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	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Median_XL&amp;diff=17758</id>
		<title>Median XL</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Median_XL&amp;diff=17758"/>
				<updated>2010-03-23T17:25:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: /*And unbroke modbox. I'm doing well today...*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Median XL''' is a popular {{iw|Diablo_II Diablo 2}} [[mod]] authored by [[Brother Laz]]. It is a massive piece of work that even {{iw|Blizzard_Entertainment Blizzard}} has praised. It's an entirely alternate gameplay of Diablo II.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Modbox&lt;br /&gt;
|game= Diablo II&lt;br /&gt;
|portrait= Modsbylaz.5.1227325350.gif‎&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Median XL&lt;br /&gt;
|created= Brother Laz&lt;br /&gt;
|type= Alternate gameplay&lt;br /&gt;
|language= English&lt;br /&gt;
|launch= 2001&lt;br /&gt;
|status= Active&lt;br /&gt;
|patch= 1.10-1.13&lt;br /&gt;
|users= 1000's&lt;br /&gt;
|multiplayer= Yes&lt;br /&gt;
|download= http://modsbylaz.hugelaser.com/download.html&lt;br /&gt;
|url= http://modsbylaz.hugelaser.com/&lt;br /&gt;
|forum= http://modsbylaz.14.forumer.com/&lt;br /&gt;
|wiki= http://diablo2.diablowiki.net/Median_XL&lt;br /&gt;
}}&lt;br /&gt;
Median XL was released in December 2007 as ''Median 2008'' as a major overhaul of [[Diablo II]]. The mod changes many variables in the game including class skills, player mechanics, monsters, levels, items among other things.&lt;br /&gt;
&lt;br /&gt;
The mod was later upgraded further and renamed ''Median XL'', which added more changes such as more uberlevels and class skills. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blizzard Notice==&lt;br /&gt;
Median is popular and technically proficient enough that it was commented on by some of the Diablo 3 designers during an interview at Blizzcon 2009. [http://www.gameplanet.co.nz/pc/games/156898.Diablo-III/features/133759.20090831.BlizzCon-Diablo-III-devs-discuss-design-decisions-direction-depth-drops/]&lt;br /&gt;
&lt;br /&gt;
::'''''GamePlanet:''' Have you guys ever played any of the mods that you get for Diablo II, the likes of the Median XL mod? Have you heard of that?&lt;br /&gt;
::'''Kevin Martens:''' Oh yeah, I played that like crazy! I love it!&lt;br /&gt;
&lt;br /&gt;
::'''''GamePlanet:''' So have you taken any sort of inspiration from some of the changes he has made at all?&lt;br /&gt;
::'''Kevin Martens:''' You bet! It kinda hit us a few months back, people started playing a lot of it and brought it in and we took a look at it. There's some things that people have done with that game that I think are exemplary. He's done an awesome job actually of monster placement and creating combat scenarios where monsters tend to 'bleed in' from the outside, and take a combat situation that at first seemed like it was something you could handle, and then suddenly grows into something that is way out of hand! And it creates these really awesome moments. He came up with some really novel monster abilities and skills and stuff. It's a terrific example of a mod.&lt;br /&gt;
&lt;br /&gt;
::A lot of people will look at Diablo changes that we make sometimes and say &amp;quot;if you do that you'll ruin the game!&amp;quot;, and then here's an example of somebody who's changed almost everything about Diablo II, but somehow preserved the game, you know, it still feels a lot like Diablo II! Even though lots of things have changed, including the health system -- things that are like, totally taboo, don't change that or it's over! And yet they did it. So that's a terrific example of exactly the kinds of forward thinking that we like. I don't know how he got half that stuff in there! In fact I went back and I asked one of the original artists on the game, how did he do that?! And they were like, I don't know! (laughs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Median FAQ==&lt;br /&gt;
The following is copied from the official Median site.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;'''Welcome to the Median XL wiki'''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''Diablo 2: Lord of Destruction''' mod, created by '''Brother Laz'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is '''Median XL'''?==&lt;br /&gt;
&lt;br /&gt;
'''Median XL''' is a '''mod''' for '''Diablo 2: Lord of Destruction''', created by Brother Laz. It is the latest incarnation of a series of mods which he wrote. Among them are Median 2, Median 2 SE (Special Edition), Median 2006, Median 2006 SE, Median 2007, Median 2008, and now Median XL.&lt;br /&gt;
&lt;br /&gt;
- The official website for the mod is located here: http://modsbylaz.hugelaser.com/&lt;br /&gt;
&lt;br /&gt;
- The official forums for the mod is located here: http://modsbylaz.14.forumer.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of February 2nd 2010, the mod is currently at version 1.F9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is a '''mod'''?==&lt;br /&gt;
&lt;br /&gt;
While it changes aspects of the game, a '''mod''' is not a '''cheat''' - ''cheats'' aim to make the player's life easier while keeping the game intact. A ''mod'' changes the game itself, and generally speaking one of the main aims of a mod is usually to make the game ''harder''. The changes may be very minor and insignificant (e.g. changing caps to look like afros), or major (e.g. giving monsters new skills).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Median XL''' is a mod which makes extensive changes to many features of the game, including the character classes, monsters, and items. The information in this section of the wiki regarding the mod applies only to the mod, and not to the original game. In case you were actually looking for information on the original game, {{wl|[http://diablo2.diablowiki.net/ click here]}} to return to the '''Diablo 2''' wiki main page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is this '''Median XL wiki''' about?==&lt;br /&gt;
&lt;br /&gt;
'''What you'll find here''' is an introduction to the '''Median XL''' mod for new players who just heard of but know nothing about it. ''What does this mod do?'' and ''Where do I start?'' are common questions which will be addressed with brief, to-the-point summaries. Some things will be deliberately left out in the interests of keeping the articles short to avoid overwhelming people with information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What you ''won't'' find here''' is a listing for every single new monster, item, cube recipe, or quest. That's what the official website is for. Once you are a little familiar with the mod, head there to get the scoop on everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
'''Q:''' What do I need to get the mod running? Does it work with other mods and stuff?&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [[Median_XL_Technical_Requirements|Technical Requirements and basic FAQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' What exactly is the mod about? What does it change?&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [[Median_XL_Introduction|What is Median XL?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' So what kind of characters are available, and what can they do?&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [[Median_XL_Classes_and_Skills|Classes and Skills]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' I like socketing stuff. Tell me what the mod has.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [[Median_XL_Gems_and_Runes|Gems and Runes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' Interesting. Does this mean I get to do more things with the cube?&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [http://modsbylaz.hugelaser.com/cube.html Horadric Cube Recipes]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' Great, last question. How are the mercenaries?&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [[Median_XL_Mercenaries|Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' I've read the stuff here, I want to know more.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' Check out the '''Less Frequently Asked Questions''' thread, which is located on the official forums. The direct link to it is http://modsbylaz.14.forumer.com/viewtopic.php?t=7291 . For the link to the mod's official website, see the top of this article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[category:Diablo II mods]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--__NOTOC__  This removes the table of contents --&amp;gt;&lt;br /&gt;
__NOEDITSECTION__ &amp;lt;!-- This removes the section edit links --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Median_XL&amp;diff=17757</id>
		<title>Median XL</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Median_XL&amp;diff=17757"/>
				<updated>2010-03-23T17:20:36Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: /*Corrected infobox info. &amp;gt;_&amp;gt;*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Median XL''' is a popular {{iw|Diablo_II Diablo 2}} [[mod]] authored by [[Brother Laz]]. It is a massive piece of work that even {{iw|Blizzard_Entertainment Blizzard}} has praised. It's an entirely alternate gameplay of Diablo II.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
|game= Diablo II&lt;br /&gt;
|portrait= Modsbylaz.5.1227325350.gif‎&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Median XL&lt;br /&gt;
|created= Brother Laz&lt;br /&gt;
|type= Alternate gameplay&lt;br /&gt;
|language= English&lt;br /&gt;
|launch= 2001&lt;br /&gt;
|status= Active&lt;br /&gt;
|patch= 1.10-1.13&lt;br /&gt;
|users= 1000's&lt;br /&gt;
|multiplayer= Yes&lt;br /&gt;
|download= http://modsbylaz.hugelaser.com/download.html&lt;br /&gt;
|url= http://modsbylaz.hugelaser.com/&lt;br /&gt;
|forum= http://modsbylaz.14.forumer.com/&lt;br /&gt;
|wiki= http://diablo2.diablowiki.net/Median_XL&lt;br /&gt;
}}&lt;br /&gt;
Median XL was released in December 2007 as ''Median 2008'' as a major overhaul of [[Diablo II]]. The mod changes many variables in the game including class skills, player mechanics, monsters, levels, items among other things.&lt;br /&gt;
&lt;br /&gt;
The mod was later upgraded further and renamed ''Median XL'', which added more changes such as more uberlevels and class skills. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blizzard Notice==&lt;br /&gt;
Median is popular and technically proficient enough that it was commented on by some of the Diablo 3 designers during an interview at Blizzcon 2009. [http://www.gameplanet.co.nz/pc/games/156898.Diablo-III/features/133759.20090831.BlizzCon-Diablo-III-devs-discuss-design-decisions-direction-depth-drops/]&lt;br /&gt;
&lt;br /&gt;
::'''''GamePlanet:''' Have you guys ever played any of the mods that you get for Diablo II, the likes of the Median XL mod? Have you heard of that?&lt;br /&gt;
::'''Kevin Martens:''' Oh yeah, I played that like crazy! I love it!&lt;br /&gt;
&lt;br /&gt;
::'''''GamePlanet:''' So have you taken any sort of inspiration from some of the changes he has made at all?&lt;br /&gt;
::'''Kevin Martens:''' You bet! It kinda hit us a few months back, people started playing a lot of it and brought it in and we took a look at it. There's some things that people have done with that game that I think are exemplary. He's done an awesome job actually of monster placement and creating combat scenarios where monsters tend to 'bleed in' from the outside, and take a combat situation that at first seemed like it was something you could handle, and then suddenly grows into something that is way out of hand! And it creates these really awesome moments. He came up with some really novel monster abilities and skills and stuff. It's a terrific example of a mod.&lt;br /&gt;
&lt;br /&gt;
::A lot of people will look at Diablo changes that we make sometimes and say &amp;quot;if you do that you'll ruin the game!&amp;quot;, and then here's an example of somebody who's changed almost everything about Diablo II, but somehow preserved the game, you know, it still feels a lot like Diablo II! Even though lots of things have changed, including the health system -- things that are like, totally taboo, don't change that or it's over! And yet they did it. So that's a terrific example of exactly the kinds of forward thinking that we like. I don't know how he got half that stuff in there! In fact I went back and I asked one of the original artists on the game, how did he do that?! And they were like, I don't know! (laughs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Median FAQ==&lt;br /&gt;
The following is copied from the official Median site.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;'''Welcome to the Median XL wiki'''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''Diablo 2: Lord of Destruction''' mod, created by '''Brother Laz'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is '''Median XL'''?==&lt;br /&gt;
&lt;br /&gt;
'''Median XL''' is a '''mod''' for '''Diablo 2: Lord of Destruction''', created by Brother Laz. It is the latest incarnation of a series of mods which he wrote. Among them are Median 2, Median 2 SE (Special Edition), Median 2006, Median 2006 SE, Median 2007, Median 2008, and now Median XL.&lt;br /&gt;
&lt;br /&gt;
- The official website for the mod is located here: http://modsbylaz.hugelaser.com/&lt;br /&gt;
&lt;br /&gt;
- The official forums for the mod is located here: http://modsbylaz.14.forumer.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of February 2nd 2010, the mod is currently at version 1.F9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is a '''mod'''?==&lt;br /&gt;
&lt;br /&gt;
While it changes aspects of the game, a '''mod''' is not a '''cheat''' - ''cheats'' aim to make the player's life easier while keeping the game intact. A ''mod'' changes the game itself, and generally speaking one of the main aims of a mod is usually to make the game ''harder''. The changes may be very minor and insignificant (e.g. changing caps to look like afros), or major (e.g. giving monsters new skills).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Median XL''' is a mod which makes extensive changes to many features of the game, including the character classes, monsters, and items. The information in this section of the wiki regarding the mod applies only to the mod, and not to the original game. In case you were actually looking for information on the original game, {{wl|[http://diablo2.diablowiki.net/ click here]}} to return to the '''Diablo 2''' wiki main page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is this '''Median XL wiki''' about?==&lt;br /&gt;
&lt;br /&gt;
'''What you'll find here''' is an introduction to the '''Median XL''' mod for new players who just heard of but know nothing about it. ''What does this mod do?'' and ''Where do I start?'' are common questions which will be addressed with brief, to-the-point summaries. Some things will be deliberately left out in the interests of keeping the articles short to avoid overwhelming people with information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What you ''won't'' find here''' is a listing for every single new monster, item, cube recipe, or quest. That's what the official website is for. Once you are a little familiar with the mod, head there to get the scoop on everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
'''Q:''' What do I need to get the mod running? Does it work with other mods and stuff?&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [[Median_XL_Technical_Requirements|Technical Requirements and basic FAQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' What exactly is the mod about? What does it change?&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [[Median_XL_Introduction|What is Median XL?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' So what kind of characters are available, and what can they do?&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [[Median_XL_Classes_and_Skills|Classes and Skills]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' I like socketing stuff. Tell me what the mod has.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [[Median_XL_Gems_and_Runes|Gems and Runes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' Interesting. Does this mean I get to do more things with the cube?&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [http://modsbylaz.hugelaser.com/cube.html Horadric Cube Recipes]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' Great, last question. How are the mercenaries?&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [[Median_XL_Mercenaries|Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' I've read the stuff here, I want to know more.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' Check out the '''Less Frequently Asked Questions''' thread, which is located on the official forums. The direct link to it is http://modsbylaz.14.forumer.com/viewtopic.php?t=7291 . For the link to the mod's official website, see the top of this article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[category:Diablo II mods]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--__NOTOC__  This removes the table of contents --&amp;gt;&lt;br /&gt;
__NOEDITSECTION__ &amp;lt;!-- This removes the section edit links --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Median_XL&amp;diff=17749</id>
		<title>Median XL</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Median_XL&amp;diff=17749"/>
				<updated>2010-03-23T15:21:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: /* Updated current version, there is no 2007 SE, Outlinked cube recipes until it exists here.*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Median XL is a popular Diablo 2 [[mod]] authored by [[Brother Laz]]. &lt;br /&gt;
&lt;br /&gt;
==Blizzard Notice==&lt;br /&gt;
&lt;br /&gt;
Median is popular and technically proficient enough that it was commented on by some of the Diablo 3 designers during an interview at Blizzcon 2009. [http://www.gameplanet.co.nz/pc/games/156898.Diablo-III/features/133759.20090831.BlizzCon-Diablo-III-devs-discuss-design-decisions-direction-depth-drops/]&lt;br /&gt;
&lt;br /&gt;
::'''''GamePlanet:''' Have you guys ever played any of the mods that you get for Diablo II, the likes of the Median XL mod? Have you heard of that?&lt;br /&gt;
::'''Kevin Martens:''' Oh yeah, I played that like crazy! I love it!&lt;br /&gt;
&lt;br /&gt;
::'''''GamePlanet:''' So have you taken any sort of inspiration from some of the changes he has made at all?&lt;br /&gt;
::'''Kevin Martens:''' You bet! It kinda hit us a few months back, people started playing a lot of it and brought it in and we took a look at it. There's some things that people have done with that game that I think are exemplary. He's done an awesome job actually of monster placement and creating combat scenarios where monsters tend to 'bleed in' from the outside, and take a combat situation that at first seemed like it was something you could handle, and then suddenly grows into something that is way out of hand! And it creates these really awesome moments. He came up with some really novel monster abilities and skills and stuff. It's a terrific example of a mod.&lt;br /&gt;
&lt;br /&gt;
::A lot of people will look at Diablo changes that we make sometimes and say &amp;quot;if you do that you'll ruin the game!&amp;quot;, and then here's an example of somebody who's changed almost everything about Diablo II, but somehow preserved the game, you know, it still feels a lot like Diablo II! Even though lots of things have changed, including the health system -- things that are like, totally taboo, don't change that or it's over! And yet they did it. So that's a terrific example of exactly the kinds of forward thinking that we like. I don't know how he got half that stuff in there! In fact I went back and I asked one of the original artists on the game, how did he do that?! And they were like, I don't know! (laughs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Median FAQ==&lt;br /&gt;
The following is copied from the official Median site.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;'''Welcome to the Median XL wiki'''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''Diablo 2: Lord of Destruction''' mod, created by '''Brother Laz'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is '''Median XL'''?==&lt;br /&gt;
&lt;br /&gt;
'''Median XL''' is a '''mod''' for '''Diablo 2: Lord of Destruction''', created by Brother Laz. It is the latest incarnation of a series of mods which he wrote. Among them are Median 2, Median 2 SE (Special Edition), Median 2006, Median 2006 SE, Median 2007, Median 2008, and now Median XL.&lt;br /&gt;
&lt;br /&gt;
- The official website for the mod is located here: http://modsbylaz.hugelaser.com/&lt;br /&gt;
&lt;br /&gt;
- The official forums for the mod is located here: http://modsbylaz.14.forumer.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of February 2nd 2010, the mod is currently at version 1.F9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is a '''mod'''?==&lt;br /&gt;
&lt;br /&gt;
While it changes aspects of the game, a '''mod''' is not a '''cheat''' - ''cheats'' aim to make the player's life easier while keeping the game intact. A ''mod'' changes the game itself, and generally speaking one of the main aims of a mod is usually to make the game ''harder''. The changes may be very minor and insignificant (e.g. changing caps to look like afros), or major (e.g. giving monsters new skills).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Median XL''' is a mod which makes extensive changes to many features of the game, including the character classes, monsters, and items. The information in this section of the wiki regarding the mod applies only to the mod, and not to the original game. In case you were actually looking for information on the original game, {{wl|[http://diablo2.diablowiki.net/ click here]}} to return to the '''Diablo 2''' wiki main page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is this '''Median XL wiki''' about?==&lt;br /&gt;
&lt;br /&gt;
'''What you'll find here''' is an introduction to the '''Median XL''' mod for new players who just heard of but know nothing about it. ''What does this mod do?'' and ''Where do I start?'' are common questions which will be addressed with brief, to-the-point summaries. Some things will be deliberately left out in the interests of keeping the articles short to avoid overwhelming people with information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What you ''won't'' find here''' is a listing for every single new monster, item, cube recipe, or quest. That's what the official website is for. Once you are a little familiar with the mod, head there to get the scoop on everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
'''Q:''' What do I need to get the mod running? Does it work with other mods and stuff?&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [[Median_XL_Technical_Requirements|Technical Requirements and basic FAQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' What exactly is the mod about? What does it change?&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [[Median_XL_Introduction|What is Median XL?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' So what kind of characters are available, and what can they do?&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [[Median_XL_Classes_and_Skills|Classes and Skills]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' I like socketing stuff. Tell me what the mod has.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [[Median_XL_Gems_and_Runes|Gems and Runes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' Interesting. Does this mean I get to do more things with the cube?&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [http://modsbylaz.hugelaser.com/cube.html Horadric Cube Recipes]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' Great, last question. How are the mercenaries?&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [[Median_XL_Mercenaries|Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' I've read the stuff here, I want to know more.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' Check out the '''Less Frequently Asked Questions''' thread, which is located on the official forums. The direct link to it is http://modsbylaz.14.forumer.com/viewtopic.php?t=7291 . For the link to the mod's official website, see the top of this article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[category:Diablo II mods]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ &amp;lt;!-- This removes the table of contents --&amp;gt;&lt;br /&gt;
__NOEDITSECTION__ &amp;lt;!-- This removes the section edit links --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Talk:Mod&amp;diff=17658</id>
		<title>Talk:Mod</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Talk:Mod&amp;diff=17658"/>
				<updated>2010-03-17T14:33:43Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: /* Just some preliminary chicken-scratches. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm going to pretend that, at least for the moment, this page is my personal scratchpad.&lt;br /&gt;
If it's not, though, by all means, edit away.&lt;br /&gt;
&lt;br /&gt;
Notes to self, possibly for future use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hellfire mods:&lt;br /&gt;
The Dark - [http://www.thedark5.com/ Website], Still supported, idk about developement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
D2- LoD mods:&lt;br /&gt;
[http://phrozenkeep.18v.biz/dload.php Phrozen Keep's Offsite Filecenter]&lt;br /&gt;
&lt;br /&gt;
Median XL - Current developement status? . . Eastern Sun - Community patches? S series?&lt;br /&gt;
&lt;br /&gt;
There are approx. 3-4 dozen separate mods that I'm ''aware'' of.&lt;br /&gt;
Need to set criterions for in/exclusion.&lt;br /&gt;
Then, since I don't actually '''know''' them too well, need to do research. A '''lot''' of research. -_-&lt;br /&gt;
&lt;br /&gt;
Battle for Elements. . . &lt;br /&gt;
Requiem of Sorrow? . . &lt;br /&gt;
Zy-El? . . &lt;br /&gt;
Nezeramontias (unsupported)? . . &lt;br /&gt;
Kingdom of Tenai? (unsupported?)&lt;br /&gt;
&lt;br /&gt;
Also, I '''hate''' wik-textwall.  --[[User:Sing in Silence|Sing in Silence]] 14:33, 17 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Mod&amp;diff=17657</id>
		<title>Mod</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Mod&amp;diff=17657"/>
				<updated>2010-03-17T14:14:11Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: /* Added https to The Dark links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &amp;quot;mod&amp;quot; refers to a a &amp;quot;modified&amp;quot; version of a game, usually a player-made version of the game with various added features or gameplay changes. Such games are generally referred to as &amp;quot;mods.&amp;quot; See the [http://en.wikipedia.org/wiki/Mod_%28computer_gaming%29 wikipedia modding page] for useful background info about modding computer games.&lt;br /&gt;
* &amp;quot;Mod&amp;quot; is a common [[Reference|abbreviation]], and can also often refer to a forum or chat room moderator.&lt;br /&gt;
&lt;br /&gt;
==Diablo Series Modding==&lt;br /&gt;
&lt;br /&gt;
There is a long history of modding the games in the Diablo series, with Diablo 1, [[Hellfire]], Diablo 2, and Diablo 2: Lord of Destruction all having been the subject of numerous high-quality player-made mods.  &lt;br /&gt;
&lt;br /&gt;
Modders have been somewhat limited when working on the Diablo games since the sprite-based graphics are very difficult to modify or augment. Clever modders have found ways to modify existing graphics, and even add new ones (there are countless new spell graphics in the Median mod), but this is a much more complicated process than re-skinning characters or creating new levels in most 3D games. As such all Diablo mods still use virtually all of the original character and monster graphics/animations. Modders may be able to remake Diablo 3 in much grander fashion, when that time comes.&lt;br /&gt;
&lt;br /&gt;
The Diablo 3 team has consistently stated that there are no plans to support modding in Diablo 3. (There was virtually no mod support in Diablo or Diablo 2 either, until the v1.10 patch made modding the game considerably easier, and fans persevered nevertheless. It's assumed we'll see similar efforts made on Diablo 3.)&lt;br /&gt;
&lt;br /&gt;
See {{iw|Mod the Mods page}} in the Diablo 3 wiki for more details and official statements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Playing Mods Online==&lt;br /&gt;
&lt;br /&gt;
No mods for Diablo or Diablo 2 are playable over Battle.net. While some mods are single player only, most are fully functional with multiplayer, and all active mods have forums where users can meet up to arrange TCP/IP or LAN play sessions.&lt;br /&gt;
&lt;br /&gt;
The multiplayer functionality of future, hypothetical Diablo 3 mods is in question, since Blizzard is unlikely to support TCP/IP play with their future titles. (Starcraft 2 will not.) Programmers in the community will likely work to crack this feature and enable online play without connecting to Battle.net. If/when this is managed, mod makers will surely take advantage of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo and Hellfire Mods==&lt;br /&gt;
&lt;br /&gt;
===Varaya and Khan's===&lt;br /&gt;
&lt;br /&gt;
The first Diablo 1 mod to gain widespread popularity was made by [[Varaya and Khan]], two German Diablo fans who created their own upgraded version of the game.  They soon took their modding skills further by creating a partial conversion, giving Diablo a Middle Earth theme, with numerous items, monsters, and locations inspired by Tolkien's ''Lord of the Rings'' series.  This mod was expanded upon and updated numerous times once Hellfire was released.&lt;br /&gt;
&lt;br /&gt;
The V&amp;amp;K mods are no longer maintained or updated, but playable versions can still be found and downloaded. See [http://diablo.incgamers.com/forums/showthread.php?t=715948&amp;amp;highlight=varaya+khan this forum thread] for more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Hell===&lt;br /&gt;
&lt;br /&gt;
The Hell is another Diablo/Hellfire mod that adds greatly to the original gameplay experience. It's much more difficult than standard Hellfire, reworks the items and monsters entirely, and greatly changes the character balance. The mod remains under active development.&lt;br /&gt;
* Webpage: [http://www.thehell.narod.ru http://www.thehell.narod.ru]&lt;br /&gt;
* Forum: [http://diablothehell.freeforums.org http://diablothehell.freeforums.org]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo II Mods==&lt;br /&gt;
&lt;br /&gt;
There have been dozens of Diablo 2 mods over the years, most of which are no longer active and will not work with the current game version. The older ones can still be played, but you must generally reinstall Diablo 2 and only patch up to the point that the mod supports. &lt;br /&gt;
&lt;br /&gt;
The [http://phrozenkeep.hugelaser.com/ Phrozen Keep], though now largely inactive, was once the leading D2 mod resource, hosting dozens of mods in the early 00's. Archival information and links to older, inactive mods can still be found there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Median===&lt;br /&gt;
&lt;br /&gt;
[[Median XL]] is the best known and most popular Diablo 2 mod. It's still under development and is regularly updated by [[Brother Laz]] with new content. Median virtually remakes Diablo 2, changing every character and skill, and making countless changes to the quests, monsters, items, and more.  See the Median page in this wiki for more details.&lt;br /&gt;
&lt;br /&gt;
* Website: [http://modsbylaz.hugelaser.com http://modsbylaz.hugelaser.com/]&lt;br /&gt;
* Forums: [http://modsbylaz.14.forumer.com/ http://modsbylaz.14.forumer.com/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plug Y===&lt;br /&gt;
&lt;br /&gt;
The Plug Y mod is largely a utility to enable single player an infinite stash. It also enables the Realm-only end game quests, enabling single player characters to fight [[Uber Diablo]] and complete the events of the [[Pandemonium Event]].&lt;br /&gt;
* Website: [http://djaftal.chez-alice.fr/ http://djaftal.chez-alice.fr/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Eastern Sun===&lt;br /&gt;
&lt;br /&gt;
The Eastern Sun mod is a total conversion that gives Diablo 2 a Japanese flavor. Everything in the game is modified, with all new items, monsters, runes, and many other major changes. This mod was last updated in early 2008, and &amp;lt;u&amp;gt;is not compatible&amp;lt;/u&amp;gt; with v1.12+ of Diablo 2. You must be running v1.10, v1.11 or v1.11b to play this mod, unless/until an updated version is released.&lt;br /&gt;
&lt;br /&gt;
* Website: [http://homepage3.nifty.com/miyoshino/es/es3top.htm http://homepage3.nifty.com/miyoshino/es/es3top.htm]&lt;br /&gt;
* Wiki/FAQ: [http://miyoshino.la.coocan.jp/eswiki/?FAQ http://miyoshino.la.coocan.jp/eswiki/?FAQ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Fan-Made]]&lt;br /&gt;
[[category:Mods]]&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Median_XL&amp;diff=17148</id>
		<title>Median XL</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Median_XL&amp;diff=17148"/>
				<updated>2010-01-24T02:31:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: Current mod version updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Median XL is a popular Diablo 2 [[mod]] authored by [[Brother Laz]]. &lt;br /&gt;
