<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://diablo2.diablowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TK</id>
		<title>Diablo Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://diablo2.diablowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TK"/>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/Special:Contributions/TK"/>
		<updated>2026-09-25T00:46:57Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Blood_Gloves&amp;diff=9309</id>
		<title>Blood Gloves</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Blood_Gloves&amp;diff=9309"/>
				<updated>2008-10-08T02:18:20Z</updated>
		
		<summary type="html">&lt;p&gt;TK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}Blood Gloves: Magical gloves + Nef + Perfect Ruby + Jewel.  Preset mods are 1-4% life leech, +10-20 life, 5-10% Crushing Blow.  Random mods on this pair are poison length reduction, poison resistance and cold resistance.  Not bad, as those resistances are more important in Act Five.&lt;br /&gt;
[[Image:blood-gloves03_DarienMask.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafted Items]]&lt;/div&gt;</summary>
		<author><name>TK</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Unique_Spears&amp;diff=9305</id>
		<title>Unique Spears</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Unique_Spears&amp;diff=9305"/>
				<updated>2008-10-07T08:21:20Z</updated>
		
		<summary type="html">&lt;p&gt;TK: /* Spawn in 1.10 or later only */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item_navbox|{{Unique Items}}}}&lt;br /&gt;
=To Note=&lt;br /&gt;
&lt;br /&gt;
A few unique items have changed with the release of patches. All new unique items found will have the same stats as the ones in the table below, items found in 1.09 or earlier may have slightly different stats. Items that have had changes will marked with a * and the change will be listed under the table. &lt;br /&gt;
&lt;br /&gt;
* Unique spears can be found in Diablo II and the Expansion.&lt;br /&gt;
* In 1.10 of the Expansion the odds of gambling an Unique is 1 in 2000.&lt;br /&gt;
* All spears are two-handed.&lt;br /&gt;
* Range: Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer. &lt;br /&gt;
* Weapon Speed (WSM): A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower.&lt;br /&gt;
* Dmg Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Each point in this statistic multiplies your damage by bonus/100 %. For example a damage bonus of 70 is 70/100 or and additional .7% weapon damage per point. Most items have 100 str, which gives 100/100 or an additional 1% weapon damage per point in str.&lt;br /&gt;
* Item Level: Chests and monsters must be at least this level to drop the item.&lt;br /&gt;
* Clvl Req: The level you must be to equip the item. No D2 Uniques had Clvl requirements prior to v1.07 D2.&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
Normal Uniques are identical in Diablo II and the Expansion.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Item Name&lt;br /&gt;
! Properties&lt;br /&gt;
! Special Properties&lt;br /&gt;
! Misc Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:polearm-dragon-chang.gif]]&lt;br /&gt;
| '''The Dragon Chang'''&amp;lt;br&amp;gt;Spear &amp;lt;br&amp;gt;&lt;br /&gt;
| 13 - 15 Damage&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; No Str Required&amp;lt;br&amp;gt; 20 Dex Required&amp;lt;br&amp;gt; Item Level: 11&amp;lt;br&amp;gt; Clvl Req: 8&lt;br /&gt;
| +35 to Attack Rating&amp;lt;br&amp;gt; +10 to Minimum Damage&amp;lt;br&amp;gt; +2 to Light Radius&amp;lt;br&amp;gt; +100% Damage to Undead&amp;lt;br&amp;gt; Adds 3-6 fire damage&lt;br /&gt;
| Range: 4&amp;lt;br&amp;gt; Weapon Speed: -10&amp;lt;br&amp;gt; Damage Bonus: 100 Str&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am&amp;lt;br&amp;gt; Normal: B/D/N/P/S/&amp;lt;br&amp;gt; Slow: As&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:polearm-razortine.gif]]&lt;br /&gt;
| '''Razortine'''&amp;lt;br&amp;gt;Trident &amp;lt;br&amp;gt;&lt;br /&gt;
| (11-13) - (19-22) Damage&amp;lt;br&amp;gt; 35 Durability&amp;lt;br&amp;gt; 38 Str Required &amp;lt;br&amp;gt; 24 Dex Required&amp;lt;br&amp;gt; Item Level: 16&amp;lt;br&amp;gt; Clvl Req: 12&lt;br /&gt;
| Slows Target by 25%&amp;lt;br&amp;gt; -50% Target's Defense&amp;lt;br&amp;gt; +15 to Strength&amp;lt;br&amp;gt; +8 to Dexterity&amp;lt;br&amp;gt; 30% Increased Attack Speed&amp;lt;br&amp;gt; +30-50% Enhanced Damage&lt;br /&gt;
| Range: 4&amp;lt;br&amp;gt; Weapon Speed: 0&amp;lt;br&amp;gt; Damage Bonus: 100 Str&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Normal: Am/B&amp;lt;br&amp;gt; Slow: Am/D/N/P/S/&amp;lt;br&amp;gt; Very Slow: As&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:spear-bloodthief.gif]]&lt;br /&gt;
| '''Bloodthief'''&amp;lt;br&amp;gt;Brandistock &amp;lt;br&amp;gt;&lt;br /&gt;
| (10-11) - (25-28) Damage&amp;lt;br&amp;gt; 28 Durability&amp;lt;br&amp;gt; 40 Str Required &amp;lt;br&amp;gt; 50 Dex Required &amp;lt;br&amp;gt; Item Level: 23&amp;lt;br&amp;gt; Clvl Req: 17&lt;br /&gt;
| 35% Chance of Open Wounds&amp;lt;br&amp;gt; +10 to Strength&amp;lt;br&amp;gt; 8-12% Life stolen per hit&amp;lt;br&amp;gt; +26 to Life&amp;lt;br&amp;gt; +50-70% Enhanced Damage&lt;br /&gt;
| Range: 5&amp;lt;br&amp;gt; Weapon Speed: -20&amp;lt;br&amp;gt; Damage Bonus: 100 Str&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/B/D/P/S&amp;lt;br&amp;gt; Normal: As/N&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:polearm-lance-of-yaggi.gif]]&lt;br /&gt;
| '''Lance of Yaggai'''&amp;lt;br&amp;gt;Spetum &amp;lt;br&amp;gt;&lt;br /&gt;
| 15 - 23 Damage&amp;lt;br&amp;gt; 28 Durability&amp;lt;br&amp;gt; 54 Str Required &amp;lt;br&amp;gt; 35 Dex Required&amp;lt;br&amp;gt; Item Level: 30&amp;lt;br&amp;gt; Clvl Req: 22&lt;br /&gt;
| Attacker Takes Damage of 8&amp;lt;br&amp;gt; Adds 1-60 Lightning Damage&amp;lt;br&amp;gt; All Resistances +15&amp;lt;br&amp;gt; 40% Increased Attack Speed&lt;br /&gt;
| Range: 5&amp;lt;br&amp;gt; Weapon Speed: 0&amp;lt;br&amp;gt; Damage Bonus: 100 Str&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Normal: Am/B&amp;lt;br&amp;gt; Slow: D/N/P/S/&amp;lt;br&amp;gt; Very Slow: As&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:polearm-tannr-gorerod.gif]]&lt;br /&gt;
| '''The Tannr Gorerod'''&amp;lt;br&amp;gt;Pike &amp;lt;br&amp;gt;&lt;br /&gt;
| (25-28) - (113-126) Damage&amp;lt;br&amp;gt; 25 Durability&amp;lt;br&amp;gt; 60 Str Required &amp;lt;br&amp;gt; 45 Dex Required&amp;lt;br&amp;gt; Item Level: 26&amp;lt;br&amp;gt; Clvl Req: 27&lt;br /&gt;
| Adds 23-54 Fire Damage&amp;lt;br&amp;gt; +15% to Maximum Fire Resist&amp;lt;br&amp;gt; +30 to Life&amp;lt;br&amp;gt; +60 to Attack Rating&amp;lt;br&amp;gt; +3 to Light Radius&amp;lt;br&amp;gt; Fire Resist +15%&amp;lt;br&amp;gt; +80-100% Enhanced Damage&lt;br /&gt;
| Range: 5&amp;lt;br&amp;gt; Weapon Speed: 20&amp;lt;br&amp;gt; Damage Bonus: 100 Str&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Slow: Am&amp;lt;br&amp;gt; Very Slow: As/B/D/N/P/S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Exceptional=&lt;br /&gt;
&lt;br /&gt;
Unique Exceptional Items are found only in the Expansion, never in Diablo II.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Item Name&lt;br /&gt;
! Properties&lt;br /&gt;
! Special Properties&lt;br /&gt;
! Misc Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:spear-the-impaler.gif]]&lt;br /&gt;
| '''The Impaler''' *&amp;lt;br&amp;gt;War Spear&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| (24-27) - (88-99) Dmg&amp;lt;br&amp;gt; 30 Durability&amp;lt;br&amp;gt; 25 Str Required&amp;lt;br&amp;gt; 25 Dex Required&amp;lt;br&amp;gt; Item Level: 39&amp;lt;br&amp;gt; Clvl Req: 31&lt;br /&gt;
| +140-170% Enhanced Damage&amp;lt;br&amp;gt; +150 to Attack Rating&amp;lt;br&amp;gt; Ignore Target's Defense&amp;lt;br&amp;gt; 20% Increased Attack Speed&amp;lt;br&amp;gt; 40% Chance of Open Wounds&amp;lt;br&amp;gt; Prevent Monster Heal&amp;lt;br&amp;gt; +5 to Impale (Amazon Only)&amp;lt;br&amp;gt; +3 to Power Strike (Amazon Only)&lt;br /&gt;
| Range: 4&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Weapon Speed: -10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/B/D/P/S&amp;lt;br&amp;gt; Normal: As/N&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:spear-kelpie-snare.gif]]&lt;br /&gt;
| '''Kelpie Snare''' *&amp;lt;br&amp;gt;Fuscina&amp;lt;br&amp;gt;&lt;br /&gt;
| (75-83) - (138-153) Dmg&amp;lt;br&amp;gt; 35 Durability&amp;lt;br&amp;gt; 77 Str Required&amp;lt;br&amp;gt; 25 Dex Required&amp;lt;br&amp;gt; Item Level: 41&amp;lt;br&amp;gt; Clvl Req: 33&lt;br /&gt;
