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		<updated>2026-09-26T14:34:04Z</updated>
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	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Lord_De_Seis&amp;diff=27707</id>
		<title>Lord De Seis</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Lord_De_Seis&amp;diff=27707"/>
				<updated>2021-01-02T02:23:17Z</updated>
		
		<summary type="html">&lt;p&gt;Tyciol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mon-lord-de-seis1.jpg|left|thumb|222px|Back when he was ''really'' dangerous.]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Undead}}|{{SuperUniques}}}}Lord de Seis is [[Undead]], and an [[Oblivion Knight]].&lt;br /&gt;
&lt;br /&gt;
Lord de Seis is one the 3 &amp;quot;Seal Bosses&amp;quot; found in the [[Chaos Sanctuary]] in Act Four. De Seis is freed by opening the rightmost seal.&lt;br /&gt;
&lt;br /&gt;
Oblivion Knights are one of the most feared monsters in the game due to their ability to cast dangerous curses. Iron Maiden is the most dangerous, a curse that has caused countless melee fighters to kill themselves in just one or two hits. It has no effect on ranged attackers though, so Sorceresses, Bowazons, and other ranged attackers have little difficulty with de Seis or Oblivion Knights in general.&lt;br /&gt;
&lt;br /&gt;
==Previous minions==&lt;br /&gt;
Prior to v1.07 Lord de Seis was much more dangerous, since he spawned with a full boss pack of Oblivion Knights. Since the v1.07 patch he's become much easier, since he now spawns with Doom Knights.&lt;br /&gt;
&lt;br /&gt;
==Previous aura==&lt;br /&gt;
His aura was also changed in v1.07, from Conviction to Fanaticism.&lt;br /&gt;
&lt;br /&gt;
==Previous modifier==&lt;br /&gt;
Prior to v1.04, Lord de Seis had the [[Monster_Modifiers#Thief|Thief]] property, an unusual monster modifier.&lt;br /&gt;
&lt;br /&gt;
Initially this caused equipped items (including weapons) to drop onto the ground.&lt;br /&gt;
&lt;br /&gt;
This was later nerfed to instead target things in the belt.&lt;br /&gt;
&lt;br /&gt;
Eventually even this was removed from the game in v1.04.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Lord de Seis'''&lt;br /&gt;
| 33 / 61 / 88&lt;br /&gt;
| 4315 / 111,790 / 537,545&lt;br /&gt;
| 696-916 / 4593-5742 / 14836-18546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;36/Sol, 57/Um, 78/Cham&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
Lord de Seis is always [[Monster_Modifiers#Extra_Strong|Extra Strong]] and [[Monster_Modifiers#Aura_Enchanted|Aura Enchanted]] (Fanaticism currently, Conviction prior to v1.07.) He gains 1 random modifier on Nightmare and 2 on Hell.&lt;br /&gt;
&lt;br /&gt;
* Like all Oblivion Knights, Lord de Seis has no melee attacks, just ranged attacks and curses.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Ranged Attacks&lt;br /&gt;
! Curses&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Lord de Seis'''&lt;br /&gt;
|&lt;br /&gt;
'''Physical:''' 27-31 / 57-61 / 97-101&amp;lt;br /&amp;gt;'''Fire:''' 33-42 / 69-78 / 121-130&amp;lt;br /&amp;gt;'''Cold:''' 31-38 (1.6s) / 67-74 (1.6s) / 119-126 (1.6s)&amp;lt;br /&amp;gt;'''Poison:'''&lt;br /&gt;
* '''Norm: '''46 over 14s (3.3/sec)&lt;br /&gt;
* '''Night:''' 96 over 14s (6.8/sec)&lt;br /&gt;
* '''Hell:''' 167 over 14s (11.9/sec)&lt;br /&gt;
'''Magic (Bone Spirit):''' 19-24 / 46-51 / 82-87&lt;br /&gt;
|&lt;br /&gt;
Level: 3 / 6 / 10&amp;lt;br /&amp;gt; Curses:&lt;br /&gt;
* Amplify Damage.&lt;br /&gt;
* Lower Resist&lt;br /&gt;
* Iron Maiden&lt;br /&gt;
* Decrepify&lt;br /&gt;
* Weaken&lt;br /&gt;
* Life Tap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Defense=&lt;br /&gt;
&lt;br /&gt;
Like many other SuperUniques, Lord de Seis does not regenerate hit points.&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Lord de Seis'''&lt;br /&gt;
| 192 / 910 / 1898&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;100 / 75 / 33&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;50 / 40 / 25&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Resistances=&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Lord de Seis'''&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 60% / 60% / 60%&lt;br /&gt;
| 60% / 80% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;180%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 60% / 60% / 60%&lt;br /&gt;
| 60% / 60% / 75%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
All SuperUniques (except for [[Uber Diablo]] are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| '''Lord de Seis'''&lt;br /&gt;
| '''Act 4:''' Chaos Sanctuary. (The Seal Boss found in the rightmost corner.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:undead]]&lt;br /&gt;
[[category:superuniques]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 Monster Nav|bosses_a4}}&lt;/div&gt;</summary>
		<author><name>Tyciol</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Softcore&amp;diff=26066</id>
		<title>Softcore</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Softcore&amp;diff=26066"/>
				<updated>2013-03-20T01:03:31Z</updated>
		
		<summary type="html">&lt;p&gt;Tyciol: described there&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hardcore]]&lt;/div&gt;</summary>
		<author><name>Tyciol</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Hardcore&amp;diff=26065</id>
		<title>Hardcore</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Hardcore&amp;diff=26065"/>
				<updated>2013-03-20T01:03:00Z</updated>
		
		<summary type="html">&lt;p&gt;Tyciol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hardcoredead.gif|frame|Ghost mode.]]&lt;br /&gt;
Hardcore is a game mode that was introduced to the Diablo franchise in ''Diablo II'' and which has since become emblematic of the series. It's been enabled in other RPGs as well, but is still unheard of in most titles and MMOs.&lt;br /&gt;
&lt;br /&gt;