&lt;br /&gt;
==Blizzard Notice==&lt;br /&gt;
&lt;br /&gt;
Median is popular and technically proficient enough that it was commented on by some of the Diablo 3 designers during an interview at Blizzcon 2009. [http://www.gameplanet.co.nz/pc/games/156898.Diablo-III/features/133759.20090831.BlizzCon-Diablo-III-devs-discuss-design-decisions-direction-depth-drops/]&lt;br /&gt;
&lt;br /&gt;
::'''''GamePlanet:''' Have you guys ever played any of the mods that you get for Diablo II, the likes of the Median XL mod? Have you heard of that?&lt;br /&gt;
::'''Kevin Martens:''' Oh yeah, I played that like crazy! I love it!&lt;br /&gt;
&lt;br /&gt;
::'''''GamePlanet:''' So have you taken any sort of inspiration from some of the changes he has made at all?&lt;br /&gt;
::'''Kevin Martens:''' You bet! It kinda hit us a few months back, people started playing a lot of it and brought it in and we took a look at it. There's some things that people have done with that game that I think are exemplary. He's done an awesome job actually of monster placement and creating combat scenarios where monsters tend to 'bleed in' from the outside, and take a combat situation that at first seemed like it was something you could handle, and then suddenly grows into something that is way out of hand! And it creates these really awesome moments. He came up with some really novel monster abilities and skills and stuff. It's a terrific example of a mod.&lt;br /&gt;
&lt;br /&gt;
::A lot of people will look at Diablo changes that we make sometimes and say &amp;quot;if you do that you'll ruin the game!&amp;quot;, and then here's an example of somebody who's changed almost everything about Diablo II, but somehow preserved the game, you know, it still feels a lot like Diablo II! Even though lots of things have changed, including the health system -- things that are like, totally taboo, don't change that or it's over! And yet they did it. So that's a terrific example of exactly the kinds of forward thinking that we like. I don't know how he got half that stuff in there! In fact I went back and I asked one of the original artists on the game, how did he do that?! And they were like, I don't know! (laughs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Median FAQ==&lt;br /&gt;
The following is copied from the official Median site.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;'''Welcome to the Median XL wiki'''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''Diablo 2: Lord of Destruction''' mod, created by '''Brother Laz'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is '''Median XL'''?==&lt;br /&gt;
&lt;br /&gt;
'''Median XL''' is a '''mod''' for '''Diablo 2: Lord of Destruction''', created by Brother Laz. It is the latest incarnation of a series of mods which he wrote. Among them are Median 2, Median 2 SE (Special Edition), Median 2006, Median 2006 SE, Median 2007, Median 2007 SE, Median 2008, and now Median XL.&lt;br /&gt;
&lt;br /&gt;
- The official website for the mod is located here: http://modsbylaz.hugelaser.com/&lt;br /&gt;
&lt;br /&gt;
- The official forums for the mod is located here: http://modsbylaz.14.forumer.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of January 3rd 2010, the mod is currently at version 1.E9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is a '''mod'''?==&lt;br /&gt;
&lt;br /&gt;
While it changes aspects of the game, a '''mod''' is not a '''cheat''' - ''cheats'' aim to make the player's life easier while keeping the game intact. A ''mod'' changes the game itself, and generally speaking one of the main aims of a mod is usually to make the game ''harder''. The changes may be very minor and insignificant (e.g. changing caps to look like afros), or major (e.g. giving monsters new skills).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Median XL''' is a mod which makes extensive changes to many features of the game, including the character classes, monsters, and items. The information in this section of the wiki regarding the mod applies only to the mod, and not to the original game. In case you were actually looking for information on the original game, {{wl|[http://diablo2.diablowiki.net/ click here]}} to return to the '''Diablo 2''' wiki main page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is this '''Median XL wiki''' about?==&lt;br /&gt;
&lt;br /&gt;
'''What you'll find here''' is an introduction to the '''Median XL''' mod for new players who just heard of but know nothing about it. ''What does this mod do?'' and ''Where do I start?'' are common questions which will be addressed with brief, to-the-point summaries. Some things will be deliberately left out in the interests of keeping the articles short to avoid overwhelming people with information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What you ''won't'' find here''' is a listing for every single new monster, item, cube recipe, or quest. That's what the official website is for. Once you are a little familiar with the mod, head there to get the scoop on everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
'''Q:''' What do I need to get the mod running? Does it work with other mods and stuff?&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [[Median_XL_Technical_Requirements|Technical Requirements and basic FAQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' What exactly is the mod about? What does it change?&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [[Median_XL_Introduction|What is Median XL?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' So what kind of characters are available, and what can they do?&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [[Median_XL_Classes_and_Skills|Classes and Skills]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' I like socketing stuff. Tell me what the mod has.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [[Median_XL_Gems_and_Runes|Gems and Runes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' Interesting. Does this mean I get to do more things with the cube?&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [[Median_XL_Cube_Recipes|Horadric Cube Recipes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' Great, last question. How are the mercenaries?&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' [[Median_XL_Mercenaries|Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' I've read the stuff here, I want to know more.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''A:''' Check out the '''Less Frequently Asked Questions''' thread, which is located on the official forums. The direct link to it is http://modsbylaz.14.forumer.com/viewtopic.php?t=7291 . For the link to the mod's official website, see the top of this article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[category:Diablo II mods]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ &amp;lt;!-- This removes the table of contents --&amp;gt;&lt;br /&gt;
__NOEDITSECTION__ &amp;lt;!-- This removes the section edit links --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Blood_Golem&amp;diff=15438</id>
		<title>Blood Golem</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Blood_Golem&amp;diff=15438"/>
				<updated>2009-11-23T07:52:10Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: Bone Shield -&amp;gt; Bone Armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Blood Golem]]==&lt;br /&gt;
'''Required Level:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' [[Clay Golem]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Synergies:''' Blood Golems receive bonuses from points spent in the following skills:&lt;br /&gt;
* [[Golem Mastery]]&lt;br /&gt;
* [[Summon Resist]]&lt;br /&gt;
* [[Clay Golem]]: +20 Attack Rating Per Level&lt;br /&gt;
* [[Iron Golem]]: +35 Defense Per Level&lt;br /&gt;
* [[Fire Golem]]: +6% Damage Per Level&lt;br /&gt;
'''Details:''' Blood Golems are linked to the [[Necromancer]] who casts them. As the blood golem damages the target it leeches life, and shares this with the Necromancer. As the blood golem loses life, so does the Necromancer.&lt;br /&gt;
* The Necromancer can not die when a Blood Golem dies, but he can lose enough hit points that any other damage might finish him off. &lt;br /&gt;
* Hit points lost through the golem taking damage bypass the Necromancer's [[Bone Armor]] skill.&lt;br /&gt;
* The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life &amp;gt; maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life &amp;gt; maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.&lt;br /&gt;
{|&lt;br /&gt;
!'''Defense:'''&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Mana Cost&lt;br /&gt;
| 25&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
| 37&lt;br /&gt;
| 41&lt;br /&gt;
| 45&lt;br /&gt;
| 49&lt;br /&gt;
| 53&lt;br /&gt;
| 57&lt;br /&gt;
| 61&lt;br /&gt;
| 65&lt;br /&gt;
| 69&lt;br /&gt;
| 73&lt;br /&gt;
| 77&lt;br /&gt;
| 81&lt;br /&gt;
| 85&lt;br /&gt;
| 89&lt;br /&gt;
| 93&lt;br /&gt;
| 97&lt;br /&gt;
| 101&lt;br /&gt;
|header2=Dmg.&lt;br /&gt;
| 6-16&lt;br /&gt;
| 8-21&lt;br /&gt;
| 10-27&lt;br /&gt;
| 12-32&lt;br /&gt;
| 14-38&lt;br /&gt;
| 16-44&lt;br /&gt;
| 18-49&lt;br /&gt;
| 20-55&lt;br /&gt;
| 22-60&lt;br /&gt;
| 24-66&lt;br /&gt;
| 27-72&lt;br /&gt;
| 29-77&lt;br /&gt;
| 31-83&lt;br /&gt;
| 33-88&lt;br /&gt;
| 35-94&lt;br /&gt;
| 37-100&lt;br /&gt;
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| 41-111&lt;br /&gt;
| 43-116&lt;br /&gt;
| 45-122&lt;br /&gt;
|header3=Life Leech&lt;br /&gt;
| 86%&lt;br /&gt;
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| 135%&lt;br /&gt;
| 136%&lt;br /&gt;
| 137%&lt;br /&gt;
| 138%&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Progression&lt;br /&gt;
|header=Blood Life &amp;lt;small&amp;gt;(Normal)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
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|header2=Blood Life &amp;lt;small&amp;gt;(Nightmare)&amp;lt;/small&amp;gt;&lt;br /&gt;
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|header3=Blood Life &amp;lt;small&amp;gt;(Hell)&amp;lt;/small&amp;gt;&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Skill navbox}}&lt;br /&gt;
{{Skill navbox necromancer}}&lt;br /&gt;
[[Category:Summoning skills (Necromancer)]]&lt;br /&gt;
[[Category:Necromancer skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Talk:Necromancer_Poison_and_Bone&amp;diff=15437</id>
		<title>Talk:Necromancer Poison and Bone</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Talk:Necromancer_Poison_and_Bone&amp;diff=15437"/>
				<updated>2009-11-23T07:48:06Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: Created page with '&amp;quot;Poison damage does not stack with multiple attacks, but '''resets each time to the most recent''' poison-based attack&amp;quot;  How sure are you about this? ''As far as I know'', only a…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Poison damage does not stack with multiple attacks, but '''resets each time to the most recent''' poison-based attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
How sure are you about this?&lt;br /&gt;
''As far as I know'', only a '''higher DPS''' poison attack will over-write existing poison. Lower DPS will do its 1st frame of damage, but that's it.&lt;br /&gt;
--[[User:Sing in Silence|Sing in Silence]] 07:48, 23 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Talk:The_stroke_of_death&amp;diff=13200</id>
		<title>Talk:The stroke of death</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Talk:The_stroke_of_death&amp;diff=13200"/>
				<updated>2009-06-17T22:20:35Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: Site ad for D2 'cheated' items? :s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nominated for deletion. --[[User:Sing in Silence|Sing in Silence]] 00:20, 18 June 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Talk:Prefix&amp;diff=12390</id>
		<title>Talk:Prefix</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Talk:Prefix&amp;diff=12390"/>
				<updated>2009-04-19T13:26:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A couple more notes:&lt;br /&gt;
=+%AR w/ Ranged bug=&lt;br /&gt;
For all ranged and explosion weapon attacks %AR applies as though it is flat AR. The character screen pretends you still get a %AR boost when you actually are getting a flat AR boost. As a result a 25% AR rune actually gives you no more AR than 5 soft dexterity.&lt;br /&gt;
This was found in the code for 1.11b by Nefarius, and confirmed for 1.10 by Necrolis, both of Phrozen Keep renown.&lt;br /&gt;
&lt;br /&gt;
=Re: Vulpine=&lt;br /&gt;
http://library.planetdiablo.gamespy.com/concept-vulpine.htm&lt;br /&gt;
&lt;br /&gt;
=Magic Damage Reduced by=&lt;br /&gt;
Needs to be updated with info from Tommi's site.&lt;br /&gt;
&lt;br /&gt;
=Increased stack-size=&lt;br /&gt;
'''i.e.''' Lit. Fury? (Typo, or an abbreviation I'm not familiar with?)&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Prefix&amp;diff=12389</id>
		<title>Prefix</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Prefix&amp;diff=12389"/>
				<updated>2009-04-19T13:21:52Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: Vulpine =/= %PDR, &amp;amp;melee only.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
Prefixes Occur before an item name and only one per magical item.   Like Suffixes and Other Modifiers, Prefixes have a list of modifiers they can and can not occur with.  Similar quality modifiers are found on the same item, as they were in Diablo.  One added complication is that Rares, Uniques, and Item Sets list all of their modifiers by effect, and they can mix and match prefixes, suffixes, and other modifiers freely, so it's difficult to tell what exactly is giving the item a given property.&lt;br /&gt;
&lt;br /&gt;
Rare items can have up to three prefixes, but only one from each family of prefixes.  Magical items have one or none.  Magical items have a 50% chance of a suffix only, 25% chance of a prefix only, and 25% chance of both. &lt;br /&gt;
&lt;br /&gt;
* No prefixes will occur with others from the same family on the same Rare item.  So if you got +%Defense on some kind of armor, you would get either Sturdy, Strong, Blessed, Glorious, Saintly, or Holy, but never more than one on the same item.&lt;br /&gt;
* Alvl (Affix Level): This figure is the level of the affix.  The Ilvl of an item usually is equal to the maximum possible Alvl.  For example a sword dropped by an Mlvl 50 creature would have an Ilvl of 50, and the highest affixes possible on it would be Alvl 50.&lt;br /&gt;
* Clvl req is 3/4 the highest Alvl on an item. So a Rare with with four mods, Ilvl 8, 22, 30, and 70 would require Clvl 52 to equip.&lt;br /&gt;
* Note on item types: Armor = Body Armors and Helms; Weapons = all damage-inflicting items except Bows, Orbs, Scepters, Staves, and Wands; Bows = Bows and Crossbows&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=+ points to Attack Rating=&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| +10-20&lt;br /&gt;
| Amulets, Bows, Gloves, Rings, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| +21-40&lt;br /&gt;
| Bows, Rings, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| +41-60&lt;br /&gt;
| Bows, Rings, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| +61-80&lt;br /&gt;
| Bows, Rings, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| +81-100&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| Platinum&lt;br /&gt;
| +101-120&lt;br /&gt;
| Bows, Rings, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| Meteoric&lt;br /&gt;
| +121-150&lt;br /&gt;
| Bows, Rings, Scepters, Weapons&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
| Strange*&lt;br /&gt;
| +151-300&lt;br /&gt;
| Bows, Weapons&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| Weird*&lt;br /&gt;
| +301-450&lt;br /&gt;
| Bows, Weapons&lt;br /&gt;
| 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: can not be found on Rare items. Values added (not multiplied) to your total Attack Rating, and unaffected by AR-increasing skills. If you have 500% AR listed in your Character window, adding a Meteoric Ring would take you to 621-650% AR. For Amazons with a lot in Penetrate and Barbarians with a lot in a Weapon Mastery, adding more Dexterity is generally better than adding AR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=+ points to Attack Rating (based on character level)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Hawkeye*&lt;br /&gt;
| +6 to 594 (6 per character level)&lt;br /&gt;
| Bows, Weapons&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: can not be found on Rare items. The bonus gained is substantially larger than any of the set attack rating prefix. However, in order for this mod to be effective, your character has to be high level. The attack rating bonus might not be the best possible prefix on magical item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=+to Attack Rating / Max damage (based on character level)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Fool's&lt;br /&gt;
| 16.5-1633.5 To Attack Rating (16.5 Per Character Level) / + 0.5-49.5 To Maximum Damage (0.5 Per Character Level)&lt;br /&gt;
| Bows, Weapons&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Grinding&lt;br /&gt;
| + 0.75-74.25 To Maximum Damage (0.75 Per Character Level)&lt;br /&gt;
| Bows, Weapons&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The damage bonus compared to grandmaster's prefix is miniscule, and needs a high lvl character to use. Still, these are useful prefixes that can add plenty of attack rating to your attacks. Fool's mod is not rare to see and can be useful for any characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=+% to Attack Rating (based on character level)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Visionary&lt;br /&gt;
| +1 to 99%(1 per character level)&lt;br /&gt;
| Bows, Weapons&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The attack rating bonus by % benefits amazons the most since they have more dexterity than any other classes. However, for other classes, Fool's prefix is more beneficial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=+ % to Damage (or +1 to Maximum Damage)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Jagged&lt;br /&gt;
| +10-20% (or +1 to Maximum Damage)&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| +21-30%&lt;br /&gt;
| Bows, Circlets, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Vicious&lt;br /&gt;
| +31-40%&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Brutal&lt;br /&gt;
| +41-50%&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Massive&lt;br /&gt;
| +51-65%&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Savage&lt;br /&gt;
| +66-80%&lt;br /&gt;
| Bows, Scepters, Weapons&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| Merciless&lt;br /&gt;
| +81-100%&lt;br /&gt;
| Bows, Scepters, Weapons&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| Ferocious*&lt;br /&gt;
| +101-200%&lt;br /&gt;
| Bows, Scepters, Weapons (Swords [44: 123%])&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Cruel*&lt;br /&gt;
| +201-300%&lt;br /&gt;
| Bows, Scepters, Weapons (Spears [58: 235%]; Maces [64: 275%])&lt;br /&gt;
| 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: can not be found on Rare items. Very useful modifiers on all types of weapons, these can appear on a Rare with any of the King's family of affixes, making for the top damage items in the game.The listed values for these in the game are somewhat deceptive, +110% on Jagged means that you do 10% more than usual, since you are doing 100% damage normally. So the top quality Merciless is double damage, not triple. Kings and Merciless and Slaughter (or others from these families) must both be on a Rare for it to be godly damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=+ Points to Attack Rating and + % to Damage (or +1 to Maximum Damage)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Sharp&lt;br /&gt;
| +10-20 AR&amp;lt;br /&amp;gt;+10-20% Dam (or +1 to Maximum Damage)&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| +21-40 AR&amp;lt;br /&amp;gt;+21-30% Dam&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Warrior's&lt;br /&gt;
| +41-60 AR&amp;lt;br /&amp;gt;+31-40% Dam&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Soldier's&lt;br /&gt;
| +61-80 AR&amp;lt;br /&amp;gt;+41-50% Dam&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
| Knight's&lt;br /&gt;
| +81-100 AR&amp;lt;br /&amp;gt;+51-65% Dam&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons [40]&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Lord's&lt;br /&gt;
| +101-120 AR&amp;lt;br /&amp;gt;+66-80% Dam&lt;br /&gt;
| Bows, Crossbows [52], Scepters, Weapons [52]&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
| King's&lt;br /&gt;
| +121-150 AR&amp;lt;br /&amp;gt;+81-100% Dam&lt;br /&gt;
| Bows, Scepters, Weapons&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
| Master's*&lt;br /&gt;
| +151-250 AR&amp;lt;br /&amp;gt; +101-150% Dam&lt;br /&gt;
| Bows, Scepters, Weapons&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
| Grandmaster's*&lt;br /&gt;
| +251-300 AR&amp;lt;br /&amp;gt; +151-200% Dam&lt;br /&gt;
| Bows, Scepters, Weapons (Javelin [82])&lt;br /&gt;
| 69&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: cannot be found on Rare items. Very useful modifiers on all types of weapons, these will stack with any of the Merciless family of affixes on a Rare, making for the top damage weapons possible.The listed values in game are somewhat deceptive, +110% means that you do 10% more than usual, since you are doing 100% damage normally. So the top quality Kings is double damage, not triple. Kings + Merciless + Slaughter (or others from these families) must all be on a Rare for it to be godly damage.Since the expansion pack, the level requirement has been changed. It was raised somewhat, but it doesn't affect the usefulness of the mods too much.&lt;br /&gt;
&lt;br /&gt;
=+ Attack Rating and Damage vs Demons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Lunar&lt;br /&gt;
| +25-50 Attack Rating vs. Demons,&amp;lt;br /&amp;gt; +10-25% Damage vs. Demons&lt;br /&gt;
| Circlets, Weapons&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Arcadian&lt;br /&gt;
| +51-100 Attack Rating vs. Demons,&amp;lt;br /&amp;gt; +26-50% Damage vs. Demons&lt;br /&gt;
| Circlets, Weapons&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Unearthly&lt;br /&gt;
| +101-150 Attack Rating vs. Demons,&amp;lt;br /&amp;gt; +51-100% Damage vs. Demons&lt;br /&gt;
| Weapons&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Astral&lt;br /&gt;
| +151-200 to Attack Rating vs. Demons,&amp;lt;br /&amp;gt; +101-150% Damage vs. Demons&lt;br /&gt;
| Weapons&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| Elysian&lt;br /&gt;
| +201-300 Attack Rating vs. Demons,&amp;lt;br /&amp;gt; +151-200% Damage vs. Demons&lt;br /&gt;
| Weapons&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| Celestial*&lt;br /&gt;
| +300-400 to Attack Rating vs. Demons,&amp;lt;br /&amp;gt; +201-300% Damage vs. Demons&lt;br /&gt;
| Weapons&lt;br /&gt;
| 55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: can not be found on Rare items. This Damage and AR is only when hitting Demons, and does not show up in the Character menu. You must calculate it separately. (Multiply your total physical damage (not elemental) by the appropriate bonus.&lt;br /&gt;
&lt;br /&gt;
=+ Attack Rating and Damage vs. Undead=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Consecrated&lt;br /&gt;
| +25-75 Attack Rating vs. Undead,&amp;lt;br /&amp;gt; +25-75% Damage vs. Undead&lt;br /&gt;
| Weapons&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Pure&lt;br /&gt;
| +76-175 to Attack Rating vs. Undead,&amp;lt;br /&amp;gt; +76-125% Damage vs. Undead&lt;br /&gt;
| Weapons&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Sacred&lt;br /&gt;
| +175-250 to Attack Rating vs. Undead,&amp;lt;br /&amp;gt; +126-200% Damage vs. Undead&lt;br /&gt;
| Weapons&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Hallowed&lt;br /&gt;
| +251-325 to Attack Rating vs. Undead,&amp;lt;br /&amp;gt; +201-275% Damage vs. Undead&lt;br /&gt;
| Weapons&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| Divine*&lt;br /&gt;
| +326-450 to Attack Rating vs. Undead,&amp;lt;br /&amp;gt; +276-350% Damage vs. Undead&lt;br /&gt;
| Weapons&lt;br /&gt;
| 55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: can not be found on Rare items. This Damage and AR is only when hitting Undead, and does not show up in the Character menu. You must calculate it separately. (Multiply your total physical damage (not elemental) by the appropriate bonus. This stacks with the +50% undead damage on all blunt weapons, so a Divine mace would do 326-400% damage, for example.&lt;br /&gt;
&lt;br /&gt;
=+ Cold Damage=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Snowy*&lt;br /&gt;
| +6-9 min and 19-30 max cold damage&amp;lt;br /&amp;gt; 1 second duration&lt;br /&gt;
| Circlets, Weapons&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Shivering*&lt;br /&gt;
| +10-15 min and 31-45 max cold damage&amp;lt;br /&amp;gt; 2 second duration&lt;br /&gt;
| Weapons&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| Boreal*&lt;br /&gt;
| +16-23 min and 46-90 max cold damage&amp;lt;br /&amp;gt; 3 second duration&lt;br /&gt;
| Weapons&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Hibernal*&lt;br /&gt;
| +25-45 min and 91-140 max cold damage&amp;lt;br /&amp;gt; 4 second duration&lt;br /&gt;
| Wands, Weapons&lt;br /&gt;
| 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: can not be found on Rare items. Cold duration is very useful to slow attackers; you want to have something with it on every combat character, though usually a char or two is plenty.Cold duration is 1/2 in Nightmare and 1/4 in Hell. However, cold damage stacks across item types and even skills (like Amazon's Freezing Arrow or Paladin's Vengeance), so if you have some on your weapon, ring, and 3 charms, you can get substantial cold time, even in hell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=+ Fire Damage=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Fiery*&lt;br /&gt;
| +16-25 min and 31-60 max fire dmg&lt;br /&gt;
| Circlets, Weapons&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Smoldering*&lt;br /&gt;
| +26-50 min and 61-90 max fire dmg&lt;br /&gt;
| Weapons&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| Smoking*&lt;br /&gt;
| +51-80 min and 91-130 max fire dmg&lt;br /&gt;
| Weapons&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Flaming*&lt;br /&gt;
| +81-120 min and 131-180 max fire dmg&lt;br /&gt;
| Weapons&lt;br /&gt;
| 61&lt;br /&gt;
|-&lt;br /&gt;
| Condensing*&lt;br /&gt;
| +121-170 min and 181-240 max fire dmg&lt;br /&gt;
| Weapons&lt;br /&gt;
| 77&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: can not be found on Rare items. Fire damage can be found in large amounts on weapons in D2X, second only to lightning damage in total amount. Fire tends to have much higher min but lower max, so the average is nearly the same, but the max number is smaller, and that's all some players look at. If the total damage is near the same, take the item with a bigger min, since you're guaranteed to do at least that much damage every time. You're better off with a 150-220 fire damage than a 1-370 lightning damage weapon.&lt;br /&gt;
&lt;br /&gt;
=+ Lightning Damage=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Static*&lt;br /&gt;
| +1 min and 49-120 max lightning damage&lt;br /&gt;
| Circlets, Weapons&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Glowing*&lt;br /&gt;
| +1 min and 121-180 max lightning damage&lt;br /&gt;
| Weapons&lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| Buzzing*&lt;br /&gt;
| +1 min and 181-260 max lightning damage&lt;br /&gt;
| Weapons&lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| Arcing*&lt;br /&gt;
| +1 min and 261-360 max lightning damage&lt;br /&gt;
| Weapons&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Shocking*&lt;br /&gt;
| +1 min and 361-480 max lightning damage&lt;br /&gt;
| Bows ([88]: 407 dam), Weapons&lt;br /&gt;
| 76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: can not be found on Rare items. Lightning damage is the biggest possible elemental damage to find on a magical or rare weapon, though the minimum on it is very small. You should figure the average damage, since something with 150-250 fire damage beats a 1-350 lightning damage, for instance. Don't just glance at the max damage on items.A common tactic for Druids is to shop for a huge lightning damage wand in Act 2 hell, and then use that on their weapon switch to kill Physical Immunes. Socketed with a couple of Orts of Shaels or elemental damage jewels, such a wand can be quite effective, if you don't have a [http://www.diabloii.net/items/uniques/weapons_maces-elite.shtml Baranar's]. Put more lightning damage jewels into a 3 or 4 socket shield for a poor man's [http://www.diabloii.net/items/uniques/armor-shields-excep.shtml Tiamat's].&lt;br /&gt;
&lt;br /&gt;
=+ Poison Damage=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Septic*&lt;br /&gt;
| +6 Poison Damage over 2 seconds&lt;br /&gt;
| Circlets, Weapons&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Foul*&lt;br /&gt;
| +12 Poison Damage over 3 seconds&lt;br /&gt;
| Weapons&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Corrosive*&lt;br /&gt;
| +29 Poison Damage over 2 seconds&lt;br /&gt;
| Weapons&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Toxic*&lt;br /&gt;
| +150 Poison Damage over 5 seconds&lt;br /&gt;
| Wands, Weapons&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| Pestilent*&lt;br /&gt;
| +275 Poison Damage over 6 seconds&lt;br /&gt;
| Weapons&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: can not be found on Rare items. Some poison damage is very useful to keep monsters from healing mid-fight, but it's hard to get enough of it to be a major factor in a big hell game. It's most often added from charms, especially in PvP combat. Poison damage was buggy in v1.08, is buggy in v1.09, and will probably be buggy in v1.10. The displayed amount doesn't stack correct from multiple items, and neither does the duration time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=+ % to Defense=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy&lt;br /&gt;
| 10-30%&lt;br /&gt;
| Armour [1 for 15%], Belts [1 for 15-17%], Boots, Gloves [1 for 13%; 5 for 21%], Shields [1 for 14%]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Strong&lt;br /&gt;
| 31-40%&lt;br /&gt;
| Armour, Belts, Boots, Gloves, Shields&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Glorious&lt;br /&gt;
| 41-50%&lt;br /&gt;
| Armour, Belts, Boots, Gloves, Shields&lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Blessed&lt;br /&gt;
| 51-62%&lt;br /&gt;
| Armour, Belts, Boots, Gloves, Shields&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Saintly&lt;br /&gt;
| 61-80%&lt;br /&gt;
| Armour, Belts, Boots, Gloves, Shields&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| Holy&lt;br /&gt;
| 81-100%&lt;br /&gt;
| Armour, Belts, Boots, Gloves, Shields&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| Godly*&lt;br /&gt;
| 101-200%&lt;br /&gt;
| Armour [58: Helms 109%], Belts [51], Boots, Gloves [51], Shields&lt;br /&gt;
| 46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: can not be found on Rare items. Somewhat devalued modifiers in Diablo II, due to Defense being largely unimportant for most characters by late Nightmare and Hell difficulty. The bonus value changed signifincatly in diablo expansion, being nerfed by 100% or more. However, godly mod was introduced to fill up the 100 to 200% bonuses that was previously provided Holy prefix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=+ Defense (based on character level)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Faithful&lt;br /&gt;
| + 0.5-49.5 Defense (0.5 Per Character Level) / + 3-297 Defense (3 Per Character Level)&lt;br /&gt;
| Armour, Belts, Boots, Gloves [30; 0.5/lvl], Shields&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | A new mod introduced in expansion. This is also a based on character level formula that provides increased defense each level. The defense gained is not significant later in the game, but very useful for low level characters. The level requirement also frees up lots of restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=% Damage taken goes to Mana=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Vulpine&lt;br /&gt;
| 7% ~ 12% (varies)&lt;br /&gt;
| Amulets, Orbs, Shields&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This modifier converts '''Physical melee''' damage taken to your mana, so if you take a 100 point blow, you'll gain 10 points to your mana (with 10%). This stacks, and stacks with the higher % damage to mana found on some Uniques and Set Items. Note: It will not '''reduce''' incoming damage. Note: Does not apply to damage taken by your minions or hired mercenaries.&lt;br /&gt;
&lt;br /&gt;
=+ points to Mana on kill=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Triumphant&lt;br /&gt;
| 1&lt;br /&gt;
| Bows, Circlets, Rings, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Victorious&lt;br /&gt;
| 2-5&lt;br /&gt;
| Circlets, Weapons&lt;br /&gt;
