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		<updated>2026-09-26T01:13:58Z</updated>
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	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Council_Member&amp;diff=27589</id>
		<title>Council Member</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Council_Member&amp;diff=27589"/>
				<updated>2018-07-11T03:19:40Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: /* Resistances */ Misplaced space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Toorc-icefist.jpg|left|thumb|125px|Toorc Icefist.]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Demons}}}}Council Members are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
* There are four types of &amp;quot;Council Members&amp;quot; in the game. All with the same in-game graphics and hover name, but somewhat different statistics.&lt;br /&gt;
** Type 1 spawns only in Travincal, and is Fire Immune (on Hell). [[Ismail Vilehand]] and [[Toorc Icefist]] are this type.&lt;br /&gt;
** Type 2 spawns in Travincal and is Lightning Immune (on Hell) [[Geleb Flamefinger]] and his minions are this type. Also [[Wyand Voidbringer]] who spawns in Durance of Hate 3.&lt;br /&gt;
** Type 3 spawns in Durance of Hate level 3 and is Lightning Immune (on Hell). [[Bremm Sparkfist]] and [[Maffer Dragonhand]] are this type.&lt;br /&gt;
** Type 4 spawns only in the Throne of Destruction. [[Bartuc the Bloody]] and his minions.&lt;br /&gt;
&lt;br /&gt;
Council members are found in the same places each game, and they drop better than normal monsters, often yielding double stacks of gold or two items, but they do not drop as well as Champions or Bosses. Prior to v1.09, Council Members and the SuperUniques found with them, were very difficult to kill thanks to their habit of healing themselves by teleporting, or by casting a healing spell on themselves. They very seldom teleport or cast healing in v1.11.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** TC Champions and Bosses can sometimes drop from the next higher group.&lt;br /&gt;
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed 1&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Council Member 1'''&lt;br /&gt;
| 25 / 56 / 85&lt;br /&gt;
| 3500 / 63260 / 353,385&lt;br /&gt;
| 382- 762 / 3417- 5979 / 8756- 15323&lt;br /&gt;
| 6&lt;br /&gt;
| 33/Sol, 54/Um, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Council Member 2'''&lt;br /&gt;
| 25 / 56 / 85&lt;br /&gt;
| 3500 / 63260 / 353,385&lt;br /&gt;
| 382- 762 / 3417- 5979 / 8756- 15323&lt;br /&gt;
| 8&lt;br /&gt;
| 33/Sol, 54/Um, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Council Member 3'''&lt;br /&gt;
| 25 / 56 / 85&lt;br /&gt;
| 3500 / 67065 / 363,575&lt;br /&gt;
| 382- 762 / 3519- 6157 / 8928- 15624&lt;br /&gt;
| 10&lt;br /&gt;
| 33/Sol, 54/Um, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Council Member 4'''&lt;br /&gt;
| 43 / 69 / 88&lt;br /&gt;
| 14590 / 190,305 / 575,940&lt;br /&gt;
| 816- 1628 / 5110- 6273 / 10201- 12519&lt;br /&gt;
| 10&lt;br /&gt;
| 39/Dol, 69/Lo, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
Council Members all have a pink lightning melee attack (Blizzshock), and can cast Hydras.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Melee Attack #1&lt;br /&gt;
! Attack Rating #1&lt;br /&gt;
! Blizzshock&lt;br /&gt;
! Hydra&lt;br /&gt;
! Increased Fire Dmg&lt;br /&gt;
|-&lt;br /&gt;
| '''Council Member 1'''&lt;br /&gt;
| 9-21 / 23-56 / 48-115&lt;br /&gt;
| 266 / 1562 / 4771&lt;br /&gt;
| 8-30 / 44-72 / 92-128&lt;br /&gt;
| 5-7 / 14-18 / 33-42&lt;br /&gt;
| -- / +40% / +100%&lt;br /&gt;
|-&lt;br /&gt;
| '''Council Member 2'''&lt;br /&gt;
| 9-21 / 23-56 / 48-115&lt;br /&gt;
| 266 / 1562 / 4771&lt;br /&gt;
| 8-30 / 44-72 / 92-128&lt;br /&gt;
| 7-9 / 16-20 / 37-47&lt;br /&gt;
| -- / +40% / +100%&lt;br /&gt;
|-&lt;br /&gt;
| '''Council Member 3'''&lt;br /&gt;
| 9-21 / 24-57 / 49-117&lt;br /&gt;
| 266 / 1587 / 4824&lt;br /&gt;
| 8-30 / 44-72 / 92-128&lt;br /&gt;
| 8-11 / 18-23 / 42-52&lt;br /&gt;
| -- / +40% / +100%&lt;br /&gt;
|-&lt;br /&gt;
| '''Council Member 4'''&lt;br /&gt;
| 14-32 / 39-85 / 70-150&lt;br /&gt;
| 420 / 1798 / 4754&lt;br /&gt;
| 8-30 / 44-72 / 92-128&lt;br /&gt;
| 8-11 / 20-26 / 46-57&lt;br /&gt;
| -- / +60% / +120%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. Council Members do not regenerate health, but may occasionally heal themselves with a spell. (They healed far more frequently prior to v1.09.)&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Council Member 1'''&lt;br /&gt;
| 127 / 695 / 1493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| None&lt;br /&gt;
| 100 / 85 / 66&lt;br /&gt;
| 50 / 33 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Council Member 2'''&lt;br /&gt;
| 127 / 695 / 1493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| None&lt;br /&gt;
| 100 / 85 / 66&lt;br /&gt;
| 50 / 33 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Council Member 3'''&lt;br /&gt;
| 127 / 707 / 1511&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| None&lt;br /&gt;
| 100 / 85 / 66&lt;br /&gt;
| 50 / 33 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Council Member 4'''&lt;br /&gt;
| 201 / 755 / 1403&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| None&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 33 / 25&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Resistances=&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Magic&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Council Member 1'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Council Member 2'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Council Member 3'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Council Member 4'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
There are no Guest Monster high council; they all spawn in Travincal and Durance of Hate 3, in the same places on all difficulty levels.&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Acts 1-4: Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Council Member 1'''&lt;br /&gt;
| '''Act 3: '''[[Travincal]] ([[Ismail Vilehand]], [[Toorc Icefist]])&lt;br /&gt;
|-&lt;br /&gt;
| '''Council Member 2'''&lt;br /&gt;
| '''Act 3: '''[[Travincal]] ([[Geleb Flamefinger]], [[Durance of Hate|Durance of Hate 3]] [[Wyand Voidbringer]] only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Council Member 3'''&lt;br /&gt;
| '''Act 3: '''[[Durance of Hate|Durance of Hate 3]] ([[Bremm Sparkfist]], [[Maffer Dragonhand]])&lt;br /&gt;
|-&lt;br /&gt;
| '''Council Member 4'''&lt;br /&gt;
| '''Act 5: '''[[Throne of Destruction]] ([[Bartuc the Bloody]] and his minions)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 Monster Nav|demons}}&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Cow_King%27s_Leathers&amp;diff=13743</id>
		<title>Cow King's Leathers</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Cow_King%27s_Leathers&amp;diff=13743"/>
				<updated>2009-08-25T04:30:19Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: /* D2X */  Heavy Leather Boots to Heavy Boots correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=Background=&lt;br /&gt;
This is a set of items which can only be found in the [[Secret Cow Level]]. One special unique monster called the Cow King is created each time a portal is created to the Secret Cow Level, and killing him means the level can no longer be opened up by a character in that difficulty. The items are named after parts of the Cow King's body, and this, along with the full set bonuses of extra gold and magic find probably make joking allusions to the greed of players who run this level.&lt;br /&gt;
&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
Cow King's Leathers is designed for a low level character. The items aren't geared toward any class in particular, but would be particularly useful for melee fighters with the GIAS full set bonus, as well as casting Static Field and Chain Lightning when being struck by monsters, something which Sorceress' and Necro's wish to avoid. It is a pity that this set contains boots, otherwise it'd make a nice outfit for a barbarian mercenary.&lt;br /&gt;
{{All Set Notes}}&lt;br /&gt;
&lt;br /&gt;
This is an Expansion-only set.&lt;br /&gt;
=D2X=&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-cow-kings-horns.gif]]&lt;br /&gt;
| '''Cow King's Horns'''&amp;lt;br&amp;gt; War Hat&amp;lt;br&amp;gt; (Exceptional cap)&lt;br /&gt;
| 120-128 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; 20 Str Required&amp;lt;br&amp;gt; Clvl Req: 25&amp;lt;br&amp;gt; Item Level: 20&lt;br /&gt;
| +75 Defense &amp;lt;br&amp;gt; Half Freeze Duration &amp;lt;br&amp;gt; +35% of damage taken goes to mana &amp;lt;br&amp;gt; Attacker Takes 10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-cow-kings-hide.gif]]&lt;br /&gt;
| '''Cow King's Hide'''&amp;lt;br&amp;gt; Studded Leather&lt;br /&gt;
| 51-56 Defense&amp;lt;br&amp;gt; 32 Durability&amp;lt;br&amp;gt; 27 Str Required&amp;lt;br&amp;gt; Light Armor&amp;lt;br&amp;gt; Clvl Req: 18&amp;lt;br&amp;gt; Item Level: 20&lt;br /&gt;
| +18% Resistance To All &amp;lt;br&amp;gt; +60% Enhanced Defense &amp;lt;br&amp;gt; +30 Life &amp;lt;br&amp;gt; 18% Chance of casting slvl 5 Chain Lightning When Struck&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-cow-kings-hooves.gif]]&lt;br /&gt;
| '''Cow King's Hooves'''&amp;lt;br&amp;gt; Heavy Boots&lt;br /&gt;
| 30-41 Defense&amp;lt;br&amp;gt; 14 Durability&amp;lt;br&amp;gt; 18 Str Required&amp;lt;br&amp;gt; Clvl Req: 13&amp;lt;br&amp;gt; Item Level: 20&lt;br /&gt;
| +25-35 Defense &amp;lt;br&amp;gt; +30% Faster Run/Walk&amp;lt;br&amp;gt; +25% Better chance of getting magical item &amp;lt;br&amp;gt; +20 Dexterity &amp;lt;br&amp;gt; +25-35 Fire Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Partial set bonuses stack. If you are wearing three items, then you will get the bonus for wearing two items as well as the bonus for wearing three items. Full set bonuses stack on top of the partial bonuses, so if there is a partial bonus of +40 Life, and a full bonus of +40 Mana, with the complete set, you would receive both +40 life and +40 mana.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| '''Partial Set Bonuses''':&amp;lt;br&amp;gt; • Wearing any two items: +25% Poison Resistance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; '''Full Set Bonus''': &amp;lt;br&amp;gt; +100 Stamina &amp;lt;br&amp;gt; +20 Strength&amp;lt;br&amp;gt; +100% More Gold from Monsters&amp;lt;br&amp;gt; +100% Better chance of getting magical item&amp;lt;br&amp;gt; 25% Chance of casting Slvl 5 Static Field When Struck&amp;lt;br&amp;gt; +30% Increased Attack Speed&lt;br /&gt;
| Armor &amp;lt;br&amp;gt; Helm &amp;lt;br&amp;gt; Boots&lt;br /&gt;
| One-handed Weapon&amp;lt;br&amp;gt; Shield&amp;lt;br&amp;gt; Belt&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Amulet&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;br /&gt;
{{Template:Item Sets}}&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Swords&amp;diff=12883</id>
		<title>Swords</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Swords&amp;diff=12883"/>
				<updated>2009-05-15T00:09:54Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: /* Normal */  Broad Sword max sockets correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item_navbox}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
One of the most popular armaments in history, the sword is arguably the most deadly yet versatile weapon available to a fighter. Comprised of a blade and hilt, the hilt comprising of a pommel for offsetting the weight of the blade, and a grip for holding it straight. Many designs include a guard that protects the fingers and knuckles. The blade itself can either be curved or straight; curved, convex swords like the falchion and the scimitar, are used for slashing attacks, and thus are only sharpened on one side of the blade. The straight, double-edged blades such as the broadsword or the mighty claymore can be used to both thrust and slash. The tip of the blade is usually tapered off to aid in thrusting, but many designs have simple flat ends to aid in balance.&lt;br /&gt;
&lt;br /&gt;
Swords have great variety in range, damage, Attack Rate, and durability. The small dagger is among the weakest weapons in the game, while the largest two-handed swords can rival axes and polearms for dealing massive damage, and having a long reach and plenty of durability as well. As with all melee weapons, the Barbarian is very skillful with a sword, and has a Sword Mastery skill. The other characters are all decent with swords as well, and the Necromancer even has a melee skill that only works with a dagger.&lt;br /&gt;
&lt;br /&gt;
Swords possess nearly every magical modifier you can find on a weapon, and may be socketed as well. There are also numerous unique, Rare, and Set Item swords. Also, swords do extra damage to some types of monsters, and have a penalty in damage to the undead. This is more of an issue in Diablo II, since there are undead all through the game, rather than just being represented by the weaker monsters in the upper levels.&lt;br /&gt;
&lt;br /&gt;
=One-Handed Swords=&lt;br /&gt;
&lt;br /&gt;
Larger and more damaging than daggers, but smaller than the might two-handed swords. One of the most popular weapons in the game, swords are used by all character types for their fast striking and solid damage. Swords deal no specially high damage to any type of monster, but they are consistently damage to all, and can be found in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters have to stick to the one-handed swords if they wish to use a shield at the same time.&lt;br /&gt;
&lt;br /&gt;
* '''Damage Bonus''': This determines how you multiply the item damage by your stats to reach the actual damage. Each 100 points in that stat doubles your weapon's total physical damage. All swords are 100 Str, which means every point in strength adds 1% to your total weapon damage. 100 points in Str doubles the weapon damage.&lt;br /&gt;
* '''Item Level''': Used in many in-game calculations. Monsters must be of this level to drop the item, and it factors in when you get to gamble for this item type as well. &lt;br /&gt;
* '''Weapon Speed''': A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Characters are abbreviated to their first letter, with Am = Amazon and As = Assassin.&lt;br /&gt;
* '''Range''': Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer.&lt;br /&gt;
&lt;br /&gt;
==Normal==&lt;br /&gt;
&lt;br /&gt;
{| width=100%&lt;br /&gt;
! Item&lt;br /&gt;
! Item Name&lt;br /&gt;
! Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
! Attack Rate&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-short_sword.gif]]&lt;br /&gt;
| '''Short Sword'''&lt;br /&gt;
| 2-7 Damage&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Dex Req: None&amp;lt;br&amp;gt; Item Level: 1&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; | D2 Sockets: 2&amp;lt;br&amp;gt; D2X Sockets: 1-2&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x3&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; | Weapon Speed: 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/D/N/P&amp;lt;br&amp;gt; Normal: S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-scimitar.gif]]&lt;br /&gt;
| '''Scimitar'''&lt;br /&gt;
| 2-6 Damage&amp;lt;br&amp;gt; 22 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Dex Req: 21&amp;lt;br&amp;gt; Item Level: 5&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| D2 Sockets: 2&amp;lt;br&amp;gt; D2X Sockets: 1-2&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x3&lt;br /&gt;
| Weapon Speed: -20&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Very Fast: Am/As/B/D/N/P&amp;lt;br&amp;gt; Fast: S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-sabre.gif]]&lt;br /&gt;
| '''Sabre'''&lt;br /&gt;
| 3-8 Damage&amp;lt;br&amp;gt; 32 Durability&amp;lt;br&amp;gt; Str Req: 25&amp;lt;br&amp;gt; Dex Req: 25&amp;lt;br&amp;gt; Item Level: 8&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| D2 Sockets: 2&amp;lt;br&amp;gt; D2X Sockets: 1-2&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x3&lt;br /&gt;
| Weapon Speed: -10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Very Fast: As/P&amp;lt;br&amp;gt; Normal: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-falchion.gif]]&lt;br /&gt;
| '''Falchion'''&lt;br /&gt;
| 7-15 Dmg (9-17)&amp;lt;br&amp;gt; 32 Durability&amp;lt;br&amp;gt; Str Req: 33&amp;lt;br&amp;gt; Dex Req: None&amp;lt;br&amp;gt; Item Level: 11&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| D2 Sockets: 2&amp;lt;br&amp;gt; D2X Sockets: 1-2&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x3&lt;br /&gt;
| Weapon Speed: 20&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Normal: As/P&amp;lt;br&amp;gt; Slow: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-crystal.gif]]&lt;br /&gt;
| '''Crystal Sword'''&lt;br /&gt;
| 10 Damage&amp;lt;br&amp;gt; 10 Durability&amp;lt;br&amp;gt; Str Req: 43&amp;lt;br&amp;gt; Dex Req: None&amp;lt;br&amp;gt; Item Level: 11&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-6&amp;lt;br&amp;gt; Range: 2&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/D/N/P&amp;lt;br&amp;gt; Normal: S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-broad_sword.gif]]&lt;br /&gt;
| '''Broad Sword'''&lt;br /&gt;
| 7-14 Damage&amp;lt;br&amp;gt; 32 Durability&amp;lt;br&amp;gt; Str Req: 48&amp;lt;br&amp;gt; Dex Req: None&amp;lt;br&amp;gt; Item Level: 15&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-4&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/D/N/P&amp;lt;br&amp;gt; Normal: S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-long.gif]]&lt;br /&gt;
| '''Long Sword'''&lt;br /&gt;
| 3-19 Damage&amp;lt;br&amp;gt; 44 Durability&amp;lt;br&amp;gt; Str Req: 55&amp;lt;br&amp;gt; Dex Req: 39&amp;lt;br&amp;gt; Item Level: 20&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-4&amp;lt;br&amp;gt; Range: 2&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: -10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Very Fast: As/P&amp;lt;br&amp;gt; Fast: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-war_sword.gif]]&lt;br /&gt;
| '''War Sword'''&lt;br /&gt;
| 8-20 Damage&amp;lt;br&amp;gt; 44 Durability&amp;lt;br&amp;gt; Str Req: 71&amp;lt;br&amp;gt; Dex Req: 45&amp;lt;br&amp;gt; Item Level: 27&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| D2 Sockets: 2&amp;lt;br&amp;gt; D2X Sockets: 1-2&amp;lt;br&amp;gt; Range: 2&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x3&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/D/N/P&amp;lt;br&amp;gt; Normal: S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Values in () These are values that are changed in the Expansion.&lt;br /&gt;
&lt;br /&gt;
==Exceptional==&lt;br /&gt;
&lt;br /&gt;
Exceptional items can only be found in Nightmare and Hell in Diablo II. In the Expansion they can be found in Acts 4 and 5 of normal as well, depending on the level of the item and the level of the monsters you are killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=100%&lt;br /&gt;
! Item&lt;br /&gt;
! Item Name&lt;br /&gt;
! Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
! Attack Rate&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-short_sword.gif]]&lt;br /&gt;
| '''Gladius'''&lt;br /&gt;
| 8-22 Damage&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Dex Req: None&amp;lt;br&amp;gt; Item Level: 30&amp;lt;br&amp;gt; Clvl Req: 25 (18)&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; | D2 Sockets: 2&amp;lt;br&amp;gt; D2X Sockets: 1-2&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x3&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; | Weapon Speed: 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/D/N/P&amp;lt;br&amp;gt; Normal: S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-scimitar.gif]]&lt;br /&gt;
| '''Cutlass'''&lt;br /&gt;
| 8-21 Damage&amp;lt;br&amp;gt; 22 Durability&amp;lt;br&amp;gt; Str Req: 25&amp;lt;br&amp;gt; Dex Req: 52&amp;lt;br&amp;gt; Item Level: 43&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| D2 Sockets: 2&amp;lt;br&amp;gt; D2X Sockets: 1-2&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x3&lt;br /&gt;
| Weapon Speed: -30&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Very Fast: Am/As/B/D/N/P/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-sabre.gif]]&lt;br /&gt;
| '''Shamshir'''&lt;br /&gt;
| 10-24 Damage&amp;lt;br&amp;gt; 32 Durability&amp;lt;br&amp;gt; Str Req: 58&amp;lt;br&amp;gt; Dex Req: 58&amp;lt;br&amp;gt; Item Level: 35&amp;lt;br&amp;gt; Clvl Req: 25 (23)&lt;br /&gt;
| D2 Sockets: 2&amp;lt;br&amp;gt; D2X Sockets: 1-2&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x3&lt;br /&gt;
| Weapon Speed: -10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Very Fast: As/P&amp;lt;br&amp;gt; Normal: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-falchion.gif]]&lt;br /&gt;
| '''Tulwar'''&lt;br /&gt;
| 16-35 Damage&amp;lt;br&amp;gt; 32 Durability&amp;lt;br&amp;gt; Str Req: 70&amp;lt;br&amp;gt; Dex Req: None&amp;lt;br&amp;gt; Item Level: 37&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| D2 Sockets: 2&amp;lt;br&amp;gt; D2X Sockets: 1-2&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x3&lt;br /&gt;
| Weapon Speed: 2 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Normal: As/P&amp;lt;br&amp;gt; Slow: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-crystal.gif]]&lt;br /&gt;
| '''Dimensional Blade''' &lt;br /&gt;
| 13-35 Damage&amp;lt;br&amp;gt; 5-10 Durability&amp;lt;br&amp;gt; Str Req: 85&amp;lt;br&amp;gt; Dex Req: None&amp;lt;br&amp;gt; Item Level: 37&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-6&amp;lt;br&amp;gt; Range: 2&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/D/N/P&amp;lt;br&amp;gt; Normal: S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-broad_sword.gif]]&lt;br /&gt;
| '''Battle Sword''' &lt;br /&gt;
| 16-34 Damage&amp;lt;br&amp;gt; 32 Durability&amp;lt;br&amp;gt; Str Req: 93&amp;lt;br&amp;gt; Dex Req: None&amp;lt;br&amp;gt; Item Level: 40&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-4&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/D/N/P&amp;lt;br&amp;gt; Normal: S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-long.gif]]&lt;br /&gt;
| '''Rune Sword''' &lt;br /&gt;
| 10-42 Dmg&amp;lt;br&amp;gt; 44 Durability&amp;lt;br&amp;gt; Str Req: 103&amp;lt;br&amp;gt; Dex Req: 79&amp;lt;br&amp;gt; Item Level: 44&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-4&amp;lt;br&amp;gt; Range: 2&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: -10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Very Fast: As/P&amp;lt;br&amp;gt; Normal: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-war_sword.gif]]&lt;br /&gt;
| '''Ancient Sword'''&lt;br /&gt;
| 18-43 Damage&amp;lt;br&amp;gt; 44 Durability&amp;lt;br&amp;gt; Str Req: 127&amp;lt;br&amp;gt; Dex Req: 88&amp;lt;br&amp;gt; Item Level: 49&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| D2 Sockets: 2&amp;lt;br&amp;gt; D2X Sockets: 1-2&amp;lt;br&amp;gt; Range: 2&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x3&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/D/N/P&amp;lt;br&amp;gt; Normal: S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Values in () These are values that are changed in the Expansion.&lt;br /&gt;
&lt;br /&gt;
==Elite==&lt;br /&gt;
&lt;br /&gt;
Elite items are found only in the Expansion. Elite swords will drop in late Nightmare, and then all through hell, depending on the level of the item and the level of the monsters you are killing.&lt;br /&gt;
&lt;br /&gt;
{| width=100%&lt;br /&gt;
! Item&lt;br /&gt;
! Item Name&lt;br /&gt;
! Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
! Attack Rate&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-short_sword.gif]]&lt;br /&gt;
| '''Falcata'''&lt;br /&gt;
| 31-59 Dmg&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; Str Req: 150&amp;lt;br&amp;gt; Dex Req: 88&amp;lt;br&amp;gt; Item Level: 58&amp;lt;br&amp;gt; Clvl Req: 50&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; | Sockets: 1-2&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x3&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; | Weapon Speed: 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/D/N/P&amp;lt;br&amp;gt; Normal: S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-scimitar.gif]]&lt;br /&gt;
| '''Ataghan'''&lt;br /&gt;
| 26-46 Dmg&amp;lt;br&amp;gt; 22 Durability&amp;lt;br&amp;gt; Str Req: 138&amp;lt;br&amp;gt; Dex Req: 95&amp;lt;br&amp;gt; Item Level: 67&amp;lt;br&amp;gt; Clvl Req: 59&lt;br /&gt;
| Sockets: 1-2&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x3&lt;br /&gt;
| Weapon Speed: -20&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Very Fast: Am/As/B/D/N/P&amp;lt;br&amp;gt; Fast: Sorc&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-sabre.gif]]&lt;br /&gt;
| '''Elegant Blade''' &lt;br /&gt;
| 33-45 Dmg&amp;lt;br&amp;gt; 32 Durability&amp;lt;br&amp;gt; Str Req: 109&amp;lt;br&amp;gt; Dex Req: 122&amp;lt;br&amp;gt; Item Level: 61&amp;lt;br&amp;gt; Clvl Req: 53&lt;br /&gt;
| Sockets: 1-2&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x3&lt;br /&gt;
| Weapon Speed: -10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Very Fast: As/P&amp;lt;br&amp;gt; Normal: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-falchion.gif]]&lt;br /&gt;
| '''Hydra Edge''' &lt;br /&gt;
| 28-68 Dmg&amp;lt;br&amp;gt; 32 Durability&amp;lt;br&amp;gt; Str Req: 142&amp;lt;br&amp;gt; Dex Req: 105&amp;lt;br&amp;gt; Item Level: 63&amp;lt;br&amp;gt; Clvl Req: 55&lt;br /&gt;
| Sockets: 1-2&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x3&lt;br /&gt;
| Weapon Speed: 2 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Normal: As/P&amp;lt;br&amp;gt; Slow: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-crystal.gif]]&lt;br /&gt;
| '''Phase  Blade'''&lt;br /&gt;
| 31-35 Dmg&amp;lt;br&amp;gt; 0 Dur (Indes)&amp;lt;br&amp;gt; Str Req: 25&amp;lt;br&amp;gt; Dex Req: 136&amp;lt;br&amp;gt; Item Level: 63&amp;lt;br&amp;gt; Clvl Req: 55&lt;br /&gt;
| Sockets: 1-6&amp;lt;br&amp;gt; Range: 2&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: -30&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; V Fast: Am/As/B/D/N/P/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-broad_sword.gif]]&lt;br /&gt;
| '''Conquest  Sword'''&lt;br /&gt;
| 37-53 Dmg&amp;lt;br&amp;gt; 32 Durability&amp;lt;br&amp;gt; Str Req: 142&amp;lt;br&amp;gt; Dex Req: 112&amp;lt;br&amp;gt; Item Level: 65&amp;lt;br&amp;gt; Clvl Req: 57&lt;br /&gt;
| Sockets: 1-4&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/D/N/P&amp;lt;br&amp;gt; Normal: S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-long.gif]]&lt;br /&gt;
| '''Cryptic  Sword'''&lt;br /&gt;
| 5-77 Dmg&amp;lt;br&amp;gt; 44 Durability&amp;lt;br&amp;gt; Str Req: 99&amp;lt;br&amp;gt; Dex Req: 109&amp;lt;br&amp;gt; Item Level: 68&amp;lt;br&amp;gt; Clvl Req: 60&lt;br /&gt;
| Sockets: 1-4&amp;lt;br&amp;gt; Range: 2&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: -10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Very Fast: As/P&amp;lt;br&amp;gt; Normal: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-war_sword.gif]]&lt;br /&gt;
| '''Mythical Sword''' &lt;br /&gt;
| 40-50 Dmg&amp;lt;br&amp;gt; 44 Durability&amp;lt;br&amp;gt; Str Req: 147&amp;lt;br&amp;gt; Dex Req: 124&amp;lt;br&amp;gt; Item Level: 72&amp;lt;br&amp;gt; Clvl Req: 64&lt;br /&gt;
| Sockets: 1-3&amp;lt;br&amp;gt; Range: 2&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x3&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/D/N/P&amp;lt;br&amp;gt; Normal: S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Two-Handed Swords=&lt;br /&gt;
&lt;br /&gt;
Two-handed swords, as the name implies, must be wielded with two hands by six of the seven characters, precluding the use of a shield with them. Barbarians are the one exception to the rule, as they can wield all 2H swords in one hand, even dual-wielding them, though the 2H swords do much lower damage when wielding in one-hand only. They have greater range though, and still a quite fast attack rate, and most Barbarians go this route, especially to get the 3 range for their Whirlwind. If your Barbarian is mostly a melee fighter, and doesn't need more range with WW, any sword or mace is usable, with damage and attack speed being the important factors then.&lt;br /&gt;
&lt;br /&gt;
* '''Damage Bonus''': This determines how you multiply the item damage by your stats to reach the actual damage. Each 100 points in that stat doubles your weapon's total physical damage. All swords are 100 Str, which means every point in strength adds 1% to your total weapon damage. 100 points in Str doubles the weapon damage.&lt;br /&gt;
* '''Item Level''': Used in many in-game calculations. Monsters must be of this level to drop the item, and it factors in when you get to gamble for this item type as well.&lt;br /&gt;
* '''Weapon Speed''': A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Characters are abbreviated to their first letter, with Am = Amazon and As = Assassin.&lt;br /&gt;
* '''Range''': Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer.&lt;br /&gt;
&lt;br /&gt;
==Normal==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=100%&lt;br /&gt;
! Item&lt;br /&gt;
! Item Name&lt;br /&gt;
! Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
! Attack Rate&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-2h.gif]]&lt;br /&gt;
| '''Two-Handed Sword''' &lt;br /&gt;
| 2-9 1H Damage&amp;lt;br&amp;gt; 8-17 2H Damage&amp;lt;br&amp;gt; 44 Durability&amp;lt;br&amp;gt; Str Req: 35&amp;lt;br&amp;gt; Dex Req: 27&amp;lt;br&amp;gt; Item Level: 10&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-3&amp;lt;br&amp;gt; Range: 3&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x4&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/D/N/P&amp;lt;br&amp;gt; Normal: S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-claymore.gif]]&lt;br /&gt;
| '''Claymore'''&lt;br /&gt;
| 5-12 1H Dmg&amp;lt;br&amp;gt; 13-30 2H Dmg&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; Str Req: 47&amp;lt;br&amp;gt; Dex Req: None&amp;lt;br&amp;gt; Item Level: 17&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-4&amp;lt;br&amp;gt; Range: 3&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x4&lt;br /&gt;
| Weapon Speed: 10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: As/P&amp;lt;br&amp;gt; Normal: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-giant_sword.gif]]&lt;br /&gt;
| '''Giant Sword'''&lt;br /&gt;
| 3-16 1H Damage&amp;lt;br&amp;gt; 9-28 2H Damage&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; Str Req: 56&amp;lt;br&amp;gt; Dex Req: 34&amp;lt;br&amp;gt; Item Level: 21&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-4&amp;lt;br&amp;gt; Range: 3&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x4&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/D/N/P&amp;lt;br&amp;gt; Normal: S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-bastard_sword.gif]]&lt;br /&gt;
| '''Bastard Sword'''&lt;br /&gt;
| 6-18 1H Dmg (7-19)&amp;lt;br&amp;gt; 20-28 2H Dmg&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; Str Req: 62&amp;lt;br&amp;gt; Dex Req: None&amp;lt;br&amp;gt; Item Level: 24&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-4&amp;lt;br&amp;gt; Range: 2&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x4&lt;br /&gt;
| Weapon Speed:10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: As/P&amp;lt;br&amp;gt; Normal: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-2h-greater.gif]]&lt;br /&gt;
| '''Flamberge'''&lt;br /&gt;
| 9-15 1H Dmg&amp;lt;br&amp;gt; 13-26 2H Dmg&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; Str Req: 70&amp;lt;br&amp;gt; Dex Req: 49&amp;lt;br&amp;gt; Item Level: 27&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-5&amp;lt;br&amp;gt; Range: 3&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 2x4&lt;br /&gt;
| Weapon Speed: -10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Very Fast: As/P&amp;lt;br&amp;gt; Fast: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-great.gif]]&lt;br /&gt;
| '''Great Sword'''&lt;br /&gt;
| 12-18 1H Dmg (12-20)&amp;lt;br&amp;gt; 25-42 2H Dmg&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; Str Req: 100&amp;lt;br&amp;gt; Dex Req: 60&amp;lt;br&amp;gt; Item Level: 33&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-6&amp;lt;br&amp;gt; Range: 3&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 2x4&lt;br /&gt;
| Weapon Speed: 10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: As/P&amp;lt;br&amp;gt; Normal: Am/B/D/N/S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Values in () These are values that are changed in the Expansion.&lt;br /&gt;
&lt;br /&gt;
==Exceptional==&lt;br /&gt;
&lt;br /&gt;
Exceptional items can only be found in Nightmare and Hell in Diablo II. In the Expansion they can be found in Acts 4 and 5 of normal as well, depending on the level of the item and the level of the monsters you are killing.&lt;br /&gt;
&lt;br /&gt;
{| width=100%&lt;br /&gt;
! Item&lt;br /&gt;
! Item Name&lt;br /&gt;
! Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
! Attack Rate&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-2h.gif]]&lt;br /&gt;
| '''Espandon'''&lt;br /&gt;
| 8-26 1H Dmg&amp;lt;br&amp;gt; 18-40 2H Dmg&amp;lt;br&amp;gt; 44 Durability&amp;lt;br&amp;gt; Str Req: 73&amp;lt;br&amp;gt; Dex Req: 61&amp;lt;br&amp;gt; Item Level: 37&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-3&amp;lt;br&amp;gt; Range: 3&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x4&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/D/N/P&amp;lt;br&amp;gt; Normal: S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-claymore.gif]]&lt;br /&gt;
| '''Dalcian Falx'''&lt;br /&gt;
| 13-30 1H Dmg&amp;lt;br&amp;gt; 26-61 2H Dmg&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; Str Req: 91&amp;lt;br&amp;gt; Dex Req: 20&amp;lt;br&amp;gt; Item Level: 42&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-4&amp;lt;br&amp;gt; Range: 3&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x4&lt;br /&gt;
| Weapon Speed: 1 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: As/P&amp;lt;br&amp;gt; Normal: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-giant_sword.gif]]&lt;br /&gt;
| '''Tusk Sword'''&lt;br /&gt;
| 10-37 1H Dmg&amp;lt;br&amp;gt; 19-58 2H Dmg&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; Str Req: 104&amp;lt;br&amp;gt; Dex Req: 71&amp;lt;br&amp;gt; Item Level: 45&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-4&amp;lt;br&amp;gt; Range: 3&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x4&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/D/N/P&amp;lt;br&amp;gt; Normal: S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-bastard_sword.gif]]&lt;br /&gt;
| '''Gothic Sword'''&lt;br /&gt;
| 14-40 1H Dmg&amp;lt;br&amp;gt; 37-58 2H Dmg (39-60)&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; Str Req: 113&amp;lt;br&amp;gt; Dex Req: 20&amp;lt;br&amp;gt; Item Level: 48&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-4&amp;lt;br&amp;gt; Range: 2&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x4&lt;br /&gt;
| Weapon Speed:1 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: As/P&amp;lt;br&amp;gt; Normal: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-2h-greater.gif]]&lt;br /&gt;
| '''Zweihander'''&lt;br /&gt;
| 19-35 1H Dmg&amp;lt;br&amp;gt; 26-54 2H Dmg (29-54)&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; Str Req: 125&amp;lt;br&amp;gt; Dex Req: 94&amp;lt;br&amp;gt; Item Level: 49&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-5&amp;lt;br&amp;gt; Range: 3&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 2x4&lt;br /&gt;
| Weapon Speed: -1 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Very Fast: As/P&amp;lt;br&amp;gt; Fast: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-great.gif]]&lt;br /&gt;
| '''Executioner Sword'''&lt;br /&gt;
| 24-40 1H Dmg&amp;lt;br&amp;gt; 45-80 2H Dmg (47-80)&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; Str Req: 73&amp;lt;br&amp;gt; Dex Req: 61&amp;lt;br&amp;gt; Item Level: 54&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-6&amp;lt;br&amp;gt; Range: 3&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 2x4&lt;br /&gt;
| Weapon Speed: 10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: As/P&amp;lt;br&amp;gt; Normal: Am/B/D/N/S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Values in () These are values that are changed in the Expansion.&lt;br /&gt;
&lt;br /&gt;
==Elite==&lt;br /&gt;
&lt;br /&gt;
Elite items are found only in the Expansion. Elite swords will drop in late Nightmare, and then all through hell, depending on the level of the item and the level of the monsters you are killing.&lt;br /&gt;
&lt;br /&gt;
{| width=100%&lt;br /&gt;
! Item&lt;br /&gt;
! Item Name&lt;br /&gt;
! Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
! Attack Rate&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-2h.gif]]&lt;br /&gt;
| '''Legend Sword'''&lt;br /&gt;
| 22-56 1H Dmg&amp;lt;br&amp;gt; 50-94 2H Dmg&amp;lt;br&amp;gt; 44 Durability&amp;lt;br&amp;gt; Str Req: 175&amp;lt;br&amp;gt; Dex Req: 100&amp;lt;br&amp;gt; Item Level: 63&amp;lt;br&amp;gt; Clvl Req: 55&lt;br /&gt;
| Sockets: 1-3&amp;lt;br&amp;gt; Range: 3&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x4&lt;br /&gt;
| Weapon Speed: -15&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Very Fast: Am/As/B/P&amp;lt;br&amp;gt; Fast: B/D/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-claymore.gif]]&lt;br /&gt;
| '''Highland Blade'''&lt;br /&gt;
| 22-62 1H Dmg&amp;lt;br&amp;gt; 67-96 2H Dmg&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; Str Req: 171&amp;lt;br&amp;gt; Dex Req: 104&amp;lt;br&amp;gt; Item Level: 67&amp;lt;br&amp;gt; Clvl Req: 49&lt;br /&gt;
| Sockets: 1-4&amp;lt;br&amp;gt; Range: 3&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x4&lt;br /&gt;
| Weapon Speed: -5&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/D/N/P/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-giant_sword.gif]]&lt;br /&gt;
| '''Balrog Blade'''&lt;br /&gt;
| 15-75 1H Dmg&amp;lt;br&amp;gt; 55-118 2H Dmg&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; Str Req: 185&amp;lt;br&amp;gt; Dex Req: 87&amp;lt;br&amp;gt; Item Level: 69&amp;lt;br&amp;gt; Clvl Req: 61&lt;br /&gt;
| Sockets: 1-4&amp;lt;br&amp;gt; Range: 3&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x4&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/D/N/P&amp;lt;br&amp;gt; Normal: S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-bastard_sword.gif]]&lt;br /&gt;
| '''Champion Sword'''&lt;br /&gt;
| 24-54 1H Dmg&amp;lt;br&amp;gt; 71-83 2H Dmg&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; Str Req: 163&amp;lt;br&amp;gt; Dex Req: 103&amp;lt;br&amp;gt; Item Level: 71&amp;lt;br&amp;gt; Clvl Req: 63&lt;br /&gt;
| Sockets: 1-4&amp;lt;br&amp;gt; Range: 2&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 1x4&lt;br /&gt;
| Weapon Speed:-10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: As/P&amp;lt;br&amp;gt; Normal: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-2h-greater.gif]]&lt;br /&gt;
| '''Colossal Sword'''&lt;br /&gt;
| '''26-70 1H Dmg&amp;lt;br&amp;gt; 61-121 2H Dmg&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; Str Req: 182&amp;lt;br&amp;gt; Dex Req: 95&amp;lt;br&amp;gt; Item Level: 72&amp;lt;br&amp;gt; Clvl Req: 64&lt;br /&gt;
| Sockets: 1-5&amp;lt;br&amp;gt; Range: 3&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 2x4&lt;br /&gt;
| Weapon Speed: 10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Very Fast: As/P&amp;lt;br&amp;gt; Fast: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:sword-great.gif]]&lt;br /&gt;
| '''Colossus Blade'''&lt;br /&gt;
| 25-65 1H Dmg&amp;lt;br&amp;gt; 58-115 2H Dmg&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; Str Req: 189&amp;lt;br&amp;gt; Dex Req: 110&amp;lt;br&amp;gt; Item Level: 76&amp;lt;br&amp;gt; Clvl Req: 68&lt;br /&gt;
| Sockets: 1-6&amp;lt;br&amp;gt; Range: 3&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Inv Size: 2x4&lt;br /&gt;
| Weapon Speed: 5&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/P&amp;lt;br&amp;gt; Normal: D/N/S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Talk:Key_of_Terror&amp;diff=12882</id>
		<title>Talk:Key of Terror</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Talk:Key_of_Terror&amp;diff=12882"/>
				<updated>2009-05-14T04:27:26Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi There, I don't know if this has happened to anyone else, but I've just had the Key of Terror drop in a single player game not on Battle.net.  I don't know if this means that the pandemonium event has been released in a patch for single play or not, but I'm just curious.  Anyone else have that happen?&lt;br /&gt;
&lt;br /&gt;
~ Legion&lt;br /&gt;
:Keys drop in single player, they just don't do anything. --[[User:Mmmpld|Mmmpld]] 06:27, 14 May 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Resistance&amp;diff=12881</id>
		<title>Resistance</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Resistance&amp;diff=12881"/>
				<updated>2009-05-14T03:49:48Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: /* General */  removed some inconsistent bolding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breaking immunities=&lt;br /&gt;
Resistance over 99% results in immunity to that element. Only the Conviction and Lower Resist skills are able to break an immunity though the reduction is 1/5 normal. For example, [[Fallen]] on Hell difficulty have 110% fire resistance. To break that immunity, you need to apply at least 55% lower fire resistance, such as a level 6 [[Conviction]] aura provides. That would reduce the monster to 99% resistance, and from that point additional lowering of resistance is possible at the usual 1/1 ratio, though the skill that broke the immunity shall remain at the 1/5 reduction.  If both Lower Resist and Conviction are present on the same creature then both are added together before the immunity is broken, which means that both are working at the 1/5 reduction even if only one would have been sufficient.&lt;br /&gt;
&lt;br /&gt;
=General=&lt;br /&gt;
There are four main elemental attacks in Diablo II: Fire, Cold, Lightning, and Poison. Each class can resist, or reduce damage from, these attacks by using items or skills.&lt;br /&gt;
&lt;br /&gt;
Curses and Bone-based attacks are not considered elemental, so these resistances will not protect against them.&lt;br /&gt;
&lt;br /&gt;
Some monsters possess the ability to resist physical attacks and magical damage as well as elemental damage. Monsters that can resist magical attacks can also resist the Necromancer Bone spells (Teeth/Bone Spear/Bone Spirit) and the Barbarian's Berserk. The Paladin's Blessed Hammer ignores the Magic Resistance of Demon and Undead-type monsters, but the Magic Resistance of Animal-type monsters does reduce the amount of Magic Damage a Blessed Hammer can do.&lt;br /&gt;
&lt;br /&gt;
Certain Unique monsters have Spectral Hit, which adds a random elemental property to every blow.&lt;br /&gt;
&lt;br /&gt;
[[Assassin]]s can use Fade which offers Resist All +%.&lt;br /&gt;
&lt;br /&gt;
[[Barbarian]]s can devote points to Natural Resistance at level 30.&lt;br /&gt;
&lt;br /&gt;
[[Paladin]]s have several Auras that can reduce elemental damage, including Resist Cold, Resist Fire, Resist Lightning, Cleansing, which reduces Poison's duration, and Salvation (available at level 30), which provides resistance to Cold, Fire, and Lightning.&lt;br /&gt;
&lt;br /&gt;
=When to Use Resistances=&lt;br /&gt;
Melee characters should consider wearing resistance-providing equipment at all times, as they are the least likely to avoid elemental attacks. Ranged characters might wish to keep a set of &amp;quot;resistance gear&amp;quot; in your Backpack, Horadric Cube, or Stash. When you run into trouble with monsters, put on your gear until the battle is over. Jewelry is best suited to this, as it only takes up a 1x1 space in your inventory. Depending on your character class, you may wish to keep a shield with high resistances in your alternate Weapon Tab. You can switch to this shield when facing monsters with deadly elemental attacks. Charms also work very well for adding additional resistances, especially &amp;quot;Resist All&amp;quot; Charms. As you play later Acts and higher difficulties, Resistances will become very important. You may find that in Hell Difficulty you'll have a difficult time surviving without a lot of resistances.&lt;br /&gt;
&lt;br /&gt;
==Ranged vs Melee Characters==&lt;br /&gt;
Resistances are very important for melee, or hand-to-hand combat, characters. When fighting against monsters that have ranged elemental attacks, they can side step or dodge, but not always. Characters using melee weapons have to close in on a monster to kill it, exposing them to more elemental attacks. Resistances will reduce the amount of damage they take, allowing them to fight longer, survive otherwise impossible battles, and waste fewer Healing Potions. Some elemental attacks are difficult to avoid, such as those used by Undead Horrors, Willowisps, Unique monsters, and Bosses. In these situations, even fighters with ranged attacks may want to improve their resistances.&lt;br /&gt;
&lt;br /&gt;
=Limits=&lt;br /&gt;
;Minimum Resistance&lt;br /&gt;
Your base resistance levels are determined by the game's difficulty:&lt;br /&gt;
*Normal Difficulty: 0&lt;br /&gt;
*Nightmare Difficulty: -40&lt;br /&gt;
*Hell Difficulty: -100&lt;br /&gt;
&lt;br /&gt;
The absolute minimum resistance is -100%. Resistance can never be lowered to below that value.&lt;br /&gt;
&lt;br /&gt;
The Scroll of Resistance increases your base resistance level with 10 per use. Note that if you die this bonus will disappear until you join a new game. The Character Screen does not show this bug. For obvious reasons this is only a concern to Softcore Characters.&lt;br /&gt;
&lt;br /&gt;
;Maximum Resistance&lt;br /&gt;
Each character has a default maximum resistance of 75%, although certain items can raise that number as high as 95%. You can never become totally immune to elemental attacks with Resistances alone.&lt;br /&gt;
&lt;br /&gt;
;Negative Resistance&lt;br /&gt;
Having negative resistances actually increases the damage players and creatures receive.&lt;br /&gt;
&lt;br /&gt;
=The Elements=&lt;br /&gt;
==Lightning Resistance==&lt;br /&gt;
Lightning Resistance comes in most handy against Lightning-Enchanted Unique monsters. Each time you hit a Unique Lightning monster, it will release a Charged Bolt to each of the four corners of the screen. The more you hit the monster, the more Charged Bolts it releases. High Lightning Resistance may save you in these situations.&lt;br /&gt;
&lt;br /&gt;
Willowisps often attack with focused beams of lightning, much like the Sorceress's Level 12 Lightning spell, albeit often more powerful. Packs of these monsters tend to focus their lightning attacks on you simultaneously, and Lightning Resistance may be your key to survival. Lightning Enchanted Unique Monsters are considered the most deadly monsters in Diablo II, especially with other magical bonuses such as Immunities, Teleport and Stone Skin which make them difficult to almost impossible to kill safely. High to maximum Lightning resistance can save you against these monsters.&lt;br /&gt;
&lt;br /&gt;
==Fire Resistance==&lt;br /&gt;
Fire Resistance will be very useful throughout the game, since many monsters have Fire attacks. The Fallen Shaman, your first exposure to Fire creatures, has an attack similar to the Sorceress' Fire Bolt spell. Some Unique monsters are Fire Enchanted -- they have Fire damage added to their attacks, and when they are killed, they explode in a burst of flames, causing large amount of both Fire and Physical damage in a small radius near them. Blood Raven may shoot Fire Arrows. The Countess for example is always Fire Enchanted. The Vampires from Acts II and III (and sometimes seen in the Monastery) cast Fire Ball, Fire Wall, and Meteor (especially in the Arcane Sanctuary). Some Frogs in Act III also cast Fire Ball. Demon Imps in Act V have a Fire based attack and cast Inferno from either a Barricaded Tower or Siege Beast.&lt;br /&gt;
&lt;br /&gt;
==Poison Resistance==&lt;br /&gt;
Poison might just be the most annoying attack, save being Frozen. When you're poisoned, both you and your Life Orb will turn green, and the poison will slowly drain your Hit Points. Some poisons do more damage than others, and some have longer durations. Quite a few monsters have poison attacks: Bone Ash, found in the Cathedral in Act I; Poison Skeletal Mages, Andariel, and the mummies in Act II; Poisonous Frogs; Swamp Monsters; and mummies, who leave poisonous clouds behind when they die. Booby traps and trapped chests can also launch poison missiles or leave behind poisonous clouds. Catapults in Act V sometimes have a Poison attack. Poison can be cured instantly with an Antidote Potion. Antidote Potions are best used after all of the Poison-based monsters have been killed. If you use one mid-battle, you might just be poisoned again right after using the Antidote Potion. Certain magical items can reduce how long you are poisoned or how much damage Poison attacks do to you.&lt;br /&gt;
