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		<id>https://diablo2.diablowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WitchDoctor</id>
		<title>Diablo Wiki - User contributions [en]</title>
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		<updated>2026-09-24T09:58:45Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User:WitchDoctor&amp;diff=27548</id>
		<title>User:WitchDoctor</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User:WitchDoctor&amp;diff=27548"/>
				<updated>2017-11-26T18:23:13Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: Not undoing vampire merge, as the subvariant pages had no extra stats to them that I could see compared to the main vampire page. Small edit to Current Project.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the profile of the wiki editor WitchDoctor.&lt;br /&gt;
&lt;br /&gt;
This page only serves two purposes; one, give basic information, and then more importantly, two, give an update on wiki related projects.&lt;br /&gt;
&lt;br /&gt;
==Contact/Info==&lt;br /&gt;
&lt;br /&gt;
Refer to [https://www.diablowiki.net/User:WitchDoctor this page] for a general autobiography and Diablo 3 related editing content. Send a PM [https://www.diabloii.net/forums/members/witchdoctor.390645/ here] for direct contact. Or just use the discussion page.&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
Diablo 3 is more badly in need of updates, but Diablo 2 is the game most easily accessible and more familiar to me at this point. The Diablo 2 wiki is also far more approachable, given the fact it's fairly well established and the content is not in danger of dramatic shifts that put the entire wiki completely out of date.&lt;br /&gt;
&lt;br /&gt;
===Long Term===&lt;br /&gt;
Refinements, consistency and general improvements, mainly focused on monsters, npcs, and perhaps certain items. At the moment, this project has four primary tasks:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Image insertion&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Page consistency (all monster forms will have their own page, or each variant has its own page; both are systems in use at the moment, and the various pages are at different states of completeness. A bit of a mess)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Improved page intros (more informative, better written)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Improve overall infrastructure&lt;br /&gt;
&lt;br /&gt;
===Current Project===&lt;br /&gt;
Currently leaving this wiki alone until I can make contact with admins in regards to the above. May consider tackling the missing pages for Clubs and Hammers.&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User:WitchDoctor&amp;diff=27547</id>
		<title>User:WitchDoctor</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User:WitchDoctor&amp;diff=27547"/>
				<updated>2017-11-26T18:18:48Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: noticed a few details, rolling back merges, letting the wiki sit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the profile of the wiki editor WitchDoctor.&lt;br /&gt;
&lt;br /&gt;
This page only serves two purposes; one, give basic information, and then more importantly, two, give an update on wiki related projects.&lt;br /&gt;
&lt;br /&gt;
==Contact/Info==&lt;br /&gt;
&lt;br /&gt;
Refer to [https://www.diablowiki.net/User:WitchDoctor this page] for a general autobiography and Diablo 3 related editing content. Send a PM [https://www.diabloii.net/forums/members/witchdoctor.390645/ here] for direct contact. Or just use the discussion page.&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
Diablo 3 is more badly in need of updates, but Diablo 2 is the game most easily accessible and more familiar to me at this point. The Diablo 2 wiki is also far more approachable, given the fact it's fairly well established and the content is not in danger of dramatic shifts that put the entire wiki completely out of date.&lt;br /&gt;
&lt;br /&gt;
===Long Term===&lt;br /&gt;
Refinements, consistency and general improvements, mainly focused on monsters, npcs, and perhaps certain items. At the moment, this project has four primary tasks:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Image insertion&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Page consistency (all monster forms will have their own page, or each variant has its own page; both are systems in use at the moment)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Improved page intros (more informative, better written)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Improve overall infrastructure&lt;br /&gt;
&lt;br /&gt;
===Current Project===&lt;br /&gt;
Currently leaving this wiki alone until I can make contact with admins in regards to the above.&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Blood_Lord_(Vampire)&amp;diff=27546</id>
		<title>Blood Lord (Vampire)</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Blood_Lord_(Vampire)&amp;diff=27546"/>
				<updated>2017-11-26T18:01:07Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: merge pt 6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Vampire]]&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Dark_Lord&amp;diff=27545</id>
		<title>Dark Lord</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Dark_Lord&amp;diff=27545"/>
				<updated>2017-11-26T18:01:04Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: merge pt 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Vampire]]&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Night_Lord_(Vampire)&amp;diff=27544</id>
		<title>Night Lord (Vampire)</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Night_Lord_(Vampire)&amp;diff=27544"/>
				<updated>2017-11-26T18:01:01Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: merge pt 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Vampire]]&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Ghoul_Lord&amp;diff=27543</id>
