in or pass through the flames.&lt;br /&gt;
* The fire damage isn't high enough to make this viable in Hell, or in larger games, but it can be a lot of fun playing solo.&lt;br /&gt;
* Pierce works very well with Immolation Arrow, especially in narrow hallways such as the Maggot Hive.&lt;br /&gt;
* With the casting delay, it's best to alternate some other arrow skill between Immolation Arrow shots. It can be paired nicely with Guided Arrow or Strafe, to help leech back enough mana.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7 &lt;br /&gt;
| 7.5&lt;br /&gt;
| 8 &lt;br /&gt;
| 8.5&lt;br /&gt;
| 9 &lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  Explosive Damage&lt;br /&gt;
|  10-20&lt;br /&gt;
|  20-30&lt;br /&gt;
|  30-40&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  100-110&lt;br /&gt;
|  120-130&lt;br /&gt;
|  140-150&lt;br /&gt;
|  160-170&lt;br /&gt;
|  180-190&lt;br /&gt;
|  200-210&lt;br /&gt;
|  220-230&lt;br /&gt;
|  240-250&lt;br /&gt;
|  270-280&lt;br /&gt;
|  300-310&lt;br /&gt;
|  330-340&lt;br /&gt;
|  360-370&lt;br /&gt;
|-&lt;br /&gt;
| Fire Duration 3 Seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  Average Fire Damage Per Second&lt;br /&gt;
|  8-10&lt;br /&gt;
|  14-16&lt;br /&gt;
|  19-22&lt;br /&gt;
|  25-28&lt;br /&gt;
|  31-33&lt;br /&gt;
|  37-39&lt;br /&gt;
|  43-45&lt;br /&gt;
|  49-51&lt;br /&gt;
|  55-57&lt;br /&gt;
|  60-63&lt;br /&gt;
|  66-69&lt;br /&gt;
|  72-75&lt;br /&gt;
|  78-80&lt;br /&gt;
|  84-86&lt;br /&gt;
|  90-92&lt;br /&gt;
|  96-98&lt;br /&gt;
|  101-104&lt;br /&gt;
|  107-110&lt;br /&gt;
|  113-116&lt;br /&gt;
|  119-121&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 30&lt;br /&gt;
| 39&lt;br /&gt;
| 48&lt;br /&gt;
| 57&lt;br /&gt;
| 66&lt;br /&gt;
| 75&lt;br /&gt;
| 84&lt;br /&gt;
| 93&lt;br /&gt;
| 102&lt;br /&gt;
| 111&lt;br /&gt;
| 120&lt;br /&gt;
| 129&lt;br /&gt;
| 138&lt;br /&gt;
| 147&lt;br /&gt;
| 156&lt;br /&gt;
| 165&lt;br /&gt;
| 174&lt;br /&gt;
| 183&lt;br /&gt;
| 192&lt;br /&gt;
| 201&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strafe==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Multiple Shot, Cold Arrow, Guided Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Strafe can turn the Amazon into a machine gun, allowing her to fire a stream of shots from a single arrow. Since the Guided Arrow/Pierce bug was fixed in v1.09, Strafe is the best single-target skill in most situations.&lt;br /&gt;
* Use Strafe on single targets, a few targets, or numerous monsters in a tight cluster. Each arrow does more damage than Multishot, and can hit multiple targets with Pierce. &lt;br /&gt;
* Post v1.09, high level Strafe fires all 10 arrows every time, regardless of how many targets are in range. This makes it very useful against the last few monsters in a given pack, especially if they are spread out so a single Multishot could not hit them all.&lt;br /&gt;
* Strafe benefits greatly from Increased Attack Speed. See tables and [http://forums.diabloii.net/showthread.php?t=183692 frame breaks for that here].&lt;br /&gt;
* While firing Strafe the Amazon can not move until all the arrows have been fired. This could be quite dangerous in earlier versions of D2, when 20 or more arrows could be fired, but now that the number is capped at 10 it's not such a consideration.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attacks up to&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|-&lt;br /&gt;
| 3/4 Weapon Damage&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freezing Arrow==&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow, Ice Arrow&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Adds an explosive cold blast to a arrow or bolt, freezing the target and splashing several yards to the sides, potentially freezing adjacent enemies as well.&lt;br /&gt;
* The cold damage adds to the arrow's regular physical damage.&lt;br /&gt;
* This cold damage is not sufficient to quickly kill physical immunes late in the game. Fire Arrow and Cold Arrow are more effective for that with their ability to convert physical damage to elemental damage, if you have a big damage bow.&lt;br /&gt;
* Other players, bosses and SuperUniques can not be frozen, and will be chilled by this skill.&lt;br /&gt;
* Cold and frozen durations are 1/2 in Nightmare and 1/4 in Hell. Cold times stack from various items though, so with some charms and other mods Freezing Arrow can remain useful in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
| 16 &lt;br /&gt;
| 16.5&lt;br /&gt;
| 17 &lt;br /&gt;
| 17.5&lt;br /&gt;
| 18 &lt;br /&gt;
| 18.5&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  90-100&lt;br /&gt;
|  100-110&lt;br /&gt;
|  110-120&lt;br /&gt;
|  125-135&lt;br /&gt;
|  140-150&lt;br /&gt;
|  155-165&lt;br /&gt;
|  170-180&lt;br /&gt;
|  185-195&lt;br /&gt;
|  200-210&lt;br /&gt;
|  215-225&lt;br /&gt;
|  230-240&lt;br /&gt;
|  250-260&lt;br /&gt;
|  270-280&lt;br /&gt;
|  290-300&lt;br /&gt;
|  310-320&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 40&lt;br /&gt;
| 49&lt;br /&gt;
| 58&lt;br /&gt;
| 67&lt;br /&gt;
| 76&lt;br /&gt;
| 85&lt;br /&gt;
| 94&lt;br /&gt;
| 103&lt;br /&gt;
| 112&lt;br /&gt;
| 121&lt;br /&gt;
| 130&lt;br /&gt;
| 139&lt;br /&gt;
| 148&lt;br /&gt;
| 157&lt;br /&gt;
| 166&lt;br /&gt;
| 175&lt;br /&gt;
| 184&lt;br /&gt;
| 193&lt;br /&gt;
| 202&lt;br /&gt;
| 211&lt;br /&gt;
|-&lt;br /&gt;
| Duration: 2 seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius: 3.3 Yards&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10125</id>
		<title>Amazon Bow and Crossbow Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Bow_and_Crossbow_Skills&amp;diff=10125"/>
				<updated>2008-12-14T15:17:00Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Magic Arrow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}These skills modify the arrows or bolts fired in magical ways; splitting them into numerous shots, making them home in on a moving target, adding elemental damage, and so forth. &lt;br /&gt;
&lt;br /&gt;
'''Bows vs Crossbows:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Bows fire more quickly than crossbows, but do less damage. Bows have always been much more popular (aside from the [[#Guided Arrow|Guided Arrow]] bug and the Buriza during v1.09), chiefly since firing quickly is such a useful and fun talent, but it's possible to play successfully with a bow or crossbow. Bows are slightly more convenient since arrow quivers hold 350 arrows, while bolt quivers hold only 250 bolts.&lt;br /&gt;
&lt;br /&gt;
==Magic Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' This is truly a magic arrow; fired without taking one from the quiver. It can therefore be fired when you are entirely out of arrows or bolts, and is helpful if you need to finish up a few last enemies before returning to town or scavenging for more ammo. There is also a bonus to attack rating and damage.&lt;br /&gt;
* Magic Arrow can not be used with any of the other skills in this tree.&lt;br /&gt;
* Since v1.09 this skill has enjoyed the added bonus of converting some % of physical damage to magical damage, thus making it useful against physical immune or resistant monsters.&lt;br /&gt;