&lt;br /&gt;
Melee characters are often more susceptible to Poison Attacks than ranged attackers. Mummies, Ghouls, and other monsters shoot Poison at close range. Ghouls also leave a poisonous cloud behind when they die. Ranged attackers can avoid these attacks more easily than melee characters.&lt;br /&gt;
&lt;br /&gt;
==Cold Resistance==&lt;br /&gt;
Cold-Enchanted Unique monsters are the most likely to inflict Cold damage. Other monsters with Cold attacks include Claw Vipers, found in Act II, Mages with Cold melee attacks and the Summoner, who casts Glacial Spike. The Zakarum Priests found in the jungle city of Kurast also cast Blizzard. The Cold attack of the Undead Horrors is by far the most damaging. It might be worth maximizing out your Cold Resistance for that reason alone.&lt;br /&gt;
&lt;br /&gt;
When they die, certain Cold-Enchanted monsters will trigger an explosive Frost Nova. Keep a Thawing Potion in your inventory to thaw yourself instantly if you are chilled. When chilled, you move and attack much more slowly, which isn't good for much more than a cheap laugh.&lt;br /&gt;
&lt;br /&gt;
The magical ability &amp;quot;Half Freeze Duration&amp;quot; halves chill length, but this reduction is only applied once, multiple items with this ability do not lower chill length further, while &amp;quot;Cannot be Frozen&amp;quot; provides the ultimate protection against chill by setting the duration to 0. This should not be mistaken with Holy Freeze. Holy Freeze will slow Animation speed directly while still showing the same blue overlay as when you're chilled.&lt;br /&gt;
&lt;br /&gt;
==Magic Resistance==&lt;br /&gt;
Even though it does not appear on the Character Screen, each character has a Magic Resistance. The base is 0 for Normal, Nightmare, and Hell difficulties. The only item that can adjust this Resistance is a Crafted Safety Shield with +5 - 10% Magic Resistance. No skill or item can lower Magic Resistance. The Runeword Oath can also modify the amount of damage taken through absorption. Read below for detailed information on absorption.&lt;br /&gt;
&lt;br /&gt;
==Physical Resistance==&lt;br /&gt;
While it isn't displayed on the Character Screen either, this Resistance reduces Physical damage just like the Elemental Resistances lower or increase Elemental damage. On items it is displayed as &amp;quot;Damage Taken Reduced by x%&amp;quot;, and Amplify Damage lowers this by 100%, Decrepify by 50%. It is then lower capped at -100% and upper capped at 50%.&lt;br /&gt;
&lt;br /&gt;
=How do items of Absorption work?=&lt;br /&gt;
After Straight Magical Damage Reduce and Resistances modified the damage done Absorb first heals a player/hireling, then reduces the damage done. Since it heals first, the double reduction rule only counts when a player or hireling is not at full life. A drawback is that if one would end up with a negative amount of life after resistances, you will die before Absorb reduces the damage done.&lt;br /&gt;
&lt;br /&gt;
Absorb is perfect for swarms of Imps or Fallen Shaman, but be careful with Fire Enchanted bosses which may deal enough damage to kill you outright. Below are a few numeric examples where 1000 fire damage is taken. Note that the amount of damage reduced is twice the Absorb% times the damage because half is to nullify the damage taken, and the other half is the healing absorption provides. Note: there is a 40% cap on absorption.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
Direct absorb was not tallied in the examples below, it is usually listed on items like this: &amp;quot;+x Fire Absorb&amp;quot; x being an integer. The Direct Absorb would be calculated after the resistance and percentage absorb in these next cases. (note: Heal amount of 0 = full health upon damage taken or no absorb is present)&lt;br /&gt;
&lt;br /&gt;
 full damage / %resistance / %Absorb / heal amount / damage taken&lt;br /&gt;
 1000          0%            0%        0             1000&lt;br /&gt;
 1000          95%           0%        0             50&lt;br /&gt;
 1000          90%           0%        0             100&lt;br /&gt;
 1000          85%           0%        0             150&lt;br /&gt;
 1000          80%           0%        0             200&lt;br /&gt;
 1000          75%           0%        0             250&lt;br /&gt;
 1000          70%           0%        0             300&lt;br /&gt;
 ____&lt;br /&gt;
 &lt;br /&gt;
 1000          0%            0%        0             1000&lt;br /&gt;
 1000          0%            40%       400           200&lt;br /&gt;
 1000          0%            35%       350           300&lt;br /&gt;
 1000          0%            30%       300           400&lt;br /&gt;
 1000          0%            25%       250           500&lt;br /&gt;
 1000          0%            20%       200           600&lt;br /&gt;
 1000          0%            15%       150           700&lt;br /&gt;
 ____&lt;br /&gt;
 &lt;br /&gt;
 1000          0%            0%        0             1000&lt;br /&gt;
 1000          95%           40%       20            10  &lt;br /&gt;
 1000          90%           35%       35            30&lt;br /&gt;
 1000          85%           30%       45            60  &lt;br /&gt;
 1000          80%           25%       50            100 &lt;br /&gt;
 1000          75%           20%       50            150 &lt;br /&gt;
 1000          70%           15%       45            210 &lt;br /&gt;
&lt;br /&gt;
The complete list of all damage modifications are calculated in this order:&lt;br /&gt;
*Energy Shield&lt;br /&gt;
*Bone Armor and Cyclone Armor&lt;br /&gt;
*DR and MDR (damage reduction and magic damage reduction)&lt;br /&gt;
*Resistances&lt;br /&gt;
*% Absorb&lt;br /&gt;
*Direct Absorb&lt;br /&gt;
&lt;br /&gt;
With high resistances, high % absorb and direct absorb, it is possible to heal from specific elements. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:basics]]&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Guide:Nihlathak_101_v1.10,_by_mephiztophelez&amp;diff=12878</id>
		<title>Guide:Nihlathak 101 v1.10, by mephiztophelez</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Guide:Nihlathak_101_v1.10,_by_mephiztophelez&amp;diff=12878"/>
				<updated>2009-05-13T23:59:00Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: /* But theres these really nasty Tomb-Vipers down there that kill my gosu character really fast!!! */  blockuqote typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide explains how best to quickly find and safely kill [[Nihlathak]], for item and [[Key of Terror]] finding purposes.  It contains advice for all character types.&lt;br /&gt;
&lt;br /&gt;
'''Strategy guide info:'''&lt;br /&gt;
* '''Version:''' v1.10+&lt;br /&gt;
* '''Game type:''' PvM&lt;br /&gt;
* '''Character:''' All&lt;br /&gt;
* '''Author:''' mephiztophelez ([http://forums.diii.net/showthread.php?t=595668 Source], with some corrections/additions in the thread.)&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This is a tale about greed. Pure and simple, free market-ideology-capitalist driven greed. With the coming of 1.11 and the new joys of [[Pandemonium Event|Chaos Tristram]], Nihlathak has gone from being a feared, corpse-exploding creep deep under a temple to become a target for anyone who thinks a [[Hellfire Torch]] is pretty funky. At the time of writing, I feel that D-Keys are waaay overvalued and making Nihlathak a regular part of my play has rapidly and radically increased my levels of online wealth. In short, this guide is a compilation of the advice I have received along my own experiences on regularly running Nihlathak.&lt;br /&gt;
&lt;br /&gt;
==Who?==&lt;br /&gt;
Nihlathak, the greasy little necromancer you meet in Harrogath. He kidnapped Anya and basically sold Harrogath out to Baal, the bastard.&lt;br /&gt;
&lt;br /&gt;
==Why?==&lt;br /&gt;
Well, if the fact he's a traitor isn't enough for you, here are some more reasons:&lt;br /&gt;
* A: he is the only place to get Keys of Destruction&lt;br /&gt;
* B: at level 95, he is the second highest level, regularly occcuring (eg: not an 'uber') beasty in the game, ahead of even the Ancients (87) and Diablo (94). Only Baal (99) is a higher level monster, and much slower to get to. The Halls of Vaught are a level 84 area, the second highest possible ouside of uber'land&lt;br /&gt;
* C: GC's dropped by him can have or be re-rolled to have the prized &amp;quot;of Vita&amp;quot; suffix, +40-45 life. he can also drop &amp;quot;Pestilent small charms of Anthrax&amp;quot; (eg: sc's with &amp;gt; 100poison damage. iirc: Baal is the only other place to get these)&lt;br /&gt;
* D: he can drop any rune and shares the 'best' drop rate for runes &amp;gt;vex with Hephasto&lt;br /&gt;
* E: he's VERY easy to get to VERY quickly once you know how&lt;br /&gt;
&lt;br /&gt;
==OK, so where is he?==&lt;br /&gt;
If you've rescued Anya, she opens a portal to Nihlathak's Temple (aka: the [[Pindlegarden]]). Nihlathak resides in the [[Halls of Vaught]]. To get to the halls of Vaught you have to go from Pindleskin, through the [[Halls of Anguish]], down into the [[Halls of Pain]] and finally we find him in the Halls of Vaught.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nihlathak-runs1.jpg|thumb|400px|The 3 versions of the Halls of Pain. Map from [[Key of Destruction Fishymancer Guide|this guide]].]]&lt;br /&gt;
&lt;br /&gt;
==Hang about, you said it was VERY fast?==&lt;br /&gt;
It is, theres a waypoint in the Halls of Pain. Yes, tagging this waypoint and finishing the Pindleskin quest will cause the portal outside Anya to the Pindlegarden to close. If this is of great and overwhelming concern to you, there are some links at the end of the guide that may be of interest.&lt;br /&gt;
&lt;br /&gt;
==Alright, I've got the waypoint, but the Halls of Pain are VAST and full of noxious critters!==&lt;br /&gt;
yup, the Halls of Pain are a big map, there are, however, only three of them!&lt;br /&gt;
&lt;br /&gt;
* [[:Image:Nih101-map1.gif|Map 1]]&lt;br /&gt;
* [[:Image:Nih101-map2.gif|Map 2]]&lt;br /&gt;
&lt;br /&gt;
Both Map 1 &amp;amp; 2 start the same for me, out of the wp-room and head south-east. if i can keep going SE, i know i'm on map 1!, and do so until i catch a sight of the stairs from the Halls of Anguish, then it's next left and all the way to the top.&lt;br /&gt;
&lt;br /&gt;
If forced to go to the SW, i know it's map 2 and the zig-zag ensues.&lt;br /&gt;
&lt;br /&gt;
* [[:Image:Nih101-map3.gif|Map 3]].&lt;br /&gt;
&lt;br /&gt;
If there are pillars in the WP room, easy map 3, out through SW exit, keep on going in a pretty much straight line NW to the stairs.&lt;br /&gt;
&lt;br /&gt;
==OK, so i can find the stairs from the waypoint, any tips for the Halls of Vaught?==&lt;br /&gt;
[[Image:Nihlathak-runs2.jpg|thumb|350px|The &amp;quot;Eye Panel&amp;quot; shows Nihlathak's fork. Map from [[Key of Destruction Fishymancer Guide|this guide]].]]&lt;br /&gt;
I'm hurt you'd think I'd write a guide that failed to include such vital information......&lt;br /&gt;
&lt;br /&gt;
The thoughtful people at Blizz put a tell-all wall panel in the Halls of Vaught that tells us exactly where the slimy little paymaster, errr traitor is!&lt;br /&gt;
&lt;br /&gt;
It's known as the &amp;quot;Eye Panel&amp;quot; and while it is all over the halls of pain and appears in several places in the halls of Vaught, there are FOUR places to check. It will always be in ONE of these places and NOT in any of the others.&lt;br /&gt;
&lt;br /&gt;
==But theres these really nasty Tomb-Vipers down there that kill my gosu character really fast!!!==&lt;br /&gt;
for a start, they aren't always there. they aren't that tough, and drop very fast to physical attacks. they ARE always Lightning &amp;amp; Poison immune.&lt;br /&gt;
&lt;br /&gt;
The trouble for most people starts once they poison you. their poison cloud damage has a physical damage component. thankfully if you STAND STILL the physical damage has no effect. Shift+Attack is your friend, don't move while poisoned!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Originally Posted by Malloy&amp;lt;br&amp;gt;&lt;br /&gt;
A percentage of their charge damage is included in the secondary cloud of poison. The AoE cloud. This means that you could avoid the initial poison from the spear but still get the physical + poison damage of the cloud should you run into it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
THE CLOUD IS NOT VISIBLE. This is why many people think they get killed by something that isn't really there. The cloud will stay about five seconds AFTER the initial spear's cloud vanishes. If you do not move in this time, the second cloud will not effect you. Getting knocked back will also not trigger the second cloud. You will get poisoned by the viper and get a nice percentage of life taken away from you but it won't be over time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Best thing to do is stand still when they fire or run past them at high velocity. The cloud will only form a second or two after the spear is thrown, this gives more than enough time for a character to run past them. Should you need to stop....stop and don't run or walk until five seconds after all the clouds have gone.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Originally Posted by ilkori&amp;lt;br&amp;gt;&lt;br /&gt;
Because of the way Viper Poison clouds are calculated, having integer DR can drastically improve your living chances. Effectively, the poison cloud is some minor poison damage with the monster's main attack tacked onto it (I think this is similar to the effect found on the Countess Firewalls, actually). Every frame, this gets applied, so the 50-100 physical damage reduced in half will quickly knock down even the most resiliant players with 50% DR.&lt;br /&gt;
&lt;br /&gt;
On the build, it means carrying around some (fairly) nonstandard gear. A maxed PDR/MDR build with marginal resists can tank everything (except poison damage) with great success. Pure kickers will take great advantage from this since sufficient CB can be found from just your weapon and boots. More is better, but this can work well also. Poison damage is the only thing you'll have to work with.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Suffice to say, they are a minor irritation, nothing more.&lt;br /&gt;
&lt;br /&gt;
==Nihlathak's Corpse Explosion?==&lt;br /&gt;
&lt;br /&gt;
BUT Nihlathak is a necromancer and his favourite attack is Corpse Explosion, as soon as i kill a minion, he CE's my arse!!!&amp;lt;br&amp;gt;&lt;br /&gt;
Yup, he is and it is.&lt;br /&gt;
&lt;br /&gt;
===There are four ways around this,===&lt;br /&gt;
&lt;br /&gt;
1: use a Natures Peace Ring (or some other bit of gear with the &amp;quot;Slain Monsters Rest In Peace&amp;quot; mod).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Originally Posted by The Arreat Summit&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;[[Slain Monsters Rest in Peace]]&amp;quot; means that the bodies can't be resurrected or they can't be used to raise skeletons (Necromancer). They can't be used for Corpse Explosion either. It will work only if you kill the enemy with a physical damage or elemental (Blizzard or Fireball) and not magical damage. FYI: Necromancer Bone Spirit is a physical attack. The ring will work for the Paladin's Blessed Hammer skill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Originally Posted by tarzanell&amp;lt;br&amp;gt;&lt;br /&gt;
Summons are an extension of your own RIP: that is, bears, wolves, shadow masters, valks, skellies, golems, and revives will all cause monsters to rest in peace as long as you've got it somewhere (unlike mercs who need their own).&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2: Kill Nihlathak FIRST, ignore everything else and just wallop the little paymaster, err traitor. This is my &amp;quot;deny him ammo theory&amp;quot; and the one i use.&lt;br /&gt;
&lt;br /&gt;
3: Kill everything in his room from a safe distance and keep lobbing in some form of summonable minion to act as a &amp;quot;Bomb Disposal Squad&amp;quot; (Nihlathak will keep casting Corpse Explosions are any viable target, including your minions.&lt;br /&gt;
&lt;br /&gt;
4: Nuke any corpse's before he does: skills such as find potion, death sentry, raise skeleton, redemption and corpse explosion (duh) will render them unusable by Nihlathak.&lt;br /&gt;
&lt;br /&gt;
::Originally Posted by ortliebj&amp;lt;br&amp;gt;&lt;br /&gt;
::Another less obvious but still viable way to eliminate corpses is to pop them via excessive frozen damage. Freezing Arrow, Glacial Spike and Iceblink are all good examples. NOTE: Things that “chill” won’t work, it has to “freeze” to provide a pop opportunity. Thus, Glacial Spike is MUCH better than Frozen Orb, for example. Be warned, Nihlathak can also Teleport (he can always do this, regardless of any other nasty mods he has) he has a habit of teleporting behind walls where you can't see him easily and into patches of corpses where he will nuke you as you close in to attack.&lt;br /&gt;
&lt;br /&gt;
==What else lurks down there==&lt;br /&gt;
Ghosts (phys immune), skeleton archers (poison immune), flayers (fire), Arach's (fire) and there will ALWAYS be Cold Immune Ice-Boars around Nihlathak, err, phys immune Hell-temptress', Rancid Defilers, cold immune Walking Dead warriors, temple guards, poison immune archers......&lt;br /&gt;
&lt;br /&gt;
=Character choices, tips &amp;amp; strategies=&lt;br /&gt;
&lt;br /&gt;
Remember, you are after the second highest level monster in the game, in a level 84 area. That said, pretty much any well built character that can deal damage in at least TWO elements, should have no drama and never have to abort a run because Nihlathak is, for example, immune to Lightning.&lt;br /&gt;
&lt;br /&gt;
If you are using the RIP mod, then there is nothing to stop you approaching Nihlathak like everything else, charge in and kill everything in whatever order presents itself. be warned: any kills made by your minion will be explodable by Nihlathak. unless you've given him an RIP mod somewhere.&lt;br /&gt;
&lt;br /&gt;
For those of us who either A: don't have RIP for whatever reason or B: need/use corpses for other purposes read on.&lt;br /&gt;
&lt;br /&gt;
The general strategy in all cases is to try to limit the amount of ammunition you give him. None of his other attacks are particularly scary, but being on the wrong end of an exploding ice-boar knocks about 1/3-2/3's of my life ball out. In a big game Nihlathak can drop my Ilkori-sin in one hit.&lt;br /&gt;
&lt;br /&gt;
==Barbarians==&lt;br /&gt;
HOWL, quite simply leap onto Nihl, howl a little for minion suppression and wallop away. Nuking any inadvertent corpses via a Find Potion/Item or a Grim Ward will help prevent any nasty CE's.&lt;br /&gt;
&lt;br /&gt;
::Originally Posted by Chaotix&amp;lt;br&amp;gt;&lt;br /&gt;
::For Barbarian, recommend Grim Ward. This will keep minions away.&lt;br /&gt;
&lt;br /&gt;
::Originally Posted by Sol1&amp;lt;br&amp;gt;&lt;br /&gt;
::I love Grim Ward. 1 point wonder. Plus I use it on all those charging undead guys, they can't resurrect after that...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancers==&lt;br /&gt;
&lt;br /&gt;
::Originally Posted by ortliebj&amp;lt;br&amp;gt;&lt;br /&gt;
::The same that can be said about Dim Vision can be said for Cloak of Shadows for the Assassin guide. CoS and DV turn Nihl into a test of how bored you get. The challenge is almost gone completely. His AI is completely dependant upon being able to “see” very far. Incidentally, CoS and DV are also good tools to use while running past everything on the way to him.&lt;br /&gt;
&lt;br /&gt;
::Similarly, as cousins of that idea: Attract and Mind Blast turn this place into a hoot. If you turn the correct monsters, he will instead CE all the corpses next to himself and his closest minions, rather than the ones near you. His targeting AI is similar to most monsters in the game -- closest target first. Like all other bosses, he is not susceptible to Confuse. So, that’s only worthwhile for the fun of watching them all attack each other (I’d recommend saving that for the Cow Level myself).&lt;br /&gt;
&lt;br /&gt;
::Originally Posted by Jostef&amp;lt;br&amp;gt;&lt;br /&gt;
::Immunities... exactly why I run Nihlathak with my bonemancer. My strategy to avoid his ce is to proceed until he is right on the edge of the screen, target him with bone spear. With about 3 spears he's at about half life, and that's when the spears start killing his little minions, so I switch to ce and keep him in hit recovery until he's dead. When he dies, I've also killed all his minions, so the room is clear in pretty short order. Even if he gets a ce off, my bone armor absorbs the physical portion and 75% fire res takes care of most of that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Originally Posted by Chaotix&amp;lt;br&amp;gt;&lt;br /&gt;
::My stealth bomber!&lt;br /&gt;
&lt;br /&gt;
::Work your way up to about halfway around the block that hides nihl's room and tap dim vision, keep summoning a golem in there until you see a exploder ogre thing. Once that explodes, Ce like crazy.&lt;br /&gt;
&lt;br /&gt;
Some +life/Kill from anywhere will help keep your life-ball full from all the critters you nuke with CE too btw.&lt;br /&gt;
&lt;br /&gt;
===Poison Necromancers===&lt;br /&gt;
&lt;br /&gt;
:Originally Posted by sphericalmiracle&amp;lt;br&amp;gt;&lt;br /&gt;
::once im in the room, lower resist and 2 novas usually sits everything down. two words: natures peace. in my experience it is too risky to try and blow up all the corpses yourself, sometimes theres one or two that you miss...for me the ring gets the job done much quicker. the only thing that gives me fits are those skeleton archers whose immunity cant be broken...ill usually dim vision them and then cast ignore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sorceresses==&lt;br /&gt;
&lt;br /&gt;
A fair bit of success has been reported by blizz sorc's. The iceboars that are always around Nihlathak are always Cold Immune.&lt;br /&gt;
&lt;br /&gt;
:Originally Posted by MilkmanAl&amp;lt;br&amp;gt;&lt;br /&gt;
::That's how I run him, and it works very well. It is rather inconvenient to abort runs whenever he's cold immune, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Amazons==&lt;br /&gt;
I have no personal experience running Nihlathak with a 'zon, however there is no reason they couldn't do it. They can certainly take things down from a distance and have access to two summons to be the bomb disposal squad.&lt;br /&gt;
Java'zons&lt;br /&gt;
&lt;br /&gt;
::Originally Posted by l84dinner&amp;lt;br&amp;gt;&lt;br /&gt;
::I traded for a natures peace ring and just go in there with lightning fury blazing and usually nilly is dead before I even see him.  I was running him without the ring and never died from the corpse explosion, but I had to be more careful. My zon has enough life to survive a hit and hit a juv potion for the next one.&lt;br /&gt;
&lt;br /&gt;
==Paladins==&lt;br /&gt;
&lt;br /&gt;
::Originally Posted by Baron_Karlriche&amp;lt;br&amp;gt;&lt;br /&gt;
::If using a pally, redemption works wonders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
&lt;br /&gt;
===Wind Druids===&lt;br /&gt;
&lt;br /&gt;
:Originally Posted by Derisive&amp;lt;br&amp;gt;&lt;br /&gt;
::I'd say that without teleport, there are better Nihl runners, though a windy is viable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Druids===&lt;br /&gt;
&lt;br /&gt;
::Originally Posted by Chaotix&amp;lt;br&amp;gt;&lt;br /&gt;
::For any druid, Nihl can be handled easily with some summons. Work your way up to about halfway around the block that hides nihl's room. Throw 3 high level Dire Wolves in there, and follow up with a Solar creeper(Preferrably high level as well) Now,do this over and over and over, kill anything the comes close and summon a solar creeper next to you. Your mana should be drained so it will eat the corpse. Your Dire wolves will eat corpses in there, adding to their strength(just keep going continuously) after a while head in, if Nihls not dead, fury him(Make sure you've still got corpse munchers). While it takes a longer time frame, it's easily do-able.&lt;br /&gt;
&lt;br /&gt;
::Note: if your wolf has TONS of life and good DR/Fire resist. You can get away with being in the room fighting while your minions eat corpses. if your in the room, use Carrion vine, as you'll be taking damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Originally Posted by DukeOfTheUnwanted&amp;lt;br&amp;gt;&lt;br /&gt;
::Only technique for a werewolf druid w/o RIP is to go down with max block high vit oak sage a bear and just run to nith and kill him. High res helpes. don't go for phys immunes bc they take too long to kill and ur vit should be high enough to dispatch of nilly quick enough. Avoid killing anything but nilly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assassins==&lt;br /&gt;
My character of choice.&lt;br /&gt;
&lt;br /&gt;
I use an [[Kicksin by ilkori|Ilkori-sin v1.11]], kicker, flashdancer variant (NO teleport except Dragon-Flight), without RIP to run Nihlathak. I have made a habit of running /players 8 Nihlathak whenever possible.&lt;br /&gt;
&lt;br /&gt;
Aside from the build-goals mentioned in Ilkori's guide, I recommend busting the 200% FHR breakpoint for the BoS sprint through the Halls of Pain/Vaught (very easy with a dual Spirit setup on switch, it's also possible to make the 68%FCR breakpoint with just these two items, also a big plus), switching to my battle-setup (Stormlash/Stormshield) for the takedown. I use the &amp;quot;deny him ammunition&amp;quot; theory with marvellous success. I do this by sprinting to the BACK of Nihlathak, mind-blasting everything in sight, then d-flighting to Nihlathak and walloping him. If things get a little hairy (eg: i screw up), i'll back off, fill the room with traps (both Lit &amp;amp; Death sentries) and keep tossing in a Shadow Master to defuse any potential bombs.&lt;br /&gt;
&lt;br /&gt;
With a bit of care, I can safely run Nihlathak during big pubby Baal runs. I'm often &amp;quot;Back By Bartuc&amp;quot;, provided the baal-runner isn't too fast (or a cheating bastard running the gauntlet of Warden). Finding a friendly Barb radically improves the margins of error.&lt;br /&gt;
&lt;br /&gt;
=General Minion Tips=&lt;br /&gt;
the Vipers will kill your minions in a split second. the minon AI isn't smart enough to stop when poisoned. in short, I wouldn't recommend any build that relies on hench-idiot support, seeing the vipers = aborting the run. i have a minion, i don't need him but i often take him with me anyways. Poor Waheed my HF/Insight merc dies a lot&lt;br /&gt;
&lt;br /&gt;
=BUT i need easy access to the Pindlegarden!=&lt;br /&gt;
Have a search at the amazon basin, mikeandroe has outined a detailed strategy for the Halls of Anguish. i cannot post a direct link here.&lt;br /&gt;
&lt;br /&gt;
=Key Drop Info=&lt;br /&gt;
&lt;br /&gt;
How frequently do &amp;quot;the Keys&amp;quot; drop?&lt;br /&gt;
&lt;br /&gt;
[[Key of Terror]] has a 1/14 chance of dropping per kill in a 1-player game. [[Key of Hate]] has a 1/11 chance, while [[Key of Destruction]] has a 1/12 chance&lt;br /&gt;
&lt;br /&gt;
You can get two, three, or possibly even more keys from a single drop. These keys are nonmagical and your chance to find magic items does NOT have an effect on their drop rate. However, having more players in the game will increase your chances. &lt;br /&gt;
&lt;br /&gt;
=Acknowlegments=&lt;br /&gt;
&lt;br /&gt;
Slayerman (for the original maps i used! cheers dude!), Malloy, tarzanell, Ernir, jleer, Baron_Karlriche, peterpaulrubens, Ilkori, AcidRane, Jostef, MilkmanAl, The Red Death, Exavian, Radiolig, l84dinner and Rares from the BB along with ortliebj, MadScientist and mikeandroe (from the Amazon Basin) and as a catch all for those i've missed, cheers to everyone at the BB and thanx for putting up with my noob questions.&lt;br /&gt;
&lt;br /&gt;
If you've read my guide, GOOD LUCK!. i hope the drop gods smile on you and grant you much bounty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:D2 strategy]]&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:d2 monster strategy]]&lt;br /&gt;
[[category:d2 pvm strategy]]&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Shields&amp;diff=12830</id>
		<title>Shields</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Shields&amp;diff=12830"/>
				<updated>2009-05-07T05:12:06Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: /* Exceptional */  block rate corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
Shields are incredibly useful items in Diablo II. They work to block all physical and many types of elemental attacks the % of time they say they do, regardless of whether you are walking, running, attacking, casting spells, etc. If it say 69% blocking, that's what % of attacks it's going to stop. In addition to this, socketing Diamonds to create a 57% resist all shield is incredibly useful. Shields are still very useful in the Expansion, but how they work for blocking is toned down and made a lot more realistic.&lt;br /&gt;
&lt;br /&gt;
'''Blocking % in Diablo II''': You block at the % listed on the shield when equipped on your character + any other bonuses. Total blocking is capped at 75%. You can get more than this with a good shield + Twitchthroe, or a Paladin can use his Holy Shield skill, but no matter how high the display is, 75% is all that you can block. This is while standing still, running, walking, fighting, casting spells, etc.&lt;br /&gt;
&lt;br /&gt;
'''Blocking % in the Expansion''': The way blocking works is changed in the expansion. The new formula for blocking is: &lt;br /&gt;
&lt;br /&gt;
 Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2)&lt;br /&gt;
&lt;br /&gt;
 If your character is moving, then % chance to block is reduced to 1/3 of its original value.&lt;br /&gt;
&lt;br /&gt;
This formula basically means that if you have less than half of your stat points into Dexterity, you will have a lower block rating than your shield displays, but if more than half of your stat points are in Dex, then you will have a higher blocking %. Blocking is capped at 5% minimum and 75% maximum and displays if you hover on your Defense in the Character window. Sorcs and Necros will almost always be blocking at 5% past Clvl 50, so should pick shields based on their magical bonuses, not for the blocking percent. Blocking is reduced by 33% when attacking or running, but uses regular values when walking or standing still.&lt;br /&gt;
&lt;br /&gt;
All shields are one-handed. No character, including the Barbarian, can wield two shields at a time.&lt;br /&gt;
&lt;br /&gt;
* Smite damage is for the Paladin only.&lt;br /&gt;
* '''Weight''': All shields are light, medium, or heavy. In Diablo II this only matters for tower shields, which slow your running speed and increase stamina drain 10%.&lt;br /&gt;
* '''Speed''': Relates to weight, 0 is no penalty, 5 is slightly slower running and stamina regen and 10 is a bigger running speed and stamina regeneration penalty. 5 rounds to 0 in D2, so only Tower shields have this penalty.&lt;br /&gt;
* '''Item Level''': Monsters must be of this level to drop a particular item.&lt;br /&gt;
* '''Clvl Req''': A character must be this level to equip the item.&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
! Blocking %&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-buckler.gif]]&lt;br /&gt;
| '''Buckler'''&lt;br /&gt;
| 4-6 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; 12 Str Required&amp;lt;br&amp;gt; 1-3 Smite Damage&amp;lt;br&amp;gt; Item Level: 1&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Inv Space: 2x2&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 1&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 30%&amp;lt;br&amp;gt; Am/As/B: 25%&amp;lt;br&amp;gt; D/S/N: 20%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-small.gif]]&lt;br /&gt;
| '''Small Shield'''&lt;br /&gt;
| 8-10 Defense&amp;lt;br&amp;gt; 16 Durability&amp;lt;br&amp;gt; 22 Str Required&amp;lt;br&amp;gt; 2-3 Smite Damage&amp;lt;br&amp;gt; Item Level: 5&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Inv Space: 2x2&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 35%&amp;lt;br&amp;gt; Am/As/B: 30%&amp;lt;br&amp;gt; D/S/N: 25%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-large_shield.gif]]&lt;br /&gt;
| '''Large Shield'''&lt;br /&gt;
| 12-14 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; 34 Str Required&amp;lt;br&amp;gt; 2-4 Smite Damage&amp;lt;br&amp;gt; Item Level: 11&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Medium&amp;lt;br&amp;gt; Speed: 5&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 42%&amp;lt;br&amp;gt; Am/As/B: 37%&amp;lt;br&amp;gt; D/S/N: 32%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-kite.GIF]]&lt;br /&gt;
| '''Kite Shield'''&lt;br /&gt;
| 16-18 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; 47 Str Required&amp;lt;br&amp;gt; 2-5 Smite Damage&amp;lt;br&amp;gt; Item Level: 15&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 38%&amp;lt;br&amp;gt; Am/As/B: 33%&amp;lt;br&amp;gt; D/S/N: 27%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-spiked.gif]]&lt;br /&gt;
| '''Spiked Shield'''&lt;br /&gt;
| 15-25 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 30 Str Required&amp;lt;br&amp;gt; 5-9 Smite Damage&amp;lt;br&amp;gt; Item Level: 11&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 40%&amp;lt;br&amp;gt; Am/As/B: 35%&amp;lt;br&amp;gt; D/S/N: 30%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-bone-spine.gif]]&lt;br /&gt;
| '''Bone Shield'''&lt;br /&gt;
| 10-30 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 25 Str Required&amp;lt;br&amp;gt; 3-6 Smite Damage&amp;lt;br&amp;gt; Item Level: 19&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 50%&amp;lt;br&amp;gt; Am/As/B: 45%&amp;lt;br&amp;gt; D/S/N: 40%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-tower.GIF]]&lt;br /&gt;
| '''Tower Shield'''&lt;br /&gt;
| 22-24 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 75 Str Required&amp;lt;br&amp;gt; 1-5 Smite Damage&amp;lt;br&amp;gt; Item Level: 22&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Heavy&amp;lt;br&amp;gt; Speed: 10&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 54%&amp;lt;br&amp;gt; Am/As/B: 49%&amp;lt;br&amp;gt; D/S/N: 44%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-gothic.GIF]]&lt;br /&gt;
| '''Gothic Shield'''&lt;br /&gt;
| 30-35 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 60 Str Required&amp;lt;br&amp;gt; 2-6 Smite Damage&amp;lt;br&amp;gt; Item Level: 30&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Inv Space: 2x4&amp;lt;br&amp;gt; Weight: Medium&amp;lt;br&amp;gt; Speed: 5&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 46%&amp;lt;br&amp;gt; Am/As/B: 41%&amp;lt;br&amp;gt; D/S/N: 36%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Exceptional=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
! Blocking %&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-buckler.gif]]&lt;br /&gt;
| '''Defender'''&lt;br /&gt;
| 41-49 Defense&amp;lt;br&amp;gt; 68 Durability&amp;lt;br&amp;gt; 38 Str Required&amp;lt;br&amp;gt; 8-12 Smite Damage&amp;lt;br&amp;gt; Item Level: 34&amp;lt;br&amp;gt; Clvl Req: 22&lt;br /&gt;
| Inv Space: 2x2&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 1&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 40%&amp;lt;br&amp;gt; Am/As/B: 35%&amp;lt;br&amp;gt; D/ S/N: 30%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-small.gif]]&lt;br /&gt;
| '''Round Shield'''&lt;br /&gt;
| 47-55 Defense&amp;lt;br&amp;gt; 62 Durability&amp;lt;br&amp;gt; 53 Str Required&amp;lt;br&amp;gt; 7-14 Smite Damage&amp;lt;br&amp;gt; Item Level: 37&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Inv Space: 2x2&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 42%&amp;lt;br&amp;gt; Am/As/B: 37%&amp;lt;br&amp;gt; D/ S/N: 32%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-large_shield.gif]]&lt;br /&gt;
| '''Scutum'''&lt;br /&gt;
| 53-61 Defense&amp;lt;br&amp;gt; 64 Durability&amp;lt;br&amp;gt; 71 Str Required&amp;lt;br&amp;gt; 11-15 Smite Damage&amp;lt;br&amp;gt; Item Level: 42&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Medium&amp;lt;br&amp;gt; Speed: 5&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 44%&amp;lt;br&amp;gt; Am/As/B: 39%&amp;lt;br&amp;gt; D/ S/N: 34%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-kite.GIF]]&lt;br /&gt;
| '''Dragon Shield'''&lt;br /&gt;
| 59-67 Defense&amp;lt;br&amp;gt; 76 Durability&amp;lt;br&amp;gt; 91 Str Required&amp;lt;br&amp;gt; 15-24 Smite Damage&amp;lt;br&amp;gt; Item Level: 45&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 48%&amp;lt;br&amp;gt; Am/As/B: 43%&amp;lt;br&amp;gt; D/ S/N: 38%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-spiked.gif]]&lt;br /&gt;
| '''Barbed Shield'''&lt;br /&gt;
| 68-78 Defense&amp;lt;br&amp;gt; 55 Durability&amp;lt;br&amp;gt; 65 Str Required&amp;lt;br&amp;gt; 18-35 Smite Damage&amp;lt;br&amp;gt; Item Level: 42&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| Listed D2 Blocking:&amp;lt;br&amp;gt; Pal: 47%&amp;lt;br&amp;gt; Am/As/B - 42%&amp;lt;br&amp;gt; D/ S/N - 37%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-bone-spine.gif]]&lt;br /&gt;
| '''Grim Shield'''&lt;br /&gt;
| 50-150 Defense&amp;lt;br&amp;gt; 70 Durability&amp;lt;br&amp;gt; 58 Str Required&amp;lt;br&amp;gt; 14-20 Smite Damage&amp;lt;br&amp;gt; Item Level: 48&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
| Listed D2 Blocking:&amp;lt;br&amp;gt; Pal: 50%&amp;lt;br&amp;gt; Am/As/B: 45%&amp;lt;br&amp;gt; D/ S/N: 40%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-tower.GIF]]&lt;br /&gt;
| '''Pavise'''&lt;br /&gt;
| 68-78 Defense&amp;lt;br&amp;gt; 72 Durability&amp;lt;br&amp;gt; 133 Str Required&amp;lt;br&amp;gt; 10-17 Smite Damage&amp;lt;br&amp;gt; Item Level: 50&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Heavy&amp;lt;br&amp;gt; Speed: 10&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| Listed D2 Blocking:&amp;lt;br&amp;gt; Pal: 54%&amp;lt;br&amp;gt; Am/As/B: 49%&amp;lt;br&amp;gt; D/ S/N: 44%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-gothic.GIF]]&lt;br /&gt;
| '''Ancient Shield'''&lt;br /&gt;
| 80-93 Defense&amp;lt;br&amp;gt; 80 Durability&amp;lt;br&amp;gt; 110 Str Required&amp;lt;br&amp;gt; 12-16 Smite Damage&amp;lt;br&amp;gt; Item Level: 56&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Inv Space: 2x4&amp;lt;br&amp;gt; Weight: Medium&amp;lt;br&amp;gt; Speed: 5&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| Listed D2 Blocking:&amp;lt;br&amp;gt; Pal: 46%&amp;lt;br&amp;gt; Am/As/B: 41%&amp;lt;br&amp;gt; D/ S/N: 36%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Elite=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
! Blocking %&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-buckler.gif]]&lt;br /&gt;
| '''Heater'''&lt;br /&gt;
| 95-110 Defense&amp;lt;br&amp;gt; 88 Durability&amp;lt;br&amp;gt; 16-30 Smite Damage&amp;lt;br&amp;gt; 77 Str Required&amp;lt;br&amp;gt; 1-3 Smite Damage&amp;lt;br&amp;gt; Item Level: 58&amp;lt;br&amp;gt; Clvl Req: 43&lt;br /&gt;
| Inv Space: 2x2&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 52%&amp;lt;br&amp;gt; Am/As/B: 47%&amp;lt;br&amp;gt; D/ S/N: 42%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-small.gif]]&lt;br /&gt;
| '''Luna'''&lt;br /&gt;
| 108-123 Defense&amp;lt;br&amp;gt; 84 Durability&amp;lt;br&amp;gt; 100 Str Required&amp;lt;br&amp;gt; 17-29 Smite Damage&amp;lt;br&amp;gt; Item Level: 51&amp;lt;br&amp;gt; Clvl Req: 45&lt;br /&gt;
| Inv Space: 2x2&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
| D2 Blocking:&amp;lt;br&amp;gt; Pal: 50%&amp;lt;br&amp;gt; Am/As/B: 45%&amp;lt;br&amp;gt; D/S/N: 40%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-large_shield.gif]]&lt;br /&gt;
| '''Hyperion'''&lt;br /&gt;
| 119-135 Defense&amp;lt;br&amp;gt; 82 Durability&amp;lt;br&amp;gt; 127 Str Required&amp;lt;br&amp;gt; 14-32 Smite Damage&amp;lt;br&amp;gt; Item Level: 64&amp;lt;br&amp;gt; Clvl Req: 48&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Medium&amp;lt;br&amp;gt; Speed: 5&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| D2 Blocking:&amp;lt;br&amp;gt; Pal: 54%&amp;lt;br&amp;gt; Am/As/B: 49%&amp;lt;br&amp;gt; D/S/N: 44%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-kite.GIF]]&lt;br /&gt;
| '''Monarch'''&lt;br /&gt;
| 133-148 Defense&amp;lt;br&amp;gt; 86 Durability&amp;lt;br&amp;gt; 156 Str Required&amp;lt;br&amp;gt; 12-34 Smite Damage&amp;lt;br&amp;gt; Clvl Req: 54&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM: 3&amp;lt;br&amp;gt; Hell: 4&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 52%&amp;lt;br&amp;gt; Am/As/B: 47%&amp;lt;br&amp;gt; D/ S/N: 42%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-spiked.gif]]&lt;br /&gt;
| '''Blade Barrier'''&lt;br /&gt;
| 147-163 Defense&amp;lt;br&amp;gt; 83 Durability&amp;lt;br&amp;gt; 118 Str Required&amp;lt;br&amp;gt; 26-40 Smite Damage&amp;lt;br&amp;gt; Item Level: 68&amp;lt;br&amp;gt; Clvl Req: 51&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| D2 Blocking:&amp;lt;br&amp;gt; Pal: 50%&amp;lt;br&amp;gt; Am/As/B: 45%&amp;lt;br&amp;gt; D/S/N: 40%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-bone-spine.gif]]&lt;br /&gt;
| '''Troll Nest'''&lt;br /&gt;
| 158-173 Defense&amp;lt;br&amp;gt; 74 Durability&amp;lt;br&amp;gt; 106 Str Required&amp;lt;br&amp;gt; 24-38 Smite Damage&amp;lt;br&amp;gt; Item Level: 76&amp;lt;br&amp;gt; Clvl Req: 57&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| D2 Blocking:&amp;lt;br&amp;gt; Pal: 50%&amp;lt;br&amp;gt; Am/As/B: 45%&amp;lt;br&amp;gt; D/S/N: 40%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-tower.GIF]]&lt;br /&gt;
| '''Aegis'''&lt;br /&gt;
| 145-161 Defense&amp;lt;br&amp;gt; 92 Durability&amp;lt;br&amp;gt; 219 Str Required&amp;lt;br&amp;gt; 18-28 Smite Damage&amp;lt;br&amp;gt; Item Level: 79&amp;lt;br&amp;gt; Clvl Req: 59&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Heavy&amp;lt;br&amp;gt; Speed: 10&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM: 3&amp;lt;br&amp;gt; Hell: 4&lt;br /&gt;
| D2 Blocking:&amp;lt;br&amp;gt; Pal: 54%&amp;lt;br&amp;gt; Am/As/B: 49%&amp;lt;br&amp;gt; D/S/N: 44%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-gothic.GIF]]&lt;br /&gt;
| '''Ward'''&lt;br /&gt;
| 153-170 Defense&amp;lt;br&amp;gt; 100 Durability&amp;lt;br&amp;gt; 185 Str Required&amp;lt;br&amp;gt; 11-35 Smite Damage&amp;lt;br&amp;gt; Item Level: 84&amp;lt;br&amp;gt; Clvl Req: 63&lt;br /&gt;
| Inv Space: 2x4&amp;lt;br&amp;gt; Weight: Medium&amp;lt;br&amp;gt; Speed: 5&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM: 3&amp;lt;br&amp;gt; Hell: 4&lt;br /&gt;
| D2 Blocking:&amp;lt;br&amp;gt; Pal: 54%&amp;lt;br&amp;gt; Am/As/B: 49%&amp;lt;br&amp;gt; D/ S/N: 44%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Normal (non-Paladin) shields can be found with at most 3 sockets on Normal/Nightmare, and 4 on Hell. Only a few non-Paladin shields, all Elite, can have 4 sockets. &lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Tal_Rasha%27s_Wrappings&amp;diff=12527</id>
		<title>Tal Rasha's Wrappings</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Tal_Rasha%27s_Wrappings&amp;diff=12527"/>
				<updated>2009-04-26T01:08:26Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: /* D2X */ itemlevel for amulet was formatted wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
&lt;br /&gt;
'''Tal Rasha's Wrappings''' is a [[set]] mostly designed for the [[sorceress]].&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
[[Tal Rasha]] was one of the greatest Horadric Mages ever to live. He hunted for Baal after the Dark Exile and sought to bind Baal to a Soul Stone like his brothers Diablo and Mephisto. However, during their battle, the Soul Stone Tal Rasha was intending to use was broken. Tal Rasha took up the largest piece of the Soul Stone and thrust it into Baal, temporarily trapping his soul. However, knowing this wouldn't last for long, he also had his brothers restrain him inside a [[Tal Rasha's Tomb|tomb]], and then thrust the stone into his body, to leave him to wrestle with the demon for eternity.&lt;br /&gt;
&lt;br /&gt;
The cloth which people used to be swaddled in before they were interred were sometimes known as wrappings, so this set could be made up of the items in which Tal Rasha was buried in, although in the Diablo cinematics Tal Rasha does not appear as characters do when wearing the full set of [[Tal Rasha's Wrappings]].&lt;br /&gt;
&lt;br /&gt;
=General Notes=&lt;br /&gt;
&lt;br /&gt;
While the full set is designed for (and can only be equipped by, thanks to the Orb) a Sorceress, the armor is a very popular item for all types of characters and even mercs, thanks to the huge magic find, defense, and resistance.  It's also common to find magic find-geared characters of all types using the armor, helm, and belt, since equipping any three items from this set grants a 65% bonus to Magic Find, and the armor, helm, and belt hold substantial bonuses, including dual leech, high resistance, magic find, and much more. &lt;br /&gt;
{{All Set Notes}}&lt;br /&gt;
&lt;br /&gt;
=D2X=&lt;br /&gt;
This is an Expansion-only set.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:amulet1.GIF]]&lt;br /&gt;
| '''Tal Rasha's Adjudication'''&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| &lt;br /&gt;
* Clvl Req: 67&lt;br /&gt;
* Item Level: 26&lt;br /&gt;
|&lt;br /&gt;
* +33% Lightning Resistance&lt;br /&gt;
* +2 To Sorceress Skills&lt;br /&gt;
* +50 Life&lt;br /&gt;
* +3-32 Lightning Damage&lt;br /&gt;
* +42 Mana&lt;br /&gt;
** +10% Faster Cast Rate (4 Items)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-tal-rashas-lidless-eye.gif]]&lt;br /&gt;
| '''Tal Rasha's Lidless Eye'''&amp;lt;br&amp;gt; Swirling Crystal&amp;lt;br&amp;gt; (Exceptional Jared's Stone)&lt;br /&gt;
| &lt;br /&gt;
* 18-42 Damage&lt;br /&gt;
* 50 Durability&lt;br /&gt;
* 20 Str required&lt;br /&gt;
* 20 Dex required&lt;br /&gt;
* 1 Range&lt;br /&gt;
* 10 Weapon Speed&lt;br /&gt;
* Damage Bonus: 100 Str&lt;br /&gt;
* Clvl Req: 65&lt;br /&gt;
* Item Level: 26&lt;br /&gt;
|&lt;br /&gt;
* +57 Life&lt;br /&gt;
* +77 Mana&lt;br /&gt;
* +10 Energy&lt;br /&gt;
* +20% Faster Cast Rate&lt;br /&gt;
* +(1-2) To Cold Mastery (Sorceress Only)&lt;br /&gt;
* +(1-2) To Fire Mastery (Sorceress Only)&lt;br /&gt;
* +(1-2) To Lightning Mastery (Sorceress Only)&lt;br /&gt;
** +1 To Sorceress Skill Levels (2 Items)&lt;br /&gt;
** -15% To Enemy Fire Resistance (3 Items)&lt;br /&gt;
** -15% To Enemy Lightning Resistance (4 Items)&lt;br /&gt;
** +15% To Cold Skills Damage (Complete Set)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-tal-rashas-guardianship.gif]]&lt;br /&gt;
| '''Tal Rasha's Guardianship'''&amp;lt;br&amp;gt; Lacquered Plate &amp;lt;br&amp;gt; (Elite Gothic Plate)&lt;br /&gt;
| &lt;br /&gt;
* 833-941 Defense&lt;br /&gt;
* 55 Durability&lt;br /&gt;
* 84 Str Required&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Clvl Req: 71&lt;br /&gt;
* Item Level: 26&lt;br /&gt;
| &lt;br /&gt;
* -60% Item Requirements&lt;br /&gt;
* -15 Magical Damage Taken&lt;br /&gt;
* +88% Magic Find&lt;br /&gt;
*  +40% Cold Resistance&lt;br /&gt;
* +40% Fire Resistance&lt;br /&gt;
* +40% Lightning Resistance&lt;br /&gt;
* +400 Defense&lt;br /&gt;
** +10% Faster Cast Rate (2 Items)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-tal-rashas-horadric.gif]]&lt;br /&gt;
| '''Tal Rasha's Horadric Crest'''&amp;lt;br&amp;gt; Death Mask&amp;lt;br&amp;gt; (Exceptional Mask)&lt;br /&gt;
| &lt;br /&gt;
* 99-131 Defense&lt;br /&gt;
* 20 Durability&lt;br /&gt;
* 55 Str Required&lt;br /&gt;
* Clvl Req: 66&lt;br /&gt;
* Item Level: 26&lt;br /&gt;
| &lt;br /&gt;
* +30 Mana&lt;br /&gt;
* +60 Life&lt;br /&gt;
* +45 Defense&lt;br /&gt;
* +15% Resistance To All&lt;br /&gt;
* +10% Life Stolen Per Hit&lt;br /&gt;
* +10% Mana Stolen Per Hit&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:x-tal-rashas-fine-spun.gif]]&lt;br /&gt;
| '''Tal Rasha's Fire-Spun Cloth'''&amp;lt;br&amp;gt; Mesh Belt &amp;lt;br&amp;gt; (Exceptional Belt)&lt;br /&gt;
|&lt;br /&gt;
* 35-40 Defense&lt;br /&gt;
* 16 Durability&lt;br /&gt;
* 47 Str Required&lt;br /&gt;
* 16 Slots&lt;br /&gt;
* Clvl Req: 53&lt;br /&gt;
* Item Level: 26&lt;br /&gt;
| &lt;br /&gt;
* -20% Item Requirements&lt;br /&gt;
* +30 Mana&lt;br /&gt;
* +20 Dexterity&lt;br /&gt;
* +37% of damage taken goes to mana&lt;br /&gt;
* +10-15% Magic Find&lt;br /&gt;
** +60 Defense (2 Items)&lt;br /&gt;
** +10% Faster Cast Rate (3 Items)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Inherent Bonus information for Class Specific items [[Sorceress Items|can be found here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Partial set bonuses stack. If you are wearing three items, then you will get the bonus for wearing two items as well as the bonus for wearing three items. Full set bonuses stack on top of the partial bonuses, so if there is a partial bonus of +40 Life, and a full bonus of +40 Mana, with the complete set, you would receive both +40 life and +40 mana.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''Partial Set Bonuses''':&lt;br /&gt;
** +10 Replenish Life (Any 2 items)&lt;br /&gt;
** +65% Magic Find (Any 3 items)&lt;br /&gt;
** +25% Faster Hit Recovery (Any 4 items)&lt;br /&gt;
&lt;br /&gt;