| 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Mana awarded when death is caused by spell or physical damage, only if the wearer is the one to administer the killing blow. Does not work with kills by minions or party members, so isn't of much use to a Summoner Necromancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span id=&amp;quot;pointstomana&amp;quot;&amp;gt;+ points to Mana&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Lizard's&lt;br /&gt;
| 1-5&lt;br /&gt;
| Amulets, Armour, Belts, Rings, Scepters, Shields, Staves, Wands&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Snakes&lt;br /&gt;
| 5-10&lt;br /&gt;
| Amulets, Belts, Rings, Scepters, Shields, Staves, Wands&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Serpent's&lt;br /&gt;
| 11-20&lt;br /&gt;
| Amulets, Armour [37] , Belts, Boots [37] , Gloves [37] , Rings, Scepters, Shields, Staves, Wands, Weapons [37]&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Drake's&lt;br /&gt;
| 21-30&lt;br /&gt;
| Amulets, Belts, Rings, Scepters, Staves, Wands&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Dragon's&lt;br /&gt;
| 31-40&lt;br /&gt;
| Amulets, Armour [52] , Boots [60] , Gloves [52] , Rings, Scepters, Staves, Wands&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| Wyrm's&lt;br /&gt;
| 41-60&lt;br /&gt;
| Amulets, Rings, Scepters, Staves, Wands&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Great Wyrm's*&lt;br /&gt;
| 61-90&lt;br /&gt;
| Amulets, Rings, Scepters, Staves, Wands&lt;br /&gt;
| 39&lt;br /&gt;
|-&lt;br /&gt;
| Bahamut's*&lt;br /&gt;
| 91-120&lt;br /&gt;
| Amulets [50], Orbs [50], Rings [50], Scepters, Staves, Wands&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: cannot be found on Rare items. Can stack with the +mana prefixes in the Wizardry family, to a maximum of +90 mana on a rare item. Note that +mana modifiers are generally higher Ilvl than +hps modifiers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=+ Mana (based on character level)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Mnemonic&lt;br /&gt;
| + 0.75 Mana Per Character Level&lt;br /&gt;
| Helms&lt;br /&gt;
| 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=Magic Damage Reduced by=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Devious&lt;br /&gt;
| 1&lt;br /&gt;
| Shields&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Fortified&lt;br /&gt;
| 2&lt;br /&gt;
| Shields&lt;br /&gt;
| 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Very useful modifiers against damage over time spells, such as Firewalls, Meteors, and Diablo's pink lightning, and it works on all other types of magical damage as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=+ points to Maximum Stamina=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Rugged&lt;br /&gt;
| 5-20&lt;br /&gt;
| Amulets, Belts, Boots, Gloves, Rings (6-9 [1]; 12-19: [8])&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Vigorous&lt;br /&gt;
| 20-31&lt;br /&gt;
| Amulets, Belts, Boots, Gloves, Rings&lt;br /&gt;
| 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A largely ignored modifier, since the added stamina is so little. There are much larger bonuses to stamina in the Expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=+ % to Stamina Regeneration=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Tireless&lt;br /&gt;
| 50%&lt;br /&gt;
| Boots&lt;br /&gt;
| 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More useful than the +stamina modifiers, but still far from coveted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=+ % to Resist Fire=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Crimson&lt;br /&gt;
| 5-10%&lt;br /&gt;
| Amulets, Armour, Belts, Boots, Bows, Gloves, Rings, Scepters, Shields, Staves, Wands, Weapons&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Russet&lt;br /&gt;
| 11-20%&lt;br /&gt;
| Amulets, Armour, Belts, Boots, Bows [35], Gloves, Rings, Scepters, Shields, Staves, Wands, Weapons [35]&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Garnet&lt;br /&gt;
| 21-30%&lt;br /&gt;
| Amulets, Armour, Belts, Boots, Bows [55], Gloves, Rings, Scepters, Shields, Staves, Wands, Weapons [55]&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Ruby&lt;br /&gt;
| 31-40%&lt;br /&gt;
| Amulets, Boots, Rings, Staves, Wands&lt;br /&gt;
| 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire resistance is the second most important type of resistance in Diablo II, after lightning. Many types of fire damage are over time (firewalls, meteors) which makes the -magical damage mods very useful in combination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=+ % to Resist Cold=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Azure&lt;br /&gt;
| 5-10%&lt;br /&gt;
| Amulets, Armour, Belts, Boots, Bows, Gloves, Rings, Scepters, Shields, Staves, Wands, Weapons&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Lapis&lt;br /&gt;
| 11-20%&lt;br /&gt;
| Amulets, Armour, Belts, Boots, Bows [35] , Gloves, Rings, Scepters, Shields, Staves, Wands, Weapons [35]&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt&lt;br /&gt;
| 21-30%&lt;br /&gt;
| Amulets, Armour, Belts [55], Boots, Bows [55] , Gloves [55] , Rings, Scepters, Shields, Staves, Wands, Weapons [55]&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire&lt;br /&gt;
| 31-40%&lt;br /&gt;
| Amulets, Boots, Bows, Rings, Staves, Wands&lt;br /&gt;
| 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cold resistance is valuable, but there are not many monsters with cold attacks in Diablo II, so it's less important than Fire or Lightning. Higher cold resistance seems to shorten chill duration as well as lower damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=+ % to Resist Lightning=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Ocher&lt;br /&gt;
| 5-20%&lt;br /&gt;
| Amulets, Armor, Belts, Boots, Bows, Gloves [12: 16-19%], Rings [12: 17-20%], Scepters, Shields, Staves, Wands, Weapons&lt;br /&gt;
| 5; 12 (16-20% res.)&lt;br /&gt;
|-&lt;br /&gt;
| Tangerine&lt;br /&gt;
| 6-20%&lt;br /&gt;
| Amulets [4: 6%], Armor, Belts, Boots, Bows [35] , Gloves [6: 10%], Rings [4: 5-8%], Scepters, Shields, Staves, Wands, Weapons [4: 6%; 35]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Coral&lt;br /&gt;
| 21-30%&lt;br /&gt;
| Amulets, Armor, Belts, Boots, Bows [55] , Gloves, Rings, Scepters, Shields, Staves, Wands, Weapons [55]&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Amber&lt;br /&gt;
| 31-40%&lt;br /&gt;
| Amulets, Armor, Belts, Boots, Bows, Orbs, Rings, Staves, Wands&lt;br /&gt;
| 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lightning resistance is the most important type of resistance in Diablo II. and most players make an effort to keep this one max'ed at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=+ % to Resist Poison=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Beryl&lt;br /&gt;
| 5-10%&lt;br /&gt;
| Amulets, Armor, Belts, Boots, Bows, Gloves, Rings, Scepters, Shields, Staves, Weapons&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Viridian&lt;br /&gt;
| 11-20%&lt;br /&gt;
| Amulets, Armor, Belts, Boots, Bows, Gloves [34: 20%] , Rings, Scepters, Shields, Staves, Wands, Weapons&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Jade&lt;br /&gt;
| 21-30%&lt;br /&gt;
| Amulets, Armor, Belts, Boots, Bows, Gloves, Rings, Scepters, Shields, Staves, Wands, Weapons&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
| 31-40%&lt;br /&gt;
| Amulets, Rings, Scepters&lt;br /&gt;
| 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By far the least important type of resistance in Diablo II, this one can safely be ignored in most parts of the game, and many characters in hell have negative poison resistance while max'ing out the other three. Modifiers that shorten Poison duration are actually more useful, since most poison damage comes over time, rather than in one painful hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=+ % to Resist All=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering&lt;br /&gt;
| 3-7%&lt;br /&gt;
| Amulets, Rings [50], Shields&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| 8-11%&lt;br /&gt;
| Amulets, Rings [64]&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| Scintillating&lt;br /&gt;
| 12-15%&lt;br /&gt;
| Amulets, Paladin Shields [28], Rings [79]&lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| Prismatic&lt;br /&gt;
| 16-20%&lt;br /&gt;
| Amulets&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| Chromatic*&lt;br /&gt;
| 21-30%&lt;br /&gt;
| Rings, Shields [56]&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: can not be found on Rare items. Prismatic amulets are very popular. Rares can have two other prefixes, potentially adding more to two resistances on top of the resist all mod. Prismatic rings are less valuable, owing to their very high Clvl requirements, and also it's easier to find a ring with +20% to two or three individual resistances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=+ points to Skill Levels=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Maiden's&lt;br /&gt;
| +1 Amazon&lt;br /&gt;
| Bows, Crossbows, Javelins, Spears, Amulets [36], Circlets [36]&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Valkyrie's&lt;br /&gt;
| +2 Amazon&lt;br /&gt;
| Bows [56], Crossbows, Javelins, Spears, Amulets [90], Circlets [90]&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Slayer&lt;br /&gt;
| +1 Barbarian&lt;br /&gt;
| Axes, Barbarian Helms, Clubs, Hammers, Javelins, Daggers, Maces, Throwing Weapons, Spears, Swords, Amulets [36], Circlets [36]&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Berserker's&lt;br /&gt;
| +2 Barbarian&lt;br /&gt;
| Axes, Barbarian Helms, Clubs, Hammers, Javelins, Daggers, Maces, Throwing Weapons, Spears, Swords, Amulets [90], Circlets [90]&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
| Monk's&lt;br /&gt;
| +1 Paladin&lt;br /&gt;
| Paladin Shields, Scepters, Hammers, Maces, Shields, Swords, Amulets [36], Circlets [36]&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| Priest's&lt;br /&gt;
| +2 Paladin&lt;br /&gt;
| Paladin Shields, Scepters, Hammers [60], Maces [60], Shields [60], Swords [60], Amulets [90], Circlets [90]&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's&lt;br /&gt;
| +1 Necromancer&lt;br /&gt;
| Head, Daggers, Wands, Amulets [36], Circlets [36]&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer's&lt;br /&gt;
| +2 Necromancer&lt;br /&gt;
| Head, Daggers, Wands, Amulets [90], Circlets [90]&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Angels'&lt;br /&gt;
| +1 Sorceress&lt;br /&gt;
| Orbs, Staves, Amulets [36], Circlets [36]&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Arch-Angel's&lt;br /&gt;
| +2 Sorceress&lt;br /&gt;
| Orbs, Staves, Amulets [90], Circlets [90]&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Shamans'&lt;br /&gt;
| +1 Druid&lt;br /&gt;
| Clubs, Druid Pelts, Amulets [36], Circlets [36]&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Hierophants'&lt;br /&gt;
| +2 Druid&lt;br /&gt;
| Clubs, Druid Pelts, Amulets [90], Circlets [90]&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Magekillers'&lt;br /&gt;
| +1 Assassin&lt;br /&gt;
| Claws, Amulets [36], Circlets [36]&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Witch-hunter's&lt;br /&gt;
| +2 Assassin&lt;br /&gt;
| Claws, Amulets [90], Circlets [90]&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Skill point/s added only to skills with at least one point already added. +2 skill amulets are very tasty, and best obtained by gambling with a high (85+, 94 or better ideally) level character. They can also to be dropped by every monster past about the middle of Act 3, Hell. You can also make them in several crafting recipes, if the character cubing the ingredients is a high enough level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=+ points to Assassin Skill Trees=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
| ! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Entrapping&lt;br /&gt;
| +1 Assassin Traps&lt;br /&gt;
| Amulets, Circlets, Claws&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Trickster's&lt;br /&gt;
| +2 Assassin Traps&lt;br /&gt;
| Amulets, Circlets, Claws&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Cunning*&lt;br /&gt;
| +3 Assassin Traps&lt;br /&gt;
| Amulets, Circlets, Claws&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Mentalist's&lt;br /&gt;
| +1 Assassin Shadow Disciplines&lt;br /&gt;
| Amulets, Circlets, Helms, Claws&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Psychic&lt;br /&gt;
| +2 Assassin Shadow Disciplines&lt;br /&gt;
| Amulets, Circlets, Helms, Claws&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Shadow*&lt;br /&gt;
| +3 Assassin Shadow Disciplines&lt;br /&gt;
| Amulets, Circlets, Helms, Claws&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Shogukusha's&lt;br /&gt;
| +1 Assassin Martial Arts&lt;br /&gt;
| Amulets, Circlets, Gloves, Claws&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Sensei's&lt;br /&gt;
| +2 Assassin Martial Arts&lt;br /&gt;
| Amulets, Circlets, Gloves, Claws&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Kenshi's*&lt;br /&gt;
| +3 Assassin Martial Arts&lt;br /&gt;
| Amulets, Circlets, Gloves, Claws&lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: can not be found on Rare items. Note: Skill point/s added only to skills with at least one point already added.These mods are less powerful than + to all character stats, but they can occur on gloves, and if you get one on a nice weapon or amulet, it can be quite useful. They are also much lower level than +2 to all skills mods, and therefore easier to find and can be used by much lower level characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=+ points to Amazon Skill Trees=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
| Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Fletcher's&lt;br /&gt;
| +1 Amazon Bow and Crossbow Skills&lt;br /&gt;
| Bows, Crossbows, Gloves&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Bowyer's&lt;br /&gt;
| +2 Amazon Bow and Crossbow Skills&lt;br /&gt;
| Bows, Crossbows, Gloves&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Archer's*&lt;br /&gt;
| +3 Amazon Bow and Crossbow Skills&lt;br /&gt;
| Bows, Crossbows, Gloves&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatic&lt;br /&gt;
| +1 Amazon Passive Skills&lt;br /&gt;
| Amulets, Circlets, Gloves&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Gymnastic&lt;br /&gt;
| +2 Amazon Passive Skills&lt;br /&gt;
| Amulets, Circlets, Gloves&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Athletic*&lt;br /&gt;
| +3 Amazon Passive Skills&lt;br /&gt;
| Amulets, Circlets, Gloves&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Harpoonist's&lt;br /&gt;
| +1 Amazon Javelin and Spear Skills&lt;br /&gt;
| Gloves, Spears&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Spearmaiden's&lt;br /&gt;
| +2 Amazon Javelin and Spear Skills&lt;br /&gt;
| Gloves, Spears&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Lancer's*&lt;br /&gt;
| +3 Amazon Javelin and Spear Skills&lt;br /&gt;
| Gloves, Spears&lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: can not be found on Rare items. Note: Skill point/s added only to skills with at least one point already added. These mods are less powerful than + to all character stats, but they can occur on gloves, and if you get one on a nice weapon or amulet, it can be quite useful. They are also much lower level than +2 to all skills mods, and therefore easier to find and can be used by much lower level characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=+ points to Barbarian Skill Trees=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
| ! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Expert's&lt;br /&gt;
| +1 Barbarian Combat Skills&lt;br /&gt;
| Barbarian Helms, Helms, Weapons&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Veteran's&lt;br /&gt;
| +2 Barbarian Combat Skills&lt;br /&gt;
| Barbarian Helms, Helms, Weapons&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Master's*&lt;br /&gt;
| +3 Barbarian Combat Skills&lt;br /&gt;
| Barbarian Helms, Helms, Weapons&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Fanatic&lt;br /&gt;
| +1 Barbarian Combat Masteries&lt;br /&gt;
| Amulets, Barbarian Helms, Weapons&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Raging&lt;br /&gt;
| +2 Barbarian Combat Masteries&lt;br /&gt;
| Amulets, Barbarian Helms, Weapons&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Furious*&lt;br /&gt;
| +3 Barbarian Combat Masteries&lt;br /&gt;
| Amulets, Barbarian Helms, Weapons&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Sounding&lt;br /&gt;
| +1 Barbarian Warcries&lt;br /&gt;
| Amulets, Barbarian Helms, Weapons&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Resonant&lt;br /&gt;
| +2 Barbarian Warcries&lt;br /&gt;
| Amulets, Barbarian Helms, Weapons&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Echoing*&lt;br /&gt;
| +3 Barbarian Warcries&lt;br /&gt;
| Amulets, Barbarian Helms, Weapons&lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: can not be found on Rare items. Note: Skill point/s added only to skills with at least one point already added. These mods are less powerful than + to all character stats, but they can occur on gloves, and if you get one on a nice weapon or amulet, it can be quite useful. They are also much lower level than +2 to all skills mods, and therefore easier to find and can be used by much lower level characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=+ points to Druid Skill Trees=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
| Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Trainer's&lt;br /&gt;
| +1 Summoning Skills&lt;br /&gt;
| Amulets, Circlets, Clubs, Druid Pelts&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Caretaker's&lt;br /&gt;
| +2 Summoning Skills&lt;br /&gt;
| Amulets, Circlets, Clubs, Druid Pelts&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Keeper's*&lt;br /&gt;
| +3 Summoning Skills&lt;br /&gt;
| Amulets, Circlets, Clubs, Druid Pelts&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual&lt;br /&gt;
| +1 Druid Shapeshifting&lt;br /&gt;
| Amulets, Circlets, Clubs, Druid Pelts&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Feral&lt;br /&gt;
| +2 Druid Shapeshifting&lt;br /&gt;
| Amulets, Circlets, Clubs, Druid Pelts&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Communal*&lt;br /&gt;
| +3 Druid Shapeshifting&lt;br /&gt;
| Amulets, Circlets, Clubs, Druid Pelts&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Natural&lt;br /&gt;
| +1 Druid Elemental&lt;br /&gt;
| Amulets, Circlets, Clubs, Druid Pelts&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Terrene&lt;br /&gt;
| +2 Druid Elemental&lt;br /&gt;
| Amulets, Circlets, Clubs, Druid Pelts&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Gaea's*&lt;br /&gt;
| +3 Druid Elemental&lt;br /&gt;
| Amulets, Circlets, Clubs, Druid Pelts&lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: can not be found on Rare items. Note: Skill point/s added only to skills with at least one point already added. These mods are less powerful than + to all character stats, but they can occur on gloves, and if you get one on a nice weapon or amulet, it can be quite useful. They are also much lower level than +2 to all skills mods, and therefore easier to find and can be used by much lower level characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=+ points to Necromancer Skill Trees=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
| ! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Hexing&lt;br /&gt;
| +1 Necromancer Curses&lt;br /&gt;
| Amulets, Circlets, Shrunken Heads, Wands&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Blighting&lt;br /&gt;
| +2 Necromancer Curses&lt;br /&gt;
| Amulets, Circlets, Shrunken Heads, Wands&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Cursing*&lt;br /&gt;
| +3 Necromancer Curses&lt;br /&gt;
| Amulets, Circlets, Shrunken Heads, Wands&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Fungal&lt;br /&gt;
| +1 Necromancer Poison and Bone Spells&lt;br /&gt;
| Amulets, Circlets, Shrunken Heads, Daggers, Wands&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Noxious&lt;br /&gt;
| +2 Necromancer Poison and Bone Spells&lt;br /&gt;
| Amulets, Circlets, Shrunken Heads, Daggers, Wands&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Venomous*&lt;br /&gt;
| +3 Necromancer Poison and Bone Spells&lt;br /&gt;
| Amulets, Circlets, Shrunken Heads, Daggers, Wands&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Graverobber's&lt;br /&gt;
| +1 Necromancer Summoning Spells&lt;br /&gt;
| Amulets, Circlets, Shrunken Heads, Wands&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Mojo&lt;br /&gt;
| +2 Necromancer Summoning Spells&lt;br /&gt;
| Amulets, Circlets, Shrunken Heads, Wands&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Golemlord's*&lt;br /&gt;
| +3 Necromancer Summoning Spells&lt;br /&gt;
| Amulets, Circlets, Shrunken Heads, Wands&lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: can not be found on Rare items. Note: Skill point/s added only to skills with at least one point already added. These mods are less powerful than + to all character stats, but they can occur on gloves, and if you get one on a nice weapon or amulet, it can be quite useful. They are also much lower level than +2 to all skills mods, and therefore easier to find and can be used by much lower level characters.&lt;br /&gt;
&lt;br /&gt;
=+ points to Paladin Skill Trees=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
| ! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Lion Branded&lt;br /&gt;
| +1 Paladin Combat Skills&lt;br /&gt;
| Amulets, Circlets, Maces, Paladin Shields, Scepters, Shields, Swords&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Hawk Branded&lt;br /&gt;
| +2 Paladin Combat Skills&lt;br /&gt;
| Amulets, Circlets, Maces, Paladin Shields, Scepters, Shields, Swords&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Rose Branded*&lt;br /&gt;
| +3 Paladin Combat Skills&lt;br /&gt;
| Amulets, Circlets, Maces, Paladin Shields, Scepters, Shields, Swords&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Captain's&lt;br /&gt;
| +1 Paladin Offensive Auras&lt;br /&gt;
| Amulets, Circlets, Maces, Paladin Shields, Scepters, Shields, Swords&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Commander's&lt;br /&gt;
| +2 Paladin Offensive Auras&lt;br /&gt;
| Amulets, Circlets, Maces, Paladin Shields, Scepters, Shields, Swords&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Marshal's*&lt;br /&gt;
| +3 Paladin Offensive Auras&lt;br /&gt;
| Amulets, Circlets, Maces, Paladin Shields, Scepters, Shields, Swords&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Preserver's&lt;br /&gt;
| +1 Paladin Defensive Auras&lt;br /&gt;
| Amulets, Circlets, Paladin Shields, Shields&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Warder's&lt;br /&gt;
| +2 Paladin Defensive Auras&lt;br /&gt;
| Amulets, Circlets, Paladin Shields, Shields&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Guardian's*&lt;br /&gt;
| +3 Paladin Defensive Auras&lt;br /&gt;
| Amulets, Circlets, Paladin Shields, Shields&lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: can not be found on Rare items. Note: Skill point/s added only to skills with at least one point already added. These mods are less powerful than + to all character stats, but they can occur on gloves, and if you get one on a nice weapon or amulet, it can be quite useful. They are also much lower level than +2 to all skills mods, and therefore easier to find and can be used by much lower level characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=+ points to Sorceress Skill Trees=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
| ! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Burning&lt;br /&gt;
| +1 Sorceress Fire Spells&lt;br /&gt;
| Amulets, Circlets, Orbs, Staves&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Blazing&lt;br /&gt;
| +2 Sorceress Fire Spells&lt;br /&gt;
| Amulets, Circlets, Orbs, Staves&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Volcanic*&lt;br /&gt;
| +3 Sorceress Fire Spells&lt;br /&gt;
| Amulets, Circlets, Orbs, Staves&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Sparking&lt;br /&gt;
| +1 Sorceress Lightning Spells&lt;br /&gt;
| Amulets, Circlets, Orbs, Staves&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Charged&lt;br /&gt;
| +2 Sorceress Lightning Spells&lt;br /&gt;
| Amulets, Circlets, Orbs, Staves&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Powered*&lt;br /&gt;
| +3 Sorceress Lightning Spells&lt;br /&gt;
| Amulets, Circlets, Orbs, Staves&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Chilling&lt;br /&gt;
| +1 Sorceress Cold Spells&lt;br /&gt;
| Amulets, Circlets, Orbs, Staves&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Freezing&lt;br /&gt;
| +2 Sorceress Cold Spells&lt;br /&gt;
| Amulets, Circlets, Orbs, Staves&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Glacial*&lt;br /&gt;
| +3 Sorceress Cold Spells&lt;br /&gt;
| Amulets, Circlets, Orbs, Staves&lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: can not be found on Rare items. Note: Skill point/s added only to skills with at least one point already added. These mods are less powerful than + to all character stats, but they can occur on gloves, and if you get one on a nice weapon or amulet, it can be quite useful. They are also much lower level than +2 to all skills mods, and therefore easier to find and can be used by much lower level characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=+ % chance of finding magic item=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Felicitous&lt;br /&gt;
| 5-10%&lt;br /&gt;
| Amulets, Rings&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Fortuitous*&lt;br /&gt;
| 11-15%&lt;br /&gt;
| Amulets, Rings&lt;br /&gt;
| 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: can not be found on Rare items. - Increases the odds that an item, when dropped, will be magical, Rare, Set, or Unique (rather than cracked, normal, or superior.) Basically it upgrades normal items to magical ones, so can make finding socketed items harder, ironically.&amp;lt;br /&amp;gt;- Works with ranged attacks and spells.&amp;lt;br /&amp;gt; - There are diminishing returns past 100%.See our [http://www.diabloii.net/strategy/x-guides/magic-find.shtml Magic Find Guide ]or [[Magic Find|FAQ]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=+ to Light Radius=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Glimmering&lt;br /&gt;
| 1&lt;br /&gt;
| Amulets, Armour, Belts, Boots, Gloves, Shields, Staves, Wands&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Glowing&lt;br /&gt;
| 2&lt;br /&gt;
| Amulets, Armour, Belts, Boots, Gloves, Rings, Shields, Staves, Wands&lt;br /&gt;
| 6&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Useful mods to have, but not really sought out. They can stack with the +light radius suffixes on the same item, and multiple +light items stack as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=Monsters Flee=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Screaming&lt;br /&gt;
| Curses with Terror (12-25%)&lt;br /&gt;
| Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Howling&lt;br /&gt;
| Curses with Terror (18-50%)&lt;br /&gt;
| Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Wailing&lt;br /&gt;
| Curses with Terror (25-100%)&lt;br /&gt;
| Bows, Scepters, Staves, Wands, Weapons&lt;br /&gt;
| 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A generally despised modifier, this can ruin a top damage Rare weapon since most want a monster to stand still and be hit, rather than running off every time. Frozen or blinded monsters will not flee, so using this while wearing Iceblink or Coif of Glory is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' ''&lt;br /&gt;
&lt;br /&gt;
=Add Sockets=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic's&lt;br /&gt;
| Add 1-2 sockets&lt;br /&gt;
| Body Armor, Circlets, Helms, Shields, Weapons&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Artisan's*&lt;br /&gt;
| Add 3 sockets&lt;br /&gt;
| Body Armor, Bows, Helms, Orbs, Shields, Weapons&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Jeweler's*&lt;br /&gt;
| Add 4 sockets&lt;br /&gt;
| Body Armor, Helms, Shields, Weapons&lt;br /&gt;
| 55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Magical only: can not be found on Rare items. These mods can be useful for putting in godly jewels in magic items. Jeweler's mod is highly sought after by people planning to socket rare or magical jewels that adds damage and IAS. Unfortunately, magical items cannot become rune word items, so socketing runes is a waste with these mods.&lt;br /&gt;
&lt;br /&gt;
=Add Quantity To Throwing Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Stats&lt;br /&gt;
! Item Type&lt;br /&gt;
! Alvl&lt;br /&gt;
|-&lt;br /&gt;
| Compact&lt;br /&gt;
| +20-40 Quantity&lt;br /&gt;
| Throwing Weapons&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Thin&lt;br /&gt;
| +41-80 Quantity&lt;br /&gt;
| Throwing Weapons&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| Dense&lt;br /&gt;
| +81-120 Quantity&lt;br /&gt;
| Throwing Weapons&lt;br /&gt;
| 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dense prefix is one of the most useful mod that Javazons can have since javazons require more quantity rather than the damage (e.i. lightning fury) All these mods can spawn on rare items as well, making it convenient for any other classes that use throwing weapons (such as throwing barbs).&lt;br /&gt;
&lt;br /&gt;
[[Category:Modifiers]]&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Widus&amp;diff=12388</id>
		<title>User talk:Widus</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Widus&amp;diff=12388"/>
				<updated>2009-04-19T13:08:37Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello Widus! I see you have done a shitload of stuff in the wiki ([[Special:Contributions/Widus|look here]]), I almost assume you have some wiki experience from before? I have just started myself to try and sort these two wikis out to some extent, and It would be nice to have someone to ask for opinions, advice or the like... Are you used to talk on forums only, or on talk pages like these as well? Anyway, great work, I know that lots and lots of Diablo fans are coming back for Diablo II, and it's nice to make DiabloWiki.net a reliable source on the interwebz, thanks to people like you and I =) Keep in touch! --[[User:Leord|Leord]] 18:04, 21 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello, are you there? =) Good work on the suffix/prefixes ;) --[[User:Leord|Leord]] 11:11, 15 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hey, deaf-man ;) --[[User:Leord|Leord]] 19:46, 25 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi Leord: Sorry still not very familiar with this user talk. Yeah I keep updating the suffixes/prefixes and there will be still a lot to do I am afraid --[[User:Widus|Widus]] 17:39, 26 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Well, you're doing fine! =) I think the updates are awesome anyway =) Just check the [[Help:Talk]] page for help on the topic ;) --[[User:Leord|Leord]] 12:57, 3 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
OK now I think I have finally understood how to use the user talk. --[[User:Widus|Widus]] 20:11, 3 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello Widus, how are the affixes coming along? =)&lt;br /&gt;
--[[User:Leord|Leord]] 18:20, 22 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Just coming back from a 2-week holiday. Will resume working on the affixes but as I edit the wiki pages according to what I discover in the game the project has no fixed endpoint. --[[User:Widus|Widus]] 16:31, 29 October 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Oh, nice! Where have you been? I agree with you on the wiki having no end point, even if you specialize a lot more than me, it's still true ;) --[[User:Leord|Leord]] 18:28, 30 October 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==User Page==&lt;br /&gt;
Continued excellence on the [[Prefixes]]/[[Suffixes]] pages =) Ever considered making a brief comment on your user page? If nothing else, it will stop all the red links on the [[Special:Recentchanges]] that I need to check every day =P Look at [[User:Azymn]] or [[User:Leord]] for examples. No need to be serious, you can just fill the page up with handy notes =) --[[User:Leord|Leord]] 11:22, 7 November 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
: That's an as good as any user page, Widus =) Nice you took the great step ;) --[[User:Leord|Leord]] 14:24, 13 November 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Progress==&lt;br /&gt;
I see you are diligently continuing to fix [[Prefixes]] and [[Suffixes]]. =) Do you feel you are closer to the light of the end of the tunnel now than when you started? =) ([[Leord]])&lt;br /&gt;
&lt;br /&gt;
:To be frank I do not know if it will ever be finished the way I do it which is recording the various possibilities of affixes on magic items I encounter in the game. The only way I think I could end this would be to get the exact affix values and ranges directly from Blizzard ... Would you know how to do this?--[[User:Widus|Widus]] 18:40, 9 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Actually, no. I doubt they would part with such information, if it isn't out now, so long after release. I'll definitely try to remember and asking the next time I speak to [[Bashiok]]. On the other hand, it would slowly be less and less work with it. It would be great with 1-2 more people on it. --[[User:Leord|Leord]] 17:18, 16 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::: Pardon me for butting in, (perhaps stupidly,) but isn't it possible to get the values from the .txts?&lt;br /&gt;