Hardcore characters are identical to [[normal]]/regular (&amp;quot;'''Softcore'''&amp;quot;) characters in every way but one; when a hardcore character dies, that's it. There is no resurrection, no restarting in town. They're mortal, and are gone forever when they die, along with all the equipment they were using (barring &amp;quot;loot&amp;quot; by friends), everything in their inventory/cube/stash, etc.&lt;br /&gt;
&lt;br /&gt;
The game is identical when played Hardcore or Softcore; the monsters, items, skills, drop ratios, etc are all the same. The only change is the mortality of characters. To thrive at hardcore requires dedication and resilence, and successful hardcore players have a different mindset about the game.&lt;br /&gt;
&lt;br /&gt;
Many players find Hardcore far more exciting than regular, &amp;quot;death is just a minor setback&amp;quot; ''Diablo II'', but it's not for everyone. Most casual players don't try hardcore, at least not more than once, and people with a poor online connection, low game skill, or who don't react well to stress or high tension are not likely to take much enjoyment from it either.&lt;br /&gt;
&lt;br /&gt;
*Hardcore is set to return in Diablo III. Read what little has so far been revealed about it {{iw|Hardcore in the D3 wiki}}.&lt;br /&gt;
&lt;br /&gt;
=Limitations=&lt;br /&gt;
[[Image:Hardcore-creation.jpg|frame]]In order to create a hardcore character, check the Hardcore box on the character creation screen.&lt;br /&gt;
&lt;br /&gt;
Hardcore characters can never interact with softcore characters in any way.  HC and SC chars can not join the same games, and the economies are kept entirely separate. There are separate ladders for HC and SC and, perhaps surprisingly, the top characters on the HC ladder are generally as high or higher level than SC chars, at least in the early rush to level 99. (This is partially because the experience penalty for dying at the highest levels is crippling enough to knock a softcore character out of the level 99 race, albeit not as permanently as it would a HC character.)&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
[[Image:Hardcore-ghost1.jpg|thumb|300px|Dead HC character.]]Hardcore characters' names appear in red on Battle.net, and they are eligible to appear on the Hardcore ladder. Other than the name, HC chars are identical to normal characters. They do not have special character graphics or different item graphics; just red names in the chat channels.&lt;br /&gt;
&lt;br /&gt;
Dead hardcore characters are an interesting case, since they turn into ghosts. They remain in the character selection screen until deleted, but can not be played. If the dead character was created on one of the realms, that character can still be selected and used to log onto Battle.net, where they will appear as a ghost, just as in the character selection screen. They can not join or create games; just chat in the channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hardcore Death=&lt;br /&gt;
&lt;br /&gt;
[[Image:Screenshot0113.jpg|thumb|350px|Death comes to us all, eventually.]]When your hardcore character dies (and it will happen, sooner or later) you will see their corpse lying there, just as you do from a normal character death. The difference is that there is no option to restart in town. Instead the screen prompt says, &amp;quot;You have died. Press ESC to continue. Your deeds of valor will be remembered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Until you hit the ESC key, your character will remain lying there, and you can chat just as though you were still alive. Most players take the opportunity to blame lag, curse the B.net gods, or threaten the PK that killed them. If you were playing with a friend you allowed to loot, do not leave the game. Wait until they have cleaned off your corpse, since once you leave the game you die in, that's it for that character. They can never join or create a game again.&lt;br /&gt;
&lt;br /&gt;
When you do hit ESC, you will find yourself back in the Battle.net chat channel, as a ghost. The character will remain on your character selection menu, and will still show up on the ladder, unless/until you delete them. Most realm players delete their ghosts, since the ghost is taking up a character slot on that account, or because they want to reuse the character's name. (Although some players instead create a new character of that class with the same name and a Roman Numerals after it, like they're naming a King or a Pope. Dianazon, Dianazon_II, Dianazon_III, etc, for instance.)&lt;br /&gt;
&lt;br /&gt;
Just like other realm characters, hardcore ghosts will be removed from the realms after 90 days if you do not refresh them by logging on during that time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Saving Items==&lt;br /&gt;
&lt;br /&gt;
[[Image:Party-loot1.jpg|frame]]There is one way to save the items your dead character had equipped (but not items in the stash, cube, or inventory). Hardcore characters can set other players in their party to &amp;quot;loot,&amp;quot; which will enable those characters to pick the equipped items off of their corpse. This option must be selected before death, and there's no way to make other players return your items, but if you're playing with friends or you think the potential charity of strangers beats 100% certain item loss, it's worth a try.&lt;br /&gt;
&lt;br /&gt;
The danger, of course, is that knowing they can pick clean your corpse might spur maleovelent thoughts in the minds of some players. They might be tempted to try to PK you, or to monster trap your portal or waypoint while you are in town, etc. Beware of scammers! Tricky players sometimes pretend to be on your side against a PK, when they're secretly in league with the PK. They will try to get you to fight, or ask you to help them fight, while actually planning to get you killed by the PK so they can then loot your corpse and steal your items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Official Disclaimer=&lt;br /&gt;
&lt;br /&gt;