* '''Full Set Bonus''':&lt;br /&gt;
** +50% Resistance To All&lt;br /&gt;
** +3 to All Skills&lt;br /&gt;
** +150 Defense&lt;br /&gt;
** +150 Life&lt;br /&gt;
** +50 Defense vs. Missiles&lt;br /&gt;
** Replenish Life +10&lt;br /&gt;
** +65% Magic Find&lt;br /&gt;
** 25% Faster Hit Recovery&lt;br /&gt;
** Display Aura*&lt;br /&gt;
| One-handed Weapon &amp;lt;br&amp;gt; Armor &amp;lt;br&amp;gt; Helm &amp;lt;br&amp;gt; Belt &amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| Shield&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Boots&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* * The Aura has no effect other than making you look cool.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
Diablo 2 Cinematics&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Unique_Axes&amp;diff=12526</id>
		<title>Unique Axes</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Unique_Axes&amp;diff=12526"/>
				<updated>2009-04-26T00:51:17Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: /* 1.10 or later only */ Frostwind Champion Axe DNE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item_navbox|{{Unique Items}}}}&lt;br /&gt;
=To Note=&lt;br /&gt;
&lt;br /&gt;
Unique Axes are found in Diablo II and the Expansion. &lt;br /&gt;
&lt;br /&gt;
A few unique items have changed with the release of patches. All new unique items found will have the same stats as the ones in the table below, items found in 1.09 or earlier may have slightly different stats. Items that have had changes will marked with an &amp;quot;*&amp;quot; and the change will be listed under the table. See the Uniques main page for more details.&lt;br /&gt;
&lt;br /&gt;
Unique One-Handed Axes&lt;br /&gt;
&lt;br /&gt;
* In 1.10 of the Expansion the odds of gambling a unique is 1 in 2000.&lt;br /&gt;
* Range: Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer. &lt;br /&gt;
* Dmg Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Each point in this statistic multiplies your damage by bonus/100 %. For example a damage bonus of 70 is 70/100 or and additional .7% weapon damage per point. Most items have 100 str, which gives 100/100 or an additional 1% weapon damage per point in str.&lt;br /&gt;
* Weapon Speed (WSM): A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower.&lt;br /&gt;
* Swing Speed: The speed shown in-game for each character using this weapon. This speed is mostly meaningless (see here for more info) and is included for completeness only. Characters are abbreviated to their first letters, with Amazon = Am and Assassin = As.&lt;br /&gt;
* Item Level: Monsters must be of this level to drop a particular item.&lt;br /&gt;
* Clvl Req: A character or mercenary must be this level to equip the item. No uniques had Clvl requirements prior to v1.07 Diablo II.&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
Normal Uniques are identical in Diablo II and the Expansion.&lt;br /&gt;
&lt;br /&gt;
==Normal Unique One-Handed Axes==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Item Name&lt;br /&gt;
! Properties&lt;br /&gt;
! Special Properties&lt;br /&gt;
! Misc Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image: axe-gnasher.gif]]&lt;br /&gt;
| '''The Gnasher''' *&amp;lt;br&amp;gt; Hand Axe&lt;br /&gt;
| (4-5) - (9-10) Damage&amp;lt;br&amp;gt; 28 Durability&amp;lt;br&amp;gt; No Str or Dex Required&amp;lt;br&amp;gt; Item Level: 7&amp;lt;br&amp;gt; Clvl Req: 5&lt;br /&gt;
| +8 to Strength&amp;lt;br&amp;gt; 50% Chance of Open Wounds&amp;lt;br&amp;gt; 20% Chance of Crushing Blow&amp;lt;br&amp;gt; +60-70% Enhanced Damage&lt;br /&gt;
| Range: 1&amp;lt;br&amp;gt; Weapon Speed: 0&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/D/N/P&amp;lt;br&amp;gt; Normal: S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image: axe-deathspade.gif]]&lt;br /&gt;
| '''Deathspade'''&amp;lt;br&amp;gt; Axe&lt;br /&gt;
| 14 - (17-18) Damage&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; No Dex Required&amp;lt;br&amp;gt; 32 Str Required&amp;lt;br&amp;gt; Item Level: 12&amp;lt;br&amp;gt; Clvl Req: 9&lt;br /&gt;
| Hit Blinds Target +1&amp;lt;br&amp;gt; +8 to Minimum Damage&amp;lt;br&amp;gt; 15% Bonus to Attack Rating&amp;lt;br&amp;gt; +4 Mana After Each Kill&amp;lt;br&amp;gt; +60-70% Enhanced Damage&lt;br /&gt;
| Range: 2&amp;lt;br&amp;gt; Weapon Speed: 10&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: As/P&amp;lt;br&amp;gt; Normal: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image: axe-bladebone.gif]]&lt;br /&gt;
| '''Bladebone'''&amp;lt;br&amp;gt; Double Axe&lt;br /&gt;
| (6-7) - (17-19) Damage&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; No Dex Required&amp;lt;br&amp;gt; 43 Str Required&amp;lt;br&amp;gt; Item Level: 20&amp;lt;br&amp;gt; Clvl Req: 15&lt;br /&gt;
| +100% Damage to Undead&amp;lt;br&amp;gt; +40 to Attack Rating Against Undead&amp;lt;br&amp;gt; 20% Increased Attack Speed&amp;lt;br&amp;gt; +20 Defense&amp;lt;br&amp;gt; Adds 8-12 Fire Damage&amp;lt;br&amp;gt; +30-50% Enhanced Damage&lt;br /&gt;
| Range: 2&amp;lt;br&amp;gt; Weapon Speed: 10&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: As/P&amp;lt;br&amp;gt; Normal: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image: axe-skull-splitter.gif]]&lt;br /&gt;
| '''Skull Splitter'''*&amp;lt;br&amp;gt; Military Pick&lt;br /&gt;
| (11-14) - (17-22) Damage&amp;lt;br&amp;gt; 26 Durability&amp;lt;br&amp;gt; 33 Dex Required&amp;lt;br&amp;gt; 49 Str Required&amp;lt;br&amp;gt; Item Level: 28&amp;lt;br&amp;gt; Clvl Req: 21&lt;br /&gt;
| Hit Blinds Target&amp;lt;br&amp;gt; +20% Mana Regen&amp;lt;br&amp;gt; Adds 1 - (12-15) Lightning Damage&amp;lt;br&amp;gt; +50-100 to Attack Rating&amp;lt;br&amp;gt; +60-100% Enhanced Damage&amp;lt;br&amp;gt; 15% Chance of Open Wounds&lt;br /&gt;
| Range: 2&amp;lt;br&amp;gt; Weapon Speed: -10&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Very Fast: As/P&amp;lt;br&amp;gt; Fast: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image: axe-rakescar.gif]]&lt;br /&gt;
| '''Rakescar'''&amp;lt;br&amp;gt; War Axe&lt;br /&gt;
| (17-25) - (31-45) Damage&amp;lt;br&amp;gt; 26 Durability&amp;lt;br&amp;gt; No Dex Required&amp;lt;br&amp;gt; 67 Str Required&amp;lt;br&amp;gt; Item Level: 36&amp;lt;br&amp;gt; Clvl Req: 27&lt;br /&gt;
| +37 Poison Damage Over 3 Seconds&amp;lt;br&amp;gt; +50 to Attack Rating&amp;lt;br&amp;gt; Poison Resist +50%&amp;lt;br&amp;gt; +75-150% Enhanced Damage&amp;lt;br&amp;gt; 30% Increased Attack Speed&lt;br /&gt;
| Range: 3&amp;lt;br&amp;gt; Weapon Speed: 0&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/D/N/P&amp;lt;br&amp;gt; Normal: S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Normal Unique Two-handed Axes==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Item Name&lt;br /&gt;
! Properties&lt;br /&gt;
! Special Properties&lt;br /&gt;
! Misc Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image: axe-fechmar.gif]]&lt;br /&gt;
| '''Axe of Fechmar'''&amp;lt;br&amp;gt; Large Axe&lt;br /&gt;
| (10-11) - (22-24) 2H Dmg&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; No Dex Required&amp;lt;br&amp;gt; 35 Str Required&amp;lt;br&amp;gt; Item Level: 11&amp;lt;br&amp;gt; Clvl Req: 8&lt;br /&gt;
| +70-90% Enhanced Damage&amp;lt;br&amp;gt; Hit Freezes Target +3&amp;lt;br&amp;gt; Cold Resist +50%&amp;lt;br&amp;gt; +2 to Light Radius&lt;br /&gt;
| Range: 2&amp;lt;br&amp;gt; Weapon Speed: -10&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Very Fast: D&amp;lt;br&amp;gt; Fast: N/P/S&amp;lt;br&amp;gt; Normal: Am/As/B&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image: axe-goreshovel.gif]]&lt;br /&gt;
| '''Goreshovel'''&amp;lt;br&amp;gt; Broad Axe&lt;br /&gt;
| (14-15) - (34-36) 2H Dmg&amp;lt;br&amp;gt; 35 Durability&amp;lt;br&amp;gt; No Dex Required&amp;lt;br&amp;gt; 48 Str Required&amp;lt;br&amp;gt; Item Level: 19&amp;lt;br&amp;gt; Clvl Req: 14&lt;br /&gt;
| 30% Increased Attack Speed&amp;lt;br&amp;gt; +25 to Strength&amp;lt;br&amp;gt; 60% Chance of Open Wounds&amp;lt;br&amp;gt; +40-50% Enhanced Damage&amp;lt;br&amp;gt; +9 to Maximum Damage&lt;br /&gt;
| Range: 2&amp;lt;br&amp;gt; Weapon Speed: 0&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: D/P/S&amp;lt;br&amp;gt; Normal: Am/As/B/N&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image: axe-the-chieftan.gif]]&lt;br /&gt;
| '''The Chieftain'''&amp;lt;br&amp;gt; Battle Axe&lt;br /&gt;
| 24-64 2H Dmg&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; No Dex Required&amp;lt;br&amp;gt; 54 Str Required&amp;lt;br&amp;gt; Item Level: 26&amp;lt;br&amp;gt; Clvl Req: 19&lt;br /&gt;
| +100% Enhanced Damage&amp;lt;br&amp;gt; All Resistances +10-20&amp;lt;br&amp;gt; +6 Mana After Each Kill&amp;lt;br&amp;gt; 20% Increased Attack Speed&amp;lt;br&amp;gt; Adds 1-40 Lightning Damage&lt;br /&gt;
| Range: 2&amp;lt;br&amp;gt; Weapon Speed: 10&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: D&amp;lt;br&amp;gt; Normal: N/S&amp;lt;br&amp;gt; Slow: Am/As/B/P&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image: axe-brainhew.gif]]&lt;br /&gt;
| '''Brainhew'''&amp;lt;br&amp;gt; Great Axe&lt;br /&gt;
| (27-30) - (45-54) 2H Dmg&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; 39 Dex Required&amp;lt;br&amp;gt; 63 Str Required&amp;lt;br&amp;gt; Item Level: 34&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| +14 to Minimum Damage&amp;lt;br&amp;gt; +25 to Mana&amp;lt;br&amp;gt; +4 to Light Radius&amp;lt;br&amp;gt; 10-13% Mana Stolen per Hit&amp;lt;br&amp;gt; +50-80% Enhanced Damage&amp;lt;br&amp;gt; Adds 15-35 Fire Damage&lt;br /&gt;
| Range: 3&amp;lt;br&amp;gt; Weapon Speed: -10&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Very Fast: D&amp;lt;br&amp;gt; Fast: N/P/S&amp;lt;br&amp;gt; Normal: Am/As/B&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image: axe-giant_axe.gif]]&lt;br /&gt;
| '''Humongous'''&amp;lt;br&amp;gt; Giant Axe&lt;br /&gt;
| (47-56) - (96-124) 2H Dmg&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; No Dex Required&amp;lt;br&amp;gt; 84 Str Required&amp;lt;br&amp;gt; Item Level: 39&amp;lt;br&amp;gt; Clvl Req: 29&lt;br /&gt;
| +20-30 to Strength&amp;lt;br&amp;gt; +8 to Minimum Damage&amp;lt;br&amp;gt; +15-25 to Maximum Damage&amp;lt;br&amp;gt; 33% Chance of Crushing Blow&amp;lt;br&amp;gt; Requirements +20%&amp;lt;br&amp;gt; +80-120% Enhanced Damage&lt;br /&gt;
| Range: 4&amp;lt;br&amp;gt; Weapon Speed: 10&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: D&amp;lt;br&amp;gt; Normal: N/S&amp;lt;br&amp;gt; Slow: Am/As/B/P&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==1.09 Statistics==&lt;br /&gt;
&lt;br /&gt;
A few Uniques changed stats in v1.10. If the item was found prior to v1.10 it will have different stats. Items not listed below didn't have any changes.&lt;br /&gt;
&lt;br /&gt;
* '''The Gnasher''': Had +30 Attack Rating instead of +8 to Strength&lt;br /&gt;
&lt;br /&gt;
==1.12 Statistics==&lt;br /&gt;
&lt;br /&gt;
A few Uniques changed stats in v1.12. If the item was found prior to v1.12 it will have different stats. Items not listed below didn't have any changes.&lt;br /&gt;
&lt;br /&gt;
* '''Skull Splitter''':  Hit Blinds Target +2&lt;br /&gt;
&lt;br /&gt;
=Exceptional=&lt;br /&gt;
&lt;br /&gt;
Unique Exceptional Items are found only in the Expansion, never in Diablo II.&lt;br /&gt;
&lt;br /&gt;
==Exceptional Unique One-Handed Axes==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Item Name&lt;br /&gt;
! Item Stats&lt;br /&gt;
! Special Properties&lt;br /&gt;
! Weapon Stats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:axe-coldkill.gif]]&lt;br /&gt;
| '''Coldkill'''&amp;lt;br&amp;gt;Hatchet&lt;br /&gt;
| (25-29) - (52-60) Dmg&amp;lt;br&amp;gt; 28 Durability&amp;lt;br&amp;gt; 25 Str Required &amp;lt;br&amp;gt; 25 Dex Required &amp;lt;br&amp;gt; Item Level: 44&amp;lt;br&amp;gt; Clvl Req: 36&lt;br /&gt;
| +150-190% Enhanced Damage&amp;lt;br&amp;gt; +40 Cold Damage, 2 Seconds Cold Length&amp;lt;br&amp;gt; Cold Resist +15%&amp;lt;br&amp;gt; +15% to Maximum Cold Resist&amp;lt;br&amp;gt; 30% Increased Attack Speed&amp;lt;br&amp;gt; 10% Chance to Cast Slvl 10 Ice Blast on Striking&amp;lt;br&amp;gt; 10% Chance to Cast Slvl 5 Frost Nova When Struck&lt;br /&gt;
| Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Weapon Speed: 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/D/P/N&amp;lt;br&amp;gt; Normal: S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:axe-the-butchers-pupil.gif]]&lt;br /&gt;
| '''The Butcher's Pupil'''&amp;lt;br&amp;gt;Cleaver&lt;br /&gt;
| (55-60) - (132-149) Dmg&amp;lt;br&amp;gt; Indestructible &amp;lt;br&amp;gt; 68 Str Required&amp;lt;br&amp;gt; No Dex Required&amp;lt;br&amp;gt; Item Level: 47&amp;lt;br&amp;gt; Clvl Req: 39&lt;br /&gt;
| +150-200% Enhanced Damage&amp;lt;br&amp;gt; Adds 30-50 Damage&amp;lt;br&amp;gt; 35% Chance of Deadly Strike&amp;lt;br&amp;gt; 25% Chance of Open Wounds&amp;lt;br&amp;gt; Indestructible&amp;lt;br&amp;gt; 30% Increased Attack Speed&lt;br /&gt;
| Range: 2&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Weapon Speed: 10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: As/P&amp;lt;br&amp;gt; Normal: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:axe-islestrike.gif]]&lt;br /&gt;
| '''Islestrike'''&amp;lt;br&amp;gt;Twin Axe&lt;br /&gt;
| (35-37) - (102-110) Damage&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; 85 Str Required&amp;lt;br&amp;gt; No Dex Required&amp;lt;br&amp;gt; Item Level: 51&amp;lt;br&amp;gt; Clvl Req: 43&lt;br /&gt;
| +170-190% Enhanced Damage&amp;lt;br&amp;gt; +2 to Druid Skills&amp;lt;br&amp;gt; +10 to All Attributes&amp;lt;br&amp;gt; +50 Defense vs. Missiles&amp;lt;br&amp;gt; 25% Chance of Crushing Blow&amp;lt;br&amp;gt; +1 to Maul (Druid Only)&amp;lt;br&amp;gt; +1 to Fury (Druid Only)&lt;br /&gt;
| Range: 2&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Weapon Speed: 10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Very Fast: As/P&amp;lt;br&amp;gt; Fast: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:axe-pompeis-wrath.gif]]&lt;br /&gt;
| '''Pompei's Wrath'''&amp;lt;br&amp;gt;Crowbill&lt;br /&gt;
| (33-37) - (81-91) Dmg&amp;lt;br&amp;gt; 26 Durability&amp;lt;br&amp;gt; 94 Str Req&amp;lt;br&amp;gt; 70 Dex Req&amp;lt;br&amp;gt; Item Level: 53&amp;lt;br&amp;gt; Clvl Req: 45&lt;br /&gt;
| +140-170% Enhanced Damage&amp;lt;br&amp;gt; 4% Chance to Cast Slvl 8 Volcano on Striking&amp;lt;br&amp;gt; Slows Target by 50%&amp;lt;br&amp;gt; Adds 35-150 Fire Damage&amp;lt;br&amp;gt; Knocks Target Back&lt;br /&gt;
| Range: 2&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Weapon Speed: -10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Very Fast: P&amp;lt;br&amp;gt; Fast: B/Am/M/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:axe-guardian-naga.gif]]&lt;br /&gt;
| '''Guardian Naga'''&amp;lt;br&amp;gt;Naga&lt;br /&gt;
| (40-44) - (132-145) Damage&amp;lt;br&amp;gt; 26 Durability&amp;lt;br&amp;gt; 121 Str Required&amp;lt;br&amp;gt; No Dex Required&amp;lt;br&amp;gt; Item Level: 56&amp;lt;br&amp;gt; Clvl Req: 48&lt;br /&gt;
| +150-180% Enhanced Damage&amp;lt;br&amp;gt; +20 to Maximum Damage&amp;lt;br&amp;gt; 5% Chance to Cast Slvl 8 Poison Nova on Striking&amp;lt;br&amp;gt; Attacker Takes Damage of 15&amp;lt;br&amp;gt; Poison Resist +30%&amp;lt;br&amp;gt; +250 Poison Damage Over 10 Seconds&lt;br /&gt;
| Range: 3&amp;lt;br&amp;gt; Weapon Speed: 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/As/B/D/P/N&amp;lt;br&amp;gt; Normal: S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Unique Two-Handed Axes==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Item Name&lt;br /&gt;
! Item Stats&lt;br /&gt;
! Special Properties&lt;br /&gt;
! Weapon Stats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:axe-warlords-trust.gif]]&lt;br /&gt;
| '''Warlord's Trust'''&amp;lt;br&amp;gt;Military Axe&lt;br /&gt;
| 38-93 Damage&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; 73 Str Required&amp;lt;br&amp;gt; No Dex Required&amp;lt;br&amp;gt; Item Level: 43&amp;lt;br&amp;gt; Clvl Req: 35&lt;br /&gt;
| +175% Enhanced Damage&amp;lt;br&amp;gt; +75 Defense&amp;lt;br&amp;gt; Replenish Life +20 (1.95 Life per Second)&amp;lt;br&amp;gt; +0.5 Vitality per Clvl&amp;lt;br&amp;gt; All Resistances +10&amp;lt;br&amp;gt; Repairs 1 Durability in 4 Seconds&lt;br /&gt;
| Range: 2&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Weapon Speed: -10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Very Fast: D&amp;lt;br&amp;gt; Fast: N/P/S&amp;lt;br&amp;gt; Normal: Am/As/B&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:axe-spellsteel.gif]]&lt;br /&gt;
| '''Spellsteel''' *&amp;lt;br&amp;gt;Bearded Axe&lt;br /&gt;
| 55-129 Damage&amp;lt;br&amp;gt; 35 Durability&amp;lt;br&amp;gt; 37 Str Required&amp;lt;br&amp;gt; No Dex Required&amp;lt;br&amp;gt; Item Level: 47&amp;lt;br&amp;gt; Clvl Req: 39&lt;br /&gt;
| +165% Enhanced Damage&amp;lt;br&amp;gt; Requirements -60%&amp;lt;br&amp;gt; +100 to Mana&amp;lt;br&amp;gt; Magical Damage Taken Reduced by 12-15&amp;lt;br&amp;gt; 10% Faster Cast Rate&amp;lt;br&amp;gt; +25% Mana Regen&amp;lt;br&amp;gt; Slvl 1 Teleport (20 Charges)&amp;lt;br&amp;gt; Slvl 3 Decrepify (30 Charges)&amp;lt;br&amp;gt; Slvl 10 Holy Bolt (100 Charges)&amp;lt;br&amp;gt; Slvl 12 Firestorm (60 Charges)&lt;br /&gt;
| Range: 2&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Weapon Speed: 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: D&amp;lt;br&amp;gt; Normal: P/S&amp;lt;br&amp;gt; Slow: Am/As/B/N&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:axe-stormrider.gif]]&lt;br /&gt;
| '''Stormrider''' *&amp;lt;br&amp;gt;Tabar&lt;br /&gt;
| 83-229 Damage&amp;lt;br&amp;gt; 90 Durability&amp;lt;br&amp;gt; 101 Str Required&amp;lt;br&amp;gt; No Dex Required&amp;lt;br&amp;gt; Item Level: 49&amp;lt;br&amp;gt; Clvl Req: 41&lt;br /&gt;
| +100% Enhanced Damage&amp;lt;br&amp;gt; Adds 35-75 Damage&amp;lt;br&amp;gt; Adds 1-200 Lightning Damage&amp;lt;br&amp;gt; +50 Increased Durability&amp;lt;br&amp;gt; Attacker Takes Lightning Damage of 15&amp;lt;br&amp;gt; 5% Chance to Cast Slvl 10 Chain Lightning on Striking&amp;lt;br&amp;gt; 10% Chance to Cast Slvl (13-20) Charged Bolt on Striking&amp;lt;br&amp;gt; 15% Chance to Cast Slvl 5 Charged Bolt When Struck&lt;br /&gt;
| Range: 2&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Weapon Speed: 10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: D&amp;lt;br&amp;gt; Normal: N/S&amp;lt;br&amp;gt; Slow: Am/As/B/P&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:axe-boneslayer.gif]]&lt;br /&gt;
| '''Boneslayer Blade''' *&amp;lt;br&amp;gt;Gothic Axe&lt;br /&gt;
| (50-57) - (196-224) Dmg&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; 115 Str Required&amp;lt;br&amp;gt; 79 Dex Required&amp;lt;br&amp;gt; Item Level: 50&amp;lt;br&amp;gt; Clvl Req: 42&lt;br /&gt;
| +180-220% Enhanced Damage&amp;lt;br&amp;gt; +2.5% Damage Against Undead per Clvl&amp;lt;br&amp;gt; +5 to Attack Rating Against Undead per Clvl&amp;lt;br&amp;gt; +8 to Strength&amp;lt;br&amp;gt; 20% Increased Attack Speed&amp;lt;br&amp;gt; 35% Bonus to Attack Rating&amp;lt;br&amp;gt; Level 20 Holy Bolt (200 Charges)&amp;lt;br&amp;gt; 50% Chance to Cast Slvl (12 - 20) Holy Bolt When Struck&lt;br /&gt;
| Range: 3&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Weapon Speed: -10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Very Fast: D&amp;lt;br&amp;gt; Fast: N/P/S&amp;lt;br&amp;gt; Normal: Am/As/B&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:axe-the-minotaur.gif]]&lt;br /&gt;
| '''The Minotaur'''&amp;lt;br&amp;gt;Ancient Axe&lt;br /&gt;
| (123-149) - (234-285) Dmg&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; 125 Str Required&amp;lt;br&amp;gt; No Dex Required&amp;lt;br&amp;gt; Item Level: 53&amp;lt;br&amp;gt; Clvl Req: 45&lt;br /&gt;
| +140-200% Enhanced Damage&amp;lt;br&amp;gt; Adds 20-30 Damage&amp;lt;br&amp;gt; Hit Blinds Target +2&amp;lt;br&amp;gt; Half Freeze Duration&amp;lt;br&amp;gt; +15-20 to Strength&amp;lt;br&amp;gt; Slows Target by 50%&amp;lt;br&amp;gt; 30% Chance of Crushing Blow&lt;br /&gt;
| Range: 4&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Weapon Speed: 10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: D&amp;lt;br&amp;gt; Normal: N/S&amp;lt;br&amp;gt; Slow: Am/As/B/P&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==1.08 Statistics==&lt;br /&gt;
&lt;br /&gt;
Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any major changes.&lt;br /&gt;
&lt;br /&gt;
* '''Spellsteal''': -60% Item Requirements, +100 Mana, -20 Magical Damage Taken, Fast Cast Rate, +165% Enhanced Damage&lt;br /&gt;
* '''Stormrider''': 5% Chance of Casting Slvl 10 Chain Lightning on Hit, 5% Chance of Casting Slvl 15 Charged Bolt on Hit, +35-75 Lightning Damage, +35-75 Damage, +100% Enhanced Damage&lt;br /&gt;
* '''Boneslayer Blade''': Did not have any Holy Bolt charges or when struck, and was fixed at 200% Enhanced Damage, rest remains the same.&lt;br /&gt;
&lt;br /&gt;
=Elite=&lt;br /&gt;
&lt;br /&gt;
Uique Elite Items are found only in the Expansion, never in Diablo II. &lt;br /&gt;
&lt;br /&gt;
==1.10 or later only==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Item Name&lt;br /&gt;
! Item Stats&lt;br /&gt;
! Special Properties&lt;br /&gt;
! Weapon Info&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:axe-war-spike.jpg]]&lt;br /&gt;
| '''Canebreak'''&amp;lt;br&amp;gt; War Spike&lt;br /&gt;
| 136-160 Avg Damage&amp;lt;br&amp;gt; 105.4-124 -166.6-196&amp;lt;br&amp;gt; 26 Durability&amp;lt;br&amp;gt; 133 Str Required&amp;lt;br&amp;gt; 54 Dex Required&amp;lt;br&amp;gt; Item Level: 71&amp;lt;br&amp;gt; Clvl Req: 63&lt;br /&gt;
| +(240-300)% Enhanced Damage&amp;lt;br&amp;gt; +40% Increased Attack Speed&amp;lt;br&amp;gt; -25% Target Defense&amp;lt;br&amp;gt; (20-50)% Better Chance of Getting Magic Items&amp;lt;br&amp;gt; Level 8 Raven (15 Charges)&amp;lt;br&amp;gt; Adds 1-305 Lightning Damage&lt;br /&gt;
| Weapon Speed:&amp;lt;br&amp;gt; -10&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:axe-berserker-axe.jpg]]&lt;br /&gt;
| '''Death Cleaver'''&amp;lt;br&amp;gt; Berserker Axe&lt;br /&gt;
| '''Ladder Only'''&amp;lt;br&amp;gt; 158.4-182.4 Avg Damage&amp;lt;br&amp;gt; 79.2-91.2 - 237.6-273.6&amp;lt;br&amp;gt; 26 Durability&amp;lt;br&amp;gt; 138 Str Required&amp;lt;br&amp;gt; 59 Dex Required&amp;lt;br&amp;gt; Item Level: 78&amp;lt;br&amp;gt; Clvl Req: 70&lt;br /&gt;
| +(230-280)% Enhanced Damage&amp;lt;br&amp;gt; 66% Chance of Deadly Strike&amp;lt;br&amp;gt; -33% Target Defense&amp;lt;br&amp;gt; +40% Increased Attack Speed&amp;lt;br&amp;gt; +(6-9) Life After Each Kill&lt;br /&gt;
| Weapon Speed: 0&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:axe-silver-edged.jpg]]&lt;br /&gt;
| '''Ethereal Edge'''&amp;lt;br&amp;gt; Silver-Edged Axe&lt;br /&gt;
| 217.75-353 Avg Damage&amp;lt;br&amp;gt; 158-254 - 277.5-452&amp;lt;br&amp;gt; Indestructible&amp;lt;br&amp;gt; 156 Str Required&amp;lt;br&amp;gt; 55 Dex Required&amp;lt;br&amp;gt; Item Level: 82&amp;lt;br&amp;gt; Clvl Req: 74&lt;br /&gt;
| +(150-180)% Enhanced Damage&amp;lt;br&amp;gt; +25% Increased Attack Speed&amp;lt;br&amp;gt; +(10-12) Fire Absorb&amp;lt;br&amp;gt; +(150-200)% Damage to Demons&amp;lt;br&amp;gt; +(5-10) Life After Each Demon Kill&amp;lt;br&amp;gt; +(270-350) to Attack Rating&amp;lt;br&amp;gt; Ethereal (Cannot Be Repaired)&lt;br /&gt;
| Weapon Speed: 0&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:axe-glorious.jpg]]&lt;br /&gt;
| '''Executioner's Justice'''&amp;lt;br&amp;gt; Glorious Axe&lt;br /&gt;
| '''Ladder Only'''&amp;lt;br&amp;gt; 314.5-360.75 Avg Damage&amp;lt;br&amp;gt; 204-234 - 425-487.5&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; 164 Str Required&amp;lt;br&amp;gt; 55 Dex Required&amp;lt;br&amp;gt; Item Level: 83&amp;lt;br&amp;gt; Clvl Req: 75&lt;br /&gt;
| +(240-290)% Enhanced Damage&amp;lt;br&amp;gt; 25% Chance of Crushing Blow&amp;lt;br&amp;gt; -33% Target Defense&amp;lt;br&amp;gt; 50% Chance to Cast Level 6 Decrepify When You Kill an Enemy&amp;lt;br&amp;gt; +30% Increased Attack Speed&lt;br /&gt;
| Weapon Speed: 10&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:axe-champion.jpg]]&lt;br /&gt;
| '''Frostwind'''&amp;lt;br&amp;gt; Champion Axe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Does not spawn, see&amp;lt;br&amp;gt; [[Unique_Swords#Elite_One-Handed|Frostwind]]&amp;lt;br&amp;gt; [[Unique_Swords#Elite_One-Handed|Unique Cryptic Sword]]&lt;br /&gt;
| 76.5 Avg Damage&amp;lt;br&amp;gt; 59-94&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; 167 Str Required&amp;lt;br&amp;gt; 59 Dex Required&amp;lt;br&amp;gt; Item Level: &amp;lt;br&amp;gt; Clvl Req: 84&lt;br /&gt;
| 250-300% Damage To Demons &amp;lt;br&amp;gt; Adds 200-420 Cold Damage&amp;lt;br&amp;gt; 100% Chance of Crushing Blow&amp;lt;br&amp;gt; +3 To All Skill Levels&amp;lt;br&amp;gt; 15% Life Stolen per Hit&amp;lt;br&amp;gt; +65% Increased Attack Speed&amp;lt;br&amp;gt; Freezes Target&amp;lt;br&amp;gt; Cold Absorb 65%&amp;lt;br&amp;gt; Socketed (4)&lt;br /&gt;
| Weapon Speed:&amp;lt;br&amp;gt; -10&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:axe-tomahawk.jpg]]&lt;br /&gt;
| '''Razor's Edge'''&amp;lt;br&amp;gt; Tomahawk&lt;br /&gt;
| 125.5-149.5 Avg Damage&amp;lt;br&amp;gt; 90.75-107.25 - 162.25-191.75&amp;lt;br&amp;gt; 28 Durability&amp;lt;br&amp;gt; 125 Str Required&amp;lt;br&amp;gt; 67 Dex Required&amp;lt;br&amp;gt; Item Level: 75&amp;lt;br&amp;gt; Clvl Req: 67&lt;br /&gt;
| +(175-225)% Enhanced Damage&amp;lt;br&amp;gt; +40% Increased Attack Speed&amp;lt;br&amp;gt; -33% Target Defense&amp;lt;br&amp;gt; 50% Chance of Deadly Strike&amp;lt;br&amp;gt; 50% Chance of Open Wounds&lt;br /&gt;
| Weapon Speed: 0&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:axe-ettin-axe.jpg]]&lt;br /&gt;
| '''Rune Master'''&amp;lt;br&amp;gt; Ettin Axe&lt;br /&gt;
| '''Ladder Only'''&amp;lt;br&amp;gt; 160-185 Avg Damage&amp;lt;br&amp;gt; 105.6-122.1 - 214.4-247.9&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; 145 Str Required&amp;lt;br&amp;gt; 45 Dex Required&amp;lt;br&amp;gt; Item Level: 80&amp;lt;br&amp;gt; Clvl Req: 72&lt;br /&gt;
| +(220-270)% Enhanced Damage&amp;lt;br&amp;gt; Socketed (3-5)&amp;lt;br&amp;gt; +5% to Maximum Cold Resist&amp;lt;br&amp;gt; Cannot be Frozen&lt;br /&gt;
| Weapon Speed: 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==1.09 or later only==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Item Name&lt;br /&gt;
! Item Stats&lt;br /&gt;
! Special Properties&lt;br /&gt;
! Weapon Info&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:elite-axe-hellslayer.gif]]&lt;br /&gt;
| &amp;lt;span id=&amp;quot;hellslayer&amp;quot;&amp;gt;'''Hellslayer'''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Decapitator&amp;lt;br&amp;gt; (Battle Axe)&lt;br /&gt;
| 100-276 Damage&amp;lt;br&amp;gt; +4.14 per Clvl Max Dmg&amp;lt;br&amp;gt; (+273-410 Max)&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 189 Str Required&amp;lt;br&amp;gt; 33 Dex Required&amp;lt;br&amp;gt; Item Level: 73&amp;lt;br&amp;gt; Clvl Req: 66&lt;br /&gt;
| +100% Enhanced Damage&amp;lt;br&amp;gt; +3% Max Damage per Clvl&amp;lt;br&amp;gt; Adds 150-250 Fire Damage&amp;lt;br&amp;gt; +0.5 Strength per Clvl&amp;lt;br&amp;gt; +0.5 Vitality per Clvl&amp;lt;br&amp;gt; +25 to Life&amp;lt;br&amp;gt; 10% Chance to Cast Level (13 - 22) Fire Ball When Attacking&lt;br /&gt;
| Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Range: 3&amp;lt;br&amp;gt; Weapon Speed: 10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: D&amp;lt;br&amp;gt; Normal: N/S&amp;lt;br&amp;gt; Slow: Am/As/B/P&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:elite-axe-messerschmidts.gif]]&lt;br /&gt;
| &amp;lt;span id=&amp;quot;messerschmidtsreaver&amp;quot;&amp;gt;'''Messerschmidt's Reaver'''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Champion Axe&amp;lt;br&amp;gt; (Great Axe)&lt;br /&gt;
| 180-285 Damage&amp;lt;br&amp;gt; +2.375 per Clvl Max Dmg&amp;lt;br&amp;gt; (+166-235 Max) &amp;lt;br&amp;gt; 75 Durability&amp;lt;br&amp;gt; 167 Str Required&amp;lt;br&amp;gt; 59 Dex Required&amp;lt;br&amp;gt; Item Level: 82&amp;lt;br&amp;gt; Clvl Req: 70&lt;br /&gt;
| +200% Enhanced Damage&amp;lt;br&amp;gt; +2.5% Max Damage per Clvl&amp;lt;br&amp;gt; Adds 20-240 Fire Damage&amp;lt;br&amp;gt; +15 to Strength&amp;lt;br&amp;gt; +15 to Dexterity&amp;lt;br&amp;gt; +15 to Vitality&amp;lt;br&amp;gt; +15 to Energy&amp;lt;br&amp;gt; +25 Increased Durability&amp;lt;br&amp;gt; 100% Bonus to Attack Rating&lt;br /&gt;
| Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Range: 3&amp;lt;br&amp;gt; Weapon Speed: -10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Very Fast: D&amp;lt;br&amp;gt; Fast: N/P/S&amp;lt;br&amp;gt; Normal: B/Am/As&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Hellslayer''': +3% Max Dmg per Clvl applies to the base weapon damage, and works out to 4.14 per Clvl. This will add 273 at Clvl 66 up to 410 at Clvl 99, so the weapon damage is actually 100 - (549-686).&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Messerschmidt's Reaver''': +2.5% Max Dmg per Clvl applies to the base weapon damage, and works out to 2.375 per Clvl. This will add 166 at Clvl 70 up to 235 at Clvl 99, so the weapon damage is actually 180 - (451-520).&lt;br /&gt;
&lt;br /&gt;
==1.08 Statistics==&lt;br /&gt;
&lt;br /&gt;
Many Uniques changed stats in v1.09, these are the stats on these items if they were found prior to v1.09.&lt;br /&gt;
&lt;br /&gt;
* '''Hellslayer''': +35 Strength, +2 Vitality per Clvl, +2.5% Max Damage per Clvl, Adds 40-60 Fire Damage, +60 to Mana, Indestructible, +150% Enhanced Damage, 10% Chance of Casting Slvl 3 Fire Ball on Swing&lt;br /&gt;
* '''Messerschmidt's Reaver''': +3% Max Damage per Clvl, +200% Enhanced Damage, +15 to Strength, +15 to Dexterity, +15 to Vitality, +15 to Energy, +1 Damage to Attacker per Clvl, +30-70 Fire Damage, Indestructible&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Uniques]]&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Unique_Body_Armor&amp;diff=12525</id>
		<title>Unique Body Armor</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Unique_Body_Armor&amp;diff=12525"/>
				<updated>2009-04-26T00:41:01Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: /* Elite */ Spirit Keeper Shadow Plate DNE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item_navbox|{{Unique Items}}}}&lt;br /&gt;
=To Note=&lt;br /&gt;
&lt;br /&gt;
Good armor is perhaps the single most important of piece of equipment your character will equip, so finding the right one is very important. If you luck into one of these Unique armors, you'll likely wear it for quite some time, since the array of modifiers is wider than you are likely to find with any mere magical armor. Only the need for a much higher Defense Rating usually pushes players to upgrade their armor.&lt;br /&gt;
&lt;br /&gt;
A few unique items have changed with the release of the 1.10 Patch. All new unique items found will have the same stats as the ones in the table below, items found in 1.09 or earlier may have slightly different stats. Items that have had changes will marked with a * and the change will be listed under the table.&lt;br /&gt;
&lt;br /&gt;
* In 1.10 of the Expansion the odds of gambling a Unique is 1 in 2000.&lt;br /&gt;
* Clvl Req: A character must be this level to equip the item.  No uniques had Clvl requirements prior to v1.07 Diablo II.&lt;br /&gt;
* Item Level: Monsters must be of this level to drop a particular item.&lt;br /&gt;
* Trivia bit: the unique sash, formerly known as &amp;quot;Lenymn's Sash&amp;quot;, was changed to simply &amp;quot;Lenymo&amp;quot; towards the end of the D2 beta.&lt;br /&gt;
* Light Armor: No stamina or speed penalties.&lt;br /&gt;
* Medium Armor: 5% stamina drain and speed penalty.&lt;br /&gt;
* Heavy Armor: 10% stamina drain and speed penalty.&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
Normal Uniques are identical in Diablo II and the Expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Name&lt;br /&gt;
! Properties&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-greyform.gif]]&lt;br /&gt;
| '''Greyform'''&amp;lt;br&amp;gt; Quilted Armor&lt;br /&gt;
| 28-31 Defense&amp;lt;br&amp;gt; 20 Durability&amp;lt;br&amp;gt; 12 Str Required&amp;lt;br&amp;gt; Light Armor&amp;lt;br&amp;gt; Item Level: 10&amp;lt;br&amp;gt; Clvl Req: 7&lt;br /&gt;
| Magical Damage Taken Reduced by 3&amp;lt;br&amp;gt; +20% to Cold Resist&amp;lt;br&amp;gt; +20% to Fire Resist&amp;lt;br&amp;gt; +10 to Dexterity&amp;lt;br&amp;gt; +5% Life Stolen Per Hit&amp;lt;br&amp;gt; +20 Defense&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-blinkbats_form2.gif]]&lt;br /&gt;
| '''Blinkbat's Form''' *&amp;lt;br&amp;gt; Leather Armor&lt;br /&gt;
| 39-42 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; 15 Str Required&amp;lt;br&amp;gt; Light Armor&amp;lt;br&amp;gt; Item Level: 16&amp;lt;br&amp;gt; Clvl Req: 12&lt;br /&gt;
| +50 Defense vs. Missiles&amp;lt;br&amp;gt; +10% Faster Run/Walk&amp;lt;br&amp;gt; +25 Defense&amp;lt;br&amp;gt; Adds 3-6 Fire Damage&amp;lt;br&amp;gt; +40% Faster Hit Recovery&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor_centurian.gif]]&lt;br /&gt;
| '''The Centurion''' *&amp;lt;br&amp;gt; Hard Leather Armor&lt;br /&gt;
| 51-54 Defense&amp;lt;br&amp;gt; 28 Durability&amp;lt;br&amp;gt; 20 Str Required&amp;lt;br&amp;gt; Light Armor&amp;lt;br&amp;gt; Item Level: 19&amp;lt;br&amp;gt; Clvl Req: 14&lt;br /&gt;
| +30 Defense&amp;lt;br&amp;gt; +50 to Attack Rating&amp;lt;br&amp;gt; Physical Damage Taken Reduced by 2&amp;lt;br&amp;gt; +15 to Life&amp;lt;br&amp;gt; +15 to Mana&amp;lt;br&amp;gt; +15 Stamina&amp;lt;br&amp;gt; +5 Replenish Life&amp;lt;br&amp;gt; +25% Slower Stamina Drain&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-twitchthroe.gif]]&lt;br /&gt;
| '''Twitchthroe''' *&amp;lt;br&amp;gt; Studded Leather&lt;br /&gt;
| 57-60 Defense&amp;lt;br&amp;gt; 32 Durability&amp;lt;br&amp;gt; 27 Str Required&amp;lt;br&amp;gt; Light Armor&amp;lt;br&amp;gt; Item Level: 22&amp;lt;br&amp;gt; Clvl Req: 16&lt;br /&gt;
| +20% Increased Attack Speed&amp;lt;br&amp;gt; +10 to Dexterity&amp;lt;br&amp;gt; 25% Increased Chance to Block&amp;lt;br&amp;gt; +25 Defense&amp;lt;br&amp;gt; +10 to Strength&amp;lt;br&amp;gt; +20% Faster Hit Recovery&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-darkglow.gif]]&lt;br /&gt;
| '''Darkglow''' *&amp;lt;br&amp;gt; Ring mail&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 83-98 Defense&amp;lt;br&amp;gt; 26 Durability&amp;lt;br&amp;gt; 36 Str Required&amp;lt;br&amp;gt; Medium Armor&amp;lt;br&amp;gt; Item Level: 19&amp;lt;br&amp;gt; Clvl Req: 14&lt;br /&gt;
| +20 to Attack Rating&amp;lt;br&amp;gt; +5% Maximum Resistance To All&amp;lt;br&amp;gt; +3 Light Radius&amp;lt;br&amp;gt; +50 Defense vs. Melee&amp;lt;br&amp;gt; All Resistances +10&amp;lt;br&amp;gt; +70-100% Enhanced Defense&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-hawkmail.gif]]&lt;br /&gt;
| '''Hawkmail''' *&amp;lt;br&amp;gt; Scale mail&lt;br /&gt;
| 109-122 Defense&amp;lt;br&amp;gt; 36 Durability&amp;lt;br&amp;gt; 44 Str Required&amp;lt;br&amp;gt; Heavy Armor&amp;lt;br&amp;gt; Item Level: 20&amp;lt;br&amp;gt; Clvl Req: 15&lt;br /&gt;
| +80-100% Enhanced Defense&amp;lt;br&amp;gt; +15% to Maximum Cold Resist&amp;lt;br&amp;gt; +15% to Cold Resist&amp;lt;br&amp;gt; Cannot be Frozen&amp;lt;br&amp;gt; +10% Faster Run/Walk&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-sparking-mail.gif]]&lt;br /&gt;
| '''Sparking Mail''' *&amp;lt;br&amp;gt; Chain Mail&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 133-140 Defense&amp;lt;br&amp;gt; 45 Durability&amp;lt;br&amp;gt; 48 Str Required&amp;lt;br&amp;gt; Medium Armor&amp;lt;br&amp;gt; Item Level: 23&amp;lt;br&amp;gt; Clvl Req: 17&lt;br /&gt;
| +75-85% Enhanced Defense&amp;lt;br&amp;gt; Adds 1-20 Lightning Damage&amp;lt;br&amp;gt; Attacker Takes (10-14) Lightning Damage&amp;lt;br&amp;gt; +30% to Lightning Resist&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-veonm-ward.gif]]&lt;br /&gt;
| '''Venom Ward''' *&amp;lt;br&amp;gt; Breast Plate&lt;br /&gt;
| 110-138 Defense&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; 30 Str Required&amp;lt;br&amp;gt; Light Armor&amp;lt;br&amp;gt; Item Level: 27&amp;lt;br&amp;gt; Clvl Req: 20&lt;br /&gt;
| +15% to Maximum Poison Resist&amp;lt;br&amp;gt; Poison Length Reduced By 50%&amp;lt;br&amp;gt; +90% to Poison Resist&amp;lt;br&amp;gt; +2 to Light Radius&amp;lt;br&amp;gt; +60-100% Enhanced Defense&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-iceblink.gif]]&lt;br /&gt;
| ''' Iceblink''' *&amp;lt;br&amp;gt; Splint Mail&lt;br /&gt;
| 163-172 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; 51 Str Required&amp;lt;br&amp;gt; Medium Armor&amp;lt;br&amp;gt; Item Level: 30&amp;lt;br&amp;gt; Clvl Req: 22&lt;br /&gt;
| Hit Freezes Target +1&amp;lt;br&amp;gt; +30% to Cold Resist&amp;lt;br&amp;gt; +4 Light Radius&amp;lt;br&amp;gt; Magical Damage Taken Reduced by 1&amp;lt;br&amp;gt; +70-80% Enhanced Defense&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-boneflesh.gif]]&lt;br /&gt;
| '''Boneflesh''' *&amp;lt;br&amp;gt; Platemail&lt;br /&gt;
| 234-257 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 65 Str Required&amp;lt;br&amp;gt; Heavy Armor&amp;lt;br&amp;gt; Item Level: 35&amp;lt;br&amp;gt; Clvl Req: 26&lt;br /&gt;
| +5% Life Stolen Per Hit&amp;lt;br&amp;gt; +100-120% Enhanced Defense&amp;lt;br&amp;gt; +35 to Attack Rating&amp;lt;br&amp;gt; +25% Chance of Open Wounds&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-rockfleece.gif]]&lt;br /&gt;
| '''Rockfleece''' *&amp;lt;br&amp;gt; Field Plate&lt;br /&gt;
| 212-243 Defense&amp;lt;br&amp;gt; 48 Durability&amp;lt;br&amp;gt; 50 Str Required&amp;lt;br&amp;gt; Medium Armor&amp;lt;br&amp;gt; Item Level: 38&amp;lt;br&amp;gt; Clvl Req: 28&lt;br /&gt;
| Requirements -10%&amp;lt;br&amp;gt; +100-130% Enhanced Defense&amp;lt;br&amp;gt; Physical Damage Taken Reduced by 10%&amp;lt;br&amp;gt; Physical Damage Taken Reduced by 5&amp;lt;br&amp;gt; +5 to Strength&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-goldskin.gif]]&lt;br /&gt;
| '''Goldskin''' *&amp;lt;br&amp;gt; Full Plate Mail&lt;br /&gt;
| 356-405 Defense&amp;lt;br&amp;gt; 70 Durability&amp;lt;br&amp;gt; 80 Str Required&amp;lt;br&amp;gt; Heavy Armor&amp;lt;br&amp;gt; Item Level: 38&amp;lt;br&amp;gt; Clvl Req: 28&lt;br /&gt;
| +120-150% Enhanced Defense&amp;lt;br&amp;gt; All Resistances +35&amp;lt;br&amp;gt; Attacker Takes Damage of 10&amp;lt;br&amp;gt; +2 to Light Radius&amp;lt;br&amp;gt; +100% Extra Gold from Monsters&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-silks-of-the-victor.gif]]&lt;br /&gt;
| '''Silks of the Victor''' *&amp;lt;br&amp;gt; Ancient Armor&lt;br /&gt;
| 468-514 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 100 Str Required&amp;lt;br&amp;gt; Medium Armor&amp;lt;br&amp;gt; Item Level: 38&amp;lt;br&amp;gt; Clvl Req: 28&lt;br /&gt;
| +5% Mana Stolen Per Hit&amp;lt;br&amp;gt; +1 to All Skills&amp;lt;br&amp;gt; +2 Light Radius&amp;lt;br&amp;gt; +100-120% Enhanced Defense&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-rattlecage.gif]]&lt;br /&gt;
| '''Rattlecage'''&amp;lt;br&amp;gt; Gothic Plate&lt;br /&gt;
| 328-335 Defense&amp;lt;br&amp;gt; 55 Durability&amp;lt;br&amp;gt; 70 Str Required&amp;lt;br&amp;gt; Medium Armor&amp;lt;br&amp;gt; Item Level: 39&amp;lt;br&amp;gt; Clvl Req: 29&lt;br /&gt;
| Hit Causes Monster to Flee 40%&amp;lt;br&amp;gt; +45 to Attack Rating&amp;lt;br&amp;gt; +25% Chance of Crushing Blow&amp;lt;br&amp;gt; +200 Defense&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-heavenly-garb.gif]]&lt;br /&gt;
| '''Heavenly Garb''' *&amp;lt;br&amp;gt; Light Plate&lt;br /&gt;
| 216 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 41 Str Required&amp;lt;br&amp;gt; Light Armor&amp;lt;br&amp;gt; Item Level: 39&amp;lt;br&amp;gt; Clvl Req: 29&lt;br /&gt;
| +100% Enhanced Defense&amp;lt;br&amp;gt; +10% Resistance To All&amp;lt;br&amp;gt; Regenerate Mana 25%&amp;lt;br&amp;gt; +15 to Energy&amp;lt;br&amp;gt; +50% Damage Against Undead&amp;lt;br&amp;gt; +100 to Attack Rating Against Undead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==1.08 Statistics==&lt;br /&gt;
&lt;br /&gt;
Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any changes. &lt;br /&gt;
&lt;br /&gt;
* '''Blinkbat's Form''': +10% Faster Run/Walk, +16 Defense vs. Missiles, +25 Defense, +3 - 6 Fire Damage&lt;br /&gt;
* '''The Centurion''': +30 Defense, +25 to Attack Rating, Physical Damage Taken Reduced By 2, +15 to Life, +15 to Mana, +15 to Maximum Stamina, Replenish Life +3&lt;br /&gt;
* '''Twitchthroe''': +10% Increased Attack Speed and no Faster Hit Recovery, rest is same.&lt;br /&gt;
* '''Darkglow''': +30 Defense instead of +70-100% Enhanced Defense, 25 Defense vs. Missiles, rest is same.&lt;br /&gt;
* '''Hawkmail''': +45 Defense instead of 80 - 100% Enhanced Defense, rest is same.&lt;br /&gt;
* '''Sparking Mail''': +60 Defense, +1-10 Lightning Damage, Attacker Takes 1-10 Lightning Damage&lt;br /&gt;
* '''Venom Ward''': +7 - 9 Poison Damage over 3 Seconds, +10 - 20 Lightning Damage, +15% to Poison Resist, +2 to Light Radius, +40 Defense, +15% to Maximum Poison Resist&lt;br /&gt;
* '''Iceblink''': Hit Freezes Target, +55 Defense instead of 70 - 80% Enhanced Defense, rest is same&lt;br /&gt;
* '''Boneflesh''': 5% Life Stolen Per Hit, +100 Defense, +35 Attack Rating&lt;br /&gt;
* '''Rockfleece''': Requirements -10%, +125 Defense, +50% to Poison Resist, Physical Damage Taken Reduced By 3, +5 to Strength&lt;br /&gt;
* '''Goldskin''': +150 Defense, All Resistances +30, +2 to Light Radius, Attacker Takes Damage of 10&lt;br /&gt;
* '''Silks of the Victor''': +60 Defense instead of +100-120% Enhanced Defense, rest is same.&lt;br /&gt;
* '''Heavenly Garb''': +100% Enhanced Defense, All Resistances +10, Regenerate Mana 25%&lt;br /&gt;
&lt;br /&gt;
=Exceptional=&lt;br /&gt;
&lt;br /&gt;
There are Unique versions of every Exceptional item in Diablo II. Most Uniques use normal item artwork, with a palette shift, but there are a few with unique graphics.&lt;br /&gt;
&lt;br /&gt;
These Exceptional Uniques are only found in the Diablo II Expansion, not in Diablo II.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Name&lt;br /&gt;
! Item Type and Stats&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-spirit-shroud.gif]]&lt;br /&gt;
| '''The Spirit Shroud''' *&amp;lt;br&amp;gt; Ghost Armor&lt;br /&gt;
| 295 Defense&amp;lt;br&amp;gt; 20 Durability&amp;lt;br&amp;gt; 38 Str Required&amp;lt;br&amp;gt; Light Armor &amp;lt;br&amp;gt; Item Level: 36&amp;lt;br&amp;gt; Clvl req: 28&lt;br /&gt;
| Cannot be Frozen&amp;lt;br&amp;gt; +1 to All Skills&amp;lt;br&amp;gt; Magical Damage Taken Reduced by 7-11&amp;lt;br&amp;gt; +10 Replenish Life&amp;lt;br&amp;gt; +150% Enhanced Defense&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-skin-vipermagi.gif]]&lt;br /&gt;
| '''Skin of the Vipermagi''' *&amp;lt;br&amp;gt; Serpentskin Armor&lt;br /&gt;
| 279 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; 43 Str Required&amp;lt;br&amp;gt; Light Armor &amp;lt;br&amp;gt; Item Level: 37&amp;lt;br&amp;gt; Clvl req: 29&lt;br /&gt;
| +120% Enhanced Defense&amp;lt;br&amp;gt; +20-35% Resist All&amp;lt;br&amp;gt; +30% Faster Cast Rate&amp;lt;br&amp;gt; Magical Damage Taken Reduced by 9-13&amp;lt;br&amp;gt; +1 to All Skills&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-skin-flayed-one.gif]]&lt;br /&gt;
| '''Skin of the Flayed One''' *&amp;lt;br&amp;gt; Demonhide Armor&lt;br /&gt;
| 342-397 Defense&amp;lt;br&amp;gt; 58 Durability&amp;lt;br&amp;gt; 50 Str Required&amp;lt;br&amp;gt; Light Armor &amp;lt;br&amp;gt; Item Level: 39&amp;lt;br&amp;gt; Clvl req: 31&lt;br /&gt;
| Repairs 1 Durability Every 10 Seconds&amp;lt;br&amp;gt; +15-25 Replenish Life&amp;lt;br&amp;gt; +30 Increased Durability&amp;lt;br&amp;gt; +5-7% Life Stolen Per Hit&amp;lt;br&amp;gt; +150-190% Enhanced Defense&amp;lt;br&amp;gt; Attacker Takes Damage of 15&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-iron-pelt.gif]]&lt;br /&gt;
| '''Iron Pelt''' *&amp;lt;br&amp;gt; Trellised Armor&lt;br /&gt;
| 231-308 + 3 *Clvl Defense&amp;lt;br&amp;gt; 157 Durability&amp;lt;br&amp;gt; 61 Str Required&amp;lt;br&amp;gt; Light Armor &amp;lt;br&amp;gt; Item Level: 41&amp;lt;br&amp;gt; Clvl req: 33&lt;br /&gt;
| +125 Increased Durability&amp;lt;br&amp;gt; +25 to Life&amp;lt;br&amp;gt; Magical Damage Taken Reduced by 10-16&amp;lt;br&amp;gt; Physical Damage Taken Reduced by 15-20&amp;lt;br&amp;gt; +3 Defense per Clvl&amp;lt;br&amp;gt; +50-100% Enhanced Defense&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-spirit-forge.gif]]&lt;br /&gt;
| '''Spirit Forge'''&amp;lt;br&amp;gt; Linked Mail&lt;br /&gt;
| 349-449 Defense&amp;lt;br&amp;gt; 26 Durability&amp;lt;br&amp;gt; 74 Str Required&amp;lt;br&amp;gt; Socketed (2)&amp;lt;br&amp;gt; Medium Armor&amp;lt;br&amp;gt; Item Level: 43&amp;lt;br&amp;gt; Clvl req: 35&lt;br /&gt;
| +4 Light Radius&amp;lt;br&amp;gt; +1.25 Life per clvl&amp;lt;br&amp;gt; Adds 20-65 Fire Damage&amp;lt;br&amp;gt; +5% to Fire Resist&amp;lt;br&amp;gt; +120-160% Enhanced Defense&amp;lt;br&amp;gt; +15 to Strength&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-crow-caw.gif]]&lt;br /&gt;
| '''Crow Caw'''&amp;lt;br&amp;gt; Tigulated Mail&lt;br /&gt;
| 442-534 Defense&amp;lt;br&amp;gt; 36 Durability&amp;lt;br&amp;gt; 86 Str Required&amp;lt;br&amp;gt; Heavy Armor &amp;lt;br&amp;gt; Item Level: 45&amp;lt;br&amp;gt; Clvl req: 37&lt;br /&gt;
| +35% Chance of Open Wounds&amp;lt;br&amp;gt; +150-180% Enhanced Defense&amp;lt;br&amp;gt; +15 to Dexterity&amp;lt;br&amp;gt; 15% Faster Hit Recovery&amp;lt;br&amp;gt; 15% Increased Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-shaftstop.gif]]&lt;br /&gt;
| '''Shaftstop'''&amp;lt;br&amp;gt; Mesh Armor&lt;br /&gt;
| 556-684 Defense&amp;lt;br&amp;gt; 45 Durability&amp;lt;br&amp;gt; 92 Str Required&amp;lt;br&amp;gt; Medium Armor &amp;lt;br&amp;gt; Item Level: 46&amp;lt;br&amp;gt; Clvl req: 38&lt;br /&gt;
| +250 Defense vs. Missiles&amp;lt;br&amp;gt; Physical Damage Taken Reduced by 30%&amp;lt;br&amp;gt; +60 to Life&amp;lt;br&amp;gt; +180-220% Enhanced Defense&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-duriels-shell.gif]]&lt;br /&gt;
| '''Duriel's Shell'''&amp;lt;br&amp;gt; Cuirass&lt;br /&gt;
| 490-609 + 1.25 *Clvl Defense&amp;lt;br&amp;gt; 150 Durability&amp;lt;br&amp;gt; 65 Str Required&amp;lt;br&amp;gt; Light Armor&amp;lt;br&amp;gt; Item Level: 49&amp;lt;br&amp;gt; Clvl req: 41&lt;br /&gt;
| +15 to Strength&amp;lt;br&amp;gt; +1.25 Defense per clvl&amp;lt;br&amp;gt; +1 Life per clvl&amp;lt;br&amp;gt; +160-200% Enhanced Defense&amp;lt;br&amp;gt; +20% to Fire, Lightning, Poison Resist&amp;lt;br&amp;gt; +50% to Cold Resist&amp;lt;br&amp;gt; Cannot be Frozen&amp;lt;br&amp;gt; +100 Increased Durability&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-skullders-ire.gif]]&lt;br /&gt;
| '''Skullder's Ire'''&amp;lt;br&amp;gt; Russet Armor&lt;br /&gt;
| 587-732 Defense&amp;lt;br&amp;gt; 90 Durability&amp;lt;br&amp;gt; 97 Str Required&amp;lt;br&amp;gt; Item Level: 50&amp;lt;br&amp;gt; Clvl req: 42&lt;br /&gt;
| +1 to All Skills&amp;lt;br&amp;gt; +1.25% Better chance of getting magical item per clvl&amp;lt;br&amp;gt; +160-200% Enhanced Defense&amp;lt;br&amp;gt; +60 Increased Durability&amp;lt;br&amp;gt; Magical Damage Taken Reduced by 10&amp;lt;br&amp;gt; Repairs 1 Durability every 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-guardian-angel.gif]]&lt;br /&gt;
| '''Guardian Angel'''&amp;lt;br&amp;gt; Templar Coat&lt;br /&gt;
| 707-825 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 118 Str Required&amp;lt;br&amp;gt; Heavy Armor &amp;lt;br&amp;gt; Item Level: 53&amp;lt;br&amp;gt; Clvl req: 45&lt;br /&gt;
| +4 Light Radius&amp;lt;br&amp;gt; +1 To Paladin Skills&amp;lt;br&amp;gt; +180-200% Enhanced Defense&amp;lt;br&amp;gt; 30% Faster Blocking&amp;lt;br&amp;gt; +15% Maximum Resistance To All&amp;lt;br&amp;gt; +5 to Attack Rating Against Demons per clvl&amp;lt;br&amp;gt; +20 Chance to Block %&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-toothrow.gif]]&lt;br /&gt;
| '''Toothrow'''&amp;lt;br&amp;gt; Sharktooth Armor&lt;br /&gt;
| 671-888 Defense&amp;lt;br&amp;gt; 63 Durability&amp;lt;br&amp;gt; 103 Str Required&amp;lt;br&amp;gt; Medium Armor &amp;lt;br&amp;gt; Item Level: 56&amp;lt;br&amp;gt; Clvl req: 48&lt;br /&gt;
| Attacker Takes (20-40) Damage&amp;lt;br&amp;gt; +40-60 Defense&amp;lt;br&amp;gt; +10 to Strength&amp;lt;br&amp;gt; +40% Chance of Open Wounds&amp;lt;br&amp;gt; +15% to Fire Resist&amp;lt;br&amp;gt; +160-220% Enhanced Defense&amp;lt;br&amp;gt; +15 Increased Durability&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-que-hegans-wisdom.gif]]&lt;br /&gt;
| '''Que-Hegan's Wisdom'''&amp;lt;br&amp;gt; Mage Plate&lt;br /&gt;
| 542-680 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 55 Str Required&amp;lt;br&amp;gt; Light Armor&amp;lt;br&amp;gt; Item Level: 59&amp;lt;br&amp;gt; Clvl req: 51&lt;br /&gt;