| +140-180% Enhanced Damage&amp;lt;br&amp;gt; Adds 30-50 Damage&amp;lt;br&amp;gt; Slows Target by 75%&amp;lt;br&amp;gt; Fire Resist +50%&amp;lt;br&amp;gt; +1.25 Life per Clvl&amp;lt;br&amp;gt; +10 to Strength&lt;br /&gt;
| Range: 4&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Weapon Speed: 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Normal: Am/B&amp;lt;br&amp;gt; Slow: D/N/P/S&amp;lt;br&amp;gt; Very Slow: As&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:spear-soulfeast-tine.gif]]&lt;br /&gt;
| '''Soulfeast Tine''' *&amp;lt;br&amp;gt;War Fork&amp;lt;br&amp;gt;&lt;br /&gt;
| (40-46) - (100-116) Dmg&amp;lt;br&amp;gt; 43 Durability&amp;lt;br&amp;gt; 64 Str Required&amp;lt;br&amp;gt; 76 Dex Required&amp;lt;br&amp;gt; Item Level: 43&amp;lt;br&amp;gt; Clvl Req: 35&lt;br /&gt;
| +150-190% Enhanced Damage&amp;lt;br&amp;gt; +150-250 to Attack Rating&amp;lt;br&amp;gt; 7% Life Stolen per Hit&amp;lt;br&amp;gt; 7% Mana Stolen per Hit&amp;lt;br&amp;gt; +20% Slower Stamina Drain&amp;lt;br&amp;gt; Requirements -20%&amp;lt;br&amp;gt; +15 Increased Durability&lt;br /&gt;
| Range: 5&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Weapon Speed: -20&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: Am/B/D/P/S&amp;lt;br&amp;gt; Normal: As/N&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:spear-hone-sundan.gif]]&lt;br /&gt;
| '''Hone Sundan''' *&amp;lt;br&amp;gt;Yari&amp;lt;br&amp;gt;&lt;br /&gt;
| (95-107) - (193-217) Dmg&amp;lt;br&amp;gt; 28 Durability&amp;lt;br&amp;gt; 101 Str Required&amp;lt;br&amp;gt; No Dex Required&amp;lt;br&amp;gt; Socketed (3) &amp;lt;br&amp;gt; Item Level: 45 &amp;lt;br&amp;gt; Clvl Req: 37&lt;br /&gt;
| +160-200% Enhanced Damage&amp;lt;br&amp;gt; Adds 20-40 damage&amp;lt;br&amp;gt; 45% Chance of Crushing Blow&amp;lt;br&amp;gt; Repairs 1 durability in 10 seconds&lt;br /&gt;
| Range: 5&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Weapon Speed: 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Normal: Am/B&amp;lt;br&amp;gt; Slow: D/N/P/S/&amp;lt;br&amp;gt; Very Slow: As&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:spear-spire-honor.gif]]&lt;br /&gt;
| '''Spire of Honor''' *&amp;lt;br&amp;gt;Lance&amp;lt;br&amp;gt;&lt;br /&gt;
| (87-101) - (325-382) Dmg&amp;lt;br&amp;gt; 25 Durability&amp;lt;br&amp;gt; 110 Str Required&amp;lt;br&amp;gt; 88 Dex Required&amp;lt;br&amp;gt; Item Level: 47&amp;lt;br&amp;gt; Clvl Req: 39&lt;br /&gt;
| +150-200% Enhanced Damage&amp;lt;br&amp;gt; Adds 20-40 damage&amp;lt;br&amp;gt; +1.5% Damage Against Demons per Clvl&amp;lt;br&amp;gt; 25% Bonus to Attack Rating&amp;lt;br&amp;gt; Replenish Life +20&amp;lt;br&amp;gt; 20% Faster Hit Recovery&amp;lt;br&amp;gt; +25% Enhanced Defense&amp;lt;br&amp;gt; +3 to Light Radius&amp;lt;br&amp;gt; +3 to Combat Skills (Paladin Only)&lt;br /&gt;
| Range: 5&amp;lt;br&amp;gt; Dmg Bonus: 100 Str&amp;lt;br&amp;gt; Weapon Speed: 20&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Slow: Am&amp;lt;br&amp;gt; Very Slow: As/B/D/N/P/S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==1.08 Statistics==&lt;br /&gt;
&lt;br /&gt;
Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any changes.&lt;br /&gt;
&lt;br /&gt;
* '''The Impaler''': was fixed at 150%, and had no +skills.&lt;br /&gt;
* '''Kelpie Snare''': 150% Enhanced Damage, Slows Target by 100%, rest remains the same&lt;br /&gt;
* '''Soulfeast Tine''': +175% Enhanced Damage, 7% Life Stolen per Hit, 7% Mana Stolen per Hit, +20% Slower Stamina Drain, Requirements -20%&lt;br /&gt;
* '''Hone Sundan''': 180% Enhanced Damage, +20-70 Damage, rest remains the same&lt;br /&gt;
* '''Spire of Honor''': +5% Life Stolen Per Hit, +5 Light Radius, +10 Replenish Life, 10% Faster Hit Recovery, Adds 50-85 Damage, +1.25% Damage against Demons per Clvl, +145% Enhanced Damage&lt;br /&gt;
&lt;br /&gt;
=Elite=&lt;br /&gt;
&lt;br /&gt;
== Spawn in 1.10 or later only==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Item Name&lt;br /&gt;
! Properties&lt;br /&gt;
! Special Properties&lt;br /&gt;
! Misc Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:spear-hyperion.jpg]]&lt;br /&gt;
| '''Arioc's Needle'''&amp;lt;br&amp;gt; Hyperion Spear&amp;lt;br&amp;gt;&lt;br /&gt;
| 218.4-257.4 Dmg 2H&amp;lt;br&amp;gt; 100.8-118.8 - 336-396&amp;lt;br&amp;gt; 155 Str Required&amp;lt;br&amp;gt; 120 Dex Required&amp;lt;br&amp;gt; Item Level: 85&amp;lt;br&amp;gt; Clvl Req: 84&lt;br /&gt;
| +(180-230)% Enhanced Damage&amp;lt;br&amp;gt; 50% Chance of Deadly Strike&amp;lt;br&amp;gt; Ignores Target's Defense&amp;lt;br&amp;gt; +(2-4) to All Skills&amp;lt;br&amp;gt; +30% Increased Attack Speed&amp;lt;br&amp;gt; +390 Poison Damage over 10 Seconds&lt;br /&gt;
| Weapon Speed: -10&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:spear-war-pike.jpg]]&lt;br /&gt;
| '''Steel Pillar'''&amp;lt;br&amp;gt; War Pike&amp;lt;br&amp;gt;&lt;br /&gt;
| 330.15-383.4 Dmg 2H&amp;lt;br&amp;gt; 105.4-122.4 - 554.9-644.4&amp;lt;br&amp;gt; Indestructible&amp;lt;br&amp;gt; 165 Str Required&amp;lt;br&amp;gt; 106 Dex Required&amp;lt;br&amp;gt; Item Level: 77&amp;lt;br&amp;gt; Clvl Req: 69&lt;br /&gt;
| +(210-260)% Enhanced Damage&amp;lt;br&amp;gt; +25% Increased Attack Speed&amp;lt;br&amp;gt; -20% Target Defense&amp;lt;br&amp;gt; +(50-80)% Enhanced Defense&amp;lt;br&amp;gt; 25% Chance of Crushing Blow&lt;br /&gt;
| Weapon Speed: -20&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:spear-mancatcher.jpg]]&lt;br /&gt;
| '''Viperfork'''&amp;lt;br&amp;gt; Mancatcher&amp;lt;br&amp;gt;&lt;br /&gt;
| 195.75-229.5 Dmg 2H&amp;lt;br&amp;gt; 121.8-142.8 - 269.7-316.2&amp;lt;br&amp;gt; Indestructible&amp;lt;br&amp;gt; 132 Str Required&amp;lt;br&amp;gt; 134 Dex Required&amp;lt;br&amp;gt; Item Level: 79&amp;lt;br&amp;gt; Clvl Req: 71&lt;br /&gt;
| +(190-240)% Enhanced Damage&amp;lt;br&amp;gt; +50% Increased Attack Speed&amp;lt;br&amp;gt; +(200-250) to Attack Rating&amp;lt;br&amp;gt; 15% Chance to cast level 9 Poison Explosion on striking&amp;lt;br&amp;gt; Poison Resist +(30-50)%&amp;lt;br&amp;gt; +320 Poison Damage over 10 Seconds&lt;br /&gt;
| Weapon Speed: -20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Uniques]]&lt;/div&gt;</summary>
		<author><name>TK</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=The_Disciple&amp;diff=8637</id>
		<title>The Disciple</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=The_Disciple&amp;diff=8637"/>
				<updated>2008-09-16T06:43:48Z</updated>
		
		<summary type="html">&lt;p&gt;TK: /* Set Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
The Disciple isn't designed for any particular character, but it seems likely it'd be most suited to melee characters, with the high def armor and nice resistance to all. The gloves in this set are one of the most popular items in the game, for combat characters, and the belt is quite a nice item on its own as well.&lt;br /&gt;
&lt;br /&gt;
This is an Expansion-only set.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-d-dark-adherent.gif]]&lt;br /&gt;
| '''Dark Adherent'''&amp;lt;br&amp;gt; Dusk Shroud&amp;lt;br&amp;gt; (Elite Quilted Armor)&lt;br /&gt;
| 666-882 Defense&amp;lt;br&amp;gt; 20 Durability&amp;lt;br&amp;gt; 77 Str Required&amp;lt;br&amp;gt; Light Armor&amp;lt;br&amp;gt; Clvl Req: 43&amp;lt;br&amp;gt; Item Level: 39&lt;br /&gt;
| +305-415 Defense &amp;lt;br&amp;gt; +24% Fire Resistance &amp;lt;br&amp;gt; 25% Chance of casting slvl 3 Nova When Struck&amp;lt;br&amp;gt; +24-34 Poison Damage Over 2 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-d-credendum.gif]]&lt;br /&gt;
| '''Credendum'''&amp;lt;br&amp;gt; Mithril Coil&amp;lt;br&amp;gt; (Elite Belt)&lt;br /&gt;
| 108-115 Defense&amp;lt;br&amp;gt; 16 Durability&amp;lt;br&amp;gt; 106 Str Required&amp;lt;br&amp;gt; 16 Slots&amp;lt;br&amp;gt; Clvl Req: 65&amp;lt;br&amp;gt; Item Level: 39&lt;br /&gt;
| +50 Defense &amp;lt;br&amp;gt; +10 Strength &amp;lt;br&amp;gt; +10 Dexterity &amp;lt;br&amp;gt; +15% Resistance To All&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-d-laying-hands.gif]]&lt;br /&gt;
| '''Laying of Hands'''&amp;lt;br&amp;gt; Bramble Mitts&amp;lt;br&amp;gt; (Elite Leather Gloves)&lt;br /&gt;
| 79-87 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; 50 Str Required&amp;lt;br&amp;gt; Clvl Req: 63&amp;lt;br&amp;gt; Item Level: 39&lt;br /&gt;
| +25 Defense &amp;lt;br&amp;gt; +20% Increased Attack Speed&amp;lt;br&amp;gt; +50% Fire Resistance&amp;lt;br&amp;gt; +350% Damage Against Demons &amp;lt;br&amp;gt; 10% Chance of casting slvl 3 Holy Bolt on Hit&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-d-rite-passage.gif]]&lt;br /&gt;