::: On a different note: Widus, I don't know the proper etiquette, so I added a couple of comments on the Suffix page's discussion  --[[User:Sing in Silence|Sing in Silence]] 13:22, 17 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::Great. I added the info. Do not hesitate to modify the pages yourself though. Also Sing, how do we get the .txts info?&lt;br /&gt;
::::I have a question for Leord: it would be nice to create a link on this subject to provide more details on this MDR modifiers (see http://www.brentmcclintock.net/diablo/tommi/magicdamagereduction.aspx). How would this be done?--[[User:Widus|Widus]] 18:15, 17 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::That site has a whole lot of useful info. &amp;lt;br&amp;gt;&lt;br /&gt;
:::::You get the .txts by opening the patch_d2.mpq with any mpq editor ([[http://www.zezula.net/en/mpq/download.html Ladik's]] or [[http://www.angelfire.com/sc/mpq/ Stormless]] come to mind).&lt;br /&gt;
:::::After that, you'll need some spreadsheet program (MSExcel or D2Excel work well)&lt;br /&gt;
::::: You can probably find anything (tool-wise) you need either on [[http://phrozenkeep.18v.biz/ Phrozen Keep's File Center]] or at [[http://www.18v.biz/downloads.html Volf's site]]  --[[User:Sing in Silence|Sing in Silence]] 21:19, 18 April 2009 (CEST)&lt;br /&gt;
:::::: Thanks Sing. I'll check the weapon txt file.--[[User:Widus|Widus]] 14:04, 19 April 2009 (CEST)&lt;br /&gt;
:::::: I also checked the affix txt file. What do you think &amp;quot;etype&amp;quot; means? They are up to five etypes for a given affix.--[[User:Widus|Widus]] 14:33, 19 April 2009 (CEST)&lt;br /&gt;
:::::::To quote Nefarius: &amp;lt;br&amp;gt;&lt;br /&gt;
:::::::eType1 to eType5 - These fields are ID pointers to ItemTypes.txt that control what item types this affix will never appear on. The affix will not appear on any item type that inherits this item type. So putting 'armo' here would prevent it from showing up on all armor (etc).&lt;br /&gt;
::::::: A truly excellent Resource, is Phrozen Keep's Knowledge Base.&lt;br /&gt;
::::::: Quoted text comes from the [[http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&amp;amp;k=445 MagicPrefix/Suffix.txt]] File Guide.&lt;br /&gt;
&lt;br /&gt;
::::::: Enjoy :)  --[[User:Sing in Silence|Sing in Silence]] 15:08, 19 April 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Widus&amp;diff=12367</id>
		<title>User talk:Widus</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Widus&amp;diff=12367"/>
				<updated>2009-04-18T19:19:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello Widus! I see you have done a shitload of stuff in the wiki ([[Special:Contributions/Widus|look here]]), I almost assume you have some wiki experience from before? I have just started myself to try and sort these two wikis out to some extent, and It would be nice to have someone to ask for opinions, advice or the like... Are you used to talk on forums only, or on talk pages like these as well? Anyway, great work, I know that lots and lots of Diablo fans are coming back for Diablo II, and it's nice to make DiabloWiki.net a reliable source on the interwebz, thanks to people like you and I =) Keep in touch! --[[User:Leord|Leord]] 18:04, 21 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello, are you there? =) Good work on the suffix/prefixes ;) --[[User:Leord|Leord]] 11:11, 15 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hey, deaf-man ;) --[[User:Leord|Leord]] 19:46, 25 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi Leord: Sorry still not very familiar with this user talk. Yeah I keep updating the suffixes/prefixes and there will be still a lot to do I am afraid --[[User:Widus|Widus]] 17:39, 26 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Well, you're doing fine! =) I think the updates are awesome anyway =) Just check the [[Help:Talk]] page for help on the topic ;) --[[User:Leord|Leord]] 12:57, 3 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
OK now I think I have finally understood how to use the user talk. --[[User:Widus|Widus]] 20:11, 3 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello Widus, how are the affixes coming along? =)&lt;br /&gt;
--[[User:Leord|Leord]] 18:20, 22 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Just coming back from a 2-week holiday. Will resume working on the affixes but as I edit the wiki pages according to what I discover in the game the project has no fixed endpoint. --[[User:Widus|Widus]] 16:31, 29 October 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Oh, nice! Where have you been? I agree with you on the wiki having no end point, even if you specialize a lot more than me, it's still true ;) --[[User:Leord|Leord]] 18:28, 30 October 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==User Page==&lt;br /&gt;
Continued excellence on the [[Prefixes]]/[[Suffixes]] pages =) Ever considered making a brief comment on your user page? If nothing else, it will stop all the red links on the [[Special:Recentchanges]] that I need to check every day =P Look at [[User:Azymn]] or [[User:Leord]] for examples. No need to be serious, you can just fill the page up with handy notes =) --[[User:Leord|Leord]] 11:22, 7 November 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
: That's an as good as any user page, Widus =) Nice you took the great step ;) --[[User:Leord|Leord]] 14:24, 13 November 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Progress==&lt;br /&gt;
I see you are diligently continuing to fix [[Prefixes]] and [[Suffixes]]. =) Do you feel you are closer to the light of the end of the tunnel now than when you started? =) ([[Leord]])&lt;br /&gt;
&lt;br /&gt;
:To be frank I do not know if it will ever be finished the way I do it which is recording the various possibilities of affixes on magic items I encounter in the game. The only way I think I could end this would be to get the exact affix values and ranges directly from Blizzard ... Would you know how to do this?--[[User:Widus|Widus]] 18:40, 9 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Actually, no. I doubt they would part with such information, if it isn't out now, so long after release. I'll definitely try to remember and asking the next time I speak to [[Bashiok]]. On the other hand, it would slowly be less and less work with it. It would be great with 1-2 more people on it. --[[User:Leord|Leord]] 17:18, 16 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::: Pardon me for butting in, (perhaps stupidly,) but ins't it possible to get the values from the .txts?&lt;br /&gt;
::: On a different note: Widus, I don't know the proper etiquette, so I added a couple of comments on the Suffix page's discussion  --[[User:Sing in Silence|Sing in Silence]] 13:22, 17 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::Great. I added the info. Do not hesitate to modify the pages yourself though. Also Sing, how do we get the .txts info?&lt;br /&gt;
::::I have a question for Leord: it would be nice to create a link on this subject to provide more details on this MDR modifiers (see http://www.brentmcclintock.net/diablo/tommi/magicdamagereduction.aspx). How would this be done?--[[User:Widus|Widus]] 18:15, 17 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::That site has a whole lot of useful info. &amp;lt;br&amp;gt;&lt;br /&gt;
:::::You get the .txts by openning the patch_d2.mpq with any mpq editor ([[http://www.zezula.net/en/mpq/download.html Ladik's]] or [[http://www.angelfire.com/sc/mpq/ Stormless]] come to mind).&lt;br /&gt;
:::::After that, you'll need some spreadsheet program (MSExcel or D2Excel work well)&lt;br /&gt;
::::: You can probably find anything (tool-wise) you need either on [[http://phrozenkeep.18v.biz/ Phrozen Keep's File Center]] or at [[http://www.18v.biz/downloads.html Volf's site]]  --[[User:Sing in Silence|Sing in Silence]] 21:19, 18 April 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Widus&amp;diff=12355</id>
		<title>User talk:Widus</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Widus&amp;diff=12355"/>
				<updated>2009-04-17T11:22:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello Widus! I see you have done a shitload of stuff in the wiki ([[Special:Contributions/Widus|look here]]), I almost assume you have some wiki experience from before? I have just started myself to try and sort these two wikis out to some extent, and It would be nice to have someone to ask for opinions, advice or the like... Are you used to talk on forums only, or on talk pages like these as well? Anyway, great work, I know that lots and lots of Diablo fans are coming back for Diablo II, and it's nice to make DiabloWiki.net a reliable source on the interwebz, thanks to people like you and I =) Keep in touch! --[[User:Leord|Leord]] 18:04, 21 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello, are you there? =) Good work on the suffix/prefixes ;) --[[User:Leord|Leord]] 11:11, 15 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hey, deaf-man ;) --[[User:Leord|Leord]] 19:46, 25 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi Leord: Sorry still not very familiar with this user talk. Yeah I keep updating the suffixes/prefixes and there will be still a lot to do I am afraid --[[User:Widus|Widus]] 17:39, 26 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Well, you're doing fine! =) I think the updates are awesome anyway =) Just check the [[Help:Talk]] page for help on the topic ;) --[[User:Leord|Leord]] 12:57, 3 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
OK now I think I have finally understood how to use the user talk. --[[User:Widus|Widus]] 20:11, 3 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello Widus, how are the affixes coming along? =)&lt;br /&gt;
--[[User:Leord|Leord]] 18:20, 22 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Just coming back from a 2-week holiday. Will resume working on the affixes but as I edit the wiki pages according to what I discover in the game the project has no fixed endpoint. --[[User:Widus|Widus]] 16:31, 29 October 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Oh, nice! Where have you been? I agree with you on the wiki having no end point, even if you specialize a lot more than me, it's still true ;) --[[User:Leord|Leord]] 18:28, 30 October 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==User Page==&lt;br /&gt;
Continued excellence on the [[Prefixes]]/[[Suffixes]] pages =) Ever considered making a brief comment on your user page? If nothing else, it will stop all the red links on the [[Special:Recentchanges]] that I need to check every day =P Look at [[User:Azymn]] or [[User:Leord]] for examples. No need to be serious, you can just fill the page up with handy notes =) --[[User:Leord|Leord]] 11:22, 7 November 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
: That's an as good as any user page, Widus =) Nice you took the great step ;) --[[User:Leord|Leord]] 14:24, 13 November 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Progress==&lt;br /&gt;
I see you are diligently continuing to fix [[Prefixes]] and [[Suffixes]]. =) Do you feel you are closer to the light of the end of the tunnel now than when you started? =) ([[Leord]])&lt;br /&gt;
&lt;br /&gt;
:To be frank I do not know if it will ever be finished the way I do it which is recording the various possibilities of affixes on magic items I encounter in the game. The only way I think I could end this would be to get the exact affix values and ranges directly from Blizzard ... Would you know how to do this?--[[User:Widus|Widus]] 18:40, 9 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Actually, no. I doubt they would part with such information, if it isn't out now, so long after release. I'll definitely try to remember and asking the next time I speak to [[Bashiok]]. On the other hand, it would slowly be less and less work with it. It would be great with 1-2 more people on it. --[[User:Leord|Leord]] 17:18, 16 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::: Pardon me for butting in, (perhaps stupidly,) but ins't it possible to get the values from the .txts?&lt;br /&gt;
::: On a different note: Widus, I don't know the proper etiquette, so I added a couple of comments on the Suffix page's discussion  --[[User:Sing in Silence|Sing in Silence]] 13:22, 17 April 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Talk:Guide:Building_Weath_Guide_v1.10,_by_Handofnaz&amp;diff=12354</id>
		<title>Talk:Guide:Building Weath Guide v1.10, by Handofnaz</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Talk:Guide:Building_Weath_Guide_v1.10,_by_Handofnaz&amp;diff=12354"/>
				<updated>2009-04-17T11:18:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Typo in title.&lt;br /&gt;
Wealth is missing the 'l'.&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=12353</id>
		<title>User talk:Sing in Silence</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=12353"/>
				<updated>2009-04-17T11:17:23Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: Woops. Auto-sig.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contributions==&lt;br /&gt;
Hello there, Singer! =) Nice updates on [[Ethereal]] and the [[Snotspill]] article. It's short, but informative on Snotspill, and naturally just a miss in the Ethereal article that needed fixing. Is this your first wiki edit, or have you contributed to other wikis in the past? --[[User:Leord|Leord]] 12:50, 8 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:U there? =) --[[User:Leord|Leord]] 19:04, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re:Contributions ==&lt;br /&gt;
Oh, hi!&lt;br /&gt;
And thanks.&lt;br /&gt;
&lt;br /&gt;
You'll have to (well, not *have* to) excuse me. I'm new to all things wiki, be it etiquette, interface, syntax, etc., so I'm very much still figuring things out.&lt;br /&gt;
(Which is why I did a couple of edits in a row. Did something, then saw on another page a way to do it better, or somesuch. Don't recall anymore :p)&lt;br /&gt;
&lt;br /&gt;
I've more or less figured out BBCode, but this is my first wiki edit, here or anywhere.&lt;br /&gt;
&lt;br /&gt;
I've been lurking (unregistered) around here on and off for a while (lots of good info around here =) ), noticed the [[Snotspill]] (and later the [[Ethereal]] article) and those seemed an appropriate (introduction and) &amp;quot;birthday present&amp;quot; :p&lt;br /&gt;
&lt;br /&gt;
Actually, this is the first time I've been able to log on since then.&lt;br /&gt;
It kept giving me &amp;quot;bad username or password&amp;quot;. :\&lt;br /&gt;
So sorry for not responding before now.&lt;br /&gt;
I just got the notification today. After the trouble logging on, I was rather surprised.&lt;br /&gt;
: Oh. I was trying to log in with the &amp;quot;quick login&amp;quot; (pair of boxes, top right of diii.net's main page), except that that's for the forums. Which are separate from the wiki. As the wiki's main page says. &amp;lt;br&amp;gt;&lt;br /&gt;
:Now I feel stupid :S&lt;br /&gt;
&lt;br /&gt;
And, uh, as you may have noticed, I tend to talk alot. &amp;gt;.&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
(Edit: Ooh, hey! Auto-sig! :P &amp;lt;br&amp;gt;&lt;br /&gt;
Also, [[Help:Talk]]: possible typo? &amp;quot;gibe (rather then 'give') you opinion&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
I'd've changed it, but I'm not sure whether it's intended, and, as I've said, I'd rather not transgress before I learn the behavioral protocols.) &amp;lt;br&amp;gt;&lt;br /&gt;
(Edit: Oh poo. I just realized that &amp;quot;History&amp;quot; means that ''every single change'' made is saved. &amp;lt;br&amp;gt;&lt;br /&gt;
Which I guess is a good thing, but it means I'll have to be a '''lot''' less trigger-happy with the 'Edit' button. &amp;lt;br&amp;gt;&lt;br /&gt;
(I'm used to forums where edits aren't tracked if it's the last post...)) --[[User:Sing in Silence|Sing in Silence]] 03:46, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hello again! I am really positively surprised at your enthusiasm! Every single little thing you ever did in a wiki is saved, even deletions! Nothing is ever (EVER) truly gone unless there are server problems! I'm very glad you fixed that talk help page typo, everyone else must have just missed that during the last 9 or so months it has been there! =) Never hesitate to change such a thing, rather change to what you think it should be, and leave a question on the talk page of the article, if you're not sure. =)&lt;br /&gt;
&lt;br /&gt;
::Well, I'm betting that no one else here really needed to look there any time recently :P --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:As for talk pages, it custom to date stamp every single edit you make, so even smaller clarifications etc, just use the &amp;quot;:&amp;quot; to indent it a bit, and stamp it. It's good for me, so I can see easier when you wrote what, and follow your line of thought! Also, keep each discussion under each headline, so unless you have a new topic to discuss, we continue on the old headline ;) This is YOUR talk page, so you're obviously the master, and can decide how to do it, and avoid stamping your posts, or anything you like, but I'm just telling you what's custom, and how to do on other pages =)&lt;br /&gt;
&lt;br /&gt;
::Got it (I think), thank you =) --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It's really nice to hear you compliment the wiki. Most of the work comes from Flux and Elly, who have spent hundred of hundreds of hours to transfer all the many pages they had in normal html into the wiki. After that, lots of people have pitched in, and now you are one of them! =)&lt;br /&gt;
&lt;br /&gt;
::Hey, I've benefited from it, and I believe that quality deserves recognition. :)  --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Anyway, I'm really happy you decided to help out in the wiki, do you have an idea what you want to do next, or can I give you some advice? --[[User:Leord|Leord]] 13:37, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::No idea, really. I'm far from an expert on any of the Diablos. Most of my experience is with the Median (mod) series, if you know of it.&lt;br /&gt;
::(I've worked / am working on a compilation of [http://modsbylaz.14.forumer.com/viewtopic.php?t=7291 Less Frequently Asked Questions] (and answers), but aside from the mechanics, the stuff there's mod-specific,) So I don't really know what I can add. Snotspill and the oversight in the Ethereal articles I just noticed. &amp;lt;br&amp;gt;&lt;br /&gt;
::So by all means, advice would be welcome :p  --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:PS! The link you put on my talk page leads to the Diablo 3 talk page, of which you don't have one ;) --[[User:Leord|Leord]] 13:38, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Aww nertz. &amp;lt;br&amp;gt;&lt;br /&gt;
::Note to self: when editing a copy-pasted link, make sure that it actually works :P&lt;br /&gt;
&lt;br /&gt;
::Topical response + timestamps. That good? Seems a bit excessive to me, but idk.  --[[User:Sing in Silence|Sing in Silence]] 18:54, 2 April 2009 (CEST)&lt;br /&gt;
::Edit: Added missing sig+timestamps.  Need to get used to that...&lt;br /&gt;
&lt;br /&gt;
:::Hehe, a personal request: Please don't split up my posts like that, it's very hard to see who says what, especially since it's a wiki =) Once you get used to the quirkiness of the wiki talk pages, it becomes addictive ;)&lt;br /&gt;
&lt;br /&gt;
:::Great, now I have to think of some suitable task then =) Actually, I don't think there is a wiki page on the Median mod. Would you like to make one? An article basically saying what it is, and features with pictures etc. Can be quite long if you want, or short... As far as I understand, it's a sort of total conversion thing. It's not a traditional &amp;quot;hack&amp;quot;, right? If so, then we NEED a page for it, since it's part of the Diablo community! =)&lt;br /&gt;
&lt;br /&gt;
:::You could even have help pages here, if done as sub-pages like [[Median/FAQ]] or the like.&lt;br /&gt;
&lt;br /&gt;
:::One thing though! You need to add it to the [http://www.diablowiki.net general Diablo wiki] rather than the Diablo 2 wiki. You can make a [[Median]] article that has a link to the D3Wiki though!. Just tell me if you have any questions =) --[[User:Leord|Leord]] 20:13, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::Gotcha, sorry. &amp;lt;br&amp;gt;&lt;br /&gt;
::::It is indeed a total conversion, not a hack. (Hacks make the game easier. A mod makes it different). However, it converts D2 into D2. For the most part, things are based on canon/lore, or things deduced from it. (Unlike Back to Hellfire, for example, which converts D2 into D1:Hellfire, more or less.)&amp;lt;br&amp;gt;&lt;br /&gt;
::::That said, sure, I can write a Median article. Should the tone be lecture-like, rather then conversational, or does it not matter?&lt;br /&gt;
&lt;br /&gt;
::::Another thing: I went over the Suffixes article, and noticed some things that could use changing. &amp;lt;br&amp;gt;&lt;br /&gt;
::::What kind of corroborating data is required before I change information? (I wrote the notes in the [http://diablo2.diablowiki.net/Talk:Suffixes Suffixes talk page], if you want specifics.)  --[[User:Sing in Silence|Sing in Silence]] 14:59, 6 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::The main contributor doing things with [[Prefixes]] and [[Suffixes]] is [[User:Widus|Widus]], and if there are any major changes need doing, ask him about that, but as far as I know, you can just go in there and start editing. I think Widus would tell you if you do something completely bonkers. I think he'd very much appreciate some help on those two!&lt;br /&gt;
&lt;br /&gt;
:::::As for the upcoming [[Median]] article, do keep it pretty lecture-like. Talk about yourself in third person, as well as others. Look at [[Delowyn]] or [[Holyknight3000]] for inspiration. That's the informative articles, whike they also have user profile pages, like [[User:Leord|mine]]. --[[User:Leord|Leord]] 19:24, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::Will Do. Thanks for the tip.&amp;lt;br&amp;gt;&lt;br /&gt;
::::::Currently writing the article (on my computer) and will need to look for the wiki's policy on quoting outside sources. (Borgin recently wrote an entry on a blog that has an overview of the Median series. I'm gonna ask him for permission to use parts of it, when I get that far.) &lt;br /&gt;
::::::Edit: Ah! So ''that's'' how you add edit-comments! :P  --[[User:Sing in Silence|Sing in Silence]] 13:17, 17 April 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=12352</id>
		<title>User talk:Sing in Silence</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=12352"/>
				<updated>2009-04-17T11:15:40Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contributions==&lt;br /&gt;
Hello there, Singer! =) Nice updates on [[Ethereal]] and the [[Snotspill]] article. It's short, but informative on Snotspill, and naturally just a miss in the Ethereal article that needed fixing. Is this your first wiki edit, or have you contributed to other wikis in the past? --[[User:Leord|Leord]] 12:50, 8 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:U there? =) --[[User:Leord|Leord]] 19:04, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re:Contributions ==&lt;br /&gt;
Oh, hi!&lt;br /&gt;
And thanks.&lt;br /&gt;
&lt;br /&gt;
You'll have to (well, not *have* to) excuse me. I'm new to all things wiki, be it etiquette, interface, syntax, etc., so I'm very much still figuring things out.&lt;br /&gt;
(Which is why I did a couple of edits in a row. Did something, then saw on another page a way to do it better, or somesuch. Don't recall anymore :p)&lt;br /&gt;
&lt;br /&gt;
I've more or less figured out BBCode, but this is my first wiki edit, here or anywhere.&lt;br /&gt;
&lt;br /&gt;
I've been lurking (unregistered) around here on and off for a while (lots of good info around here =) ), noticed the [[Snotspill]] (and later the [[Ethereal]] article) and those seemed an appropriate (introduction and) &amp;quot;birthday present&amp;quot; :p&lt;br /&gt;
&lt;br /&gt;
Actually, this is the first time I've been able to log on since then.&lt;br /&gt;
It kept giving me &amp;quot;bad username or password&amp;quot;. :\&lt;br /&gt;
So sorry for not responding before now.&lt;br /&gt;
I just got the notification today. After the trouble logging on, I was rather surprised.&lt;br /&gt;
: Oh. I was trying to log in with the &amp;quot;quick login&amp;quot; (pair of boxes, top right of diii.net's main page), except that that's for the forums. Which are separate from the wiki. As the wiki's main page says. &amp;lt;br&amp;gt;&lt;br /&gt;
:Now I feel stupid :S&lt;br /&gt;
&lt;br /&gt;
And, uh, as you may have noticed, I tend to talk alot. &amp;gt;.&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
(Edit: Ooh, hey! Auto-sig! :P &amp;lt;br&amp;gt;&lt;br /&gt;
Also, [[Help:Talk]]: possible typo? &amp;quot;gibe (rather then 'give') you opinion&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
I'd've changed it, but I'm not sure whether it's intended, and, as I've said, I'd rather not transgress before I learn the behavioral protocols.) &amp;lt;br&amp;gt;&lt;br /&gt;
(Edit: Oh poo. I just realized that &amp;quot;History&amp;quot; means that ''every single change'' made is saved. &amp;lt;br&amp;gt;&lt;br /&gt;
Which I guess is a good thing, but it means I'll have to be a '''lot''' less trigger-happy with the 'Edit' button. &amp;lt;br&amp;gt;&lt;br /&gt;
(I'm used to forums where edits aren't tracked if it's the last post...)) --[[User:Sing in Silence|Sing in Silence]] 03:46, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hello again! I am really positively surprised at your enthusiasm! Every single little thing you ever did in a wiki is saved, even deletions! Nothing is ever (EVER) truly gone unless there are server problems! I'm very glad you fixed that talk help page typo, everyone else must have just missed that during the last 9 or so months it has been there! =) Never hesitate to change such a thing, rather change to what you think it should be, and leave a question on the talk page of the article, if you're not sure. =)&lt;br /&gt;
&lt;br /&gt;
::Well, I'm betting that no one else here really needed to look there any time recently :P --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:As for talk pages, it custom to date stamp every single edit you make, so even smaller clarifications etc, just use the &amp;quot;:&amp;quot; to indent it a bit, and stamp it. It's good for me, so I can see easier when you wrote what, and follow your line of thought! Also, keep each discussion under each headline, so unless you have a new topic to discuss, we continue on the old headline ;) This is YOUR talk page, so you're obviously the master, and can decide how to do it, and avoid stamping your posts, or anything you like, but I'm just telling you what's custom, and how to do on other pages =)&lt;br /&gt;
&lt;br /&gt;
::Got it (I think), thank you =) --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It's really nice to hear you compliment the wiki. Most of the work comes from Flux and Elly, who have spent hundred of hundreds of hours to transfer all the many pages they had in normal html into the wiki. After that, lots of people have pitched in, and now you are one of them! =)&lt;br /&gt;
&lt;br /&gt;
::Hey, I've benefited from it, and I believe that quality deserves recognition. :)  --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Anyway, I'm really happy you decided to help out in the wiki, do you have an idea what you want to do next, or can I give you some advice? --[[User:Leord|Leord]] 13:37, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::No idea, really. I'm far from an expert on any of the Diablos. Most of my experience is with the Median (mod) series, if you know of it.&lt;br /&gt;
::(I've worked / am working on a compilation of [http://modsbylaz.14.forumer.com/viewtopic.php?t=7291 Less Frequently Asked Questions] (and answers), but aside from the mechanics, the stuff there's mod-specific,) So I don't really know what I can add. Snotspill and the oversight in the Ethereal articles I just noticed. &amp;lt;br&amp;gt;&lt;br /&gt;
::So by all means, advice would be welcome :p  --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:PS! The link you put on my talk page leads to the Diablo 3 talk page, of which you don't have one ;) --[[User:Leord|Leord]] 13:38, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Aww nertz. &amp;lt;br&amp;gt;&lt;br /&gt;
::Note to self: when editing a copy-pasted link, make sure that it actually works :P&lt;br /&gt;
&lt;br /&gt;
::Topical response + timestamps. That good? Seems a bit excessive to me, but idk.  --[[User:Sing in Silence|Sing in Silence]] 18:54, 2 April 2009 (CEST)&lt;br /&gt;
::Edit: Added missing sig+timestamps.  Need to get used to that...&lt;br /&gt;
&lt;br /&gt;
:::Hehe, a personal request: Please don't split up my posts like that, it's very hard to see who says what, especially since it's a wiki =) Once you get used to the quirkiness of the wiki talk pages, it becomes addictive ;)&lt;br /&gt;
&lt;br /&gt;
:::Great, now I have to think of some suitable task then =) Actually, I don't think there is a wiki page on the Median mod. Would you like to make one? An article basically saying what it is, and features with pictures etc. Can be quite long if you want, or short... As far as I understand, it's a sort of total conversion thing. It's not a traditional &amp;quot;hack&amp;quot;, right? If so, then we NEED a page for it, since it's part of the Diablo community! =)&lt;br /&gt;
&lt;br /&gt;
:::You could even have help pages here, if done as sub-pages like [[Median/FAQ]] or the like.&lt;br /&gt;
&lt;br /&gt;
:::One thing though! You need to add it to the [http://www.diablowiki.net general Diablo wiki] rather than the Diablo 2 wiki. You can make a [[Median]] article that has a link to the D3Wiki though!. Just tell me if you have any questions =) --[[User:Leord|Leord]] 20:13, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::Gotcha, sorry. &amp;lt;br&amp;gt;&lt;br /&gt;
::::It is indeed a total conversion, not a hack. (Hacks make the game easier. A mod makes it different). However, it converts D2 into D2. For the most part, things are based on canon/lore, or things deduced from it. (Unlike Back to Hellfire, for example, which converts D2 into D1:Hellfire, more or less.)&amp;lt;br&amp;gt;&lt;br /&gt;
::::That said, sure, I can write a Median article. Should the tone be lecture-like, rather then conversational, or does it not matter?&lt;br /&gt;
&lt;br /&gt;
::::Another thing: I went over the Suffixes article, and noticed some things that could use changing. &amp;lt;br&amp;gt;&lt;br /&gt;
::::What kind of corroborating data is required before I change information? (I wrote the notes in the [http://diablo2.diablowiki.net/Talk:Suffixes Suffixes talk page], if you want specifics.)  --[[User:Sing in Silence|Sing in Silence]] 14:59, 6 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::The main contributor doing things with [[Prefixes]] and [[Suffixes]] is [[User:Widus|Widus]], and if there are any major changes need doing, ask him about that, but as far as I know, you can just go in there and start editing. I think Widus would tell you if you do something completely bonkers. I think he'd very much appreciate some help on those two!&lt;br /&gt;
&lt;br /&gt;
:::::As for the upcoming [[Median]] article, do keep it pretty lecture-like. Talk about yourself in third person, as well as others. Look at [[Delowyn]] or [[Holyknight3000]] for inspiration. That's the informative articles, whike they also have user profile pages, like [[User:Leord|mine]]. --[[User:Leord|Leord]] 19:24, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::Will Do. Thanks for the tip.&amp;lt;br&amp;gt;&lt;br /&gt;
::::::Currently writing the article (on my computer) and will need to look for the wiki's policy on quoting outside sources. (Borgin recently wrote an entry on a blog that has an overview of the Median series. I'm gonna ask him for permission to use parts of it, when I get that far.)&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Rarity&amp;diff=12105</id>
		<title>Rarity</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Rarity&amp;diff=12105"/>
				<updated>2009-04-06T13:54:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The likelihood of a specific item to be chosen to spawn, out of a group of equally valid choices.&lt;br /&gt;
&lt;br /&gt;
For example: The game decides that a Unique Ring should drop. &amp;lt;br&amp;gt;&lt;br /&gt;
There are many possible outputs. Nagelring's higher rarity (283 in cLoD) as compared to, for example, Raven Frost (188.7), makes it the likelier of the two to drop.&lt;br /&gt;
&lt;br /&gt;
Rarity is expressed as items per 1000 items of that type, e.g. The Stone of Jordan is listed at 18.9/1000. This means that out of 1000 unique rings dropped that were high enough level to be The Stone of Jordan, 18.9 would be, on average.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=NPC&amp;diff=12104</id>
		<title>NPC</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=NPC&amp;diff=12104"/>
				<updated>2009-04-06T13:41:37Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Short for 'Non-Player Character'. &amp;lt;br&amp;gt;&lt;br /&gt;
Any computer-controlled character of (some) depth.&lt;br /&gt;