| 20% Faster Cast Rate&amp;lt;br&amp;gt; +3 Mana After Each Kill&amp;lt;br&amp;gt; Magical Damage Taken Reduced by 6-10&amp;lt;br&amp;gt; +15 to Energy&amp;lt;br&amp;gt; 20% Faster Hit Recovery&amp;lt;br&amp;gt; +140-160% Enhanced Defense&amp;lt;br&amp;gt; +1 to All Skills&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-atmas-wail.gif]]&lt;br /&gt;
| '''Atma's Wail'''&amp;lt;br&amp;gt; Embossed Plate&lt;br /&gt;
| 622-789 Defense&amp;lt;br&amp;gt; 55 Durability&amp;lt;br&amp;gt; 125 Str Required&amp;lt;br&amp;gt; Medium Armor&amp;lt;br&amp;gt; Item Level: 59&amp;lt;br&amp;gt; Clvl req: 51&lt;br /&gt;
| +15 to Dexterity&amp;lt;br&amp;gt; +10 Replenish Life&amp;lt;br&amp;gt; +15% Mana&amp;lt;br&amp;gt; 30% Faster Hit Recovery&amp;lt;br&amp;gt; +2 Defense per clvl&amp;lt;br&amp;gt; +50 Increased Durability&amp;lt;br&amp;gt; +120-160% Enhanced Defense&amp;lt;br&amp;gt; +20% Better chance of getting magical item&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-black-hades.gif]]&lt;br /&gt;
| '''Black Hades'''&amp;lt;br&amp;gt; Chaos Armor&lt;br /&gt;
| 758-1029 Defense&amp;lt;br&amp;gt; 70 Durability&amp;lt;br&amp;gt; 140 Str Required&amp;lt;br&amp;gt; Socketed (3)&amp;lt;br&amp;gt; Heavy Armor&amp;lt;br&amp;gt; Item Level: 61&amp;lt;br&amp;gt; Clvl req: 53&lt;br /&gt;
| -2 Light Radius&amp;lt;br&amp;gt; +200-250 to Attack Rating Against Demons&amp;lt;br&amp;gt; Half Freeze Duration&amp;lt;br&amp;gt; +140-200% Enhanced Defense&amp;lt;br&amp;gt; +30-60% Damage Against Demons&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:armor-corpsemourn.gif]]&lt;br /&gt;
| '''Corpsemourn ''' *&amp;lt;br&amp;gt; Ornate Armor&lt;br /&gt;
| 1044-1262 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 170 Str Required&amp;lt;br&amp;gt; Medium Armor &amp;lt;br&amp;gt; Item Level: 63&amp;lt;br&amp;gt; Clvl req: 55&lt;br /&gt;
| +8 to Strength&amp;lt;br&amp;gt; +10 to Vitality&amp;lt;br&amp;gt; +35% to Cold Resist&amp;lt;br&amp;gt; 6% Chance of casting slvl 2 Iron Maiden When Struck&amp;lt;br&amp;gt; +150-180% Enhanced Defense&amp;lt;br&amp;gt; Adds 12-36 Fire Damage&amp;lt;br&amp;gt; Level 5 Corpse Explosion (40 Charges)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1.08 Statistics==&lt;br /&gt;
&lt;br /&gt;
Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any changes.&lt;br /&gt;
&lt;br /&gt;
* '''The Spirit Shroud''': Magical Damage Taken Reduced by 10, rest is same&lt;br /&gt;
* '''Skin of the Vipermagi''': +35% Resist All, Magical Damage Taken Reduced by 15, rest is same.&lt;br /&gt;
* '''Skin of the Flayed One''': Repairs 1 Durability Every 20 Seconds, +10 Replenish Life, &lt;br /&gt;
+100% Increased Durability, +5% Life Stolen Per Hit, +175% Enhanced Defense, Attacker Takes Damage of 15&lt;br /&gt;
* '''Iron Pelt''': +125 Durability, +27 to Life, +13 to Dexterity, Magical Damage Taken Reduced by 13, +3 Defense per Clvl, +100% Enhanced Defense&lt;br /&gt;
* '''Corpsemourn''': +8 Strength, -15 Magical Damage Taken, +35% Cold Resistance, 3% Chance of casting slvl 2 Iron Maiden When Struck, +170% Enhanced Defense&lt;br /&gt;
&lt;br /&gt;
=Elite=&lt;br /&gt;
&lt;br /&gt;
Elite items exist only in the Expansion, and have the highest defense, damage, and requirements in the game. There are only a few Unique Elite items, generally just one or two per item type, and many types of items have no Elite Uniques at all.  Blizzard North might add more in future patches, however.&lt;br /&gt;
&lt;br /&gt;
* Spawn in 1.10 or later only&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Name&lt;br /&gt;
! Item Stats&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:elite-armor-kraken-shell.jpg]]&lt;br /&gt;
| '''Leviathan'''&amp;lt;br&amp;gt; Kraken Shell&amp;lt;br&amp;gt;&lt;br /&gt;
| '''Ladder Only'''&amp;lt;br&amp;gt; 417-523 Defense&amp;lt;br&amp;gt; 1228.6-1722&amp;lt;br&amp;gt; Indestructible&amp;lt;br&amp;gt; 174 Str Required&amp;lt;br&amp;gt; Item Level: 73&amp;lt;br&amp;gt; Clvl req: 65&lt;br /&gt;
| +(170-200)% Enhanced Defense&amp;lt;br&amp;gt; +(100-150) Defense&amp;lt;br&amp;gt; Damage Reduced by (15-25)%&amp;lt;br&amp;gt; +(40-50) to Strength&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:elite-armor-dusk-shroud.jpg]]&lt;br /&gt;
| '''Ormus' Robes'''&amp;lt;br&amp;gt; Dusk Shroud&amp;lt;br&amp;gt;&lt;br /&gt;
| 361-467 Defense&amp;lt;br&amp;gt; 371-487&amp;lt;br&amp;gt; 20 Durability&amp;lt;br&amp;gt; 77 Str Required&amp;lt;br&amp;gt; Item Level: 83&amp;lt;br&amp;gt; Clvl req: 75&lt;br /&gt;
| +(10-20) Defense&amp;lt;br&amp;gt; 20% Faster Cast Rate&amp;lt;br&amp;gt; +(10-15)% to Fire Skill Damage&amp;lt;br&amp;gt; +(10-15)% to Cold Skill Damage&amp;lt;br&amp;gt; +(10-15)% to Lightning Skill Damage&amp;lt;br&amp;gt; +(10-15)% Mana Regen&amp;lt;br&amp;gt; + 3 to random Sorceress Skill (not Cold/Fire/Light Mastery, Hydra or Frozen Orb)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:elite-armor-shadow-plate2.jpg]]&lt;br /&gt;
| '''Spirit Keeper'''&amp;lt;br&amp;gt; Shadow Plate&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Does not spawn, see&amp;lt;br&amp;gt; [[Druid_Items#Unique|Spirit Keeper]]&amp;lt;br&amp;gt; [[Druid_Items#Unique|Unique Earth Spirit]]&lt;br /&gt;
| 446-557 Defense&amp;lt;br&amp;gt; 946-1082&amp;lt;br&amp;gt; 70 Durability&amp;lt;br&amp;gt; 230 Str Required&amp;lt;br&amp;gt; Item Level: &amp;lt;br&amp;gt; Clvl req: 87&lt;br /&gt;
| +(500-525) Defense&amp;lt;br&amp;gt; + (4.5 Per Character Level) Heal Stamina Plus +4.5-445.5% (Based On Character Level)&amp;lt;br&amp;gt; +(50)% Faster Run/Walk&amp;lt;br&amp;gt; +(50)% Faster Hit Recovery&amp;lt;br&amp;gt; +(30)% Lightning Resist&amp;lt;br&amp;gt; +(60)% Poison Resist&amp;lt;br&amp;gt; +(80) Cold Absorb&amp;lt;br&amp;gt; Attacker Takes Damage of 120&amp;lt;br&amp;gt; 35% Chance To Cast Level 10 Poison Nova When Struck&amp;lt;br&amp;gt; Socketed (4)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:elite-armor-shadow-plate.jpg]]&lt;br /&gt;
| '''Steel Carapace'''&amp;lt;br&amp;gt; Shadow Plate&lt;br /&gt;
| 446-557 Defense&amp;lt;br&amp;gt; 1296.3-1785.6&amp;lt;br&amp;gt; 70 Durability&amp;lt;br&amp;gt; 230 Str Required&amp;lt;br&amp;gt; Item Level: 74&amp;lt;br&amp;gt; Clvl req: 66&lt;br /&gt;
| +(190-220)% Enhanced Defense&amp;lt;br&amp;gt; 20% Faster Hit Recovery&amp;lt;br&amp;gt; Damage Reduced by (9-14)&amp;lt;br&amp;gt; Cold Resist +(40-60)%&amp;lt;br&amp;gt; +(10-15)% Mana Regen&amp;lt;br&amp;gt; Repairs 1 durability in 20 seconds&amp;lt;br&amp;gt; 8% Chance to cast level 6 Iron Maiden when struck&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:elite-armor-sacred-armor.jpg]]&lt;br /&gt;
| '''Templar's Might'''&amp;lt;br&amp;gt; Sacred Armor&lt;br /&gt;
| 487-600 Defense&amp;lt;br&amp;gt; 1317.6-1923.2&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 232 Str Required&amp;lt;br&amp;gt; Item Level: 82&amp;lt;br&amp;gt; Clvl req: 74&lt;br /&gt;
| +(170-220)% Enhanced Defense&amp;lt;br&amp;gt; 20% Faster Hit Recovery&amp;lt;br&amp;gt; +(250-300) Defense vs. Missiles&amp;lt;br&amp;gt; +(40-50) to Maximum Stamina&amp;lt;br&amp;gt; +(10-15) to Strength&amp;lt;br&amp;gt; +(10-15) to Vitality&amp;lt;br&amp;gt; +(1-2) to Combat Skills (Paladin Only)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:elite-armor-sacred-armor2.jpg]]&lt;br /&gt;
| '''Tyrael's Might'''&amp;lt;br&amp;gt; Sacred Armor&lt;br /&gt;
| '''Ladder Only'''&amp;lt;br&amp;gt; 487-600 Defense&amp;lt;br&amp;gt; 1073.6-1502.5&amp;lt;br&amp;gt; Indestructible&amp;lt;br&amp;gt; Item Level: 87&amp;lt;br&amp;gt; Clvl req: 84&lt;br /&gt;
| Requirements -100%&amp;lt;br&amp;gt; +(120-150)% Enhanced Defense&amp;lt;br&amp;gt; Slain Monsters Rest in Peace&amp;lt;br&amp;gt; +(50-100)% Damage to Demons&amp;lt;br&amp;gt; Cannot be Frozen&amp;lt;br&amp;gt; 20% Faster Run/Walk&amp;lt;br&amp;gt; All Resistances +(20-30)&amp;lt;br&amp;gt; +(20-30) to Strength&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==1.09 Statistics==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Name&lt;br /&gt;
! Item Stats&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:elite-armor-gladiators-bane.gif]]&lt;br /&gt;
| '''The Gladiator's Bane'''&amp;lt;br&amp;gt; Wire Fleece&amp;lt;br&amp;gt; (Studded Leather)&lt;br /&gt;
| 939-1446 Defense&amp;lt;br&amp;gt; 135 Durability&amp;lt;br&amp;gt; 111 Str Required&amp;lt;br&amp;gt; Light Armor&amp;lt;br&amp;gt; Item Level: 85&amp;lt;br&amp;gt; Clvl req: 85&amp;lt;br&amp;gt;&lt;br /&gt;
| +150-200% Enhanced Defense&amp;lt;br&amp;gt; Magical Damage Taken Reduced by 15-20&amp;lt;br&amp;gt; Physical Damage Taken Reduced by 15-20&amp;lt;br&amp;gt; Attacker Takes 20 Damage&amp;lt;br&amp;gt; -50% Poison Duration&amp;lt;br&amp;gt; +103 Increased Durability&amp;lt;br&amp;gt; 30% Faster Hit Recovery&amp;lt;br&amp;gt; +50 Defense&amp;lt;br&amp;gt; Cannot be Frozen&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:elite-armor-arkaines-valor.gif]]&lt;br /&gt;
| '''Arkaine's Valor''' *&amp;lt;br&amp;gt; Balrog Skin&amp;lt;br&amp;gt; (Splint Mail)&lt;br /&gt;
| 1027-1449 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; 165 Str Required&amp;lt;br&amp;gt; Medium Armor&amp;lt;br&amp;gt; Item Level: 85&amp;lt;br&amp;gt; Clvl req: 85&lt;br /&gt;
| +150-180% Enhanced Defense&amp;lt;br&amp;gt; 30% Faster Hit Recovery&amp;lt;br&amp;gt; +1-2 to All Skills&amp;lt;br&amp;gt; -10-15 Physical Damage&amp;lt;br&amp;gt; +0.5 Vitality per Clvl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==1.08 Statistics==&lt;br /&gt;
&lt;br /&gt;
Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any major changes.&lt;br /&gt;
&lt;br /&gt;
* '''Arkaine's Valor''': +200% Enhanced Defense, +2.5 Vitality per Clvl, Faster Hit Recovery (30), +2 Life per Clvl, +2 to All Skills, Indestructible, +50% Fire Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Uniques]]&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Bows&amp;diff=12230</id>
		<title>Bows</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Bows&amp;diff=12230"/>
				<updated>2009-04-15T03:52:12Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: /* Elite Bows */  level requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item_navbox}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
Bows are the best ranged attacking weapon in the game. They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Skills#Magic_Arrow|bow &amp;amp; crossbow]] tree, but other characters can be effective with them as well, especially Druids and Necromancers, who can take cover behind their minions and shoot from a distance. Necros and Druids tend become less useful with bows as they advance in levels, since their Dexterity isn't high enough, and they don't have any skills to boost their bow attacks.&lt;br /&gt;
&lt;br /&gt;
Bows are not as specialized in Diablo II: every character can wield one and do moderately well with it. However the Amazon is the best, with a faster firing rate, excellent Attack Rating, and of course her [[Amazon_Skills#Magic_Arrow|bow &amp;amp; crossbow]] Skill Tab, as well as useful passive skills such as Critical Strike, Penetrate, and Pierce.&lt;br /&gt;
&lt;br /&gt;
Obviously, the main benefit of a bow is that it provides a ranged attack that doesn't require constant mana expenditure, and can't be resisted. Successfully hitting the target is based on your to/hit (called Attack Rating in Diablo II) and also their armour class (called Defense in Diablo II.) Another added wrinkle in is that monsters with shields can block, rather than just carrying them for decoration.&lt;br /&gt;
&lt;br /&gt;
Monsters are fast and have variety in their AI, and stun lock isn't so easy to obtain, so it shouldn't be as easy to line up your enemies and fill them full of arrows from a distance. The fully 360 degree movement system makes shots easier when monsters are coming in a straight line at you.&lt;br /&gt;
&lt;br /&gt;
There are of course magical and unique bows. The magical and Rare bows boast a huge variety of modifiers. The [[Unique Bows]] and [[Unique Crossbows]] are very nice. Like all weapons, bows and crossbows can be socketed with gems, to add various sorts of magical damage to every shot.&lt;br /&gt;
&lt;br /&gt;
Ammunition is required for every shot. You must have a quiver equipped in one hand, while your bow or crossbow is in the other. Quivers are frequently dropped by monsters, and sold by NPCs for low prices, so keeping enough arrows or bolts around isn't a real problem for an Amazon.&lt;br /&gt;
&lt;br /&gt;
The venerable bow is the weapon of choice for those who prefer to destroy their enemies from a safe distance. Consisting of a flexible length of wood or other material, drawn back by a bowstring, bows can range from commonplace short wooden bows to the enormous long war bows, usable by only the strongest and most dexterous archers. A skilled bowman can easily decimate oncoming enemies before they have a chance to close in, and bows are effective at point blank range as well.&lt;br /&gt;
&lt;br /&gt;
The weapon requires a quiver full of arrows equipped, and arrows can either be obtained from NPC merchants, or scavenged when dropped by the monsters you kill. Of all the classes in the game, the Amazon can lay claim to being the master of the weapons, and she has a skill tree devoted to various magical enhancements to the weapon. Bows occupy either a 2x3 or a 2x4 space in the inventory. &lt;br /&gt;
&lt;br /&gt;
* '''Sockets''': Item sockets changed a lot in D2 v1.08, changing to match the sockets in D2X items. You will tend to find more sockets in items on higher difficulty levels.&lt;br /&gt;
* '''Damage Bonus''': This determines how you multiply the item damage by your stats to reach the actual damage. Each 100 points in that stat doubles your weapon's total physical damage. All Bows are 100 Dex, which means every point in Dex adds 1% of your weapon's total physical damage, thus each 100 points in Dex will double your bow damage.&lt;br /&gt;
* '''Item Level''': Used in many in-game calculations. Monsters must be of this level to drop the item, and your Clvl must be equal to or higher to have that item offered to gamble on. &lt;br /&gt;
* '''Weapon Speed''': A relative comparison of one bow to another. 0 is the base, negative ( -10, -20, etc) is faster, 10, 20, etc is slower. The &amp;quot;fast&amp;quot;, &amp;quot;normal&amp;quot; etc displayed in the game is a very imprecise measurement. The numbers are the exact speeds used. Each 10 is equivalent to a normal SIAS item. Characters are abbreviated to their first letter: Am = Amazon and As = Assassin.&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
! Attack Rate&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-short.gif]]&lt;br /&gt;
| '''Short Bow'''&lt;br /&gt;
| 1-4 Damage&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Dex Req: 15&amp;lt;br&amp;gt; Item Level: 1&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Sockets: 1-3&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: 5&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Fast: Am/As/B/D/P/S&amp;lt;br&amp;gt; Normal: N&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-hunters.gif]]&lt;br /&gt;
| '''Hunter's Bow'''&lt;br /&gt;
| 2-6 Damage&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Dex Req: 28&amp;lt;br&amp;gt; Item Level: 5&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Sockets: 1-4&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: -10&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Very Fast: Am/B/D&amp;lt;br&amp;gt; Fast: As/N/P/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-longbow.gif]]&lt;br /&gt;
| '''Long Bow'''&lt;br /&gt;
| 3-10 Damage&amp;lt;br&amp;gt; Str Req: 22&amp;lt;br&amp;gt; Dex Req: 19&amp;lt;br&amp;gt; Item Level: 8&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Sockets: 1-5&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x4&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Fast: Am/As/B/D/P/S&amp;lt;br&amp;gt; Normal: N&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-composite.gif]]&lt;br /&gt;
| '''Composite Bow'''&lt;br /&gt;
| 4-8 Damage&amp;lt;br&amp;gt; Str Req: 25&amp;lt;br&amp;gt; Dex Req: 35&amp;lt;br&amp;gt; Item Level: 12&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Sockets: 1-4&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: -10&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Very Fast: Am/B/D&amp;lt;br&amp;gt; Fast: As/N/P/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-short_battle.gif]]&lt;br /&gt;
| '''Short Battle Bow'''&lt;br /&gt;
| 5-11 Damage&amp;lt;br&amp;gt; Str Req: 30&amp;lt;br&amp;gt; Dex Req: 40&amp;lt;br&amp;gt; Item Level: 18&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Sockets: 1-5&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Fast: Am/As/B/D/P/S&amp;lt;br&amp;gt; Normal: N&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-long_battke.gif]]&lt;br /&gt;
| '''Long Battle Bow'''&lt;br /&gt;
| 3-18 Damage&amp;lt;br&amp;gt; Str Req: 40&amp;lt;br&amp;gt; Dex Req: 50&amp;lt;br&amp;gt; Item Level: 23&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Sockets: 1-6&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x4&lt;br /&gt;
| Weapon Speed: 10&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Fast: Am/B/D&amp;lt;br&amp;gt; Normal: As/N/P/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-short_war.gif]]&lt;br /&gt;
| '''Short War Bow'''&lt;br /&gt;
| 6-14 Damage&amp;lt;br&amp;gt; Str Req: 35&amp;lt;br&amp;gt; Dex Req: 55&amp;lt;br&amp;gt; Item Level: 27&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Sockets: 1-5&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Fast: Am/As/B/D/P/S&amp;lt;br&amp;gt; Normal: N&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-long_war.gif]]&lt;br /&gt;
| '''Long War Bow'''&lt;br /&gt;
| 3-23 Damage&amp;lt;br&amp;gt; Str Req: 50&amp;lt;br&amp;gt; Dex Req: 65&amp;lt;br&amp;gt; Item Level: 31&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Sockets: 1-6&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x4&lt;br /&gt;
| Weapon Speed: 10&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Fast: Am/B/D&amp;lt;br&amp;gt; Normal: As/N/P/S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Amazon Class-Specific Bows=&lt;br /&gt;
&lt;br /&gt;
See all [[Amazon Items]] here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ama-bow1.gif]]&lt;br /&gt;
| '''Stag Bow'''&lt;br /&gt;
| Damage 7-13&amp;lt;br&amp;gt; Str Required: 35&amp;lt;br&amp;gt; Dex Required: 55&amp;lt;br&amp;gt; Item Level: 18&amp;lt;br&amp;gt; Clvl Req: 14&lt;br /&gt;
| Sockets: 1-5&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x4&amp;lt;br&amp;gt; Weapon Speed: 0&amp;lt;br&amp;gt; Amazon: Fast&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:ama-bow2.gif]]&lt;br /&gt;
| '''Reflex Bow'''&lt;br /&gt;
| Damage 5-22&amp;lt;br&amp;gt; Str Required: 50&amp;lt;br&amp;gt; Dex Required: 65&amp;lt;br&amp;gt; Item Level :24&amp;lt;br&amp;gt; Clvl Req: 20&lt;br /&gt;
| Sockets: 5&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x4&amp;lt;br&amp;gt; Weapon Speed: 0&amp;lt;br&amp;gt; Amazon: Fast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Quivers=&lt;br /&gt;
&lt;br /&gt;
Arrows and Bolts/Quarrels are necessary to use a bow or crossbow, and they must be equipped in one hand, with the bow/crossbow in the other. They have no purpose otherwise, and are one of the simpler weapon-type items in the game. &lt;br /&gt;
&lt;br /&gt;
In early versions of Diablo II arrows and bolts were sold in stacks of varying size for varying prices, and NPCs only stocked a few of each at a time. With v1.03 the variety was removed, as was the limited number of stacks. Quivers are now always the maximum stack, prices are fixed, and you can buy as many quivers at a time as you'd like. Monsters drop quivers of arrows or bolts quite frequently as well. &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-quiver-a.gif]]&lt;br /&gt;
| '''Quiver of Arrows'''&lt;br /&gt;
| D2: Up to 250&amp;lt;br&amp;gt; D2X: Up to 350&lt;br /&gt;
| 87 gold for 350&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Exceptional Bows=&lt;br /&gt;
&lt;br /&gt;
Exceptional Bows are found in late Normal, and then all through Nightmare and Hell. Prior to v1.08 D2, they were only found on Nightmare and Hell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
! Attack Rate&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-short.gif]]&lt;br /&gt;
| '''Edge Bow'''&lt;br /&gt;
| 6-19 Damage&amp;lt;br&amp;gt; Str Req: 25&amp;lt;br&amp;gt; Dex Req: 43&amp;lt;br&amp;gt; Item Level: 30&amp;lt;br&amp;gt; Clvl Req: 18*&lt;br /&gt;
| Sockets: 1-3&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: 5&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Fast: Am/As/B/D/P/S&amp;lt;br&amp;gt; Normal: N&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-hunters.gif]]&lt;br /&gt;
| '''Razor Bow'''&lt;br /&gt;
| 8-22 Damage&amp;lt;br&amp;gt; Str Req: 25&amp;lt;br&amp;gt; Dex Req: 62&amp;lt;br&amp;gt; Item Level: 33&amp;lt;br&amp;gt; Clvl Req: 21*&lt;br /&gt;
| Sockets: 1-4&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: -10&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Very Fast: Am/B/D&amp;lt;br&amp;gt; Fast: As/N/P/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-longbow.gif]]&lt;br /&gt;
| '''Cedar Bow'''&lt;br /&gt;
| 10-29 Damage&amp;lt;br&amp;gt; Str Req: 53&amp;lt;br&amp;gt; Dex Req: 49&amp;lt;br&amp;gt; Item Level: 35&amp;lt;br&amp;gt; Clvl Req: 23*&lt;br /&gt;
| Sockets: 1-5&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x4&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Fast: Am/As/B/D/P/S&amp;lt;br&amp;gt; Normal: N&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-composite.gif]]&lt;br /&gt;
| '''Double Bow'''&lt;br /&gt;
| 11-26 Damage&amp;lt;br&amp;gt; Str Req: 58&amp;lt;br&amp;gt; Dex Req: 73&amp;lt;br&amp;gt; Item Level: 39&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Sockets: 1-4&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: -10&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Very Fast: Am/B/D&amp;lt;br&amp;gt; Fast: As/N/P/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-short_battle.gif]]&lt;br /&gt;
| '''Short Siege Bow'''&lt;br /&gt;
| 13-30 Damage&amp;lt;br&amp;gt; Str Req: 65&amp;lt;br&amp;gt; Dex Req: 80&amp;lt;br&amp;gt; Item Level: 43&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Sockets: 1-5&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Fast: Am/As/B/D/P/S&amp;lt;br&amp;gt; Normal: N&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-long_battke.gif]]&lt;br /&gt;
| '''Large Siege Bow'''&lt;br /&gt;
| 10-42 Damage&amp;lt;br&amp;gt; Str Req: 85&amp;lt;br&amp;gt; Dex Req: 95&amp;lt;br&amp;gt; Item Level: 46&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Sockets: 1-6&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x4&lt;br /&gt;
| Weapon Speed: 10&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Fast: Am/B/D&amp;lt;br&amp;gt; Normal: As/N/P/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-short_war.gif]]&lt;br /&gt;
| '''Rune Bow'''&lt;br /&gt;
| 14-35 Damage&amp;lt;br&amp;gt; Str Req: 73&amp;lt;br&amp;gt; Dex Req: 103&amp;lt;br&amp;gt; Item Level: 49&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Sockets: 1-5&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Fast: Am/As/B/D/P/S&amp;lt;br&amp;gt; Normal: N&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-long_war.gif]]&lt;br /&gt;
| '''Gothic Bow'''&lt;br /&gt;
| 10-50 Damage&amp;lt;br&amp;gt; Str Req: 95&amp;lt;br&amp;gt; Dex Req: 118&amp;lt;br&amp;gt; Item Level: 52&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Sockets: 1-6&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x4&lt;br /&gt;
| Weapon Speed: 10&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Fast: Am/B/D&amp;lt;br&amp;gt; Normal: As/N/P/S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All Exceptional items are Clvl 25 in Diablo II. Some lower-quality ones are slightly lower in D2X. &lt;br /&gt;
&lt;br /&gt;
=Elite Bows=&lt;br /&gt;
&lt;br /&gt;
Elite Bows are Expansion only since Elite items do not exist at all in Diablo II. You can find Elite bows in Acts 4-5/Nightmare and then all through Hell, though like all Elite items, they drop very rarely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
! Attack Rate&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-short.gif]]&lt;br /&gt;
| '''Spider Bow'''&lt;br /&gt;
| 23-50 Dmg&amp;lt;br&amp;gt; Str Req: 64&amp;lt;br&amp;gt; Dex Req: 143&amp;lt;br&amp;gt; Item Level: 58&amp;lt;br&amp;gt; Clvl Req: 41&lt;br /&gt;
| Sockets: 1-3&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: 5&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Fast: Am/As/B/D/P/S&amp;lt;br&amp;gt; Normal: N&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-hunters.gif]]&lt;br /&gt;
| '''Blade Bow'''&lt;br /&gt;
| 21-41 Dmg&amp;lt;br&amp;gt; Str Req: 76&amp;lt;br&amp;gt; Dex Req: 119&amp;lt;br&amp;gt; Item Level: 60&amp;lt;br&amp;gt; Clvl Req: 45&lt;br /&gt;
| Sockets: 1-4&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: -10&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Very Fast: Am/B/D&amp;lt;br&amp;gt; Fast: As/N/P/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-longbow.gif]]&lt;br /&gt;
| '''Shadow Bow'''&lt;br /&gt;
| 15-59 Dmg&amp;lt;br&amp;gt; Str Req: 52&amp;lt;br&amp;gt; Dex Req: 188&amp;lt;br&amp;gt; Item Level: 61&amp;lt;br&amp;gt; Clvl Req: 47&lt;br /&gt;
| Sockets: 1-5&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x4&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Fast: Am/As/B/D/P/S&amp;lt;br&amp;gt; Normal: N&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-composite.gif]]&lt;br /&gt;
| '''Great Bow'''&lt;br /&gt;
| 12-52 Dmg&amp;lt;br&amp;gt; Str Req: 121&amp;lt;br&amp;gt; Dex Req: 107&amp;lt;br&amp;gt; Item Level: 64&amp;lt;br&amp;gt; Clvl Req: 51&lt;br /&gt;
| Sockets: 1-4&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: -10&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Very Fast: Am/B/D&amp;lt;br&amp;gt; Fast: As/N/P/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-short_battle.gif]]&lt;br /&gt;
| '''Diamond Bow'''&lt;br /&gt;
| 33-40 Dmg&amp;lt;br&amp;gt; Str Req: 89&amp;lt;br&amp;gt; Dex Req: 132&amp;lt;br&amp;gt; Item Level: 67&amp;lt;br&amp;gt; Clvl Req: 54&lt;br /&gt;
| Sockets: 1-5&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Fast: Am/As/B/D/P/S&amp;lt;br&amp;gt; Normal: N&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-long_battke.gif]]&lt;br /&gt;
| '''Crusader Bow'''&lt;br /&gt;
| 15-63 Dmg&amp;lt;br&amp;gt; Str Req: 97&amp;lt;br&amp;gt; Dex Req: 121&amp;lt;br&amp;gt; Item Level: 70&amp;lt;br&amp;gt; Clvl Req: 57&lt;br /&gt;
| Sockets: 1-6&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x4&lt;br /&gt;
| Weapon Speed: 10&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Fast: Am/B/D&amp;lt;br&amp;gt; Normal: As/N/P/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-short_war.gif]]&lt;br /&gt;
| '''Ward Bow'''&lt;br /&gt;
| 20-53 Dmg&amp;lt;br&amp;gt; Str Req: 72&amp;lt;br&amp;gt; Dex Req: 146&amp;lt;br&amp;gt; Item Level: 72&amp;lt;br&amp;gt; Clvl Req: 60&lt;br /&gt;
| Sockets: 1-5&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: 0&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Fast: Am/As/B/D/P/S&amp;lt;br&amp;gt; Normal: N&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:bow-long_war.gif]]&lt;br /&gt;
| '''Hydra Bow'''&lt;br /&gt;
| 10-68 Dmg&amp;lt;br&amp;gt; Str Req: 134&amp;lt;br&amp;gt; Dex Req: 167&amp;lt;br&amp;gt; Item Level: 74&amp;lt;br&amp;gt; Clvl Req: 63&lt;br /&gt;
| Sockets: 1-6&amp;lt;br&amp;gt; Dmg Bonus: 100 Dex&amp;lt;br&amp;gt; Inv Size: 2x4&lt;br /&gt;
| Weapon Speed: 10&amp;lt;br&amp;gt; Firing Rate:&amp;lt;br&amp;gt; Fast: Am/B/D&amp;lt;br&amp;gt; Normal: As/N/P/S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Unique_Headgear&amp;diff=12162</id>
		<title>Unique Headgear</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Unique_Headgear&amp;diff=12162"/>
				<updated>2009-04-12T03:02:15Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: /* Elite */  Halaberd's Reign no longer spawns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item_navbox|{{Unique Items}}}}&lt;br /&gt;
=To Note=&lt;br /&gt;
&lt;br /&gt;
A few unique items have changed with the release of the 1.10 Patch. All new unique items found will have the same stats as the ones in the table below, items found in 1.09 or earlier may have slightly different stats. Items that have had changes will marked with a * and the change will be listed under the table.&lt;br /&gt;
&lt;br /&gt;
* In 1.10 of the Expansion the odds of gambling a Unique is 1 in 2000&lt;br /&gt;
* Item Level: Monsters must be of this level to drop a particular item.&lt;br /&gt;
* Clvl Req: A character must be this level to equip the item.  No Diablo II Uniques had character level requirements prior to v1.07.&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
Normal Uniques are identical in Diablo II and the Expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Name&lt;br /&gt;
! Properties&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:cap-biggins_bonnet.gif]]&lt;br /&gt;
| '''Biggin's Bonnet'''&amp;lt;br&amp;gt; Cap&lt;br /&gt;
| 17-19 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; Item Level: 4&amp;lt;br&amp;gt; Clvl Req: 3&lt;br /&gt;
| +15 to Life&amp;lt;br&amp;gt; +30 to Attack Rating&amp;lt;br&amp;gt; +30% Enhanced Damage&amp;lt;br&amp;gt; +15 to Mana&amp;lt;br&amp;gt; +14 Defense&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-coif_glory.gif]]&lt;br /&gt;
| '''Coif of Glory''' *&amp;lt;br&amp;gt; Helm&lt;br /&gt;
| 25-28  Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; 26 Str Required&amp;lt;br&amp;gt; Item Level: 19&amp;lt;br&amp;gt; Clvl Req: 14&lt;br /&gt;
| Attacker Takes Lightning Damage of 7&amp;lt;br&amp;gt; Hit Blinds Target +1&amp;lt;br&amp;gt; +15% Lightning Resist&amp;lt;br&amp;gt; +25 Defense vs. Missile&amp;lt;br&amp;gt; +10 Defense&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:cap-tarnhelm.gif]]&lt;br /&gt;
| '''Tarnhelm'''&amp;lt;br&amp;gt; Skull Cap&lt;br /&gt;
| 8-11 Defense&amp;lt;br&amp;gt; 18 Durability&amp;lt;br&amp;gt; 15 Str Required&amp;lt;br&amp;gt; Item Level: 20&amp;lt;br&amp;gt; Clvl Req: 15&lt;br /&gt;
| +1 to all Skill Levels&amp;lt;br&amp;gt; +25-50% Better Chance Of Getting Magical Items&amp;lt;br&amp;gt; +75% Extra Gold From Monsters&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-face-of-horror.gif]]&lt;br /&gt;
| '''Face of Horror''' *&amp;lt;br&amp;gt; Mask&lt;br /&gt;
| 34-52 Defense&amp;lt;br&amp;gt; 20 Durability&amp;lt;br&amp;gt; 23 Str Required&amp;lt;br&amp;gt; Item Level: 27&amp;lt;br&amp;gt; Clvl Req: 20&lt;br /&gt;
| Hit Causes Monster to Flee 50%&amp;lt;br&amp;gt; +20 to Strength&amp;lt;br&amp;gt; +10% Resistance To All&amp;lt;br&amp;gt; +50% Damage Against Undead&amp;lt;br&amp;gt; +25 Defense&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-wormskull.gif]]&lt;br /&gt;
| '''Wormskull''' *&amp;lt;br&amp;gt; Bone Helm&lt;br /&gt;
| 33-36 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 25 Str Required&amp;lt;br&amp;gt; Item Level: 28&amp;lt;br&amp;gt; Clvl Req: 21&lt;br /&gt;
| +1 To Necromancer Skills&amp;lt;br&amp;gt; +5% Life Stolen Per Hit&amp;lt;br&amp;gt; +10 to Mana&amp;lt;br&amp;gt; +25% to Poison Resist&amp;lt;br&amp;gt; Adds 79 Poison Damage Over 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-duskdeep.gif]]&lt;br /&gt;
| '''Duskdeep''' *&amp;lt;br&amp;gt; Full Helm&lt;br /&gt;
| 45-60 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; 41 Str Required&amp;lt;br&amp;gt; Item Level: 23&amp;lt;br&amp;gt; Clvl Req: 17&lt;br /&gt;
| -2 to Light Radius&amp;lt;br&amp;gt; +15% Resist All&amp;lt;br&amp;gt; Physical Damage Taken Reduced by 7&amp;lt;br&amp;gt; +8 Maximum Damage&amp;lt;br&amp;gt; +10-20 Defense&amp;lt;br&amp;gt; +30-50% Enhanced Defense&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-howltusk.gif]]&lt;br /&gt;
| '''Howltusk''' *&amp;lt;br&amp;gt; Great Helm&lt;br /&gt;
| 64 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 63 Str Required&amp;lt;br&amp;gt; Item Level: 34&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Magical Damage Taken Reduced by 2&amp;lt;br&amp;gt; Attacker Takes Damage of 3&amp;lt;br&amp;gt; +80% Enhanced Defense&amp;lt;br&amp;gt; +35% Damage Taken Goes To Mana&amp;lt;br&amp;gt; Knockback&amp;lt;br&amp;gt; Hit Causes Monster to Flee 25%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-undead_crown.gif]]&lt;br /&gt;
| '''Undead Crown''' *&amp;lt;br&amp;gt; Crown&lt;br /&gt;
| 99-113 Defense&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; 55 Str Required&amp;lt;br&amp;gt; Item Level: 39&amp;lt;br&amp;gt; Clvl Req: 29&lt;br /&gt;
| +5% Life Stolen Per Hit&amp;lt;br&amp;gt; +40 Defense&amp;lt;br&amp;gt; +50% to Poison Resist&amp;lt;br&amp;gt; Half Freeze Duration&amp;lt;br&amp;gt; +30-60% Enhanced Defense&amp;lt;br&amp;gt; +50% Damage Against Undead&amp;lt;br&amp;gt; +50-100 to Attack Rating Against Undead&amp;lt;br&amp;gt; +3 To Skeleton Mastery (Necromancer Only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Exceptional=&lt;br /&gt;
&lt;br /&gt;
These Exceptional Uniques are only found in the Diablo II Expansion, not in Diablo II.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Name&lt;br /&gt;
! Item Type and Stats&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-peasant-crown.gif]]&lt;br /&gt;
| '''Peasant Crown'''&amp;lt;br&amp;gt; War Hat&lt;br /&gt;
| 92-108  Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; 20 Str Required&amp;lt;br&amp;gt; Item Level: 36&amp;lt;br&amp;gt; Clvl req: 28&amp;lt;br&amp;gt;&lt;br /&gt;
| +20 to Energy&amp;lt;br&amp;gt; +20 to Vitality&amp;lt;br&amp;gt; +1 to All Skills&amp;lt;br&amp;gt; 15% Faster Run/Walk&amp;lt;br&amp;gt; +6-12 Replenish Life&amp;lt;br&amp;gt; +100% Enhanced Defense&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-rockstopper.gif]]&lt;br /&gt;
| '''Rockstopper''' *&amp;lt;br&amp;gt; Sallet&lt;br /&gt;
| 137-201 Defense&amp;lt;br&amp;gt; 18 Durability&amp;lt;br&amp;gt; 43 Str Required&amp;lt;br&amp;gt; Item Level: 39&amp;lt;br&amp;gt; Clvl req: 31&lt;br /&gt;
| +20-40% to Lightning Resist&amp;lt;br&amp;gt; Physical Damage Taken Reduced by 10%&amp;lt;br&amp;gt; 30% Faster Hit Recovery&amp;lt;br&amp;gt; +160-220% Enhanced Defense&amp;lt;br&amp;gt; +20-50% to Fire Resist&amp;lt;br&amp;gt; +20-40% to Cold Resist&amp;lt;br&amp;gt; +15 to Vitality&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-stealskull.gif]]&lt;br /&gt;
| '''Stealskull'''&amp;lt;br&amp;gt; Casque&lt;br /&gt;
| 192-258 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; 59 Str Required&amp;lt;br&amp;gt; Item Level: 43&amp;lt;br&amp;gt; Clvl req: 35&lt;br /&gt;
| +5% Mana Stolen Per Hit&amp;lt;br&amp;gt; +5% Life Stolen Per Hit&amp;lt;br&amp;gt; 10% Faster Hit Recovery&amp;lt;br&amp;gt; 10% Increased Attack Speed&amp;lt;br&amp;gt; +200-240% Enhanced Defense&amp;lt;br&amp;gt; +30-50% Better chance of getting magical item&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-darksight.gif]]&lt;br /&gt;
| '''Darksight Helm&amp;lt;br&amp;gt; Basinet&lt;br /&gt;
| 75-84 +2*Clvl Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; 82 Str Required&amp;lt;br&amp;gt; Item Level: 46&amp;lt;br&amp;gt; Clvl req: 38&lt;br /&gt;
| -4 Light Radius&amp;lt;br&amp;gt; +2 Defense per clvl&amp;lt;br&amp;gt; Cannot be Frozen&amp;lt;br&amp;gt; +5% Mana Stolen Per Hit&amp;lt;br&amp;gt; 6% Chance of casting slvl 3 Dim Vision When Struck&amp;lt;br&amp;gt; Level 5 Cloak of Shadows (30 Charges)&amp;lt;br&amp;gt; +20-40% to Fire Resist&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-blackthorns-face.gif]]&lt;br /&gt;
| '''Blackhorn's Face'''&amp;lt;br&amp;gt; Death Mask&lt;br /&gt;
| 153-278 Defense&amp;lt;br&amp;gt; 20 Durability&amp;lt;br&amp;gt; 55 Str Required&amp;lt;br&amp;gt; Item Level: 49&amp;lt;br&amp;gt; Clvl req: 41&lt;br /&gt;
| Attacker Takes 25 Lightning Damage&amp;lt;br&amp;gt; Slows Target by 20%&amp;lt;br&amp;gt; Prevents Monster Healing&amp;lt;br&amp;gt; Absorbs 20 Lightning Damage&amp;lt;br&amp;gt; +15% to Lightning Resist&amp;lt;br&amp;gt; +180-220% Enhanced Defense&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-vampire-gaze.gif]]&lt;br /&gt;
| '''Vampiregaze''' *&amp;lt;br&amp;gt; Grim Helm&lt;br /&gt;
| 122-252 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 58 Str Required&amp;lt;br&amp;gt; Item Level: 49&amp;lt;br&amp;gt; Clvl req: 41&lt;br /&gt;
| +6-8% Mana Stolen Per Hit&amp;lt;br&amp;gt; +6-8% Life Stolen Per Hit&amp;lt;br&amp;gt; 15% Slower Stamina Drain&amp;lt;br&amp;gt; Physical Damage Taken Reduced by 15-20%&amp;lt;br&amp;gt; Magical Damage Taken Reduced by 10-15&amp;lt;br&amp;gt; +100% Enhanced Defense&amp;lt;br&amp;gt; Adds 6-22 Cold Damage, 4 Seconds Cold Length&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-valkyrie-wing.gif]]&lt;br /&gt;
| '''Valkyrie Wing''' *&amp;lt;br&amp;gt; Winged Helm&lt;br /&gt;
| 214-297 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 115 Str Required&amp;lt;br&amp;gt; Item Level: 52&amp;lt;br&amp;gt; Clvl req: 44&lt;br /&gt;
| +150-200% Enhanced Defense&amp;lt;br&amp;gt; 20% Faster Run/Walk&amp;lt;br&amp;gt; 20% Faster Hit Recovery&amp;lt;br&amp;gt; +1-2 To Amazon skills&amp;lt;br&amp;gt; +2-4 Mana After Each Kill&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-crown-thieves.gif]]&lt;br /&gt;
| '''Crown of Thieves'''&amp;lt;br&amp;gt; Grand Crown&lt;br /&gt;
| 204-342 Defense&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; 103 Str Required&amp;lt;br&amp;gt; Item Level: 57&amp;lt;br&amp;gt; Clvl req: 49&lt;br /&gt;
| +25 to Dexterity&amp;lt;br&amp;gt; +9-12% Life Stolen Per Hit&amp;lt;br&amp;gt; +50 to Life&amp;lt;br&amp;gt; +35 to Mana&amp;lt;br&amp;gt; +33% to Fire Resist&amp;lt;br&amp;gt; +160-200% Enhanced Defense&amp;lt;br&amp;gt; +80-100% More Gold from Monsters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1.08 Statistics==&lt;br /&gt;
&lt;br /&gt;
Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any major changes.&lt;br /&gt;
&lt;br /&gt;
* '''Rockstopper''': +37% Lightning Resistance, +23 Life, +13 Dexterity, 30% Faster Hit Recovery, +15 Energy, +110% Enhanced Defense&lt;br /&gt;
* '''Valkyrie Wing''': +35 Defense, 30% Faster Run/Walk, 30% Faster Hit Recovery, 30% Faster Cast Rate, 30% Increased Attack Speed&lt;br /&gt;
* '''Vampiregaze''': Physical Damage Taken Reduced by 25%, no cold damage, 8% life/mana steal, no other changes&lt;br /&gt;
&lt;br /&gt;
=Elite=&lt;br /&gt;
&lt;br /&gt;
Spawn in 1.10 or later only&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Name&lt;br /&gt;
! Item Stats&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:elite-helm-demonhead.jpg]]&lt;br /&gt;
| '''Andariel's Visage'''&amp;lt;br&amp;gt; Demonhead&lt;br /&gt;
| '''Ladder Only'''&amp;lt;br&amp;gt; 101-154 Defense&amp;lt;br&amp;gt; 204-387.5&amp;lt;br&amp;gt; 20 Durability&amp;lt;br&amp;gt; 102 Str Required&amp;lt;br&amp;gt; Item Level: 85&amp;lt;br&amp;gt; Clvl req: 83&lt;br /&gt;
| +(100-150)% Enhanced Defense&amp;lt;br&amp;gt; Poison Resist +70%&amp;lt;br&amp;gt; +2 to All Skills&amp;lt;br&amp;gt; +10% to Maximum Poison Resist&amp;lt;br&amp;gt; +20% Increased Attack Speed&amp;lt;br&amp;gt; +(25-30) to Strength&amp;lt;br&amp;gt; 15% Chance to cast level 15 Poison Nova when struck&amp;lt;br&amp;gt; Level 3 Venom (20 Charges)&amp;lt;br&amp;gt; (8-10)% Life stolen per hit&amp;lt;br&amp;gt; Fire Resist -30%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:elite-helm-corona.jpg]]&lt;br /&gt;
| '''Crown of Ages'''&amp;lt;br&amp;gt; Corona&lt;br /&gt;
| 111-165 Defense&amp;lt;br&amp;gt; 268-399&amp;lt;br&amp;gt; Indestructible&amp;lt;br&amp;gt; 174 Str Required&amp;lt;br&amp;gt; Item Level: 86&amp;lt;br&amp;gt; Clvl req: 82&lt;br /&gt;
| 30% Faster Hit Recovery&amp;lt;br&amp;gt; All Resistances +(20-30)&amp;lt;br&amp;gt; +1 to All Skills&amp;lt;br&amp;gt; +(100-150) Defense&amp;lt;br&amp;gt; Damage Reduced by (10-15)%&amp;lt;br&amp;gt; +50% Enhanced Defense&amp;lt;br&amp;gt; Socketed ((1-2))&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:elite-helm-bone-visage.jpg]]&lt;br /&gt;
| '''Giant Skull'''&amp;lt;br&amp;gt; Bone Visage&lt;br /&gt;
| 100-157 Defense&amp;lt;br&amp;gt; 350-477&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 106 Str Required&amp;lt;br&amp;gt; Item Level: 73&amp;lt;br&amp;gt; Clvl req: 65&lt;br /&gt;
| +(250-320) Defense&amp;lt;br&amp;gt; +(25-35) to Strength&amp;lt;br&amp;gt; 10% Chance of Crushing Blow&amp;lt;br&amp;gt; Socketed ((1-2))&amp;lt;br&amp;gt; Knocks Target Back&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:elite-helm-armet2.jpg]]&lt;br /&gt;
| '''Halaberd's Reign'''&amp;lt;br&amp;gt; Armet&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Does not spawn, see&amp;lt;br&amp;gt; [[Barbarian_Items#Unique|Halaberd's Reign]]&amp;lt;br&amp;gt; [[Barbarian_Items#Unique|Unique Conqueror Crown]]&lt;br /&gt;
| 105-149 Defense&amp;lt;br&amp;gt; 305-400&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; 109 Str Required&amp;lt;br&amp;gt; Item Level: &amp;lt;br&amp;gt; Clvl req: 75&lt;br /&gt;
| +(200-250) Defense&amp;lt;br&amp;gt; +(200-250) Defense Vs. Missile&amp;lt;br&amp;gt; +(15)% To Cold Skill Damage&amp;lt;br&amp;gt; Adds 22-34 Cold Damage&amp;lt;br&amp;gt; +(20-30 To Strength&amp;lt;br&amp;gt; Cold Resist +(47)%&amp;lt;br&amp;gt; Cannot Be Frozen&amp;lt;br&amp;gt; 100% Extra Gold From Monsters&amp;lt;br&amp;gt; Socketed (2)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:elite-helm-spired-helm2.jpg]]&lt;br /&gt;
| '''Nightwing's Veil'''&amp;lt;br&amp;gt; Spired Helm&lt;br /&gt;
| 114-159 Defense&amp;lt;br&amp;gt; 218.5-352&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 96 Str Required&amp;lt;br&amp;gt; Item Level: 75&amp;lt;br&amp;gt; Clvl req: 67&lt;br /&gt;
| +(90-120)% Enhanced Defense&amp;lt;br&amp;gt; +2 to All Skills&amp;lt;br&amp;gt; +(10-20) to Dexterity&amp;lt;br&amp;gt; +(5-9) Cold Absorb&amp;lt;br&amp;gt; Half Freeze Duration&amp;lt;br&amp;gt; +(8-15)% to Cold Skill Damage&amp;lt;br&amp;gt; Requirements -50%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:elite-helm-armet.jpg]]&lt;br /&gt;
| '''Steelshade'''&amp;lt;br&amp;gt; Armet&lt;br /&gt;
| 105-149 Defense&amp;lt;br&amp;gt; 212-345&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; 109 Str Required&amp;lt;br&amp;gt; Item Level: 70&amp;lt;br&amp;gt; Clvl req: 62&lt;br /&gt;
| +(100-130)% Enhanced Defense&amp;lt;br&amp;gt; +(5-11) Fire Absorb&amp;lt;br&amp;gt; (4-8)% Mana stolen per hit&amp;lt;br&amp;gt; Replenish Life +(10 - 18) ((0.977 - 1.758) Life Per Second)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:elite-helm-spired-helm.jpg]]&lt;br /&gt;
| '''Veil of Steel'''&amp;lt;br&amp;gt; Spired Helm&lt;br /&gt;
| 480 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 192 Str Required&amp;lt;br&amp;gt; Item Level: 77&amp;lt;br&amp;gt; Clvl req: 73&lt;br /&gt;
| All Resistances +50&amp;lt;br&amp;gt; +60% Enhanced Defense&amp;lt;br&amp;gt; +15 to Strength&amp;lt;br&amp;gt; +15 to Vitality&amp;lt;br&amp;gt; -4 to Light Radius&amp;lt;br&amp;gt; +20 Durability&amp;lt;br&amp;gt; +140 Defense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1.09 Statistics==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Name&lt;br /&gt;
! Item Stats&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:elite-helm-harlequin-crest.gif]]&lt;br /&gt;
| '''Harlequin Crest''' *&amp;lt;br&amp;gt;Shako&amp;lt;br&amp;gt; (Cap)&lt;br /&gt;
| 98-141 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; 50 Str Required&amp;lt;br&amp;gt; Item Level: 69&amp;lt;br&amp;gt; Clvl req: 62&lt;br /&gt;
| +2 to All Skills&amp;lt;br&amp;gt; +1.5 Life per clvl&amp;lt;br&amp;gt; +1.5 Mana per clvl&amp;lt;br&amp;gt; +50% Better chance of getting magical item&amp;lt;br&amp;gt; Physical Damage Taken Reduced by 10%&amp;lt;br&amp;gt; +2 to Strength&amp;lt;br&amp;gt; +2 to Dexterity&amp;lt;br&amp;gt; +2 to Vitality&amp;lt;br&amp;gt; +2 to Energy&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:elite-helm-veil-steel.gif]]&lt;br /&gt;
| '''Veil of Steel''' *&amp;lt;br&amp;gt;Spired Helm&amp;lt;br&amp;gt; (Great Helm)&lt;br /&gt;
| 323-395 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 192 Str Required&amp;lt;br&amp;gt; Item Level: 77&amp;lt;br&amp;gt; Clvl req: 73&lt;br /&gt;
| +50% Resistance To All&amp;lt;br&amp;gt; +60% Enhanced Defense&amp;lt;br&amp;gt; +15 to Strength&amp;lt;br&amp;gt; +15 to Vitality&amp;lt;br&amp;gt; -4 Light Radius&amp;lt;br&amp;gt; +20 Increased Durability&amp;lt;br&amp;gt; +140 Defense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==1.08 Statistics==&lt;br /&gt;
&lt;br /&gt;
Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any major changes.&lt;br /&gt;
&lt;br /&gt;
* '''Harlequin Crest''': +2 to All Skills, +40% Life+1.25 Mana per Clvl, +50% Better chance of getting magical item, +100% Enhanced Defense&lt;br /&gt;
* '''Veil of Steel''': +35% Resist All, +150% Enhanced Defense, +15 Strength, +1.5 Vitality per Clvl, +4 Light Radius, Indestructible, +30 Defense&lt;br /&gt;
&lt;br /&gt;
=Circlets=&lt;br /&gt;
&lt;br /&gt;
Spawn in 1.10 and later only.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Name&lt;br /&gt;
! Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:circlet-tiara.jpg]]&lt;br /&gt;
| '''Kira's Guardian'''&amp;lt;br&amp;gt; Tiara &lt;br /&gt;
| '''Ladder Only'''&amp;lt;br&amp;gt; 40-50 Defense&amp;lt;br&amp;gt; 90-170&amp;lt;br&amp;gt; 25 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Item Level: 85&amp;lt;br&amp;gt; Clvl Req: 77&lt;br /&gt;
| +(50-120) Defense&amp;lt;br&amp;gt; All Resistances +(50-70)&amp;lt;br&amp;gt; Cannot be Frozen&amp;lt;br&amp;gt; 20% Faster Hit Recovery&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:circlet-diadem.jpg]]&lt;br /&gt;
| '''Griffon's Eye'''&amp;lt;br&amp;gt; Diadem &lt;br /&gt;
| '''Ladder Only'''&amp;lt;br&amp;gt; 50-60 Defense&amp;lt;br&amp;gt; 150-260&amp;lt;br&amp;gt; 20 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Item Level: 84&amp;lt;br&amp;gt; Clvl Req: 76&lt;br /&gt;
| +(100-200) Defense&amp;lt;br&amp;gt; 25% Faster Cast Rate&amp;lt;br&amp;gt; +1 to All Skills&amp;lt;br&amp;gt; +(10-15)% to Lightning Skill Damage&amp;lt;br&amp;gt; -(15-20)% to Enemy Lightning Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Uniques]]&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Shields&amp;diff=11072</id>
		<title>Shields</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Shields&amp;diff=11072"/>
				<updated>2009-02-16T22:40:21Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: /* Elite */  Monarch level req corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
Shields are incredibly useful items in Diablo II. They work to block all physical and many types of elemental attacks the % of time they say they do, regardless of whether you are walking, running, attacking, casting spells, etc. If it say 69% blocking, that's what % of attacks it's going to stop. In addition to this, socketing Diamonds to create a 57% resist all shield is incredibly useful. Shields are still very useful in the Expansion, but how they work for blocking is toned down and made a lot more realistic.&lt;br /&gt;
&lt;br /&gt;
'''Blocking % in Diablo II''': You block at the % listed on the shield when equipped on your character + any other bonuses. Total blocking is capped at 75%. You can get more than this with a good shield + Twitchthroe, or a Paladin can use his Holy Shield skill, but no matter how high the display is, 75% is all that you can block. This is while standing still, running, walking, fighting, casting spells, etc.&lt;br /&gt;
&lt;br /&gt;
'''Blocking % in the Expansion''': The way blocking works is changed in the expansion. The new formula for blocking is: &lt;br /&gt;
&lt;br /&gt;
 Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2)&lt;br /&gt;
&lt;br /&gt;
 If your character is moving, then % chance to block is reduced to 1/3 of its original value.&lt;br /&gt;
&lt;br /&gt;
This formula basically means that if you have less than half of your stat points into Dexterity, you will have a lower block rating than your shield displays, but if more than half of your stat points are in Dex, then you will have a higher blocking %. Blocking is capped at 5% minimum and 75% maximum and displays if you hover on your Defense in the Character window. Sorcs and Necros will almost always be blocking at 5% past Clvl 50, so should pick shields based on their magical bonuses, not for the blocking percent. Blocking is reduced by 33% when attacking or running, but uses regular values when walking or standing still.&lt;br /&gt;
&lt;br /&gt;
All shields are one-handed. No character, including the Barbarian, can wield two shields at a time.&lt;br /&gt;
&lt;br /&gt;
* Smite damage is for the Paladin only.&lt;br /&gt;
* '''Weight''': All shields are light, medium, or heavy. In Diablo II this only matters for tower shields, which slow your running speed and increase stamina drain 10%.&lt;br /&gt;
* '''Speed''': Relates to weight, 0 is no penalty, 5 is slightly slower running and stamina regen and 10 is a bigger running speed and stamina regeneration penalty. 5 rounds to 0 in D2, so only Tower shields have this penalty.&lt;br /&gt;
* '''Item Level''': Monsters must be of this level to drop a particular item.&lt;br /&gt;