Blizzard North created a disclaimer players must agree to if they are going to play Hardcore, and while it's painful reading after a death to lag or a disconnect, it's a useful reminder of the stakes hardcore players are taking on.&lt;br /&gt;
&lt;br /&gt;
:Note: Blizzard Entertainment is in no way responsible for your Hardcore character. If you choose to create and play a Hardcore character, you do so at your own risk. Blizzard is not responsible for the death and loss of your hardcore characters for any reason including Internet lag, bugs, Acts of God, your little sister, or any other reason whatsoever. Consult the End User License Agreement for more details. Blizzard will not, and does not have the capability to restore any deceased Hardcore characters. Don't even ask. La-la-la-la-la, we can't hear you...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hardcore Titles=&lt;br /&gt;
&lt;br /&gt;
Hardcore characters get different [[titles]] when they defeat the game on each difficulty level. &lt;br /&gt;
&lt;br /&gt;
Diablo II hardcore character titles:&lt;br /&gt;
* Normal Difficulty: Count, Countess&lt;br /&gt;
* Nightmare Difficulty: Duke, Duchess&lt;br /&gt;
* Hell Difficulty: King, Queen&lt;br /&gt;
&lt;br /&gt;
Diablo II Expansion hardcore character titles:&lt;br /&gt;
* Normal Difficulty: Destroyer&lt;br /&gt;
* Nightmare Difficulty: Conqueror&lt;br /&gt;
* Hell Difficulty: Guardian&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hardcore Philosophy=&lt;br /&gt;
&lt;br /&gt;
Playing Hardcore requires a different mindset and approach to the game. The monsters, items, skills, drop ratios, and everything else are just the same as always, but the penalty for death is absolute. Most Hardcore characters play a bit more cautiously, and this care is incorporated into the character build and equipment. Hardcore characters generally have many more hit points, worry more about their resistances, and have to sacrifice some killing power as a trade off.&lt;br /&gt;
&lt;br /&gt;
Playing styles must be modified as well. Rushing madly into huge mobs is not a good idea, and although most HC players engage in dangerous activities such as herding the cows into mega-clumps on the [[Secret Cow Level]], they must be aware that any small mistake, or a few seconds of lag, can (and will) end that character. Forever. There are old '''and''' bold hardcore characters, but there are far more ghosts created along the path than happy survivors in that eternal sunlight meadow.&lt;br /&gt;
&lt;br /&gt;
Besides game tactics, it's unwise to play hardcore when your internet connection is laggy or prone to disconnecting, and even real life issues must be considered. Every hardcore player knows someone who has lost a character to something absurd; a power outage, distraction by a crying baby, a cat leaping into your lap just as you catch an Iron Maiden curse, a dog kicking out a power cord, etc.&lt;br /&gt;
&lt;br /&gt;
Such fates go with the territory, and players who can't accept the inevitability of doom and defeat, and who don't find their successes enlivened by the specter of grim fate, are not ones who should play hardcore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Muling and Redundancy==&lt;br /&gt;
&lt;br /&gt;
On a more practical level, hardcore players should mule items as soon as they can, and should try to build up a warchest of useful items. &lt;br /&gt;
&lt;br /&gt;
The real success for a hardcore player is to get one character up to a high enough level that they can start to do successful item finding runs. The loot from those runs, even if it's just Nightmare Mephisto, will add up and be useful to distribute to lower level characters.  Eventually hardcore players will accumulate equipment equivalent in quality to softcore characters, but it's generally a wise idea not to put too many eggs in the same basket. The wise hardcore player spreads around his best items, charms, runes, etc. It's not smart to risk losing all your best gear on one character.&lt;br /&gt;
&lt;br /&gt;
Another useful technique is to maintain mules not only for high level gear, but for starting and mid-level equipment too. When playing hardcore you will wind up making a lot of new characters, and if you can stock the fresh meat with basic low level gear; some simple set and unique items to use early on, a decent weapon like Khalim's Will, low level charms to add elemental damage, something for life/mana leech, etc, it will really make a difference over the first 15-20 levels.&lt;br /&gt;
&lt;br /&gt;
==Survival Tips==&lt;br /&gt;
&lt;br /&gt;
Dying by accident is the most aggravating way to go. Every hardcore player can tell stories about characters lost for the stupidest reasons, and laugh about them... eventually. Dropping a level 85 character since you didn't want to &amp;quot;waste&amp;quot; a full rejuvenation potion when you still had 75% of your hit points is a very painful way to learn, but when hardcore, it's wise to always keep your hit points as high as possible.&lt;br /&gt;
&lt;br /&gt;
Even though most hardcore characters will never dip below 500, and will seldom be in danger, the one time disaster strikes, thanks to lag, a Might, Extra Strong, Extra Fast boss pack, several Stygian Dolls in a cluster, Iron Maiden from out of nowhere, or anything else, those extra few hundred, or even few dozen, hit points can make all the difference.&lt;br /&gt;
&lt;br /&gt;
Hardcore characters usually have better equipment, top to bottom, than softcore characters. The top level items aren't as common, since they regularly vanish on dead characters, but while few softcore players bother to gamble much, or to make sure their character's equipment doesn't leave any glaring holes in their resistances, most hardcore players are more diligent. Taking some extra time to gamble and to get to 75% resistance, instead of just figuring 50% is good enough, is often the difference between a surprising close call, and a shocking death.&lt;br /&gt;