** This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.3&lt;br /&gt;
| 1.2&lt;br /&gt;
| 1.1&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.6&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| &lt;br /&gt;
| -0.1&lt;br /&gt;
| -0.2&lt;br /&gt;
| -0.3&lt;br /&gt;
| -0.5&lt;br /&gt;
| -0.6&lt;br /&gt;
| -0.7&lt;br /&gt;
| -0.8&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage To Magic Damage&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
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|  7&lt;br /&gt;
|  8&lt;br /&gt;
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|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 28&lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
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| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +X&lt;br /&gt;
|  1&lt;br /&gt;
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|  20&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Far in the ancient past, Amazons found their glorious arboreal city of {{iw| Tran Athulua}} under siege by the pirates of the {{iw| Twin Seas}}. These cut-throats were determined to turn the {{iw| Amazon Islands}} into their base of operations. The conflict lasted many months as the pirates laid in for a long siege. During the battle, supplies ran short, and the Amazon archers found themselves without ammunition. Realizing that their defense rested solely upon the ability of the archers to keep the corsairs at bay, the priests of the city prayed to {{iw| Athulua}} to aid them. In answer, Athula infused the minds of the Amazons with the power to harness their natural spiritual energies. One by one the archers melded their determination and will into shards of physical force that they then unleashed from their bows by the thousands, firmly routing the corsairs back to sea.&lt;br /&gt;
&lt;br /&gt;
==Fire Arrow==&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Exploding Arrow: +12% Fire Damage Per Level.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Fire damage is added to the regular physical damage of the arrow, along with an accuracy bonus. Exploding Arrow and Immolation Arrow add much more fire damage, and this skill was purely a prerequisite, until some improvements were added in v1.09.&lt;br /&gt;
* Since the v1.09 patch, Fire Arrow has worked somewhat like Magic Arrow, in that it converts a % of physical damage to fire damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as fire. For example, with level 2 Fire Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as fire, while 95% or 950 points, registered as physical. The small fire damage bonus of this skill adds onto that.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3&lt;br /&gt;
| 3.1&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.3&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4&lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5&lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  1-4&lt;br /&gt;
|  3-6&lt;br /&gt;
|  5-8&lt;br /&gt;
|  7-10&lt;br /&gt;
|  9-12&lt;br /&gt;
|  11-14&lt;br /&gt;
|  13-16&lt;br /&gt;
|  15-18&lt;br /&gt;
|  18-21&lt;br /&gt;
|  21-24&lt;br /&gt;
|  24-27&lt;br /&gt;
|  27-30&lt;br /&gt;
|  30-33&lt;br /&gt;
|  33-36&lt;br /&gt;
|  36-39&lt;br /&gt;
|  39-42&lt;br /&gt;
|  45-49&lt;br /&gt;
|  51-56&lt;br /&gt;
|  57-63&lt;br /&gt;
|  63-70&lt;br /&gt;
|-&lt;br /&gt;
| Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
| 19&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
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| 27&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 35&lt;br /&gt;
| 37&lt;br /&gt;
| 39&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  10&lt;br /&gt;
|  19&lt;br /&gt;
|  28&lt;br /&gt;
|  37&lt;br /&gt;
|  46&lt;br /&gt;
|  55&lt;br /&gt;
|  64&lt;br /&gt;
|  73&lt;br /&gt;
|  82&lt;br /&gt;
|  91&lt;br /&gt;
|  100&lt;br /&gt;
|  109&lt;br /&gt;
|  118&lt;br /&gt;
|  127&lt;br /&gt;
|  136&lt;br /&gt;
|  145&lt;br /&gt;
|  154&lt;br /&gt;
|  163&lt;br /&gt;
|  172&lt;br /&gt;
|  181&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cold Arrow==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Ice Arrow adds +12% Cold Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Effect:''' Adds cold damage to a normal arrow shot. This skill will chill and slow monsters, and adds a bonus to accuracy as well.&lt;br /&gt;
* Since the v1.09 patch, Cold Arrow has worked like Fire Arrow, in that it converts a % of physical damage to cold damage.  This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.&lt;br /&gt;
** There is still physical damage, some % of it simply counts as cold. For example, with level 2 Cold Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as cold, while 95% or 950 points, registered as physical. The small cold damage bonus of this skill adds onto that as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4 &lt;br /&gt;
| 4.1&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.3&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.6&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.8&lt;br /&gt;
| 5 &lt;br /&gt;
| 5.1&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.8&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  3-4&lt;br /&gt;
|  5-6&lt;br /&gt;
|  7-8&lt;br /&gt;
|  9-10&lt;br /&gt;
|  11-12&lt;br /&gt;
|  13-14&lt;br /&gt;
|  15-16&lt;br /&gt;
|  17-18&lt;br /&gt;
|  19-20&lt;br /&gt;
|  22-23&lt;br /&gt;
|  24-25&lt;br /&gt;
|  27-28&lt;br /&gt;
|  29-30&lt;br /&gt;
|  32-33&lt;br /&gt;
|  34-35&lt;br /&gt;
|  37-38&lt;br /&gt;
|  41-42&lt;br /&gt;
|  45-47&lt;br /&gt;
|  49-51&lt;br /&gt;
|  53-56&lt;br /&gt;
|-&lt;br /&gt;
| Cold Length (seconds)&lt;br /&gt;
| 4&lt;br /&gt;
| 5.2&lt;br /&gt;
| 6.4&lt;br /&gt;
| 7.6&lt;br /&gt;
| 8.8&lt;br /&gt;
| 10&lt;br /&gt;
| 11.2&lt;br /&gt;
| 12.4&lt;br /&gt;
| 13.6&lt;br /&gt;
| 14.8&lt;br /&gt;
| 16&lt;br /&gt;
| 17.2&lt;br /&gt;
| 18.4&lt;br /&gt;
| 19.6&lt;br /&gt;
| 20.8&lt;br /&gt;
| 22&lt;br /&gt;
| 23.2&lt;br /&gt;
| 24.4&lt;br /&gt;
| 25.6&lt;br /&gt;
| 26.8&lt;br /&gt;
|-&lt;br /&gt;
|  Converts X% Physical Damage&amp;lt;br /&amp;gt; To Elemental Damage&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  7&lt;br /&gt;
|  9&lt;br /&gt;
|  11&lt;br /&gt;
|  13&lt;br /&gt;
|  15&lt;br /&gt;
|  17&lt;br /&gt;
|  19&lt;br /&gt;
|  21&lt;br /&gt;
|  23&lt;br /&gt;
|  25&lt;br /&gt;
|  27&lt;br /&gt;
|  29&lt;br /&gt;
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|  33&lt;br /&gt;
|  35&lt;br /&gt;
|  37&lt;br /&gt;
|  39&lt;br /&gt;
|  41&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 10 &lt;br /&gt;
| 19 &lt;br /&gt;
| 28 &lt;br /&gt;
| 37&lt;br /&gt;
| 46&lt;br /&gt;
| 55&lt;br /&gt;
| 64&lt;br /&gt;
| 73&lt;br /&gt;
| 82&lt;br /&gt;
| 91&lt;br /&gt;
| 100&lt;br /&gt;
| 109&lt;br /&gt;
| 118&lt;br /&gt;
| 127&lt;br /&gt;
| 136&lt;br /&gt;
| 145&lt;br /&gt;
| 154&lt;br /&gt;
| 163&lt;br /&gt;
| 172&lt;br /&gt;
| 181&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multiple Shot==&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Each fire arrow or bolt splits into multiple shots. This skill gives the largest potential damage in the skill tree, since each arrow can strike multiple targets, and so many can be fired so quickly.&lt;br /&gt;