* '''Clvl Req''': A character must be this level to equip the item.&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
! Blocking %&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-buckler.gif]]&lt;br /&gt;
| '''Buckler'''&lt;br /&gt;
| 4-6 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; 12 Str Required&amp;lt;br&amp;gt; 1-3 Smite Damage&amp;lt;br&amp;gt; Item Level: 1&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Inv Space: 2x2&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 1&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 30%&amp;lt;br&amp;gt; Am/As/B: 25%&amp;lt;br&amp;gt; D/S/N: 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-small.gif]]&lt;br /&gt;
| '''Small Shield'''&lt;br /&gt;
| 8-10 Defense&amp;lt;br&amp;gt; 16 Durability&amp;lt;br&amp;gt; 22 Str Required&amp;lt;br&amp;gt; 2-3 Smite Damage&amp;lt;br&amp;gt; Item Level: 5&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Inv Space: 2x2&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 35%&amp;lt;br&amp;gt; Am/As/B: 30%&amp;lt;br&amp;gt; D/S/N: 25%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-large_shield.gif]]&lt;br /&gt;
| '''Large Shield'''&lt;br /&gt;
| 12-14 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; 34 Str Required&amp;lt;br&amp;gt; 2-4 Smite Damage&amp;lt;br&amp;gt; Item Level: 11&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Medium&amp;lt;br&amp;gt; Speed: 5&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 42%&amp;lt;br&amp;gt; Am/As/B: 37%&amp;lt;br&amp;gt; D/S/N: 32%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-kite.GIF]]&lt;br /&gt;
| '''Kite Shield'''&lt;br /&gt;
| 16-18 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; 47 Str Required&amp;lt;br&amp;gt; 2-5 Smite Damage&amp;lt;br&amp;gt; Item Level: 15&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 38%&amp;lt;br&amp;gt; Am/As/B: 33%&amp;lt;br&amp;gt; D/S/N: 27%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-spiked.gif]]&lt;br /&gt;
| '''Spiked Shield'''&lt;br /&gt;
| 15-25 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 30 Str Required&amp;lt;br&amp;gt; 5-9 Smite Damage&amp;lt;br&amp;gt; Item Level: 11&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 40%&amp;lt;br&amp;gt; Am/As/B: 35%&amp;lt;br&amp;gt; D/S/N: 30%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-bone-spine.gif]]&lt;br /&gt;
| '''Bone Shield'''&lt;br /&gt;
| 10-30 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 25 Str Required&amp;lt;br&amp;gt; 3-6 Smite Damage&amp;lt;br&amp;gt; Item Level: 19&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 50%&amp;lt;br&amp;gt; Am/As/B: 45%&amp;lt;br&amp;gt; D/S/N: 40%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-tower.GIF]]&lt;br /&gt;
| '''Tower Shield'''&lt;br /&gt;
| 22-24 Defense&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; 75 Str Required&amp;lt;br&amp;gt; 1-5 Smite Damage&amp;lt;br&amp;gt; Item Level: 22&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Heavy&amp;lt;br&amp;gt; Speed: 10&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 54%&amp;lt;br&amp;gt; Am/As/B: 49%&amp;lt;br&amp;gt; D/S/N: 44%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-gothic.GIF]]&lt;br /&gt;
| '''Gothic Shield'''&lt;br /&gt;
| 30-35 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 60 Str Required&amp;lt;br&amp;gt; 2-6 Smite Damage&amp;lt;br&amp;gt; Item Level: 30&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Inv Space: 2x4&amp;lt;br&amp;gt; Weight: Medium&amp;lt;br&amp;gt; Speed: 5&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 46%&amp;lt;br&amp;gt; Am/As/B: 41%&amp;lt;br&amp;gt; D/S/N: 36%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Exceptional=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
! Blocking %&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-buckler.gif]]&lt;br /&gt;
| '''Defender'''&lt;br /&gt;
| 41-49 Defense&amp;lt;br&amp;gt; 68 Durability&amp;lt;br&amp;gt; 38 Str Required&amp;lt;br&amp;gt; 8-12 Smite Damage&amp;lt;br&amp;gt; Item Level: 34&amp;lt;br&amp;gt; Clvl Req: 22&lt;br /&gt;
| Inv Space: 2x2&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 1&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 30%&amp;lt;br&amp;gt; Am/As/B: 25%&amp;lt;br&amp;gt; D/ S/N: 20%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-small.gif]]&lt;br /&gt;
| '''Round Shield'''&lt;br /&gt;
| 47-55 Defense&amp;lt;br&amp;gt; 62 Durability&amp;lt;br&amp;gt; 53 Str Required&amp;lt;br&amp;gt; 7-14 Smite Damage&amp;lt;br&amp;gt; Item Level: 37&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Inv Space: 2x2&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 35%&amp;lt;br&amp;gt; Am/As/B: 30%&amp;lt;br&amp;gt; D/ S/N: 25%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-large_shield.gif]]&lt;br /&gt;
| '''Scutum'''&lt;br /&gt;
| 53-61 Defense&amp;lt;br&amp;gt; 64 Durability&amp;lt;br&amp;gt; 71 Str Required&amp;lt;br&amp;gt; 11-15 Smite Damage&amp;lt;br&amp;gt; Item Level: 42&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Medium&amp;lt;br&amp;gt; Speed: 5&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 42%&amp;lt;br&amp;gt; Am/As/B: 37%&amp;lt;br&amp;gt; D/ S/N: 32%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-kite.GIF]]&lt;br /&gt;
| '''Dragon Shield'''&lt;br /&gt;
| 59-67 Defense&amp;lt;br&amp;gt; 76 Durability&amp;lt;br&amp;gt; 91 Str Required&amp;lt;br&amp;gt; 15-24 Smite Damage&amp;lt;br&amp;gt; Item Level: 45&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 38%&amp;lt;br&amp;gt; Am/As/B: 33%&amp;lt;br&amp;gt; D/ S/N: 27%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-spiked.gif]]&lt;br /&gt;
| '''Barbed Shield'''&lt;br /&gt;
| 68-78 Defense&amp;lt;br&amp;gt; 55 Durability&amp;lt;br&amp;gt; 65 Str Required&amp;lt;br&amp;gt; 18-35 Smite Damage&amp;lt;br&amp;gt; Item Level: 42&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| Listed D2 Blocking:&amp;lt;br&amp;gt; Pal: 40%&amp;lt;br&amp;gt; Am/As/B - 35%&amp;lt;br&amp;gt; D/ S/N - 30%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-bone-spine.gif]]&lt;br /&gt;
| '''Grim Shield'''&lt;br /&gt;
| 50-150 Defense&amp;lt;br&amp;gt; 70 Durability&amp;lt;br&amp;gt; 58 Str Required&amp;lt;br&amp;gt; 14-20 Smite Damage&amp;lt;br&amp;gt; Item Level: 48&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
| Listed D2 Blocking:&amp;lt;br&amp;gt; Pal: 50%&amp;lt;br&amp;gt; Am/As/B: 45%&amp;lt;br&amp;gt; D/ S/N: 40%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-tower.GIF]]&lt;br /&gt;
| '''Pavise'''&lt;br /&gt;
| 68-78 Defense&amp;lt;br&amp;gt; 72 Durability&amp;lt;br&amp;gt; 133 Str Required&amp;lt;br&amp;gt; 10-17 Smite Damage&amp;lt;br&amp;gt; Item Level: 50&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Heavy&amp;lt;br&amp;gt; Speed: 10&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| Listed D2 Blocking:&amp;lt;br&amp;gt; Pal: 54%&amp;lt;br&amp;gt; Am/As/B: 49%&amp;lt;br&amp;gt; D/ S/N: 44%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-gothic.GIF]]&lt;br /&gt;
| '''Ancient Shield'''&lt;br /&gt;
| 80-93 Defense&amp;lt;br&amp;gt; 80 Durability&amp;lt;br&amp;gt; 110 Str Required&amp;lt;br&amp;gt; 12-16 Smite Damage&amp;lt;br&amp;gt; Item Level: 56&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Inv Space: 2x4&amp;lt;br&amp;gt; Weight: Medium&amp;lt;br&amp;gt; Speed: 5&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| Listed D2 Blocking:&amp;lt;br&amp;gt; Pal: 46%&amp;lt;br&amp;gt; Am/As/B: 41%&amp;lt;br&amp;gt; D/ S/N: 36%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Elite=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
! Blocking %&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-buckler.gif]]&lt;br /&gt;
| '''Heater'''&lt;br /&gt;
| 95-110 Defense&amp;lt;br&amp;gt; 88 Durability&amp;lt;br&amp;gt; 16-30 Smite Damage&amp;lt;br&amp;gt; 77 Str Required&amp;lt;br&amp;gt; 1-3 Smite Damage&amp;lt;br&amp;gt; Item Level: 58&amp;lt;br&amp;gt; Clvl Req: 43&lt;br /&gt;
| Inv Space: 2x2&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 52%&amp;lt;br&amp;gt; Am/As/B: 47%&amp;lt;br&amp;gt; D/ S/N: 42%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-small.gif]]&lt;br /&gt;
| '''Luna'''&lt;br /&gt;
| 108-123 Defense&amp;lt;br&amp;gt; 84 Durability&amp;lt;br&amp;gt; 100 Str Required&amp;lt;br&amp;gt; 17-29 Smite Damage&amp;lt;br&amp;gt; Item Level: 51&amp;lt;br&amp;gt; Clvl Req: 45&lt;br /&gt;
| Inv Space: 2x2&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
| D2 Blocking:&amp;lt;br&amp;gt; Pal: 50%&amp;lt;br&amp;gt; Am/As/B: 45%&amp;lt;br&amp;gt; D/S/N: 40%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-large_shield.gif]]&lt;br /&gt;
| '''Hyperion'''&lt;br /&gt;
| 119-135 Defense&amp;lt;br&amp;gt; 82 Durability&amp;lt;br&amp;gt; 127 Str Required&amp;lt;br&amp;gt; 14-32 Smite Damage&amp;lt;br&amp;gt; Item Level: 64&amp;lt;br&amp;gt; Clvl Req: 48&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Medium&amp;lt;br&amp;gt; Speed: 5&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| D2 Blocking:&amp;lt;br&amp;gt; Pal: 54%&amp;lt;br&amp;gt; Am/As/B: 49%&amp;lt;br&amp;gt; D/S/N: 44%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-kite.GIF]]&lt;br /&gt;
| '''Monarch'''&lt;br /&gt;
| 133-148 Defense&amp;lt;br&amp;gt; 86 Durability&amp;lt;br&amp;gt; 156 Str Required&amp;lt;br&amp;gt; 12-34 Smite Damage&amp;lt;br&amp;gt; Clvl Req: 54&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM: 3&amp;lt;br&amp;gt; Hell: 4&lt;br /&gt;
| Listed Blocking:&amp;lt;br&amp;gt; Pal: 52%&amp;lt;br&amp;gt; Am/As/B: 47%&amp;lt;br&amp;gt; D/ S/N: 42%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-spiked.gif]]&lt;br /&gt;
| '''Blade Barrier'''&lt;br /&gt;
| 147-163 Defense&amp;lt;br&amp;gt; 83 Durability&amp;lt;br&amp;gt; 118 Str Required&amp;lt;br&amp;gt; 26-40 Smite Damage&amp;lt;br&amp;gt; Item Level: 68&amp;lt;br&amp;gt; Clvl Req: 51&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| D2 Blocking:&amp;lt;br&amp;gt; Pal: 50%&amp;lt;br&amp;gt; Am/As/B: 45%&amp;lt;br&amp;gt; D/S/N: 40%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-bone-spine.gif]]&lt;br /&gt;
| '''Troll Nest'''&lt;br /&gt;
| 158-173 Defense&amp;lt;br&amp;gt; 74 Durability&amp;lt;br&amp;gt; 106 Str Required&amp;lt;br&amp;gt; 24-38 Smite Damage&amp;lt;br&amp;gt; Item Level: 76&amp;lt;br&amp;gt; Clvl Req: 57&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Light&amp;lt;br&amp;gt; Speed: 0&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM/Hell: 3&lt;br /&gt;
| D2 Blocking:&amp;lt;br&amp;gt; Pal: 50%&amp;lt;br&amp;gt; Am/As/B: 45%&amp;lt;br&amp;gt; D/S/N: 40%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-tower.GIF]]&lt;br /&gt;
| '''Aegis'''&lt;br /&gt;
| 145-161 Defense&amp;lt;br&amp;gt; 92 Durability&amp;lt;br&amp;gt; 219 Str Required&amp;lt;br&amp;gt; 18-28 Smite Damage&amp;lt;br&amp;gt; Item Level: 79&amp;lt;br&amp;gt; Clvl Req: 59&lt;br /&gt;
| Inv Space: 2x3&amp;lt;br&amp;gt; Weight: Heavy&amp;lt;br&amp;gt; Speed: 10&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM: 3&amp;lt;br&amp;gt; Hell: 4&lt;br /&gt;
| D2 Blocking:&amp;lt;br&amp;gt; Pal: 54%&amp;lt;br&amp;gt; Am/As/B: 49%&amp;lt;br&amp;gt; D/S/N: 44%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:shield-gothic.GIF]]&lt;br /&gt;
| '''Ward'''&lt;br /&gt;
| 153-170 Defense&amp;lt;br&amp;gt; 100 Durability&amp;lt;br&amp;gt; 185 Str Required&amp;lt;br&amp;gt; 11-35 Smite Damage&amp;lt;br&amp;gt; Item Level: 84&amp;lt;br&amp;gt; Clvl Req: 63&lt;br /&gt;
| Inv Space: 2x4&amp;lt;br&amp;gt; Weight: Medium&amp;lt;br&amp;gt; Speed: 5&amp;lt;br&amp;gt; Max Sockets: *&amp;lt;br&amp;gt; Norm/NM: 3&amp;lt;br&amp;gt; Hell: 4&lt;br /&gt;
| D2 Blocking:&amp;lt;br&amp;gt; Pal: 54%&amp;lt;br&amp;gt; Am/As/B: 49%&amp;lt;br&amp;gt; D/ S/N: 44%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Normal (non-Paladin) shields can be found with at most 3 sockets on Normal/Nightmare, and 4 on Hell. Only a few non-Paladin shields, all Elite, can have 4 sockets. &lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Assassin_Items&amp;diff=10487</id>
		<title>Assassin Items</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Assassin_Items&amp;diff=10487"/>
				<updated>2009-01-22T08:35:51Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: /* Exceptional */ Hand Scythe socket correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
Class specific items are much like other items. They have a variety of stats and types, can be found magical, Rare, Unique, and sometimes in Sets as well. The real difference is that these items can only be used by one character class, and they can have random bonuses to individual skills, much like the ones you see on wands/staves/scepters in Diablo II.&lt;br /&gt;
&lt;br /&gt;
Assassins have the closest-relationship to their class-specific equipment of any class. Amazons and Sorceresses can use other weapons, Barbs and Druids can use other helms, and Paladins and Necros can use other shields, but Assassins are largely forced to use their Claw Class weapons since they have Claw Mastery and some charge ups that only work with Claws. &lt;br /&gt;
&lt;br /&gt;
The monster that drops the Claw must have an Mlvl as high or higher than the Ilvl of the item modifier to drop it. Check full Mlvl stats on Darkness.&lt;br /&gt;
&lt;br /&gt;
The in-game hover speed on claws tells you virtually nothing, since 6 out of 7 are always &amp;quot;Very Fast&amp;quot;, and all of them with any sort of SIAS/IAS/GIAS modifiers will always be &amp;quot;Very Fast&amp;quot;. Check the actual Weapon Speed in this table to compare their true rates.&lt;br /&gt;
&lt;br /&gt;
* '''Damage Bonus''':  This determines how you multiply the item damage by your stats to reach the actual damage. All Claws are 50/50, which means every point in Str and Dex adds .5% of the total weapon physical damage in bonus.&lt;br /&gt;
&lt;br /&gt;
* '''Item Level''': Used in many in-game calculations. Monsters must be of this level to drop the item, and it factors in when you get to gamble for this item type as well.&lt;br /&gt;
&lt;br /&gt;
* '''Weapon Speed''': A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower. Each 10 is equivalent to an normal SIAS item.&lt;br /&gt;
&lt;br /&gt;
* '''Range''': Goes from 1 (least) to 5 (most). All Claw weapons have 1 range, the same as most other one-handed weapons.&lt;br /&gt;
&lt;br /&gt;
* '''Clvl Req''': A character must be this level to equip the item. No uniques had Clvl requirements prior to v1.08 Diablo II.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Item&lt;br /&gt;
! Name&lt;br /&gt;
! Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; |  [[Image:asn-katar.gif]]&lt;br /&gt;
| Katar *&amp;lt;br&amp;gt;&lt;br /&gt;
| 1H Damage 4-7&amp;lt;br&amp;gt; Durability: 24&amp;lt;br&amp;gt; Str Req: 20&amp;lt;br&amp;gt; Dex Req: 20&amp;lt;br&amp;gt; Item Level: 1&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Sockets: 1-2&amp;lt;br&amp;gt; Range:1&amp;lt;br&amp;gt; Dmg Bonus: 50 Dex/50 Str&amp;lt;br&amp;gt; Inv Size: 1x3&amp;lt;br&amp;gt; Weapon Speed: -10&amp;lt;br&amp;gt; Assassin: Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; |  [[Image:asn-katar.gif]]&lt;br /&gt;
| Wrist Blade *&amp;lt;br&amp;gt;&lt;br /&gt;
| 1H Damage 5-9&amp;lt;br&amp;gt; Durability: 28&amp;lt;br&amp;gt; Str Req: 33&amp;lt;br&amp;gt; Dex Req: 33&amp;lt;br&amp;gt; Item Level: 9&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Sockets: 1-2&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 50 Dex/50 Str&amp;lt;br&amp;gt; Inv Size: 1x3&amp;lt;br&amp;gt; Weapon Speed: 0&amp;lt;br&amp;gt; Assassin: Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; |  [[Image:asn-hatchet.gif]]&lt;br /&gt;
| Hatchet Hands  *&amp;lt;br&amp;gt;&lt;br /&gt;
| 1H Damage 2-15&amp;lt;br&amp;gt; Durability: 32&amp;lt;br&amp;gt; Str Req: 37&amp;lt;br&amp;gt; Dex Req: 37&amp;lt;br&amp;gt; Item Level: 12&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Sockets: 1-2&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 50 Dex/50 Str&amp;lt;br&amp;gt; Inv Size: 1x3&amp;lt;br&amp;gt; Weapon Speed: 10&amp;lt;br&amp;gt; Assassin: Fast&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; |  [[Image:asn-hatchet.gif]]&lt;br /&gt;
| Cestus *&amp;lt;br&amp;gt;&lt;br /&gt;
| 1H Damage 7-15&amp;lt;br&amp;gt; Durability: 36&amp;lt;br&amp;gt; Str Req: 42&amp;lt;br&amp;gt; Dex Req: 42&amp;lt;br&amp;gt; Item Level: 15&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Sockets: 1-2&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 50 Dex/50 Str&amp;lt;br&amp;gt; Inv Size: 1x3&amp;lt;br&amp;gt; Weapon Speed: 0&amp;lt;br&amp;gt; Assassin: Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; |  [[Image:asn-claw.gif]]&lt;br /&gt;
| Claws  *&amp;lt;br&amp;gt;&lt;br /&gt;
| 1H Damage 8-15&amp;lt;br&amp;gt; Durability: 26&amp;lt;br&amp;gt; Str Req: 46&amp;lt;br&amp;gt; Dex Req: 46&amp;lt;br&amp;gt; Item Level: 18&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Sockets: 1-3&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 50 Dex/50 Str&amp;lt;br&amp;gt; Inv Size: 1x3&amp;lt;br&amp;gt; Weapon Speed: -10&amp;lt;br&amp;gt; Assassin: Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; |  [[Image:asn-claw.gif]]&lt;br /&gt;
| Blade Talons *&amp;lt;br&amp;gt;&lt;br /&gt;
| 1H Damage 10-14&amp;lt;br&amp;gt; Durability: 30&amp;lt;br&amp;gt; Str Req: 50&amp;lt;br&amp;gt; Dex Req: 50&amp;lt;br&amp;gt; Item Level: 21&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Sockets: 1-3&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 50 Dex/50 Str&amp;lt;br&amp;gt; Inv Size: 1x3&amp;lt;br&amp;gt; Weapon Speed: -20&amp;lt;br&amp;gt; Assassin: Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:asn-scissors.gif]]&lt;br /&gt;
| Scissors Katar&amp;lt;br&amp;gt;&lt;br /&gt;
| 1H Damage 9-17&amp;lt;br&amp;gt; Durability: 34&amp;lt;br&amp;gt; Str Req: 55&amp;lt;br&amp;gt; Dex Req: 55&amp;lt;br&amp;gt; Item Level: 24&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Sockets: 1-3&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 50 Dex/50 Str&amp;lt;br&amp;gt; Inv Size: 1x3&amp;lt;br&amp;gt; Weapon Speed: -10&amp;lt;br&amp;gt; Assassin: Very Fast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Exceptional=&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Item&lt;br /&gt;
! Name&lt;br /&gt;
! Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; |  [[Image:asn-katar.gif]]&lt;br /&gt;
| Quhab*&lt;br /&gt;
| 1H Damage 11-24&amp;lt;br&amp;gt; Durability: 24&amp;lt;br&amp;gt; Str Req: 57&amp;lt;br&amp;gt; Dex Req: 57&amp;lt;br&amp;gt; Item Level: 28&amp;lt;br&amp;gt; Clvl Req: 21&lt;br /&gt;
| Sockets: 1-3&amp;lt;br&amp;gt; Range:1&amp;lt;br&amp;gt; Dmg Bonus: 50 Dex/50 Str&amp;lt;br&amp;gt; Inv Size: 1x3&amp;lt;br&amp;gt; Weapon Speed: 0&amp;lt;br&amp;gt; Assassin: Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; |  [[Image:asn-katar.gif]]&lt;br /&gt;
| Wrist Spike*&lt;br /&gt;
| 1H Damage 13-27&amp;lt;br&amp;gt; Durability: 28&amp;lt;br&amp;gt; Str Req: 66&amp;lt;br&amp;gt; Dex Req: 66&amp;lt;br&amp;gt; Item Level: 32&amp;lt;br&amp;gt; Clvl Req: 24&lt;br /&gt;
| Sockets: 1-2&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 50 Dex/50 Str&amp;lt;br&amp;gt; Inv Size: 1x3&amp;lt;br&amp;gt; Weapon Speed: -10&amp;lt;br&amp;gt; Assassin: Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; |  [[Image:asn-hatchet.gif]]&lt;br /&gt;
| Fascia*&lt;br /&gt;
| 1H Damage 8-37&amp;lt;br&amp;gt; Durability: 32&amp;lt;br&amp;gt; Str Req: 69&amp;lt;br&amp;gt; Dex Req: 69&amp;lt;br&amp;gt; Item Level: 36&amp;lt;br&amp;gt; Clvl Req: 27&lt;br /&gt;
| Sockets: 1-2&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 50 Dex/50 Str&amp;lt;br&amp;gt; Inv Size: 1x3&amp;lt;br&amp;gt; Weapon Speed: 10&amp;lt;br&amp;gt; Assassin: Fast&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; |  [[Image:asn-hatchet.gif]]&lt;br /&gt;
| Hand Scythe*&lt;br /&gt;
| 1H Damage 16-37&amp;lt;br&amp;gt; Durability: 36&amp;lt;br&amp;gt; Str Req: 73&amp;lt;br&amp;gt; Dex Req: 73&amp;lt;br&amp;gt; Item Level: 41&amp;lt;br&amp;gt; Clvl Req: 30&lt;br /&gt;
| Sockets: 1-2&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 50 Dex/50 Str&amp;lt;br&amp;gt; Inv Size: 1x3&amp;lt;br&amp;gt; Weapon Speed: -10&amp;lt;br&amp;gt; Assassin: Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; |  [[Image:asn-claw.gif]]&lt;br /&gt;
| Greater Claws*&lt;br /&gt;
| 1H Damage 18-37&amp;lt;br&amp;gt; Durability: 26&amp;lt;br&amp;gt; Str Req: 76&amp;lt;br&amp;gt; Dex Req: 76&amp;lt;br&amp;gt; Item Level: 45&amp;lt;br&amp;gt; Clvl Req: 33&lt;br /&gt;
| Sockets: 1-3&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 50 Dex/50 Str&amp;lt;br&amp;gt; Inv Size: 1x3&amp;lt;br&amp;gt; Weapon Speed: -20&amp;lt;br&amp;gt; Assassin: Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; |  [[Image:asn-claw.gif]]&lt;br /&gt;
| Greater Talons*&lt;br /&gt;
| 1H Damage 21-35&amp;lt;br&amp;gt; Durability: 30&amp;lt;br&amp;gt; Str Req: 79&amp;lt;br&amp;gt; Dex Req: 79&amp;lt;br&amp;gt; Item Level: 50&amp;lt;br&amp;gt; Clvl Req: 37&lt;br /&gt;
| Sockets: 1-3&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 50 Dex/50 Str&amp;lt;br&amp;gt; Inv Size: 1x3&amp;lt;br&amp;gt; Weapon Speed: -30&amp;lt;br&amp;gt; Assassin: Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; |  [[Image:asn-scissors.gif]]&lt;br /&gt;
| Scissors Quhab&lt;br /&gt;
| 1H Damage 19-40&amp;lt;br&amp;gt; Durability: 34&amp;lt;br&amp;gt; Str Req: 82&amp;lt;br&amp;gt; Dex Req: 82&amp;lt;br&amp;gt; Item Level: 54&amp;lt;br&amp;gt; Clvl Req: 40&lt;br /&gt;
| Sockets: 1-3&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 50 Dex/50 Str&amp;lt;br&amp;gt; Inv Size: 1x3&amp;lt;br&amp;gt; Weapon Speed: 0&amp;lt;br&amp;gt; Assassin: Very Fast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Elite=&lt;br /&gt;
&lt;br /&gt;
Elite items can only be found from monsters in Acts 4 and 5 on Nightmare, and then all of Hell difficulty. Check the Monster levels on Darkness  and then compare to the Item Levels listed for each item.  The Monster must be as high or higher level to drop an item type.&lt;br /&gt;
&lt;br /&gt;
Elite weapons are designed to be largely comparable in damage/attack rate.  This gives you more of a choice in which one to use, since the quality of modifiers and requirements are the main differentiating features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Item&lt;br /&gt;
! Name&lt;br /&gt;
! Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:asn-katar.gif]]&lt;br /&gt;
| Suwayyah*&lt;br /&gt;
| Dmg 39-52&amp;lt;br&amp;gt; Durability: 24&amp;lt;br&amp;gt; Str Req: 99&amp;lt;br&amp;gt; Dex Req: 99&amp;lt;br&amp;gt; Item Level: 59&amp;lt;br&amp;gt; Clvl Req: 44&lt;br /&gt;
| Max Sockets: 3&amp;lt;br&amp;gt; Range:1&amp;lt;br&amp;gt; Dmg Bonus: 50 Dex/50 Str&amp;lt;br&amp;gt; Inv Size: 1x3&amp;lt;br&amp;gt; Weapon Speed: 0&amp;lt;br&amp;gt; Assassin: Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:asn-katar.gif]]&lt;br /&gt;
| Wrist Sword*&lt;br /&gt;
| &amp;gt;Dmg 34-45&amp;lt;br&amp;gt; Durability: 28&amp;lt;br&amp;gt; Str Req: 105&amp;lt;br&amp;gt; Dex Req: 105&amp;lt;br&amp;gt; Item Level: 62&amp;lt;br&amp;gt; Clvl Req: 46&lt;br /&gt;
| Max Sockets: 3&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 50 Dex/50 Str&amp;lt;br&amp;gt; Inv Size: 1x3&amp;lt;br&amp;gt; Weapon Speed: -10&amp;lt;br&amp;gt; Assassin: Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:asn-hatchet.gif]]&lt;br /&gt;
| War Fist*&lt;br /&gt;
| Dmg 44-53&amp;lt;br&amp;gt; Durability: 32&amp;lt;br&amp;gt; Str Req: 108&amp;lt;br&amp;gt; Dex Req: 108&amp;lt;br&amp;gt; Item Level: 68&amp;lt;br&amp;gt; Clvl Req: 51&lt;br /&gt;
| Max Sockets: 2&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 50 Dex/50 Str&amp;lt;br&amp;gt; Inv Size: 1x3&amp;lt;br&amp;gt; Weapon Speed: 10&amp;lt;br&amp;gt; Assassin: Fast&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:asn-hatchet.gif]]&lt;br /&gt;
| Battle Cestus*&lt;br /&gt;
| Dmg 36-42&amp;lt;br&amp;gt; Durability: 36&amp;lt;br&amp;gt; Str Req: 110&amp;lt;br&amp;gt; Dex Req: 120&amp;lt;br&amp;gt; Item Level: 73&amp;lt;br&amp;gt; Clvl Req: 54&lt;br /&gt;
| Max Sockets: 2&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 50 Dex/50 Str&amp;lt;br&amp;gt; Inv Size: 1x3&amp;lt;br&amp;gt; Weapon Speed: -10&amp;lt;br&amp;gt; Assassin: Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:asn-claw.gif]]&lt;br /&gt;
| Feral Claws*&lt;br /&gt;
| Dmg 22-53&amp;lt;br&amp;gt; Durability: 26&amp;lt;br&amp;gt; Str Req: 113&amp;lt;br&amp;gt; Dex Req: 113&amp;lt;br&amp;gt; Item Level: 78&amp;lt;br&amp;gt; Clvl Req: 58&lt;br /&gt;
| Max Sockets: 3&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 50 Dex/50 Str&amp;lt;br&amp;gt; Inv Size: 1x3&amp;lt;br&amp;gt; Weapon Speed: -20&amp;lt;br&amp;gt; Assassin: Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:asn-claw.gif]]&lt;br /&gt;
| Runic Talons*&lt;br /&gt;
| Dmg 24-44&amp;lt;br&amp;gt; Durability: 30&amp;lt;br&amp;gt; Str Req: 115&amp;lt;br&amp;gt; Dex Req: 115&amp;lt;br&amp;gt; Item Level: 81&amp;lt;br&amp;gt; Clvl Req: 60&lt;br /&gt;
| Max Sockets: 3&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 50 Dex/50 Str&amp;lt;br&amp;gt; Inv Size: 1x3&amp;lt;br&amp;gt; Weapon Speed: -30&amp;lt;br&amp;gt; Assassin: Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:asn-scissors.gif]]&lt;br /&gt;
| Scissors Suwayyah&lt;br /&gt;
| Dmg 40-51&amp;lt;br&amp;gt; Durability: 34&amp;lt;br&amp;gt; Str Req: 118&amp;lt;br&amp;gt; Dex Req: 118&amp;lt;br&amp;gt; Item Level: 86&amp;lt;br&amp;gt; Clvl Req: 64&lt;br /&gt;
| Max Sockets: 3&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 50 Dex/50 Str&amp;lt;br&amp;gt; Inv Size: 1x3&amp;lt;br&amp;gt; Weapon Speed: 0&amp;lt;br&amp;gt; Assassin: Very Fast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Uniques=&lt;br /&gt;
&lt;br /&gt;
In 1.09 of the Expansion you can gamble for unique items, but the odds are 1/100,000.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | '''Spawn in 1.10 or later only'''&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Name&lt;br /&gt;
! Item Stats&lt;br /&gt;
! Special Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:asn-feral-claws.jpg]]&lt;br /&gt;
| FireLizard's Talons&amp;lt;br&amp;gt; Feral Claws&lt;br /&gt;
| (115.5-142.45 Avg)&amp;lt;br&amp;gt; (69-85.1) To (162-199.8)&amp;lt;br&amp;gt; 113 Str Required&amp;lt;br&amp;gt; 113 Dex Required&amp;lt;br&amp;gt; Item Level: 75&amp;lt;br&amp;gt; Clvl Req: 67&lt;br /&gt;
| +(200-270)% Enhanced Damage&amp;lt;br&amp;gt; +15% Increased Attack Speed&amp;lt;br&amp;gt; +(1-3) to Martial Arts (Assassin Only)&amp;lt;br&amp;gt; Fire Resist +(40-70)%&amp;lt;br&amp;gt; +(1-2) to Wake of Fire Sentry (Assassin Only)&amp;lt;br&amp;gt; +(1-2) to Inferno Sentry (Assassin Only)&amp;lt;br&amp;gt; Adds 236-480 Fire Damage&lt;br /&gt;
| Durability: 52&amp;lt;br&amp;gt; Weapon Speed: -20&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:asn-wrist-sword.jpg]]&lt;br /&gt;
| Jade Talon&amp;lt;br&amp;gt; Wrist Sword&lt;br /&gt;
| (116-136 Avg)&amp;lt;br&amp;gt; (98.6 To 115.6) To (133.4-156.4)&amp;lt;br&amp;gt;105 Str Required&amp;lt;br&amp;gt; 105 Dex Required&amp;lt;br&amp;gt; Item Level: 74&amp;lt;br&amp;gt; Clvl Req: 66&lt;br /&gt;
| +(190-240)% Enhanced Damage&amp;lt;br&amp;gt; (10-15)% Mana stolen per hit&amp;lt;br&amp;gt; All Resistances +(40-50)&amp;lt;br&amp;gt; 30% Faster Hit Recovery&amp;lt;br&amp;gt; +(1-2) to Shadow Disciplines&amp;lt;br&amp;gt; +(1-2) to Martial Arts&lt;br /&gt;
| Durability: 56&amp;lt;br&amp;gt; Weapon Speed: -10&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:asn-battle-cestus.jpg]]&lt;br /&gt;
| Shadow killer&amp;lt;br&amp;gt; Battle Cestus &lt;br /&gt;
| (108-163.5 Avg)&amp;lt;br&amp;gt; (99.9-151) To (116.1-176)&amp;lt;br&amp;gt;100 Str Required&amp;lt;br&amp;gt; 100 Dex Required&amp;lt;br&amp;gt; Item Level: 85 &amp;lt;br&amp;gt; Clvl Req: 78&lt;br /&gt;
| +(170-220)% Enhanced Damage&amp;lt;br&amp;gt; -25% Target Defense&amp;lt;br&amp;gt; Hit Freezes Target +2&amp;lt;br&amp;gt; +(10-15) Mana after each kill&amp;lt;br&amp;gt; 33% Chance to cast level 8 Frost Nova on striking&lt;br /&gt;
| '''Ladder Only'''&amp;lt;br&amp;gt; Ethereal (Cannot Be Repaired)&amp;lt;br&amp;gt; Indestructible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | '''1.09'''&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Name&lt;br /&gt;
! Item Stats&lt;br /&gt;
! Special Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:asn-bartucs.gif]]&lt;br /&gt;
| Bartuc's Cut Throat  *&amp;lt;br&amp;gt; Greater Talons&lt;br /&gt;
| (80-91) - (140-158) Damage&amp;lt;br&amp;gt; 69 Durability&amp;lt;br&amp;gt; 79 Str Required&amp;lt;br&amp;gt; 79 Dex Required&amp;lt;br&amp;gt;  Item Level: 42&amp;lt;br&amp;gt; Clvl Req: 50&lt;br /&gt;
| +150-200% Enhanced Damage&amp;lt;br&amp;gt; Adds 25-50 Damage&amp;lt;br&amp;gt; +20% Bonus to Attack Rating&amp;lt;br&amp;gt; +20 to Strength&amp;lt;br&amp;gt; +20 to Dexterity&amp;lt;br&amp;gt; 30% Faster Hit Recovery&amp;lt;br&amp;gt; +5-9% Life Stolen Per Hit&amp;lt;br&amp;gt; +2 To Assassin Skills&amp;lt;br&amp;gt; +1 To Martial Arts&lt;br /&gt;
| Range: 1&amp;lt;br&amp;gt;  Dmg Bonus: 75 Dex, 75 Str&amp;lt;br&amp;gt; Weapon Speed: -30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Yes, three of these items share graphics. &lt;br /&gt;
&lt;br /&gt;
==1.08 Statistics==&lt;br /&gt;
&lt;br /&gt;
Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any major changes.&lt;br /&gt;
&lt;br /&gt;
* Bartuc's Cut Throat: +2 To Assassin Skills, +1 To Shadow Disciplines, -35% Targets Armor Per Hit, Hit Causes Blindness, +10 Dexterity, +25% Chance of Deadly Strike, +35% Enhanced Damage, 50% Increased Attack Speed, +25 Mana&lt;br /&gt;
&lt;br /&gt;
=Further Reading=&lt;br /&gt;
&lt;br /&gt;
Check out the [[:Category:Uniques|Unique Items Section]] for all other uniques.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Class Specific Items]]&lt;br /&gt;
[[category:Uniques]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Item_Generation_Tutorial&amp;diff=10475</id>
		<title>Item Generation Tutorial</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Item_Generation_Tutorial&amp;diff=10475"/>
				<updated>2009-01-20T09:47:32Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: /* Character Level and affixes dealing with crafts. */  Corrected formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}This massive article explains item generation in great detail; far more detail than casual gamers are likely to be interested in. Skim this item generation encyclopedia by the chapter headings if you want one specific question answered. Read it cover to cover if you really want to understand how the game works.&lt;br /&gt;
&lt;br /&gt;
For a similar article discussing item generation in earlier versions of the game, check out the [[Item_Generation_v1.09|v1.09 Item Generation Tutorial]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
&lt;br /&gt;
The goal of most players in ''Diablo II'' is to kill enemies while staying alive. There are three things that largely determine how effective your character is at this goal:&lt;br /&gt;
# Your tactics.&lt;br /&gt;
# The build of your character.&lt;br /&gt;
# The items used by your character.&lt;br /&gt;
All three have a great impact on gameplay -- characters die quickly on Hell difficulty if they play without wise tactics and kill slowly with poor skill distribution, but most players find that the essential element is proper use of items. A magic using character will see her effectiveness increase dramatically if she doubles her skill levels, and the effectiveness of a melee fighter or bow user is a direct reflection of the quality of their weapon.  As a result, most players spend hours seeking top quality items, and then hours more trying to improve their gear further. At the highest end, most truly dedicated players spend virtually all their game time item hunting. &lt;br /&gt;
&lt;br /&gt;
This guide explains how best to find the items you seek, and explains why this task often seems so difficult. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Terminology=&lt;br /&gt;
&lt;br /&gt;
* '''Item Type:''' Each item is assigned an item type through the type column in armor.txt, weapons.txt, and misc.txt. All item types are defined in itemtypes.txt, and examples are Swords, Staves, Wands, Jewels and Misc. An item has one specified item type, although other item types may have an effect on it, eg. a Grim Wand is of the Wand type, which is part of the Rod item type group, which is part of the Blunt item type group, then Melee item type group, and finally the Weapon item type group. Because it's also part of the Blunt item type group a Grim Wand receives the +50% damage to undead bonus.&lt;br /&gt;
* '''Item Quality:''' Different qualities of the same item type. These are, in order of increasing scarcity: low quality &amp;gt; normal &amp;gt; superior &amp;gt; magic &amp;gt; rare &amp;gt; set &amp;gt; unique. Crafts are also considered an item quality.&lt;br /&gt;
* '''Affixes''' The magical modifiers on a magic, rare or crafted item; prefixes and suffixes. These can be found in MagicPrefix.txt and MagicSuffix.txt. It should be noted that not all item properties are called affixes, only those found in MagicPrefix/Suffix.txt, the others are either simply called properties, or follow a different naming scheme such as staffmods and automods. Crafted items have both pre-defined properties that always appear and affixes.&lt;br /&gt;
* '''Qlvl:''' Quality level. 1) A level of an item type. These levels are stored in the weapons.txt, armor.txt and misc.txt data files. 2) A level of a set or unique item, which are stored in UniqueItems.txt and SetItems.txt data files.&lt;br /&gt;
* '''Ilvl:''' Item Level. All items in the game have a level. These levels are generated when the item is created. This value is not displayed in the game, so identical items can have very different ilvls, depending on which monster dropped them. Be sure not to confuse Item Level with the item's level requirement -- they are different things.&lt;br /&gt;
* '''Mlvl:''' Monster Level. All monsters in the game have levels as well as players. These are determined largely by the level upon which a monster spawns. (The same monster type found on different levels will have different mlvls.)&lt;br /&gt;
* '''Area Level:''' Area Level. All areas in the game also have levels. These determine or at least factor into mlvl, ilvl, and more.&lt;br /&gt;
* '''Alvl:''' Affix Level. It is a level of prefix or suffix. They are stored in MagicPrefix.txt and MagicSuffix.txt in &amp;quot;Level&amp;quot; column. The name &amp;quot;Affix Level&amp;quot; is used to differ them from other &amp;quot;Levels&amp;quot;.&lt;br /&gt;
* '''TC:''' Treasure Class. All item types in the game are organized into treasure classes. In v1.10 there are 29 weapon and 29 armor Treasure Classes ([[TC_1.10|see those here]]), with additional TCs covering all the smaller, miscellaneous items such as runes, charms, gems, potions, etc. All TCs are recursive: this means that one treasure class may include another treasure class. E.c. Hell Baal drop all his items from &amp;quot;Baal (H)&amp;quot; treasure class, which consists of &amp;quot;Act 5 (H) Equip B&amp;quot;, &amp;quot;Act 5 (H) Junk&amp;quot; and &amp;quot;Act 5 (H) Good&amp;quot; treasure classes. Each of them consists of several other treasure classes, each containing fewer entries and growing more specific.&lt;br /&gt;
* '''Clvl:''' Character Level. It is one of few levels, that you can actually see in the game.&lt;br /&gt;
* '''Rarity:'''Rarity is a value assigned to every set and unique item in the game. This comes into play largely when there are more than one unique or set item of the same type, and makes some such items much more common than others. For example, the unique ring Stone of Jordan has a Rarity of 1, while the far more common unique ring Manald Heal has a Rarity of 15. Thus, a Manald Heal is 15 times as likely to drop than a Stone of Jordan.&lt;br /&gt;
* '''SP:'''Single Player mode.&lt;br /&gt;
&lt;br /&gt;
=Short Explanation of Drop Process=&lt;br /&gt;
&lt;br /&gt;
When you kill a monster or open a chest the game may generate items to reward you. The properties of these items are generated at that moment, even though the item may be unidentified. The game creates dropped items with algorithm of such kind:&lt;br /&gt;
# At the beginning it finds treasure class (TC), that describes all drops of the monster you killed, a chest you opened, a hidden stash you found, etc. All drop sources have treasure classes.&lt;br /&gt;
# The game then makes one or several iterations, that are called &amp;quot;Picks&amp;quot;, when it selects one choice from several possibilities.&lt;br /&gt;
## One of the possibilities is &amp;quot;NoDrop&amp;quot;, which does what it sounds like. Many monsters have multiple &amp;quot;picks,&amp;quot; so even if one of them is NoDrop, the other picks may overrule it. Most normal monsters have only one pick, though.&lt;br /&gt;
## If nothing is selected from the first TC, the next one down the list will be consulted, then the next, then the next, until an item or NoDrop is selected.&lt;br /&gt;
# Once an item is selected, the item properties are determined. Since most items have numerous possible types, game's algorithm of quality determination is highly complicated. Items such as keys, runes, and potions are only found in normal quality, but items like rings, short swords, helms, and bucklers have different qualities like magic or unique. Note that [[Magic Find]] is checked during this step.&lt;br /&gt;
# For every selected item an ilvl is calculated.&lt;br /&gt;
# If the rarity check hits upon an item of unique or set quality, the game creates the list of all valid item types (determined by their ilvl) and randomly selects one to drop. If there is not a unique of that type, a rare item with triple durability will generate. If there is no set item of the selected type, a magical item with double durability will appear.&lt;br /&gt;
# After the game selects item type and item quality, it generates item affixes if needed. It also generates all other properties of an item, if there are such properties. Items like Runes, mana potions, and identify scrolls doesn't have variable properties, but magic rings, rare kite shields, cracked sashes needs property generation.&lt;br /&gt;
&lt;br /&gt;
A simplified example in action: Mephisto is killed! What does the game do to determine your reward?&lt;br /&gt;
# calculates the number of items to drop&lt;br /&gt;
# selects item types&lt;br /&gt;
# selects item qualities&lt;br /&gt;
# selects certain unique or set items if needed&lt;br /&gt;
# selects item properties&lt;br /&gt;
&lt;br /&gt;
=Game Data Files=&lt;br /&gt;
&lt;br /&gt;
This section discusses the data files that are used in item generation process.&lt;br /&gt;
&lt;br /&gt;
Many parameters of drops are stored in txt files, that are packed to MPQ files when ''Diablo II'' is installed. If you have installed [[ATMA]] you may find that files unpacked in its data folder. These files are stored in CSV format, a plain text format that may be viewed with Excel or OpenOffice.org. You do not need to know everything about these complicated files to be effective in item hunting, but it will help if you know something about their structure. Truly dedicated item hunters will want to dig deeper into the files, and will find the D2 file guides posted at the Phrozen Keep, of value.&lt;br /&gt;
&lt;br /&gt;
==TreasureClassEx.txt==&lt;br /&gt;
&lt;br /&gt;
This is the most important file. It organizes all droppable items into a system of Treasure Classes. Since each source of items in the game (except NPCs) drop items from Treasure Classes, this is crucial to understand.&lt;br /&gt;
&lt;br /&gt;
We'll start with description of all fields of TreasureClassEx.txt table.&lt;br /&gt;
&lt;br /&gt;
* '''Treasure Class:''' The name of a TC, one the game usually refers to.&lt;br /&gt;
* '''Group:''' An identification number of similar TCs. This is used in TC upgrade process according to Mlvl.&lt;br /&gt;
* '''Level:''' The level of a given TC. It is also used in TC upgrade process.&lt;br /&gt;
* '''Picks:''' A quantity of iterations of the selection process.&lt;br /&gt;
** '''Unique:''' A modification number for chance to drop unique item from given TC (more is better).&lt;br /&gt;
** '''Set:''' A modification number for set chance.&lt;br /&gt;
** '''Rare:''' A modification number for rare chance.&lt;br /&gt;
** '''Magic:''' A modification number for magic chance.&lt;br /&gt;
* '''NoDrop:''' A rate of skipping drops from the TC (the higher NoDrop, the less items the TC will generate).&lt;br /&gt;
* '''Item1-Item10:''' A code of item to drop or a name of TC to drop from (item codes are stored in weapons.txt, armor.txt and misc.txt data files).&lt;br /&gt;
* '''Prob1-Prob10:''' A rate of selecting respective Item1-Item10 (more is better).&lt;br /&gt;
* '''SumItems''', '''TotalProb''', '''DropChance''', '''Term''' Unimportant fields for item drop routine.&lt;br /&gt;
&lt;br /&gt;
TreasureClassEx.txt file doesn't contains all treasure classes. At run time the game adds quite a few additional TCs. Their names are ArmoXX and WeapXX, where XX is two digit number. The game creates them from the armor.txt and weapons.txt files, by looking at quality levels. The first TC of armors, Armo03, contains all armor items with levels from 1 to 3: Cap, Quilted Armor, Leather Armor, Buckler, Gloves, Boots and Sash. The next armor TC, Armo06 contains all armor items with levels from 4 to 6, and so on. The last armor TC, Armo87, contains all armor items with levels from 85 to 87. Weapons are organized in their TCs, Weap03-Weap87 by the same manner. &lt;br /&gt;
&lt;br /&gt;
In this TCs Prob1-Prob10 values determine how likely the given items in those TCs are to drop. Some items have penalties and are therefore seen less frequently. A few of these, for illustrative purposes:&lt;br /&gt;
* Normal items: 3&lt;br /&gt;
* Assassin claws: 2&lt;br /&gt;
* All other class-specific items: 1&lt;br /&gt;
* Wands/Staves/Scepters: 1&lt;br /&gt;
These values interact with how many items are found in a given TC to create item shortages and abundances. The given items in a TC with 12 items will be comparatively less common than the items in a TC with 7 items. And if those 7 items include several wands and claws, the normal items in that TC will be highly overrepresented. Breast Plates, for instance.&lt;br /&gt;
&lt;br /&gt;
To further demonstrate, let's look at the process of item selection from a given TC.&lt;br /&gt;
&lt;br /&gt;
All monsters have treasure classes, written in monstats.txt file. When you kill a monster in normal difficulty the game simply uses its TC to drop items. However in Nightmare and Hell difficulty the given TC may be upgraded. When determining the TC for a monster, the game selects the highest level TC in the group that is equal to or less than the Mlvl. If there is no group for TC of this monster, than it doesn't upgrade TC. Treasure classes that are included in the selected TC aren't upgraded.&lt;br /&gt;
&lt;br /&gt;
Selecting from a TC the game makes one or several attempts of dropping according to Picks field. Each pick choses from several possibilities, including NoDrop, and each non-empty entry from Item1-Item10 fields. The chance of every choice is equal to X/Sum, where X is respective value from Prob1-Prob10 fields for Item1-Item10, or NoDrop value for NoDrop choice, and Sum is the sum of all that values (NoDrop+Prob1+Prob2+...+Prob10).&lt;br /&gt;
&lt;br /&gt;
If the game selects another TC during this process it will initiates the same cycle for it, then another cycle for newly selected TC, then another and another until it selects an item or NoDrop.&lt;br /&gt;
&lt;br /&gt;
In multilayer game NoDrop value is reduced.&lt;br /&gt;
&lt;br /&gt;
NewNoDrop=int( ProbSum/(1/((NoDrop/(NoDrop+ProbSum))^N)-1) ), where N=int (1+AdditionalPlayers/2+ClosePartiedPlayers/2), AdditionalPlayers — the number of all additional players in the game, where the monster is killed, ClosePartiedPlayers — the number of players in your party near you (not far than two screens away), ProbSum=Prob1+Prob2+Prob3+...+Prob10, int — operation of truncating fractional part of a number.&lt;br /&gt;
&lt;br /&gt;
In SP the [[Player_Settings#The_Players_X_Command|Players X command]] sets the number of NON-partied players, e.g. /players8 command sets N=4.&lt;br /&gt;
&lt;br /&gt;
For example: a character kills a non-boss Devilkin in The Pit level 1 in Hell in /players8 mode (or in a full game on Battle.net). The Devilkin has Mlvl=85. In monstats.txt file Devilkin is figured under &amp;quot;fallen3&amp;quot; name. Non-unique fallen3 drop items from &amp;quot;Act 1 (H) H2H B&amp;quot; TC in Hell difficulty. In TreasureClassEx.txt file &amp;quot;Act 1 (H) H2H B&amp;quot; TC has group=7 and level=66. Because Mlvl=85 the TC is upgraded to &amp;quot;Act 5 (H) H2H C&amp;quot; TC, which has level=85 (less or equal to mlvl). So Devilkins in The Pit drop items from &amp;quot;Act 5 (H) H2H C&amp;quot; TC.&lt;br /&gt;
&lt;br /&gt;
It has 1 pick from fallowing possibilities:&lt;br /&gt;
* NoDrop (100);&lt;br /&gt;
* gld (21);&lt;br /&gt;
* Act 5 (H) Equip C (16);&lt;br /&gt;
* Act 1 (H) Junk (21);&lt;br /&gt;
* Act 5 (H) Good (2).&lt;br /&gt;
The numbers in (parenthesis) are probabilities.&lt;br /&gt;
&lt;br /&gt;
Lets calculate NewNoDrop:&lt;br /&gt;
* ProbSum=21+16+21+2=60.&lt;br /&gt;
* NoDrop=100.&lt;br /&gt;
* N=4.&lt;br /&gt;
* NewNoDrop=int( 60/(1/((100/(100+60))^4)-1) )=11.&lt;br /&gt;
&lt;br /&gt;
So The Pit Devilkin has fallowing chances:&lt;br /&gt;
* 11/71 for dropping nothing&lt;br /&gt;
* 21/71 for dropping gold&lt;br /&gt;
* 16/71 for dropping from Act 5 (H) Equip C&lt;br /&gt;
* 21/71 for dropping from Act 1 (H) Junk&lt;br /&gt;
* 2/71 for dropping from Act 5 (H) Good&lt;br /&gt;
&lt;br /&gt;
Lets assume, that the game decided to drop from &amp;quot;Act 5 (H) Equip C&amp;quot; TC. Here it is: Picks=1, NoDrop=0, Item1=&amp;quot;weap81&amp;quot;, Prob1=2, Item2=&amp;quot;armo81&amp;quot;, Prob2=1, Item3=&amp;quot;weap84&amp;quot;, Prob3=6, Item4=&amp;quot;armo84&amp;quot;, Prob4=3, Item5=&amp;quot;weap87&amp;quot;, Prob5=14, Item6=&amp;quot;armo87&amp;quot;, Prob6=7, Item7=&amp;quot;weap87&amp;quot;, Prob7=1, Item8=&amp;quot;armo87&amp;quot;, Prob8=1, Item9=&amp;quot;Act 5 (H) Equip B&amp;quot;, Prob9=1530. Note, that weap87 and armo87 TCs are mentioned twice, it is not a error.&lt;br /&gt;
&lt;br /&gt;
So this TC has fallowing chances:&lt;br /&gt;
* 2/1565 for dropping from weap81;&lt;br /&gt;
* 1/1565 for dropping from armo81;&lt;br /&gt;
* 6/1565 for dropping from weap84;&lt;br /&gt;
* 3/1565 for dropping from armo84;&lt;br /&gt;
* 15/1565 for dropping from weap87;&lt;br /&gt;
* 8/1565 for dropping from armo87;&lt;br /&gt;
* 1530/1565 for dropping from &amp;quot;Act 5 (H) Equip B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Lets assume, that the game decided to drop from armo87. This TC has picks=1, NoDrop=0, Item1=&amp;quot;Diadem&amp;quot;, Prob1=3, Item2=&amp;quot;Corona&amp;quot;, Prob2=3, Item3=&amp;quot;Sacred Armor&amp;quot;, Prob3=3, Item4=&amp;quot;Ogre Gauntlets&amp;quot;, Prob4=3, Item5=&amp;quot;Myrmidon Greaves&amp;quot;, Prob5=3, Item6=&amp;quot;Colossus Girdle&amp;quot;, Prob6=3, Item7=&amp;quot;Dream Spirit&amp;quot;, Prob7=1, Item8=&amp;quot;Guardian Crown&amp;quot;, Prob8=1, Item9=&amp;quot;Vortex Shield&amp;quot;, Prob9=1, Item10=&amp;quot;Bloodlord Skull&amp;quot;, Prob10=1.&lt;br /&gt;
&lt;br /&gt;
So armo87 has fallowing chances:&lt;br /&gt;
* 3/22 for Diadem;&lt;br /&gt;
* 3/22 for Corona;&lt;br /&gt;
* 3/22 for Sacred Armor;&lt;br /&gt;
* 3/22 for Ogre Gauntlets;&lt;br /&gt;
* 3/22 for Myrmidon Greaves;&lt;br /&gt;
* 3/22 for Colossus Girdle;&lt;br /&gt;
* 1/22 for Dream Spirit;&lt;br /&gt;
* 1/22 for Guardian Crown;&lt;br /&gt;
* 1/22 for Vortex Shield;&lt;br /&gt;
* 1/22 for Bloodlord Skull.&lt;br /&gt;
&lt;br /&gt;
==Monstats.txt==&lt;br /&gt;
&lt;br /&gt;
This file holds a lot of information about monsters. The fields in this file are as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Id:''' Internal name of a monster type, the game refer to a monster using this field.&lt;br /&gt;
* '''NameStr:''' OIt is either the actual name of the monster or a reference to name table for names with spaces.&lt;br /&gt;
* '''rangedtype:''' 1 for monsters with ranged attack, blank for others.&lt;br /&gt;
* '''minion1 and minion2:''' Type of minions for the monster, e.g. normal fallen shamans usually have normal fallens as minions.&lt;br /&gt;
* '''PartyMin-PartyMax:''' The range for quantity of minions.&lt;br /&gt;
* '''MinGrp-MaxGrp:''' The range for quantity of normal monsters in one grope.&lt;br /&gt;
* '''Velocity:''' Movement speed, walking, flying, etc.&lt;br /&gt;
* '''Run:''' Run speed. Only a few monsters can run at a different speed than they walk.&lt;br /&gt;
* '''Level:'''  Monster level in Normal difficulty.&lt;br /&gt;
* '''Level (N):''' Only for bosses. Monster level in Nightmare difficulty&lt;br /&gt;
* '''Level (H):''' Only for bosses. Monster level in Hell difficulty.&lt;br /&gt;