| '''Rite of Passage'''&amp;lt;br&amp;gt; Demonhide Boots&amp;lt;br&amp;gt; (Excep Leather Boots)&lt;br /&gt;
| 53-60 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; 20 Str Required&amp;lt;br&amp;gt; Clvl Req: 29&amp;lt;br&amp;gt; Item Level: 39&lt;br /&gt;
| +25 Defense &amp;lt;br&amp;gt; +30% Faster Run/Walk&amp;lt;br&amp;gt; Half Freeze Duration &amp;lt;br&amp;gt; +15-25 Stamina&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:amulet-gold-cross.gif]]&lt;br /&gt;
| '''Telling of Beads'''&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| Clvl Req: 30&amp;lt;br&amp;gt; Item Level: 39&lt;br /&gt;
| +35-50% Poison Resistance &amp;lt;br&amp;gt; +1 to All Skills &amp;lt;br&amp;gt; +18% Cold Resistance &amp;lt;br&amp;gt; Attacker Takes 8-10 Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Partial set bonuses stack. If you are wearing three items, then you will get the bonus for wearing two items as well as the bonus for wearing three items. Full set bonuses stack on top of the partial bonuses, so if there is a partial bonus of +40 Life, and a full bonus of +40 Mana, with the complete set, you would receive both +40 life and +40 mana.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| '''Partial Set Bonuses''':&lt;br /&gt;
* Wearing any two items: +150 Defense&lt;br /&gt;
* Wearing any three items: +22 Poison Damage Over 3 Seconds*&lt;br /&gt;
* Wearing any four items: +10 Strength&lt;br /&gt;
&lt;br /&gt;
'''Full Set Bonus''':&lt;br /&gt;
* +50% Resistance To All&lt;br /&gt;
* +2 to All Skills&lt;br /&gt;
* +100 Mana&lt;br /&gt;
* +10 Dexterity&lt;br /&gt;
| Armor&amp;lt;br&amp;gt; Belt&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Boots &amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| One-handed Weapon&amp;lt;br&amp;gt; Helm&amp;lt;br&amp;gt; Shield&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*If you have any other sources of poison damage (including the damage on the Dark Adherent), the partial/complete set bonus will show some other, inaccurate value. &lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>TK</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Charm_Affixes&amp;diff=8583</id>
		<title>Charm Affixes</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Charm_Affixes&amp;diff=8583"/>
				<updated>2008-09-12T06:39:01Z</updated>
		
		<summary type="html">&lt;p&gt;TK: /* + Elemental Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
[[Image:Charms.jpg|right|frame]][[Charms]] are small items that, when identified and placed in a character's inventory, provide a steady, passive benefit. Charms boost things like resistance, hit points, hit recovery time, damage, accuracy, magic find, and grand charms can even give +1 to entire skill trees. Charms are only magical, or unique. There are no rare, set, or crafted charms. &lt;br /&gt;
&lt;br /&gt;
How much inventory space a player devotes to their charms depends on their goals. PVPers entirely fill their inventories with charms, since they want every bit of bonus and aren't picking up any loot. Magic finders use a lot of charms, but must save some space to retrieve their finds. Players leveling up normally use the good charms they find, and replace them as their characters grow in strength and levels.&lt;br /&gt;
&lt;br /&gt;
Each of the three sizes of charm has strengths and weaknesses that are elaborated on below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Small Charms=&lt;br /&gt;
&lt;br /&gt;
Small charms require only a 1x1 inventory space, and their small size makes them very useful to make up shortcomings in a character's equipment. Small charms are excellent ways to add hit points, resistance (especially to individual elements), and damage/attack rating. It's generally easier to find 2 small charms with better mods than 1 large charm, and 3 small charms will almost always beat out 1 grand charm. However, there are mods that can spawn on larger charms that can not be found on small charms, such as +1 to a skill tree on grands. Small charms can add more magic find than large or grand charms, per inventory space.&lt;br /&gt;
&lt;br /&gt;
=Magic Prefixes=&lt;br /&gt;
&lt;br /&gt;
These are the prefixes that can spawn on a charm.  The bonuses can stack with suffixes of similar type.&lt;br /&gt;
&lt;br /&gt;
'''Key''':&lt;br /&gt;
&lt;br /&gt;
(1) = level required for bonus&lt;br /&gt;
&lt;br /&gt;
[1] = bonus&lt;br /&gt;
&lt;br /&gt;
==+ Defense==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Stout&lt;br /&gt;
| +1-8 Defense&lt;br /&gt;
| (1)[1](15)[4-8]&lt;br /&gt;
|-&lt;br /&gt;
| Burly&lt;br /&gt;
| +15-20 Defense&lt;br /&gt;
| (28)&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart&lt;br /&gt;
| +20-30 Defense&lt;br /&gt;
| (40)&lt;br /&gt;
|}&lt;br /&gt;
Defense bonus on charms is usually sought after by melee duelers when going against other melee characters. These bonuses are more effective when boosted by other skills; Barbarians can double these bonuses with Iron Skin, then quadruple them with Shout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+ Base Damage==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| +1 To Minimum Damage&lt;br /&gt;
| (90)&lt;br /&gt;
|-&lt;br /&gt;
| Jagged&lt;br /&gt;
| +1 To Maximum Damage&lt;br /&gt;
| (90)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With high clvl requirements, these charms may not be attractive at first, but keep in mind that the bonus damage is added to the weapon before being modified by other skills and states.&lt;br /&gt;
&lt;br /&gt;
==Stamina==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Rugged&lt;br /&gt;
| +4-16 Max Stamina&lt;br /&gt;
| (1)[4-8](15)[9-16]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Few characters are so in need of stamina that they resort to boosting it with charms.&lt;br /&gt;
&lt;br /&gt;
==+ Attack Rating==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| +2-12 To Attack Rating&lt;br /&gt;
| (1)[2-4](15)[6-12]&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| +13-24 To Attack Rating&lt;br /&gt;
| (31)&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| +25-36 To Attack Rating&lt;br /&gt;
| (49)&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
|&lt;br /&gt;
+10-20 To Attack Rating, +1-3 To Maximum Damage&lt;br /&gt;
| (21)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Attack Rating is seldom sought on charms, but the fact that it often occurs with damage makes for a nice double combat boost.&lt;br /&gt;
&lt;br /&gt;
==+ Mana==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Lizard's&lt;br /&gt;
| +1-7 Mana&lt;br /&gt;
| (12)&lt;br /&gt;
|-&lt;br /&gt;
| Snake's&lt;br /&gt;
| +8-12 Mana&lt;br /&gt;
| (24)&lt;br /&gt;
|-&lt;br /&gt;
| Serpent's&lt;br /&gt;
| +13-17 Mana&lt;br /&gt;
| (40)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pretty straightforward bonuses. Useful for sorceresses and necromancers who require more mana.  Grand charms potentially provide the most mana boost per inventory space.&lt;br /&gt;
&lt;br /&gt;
==+ All Resistances==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering&lt;br /&gt;
| All Resistances +3-5%&lt;br /&gt;
| (25)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shimmering small charms are difficult to find, but quite useful when stacked up. It's much easier to get +9-11% to a single element from a small charm (and more useful, since some resistances are more important than others). You will more commonly find large charms with around 8% resist all, or grand charms with up to 15% resist all, than 2 or 3 small charms with equivalent bonuses.&lt;br /&gt;
&lt;br /&gt;
==Elemental Resistances==&lt;br /&gt;
&lt;br /&gt;
'''+ Cold Resistance'''&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Azure&lt;br /&gt;
| Resist Cold +3-5%&lt;br /&gt;
| (1)&lt;br /&gt;
|-&lt;br /&gt;
| Lapis&lt;br /&gt;
| Resist Cold +6-7%&lt;br /&gt;
| (10)&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt&lt;br /&gt;
| Resist Cold +8-9%&lt;br /&gt;
| (20)&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire&lt;br /&gt;
| Resist Cold +10-11%&lt;br /&gt;
| (32)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''+ Fire Resistance'''&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stts&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Crimson&lt;br /&gt;
| Resist Fire +3-5%&lt;br /&gt;
| (1)&lt;br /&gt;
|-&lt;br /&gt;
| Russet&lt;br /&gt;
| Resist Fire +6-7%&lt;br /&gt;