* Each arrow does only 3/4 the usual attack damage.&lt;br /&gt;
* Only one arrow from each Multiple Shot can hit a given target; you can't get up close and fire 15 shots at once into the same enemy, so per shot/per target, this skill does the least damage of any skill in the tree. Its power comes from the ability to hit numerous enemies with each shot.&lt;br /&gt;
* The spread of the arrows is determined by how far from the Amazon the cursor is pointing when the skill is used. Aim next to the Amazon for a very wide spread. Aim near the edge of the screen for a tighter cluster.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
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! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 22&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
|  # of Arrows&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  7&lt;br /&gt;
|  8&lt;br /&gt;
|  9&lt;br /&gt;
|  10&lt;br /&gt;
|  11&lt;br /&gt;
|  12&lt;br /&gt;
|  13&lt;br /&gt;
|  14&lt;br /&gt;
|  15&lt;br /&gt;
|  16&lt;br /&gt;
|  17&lt;br /&gt;
|  18&lt;br /&gt;
|  19&lt;br /&gt;
|  20&lt;br /&gt;
|  21&lt;br /&gt;
|-&lt;br /&gt;
| Damage -25%&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exploding Arrow==&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' Each point in Fire Arrow: +12% Fire Damage Per Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Enchants arrows by adding explosive fire damage to them. The flame splashes enough to strike several monsters in a tight cluster, and there is an accuracy bonus as well.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 5&lt;br /&gt;
| 5.5&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 8&lt;br /&gt;
| 8.5&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10&lt;br /&gt;
| 10.5&lt;br /&gt;
| 11&lt;br /&gt;
| 11.5&lt;br /&gt;
| 12&lt;br /&gt;
| 12.5&lt;br /&gt;
| 13&lt;br /&gt;
| 13.5&lt;br /&gt;
| 14&lt;br /&gt;
| 14.5&lt;br /&gt;
|-&lt;br /&gt;
|  Fire Damage&lt;br /&gt;
|  2-6&lt;br /&gt;
|  7-11&lt;br /&gt;
|  12-16&lt;br /&gt;
|  17-21&lt;br /&gt;
|  22-26&lt;br /&gt;
|  27-31&lt;br /&gt;
|  32-36&lt;br /&gt;
|  37-41&lt;br /&gt;
|  44-49&lt;br /&gt;
|  51-57&lt;br /&gt;
|  58-65&lt;br /&gt;
|  65-73&lt;br /&gt;
|  72-81&lt;br /&gt;
|  79-89&lt;br /&gt;
|  86-97&lt;br /&gt;
|  93-105&lt;br /&gt;
|  102-116&lt;br /&gt;
|  111-127&lt;br /&gt;
|  120-138&lt;br /&gt;
|  129-149&lt;br /&gt;
|-&lt;br /&gt;
| +% To Attack Rating&lt;br /&gt;
| 20&lt;br /&gt;
| 29&lt;br /&gt;
| 38&lt;br /&gt;
| 47&lt;br /&gt;
| 56&lt;br /&gt;
| 65&lt;br /&gt;
| 74&lt;br /&gt;
| 83&lt;br /&gt;
| 92&lt;br /&gt;
| 101&lt;br /&gt;
| 110&lt;br /&gt;
| 119&lt;br /&gt;
| 128&lt;br /&gt;
| 137&lt;br /&gt;
| 146&lt;br /&gt;
| 155&lt;br /&gt;
| 164&lt;br /&gt;
| 173&lt;br /&gt;
| 182&lt;br /&gt;
| 191&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ice Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in the following skills boost the effect of Ice Arrow.&lt;br /&gt;
* Cold Arrow: +8% Cold Damage Per Level&lt;br /&gt;
* Freezing Arrow: +5% Cold Length Per Level&lt;br /&gt;
'''Details:''' An upgrade to cold arrow, this skill freezes targets instead of just chilling them, and adds more cold damage and attack rating as well.&lt;br /&gt;
* This skill does not convert any of the physical damage to cold, and is therefore largely useless in comparison to Cold Arrow, since v1.09.&lt;br /&gt;
* Other players, bosses, and SuperUniques can not be frozen, and will be chilled instead.&lt;br /&gt;
* Freeze times are cut by 1/2 in Nightmare and 3/4 in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
| 7&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 8&lt;br /&gt;
| 8.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 8.7&lt;br /&gt;
|-&lt;br /&gt;
|  Freeze (seconds)&lt;br /&gt;
|  2&lt;br /&gt;
|  2.2&lt;br /&gt;
|  2.4&lt;br /&gt;
|  2.6&lt;br /&gt;
|  2.8&lt;br /&gt;
|  3&lt;br /&gt;
|  3.2&lt;br /&gt;
|  3.4&lt;br /&gt;
|  3.6&lt;br /&gt;
|  3.8&lt;br /&gt;
|  4&lt;br /&gt;
|  4.2&lt;br /&gt;
|  4.4&lt;br /&gt;
|  4.6&lt;br /&gt;
|  4.8&lt;br /&gt;
|  5&lt;br /&gt;
|  5.2&lt;br /&gt;
|  5.4&lt;br /&gt;
|  5.6&lt;br /&gt;
|  5.8&lt;br /&gt;
|-&lt;br /&gt;
| Cold Damage&lt;br /&gt;
| 6-10&lt;br /&gt;
| 12-16&lt;br /&gt;
| 18-22&lt;br /&gt;
| 24-28&lt;br /&gt;
| 30-34&lt;br /&gt;
| 36-40&lt;br /&gt;
| 42-46&lt;br /&gt;
| 48-52&lt;br /&gt;
| 60-65&lt;br /&gt;
| 72-78&lt;br /&gt;
| 84-91&lt;br /&gt;
| 96-104&lt;br /&gt;
| 108-117&lt;br /&gt;
| 120-130&lt;br /&gt;
| 132-143&lt;br /&gt;
| 144-156&lt;br /&gt;
| 162-175&lt;br /&gt;
| 180-194&lt;br /&gt;
| 198-213&lt;br /&gt;
| 216-232&lt;br /&gt;
|-&lt;br /&gt;
|  +X% To Attack Rating&lt;br /&gt;
|  20&lt;br /&gt;
|  29&lt;br /&gt;
|  38&lt;br /&gt;
|  47&lt;br /&gt;
|  56&lt;br /&gt;
|  65&lt;br /&gt;
|  74&lt;br /&gt;
|  83&lt;br /&gt;
|  92&lt;br /&gt;
|  101&lt;br /&gt;
|  110&lt;br /&gt;
|  119&lt;br /&gt;
|  128&lt;br /&gt;
|  137&lt;br /&gt;
|  146&lt;br /&gt;
|  155&lt;br /&gt;
|  164&lt;br /&gt;
|  173&lt;br /&gt;
|  182&lt;br /&gt;
|  191&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guided Arrow==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Cold Arrow, Multiple Shot&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Guided Arrows will seek a target, changing direction and pursuing an enemy well off the visible screen.  This skill adds considerable damage at higher levels, and since it always hits (bypassing defense, though it can still be blocked) it can be the best choice to kill very high defense monsters, such as Diablo and Baal.&lt;br /&gt;
* If you do not target a monster directly, the Guided Arrows will seek the target nearest the cursor when you shoot.&lt;br /&gt;
* Prior to v1.09 this was the best single target arrow skill, since Piercing worked with it, and allowed each arrow to hit the same target multiple times. This was a bug and no longer functions.&lt;br /&gt;
* Guided arrows select a target based on the Amazon's line of sight. If a monster is behind a wall or other obstacle and could not be hit with a straight shot, the Guided Arrow will not acquire it, even if you aim to the side of the wall. (This sucks.)&lt;br /&gt;
* This skill is very handy to finish off running targets, such as leapers, teleporting bosses, or other players in PVP, since once locked on, you can continue firing at them even if they are well off your visible screen.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 8&lt;br /&gt;
| 7.7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7&lt;br /&gt;
| 6.7&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6&lt;br /&gt;
| 5.7&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4&lt;br /&gt;
| 3.7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.2&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  &lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Immolation Arrow==&lt;br /&gt;
'''Casting Delay:''' 1 Second&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Fire Arrow, Multiple Shot, Exploding Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' This skill is boosted by points in the following skills:&lt;br /&gt;