* '''lUndead:''' 1 for melee undeads.&lt;br /&gt;
* '''hUndead:''' 1 for ranged undeads.&lt;br /&gt;
* '''demon:''' 1 for demons.&lt;br /&gt;
* '''boss:''' 1 for bosses. They save their mlvl in Nightmare and Hell difficulties.&lt;br /&gt;
* '''Drain, Drain(N), Drain(H):'''Life and mana leech effectiveness in Normal, Nightmare and Hell difficulties (percents).&lt;br /&gt;
* '''coldeffect, coldeffect(N), coldeffect(H):''' Chill and freeze effectiveness in Normal, Nightmare and Hell difficulties (listed in percentages).&lt;br /&gt;
* '''ResDm, ResDm(N), ResDm(H):''' Damage resistance in Normal, Nightmare and Hell difficulties (percents).&lt;br /&gt;
* '''ResMa, ResMa(N), ResMa(H):''' Magic resistance.&lt;br /&gt;
* '''ResFi, ResFi(N), ResFi(H):''' Fire resistance.&lt;br /&gt;
* '''ResLi, ResLi(N), ResLi(H):''' Lightning resistance.&lt;br /&gt;
* '''ResCo, ResCo(N), ResCo(H):''' Cold resistance.&lt;br /&gt;
* '''ResPo, ResPo(N), ResPo(H):''' Poison resistance.&lt;br /&gt;
* '''ToBlock, ToBlock(N), ToBlock(H):''' Chance to block.  The creature must either have a shield or NoShldBlock enabled in order to block.  In both cases the creature needs a blocking animation.&lt;br /&gt;
* '''Crit:''' Critical hit chance (5% for every monsters as of now).&lt;br /&gt;
* '''TreasureClass1:''' TC of normal monster in Normal difficulty.&lt;br /&gt;
* '''TreasureClass2:''' TC of champion monster in Normal difficulty.&lt;br /&gt;
* '''TreasureClass3:''' TC of unique monster in Normal difficulty (non-quest drop).&lt;br /&gt;
* '''TreasureClass4:''' TC of unique monster in Normal difficulty (quest drop).&lt;br /&gt;
* '''TreasureClass1(N):''' TC of normal monster in Nightmare difficulty.&lt;br /&gt;
* '''TreasureClass2(N):''' TC of champion monster in Nightmare difficulty.&lt;br /&gt;
* '''TreasureClass3(N):''' TC of unique monster in Nightmare difficulty (non-quest drop).&lt;br /&gt;
* '''TreasureClass4(N):''' TC of unique monster in Nightmare difficulty (quest drop).&lt;br /&gt;
* '''TreasureClass1(H):''' TC of normal monster in Hell difficulty.&lt;br /&gt;
* '''TreasureClass2(H):''' TC of champion monster in Hell difficulty.&lt;br /&gt;
* '''TreasureClass3(H):''' TC of unique monster in Hell difficulty (non-quest drop).&lt;br /&gt;
* '''TreasureClass4(H):''' TC of unique monster in Hell difficulty (quest drop).&lt;br /&gt;
* '''TCQuestId and TCQuestCP:''' Values for special quest drops like Mephisto's Soulstone.&lt;br /&gt;
&lt;br /&gt;
The most important part for item drops is Treasure Classes of the monster and his level.&lt;br /&gt;
&lt;br /&gt;
==Magicprefix.txt and Magicsuffix.txt==&lt;br /&gt;
&lt;br /&gt;
These two files contains all affixes available in the game. They have almost the same field, so they're covered in the same section in this guide.&lt;br /&gt;
&lt;br /&gt;
* '''Name:''' The name of the affix as it appears in the game.&lt;br /&gt;
* '''version:''' 0 for Classic, 100 for LoD.&lt;br /&gt;
* '''spawnable:''' 1 for available affixes, 0 for affixes, that cannot appear in the game.&lt;br /&gt;
* '''rare:''' 1 for affixes, that can appear on rare items, 0 for magic only affixes.&lt;br /&gt;
* '''level:''' Minimum Affix Level of an item that may spawn with this affix.&lt;br /&gt;
* '''maxlevel:'''Maximum Affix Level of an itemthat may spawn with this affix.&lt;br /&gt;
* '''levelreq:''' Minimum required character level for using item with this affix.&lt;br /&gt;
* '''classspecific:''' The class for which this affix will work, — ama, sor, nec, pal, bar, dru. (ArchAngel's prefix will only add skills for sorceress, for instance.)&lt;br /&gt;
* '''classlevelreq:''' Minimum required character level for using item with this affix. Although it usually is overrules by levelreq.&lt;br /&gt;
* '''frequency:''' The rate of appearance in the game of this affix (0 for items that cannot be selected at all).&lt;br /&gt;
* '''group:''' Group Id for selecting affixes for rare and crafted items. They cannot have more than one affix per group.&lt;br /&gt;
* '''mod1code, mod2code, mod3code:''' The codes of effects of this affix. This codes refer to internal game functions, however all of them are quite self-explanation, e.c. &amp;quot;ac%&amp;quot; is Armor Class increase, &amp;quot;dmg%&amp;quot; is Damage increase, &amp;quot;res-all&amp;quot; is resist all.&lt;br /&gt;
* '''mod1param, mod2param, mod3param:''' Parameters for the affix function. E.c. poison duration in frames, skill index, cold duration in frames. (Diablo II runs at an internal clock speed of 25 frames per second.)&lt;br /&gt;
* '''mod1min, mod2min, mod3min:''' Minimum parameters for affix function such as minimum of life range given by +life affix&lt;br /&gt;
* '''mod1max, mod2max, mod3max:''' Maximum parameters for affix function such as maximum of life range given by +life affix.&lt;br /&gt;
* '''transform:''' 1 for affixes that do palette shift on base item.&lt;br /&gt;
* '''transformcolor:''' Color code for affixes that do color shift on base item; &amp;quot;dgld&amp;quot; is dark gold, &amp;quot;lpur&amp;quot; is light purple, edtc.&lt;br /&gt;
* '''itype1, itype2, itype3, itype4, itype5, itype6, itype7:''' Include Type, item type codes of items, on which this affix may occur. These codes are stored in armor.txt, weapon.txt, misc.txt and ItemTypes.txt files.&lt;br /&gt;
* '''etype1, etype2, etype3, etype4, etype5, etype6, etype7:''' Exclude Type, item type codes of items, on which this affix may NOT occur.&lt;br /&gt;
* '''divide, multiply, add:'''Values for modifying item price.&lt;br /&gt;
&lt;br /&gt;
The usage of these files is explained in more detail in chapter 11, when affix generation is covered.&lt;br /&gt;
&lt;br /&gt;
==Weapons.txt==&lt;br /&gt;
&lt;br /&gt;
This file is used to store information about weapon item types.&lt;br /&gt;
&lt;br /&gt;
* '''name:''' The name of the weapon as it appears in the game.&lt;br /&gt;
* '''type, type2:''' Item type code, the index of respective raw in itemtypes.txt file.&lt;br /&gt;
* '''code:''' Internal item name.&lt;br /&gt;
* '''alternateGfx:''' Item code for choosing animation. Unimportant for item generation.&lt;br /&gt;
* '''namestr:''' Reference to the table. Contained correct name of the item.&lt;br /&gt;
* '''version:''' 0 for Classic, 100 for Lod.&lt;br /&gt;
* '''compactsave:'''Empty. Unimportant for item generation.&lt;br /&gt;
* '''rarity:''' The rate of dropping the weapon from weapon racks.&lt;br /&gt;
* '''spawnable:'''0 for items, that cannot be generated (except special cases like quests), 1 for others.&lt;br /&gt;
* '''mindam-maxdam:''' One-handed damage.&lt;br /&gt;
* '''1or2handed:''' 1 for two-handed weapons that may be held in one hand by the Barbarian.&lt;br /&gt;
* '''2handed:''' 1 for two-handed weapons.&lt;br /&gt;
* '''2handmindam-2handmaxdam:''' Two-handed damage.&lt;br /&gt;
* '''minmisdam-maxmisdam:''' Ranged damage.&lt;br /&gt;
* '''rangeadder:''' Weapon range adder. Weapon range=1+rangeadder.&lt;br /&gt;
* '''speed:''' Base weapon attack speed.&lt;br /&gt;
* '''StrBonus:''' Strange bonus for weapon damage. Enhanced damage percent=Strength*StrBonus/100.&lt;br /&gt;
* '''DexBonus:''' Dexterity bonus for weapon damage. Enhanced damage percent=Dexterity*DexBonus/100.&lt;br /&gt;
* '''reqstr:''' Strength required.&lt;br /&gt;
* '''reqdex:''' Dexterity required.&lt;br /&gt;
* '''durability:''' Base durability.&lt;br /&gt;
* '''nodurability:''' 1 for indestructible weapons.&lt;br /&gt;
* '''level:''' Quality Level.&lt;br /&gt;
* '''levelreq:''' Character level required.&lt;br /&gt;
* '''cost:''' base weapon cost.&lt;br /&gt;
* '''gamble cost:''' gambling cost.&lt;br /&gt;
* '''magic lvl:''' Magic Level (see chapter 11 and chapter 22).&lt;br /&gt;
* '''auto prefix:''' The code number of prefix, that always occurs on the weapon (like +mana on orbs).&lt;br /&gt;
* '''OpenBetaGfx:''' Unimportant for item generation.&lt;br /&gt;
* '''normcode:''' Code of normal version of the weapon.&lt;br /&gt;
* '''ubercode:''' Code of exceptional version of the weapon.&lt;br /&gt;
* '''ultracode:''' Code of elite version of the weapon.&lt;br /&gt;
* '''wclass, 2handedwclass:''' Weapon class for animation. Unimportant for item generation.&lt;br /&gt;
* '''component:''' Unimportant for item generation.&lt;br /&gt;
* '''hit class:''' Unimportant for item generation.&lt;br /&gt;
* '''invwidth:''' Width of the item in the inventory.&lt;br /&gt;
* '''invheight:''' Height of the item in the inventory.&lt;br /&gt;
* '''stackable:''' 1 for stackable weapons (throwing).&lt;br /&gt;
* '''minstack-maxstack:''' The range of quantity of items of this type in on stack.&lt;br /&gt;
* '''spawnstack:''' Quantity of items of this type in on stack upon founding.&lt;br /&gt;
* '''flippyfile, invfile, uniqueinvfile, setinvfile:''' Graphics files for the weapon.&lt;br /&gt;
* '''hasinv:''' 1 for socketable weapons.&lt;br /&gt;
* '''gemsockets:''' Maximum possible number of sockets in the weapon.&lt;br /&gt;
* '''gemapplytype:''' Item class for gems and runes. 0 for all weapons.&lt;br /&gt;
* '''special:''' Unimportant for item generation.&lt;br /&gt;
* '''useable:''' 1 for items, that you may use (e.c. town portal scroll). 0 for all weapons.&lt;br /&gt;
* '''dropsound, dropsfxframe, usesound:''' Sound-related information. Unimportant for item generation.&lt;br /&gt;
* '''unique:''' 1 for special quest items.&lt;br /&gt;
* '''transparent, transtbl:''' Not used.&lt;br /&gt;
* '''quivered:''' 1 for weapons, that need ammo.&lt;br /&gt;
* '''lightradius, belt, quest, questdiffcheck, missiletype:''' Unimportant for item generation.&lt;br /&gt;
* '''durwarning:''' Id of low durability warning icon.&lt;br /&gt;
* '''qntwarning:''' Id of low quantity warning icon.&lt;br /&gt;
* '''gemoffset:''' Unimportant for item generation.&lt;br /&gt;
* '''bitfield1:''' Weapon material code (is used in golem creation and rack drop checks).&lt;br /&gt;
* '''CharsiMin (and all other *Min fields):''' Should be minimal quantity of the item in vendor's price list, but isn't used (see chapter 12).&lt;br /&gt;
* '''CharsiMax (and all other *Max fields):''' If CharsiMax&amp;gt;0 then she can sell this item (see chapter 12).&lt;br /&gt;
* '''CharsiMagicMin (and all other *MagicMin fields):''' Should be minimal quantity of the item in vendor's price list, but isn't used (see chapter 12).&lt;br /&gt;
* '''CharsiMagicMax (and all other *MagicMax fields):''' If CharsiMagicMax&amp;gt;0 then she can sell this item (see chapter 12).&lt;br /&gt;
* '''CharsiMagicLvl (and all other *MagicLvl fields):''' If ilvl&amp;gt;=CharsiMagicLvl then she can sell this item (see chapter 12).&lt;br /&gt;
Source Art, Game Art, Transform, InvTrans, SkipName:''' Unimportant for item generation.&lt;br /&gt;
* '''NightmareUpgrade:''' Item code for selling by Nightmare difficulty vendors, &amp;quot;xxx&amp;quot; for items, that don't get upgrade (see Chapter 12).&lt;br /&gt;
* '''HellUpgrade:''' Item code for selling by Hell difficulty vendors, &amp;quot;xxx&amp;quot; for items, that don't get upgrade (see Chapter 12).&lt;br /&gt;
* '''Nameable:''' 1 for items that may be personalized by Anya's quest reward.&lt;br /&gt;
* '''PermStoreItem:''' Unimportant for item generation.&lt;br /&gt;
&lt;br /&gt;
==armor.txt==&lt;br /&gt;
&lt;br /&gt;
This is a file similar to weapons.txt.&lt;br /&gt;
&lt;br /&gt;
* '''name:''' The name of the weapon as it appear in the game.&lt;br /&gt;
* '''version:''' 0 for Classic, 100 for Lod.&lt;br /&gt;
* '''compactsave:''' Unimportant for item generation.&lt;br /&gt;
* '''rarity:''' The rate of dropping the armor from weapon racks.&lt;br /&gt;
* '''spawnable:''' 0 for items, that cannot be generated (except special cases like quests), 1 for others.&lt;br /&gt;
* '''minac-maxac:''' Defence range.&lt;br /&gt;
* '''absorbs:''' Not used. Unimportant for item generation.&lt;br /&gt;
* '''speed:''' Run/walk speed penalty.&lt;br /&gt;
* '''reqstr:''' Strength required.&lt;br /&gt;
* '''block:''' Base chance to block.&lt;br /&gt;
* '''durability:''' Base durability.&lt;br /&gt;
* '''nodurability:''' 1 for indestructible armors.&lt;br /&gt;
* '''level:''' Quality Level.&lt;br /&gt;
* '''levelreq:''' Character level required.&lt;br /&gt;
* '''cost:''' Base weapon cost.&lt;br /&gt;
* '''gamble cost:''' Gambling cost.&lt;br /&gt;
* '''code:''' Internal item name.&lt;br /&gt;
* '''namestr:''' Reference to the table, contained correct name of the item.&lt;br /&gt;
* '''magic lvl:''' Magic Level (see chapter 11 and chapter 22).&lt;br /&gt;
* '''auto prefix:''' The code number of prefix, that always occurs on the armor (like poison damage on heads).&lt;br /&gt;
* '''alternategfx, OpenBetaGfx:''' Unimportant for item generation.&lt;br /&gt;
* '''normcode:''' Code of normal version of the armor.&lt;br /&gt;
* '''ubercode:''' Code of exceptional version of the armor.&lt;br /&gt;
* '''ultracode:''' Code of elite version of the armor.&lt;br /&gt;
* '''spelloffset, component:''' Unimportant for item generation.&lt;br /&gt;
* '''invwidth:''' Width of the item in the inventory.&lt;br /&gt;
* '''invheight:''' Height of the item in the inventory.&lt;br /&gt;
* '''hasinv:''' 1 for socketable armors.&lt;br /&gt;
* '''gemsockets:''' Maximum possible number of sockets in the armor.&lt;br /&gt;
* '''gemapplytype:''' Item class for gems and runes. 1 for headgear and body armor, 2 for shields.&lt;br /&gt;
* '''flippyfile, invfile, uniqueinvfile, setinvfile:''' Graphics files for the armor.&lt;br /&gt;
* '''rArm, lArm, Torso, Legs, rSPad, lSPad:''' Types of used graphics files.&lt;br /&gt;
* '''useable:''' 1 for items, that you may use (e.c. Town portal scroll). 0 for all armors.&lt;br /&gt;
* '''throwable:''' Not used.&lt;br /&gt;
* '''stackable:''' 1 for stackable items (not used for armors).&lt;br /&gt;
* '''minstack-maxstack:''' The range of quantity of items of this type in on stack (not used for armors).&lt;br /&gt;
* '''type, type2:''' Item type code, the index of respective raw in itemtypes.txt file.&lt;br /&gt;
* '''dropsound, dropsfxframe, usesound:''' Sound-related information. Unimportant for item generation.&lt;br /&gt;
* '''unique:''' 1 for special quest items.&lt;br /&gt;
* '''transparent, transtbl:''' Not used.&lt;br /&gt;
* '''quivered:''' 1 for weapons that need ammo (not used for armors).&lt;br /&gt;
* '''lightradius, belt, quest, questdiffcheck, missiletype:''' Unimportant for item generation.&lt;br /&gt;
* '''durwarning:''' Id of low durability warning icon.&lt;br /&gt;
* '''qntwarning:''' Id of low quantity warning icon (not used for armors).&lt;br /&gt;
* '''mindam-maxdam:''' Damage range for smite or kick.&lt;br /&gt;
* '''StrBonus:''' Strength bonus for kick damage. Enhanced damage percent=Strength*StrBonus/100.&lt;br /&gt;
* '''DexBonus:''' Dexterity bonus for kick damage. Enhanced damage percent=Dexterity*DexBonus/100.&lt;br /&gt;
* '''gemoffset:''' Unimportant for item generation.&lt;br /&gt;
* '''bitfield1:''' Armor material code (is used in golem creation and rack drop checks).&lt;br /&gt;
* '''CharsiMin (and all other *Min fields):''' Should be minimal quantity of the item in vendor's price list, but isn't used (see chapter 12).&lt;br /&gt;
* '''CharsiMax (and all other *Max fields):''' If CharsiMax&amp;gt;0 then she can sell this item (see chapter 12).&lt;br /&gt;
* '''CharsiMagicMin (and all other *MagicMin fields):''' Should be minimal quantity of the item in vendor's price list, but isn't used (see chapter 12).&lt;br /&gt;
* '''CharsiMagicMax (and all other *MagicMax fields):''' If CharsiMagicMax&amp;gt;0 then she can sell this item (see chapter 12).&lt;br /&gt;
* '''CharsiMagicLvl (and all other *MagicLvl fields):''' If ilvl&amp;gt;=CharsiMagicLvl then she can sell this item (see chapter 12).&lt;br /&gt;
* '''Source Art, Game Art, Transform, InvTrans, SkipName:''' Unimportant for item generation.&lt;br /&gt;
* '''NightmareUpgrade:''' Item code for selling by Nightmare difficulty vendors, &amp;quot;xxx&amp;quot; for items, that don't get upgrade (see Chapter 12).&lt;br /&gt;
* '''HellUpgrade:''' Item code for selling by Hell difficulty vendors, &amp;quot;xxx&amp;quot; for items, that don't get upgrade (see Chapter 12).&lt;br /&gt;
* '''mindam, maxdam:''' Not used.&lt;br /&gt;
* '''Nameable:''' 1 for items that may be personalized by Anya's quest reward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc.txt==&lt;br /&gt;
&lt;br /&gt;
This file is similar to weapons.txt and armor.txt, but contains information about all items, that are neither weapon nor armor.&lt;br /&gt;
&lt;br /&gt;
* '''name, *name:''' The name of the item as it appears in the game.&lt;br /&gt;
* '''szFlavorText, compactsave:''' Unimportant for item generation.&lt;br /&gt;
* '''version:''' 0 for Classic, 100 for Lod.&lt;br /&gt;
* '''level:''' Quality Level.&lt;br /&gt;
* '''levelreq:''' Character level required.&lt;br /&gt;
* '''rarity:''' The rate of dropping the item from different objects (e.c. book shelves).&lt;br /&gt;
* '''spawnable:''' 0 for items, that cannot be generated (except special cases like quests), 1 for others.&lt;br /&gt;
* '''speed:''' Not used for misc items.&lt;br /&gt;
* '''nodurability:''' 1 for indestructible items.&lt;br /&gt;
* '''cost:''' Base item cost.&lt;br /&gt;
* '''gamble cost:''' Gambling cost.&lt;br /&gt;
* '''code:''' Internal item name.&lt;br /&gt;
* '''alternategfx:''' Unimportant for item generation.&lt;br /&gt;
* '''namestr:''' Reference to the table, contained correct name of the item.&lt;br /&gt;
* '''component:''' Unimportant for item generation.&lt;br /&gt;
* '''invwidth:''' Width of the item in the inventory.&lt;br /&gt;
* '''invheight:''' Height of the item in the inventory.&lt;br /&gt;
* '''hasinv:''' 1 for socketable items.&lt;br /&gt;
* '''gemsockets:''' Maximum possible number of sockets in the item (not used for misc items).&lt;br /&gt;
* '''gemapplytype:''' Item class for gems and runes (not used for misc items).&lt;br /&gt;
* '''flippyfile, invfile, uniqueinvfile:''' Graphics files for the item.&lt;br /&gt;
* '''special:''' Not used.&lt;br /&gt;
* '''Transmogrify, TMogType, TMogMin, TMogMax:''' Unimportant for item generation.&lt;br /&gt;
* '''useable:''' 1 for items, that you may use (e.c. Town portal scroll). 0 for all others.&lt;br /&gt;
* '''throwable:''' Not used.&lt;br /&gt;
* '''type, type2:''' Item type code, the index of respective raw in itemtypes.txt file.&lt;br /&gt;
* '''dropsound, dropsfxframe, usesound:''' Sound-related information. Unimportant for item generation.&lt;br /&gt;
* '''unique:''' 1 for special quest items.&lt;br /&gt;
* '''transparent, transtbl:''' Not used.&lt;br /&gt;
* '''lightradius, belt:''' Unimportant for item generation.&lt;br /&gt;
* '''autobelt:''' 1 for items that automatically get placed on the belt.&lt;br /&gt;
* '''stackable:''' 1 for stackable items.&lt;br /&gt;
* '''minstack-maxstack:''' The range of quantity of items of this type in on stack.&lt;br /&gt;
* '''spawnstack:''' Quantity of items of this type in on stack upon founding.&lt;br /&gt;
* '''quest:''' &amp;gt;0 for quest items. Unimportant for item generation.&lt;br /&gt;
* '''questdiffcheck:''' Unimportant for item generation.&lt;br /&gt;
* '''missiletype, spellicon:''' Not used.&lt;br /&gt;
* '''pSpell, state, cstate1, cstate2, len:''' Unimportant for item generation.&lt;br /&gt;
* '''stat1, stat2, stat3:''' Effect of usable item. E.c. life restore for life potion.&lt;br /&gt;
* '''calc1, calc2, calc3:''' The value for effect of usable item. E.e. 100% life and mana for full * '''rejuvenation potion.&lt;br /&gt;
* '''spelldesc, spelldescstr, spelldesccalc:''' Used to refer to description of item effect.&lt;br /&gt;
* '''durwarning:''' Id of low durability warning icon.&lt;br /&gt;
* '''qntwarning:''' Id of low quantity warning icon.&lt;br /&gt;
* '''gemoffset:''' Unimportant for item generation.&lt;br /&gt;
* '''BetterGem:''' The code of gem for upgrade with cube or shrine.&lt;br /&gt;
* '''bitfield1:''' Item material code (is used in golem creation and rack drop checks).&lt;br /&gt;
* '''CharsiMin (and all other *Min fields):''' Should be minimal quantity of the item in vendor's price list, but isn't used (see chapter 12).&lt;br /&gt;
* '''CharsiMax (and all other *Max fields):'''  If CharsiMax&amp;gt;0 then she can sell this item (see chapter 12).&lt;br /&gt;
* '''CharsiMagicMin (and all other *MagicMin fields):''' Should be minimal quantity of the item in vendor's price list, but isn't used (see chapter 12).&lt;br /&gt;
* '''CharsiMagicMax (and all other *MagicMax fields):''' If CharsiMagicMax&amp;gt;0 then she can sell this item (see chapter 12).&lt;br /&gt;
* '''CharsiMagicLvl (and all other *MagicLvl fields):''' If ilvl&amp;gt;=CharsiMagicLvl then she can sell this item (see chapter 12).&lt;br /&gt;
* '''Source Art, Game Art, Transform, InvTrans, SkipName:''' Unimportant for item generation.&lt;br /&gt;
* '''NightmareUpgrade:''' Item code for selling by Nightmare difficulty vendors, &amp;quot;xxx&amp;quot; for items, that don't get upgrade (see Chapter 12).&lt;br /&gt;
* '''HellUpgrade:''' Item code for selling by Hell difficulty vendors, &amp;quot;xxx&amp;quot; for items, that don't get upgrade (see Chapter 12).&lt;br /&gt;
* '''mindam, maxdam:''' Not used.&lt;br /&gt;
* '''PermStoreItem:''' 1 for items, that always available in stores.&lt;br /&gt;
* '''multibuy:''' 1 for items, that may be bought with Shift+Click (Multiple Buy function).&lt;br /&gt;
* '''Nameable:''' 1 for items that may be personalized by Anya's quest reward.&lt;br /&gt;
* '''*eol:''' Not used (however &amp;quot;eol&amp;quot; is usually End Of Line in programming).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemTypes.txt==&lt;br /&gt;
&lt;br /&gt;
This file describes basic item types, like a ring, a melee weapon, a bow.&lt;br /&gt;
&lt;br /&gt;
* '''ItemType:''' The name of the item type for users.&lt;br /&gt;
* '''Code:''' The name of the item type for references from other files.&lt;br /&gt;
* '''Equiv1, Equiv2:''' Equivalent item types, i.e. codes of types, that include this item type. Eg. Throwing Knife is included in Knife item type.&lt;br /&gt;
* '''Repair:''' 1 for types, whose items may be repaired.&lt;br /&gt;
* '''Body, BodyLoc1, BodyLoc2:''' Location on player body. Unimportant.&lt;br /&gt;
* '''Shoots:''' Ammo type for weapons, that need them.&lt;br /&gt;
* '''Quiver:''' Type of ammo for item types, that are ammo.&lt;br /&gt;
* '''Throwable:''' 1 for throwable item types.&lt;br /&gt;
* '''Reload:''' 1 for item types, that reloads ammo from inventory (like crossbows and bows).&lt;br /&gt;
* '''ReEquip:''' 1 for item types, that are automatically equipped from inventory after running out (like throwing potions).&lt;br /&gt;
* '''AutoStack:''' 1 for stackable items that are automatically organized in stacks when you pick them (like keys).&lt;br /&gt;
* '''Magic:''' 1 for items that can be magic.&lt;br /&gt;
* '''Rare:''' 1 for items that can be rare.&lt;br /&gt;
* '''Normal:''' 1 for items that can be normal quality.&lt;br /&gt;
* '''Charm:''' 1 for charms.&lt;br /&gt;
* '''Gem:''' 1 for gems.&lt;br /&gt;
* '''Beltable:''' 1 for items, that you may put on your belt.&lt;br /&gt;
* '''MaxSock1:''' Maximum socket number for Ilvl&amp;lt;=25.&lt;br /&gt;
* '''MaxSock25:''' Maximum socket number for Ilvl&amp;lt;=40.&lt;br /&gt;
* '''MaxSock40:''' Maximum socket number for Ilvl&amp;gt;40.&lt;br /&gt;
* '''TreasureClass:''' 1 for item types, that gets automatic Treasure Classes. E.e. Weap87, Armo03.&lt;br /&gt;
* '''Rarity:''' Item drop probability. It is used for automatic Treasure Classes (see TreasureClassEx.txt description in chapter 4.1).&lt;br /&gt;
* '''StaffMods:''' The type of sfaffmods, that are generated on the item type (see chapter 11 for description of stuffmods).&lt;br /&gt;
* '''CostFormula:''' Unimportant.&lt;br /&gt;
* '''Class:''' Class requirement.&lt;br /&gt;
* '''VarInvGfx, InvGfx1, InvGfx2, InvGfx3, InvGfx4, InvGfx5, InvGfx6:''' Some unimportant graphics information.&lt;br /&gt;
* '''StorePage:''' The type of page in stores for selling this item type.&lt;br /&gt;
* '''*eol:''' Not used (however &amp;quot;eol&amp;quot; is usually End Of Line).&lt;br /&gt;
&lt;br /&gt;
==ItemRatio.txt==&lt;br /&gt;
&lt;br /&gt;
This is the most important file for determining quality of item. First, coverage of the fields, then an explanation of the quality calculation mechanics.&lt;br /&gt;
&lt;br /&gt;
* '''Function:''' The description of the line.&lt;br /&gt;
* '''Version:''' 0 for Classic, 1 for Lod.&lt;br /&gt;
* '''Uber:''' 1 for exceptional and elite items, 0 for normal items.&lt;br /&gt;
* '''Class Specific:''' 1 for class specific items, 0 for all others.&lt;br /&gt;
* '''Unique:''' Basic chance for unique items (1:Unique).&lt;br /&gt;
* '''UniqueDivisor:''' The value for modifying basic chance for unique items (see description below).&lt;br /&gt;
* '''UniqueMin:''' Minimum value in calculating unique chance.&lt;br /&gt;
* '''Rare:''' Basic chance for rare items.&lt;br /&gt;
* '''RareDivisor:''' The value for modifying basic chance for rare items.&lt;br /&gt;
* '''RareMin:''' Minimum value in calculating rare chance.&lt;br /&gt;
* '''Set:''' Basic chance for set items.&lt;br /&gt;
* '''SetDivisor:''' The value for modifying basic chance for set items.&lt;br /&gt;
* '''SetMin:''' Minimum value in calculating set chance.&lt;br /&gt;
* '''Magic:''' Basic chance for magic items.&lt;br /&gt;
* '''MagicDivisor:''' The value for modifying basic chance for magic items.&lt;br /&gt;
* '''MagicMin:''' Minimum value in calculating magic chance.&lt;br /&gt;
* '''HiQuality:''' Basic chance for high quality items.&lt;br /&gt;
* '''HiQualityDivisor:''' The value for modifying basic chance for high quality items.&lt;br /&gt;
* '''Normal:''' Basic chance for normal quality items.&lt;br /&gt;
* '''NormalDivisor:''' — the value for modifying basic chance for normal quality items.&lt;br /&gt;
&lt;br /&gt;
As you see the itemratio.txt file contains two rows for Classic mode and four rows for LoD mode. The two rows for Classic mode include the raw for normal and the raw for exceptional items in this order. The four rows for LoD mode include: 1) the raw for non-class specific normal items, 2) the raw for non-class specific exceptional and elite items, 3) the raw for class specific normal items and 4) he raw for class specific exceptional and elite items in this order.&lt;br /&gt;
&lt;br /&gt;
The game selects correct raw using Version, Uber and Class Specific fields before starting the calculations.&lt;br /&gt;
&lt;br /&gt;
The game selects quality for an item only when it already knows its item level and item type. It does the check for unique quality first. If it is successful it stops the algorithm and generates unique item or triple durability rare (or magic/normal item if this item type cannot be rare). If unique check is failed, the game makes set check by the same manner, then rare check, then magic check, then normal check, until some check will show success. If all checks fall it will generate low quality item.&lt;br /&gt;
&lt;br /&gt;
Here is quality check algorithm:&lt;br /&gt;
&lt;br /&gt;
1) Find proper line in itemratio.txt.&amp;lt;br&amp;gt;&lt;br /&gt;
2) Chance = (BaseChance - ((ilvl-qlvl)/Divisor)) * 128&amp;lt;br&amp;gt;&lt;br /&gt;
3) if (we check for unique, set or rare quality) EffectiveMF=MF*Factor/(MF+Factor)&lt;br /&gt;
else EffectiveMF=MF&amp;lt;br&amp;gt;&lt;br /&gt;
4) Chance= Chance* 100/(100+ EffectiveMF).&amp;lt;br&amp;gt;&lt;br /&gt;
5) if (Chance 6) FinalChance=Chance-(Chance*QualityFactor/1024)&amp;lt;br&amp;gt;&lt;br /&gt;
7) If (RND[ FinalChance ]&amp;lt;128) return Success&amp;lt;br&amp;gt;&lt;br /&gt;
else return Fail&lt;br /&gt;
&lt;br /&gt;
* '''BaseChance:''' The value from Unique, Rare, Set, Magic, HiQuality and Normal fields of itemratio.txt.&lt;br /&gt;
* '''ilvl:''' Item Level, usually ilvl=mlvl.&lt;br /&gt;
* '''qlvl:''' Quality level of item type.&lt;br /&gt;
* '''Divisor:''' The value from UniqueDivisor, RareDivisor, SetDivisor, MagicDivisor, HiQualityDivisor and NormalDivisor fields of itemratio.txt.&lt;br /&gt;
* '''MinChance:''' The value from UniqueMin, RareMin, SetMin, MagicMin fields of itemratio.txt. For high quality and Normal items MinChance=0.&lt;br /&gt;
* '''QualityFactor:'' The value from Unique, Set, Rare, Magic fields of TreasureClassEx.txt file for TC of the monster, that dropped this item.&lt;br /&gt;
&lt;br /&gt;
See chapter eight for more discussion of quality selection mechanics.&lt;br /&gt;
&lt;br /&gt;
=Area, monster and item levels=&lt;br /&gt;
&lt;br /&gt;
I'm sorry if you find above information a bit hard and huge, — it is needed for you if you want to know everything about item drop process. Now we will learn something more interesting.&lt;br /&gt;
&lt;br /&gt;
How does the game calculates levels of monsters when it creates the map?&lt;br /&gt;
&lt;br /&gt;
In normal difficulty all normal monsters have fixed levels, that may be found in monstats.txt file. In Nightmare and Hell difficulties all normal monsters have levels equal to area levels, where they are placed.&lt;br /&gt;
&lt;br /&gt;
Area levels can be found in Levels.txt file. [http://strategy.diabloii.net/news.php?id=551#Area%20Levels Online list here]. Champions get +2 bonus to their levels. Unique monsters and their minions get +3 bonus to their levels.&lt;br /&gt;
&lt;br /&gt;
There are a few exceptions from this rule, though. Bosses, monsters that have boss=1 in monstats.txt file, have fixed level, stated in monstats.txt file, and don't get level upgrades.&lt;br /&gt;
Here is their full list:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Id&lt;br /&gt;
! NameStr&lt;br /&gt;
! Level&lt;br /&gt;
! Level(N)&lt;br /&gt;
! Level(H)&lt;br /&gt;
|-&lt;br /&gt;
| andariel&lt;br /&gt;
| Andariel&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
| duriel&lt;br /&gt;
| Duriel&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88&lt;br /&gt;
|-&lt;br /&gt;
| radament&lt;br /&gt;
| Radament&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 83&lt;br /&gt;
|-&lt;br /&gt;
| mephisto&lt;br /&gt;
| Mephisto&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87&lt;br /&gt;
|-&lt;br /&gt;
| diablo&lt;br /&gt;
| Diablo&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 94&lt;br /&gt;
|-&lt;br /&gt;
| summoner&lt;br /&gt;
| Summoner&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| izual&lt;br /&gt;
| Izual&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86&lt;br /&gt;
|-&lt;br /&gt;
| bloodrave&lt;br /&gt;
| Bloodraven&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88&lt;br /&gt;
|-&lt;br /&gt;
| griswold&lt;br /&gt;
| Griswold&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84&lt;br /&gt;
|-&lt;br /&gt;
| nihlathakboss&lt;br /&gt;
| NIhlathak&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 92&lt;br /&gt;
|-&lt;br /&gt;
| baalcrab&lt;br /&gt;
| Baal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99&lt;br /&gt;
|-&lt;br /&gt;
| putriddefiler1&lt;br /&gt;
| Putrid Defiler&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| putriddefiler2&lt;br /&gt;
| Wretched Defiler&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81&lt;br /&gt;
|-&lt;br /&gt;
| putriddefiler3&lt;br /&gt;
| Fetid Defiler&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82&lt;br /&gt;
|-&lt;br /&gt;
| putriddefiler4&lt;br /&gt;
| Rancid Defiler&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 83&lt;br /&gt;
|-&lt;br /&gt;
| putriddefiler5&lt;br /&gt;
| Rank Defiler&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* All Uber Bosses are level 110.&lt;br /&gt;
* Items, that are dropped by monsters have Item Levels equal to Monster Levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=TC Selection and Number of Dropped Items=&lt;br /&gt;
&lt;br /&gt;
This is covered in detail in chapter 4.1. Here's a more text-based explanation, by Thrugg.&lt;br /&gt;
&lt;br /&gt;
First is to know what TC a creature is supposed to drop from. For that you need to look up monstats.txt. This lists every monster in the game. Find the one you want (can be non trivial because they use tags which are not the same as the display names in game). Moon Lords are bloodlord5, as it happens. Scroll way over to the right end of the row, and you will see a whole bunch of TCs listed. These are, respectively, the TCs dropped by regular, champion and unique versions of the monster in each of normal, NM and Hell.&lt;br /&gt;
&lt;br /&gt;
That's step 1 :) Next, back to TreasureClassEx.txt we go. In normal you just look up directly the TC and off you go, but in NM and Hell we have &amp;quot;TC upgrades&amp;quot;. This is what the two columns that I haven't explained yet are for - &amp;quot;group&amp;quot; and &amp;quot;level&amp;quot;. In NM or Hell, if a monster's level is higher than the level of his base TC, and there is another TC in the same group which is higher level but still equal to or less than his monster level, it will upgrade to that TC.&lt;br /&gt;
&lt;br /&gt;
After you found the line in TreasureClassEx.txt file, that describe the drops of that monster you may calculate the number of his drops and types of dropped items. The game takes several picks from given TC. The number of picks stored in Picks column of TreasureClassEx.txt file. Typically all normal monsters have one pick. Every pick has chance for no dropping item at all.&lt;br /&gt;
&lt;br /&gt;
When you play a multiplayer game, you have the total number of people in the game, say N.&lt;br /&gt;
&lt;br /&gt;
All monsters get HP and exp multiplied by (N+1)/2. This is well known and also doesn't matter whether the players are partied, close by, whatever.&lt;br /&gt;
&lt;br /&gt;
If you are playing off-realm you can also use /players X to raise the number of players to X &amp;gt; N. Then the HP and exp will scale up further to (X+1)/2 as you would expect.&lt;br /&gt;
&lt;br /&gt;
Drops, however, are not the same. When you kill a monster in a multiplayer game, the game calculates a number to use as the nodrop exponent. This is not simply N.&lt;br /&gt;
* It counts 1 for you, the killing player.&lt;br /&gt;
* It counts 1 more for each player that is (a) partied with you and (b) within two screens of you.&lt;br /&gt;
* It counts 0.5 for each other player, either unpartied or far away.&lt;br /&gt;
* It rounds the final total down.&lt;br /&gt;
&lt;br /&gt;
So, if you sneak into a full public game on the realms and don't party up but go MFing on your own, you actually only get a nodrop exponent of 4 (1 for you, 3 for the 7 unpartied players rounded down), while the other partied guys are getting an exponent of 7 (7 people in their party, and you rounded down to 0). Even though all of you are killing p8 monsters with their 4.5x HP. It is one of Blizzard's many measures to encourage party play.&lt;br /&gt;
&lt;br /&gt;
You have your nodrop number (e.g. for Meph, this is 15) and your total of other drops (for Meph this is 65). This means the total ratio of nodrops in solo play is 15/(15+65) = 15/80 = ~19%.&lt;br /&gt;
&lt;br /&gt;
You then apply your nodrop exponent (call it n) like this:&lt;br /&gt;
* new nodrop rate = (base nodrop rate)^n&lt;br /&gt;
* new nodrop number = new nodrop rate / (1 - new nodrop rate) * total drops, rounded down.&lt;br /&gt;
&lt;br /&gt;
For example, Meph, nodrop exponent = 1&lt;br /&gt;
* new nodrop rate = (15/80)^1 = 15/80&lt;br /&gt;
* new nodrop number = 15/80 / (1 - 15/80) * 65 = 15/65 * 65 = 15 (just showing you that it works even for n=1)&lt;br /&gt;
&lt;br /&gt;
Meph, nodrop exp = 2&lt;br /&gt;
* new nodrop rate = (15/80)^2 = 0.03515625&lt;br /&gt;
* new nodrop number = 0.03515625 / (1 - 0.03515625) * 65 = 0.036437 * 65 = 2 after rounding.&lt;br /&gt;
So with exponent = 2, Meph is already only missing drops 2/67 of the time.&lt;br /&gt;
&lt;br /&gt;
Meph, nodrop exp = 3&lt;br /&gt;
* new nodrop rate = (15/80)^3 = 0.00659&lt;br /&gt;
* new nodrop number = 0.00659 / (1 - 0.00659) * 65 = 0.00664 * 65 = 0 after rounding.&lt;br /&gt;
So with exponent = 3, Meph is always dropping in full.&lt;br /&gt;
&lt;br /&gt;
It is unfortunately extremely hard to test this empirically. Enough weird stuff happens that also seem to hide drops, plus Meph gets 7 drop chances and only 6 items can drop, that it is too hard to tell 2/67 apart from 0. So it could actually be that all this time we've been running Meph at players3 in SP to get full drops when really we are just getting exp=2 drops — you'd need to run him at players5 to get guaranteed full drops.&lt;br /&gt;
&lt;br /&gt;
Extra players added using the /players command only count as unpartied players. This makes no difference to what we already knew for monster HP and XP. It does change what we thought was happening with drops. Unpartied players count as halves rounded down. So, when using the Atma drop calculator, you need to translate your /players setting into the number you put into the Players field:&lt;br /&gt;
* 1 or 2 -&amp;gt; 1&lt;br /&gt;
* 3 or 4 -&amp;gt; 2&lt;br /&gt;
* 5 or 6 -&amp;gt; 3&lt;br /&gt;
* 7 or 8 -&amp;gt; 4&lt;br /&gt;
&lt;br /&gt;
This affects all monsters, not just Mephisto, although for unique monsters like Pindle and random bosses that have fixed drops, it won't actually change any numbers.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that the things you &amp;quot;know&amp;quot; are still mostly true. You can keep running Meph on p3. In retrospect I always wondered why people ran him on p3 instead of p2, when the difference in drops is so tiny. Well, it turns out that running at p3 is actually what I thought was p2, and p2 is no different than p1, so now it makes sense. You may still see a 5 drop every now and then at p3, but not often enough that it is worth going higher.&lt;br /&gt;
&lt;br /&gt;
Ultimately, if you are MFing, there is rarely a reason to use an even number setting. The only difference between an even number and the number one lower is slightly more exp, but only one-for-one with the increased HP. So your drops per HP are lower and exp per HP is the same. For fast levelling, when all you care about is the most exp per monster you can get, p8 is still worthwhile.&lt;br /&gt;
&lt;br /&gt;
=Item type selection=&lt;br /&gt;
&lt;br /&gt;
This was covered in Chapter 4.1 in technical fashion. Here it's described in more vernacular terms, by Thrugg.&lt;br /&gt;
&lt;br /&gt;
The Treasure Classes are like a giant tree, and all are defined in TreasureClassEx.txt. Each row in that file defines a TC, and lists the sub TCs it can drop from. When an item is dropped, the game rolls to determine from which sub TC it will come, then looks at that row and rolls again, and so on until an individual item is selected.&lt;br /&gt;
&lt;br /&gt;
Each sub TC is not equal. For example, Hell Mephisto's TC is:&lt;br /&gt;
*Mephisto (H) 7 983 983 983 1024 15 &amp;quot;gld,mul=2048&amp;quot; 5 &amp;quot;Act 4 (H) Equip A&amp;quot; 52 &amp;quot;Act 4 (H) Junk&amp;quot; 5 &amp;quot;Act 4 (H) Good&amp;quot; 3&lt;br /&gt;
This says he gets 7 drops, bonuses of 983 to U/S/R, 1024 bonus to Magic which is why he always drops at least magic.&lt;br /&gt;
* Next is 15 no-drop.&lt;br /&gt;
* Then 5 gold with a 2048 multiplier (means decent sized stacks).&lt;br /&gt;
* Then 52 Act 4 (H) Equip A, which contains equipment items appropriate for the early part of Act 4 Hell.&lt;br /&gt;
* Then 5 Act 4 (H) Junk, which contains a bunch of crap.&lt;br /&gt;
* Then 3 Act 4 (H) Good, which contains good non-equipment items appropriate for Act 4 Hell. This is gems, runes, jewels, charms, rings, amulets.&lt;br /&gt;
&lt;br /&gt;
The numbers (15, 5, 52, 5, 3) are the chances of going to each subTC with each drop. They add up to 80. So you have a 15/80 chance of going to no-drop and getting nothing — but that is with each drop. You can go there once and still get your full 6 drops (he gets 7 chances but every monster can drop at most 6 items). 52/80 equipment is why he drops quite so much of that. 3/80 good is kind of low, which is why bosses aren't much good for runes.&lt;br /&gt;
&lt;br /&gt;
For another example, let's have a look at Act 4 (H) Equip A:&lt;br /&gt;
* Act 4 (H) Equip A 1 weap69 2 armo69 1 weap72 6 armo72 3 weap75 14 armo75 7 weap78 2 armo78 1 Act 3 (H) Equip B 1530&lt;br /&gt;
This means you get 1 item, with 2 chances of weap69 and 1 chance of armo69, etc. You also have 1530 chances (!) of dropping down to Act 3 (H) Equip B. Several things to note here. &lt;br /&gt;
&lt;br /&gt;
First, weapons are always twice as common as armour. Also, while this is why Mephisto can drop from TC78, he really isn't likely to (especially armour in TC78). Only 1/1566 of Meph's equipment drops will be from armo78, while he is 7 times more likely to drop from armo75.&lt;br /&gt;
&lt;br /&gt;
It looks like he is unlikely to drop from TC69 also, however he drops down to A3(H)EqB almost all the time, and that has a similar TC window shifted one back, i.e. TC66 up to TC75. So he actually gets quite a few chances to drop TC69 further down the tree.&lt;br /&gt;
&lt;br /&gt;
The main reason why TC3s are so rare is that this rolling window stops when it hits the bottom, so you just get that one very last chance at TC3s.&lt;br /&gt;
&lt;br /&gt;
Suppose you are lucky and you get your 1/1566 chance of armo78 from Meph. This is called an &amp;quot;atomic TC&amp;quot; and it is not defined in TCEx.txt. Instead, it is defined by armor.txt, also in your Atma directory. It contains all armours which have level (often called qlvl) 76, 77 or 78. You can also see base item qlvls at d2data.net. Armo78 contains Balrog Skin, Hellforge Plate, Troll Nest, Crusader Gauntlets and Earth Spirit in 1.10. As always when D2 makes a list, it has rarities associated too. Rarities at this level are pretty simple. All items have rarity 3 except class-specific items have rarity 1, assassin claws have rarity 2, and wands, staves and sceptres (rods) have rarity 1. Armo78 has total rarity 3+3+3+3+1=13, so you have a 3/13 chance of getting a Balrog Skin, and a 1/13 chance of getting an Earth Spirit. Meph is not your ideal source for a Spirit Keeper.&lt;br /&gt;
&lt;br /&gt;
You'll note we split off from runes and rings and amulets a long way back. The game decides if you are getting an equipment item or something else very early on. Once the item type is selected, the Magic Find process starts, and determined what quality it will be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Item quality selection=&lt;br /&gt;
&lt;br /&gt;
The explanation here is given for monster drops. Most chests and other objects use the same algorithm of quality determination, however special chests have also fixed chances for unique, set, rare and magic items (see chapter 17). The exact mechanics of quality determination can be found in the chapter 4.8, itemratio.txt. Here the process is described in more detail, with examples.&lt;br /&gt;
&lt;br /&gt;
After the game has calculated item level and selected an item type to drop, it selects item quality. It is done by performing a row of test for unique, set, rare, magic, high and normal quality. If some test returns success it will cancel all other tests, if all tests return fail it will generate a low quality item.&lt;br /&gt;
&lt;br /&gt;
The test is calculating a Value and generates random number in 0-(Value-1) range. If this random number is less than 128 then the test will return success. So we have 128/Value chance to get that quality.&lt;br /&gt;
&lt;br /&gt;
Here is quality check algorithm:&lt;br /&gt;
&lt;br /&gt;
1) Find proper line in itemratio.txt.&amp;lt;br&amp;gt;&lt;br /&gt;
2) Chance = (BaseChance - ((ilvl-qlvl)/Divisor)) * 128&amp;lt;br&amp;gt;&lt;br /&gt;
3) if (we check for unique, set or rare quality) EffectiveMF=MF*Factor/(MF+Factor)&lt;br /&gt;
else EffectiveMF=MF&amp;lt;br&amp;gt;&lt;br /&gt;
4) Chance= Chance* 100/(100+ EffectiveMF).&amp;lt;br&amp;gt;&lt;br /&gt;
5) if (Chance 6) FinalChance=Chance-(Chance*QualityFactor/1024)&amp;lt;br&amp;gt;&lt;br /&gt;
7) If (RND[ FinalChance ])&amp;lt;128 return Success&amp;lt;br&amp;gt;&lt;br /&gt;
else return Fail&lt;br /&gt;
&lt;br /&gt;
* '''BaseChance:''' The value from Unique, Rare, Set, Magic, HiQuality and Normal fields of itemratio.txt.&lt;br /&gt;
* '''ilvl:''' Item Level, usually ilvl=mlvl.&lt;br /&gt;
* '''qlvl:''' quality level of item type.&lt;br /&gt;
* '''Divisor:''' The value from UniqueDivisor, RareDivisor, SetDivisor, MagicDivisor, HiQualityDivisor and NormalDivisor fields of itemratio.txt.&lt;br /&gt;
* '''MinChance:''' The value from UniqueMin, RareMin, SetMin, MagicMin fields of itemratio.txt. For high quality and Normal items MinChance=0.&lt;br /&gt;
* '''QualityFactor:''' The value from Unique, Set, Rare, Magic fields of TreasureClassEx.txt file for TC of the monster, that dropped this item.&lt;br /&gt;
&lt;br /&gt;
In more detail:&lt;br /&gt;
&lt;br /&gt;
At the first step the game finds suitable line in itemratio.txt. As you know, there are separate lines for Classic/LoD games, class specific/non-class specific items and normal/exceptional and elite items. After finding proper line it has all values, that it needs for calculations: item level, quality level, base quality chance, quality divisor, minimum quality chance, MF%, MF diminishing returns factor and monster quality factor.&lt;br /&gt;
&lt;br /&gt;
Lets repeat again where the game takes them. &lt;br /&gt;
&lt;br /&gt;
Item level is just equal to monster level. Quality level is the level of item type. MF% are taken from players equipment. MF diminishing returns factor is 250 for unique, 500 for set and 600 for rare qualities. All other values are taken from itemratio.txt file, except monster quality factor. The last is maximum value from Unique, Set, Rare, Magic fields of TreasureClassEx.txt file for all TCs, that the game have scanned, searching for this item type.&lt;br /&gt;
&lt;br /&gt;
At the last step we just have 128/FinalChance chance to get Success.&lt;br /&gt;
&lt;br /&gt;
Let's take an example, Hell Baal drops an Unearthed Wand for a character who has 200% Magic Find. The check for unique:&amp;lt;br&amp;gt;&lt;br /&gt;
1) Use line #5, &amp;quot;Uber&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
2) ilvl=99 (from monstats.txt), qlvl=86 (from weapons.txt), BaseChance=400 (for unique from itemratio.txt), Divisor=1.&amp;lt;br&amp;gt;&lt;br /&gt;
Chance = (BaseChance - ((ilvl-qlvl)/Divisor)) * 128=49536.&amp;lt;br&amp;gt;&lt;br /&gt;
3) Factor=250 for unique quality.&amp;lt;br&amp;gt;&lt;br /&gt;
EffectiveMF=MF*Factor/(MF+Factor)=111.&amp;lt;br&amp;gt;&lt;br /&gt;
4) Chance= Chance* 100/(100+ EffectiveMF)=23476&amp;lt;br&amp;gt;&lt;br /&gt;
5) Chance&amp;lt; MinChance (false, because 23476&amp;gt;6400).&amp;lt;br&amp;gt;&lt;br /&gt;
6) QualityFactor=983 for Hell Baal (from TreasureClassEx.txt).&amp;lt;br&amp;gt;&lt;br /&gt;
FinalChance=Chance-(Chance*QualityFactor/1024)=939.&lt;br /&gt;
&lt;br /&gt;
If the game generates random number in 0-(FinalChance-1) range (rnd[FinalChance] function), that will be less then 128, it will generate unique Unearthed Wand. So you have 128:939 chance per Unearthed Wand pick to get unique. If the game failed to generate unique Unearthed Wand it will try to generate set, then rare and so on.&lt;br /&gt;
&lt;br /&gt;
For some item types and if the monster level is less than quality level of unique or set item, the game will generate a high durability item.&lt;br /&gt;
&lt;br /&gt;
So if you find Bramble Mitts, the game will check to see if they are Unique (whether or not there is a Unique of a given item type doesn't matter at this point), if that fails then Set, if that fails then Rare, and so on. If the roll for Unique or Set succeeds and there is not one of that base item (which happens quite often with Elite Uniques, and can happen with Elite, Excep, or normal sets) a lower quality item with bonus durability will be generated. Details:&lt;br /&gt;
&lt;br /&gt;
* If you roll a Unique when one of that type does not exist or from a monster not high enough to drop it, you'll get a Rare of that type item with 3x the normal durability.&lt;br /&gt;
* If you roll a Set when one of that type does not exist or from a monster not high enough to drop it, you'll get a Magical of that type item with 2x the normal durability.&lt;br /&gt;
* Both of these can also happen when monsters aren't high enough to drop the given set or unique.&lt;br /&gt;
* This also happens with Uniques, if the same one is selected to drop more than once in a game. Since it can only drop once, the 2nd, 3rd, etc times it will drop to a 3x durability Rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Set and unique items selection=&lt;br /&gt;
&lt;br /&gt;
Lets assume that after the previous steps the game has selected a certain item type and determined it will be of unique or set item quality. After that it completes the list of all possible items with this type and quality, that has quality level less or equal to Ilvl of the item. After that it has several possibilities:&lt;br /&gt;