		<title>Ghoul Lord</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Ghoul_Lord&amp;diff=27543"/>
				<updated>2017-11-26T18:00:58Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: merge pt 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Vampire]]&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=The_Banished&amp;diff=27542</id>
		<title>The Banished</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=The_Banished&amp;diff=27542"/>
				<updated>2017-11-26T18:00:54Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: merge pt 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Vampire]]&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Vampire&amp;diff=27541</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Vampire&amp;diff=27541"/>
				<updated>2017-11-26T18:00:51Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: merge pt 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:vampire.jpg|thumb|left|Vampire (Dark Lord)]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Vampires are [[Undead]]. The variants '''The Banished''', '''Ghoul Lord''', '''Night Lord''', '''Dark Lord''' and '''Blood Lord''' (no association with the minotaur-like melee brawlers of Act 5).&lt;br /&gt;
&lt;br /&gt;
These monster mages are among the most dangerous enemies your character will face. Vampires are tough to kill, move quickly, hit hard, and can cast Fireballs, Firewalls, call down Meteors, and even steal life with their attacks.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
[[Necromancer]]s can take on the appearance of a Vampire by equipping the entire [[Trang-Oul's Avatar]] set.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
*The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
**Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
**The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''The Banished'''&lt;br /&gt;
| 12 / 43 / 73&lt;br /&gt;
| 155 / 6181 / 52330&lt;br /&gt;
| 61-84 / 1146-1528 / 5403-9604&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| 3/-, 45/Ko, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Lord'''&lt;br /&gt;
| 19 / 49 / 80&lt;br /&gt;
| 300 / 9279 / 66600&lt;br /&gt;
| 104-143 / 1452-1936 / 6307-11214&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| 21/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Lord'''&lt;br /&gt;
| 23 / 54 / 82&lt;br /&gt;
| 438 / 12652 / 70677&lt;br /&gt;
| 136-186 / 1708-2278 / 6567-11674&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 27/Ral, 54/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lord'''&lt;br /&gt;
| 24 / 55 / 83&lt;br /&gt;
| 482 / 13413 / 72715&lt;br /&gt;
| 143-198 / 1759-2346 / 6696-11904&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 27/Ral, 57/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Lord'''&lt;br /&gt;
| 25 / 55 / 83&lt;br /&gt;
| 531 / 13413 / 72715&lt;br /&gt;
| 152-210 / 1759-2346 / 6696-11904&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| 30/Ral, 57/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Lord'''&lt;br /&gt;
| -- / 65 / 85&lt;br /&gt;
| -- / 24015 / 76792&lt;br /&gt;
| -- / 2272-3030 / 9273-12364&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| --, 63/Vex, 87/.Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lord'''&lt;br /&gt;
| -- / 66 / 85&lt;br /&gt;
| -- / 25374 / 76792&lt;br /&gt;
| -- / 2323-3098 / 9273-12364&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| --, 66/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Lord'''&lt;br /&gt;
| -- / 62 / 83&lt;br /&gt;
| -- / 20163 / 72715&lt;br /&gt;
| -- / 2118-2824 / 8924-11904&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| --, 63/Ist, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
Vampires can cast fireball, firewall, and meteor. They have life steal as part of their melee attacks, and can also hit with cold damage. Nasty fellows.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Melee Dmg&lt;br /&gt;
! Cold Dmg&lt;br /&gt;
! Melee AR&lt;br /&gt;
! Fireball&lt;br /&gt;
! Firewall&lt;br /&gt;
! Meteor&lt;br /&gt;
|-&lt;br /&gt;
| '''The Banished'''&lt;br /&gt;
| '''Norm:''' 4-10'''&amp;lt;br /&amp;gt; Night:''' 18-36&amp;lt;br /&amp;gt;'''Hell:''' 41-83&lt;br /&gt;
| '''55% chance of:&amp;lt;br /&amp;gt;'''4-6 (1sec)&amp;lt;br /&amp;gt; 18-36 (2sec)&amp;lt;br /&amp;gt; 41-83 (3sec)&lt;br /&gt;
| 103&amp;lt;br /&amp;gt; 1036&amp;lt;br /&amp;gt; 3542&lt;br /&gt;
| 3-6&amp;lt;br /&amp;gt; 39-42&amp;lt;br /&amp;gt; 87-90&lt;br /&gt;
| --&amp;lt;br /&amp;gt; 9-10/sec&amp;lt;br /&amp;gt; 18-19/sec&lt;br /&gt;
| --&amp;lt;br /&amp;gt; 20-25&amp;lt;br /&amp;gt; 40-45&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Lord'''&lt;br /&gt;
| '''Norm:''' 6-15&amp;lt;br /&amp;gt;'''Night: '''20-41&amp;lt;br /&amp;gt;'''Hell:''' 45-91&lt;br /&gt;
| '''60% chance of:&amp;lt;br /&amp;gt;'''4-14 (1sec)&amp;lt;br /&amp;gt; 20-40 (2sec)&amp;lt;br /&amp;gt; 45-91 (3sec)&lt;br /&gt;
| 174&amp;lt;br /&amp;gt; 1166&amp;lt;br /&amp;gt; 3861&lt;br /&gt;
| 15-18&amp;lt;br /&amp;gt; 51-54&amp;lt;br /&amp;gt; 99-102&lt;br /&gt;
| 4-5/sec&amp;lt;br /&amp;gt; 11-12/sec&amp;lt;br /&amp;gt; 22-23/sec&lt;br /&gt;
| --&amp;lt;br /&amp;gt; 25-30&amp;lt;br /&amp;gt; 45-50&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Lord'''&lt;br /&gt;
| '''Norm:''' 8-18&amp;lt;br /&amp;gt;'''Night:''' 22-45&amp;lt;br /&amp;gt;'''Hell:''' 46-93&lt;br /&gt;
| '''65% chance of:&amp;lt;br /&amp;gt;'''6-9 (1sec)&amp;lt;br /&amp;gt; 22-44 (2sec)&amp;lt;br /&amp;gt; 47-94 (3sec)&lt;br /&gt;
| 213&amp;lt;br /&amp;gt; 1274&amp;lt;br /&amp;gt; 3952&lt;br /&gt;
| 27-30&amp;lt;br /&amp;gt; 63-66&amp;lt;br /&amp;gt; 111-114&lt;br /&gt;
| 7-8/sec&amp;lt;br /&amp;gt; 14-15/sec&amp;lt;br /&amp;gt; 25-26/sec&lt;br /&gt;
| 15-20&amp;lt;br /&amp;gt; 30-35&amp;lt;br /&amp;gt; 50-55&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lord'''&lt;br /&gt;
| '''Norm:''' 8-19&amp;lt;br /&amp;gt;'''Night:''' 22-45&amp;lt;br /&amp;gt;'''Hell:''' 47-94&lt;br /&gt;