* Fire Arrow: +5% Average Fire Damage Per Second Per Level&lt;br /&gt;
* Exploding Arrow: +10% Average Fire Damage Per Level&lt;br /&gt;
'''Details:''' Adds fire damage and creates a small firewall upon impact, dealing additional fire damage to any monsters who stand in or pass through the flames.&lt;br /&gt;
* The fire damage isn't high enough to make this viable in Hell, or in larger games, but it can be a lot of fun playing solo.&lt;br /&gt;
* Pierce works very well with Immolation Arrow, especially in narrow hallways such as the Maggot Hive.&lt;br /&gt;
* With the casting delay, it's best to alternate some other arrow skill between Immolation Arrow shots. It can be paired nicely with Guided Arrow or Strafe, to help leech back enough mana.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 6&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7 &lt;br /&gt;
| 7.5&lt;br /&gt;
| 8 &lt;br /&gt;
| 8.5&lt;br /&gt;
| 9 &lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
|-&lt;br /&gt;
|  Explosive Damage&lt;br /&gt;
|  10-20&lt;br /&gt;
|  20-30&lt;br /&gt;
|  30-40&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  100-110&lt;br /&gt;
|  120-130&lt;br /&gt;
|  140-150&lt;br /&gt;
|  160-170&lt;br /&gt;
|  180-190&lt;br /&gt;
|  200-210&lt;br /&gt;
|  220-230&lt;br /&gt;
|  240-250&lt;br /&gt;
|  270-280&lt;br /&gt;
|  300-310&lt;br /&gt;
|  330-340&lt;br /&gt;
|  360-370&lt;br /&gt;
|-&lt;br /&gt;
| Fire Duration 3 Seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  Average Fire Damage Per Second&lt;br /&gt;
|  8-10&lt;br /&gt;
|  14-16&lt;br /&gt;
|  19-22&lt;br /&gt;
|  25-28&lt;br /&gt;
|  31-33&lt;br /&gt;
|  37-39&lt;br /&gt;
|  43-45&lt;br /&gt;
|  49-51&lt;br /&gt;
|  55-57&lt;br /&gt;
|  60-63&lt;br /&gt;
|  66-69&lt;br /&gt;
|  72-75&lt;br /&gt;
|  78-80&lt;br /&gt;
|  84-86&lt;br /&gt;
|  90-92&lt;br /&gt;
|  96-98&lt;br /&gt;
|  101-104&lt;br /&gt;
|  107-110&lt;br /&gt;
|  113-116&lt;br /&gt;
|  119-121&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 30&lt;br /&gt;
| 39&lt;br /&gt;
| 48&lt;br /&gt;
| 57&lt;br /&gt;
| 66&lt;br /&gt;
| 75&lt;br /&gt;
| 84&lt;br /&gt;
| 93&lt;br /&gt;
| 102&lt;br /&gt;
| 111&lt;br /&gt;
| 120&lt;br /&gt;
| 129&lt;br /&gt;
| 138&lt;br /&gt;
| 147&lt;br /&gt;
| 156&lt;br /&gt;
| 165&lt;br /&gt;
| 174&lt;br /&gt;
| 183&lt;br /&gt;
| 192&lt;br /&gt;
| 201&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strafe==&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Magic Arrow, Multiple Shot, Cold Arrow, Guided Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Strafe can turn the Amazon into a machine gun, allowing her to fire a stream of shots from a single arrow. Since the Guided Arrow/Pierce bug was fixed in v1.09, Strafe is the best single-target skill in most situations.&lt;br /&gt;
* Use Strafe on single targets, a few targets, or numerous monsters in a tight cluster. Each arrow does more damage than Multishot, and can hit multiple targets with Pierce. &lt;br /&gt;
* Post v1.09, high level Strafe fires all 10 arrows every time, regardless of how many targets are in range. This makes it very useful against the last few monsters in a given pack, especially if they are spread out so a single Multishot could not hit them all.&lt;br /&gt;
* Strafe benefits greatly from Increased Attack Speed. See tables and [http://forums.diabloii.net/showthread.php?t=183692 frame breaks for that here].&lt;br /&gt;
* While firing Strafe the Amazon can not move until all the arrows have been fired. This could be quite dangerous in earlier versions of D2, when 20 or more arrows could be fired, but now that the number is capped at 10 it's not such a consideration.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attacks up to&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|  Damage +%&lt;br /&gt;
|  5&lt;br /&gt;
|  10&lt;br /&gt;
|  15&lt;br /&gt;
|  20&lt;br /&gt;
|  25&lt;br /&gt;
|  30&lt;br /&gt;
|  35&lt;br /&gt;
|  40&lt;br /&gt;
|  45&lt;br /&gt;
|  50&lt;br /&gt;
|  55&lt;br /&gt;
|  60&lt;br /&gt;
|  65&lt;br /&gt;
|  70&lt;br /&gt;
|  75&lt;br /&gt;
|  80&lt;br /&gt;
|  85&lt;br /&gt;
|  90&lt;br /&gt;
|  95&lt;br /&gt;
|  100&lt;br /&gt;
|-&lt;br /&gt;
| 3/4 Weapon Damage&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freezing Arrow==&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cold Arrow, Ice Arrow&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Adds an explosive cold blast to a arrow or bolt, freezing the target and splashing several yards to the sides, potentially freezing adjacent enemies as well.&lt;br /&gt;
* The cold damage adds to the arrow's regular physical damage.&lt;br /&gt;
* This cold damage is not sufficient to quickly kill physical immunes late in the game. Fire Arrow and Cold Arrow are more effective for that with their ability to convert physical damage to elemental damage, if you have a big damage bow.&lt;br /&gt;
* Other players, bosses and SuperUniques can not be frozen, and will be chilled by this skill.&lt;br /&gt;
* Cold and frozen durations are 1/2 in Nightmare and 1/4 in Hell. Cold times stack from various items though, so with some charms and other mods Freezing Arrow can remain useful in Hell.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 12.5&lt;br /&gt;
| 13 &lt;br /&gt;
| 13.5&lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
| 16 &lt;br /&gt;
| 16.5&lt;br /&gt;
| 17 &lt;br /&gt;
| 17.5&lt;br /&gt;
| 18 &lt;br /&gt;
| 18.5&lt;br /&gt;
|-&lt;br /&gt;
|  Cold Damage&lt;br /&gt;
|  40-50&lt;br /&gt;
|  50-60&lt;br /&gt;
|  60-70&lt;br /&gt;
|  70-80&lt;br /&gt;
|  80-90&lt;br /&gt;
|  90-100&lt;br /&gt;
|  100-110&lt;br /&gt;
|  110-120&lt;br /&gt;
|  125-135&lt;br /&gt;
|  140-150&lt;br /&gt;
|  155-165&lt;br /&gt;
|  170-180&lt;br /&gt;
|  185-195&lt;br /&gt;
|  200-210&lt;br /&gt;
|  215-225&lt;br /&gt;
|  230-240&lt;br /&gt;
|  250-260&lt;br /&gt;
|  270-280&lt;br /&gt;
|  290-300&lt;br /&gt;
|  310-320&lt;br /&gt;
|-&lt;br /&gt;
| +X% To Attack Rating&lt;br /&gt;
| 40&lt;br /&gt;
| 49&lt;br /&gt;
| 58&lt;br /&gt;
| 67&lt;br /&gt;
| 76&lt;br /&gt;
| 85&lt;br /&gt;
| 94&lt;br /&gt;
| 103&lt;br /&gt;
| 112&lt;br /&gt;
| 121&lt;br /&gt;
| 130&lt;br /&gt;
| 139&lt;br /&gt;
| 148&lt;br /&gt;
| 157&lt;br /&gt;
| 166&lt;br /&gt;
| 175&lt;br /&gt;
| 184&lt;br /&gt;
| 193&lt;br /&gt;
| 202&lt;br /&gt;
| 211&lt;br /&gt;
|-&lt;br /&gt;
| Duration: 2 seconds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radius: 3.3 Yards&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Amazon_Javelin_and_Spear_Skills&amp;diff=9752</id>
		<title>Amazon Javelin and Spear Skills</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Amazon_Javelin_and_Spear_Skills&amp;diff=9752"/>
				<updated>2008-11-17T16:43:18Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Power Strike */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Amazon Skills}}The Amazon's Javelin and Spear skills cover a variety of melee and ranged attacks, adding damage, elemental attacks, speed, and more to the character's combat repertoire. &lt;br /&gt;
&lt;br /&gt;
All of the skills in this tree require a javelin or spear equipped. None of them can be used with other types of weapons, not even the melee attacks, much to the chagrin of various sword-wielding variants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Jab=&lt;br /&gt;