# If there is no any item in that list the game generate high durability item.&lt;br /&gt;
# If there is only one item of that type it just selects it for dropping.&lt;br /&gt;
# If there are several items in the list, it selects one of them randomly according to their rarity. The chance for an item to be dropped in this case is ItemRarity/TotalRarity, where TotalRarity is the sum of rarities of all items in the list.&lt;br /&gt;
&lt;br /&gt;
Three examples, one for every case:&lt;br /&gt;
&lt;br /&gt;
Example #1. Hell Pindleskin decides to drop Spiderweb Sash. The unique item quality is checked next. The game creates the list of all unique Spiderweb Sashes, that has Qlvl less or equal to Ilvl (Qlvl&amp;lt;=86). The resulted list will be empty, because there is no such items is game files, only unique Spiderweb Sash, Arachnid Mesh, has Qlvl=87, so it cannot be dropped by Mlvl=86 monster. So the list is empty, the game drops 3x durability rare Spiderweb Sash, and poor player starts pulling hair from his back, blaming Pindleskin, The Game and Blizzard entirely. :)&lt;br /&gt;
&lt;br /&gt;
Example #2. Hell Pindleskin decides to drop Sacred Armor. Then he rolls for unique item quality. The game creates the list of all unique Sacred Armors, that has Qlvl&amp;lt;=86. The result list will contain just one item, that meets all that restrictions. It is Templar's Might, another unique Sacred Armor, Tyrael's Might, cannot be dropped because it has higher Qlvl (87). So the list contain just one item, the game drops Templar's Might just to confuse player a bit before he realises that he is running Pindle, not Baal. :)&lt;br /&gt;
&lt;br /&gt;
Example #3. Hell Pindleskin decides to drop a Ring. Then he rolls for unique item quality. The game creates the list of all unique Rings, that have Qlvl&amp;lt;=86. The result list will contain nine items, all unique rings have Qlvl&amp;lt;=86. So he needs to select one of them. He summarises rarities of all items in the list: 15+15+1+1+10+10+3+1+3=59 and generates random number to select one of them. So Nature's Peace has 3/59 chance to drop, and SoJ has only 1/59. Our poor player more likely will get another Nagel, Manald's, Raven's or Dwarf's ring (they are 50/59 of all Pindle's unique rings). :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sockets Number Selection=&lt;br /&gt;
&lt;br /&gt;
If the game creates a socketed item it must determine how many sockets the item will boast. You may find all information about sockets in armor.txt, weapons.txt and ItemTypes.txt data files. Misc items cannot have sockets.&lt;br /&gt;
&lt;br /&gt;
The game first checks if the item may have sockets at all. These items are:&lt;br /&gt;
* Any weapon except throwing weapons.&lt;br /&gt;
* Any body armor.&lt;br /&gt;
* Any shields.&lt;br /&gt;
* Any headgear.&lt;br /&gt;
&lt;br /&gt;
Other items cannot have sockets.&lt;br /&gt;
&lt;br /&gt;
The most interesting information about socketed items is how many sockets they can have.&lt;br /&gt;
&lt;br /&gt;
Most Unique and Set items do not have sockets, originally. (The use of the term &amp;quot;originally&amp;quot; in this section refers to items as they are generated, before being &amp;quot;socketed&amp;quot; by [[Quests_Act_Five#Quest_One:_Stop_the_Seige|Larzuk's quest reward]].)  The number of sockets in the few unique or set items that have sockets is fixed or randomly selected from fixed range with equal probability. The information about their sockets are stored in UniqueItems.txt and SetItems.txt data files. For example Griswold's Heart (Set Ornate Plate) always have three sockets, Crown of Ages (Unique Corona) has one or two sockets with 1/2 chance of each.&lt;br /&gt;
&lt;br /&gt;
Original Rare items in v1.10 and later (rare items never had sockets in earlier versions of D2) have one or two sockets with 1/2 chance of each when they have Mechanist's affix. See chapter 11 about affix selection mechanics if you want to know how frequently this affix may appear. Note that not all rare items may have two sockets. If maximum sockets cap for its base item is one, that Mechanist's rare item will always have one socket. The example of such item is rare buckler.&lt;br /&gt;
&lt;br /&gt;
Original Magic items have sockets only if they have one of the following prefixes: Mechanics' (1 or 2 sockets with 1/2 chance of each), Artisan's (3 sockets) and Jeweler's (4 sockets). Socketed magic items cannot have more sockets than is allowed by its base item type.&lt;br /&gt;
&lt;br /&gt;
1/3 of all normal and superior items are socketed. The number of sockets is generated randomly from the range, with the number effected by item type and item level. Minimum possible sockets number are always 1. Maximum sockets number can be found in armor.txt, weapon.txt and ItemTypes.txt data files for every item type. For example let me take Long Battle Bow. You can find &amp;quot;6&amp;quot; in &amp;quot;gemsockets&amp;quot; column and &amp;quot;bow&amp;quot; in &amp;quot;type&amp;quot; column of weapon.txt in its line. For &amp;quot;bow&amp;quot; type ItemTypes.txt has &amp;quot;3&amp;quot;, &amp;quot;4&amp;quot; and &amp;quot;6&amp;quot; in &amp;quot;MaxSock1&amp;quot;, &amp;quot;MaxSock25&amp;quot; and &amp;quot;MaxSock40&amp;quot; columns. That means that Long Battle Bow has maximum 3 sockets before Ilvl&amp;lt;=25, 4 sockets before Ilvl&amp;lt;=40 and 6 sockets after Ilvl=40.&lt;br /&gt;
&lt;br /&gt;
Low quality items cannot originally have sockets.&lt;br /&gt;
&lt;br /&gt;
==Adding Sockets==&lt;br /&gt;
&lt;br /&gt;
If you are not happy with the number of sockets in your item you have several possibilities to change it.&lt;br /&gt;
&lt;br /&gt;
===Normal Items===&lt;br /&gt;
&lt;br /&gt;
With normal items (grey colored), there are 3 basic methods to get normal socketed items:&lt;br /&gt;
# Find it&lt;br /&gt;
# Use the socketing quest&lt;br /&gt;
# Use cube recipes&lt;br /&gt;
&lt;br /&gt;
Each character can earn three socketing quest rewards, one on each difficulty level. Typically one uses this quest on a normal item when they wish to use runewords. Runewords do not replace staffmods or superior affixes on an item, so having these affixes appear on a white item will encourage you to socket the item for using a runeword.&lt;br /&gt;
&lt;br /&gt;
The quest &amp;lt;u&amp;gt;always gives the maximum sockets allowed&amp;lt;/u&amp;gt; on a normal item. If the desired runeword has fewer runes than the maximum sockets possible in a given item type, Larzuk's quest reward is useless in that instance. Instead, a cube recipe should be used to obtain a semi-random number of sockets. Socketing [[Cube Recipes]]:&lt;br /&gt;
# Tal, Thul, Ptopaz, normal body armor&lt;br /&gt;
# Ral, Amn, PAmethyst normal weapon&lt;br /&gt;
# Ral, Thul, PSaphire, normal Helm&lt;br /&gt;
# Tal, Amn, PRuby, normal shield&lt;br /&gt;
Low quality to normal quality:&lt;br /&gt;
# Eld, chippy, low quality weapon&lt;br /&gt;
# El, Chippy, low quality armor&lt;br /&gt;
&lt;br /&gt;
Using the low quality to normal quality recipes changes the ilvl of the item to 1. From the above comment about maximum sockets and how they are related to ilvl, one could use this to their advantage. They could get an elite item, such as a phase blade, and use the recipe to make it a normal item then socket it to only have 3 sockets. One would want to do this in order to create runewords needing smaller number of sockets. &amp;quot;Malice&amp;quot; IthElEth would be an example of one such runeword that may be desired in a phaseblade, but 3 socketed phaseblades may be hard to come by. By finding a low quality one, using the recipe and then socketing with the quest someone could create the 3 socketed phase blade.&lt;br /&gt;
&lt;br /&gt;
The socketing recipes for normal items give a random amount of potential sockets, which works out to a semi-random number in most items. The number is semi-random because the recipe rolls from 1-6 sockets in every item. If an item can not have up to six sockets though, any number higher than the item can contain will yield the maximum. For example, claws can get up to 3 sockets so with this recipe a claw would have:&lt;br /&gt;
* 1/6 chance to get 1 socket.&lt;br /&gt;
* 1/6 chance to get 2 sockets&lt;br /&gt;
* 4/6 chance to get 3 sockets&lt;br /&gt;
&lt;br /&gt;
===Rares===&lt;br /&gt;
&lt;br /&gt;
There are 4 methods to get rares with sockets:&lt;br /&gt;
# Find a rare with mechanic's prefix&lt;br /&gt;
# Use socketing quests&lt;br /&gt;
# Use recipes&lt;br /&gt;
# Reroll (replace the affixes of the item, using a cube recipe)&lt;br /&gt;
&lt;br /&gt;
Using quest is the same as above. Socketing rares using recipes is much more costly than socketing normal items using any method, using the quest here may be a wiser move. The quest will always give 1 socket to rare items. Unique items and set items will also only get 1 socket with the quest reward. Also unique items and set items can only be socketed by using this quest.&lt;br /&gt;
&lt;br /&gt;
There is one recipe for socketing rares. It always adds one socket, just like the quest:&lt;br /&gt;
# 3xPskulls, SOJ, rare item&lt;br /&gt;
&lt;br /&gt;
Rerolling is like getting another item with completely different affixes, but it shares the same item type and quality. This is not of much use to most players, since it destroys the stats on the item, and simply rolls a new rare of the same item type. The odds of getting sockets on that one are low, and the odds of getting good stats + sockets is &amp;quot;struck by lightning&amp;quot; low.&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
&lt;br /&gt;
Magical Items: &lt;br /&gt;
# Find them&lt;br /&gt;
# Use quest&lt;br /&gt;
# Reroll (replace the affixes of the item, using a cube recipe)&lt;br /&gt;
&lt;br /&gt;
Using the quest on magical items will give that item 1-2 sockets, with equal chance of getting 1 or 2 sockets. This method can be used when desired affixes appear on magical items. Some affixes only appear on magical items and socketing such items will allow them to get more affixes from runes, gems, jewels. One such prefix is the +3 skill tree affixes.&lt;br /&gt;
&lt;br /&gt;
Rerolling is like getting another item with completely different affixes, but it shares the same item type and quality. The magical rerolling recipes are kind of interesting and can be used creatively.&lt;br /&gt;
You may socket originally unsocketed unique and set items using Socketing Quests. It always adds just one socket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Affix selection=&lt;br /&gt;
&lt;br /&gt;
Magic, rare and crafted items have randomly generated affixes. At the beginning of affix generation process the game must decide how many affixes will have the given item.&lt;br /&gt;
&lt;br /&gt;
When Magic Items are created the chances are:&lt;br /&gt;
* Both Prefix and Suffix: 25%&lt;br /&gt;
* Only a Prefix: 25%&lt;br /&gt;
* Only a Suffix: 50%.&lt;br /&gt;
&lt;br /&gt;
Rare Items are really just Magic Items with more than two Magical Prefix/Suffix with a special name. The names of Rare Items are not connected to their stats, so their name is not helpful in describing what stats might be on a Rare Item. The names are randomly generated, however, some names will not appear with some prefixes and suffixes. Rare Items have 3 to 6 magical properties or Magic Prefixes or Magic Suffixes. There is 1/4 chance for every affix number to be generated.&lt;br /&gt;
&lt;br /&gt;
Each magical property picked will have a 1/2 chance of being a Prefix or a Suffix, but there will never be more than 3 Prefixes or 3 Suffixes on the same Rare Item. A Prefix or Suffix will never be picked more than once. Only one Prefix or Suffix will be picked per Prefix or Suffix group. This means for example, if the Prefix Wyrm (+41-60 Mana) is chosen, Dragon's (+31-40 Mana) will not also be chosen since it belongs to the same Prefix +Mana group. Prefixes and Suffixes of the same types (such as Magic Find, Light Radius, Attack Rating) can be chosen. Only members of the same group cannot be chosen.&lt;br /&gt;
&lt;br /&gt;
Crafted Items have 1-4 Random Magical Prefixes/Suffixes&lt;br /&gt;
On top of those fixed properties, a Crafted Item can have from 1-4 standard Rare and Magic Prefix and Suffixes. These are generated pretty much the same way as a Rare item.&lt;br /&gt;
&lt;br /&gt;
* At ilvls 1-30, there's a 40% chance of 1 affix and a 20% chance each of 2, 3 or 4 affixes.&lt;br /&gt;
* At ilvls 31-50, there's a 60% chance of 2 affixes and a 20% chance each of 3 or 4 affixes.&lt;br /&gt;
* At ilvls 51-70, there's an 80% chance of 3 affixes and a 20% chance of 4 affixes.&lt;br /&gt;
* At ilvls 71+, there's a 100% chance of 4 affixes.&lt;br /&gt;
&lt;br /&gt;
When an item is generated that has prefixes the alvl is calculated* from ilvl and qlvl as follows:&lt;br /&gt;
&lt;br /&gt;
If (ilvl&amp;gt;99) then {ilvl=99}&amp;lt;br&amp;gt;&lt;br /&gt;
if (qlvl&amp;gt;ilvl) then {ilvl=qlvl} ;** see note below&amp;lt;br&amp;gt;&lt;br /&gt;
if (magic_lvl&amp;gt;0) then {alvl=ilvl+magic_lvl}&amp;lt;br&amp;gt;&lt;br /&gt;
else&amp;lt;br&amp;gt;&lt;br /&gt;
{&amp;lt;br&amp;gt;&lt;br /&gt;
if (ilvl&amp;lt;(99-qlvl/2))&amp;lt;br&amp;gt;&lt;br /&gt;
then {alvl=ilvl-qlvl/2}&amp;lt;br&amp;gt;&lt;br /&gt;
else {alvl=2*ilvl-99}&amp;lt;br&amp;gt;&lt;br /&gt;
}&amp;lt;br&amp;gt;&lt;br /&gt;
If (alvl&amp;gt;99) then {alvl=99}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;*all calculations use integers so there are no fractions at any step.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;** this new ilvl value is only used for the duration of this calculation. The ilvl value that is stored in the items data file will remain unchanged.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now that the game has decided which prefixes are available for allocation, they will have to select their prefix from the multiple choices in the given group. These are done by the frequency column.&lt;br /&gt;
&lt;br /&gt;
Frequency determines the probability that an prefix is selected, a higher frequency = a greater probability.&lt;br /&gt;
&lt;br /&gt;
Assuming: Mod1freq=5, Mod2freq=3, Mod3freq=2, Mod4freq=1&lt;br /&gt;
&lt;br /&gt;
and you can get only Mod1 &amp;amp; Mod2, then your probabilities would be:&lt;br /&gt;
* chance to get Mod1 = 5 / (5+3) = 5/8 = 62.5%&lt;br /&gt;
* chance to get Mod2 = 3 / (5+3) = 3/8 = 37.5%&lt;br /&gt;
&lt;br /&gt;
and if you could get all four,&lt;br /&gt;
* chance to get Mod1 = 5 / (5+3+2+1) = 5/11 = 45.5%&lt;br /&gt;
* chance to get Mod2 = 3 / (5+3+2+1) = 3/11 = 27.3%&lt;br /&gt;
* chance to get Mod3 = 2 / (5+3+2+1) = 2/11 = 18.2%&lt;br /&gt;
* chance to get Mod4 = 1 / (5+3+2+1) = 1/11 = 9.1%&lt;br /&gt;
&lt;br /&gt;
You can also use maxlevel to filter out the 'lower quality' prefixes at the higher level. By setting the maxlevel so that there is an overlap, you will always have that type of prefix available at all levels, while effectively keeping the prefix pool powerful.&lt;br /&gt;
&lt;br /&gt;
For example, imagine that Normal difficulty Pindleskin has dropped Small Charm with a suffix only. What probabilities of what suffixes you have?&lt;br /&gt;
&lt;br /&gt;
Set Ilvl=45 /* (Normal Pindleskin) */&amp;lt;br&amp;gt;&lt;br /&gt;
Set Qlvl=28 /* (Small Charm) */&amp;lt;br&amp;gt;&lt;br /&gt;
/*&amp;lt;br&amp;gt;&lt;br /&gt;
Ilvl&amp;gt;Qlvl&amp;lt;br&amp;gt;&lt;br /&gt;
Ilvl&amp;lt;99-Qlvl/2 (45&amp;lt;85)&amp;lt;br&amp;gt;&lt;br /&gt;
*/&amp;lt;br&amp;gt;&lt;br /&gt;
Alvl=Ilvl-Qlvl/2 /* Alvl=31 */&amp;lt;br&amp;gt;&lt;br /&gt;
Select * from MagicSuffix.txt where itype1=scha, spawnable=1, level&amp;lt;=31&lt;br /&gt;
&lt;br /&gt;
Here is the query result list (number in brackets is frequency):&amp;lt;br&amp;gt;&lt;br /&gt;
of Dexterity (4),&amp;lt;br&amp;gt;&lt;br /&gt;
of Dexterity (4),&amp;lt;br&amp;gt;&lt;br /&gt;
of Greed (4),&amp;lt;br&amp;gt;&lt;br /&gt;
of Fortune (3),&amp;lt;br&amp;gt;&lt;br /&gt;
of Life (4),&amp;lt;br&amp;gt;&lt;br /&gt;
of Substinence (4),&amp;lt;br&amp;gt;&lt;br /&gt;
of Strength (4),&amp;lt;br&amp;gt;&lt;br /&gt;
of Strength (4),&amp;lt;br&amp;gt;&lt;br /&gt;
of Blight (2),&amp;lt;br&amp;gt;&lt;br /&gt;
of Venom (1),&amp;lt;br&amp;gt;&lt;br /&gt;
of Frost (2),&amp;lt;br&amp;gt;&lt;br /&gt;
of the Icicle (1),&amp;lt;br&amp;gt;&lt;br /&gt;
of Flame (2),&amp;lt;br&amp;gt;&lt;br /&gt;
of Fire (1),&amp;lt;br&amp;gt;&lt;br /&gt;
of Shock (2),&amp;lt;br&amp;gt;&lt;br /&gt;
of Lightning (1).&lt;br /&gt;
&lt;br /&gt;
There is two entries &amp;quot;of Dexterity&amp;quot; because they are different suffixes with the same name. One of them is &amp;quot;+1 dexterity&amp;quot;, another -- &amp;quot;+2 dexterity&amp;quot;. &amp;quot;of Strength&amp;quot; suffixes have the same particularity.&lt;br /&gt;
&lt;br /&gt;
Total frequency is 43. It means that our charm has 4/43 chance to have &amp;quot;of Dexterity +1&amp;quot; suffix and 1/43 -- &amp;quot;of Venom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another interesting properties of items that gives you bonuses to a skill or even to a skill tree is called &amp;quot;Staffmods&amp;quot;. They are neither prefixes no suffixes. They are basic item properties like durability.&lt;br /&gt;
&lt;br /&gt;
Claws with staffmods are (itemtype=h2h2)&lt;br /&gt;
* Hand Scythe&lt;br /&gt;
* Greater Claws&lt;br /&gt;
* Greater Talons&lt;br /&gt;
* Scissors Quhab&lt;br /&gt;
* Suwayyah&lt;br /&gt;
* Wrist Sword&lt;br /&gt;
* War Fist&lt;br /&gt;
* Battle Cestus&lt;br /&gt;
* Feral Claws&lt;br /&gt;
* Runic Talons&lt;br /&gt;
* Scissors Suwayyah&lt;br /&gt;
 &lt;br /&gt;
1st tier skills &lt;br /&gt;
* Fire Trauma (read fire blast: Uzziah)&lt;br /&gt;
* Claw Mastery&lt;br /&gt;
* Psychic Hammer&lt;br /&gt;
* Tiger Strike&lt;br /&gt;
* Dragon Talon&lt;br /&gt;
  &lt;br /&gt;
2nd tier skills &lt;br /&gt;
* Shock Field (shockweb)&lt;br /&gt;
* Blade Sentinel&lt;br /&gt;
* Quickness (Boost of Speed)&lt;br /&gt;
* Fists of Fire&lt;br /&gt;
* Dragon Claw&lt;br /&gt;
 &lt;br /&gt;
3rd tier skills &lt;br /&gt;
* Charged Bolt Sentry&lt;br /&gt;
* Wake of Fire Sentry&lt;br /&gt;
* Weapon Block&lt;br /&gt;
* Cloak of Shadows&lt;br /&gt;
* Cobra Strike&lt;br /&gt;
 &lt;br /&gt;
4th tier skills &lt;br /&gt;
* Blade Fury&lt;br /&gt;
* Fade&lt;br /&gt;
* Shadow Warrior&lt;br /&gt;
* Claws of Thunder&lt;br /&gt;
* Dragon Tail&lt;br /&gt;
 &lt;br /&gt;
5th tier skills &lt;br /&gt;
* Lightning Sentry&lt;br /&gt;
* Inferno Sentry&lt;br /&gt;
* Mind Blast&lt;br /&gt;
* Blades of Ice&lt;br /&gt;
* Dragon Flight&lt;br /&gt;
 &lt;br /&gt;
6th tier skills&lt;br /&gt;
* Death Sentry&lt;br /&gt;
* Blade Shield&lt;br /&gt;
* Venom&lt;br /&gt;
* Shadow Master&lt;br /&gt;
* Royal Strike (read Pheonix Strike: Uzziah)&lt;br /&gt;
 &lt;br /&gt;
Base tier to use for an item is determined by the ilvl as tier: ilvl range&lt;br /&gt;
* 1: 1-11&lt;br /&gt;
* 2: 12-18&lt;br /&gt;
* 3: 19-24&lt;br /&gt;
* 4: 25-36&lt;br /&gt;
* 5: 37+&lt;br /&gt;
&lt;br /&gt;
then there is a random adjustment made for which tier to actually use when selecting the actual skill:&lt;br /&gt;
* 20% chance to add 1&lt;br /&gt;
* 50% chance to stay unmodified&lt;br /&gt;
* 20% chance to subtract 1&lt;br /&gt;
* 10% chance to subtract 2&lt;br /&gt;
 &lt;br /&gt;
Low quality items have their max tier capped at 4.&lt;br /&gt;
 &lt;br /&gt;
The game will then randomly select among the 5 skills at that tier.&lt;br /&gt;
 &lt;br /&gt;
The +X bonus is set by a RND[100] (this will give a range of values from 0 to 99) and if the item is an imbue it will add ilvl/2 (drop fractions).&amp;lt;br&amp;gt;&lt;br /&gt;
If 90 or above, +3&amp;lt;br&amp;gt;&lt;br /&gt;
Between 60 and 89: +2&amp;lt;br&amp;gt;&lt;br /&gt;
Lower than 60: +1&lt;br /&gt;
 &lt;br /&gt;
The total skills on the item will have been set by a RND[100] and if an imbue add ilvl to that random number.&amp;lt;br&amp;gt;&lt;br /&gt;
If 91 or above: 3 skills&amp;lt;br&amp;gt;&lt;br /&gt;
Between 71 and 90: 2 skills&amp;lt;br&amp;gt;&lt;br /&gt;
Between 31 and 70: 1 skill&lt;br /&gt;
&lt;br /&gt;
Staffmods are broken into tiers. Each tier is typically all skills available at a given level.&lt;br /&gt;
All staffmods are randomly created by a function of RND[100]. Basically a number is generated between 0-99, and certain rules apply to determine if and when +skills are given. Then another RND[100] is run to determine the magnitude of the +skills given. When imbuing an item the ilvl of the item is added to the RND[100], therefore increasing the chance of getting 3 staffmods.&lt;br /&gt;
&lt;br /&gt;
The following item types can get staffmods:&lt;br /&gt;
* wands&lt;br /&gt;
* scepters&lt;br /&gt;
* staves&lt;br /&gt;
* claws (only as listed above, lower claws can not have staffmods)&lt;br /&gt;
* class-specific items (claws separated because not all of them can have staffmods)&lt;br /&gt;
&lt;br /&gt;
Of these items all but druid pelts, barb helms, paladin shields, necro heads appear on weapons. This will intuitively make one think I can reroll using the chippy and such recipes. You can and it will set your ilvl to 25 or 30 respectively that means a base tier of 4. This means that the item could only have tier 2 staffmods from the subtract 2 clause. But what about the tier 1 staffmods like tiger strike?&lt;br /&gt;
&lt;br /&gt;
Before I mentioned that some staffmods are extremely hard to get. Low level assassin staffmods are the prime example. You can not get a low ilvl/qlvl claw to drop with low level staffmods, you also can not drop the ilvl low enough with magical rerolls. But you can get the rare reroll to drop your item down to ilvl 1 using a character level 1 muling character.&lt;br /&gt;
&lt;br /&gt;
Note this means that you can not get these staffmods as an untwinked character.&lt;br /&gt;
&lt;br /&gt;
=Item Generation at Shops=&lt;br /&gt;
&lt;br /&gt;
Almost all trading information are stored in weapons.txt and armor.txt files. Remember the long chapter 4 in the beginning of the guide? It is there for a reason!&lt;br /&gt;
&lt;br /&gt;
All items at shops have ilvl=clvl+5. In normal difficulty there is ilvl caps for every Act:&lt;br /&gt;
* 12 for act 1&lt;br /&gt;
* 20 for act 2&lt;br /&gt;
* 28 for act 3&lt;br /&gt;
* 36 for act 4&lt;br /&gt;
* 45 for act 5.&lt;br /&gt;
In Nightmare and Hell item levels are not capped.&lt;br /&gt;
&lt;br /&gt;
After the game has calculated ilvl it selects item types to spawn using fallowing algorithm. All ilvl&amp;gt;=25 items will spawn with magic quality.&lt;br /&gt;
&lt;br /&gt;
Normal difficulty:&lt;br /&gt;
# Create item type list with all normal items, that have positive number in *Max field or in *MagicMax field of respective vendor in wepons.txt, armor.txt and misc.txt files (e.c. CharsiMax, GheedMax, CharsiMagicMax), except items, that have qlvl higher than ilvl.&lt;br /&gt;
# Exclude all magic items, that have ilvl&amp;lt;*MagicLvl (e.c. CharsiMagicLvl).&lt;br /&gt;
&lt;br /&gt;
Nightmare difficulty:&lt;br /&gt;
# Create item type list with all normal items, that have positive number in *Max field or in *MagicMax field of respective vendor and NightmareUpgrade=&amp;quot;xxx&amp;quot;, except items, that have qlvl higher than ilvl.&lt;br /&gt;
# For all items, that have positive number in *Max field or in *MagicMax field and NightmareUpgrade=&amp;quot;xxx&amp;quot;, there is (ilvl*64+4000)/100000 chance to be upgraded to exceptional and be added to the list.&lt;br /&gt;
# For all normal items, that have positive number in *Max field or in *MagicMax field of respective vendor, add to the list items, whose codes are in NightmareUpgrade field, except those with NightmareUpgrade=&amp;quot;xxx&amp;quot;.&lt;br /&gt;
# Exclude all magic items, that have ilvl&amp;lt;*MagicLvl (e.c. CharsiMagicLvl).&lt;br /&gt;
&lt;br /&gt;
Hell difficulty:&lt;br /&gt;
# Create item type list with all normal items, that have positive number in *Max field or in *MagicMax field of respective vendor and HellUpgrade=&amp;quot;xxx&amp;quot;, except items, that have qlvl higher than ilvl.&lt;br /&gt;
# For all items, that have positive number in *Max field or in *MagicMax field and HellUpgrade=&amp;quot;xxx&amp;quot;, there is (ilvl*128+5000)/100000 chance to be upgraded to exceptional and be added to the list.&lt;br /&gt;
# For all items, that have positive number in *Max field or in *MagicMax field and HellUpgrade=&amp;quot;xxx&amp;quot;, there is (ilvl*16+1000)/100000 chance to be upgraded to elite and be added to the list.&lt;br /&gt;
# For all normal items, that have positive number in *Max field or in *MagicMax field of respective vendor, add to the list items, whose codes are in HellUpgrade field, except those with HellUpgrade=&amp;quot;xxx&amp;quot;.&lt;br /&gt;
# Exclude all magic items, that have ilvl&amp;lt;*MagicLvl (e.c. CharsiMagicLvl).&lt;br /&gt;
&lt;br /&gt;
The game will not spawn exceptional or elite items if clvl&amp;lt;25.&lt;br /&gt;
&lt;br /&gt;
* Note 1. In nightmare and hell you will not see items, that have item type code in NightmareUpgrade and HellUpgrade fields, e.c. Large Axe, Club, Wand.&lt;br /&gt;
* Note 2. After clvl&amp;gt;=20 all items will spawn with with magic quality. However most vendors have MagicLvl=255 for many items. So that items will not be spawned.&lt;br /&gt;
&lt;br /&gt;
Here is nice algorithm of game's mechanic:&lt;br /&gt;
&lt;br /&gt;
Pseudocode for determining whether a vendor/item combination is available:&lt;br /&gt;
&lt;br /&gt;
__if vendorMax &amp;gt; 0 and qlvl &amp;lt;= 24 and ilvl_cap &amp;gt;= qlvl&amp;lt;br&amp;gt;&lt;br /&gt;
____Normal range = qlvl -&amp;gt; 24&lt;br /&gt;
&lt;br /&gt;
__if (vendorMax &amp;gt; 0 or vendorMagicMax &amp;gt; 0) and vendorMagicLvl is not 255&amp;lt;br&amp;gt;&lt;br /&gt;
____if vendorMagicMax &amp;gt; 0&amp;lt;br&amp;gt;&lt;br /&gt;
______Magic range = max(qlvl,vendorMagicLvl) -&amp;gt; 99&amp;lt;br&amp;gt;&lt;br /&gt;
____else&amp;lt;br&amp;gt;&lt;br /&gt;
______Magic range = max(qlvl,vendorMagicLvl,25) -&amp;gt; 99&lt;br /&gt;
&lt;br /&gt;
__if normal range and magic range both exist&amp;lt;br&amp;gt;&lt;br /&gt;
____if ilvl is in either range&amp;lt;br&amp;gt;&lt;br /&gt;
______item is available&amp;lt;br&amp;gt;&lt;br /&gt;
____else&amp;lt;br&amp;gt;&lt;br /&gt;
______item not available because we're too low level, highlight it&lt;br /&gt;
&lt;br /&gt;
__if only a normal range exists&amp;lt;br&amp;gt;&lt;br /&gt;
____if ilvl is in range&amp;lt;br&amp;gt;&lt;br /&gt;
______item is available&amp;lt;br&amp;gt;&lt;br /&gt;
____else&amp;lt;br&amp;gt;&lt;br /&gt;
______item not available, maybe because we're too low level, maybe because we're too high level, highlight it appropriately&lt;br /&gt;
&lt;br /&gt;
__if only a magic range exists&amp;lt;br&amp;gt;&lt;br /&gt;
____if ilvl is in either range&amp;lt;br&amp;gt;&lt;br /&gt;
______item is available&amp;lt;br&amp;gt;&lt;br /&gt;
____else&amp;lt;br&amp;gt;&lt;br /&gt;
______item not available because we're too low level, highlight it&lt;br /&gt;
&lt;br /&gt;
__if neither range exists&amp;lt;br&amp;gt;&lt;br /&gt;
____item not available, don't even list it&amp;lt;br&amp;gt;&lt;br /&gt;
The calculation of magic affixes in shops is the same as when an item is dropped by monster. Look at previous chapter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gambling=&lt;br /&gt;
&lt;br /&gt;
Item types that are available for gambling are determined by a character's level. See the [[Base Item Levels]] here.&lt;br /&gt;
&lt;br /&gt;
Item levels are determined by an equation:&amp;lt;br&amp;gt;&lt;br /&gt;
ilvl = clvl + rnd[10] - 5&amp;lt;br&amp;gt;&lt;br /&gt;
(i.e. from clvl-5 to clvl+4)&lt;br /&gt;
&lt;br /&gt;
The chances for every quality are:&lt;br /&gt;
* Unique: 1/2000&lt;br /&gt;
* Set: 1/1000&lt;br /&gt;
* Rare: 1/10&lt;br /&gt;
* Magical: 1797/2000&lt;br /&gt;
&lt;br /&gt;
Here are the equations used to determine whether or not the item will become exceptional or elite:&lt;br /&gt;
* exceptional = 1 + (ilvl - excep qlvl) * 90 / 100&lt;br /&gt;
* elite = 1 + (ilvl - elite qlvl) * 33 / 100&lt;br /&gt;
&lt;br /&gt;
Magic Find in no way affects gambling.&lt;br /&gt;
&lt;br /&gt;
Affixes are generated as always. See chapter 11 for details.&lt;br /&gt;
&lt;br /&gt;
=Ethereal Items=&lt;br /&gt;
&lt;br /&gt;
This is quite simple. Armor or weapons have 5% chance to be ethereal. Indestructible items (bows, xbows, phase blades) cannot spawn ethereal. The exception to this rule is an ethereal item socketed by a Zod rune, or some unique items that are always ethereal and indestructible.&lt;br /&gt;
&lt;br /&gt;
Set items cannot be ethereal. Shopped, imbued and cubed items cannot be ethereal either.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Runes and charms generation=&lt;br /&gt;
&lt;br /&gt;
These items are covered here since they are much asked about. They are not special in their properties or creation though, and follow the same rules explained elsewhere. All information about their odds are stored in our favorite TreasureClassEx.txt file.&lt;br /&gt;
&lt;br /&gt;
The reason of the fact that jewelry, runes and gems are a bit &amp;quot;special&amp;quot; is that all that items usually combined together into one treasure class, for example Hell Baal drops all his rings, amulets, jewels, runes, charms and gems from &amp;quot;Act 5 (H) Good&amp;quot; TC.&lt;br /&gt;
&lt;br /&gt;
This chapter is organized into several examples about rune, charm and gem generation.&lt;br /&gt;
&lt;br /&gt;
==Hell Mephisto.==&lt;br /&gt;
&lt;br /&gt;
He seldom drops jewelry, runes, or gems, but when he does they're very good. Here's why:&lt;br /&gt;
&lt;br /&gt;
As we see in TreasureClassEx.txt Hell Mephisto makes 7 picks from &amp;quot;Mephisto (H)&amp;quot; TC. For every pick he has 3/80 chance (~3.75%) to drop from &amp;quot;Act 4 (H) Good&amp;quot; TC, that contains all runes, charms and gems, that he can drop. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Act 4 (H) Good&amp;quot; TC has 1 pick from following TCs:&lt;br /&gt;
* 60/130 chance to drop from &amp;quot;Jewelry C&amp;quot; TC,&lt;br /&gt;
* 4/130 - from &amp;quot;Chipped Gem&amp;quot; TC,&lt;br /&gt;
* 10/130 - &amp;quot;Flawed Gem&amp;quot;,&lt;br /&gt;
* 14/130 - &amp;quot;Normal Gem&amp;quot;,&lt;br /&gt;
* 28/130 - &amp;quot;Flawless Gem&amp;quot;,&lt;br /&gt;
* 14/130 - &amp;quot;Runes 16&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Runes 16&amp;quot; TC has 2/47274 chance to drop r32 item (Cham Rune), 3/47274 chance to drop r31 item (Jah Rune) and 47269/47274 chance to drop from &amp;quot;Runes 15&amp;quot; TC (other runes).&lt;br /&gt;
&lt;br /&gt;
Got it? I'll summarize the chances for better understanding.&lt;br /&gt;
&lt;br /&gt;
The chance that Mephisto will drop at least one Cham in p1 game is&lt;br /&gt;
 1-(1-((3/80)*(14/130)*(2/47274)))^7= ~0.0001196%&lt;br /&gt;
(Actually this calculation is a bit simplified and a bit incorrect, because Mephisto may have 6 picks, last seventh pick will be skipped if he will generate 6 items for 6 picks.)&lt;br /&gt;
&lt;br /&gt;
==Hell Cow==&lt;br /&gt;
&lt;br /&gt;
Normal Hell Bovine has Mlvl=81 at Hell difficulty and drops from &amp;quot;Cow (H)&amp;quot; TC. &amp;quot;Cow (H)&amp;quot; TC contains 1 pick from &amp;quot;Act 5 (H) Good&amp;quot; TC with 3/160 chance in players1 mode (~1.88%). &amp;quot;Act 5 (H) Good&amp;quot; TC has 1 pick from following TCs with following chances:&lt;br /&gt;
* 60/130 - &amp;quot;Jewelry C&amp;quot; TC,&lt;br /&gt;
* 4/130 - &amp;quot;Chipped Gem&amp;quot; TC,&lt;br /&gt;
* 10/130 - &amp;quot;Flawed Gem&amp;quot;,&lt;br /&gt;
* 14/130 - &amp;quot;Normal Gem&amp;quot;,&lt;br /&gt;
* 28/130 - &amp;quot;Flawless Gem&amp;quot;,&lt;br /&gt;
* 14/130 - &amp;quot;Runes 17&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Accordingly, Hell Cow has around 0.87% (it is (3/160)*(60/130)) chance to drop Jewelry (a ring, an amulet, a jewel or a charm), 0.4% to drop flawless gem and 0.2% to drop a rune.&lt;br /&gt;
&lt;br /&gt;
==Specter in Hell Worldstone Keep Level 3==&lt;br /&gt;
&lt;br /&gt;
Wraith type monster drop more jewelry, gems and runes then any other monster. Specter in Hell Worldstone Keep Level 3 has Mlvl=85 and drops from &amp;quot;Act 1 (H) Wraith B&amp;quot;, which is upgraded to &amp;quot;Act 5 (H) Wraith C&amp;quot; TC. &amp;quot;Act 5 (H) Wraith C&amp;quot; TC has 1 pick from &amp;quot;Act 5 (H) Good&amp;quot; TC with 4/104 chance (~3.85%). The contents of this TC you may see in previous example.&lt;br /&gt;
&lt;br /&gt;
==Death Lord in Hell Worldstone Keep Level 3.==&lt;br /&gt;
&lt;br /&gt;
Death Lords do not drop runes at a higher rate; it's just included here to compare his drops with Cow's and Wraith's ones. Death Lord in Hell Worldstone Keep Level 3 (bloodlord5) has Mlvl=85 and drops from &amp;quot;Act 5 (H) H2H C&amp;quot; TC. It has 1 pick from the same TC as in previous examples, &amp;quot;Act 5 (H) Good&amp;quot;, but only with 2/160 chance (~1.25%). As you see, it is much lower.&lt;br /&gt;
&lt;br /&gt;
I could include here description of other popular sources of runes, gems and miscellaneous jewelry, but the goal of this guide is not to describe all of them, but to show how you may calculate the drop chances by yourself.&lt;br /&gt;
&lt;br /&gt;
=Quest drops and Andariel Bug=&lt;br /&gt;
&lt;br /&gt;
If you'll look into monstats.txt file attentively, you'll find that for every monster there are four TC columns for every difficulty of the game. For Hell they are TreasureClass1(H), TreasureClass2(H), TreasureClass3(H) and TreasureClass4(H). It is so because normal monsters, champions, uniques and Act Bosses drop from different TC. For example Dark Stalkers in The Pit level 1 at Hell difficulty have &amp;quot;Act 1 (H) H2H C&amp;quot; base TC when they are normal, &amp;quot;Act 1 (H) Champ C&amp;quot; when they are champions and &amp;quot;Act 1 (H) Unique C&amp;quot; when they are unique (don't forget that the TCs are upgraded according to their Mlvl).&lt;br /&gt;
&lt;br /&gt;
TreasureClass4(*) column is filled only for Act Bosses. When you kill them, completing their quest, it means at very first time at this difficulty, they drop from TreasureClass4(*) TC. After that they drop from TreasureClass3(*) TC, that usually has slightly worse chances of good items.&lt;br /&gt;
&lt;br /&gt;
In patch 1.10 there is interesting bug. After you kill Andariel and talk to any NPC (as most players do), she begins to drop items from her quest TC after every following kill. The bug was fixed on the realms, but persists in single player.&lt;br /&gt;
&lt;br /&gt;
=Object Drops=&lt;br /&gt;
&lt;br /&gt;
From what TC do objects drop items? In TreasureClassEx.txt file there is a group 6, that stores all information about object drops. The name of that TCs is like &amp;quot;Act 5 (H) Chest C&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The TC of the objects, presented in given area, is calculated using Area Id. Please don't confuse this number with Alvl, - it is different value. Area Id is also stored in Levels.txt file, though.&lt;br /&gt;
&lt;br /&gt;
Chest drops don't get TC upgrades.&lt;br /&gt;
&lt;br /&gt;
This is the table used to get highest/lowest id for acts:&lt;br /&gt;
* 2 = act 1 (low)&lt;br /&gt;
* 37 = act 1 (high), actual highest is 39&lt;br /&gt;
* 41 = act 2 (low)&lt;br /&gt;
* 73 = act 2 (high), actual highest is 74&lt;br /&gt;
* 76 = act 3 (low)&lt;br /&gt;
* 102 = act 3 (high)&lt;br /&gt;
* 104 = act 4 (low)&lt;br /&gt;
* 108 = act 4 (high)&lt;br /&gt;
* 109 = act 5 (low)&lt;br /&gt;
* 132 = act 5 (high)&lt;br /&gt;
&lt;br /&gt;
Then it uses this formula to determine the A/B/C class for the tc:&lt;br /&gt;
&lt;br /&gt;
 value = (highest - lowest + 1) / 3&lt;br /&gt;
&lt;br /&gt;
if levelid is &amp;lt; lowest+value, A&amp;lt;br&amp;gt;&lt;br /&gt;
if levelid is &amp;lt; lowest+(value*2), B&amp;lt;br&amp;gt;&lt;br /&gt;
else C&amp;lt;br&amp;gt;&lt;br /&gt;
For example, The Pit level 2 has AreaId=16, value=(37-2+1)/3=12, AreaId is not &amp;lt; lowest+value (16&amp;lt;2+12 isn't true), AreaId is &amp;lt; lowest+(value*2) (16&amp;lt;2+24). Pit's chest at level 2 drops from &amp;quot;Act 1 (H) Chest B&amp;quot; TC.&lt;br /&gt;
&lt;br /&gt;
Each chest has (monlvl1/2 + 8)/100 chance to have a lock. It is important, because locked chests usually drop more items (monlvl1 is a field from levels.txt file).&lt;br /&gt;
&lt;br /&gt;
Chests drop items exactly like monsters, except they don't have 6 items cap and they drop from their own TCs. Items quality calculation is also the same with monsters, except special chests that have fixed bonuses for dropping unique, set, rare and magic items.&lt;br /&gt;
&lt;br /&gt;
Sparkling chests have the most complicated drops. You may recognize them in the game by quite a large quantity of items that they drop. Some sparkling chests are sparkling, like the chest in The Pit Level 2, but some sparkling chests are normal looking.&lt;br /&gt;
&lt;br /&gt;
As Jarulf found, sparkling chests have six options with the fallowing chances:&lt;br /&gt;
&lt;br /&gt;
* 2% chance of option #1&lt;br /&gt;
* 4% chance of option #2&lt;br /&gt;
* 6% chance of option #3&lt;br /&gt;
* 20% chance of option #4&lt;br /&gt;
* 30% chance of option #5&lt;br /&gt;
* 38% chance of option #6&lt;br /&gt;
&lt;br /&gt;
At option #1 it will do a drop from the respective chest TC trying to generate unique item. However many items, like keys, arrows, gems, runes may only be normal quality. If the game didn't generate at least magic quality item, it will make second drop from the respective chest TC trying to generate unique item. If it didn't generate at least magic item it will go to option #6 process.&lt;br /&gt;
&lt;br /&gt;
At option #2 it will do a drop from the respective chest TC trying to generate set item. If the game didn't generate at least magic quality item, it will make second drop from the respective chest TC trying to generate set item. If it will not generate at least magic item it will go to option #6 process.&lt;br /&gt;
&lt;br /&gt;
At option #3 it will do a drop from the respective chest TC trying to generate rare item. If the game didn't generate at least magic quality item, it will make second drop from the respective chest TC trying to generate rare item. If it will not generate at least magic item it will go to option #6 process.&lt;br /&gt;
&lt;br /&gt;
At option #4 it will do a drop from the respective chest TC trying to generate magic item. It will repeat chest TC drop until 3 magic items will be generated or it will have 10 drop tries.&lt;br /&gt;
&lt;br /&gt;
At option #5 it will do a drop from the respective chest TC trying to generate magic item. It will repeat chest TC drop until 2 magic items will be generated or it will have 10 drop tries.&lt;br /&gt;
&lt;br /&gt;
At option #6 it will do a drop from the respective chest TC trying to generate magic item. It will repeat chest TC drop until 1 magic item will be generated or it will have 10 drop tries. Then it will make up to 4 drops from chest TC with no desired quality, so using normal quality selection algorithm (it means that it uses MF).&lt;br /&gt;
&lt;br /&gt;
That is how sparkling chests generate items. As you see your MF is almost not working at all.&lt;br /&gt;
&lt;br /&gt;
Now we will look at other chests, those that are normal. If a chest is locked it will drop two times, if not — just one time. Note, that a chest TC has 4 picks and 100/142 chance for NoDrop.&lt;br /&gt;
For normal chests the game uses normal quality selection method.&lt;br /&gt;
&lt;br /&gt;
Before NoDrop test the game will test the chest for dropping from its TC at all. There is 25% chance for every chest to drop from its TC. Locked chest always drop from their TC (although they still have NoDrop, so they still may don't drop any item).&lt;br /&gt;
&lt;br /&gt;
After that tests it will make two drops from chest TC for locked chests or one for non-locked. If it did't generate at least magic item it will repeat the drops up to 10 times until it will generate at least magic item.&lt;br /&gt;
&lt;br /&gt;
Crates, corpses, jugs, logs, boulders, stashes, cocoons, goo piles, dead guards, caskets, beds and sarcophaguses always drop from chest TC.&lt;br /&gt;
&lt;br /&gt;
Urns, rock piles, baskets, jars, barrels have 21% chance to drop from chest TC.&lt;br /&gt;
&lt;br /&gt;
Also in the game there is one more type of chests, special chests. They looks like normal, but usually drop more items. For example the special chests are located at the ends of Arcane Sanctuary. Such objects have fixed qualities. 95% of special chests drop magic items only, 5% of them drop only rare items. Of cause this is applied only to items with variable quality, not potions and scrolls.&lt;br /&gt;
&lt;br /&gt;
=The Countess=&lt;br /&gt;
&lt;br /&gt;
There is no need to explain her drops in separate chapter, she isn't special. However people usually accent their attention on her, because she is excellent source of middle level runes. &lt;br /&gt;
&lt;br /&gt;
The Countess has the most complicated TC by far. You'll note she has a -2 in her TC row; that means she gets 2 drops but that they are not random, she drops left to right across her TC until she reaches 2. Since her TC contains only Countess Item 1 and Countess Rune 1, it means she drops once from each of those TCs.&lt;br /&gt;
&lt;br /&gt;
Countess Item has 5 drops as you saw. It is otherwise not much different than the other special monster TCs. She has a no-drop of 19 (very important) and gold, equip, junk, good. She will do all 5 of these drop attempts first.&lt;br /&gt;
&lt;br /&gt;
After the Item drop she moves on to the Countess Rune TC. This has 3 drop chances with a simple 5/20 no-drop and 15/20 direct from a Rune TC for those yummy runes. However, remember the 6 drop limit. This isn't a limit on drop chances, just on total drops. If she drops 5 items in her Item drop, she can only drop one more from the Rune (although she still gets 3 chances to do so). Best for us is if she drops less than 5 items from the Item drop so there is room for all 3 Rune drops. Complicated. Only monster where it is actually better to kill her on players 1, so nodrop is higher, so Item drops are less etc.&lt;br /&gt;
&lt;br /&gt;
Let me look at her drops more closer. She drops from her own TC, &amp;quot;Countess&amp;quot; in Normal, &amp;quot;Countess (N)&amp;quot; in Nightmare and &amp;quot;Countess (H)&amp;quot; in Hell.  I'll look at most interesting TC, &amp;quot;Countess (H)&amp;quot;, others are just similar.&lt;br /&gt;
* &amp;quot;Countess (H)&amp;quot; ALWAYS do one drop from &amp;quot;Countess Item (H)&amp;quot; TC and another drop from &amp;quot;Countess Rune (H)&amp;quot; TC.&lt;br /&gt;
* &amp;quot;Countess Item (H)&amp;quot; TC may do 5 picks from &amp;quot;Act 2 (H) Good&amp;quot; TC with 3/67 chance of each in /players1 mode.&lt;br /&gt;
* &amp;quot;Act 2 (H) Good&amp;quot; TC may do one pick from &amp;quot;Runes 14&amp;quot; TC with 14/130 chance.&lt;br /&gt;
* &amp;quot;Countess Rune (H)&amp;quot; TC may do 3 picks from &amp;quot;Runes 12&amp;quot; TC with 15/20 chance of each in /players1 mode.&lt;br /&gt;
* &amp;quot;Runes 14&amp;quot; TC contains all runes up to Lo.&lt;br /&gt;
* &amp;quot;Runes 12&amp;quot; TC contains all runes up to Ist.&lt;br /&gt;
&lt;br /&gt;
So, Hell Countess has 1-(1-(3/67)*(14/130))^5=2.39% chance to drop at least one rune from El-Lo range, and (1-(5/20)^3)=98% to drop at least one rune from El-Ist range. That is why she is so popular.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Crafting=&lt;br /&gt;
&lt;br /&gt;
Crafted items are always created it the cube using Rune+Jewel+Gem+Item recipe.&lt;br /&gt;
&lt;br /&gt;
==Common Mistakes==&lt;br /&gt;
&lt;br /&gt;
Using the wrong recipe - often people can not get the recipe for the item type correct. Make sure that you look up or memorizes recipes before you use them. The crafting recipes always follow this form: 1 Pgem, 1 Jewel, 1 rune, 1 magical item.&lt;br /&gt;
&lt;br /&gt;
Using an item type other than magical - I see this all the time &amp;quot;why won't this rare chain glove work in this recipe?&amp;quot; You need to use blue items known as magical items when crafting that is a specific factor in crafting.&lt;br /&gt;
&lt;br /&gt;
Using the wrong character to craft and getting upset at the results - In crafting character level is important as it gives the affix levels (alvl) possible with that craft. Using the character level you can control crafts to give a specific required level or less, chance at specific affixes, and # of affixes on the craft.&lt;br /&gt;
&lt;br /&gt;
Expecting a craft to retain affixes - simply put some people expect a craft to just gain affixes. Like a reroll (see later section) crafts get rid of the affixes on an item and roll new affixes, a craft is specific in that it contains certain affixes and adds additional ones.&lt;br /&gt;
&lt;br /&gt;
Looking for Ethereal crafted items - Many as of late have been asking about getting Ethereal crafted items. As I have been informed they do not exist. If you use an ethereal item in a craft it loses its etherealness.&lt;br /&gt;
&lt;br /&gt;
==Character Level and affixes dealing with crafts. ==&lt;br /&gt;
&lt;br /&gt;
Clvl effect how many affixes can spawn with a craft. This chart explains what chance you have of getting what number of affixes:&lt;br /&gt;
* At ilvls 1-30, there's a 40% chance of 1 affix and a 20% chance each of 2, 3 or 4 affixes.&lt;br /&gt;
* At ilvls 31-50, there's a 60% chance of 2 affixes and a 20% chance each of 3 or 4 affixes.&lt;br /&gt;
* At ilvls 51-70, there's an 80% chance of 3 affixes and a 20% chance of 4 affixes.&lt;br /&gt;
* At ilvls 71+, there's a 100% chance of 4 affixes.&lt;br /&gt;
&lt;br /&gt;
clvl and ilvl control alvl of crafts by controlling the final ilvl that the craft receives. It follows this formula. ilvl = int(.5 * clvl) + int(.5 * ilvl). The int() means that you round down before plugging through the equation. Affixes control the required level of the craft. The formula is rlvl = rlvl(of highest affix) +10 +3x (#of affixes). So if you have a craft with 4 affixes and the highest affix has a required level (rlvl) of 12 your required level for that craft is 12 + 10 + 3*4 = 34. Since character level controls affix level and the # of affixes that can spawn it also controls the rlvl of the craft.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
With crafts you want to have a range of characters at different levels in order to control affixes. Work out what rlvl and affixes you would like and use an appropriate level character to craft your items. Gambling or buying items guarantees initial ilvl (within reason) so it is usually the best way to get your base item. Otherwise check ilvl with ATMA or any other method before crafting it. Doing this can save you some heart ache (crafted chain gloves with a rlvl of 80?). Crafts can not be rerolled and are pretty much an end result. They are treated as rares by the socketing quest. On a further note they can not be upgraded; at this time, perhaps in some future patch it will be possible, I speculate that if they become upgradeable they will use the rare upgrade recipe.&lt;br /&gt;
Again, see chapter 11 for algorithm of affix selection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Imbuing=&lt;br /&gt;
&lt;br /&gt;
Imbuing is the act 1 quest reward that Charsi gives. It takes a normal quality item and makes it a rare quality item. The imbue quest can not be used by a char with a level lower than 8.  The imbue quest sets the ilvl to character level plus four. In equation form: clvl + 4 = ilvl&lt;br /&gt;
&lt;br /&gt;
Once you get your item level you are not quite done. The alvl needs to be determined so that you can get your affixes. See chapter 11 about it.&lt;br /&gt;
&lt;br /&gt;
Should the Imbue be used right away, or saved for later? There are pros and cons to both.&lt;br /&gt;
&lt;br /&gt;
Using it right away guarantees you a rare of your choice of item. This can be beneficial when playing untwinked. However, that item will be based on your current character level and thus the affixes allowed will be lower than they could be.&lt;br /&gt;
&lt;br /&gt;
Saving the imbue quest for later allows you to get better affixes at the character level you desire. However, often people forget about the quest or they already found rare/unique/set items that can be greater then the imbue so they feel it's a waste to get the imbue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Cubing=&lt;br /&gt;
&lt;br /&gt;
Cubing is a process of creating items by player in The Horadric Cube.&lt;br /&gt;
&lt;br /&gt;
==Magical item rerolling recipes==&lt;br /&gt;
&lt;br /&gt;
* 3 chipped gems, 1 magical weapon = 1 magical weapon with 1-2 sockets; ilvl 25&lt;br /&gt;
* 3 regular gems, 1 socketed weapon = 1 magical weapon with 1-2 sockets; ilvl 30&lt;br /&gt;
* 3 flawless gems, 1 magical weapon = 1 magical weapon with 1-2 sockets; ilvl 30&lt;br /&gt;
* 3 Perfect gems, 1 magical item = 1 magical item; ilvl=ilvl (here the item level won't change.)&lt;br /&gt;
&lt;br /&gt;
One look at the above list should be raising red flags in everyone's mind. What weapons only, does that mean that other magical items can not be rerolled? No it means that only weapons can be rerolled and have their item levels controlled by the reroll recipe. The perfect gem recipe is dependent on the initial ilvl. It is important to remember that 3 pgems is the only way to reroll magical items other than weapons and that the ilvl does not change. Since the ilvl and item type do not change the item will be able to get the affixes that it could get before the reroll only.&lt;br /&gt;