| '''70% chance of:&amp;lt;br /&amp;gt;'''6-9 (1sec)&amp;lt;br /&amp;gt; 22-45 (2sec)&amp;lt;br /&amp;gt; 47-94 (3sec)&lt;br /&gt;
| 223&amp;lt;br /&amp;gt; 1296&amp;lt;br /&amp;gt; 3998&lt;br /&gt;
| 39-42&amp;lt;br /&amp;gt; 75-78&amp;lt;br /&amp;gt; 123-126&lt;br /&gt;
| 9-10/sec&amp;lt;br /&amp;gt; 16-17/sec&amp;lt;br /&amp;gt; 29-30/sec&lt;br /&gt;
| 20-25&amp;lt;br /&amp;gt; 35-40&amp;lt;br /&amp;gt; 55-60&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Lord'''&lt;br /&gt;
| '''Norm:''' 8-19&amp;lt;br /&amp;gt;'''Night:''' 22-45&amp;lt;br /&amp;gt;'''Hell:''' 47-94&lt;br /&gt;
| '''75% chance of:'''&amp;lt;br /&amp;gt; 8-10 (1sec)&amp;lt;br /&amp;gt; 22-45 (2sec)&amp;lt;br /&amp;gt; 47-94 (3sec)&lt;br /&gt;
| 236&amp;lt;br /&amp;gt; 1296&amp;lt;br /&amp;gt; 3998&lt;br /&gt;
| 51-54&amp;lt;br /&amp;gt; 87-90&amp;lt;br /&amp;gt; 135-138&lt;br /&gt;
| 11-12/sec&amp;lt;br /&amp;gt; 18-19/sec&amp;lt;br /&amp;gt; 32-33/sec&lt;br /&gt;
| 25-30&amp;lt;br /&amp;gt; 40-45&amp;lt;br /&amp;gt; 60-65&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Lord'''&lt;br /&gt;
| '''Night:''' 26-53&amp;lt;br /&amp;gt;'''Hell:''' 48-96&lt;br /&gt;
| '''75% chance of:&amp;lt;br /&amp;gt;'''26-53 (2sec)&amp;lt;br /&amp;gt; 48-96 (3sec)&lt;br /&gt;
| -- / 1512 / 4089&lt;br /&gt;
| 87-90&amp;lt;br /&amp;gt; 135-138&lt;br /&gt;
| 18-19/sec&amp;lt;br /&amp;gt; 32-33/sec&lt;br /&gt;
| 40-45&amp;lt;br /&amp;gt; 60-65&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lord'''&lt;br /&gt;
| '''Night:''' 27-55&amp;lt;br /&amp;gt;'''Hell:''' 48-96&lt;br /&gt;
| '''75% chance of:&amp;lt;br /&amp;gt;'''27-55 (2sec)&amp;lt;br /&amp;gt; 48-96 (3sec)&lt;br /&gt;
| -- / 1533 / 4089&lt;br /&gt;
| 87-90&amp;lt;br /&amp;gt; 135-138&lt;br /&gt;
| 18-19/sec&amp;lt;br /&amp;gt; 32-33/sec&lt;br /&gt;
| 40-45&amp;lt;br /&amp;gt; 60-65&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Lord'''&lt;br /&gt;
| '''Night:''' 25-51&amp;lt;br /&amp;gt;'''Hell:''' 47-94&lt;br /&gt;
| '''75% chance of:&amp;lt;br /&amp;gt;'''25-51 (2sec)&amp;lt;br /&amp;gt; 47-94 (3sec)&lt;br /&gt;
| -- / 1447 / 3998&lt;br /&gt;
| 87-90&amp;lt;br /&amp;gt; 135-138&lt;br /&gt;
| 18-19/sec&amp;lt;br /&amp;gt; 32-33/sec&lt;br /&gt;
| 40-45&amp;lt;br /&amp;gt; 60-65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
Normal Vampires regenerate life at twice the normal rate Guest Monster Vampires regenerate at nearly 3x the normal rate. They are among the hardest monsters in the game to kill, with their huge hit points, high resistances, very fast life regeneration, and evasive AI.&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''The Banished'''&lt;br /&gt;
| 60 / 612 / 1440&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Lord'''&lt;br /&gt;
| 95 / 684 / 1563&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Lord'''&lt;br /&gt;
| 117 / 744 / 1598&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lord'''&lt;br /&gt;
| 122 / 756 / 1616&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Lord'''&lt;br /&gt;
| 127 / 756 / 1616&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Lord'''&lt;br /&gt;
| -- / 876 / 1651&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3.1%&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lord'''&lt;br /&gt;
| -- / 888 / 1651&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3.1%&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Lord'''&lt;br /&gt;
| -- / 840 / 1616&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3.1%&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- 40 / 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Resistances=&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''The Banished'''&lt;br /&gt;
| 20% / 20% / 50%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 50% / 50% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;150%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 50% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Lord'''&lt;br /&gt;
| 30% / 30% / 30%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 50% / 50% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 50% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Lord'''&lt;br /&gt;
| 40% / 35% / 35%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 50% / 50% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 50% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lord'''&lt;br /&gt;
| 50% / 40% / 40%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 50% / 50% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;130%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 50% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Lord'''&lt;br /&gt;
| 60% / 45% / 45%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 50% / 50% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;140%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 50% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Lord'''&lt;br /&gt;
| -- / 60% / 75%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 50% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;130%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 50% / 50%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lord'''&lt;br /&gt;
| -- / 60% / 75%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 50% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;135%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 50% / 50%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Lord'''&lt;br /&gt;
| -- / 60% / 75%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 50% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;125%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 50% / 50%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Acts 1-4: Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''The Banished'''&lt;br /&gt;
| '''Act 1: '''Catacombs 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Lord'''&lt;br /&gt;
| '''Act 2: '''Arcane Sanctuary, Tal Rasha's Tombs 1-7&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Lord'''&lt;br /&gt;