| (10)&lt;br /&gt;
|-&lt;br /&gt;
| Garnet&lt;br /&gt;
| Resist Fire +8-9%&lt;br /&gt;
| (20)&lt;br /&gt;
|-&lt;br /&gt;
| Ruby&lt;br /&gt;
| Resist Fire +10-11%&lt;br /&gt;
| (32)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''+ Lightning Resistance'''&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Tangerine&lt;br /&gt;
| Resist Lightning +3-5%&lt;br /&gt;
| (1)&lt;br /&gt;
|-&lt;br /&gt;
| Ocher&lt;br /&gt;
| Resist Lightning +6-7%&lt;br /&gt;
| (10)&lt;br /&gt;
|-&lt;br /&gt;
| Coral&lt;br /&gt;
| Resist Lightning +8-9%&lt;br /&gt;
| (20)&lt;br /&gt;
|-&lt;br /&gt;
| Amber&lt;br /&gt;
| Resist Lightning +10-11%&lt;br /&gt;
| (32)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''+Poison Resistance'''&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Beryl&lt;br /&gt;
| Resist Poison +3-5%&lt;br /&gt;
| (1)&lt;br /&gt;
|-&lt;br /&gt;
| Viridian&lt;br /&gt;
| Resist Poison +6-7%&lt;br /&gt;
| (10)&lt;br /&gt;
|-&lt;br /&gt;
| Jade&lt;br /&gt;
| Resist Poison +8-9%&lt;br /&gt;
| (20)&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
| Resist Poison +10-11%&lt;br /&gt;
| (32)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Individual resistance charms are common and quite useful. Many players use several of these to boost resistance to individual elements their other equipment doesn't cover.&lt;br /&gt;
&lt;br /&gt;
==+ Elemental Damage==&lt;br /&gt;
&lt;br /&gt;
'''Cold'''&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Snowflake&lt;br /&gt;
| +1-2 Minimum and +2-4 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| (27)&lt;br /&gt;
|-&lt;br /&gt;
| Shivering&lt;br /&gt;
| +3-4 Minimum and +5-8 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| (42)&lt;br /&gt;
|-&lt;br /&gt;
| Boreal&lt;br /&gt;
| +5-7 Minimum and +9-14 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| (66)&lt;br /&gt;
|-&lt;br /&gt;
| Hibernal&lt;br /&gt;
| +8-10 Minimum and +15-20 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| (99)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At least one type of cold damage is essential for most combat characters, simply for the slowing effect being chilled has on monsters.  Multiple sources of cold damage (charms, weapons, equipment, skills, etc) stack up the chill time, so several of these can be quite useful in hell, when monsters thaw out much more quickly.&lt;br /&gt;
* These charms give bonuses only to physical damage, not to any cold spell.&lt;br /&gt;
&lt;br /&gt;
'''Fire'''&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Ember&lt;br /&gt;
| +1 Minimum and +2-3 Maximum Fire Damage&lt;br /&gt;
| (21)&lt;br /&gt;
|-&lt;br /&gt;
| Smoldering&lt;br /&gt;
| +2-3 Minimum and +4-10 Maximum Fire Damage&lt;br /&gt;
| (40)&lt;br /&gt;
|-&lt;br /&gt;
| Smoking&lt;br /&gt;
| +4-9 Minimum and +11-19 Maximum Fire Damage&lt;br /&gt;
| 64)&lt;br /&gt;
|-&lt;br /&gt;
| Flaming&lt;br /&gt;
| +10-19 Minimum and +20-29 Maximum Fire Damage&lt;br /&gt;
| (89)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Fire charms do more damage then cold charms generally, but do not slow the enemy down at the same time, so are not widely used. &lt;br /&gt;
* These charms give bonuses only to physical damage, not to any fire spell.&lt;br /&gt;
&lt;br /&gt;
'''Lightning'''&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Static&lt;br /&gt;
| +1 Minimum and +6-11 Maximum Lightning Damage&lt;br /&gt;
| (23)&lt;br /&gt;
|-&lt;br /&gt;
| Glowing&lt;br /&gt;
| +1 Minimum and +12-24 Maximum Lightning Damage&lt;br /&gt;
| (41)&lt;br /&gt;
|-&lt;br /&gt;
| Arcing&lt;br /&gt;
| +1 Minimum and +25-43 Maximum Lightning Damage&lt;br /&gt;
| (65)&lt;br /&gt;
|-&lt;br /&gt;
| Shocking&lt;br /&gt;
| +1 Minimum and +44-71 Maximum Lightning Damage&lt;br /&gt;
| (90)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lightning charms deal the highest average damage of any of the elemental charms.&lt;br /&gt;
* These charms give bonuses only to physical damage, not to any lightning spell.&lt;br /&gt;
&lt;br /&gt;
'''Poison'''&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Septic&lt;br /&gt;
| +6 Poison Damage Over 2 Seconds&lt;br /&gt;
| (18)&lt;br /&gt;
|-&lt;br /&gt;
| Foul&lt;br /&gt;
| +9 Poison Damage Over 2 Seconds&lt;br /&gt;
| (39)&lt;br /&gt;
|-&lt;br /&gt;
| Toxic&lt;br /&gt;
| +18 Poison Damage Over 2 Seconds&lt;br /&gt;
| (63)&lt;br /&gt;
|-&lt;br /&gt;
| Pestilent&lt;br /&gt;
| +24 Poison Damage Over 2 Seconds&lt;br /&gt;
| (88)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Poison damage bonuses are quite useful in Diablo II. Poisoned monsters do not heal, and poison damage and duration stacks between multiple items, so with several sources of poison adding up, a single hit can keep a monster from healing for quite a while.  These can be very useful to deal a slow death in a PVP duel as well.&lt;br /&gt;
* These charms give bonuses only to physical damage, not to any poison spell.&lt;br /&gt;
&lt;br /&gt;
=Magic Suffixes=&lt;br /&gt;
&lt;br /&gt;
==+Base damage==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Magic Suffixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Craftsmanship&lt;br /&gt;
| +1 To Maximum Damage&lt;br /&gt;
| (85)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a nice suffix that can stack on the prefixes that adds on the base damage of the weapon. It works exactly like its prefix counter-part, adding onto base weapon damage before other bonuses are applied.&lt;br /&gt;
&lt;br /&gt;
==+Faster hit recovery==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Magic Suffixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Balance&lt;br /&gt;
| 5% Fast Hit Recovery&lt;br /&gt;
| (29)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Faster hit recovery bonus allows a player to recover faster from the stun animation, and will save you from being stunlocked inside a mob of enemies. &lt;br /&gt;
&lt;br /&gt;
==+Gold from monsters==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Magic Suffixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Greed&lt;br /&gt;
| 5-10% More Gold&lt;br /&gt;
| (15)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The tiny bonuses from these charms make them not worth carrying, generally speaking.&lt;br /&gt;
&lt;br /&gt;
==+Magic find==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Magic Suffixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Fortune&lt;br /&gt;
| 3-5% Better Chance Of Getting Magic Items&lt;br /&gt;
| (18)&lt;br /&gt;
|-&lt;br /&gt;
| Good Luck&lt;br /&gt;
| 6-7% Better Chance Of Getting Magic Items&lt;br /&gt;
| (33)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Small charms rule the magic find potential, with up to 7% per inventory space. Large charms (6%, or 3% per space) and grand charms (12%, 4% per space) can not add nearly as much magic find, and most &lt;br /&gt;
&lt;br /&gt;
==+Life==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Magic Suffixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Life&lt;br /&gt;
| +5-10 Life&lt;br /&gt;
| (14)&lt;br /&gt;
|-&lt;br /&gt;
| Sustenance&lt;br /&gt;
| +11-15 Life&lt;br /&gt;
| (17)&lt;br /&gt;
|-&lt;br /&gt;
| Vita&lt;br /&gt;
| +16-20 Life&lt;br /&gt;
| (39)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Small charms are the best charms to add hit points. They offer the greatest potential gain per  &lt;br /&gt;
inventory space (large: 17.5 per space, grand 16.7 per space), and even though +20s are very rare, the benefits from 2 or 3 +hps small charms, with a second mod on each, will almost always outweigh the bonuses from a single large or grand +hps charm.&lt;br /&gt;
&lt;br /&gt;
==+Strength==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Magic Suffixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| +1-2 To Strength&lt;br /&gt;
| (5)[1](16)[2]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Strength charms are seldom used except to meet the minimum requirements of a new piece of equipment. Large charms provide the most potential str bonus per inventory space.&lt;br /&gt;
&lt;br /&gt;
==+Faster walk==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Magic Suffixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Inertia&lt;br /&gt;
| 5% Faster Run/Walk&lt;br /&gt;
| (36)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Useful for all characters, but not generally considered essential. Some duelers load up on these charms to give their characters an unexpected and deadly speed boost.&lt;br /&gt;
&lt;br /&gt;