'''Required Level:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Jab is a rapid triple attack to the same monster. The low mana cost and high accuracy of this make it a very useful melee skill. It works well with spears or javelins. Even with the initial damage penalty it's still quite a bit better than a plain attack for the speed bonus. Lots of points in Jab are not recommended unless it will be your main skill, since the damage increases are so low per point.&lt;br /&gt;
* In early versions of the game, weapon speed was ignored with this skill, and it was devastating early on with any pike. Weapon speed is now factored in and a fast weapon is essential.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 2&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.5&lt;br /&gt;
| 2.7&lt;br /&gt;
| 3&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.7&lt;br /&gt;
| 4&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
|-&lt;br /&gt;
| Attack +%&lt;br /&gt;
|  10&lt;br /&gt;
|  19&lt;br /&gt;
|  28&lt;br /&gt;
|  37&lt;br /&gt;
|  46&lt;br /&gt;
|  55&lt;br /&gt;
|  64&lt;br /&gt;
|  73&lt;br /&gt;
|  82&lt;br /&gt;
|  91&lt;br /&gt;
|  100&lt;br /&gt;
|  109&lt;br /&gt;
|  118&lt;br /&gt;
|  127&lt;br /&gt;
|  136&lt;br /&gt;
|  145&lt;br /&gt;
|  154&lt;br /&gt;
|  163&lt;br /&gt;
|  172&lt;br /&gt;
|  181&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| -15&lt;br /&gt;
| -12&lt;br /&gt;
| -9&lt;br /&gt;
| -6&lt;br /&gt;
| -3&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
| 21&lt;br /&gt;
| 24&lt;br /&gt;
| 27&lt;br /&gt;
| 30&lt;br /&gt;
| 33&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Lore:''' Hunting in the dense rain forests of the [[Amazon Islands]] is fraught with many obstacles. Confining overgrowth and fierce indigenous animals conspire to make combat difficult, if not impossible. Early in training, Amazon spear-women must learn to overcome these conditions. By honing their hunting techniques to the point where they are able to deliver many powerful spear thrusts in rapid succession, they learn to finish off one opponent before turning to slay another. The Jab is the most basic of the skills designed to accomplish this tactic.&lt;br /&gt;
&lt;br /&gt;
=Power Strike=&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Jab&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Requires:''' A spear or javelin equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in the following skills increase Power Strike's damage.&lt;br /&gt;
* Lightning Bolt: +10% Lightning Damage Per Level&lt;br /&gt;
* Charged Strike: +10% Lightning Damage Per Level&lt;br /&gt;
* Lightning Strike: +10% Lightning Damage Per Level&lt;br /&gt;
* Lightning Fury: +10% Lightning Damage Per Level&lt;br /&gt;
'''Details:''' Power Strike is a melee strike that deals big lightning damage to a single target. There is a considerably attack rating bonus as well.&lt;br /&gt;
* This skill was useless before v1.10. Now in v1.11 it's got potential thanks to all of the synergies, though most Spearazons prefer Charged Strike since it can damage multiple targets as well as kill a single monster.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 2&lt;br /&gt;
| 2.2&lt;br /&gt;
| 2.5&lt;br /&gt;
| 2.7&lt;br /&gt;
| 3&lt;br /&gt;
| 3.2&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.7&lt;br /&gt;
| 4&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
|-&lt;br /&gt;
|  Attack +%&lt;br /&gt;
|  20&lt;br /&gt;
|  32&lt;br /&gt;
|  44&lt;br /&gt;
|  56&lt;br /&gt;
|  68&lt;br /&gt;
|  80&lt;br /&gt;
|  92&lt;br /&gt;
|  104&lt;br /&gt;
|  116&lt;br /&gt;
|  128&lt;br /&gt;
|  140&lt;br /&gt;
|  152&lt;br /&gt;
|  164&lt;br /&gt;
|  176&lt;br /&gt;
|  188&lt;br /&gt;
|  200&lt;br /&gt;
|  212&lt;br /&gt;
|  224&lt;br /&gt;
|  236&lt;br /&gt;
|  248&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Damage&lt;br /&gt;
| 1-16&lt;br /&gt;
| 1-34&lt;br /&gt;
| 1-52&lt;br /&gt;
| 1-70&lt;br /&gt;
| 1-88&lt;br /&gt;
| 1-106&lt;br /&gt;
| 1-124&lt;br /&gt;
| 1-142&lt;br /&gt;
| 1-178&lt;br /&gt;
| 1-214&lt;br /&gt;
| 1-250&lt;br /&gt;
| 1-286&lt;br /&gt;
| 1-322&lt;br /&gt;
| 1-358&lt;br /&gt;
| 1-394&lt;br /&gt;
| 1-430&lt;br /&gt;
| 1-484&lt;br /&gt;
| 1-538&lt;br /&gt;
| 1-592&lt;br /&gt;
| 1-646&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' [[Zerae]] is the bride of {{iw|Hefaetrus Hefaetrus}}, and her dominion is vengeance and storms. If an Amazon warrior is on a mission to right a great wrong and has proven herself worthy, the goddess will empower her with the ability to add the electrical power of the mighty hurricanes of the Southern Seas to her stabbing spear attacks.&lt;br /&gt;
&lt;br /&gt;
=Poison Javelin=&lt;br /&gt;
'''Casting Delay:''' 0.5 Seconds&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Required Level:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:'''&lt;br /&gt;
* Plague Javelin: +12% Poison Damage Per Level&lt;br /&gt;
'''Prerequisites''': None&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Details:''' This skill turns a thrown javelin into a poison delivery system, dealing poison damage to the target and leaving a cloud of poisonous gas behind the javelin that will sicken monsters that walk through it.&lt;br /&gt;
* The high damage numbers are deceptive, since they work over such a long time that the damage per second is not at all impressive. &lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
| 7&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 8&lt;br /&gt;
| 8.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 8.7&lt;br /&gt;
|-&lt;br /&gt;
|  Poison Damage&lt;br /&gt;
|  25-37&lt;br /&gt;
|  46-62&lt;br /&gt;
|  75-93&lt;br /&gt;
|  109-131&lt;br /&gt;
|  150-175&lt;br /&gt;
|  196-225&lt;br /&gt;
|  250-281&lt;br /&gt;
|  309-343&lt;br /&gt;
|  412-459&lt;br /&gt;
|  528-589&lt;br /&gt;
|  656-732&lt;br /&gt;
|  796-890&lt;br /&gt;
|  950-1062&lt;br /&gt;
|  1115-1248&lt;br /&gt;
|  1293-1448&lt;br /&gt;
|  1484-1662&lt;br /&gt;
|  1750-1953&lt;br /&gt;
|  2034-2264&lt;br /&gt;
|  2337-2595&lt;br /&gt;
|  2659-2946&lt;br /&gt;
|-&lt;br /&gt;
| Duration (seconds)&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 18&lt;br /&gt;
| 20&lt;br /&gt;
| 22&lt;br /&gt;
| 24&lt;br /&gt;
| 26&lt;br /&gt;
| 28&lt;br /&gt;
| 30&lt;br /&gt;
| 32&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Amazon healers have long since ascertained the potent toxicity of their native flora. Any Amazon warrior devoted to this study is able to recognize particularly lethal strains of plant life, even while traveling in foreign lands. This knowledge allows her to create weapons from particularly virulent woods.&lt;br /&gt;
&lt;br /&gt;
=Impale=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Jab&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Details:''' Impale is a single-hit melee attack with very high damage and attack rating bonuses. On the downside, it is a very slow strike, can be interrupted, and causes huge durability loss to the weapon.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Attack Mod %&lt;br /&gt;