&lt;br /&gt;
Hardcore players tend to be more meticulous and painstaking and precise, and if the prospect of adding up your total stats every time you find a new item, knowing where the break points are for your faster hit recovery, making sure that even your poison resistance is at a reasonable level, fills you with dread, then hardcore might not be for you.&lt;br /&gt;
&lt;br /&gt;
=The Hardcore Graveyard=&lt;br /&gt;
&lt;br /&gt;
While Diablo III is going to introduce the {{iw|Halls_of_the_Dead Halls of the Dead}}, an in-game UI feature that will display dead HC characters in an {{iw|Armory Armory}} style display, there was no such feature in Diablo II. As a result, dead HC characters took up one of the eight character slots on a Battle.net account unless/until they were deleted. This forced players to delete dead characters eventually to clear our space, which could be a sentimental moment for a player. &lt;br /&gt;
&lt;br /&gt;
With no lasting memory on their own computer, players went to lengths to record their characters &amp;quot;deeds.&amp;quot; Fansite Diabloii.net [http://web.archive.org/web/20000815065452/http://www.diabloii.net/battlenet/graveyard.shtml launched a Hardcore Graveyard] in mid-2000, just weeks after the game's release. It presented screenshots plus captions that shared various useful details about the tragedy:&lt;br /&gt;
&lt;br /&gt;
* Character Name, Class, Level, and Realm/SP:&lt;br /&gt;
* Location of Death:&lt;br /&gt;
* Cause of Death:&lt;br /&gt;
* Details:&lt;br /&gt;
* Greatest Regret:&lt;br /&gt;
* Famous Last Words:&lt;br /&gt;
* What Could Have Prevented This Tragedy:&lt;br /&gt;
&lt;br /&gt;
In the years since then, players have maintained other such graveyards.&lt;br /&gt;
&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/showgallery.php/cat/537 Hardcore Graveyard forum].&lt;br /&gt;
* [http://diablo.incgamers.com/forums/forumdisplay.php?129-Hardcore-Graveyard Hardcore Graveyard screenshot gallery].&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* [http://diablo.incgamers.com/forums/forumdisplay.php?f=30 Hardcore Diablo 2 Forum]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/showgallery.php/cat/537 Diablo 2 Hardcore Graveyard Image Gallery]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:basics]]&lt;/div&gt;</summary>
		<author><name>Tyciol</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Title&amp;diff=26064</id>
		<title>Title</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Title&amp;diff=26064"/>
				<updated>2013-03-20T01:02:17Z</updated>
		
		<summary type="html">&lt;p&gt;Tyciol: Redirected page to Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Titles]]&lt;/div&gt;</summary>
		<author><name>Tyciol</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Normal&amp;diff=26063</id>
		<title>Normal</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Normal&amp;diff=26063"/>
				<updated>2013-03-20T01:01:52Z</updated>
		
		<summary type="html">&lt;p&gt;Tyciol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Normal''' in [[Diablo II]] can mean some of the following things:&lt;br /&gt;
&lt;br /&gt;
==Character mortality==&lt;br /&gt;
The normal mode of gameplay is that a character respawns in town after they die. This is sometimes referred to as [[Softcore]] (an unofficial fan term) to contrast with the officially labelled [[Hardcore]] mode, where a character dies once and cannot come back.&lt;br /&gt;
&lt;br /&gt;
==Game difficulty==&lt;br /&gt;
When starting your first character in Diablo II, you will automatically have a character starting on 'Normal' difficulty setting. This difficulty setting dictates monster hit points, damage, immunities etc. It's mathematically impossible for a starting character to play in any difficulty setting than Normal, even if it was possible. When a character kills [[Diablo]], he can then continue to the [[Nightmare]] difficulty, playing the game again. When Diablo is vanquished on Nightmare setting, a last testament on [[Hell]] difficulty can start.&lt;br /&gt;
&lt;br /&gt;
==Game version==&lt;br /&gt;
Normal can refer to the original release of a game, as opposed to the [[Expansion]] which changes [[title]]s, adds classes and new items.&lt;br /&gt;
&lt;br /&gt;
==Item quality==&lt;br /&gt;
Normal [[item]]s are made with grey text, and does not have any [[magic]]al properties. They are only used early in the game, or in order to make [[socket]]s or [[runewords]]. More information can be found on the [[item quality]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Game difficulty [[Normal (difficulty)|Normal]]&lt;br /&gt;
* Item quality [[Normal (item)|Normal]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Tyciol</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Titles&amp;diff=26062</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Titles&amp;diff=26062"/>
				<updated>2013-03-20T00:58:57Z</updated>
		
		<summary type="html">&lt;p&gt;Tyciol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Titles are earned by defeating the game on each [[difficulty]] level ([[Normal]], [[Nightmare]] and [[Hell]]). This means killing [[Diablo]] in ''Diablo II'' (D2C, or D2 classic), and killing [[Baal]] in ''Diablo II: Lord of Destruction'' (D2X, or D2 Expansion).&lt;br /&gt;
&lt;br /&gt;
==Diablo II Titles==&lt;br /&gt;
===Normal softcore===&lt;br /&gt;
Normal (softcore) character titles:&lt;br /&gt;
*Normal Difficulty: Sir, Dame&lt;br /&gt;
*Nightmare Difficulty: Lord, Lady&lt;br /&gt;
*Hell Difficulty: Baron, Baroness&lt;br /&gt;
&lt;br /&gt;
===Normal hardcore===&lt;br /&gt;
Hardcore character titles:&lt;br /&gt;
*Normal Difficulty: Count, Countess&lt;br /&gt;
*Nightmare Difficulty: Duke, Duchess&lt;br /&gt;
*Hell Difficulty: King, Queen&lt;br /&gt;
&lt;br /&gt;
==Diablo II: Lord of Destruction Titles==&lt;br /&gt;
===Expansion softcore===&lt;br /&gt;
Normal (softcore) character titles:&lt;br /&gt;
*Normal Difficulty: Slayer&lt;br /&gt;