| '''Act 3: '''Ruined Temple, Disused Fane, Forgotten Reliquary, Travincal&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lord'''&lt;br /&gt;
| '''Act 3: '''Durance of Hate 1-2&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Lord'''&lt;br /&gt;
| '''Act 3: '''Durance of Hate 3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Lord'''&lt;br /&gt;
| Worldstone Keep 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lord'''&lt;br /&gt;
| Throne of Destruction&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Lord'''&lt;br /&gt;
| The Infernal Pit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{D2 Monster Nav|undead}}&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User:WitchDoctor&amp;diff=27540</id>
		<title>User:WitchDoctor</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User:WitchDoctor&amp;diff=27540"/>
				<updated>2017-11-26T17:57:47Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: another tweak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the profile of the wiki editor WitchDoctor.&lt;br /&gt;
&lt;br /&gt;
This page only serves two purposes; one, give basic information, and then more importantly, two, give an update on wiki related projects.&lt;br /&gt;
&lt;br /&gt;
==Contact/Info==&lt;br /&gt;
&lt;br /&gt;
Refer to [https://www.diablowiki.net/User:WitchDoctor this page] for a general autobiography and Diablo 3 related editing content. Send a PM [https://www.diabloii.net/forums/members/witchdoctor.390645/ here] for direct contact. Or just use the discussion page.&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
Diablo 3 is more badly in need of updates, but Diablo 2 is the game most easily accessible and more familiar to me at this point. The Diablo 2 wiki is also far more approachable, given the fact it's fairly well established and the content is not in danger of dramatic shifts that put the entire wiki completely out of date.&lt;br /&gt;
&lt;br /&gt;
===Long Term===&lt;br /&gt;
Refinements, consistency and general improvements, mainly focused on monsters, npcs, and perhaps certain items. At the moment, this project has four primary tasks:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Image insertion&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Page consistency (all monster forms will have their own page, or each variant has its own page; both are systems in use at the moment)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Improved page intros (more informative, better written)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Improve overall infrastructure&lt;br /&gt;
&lt;br /&gt;
===Current Project===&lt;br /&gt;
Page merges are the current priority. There is in fact a template structure to have all monsters be listed on one page, and it is perfectly viable to redirect monster names to the appropriate type. Thus, I will focus on merging pages to save time, space, and sanity.&lt;br /&gt;
&lt;br /&gt;
Merged page intro theme:&lt;br /&gt;
&lt;br /&gt;
```x``` are [[y]]'s. They variants are ```a```, ```b```, ```c```, and ```d```.&lt;br /&gt;
&lt;br /&gt;
This is a summary of information regarding their behavior and where they appear.&lt;br /&gt;
&lt;br /&gt;
Insert text for &amp;quot;All values are listed by difficulty level: Normal / Nightmare / Hell.&amp;quot;&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User:WitchDoctor&amp;diff=27539</id>
		<title>User:WitchDoctor</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User:WitchDoctor&amp;diff=27539"/>
				<updated>2017-11-26T17:51:46Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: minor update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the profile of the wiki editor WitchDoctor.&lt;br /&gt;
&lt;br /&gt;
This page only serves two purposes; one, give basic information, and then more importantly, two, give an update on wiki related projects.&lt;br /&gt;
&lt;br /&gt;
==Contact/Info==&lt;br /&gt;
&lt;br /&gt;
Refer to [https://www.diablowiki.net/User:WitchDoctor this page] for a general autobiography and Diablo 3 related editing content. Send a PM [https://www.diabloii.net/forums/members/witchdoctor.390645/ here] for direct contact. Or just use the discussion page.&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
Diablo 3 is more badly in need of updates, but Diablo 2 is the game most easily accessible and more familiar to me at this point. The Diablo 2 wiki is also far more approachable, given the fact it's fairly well established and the content is not in danger of dramatic shifts that put the entire wiki completely out of date.&lt;br /&gt;
&lt;br /&gt;
===Long Term===&lt;br /&gt;
Refinements, consistency and general improvements, mainly focused on monsters, npcs, and perhaps certain items. At the moment, this project has four primary tasks:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Image insertion&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Page consistency (all monster forms will have their own page, or each variant has its own page; both are systems in use at the moment)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Improved page intros (more informative, better written)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Improve overall infrastructure&lt;br /&gt;
&lt;br /&gt;
===Current Project===&lt;br /&gt;
Page merges are the current priority. There is in fact a template structure to have all monsters be listed on one page, and it is perfectly viable to redirect monster names to the appropriate type. Thus, I will focus on merging pages to save time, space, and sanity.&lt;br /&gt;
&lt;br /&gt;
Merged page intro theme:&lt;br /&gt;
&lt;br /&gt;
x are y's. They are known as a, b, c, and d.&lt;br /&gt;
&lt;br /&gt;
This is a summary of information regarding their behavior and where they appear.&lt;br /&gt;
&lt;br /&gt;
Insert text for &amp;quot;All values are listed by difficulty level: Normal / Nightmare / Hell.&amp;quot;&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User:WitchDoctor&amp;diff=27538</id>