&lt;br /&gt;
These generally offer conversation, trade and/ repair services, granting of quests, or rewards for quest completion. &amp;lt;br&amp;gt;&lt;br /&gt;
NPCs can also be opposition or competition, as non-generic enemies of some character depth.&lt;br /&gt;
&lt;br /&gt;
Examples of NPCs in Diablo 2: &amp;lt;br&amp;gt;&lt;br /&gt;
Flavie, Decard Cain, Meshif, Hratli, Jamella and Nihlathak.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Item_level&amp;diff=12103</id>
		<title>Item level</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Item_level&amp;diff=12103"/>
				<updated>2009-04-06T13:29:45Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like so many other things, items have levels. (ilvl, for short.)&lt;br /&gt;
&lt;br /&gt;
In Classic Diablo 2 / Lord of Destruction, ilvl is invisible, but is usually equal to the mlvl of the monster which dropped it.&lt;br /&gt;
&lt;br /&gt;
During item-quality calculation, if an item's ilvl isn't equal to or greater than that item-type's Set or Unique ilvl, it will drop as a double durability Magic or triple durability Rare item (respectively) instead.&lt;br /&gt;
&lt;br /&gt;
ilvl also limits which affixes can appear on the item, (It's what stops you from getting a Godly Quilted Armor of the Whale in the Blood Moor on Normal, for example,) as well as the maximum number of sockets an item can spawn with.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Item_level&amp;diff=12102</id>
		<title>Item level</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Item_level&amp;diff=12102"/>
				<updated>2009-04-06T13:29:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like so many other things, items have levels. (ilvl, for short.)&lt;br /&gt;
&lt;br /&gt;
In Classic Diablo 2 / Lord of Destruction, ilvl is invisible, but an item's ilvl is usually equal to the mlvl of the monster which dropped it.&lt;br /&gt;
&lt;br /&gt;
During item-quality calculation, if an item's ilvl isn't equal to or greater than that item-type's Set or Unique ilvl, it will drop as a double durability Magic or triple durability Rare item (respectively) instead.&lt;br /&gt;
&lt;br /&gt;
ilvl also limits which affixes can appear on the item, (It's what stops you from getting a Godly Quilted Armor of the Whale in the Blood Moor on Normal, for example,) as well as the maximum number of sockets an item can spawn with.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Item_level&amp;diff=12101</id>
		<title>Item level</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Item_level&amp;diff=12101"/>
				<updated>2009-04-06T13:28:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like so many other things, items have levels. (ilvl, for short.)&lt;br /&gt;
&lt;br /&gt;
An item's ilvl is usually equal to the mlvl of the monster which dropped it.&lt;br /&gt;
&lt;br /&gt;
During item-quality calculation, if an item's ilvl isn't equal to or greater than that item-type's Set or Unique ilvl, it will drop as a double durability Magic or triple durability Rare item (respectively) instead.&lt;br /&gt;
&lt;br /&gt;
ilvl also limits which affixes can appear on the item, (It's what stops you from getting a Godly Quilted Armor of the Whale in the Blood Moor on Normal, for example,) as well as the maximum number of sockets an item can spawn with.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=12100</id>
		<title>User talk:Sing in Silence</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=12100"/>
				<updated>2009-04-06T12:59:05Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: /* Re:Contributions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contributions==&lt;br /&gt;
Hello there, Singer! =) Nice updates on [[Ethereal]] and the [[Snotspill]] article. It's short, but informative on Snotspill, and naturally just a miss in the Ethereal article that needed fixing. Is this your first wiki edit, or have you contributed to other wikis in the past? --[[User:Leord|Leord]] 12:50, 8 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:U there? =) --[[User:Leord|Leord]] 19:04, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re:Contributions ==&lt;br /&gt;
Oh, hi!&lt;br /&gt;
And thanks.&lt;br /&gt;
&lt;br /&gt;
You'll have to (well, not *have* to) excuse me. I'm new to all things wiki, be it etiquette, interface, syntax, etc., so I'm very much still figuring things out.&lt;br /&gt;
(Which is why I did a couple of edits in a row. Did something, then saw on another page a way to do it better, or somesuch. Don't recall anymore :p)&lt;br /&gt;
&lt;br /&gt;
I've more or less figured out BBCode, but this is my first wiki edit, here or anywhere.&lt;br /&gt;
&lt;br /&gt;
I've been lurking (unregistered) around here on and off for a while (lots of good info around here =) ), noticed the [[Snotspill]] (and later the [[Ethereal]] article) and those seemed an appropriate (introduction and) &amp;quot;birthday present&amp;quot; :p&lt;br /&gt;
&lt;br /&gt;
Actually, this is the first time I've been able to log on since then.&lt;br /&gt;
It kept giving me &amp;quot;bad username or password&amp;quot;. :\&lt;br /&gt;
So sorry for not responding before now.&lt;br /&gt;
I just got the notification today. After the trouble logging on, I was rather surprised.&lt;br /&gt;
: Oh. I was trying to log in with the &amp;quot;quick login&amp;quot; (pair of boxes, top right of diii.net's main page), except that that's for the forums. Which are separate from the wiki. As the wiki's main page says. &amp;lt;br&amp;gt;&lt;br /&gt;
:Now I feel stupid :S&lt;br /&gt;
&lt;br /&gt;
And, uh, as you may have noticed, I tend to talk alot. &amp;gt;.&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
(Edit: Ooh, hey! Auto-sig! :P &amp;lt;br&amp;gt;&lt;br /&gt;
Also, [[Help:Talk]]: possible typo? &amp;quot;gibe (rather then 'give') you opinion&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
I'd've changed it, but I'm not sure whether it's intended, and, as I've said, I'd rather not transgress before I learn the behavioral protocols.) &amp;lt;br&amp;gt;&lt;br /&gt;
(Edit: Oh poo. I just realized that &amp;quot;History&amp;quot; means that ''every single change'' made is saved. &amp;lt;br&amp;gt;&lt;br /&gt;
Which I guess is a good thing, but it means I'll have to be a '''lot''' less trigger-happy with the 'Edit' button. &amp;lt;br&amp;gt;&lt;br /&gt;
(I'm used to forums where edits aren't tracked if it's the last post...)) --[[User:Sing in Silence|Sing in Silence]] 03:46, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hello again! I am really positively surprised at your enthusiasm! Every single little thing you ever did in a wiki is saved, even deletions! Nothing is ever (EVER) truly gone unless there are server problems! I'm very glad you fixed that talk help page typo, everyone else must have just missed that during the last 9 or so months it has been there! =) Never hesitate to change such a thing, rather change to what you think it should be, and leave a question on the talk page of the article, if you're not sure. =)&lt;br /&gt;
&lt;br /&gt;
::Well, I'm betting that no one else here really needed to look there any time recently :P --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:As for talk pages, it custom to date stamp every single edit you make, so even smaller clarifications etc, just use the &amp;quot;:&amp;quot; to indent it a bit, and stamp it. It's good for me, so I can see easier when you wrote what, and follow your line of thought! Also, keep each discussion under each headline, so unless you have a new topic to discuss, we continue on the old headline ;) This is YOUR talk page, so you're obviously the master, and can decide how to do it, and avoid stamping your posts, or anything you like, but I'm just telling you what's custom, and how to do on other pages =)&lt;br /&gt;
&lt;br /&gt;
::Got it (I think), thank you =) --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It's really nice to hear you compliment the wiki. Most of the work comes from Flux and Elly, who have spent hundred of hundreds of hours to transfer all the many pages they had in normal html into the wiki. After that, lots of people have pitched in, and now you are one of them! =)&lt;br /&gt;
&lt;br /&gt;
::Hey, I've benefited from it, and I believe that quality deserves recognition. :)  --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Anyway, I'm really happy you decided to help out in the wiki, do you have an idea what you want to do next, or can I give you some advice? --[[User:Leord|Leord]] 13:37, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::No idea, really. I'm far from an expert on any of the Diablos. Most of my experience is with the Median (mod) series, if you know of it.&lt;br /&gt;
::(I've worked / am working on a compilation of [http://modsbylaz.14.forumer.com/viewtopic.php?t=7291 Less Frequently Asked Questions] (and answers), but aside from the mechanics, the stuff there's mod-specific,) So I don't really know what I can add. Snotspill and the oversight in the Ethereal articles I just noticed. &amp;lt;br&amp;gt;&lt;br /&gt;
::So by all means, advice would be welcome :p  --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:PS! The link you put on my talk page leads to the Diablo 3 talk page, of which you don't have one ;) --[[User:Leord|Leord]] 13:38, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Aww nertz. &amp;lt;br&amp;gt;&lt;br /&gt;
::Note to self: when editing a copy-pasted link, make sure that it actually works :P&lt;br /&gt;
&lt;br /&gt;
::Topical response + timestamps. That good? Seems a bit excessive to me, but idk.  --[[User:Sing in Silence|Sing in Silence]] 18:54, 2 April 2009 (CEST)&lt;br /&gt;
::Edit: Added missing sig+timestamps.  Need to get used to that...&lt;br /&gt;
&lt;br /&gt;
:::Hehe, a personal request: Please don't split up my posts like that, it's very hard to see who says what, especially since it's a wiki =) Once you get used to the quirkiness of the wiki talk pages, it becomes addictive ;)&lt;br /&gt;
&lt;br /&gt;
:::Great, now I have to think of some suitable task then =) Actually, I don't think there is a wiki page on the Median mod. Would you like to make one? An article basically saying what it is, and features with pictures etc. Can be quite long if you want, or short... As far as I understand, it's a sort of total conversion thing. It's not a traditional &amp;quot;hack&amp;quot;, right? If so, then we NEED a page for it, since it's part of the Diablo community! =)&lt;br /&gt;
&lt;br /&gt;
:::You could even have help pages here, if done as sub-pages like [[Median/FAQ]] or the like.&lt;br /&gt;
&lt;br /&gt;
:::One thing though! You need to add it to the [http://www.diablowiki.net general Diablo wiki] rather than the Diablo 2 wiki. You can make a [[Median]] article that has a link to the D3Wiki though!. Just tell me if you have any questions =) --[[User:Leord|Leord]] 20:13, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::Gotcha, sorry. &amp;lt;br&amp;gt;&lt;br /&gt;
::::It is indeed a total conversion, not a hack. (Hacks make the game easier. A mod makes it different). However, it converts D2 into D2. For the most part, things are based on canon/lore, or things deduced from it. (Unlike Back to Hellfire, for example, which converts D2 into D1:Hellfire, more or less.)&amp;lt;br&amp;gt;&lt;br /&gt;
::::That said, sure, I can write a Median article. Should the tone be lecture-like, rather then conversational, or does it not matter?&lt;br /&gt;
&lt;br /&gt;
::::Another thing: I went over the Suffixes article, and noticed some things that could use changing. &amp;lt;br&amp;gt;&lt;br /&gt;
::::What kind of corroborating data is required before I change information? (I wrote the notes in the [http://diablo2.diablowiki.net/Talk:Suffixes Suffixes talk page], if you want specifics.)  --[[User:Sing in Silence|Sing in Silence]] 14:59, 6 April 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Talk:Suffix&amp;diff=12030</id>
		<title>Talk:Suffix</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Talk:Suffix&amp;diff=12030"/>
				<updated>2009-04-02T18:09:21Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Missing attributes==&lt;br /&gt;
I wonder how is it that &amp;quot;of self-repair&amp;quot; and similar mods aren't found anywhere in the Wiki -- [[User:KitsuneInari|KitsuneInari]] 12:27, 10 May 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Might just be temporarily missing. You posted this in May after all ;) --[[User:Leord|Leord]] 18:10, 24 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Armour / Armor ==&lt;br /&gt;
I am apparently not the only one who likes to write in ''English'' English here, but when you talk about an attribute in the game that has a name, such as &amp;quot;armor&amp;quot;, you should treat it as a name rather than a word (a correct spelling would be &amp;quot;armour&amp;quot;). The short of it is that &amp;quot;Armor&amp;quot; is in most cases the correct way to write &amp;quot;Armour&amp;quot;, and contributors can write words like &amp;quot;humour&amp;quot; or &amp;quot;humor&amp;quot; in whichever way they want. Any questions? If so, ask me. --[[User:Leord|Leord]] 18:10, 24 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Various notes ==&lt;br /&gt;
I don't know what kind of basis / verification data needs before being included in the wiki, so for now I'll leave these notes here.&lt;br /&gt;
=== Increased / Faster _____ Speed / Rate/Recovery ===&lt;br /&gt;
These modifiers, when on items, suffer from diminishing returns.&lt;br /&gt;
IAS / F_R granted by skills, doesn't.&lt;br /&gt;
&lt;br /&gt;
=== Ignore Target's Defense ===&lt;br /&gt;
According to Tommi Gustafsson's [http://www.brentmcclintock.net/diablo/tommi/tohitcalculation.aspx To hit calculation] page (under 6. Special Modifiers), ITD only works against normal monsters.&lt;br /&gt;
:Note: ITD =/= Always hits. &amp;lt;br&amp;gt;&lt;br /&gt;
:ITD merely ignores the monster's defense. Attacker's / Defender's relative levels can still cause misses. &amp;lt;br&amp;gt;&lt;br /&gt;
:Always Hits (a la Guided Arrow) however, will - as advertised - ''always hit'', assuming that the attack (or for GA: missile) finds a target.  --[[User:Sing in Silence|Sing in Silence]] 20:09, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
=== Re: MDR note ===&lt;br /&gt;
In 1.10 and on, afaik, Blizzard added a piece of code that counteracts this.&lt;br /&gt;
[http://www.brentmcclintock.net/diablo/tommi/magicdamagereduction.aspx MDR effect, cLoD, 1.10].  --[[User:Sing in Silence|Sing in Silence]] 19:56, 2 April 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Talk:Suffix&amp;diff=12029</id>
		<title>Talk:Suffix</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Talk:Suffix&amp;diff=12029"/>
				<updated>2009-04-02T17:56:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Missing attributes==&lt;br /&gt;
I wonder how is it that &amp;quot;of self-repair&amp;quot; and similar mods aren't found anywhere in the Wiki -- [[User:KitsuneInari|KitsuneInari]] 12:27, 10 May 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Might just be temporarily missing. You posted this in May after all ;) --[[User:Leord|Leord]] 18:10, 24 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Armour / Armor ==&lt;br /&gt;
I am apparently not the only one who likes to write in ''English'' English here, but when you talk about an attribute in the game that has a name, such as &amp;quot;armor&amp;quot;, you should treat it as a name rather than a word (a correct spelling would be &amp;quot;armour&amp;quot;). The short of it is that &amp;quot;Armor&amp;quot; is in most cases the correct way to write &amp;quot;Armour&amp;quot;, and contributors can write words like &amp;quot;humour&amp;quot; or &amp;quot;humor&amp;quot; in whichever way they want. Any questions? If so, ask me. --[[User:Leord|Leord]] 18:10, 24 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Various notes ==&lt;br /&gt;
I don't know what kind of basis / verification data needs before being included in the wiki, so for now I'll leave these notes here.&lt;br /&gt;
=== Increased / Faster _____ Speed / Rate ===&lt;br /&gt;
These modifiers, when on items, suffer from diminishing returns.&lt;br /&gt;
IAS / F_R granted by skills, doesn't.&lt;br /&gt;
&lt;br /&gt;
=== Ignore Target's Defense ===&lt;br /&gt;
According to Tommi Gustafsson's [http://www.brentmcclintock.net/diablo/tommi/tohitcalculation.aspx To hit calculation] page (under 6. Special Modifiers), ITD only works against normal monsters.&lt;br /&gt;
&lt;br /&gt;
=== Re: MDR note ===&lt;br /&gt;
In 1.10 and on, afaik, Blizzard added a piece of code that counteracts this.&lt;br /&gt;
[http://www.brentmcclintock.net/diablo/tommi/magicdamagereduction.aspx MDR effect, cLoD, 1.10].  --[[User:Sing in Silence|Sing in Silence]] 19:56, 2 April 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=12028</id>
		<title>User talk:Sing in Silence</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=12028"/>
				<updated>2009-04-02T16:54:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contributions==&lt;br /&gt;
Hello there, Singer! =) Nice updates on [[Ethereal]] and the [[Snotspill]] article. It's short, but informative on Snotspill, and naturally just a miss in the Ethereal article that needed fixing. Is this your first wiki edit, or have you contributed to other wikis in the past? --[[User:Leord|Leord]] 12:50, 8 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:U there? =) --[[User:Leord|Leord]] 19:04, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re:Contributions ==&lt;br /&gt;
Oh, hi!&lt;br /&gt;
And thanks.&lt;br /&gt;
&lt;br /&gt;
You'll have to (well, not *have* to) excuse me. I'm new to all things wiki, be it etiquette, interface, syntax, etc., so I'm very much still figuring things out.&lt;br /&gt;
(Which is why I did a couple of edits in a row. Did something, then saw on another page a way to do it better, or somesuch. Don't recall anymore :p)&lt;br /&gt;
&lt;br /&gt;
I've more or less figured out BBCode, but this is my first wiki edit, here or anywhere.&lt;br /&gt;
&lt;br /&gt;
I've been lurking (unregistered) around here on and off for a while (lots of good info around here =) ), noticed the [[Snotspill]] (and later the [[Ethereal]] article) and those seemed an appropriate (introduction and) &amp;quot;birthday present&amp;quot; :p&lt;br /&gt;
&lt;br /&gt;
Actually, this is the first time I've been able to log on since then.&lt;br /&gt;
It kept giving me &amp;quot;bad username or password&amp;quot;. :\&lt;br /&gt;
So sorry for not responding before now.&lt;br /&gt;
I just got the notification today. After the trouble logging on, I was rather surprised.&lt;br /&gt;
: Oh. I was trying to log in with the &amp;quot;quick login&amp;quot; (pair of boxes, top right of diii.net's main page), except that that's for the forums. Which are separate from the wiki. As the wiki's main page says. &amp;lt;br&amp;gt;&lt;br /&gt;
:Now I feel stupid :S&lt;br /&gt;
&lt;br /&gt;
And, uh, as you may have noticed, I tend to talk alot. &amp;gt;.&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
(Edit: Ooh, hey! Auto-sig! :P &amp;lt;br&amp;gt;&lt;br /&gt;
Also, [[Help:Talk]]: possible typo? &amp;quot;gibe (rather then 'give') you opinion&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
I'd've changed it, but I'm not sure whether it's intended, and, as I've said, I'd rather not transgress before I learn the behavioral protocols.) &amp;lt;br&amp;gt;&lt;br /&gt;
(Edit: Oh poo. I just realized that &amp;quot;History&amp;quot; means that ''every single change'' made is saved. &amp;lt;br&amp;gt;&lt;br /&gt;
Which I guess is a good thing, but it means I'll have to be a '''lot''' less trigger-happy with the 'Edit' button. &amp;lt;br&amp;gt;&lt;br /&gt;
(I'm used to forums where edits aren't tracked if it's the last post...)) --[[User:Sing in Silence|Sing in Silence]] 03:46, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hello again! I am really positively surprised at your enthusiasm! Every single little thing you ever did in a wiki is saved, even deletions! Nothing is ever (EVER) truly gone unless there are server problems! I'm very glad you fixed that talk help page typo, everyone else must have just missed that during the last 9 or so months it has been there! =) Never hesitate to change such a thing, rather change to what you think it should be, and leave a question on the talk page of the article, if you're not sure. =)&lt;br /&gt;
&lt;br /&gt;
::Well, I'm betting that no one else here really needed to look there any time recently :P --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:As for talk pages, it custom to date stamp every single edit you make, so even smaller clarifications etc, just use the &amp;quot;:&amp;quot; to indent it a bit, and stamp it. It's good for me, so I can see easier when you wrote what, and follow your line of thought! Also, keep each discussion under each headline, so unless you have a new topic to discuss, we continue on the old headline ;) This is YOUR talk page, so you're obviously the master, and can decide how to do it, and avoid stamping your posts, or anything you like, but I'm just telling you what's custom, and how to do on other pages =)&lt;br /&gt;
&lt;br /&gt;
::Got it (I think), thank you =) --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It's really nice to hear you compliment the wiki. Most of the work comes from Flux and Elly, who have spent hundred of hundreds of hours to transfer all the many pages they had in normal html into the wiki. After that, lots of people have pitched in, and now you are one of them! =)&lt;br /&gt;
&lt;br /&gt;
::Hey, I've benefited from it, and I believe that quality deserves recognition. :)  --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Anyway, I'm really happy you decided to help out in the wiki, do you have an idea what you want to do next, or can I give you some advice? --[[User:Leord|Leord]] 13:37, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::No idea, really. I'm far from an expert on any of the Diablos. Most of my experience is with the Median (mod) series, if you know of it.&lt;br /&gt;
::(I've worked / am working on a compilation of [http://modsbylaz.14.forumer.com/viewtopic.php?t=7291 Less Frequently Asked Questions] (and answers), but aside from the mechanics, the stuff there's mod-specific,) So I don't really know what I can add. Snotspill and the oversight in the Ethereal articles I just noticed. &amp;lt;br&amp;gt;&lt;br /&gt;
::So by all means, advice would be welcome :p  --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:PS! The link you put on my talk page leads to the Diablo 3 talk page, of which you don't have one ;) --[[User:Leord|Leord]] 13:38, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Aww nertz. &amp;lt;br&amp;gt;&lt;br /&gt;
::Note to self: when editing a copy-pasted link, make sure that it actually works :P&lt;br /&gt;
&lt;br /&gt;
::Topical response + timestamps. That good? Seems a bit excessive to me, but idk.  --[[User:Sing in Silence|Sing in Silence]] 18:54, 2 April 2009 (CEST)&lt;br /&gt;
::Edit: Added missing sig+timestamps.  Need to get used to that...&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=12026</id>
		<title>User talk:Sing in Silence</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=12026"/>
				<updated>2009-04-02T16:53:51Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contributions==&lt;br /&gt;
Hello there, Singer! =) Nice updates on [[Ethereal]] and the [[Snotspill]] article. It's short, but informative on Snotspill, and naturally just a miss in the Ethereal article that needed fixing. Is this your first wiki edit, or have you contributed to other wikis in the past? --[[User:Leord|Leord]] 12:50, 8 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:U there? =) --[[User:Leord|Leord]] 19:04, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re:Contributions ==&lt;br /&gt;
Oh, hi!&lt;br /&gt;
And thanks.&lt;br /&gt;
&lt;br /&gt;
You'll have to (well, not *have* to) excuse me. I'm new to all things wiki, be it etiquette, interface, syntax, etc., so I'm very much still figuring things out.&lt;br /&gt;
(Which is why I did a couple of edits in a row. Did something, then saw on another page a way to do it better, or somesuch. Don't recall anymore :p)&lt;br /&gt;
&lt;br /&gt;
I've more or less figured out BBCode, but this is my first wiki edit, here or anywhere.&lt;br /&gt;
&lt;br /&gt;
I've been lurking (unregistered) around here on and off for a while (lots of good info around here =) ), noticed the [[Snotspill]] (and later the [[Ethereal]] article) and those seemed an appropriate (introduction and) &amp;quot;birthday present&amp;quot; :p&lt;br /&gt;
&lt;br /&gt;
Actually, this is the first time I've been able to log on since then.&lt;br /&gt;
It kept giving me &amp;quot;bad username or password&amp;quot;. :\&lt;br /&gt;
So sorry for not responding before now.&lt;br /&gt;
I just got the notification today. After the trouble logging on, I was rather surprised.&lt;br /&gt;
: Oh. I was trying to log in with the &amp;quot;quick login&amp;quot; (pair of boxes, top right of diii.net's main page), except that that's for the forums. Which are separate from the wiki. As the wiki's main page says. &amp;lt;br&amp;gt;&lt;br /&gt;
:Now I feel stupid :S&lt;br /&gt;
&lt;br /&gt;
And, uh, as you may have noticed, I tend to talk alot. &amp;gt;.&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
(Edit: Ooh, hey! Auto-sig! :P &amp;lt;br&amp;gt;&lt;br /&gt;
Also, [[Help:Talk]]: possible typo? &amp;quot;gibe (rather then 'give') you opinion&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
I'd've changed it, but I'm not sure whether it's intended, and, as I've said, I'd rather not transgress before I learn the behavioral protocols.) &amp;lt;br&amp;gt;&lt;br /&gt;
(Edit: Oh poo. I just realized that &amp;quot;History&amp;quot; means that ''every single change'' made is saved. &amp;lt;br&amp;gt;&lt;br /&gt;
Which I guess is a good thing, but it means I'll have to be a '''lot''' less trigger-happy with the 'Edit' button. &amp;lt;br&amp;gt;&lt;br /&gt;
(I'm used to forums where edits aren't tracked if it's the last post...)) --[[User:Sing in Silence|Sing in Silence]] 03:46, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hello again! I am really positively surprised at your enthusiasm! Every single little thing you ever did in a wiki is saved, even deletions! Nothing is ever (EVER) truly gone unless there are server problems! I'm very glad you fixed that talk help page typo, everyone else must have just missed that during the last 9 or so months it has been there! =) Never hesitate to change such a thing, rather change to what you think it should be, and leave a question on the talk page of the article, if you're not sure. =)&lt;br /&gt;
&lt;br /&gt;
::Well, I'm betting that no one else here really needed to look there any time recently :P --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:As for talk pages, it custom to date stamp every single edit you make, so even smaller clarifications etc, just use the &amp;quot;:&amp;quot; to indent it a bit, and stamp it. It's good for me, so I can see easier when you wrote what, and follow your line of thought! Also, keep each discussion under each headline, so unless you have a new topic to discuss, we continue on the old headline ;) This is YOUR talk page, so you're obviously the master, and can decide how to do it, and avoid stamping your posts, or anything you like, but I'm just telling you what's custom, and how to do on other pages =)&lt;br /&gt;
&lt;br /&gt;
::Got it (I think), thank you =) --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It's really nice to hear you compliment the wiki. Most of the work comes from Flux and Elly, who have spent hundred of hundreds of hours to transfer all the many pages they had in normal html into the wiki. After that, lots of people have pitched in, and now you are one of them! =)&lt;br /&gt;
&lt;br /&gt;
::Hey, I've benefited from it, and I believe that quality deserves recognition. :)  --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Anyway, I'm really happy you decided to help out in the wiki, do you have an idea what you want to do next, or can I give you some advice? --[[User:Leord|Leord]] 13:37, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::No idea, really. I'm far from an expert on any of the Diablos. Most of my experience is with the Median (mod) series, if you know of it.&lt;br /&gt;
::(I've worked / am working on a compilation of [http://modsbylaz.14.forumer.com/viewtopic.php?t=7291 Less Frequently Asked Questions] (and answers), but aside from the mechanics, the stuff there's mod-specific,) So I don't really know what I can add. Snotspill and the oversight in the Ethereal articles I just noticed. &amp;lt;br&amp;gt;&lt;br /&gt;
::So by all means, advice would be welcome :p  --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:PS! The link you put on my talk page leads to the Diablo 3 talk page, of which you don't have one ;) --[[User:Leord|Leord]] 13:38, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Aww nertz. &amp;lt;br&amp;gt;&lt;br /&gt;
::Note to self: when editing a copy-pasted link, make sure that it actually works :P  --[[User:Sing in Silence|Sing in Silence]] 18:53, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Topical response + timestamps. That good? Seems a bit excessive to me, but idk.  --[[User:Sing in Silence|Sing in Silence]] 18:53, 2 April 2009 (CEST)&lt;br /&gt;
::Edit: Added missing sig+timestamps.  Need to get used to that...&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=12025</id>
		<title>User talk:Sing in Silence</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=12025"/>
				<updated>2009-04-02T16:51:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contributions==&lt;br /&gt;
Hello there, Singer! =) Nice updates on [[Ethereal]] and the [[Snotspill]] article. It's short, but informative on Snotspill, and naturally just a miss in the Ethereal article that needed fixing. Is this your first wiki edit, or have you contributed to other wikis in the past? --[[User:Leord|Leord]] 12:50, 8 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:U there? =) --[[User:Leord|Leord]] 19:04, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re:Contributions ==&lt;br /&gt;
Oh, hi!&lt;br /&gt;
And thanks.&lt;br /&gt;
&lt;br /&gt;
You'll have to (well, not *have* to) excuse me. I'm new to all things wiki, be it etiquette, interface, syntax, etc., so I'm very much still figuring things out.&lt;br /&gt;
(Which is why I did a couple of edits in a row. Did something, then saw on another page a way to do it better, or somesuch. Don't recall anymore :p)&lt;br /&gt;
&lt;br /&gt;
I've more or less figured out BBCode, but this is my first wiki edit, here or anywhere.&lt;br /&gt;
&lt;br /&gt;
I've been lurking (unregistered) around here on and off for a while (lots of good info around here =) ), noticed the [[Snotspill]] (and later the [[Ethereal]] article) and those seemed an appropriate (introduction and) &amp;quot;birthday present&amp;quot; :p&lt;br /&gt;
&lt;br /&gt;
Actually, this is the first time I've been able to log on since then.&lt;br /&gt;
It kept giving me &amp;quot;bad username or password&amp;quot;. :\&lt;br /&gt;
So sorry for not responding before now.&lt;br /&gt;
I just got the notification today. After the trouble logging on, I was rather surprised.&lt;br /&gt;
: Oh. I was trying to log in with the &amp;quot;quick login&amp;quot; (pair of boxes, top right of diii.net's main page), except that that's for the forums. Which are separate from the wiki. As the wiki's main page says. &amp;lt;br&amp;gt;&lt;br /&gt;
:Now I feel stupid :S&lt;br /&gt;
&lt;br /&gt;
And, uh, as you may have noticed, I tend to talk alot. &amp;gt;.&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
(Edit: Ooh, hey! Auto-sig! :P &amp;lt;br&amp;gt;&lt;br /&gt;
Also, [[Help:Talk]]: possible typo? &amp;quot;gibe (rather then 'give') you opinion&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
I'd've changed it, but I'm not sure whether it's intended, and, as I've said, I'd rather not transgress before I learn the behavioral protocols.) &amp;lt;br&amp;gt;&lt;br /&gt;
(Edit: Oh poo. I just realized that &amp;quot;History&amp;quot; means that ''every single change'' made is saved. &amp;lt;br&amp;gt;&lt;br /&gt;
Which I guess is a good thing, but it means I'll have to be a '''lot''' less trigger-happy with the 'Edit' button. &amp;lt;br&amp;gt;&lt;br /&gt;
(I'm used to forums where edits aren't tracked if it's the last post...)) --[[User:Sing in Silence|Sing in Silence]] 03:46, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hello again! I am really positively surprised at your enthusiasm! Every single little thing you ever did in a wiki is saved, even deletions! Nothing is ever (EVER) truly gone unless there are server problems! I'm very glad you fixed that talk help page typo, everyone else must have just missed that during the last 9 or so months it has been there! =) Never hesitate to change such a thing, rather change to what you think it should be, and leave a question on the talk page of the article, if you're not sure. =)&lt;br /&gt;
&lt;br /&gt;