==+Elemental Damage==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Magic Suffixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Blight&lt;br /&gt;
| +3 Poison Damage Over 2 Seconds&lt;br /&gt;
| (9)&lt;br /&gt;
|-&lt;br /&gt;
| Venom&lt;br /&gt;
| +6 Poison Damage Over 2 Seconds&lt;br /&gt;
| (20)&lt;br /&gt;
|-&lt;br /&gt;
| Pestilence&lt;br /&gt;
| +8 Poison Damage Over 2 Seconds&lt;br /&gt;
| (32)&lt;br /&gt;
|-&lt;br /&gt;
| Anthrax&lt;br /&gt;
| +50 Poison Damage Over 6 Seconds&lt;br /&gt;
| (44)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These mods can stack with the poison damage prefixes, giving a single small charm huge poison damage potential.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Magic Suffixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Frost&lt;br /&gt;
| +1 Minimum and +2 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| (14)&lt;br /&gt;
|-&lt;br /&gt;
| Icicle&lt;br /&gt;
| +2 Minimum and +3-4 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| (21)&lt;br /&gt;
|-&lt;br /&gt;
| Glacier&lt;br /&gt;
| +3 Minimum and +5-6 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| (33)&lt;br /&gt;
|-&lt;br /&gt;
| Winter&lt;br /&gt;
| +4-5 Minimum and +7-9 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| (46)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most useful for the chill effect and duration, rather than their damage.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Magic Suffixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Flame&lt;br /&gt;
| +1 Minimum and +2 Maximum Fire Damage&lt;br /&gt;
| (11)&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| +2 Minimum and +3-4 Maximum Fire Damage&lt;br /&gt;
| (20)&lt;br /&gt;
|-&lt;br /&gt;
| Burning&lt;br /&gt;
| +3-4 Minimum and +5-8 Maximum Fire Damage&lt;br /&gt;
| (32)&lt;br /&gt;
|-&lt;br /&gt;
| Incineration&lt;br /&gt;
| +5-7 Minimum and +9-13 Maximum Fire Damage&lt;br /&gt;
| (45)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Among the least sought-after charm bonuses.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Magic Suffixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Lvl&lt;br /&gt;
|-&lt;br /&gt;
| Shock&lt;br /&gt;
| +1 Minimum and +3-6 Maximum Lightning Damage&lt;br /&gt;
| (12)&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| +1 Minimum and +7-10 Maximum Lightning Damage&lt;br /&gt;
| (21)&lt;br /&gt;
|-&lt;br /&gt;
| Thunder&lt;br /&gt;
| +1 Minimum and +11-18 Maximum Lightning Damage&lt;br /&gt;
| (33)&lt;br /&gt;
|-&lt;br /&gt;
| Storms&lt;br /&gt;
| +1 Minimum and +19-28 Maximum Lightning Damage&lt;br /&gt;
| (45)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lightning damage can potentially be the largest elemental damage found on a charm, but it's still not large enough for many players to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Large Charms=&lt;br /&gt;
&lt;br /&gt;
Large charms require 2x1 inventory spaces, and are generally less useful than small or grand charms.  They can't achieve the highest level mods on grands (such as +1 to a skill tree), but aren't often twice as good as small charms (which they need to be since they take up twice the space).&lt;br /&gt;
* The fact that medium sized charms are called &amp;quot;large&amp;quot; is taken as a sure sign that Diablo II was designed by men.&lt;br /&gt;
&lt;br /&gt;
=Magic Prefixes=&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Available On&lt;br /&gt;
|-&lt;br /&gt;
| Stout&lt;br /&gt;
| +2-12 Defense&lt;br /&gt;
| Large Charms(1)[2-3](14)[4-6](20)[8-12]&lt;br /&gt;
|-&lt;br /&gt;
| Burly&lt;br /&gt;
| +13-30 Defense&lt;br /&gt;
| Large Charms(26)[13-18](32)[20-30]&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart&lt;br /&gt;
| +30-60 Defense&lt;br /&gt;
| Large Charms(38)[30-40](45)[45-60]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==+  Base Damage==&lt;br /&gt;
{| &lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Available on&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| +1 To Minimum Damage&lt;br /&gt;
| Large Charms(30)&lt;br /&gt;
|-&lt;br /&gt;
| Sanguinary&lt;br /&gt;
| +2 To Minimum Damage&lt;br /&gt;
| Large Charms(60)&lt;br /&gt;
|-&lt;br /&gt;
| Jagged&lt;br /&gt;
| +1 To Maximum Damage&lt;br /&gt;
| Large Charms(33)&lt;br /&gt;
|-&lt;br /&gt;
| Forked&lt;br /&gt;
| +2 To Maximum Damage&lt;br /&gt;
| Large Charms(52)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==+Stamina==&lt;br /&gt;
{| &lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Available on&lt;br /&gt;
|-&lt;br /&gt;
| Rugged&lt;br /&gt;
| +8-32 Maximum Stamina&lt;br /&gt;
| Large Charms(1)[8-16](7)[17-25](21)[26-32]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+Attack rating==&lt;br /&gt;
{| &lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Available on&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| +4-25 To Attack Rating&lt;br /&gt;
| Large Charms(1)[4-8](7)[6-12](16)[13-25]&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| +39-51 To Attack Rating&lt;br /&gt;
| Large Charms(25)[26-38](34)[39-51]&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| +52-64 To Attack Rating&lt;br /&gt;
| Large Charms(43)[52-64](52)[65-77]&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| +10-20 To Attack Rating +1-3 To Maximum Damage&lt;br /&gt;
| Large Charms(19)&lt;br /&gt;
|-&lt;br /&gt;
| Sharp&lt;br /&gt;
| +21-48 To Attack Rating +4-6 To Maximum Damage&lt;br /&gt;
| Large Charms(28)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+Magic Find==&lt;br /&gt;
{|&lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Available on&lt;br /&gt;
|-&lt;br /&gt;
| Lucky&lt;br /&gt;
| 1-6% Better Chance Of Getting Magic Items&lt;br /&gt;
| Large Charms(34)[1](53)[2-3](51)[4-6]&lt;br /&gt;
|}&lt;br /&gt;
Large charms are not very useful for magic find, with just 3% per inventory space at most. Small charms can go up to 7% per inventory space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+Mana==&lt;br /&gt;
{| &lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Available on&lt;br /&gt;
|-&lt;br /&gt;
| Lizard's&lt;br /&gt;
| +2-12 Mana&lt;br /&gt;
| Large Charms(1)[2-4](9)[5-7](17)[8-12]&lt;br /&gt;
|-&lt;br /&gt;
| Snake's&lt;br /&gt;
| +13-23 Mana&lt;br /&gt;
| Large Charms(23)[13-18](33)[19-23]&lt;br /&gt;
|-&lt;br /&gt;
| Serpent's&lt;br /&gt;
| +24-34 Mana&lt;br /&gt;
| Large Charms(41)[24-29](49)[30-34]&lt;br /&gt;
|}&lt;br /&gt;
Grand charms are a better bet for adding substantial mana bonuses from charms, with up to 60, or 20 per inventory space.&lt;br /&gt;
&lt;br /&gt;
==+  All resist==&lt;br /&gt;
{| &lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Available on&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering&lt;br /&gt;
| All Resistances +3-8%&lt;br /&gt;
| Large Charms(17)[3-5](34)[6-8]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== +Elemental resist==&lt;br /&gt;
{| &lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Available on&lt;br /&gt;
|-&lt;br /&gt;
| Azure&lt;br /&gt;
| Cold Resist +4-7%&lt;br /&gt;
| Large Charms(1)&lt;br /&gt;
|-&lt;br /&gt;
| Lapis&lt;br /&gt;
| Cold Resist +8-10%&lt;br /&gt;
| Large Charms(16)&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt&lt;br /&gt;
| Cold Resist +11-12%&lt;br /&gt;
| Large Charms(25)&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire&lt;br /&gt;
| Cold Resist +13-15%&lt;br /&gt;
| Large Charms(35)&lt;br /&gt;
|-&lt;br /&gt;
| Crimson&lt;br /&gt;
| Fire Resist +4-7%&lt;br /&gt;
| Large Charms(1)&lt;br /&gt;
|-&lt;br /&gt;
| Russet&lt;br /&gt;
| Fire Resist +8-10%&lt;br /&gt;
| Large Charms(16)&lt;br /&gt;
|-&lt;br /&gt;
| Garnet&lt;br /&gt;
| Fire Resist +11-12%&lt;br /&gt;
| Large Charms(25)&lt;br /&gt;
|-&lt;br /&gt;
| Ruby&lt;br /&gt;
| Fire Resist +13-15%&lt;br /&gt;
| Large Charms(35)&lt;br /&gt;
|-&lt;br /&gt;
| Tangerine&lt;br /&gt;
| Lightning Resist +4-7%&lt;br /&gt;
| Large Charms(1)&lt;br /&gt;
|-&lt;br /&gt;
| Ocher&lt;br /&gt;
| Lightning Resist +8-10%&lt;br /&gt;
| Large Charms(16)&lt;br /&gt;
|-&lt;br /&gt;
| Coral&lt;br /&gt;
| Lightning Resist +11-12%&lt;br /&gt;
| Large Charms(25)&lt;br /&gt;
|-&lt;br /&gt;
| Amber&lt;br /&gt;
| Lightning Resist +13-15%&lt;br /&gt;
| Large Charms(35)&lt;br /&gt;
|-&lt;br /&gt;
| Beryl&lt;br /&gt;
| Poison Resist +4-7%&lt;br /&gt;
| Large Charms(1)&lt;br /&gt;
|-&lt;br /&gt;
| Viridian&lt;br /&gt;
| Poison Resist +8-10%&lt;br /&gt;
| Large Charms(16)&lt;br /&gt;
|-&lt;br /&gt;
| Jade&lt;br /&gt;
| Poison Resist +11-12%&lt;br /&gt;