		<title>User:WitchDoctor</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User:WitchDoctor&amp;diff=27538"/>
				<updated>2017-11-26T17:47:23Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: Changed priorities to save time after making a proper plan.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the profile of the wiki editor WitchDoctor.&lt;br /&gt;
&lt;br /&gt;
This page only serves two purposes; one, give basic information, and then more importantly, two, give an update on wiki related projects.&lt;br /&gt;
&lt;br /&gt;
==Contact/Info==&lt;br /&gt;
&lt;br /&gt;
Refer to [https://www.diablowiki.net/User:WitchDoctor this page] for a general autobiography and Diablo 3 related editing content. Send a PM [https://www.diabloii.net/forums/members/witchdoctor.390645/ here] for direct contact. Or just use the discussion page.&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
Diablo 3 is more badly in need of updates, but Diablo 2 is the game most easily accessible and more familiar to me at this point. The Diablo 2 wiki is also far more approachable, given the fact it's fairly well established and the content is not in danger of dramatic shifts that put the entire wiki completely out of date.&lt;br /&gt;
&lt;br /&gt;
===Long Term===&lt;br /&gt;
Refinements, consistency and general improvements, mainly focused on monsters, npcs, and perhaps certain items. At the moment, this project has four primary tasks:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Image insertion&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Page consistency (all monster forms will have their own page, or each variant has its own page; both are systems in use at the moment)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Improved page intros (more informative, better written)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Improve overall infrastructure&lt;br /&gt;
&lt;br /&gt;
===Current Project===&lt;br /&gt;
Page merges are the current priority. There is in fact a template structure to have all monsters be listed on one page, and it is perfectly viable to redirect monster names to the appropriate type. Thus, I will focus on merging pages to save time, space, and sanity.&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=The_Banished&amp;diff=27537</id>
		<title>The Banished</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=The_Banished&amp;diff=27537"/>
				<updated>2017-11-26T17:41:32Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: +image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Thebanished.JPG|frame|left]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Undead}}|}}The Banished are [[Undead]]. They're a species of [[Vampire]]s.&lt;br /&gt;
&lt;br /&gt;
These monster mages are among the most dangerous enemies your character will face. The Banished are tough to kill, move quickly, hit hard, and can cast Fireballs, Firewalls, call down Meteors, and even steal life with their attacks.&lt;br /&gt;
&lt;br /&gt;
[[Necromancer]]s can take on the appearance of a Banished by equipping the entire [[Trang-Oul's Avatar]] set.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
'''Act 1''':&lt;br /&gt;
&lt;br /&gt;
* [[Catacombs|Catacombs 3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
*The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
**Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
**The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Catacombs Level 3'''&lt;br /&gt;
| 12 / 43 / 73&lt;br /&gt;
| 155 / 6181 / 52330&lt;br /&gt;
| 61-84 / 1146-1528 / 7203-9604&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| 3/-, 45/Ko, 69/Lo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
The Banished can cast fireball, firewall, and meteor. They have life steal as part of their melee attacks, and can also hit with cold damage. Nasty fellows.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Melee Dmg&lt;br /&gt;
! Cold Dmg&lt;br /&gt;
! Melee AR&lt;br /&gt;
! Fireball&lt;br /&gt;
! Firewall&lt;br /&gt;
! Meteor&lt;br /&gt;
|-&lt;br /&gt;
| '''Catacombs Level 3'''&lt;br /&gt;
| '''Norm:''' 4-10'''&amp;lt;br /&amp;gt; Night:''' 18-36&amp;lt;br /&amp;gt;'''Hell:''' 41-83&lt;br /&gt;
| '''55% chance of:&amp;lt;br /&amp;gt;'''4-6 (1sec)&amp;lt;br /&amp;gt; 18-36 (2sec)&amp;lt;br /&amp;gt; 41-83 (3sec)&lt;br /&gt;
| 103&amp;lt;br /&amp;gt; 1036&amp;lt;br /&amp;gt; 3542&lt;br /&gt;
| 3-6&amp;lt;br /&amp;gt; 39-42&amp;lt;br /&amp;gt; 87-90&lt;br /&gt;
| --&amp;lt;br /&amp;gt; 9-10/sec&amp;lt;br /&amp;gt; 18-19/sec&lt;br /&gt;
| --&amp;lt;br /&amp;gt; 20-25&amp;lt;br /&amp;gt; 40-45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
The Banished regenerate life at twice the normal rate. They are among the hardest monsters in the game to kill, with their huge hit points, high resistances, very fast life regeneration, and evasive AI.&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Catacombs Level 3'''&lt;br /&gt;
| 60 / 612 / 1440&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Resistances=&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Catacombs Level 3'''&lt;br /&gt;
| 20% / 20% / 50%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 50% / 50% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;150%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 50% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:undead]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 Monster Nav|undead}}&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Thebanished.JPG&amp;diff=27536</id>
		<title>File:Thebanished.JPG</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Thebanished.JPG&amp;diff=27536"/>
				<updated>2017-11-26T17:41:19Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: The Banished.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Banished.&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User:WitchDoctor&amp;diff=27535</id>
		<title>User:WitchDoctor</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User:WitchDoctor&amp;diff=27535"/>