&lt;br /&gt;
If one uses the 3 chippy recipe then the 3 pgem recipe they end up with a magical item with 0 sockets and an ilvl of 30. Yes the 3 pgem recipe does not carry over the sockets from the other recipes, that is why one should keep with the chippy recipe when rerolling weapons. That recipe always has 1-2 sockets in it, with a 50% chance of 1 or 2 sockets. The extra sockets can be filled with jewels in order to make the magical item a custom rare item.&lt;br /&gt;
&lt;br /&gt;
Please notice that the regular gem recipe uses socketed weapons. It doesn't matter what type of weapon it is as long as it has sockets from any method of socketing. Even uniques and sets with sockets will be rerolled as base items with this recipe.&lt;br /&gt;
&lt;br /&gt;
Grand charms often rerolled using the 3pgem recipe. The grand charms are typically rerolled to gain the +skill tree prefix. Since that prefix occurs when grand charms have an ilvl of 50 or more one should make sure that the grand charm they are rerolling has an ilvl of 50 or more. (ilvl=50+ grand charm has 1/28 chance to have +skills prefix as I practically tested, WoL)&lt;br /&gt;
&lt;br /&gt;
Small charms are rerolled for all kinds of prefixes and suffixes, +life, +resist, MF, whatever is desired. One should check the prefix/suffix required ilvl and make sure the small charm is that ilvl or greater. On a further note the qlvl of small charms is 28 which by the equations above that in general ilvl has to be 14 greater then alvl desired.&lt;br /&gt;
&lt;br /&gt;
In general use the pgem recipe to reroll magical items and you get an item with the same ilvl. With the alvl you are able to spawn any affix that has an equal or lower alvl. Only those affixes will be able to spawn on your newly rerolled item. Using pskulls for this recipe is wasteful since pskulls are a required gem type in other recipes like the reroll for rare items.&lt;br /&gt;
&lt;br /&gt;
A trick, you can use the chippy recipe with high qlvl items and still get alvl's in the 60 range for the +skill trees, cruel prefix, and other higher level affixes. Also with a set lower ilvl you can get low tier staffmods. With this information you can make some really powerful weapons for 4 out of 7 character classes, for the other 3 classes of characters you can use this to manufacture rares to your taste.&lt;br /&gt;
&lt;br /&gt;
The reason this trick works is that when qlvl &amp;gt; ilvl the qlvl controls the equation. From the above equation set: &amp;quot;if (qlvl&amp;gt;ilvl) then {ilvl=qlvl}&amp;quot; this says that if the qlvl is greater then the ilvl used in the equation will be the qlvl. This is the whole reason your able to find small charms of life in the blood moor. The small charms have a qlvl of 28 thus even with an ilvl of 1 they have an alvl of 14 after following the algorithm (see Chapter 11).&lt;br /&gt;
&lt;br /&gt;
WARNING. A reroll recipe gets rid of all affixes on an item, this includes staffmods, placed gems, placed runes, and place jewels. Better be careful not to place your uberly manufactured rare (adjusted magical reroll with jewels) in with 3 gems of any type. The results can really make one upset.&lt;br /&gt;
&lt;br /&gt;
==Rare item rerolling recipes.==&lt;br /&gt;
&lt;br /&gt;
There are 2 recipes for rerolling rares.&lt;br /&gt;
&lt;br /&gt;
* 1 pskull, 1 SOJ, 1 rare item = 1 rare item; ilvl = 0.6 ilvl + 0.6 clvl&lt;br /&gt;
* 6 pskulls, 1 rare item = 1 rare item; ilvl = 0.4ilvl +0.4clvl&lt;br /&gt;
&lt;br /&gt;
These recipes have there limits. The 6 pskull recipe after about 5 iterations will take the ilvl to 0.66 of your character's level, rounded down.&lt;br /&gt;
&lt;br /&gt;
This can be used in your favor. Say you wish to have an ilvl of 1 you can mule the pskulls, the item you wish to be at ilvl and a cube to a newly made character. Within 30 pskulls you have a ilvl 1 item.&lt;br /&gt;
&lt;br /&gt;
On the other hand the 1 skull 1 SOJ recipe will not always increase the ilvl of the item. In fact the function is quite odd. Take for example a ilvl 20 rare, if you have a clvl of 13 or less you end up lowering the ilvl of the rare. If you have a clvl of 60 your ilvl will max out at ilvl=90. So one general rule, the recipe will max out at 1.5 times the clvl value. This means constant rerolling with the pskull, SOJ recipe should be done with a character that is 2/3 the level of the desired ilvl range.&lt;br /&gt;
&lt;br /&gt;
Again knowing how this formula works can control what ilvl the rare you create will be.&lt;br /&gt;
&lt;br /&gt;
Over all rerolling rares can be expensive, so much so that most beginner players don't consider doing it. Even experienced players avoid relying on it. It can be the only way to get certain combinations of affixes and staffmods though which makes for an ideal use of this type of reroll. Like drops however, it is all a matter of luck. A simple equation for estimating amount of gems needed to reroll a specific affix is 3 * (the denominator of the chance to spawn a specific affix) = #of gems provided that the alvl will be high enough for that affix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Circlets and Magic Level=&lt;br /&gt;
&lt;br /&gt;
Chapter 11 lists the algorithm of affix selection.&lt;br /&gt;
&lt;br /&gt;
When an item is generated that has prefixes the alvl is calculated* from ilvl and qlvl as follows&lt;br /&gt;
&lt;br /&gt;
If (ilvl&amp;gt;99) then {ilvl=99}&amp;lt;br&amp;gt;&lt;br /&gt;
if (qlvl&amp;gt;ilvl) then {ilvl=qlvl} ;** see note below&amp;lt;br&amp;gt;&lt;br /&gt;
if (magic_lvl&amp;gt;0) then {alvl=ilvl+magic_lvl}&amp;lt;br&amp;gt;&lt;br /&gt;
else&amp;lt;br&amp;gt;&lt;br /&gt;
{&amp;lt;br&amp;gt;&lt;br /&gt;
if (ilvl&amp;lt;(99-qlvl/2))&amp;lt;br&amp;gt;&lt;br /&gt;
then {alvl=ilvl-qlvl/2}&amp;lt;br&amp;gt;&lt;br /&gt;
else {alvl=2*ilvl-99}&amp;lt;br&amp;gt;&lt;br /&gt;
}&amp;lt;br&amp;gt;&lt;br /&gt;
If (alvl&amp;gt;99) then {alvl=99}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*all calculations use integers so there are no fractions at any step.&lt;br /&gt;
** this new ilvl value is only used for the duration of this calculation. The ilvl value that is stored in the items data file will remain unchanged.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notice lines number 2 and 3. They means that 1) Ilvl for affixes cannot be lower than qlvl of given item, 2) if the item has magic lvl, than it receives much higher alvl.&lt;br /&gt;
&lt;br /&gt;
What is magic_lvl? It is Magic level, special bonus for special items. It could be found in weapon.txt and armor.txt files. All Wands, Staffs and Orbs have magic_lvl=1. Circlets have magic_lvl=3, Coronets have magic_lvl=8, Tiaras have magic_lvl=13, Diadems have magic_lvl=18. Other items don't have it.&lt;br /&gt;
&lt;br /&gt;
Look at Diadems. They have Qlvl=85 and magic_lvl=18. This means that they ALWAYS have Alvl=99. Refer to above algorithm for details.&lt;br /&gt;
&lt;br /&gt;
Look at Tiaras too. They have Qlvl=70 and magic_lvl=13. So Tiaras always have Alvl=83+.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rune making in Hell Forge=&lt;br /&gt;
&lt;br /&gt;
The Hellforge is the second quest in Act IV. In Normal difficulty this quest rewards you with a rune from El-Amn range, in Nightmare - Sol-Um, in Hell - Hel-Gul. The chance for every rune to be dropped is 1/11.&lt;br /&gt;
&lt;br /&gt;
Hellforge runs is popular in multiplayer games, where fast teleporting character can level new character to Hell Hellforge in very shot period of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Magic Finding=&lt;br /&gt;
&lt;br /&gt;
[[Magic Find]]ing (MF) deserves special chapter, because all you can do to increase your chances to find good items from certain monster in players1 mode is only to increase your MF.&lt;br /&gt;
&lt;br /&gt;
'''What is MF?'''&amp;lt;br&amp;gt;&lt;br /&gt;
It is &amp;quot;+% Better Chance of Getting Magic Item&amp;quot; property, that can be found on many items in the game, topazes are most popular of them.&lt;br /&gt;
&lt;br /&gt;
'''What MF do?'''&amp;lt;br&amp;gt;&lt;br /&gt;
It increases your chances at magic, rare, set and unique items. 100% MF doesn't means that all items, that you find will be magic. It means, that the chance of item to be magic will be doubled. MF have diminishing returns for finding rare, set and unique items.&lt;br /&gt;
&lt;br /&gt;
'''What is MF diminishing returns?'''&amp;lt;br&amp;gt;&lt;br /&gt;
Effective MF=(MF*Factor)/(MF+Factor), where Factor=250 for unique items, 500 for set items and 600 for rare items. See this page for [[Magic_find_diminishing_returns|a detailed table]].&lt;br /&gt;
&lt;br /&gt;
'''Is there a cap on MF?'''&amp;lt;br&amp;gt;&lt;br /&gt;
Yes, implicitly. When you stack up your MF your increase your chance to find unique, set, rare and magic items. There is a cap on this chances. For example the cap in unique item chances for Act bosses is 50% (calculates from itemratio.txt as 128/(6400-(6400*983/1024))). Practically you'll never reach this cap, so don't afraid to increase your MF.&lt;br /&gt;
&lt;br /&gt;
'''Will MF work on Runes?'''&amp;lt;br&amp;gt;&lt;br /&gt;
No. MF works only when item type is already selected. So with more MF you will NOT get more weapons and armors and less runes.&lt;br /&gt;
&lt;br /&gt;
'''Will MF help getting better Items from Gambling?'''&amp;lt;br&amp;gt;&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
'''Will MF work with Minions and Hirelings? '''&amp;lt;br&amp;gt;&lt;br /&gt;
Yes. When you make a kill, you get the MF% of yourself only. When a Hireling gets a kill, it uses the combined MF of the Hireling and you.&lt;br /&gt;
&lt;br /&gt;
'''Does number of players in the game increase the chances for an item to be unique? '''&amp;lt;br&amp;gt;&lt;br /&gt;
No, it just increases number of dropped items and thus the number of unique items found. Only MF increases the chances for an item to be unique.&lt;br /&gt;
&lt;br /&gt;
'''Does MF work on chests? '''&amp;lt;br&amp;gt;&lt;br /&gt;
Yes, MF DOES work on every objects: chests, rocks, dead bodies, urns, etc. See chapter 17 for exact description of object drops. Special chest have fixed quality chances, though.&lt;br /&gt;
&lt;br /&gt;
'''How exactly MF works? '''&amp;lt;br&amp;gt;&lt;br /&gt;
It increases the chances for item to be unique/set/rare/magic by EffectiveMF/100 times. For example, Baal dropping an Unearthed Wand has 128/1984 chance to generate unique when you have 0% MF and 128/992 chance, when you have 167% MF.&lt;br /&gt;
&lt;br /&gt;
=1.11 Drop Changes=&lt;br /&gt;
&lt;br /&gt;
As you know this patch didn’t change much. Most updated was dedicated to new Uber bosses.&lt;br /&gt;
So the only thins that changed in the game is:&lt;br /&gt;
* Fangskin no more drop items in Hell&lt;br /&gt;
* Countess, Summoner and Nihlathak drop keys, that slightly reduce there other drop chances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Credits=&lt;br /&gt;
&lt;br /&gt;
Warrior of Light is chiefly responsible for this tutorial. Thanks also go to Uzziah, Hammerman, Ruvanal, and St0rmie, who wrote major chunks of the material presented within.  The original version, which Flux heavily edited into this wiki form, can [http://forums.diabloii.net/showthread.php?t=392254 be seen here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Generation]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Basics]]&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Mmmpld&amp;diff=10085</id>
		<title>User talk:Mmmpld</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Mmmpld&amp;diff=10085"/>
				<updated>2008-12-12T20:12:37Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Helms and Circlets==&lt;br /&gt;
Thanks for the clarification on [[clvl]]s on Helms and Circlets =) --[[User:Leord|Leord]] 15:56, 29 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Hey mate, did you see this message? =) I saw you made more edits now recently, good job, is this your first wiki experience with DiabloWiki, or have you edited other wikis in the past? --[[User:Leord|Leord]] 16:45, 12 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:: I saw it ;) I've had some experience with wiki editing, mostly on the Elder Scrolls Construction Set Wiki. --[[User:Mmmpld|Mmmpld]] 21:12, 12 December 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Mmmpld&amp;diff=10084</id>
		<title>User talk:Mmmpld</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Mmmpld&amp;diff=10084"/>
				<updated>2008-12-12T20:11:51Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: i saw it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Helms and Circlets==&lt;br /&gt;
Thanks for the clarification on [[clvl]]s on Helms and Circlets =) --[[User:Leord|Leord]] 15:56, 29 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Hey mate, did you see this message? =) I saw you made more edits now recently, good job, is this your first wiki experience with DiabloWiki, or have you edited other wikis in the past? --[[User:Leord|Leord]] 16:45, 12 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:: I saw it ;) I've had some experience with wiki editing, mostly on the Elder Scrolls Construction Set Wiki.&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Circlets&amp;diff=10068</id>
		<title>Circlets</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Circlets&amp;diff=10068"/>
				<updated>2008-12-11T21:42:48Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: Circlet sockets correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
Circlets are only found in the Expansion. They are headgear, but have a lot of differences from all other types of helms in the game.&lt;br /&gt;
&lt;br /&gt;
Circlets have no in-game graphic. When wearing one your character looks to be bare-headed, which is nice for a change, some characters look nice without a hat on, the Sorceress and Amazon with their long hair, for example. Also not having to do a whole new item graphic was no doubt fine with the Blizzard North artists. ;)&lt;br /&gt;
&lt;br /&gt;
Circlets main attraction is their ability to have far more and better mods than any other type of headgear. Virtually every mod that can be found on Amulets can be found on circlets, such as +1 and +2 to a character's skills, +1-3 to all skill trees, all sorts of resistance including Prismatic, and tons of charges of skills. You can also get weapon modifiers on circlets, with bonuses to max and minimum damage, as well as +% damage, Attack Rating, mana and life leech, and much more.&lt;br /&gt;
&lt;br /&gt;
* Circlets have no strength requirements, and don't provide very much defense.&lt;br /&gt;
&lt;br /&gt;
* '''Magic Level''': This is a property found only on the four types of Circlets, and no other types of armor or weapons, as of v1.09. (Amulets had +2 in this stat in earlier versions of the game.) &amp;quot;Magic Level&amp;quot; is a number that adds to the Mlvl of the monster on drops, or your Clvl on gambles, and determines the highest level modifiers you can get on that item.&lt;br /&gt;
&lt;br /&gt;
For example, you need to be Clvl 90 to gamble an amulet with +2 to character skills on it, but if you gamble a Tiara, which has a magical level of 13, you could get +2 skills at Clvl 77. This is obviously a good thing, as you can get better mods on any type of Circlet than you can with other items. However they can have higher Clvl reqs as well, so you might have to grow into it.&lt;br /&gt;
&lt;br /&gt;
The Magic Level '''bonus applies only to mods on the circlet''' itself, not to mods on other items generated while you are wearing it! This misconception appeared on the Blizzard Circlets page initially, and was corrected after a few days, but the myth has perpetuated itself people still ask about it, to this day. The amount of magic level bonuses was toned down in v1.09, the figures on this page are current for v1.09d. The figures on Bliz's page are not updated from v1.08, when the bonuses were 10, 15, 20, 25.&lt;br /&gt;
&lt;br /&gt;
You can get a Tiara or Diadem only by gambling Coronets, not circlets. Coronets are much more expensive to gamble than Circlets, and you could in theory get a M'avina's True Sight by gambling Coronets, but the odds of even getting a Diadem are very poor, so the odds of getting a Set Diadem would be astronomical.&lt;br /&gt;
&lt;br /&gt;
* '''Item Level''': Is used in many in-game calculations, including which monsters can drop an item, what Clvl you need to be to have that item offered to gamble on it, and more.&lt;br /&gt;
&lt;br /&gt;
* '''Clvl Req''': A character must be at least this level to equip the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-circlet.gif]]&lt;br /&gt;
| '''Circlet'''&lt;br /&gt;
| 20-30 Defense&amp;lt;br&amp;gt; 35 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Item Level: 24&amp;lt;br&amp;gt; Clvl Req: 16&lt;br /&gt;
| Magic Level: 3&amp;lt;br&amp;gt; Max Sockets: 2&amp;lt;br&amp;gt; Norm: 1&amp;lt;br&amp;gt; NM/Hell: 2&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-coronet.gif]]&lt;br /&gt;
| '''Coronet'''&lt;br /&gt;
| 30-40 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Item Level: 52&amp;lt;br&amp;gt; Clvl Req: 39&lt;br /&gt;
| Magic Level: 8&amp;lt;br&amp;gt; Max Sockets: 2&amp;lt;br&amp;gt; Norm: 1&amp;lt;br&amp;gt; NM/Hell: 2&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-tiara.gif]]&lt;br /&gt;
| '''Tiara'''&lt;br /&gt;
| 40-50 Defense&amp;lt;br&amp;gt; 25 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Item Level: 70&amp;lt;br&amp;gt; Clvl Req: 52&lt;br /&gt;
| Magic Level: 13&amp;lt;br&amp;gt; Max Sockets: 3&amp;lt;br&amp;gt; Norm: 1&amp;lt;br&amp;gt; NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-diadem.gif]]&lt;br /&gt;
| '''Diadem'''&lt;br /&gt;
| 50-60 Defense&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Item Level: 85&amp;lt;br&amp;gt; Clvl Req: 64&lt;br /&gt;
| Magic Level: 18 &amp;lt;br&amp;gt; Max Sockets: 3&amp;lt;br&amp;gt; Norm: 1&amp;lt;br&amp;gt; NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Helms&amp;diff=10067</id>
		<title>Helms</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Helms&amp;diff=10067"/>
				<updated>2008-12-11T21:38:29Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: Circlet sockets correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
The head is one of the most vulnerable and important parts of the body, so protective headgear of all sorts have long been a staple of a decent suit of armour. The simplest designs consist chiefly of a tight-fitting leather or metal cap, securely fastened to remain atop one's head. More advanced designs include faceted sides to deflect and absorb attacks, noseguards and gorgets to protect the nose and neck, and even visors that close over the face. A sturdy helm may be one of the best investments an adventurer can make.&lt;br /&gt;
&lt;br /&gt;
The Circlet and Coronet are types of headgear found only in the Expansion. Their stats are listed on the main headgear pages, but click to the [[Circlets]] page for more info about them.&lt;br /&gt;
&lt;br /&gt;
Druid and Barbarian class-specific helms are listed in the [[:Category:Class Specific Items|Class-Specific section]] section.&lt;br /&gt;
&lt;br /&gt;
* Sockets: As of v1.09 in D2X you can find helms with 3 sockets only on Hell. Up to 2 sockets can be found in Normal and Nightmare.&lt;br /&gt;
* Item Level: Is used in many in-game calculations, including which monsters can drop an item, what Clvl you need to be to have that item offered to gamble on it, and more. Full list of Mlvls found on Darkness.&lt;br /&gt;
* Clvl Req: A character must be at least this level to equip the item.&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Sockets&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-cap.gif]]&lt;br /&gt;
| '''Cap'''&lt;br /&gt;
| 3-5 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Item Level: 1&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-skull-cap.gif]]&lt;br /&gt;
| '''Skull Cap'''&lt;br /&gt;
| 8-11 Defense&amp;lt;br&amp;gt; 18 Durability&amp;lt;br&amp;gt; Str Req: 15&amp;lt;br&amp;gt; Item Level: 5&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-helm.gif]]&lt;br /&gt;
| '''Helm'''&lt;br /&gt;
| 15-18 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; Str Req: 26&amp;lt;br&amp;gt; Item Level: 11&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-full.gif]]&lt;br /&gt;
| '''Full Helm'''&lt;br /&gt;
| 23-26 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; Str Req: 41&amp;lt;br&amp;gt; Item Level: 15&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-mask.gif]]&lt;br /&gt;
| '''Mask'''&lt;br /&gt;
| 9-27 Defense&amp;lt;br&amp;gt; 20 Durability&amp;lt;br&amp;gt; Str Req: 23&amp;lt;br&amp;gt; Item Level: 23 &amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-bone.gif]]&lt;br /&gt;
| '''Bone Helm'''&lt;br /&gt;
| 33-36 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; Str Req: 25&amp;lt;br&amp;gt; Item Level: 22&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-great_helm.gif]]&lt;br /&gt;
| '''Great Helm'''&lt;br /&gt;
| 30-35 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; Str Req: 63&amp;lt;br&amp;gt; Item Level: 23&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-crown.gif]]&lt;br /&gt;
| '''Crown'''&lt;br /&gt;
| 25-45 Defense&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; Str Req: 55&amp;lt;br&amp;gt; Item Level: 29&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Circlets are a type of headgear, but have many differences. Full details [[Circlets]] here.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-circlet.gif]]&lt;br /&gt;
| '''Circlet'''&lt;br /&gt;
| 20-30 Defense&amp;lt;br&amp;gt; 35 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Item Level: 24&amp;lt;br&amp;gt; Clvl Req: 16&lt;br /&gt;
| Magic Level: 3 **&amp;lt;br&amp;gt; Max Sockets:*&amp;lt;br&amp;gt; Norm: 1&amp;lt;br&amp;gt; NM/Hell: 2&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-coronet.gif]]&lt;br /&gt;
| '''Coronet'''&lt;br /&gt;
| 30-40 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Item Level: 52&amp;lt;br&amp;gt; Clvl Req: 39&lt;br /&gt;
| Magic Level: 8 **&amp;lt;br&amp;gt; Max Sockets:*&amp;lt;br&amp;gt; Norm: 1&amp;lt;br&amp;gt; NM/Hell: 2&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Exceptional=&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Sockets&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-cap.gif]]&lt;br /&gt;
| '''War Hat'''&lt;br /&gt;
| 45-53 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; Str Req: 20&amp;lt;br&amp;gt; Item Level: 34&amp;lt;br&amp;gt; Clvl Req: 22&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-skull-cap.gif]]&lt;br /&gt;
| '''Sallet'''&lt;br /&gt;
| 52-62 Defense&amp;lt;br&amp;gt; 18 Durability&amp;lt;br&amp;gt; Str Req: 43&amp;lt;br&amp;gt; Item Level: 37&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-helm.gif]]&lt;br /&gt;
| '''Casque'''&lt;br /&gt;
| 63-72 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; Str Req: 59&amp;lt;br&amp;gt; Item Level: 42&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-full.gif]]&lt;br /&gt;
| '''Basinet'''&lt;br /&gt;
| 75-84 Defense&amp;lt;br&amp;gt; 20 Durability&amp;lt;br&amp;gt; Str Req: 82&amp;lt;br&amp;gt; Item Level: 45&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-mask.gif]]&lt;br /&gt;
| '''Death Mask'''&lt;br /&gt;
| 54-86 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; Str Req: 55&amp;lt;br&amp;gt; Item Level: 48&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-bone.gif]]&lt;br /&gt;
| '''Grim Helm'''&lt;br /&gt;
| 60-125 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; Str Req: 58&amp;lt;br&amp;gt; Item Level: 50&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-great_helm.gif]]&lt;br /&gt;
| '''Winged Helm'''&lt;br /&gt;
| 85-98 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; Str Req: 115&amp;lt;br&amp;gt; Item Level: 51&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-crown.gif]]&lt;br /&gt;
| '''Grand Crown'''&lt;br /&gt;
| 78-113 Defense&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; Str Req: 103&amp;lt;br&amp;gt; Item Level: 55&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Circlets are a type of headgear, but have many differences. Full details [[Circlets]] here.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-tiara.gif]]&lt;br /&gt;
| '''Tiara'''&lt;br /&gt;
| 40-50 Defense&amp;lt;br&amp;gt; 25 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Item Level: 70&amp;lt;br&amp;gt; Clvl Req: 52&lt;br /&gt;
| Magic Level: 13 **&amp;lt;br&amp;gt; Max Sockets:*&amp;lt;br&amp;gt; Norm: 1&amp;lt;br&amp;gt; NM: 2&amp;lt;br&amp;gt; Hell: 3&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Elite=&lt;br /&gt;
&lt;br /&gt;
Elite headgear is found only in the Expansion.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Sockets&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-cap.gif]]&lt;br /&gt;
| '''Shako'''&lt;br /&gt;
| 98-141 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; 50 Str Required&amp;lt;br&amp;gt; Item Level: 58&amp;lt;br&amp;gt; Clvl Req: 43&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-skull-cap.gif]]&lt;br /&gt;
| '''Hydraskull'''&lt;br /&gt;
| 101-145 Defense&amp;lt;br&amp;gt; 18 Durability&amp;lt;br&amp;gt; 84 Str Required&amp;lt;br&amp;gt; Item Level: 63&amp;lt;br&amp;gt; Clvl Req: 47&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-helm.gif]]&lt;br /&gt;
| '''Armet'''&lt;br /&gt;
| 105-149 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; 109 Str Required&amp;lt;br&amp;gt; Item Level: 68&amp;lt;br&amp;gt; Clvl Req: 51&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-full.gif]]&lt;br /&gt;
| '''Giant Conch'''&lt;br /&gt;
| 110-154 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; 142 Str Required&amp;lt;br&amp;gt; Item Level: 54 **&amp;lt;br&amp;gt; Clvl Req: 40 **&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-mask.gif]]&lt;br /&gt;
| '''Demonhead'''&lt;br /&gt;
| 101-154 Defense&amp;lt;br&amp;gt; 20 Durability&amp;lt;br&amp;gt; 102 Str Required&amp;lt;br&amp;gt; Item Level: 74&amp;lt;br&amp;gt; Clvl Req: 55&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-bone.gif]]&lt;br /&gt;
| '''Bone Visage'''&lt;br /&gt;
| 100-157 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 106 Str Required&amp;lt;br&amp;gt; Item Level: 84&amp;lt;br&amp;gt; Clvl Req: 63&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-great_helm.gif]]&lt;br /&gt;
| '''Spired Helm'''&lt;br /&gt;
| 114-159 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 192 Str Required&amp;lt;br&amp;gt; Item Level: 79&amp;lt;br&amp;gt; Clvl Req: 59&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-crown.gif]]&lt;br /&gt;
| '''Corona'''&lt;br /&gt;
| 111-165 Defense&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; 174 Str Required&amp;lt;br&amp;gt; Item Level: 89&amp;lt;br&amp;gt; Clvl Req: 66&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Circlets are a type of headgear, but have many differences. Full details [[Circlets]] here.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-diadem.gif]]&lt;br /&gt;
| '''Diadem'''&lt;br /&gt;
| 50-60 Defense&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Item Level: 85&amp;lt;br&amp;gt; Clvl Req: 64&lt;br /&gt;
| Magic Level: 18 **&amp;lt;br&amp;gt; Max Sockets:*&amp;lt;br&amp;gt; Norm: 1&amp;lt;br&amp;gt; NM: 2&amp;lt;br&amp;gt; Hell: 3&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;* Helms found on Normal and Nightmare can have at most two sockets. Some helms can have up to three but only when found on Hell. This refers to grey, socketed helms, not blue magical ones, Artisan's can add 3 sockets to a helm on any difficulty level.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Magic Level is a property found only on the four types of Circlets. You add this number to your Clvl when determining possible modifiers, thus enabling you to potentially get higher level modifiers on a Circlet than your character could on any other item in the game. See the [[Circlets]] page for more details. &lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Helms&amp;diff=9213</id>
		<title>Helms</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Helms&amp;diff=9213"/>
				<updated>2008-09-28T04:30:12Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: clvl and item lvl fixed for circlets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
The head is one of the most vulnerable and important parts of the body, so protective headgear of all sorts have long been a staple of a decent suit of armour. The simplest designs consist chiefly of a tight-fitting leather or metal cap, securely fastened to remain atop one's head. More advanced designs include faceted sides to deflect and absorb attacks, noseguards and gorgets to protect the nose and neck, and even visors that close over the face. A sturdy helm may be one of the best investments an adventurer can make.&lt;br /&gt;
&lt;br /&gt;
The Circlet and Coronet are types of headgear found only in the Expansion. Their stats are listed on the main headgear pages, but click to the [[Circlets]] page for more info about them.&lt;br /&gt;
&lt;br /&gt;
Druid and Barbarian class-specific helms are listed in the [[:Category:Class Specific Items|Class-Specific section]] section.&lt;br /&gt;
&lt;br /&gt;
* Sockets: As of v1.09 in D2X you can find helms with 3 sockets only on Hell. Up to 2 sockets can be found in Normal and Nightmare.&lt;br /&gt;
* Item Level: Is used in many in-game calculations, including which monsters can drop an item, what Clvl you need to be to have that item offered to gamble on it, and more. Full list of Mlvls found on Darkness.&lt;br /&gt;
* Clvl Req: A character must be at least this level to equip the item.&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Sockets&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-cap.gif]]&lt;br /&gt;
| '''Cap'''&lt;br /&gt;
| 3-5 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Item Level: 1&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-skull-cap.gif]]&lt;br /&gt;
| '''Skull Cap'''&lt;br /&gt;
| 8-11 Defense&amp;lt;br&amp;gt; 18 Durability&amp;lt;br&amp;gt; Str Req: 15&amp;lt;br&amp;gt; Item Level: 5&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-helm.gif]]&lt;br /&gt;
| '''Helm'''&lt;br /&gt;
| 15-18 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; Str Req: 26&amp;lt;br&amp;gt; Item Level: 11&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-full.gif]]&lt;br /&gt;
| '''Full Helm'''&lt;br /&gt;
| 23-26 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; Str Req: 41&amp;lt;br&amp;gt; Item Level: 15&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-mask.gif]]&lt;br /&gt;
| '''Mask'''&lt;br /&gt;
| 9-27 Defense&amp;lt;br&amp;gt; 20 Durability&amp;lt;br&amp;gt; Str Req: 23&amp;lt;br&amp;gt; Item Level: 23 &amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-bone.gif]]&lt;br /&gt;
| '''Bone Helm'''&lt;br /&gt;
| 33-36 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; Str Req: 25&amp;lt;br&amp;gt; Item Level: 22&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-great_helm.gif]]&lt;br /&gt;
| '''Great Helm'''&lt;br /&gt;
| 30-35 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; Str Req: 63&amp;lt;br&amp;gt; Item Level: 23&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-crown.gif]]&lt;br /&gt;
| '''Crown'''&lt;br /&gt;
| 25-45 Defense&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; Str Req: 55&amp;lt;br&amp;gt; Item Level: 29&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Circlets are a type of headgear, but have many differences. Full details [[Circlets]] here.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-circlet.gif]]&lt;br /&gt;
| '''Circlet'''&lt;br /&gt;
| 20-30 Defense&amp;lt;br&amp;gt; 35 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Item Level: 24&amp;lt;br&amp;gt; Clvl Req: 16&lt;br /&gt;
| Magic Level: 3 **&amp;lt;br&amp;gt; Max Sockets:***&amp;lt;br&amp;gt; Norm/NM/Hell: 1&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-coronet.gif]]&lt;br /&gt;
| '''Coronet'''&lt;br /&gt;
| 30-40 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Item Level: 52&amp;lt;br&amp;gt; Clvl Req: 39&lt;br /&gt;
| Magic Level: 8 **&amp;lt;br&amp;gt; Max Sockets:***&amp;lt;br&amp;gt; Norm/NM/Hell: 1&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Exceptional=&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Sockets&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-cap.gif]]&lt;br /&gt;
| '''War Hat'''&lt;br /&gt;
| 45-53 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; Str Req: 20&amp;lt;br&amp;gt; Item Level: 34&amp;lt;br&amp;gt; Clvl Req: 22&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-skull-cap.gif]]&lt;br /&gt;
| '''Sallet'''&lt;br /&gt;
| 52-62 Defense&amp;lt;br&amp;gt; 18 Durability&amp;lt;br&amp;gt; Str Req: 43&amp;lt;br&amp;gt; Item Level: 37&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-helm.gif]]&lt;br /&gt;
| '''Casque'''&lt;br /&gt;
| 63-72 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; Str Req: 59&amp;lt;br&amp;gt; Item Level: 42&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-full.gif]]&lt;br /&gt;
| '''Basinet'''&lt;br /&gt;
| 75-84 Defense&amp;lt;br&amp;gt; 20 Durability&amp;lt;br&amp;gt; Str Req: 82&amp;lt;br&amp;gt; Item Level: 45&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-mask.gif]]&lt;br /&gt;
| '''Death Mask'''&lt;br /&gt;
| 54-86 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; Str Req: 55&amp;lt;br&amp;gt; Item Level: 48&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-bone.gif]]&lt;br /&gt;
| '''Grim Helm'''&lt;br /&gt;
| 60-125 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; Str Req: 58&amp;lt;br&amp;gt; Item Level: 50&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-great_helm.gif]]&lt;br /&gt;
| '''Winged Helm'''&lt;br /&gt;
| 85-98 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; Str Req: 115&amp;lt;br&amp;gt; Item Level: 51&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-crown.gif]]&lt;br /&gt;
| '''Grand Crown'''&lt;br /&gt;
| 78-113 Defense&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; Str Req: 103&amp;lt;br&amp;gt; Item Level: 55&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Circlets are a type of headgear, but have many differences. Full details [[Circlets]] here.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-tiara.gif]]&lt;br /&gt;
| '''Tiara'''&lt;br /&gt;
| 40-50 Defense&amp;lt;br&amp;gt; 25 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Item Level: 70&amp;lt;br&amp;gt; Clvl Req: 52&lt;br /&gt;
| Magic Level: 13 **&amp;lt;br&amp;gt; Max Sockets:***&amp;lt;br&amp;gt; Norm/NM/Hell: 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Elite=&lt;br /&gt;
&lt;br /&gt;
Elite headgear is found only in the Expansion.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Sockets&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-cap.gif]]&lt;br /&gt;
| '''Shako'''&lt;br /&gt;
| 98-141 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; 50 Str Required&amp;lt;br&amp;gt; Item Level: 58&amp;lt;br&amp;gt; Clvl Req: 43&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-skull-cap.gif]]&lt;br /&gt;
| '''Hydraskull'''&lt;br /&gt;
| 101-145 Defense&amp;lt;br&amp;gt; 18 Durability&amp;lt;br&amp;gt; 84 Str Required&amp;lt;br&amp;gt; Item Level: 63&amp;lt;br&amp;gt; Clvl Req: 47&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-helm.gif]]&lt;br /&gt;
| '''Armet'''&lt;br /&gt;
| 105-149 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; 109 Str Required&amp;lt;br&amp;gt; Item Level: 68&amp;lt;br&amp;gt; Clvl Req: 51&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-full.gif]]&lt;br /&gt;
| '''Giant Conch'''&lt;br /&gt;
| 110-154 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; 142 Str Required&amp;lt;br&amp;gt; Item Level: 54 **&amp;lt;br&amp;gt; Clvl Req: 40 **&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM/Hell: 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-mask.gif]]&lt;br /&gt;
| '''Demonhead'''&lt;br /&gt;
| 101-154 Defense&amp;lt;br&amp;gt; 20 Durability&amp;lt;br&amp;gt; 102 Str Required&amp;lt;br&amp;gt; Item Level: 74&amp;lt;br&amp;gt; Clvl Req: 55&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-bone.gif]]&lt;br /&gt;
| '''Bone Visage'''&lt;br /&gt;
| 100-157 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 106 Str Required&amp;lt;br&amp;gt; Item Level: 84&amp;lt;br&amp;gt; Clvl Req: 63&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-great_helm.gif]]&lt;br /&gt;
| '''Spired Helm'''&lt;br /&gt;
| 114-159 Defense&amp;lt;br&amp;gt; 40 Durability&amp;lt;br&amp;gt; 192 Str Required&amp;lt;br&amp;gt; Item Level: 79&amp;lt;br&amp;gt; Clvl Req: 59&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:helm-crown.gif]]&lt;br /&gt;
| '''Corona'''&lt;br /&gt;
| 111-165 Defense&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; 174 Str Required&amp;lt;br&amp;gt; Item Level: 89&amp;lt;br&amp;gt; Clvl Req: 66&lt;br /&gt;
| Max Sockets:*&amp;lt;br&amp;gt; Norm/NM: 2&amp;lt;br&amp;gt; Hell: 3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Circlets are a type of headgear, but have many differences. Full details [[Circlets]] here.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-diadem.gif]]&lt;br /&gt;
| '''Diadem'''&lt;br /&gt;
| 50-60 Defense&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Item Level: 85&amp;lt;br&amp;gt; Clvl Req: 64&lt;br /&gt;
| Magic Level: 18 **&amp;lt;br&amp;gt; Max Sockets:***&amp;lt;br&amp;gt; Norm/NM/Hell: 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;* Helms found on Normal and Nightmare can have at most two sockets. Some helms can have up to three but only when found on Hell. This refers to grey, socketed helms, not blue magical ones, Artisan's can add 3 sockets to a helm on any difficulty level.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Magic Level is a property found only on the four types of Circlets. You add this number to your Clvl when determining possible modifiers, thus enabling you to potentially get higher level modifiers on a Circlet than your character could on any other item in the game. See the [[Circlets]] page for more details. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; All types of Circlets can have but one socket, no matter the difficulty level they are found on. &lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Circlets&amp;diff=9212</id>
		<title>Circlets</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Circlets&amp;diff=9212"/>
				<updated>2008-09-28T04:28:04Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: clvl and item lvl fixed for circlets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
Circlets are only found in the Expansion. They are headgear, but have a lot of differences from all other types of helms in the game.&lt;br /&gt;
&lt;br /&gt;
Circlets have no in-game graphic. When wearing one your character looks to be bare-headed, which is nice for a change, some characters look nice without a hat on, the Sorceress and Amazon with their long hair, for example. Also not having to do a whole new item graphic was no doubt fine with the Blizzard North artists. ;)&lt;br /&gt;
&lt;br /&gt;
Circlets main attraction is their ability to have far more and better mods than any other type of headgear. Virtually every mod that can be found on Amulets can be found on circlets, such as +1 and +2 to a character's skills, +1-3 to all skill trees, all sorts of resistance including Prismatic, and tons of charges of skills. You can also get weapon modifiers on circlets, with bonuses to max and minimum damage, as well as +% damage, Attack Rating, mana and life leech, and much more.&lt;br /&gt;
&lt;br /&gt;
* Circlets have no strength requirements, and don't provide very much defense.&lt;br /&gt;
&lt;br /&gt;
* '''Magic Level''': This is a property found only on the four types of Circlets, and no other types of armor or weapons, as of v1.09. (Amulets had +2 in this stat in earlier versions of the game.) &amp;quot;Magic Level&amp;quot; is a number that adds to the Mlvl of the monster on drops, or your Clvl on gambles, and determines the highest level modifiers you can get on that item.&lt;br /&gt;
&lt;br /&gt;
For example, you need to be Clvl 90 to gamble an amulet with +2 to character skills on it, but if you gamble a Tiara, which has a magical level of 13, you could get +2 skills at Clvl 77. This is obviously a good thing, as you can get better mods on any type of Circlet than you can with other items. However they can have higher Clvl reqs as well, so you might have to grow into it.&lt;br /&gt;
&lt;br /&gt;
The Magic Level '''bonus applies only to mods on the circlet''' itself, not to mods on other items generated while you are wearing it! This misconception appeared on the Blizzard Circlets page initially, and was corrected after a few days, but the myth has perpetuated itself people still ask about it, to this day. The amount of magic level bonuses was toned down in v1.09, the figures on this page are current for v1.09d. The figures on Bliz's page are not updated from v1.08, when the bonuses were 10, 15, 20, 25.&lt;br /&gt;
&lt;br /&gt;
You can get a Tiara or Diadem only by gambling Coronets, not circlets. Coronets are much more expensive to gamble than Circlets, and you could in theory get a M'avina's True Sight by gambling Coronets, but the odds of even getting a Diadem are very poor, so the odds of getting a Set Diadem would be astronomical.&lt;br /&gt;
&lt;br /&gt;
* '''Item Level''': Is used in many in-game calculations, including which monsters can drop an item, what Clvl you need to be to have that item offered to gamble on it, and more.&lt;br /&gt;
&lt;br /&gt;
* '''Clvl Req''': A character must be at least this level to equip the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Misc Stats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-circlet.gif]]&lt;br /&gt;
| '''Circlet'''&lt;br /&gt;
| 20-30 Defense&amp;lt;br&amp;gt; 35 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Item Level: 24&amp;lt;br&amp;gt; Clvl Req: 16&lt;br /&gt;
| Magic Level: 3&amp;lt;br&amp;gt; Max Sockets: 2&amp;lt;br&amp;gt; Norm/NM/Hell: 1&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-coronet.gif]]&lt;br /&gt;
| '''Coronet'''&lt;br /&gt;
| 30-40 Defense&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Item Level: 52&amp;lt;br&amp;gt; Clvl Req: 39&lt;br /&gt;
| Magic Level: 8&amp;lt;br&amp;gt; Max Sockets: 2&amp;lt;br&amp;gt; Norm/NM/Hell: 1&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-tiara.gif]]&lt;br /&gt;
| '''Tiara'''&lt;br /&gt;
| 40-50 Defense&amp;lt;br&amp;gt; 25 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Item Level: 70&amp;lt;br&amp;gt; Clvl Req: 52&lt;br /&gt;
| Magic Level: 13&amp;lt;br&amp;gt; Max Sockets: 3&amp;lt;br&amp;gt; Norm/NM/Hell: 1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:headgear-diadem.gif]]&lt;br /&gt;
| '''Diadem'''&lt;br /&gt;
| 50-60 Defense&amp;lt;br&amp;gt; 50 Durability&amp;lt;br&amp;gt; Str Req: None&amp;lt;br&amp;gt; Item Level: 85&amp;lt;br&amp;gt; Clvl Req: 64&lt;br /&gt;
| Magic Level: 18 &amp;lt;br&amp;gt; Max Sockets: 3&amp;lt;br&amp;gt; Norm/NM/Hell: 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Boots&amp;diff=6731</id>
		<title>Boots</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Boots&amp;diff=6731"/>
				<updated>2008-07-26T23:47:10Z</updated>
		
		<summary type="html">&lt;p&gt;Mmmpld: /* Introduction */  Kick damage is actually used&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
Boots are an essential piece of equipment, with potentially very useful modifiers.  Fastest run, resistances, +stats, +hit points and mana, and more.  Good modifiers on boots can be as good as any item in your equipment.&lt;br /&gt;
&lt;br /&gt;
* Assassin Kicking Damage: This is what Assassin kick skills use as the base damage rather than the the weapon damage.&lt;br /&gt;
* Level: A monster must be this level or higher to drop this base item.  Ilvl is used in gambling, sales and other calculations as well.&lt;br /&gt;
* Clvl Req: A character must be at least this level to equip the item.&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Stats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:boots-boots.gif]]&lt;br /&gt;
| '''Leather Boots'''&lt;br /&gt;
| 2-3 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; 0 Str Required&lt;br /&gt;
| Assassin Kicking Damage: 3-8&amp;lt;br&amp;gt; Item Level: 3&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:boots-heavy.gif]]&lt;br /&gt;
| '''Heavy Leather Boots'''&lt;br /&gt;
| 5-6 Defense&amp;lt;br&amp;gt; 14 Durability&amp;lt;br&amp;gt; 18 Str Required&lt;br /&gt;
| Assassin Kicking Damage: 4-10&amp;lt;br&amp;gt; Item Level: 7&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:boots-chain.gif]]&lt;br /&gt;
| '''Chain Boots'''&lt;br /&gt;
| 8-9 Defense&amp;lt;br&amp;gt; 16 Durability&amp;lt;br&amp;gt; 30 Str Required&lt;br /&gt;
| Assassin Kicking Damage: 6-12&amp;lt;br&amp;gt; Item Level: 12&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:boots-plate-2.gif]]&lt;br /&gt;
| '''Light Plated Boots'''&lt;br /&gt;
| 9-11 Defense&amp;lt;br&amp;gt; 18 Durability&amp;lt;br&amp;gt; 50 Str Required&lt;br /&gt;
| Assassin Kicking Damage: 8-16&amp;lt;br&amp;gt; Item Level: 20&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:boots-greaves.GIF]]&lt;br /&gt;
| '''Greaves'''&lt;br /&gt;
| 12-15 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; 70 Str Required&lt;br /&gt;
| Assassin Kicking Damage: 10-20&amp;lt;br&amp;gt; Item Level: 27&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Exceptional=&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Stats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:boots-boots.gif]]&lt;br /&gt;
| '''Demonhide Boots'''&lt;br /&gt;
| 28-35 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; 20 Str Require&lt;br /&gt;
| Assassin Kicking Damage: 26-46&amp;lt;br&amp;gt; Item Level: 36&amp;lt;br&amp;gt; Clvl Req: 24&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:boots-heavy.gif]]&lt;br /&gt;
| '''Sharkskin Boots'''&lt;br /&gt;
| 33-39 Defense&amp;lt;br&amp;gt; 14 Durability&amp;lt;br&amp;gt; 47 Str Required&lt;br /&gt;
| Assassin Kicking Damage: 28-50&amp;lt;br&amp;gt; Item Level: 39&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:boots-chain.gif]]&lt;br /&gt;
| '''Mesh Boots'''&lt;br /&gt;
| 37-44 Defense&amp;lt;br&amp;gt; 16 Durability&amp;lt;br&amp;gt; 65 Str Required&lt;br /&gt;
| Assassin Kicking Damage: 23-52&amp;lt;br&amp;gt; Item Level: 43&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:boots-plate-2.gif]]&lt;br /&gt;
| '''Battle Boots'''&lt;br /&gt;
| 39-47 Defense&amp;lt;br&amp;gt; 18 Durability&amp;lt;br&amp;gt; 95 Str Required&lt;br /&gt;
| Assassin Kicking Damage: 37-64&amp;lt;br&amp;gt; Item Level: 49&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:boots-greaves.GIF]]&lt;br /&gt;
| '''War Boots'''&lt;br /&gt;
| 45-53 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; 125 Str Required&lt;br /&gt;
| Assassin Kicking Damage: 39-80&amp;lt;br&amp;gt; Item Level: 54&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Elite=&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Properties&lt;br /&gt;
! Stats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:boots-boots.gif]]&lt;br /&gt;
| '''Wyrmhide Boots'''&lt;br /&gt;
| 54-62 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; 50 Str Required&lt;br /&gt;
| Assassin Kicking Damage: 65-100&amp;lt;br&amp;gt; Item Level: 60&amp;lt;br&amp;gt; Clvl Req: 45&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:boots-heavy.gif]]&lt;br /&gt;
| '''Scarabshell Boots'''&lt;br /&gt;
| 56-65 Defense&amp;lt;br&amp;gt; 14 Durability&amp;lt;br&amp;gt; 91 Str Required&lt;br /&gt;
| Assassin Kicking Damage: 60-110&amp;lt;br&amp;gt; Item Level: 66&amp;lt;br&amp;gt; Clvl Req: 49&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:boots-chain.gif]]&lt;br /&gt;
| '''Boneweave Boots'''&lt;br /&gt;
| 59-67 Defense&amp;lt;br&amp;gt; 16 Durability&amp;lt;br&amp;gt; 118 Str Required&lt;br /&gt;
| Assassin Kicking Damage: 69-118&amp;lt;br&amp;gt; Item Level: 72&amp;lt;br&amp;gt; Clvl Req: 54&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:boots-plate-2.gif]]&lt;br /&gt;
| '''Mirrored Boots'''&lt;br /&gt;
| 59-68 Defense&amp;lt;br&amp;gt; 18 Durability&amp;lt;br&amp;gt; 163 Str Required&lt;br /&gt;
| Assassin Kicking Damage: 50-145&amp;lt;br&amp;gt; Item Level: 81&amp;lt;br&amp;gt; Clvl Req: 60&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:boots-greaves.GIF]]&lt;br /&gt;
| '''Myrmidon Boots'''&lt;br /&gt;
| 62-71 Defense&amp;lt;br&amp;gt; 24 Durability&amp;lt;br&amp;gt; 208 Str Required&lt;br /&gt;
| Assassin Kicking Damage: 83-149&amp;lt;br&amp;gt; Item Level: 87&amp;lt;br&amp;gt; Clvl Req: 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Mmmpld</name></author>	</entry>

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