| Large Charms(25)&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
| Poison Resist +13-15%&lt;br /&gt;
| Large Charms(35)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+Elemental damage==&lt;br /&gt;
{| &lt;br /&gt;
! Magic Prefixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Available on&lt;br /&gt;
|-&lt;br /&gt;
| Septic&lt;br /&gt;
| +3 Poison Damage Over 2 Seconds&lt;br /&gt;
| Large Charms(9)&lt;br /&gt;
|-&lt;br /&gt;
| Envenomed&lt;br /&gt;
| +9 Poison Damage Over 2 Seconds&lt;br /&gt;
| Large Charms(26)&lt;br /&gt;
|-&lt;br /&gt;
| Toxic&lt;br /&gt;
| +18 Poison Damage Over 2 Seconds&lt;br /&gt;
| Large Charms(46)&lt;br /&gt;
|-&lt;br /&gt;
| Pestilent&lt;br /&gt;
| +36 Poison Damage Over 2 Seconds&lt;br /&gt;
| Large Charms(66)&lt;br /&gt;
|-&lt;br /&gt;
| Snowflake&lt;br /&gt;
| +2-3 Minimum and +3-5 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| Large Charms(18)&lt;br /&gt;
|-&lt;br /&gt;
| Shivering&lt;br /&gt;
| +4-5 Minimum and +6-10 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| Large Charms(29)&lt;br /&gt;
|-&lt;br /&gt;
| Boreal&lt;br /&gt;
| +6-10 Minimum and +11-20 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| Large Charms(49)&lt;br /&gt;
|-&lt;br /&gt;
| Hibernal&lt;br /&gt;
| +11-15 Minimum and +21-30 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| Large Charms(69)&lt;br /&gt;
|-&lt;br /&gt;
| Ember&lt;br /&gt;
| +1 Minimum and +2-3 Maximum Fire Damage&lt;br /&gt;
| Large Charms(13)&lt;br /&gt;
|-&lt;br /&gt;
| Smoldering&lt;br /&gt;
| +2-3 Minimum and +4-12 Maximum Fire Damage&lt;br /&gt;
| Large Charms(27)&lt;br /&gt;
|-&lt;br /&gt;
| Smoking&lt;br /&gt;
| +4-9 Minimum and +13-27 Maximum Fire Damage&lt;br /&gt;
| Large Charms(47)&lt;br /&gt;
|-&lt;br /&gt;
| Flaming&lt;br /&gt;
| +10-27 Minimum and +28-43 Maximum Fire Damage&lt;br /&gt;
| Large Charms(67)&lt;br /&gt;
|-&lt;br /&gt;
| Static&lt;br /&gt;
| +1 Minimum and +5-9 Maximum Lightning Damage&lt;br /&gt;
| Large Charms(14)&lt;br /&gt;
|-&lt;br /&gt;
| Glowing&lt;br /&gt;
| +1 Minimum and +10-26 Maximum Lightning Damage&lt;br /&gt;
| Large Charms(28)&lt;br /&gt;
|-&lt;br /&gt;
| Arcing&lt;br /&gt;
| +1 Minimum and +27-58 Maximum Lightning Damage&lt;br /&gt;
| Large Charms(48)&lt;br /&gt;
|-&lt;br /&gt;
| Shocking&lt;br /&gt;
| +1 Minimum and +59-90 Maximum Lightning Damage&lt;br /&gt;
| Large Charms(68)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Magic Suffixes=&lt;br /&gt;
==+Base damage==&lt;br /&gt;
{| &lt;br /&gt;
! Magic Suffixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Available on&lt;br /&gt;
|-&lt;br /&gt;
| Craftsmanship&lt;br /&gt;
| +1 To Maximum Damage&lt;br /&gt;
| Large Charms(26)&lt;br /&gt;
|-&lt;br /&gt;
| Quality&lt;br /&gt;
| +2 To Maximum Damage&lt;br /&gt;
| Large Charms(56)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+Dexterity==&lt;br /&gt;
{| &lt;br /&gt;
! Magic Suffixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Available on&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity&lt;br /&gt;
| +2-5 To Dexterity&lt;br /&gt;
| Large Charms(3)[2-3](18)[4-5&lt;br /&gt;
|}&lt;br /&gt;
Large charms provide the largest potential dexterity bonus of any type of charm: 2.5 per inventory space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+Strength==&lt;br /&gt;
{| &lt;br /&gt;
! Magic Suffixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Available on&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| +2-5 Strength&lt;br /&gt;
| Large Charms(3)[2-3](18)[4-5]&lt;br /&gt;
|}&lt;br /&gt;
Large charms provide the greatest potential strength bonus of any type of charm; 2.5 per space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+Faster hit recovery==&lt;br /&gt;
{| &lt;br /&gt;
! Magic Suffixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Available on&lt;br /&gt;
|-&lt;br /&gt;
| Balance&lt;br /&gt;
| 8% Faster Hit Recovery&lt;br /&gt;
| Large Charms(19)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+Gold find==&lt;br /&gt;
{| &lt;br /&gt;
! Magic Suffixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Available on&lt;br /&gt;
|-&lt;br /&gt;
| Greed&lt;br /&gt;
| +5-22% Extra Gold From Monsters&lt;br /&gt;
| Large Charms(1)[5-10](20)[11-22]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+Life==&lt;br /&gt;
{| &lt;br /&gt;
! Magic Suffixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Available on&lt;br /&gt;
|-&lt;br /&gt;
| Life&lt;br /&gt;
| +6-15 Life&lt;br /&gt;
| Large Charms(1)[6-10](12)[11-15]&lt;br /&gt;
|-&lt;br /&gt;
| Substinence&lt;br /&gt;
| +16-25 Life&lt;br /&gt;
| Large Charms(26)[16-20](42)[21-25]&lt;br /&gt;
|-&lt;br /&gt;
| Vita&lt;br /&gt;
| +26-35 Life&lt;br /&gt;
| Large Charms(58)[26-30](74)[31-35]&lt;br /&gt;
|}&lt;br /&gt;
Large charms do not offer the best potential hit point bonus per space (small can add up to 20 per space) but it's not especially difficult to find a large with over 30 hps and a second mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+Faster Run/ Walk==&lt;br /&gt;
{| &lt;br /&gt;
! Magic Suffixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Available on&lt;br /&gt;
|-&lt;br /&gt;
| Inertia&lt;br /&gt;
| 5% Faster Run/Walk&lt;br /&gt;
| Large Charms(24)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==+Elemental damage==&lt;br /&gt;
{| &lt;br /&gt;
! Magic Suffixes&lt;br /&gt;
! Stats&lt;br /&gt;
! Available on&lt;br /&gt;
|-&lt;br /&gt;
| Blight&lt;br /&gt;
| +3 Poison Damage Over 2 Seconds&lt;br /&gt;
| Large Charms(5)&lt;br /&gt;
|-&lt;br /&gt;
| Venom&lt;br /&gt;
| +6 Poison Damage Over 2 Seconds&lt;br /&gt;
| Large Charms(13)&lt;br /&gt;
|-&lt;br /&gt;
| Pestilence&lt;br /&gt;
| +9 Poison Damage Over 2 Seconds&lt;br /&gt;
| Large Charms(23)&lt;br /&gt;
|-&lt;br /&gt;
| Anthrax&lt;br /&gt;
| +12 Poison Damage Over 2 Seconds&lt;br /&gt;
| Large Charms(33)&lt;br /&gt;
|-&lt;br /&gt;
| Frost&lt;br /&gt;
| +1 Minimum and +2-3 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| Large Charms(9)&lt;br /&gt;
|-&lt;br /&gt;
| Icicle&lt;br /&gt;
| +2 Minimum and +4-5 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| Large Charms(15)&lt;br /&gt;
|-&lt;br /&gt;
| Glacier&lt;br /&gt;
| +3 Minimum and +6-8 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| Large Charms(25)&lt;br /&gt;
|-&lt;br /&gt;
| Winter&lt;br /&gt;
| +4-6 Minimum and +9-12 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| Large Charms(35)&lt;br /&gt;
|-&lt;br /&gt;
| Flame&lt;br /&gt;
| +1 Minimum and +2 Maximum Fire Damage&lt;br /&gt;
| Large Charms(7)&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| +2 Minimum and +3-5 Maximum Fire Damage&lt;br /&gt;
| Large Charms(14)&lt;br /&gt;
|-&lt;br /&gt;
| Burning&lt;br /&gt;
| +3-5 Minimum and +6-11 Maximum Fire Damage&lt;br /&gt;
| Large Charms(24)&lt;br /&gt;
|-&lt;br /&gt;
| Incineration&lt;br /&gt;
| +6-10 Minimum and +12-17 Maximum Fire Damage&lt;br /&gt;
| Large Charms(34)&lt;br /&gt;
|-&lt;br /&gt;
| Shock&lt;br /&gt;
| +1 Minimum and +3-5 Maximum Lightning Damage&lt;br /&gt;
| Large Charms(7)&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| +1 Minimum and +6-13 Maximum Lightning Damage&lt;br /&gt;
| Large Charms(14)&lt;br /&gt;
|-&lt;br /&gt;
| Thunder&lt;br /&gt;
| +1 Minimum and +14-25 Maximum Lightning Damage&lt;br /&gt;
| Large Charms(24)&lt;br /&gt;
|-&lt;br /&gt;
| Storms&lt;br /&gt;
| +1 Minimum and +26-38 Maximum Lightning Damage&lt;br /&gt;
| Large Charms(34)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Grand Charms=&lt;br /&gt;
&lt;br /&gt;
Grand charms all require 1x3 spaces in the inventory. These charms can not compare to small or  large charms in most mods, but the fact that +1 to skill tree mods only appear on grand charms makes them quite sought after by some characters. &lt;br /&gt;
&lt;br /&gt;
==Magic Prefixes==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | + Defense&lt;br /&gt;
|-&lt;br /&gt;
| Stout&lt;br /&gt;
| +3-12 Defense&lt;br /&gt;
| Grand Charms(1)[3-5](7)[6-9](12)[10-12]&lt;br /&gt;
|-&lt;br /&gt;
| Burly&lt;br /&gt;
| +13-30 Defense&lt;br /&gt;
| Grand Charms(17)[13-15](22)[16-22](27)[23-30]&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart&lt;br /&gt;
| +33-100 Defense&lt;br /&gt;
| Grand Charms(32)[33-40](37)[44-50](42)[60-100]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | + Base Damage&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| +1 To Minimum Damage&lt;br /&gt;
| Grand Charms(15)&lt;br /&gt;
|-&lt;br /&gt;
| Sanguinary&lt;br /&gt;
| +2 To Minimum Damage&lt;br /&gt;
| Grand Charms(45)&lt;br /&gt;
|-&lt;br /&gt;