				<updated>2017-11-26T17:35:36Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: Formatting &amp;gt;.&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the profile of the wiki editor WitchDoctor.&lt;br /&gt;
&lt;br /&gt;
This page only serves two purposes; one, give basic information, and then more importantly, two, give an update on wiki related projects.&lt;br /&gt;
&lt;br /&gt;
==Contact/Info==&lt;br /&gt;
&lt;br /&gt;
Refer to [https://www.diablowiki.net/User:WitchDoctor this page] for a general autobiography and Diablo 3 related editing content. Send a PM [https://www.diabloii.net/forums/members/witchdoctor.390645/ here] for direct contact. Or just use the discussion page.&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
Diablo 3 is more badly in need of updates, but Diablo 2 is the game most easily accessible and more familiar to me at this point. The Diablo 2 wiki is also far more approachable, given the fact it's fairly well established and the content is not in danger of dramatic shifts that put the entire wiki completely out of date.&lt;br /&gt;
&lt;br /&gt;
===Long Term===&lt;br /&gt;
Refinements, consistency and general improvements, mainly focused on monsters, npcs, and perhaps certain items. At the moment, this project has four primary tasks:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Image insertion&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Page consistency (all monster forms will have their own page, or each variant has its own page; both are systems in use at the moment)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Improved page intros (more informative, better written)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Improve overall infrastructure&lt;br /&gt;
&lt;br /&gt;
===Current Project===&lt;br /&gt;
Completion of image insertion is the primary goal. While the images could be improved, and certain pages will have poor quality or still have no images, the idea is to ensure most if not all NPCs and Monsters have mugshots of some sort.&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User:WitchDoctor&amp;diff=27534</id>
		<title>User:WitchDoctor</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User:WitchDoctor&amp;diff=27534"/>
				<updated>2017-11-26T17:35:04Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: updated with project notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the profile of the wiki editor WitchDoctor.&lt;br /&gt;
&lt;br /&gt;
This page only serves two purposes; one, give basic information, and then more importantly, two, give an update on wiki related projects.&lt;br /&gt;
&lt;br /&gt;
==Contact/Info==&lt;br /&gt;
&lt;br /&gt;
Refer to [https://www.diablowiki.net/User:WitchDoctor this page] for a general autobiography and Diablo 3 related editing content. Send a PM [https://www.diabloii.net/forums/members/witchdoctor.390645/ here] for direct contact. Or just use the discussion page.&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
Diablo 3 is more badly in need of updates, but Diablo 2 is the game most easily accessible and more familiar to me at this point. The Diablo 2 wiki is also far more approachable, given the fact it's fairly well established and the content is not in danger of dramatic shifts that put the entire wiki completely out of date.&lt;br /&gt;
&lt;br /&gt;
===Long Term===&lt;br /&gt;
Refinements, consistency and general improvements, mainly focused on monsters, npcs, and perhaps certain items. At the moment, this project has four primary tasks:&lt;br /&gt;
&amp;gt;Image insertion&lt;br /&gt;
&amp;gt;Page consistency (all monster forms will have their own page, or each variant has its own page; both are systems in use at the moment)&lt;br /&gt;
&amp;gt;Improved page intros (more informative, better written)&lt;br /&gt;
&amp;gt;Improve overall infrastructure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Current Project===&lt;br /&gt;
Completion of image insertion is the primary goal. While the images could be improved, and certain pages will have poor quality or still have no images, the idea is to ensure most if not all NPCs and Monsters have mugshots of some sort.&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Siege_Beast&amp;diff=27533</id>
		<title>Siege Beast</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Siege_Beast&amp;diff=27533"/>
				<updated>2017-11-26T17:21:33Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: +image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Msiegebeast.JPG|200px|thumb|left|A mounted Siege Beast.]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters}}}}Siege Beasts are [[Animals]].&lt;br /&gt;
&lt;br /&gt;
These massive, elephant-like creatures are found only in the surface areas of Act Five, often near the fortified wall sections. They stomp around and look impressive, but their slow speed and unintelligent AI make them not too difficult to avoid, or deal significant damage to before they realize you're there.&lt;br /&gt;
&lt;br /&gt;
Siege Beasts serve as beasts of burden for the [[Demon Imp]]s. The smaller creatures teleport up into the palanquins on the backs of the Siege Beasts, giving them protection from attack and allowing them to utilize their damaging Inferno. Siege Beasts gain nothing from being used by the parasitic Demon Imps.&lt;br /&gt;
&lt;br /&gt;
* '''Gore Bearer''' and '''Demon Steed''' are listed in the game stats and on Blizzard's site, but they do not appear in the game as of v1.11.&lt;br /&gt;
* '''Siege Beast''' and '''Blood Bringer '''are found only as Guest Monsters in v1.10+.&lt;br /&gt;
&lt;br /&gt;
All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Siege Beast'''&lt;br /&gt;
| 37 / 59 / 81&lt;br /&gt;
| 3039 / 29343 / 118973&lt;br /&gt;
| 720 / 4712-5497 / 15451-24032&lt;br /&gt;
| 3&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| '''Crush Beast'''&lt;br /&gt;
| 38 / 60 / 81&lt;br /&gt;
| 3342 / 31106 / 118973&lt;br /&gt;