::Well, I'm betting that no one else here really needed to look there any time recently :P --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:As for talk pages, it custom to date stamp every single edit you make, so even smaller clarifications etc, just use the &amp;quot;:&amp;quot; to indent it a bit, and stamp it. It's good for me, so I can see easier when you wrote what, and follow your line of thought! Also, keep each discussion under each headline, so unless you have a new topic to discuss, we continue on the old headline ;) This is YOUR talk page, so you're obviously the master, and can decide how to do it, and avoid stamping your posts, or anything you like, but I'm just telling you what's custom, and how to do on other pages =)&lt;br /&gt;
&lt;br /&gt;
::Got it (I think), thank you =) --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It's really nice to hear you compliment the wiki. Most of the work comes from Flux and Elly, who have spent hundred of hundreds of hours to transfer all the many pages they had in normal html into the wiki. After that, lots of people have pitched in, and now you are one of them! =)&lt;br /&gt;
&lt;br /&gt;
::Hey, I've benefited from it, and I believe that quality deserves recognition. :)  --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Anyway, I'm really happy you decided to help out in the wiki, do you have an idea what you want to do next, or can I give you some advice? --[[User:Leord|Leord]] 13:37, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::No idea, really. I'm far from an expert on any of the Diablos. Most of my experience is with the Median (mod) series, if you know of it.&lt;br /&gt;
::(I've worked / am working on a compilation of [http://modsbylaz.14.forumer.com/viewtopic.php?t=7291 Less Frequently Asked Questions] (and answers), but aside from the mechanics, the stuff there's mod-specific,) So I don't really know what I can add. Snotspill and the oversight in the Ethereal articles I just noticed. &amp;lt;br&amp;gt;&lt;br /&gt;
::So by all means, advice would be welcome :p  --[[User:Sing in Silence|Sing in Silence]] 18:51, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:PS! The link you put on my talk page leads to the Diablo 3 talk page, of which you don't have one ;) --[[User:Leord|Leord]] 13:38, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Aww nertz. &amp;lt;br&amp;gt;&lt;br /&gt;
::Note to self: when editing a copy-pasted link, make sure that it actually works :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Topical response + timestamps. That good? Seems a bit excessive to me, but idk.&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Help:Talk&amp;diff=12023</id>
		<title>Help:Talk</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Help:Talk&amp;diff=12023"/>
				<updated>2009-04-02T15:43:47Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In any wiki, it's important to communicate between the contributors, and for this reason, we have '''talk''' pages.&lt;br /&gt;
&lt;br /&gt;
==What's a Talk Page?==&lt;br /&gt;
A wiki contains a lot of talk pages, and these are the central place for discussion on the cooperative project we call DiabloWiki. Every page has a talk page, and they are there to discuss that particular article. They work like a posting board, just like on the {{wl|[http://forums.diii.net/ Unofficial Forums]}}, but with the difference that every contributor can edit everything, and everyone can see all changes. There are three types of talk pages:&lt;br /&gt;
&lt;br /&gt;
* '''Article talk pages''' - Just like the talk page for this help page ([[Help talk:Talk]]), they are made to discuss the content and planning on the article they belong to. Everything from minor suggestions from new contributors to advanced pre-planning of entire projects relating to given subject can be discussed. When you &amp;quot;[[Help:Move|move]]&amp;quot; an article, the talk page will follow suit.&lt;br /&gt;
* '''User talk pages''' - These pages have another purpose than the article talk pages in that they are just small guest books for each member in the DiabloWiki. The pages are used for general chit-chat or discussing projects. These are as formal or informal as the owner of the talk page prefers.&lt;br /&gt;
* '''[[Talk:Community Portal|Community Portal talk page]]''' - The main &amp;quot;board&amp;quot; for over-arching discussions in DiabloWiki. Larger issues go here, similar to some of the ones in the user talk pages. New, old or re-planning. This is the hub for the wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to use a Talk Page?==&lt;br /&gt;
Talk pages are not complicated at all. It's just a matter of editing, write a message, sign and save. Besides being made in a wiki-format, it's very much like a forum. There are a couple of things to bear in mind though:&lt;br /&gt;
&lt;br /&gt;
* '''Always sign your comments!''' Just add a &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt; at the end of anything you write on a talk page, or click the &amp;quot;Your signature with a time stamp&amp;quot; tool in the formatting toolbar at the top of the edit page. Mind you, don't sign things you write in normal articles!&lt;br /&gt;
** Some people sign on a lower row, some on the same. Either way is fine. Just sign.&lt;br /&gt;
* '''New topics on bottom, replies to topics on bottom of topic.''' New topics are placed at the bottom of the talk page, and you reply to others' comments by adding your reply underneath them.&lt;br /&gt;
** New topics deserve a headline. Add &amp;quot;&amp;lt;nowiki&amp;gt;==Headline==&amp;lt;/nowiki&amp;gt;&amp;quot; over your topic.&lt;br /&gt;
** If you are discussing something with diverse sub-topics, you can make sub-headings. These sub headings go on the end of the current discussion (but above older ones further down). Add &amp;quot;&amp;lt;nowiki&amp;gt;===Sub-Headline===&amp;lt;/nowiki&amp;gt;&amp;quot; over your topic.&lt;br /&gt;
* Replies should be &amp;quot;indented&amp;quot; to show which comment you are replying to. Use &amp;quot;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&amp;quot; as the first sign on a row to indent a small level. Use &amp;quot;&amp;lt;nowiki&amp;gt;::&amp;lt;/nowiki&amp;gt;&amp;quot; to indent more, etc etc. This will create a logical &amp;quot;tree&amp;quot; of replies, and you should keep to that.&lt;br /&gt;
** Reply under the previous comment that you want to give your opinion about.&lt;br /&gt;
** If you want to reply to an earlier made comment, make the comment under all other comments, but with only one indent more than than the post replied to.&lt;br /&gt;
* Keep a conversation on a specific topic on '''ONE''' talk page, so it's easier to follow.&lt;br /&gt;
** You can also invite your friends to continue the discussion somewhere else, like on the page you are discussing about (example: talk about how to organize headlines on the [[Wizard]], is logical to have on the Wizard talk page rather than a user talk page.&lt;br /&gt;
* Generally refrain from asking &amp;quot;support&amp;quot; questions in terms of non-wiki technical troubles as well as gameplay. Use the {{wl|[http://forums.diii.net/ unofficial forum]}} for that.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
Obviously, these examples uses one and the same contributor for all comments, and normally there would be quite different contributors, but this is how a talk page can look:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:150%; color:white;&amp;quot;&amp;gt;Health Orbs&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Text about [[health orbs]], either how to format it, or what focus to have on the actual article would go here. As an initial post it could be a suggestion or even just a question. Generally refrain from asking support questions. Use the {{wl|[http://forums.diii.net/ unofficial forum]}} for that. --[[User:Leord|Leord]] 12:40, 27 August 2008 (CEST)&lt;br /&gt;
: In this case the first reply is just a short comment. --[[User:Leord|Leord]] 13:35, 27 August 2008 (CEST)&lt;br /&gt;
:: The second reply is also a short comment, and contains quite few words as well. --[[User:Leord|Leord]] 14:10, 27 August 2008 (CEST)&lt;br /&gt;
::: The discussion continues and the Health Orb organisation is starting to take form. --[[User:Leord|Leord]] 14:15, 27 August 2008 (CEST)&lt;br /&gt;
:::: This is the seventh post, note the time. --[[User:Leord|Leord]] 23:19, 27 August 2008 (CEST)&lt;br /&gt;
: The fourth reply is not relating to the others, but directly to the original comment. --[[User:Leord|Leord]] 18:49, 27 August 2008 (CEST)&lt;br /&gt;
: The fifth reply is also a short one, for the first post. --[[User:Leord|Leord]] 21:23, 27 August 2008 (CEST)&lt;br /&gt;
:: The sixth one is a reply to the fifth one. --[[User:Leord|Leord]] 21:43, 27 August 2008 (CEST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This would be the text you'd see in the edit window:&lt;br /&gt;
&lt;br /&gt;
 == Health Orbs ==&lt;br /&gt;
 Text about health orbs, either how to format it, or what focus to have on the actual&lt;br /&gt;
 article would go here.  As an initial post it could be a suggestion or even just a&lt;br /&gt;
 question. Generally refrain from asking support questions.  Use the {{wl|[http://forums.diii.net/ unofficial forum]}}&lt;br /&gt;
 for that. --[[User:Leord|Leord]] 12:40, 27 August 2008 (CEST)&lt;br /&gt;
 : In this case the first reply is just a short comment. --[[User:Leord|Leord]] 13:35, 27 August 2008 (CEST)&lt;br /&gt;
 :: The second reply is also a short comment, and contains quite few words as well.&lt;br /&gt;
    --[[User:Leord|Leord]] 14:10, 27 August 2008 (CEST)&lt;br /&gt;
 ::: The discussion continues and the Health Orb organisation is starting to take form.&lt;br /&gt;
     --[[User:Leord|Leord]] 14:15, 27 August 2008 (CEST)&lt;br /&gt;
 :::: This is the seventh post, note the time. --[[User:Leord|Leord]] 23:19, 27 August 2008 (CEST)&lt;br /&gt;
 : The fourth reply is not relating to the others, but directly to the original&lt;br /&gt;
   comment. --[[User:Leord|Leord]] 18:49, 27 August 2008 (CEST)&lt;br /&gt;
 : The fifth reply is also a short one, for the first post. --[[User:Leord|Leord]] 21:23, 27 August 2008 (CEST)&lt;br /&gt;
 :: The sixth one is a reply to the fifth one. --[[User:Leord|Leord]] 21:43, 27 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Further Help==&lt;br /&gt;
If you need any further help, make a note on the [[Help talk:Talk|talk page]] of this article!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Help navbox}}&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=12001</id>
		<title>User talk:Sing in Silence</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=12001"/>
				<updated>2009-04-02T01:57:23Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: /* Re:Contributions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contributions==&lt;br /&gt;
Hello there, Singer! =) Nice updates on [[Ethereal]] and the [[Snotspill]] article. It's short, but informative on Snotspill, and naturally just a miss in the Ethereal article that needed fixing. Is this your first wiki edit, or have you contributed to other wikis in the past? --[[User:Leord|Leord]] 12:50, 8 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:U there? =) --[[User:Leord|Leord]] 19:04, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re:Contributions ==&lt;br /&gt;
Oh, hi!&lt;br /&gt;
And thanks.&lt;br /&gt;
&lt;br /&gt;
You'll have to (well, not *have* to) excuse me. I'm new to all things wiki, be it etiquette, interface, syntax, etc., so I'm very much still figuring things out.&lt;br /&gt;
(Which is why I did a couple of edits in a row. Did something, then saw on another page a way to do it better, or somesuch. Don't recall anymore :p)&lt;br /&gt;
&lt;br /&gt;
I've more or less figured out BBCode, but this is my first wiki edit, here or anywhere.&lt;br /&gt;
&lt;br /&gt;
I've been lurking (unregistered) around here on and off for a while (lots of good info around here =) ), noticed the [[Snotspill]] (and later the [[Ethereal]] article) and those seemed an appropriate (introduction and) &amp;quot;birthday present&amp;quot; :p&lt;br /&gt;
&lt;br /&gt;
Actually, this is the first time I've been able to log on since then.&lt;br /&gt;
It kept giving me &amp;quot;bad username or password&amp;quot;. :\&lt;br /&gt;
So sorry for not responding before now.&lt;br /&gt;
I just got the notification today. After the trouble logging on, I was rather surprised.&lt;br /&gt;
: Oh. I was trying to log in with the &amp;quot;quick login&amp;quot; (pair of boxes, top right of diii.net's main page), except that that's for the forums. Which are separate from the wiki. As the wiki's main page says. &amp;lt;br&amp;gt;&lt;br /&gt;
Now I feel stupid :S&lt;br /&gt;
&lt;br /&gt;
And, uh, as you may have noticed, I tend to talk alot. &amp;gt;.&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
(Edit: Ooh, hey! Auto-sig! :P &amp;lt;br&amp;gt;&lt;br /&gt;
Also, [[Help:Talk]]: possible typo? &amp;quot;gibe (rather then 'give') you opinion&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
I'd've changed it, but I'm not sure whether it's intended, and, as I've said, I'd rather not transgress before I learn the behavioral protocols.) &amp;lt;br&amp;gt;&lt;br /&gt;
(Edit: Oh poo. I just realized that &amp;quot;History&amp;quot; means that ''every single change'' made is saved. &amp;lt;br&amp;gt;&lt;br /&gt;
Which I guess is a good thing, but it means I'll have to be a '''lot''' less trigger-happy with the 'Edit' button. &amp;lt;br&amp;gt;&lt;br /&gt;
(I'm used to forums where edits aren't tracked if it's the last post...) --[[User:Sing in Silence|Sing in Silence]] 03:46, 2 April 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=12000</id>
		<title>User talk:Sing in Silence</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=12000"/>
				<updated>2009-04-02T01:46:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contributions==&lt;br /&gt;
Hello there, Singer! =) Nice updates on [[Ethereal]] and the [[Snotspill]] article. It's short, but informative on Snotspill, and naturally just a miss in the Ethereal article that needed fixing. Is this your first wiki edit, or have you contributed to other wikis in the past? --[[User:Leord|Leord]] 12:50, 8 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:U there? =) --[[User:Leord|Leord]] 19:04, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re:Contributions ==&lt;br /&gt;
Oh, hi!&lt;br /&gt;
And thanks.&lt;br /&gt;
&lt;br /&gt;
You'll have to (well, not *have* to) excuse me. I'm new to all things wiki, be it etiquette, interface, syntax, etc., so I'm very much still figuring things out.&lt;br /&gt;
(Which is why I did a couple of edits in a row. Did something, then saw on another page a way to do it better, or somesuch. Don't recall anymore :p)&lt;br /&gt;
&lt;br /&gt;
I've more or less figured out BBCode, but this is my first wiki edit, here or anywhere.&lt;br /&gt;
&lt;br /&gt;
I've been lurking (unregistered) around here on and off for a while (lots of good info around here =) ), noticed the [[Snotspill]] (and later the [[Ethereal]] article) and those seemed an appropriate (introduction and) &amp;quot;birthday present&amp;quot; :p&lt;br /&gt;
&lt;br /&gt;
Actually, this is the first time I've been able to log on since then.&lt;br /&gt;
It kept giving me &amp;quot;bad username or password&amp;quot;. :\&lt;br /&gt;
So sorry for not responding before now.&lt;br /&gt;
I just got the notification today. After the trouble logging on, I was rather surprised.&lt;br /&gt;
: Oh. I was trying to log in with the &amp;quot;quick login&amp;quot; (top right), except that that's for the forums. Which are (apparently) separate from the wiki. Now I feel stupid :S&lt;br /&gt;
&lt;br /&gt;
And, uh, as you may have noticed, I tend to talk alot. &amp;gt;.&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
(Edit: Ooh, hey! Auto-sig! :P &amp;lt;br&amp;gt;&lt;br /&gt;
Also, [[Help:Talk]]: possible typo? &amp;quot;gibe (rather then 'give') you opinion&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
I'd've changed it, but I'm not sure whether it's intended, and, as I've said, I'd rather not transgress before I learn the behavioral protocols.) &amp;lt;br&amp;gt;&lt;br /&gt;
(Edit: Oh poo. I just realized that &amp;quot;History&amp;quot; means that ''every single change'' made is saved. &amp;lt;br&amp;gt;&lt;br /&gt;
Which I guess is a good thing, but it means I'll have to be a '''lot''' less trigger-happy with the 'Edit' button. &amp;lt;br&amp;gt;&lt;br /&gt;
(I'm used to forums where edits aren't tracked if it's the last post...) --[[User:Sing in Silence|Sing in Silence]] 03:46, 2 April 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=11999</id>
		<title>User talk:Sing in Silence</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=11999"/>
				<updated>2009-04-02T01:41:23Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contributions==&lt;br /&gt;
Hello there, Singer! =) Nice updates on [[Ethereal]] and the [[Snotspill]] article. It's short, but informative on Snotspill, and naturally just a miss in the Ethereal article that needed fixing. Is this your first wiki edit, or have you contributed to other wikis in the past? --[[User:Leord|Leord]] 12:50, 8 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:U there? =) --[[User:Leord|Leord]] 19:04, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re:Contributions ==&lt;br /&gt;
Oh, hi!&lt;br /&gt;
And thanks.&lt;br /&gt;
&lt;br /&gt;
You'll have to (well, not *have* to) excuse me. I'm new to all things wiki, be it etiquette, interface, syntax, etc., so I'm very much still figuring things out.&lt;br /&gt;
(Which is why I did a couple of edits in a row. Did something, then saw on another page a way to do it better, or somesuch. Don't recall anymore :p)&lt;br /&gt;
&lt;br /&gt;
I've more or less figured out BBCode, but this is my first wiki edit, here or anywhere.&lt;br /&gt;
&lt;br /&gt;
I've been lurking (unregistered) around here on and off for a while (lots of good info around here =) ), noticed the [[Snotspill]] (and later the [[Ethereal]] article) and those seemed an appropriate (introduction and) &amp;quot;birthday present&amp;quot; :p&lt;br /&gt;
&lt;br /&gt;
Actually, this is the first time I've been able to log on since then.&lt;br /&gt;
It kept giving me &amp;quot;bad username or password&amp;quot;. :\&lt;br /&gt;
So sorry for not responding before now.&lt;br /&gt;
I just got the notification today. After the trouble logging on, I was rather surprised.&lt;br /&gt;
: Oh. I was trying to log in with the &amp;quot;quick login&amp;quot; (top right), except that that's for the forums. Which are (apparently) separate from the wiki. Now I feel stupid :S&lt;br /&gt;
&lt;br /&gt;
And, uh, as you may have noticed, I tend to talk alot. &amp;gt;.&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
(Edit: Ooh, hey! Auto-sig! :P &amp;lt;br&amp;gt;&lt;br /&gt;
Also, [[Help:Talk]]: possible typo? &amp;quot;gibe (rather then 'give') you opinion&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
I'd've changed it, but I'm not sure whether it's intended, and, as I've said, I'd rather not transgress before I learn the behavioral protocols.) --[[User:Sing in Silence|Sing in Silence]] 03:24, 2 April 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=11998</id>
		<title>User talk:Sing in Silence</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=11998"/>
				<updated>2009-04-02T01:40:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contributions==&lt;br /&gt;
Hello there, Singer! =) Nice updates on [[Ethereal]] and the [[Snotspill]] article. It's short, but informative on Snotspill, and naturally just a miss in the Ethereal article that needed fixing. Is this your first wiki edit, or have you contributed to other wikis in the past? --[[User:Leord|Leord]] 12:50, 8 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:U there? =) --[[User:Leord|Leord]] 19:04, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re:Contributions ==&lt;br /&gt;
Oh, hi!&lt;br /&gt;
And thanks.&lt;br /&gt;
&lt;br /&gt;
You'll have to (well, not *have* to) excuse me. I'm new to all things wiki, be it etiquette, interface, syntax, etc., so I'm very much still figuring things out.&lt;br /&gt;
(Which is why I did a couple of edits in a row. Did something, then saw on another page a way to do it better, or somesuch. Don't recall anymore :p)&lt;br /&gt;
&lt;br /&gt;
I've more or less figured out BBCode, but this is my first wiki edit, here or anywhere.&lt;br /&gt;
&lt;br /&gt;
I've been lurking (unregistered) around here on and off for a while (lots of good info around here =) ), noticed the [[Snotspill]] (and later the [[Ethereal]] article) and those seemed an appropriate (introduction and) &amp;quot;birthday present&amp;quot; :p&lt;br /&gt;
&lt;br /&gt;
Actually, this is the first time I've been able to log on since then.&lt;br /&gt;
It kept giving me &amp;quot;bad username or password&amp;quot;. :\&lt;br /&gt;
So sorry for not responding before now.&lt;br /&gt;
I just got the notification today. After the trouble logging on, I was rather surprised.&lt;br /&gt;
: Oh. I was trying to log in with the &amp;quot;quick login&amp;quot; (top right), except that that's for the forums. Which are (apparently) separate from the wiki. Now I feel stupid :S&lt;br /&gt;
&lt;br /&gt;
And, uh, as you may have noticed, I tend to talk alot. &amp;gt;.&amp;gt;&lt;br /&gt;
(Edit: Ooh, hey! Auto-sig! :P &amp;lt;br&amp;gt;&lt;br /&gt;
Also, [[Help:Talk]]: possible typo? &amp;quot;gibe (rather then 'give') you opinion&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
I'd've changed it, but I'm not sure whether it's intended, and, as I've said, I'd rather not transgress before I learn the behavioral protocols.) --[[User:Sing in Silence|Sing in Silence]] 03:24, 2 April 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=11997</id>
		<title>User talk:Leord</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=11997"/>
				<updated>2009-04-02T01:35:30Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, &lt;br /&gt;
I like to help out when I see something I know isn't quite correct, after all, we're all here for the same reason. I've noticed there's a couple of items missing that I might try and add at some point (one of the unique sorceress wands is one, I can't remember the other right now). --(20:57, 21 August 2008 [[User:Luthor|Luthor]]).&lt;br /&gt;
&lt;br /&gt;
: Hi Luthor, I made a reply [http://www.diablowiki.net/User_talk:Leord here]. =) --[[User:Leord|Leord]] 16:01, 26 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
Hi Leord, thanks for the greets.  This is not my first wiki experience - i've worked on plenty of others including the big one - but I had just re-started my D2 career after a prolonged absence.  Back when I used to rule the world, diabloii.net was the place to go for info.  Now it's diii.net, and diablowiki is just linked off of it - fine and dandy.  Hope I can contribute some more. --[[User:Denzera|Denzera]] 00:26, 10 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== thanks :) ==&lt;br /&gt;
&lt;br /&gt;
Hello, thanks for the greeting :)&lt;br /&gt;
&lt;br /&gt;
Yes, I saw your message on the calculations talk page, many thanks. I went to the forum, but I admit to not really feeling like giving a real mail address to register - I like my anonymity, which I think I don't abuse ^_-&lt;br /&gt;
&lt;br /&gt;
I do have some experience on wikis. I'm not sure how much I'll contribute here, though, my first goal is trying to figure out calculations formulas :)&lt;br /&gt;
&lt;br /&gt;
[[User:Crazy Dropper|Crazy Dropper]] 22:59, 30 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:I made a reply on your talk page. =) --[[User:Leord|Leord]] 15:34, 3 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::Hello. Yes I do read my talk page, but I don't necessarily reply :)&lt;br /&gt;
::As for levels and such, my suggestion would be to do small basic templates that could be substitued to fast-start a page (I copied from Tristam for the Chaos Sanctuary).&lt;br /&gt;
::[[User:Crazy Dropper|Crazy Dropper]] 15:11, 9 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Moved your comment over to your page, so let's keep this topic there! =) --[[User:Leord|Leord]] 15:24, 11 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== hi ==&lt;br /&gt;
Hi. &amp;lt;br&amp;gt;&lt;br /&gt;
I´m havin no previous experience in dia wiki. Thought I´ll be learning on the way... :D &amp;lt;br&amp;gt;&lt;br /&gt;
And yes I´m from Finland. Dominic isn´t the real name of mine.&amp;lt;br&amp;gt;&lt;br /&gt;
18:14, 9 February 2009 DominicFIN&lt;br /&gt;
: Oki, I'm replying on your page =) --[[User:Leord|Leord]] 15:26, 11 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
== re greeting ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the greeting (which is pretty much what everyone else seems to be saying). No, it's not my first edit in a wiki. I used to be quite active on the Guild Wars wiki, and I've changed my share of words on Wikipedia, as well.&lt;br /&gt;
&lt;br /&gt;
I haven't had time to look, but, for instance, on items pages, there's a block of repeated information. Is it templated? [[User:MarauderIIC|MarauderIIC]] 05:28, 18 February 2009 (CET)&lt;br /&gt;
:I see they haven't. Templated all the set items! Feel free to spread the word about/be aware of [[Template:All Set Notes]], [[Template:Armor Notes]], [[Template:Weapon Notes]],  [[Template:Shield Notes]], and [[Template:General Item Notes]] since you seem to be on top of things around here. :) [[User:MarauderIIC|MarauderIIC]] 09:01, 18 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Just in case you go here for your updates, I replied on your page, and we can keep the discussion in one page =) --[[User:Leord|Leord]] 15:21, 26 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
== Re: Greeting ==&lt;br /&gt;
Hope this isn't some kind of faux-pas. &amp;lt;br&amp;gt;&lt;br /&gt;
Taking my cues from MarauderIIC, this is a quick &amp;quot;received, responding&amp;quot;, and referring you to my full reply [http://www.diablowiki.net/User_talk:Sing_in_Silence here].&lt;br /&gt;
&lt;br /&gt;
Hello, and thanks for the greeting. &amp;lt;br&amp;gt;&lt;br /&gt;
This is (was?) my first wiki edit, anywhere, so I've got a lot to learn (about the etiquette, syntax, interface, etc.) (Edit: Timestamp.)  --[[User:Sing in Silence|Sing in Silence]] 03:35, 2 April 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=11996</id>
		<title>User talk:Leord</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=11996"/>
				<updated>2009-04-02T01:31:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, &lt;br /&gt;
I like to help out when I see something I know isn't quite correct, after all, we're all here for the same reason. I've noticed there's a couple of items missing that I might try and add at some point (one of the unique sorceress wands is one, I can't remember the other right now). --(20:57, 21 August 2008 [[User:Luthor|Luthor]]).&lt;br /&gt;
&lt;br /&gt;
: Hi Luthor, I made a reply [http://www.diablowiki.net/User_talk:Leord here]. =) --[[User:Leord|Leord]] 16:01, 26 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
Hi Leord, thanks for the greets.  This is not my first wiki experience - i've worked on plenty of others including the big one - but I had just re-started my D2 career after a prolonged absence.  Back when I used to rule the world, diabloii.net was the place to go for info.  Now it's diii.net, and diablowiki is just linked off of it - fine and dandy.  Hope I can contribute some more. --[[User:Denzera|Denzera]] 00:26, 10 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== thanks :) ==&lt;br /&gt;
&lt;br /&gt;
Hello, thanks for the greeting :)&lt;br /&gt;
&lt;br /&gt;
Yes, I saw your message on the calculations talk page, many thanks. I went to the forum, but I admit to not really feeling like giving a real mail address to register - I like my anonymity, which I think I don't abuse ^_-&lt;br /&gt;
&lt;br /&gt;
I do have some experience on wikis. I'm not sure how much I'll contribute here, though, my first goal is trying to figure out calculations formulas :)&lt;br /&gt;
&lt;br /&gt;
[[User:Crazy Dropper|Crazy Dropper]] 22:59, 30 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:I made a reply on your talk page. =) --[[User:Leord|Leord]] 15:34, 3 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::Hello. Yes I do read my talk page, but I don't necessarily reply :)&lt;br /&gt;
::As for levels and such, my suggestion would be to do small basic templates that could be substitued to fast-start a page (I copied from Tristam for the Chaos Sanctuary).&lt;br /&gt;
::[[User:Crazy Dropper|Crazy Dropper]] 15:11, 9 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Moved your comment over to your page, so let's keep this topic there! =) --[[User:Leord|Leord]] 15:24, 11 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== hi ==&lt;br /&gt;
Hi. &amp;lt;br&amp;gt;&lt;br /&gt;
I´m havin no previous experience in dia wiki. Thought I´ll be learning on the way... :D &amp;lt;br&amp;gt;&lt;br /&gt;
And yes I´m from Finland. Dominic isn´t the real name of mine.&amp;lt;br&amp;gt;&lt;br /&gt;
18:14, 9 February 2009 DominicFIN&lt;br /&gt;
: Oki, I'm replying on your page =) --[[User:Leord|Leord]] 15:26, 11 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
== re greeting ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the greeting (which is pretty much what everyone else seems to be saying). No, it's not my first edit in a wiki. I used to be quite active on the Guild Wars wiki, and I've changed my share of words on Wikipedia, as well.&lt;br /&gt;
&lt;br /&gt;
I haven't had time to look, but, for instance, on items pages, there's a block of repeated information. Is it templated? [[User:MarauderIIC|MarauderIIC]] 05:28, 18 February 2009 (CET)&lt;br /&gt;
:I see they haven't. Templated all the set items! Feel free to spread the word about/be aware of [[Template:All Set Notes]], [[Template:Armor Notes]], [[Template:Weapon Notes]],  [[Template:Shield Notes]], and [[Template:General Item Notes]] since you seem to be on top of things around here. :) [[User:MarauderIIC|MarauderIIC]] 09:01, 18 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Just in case you go here for your updates, I replied on your page, and we can keep the discussion in one page =) --[[User:Leord|Leord]] 15:21, 26 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
== Re: Greeting ==&lt;br /&gt;
Hope this isn't some kind of faux-pas. &amp;lt;br&amp;gt;&lt;br /&gt;
Taking my cues from MarauderIIC, this is a quick &amp;quot;received, responding&amp;quot;, and referring you to my full reply [http://www.diablowiki.net/User_talk:Sing_in_Silence here].&lt;br /&gt;
&lt;br /&gt;
Hello, and thanks for the greeting. &amp;lt;br&amp;gt;&lt;br /&gt;
This is (was?) my first wiki edit, anywhere, so I've got a lot to learn (about the etiquette, syntax, interface, etc.)  --[[User:Sing in Silence|Sing in Silence]]&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=11995</id>
		<title>User talk:Leord</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Leord&amp;diff=11995"/>
				<updated>2009-04-02T01:30:51Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, &lt;br /&gt;
I like to help out when I see something I know isn't quite correct, after all, we're all here for the same reason. I've noticed there's a couple of items missing that I might try and add at some point (one of the unique sorceress wands is one, I can't remember the other right now). --(20:57, 21 August 2008 [[User:Luthor|Luthor]]).&lt;br /&gt;
&lt;br /&gt;
: Hi Luthor, I made a reply [http://www.diablowiki.net/User_talk:Leord here]. =) --[[User:Leord|Leord]] 16:01, 26 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
Hi Leord, thanks for the greets.  This is not my first wiki experience - i've worked on plenty of others including the big one - but I had just re-started my D2 career after a prolonged absence.  Back when I used to rule the world, diabloii.net was the place to go for info.  Now it's diii.net, and diablowiki is just linked off of it - fine and dandy.  Hope I can contribute some more. --[[User:Denzera|Denzera]] 00:26, 10 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== thanks :) ==&lt;br /&gt;
&lt;br /&gt;
Hello, thanks for the greeting :)&lt;br /&gt;
&lt;br /&gt;
Yes, I saw your message on the calculations talk page, many thanks. I went to the forum, but I admit to not really feeling like giving a real mail address to register - I like my anonymity, which I think I don't abuse ^_-&lt;br /&gt;
&lt;br /&gt;
I do have some experience on wikis. I'm not sure how much I'll contribute here, though, my first goal is trying to figure out calculations formulas :)&lt;br /&gt;
&lt;br /&gt;
[[User:Crazy Dropper|Crazy Dropper]] 22:59, 30 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:I made a reply on your talk page. =) --[[User:Leord|Leord]] 15:34, 3 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::Hello. Yes I do read my talk page, but I don't necessarily reply :)&lt;br /&gt;
::As for levels and such, my suggestion would be to do small basic templates that could be substitued to fast-start a page (I copied from Tristam for the Chaos Sanctuary).&lt;br /&gt;
::[[User:Crazy Dropper|Crazy Dropper]] 15:11, 9 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Moved your comment over to your page, so let's keep this topic there! =) --[[User:Leord|Leord]] 15:24, 11 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== hi ==&lt;br /&gt;
Hi. &amp;lt;br&amp;gt;&lt;br /&gt;
I´m havin no previous experience in dia wiki. Thought I´ll be learning on the way... :D &amp;lt;br&amp;gt;&lt;br /&gt;
And yes I´m from Finland. Dominic isn´t the real name of mine.&amp;lt;br&amp;gt;&lt;br /&gt;
18:14, 9 February 2009 DominicFIN&lt;br /&gt;