| Bloody&lt;br /&gt;
| +3 To Minimum Damage&lt;br /&gt;
| Grand Charms(75)&lt;br /&gt;
|-&lt;br /&gt;
| Jagged&lt;br /&gt;
| +1 To Maximum Damage&lt;br /&gt;
| Grand Charms(7)&lt;br /&gt;
|-&lt;br /&gt;
| Forked&lt;br /&gt;
| +2 To Maximum Damage&lt;br /&gt;
| Grand Charms(37)&lt;br /&gt;
|-&lt;br /&gt;
| Serrated&lt;br /&gt;
| +3 To Maximum Damage&lt;br /&gt;
| Grand Charms(67)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | + Stamina&lt;br /&gt;
|-&lt;br /&gt;
| Rugged&lt;br /&gt;
| +12-50 Maximum Stamina&lt;br /&gt;
| Grand Charms(1)[12-24](7)[25-36](21)[37-50]&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| +6-42 To Attack Rating&lt;br /&gt;
| Grand Charms(1)[6-12](7)[13-27](13)[28-42]&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| +43-87 To Attack Rating&lt;br /&gt;
| Grand Charms(19)[43-57](25)[58-72](31)[73-87]&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| +88-132 To Attack Rating&lt;br /&gt;
| Grand Charms(37)[88-102](43)[103-117](49)[118-132]&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| +10-48 To Attack Rating +1-6 Maximum Damage&lt;br /&gt;
| Grand Charms(15)[10-20/1-3](22)[21-48/4-6]&lt;br /&gt;
|-&lt;br /&gt;
| Sharp&lt;br /&gt;
| +49-76 To Attack Rating +7-10 Maximum Damage&lt;br /&gt;
| Grand Charms(29)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | + Magic Find&lt;br /&gt;
|-&lt;br /&gt;
| Lucky&lt;br /&gt;
| +1-12% Better Chance Of Getting Magic Items&lt;br /&gt;
| Grand Charms(21)[1-4](38)[5-7](55)[8-12]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | + Mana&lt;br /&gt;
|-&lt;br /&gt;
| Lizard's&lt;br /&gt;
| +3-20 Mana&lt;br /&gt;
| Grand Charms(1)[3-7](7)[8-13](13)[14-20]&lt;br /&gt;
|-&lt;br /&gt;
| Snake's&lt;br /&gt;
| +21-39 Mana&lt;br /&gt;
| Grand Charms(19)[21-26](25)[27-33](31)[34-39]&lt;br /&gt;
|-&lt;br /&gt;
| Serpent's&lt;br /&gt;
| +40-59 Mana&lt;br /&gt;
| Grand Charms(37)[40-46](43)[47-52](49)[53-59]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | + Elemental Resists&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering&lt;br /&gt;
| All Resistances +3-15%&lt;br /&gt;
| Grand Charms(8)[3-6](14)[8-12](35)[13-15]&lt;br /&gt;
|-&lt;br /&gt;
| Azure&lt;br /&gt;
| Resist Cold +7-15%&lt;br /&gt;
| Grand Charms(1)&lt;br /&gt;
|-&lt;br /&gt;
| Lapis&lt;br /&gt;
| Resist Cold +16-20%&lt;br /&gt;
| Grand Charms(10)&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt&lt;br /&gt;
| Resist Cold +21-25%&lt;br /&gt;
| Grand Charms(20)&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire&lt;br /&gt;
| Resist Cold +26-30%&lt;br /&gt;
| Grand Charms(30)&lt;br /&gt;
|-&lt;br /&gt;
| Crimson&lt;br /&gt;
| Resist Fire +7-15%&lt;br /&gt;
| Grand Charms(1)&lt;br /&gt;
|-&lt;br /&gt;
| Russet&lt;br /&gt;
| Resist Fire +16-20%&lt;br /&gt;
| Grand Charms(10)&lt;br /&gt;
|-&lt;br /&gt;
| Garnet&lt;br /&gt;
| Resist Fire +21-25%&lt;br /&gt;
| Grand Charms(20)&lt;br /&gt;
|-&lt;br /&gt;
| Ruby&lt;br /&gt;
| Resist Fire +26-30%&lt;br /&gt;
| Grand Charms(30)&lt;br /&gt;
|-&lt;br /&gt;
| Tangerine&lt;br /&gt;
| Resist Lightning +7-15%&lt;br /&gt;
| Grand Charms(1)&lt;br /&gt;
|-&lt;br /&gt;
| Ocher&lt;br /&gt;
| Resist Lightning +16-20%&lt;br /&gt;
| Grand Charms(10)&lt;br /&gt;
|-&lt;br /&gt;
| Coral&lt;br /&gt;
| Resist Lightning +21-25%&lt;br /&gt;
| Grand Charms(20)&lt;br /&gt;
|-&lt;br /&gt;
| Amber&lt;br /&gt;
| Resist Lightning +26-30%&lt;br /&gt;
| Grand Charms(30)&lt;br /&gt;
|-&lt;br /&gt;
| Beryl&lt;br /&gt;
| Resist Poison +7-15%&lt;br /&gt;
| Grand Charms(1)&lt;br /&gt;
|-&lt;br /&gt;
| Viridian&lt;br /&gt;
| Resist Poison +16-20%&lt;br /&gt;
| Grand Charms(10)&lt;br /&gt;
|-&lt;br /&gt;
| Jade&lt;br /&gt;
| Resist Poison +21-25%&lt;br /&gt;
| Grand Charms(20)&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
| Resist Poison +26-30%&lt;br /&gt;
| Grand Charms(30)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | +1 to Skill Tree&lt;br /&gt;
|-&lt;br /&gt;
| Fletcher's&lt;br /&gt;
| +1 Amazon Bow and Crossbow Skills&lt;br /&gt;
| Grand Charms(50)&lt;br /&gt;
|-&lt;br /&gt;
| Acrobat's&lt;br /&gt;
| +1 Amazon Passive Skills&lt;br /&gt;
| Grand Charms(50)&lt;br /&gt;
|-&lt;br /&gt;
| Harpoonist's&lt;br /&gt;
| +1 Amazon Javelin and Spear Skills&lt;br /&gt;
| Grand Charms(50)&lt;br /&gt;
|-&lt;br /&gt;
| Burning&lt;br /&gt;
| +1 Sorceress Fire Skills&lt;br /&gt;
| Grand Charms(50)&lt;br /&gt;
|-&lt;br /&gt;
| Sparking&lt;br /&gt;
| +1 Sorceress Lightning Skills&lt;br /&gt;
| Grand Charms(50)&lt;br /&gt;
|-&lt;br /&gt;
| Chilling&lt;br /&gt;
| +1 Sorceress Cold Skills&lt;br /&gt;
| Grand Charms(50)&lt;br /&gt;
|-&lt;br /&gt;
| Hexing&lt;br /&gt;
| +1 Necromancer Curses&lt;br /&gt;
| Grand Charms(50)&lt;br /&gt;
|-&lt;br /&gt;
| Fungal&lt;br /&gt;
| +1 Necromancer Poison and Bone Spells&lt;br /&gt;
| Grand Charms(50)&lt;br /&gt;
|-&lt;br /&gt;
| Graverobber's&lt;br /&gt;
| +1 Necromancer Summoning Spells&lt;br /&gt;
| Grand Charms(50)&lt;br /&gt;
|-&lt;br /&gt;
| Lion Branded&lt;br /&gt;
| +1 Paladin Combat Skills&lt;br /&gt;
| Grand Charms(50)&lt;br /&gt;
|-&lt;br /&gt;
| Captain's&lt;br /&gt;
| +1 Paladin Offensive Auras&lt;br /&gt;
| Grand Charms(50)&lt;br /&gt;
|-&lt;br /&gt;
| Preserver's&lt;br /&gt;
| +1 Paladin Defensive Auras&lt;br /&gt;
| Grand Charms(50)&lt;br /&gt;
|-&lt;br /&gt;
| Sounding&lt;br /&gt;
| +1 Barbarian Warcries&lt;br /&gt;
| Grand Charms(50)&lt;br /&gt;
|-&lt;br /&gt;
| Fanatic&lt;br /&gt;
| +1 Barbarian Combat Masteries&lt;br /&gt;
| Grand Charms(50)&lt;br /&gt;
|-&lt;br /&gt;
| Expert's&lt;br /&gt;
| +1 Barbarian Masteries&lt;br /&gt;
| Grand Charms(50)&lt;br /&gt;
|-&lt;br /&gt;
| Trainer's&lt;br /&gt;
| +1 Druid Summoning&lt;br /&gt;
| Grand Charms(50)&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual&lt;br /&gt;
| +1 Druid Shapeshifting&lt;br /&gt;
| Grand Charms(50)&lt;br /&gt;
|-&lt;br /&gt;
| Nature's&lt;br /&gt;
| +1 Druid Elemental&lt;br /&gt;
| Grand Charms(50)&lt;br /&gt;
|-&lt;br /&gt;
| Entrapping&lt;br /&gt;
| +1 Assassin Traps&lt;br /&gt;
| Grand Charms(50)&lt;br /&gt;
|-&lt;br /&gt;
| Mentalist's&lt;br /&gt;
| +1 Assassin Shadow Disciplines&lt;br /&gt;
| Grand Charms(50)&lt;br /&gt;
|-&lt;br /&gt;
| Shogukusha's&lt;br /&gt;
| +1 Assassin Martial Arts&lt;br /&gt;
| Grand Charms(50)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | + Elemental Damage&lt;br /&gt;
|-&lt;br /&gt;
| Septic&lt;br /&gt;
| +8 Poison Damage Over 2 Seconds&lt;br /&gt;
| Grand Charms(1)&lt;br /&gt;
|-&lt;br /&gt;
| Foul&lt;br /&gt;
| +15 Poison Damage Over 2 Seconds&lt;br /&gt;
| Grand Charms(12)&lt;br /&gt;
|-&lt;br /&gt;
| Toxic&lt;br /&gt;
| +39 Poison Damage Over 2 Seconds&lt;br /&gt;
| Grand Charms(27)&lt;br /&gt;
|-&lt;br /&gt;
| Pestilent&lt;br /&gt;
| +68 Poison Damage Over 2 Seconds&lt;br /&gt;
| Grand Charms(42)&lt;br /&gt;
|-&lt;br /&gt;
| Snowy&lt;br /&gt;
| +1 Minimum and +2-3 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| Grand Charms(9)&lt;br /&gt;
|-&lt;br /&gt;
| Shivering&lt;br /&gt;
| +2-4 Minimum and +4-8 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| Grand Charms(15)&lt;br /&gt;
|-&lt;br /&gt;
| Boreal&lt;br /&gt;
| +5-7 Minimum and +9-15 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| Grand Charms(30)&lt;br /&gt;
|-&lt;br /&gt;
| Hibernal&lt;br /&gt;
| +8-13 Minimum and +16-25 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| Grand Charms(45)&lt;br /&gt;
|-&lt;br /&gt;
| Ember&lt;br /&gt;
| +1 Minimum and +2-3 Maximum Fire Damage&lt;br /&gt;
| Grand Charms(5)&lt;br /&gt;
|-&lt;br /&gt;
| Smoldering&lt;br /&gt;
| +2-3 Minimum and +4-7 Maximum Fire Damage&lt;br /&gt;
| Grand Charms(15)&lt;br /&gt;
|-&lt;br /&gt;
| Smoking&lt;br /&gt;
| +4-7 Minimum and +8-19 Maximum Fire Damage&lt;br /&gt;
| Grand Charms(28)&lt;br /&gt;
|-&lt;br /&gt;
| Flaming&lt;br /&gt;
| +8-18 Minimum and +20-36 Maximum Fire Damage&lt;br /&gt;
| Grand Charms(43)&lt;br /&gt;
|-&lt;br /&gt;
| Static&lt;br /&gt;
| +1 Minimum and +4-5 Maximum Lightning Damage&lt;br /&gt;
| Grand Charms(7)&lt;br /&gt;
|-&lt;br /&gt;
| Glowing&lt;br /&gt;
| +1 Minimum and +6-17 Maximum Lightning Damage&lt;br /&gt;
| Grand Charms(14)&lt;br /&gt;
|-&lt;br /&gt;
| Arcing&lt;br /&gt;
| +1 Minimum and +18-44 Maximum Lightning Damage&lt;br /&gt;
| Grand Charms(29)&lt;br /&gt;
|-&lt;br /&gt;
| Shocking&lt;br /&gt;
| +1 Minimum and +45-79 Maximum Lightning Damage&lt;br /&gt;
| Grand Charms (44)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic Suffixes==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | + Base Damage&lt;br /&gt;
|-&lt;br /&gt;
| Craftsmanship&lt;br /&gt;