| 100&lt;br /&gt;
| 125&lt;br /&gt;
| 150&lt;br /&gt;
| 175&lt;br /&gt;
| 200&lt;br /&gt;
| 225&lt;br /&gt;
| 250&lt;br /&gt;
| 275&lt;br /&gt;
| 300&lt;br /&gt;
| 325&lt;br /&gt;
| 350&lt;br /&gt;
| 375&lt;br /&gt;
| 400&lt;br /&gt;
| 425&lt;br /&gt;
| 450&lt;br /&gt;
| 475&lt;br /&gt;
| 500&lt;br /&gt;
| 525&lt;br /&gt;
| 550&lt;br /&gt;
| 575&lt;br /&gt;
|-&lt;br /&gt;
|  Weapon Durability %&lt;br /&gt;
|  46&lt;br /&gt;
|  42&lt;br /&gt;
|  40&lt;br /&gt;
|  37&lt;br /&gt;
|  35&lt;br /&gt;
|  34&lt;br /&gt;
|  33&lt;br /&gt;
|  32&lt;br /&gt;
|  31&lt;br /&gt;
|  30&lt;br /&gt;
|  29&lt;br /&gt;
|  29&lt;br /&gt;
|  28&lt;br /&gt;
|  27&lt;br /&gt;
|  27&lt;br /&gt;
|  26&lt;br /&gt;
|  26&lt;br /&gt;
|  26&lt;br /&gt;
|  26&lt;br /&gt;
|  25&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 300&lt;br /&gt;
| 325&lt;br /&gt;
| 350&lt;br /&gt;
| 375&lt;br /&gt;
| 400&lt;br /&gt;
| 425&lt;br /&gt;
| 450&lt;br /&gt;
| 475&lt;br /&gt;
| 500&lt;br /&gt;
| 525&lt;br /&gt;
| 550&lt;br /&gt;
| 575&lt;br /&gt;
| 600&lt;br /&gt;
| 625&lt;br /&gt;
| 650&lt;br /&gt;
| 675&lt;br /&gt;
| 700&lt;br /&gt;
| 725&lt;br /&gt;
| 750&lt;br /&gt;
| 775&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Although deftness and superior hand-eye coordination are the hallmarks of the Amazon warrior, they are also well known for the ferocity of their attacks. An experienced warrior is able to focus her fury and deliver blows so powerful that they have been known to shatter their weapon in the process.&lt;br /&gt;
&lt;br /&gt;
=Lightning Bolt=&lt;br /&gt;
'''Required Level:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Poison Javelin&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in these skills boost the damage of Lightning Bolt:&lt;br /&gt;
* Power Strike: +3% Lightning Damage Per Level&lt;br /&gt;
* Charged Strike: +3% Lightning Damage Per Level&lt;br /&gt;
* Lightning Strike: +3% Lightning Damage Per Level&lt;br /&gt;
* Lightning Fury: +3% Lightning Damage Per Level&lt;br /&gt;
'''Details:''' This throwing skill turns a javelin into a sizzling bolt of lightning. &lt;br /&gt;
* This skill initially added a bit of lightning damage to the usual javelin damage. It's since been modified, and now converts 100% of physical damage to lightning damage, plus the listed lightning damage. It can be useful to deal with physical immune monsters.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 6&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
| 7&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 8&lt;br /&gt;
| 8.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 8.7&lt;br /&gt;
| 9&lt;br /&gt;
| 9.2&lt;br /&gt;
| 9.5&lt;br /&gt;
| 9.7&lt;br /&gt;
| 10&lt;br /&gt;
| 10.2&lt;br /&gt;
| 10.5&lt;br /&gt;
| 10.7&lt;br /&gt;
|-&lt;br /&gt;
|  Lightning Damage&lt;br /&gt;
|  1-40&lt;br /&gt;
|  1-52&lt;br /&gt;
|  1-64&lt;br /&gt;
|  1-76&lt;br /&gt;
|  1-88&lt;br /&gt;
|  1-100&lt;br /&gt;
|  1-112&lt;br /&gt;
|  1-124&lt;br /&gt;
|  1-142&lt;br /&gt;
|  1-160&lt;br /&gt;
|  1-178&lt;br /&gt;
|  1-196&lt;br /&gt;
|  1-214&lt;br /&gt;
|  1-232&lt;br /&gt;
|  1-250&lt;br /&gt;
|  1-268&lt;br /&gt;
|  1-296&lt;br /&gt;
|  1-324&lt;br /&gt;
|  1-352&lt;br /&gt;
|  1-380&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' If an Amazon warrior has proven herself worthy, the goddess [[Zerae]] can empower her with the ability to strike down enemies by hurling javelins charged with power as if she had snatched lighting from the heavens.&lt;br /&gt;
&lt;br /&gt;
=Charged Strike=&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Jab, Poison Javelin, Power Strike, Lightning Bolt&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in the following skills add substantially to Charged Strike's damage.&lt;br /&gt;
* Power Strike: +10% Lightning Damage Per Level&lt;br /&gt;
* Lightning Bolt: +10% Lightning Damage Per Level&lt;br /&gt;
* Lightning Strike: +10% Lightning Damage Per Level&lt;br /&gt;
* Lightning Fury: +10% Lightning Damage Per Level&lt;br /&gt;
'''Details:''' A melee attack that sends out Charged Bolts. This skill is deceptively powerful, just like the Sorceress' Charged Bolt skill, since while the damage of each bolt isn't much, the skill sends out a tremendous number of them at higher levels. (Many more than the description would lead you to believe.)&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 4&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.5&lt;br /&gt;
| 4.7&lt;br /&gt;
| 5&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.5&lt;br /&gt;
| 6.7&lt;br /&gt;
| 7&lt;br /&gt;
| 7.2&lt;br /&gt;
| 7.5&lt;br /&gt;
| 7.7&lt;br /&gt;
| 8&lt;br /&gt;
| 8.2&lt;br /&gt;
| 8.5&lt;br /&gt;
| 8.7&lt;br /&gt;
|-&lt;br /&gt;
|  Damage&lt;br /&gt;
|  1-30&lt;br /&gt;
|  1-42&lt;br /&gt;
|  1-54&lt;br /&gt;
|  1-66&lt;br /&gt;
|  1-78&lt;br /&gt;
|  1-90&lt;br /&gt;
|  1-102&lt;br /&gt;
|  1-114&lt;br /&gt;
|  1-130&lt;br /&gt;
|  1-146&lt;br /&gt;
|  1-162&lt;br /&gt;
|  1-178&lt;br /&gt;
|  1-194&lt;br /&gt;
|  1-210&lt;br /&gt;
|  1-226&lt;br /&gt;
|  1-242&lt;br /&gt;
|  1-262&lt;br /&gt;
|  1-282&lt;br /&gt;
|  1-302&lt;br /&gt;
|  1-322&lt;br /&gt;
|-&lt;br /&gt;
| # of Bolts Released&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' An Amazon devoted to the path of [[Zerae]] will be able to harness the forces of vengeance and storms. During Rites of Vengeance, Zerae will confer to the Amazon attacks that unleash a wild burst of electrical energy, striking down nearby enemies. A grizzled veteran of the [[Time of Troubles]] once said: &amp;quot;Spear-women walking the 'Path of Zerae' are best given wide berth, for they can be as violent and indiscriminant as the storms on the [[Twin Seas]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Plague Javelin=&lt;br /&gt;
'''Casting Delay:''' 4 Seconds&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Poison Javelin, Lightning Bolt&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:'''&lt;br /&gt;
* Poison Javelin: +10% Poison Damage Per Level&lt;br /&gt;
'''Details:''' Plague Javelin adds poison damage to thrown javelins. The projectile leaves a trail of poison gas behind it, and successful hits create a huge exploding cloud of smoke that will poison every monster that moves through it. &lt;br /&gt;
* An awesomely fun skill to use when playing solo, especially on crowds; the poison damage isn't sufficient to kill quickly in larger games.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 7&lt;br /&gt;
| 7.5&lt;br /&gt;
| 8&lt;br /&gt;
| 8.5&lt;br /&gt;
| 9&lt;br /&gt;
| 9.5&lt;br /&gt;
| 10&lt;br /&gt;
| 10.5&lt;br /&gt;
| 11 &lt;br /&gt;
| 11.5&lt;br /&gt;
| 12 &lt;br /&gt;
| 13 &lt;br /&gt;
| 13 &lt;br /&gt;
| 13 &lt;br /&gt;
| 14 &lt;br /&gt;
| 14.5&lt;br /&gt;
| 15 &lt;br /&gt;
| 15.5&lt;br /&gt;
| 16 &lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
|  Damage&lt;br /&gt;
|  23-37&lt;br /&gt;
|  42-58&lt;br /&gt;
|  65-83&lt;br /&gt;
|  91-111&lt;br /&gt;
|  122-143&lt;br /&gt;
|  156-179&lt;br /&gt;
|  194-219 &lt;br /&gt;
|  235-262&lt;br /&gt;
|  310-339&lt;br /&gt;
|  391-422&lt;br /&gt;
|  481-514&lt;br /&gt;
|  578-612&lt;br /&gt;
|  682-718&lt;br /&gt;
|  794-833&lt;br /&gt;
|  913-953&lt;br /&gt;