| 750 / 4838-5644 / 15451-24032\&lt;br /&gt;
| 3&lt;br /&gt;
| 39/Dol, 63/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Bringer'''&lt;br /&gt;
| 38 / 60 / 81&lt;br /&gt;
| 3342 / 31106 / 118973&lt;br /&gt;
| 750 / 4838-5644 / 15451-24032&lt;br /&gt;
| 4&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Siege Beast'''&lt;br /&gt;
| -- / 59 / 81&lt;br /&gt;
| -- / 29343 / 118973&lt;br /&gt;
| -- / 4712-5497 / 20599-24032&lt;br /&gt;
| 3&lt;br /&gt;
| --, 63/Ist, 84/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Bringer'''&lt;br /&gt;
| -- / 60 / 81&lt;br /&gt;
| -- / 31106 / 118973&lt;br /&gt;
| -- / 4838-5644 / 20599-24032&lt;br /&gt;
| 4&lt;br /&gt;
| --, 63/Ist, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Offence==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Melee Attack&lt;br /&gt;
! Attack Rating&lt;br /&gt;
! Stomp&lt;br /&gt;
|-&lt;br /&gt;
| '''Siege Beast'''&lt;br /&gt;
| 21-28 / 68-107 / 130-204&lt;br /&gt;
| 968 / 1958 / 5535&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| '''Crush Beast'''&lt;br /&gt;
| 21-29 / 68-107 / 130-204&lt;br /&gt;
| 996 / 1989 / 5535&lt;br /&gt;
| 47-65 / 204-321 / 520-816&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Bringer'''&lt;br /&gt;
| 21-29 / 68-107 / 130-204&lt;br /&gt;
| 996 / 1989 / 5535&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Guest Monsters (Act Five, NM/Hell only.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Siege Beast'''&lt;br /&gt;
| -- / 68-107 / 130-204&lt;br /&gt;
| -- / 1958 / 5535&lt;br /&gt;
| -- / 187-294 / 487-765&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Bringer'''&lt;br /&gt;
| -- / 68-107 / 130-204&lt;br /&gt;
| -- / 1989 / 5535&lt;br /&gt;
| -- / 221-347 / 552-867&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Siege Beast'''&lt;br /&gt;
| 195 / 723 / 1422&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Crush Beast'''&lt;br /&gt;
| 200 / 734 / 1422&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Bringer'''&lt;br /&gt;
| 200 / 734 / 1422&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Siege Beast'''&lt;br /&gt;
| -- / 723 / 1422&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 100 / 100&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Bringer'''&lt;br /&gt;
| -- / 734 / 1422&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 100 / 100&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Siege Beast'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Crush Beast'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Bringer'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 75%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Siege Beast'''&lt;br /&gt;
| -- / 0% / 5 0%&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;11 0%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 5 0%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Bringer'''&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 0% / 75%&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)&lt;br /&gt;
* Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &lt;br /&gt;
! Type&lt;br /&gt;
! Normal&lt;br /&gt;
! Nightmare &amp;amp; Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Siege Beast'''&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| '''Crush Beast'''&lt;br /&gt;
| Frigid Highlands (No Boss), Frozen Tundra&lt;br /&gt;
| Frozen Tundra&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Bringer'''&lt;br /&gt;
| Arreat Plateau ([[Thresh Socket]] only.&lt;br /&gt;
| Arreat Plateau ([[Thresh Socket]] only.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Guest Monsters (Act Five, NM/Hell only.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Siege Beast'''&lt;br /&gt;
| --&lt;br /&gt;
| Frigid Highlands&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Bringer'''&lt;br /&gt;
| --&lt;br /&gt;
| Arreat Plateau&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 Monster Nav|animals}}&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Msiegebeast.JPG&amp;diff=27532</id>
		<title>File:Msiegebeast.JPG</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Msiegebeast.JPG&amp;diff=27532"/>
				<updated>2017-11-26T17:19:31Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: A mounted Siege Beast.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mounted Siege Beast.&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Sand_Maggot_Young&amp;diff=27531</id>
		<title>Sand Maggot Young</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Sand_Maggot_Young&amp;diff=27531"/>
				<updated>2017-11-26T17:15:51Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: Improved formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sandmag-y.JPG|frame|left]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters}}}}Sand Maggot Young are [[Animals]].&lt;br /&gt;
&lt;br /&gt;
Maggot Young hatch from [[Sand Maggot Egg]]s which are laid by [[Sand Maggot]]s. The young can be quite numerous, with up to 6 hatching from a single egg, but they are more nuisance than danger, for most characters, especially ones using single target attacks. While a powerful Bowazon or Sorceress won't even notice these monsters, they can turn a level into an interminable mouse finger-killing slog for some kinds of Barbarians, Paladins, Assassins, and others. Kill the eggs before the young can hatch, to speed up the process.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
[[Image:Hatched2.JPG|200px|thumb|right|Newly hatched Sand Maggot Young.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
Sand Maggot Young do not drop items of any kind. This was not the case in early versions of ''Diablo II'', but their drops were taken away since they were too easy to kill and too numerous.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Sand Maggot Young'''&lt;br /&gt;
| 16 / 45 / 76&lt;br /&gt;
| 112 / 1415 / 11689&lt;br /&gt;
| 11-36 / 166-374 / 772-2316&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Rock Worm Young'''&lt;br /&gt;
| 17 / 45 / 84&lt;br /&gt;