*Nightmare Difficulty: Champion&lt;br /&gt;
*Hell Difficulty: Patriarch, Matriarch&lt;br /&gt;
&lt;br /&gt;
===Expansion hardcore===&lt;br /&gt;
Hardcore character titles:&lt;br /&gt;
*Normal Difficulty: Destroyer&lt;br /&gt;
*Nightmare Difficulty: Conqueror&lt;br /&gt;
*Hell Difficulty: Guardian&lt;br /&gt;
&lt;br /&gt;
[[category:basics]]&lt;/div&gt;</summary>
		<author><name>Tyciol</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Vampire&amp;diff=19994</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Vampire&amp;diff=19994"/>
				<updated>2010-10-26T11:59:14Z</updated>
		
		<summary type="html">&lt;p&gt;Tyciol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Vampires are [[Undead]].&lt;br /&gt;
&lt;br /&gt;
These monster mages are among the most dangerous enemies your character will face. Vampires are tough to kill, move quickly, hit hard, and can cast Fireballs, Firewalls, call down Meteors, and even steal life with their attacks.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
[[Necromancer]]s can take on the appearance of a Vampire by equipping the entire [[Trang-Oul's Avatar]] set.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
*The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
**Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
**The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''The Banished'''&lt;br /&gt;
| 12 / 43 / 73&lt;br /&gt;
| 155 / 6181 / 52330&lt;br /&gt;
| 61-84 / 1146-1528 / 5403-9604&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| 3/-, 45/Ko, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Lord'''&lt;br /&gt;
| 19 / 49 / 80&lt;br /&gt;
| 300 / 9279 / 66600&lt;br /&gt;
| 104-143 / 1452-1936 / 6307-11214&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| 21/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Lord'''&lt;br /&gt;
| 23 / 54 / 82&lt;br /&gt;
| 438 / 12652 / 70677&lt;br /&gt;
| 136-186 / 1708-2278 / 6567-11674&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 27/Ral, 54/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lord'''&lt;br /&gt;
| 24 / 55 / 83&lt;br /&gt;
| 482 / 13413 / 72715&lt;br /&gt;
| 143-198 / 1759-2346 / 6696-11904&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 27/Ral, 57/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Lord'''&lt;br /&gt;
| 25 / 55 / 83&lt;br /&gt;
| 531 / 13413 / 72715&lt;br /&gt;
| 152-210 / 1759-2346 / 6696-11904&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| 30/Ral, 57/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Lord'''&lt;br /&gt;
| -- / 65 / 85&lt;br /&gt;
| -- / 24015 / 76792&lt;br /&gt;
| -- / 2272-3030 / 9273-12364&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| --, 63/Vex, 87/.Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lord'''&lt;br /&gt;
| -- / 66 / 85&lt;br /&gt;
| -- / 25374 / 76792&lt;br /&gt;
| -- / 2323-3098 / 9273-12364&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| --, 66/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Lord'''&lt;br /&gt;
| -- / 62 / 83&lt;br /&gt;
| -- / 20163 / 72715&lt;br /&gt;
| -- / 2118-2824 / 8924-11904&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| --, 63/Ist, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
Vampires can cast fireball, firewall, and meteor. They have life steal as part of their melee attacks, and can also hit with cold damage. Nasty fellows.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Melee Dmg&lt;br /&gt;
! Cold Dmg&lt;br /&gt;
! Melee AR&lt;br /&gt;
! Fireball&lt;br /&gt;
! Firewall&lt;br /&gt;
! Meteor&lt;br /&gt;
|-&lt;br /&gt;
| '''The Banished'''&lt;br /&gt;
| '''Norm:''' 4-10'''&amp;lt;br /&amp;gt; Night:''' 18-36&amp;lt;br /&amp;gt;'''Hell:''' 41-83&lt;br /&gt;
| '''55% chance of:&amp;lt;br /&amp;gt;'''4-6 (1sec)&amp;lt;br /&amp;gt; 18-36 (2sec)&amp;lt;br /&amp;gt; 41-83 (3sec)&lt;br /&gt;
| 103&amp;lt;br /&amp;gt; 1036&amp;lt;br /&amp;gt; 3542&lt;br /&gt;
| 3-6&amp;lt;br /&amp;gt; 39-42&amp;lt;br /&amp;gt; 87-90&lt;br /&gt;
| --&amp;lt;br /&amp;gt; 9-10/sec&amp;lt;br /&amp;gt; 18-19/sec&lt;br /&gt;
| --&amp;lt;br /&amp;gt; 20-25&amp;lt;br /&amp;gt; 40-45&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Lord'''&lt;br /&gt;
| '''Norm:''' 6-15&amp;lt;br /&amp;gt;'''Night: '''20-41&amp;lt;br /&amp;gt;'''Hell:''' 45-91&lt;br /&gt;
| '''60% chance of:&amp;lt;br /&amp;gt;'''4-14 (1sec)&amp;lt;br /&amp;gt; 20-40 (2sec)&amp;lt;br /&amp;gt; 45-91 (3sec)&lt;br /&gt;
| 174&amp;lt;br /&amp;gt; 1166&amp;lt;br /&amp;gt; 3861&lt;br /&gt;
| 15-18&amp;lt;br /&amp;gt; 51-54&amp;lt;br /&amp;gt; 99-102&lt;br /&gt;
| 4-5/sec&amp;lt;br /&amp;gt; 11-12/sec&amp;lt;br /&amp;gt; 22-23/sec&lt;br /&gt;
| --&amp;lt;br /&amp;gt; 25-30&amp;lt;br /&amp;gt; 45-50&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Lord'''&lt;br /&gt;
| '''Norm:''' 8-18&amp;lt;br /&amp;gt;'''Night:''' 22-45&amp;lt;br /&amp;gt;'''Hell:''' 46-9&lt;br /&gt;
| '''65% chance of:&amp;lt;br /&amp;gt;'''6-9 (1sec)&amp;lt;br /&amp;gt; 22-44 (2sec)&amp;lt;br /&amp;gt; 47-94 (3sec)&lt;br /&gt;
| 213&amp;lt;br /&amp;gt; 1274&amp;lt;br /&amp;gt; 3952&lt;br /&gt;
| 27-30&amp;lt;br /&amp;gt; 63-66&amp;lt;br /&amp;gt; 111-114&lt;br /&gt;
| 7-8/sec&amp;lt;br /&amp;gt; 14-15/sec&amp;lt;br /&amp;gt; 25-26/sec&lt;br /&gt;
| 15-20&amp;lt;br /&amp;gt; 30-35&amp;lt;br /&amp;gt; 50-55&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lord'''&lt;br /&gt;
| '''Norm:''' 8-19&amp;lt;br /&amp;gt;'''Night:''' 22-45&amp;lt;br /&amp;gt;'''Hell:''' 47-94&lt;br /&gt;
| '''70% chance of:&amp;lt;br /&amp;gt;'''6-9 (1sec)&amp;lt;br /&amp;gt; 22-45 (2sec)&amp;lt;br /&amp;gt; 47-94 (3sec)&lt;br /&gt;
| 223&amp;lt;br /&amp;gt; 1296&amp;lt;br /&amp;gt; 3998&lt;br /&gt;
| 39-42&amp;lt;br /&amp;gt; 75-78&amp;lt;br /&amp;gt; 123-126&lt;br /&gt;
| 9-10/sec&amp;lt;br /&amp;gt; 16-17/sec&amp;lt;br /&amp;gt; 29-30/sec&lt;br /&gt;
| 20-25&amp;lt;br /&amp;gt; 35-40&amp;lt;br /&amp;gt; 55-60&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Lord'''&lt;br /&gt;