: Oki, I'm replying on your page =) --[[User:Leord|Leord]] 15:26, 11 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
== re greeting ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the greeting (which is pretty much what everyone else seems to be saying). No, it's not my first edit in a wiki. I used to be quite active on the Guild Wars wiki, and I've changed my share of words on Wikipedia, as well.&lt;br /&gt;
&lt;br /&gt;
I haven't had time to look, but, for instance, on items pages, there's a block of repeated information. Is it templated? [[User:MarauderIIC|MarauderIIC]] 05:28, 18 February 2009 (CET)&lt;br /&gt;
:I see they haven't. Templated all the set items! Feel free to spread the word about/be aware of [[Template:All Set Notes]], [[Template:Armor Notes]], [[Template:Weapon Notes]],  [[Template:Shield Notes]], and [[Template:General Item Notes]] since you seem to be on top of things around here. :) [[User:MarauderIIC|MarauderIIC]] 09:01, 18 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Just in case you go here for your updates, I replied on your page, and we can keep the discussion in one page =) --[[User:Leord|Leord]] 15:21, 26 February 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
== Re: Greeting ==&lt;br /&gt;
Hope this isn't some kind of faux-pas.&lt;br /&gt;
Taking my cues from MarauderIIC, this is a quick &amp;quot;received, responding&amp;quot;, and referring you to my full reply [http://www.diablowiki.net/User_talk:Sing_in_Silence here].&lt;br /&gt;
&lt;br /&gt;
Hello, and thanks for the greeting.&lt;br /&gt;
This is (was?) my first wiki edit, anywhere, so I've got a lot to learn (about the etiquette, syntax, interface, etc.)  --[[User:Sing in Silence|Sing in Silence]]&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=11994</id>
		<title>User talk:Sing in Silence</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=11994"/>
				<updated>2009-04-02T01:24:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contributions==&lt;br /&gt;
Hello there, Singer! =) Nice updates on [[Ethereal]] and the [[Snotspill]] article. It's short, but informative on Snotspill, and naturally just a miss in the Ethereal article that needed fixing. Is this your first wiki edit, or have you contributed to other wikis in the past? --[[User:Leord|Leord]] 12:50, 8 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:U there? =) --[[User:Leord|Leord]] 19:04, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re:Contributions ==&lt;br /&gt;
Oh, hi!&lt;br /&gt;
And thanks.&lt;br /&gt;
&lt;br /&gt;
You'll have to (well, not *have* to) excuse me. I'm new to all things wiki, be it etiquette, interface, syntax, etc., so I'm very much still figuring things out.&lt;br /&gt;
(Which is why I did a couple of edits in a row. Did something, then saw on another page a way to do it better, or somesuch. Don't recall anymore :p)&lt;br /&gt;
&lt;br /&gt;
I've more or less figured out BBCode, but this is my first wiki edit, here or anywhere.&lt;br /&gt;
&lt;br /&gt;
I've been lurking (unregistered) around here on and off for a while (lots of good info around here =) ), noticed the [[Snotspill]] (and later the [[Ethereal]] article) and those seemed an appropriate (introduction and) &amp;quot;birthday present&amp;quot; :p&lt;br /&gt;
&lt;br /&gt;
Actually, this is the first time I've been able to log on since then.&lt;br /&gt;
It kept giving me &amp;quot;bad username or password&amp;quot;. :\&lt;br /&gt;
So sorry for not responding before now.&lt;br /&gt;
I just got the notification today. After the trouble logging on, I was rather surprised.&lt;br /&gt;
&lt;br /&gt;
And, uh, as you may have noticed, I tend to talk alot. &amp;gt;.&amp;gt;&lt;br /&gt;
(Edit: Ooh, hey! Auto-sig! :P&lt;br /&gt;
Also, [[Help:Talk]]: possible typo? &amp;quot;gibe (rather then 'give') you opinion&amp;quot;&lt;br /&gt;
I'd've changed it, but I'm not sure whether it's intended, and, as I've said, I'd rather not transgress before I learn the behavioral protocols.) --[[User:Sing in Silence|Sing in Silence]] 03:24, 2 April 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Snotspill&amp;diff=11992</id>
		<title>Snotspill</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Snotspill&amp;diff=11992"/>
				<updated>2009-04-02T01:10:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Snotspill''' is a named [[Fallen One]] in [[Diablo I]].&lt;br /&gt;
Specifically, he is a 'Dark One'.  He also sounds adorable when he speaks.&lt;br /&gt;
&lt;br /&gt;
He gives the [[Ogden's_Sign]] quest, if you haven't gotten it from Ogden, first.&lt;br /&gt;
&lt;br /&gt;
If this quest is available in your game, '''Snotspill''' and his merry band of minions will appear on Level 4, guarding the way down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=11991</id>
		<title>User talk:Sing in Silence</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=11991"/>
				<updated>2009-04-02T01:02:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contributions==&lt;br /&gt;
Hello there, Singer! =) Nice updates on [[Ethereal]] and the [[Snotspill]] article. It's short, but informative on Snotspill, and naturally just a miss in the Ethereal article that needed fixing. Is this your first wiki edit, or have you contributed to other wikis in the past? --[[User:Leord|Leord]] 12:50, 8 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:U there? =) --[[User:Leord|Leord]] 19:04, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re:Contributions ==&lt;br /&gt;
Oh, hi!&lt;br /&gt;
And thanks.&lt;br /&gt;
&lt;br /&gt;
You'll have to (well, not *have* to) excuse me. I'm new to all things wiki, be it etiquette, interface, syntax, etc., so I'm very much still figuring things out.&lt;br /&gt;
(Which is why I did a couple of edits in a row. Did something, then saw on another page a way to do it better, or somesuch. Don't recall anymore :p)&lt;br /&gt;
&lt;br /&gt;
I've more or less figured out BBCode, but this is my first wiki edit, here or anywhere.&lt;br /&gt;
&lt;br /&gt;
I've been lurking (unregistered) around here on and off for a while (lots of good info around here =) ), noticed the [[Snotspill]] (and later the [[Ethereal]] article) and those seemed an appropriate (introduction and) &amp;quot;birthday present&amp;quot; :p&lt;br /&gt;
&lt;br /&gt;
Actually, this is the first time I've been able to log on since then.&lt;br /&gt;
It kept giving me &amp;quot;bad username or password&amp;quot;. :\&lt;br /&gt;
So sorry for not responding before now.&lt;br /&gt;
I just got the notification today. After the trouble logging on, I was rather surprised.&lt;br /&gt;
&lt;br /&gt;
And, uh, as you may have noticed, I tend to talk alot. &amp;gt;.&amp;gt;  --[[User:Sing_In_Silence|Sing_In_Silence]] 3:50, 2 April 2009 (CEST, I believe.)&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=11990</id>
		<title>User talk:Sing in Silence</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Sing_in_Silence&amp;diff=11990"/>
				<updated>2009-04-02T01:00:41Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contributions==&lt;br /&gt;
Hello there, Singer! =) Nice updates on [[Ethereal]] and the [[Snotspill]] article. It's short, but informative on Snotspill, and naturally just a miss in the Ethereal article that needed fixing. Is this your first wiki edit, or have you contributed to other wikis in the past? --[[User:Leord|Leord]] 12:50, 8 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:U there? =) --[[User:Leord|Leord]] 19:04, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
Oh, hi!&lt;br /&gt;
And thanks.&lt;br /&gt;
&lt;br /&gt;
You'll have to (well, not *have* to) excuse me. I'm new to all things wiki, be it etiquette, interface, syntax, etc..&lt;br /&gt;
(Which is why I did a couple of edits in a row. Did something, then saw on another page a way to do it better, or somesuch. Don't recall anymore :p)&lt;br /&gt;
&lt;br /&gt;
I've more or less figured out BBCode, but this is my first wiki edit, here or anywhere.&lt;br /&gt;
&lt;br /&gt;
I've been lurking (unregistered) around here on and off for a while (lots of good info around here =) ), noticed the [[Snotspill]] (and later the [[Ethereal]] article) and those seemed an appropriate (introduction and) &amp;quot;birthday present&amp;quot; :p&lt;br /&gt;
&lt;br /&gt;
Actually, this is the first time I've been able to log on since then.&lt;br /&gt;
It kept giving me &amp;quot;bad username or password&amp;quot;. :\&lt;br /&gt;
So sorry for not responding before now.&lt;br /&gt;
I just got the notification today. After the trouble logging on, I was rather surprised.&lt;br /&gt;
&lt;br /&gt;
And, uh, as you may have noticed, I tend to talk alot. &amp;gt;.&amp;gt;  --[[User:Sing_In_Silence|Sing_In_Silence]] 3:50, 2 April 2009 (CEST, I believe.)&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Ethereal&amp;diff=9978</id>
		<title>Ethereal</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Ethereal&amp;diff=9978"/>
				<updated>2008-12-07T23:25:57Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item_navbox}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Ethereal Items are found only in the Expansion. &amp;quot;Ethereal&amp;quot; is not a modifier, it's a type of item flag, similar to Superior or Socketed, that can occur on all types of items. Ethereal can occur on normal items, but also magical, Rare, Unique, (but not Set), any type of item in the game that has durability.&lt;br /&gt;
&lt;br /&gt;
'''Never Ethereal''': Rings, amulets, bows, crossbows, or on the always indestructible Phase Blades ([[../weapons/swords-elite.shtml|Elite Crystal Swords]]), or any Set Items. Unique items that are Indestructible as a special property will not spawn Ethereal either. Sets being never-ethereal is assumed to be a bug.&lt;br /&gt;
&lt;br /&gt;
Ethereal occurs on about 5% of all weapons and armor. It is both good and bad.&lt;br /&gt;
&lt;br /&gt;
* The good is that it raises a weapon's damage 50%, and an armor's defense 50%.&lt;br /&gt;
* The bad is that it lowers their durability by 45%, and the real kicker, it makes them un-repairable.&lt;br /&gt;
&lt;br /&gt;
So an Ethereal weapon will potentially have the biggest damage of any weapon in the game, but it wouldn't last long. Armor can be usable indefinitely with Ethereal on it, depending on how often your character gets hit, and the added Defense can help, but very few characters select their armor based on it adding higher defense, and the ones that do are the ones who need higher defense, I.E. they are getting hit a lot.&lt;br /&gt;
&lt;br /&gt;
Ethereal items are always found with full durability, unlike normal, magical, and rare items. Of course this full durability is about half the normal, but instead of finding say 23/50 Field Plate, the ethereal will have 27/27 when found.&lt;br /&gt;
&lt;br /&gt;
Ethereal items with charges do not spawn with full charges, and the spells can not be recharged except with a [[Horadric Cube]] recipe.&lt;br /&gt;
&lt;br /&gt;
Ethereal items calculate the 50% defense or damage increase on the base item, and that is then modified by any mods on the item. This makes for much larger improvements in defense/damage.&lt;br /&gt;
&lt;br /&gt;
==Ethereal Appearance==&lt;br /&gt;
&lt;br /&gt;
Ethereal items on the ground have a dark gray name, just like socketed items. You can't tell a socketed armor, helm, weapon, or shield from an ethereal from the name tag. Obviously if the gray-text item is boots, belt, or gloves, it's going to be Ethereal, since those items can't be socketed. Bliz has considered changing the colors, such as making Ethereal slightly lighter grey, but this hasn't happened yet. Perhaps in v1.10. You can't see any indication that a magical, set, rare, or unique item in Ethereal from the name when on the ground.&lt;br /&gt;
&lt;br /&gt;
In your inventory Ethereal items are transparent. They have the same colors from affixes as other items, but they'll always be somewhat see-through. You can [[Ethereal Merc| see one here]].&lt;br /&gt;
&lt;br /&gt;
==Ethereal Bonus Calculation==&lt;br /&gt;
&lt;br /&gt;
Prior to v1.09, Ethereal didn't add that big of a bonus, since the 50% was just tacked on at the end. If you had an Ethereal [http://www.diabloii.net/items/armor/armor-excep.shtml Ornate plate] with 440 Defense base, the Ethereal would act like a +50% enhanced defense modifier, and you'd get 220 more defense. Not a bad bonus, but you can get up to +100% on Rares, and +200% with Godly on magical items, and in those cases the bonus from the Ethereal is just a small part of the total defense.&lt;br /&gt;
&lt;br /&gt;
It worked the same way on weapons, if you had a [http://www.diabloii.net/items/weapons/swords-excep.shtml War Sword], 8-20 Damage, Ethereal would add 50%, or 4-10 damage. If the item were Cruel, adding 300% damage, the ethereal bonus would be just a small portion of the 350% total.&lt;br /&gt;
&lt;br /&gt;
This was changed in v1.09, so now the Ethereal 50% bonus applies to the item's base stats, and is then modified by any other bonuses. For example: in v1.08, Ethereal just added on like another 50% enhanced damage or defense, so a 200% Godly Ethereal Sacred Plate with 600 base def armor would have been basically 250% defense, so 1800 normal or 2100 Ethereal.&lt;br /&gt;
&lt;br /&gt;
In v1.09 the 50% Ethereal works on the base, so the 600 would become 900, and then get the 200%, yielding 2700 Def, a 600 defense improvement in this example. The bigger the +%defense or damage bonus on the item the bigger the improvement from Ethereal to normal.&lt;br /&gt;
&lt;br /&gt;
For a weapon, if you had a War Pike, with a base damage of 33-178, and 300% enhanced damage, it would do 132-712. If this item were Ethereal it would be 49-267 base, and the 300% damage would make it 196-1068. A huge improvement. Of course the problem is that it would only have 13 durability.&lt;br /&gt;
&lt;br /&gt;
==Item Durability Loss==&lt;br /&gt;
&lt;br /&gt;
All types of armor lose durability when you are hit by monsters or other players while wearing the items. Different pieces of armor take durability loss at different rates, as listed below. Armor does not lose durability when you take magical damage.&lt;br /&gt;
&lt;br /&gt;
The following odds assume you are wearing all types of armor listed. If you do not have a given type of armor on and the game rolls that armor to take the durability loss, you do not lose any durability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; Armor: 23.1%&amp;lt;br /&amp;gt; Shield: 23.1%&amp;lt;br /&amp;gt; Helm: 15.4%&amp;lt;br /&amp;gt; Gloves: 15.4%&amp;lt;br /&amp;gt; Belt: 11.5%&amp;lt;br /&amp;gt; Boots: 11.5% &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shields lose durability when you block successfully with them. Shields do not lose durability when you Smite with them (your weapon does). If you have no equipped weapon your Smite will not cost you any durability, but it will also be very slow, since weapon speed influences Smite speed.&lt;br /&gt;
&lt;br /&gt;
Weapons lose durability when you hit things with them, at a rate you are probably quite familiar with from play experience. Weapons also take the durability loss when a Paladin uses Smite. Throwing weapons lose from the stack when you use them for melee, at a reduced rate compared to regular melee weapons (about 1/6th as often).&lt;br /&gt;
&lt;br /&gt;
If you don't hit anything with your weapon, (as with an orb or staff or wand used by a spell-caster) the item will never lose any durability. So an ethereal orb is just as good as a non-ethereal one.&lt;br /&gt;
&lt;br /&gt;
==Merc-wear==&lt;br /&gt;
&lt;br /&gt;
Ethereal items are best used on your hired [[Mercenaries]], since their equipment never loses any durability. [[images/ethereal-merc.htm|Your Merc]] will enjoy the added defensive boost, or the extra damage, and can use that item forever. And the gear doesn't sell for much, so you aren't missing on a great profit by not selling it instead. Ethereal weapons are very good for mercs, and if you find some nice ethereal unique armor or helm, you can use it until it's down to 1 durability, then put it on your merc where it will remain useful indefinitely.&lt;br /&gt;
&lt;br /&gt;
==Selling Ethereals==&lt;br /&gt;
&lt;br /&gt;
Ethereal ruins the selling price, cutting it by 75% or more. You can still get pretty good gold for ethereal armor or wands/scepters/staves/etc, the really expensive stuff, but not weapons or most types of armor.&lt;br /&gt;
&lt;br /&gt;
Anything you sell that is ethereal is gone; the NPC merchants will not display it for repurchase, even if they have room in their window.&lt;br /&gt;
&lt;br /&gt;
==Self-Repairing==&lt;br /&gt;
&lt;br /&gt;
An item can get Ethereal as well as one of the self-repairing modifiers, and will last forever if you don't use up the durability quicker than it repairs itself. If you use it up completely, the item will regenerate durability, but will still be unusable. The key is obviously to take it off or wait in town to let it regenerate, if it's getting really low.&lt;br /&gt;
&lt;br /&gt;
===Self-Repairing Throwing Items===&lt;br /&gt;
&lt;br /&gt;
These will refill themselves, but if they go to 0, they are ruined. The counter will refill, but you will not be able to equip them again. Ethereal Titan's Revenge are a popular item, but you'll need at least one spare stack of javelins to switch to when the Ethereal Titans get low.&lt;br /&gt;
&lt;br /&gt;
All self-regenerating throwing items work the same way, in that they go to 0 and become unusable, even as the stack regenerates. It's just that non-ethereal ones can be repaired (for 1 gold) and all is well. Ethereal ones are broken forever.&lt;br /&gt;
&lt;br /&gt;
==Superior Ethereal==&lt;br /&gt;
&lt;br /&gt;
This is possible, and the Ethereal is calculated after any +durability from Superior. So a 50 durability item with say 12% bonus from Superior would have 56 durability, and that would drop to 31 with Ethereal.&lt;br /&gt;
&lt;br /&gt;
=Ethereal Items with Charges=&lt;br /&gt;
&lt;br /&gt;
Neither the item nor the charges on the item can be repaired, so once you've used up all of the spell charges, they are gone forever.&lt;br /&gt;
&lt;br /&gt;
==RuneWords==&lt;br /&gt;
&lt;br /&gt;
Ethereal socketed items used to make a RuneWord will still be Ethereal, with the normal bonus and lower defense, and unrepairable. There are no RuneWords that use Zod in v1.09.&lt;br /&gt;
&lt;br /&gt;
==Imbuing Ethereal==&lt;br /&gt;
&lt;br /&gt;
This is not a good idea, since the Ethereal stays on the item even once it's been made Rare. Unless you are very lucky and hope for a self-repairing mod, or have Zod runes to spare, don't do it.&lt;br /&gt;
&lt;br /&gt;
==Socketing==&lt;br /&gt;
&lt;br /&gt;
You can socket a normal ethereal item, and it will remain ethereal, and gain sockets just as a non-ethereal item would.  &lt;br /&gt;
&lt;br /&gt;
==Cube Recipes==&lt;br /&gt;
&lt;br /&gt;
Ethereal swords used in the 3 chippy recipe do not remain Ethereal. Ethereal items used in the 3 perfect gems recipe do not remain Ethereal. They emerge as normal items of their type, no longer ethereal. However this will (of course) reset all of their mods, so you can't do this to de-etherealize something useful.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
Ethereal items that are crafted will become normal items, not remain ethereal.&lt;br /&gt;
&lt;br /&gt;
The rule of thumb is that anything using a cube (crafting or other recipes) will turn an ethereal item normal, and remove the bonus damage or defense on it. Just imbuing or socketing with Larzuk will leave it ethereal, since there's no cube involved.&lt;br /&gt;
&lt;br /&gt;
==The Zod Rune Bug==&lt;br /&gt;
&lt;br /&gt;
The [[Runes Alphabetical#zod|Zod Rune]] (#33) makes anything you socket it in indestructible. This is the only way to fix an Ethereal item, and as it would retain the damage or defense bonus from being Ethereal, you'd have an indestructible item with higher than normal stats.&lt;br /&gt;
&lt;br /&gt;
Zod in Ethereal has been bugged several times, and is currently this way again. Inserting a Zod into an Ethereal item with bonus durability will ruin the item, making it drop to 0 durability. However, zod in an etheral item that does not have bonus durability will make the item indestructible.&lt;br /&gt;
&lt;br /&gt;
For example, The [[Unique Maces#baranarsstar|Baranar's Mace]] has +100 durability, and due to the bug can not be Zod'ed properly. [[Unique Axes#messerschmidtsreaver|Messerschmidt's Reaver]] has +25 durability, and will break if you Zod it. However [[Unique Axes#hellslayer|Hellslayer ]] has no bonus durability, and will therefore become indestructible if you Zod it. The same is true for the [[Unique Body Armor|Unique elite body armor]]; Gladiator's Bane will break if you Zod it, but Arkaine's Valor will become indestructible.&lt;br /&gt;
&lt;br /&gt;
==Fixing Ethereal==&lt;br /&gt;
&lt;br /&gt;
There is no way to make an Ethereal item non-ethereal and retain its original stats, other than using the Zod rune, and it is partially bugged, as the above entry details. You must socket the Zod before the item goes to zero durability. Once it's gone to zero durability there is no way to bring it back, and Zod will not help then. There is nothing else you can do to change an Ethereal without changing the entire item. Adding a socket, personalizing an item, etc has no effect on ethereal.&lt;br /&gt;
&lt;br /&gt;
==Iron Golems==&lt;br /&gt;
&lt;br /&gt;
Ethereal items used to create the Necromancer's Iron Golem look different than normal Iron Golems. The Golem gets bonus stats, and is transparent in the game, much like Ghostly champion monsters. Golems you can see-through are cool.&lt;br /&gt;
&lt;br /&gt;
==How Common is Ethereal?==&lt;br /&gt;
&lt;br /&gt;
Common, but not that common. It's said by Blizzard to be 5% of all item drops, but since it can't occur on various types of items (bows, xbows, jewelry, set items) the actual amount is less than 5% of total item drops. You'll see something Ethereal every game, often several of them a game, but it's only really noticed when you get it on a Rare or Unique. Pre-game there were lots of worries of great Rares being ruined by Ethereal, but this is very seldom an issue. So few Rares happen to have a good combination of mods, especially with Ethereal on them also, that it's just not something to worry about. Ethereal Uniques are much more often a problem, since most Uniques are pretty good now, especially all the Exceptional and Elite ones.&lt;br /&gt;
&lt;br /&gt;
==What Does &amp;quot;Ethereal&amp;quot; Mean?==&lt;br /&gt;
&lt;br /&gt;
To quote the dictionary:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; 1 a : of or relating to the regions beyond the earth&amp;lt;br /&amp;gt; b : celestial, heavenly&amp;lt;br /&amp;gt; c : unworldly, spiritual&amp;lt;br /&amp;gt; 2 a : lacking material substance : immaterial, intangible &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not that any of this really matters in the game, it's just a cool word Bliz chose to fit the idea of bonus/no-repair weapons.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Snotspill&amp;diff=9977</id>
		<title>Snotspill</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Snotspill&amp;diff=9977"/>
				<updated>2008-12-07T23:24:15Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Snotspill''' is a named [[Fallen One]] in [[Diablo I]].&lt;br /&gt;
Specifically, he is a 'Dark One'.&lt;br /&gt;
&lt;br /&gt;
He gives the [[Ogden's Tavern Sign]] quest, if you haven't gotten it from Ogden, first.&lt;br /&gt;
&lt;br /&gt;
If this quest is available in your game, '''Snotspill''' and his merry band of minions will appear on Level 4, guarding the way down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Snotspill&amp;diff=9976</id>
		<title>Snotspill</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Snotspill&amp;diff=9976"/>
				<updated>2008-12-07T23:18:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Snotspill''' is a named [[Fallen One]] in [[Diablo I]].&lt;br /&gt;
Specifically, he is a 'Dark One'.&lt;br /&gt;
He gives the [[Ogden's Tavern Sign]] quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Diablo_3&amp;diff=4879</id>
		<title>Diablo 3</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Diablo_3&amp;diff=4879"/>
				<updated>2008-04-19T23:55:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sing in Silence: Since the activision merger, a high-ranking Blizzard rep has said that Ghost is *definitely* not cancelled, but on hold. Activision has a strong console background, so Ghost may be finished yet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:D3-fakebox01.jpg|thumb|250px|Nicely done fake D3 box.]]Whether the next game in the series will be ''Diablo III'' or ''Diablo Online'', it's clear from numerous hints and bits of information that such a game is being worked on by a full design team at Blizzard. No official word has yet been released, but it's widely accepted that a third game in the Diablo series was well underway at Blizzard North by 2003, when massive employee turnover and (rumored) quality problems with the title created major delays. A new team took over the project after Blizzard North was closed in 2005, and work continues at Blizzard Irvine.&lt;br /&gt;
&lt;br /&gt;
This page compiles all publicly available information about the game, from rumors to official comments and denials, and you are encouraged to read the information here, follow the links, and come to your own conclusions.&lt;br /&gt;
&lt;br /&gt;
=Timeline=&lt;br /&gt;
&lt;br /&gt;
A very brief chronological history of important dates in the development of the next ''Diablo ''title. All events in this timeline are elaborated on elsewhere on this page.&lt;br /&gt;
&lt;br /&gt;
* '''June 28, 2000'''. ''Diablo II ''released.&lt;br /&gt;
* '''Late 2000'''. Preliminary work begins on ''Diablo III''.&lt;br /&gt;
* '''June 29, 2001'''. ''Diablo II Expansion ''released.&lt;br /&gt;
* '''May 28, 2003'''. The &amp;quot;Big Four&amp;quot; resign from Blizzard North. (Bill Roper, plus Blizzard North company founders Max Schaefer, Erich Schaefer, and David Brevik.)&lt;br /&gt;
* '''June 11, 2003'''. Rick Seis named new head of Blizzard North. &lt;br /&gt;
* '''September 22, 2003'''. [http://hellgate.incgamers.com/w/index.php/Flagship_Studios Flagship Studios founded] by Bill Roper, Max Schaefer, Erich Schaefer, and David Brevik. Joining them as co-founders are five other principles, Kenneth Williams, David Glenn, Peter Hu, Phil Shenk, and Tyler Thompson. All but David Glenn were working at Blizzard North before quitting to join Flagship.&lt;br /&gt;
* '''April 27, 2005'''. (Unconfirmed.) Recording session for ''Diablo III ''soundtrack held in Bratislava, Slovakia, with the Slovak Radio Philharmonic. &lt;br /&gt;
* '''August 1, 2005'''. Blizzard North closed, employees offered severance or a transfer to Blizzard's Irvine HQs. The one remaining ongoing project (universally presumed to be ''Diablo III'') put on hold pending a thorough review. (Almost all of the work done by Blizzard North is eventually tossed and development is essentially begun from scratch by a new team at Blizzard Irvine.)&lt;br /&gt;
* '''October 28, 2005'''. Massive rumors about ''Diablo III'' leak from Chris Hartgraves, an ex-Blizzard employee.&lt;br /&gt;
* '''September 6, 2005'''. Rick Seis, head of Blizzard North, evidently unhappy with plans for the continued development of ''Diablo III ''at Blizzard Irvine, leaves the company and joins numerous other ex-Blizzard North/Diablo team members at Castaway Entertainment.&lt;br /&gt;
* '''October 26, 2006'''. Richard Knaak, author of several of the Diablo Novels, states that he is not writing books &amp;quot;for a dead game.&amp;quot;&lt;br /&gt;
* '''July 13, 2007'''. Frank Pearce, senior vice president of product development at Blizzard, comments on the unannounced project. &amp;quot;Team 3 is working on something really awesome. I can’t give you any hints, but it’s totally awesome.&amp;quot;&lt;br /&gt;
* '''2004-2008'''. Numerous Blizzard job openings offer positions on, &amp;quot;the team that designed ''Diablo ''and ''Diablo II''.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=The Rumor Mill=&lt;br /&gt;
&lt;br /&gt;
Aside from numerous small rumors about Diablo III, most of them clearly speculative and hopeful predictions about impending announcement/release dates, there have been a few major rumors, the accuracy of which remains to be determined.&lt;br /&gt;
&lt;br /&gt;
==Early Work Trashed==&lt;br /&gt;
&lt;br /&gt;
[[Image:D3-fakebox02.jpg|thumb|More fake box art.]]It's known and confirmed through private channels (though not officially by Blizzard) that the version of Diablo III the Diablo II team had been working at Blizzard North was dumped and the game's development was essentially began anew, from scratch, in late 2003 after Blizzard North was shut down.  Why the new Diablo III team didn't continue on with the initial version of the game is unknown; the new team might have wanted to do their own game, the original version might have been too similar to what WoW became, or too similar to what Diablo II was, or it might not have been very good. That's what Brian Crecente reported &amp;lt;sup&amp;gt;[[#References|2]]&amp;lt;/sup&amp;gt; on Kotaku on August 8, 2005:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I just got an interesting update about Diablo 3. Rumor has it that the current work on Diablo 3 was canceled and that the game is going to be completely reworked. My tipsters tell me that Blizzard North's work on the game was, to put it kindly, below expectations. While this is mildly disappointing, it's nice to know that Blizzard still so zealously guards their name.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This news does help paint a broader picture about the closing of Blizzard North. I'm not saying the two incidents are related, but they may be.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diablo III Takes Place in Heaven==&lt;br /&gt;
&lt;br /&gt;
The next big rumor about ''Diablo III'' turned up about a year later. As the tale goes, a Blizzard employee named Chris Hartgraves left the company in late 2005, and promptly spilled all he knew about ongoing projects at Blizzard. In an email posted on a World of Warcraft fansite forum&amp;lt;sup&amp;gt; [[#References|1]]&amp;lt;/sup&amp;gt; on October 28, 2005, Chris was quoted saying the following about ''Diablo III'':&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It is about Diablo 3. Last week they had a thing called &amp;quot;Show N Tell&amp;quot; which they have every 6 months to all the full time employees - Anyways Diablo 3 takes place in heaven. Hell is trying to take it over and it is AWESOME looking ... I magine the brightness of heaven being taken over by the darkness of hell ... Imagine WoW but in a Diablo world in amount of size and playability ... Also, guild housing is available in this game for those of you who know about it. They should have a gameplay demo to show at BlizzCon.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
There was no way to confirm this account of ''Diablo III'', since, contrary to Hartgraves' prediction, the game did not debut at the 2005 [[BlizCon]], and still hasn't made an appearance, more than 2.5 years later. That fact doesn't do much to argue for Hartgraves' claims, and they would be forgotten by now if not for the fact that he also said ''Starcraft II'' was under production long before it was officially announced. He also made several predictions about ''World of Warcraft'' in the same email, and most of them turned out to be accurate.&lt;br /&gt;
&lt;br /&gt;
Hartgraves' Diablo III comments were echoed, or backed up, by an unnecessarily-obscure post&amp;lt;sup&amp;gt;[[#References|3]]&amp;lt;/sup&amp;gt; GamingSteve.com, on February 3, 2006.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I don't want to get any of my friends at Blizzard in trouble, so from instead of mentioning &amp;quot;Diablo III&amp;quot; let's call this theoretical game &amp;quot;Beelzebub 3&amp;quot; and instead of &amp;quot;Blizzard&amp;quot; let's call them &amp;quot;Snowstorm&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Snowstorm&amp;quot; is indeed working on &amp;quot;Beelzebub 3&amp;quot;. Not only are they working on it, but they have been working on this game for no less than the past four years. In fact, &amp;quot;Snowstorm North&amp;quot; nearly completed the game several years ago, but what they developed just &amp;quot;wasn't fun&amp;quot; and been quietly reworked. This was actually one of the key reasons why Snowstorm North was closed and everyone was relocated to Irvine-based Snowstorm, so that the bigwigs in Irvine could better track and follow the development of Beelzebub 3.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