|  1040-1082&lt;br /&gt;
|  1233-1277&lt;br /&gt;
|  1439-1485&lt;br /&gt;
|  1657-1705&lt;br /&gt;
|  1888-1937&lt;br /&gt;
|-&lt;br /&gt;
| Duration: X sec.&lt;br /&gt;
| 3&lt;br /&gt;
| 3.4&lt;br /&gt;
| 3.8&lt;br /&gt;
| 4.2&lt;br /&gt;
| 4.6&lt;br /&gt;
| 5&lt;br /&gt;
| 5.4&lt;br /&gt;
| 5.8&lt;br /&gt;
| 6.2&lt;br /&gt;
| 6.6&lt;br /&gt;
| 7&lt;br /&gt;
| 7.4&lt;br /&gt;
| 7.8&lt;br /&gt;
| 8.2&lt;br /&gt;
| 8.6&lt;br /&gt;
| 9&lt;br /&gt;
| 9.4&lt;br /&gt;
| 9.8&lt;br /&gt;
| 10.2&lt;br /&gt;
| 10.6&lt;br /&gt;
|-&lt;br /&gt;
|  Attack +X%&lt;br /&gt;
|  30&lt;br /&gt;
|  39&lt;br /&gt;
|  48&lt;br /&gt;
|  57&lt;br /&gt;
|  66&lt;br /&gt;
|  75&lt;br /&gt;
|  84&lt;br /&gt;
|  93&lt;br /&gt;
|  102&lt;br /&gt;
|  111&lt;br /&gt;
|  120&lt;br /&gt;
|  129&lt;br /&gt;
|  138&lt;br /&gt;
|  147&lt;br /&gt;
|  156&lt;br /&gt;
|  165&lt;br /&gt;
|  174&lt;br /&gt;
|  183&lt;br /&gt;
|  192&lt;br /&gt;
|  201&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Practiced and cunning warriors are able to incorporate poisonous vegetation into the organs of wildlife, creating highly infectious and deadly bladders that the Amazons affix to their javelins. These javelins strike a target and explode into noxious and putrescent clouds. Entire armies of creatures and of men have been slaughtered by the ingenious use of these biological agents. The choking cloud created by a plague javelin will incapacitate even the strongest foes.&lt;br /&gt;
&lt;br /&gt;
=Fend=&lt;br /&gt;
'''Required Level:''' 24&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Jab, Impale&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' None. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Details:''' Rapidly strikes several close targets. &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  Attack +%&lt;br /&gt;
|  40&lt;br /&gt;
|  50&lt;br /&gt;
|  60&lt;br /&gt;
|  70&lt;br /&gt;
|  80&lt;br /&gt;
|  90&lt;br /&gt;
|  100&lt;br /&gt;
|  110&lt;br /&gt;
|  120&lt;br /&gt;
|  130&lt;br /&gt;
|  140&lt;br /&gt;
|  150&lt;br /&gt;
|  160&lt;br /&gt;
|  170&lt;br /&gt;
|  180&lt;br /&gt;
|  190&lt;br /&gt;
|  200&lt;br /&gt;
|  210&lt;br /&gt;
|  220&lt;br /&gt;
|  230&lt;br /&gt;
|-&lt;br /&gt;
| Damage +%&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120&lt;br /&gt;
| 130&lt;br /&gt;
| 140&lt;br /&gt;
| 150&lt;br /&gt;
| 160&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 190&lt;br /&gt;
| 200&lt;br /&gt;
| 210&lt;br /&gt;
| 220&lt;br /&gt;
| 230&lt;br /&gt;
| 240&lt;br /&gt;
| 250&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Once an Amazon warrior has attained mastery over the spear, she can engage and destroy multiple enemies in close quarter battle. Many of those enemies will be lucky to be alive after the vicious onslaughts of these attacks have ended. Grand Mistress Celestia was able to demonstrate this ability to the Initiates of Athulua by striking down a dozen experienced warriors in the space of an arrow's flight.&lt;br /&gt;
&lt;br /&gt;
=Lightning Strike=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Jab, Poison Javelin, Power Strike, Lightning Bolt, Charged Strike&amp;lt;br&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in the following skills will boost the lightning damage of this skill.&lt;br /&gt;
* Power Strike: +8% Lightning Damage Per Level&lt;br /&gt;
* Lightning Bolt: +8% Lightning Damage Per Level&lt;br /&gt;
* Charged Strike: +8% Lightning Damage Per Level&lt;br /&gt;
* Lightning Fury: +8% Lightning Damage Per Level&lt;br /&gt;
'''Details:''' A melee attack that sends out a shot of Chain Lightning that can bounce back and forth between multiple targets.&lt;br /&gt;
* This skill is extremely powerful against mid-sized groups of monsters, but less useful against huge mobs. It's almost useless against single targets.&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost: 9&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|  Lightning Damage&lt;br /&gt;
|  1-25&lt;br /&gt;
|  1-35&lt;br /&gt;
|  1-45&lt;br /&gt;
|  1-55&lt;br /&gt;
|  1-65&lt;br /&gt;
|  1-75&lt;br /&gt;
|  1-85&lt;br /&gt;
|  1-95&lt;br /&gt;
|  1-110&lt;br /&gt;
|  1-125&lt;br /&gt;
|  1-140&lt;br /&gt;
|  1-155&lt;br /&gt;
|  1-170&lt;br /&gt;
|  1-185&lt;br /&gt;
|  1-200&lt;br /&gt;
|  1-215&lt;br /&gt;
|  1-235&lt;br /&gt;
|  1-255&lt;br /&gt;
|  1-275&lt;br /&gt;
|  1-295&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
|}&lt;br /&gt;
'''Lore:''' Through focus and intense devotion to [[Zerae]], an experienced warrior can harness Zerae's gift of lighting to great effect. Such a warrior is able to call upon the Goddess' might to destroy her enemies, unleashing a bolt of lighting that arcs from foe to foe.&lt;br /&gt;
&lt;br /&gt;
=Lightning Fury=&lt;br /&gt;
'''Required Level:''' 30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Poison Javelin, Lightning Bolt, Plague Javelin&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Points in the following skills will boost the lightning damage of this skill:&lt;br /&gt;
* Power Strike: +1% Lightning Damage Per Level&lt;br /&gt;
* Lightning Bolt: +1% Lightning Damage Per Level&lt;br /&gt;
* Charged Strike: +1% Lightning Damage Per Level&lt;br /&gt;
* Lightning Strike: +1% Lightning Damage Per Level&lt;br /&gt;
'''Details:''' Lightning Fury enchants a thrown javelin to release multiple bolts of lightning, one at each monster in range, when the javelin strikes a monster.  This is the most powerful skill in the entire game, when used against a large mob of monsters. The more targets in range, the stronger Lightning Fury is.&lt;br /&gt;
* [[Passive_and_Magic#Pierce|Pierce]] works wonderfully with LF, since the spell will trigger each time it hits a target, or hits a solid object (such as a wall) after passing through a target. A very high level of Pierce is highly recommended for Javazons using this skill.&lt;br /&gt;
* A detailed description of how LF works, including screenshots, can be seen in [http://www.diabloii.net/strategy/x-guides/javazon_Flux1.shtml#lf-works this strategy guide].&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
! 19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 10&lt;br /&gt;
| 10.5&lt;br /&gt;
| 11&lt;br /&gt;
| 11.5&lt;br /&gt;
| 12&lt;br /&gt;
| 12.5&lt;br /&gt;
| 13&lt;br /&gt;
| 13.5&lt;br /&gt;
| 14&lt;br /&gt;
| 14.5&lt;br /&gt;
| 15&lt;br /&gt;
| 15.5&lt;br /&gt;
| 16&lt;br /&gt;
| 16.5&lt;br /&gt;
| 17&lt;br /&gt;
| 17.5&lt;br /&gt;
| 18&lt;br /&gt;
| 18.5&lt;br /&gt;
| 19&lt;br /&gt;
| 19.5&lt;br /&gt;
|-&lt;br /&gt;
|  Lightning Damage&lt;br /&gt;
|  1-40&lt;br /&gt;
|  1-60&lt;br /&gt;
|  1-80&lt;br /&gt;
|  1-100&lt;br /&gt;
|  1-120&lt;br /&gt;
|  1-140&lt;br /&gt;
|  1-160&lt;br /&gt;
|  1-180&lt;br /&gt;
|  1-210&lt;br /&gt;
|  1-240&lt;br /&gt;
|  1-270&lt;br /&gt;
|  1-300&lt;br /&gt;
|  1-330&lt;br /&gt;
|  1-360&lt;br /&gt;
|  1-390&lt;br /&gt;
|  1-420&lt;br /&gt;
|  1-460&lt;br /&gt;
|  1-500&lt;br /&gt;
|  1-540&lt;br /&gt;
|  1-580&lt;br /&gt;
|-&lt;br /&gt;
| Number of Bolts&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
|}&lt;br /&gt;
{| &lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 22&lt;br /&gt;
! 23&lt;br /&gt;
! 24&lt;br /&gt;
! 25&lt;br /&gt;