| '''Norm:''' 8-19&amp;lt;br /&amp;gt;'''Night:''' 22-45&amp;lt;br /&amp;gt;'''Hell:''' 47-94&lt;br /&gt;
| '''75% chance of:'''&amp;lt;br /&amp;gt; 8-10 (1sec)&amp;lt;br /&amp;gt; 22-45 (2sec)&amp;lt;br /&amp;gt; 47-94 (3sec)&lt;br /&gt;
| 236&amp;lt;br /&amp;gt; 1296&amp;lt;br /&amp;gt; 3998&lt;br /&gt;
| 51-54&amp;lt;br /&amp;gt; 87-90&amp;lt;br /&amp;gt; 135-138&lt;br /&gt;
| 11-12/sec&amp;lt;br /&amp;gt; 18-19/sec&amp;lt;br /&amp;gt; 32-33/sec&lt;br /&gt;
| 25-30&amp;lt;br /&amp;gt; 40-45&amp;lt;br /&amp;gt; 60-65&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Lord'''&lt;br /&gt;
| '''Night:''' 26-53&amp;lt;br /&amp;gt;'''Hell:''' 48-96&lt;br /&gt;
| '''75% chance of:&amp;lt;br /&amp;gt;'''26-53 (2sec)&amp;lt;br /&amp;gt; 48-96 (3sec)&lt;br /&gt;
| -- / 1512 / 4089&lt;br /&gt;
| 87-90&amp;lt;br /&amp;gt; 135-138&lt;br /&gt;
| 18-19/sec&amp;lt;br /&amp;gt; 32-33/sec&lt;br /&gt;
| 40-45&amp;lt;br /&amp;gt; 60-65&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lord'''&lt;br /&gt;
| '''Night:''' 27-55&amp;lt;br /&amp;gt;'''Hell:''' 48-96&lt;br /&gt;
| '''75% chance of:&amp;lt;br /&amp;gt;'''27-55 (2sec)&amp;lt;br /&amp;gt; 48-96 (3sec)&lt;br /&gt;
| -- / 1533 / 4089&lt;br /&gt;
| 87-90&amp;lt;br /&amp;gt; 135-138&lt;br /&gt;
| 18-19/sec&amp;lt;br /&amp;gt; 32-33/sec&lt;br /&gt;
| 40-45&amp;lt;br /&amp;gt; 60-65&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Lord'''&lt;br /&gt;
| '''Night:''' 25-51&amp;lt;br /&amp;gt;'''Hell:''' 47-94&lt;br /&gt;
| '''75% chance of:&amp;lt;br /&amp;gt;'''25-51 (2sec)&amp;lt;br /&amp;gt; 47-94 (3sec)&lt;br /&gt;
| -- / 1447 / 3998&lt;br /&gt;
| 87-90&amp;lt;br /&amp;gt; 135-138&lt;br /&gt;
| 18-19/sec&amp;lt;br /&amp;gt; 32-33/sec&lt;br /&gt;
| 40-45&amp;lt;br /&amp;gt; 60-65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
Normal Vampires regenerate life at twice the normal rate Guest Monster Vampires regenerate at nearly 3x the normal rate. They are among the hardest monsters in the game to kill, with their huge hit points, high resistances, very fast life regeneration, and evasive AI.&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''The Banished'''&lt;br /&gt;
| 60 / 612 / 1440&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Lord'''&lt;br /&gt;
| 95 / 684 / 1563&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Lord'''&lt;br /&gt;
| 117 / 744 / 1598&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lord'''&lt;br /&gt;
| 122 / 756 / 1616&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Lord'''&lt;br /&gt;
| 127 / 756 / 1616&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Lord'''&lt;br /&gt;
| -- / 876 / 1651&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3.1%&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lord'''&lt;br /&gt;
| -- / 888 / 1651&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3.1%&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Lord'''&lt;br /&gt;
| -- / 840 / 1616&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3.1%&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- 40 / 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Resistances=&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''The Banished'''&lt;br /&gt;
| 20% / 20% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 50% / 50% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;150%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 50% / 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Lord'''&lt;br /&gt;
| 30% / 30% / 30%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 50% / 50% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 50% / 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Lord'''&lt;br /&gt;
| 40% / 35% / 35%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 50% / 50% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 50% / 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lord'''&lt;br /&gt;
| 50% / 40% / 40%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 50% / 50% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;130%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 50% / 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Lord'''&lt;br /&gt;
| 60% / 45% / 45%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 50% / 50% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;140%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 50% / 50%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Lord'''&lt;br /&gt;
| -- / 60% / 75%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 50% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;130%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 50% / 50%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lord'''&lt;br /&gt;
| -- / 60% / 75%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 50% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;135%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 50% / 50%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Lord'''&lt;br /&gt;
| -- / 60% / 75%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 50% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;125%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 50% / 50%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Acts 1-4: Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''The Banished'''&lt;br /&gt;
| '''Act 1: '''Catacombs 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Lord'''&lt;br /&gt;
| '''Act 2: '''Arcane Sanctuary, Tal Rasha's Tombs 1-7&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Lord'''&lt;br /&gt;
| '''Act 3: '''Ruined Temple, Disused Fane, Forgotten Reliquary, Travincal&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lord'''&lt;br /&gt;
| '''Act 3: '''Durance of Hate 1-2&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Lord'''&lt;br /&gt;
| '''Act 3: '''Durance of Hate 3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Lord'''&lt;br /&gt;
| Worldstone Keep 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lord'''&lt;br /&gt;