| +1 To Maximum Damage&lt;br /&gt;
| Grand Charms(85)&lt;br /&gt;
|-&lt;br /&gt;
| Quality&lt;br /&gt;
| +2 To Maximum Damage&lt;br /&gt;
| Grand Charms(41)&lt;br /&gt;
|-&lt;br /&gt;
| Maiming&lt;br /&gt;
| +3-4 To Maximum Damage&lt;br /&gt;
| Grand Charms(71)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | + Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity&lt;br /&gt;
| +3-6 To Dexterity&lt;br /&gt;
| Grand Charms(1)[3-4](14)[5-6]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | + Faster Hit Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Balance&lt;br /&gt;
| 12% Faster Hit Recovery&lt;br /&gt;
| Grand Charms(1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | + Gold Find&lt;br /&gt;
|-&lt;br /&gt;
| Greed&lt;br /&gt;
| 10-40% Extra Gold From Monsters&lt;br /&gt;
| Grand Charms(1)[10-20](7)[21-30](19)[31-40]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | + Life&lt;br /&gt;
|-&lt;br /&gt;
| Life&lt;br /&gt;
| +5-20 Life&lt;br /&gt;
| Grand Charms(1)[5-10](9)[11-15](19)[16-20]&lt;br /&gt;
|-&lt;br /&gt;
| Sustenance&lt;br /&gt;
| +21-35 Life&lt;br /&gt;
| Grand Charms(31)[21-25](45)[26-30](61)[31-35]&lt;br /&gt;
|-&lt;br /&gt;
| Vita&lt;br /&gt;
| +36-50 Life&lt;br /&gt;
| Grand Charms(77)[36-40](91)[41-45](110)[46-50]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | + Strength&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| +3-6 To Strength&lt;br /&gt;
| Grand Charms(1)[3-4](14)[5-6]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | + Faster Run/Walk&lt;br /&gt;
|-&lt;br /&gt;
| Inertia&lt;br /&gt;
| 7% Faster Run/Walk&lt;br /&gt;
| Grand Charms(19)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | + Elemental Damage&lt;br /&gt;
|-&lt;br /&gt;
| Blight&lt;br /&gt;
| +2-7 Poison Damage Over 2 Seconds&lt;br /&gt;
| Grand Charms(1)&lt;br /&gt;
|-&lt;br /&gt;
| Venom&lt;br /&gt;
| +3-9 Poison Damage Over 2 Seconds&lt;br /&gt;
| Grand Charms(6)&lt;br /&gt;
|-&lt;br /&gt;
| Pestilence&lt;br /&gt;
| +6-14 Poison Damage Over 2 Seconds&lt;br /&gt;
| Grand Charms(14)&lt;br /&gt;
|-&lt;br /&gt;
| Anthrax&lt;br /&gt;
| +13-25 Poison Damage Over 2 Seconds&lt;br /&gt;
| Grand Charms(21)&lt;br /&gt;
|-&lt;br /&gt;
| Frost&lt;br /&gt;
| +1 Minimum and +2 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| Grand Charms(5)&lt;br /&gt;
|-&lt;br /&gt;
| Icicle&lt;br /&gt;
| +2 Minimum and +3-4 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| Grand Charms(8)&lt;br /&gt;
|-&lt;br /&gt;
| Glacier&lt;br /&gt;
| +3 Minimum and +5-7 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| Grand Charms(15)&lt;br /&gt;
|-&lt;br /&gt;
| Winter&lt;br /&gt;
| +4-6 Minimum and +8-11 Maximum Cold Damage - 1 Second Duration&lt;br /&gt;
| Grand Charms(23)&lt;br /&gt;
|-&lt;br /&gt;
| Flame&lt;br /&gt;
| +1 Minimum and +2 Maximum Fire Damage&lt;br /&gt;
| Grand Charms(3)&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| +1-2 Minimum and +3 Maximum Fire Damage&lt;br /&gt;
| Grand Charms(8)&lt;br /&gt;
|-&lt;br /&gt;
| Burning&lt;br /&gt;
| +2-3 Minimum and +4-7 Maximum Fire Damage&lt;br /&gt;
| Grand Charms(14)&lt;br /&gt;
|-&lt;br /&gt;
| Incineration&lt;br /&gt;
| +4-7 Minimum and +8-14 Maximum Fire Damage&lt;br /&gt;
| Grand Charms(22)&lt;br /&gt;
|-&lt;br /&gt;
| Shock&lt;br /&gt;
| +1 Minimum and +2-3 Maximum Lightning Damage&lt;br /&gt;
| Grand Charms(4)&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| +1 Minimum and +4-7 Maximum Lightning Damage&lt;br /&gt;
| Grand Charms(7)&lt;br /&gt;
|-&lt;br /&gt;
| Thunder&lt;br /&gt;
| +1 Minimum and +8-21 Maximum Lightning Damage&lt;br /&gt;
| Grand Charms(15)&lt;br /&gt;
|-&lt;br /&gt;
| Storms&lt;br /&gt;
| +1 Minimum and +22-33 Maximum Lightning Damage&lt;br /&gt;
| Grand Charms(22)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modifiers]]&lt;br /&gt;
[[category:charms]]&lt;/div&gt;</summary>
		<author><name>TK</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=The_Disciple&amp;diff=8217</id>
		<title>The Disciple</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=The_Disciple&amp;diff=8217"/>
				<updated>2008-09-07T22:37:07Z</updated>
		
		<summary type="html">&lt;p&gt;TK: /* Set Bonuses */  my 3 item bonus: +11poison3sec&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item navbox}}&lt;br /&gt;
The Disciple isn't designed for any particular character, but it seems likely it'd be most suited to melee characters, with the high def armor and nice resistance to all. The gloves in this set are one of the most popular items in the game, for combat characters, and the belt is quite a nice item on its own as well.&lt;br /&gt;
&lt;br /&gt;
This is an Expansion-only set.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Special Properties&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-d-dark-adherent.gif]]&lt;br /&gt;
| '''Dark Adherent'''&amp;lt;br&amp;gt; Dusk Shroud&amp;lt;br&amp;gt; (Elite Quilted Armor)&lt;br /&gt;
| 666-882 Defense&amp;lt;br&amp;gt; 20 Durability&amp;lt;br&amp;gt; 77 Str Required&amp;lt;br&amp;gt; Light Armor&amp;lt;br&amp;gt; Clvl Req: 43&amp;lt;br&amp;gt; Item Level: 39&lt;br /&gt;
| +305-415 Defense &amp;lt;br&amp;gt; +24% Fire Resistance &amp;lt;br&amp;gt; 25% Chance of casting slvl 3 Nova When Struck&amp;lt;br&amp;gt; +24-34 Poison Damage Over 2 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-d-credendum.gif]]&lt;br /&gt;
| '''Credendum'''&amp;lt;br&amp;gt; Mithril Coil&amp;lt;br&amp;gt; (Elite Belt)&lt;br /&gt;
| 108-115 Defense&amp;lt;br&amp;gt; 16 Durability&amp;lt;br&amp;gt; 106 Str Required&amp;lt;br&amp;gt; 16 Slots&amp;lt;br&amp;gt; Clvl Req: 65&amp;lt;br&amp;gt; Item Level: 39&lt;br /&gt;
| +50 Defense &amp;lt;br&amp;gt; +10 Strength &amp;lt;br&amp;gt; +10 Dexterity &amp;lt;br&amp;gt; +15% Resistance To All&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-d-laying-hands.gif]]&lt;br /&gt;
| '''Laying of Hands'''&amp;lt;br&amp;gt; Bramble Mitts&amp;lt;br&amp;gt; (Elite Leather Gloves)&lt;br /&gt;
| 79-87 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; 50 Str Required&amp;lt;br&amp;gt; Clvl Req: 63&amp;lt;br&amp;gt; Item Level: 39&lt;br /&gt;
| +25 Defense &amp;lt;br&amp;gt; +20% Increased Attack Speed&amp;lt;br&amp;gt; +50% Fire Resistance&amp;lt;br&amp;gt; +350% Damage Against Demons &amp;lt;br&amp;gt; 10% Chance of casting slvl 3 Holy Bolt on Hit&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:x-d-rite-passage.gif]]&lt;br /&gt;
| '''Rite of Passage'''&amp;lt;br&amp;gt; Demonhide Boots&amp;lt;br&amp;gt; (Excep Leather Boots)&lt;br /&gt;
| 53-60 Defense&amp;lt;br&amp;gt; 12 Durability&amp;lt;br&amp;gt; 20 Str Required&amp;lt;br&amp;gt; Clvl Req: 29&amp;lt;br&amp;gt; Item Level: 39&lt;br /&gt;
| +25 Defense &amp;lt;br&amp;gt; +30% Faster Run/Walk&amp;lt;br&amp;gt; Half Freeze Duration &amp;lt;br&amp;gt; +15-25 Stamina&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[ Image:amulet-gold-cross.gif]]&lt;br /&gt;
| '''Telling of Beads'''&amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| Clvl Req: 30&amp;lt;br&amp;gt; Item Level: 39&lt;br /&gt;
| +35-50% Poison Resistance &amp;lt;br&amp;gt; +1 to All Skills &amp;lt;br&amp;gt; +18% Cold Resistance &amp;lt;br&amp;gt; Attacker Takes 8-10 Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Set Bonuses==&lt;br /&gt;
&lt;br /&gt;
Partial set bonuses stack. If you are wearing three items, then you will get the bonus for wearing two items as well as the bonus for wearing three items. Full set bonuses stack on top of the partial bonuses, so if there is a partial bonus of +40 Life, and a full bonus of +40 Mana, with the complete set, you would receive both +40 life and +40 mana.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Set Attributes/Bonus&lt;br /&gt;
! Item Slots Used&lt;br /&gt;
! Item Slots Free&lt;br /&gt;
|-&lt;br /&gt;
| '''Partial Set Bonuses''':&lt;br /&gt;
* Wearing any two items: +150 Defense&lt;br /&gt;
* Wearing any three items: +11-22 Poison Damage Over 1-3 Seconds&lt;br /&gt;
* Wearing any four items: +10 Strength&lt;br /&gt;
&lt;br /&gt;
'''Full Set Bonus''':&lt;br /&gt;
* +50% Resistance To All&lt;br /&gt;
* +2 to All Skills&lt;br /&gt;
* +100 Mana&lt;br /&gt;
* +10 Dexterity&lt;br /&gt;
| Armor&amp;lt;br&amp;gt; Belt&amp;lt;br&amp;gt; Gloves&amp;lt;br&amp;gt; Boots &amp;lt;br&amp;gt; Amulet&lt;br /&gt;
| One-handed Weapon&amp;lt;br&amp;gt; Helm&amp;lt;br&amp;gt; Shield&amp;lt;br&amp;gt; Ring&amp;lt;br&amp;gt; Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;/div&gt;</summary>
		<author><name>TK</name></author>	</entry>

	</feed>