! 26&lt;br /&gt;
! 27&lt;br /&gt;
! 28&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
! 31&lt;br /&gt;
! 32&lt;br /&gt;
! 33&lt;br /&gt;
! 34&lt;br /&gt;
! 35&lt;br /&gt;
! 36&lt;br /&gt;
! 37&lt;br /&gt;
! 38&lt;br /&gt;
! 39&lt;br /&gt;
! 40&lt;br /&gt;
|-&lt;br /&gt;
| Mana Cost&lt;br /&gt;
| 20&lt;br /&gt;
| 20.5&lt;br /&gt;
| 21&lt;br /&gt;
| 21.5&lt;br /&gt;
| 22&lt;br /&gt;
| 22.5&lt;br /&gt;
| 23&lt;br /&gt;
| 23.5&lt;br /&gt;
| 24&lt;br /&gt;
| 24.5&lt;br /&gt;
| 25&lt;br /&gt;
| 25.5&lt;br /&gt;
| 26&lt;br /&gt;
| 26.5&lt;br /&gt;
| 27&lt;br /&gt;
| 27.5&lt;br /&gt;
| 28&lt;br /&gt;
| 28.5&lt;br /&gt;
| 29&lt;br /&gt;
| 29.5&lt;br /&gt;
|-&lt;br /&gt;
|  Lightning Damage*&lt;br /&gt;
|  1-620&lt;br /&gt;
|  1-650&lt;br /&gt;
|  1-680&lt;br /&gt;
|  1-710&lt;br /&gt;
|  1-740&lt;br /&gt;
|  1-780&lt;br /&gt;
|  1-800&lt;br /&gt;
|  1-840&lt;br /&gt;
|  1-880&lt;br /&gt;
|  1-920&lt;br /&gt;
|  1-960&lt;br /&gt;
|  1-1000&lt;br /&gt;
|  1-1040&lt;br /&gt;
|  1-1080&lt;br /&gt;
|  1-1120&lt;br /&gt;
|  1-1160&lt;br /&gt;
|  1-1200&lt;br /&gt;
|  1-1240&lt;br /&gt;
|  1-1280&lt;br /&gt;
|  1-1320&lt;br /&gt;
|-&lt;br /&gt;
| Number of Bolts&lt;br /&gt;
| 22&lt;br /&gt;
| 23&lt;br /&gt;
| 24&lt;br /&gt;
| 25&lt;br /&gt;
| 26&lt;br /&gt;
| 27&lt;br /&gt;
| 28&lt;br /&gt;
| 29&lt;br /&gt;
| 30&lt;br /&gt;
| 31&lt;br /&gt;
| 32&lt;br /&gt;
| 33&lt;br /&gt;
| 34&lt;br /&gt;
| 35&lt;br /&gt;
| 36&lt;br /&gt;
| 37&lt;br /&gt;
| 38&lt;br /&gt;
| 39&lt;br /&gt;
| 40&lt;br /&gt;
| 41&lt;br /&gt;
|}&lt;br /&gt;
* Will have to verify with skills calculator&lt;br /&gt;
'''Lore:''' Possibly the most devastating, and certainly the most spectacular, of all the techniques learned by an Amazon warrior is Lightning Fury. The High Priestess of [[Zerae]] will teach select Amazons the secret of focusing the power of the goddess, consecrating a javelin to become the ultimate weapon of vengeance. The energy contained within the javelin is so powerful that its electrical energy explodes from its stricken target, releasing bolts of lightning that strike down hapless foes nearby. Swift and powerful is the justice administered by an eminent Amazon.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
[[Diablo II Manual]]&lt;br /&gt;
&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Zerae&amp;diff=9751</id>
		<title>Zerae</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Zerae&amp;diff=9751"/>
				<updated>2008-11-17T15:41:41Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Zerae''' is the bride of {{iw|Hefaetrus Hefaetrus}}, and her dominion is vengeance and storms. If an [[Amazon]] warrior has proven herself worthy, the goddess Zerae can empower her with the ability to strike down enemies by hurling javelins charged with power as if she had snatched lighting from the heavens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zerae is the source of power behind the following Amazon skills:&lt;br /&gt;
* Power Strike&lt;br /&gt;
* Lightning Bolt&lt;br /&gt;
* Charged Strike&lt;br /&gt;
* Lighning Strike&lt;br /&gt;
* Lightning Fury&lt;br /&gt;
&lt;br /&gt;
Description and more information on these skills could be found in the [[Amazon Javelin and Spear Skills]] page.&lt;br /&gt;
&lt;br /&gt;
[[category:story]]&lt;br /&gt;
[[category:amazon]]&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Mizantrop&amp;diff=9739</id>
		<title>User talk:Mizantrop</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Mizantrop&amp;diff=9739"/>
				<updated>2008-11-14T14:53:02Z</updated>
		
		<summary type="html">&lt;p&gt;Mizantrop: /* Zerae */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! I saw you helped out with a typo in the [[Gharbad the Weak]] quest =) I know there are some of those a little bit of everywhere. Not bad, but here and there. Mind helping us to fix the rest? If you have any curious questions about the wiki or editing, make sure to ask me or Flux =) --[[User:Leord|Leord]] 17:18, 21 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi Leord,&lt;br /&gt;
:I would gladly help with typos everytime I see one. Unfortunately for the next month I am pretty much up to my ears in University work and won't be able to do much. But after that I will try to do more. Hopefully if I win the Blizzcon opt-in lottery I would also write down all the info I'll gather and add it to the wiki. (although I am sure little will be needed because you guys are there :D) &lt;br /&gt;
:Miz. (Unsigned 18:45, 23 August 2008 [[User:Mizantrop|Mizantrop]])&lt;br /&gt;
&lt;br /&gt;
:: No worries, there will always be stuff needed doing, regardless! =) We'll see if I'll appear at BlizzCon, if so, and you're there, we'll meet up. I'll try to make us IncGamers as visible as possible ^^ In the meanwhile, head over to my {{wl|[http://www.diablowiki.net/User_talk:Leord discussion page]}} if you have any questions on what to do or how to do it =) Also, don't forget to sign your talk page posts ;) just add &amp;quot;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;quot; at the end of the post! =) --[[User:Leord|Leord]] 19:37, 26 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hey, sent you a message on the forums. Everything fine? =) --[[User:Leord|Leord]] 18:10, 22 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Zerae==&lt;br /&gt;
I made a D3 entry for [[Zerae]] btw! We are primarily trying to add lore to the Diablo 3 wiki, but we'll keep the Zerae entry in the D2 wiki you made for now =) Where did you find that info, btw? --[[User:Leord|Leord]] 13:38, 10 November 2008 (CET)&lt;br /&gt;
:It is basically a little summery I made from all the lore we have on some [[Amazon]] skills. It could be found in D2's collector's edition manual or at the Arreat Summit. I am planning to keep doing this sort of thing for more skills and for more of the lore that's behind them. Should I make new enteries such as this one in the D3 wiki even if it refers to D2 skills? --[[User:Mizantrop|Mizantrop]] 14:23, 10 November 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Cool! BTW, I just added the [[Diablo II Manual|D2 manual]], so you can copy+paste sections (you should definitely use your own words when you add it though!). Look at the changes I did on [[Zerae]], and how it's different from D2 and D3 wikis. Remember that D3 wiki is supposed to be the one true source (tm) ;) of Diablo Universe info down the line, so talking about D2 skills when explaining them can fit in many cases, but we are not adding articles for the skills, you can link back to D2W for that. You should use the [[Template:Iw|InterWiki Template]] for easy links!&lt;br /&gt;
&lt;br /&gt;
:: Try it out, and I can help you if you become uncertain! =) --[[User:Leord|Leord]] 17:47, 10 November 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
::: I've created am entry for [[Hefaetrus]] as well. How do I link the D2 wiki entry of [[Zerae]] to D3's entry of Hefaetrus? That way I wouldn't have to make a double entry for d2 and d3 like was the case with Zerae.--[[User:Mizantrop|Mizantrop]] 15:53, 14 November 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Mizantrop</name></author>	</entry>

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