| Throne of Destruction&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Lord'''&lt;br /&gt;
| The Infernal Pit&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tyciol</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Trang-Oul%27s_Avatar&amp;diff=19993</id>
		<title>Trang-Oul's Avatar</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Trang-Oul%27s_Avatar&amp;diff=19993"/>
				<updated>2010-10-26T11:57:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tyciol: removing 'lord', while most of the vampire class enemies have 'lord' in the title, does not seem to be overall name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;'''Trang-Oul's Avatar''' is an [[Item Set]] used most often by the [[Necromancer]] in {{iw|Diablo_II Diablo II}}. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Itembox&lt;br /&gt;
|game=                        Diablo II&lt;br /&gt;
|portrait=                    Set-trangs-full-s.jpg&lt;br /&gt;
|portrait-width=              85px&lt;br /&gt;
|d2x=                         Yes&lt;br /&gt;
|patch=                       1.10&lt;br /&gt;
|name=                        Trang-Oul's Avatar&lt;br /&gt;
|type=                        Item Set&lt;br /&gt;
|item_set=                    Yes&lt;br /&gt;
|set_piece1=                  [[Trang-Oul's Guise]]&lt;br /&gt;
|set_piece2=                  [[Trang-Oul's Scales]]&lt;br /&gt;
|set_piece3=                  [[Trang-Oul's Girth]]&lt;br /&gt;
|set_piece4=                  [[Trang-Oul's Claws]]&lt;br /&gt;
|set_piece5=                  [[Trang-Oul's Wing]]&lt;br /&gt;
|set_2_bonus1=                +15% [[Mana Regeneration]]&lt;br /&gt;
|set_2_bonus2=                +18 To [[Fire Ball]]*&lt;br /&gt;
|set_3_bonus1=                +15% [[Mana Regeneration]]&lt;br /&gt;
|set_3_bonus2=                +13 To [[Fire Wall]]*&lt;br /&gt;
|set_4_bonus1=                +15% [[Mana Regeneration]]&lt;br /&gt;
|set_4_bonus2=                +10 [[To Meteor]]*&lt;br /&gt;
|set_full_bonus1=             +50% [[Resistance To All]]&lt;br /&gt;
|set_full_bonus2=             +3 to [[All Skills]]&lt;br /&gt;
|set_full_bonus3=             +100 [[Mana]]&lt;br /&gt;
|set_full_bonus4=             +200 [[Defense]]&lt;br /&gt;
|set_full_bonus5=             +5 [[Replenish Life]] (0.488 [[Life Per Second|LPS]])&lt;br /&gt;
|set_full_bonus6=             +60% [[Mana Regeneration]]&lt;br /&gt;
|set_full_bonus7=             +20% [[Life Stolen Per Hit]]&lt;br /&gt;
|set_full_bonus8=             +3 To [[Fire Mastery]]&lt;br /&gt;
|set_full_bonus9=             +10 To [[Meteor]]&lt;br /&gt;
|set_full_bonus10=            +13 To [[Fire Wall]]&lt;br /&gt;
|set_full_bonus11=            +18 To [[Fire Ball]]&lt;br /&gt;
|set_full_bonus12=            Transforms into [[Vampire]] (only visual)&lt;br /&gt;
|off_hand=                    Yes&lt;br /&gt;
|hands=                       Yes&lt;br /&gt;
|chest=                       Yes&lt;br /&gt;
|head=                        Yes&lt;br /&gt;
|waist=                       Yes&amp;lt;includeonly&amp;gt;|catexclude=yes |item_set_short= Yes&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|ilvl=                        32&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:Set-trangs-full-s.jpg|thumb|left|A [[Vampire]] guise]]&lt;br /&gt;
{{iw|Trang'Oul Trang'Oul}} is a dragon-god, hence some of the items being named after parts of his body (wings, claws, scales). He is meant to be responsible for maintaining &amp;quot;the balance&amp;quot; of {{iw|Sanctuary Sanctuary}} and tasked first his disciple {{iw|Rathma Rathma}}, the {{iw|Nephalem Nephalem}} and then Rathma's progeny (the [[Necromancer|Necromancers]]) in helping him with his task.&lt;br /&gt;
&lt;br /&gt;
Lore-wise, it's unknown why the wearer turns into a [[Vampire]], but considering it's a Necromancer [[Item Set]], a vampire is certainly thematic.&lt;br /&gt;
&lt;br /&gt;
==Diablo II Item Set==&lt;br /&gt;
[[File:Set-trangs-full.jpg|thumb|left|200px|This is the [[Vampire]] guise and full bonuses.]]&lt;br /&gt;
Trang-Oul's Avatar is designed for a Necromancer, with a class specific Shield ([[Totem]]), [[Body Armor]], [[Helmet]], [[Belt]] and [[Glove]]s. This set overall gives many good bonuses.&lt;br /&gt;
&lt;br /&gt;
[[Patch 1.10]] added a nifty bonus to wearing this full set: the character transforms into a [[Vampire]].&lt;br /&gt;
&lt;br /&gt;
It's only available in {{iw|Diablo_II:_Lord_of_Destruction D2X}}.&lt;br /&gt;
&lt;br /&gt;
Inherent Bonus information for Class Specific items [[Necromancer Items|can be found here]].&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; For the sorceress these skills are capped at +3 as they are native to that class.''&lt;br /&gt;
&lt;br /&gt;
==Item List==&lt;br /&gt;
{{Itemlist&lt;br /&gt;
|{{:Trang-Oul's Guise|Yes}}&lt;br /&gt;
|{{:Trang-Oul's Scales|Yes}}&lt;br /&gt;
|{{:Trang-Oul's Girth|Yes}}&lt;br /&gt;
|{{:Trang-Oul's Claws|Yes}}&lt;br /&gt;
|{{:Trang-Oul's Wing|Yes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Set-trangs-full-s.jpg|Full set worn&lt;br /&gt;
File:X-trang-ouls-guise.gif|In-game art of the Helmet&lt;br /&gt;
File:X-trang-ouls-scales.gif|In-game art of the Body Armor&lt;br /&gt;
File:X-trang-ouls-girth.gif|In-game art of the Belt&lt;br /&gt;
File:X-trang-ouls-claws.gif|In-game art of the Gloves&lt;br /&gt;
File:X-trang-ouls-wing.gif|In-game art of the Totem&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Trang-Oul's Avatar was introduced in [[Patch 1.10]] together with a host of other [[Item Set]]s. Significant changes to the game made some item sets less useful and others more so. [[Runeword]]s became the over-all long-term gear goal for players, taking some shine away from item sets. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[[:File:Set-trangs-full-s.jpg|Screenshot of the stats]]&lt;br /&gt;
*Original {{iw|Diii.net Diabloii.net}} material.&lt;br /&gt;
*[[Patch 1.10]]&lt;br /&gt;
*{{iw|Diablo_II_Manual Diablo II Manual}}&lt;br /&gt;
&lt;br /&gt;
{{Item navbox|d2=Yes}}&lt;br /&gt;