...It is true that Beelzebub 3 will be done in true 3D and it did indeed look freaking awesome. It is also true that Beelzebub 3 features a story between the conflicts of Heaven and Hell and contains a very cool feature where every single item in the game can change between a &amp;quot;light&amp;quot; version and a &amp;quot;dark&amp;quot; version. However this was also one of the problems with the original version of the game. Other than the ability for any item to visually change from light to dark it didn't affect the actual stats of the item or change the gameplay in any way. So the game has gone through a total rework to inject some &amp;quot;fun&amp;quot; into the gameplay and to make it feel like the Beelzebubs of old.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The core gameplay Beelzebub 3 will play pretty much like Beelzebub 1 and 2, but the game world will be much larger and provide a much deeper experience -- many more items, more levels when you go through the game for first time, more skills, more of everything. In addition, the multiplayer aspect will be greatly enhanced from the past installments and don't be surprised to see more than a couple of WoW-based concepts to leak over into the Beelzebub 3 universe ... such as two opposing factions (Alliance and Horde = Heaven and Hell), enhanced guild functionality, and maybe even mounts?!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Like the leak from Hartgraves, there's no confirmation of this yet, and it's been more than two years since it was posted.  The plot concept, of the game being set in the Heavens, is logical. After all, players descended into the Hells in Act Four of Diablo II, the game world's mythology features numerous battles between the Angels and the Demons, and there's constant interference/assistance from the archangel Tyrael.  Most of the other predictions are pretty common sense too; of course the game is fully in 3D, and of course there will be expanded online play, guild housing, faction warfare, and so forth. Those features are all but mandatory in an online RPG these days.&lt;br /&gt;
&lt;br /&gt;
=Blizzard North Upheavals=&lt;br /&gt;
&lt;br /&gt;
[[Image:D3-fakebox03.jpg|thumb|250px|Nicely done fake D3 case.]]Blizzard North was founded by the creators of the Diablo series, and they were allowed to remain at their own location in the Bay Area since they felt they could produce better in their home location, rather than down in Irvine with the rest of Blizzard. The studio wasn't a vanity company for the Diablo team, but they remained in the Bay Area and semi-autonomous on the strength of their work, seniority, and clout. When the company's founders left in 2003, that independence was on a death watch.&lt;br /&gt;
&lt;br /&gt;
==The Big Four Depart== &lt;br /&gt;
&lt;br /&gt;
The years of happy existence at Blizzard North came to a sudden end when &amp;quot;the big four,&amp;quot; Blizzard North founders David Brevik, Max Schaefer, and Erich Schaefer, along with Bill Roper, departed in late June, 2003.  The first word came in a somewhat [http://www.diabloii.net/pressdesk/030630.php June 30, 2003 shocked press release] from Blizzard that morning. A [http://www.diabloii.net/pressdesk/030630b.php more official announcement] came later that day, as the big four cleaned out their offices and a media circus kicked into high gear.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I speak for everyone in our company when I say how grateful we are to have had the opportunity to work closely with this group of individuals. Each one of them has made valuable contributions to many of our games, and we would like to thank them for all of their hard work over the years. We wish them nothing but the best and are confident that they will be successful in their future endeavors,&amp;quot; stated Mike Morhaime, Blizzard Entertainment president and co-founder.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;At the same time, we want to convey that Blizzard's success has never been attributable to any one person or small group of individuals, and I am confident that we have the teams in place to continue creating some of the best games in the world.&amp;quot; &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Blizzard does not believe that these resignations will &amp;lt;u&amp;gt;cause any significant delays or have long-term negative effects on the &amp;quot;Diablo®&amp;quot; series or other projects in development&amp;lt;/u&amp;gt;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The last line of that press release was patently ridiculous, since less than two weeks later [http://www.gamespot.com/news/6071481.html?tag=result;title;0 Blizzard announced] a new Blizzard North leader, and slipped in mention (underlined here for empahsis) that the second project they'd been working on was being shelved.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Blizzard has announced that lead programmer Rick Seis will take the position of development team lead for Blizzard North. In his new role, Seis will lead Blizzard North's team of developers, &amp;lt;u&amp;gt;which will be streamlined into one core group to focus their efforts on one key project&amp;lt;/u&amp;gt;. The details of the studio's next project will be announced at a future time.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
That project was never unshelved, and is now assumed to be a forever lost game. No details have ever been released, and the only people who know, Blizzard North employees and some [http://www.diabloii.net/features/v110-play-test.shtml NDA'ed visitors], haven't talked. As for the one project, it was almost certainly Diablo III, and development on it largely ground to a halt during late 2003, when almost the entire team quit, migrating to [[Flagship Studios]] or other game companies in the Bay Area. With progress stagnating, Blizzard North was eventually shuttered and the remaining employees given severance packages or absorbed into Blizzard Irvine in late 2005.&lt;br /&gt;
&lt;br /&gt;
==Why The Big Four Quit==&lt;br /&gt;
&lt;br /&gt;
[[Image:D3-fakebox04.jpg|thumb|250px|Tyrael on mock box art.]]The basic reason the Big Four gave for quitting has remained constant throughout the [http://hellgate.incgamers.com/w/index.php/Hellgate_Archive#Interviews:_Founding_Flagship.2C_Pre-HGL dozens of interviews] they gave in the months after the split. Here's what Bill Roper said about it in late 2003&amp;lt;sup&amp;gt;[[#References|7]]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Actually, we didn't plan on leaving Blizzard, but that's the way things ended up working out. Basically, we were looking for a higher level of involvement concerning the sale of the Vivendi Universal Games unit and felt we had to go as far as tendering our resignations to try and open a direct line of communication with the decision makers in France. It was difficult to plan for our futures, and the futures of our co-workers, and with no long-term compensation or employment contracts in place, we wanted to be able to interact directly with the people making the key decisions that could drastically affect our lives and workplace.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In the end, Vivendi chose not to make that opportunity available and accepted our resignations over the matter. But going forward, we look at this as a great new opportunity to start all over again doing something we love. Life threw us a curve but, to use a baseball analogy, we're aiming to drive it out of the park. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Another major issue various of the Big Four have cited was that they wanted to get back to making games, rather than running a business. There were nearly 50 employees at Blizzard North in early 2003, and due to Blizzard's organization scheme and parent company, communication was difficult and the company heads had to spend far more time than they wanted to spend on management, company business, and other administrative tasks. Bill Roper elaborated on this to IGN&amp;lt;sup&amp;gt;[[#References|8]]&amp;lt;/sup&amp;gt; on October 22, 2003, when talking about their plans with Flagship:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
We want to keep the company a lot smaller. When we left Blizzard North was up to two teams and was part of Blizzard overall. That was a lot of people to interact with and maintain ties with. We ended up getting in to much more management and much less making games. We want to get back to (as close as we can) spending all day every day making games, not figuring out how to keep 50 or 100 or 200 people all happy and working together. That's one of the bigger changes.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
There has always been a great deal of speculation about other possible reasons: did they want to make ''Diablo III ''an MMO but were shot down since ''World of Warcraft ''was going to be Blizzard's MMO? Did they want to make a new game world but weren't allowed to since Diablo was the franchise? Were they lacking in creative freedom as part of a large company that didn't let them make the final decisions on their own title?&lt;br /&gt;
&lt;br /&gt;
Some or all of these might have been issues, but if so none have been hinted at by the Big Four, and they have been very consistent with the reasons they have given, so it doesn't seem like any controversy is required to explain things.&lt;br /&gt;
&lt;br /&gt;
==Blizzard North Shut Down==&lt;br /&gt;
&lt;br /&gt;
August 1, 2005. &amp;lt;sup&amp;gt;[[#References|5]]&amp;lt;/sup&amp;gt; Gamespot:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The team behind the enormously popular Diablo franchise--most recently known as Blizzard North, the Bay Area outpost of Irvine, Calif-based Blizzard Entertainment--has been officially shuttered. Arguably, the office was moribund for months, those with ties to the Diablo franchise having departed months or even years ago to form studios of their own.&lt;br /&gt;
&lt;br /&gt;
In a statement today, Blizzard president and founder Mike Morhaime said the relocation will &amp;quot;improve our efficiency as a company&amp;quot; and &amp;quot;represents an opportunity for all of our teams to have regular, direct input on each other's projects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Those from Blizzard North who were offered relocation packages &amp;quot;will continue work on an unannounced project,&amp;quot; which most believe is the third installment in the hugely popular Diablo series.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Many employees took the offer to remain with Blizzard and relocate to Irvine. Others did not, and many more joined Flagship Studios, or looked for other work in the Bay Area.&lt;br /&gt;
&lt;br /&gt;
=Blizzard Job Openings=&lt;br /&gt;
&lt;br /&gt;
[[Image:D3-fakebox05.jpg|thumb|250px|Real D2 artwork, fake D3 box.]]Over the years there have been numerous job openings posted on Blizzard's Jobs Page that strongly hint at a connection to Diablo III. One was so obvious it made Gamespot's Rumor Control page&amp;lt;sup&amp;gt;[[#References|6]]&amp;lt;/sup&amp;gt; on February 11, 2005.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
'''RUMOR:''' Blizzard is hiring developers for Diablo III.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Source:''' A job listing on Blizzard's Web site.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''The official story:''' &amp;quot;We can't comment. Sorry!&amp;quot;--A nice-but-reticent Blizzard rep.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What we heard: While many people consider the hack-and-slash-happy World of Warcraft to be Diablo's spiritual successor, that hasn't stopped rumors about an outright sequel from circulating. That speculation spiked this week when Blizzard posted a job listing for &amp;quot;an experienced Game Designer to help lead the team that designed Diablo and Diablo II.&amp;quot; Besides the requisite experience, Blizzard would like said designer to have &amp;quot;Experience working on RPG titles.&amp;quot; Given that description, the Diablo III theory would seem like a logical conclusion, even though Blizzard won't even acknowledge the game's existence. But given the Diablo series' legendary status, development of a new installment would seem to be an inevitability, if not already an open secret.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Bogus or not bogus?:''' Probably not bogus. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
In the years since then, many more such openings have been posted, many of them giving every indication that they were for a game in the Diablo series. &lt;br /&gt;
&lt;br /&gt;
==Top Secret, Non-MMO?==&lt;br /&gt;
[[Image:Icon topsecret.gif|frame]]This issue came to light in mid-2008. Blizzard lists the job openings on their [http://www.blizzard.com/us/jobopp/ Employment Opportunities page] with an icon for the game the job is connected to. Their only announced projects (as of April 2008) are ''Starcraft II ''and ''World of Warcraft''. They have icons for those two games, and another Top Secret icon for other project(s). The interesting part is that of the 25 or so Top Secret jobs, roughly half mention Diablo II, and the other half mention &amp;quot;Next Gen MMO. Yet '''none''' of those listings say both &amp;quot;Diablo II&amp;quot; and &amp;quot;Next Gen MMO.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For example, here's a typical Diablo series job listing: &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[http://www.blizzard.com/us/jobopp/designer-lead-3d-level.html Lead 3D Level Designer]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The team behind Diablo I and II is looking for a skilled lead 3D level designer with experience building levels using Maya or other similar 3D level building tools. The ideal candidate has experience creating levels in a senior or lead role on a shipped game. We would also like for this candidate to have excellent analytical understanding of competitive online play with various Blizzard Entertainment games and mods (real-time strategy, World of Warcraft, Defense of the Ancients, etc.).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
A typical Next Gen MMO opening reads like this:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[http://www.blizzard.com/us/jobopp/art-lead-3d-character-artist.html Lead 3D Character Artist - Next-Gen MMO]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Blizzard Entertainment is looking for an exceptionally skilled lead 3D character artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has extensive experience modeling and texturing a diverse visual range of characters and creatures at a senior or lead level...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Note that there is no mention of any specific game; not Diablo, or even World of Warcraft.&lt;br /&gt;
&lt;br /&gt;
Possible conclusions:&lt;br /&gt;
* The Diablo series game is not an MMO.&lt;br /&gt;
** The Diablo game can't be that close to completion, not with 5 key design job openings, including Lead 3D Level Designer, Senior 3D Level Designer, Senior Game Designer, 3D Level Designer, and Associate 3D Level Designer.&lt;br /&gt;
* Blizzard is working on a next gen MMO, and it's very early in the process, since all they're hiring are artists and not level designers.&lt;br /&gt;
* The Diablo game is a next gen MMO, and Blizzard is being careful not to mention both in the same job opening since that might tip their hand.&lt;br /&gt;
&lt;br /&gt;
=Key Events=&lt;br /&gt;
&lt;br /&gt;
[[Image:D3-fakebox06.jpg|thumb|250px|The work of some anonymous prankster.]]Other important facts relating to Diablo III's development, in chronological order. Many of the items in the above timeline are elaborated on here.&lt;br /&gt;
&lt;br /&gt;
==2000: Work Begins on Diablo III==&lt;br /&gt;
&lt;br /&gt;
Work began on a third title in the Diablo series shortly after Diablo II was completed, in June 2000. This fact was alluded to in various interviews and comments by the D2 team, and more obviously in various biographies. For instance, when the Blizzard North exodus began in mid-2003, several key members of the Diablo II team formed Castaway Entertainment. One of the founders, Stefen Scandizzo, said the following [http://castawayentertainment.com/about.html in his company bio], with an underline for emphasis.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Stefan joined Blizzard Entertainment in 1998 as a level designer. While at Blizzard, he developed key functional elements for ''Diablo II''’s random maze generation and also created much of the dungeon layouts using both his artistic and programming skills. He continued his level designing in ''Diablo II''’s expansion: ''Lord of Destruction''. &amp;lt;u&amp;gt;In 2000, Stefan started producing 3D monsters for the character team for an unannounced upcoming sequel&amp;lt;/u&amp;gt;. Stefan worked for Blizzard for five years.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
This same point was made by Michio Okamura's biography when he left Blizzard North to co-found [http://www.hyborealgames.com/ Hyboreal Games] in December 2005; his bio was similar to Stefan's, in that it initially said his work at Blizzard North was on an &amp;quot;unannounced sequel,&amp;quot; before the wording was changed to &amp;quot;unannounced project.&amp;quot; Given that the only games Blizzard North ever released were in the Diablo series, and that we now know Warcraft and Starcraft games were being worked on by teams at Blizzard Irvine, it's pretty clear that the only other possible game world to set a sequel in was the world of Diablo.&lt;br /&gt;
&lt;br /&gt;
==2005: Blizzard Centralizes Operations==&lt;br /&gt;
&lt;br /&gt;
On August 1, 2005, shortly after shuttering Blizzard North, Blizzard issued a press release hyping the event.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;We're looking forward to having our PC development teams together in Irvine,&amp;quot; stated Mike Morhaime, president and co-founder of Blizzard Entertainment. &amp;quot;In addition to improving our efficiency as a company, the relocation also represents an opportunity for all of our teams to have regular, direct input on each other's projects.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Blizzard does not believe that these changes will cause significant delays on any of its projects in development. The company released its subscription-based massively multi-player online role-playing game, World of Warcraft, at the end of 2004 and is continuing work on StarCraft: Ghost, its upcoming tactical-action console game set in the award-winning StarCraft universe. Plans for future products will be revealed at a later date.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Optimism about faster progress aside, ''Warcraft III ''wasn't a great success, ''Starcraft Ghost ''was delayed, reworked, then put on indefinite hold, there's still no word about the project(s) that were underway at Blizzard North since 2001, and ''Starcraft II ''wasn't announced until late 2007. With that record, it's safe to say that if ''World of Warcraft ''hadn't become the most profitable video game in history, things would be pretty bleak around the Irvine offices.&lt;br /&gt;
&lt;br /&gt;
==2005: Rick Seis Bails Out==&lt;br /&gt;
&lt;br /&gt;
Rick Seis was named the new head of Blizzard North and project lead on their unannounced project in July 2003, shortly after the turmoil kicked off by the departures of the &amp;quot;big four.&amp;quot; Rick remained with Blizzard North until the offices were closed and work on '''Diablo III'' was halted in mid-2005. He left Blizzard rather than move down to Irvine, and joined over a dozen other ex-Blizzard North employees [http://castawayentertainment.com/news.html at Castaway Entertainment].&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
REDWOOD CITY, CA – September 6, 2005 - Castaway Entertainment is proud to announce that former Blizzard North studio lead Rick Seis has accepted the position of Technical Director and lead programmer for their current unannounced project.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
There were many possible reasons the head of Blizzard North's version of ''Diablo III'' might not have wanted to continue heading up the project in Irvine, but few of them were encouraging for fans who hoped to see the game released sooner rather than later.&lt;br /&gt;
&lt;br /&gt;
==2005: More Blizzard North Departures==&lt;br /&gt;
&lt;br /&gt;
Many other long time Diablo team members left the company in the wake of Blizzard North's closure. Most joined Flagship Studios or Castaway Entertainment, but a few others struck out on their own. Eric Sexton, Michio Okamura, and Steven Woo [http://209.85.173.104/search?q=cache:Is-Xf09jwv4J:www.hyboreal.com/press/112805.pdf+hyboreal+games+Michio+Okamura&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=4&amp;amp;gl=us&amp;amp;client=firefox-a formed Hyboreal Games]:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
San Carlos, CA (10/31/2005) – Hyboreal Games announced today its formation as a new development studio dedicated to creating blockbuster video and computer games. The company is establishing a new best-selling game franchise by applying the proven formula of mass accessibility, addictive game play and longevity through re-playability. Hyboreal Games was founded by Eric Sexton, Michio Okamura and Steven Woo, all industry veterans and former developers for Blizzard North where their contributions were essential to the success of the highly acclaimed Diablo franchise which has sold well over 13 million copies worldwide. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2005: ''Diablo III ''Soundtrack Recorded?==&lt;br /&gt;
&lt;br /&gt;
On April 27, 2005, a musician from the Czech Republic mailed fansite Diabloii.net to report that he'd recently been [http://www.diabloii.net/newsupdates/archive/arc9.php involved in a recording session] for the Diablo III music. &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I am musician in Czech Republic. I play not with one orchestra but with many depending on work. I have recently been to Bratislava in Slovak Republic for recording sessions with local Radio Symphony Orchestra, where we just recorded music for Diablo 3.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I did not find the people from Blizzard in the studio, but composer (Uleman?) was there and conductor was named Kirk Trevor, I think he is from England but he conducts in Bratislava much and also in some other cities in Czech Republic like Zlin.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The music is again, like in Diablo 2 expansion, very much based on Wagner. In Diablo 2 expansion there are many plases in Act 5 that take directly from Wagners opera &amp;quot;Tristan and Isolde&amp;quot;. This time for Diablo 3 there was music similar to Wagner operas &amp;quot;Lohengrin&amp;quot; and also &amp;quot;Siegfried&amp;quot; from Ring cycle. But this is not so bad that he takes from these things, almost all movie composers borow Wagner music, like Williams for Star Wars and others like Nino Rota who made music for Fellini's films.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So now when Diablo 3 is finished I must buy, maybe I will hear all my mistakes (I play percussion instruments).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
This news could not be confirmed, but the musician signed his real name, he had a Czech email address, and some searching through the Diablo II credits revealed that the music for that game was recorded with the same symphony in the same location.&lt;br /&gt;
&lt;br /&gt;
==2005: D3 at Blizzcon Rumors==&lt;br /&gt;
&lt;br /&gt;
Wild rumors about the supposed content of Diablo III leak out shortly before the first Blizzcon in October 2005. See [[#Diablo_III_Takes_Place_in_Heaven|the Rumor Mill section of this page]] for full details. As of April 2008 These rumors remain unconfirmed and undenied. The source of the rumors was correct about some details of ''World of Warcraft ''and ''Starcraft II'', but also claimed that ''Diablo III'' would debut at Blizzcon in 2005; a prediction that is now 2.5 years off. And counting.&lt;br /&gt;
&lt;br /&gt;
==2006: Diablo III Team Job Openings==&lt;br /&gt;
&lt;br /&gt;
February 2, 2006. Blizzard's jobs page has so many positions to join the Diablo team that [http://www.gamespot.com/news/6143594.html Gamespot runs a rumor report] on the likelihood of ''Diablo III'' being underway.  See the [[#Blizzard_Job_Openings|Blizzard Job Openings]] section of this page for more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2006: Blizzard Working on Multiple Games for Multiple Platforms==&lt;br /&gt;
May 11, 2006. Blizzard COO [http://www.gamespot.com/pc/rpg/worldofwarcraftexp1/news.html?sid=6150919 Paul Sams tells Gamespot] that the company is working on several unannounced titles in a variety of game worlds.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
When asked by GameSpot if the Warcraft universe was all that's left for the company to mine, chief operating officer Paul Sams said, &amp;quot;No. Absolutely not. We have multiple games in development, currently, they are just not announced...to the outside world--and the reality of it is--we are laser focused on what is the thing right then, but there's a ton of additional focus being put toward these other [games] that are in development.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Reflecting on the existing franchises, Sams emphasized, &amp;quot;World of Warcraft and the Warcraft franchise is not the last and the only franchise we are going to operate within. We have two other very, very key franchises to our company's history and to our company's future success. The Diablo and Starcraft franchises are of the utmost importance to us as well. I wouldn't be surprised to see a new franchise from us at some time in the future; there's certainly a desire to do so.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A PR rep later expanded on Sams' statement, clarifying that not only were there &amp;quot;multiple games&amp;quot; in development, but that Blizzard was considering &amp;quot;multiple platforms&amp;quot; for those titles. The spokesperson confirmed that the company was looking at both the PlayStation 3 and Xbox 360, but that a decision as to which platform might get the nod had not been made.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Since this time ''Starcraft II'' was announced, in development for the PC.&lt;br /&gt;
&lt;br /&gt;
==2006: All Future Blizzard Games to be MMOs?==&lt;br /&gt;
&lt;br /&gt;
June 14, 2006. Confusion briefly reigned after after media coverage of a Vivendi Games presentation reported that all future Blizzard games would be MMOs, thanks to the massive success of wow.  Official refutation came via Blizzard's forums. &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I believe this was a misquote. We haven't announced any specific development plans beyond the upcoming expansion for ''World of Warcraft'', and we don't have any intentions to focus on only one genre or platform with our future games.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2006: Diablo Novelist Drops Hints==&lt;br /&gt;
&lt;br /&gt;
October 26, 2006. Fansite BlizzPlanet [http://www.blizzplanet.com/content/601/ posted an interview] with [[Richard Knaak]], author of some of the [[Diablo novels]], in which he dropped some pretty unequivocal hints that work continued on the Diablo seris.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
'''Question:''' How much of the book is creation of yours, and how involved is Chris Metzen behind the canon storyline of ''Diablo: The Sin War Trilogy''? Do you think the ramifications of this book impact in the storyline of ''Diablo 3'' the game?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Knaak:''' This is a pure collaboration between myself and Chris Metzen/Blizzard. All that is written is passed by him and the others there. This will be canon and has adjusted earlier info. The ramifications here will be used for any future project ... and I ain't writing for a dead game. :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Question:''' So ... Diablo 3?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Knaak:''' I am not writing for a dead world ... but a world with dead. 'nuff said!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2007: Flagship Studios Community Day==&lt;br /&gt;
&lt;br /&gt;
Flagship Studios held their first community day event on May 17, 2007. ''Hellgate: London'' information was covered by an NDA, but Diablo II discussions were not, and hellgate.incgamers.com and diabloii.net contributor Flux attended the event (and visited Flagship Studios several [http://hellgate.incgamers.com/gallery/showphoto.php?photo=2310&amp;amp;cat=513 other times] during 2006-2007) and [http://hellgate.incgamers.com/gallery/showphoto.php?photo=2312&amp;amp;cat=513 caught up] with [http://hellgate.incgamers.com/gallery/showphoto.php?photo=2311&amp;amp;cat=513 numerous] Blizzard North [http://hellgate.incgamers.com/gallery/showphoto.php?photo=1646&amp;amp;si=community-day-2007 founders] and employees he'd known since he started covering ''Diablo II ''back in 1998. Exact details of what they'd left behind when they departed from Blizzard North were off the record, but Flux was assured by several Blizzard North employees that a good amount of work had been done on ''Diablo III'' by the time the big four departed in June 2003, and that the project had been kicked back almost to the drawing board once nearly the entire Diablo II team left the company after Blizzard North was closed in 2005.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2007: Third Ongoing Project Confirmed==&lt;br /&gt;
&lt;br /&gt;
On July 13, 2007, Blizzard VP of Product Development Frank Pearce spoke to Gamasutra about the company's third team and their unannounced project.&amp;lt;sup&amp;gt;[[#References|9]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Our global headcount is 2,700,&amp;quot; said Pearce, &amp;quot;And most of that is customer service for World of Warcraft! In terms of development staff it’s probably around 350. World of Warcraft is about 135 people, 40 for Starcraft II, 40 for team 3, our cinematics team is about 85 guys. Then there’s sound and Q/A and that sort of thing.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When pressed for details regarding the new project, Pearce was cagey. &amp;quot;Team 3 is working on something really awesome. I can’t give you any hints, but it’s totally awesome.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2007: Diablo Franchise will be continued==&lt;br /&gt;
&lt;br /&gt;
In a video interview with IGN posted on August 5, 2007, Blizzard VP of Business Operations Paul Sams spoke about the future of their various gaming franchises, including Diablo:&amp;lt;sup&amp;gt;[[#References|10]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Diablo ... well, it is obviously a very important franchise to us. And I would say, that as with Starcraft and Warcraft, we will certainly get back to it at some point. We are focusing currently on World of Warcraft: Wrath of the Lich King and content associated with World of Warcraft and Starcraft II. We do have some other things in development, and we are not ready to talking about it yet, but what I can say is that we do love that franchise. And its something that we will get to revisit at some point.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Domain Names and Trademarks=&lt;br /&gt;
&lt;br /&gt;
Blizzard Entertainment owns numerous trademarks and domain names for games in their empire. These do not necessarily mean anything, especially not in the short term; they bought Starcraft2.com before Starcraft was even released. But they do give some indication that the company has an ongoing interest in developing more games in their various game worlds.&lt;br /&gt;
&lt;br /&gt;
==Domain Names==&lt;br /&gt;
&lt;br /&gt;
A partial and growing list of Blizzard/Vivendi owned domain names and the dates they were registered.&lt;br /&gt;
&lt;br /&gt;
* Diablo2.fr&lt;br /&gt;
* Diablo3.eu&lt;br /&gt;
* Diablo3.es&lt;br /&gt;
* Diablo3.de&lt;br /&gt;
* Diablo3.fr&lt;br /&gt;
* Diablo4.fr&lt;br /&gt;
&lt;br /&gt;
==Trademarks==&lt;br /&gt;
&lt;br /&gt;
'''Diablo II: Salvation''' was a title Blizzard registered in 2000, as a title for a movie or video game. [http://diabloii.net/news/archivenews/archive1/arc9.shtml In 2001] Blizzard instigated legal action to force New Line Cinema to change the name of their upcoming Vin Diesel-staring action film from ''El Diablo.''  Blizzard was ultimately victorious in the suit, and the film's title changed to [http://www.imdb.com/title/tt0266465/ ''A Man Apart''].&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
1. [http://www.wowguru.com/forums/showthread.php?t=9257 http://www.wowguru.com/forums/showthread.php?t=9257]&lt;br /&gt;
&amp;lt;br&amp;gt;2. [http://kotaku.com/gaming/diablo-3/diablo-3-trashed-116290.php http://kotaku.com/gaming/diablo-3/diablo-3-trashed-116290.php]&lt;br /&gt;
&amp;lt;br&amp;gt;3. [http://www.gamingsteve.com/archives/2006/02/rumor_diablo_ii.php http://www.gamingsteve.com/archives/2006/02/rumor_diablo_ii.php]&lt;br /&gt;
&amp;lt;br&amp;gt;5. [http://www.gamespot.com/news/6130138.html http://www.gamespot.com/news/6130138.html]&lt;br /&gt;
&amp;lt;br&amp;gt;6. [http://www.gamespot.com/news/2005/02/11/news_6118466.html http://www.gamespot.com/news/2005/02/11/news_6118466.html]&lt;br /&gt;
&amp;lt;br&amp;gt;7. [http://www.netwars.pl/modules.php?name=news&amp;amp;id=3751 http://www.netwars.pl/modules.php?name=news&amp;amp;id=3751]&lt;br /&gt;
&amp;lt;br&amp;gt;8. [http://pc.ign.com/articles/456/456138p1.html http://pc.ign.com/articles/456/456138p1.html]&lt;br /&gt;
&amp;lt;br&amp;gt;9. http://www.gamasutra.com/php-bin/news_index.php?story=14691&lt;br /&gt;
&amp;lt;br&amp;gt;10. http://blizzplanet.com/news/1592/&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
[[category:Diablo 3]]&lt;/div&gt;</summary>
		<author><name>Sing in Silence</name></author>	</entry>

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