{{Item Sets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Set Items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyciol</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Talk:Hidden&amp;diff=19992</id>
		<title>Talk:Hidden</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Talk:Hidden&amp;diff=19992"/>
				<updated>2010-10-26T10:00:46Z</updated>
		
		<summary type="html">&lt;p&gt;Tyciol: Created page with '==Permanent HP loss== I recall hearing (and possibly witnessing) a form of hidden (I think yellow ones) who on a successful hit would permanently reduce your maximum HP by 1 poin…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Permanent HP loss==&lt;br /&gt;
I recall hearing (and possibly witnessing) a form of hidden (I think yellow ones) who on a successful hit would permanently reduce your maximum HP by 1 point each time. This made them the scariest monster in the game. Could anyone verify whether or not this is true, or was it a false rumour? [[User:Tyciol|Tyciol]] 10:00, 26 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Tyciol</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Necromancer&amp;diff=15487</id>
		<title>Necromancer</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Necromancer&amp;diff=15487"/>
				<updated>2009-12-06T07:45:17Z</updated>
		
		<summary type="html">&lt;p&gt;Tyciol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class_navbox|II}}The '''Necromancer''' is a mage with the strongest summoning abilities. Unlike the [[Sorceress]] with her powerful [[element]]al skills, the Necromancer's killing power comes through indirect means; he uses the [[demon]]s' strengths against them, relying on his powerful [[minion]]s and [[Curse]]s to control the battlefield.&lt;br /&gt;
&lt;br /&gt;
The necromancer represents mastery of the 'dark arts' His specialties are resurrecting fallen enemies into his service, cursing the enemies in a variety of ways and infliting the enemies with poisons and diseases which reduce their ability to fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Necromancer Skills}}From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of [[Light]], some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Starting Attributes&lt;br /&gt;
! Starting Stats&lt;br /&gt;
! Gain Each Level&lt;br /&gt;
! Gain Each Point&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Strength: 15&lt;br /&gt;
* Dexterity: 25&lt;br /&gt;
* Vitality: 15&lt;br /&gt;
* Energy: 25&lt;br /&gt;
| &lt;br /&gt;
* Hit Points: 45&lt;br /&gt;
* Stamina: 79&lt;br /&gt;
* Mana: 25&lt;br /&gt;
|&lt;br /&gt;
* Life: +1.5&lt;br /&gt;
* Stamina: +1&lt;br /&gt;
* Mana: +2&lt;br /&gt;
|&lt;br /&gt;
* 1 Vitality point gives 2 Life&lt;br /&gt;
* 1 Vitality point gives 1 Stamina&lt;br /&gt;
* 1 Energy point gives 2 Mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
As might be expected, the devotees of magic are a segregated lot. They are as leery of students of rival disciplines as a layperson is of all arcane practitioners. None, however, are so widely maligned and misunderstood as the Priests of Rathma.&lt;br /&gt;
&lt;br /&gt;
As with most users of magic, the priests of the cult of Rathma hail from the far Eastern Jungles. They reside in a vast underground city located deep within those jungles. Their specific geographical locale is particularly secluded, however, preventing their assimilation into a formal mage clan. But it is this same isolation that has allowed hem to pursue their distinct kind of arcane science. For it is through the teachings of Rathma, as well as through years of research and physical experimentation, that these men have come to understand and hold sacred the delicate balance of life and death and are able to twist the line that borders the two. For although the minions of Hell have long possessed this power, among mortals the knowledge to reanimate and control the dead belongs to these priests alone. It is this practice that has led outsiders to refer to them as Necromancers. They truly comprehend the balance of all things, and understand and accept their place in what they refer to as the Great Cycle of Being.&lt;br /&gt;
&lt;br /&gt;
Their culture has subsisted in the shadow of the great mage clans from the earliest days, and in most ways their practice reaches back to a time before magic was formalized into strict disciplines. Although their art is considered &amp;quot;dark&amp;quot;, and the people of the outside world shun the priests who practice these arts, these mysterious cultists never suffered the epidemic of corruption that plagued the ancient mage clans. Pragmatists in the truest sense, they are above temptation. They see death merely as a natural part of life and do not seek to deny its arrival. Their singular knowledge of the unknown allows them to face death without fear. These ideals, coupled with an understanding of the natural balance between Order and Chaos, explain why they have not fallen prey to the influences of evil.&lt;br /&gt;
&lt;br /&gt;
Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy Diablo and his brethren. The mere presence of these Prime Evils on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being itself. The followers of Rathma seek to right the balance by ridding the mortal realms of nonmortal intervention altogether. They resent any force that would treat humans as pawns in a cosmic game, though they apparently are willing to ally with the forces of Order, but only until such time as the balance is restored.&lt;br /&gt;
&lt;br /&gt;
==Traits and Abilities==&lt;br /&gt;
Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporeal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the Prime energies flowing through all living things.&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox}}&lt;br /&gt;
{{Skill navbox necromancer}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Necromancer]]&lt;/div&gt;</summary>
		<author><name>Tyciol</name></author>	</entry>

	</feed>