| 123 / 1415 / 14950&lt;br /&gt;
| 13-38 / 166-374 / 910-2730&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Devourer Young'''&lt;br /&gt;
| 19 / 48 / 79&lt;br /&gt;
| 147 / 1734 / 12912&lt;br /&gt;
| 14-44 / 187-420 / 823-2471&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Giant Lamprey Young'''&lt;br /&gt;
| 21 / 50 / 79&lt;br /&gt;
| 178 / 1985 / 12912&lt;br /&gt;
| 16-49 / 200-451 / 823-2471&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Young'''&lt;br /&gt;
| 24 / 57 / 85&lt;br /&gt;
| 241 / 3013 / 15358&lt;br /&gt;
| 19-61 / 248-558 / 927-2781&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Young'''&lt;br /&gt;
| -- / 64 /84&lt;br /&gt;
| -- / 4531 / 14950&lt;br /&gt;
| -- / 296-666 / 1213-2730&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offence==&lt;br /&gt;
&lt;br /&gt;
Sand Maggot Young have a 5% chance to deal poison damage on a successful attack.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Melee Attack&lt;br /&gt;
! Poison Attack&lt;br /&gt;
! Attack Rating&lt;br /&gt;
|-&lt;br /&gt;
| '''Sand Maggot Young'''&lt;br /&gt;
| 3-5 / 9-16 / 21-39&lt;br /&gt;
| '''Norm:''' --&amp;lt;br /&amp;gt;'''Night:''' 22 over 4s (5.4/sec)&amp;lt;br /&amp;gt;'''Hell:''' 51 over 4s (12.7/sec)&lt;br /&gt;
| 145 / 630 / 2146&lt;br /&gt;
|-&lt;br /&gt;
| '''Rock Worm Young'''&lt;br /&gt;
| 3-5 / 9-16 / 23-42&lt;br /&gt;
| '''Norm:''' --&amp;lt;br /&amp;gt;'''Night:''' 22 over 4s (5.4/sec)&amp;lt;br /&amp;gt;'''Hell:''' 55 over 4s (13.8/sec)&lt;br /&gt;
| 152 / 630 / 2359&lt;br /&gt;
|-&lt;br /&gt;
| '''Devourer Young'''&lt;br /&gt;
| 3-6 / 10-18 / 22-40&lt;br /&gt;
| '''Norm:''' --&amp;lt;br /&amp;gt;'''Night:''' 23 over 4s (5.4/sec)&amp;lt;br /&amp;gt;'''Hell:''' 53 over 4s (13.3/sec)&lt;br /&gt;
| 174 / 667 / 2226&lt;br /&gt;
|-&lt;br /&gt;
| '''Giant Lamprey Young'''&lt;br /&gt;
| 4-6 / 10-18 / 22-40&lt;br /&gt;
| '''Norm:''' --&amp;lt;br /&amp;gt;'''Night:''' 24 over 4s (6.1/sec)&amp;lt;br /&amp;gt;'''Hell:''' 53 over 4s (13.3/sec)&lt;br /&gt;
| 197 / 693 / 2226&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Young'''&lt;br /&gt;
| 4-7 / 11-21 / 24-43&lt;br /&gt;
| '''Norm:''' --&amp;lt;br /&amp;gt;'''Night:''' 28 over 4s (6.9/sec)&amp;lt;br /&amp;gt;'''Hell:''' 56 over 4s (14.6/sec)&lt;br /&gt;
| 223 / 781 / 2385&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Young'''&lt;br /&gt;
| -- / 13-23 / 24-42&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| -- / 869 / 2359&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Sand Maggot Young'''&lt;br /&gt;
| 80 / 318 / 746&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Rock Worm Young'''&lt;br /&gt;
| 85 / 318 / 817&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Devourer Young'''&lt;br /&gt;
| 95 / 336 / 773&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Giant Lamprey Young'''&lt;br /&gt;
| 107 / 348 / 773&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Young'''&lt;br /&gt;
| 122 / 390 / 825&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Young'''&lt;br /&gt;
| -- / 432 / 817&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 66 / 33&lt;br /&gt;
| -- / 50 / 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
Normal Maggot Young have no resistances or immunities of any kind. The Guest Monster maggot young is an exception to this rule.&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Sand Maggot Young'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Rock Worm Young'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Devourer Young'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Giant Lamprey Young'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Young'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Young'''&lt;br /&gt;
| -- / 0% / 10%&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;105%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
Sand Maggot Young are always normal monsters. They never appear as bosses or champions, even from eggs laid by bosses. The one exception is when a maggot young is affected by a [[Shrines#Monster_Shrine|Monster Shrine]].&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Acts 1-4: Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Sand Maggot Young'''&lt;br /&gt;
| '''Act 2: '''Far Oasis, Maggot Lair 1-3&lt;br /&gt;
|-&lt;br /&gt;
| '''Rock Worm Young'''&lt;br /&gt;
| '''Act 2: '''Maggot Lair 1-3&lt;br /&gt;
|-&lt;br /&gt;
| '''Devourer Young'''&lt;br /&gt;
| '''Act 2: '''Canyon of the Magi&lt;br /&gt;
|-&lt;br /&gt;
| '''Giant Lamprey Young'''&lt;br /&gt;
| '''Act 3: '''Arachnid Lair, Spider Cavern&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Young'''&lt;br /&gt;
| '''Act 4: '''River of Flame&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Young'''&lt;br /&gt;
| Halls of Pain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 Monster Nav|animals}}&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Sand_Maggot_Young&amp;diff=27530</id>
		<title>Sand Maggot Young</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Sand_Maggot_Young&amp;diff=27530"/>
				<updated>2017-11-26T17:14:56Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: +images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sandmag-y.JPG|frame|left]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters}}}}Sand Maggot Young are [[Animals]].&lt;br /&gt;
&lt;br /&gt;
Maggot Young hatch from [[Sand Maggot Egg]]s which are laid by [[Sand Maggot]]s. The young can be quite numerous, with up to 6 hatching from a single egg, but they are more nuisance than danger, for most characters, especially ones using single target attacks. While a powerful Bowazon or Sorceress won't even notice these monsters, they can turn a level into an interminable mouse finger-killing slog for some kinds of Barbarians, Paladins, Assassins, and others. Kill the eggs before the young can hatch, to speed up the process.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
[[Image:Hatched2.JPG|200px|thumb|right|Newly hatched Sand Maggot Young.]]&lt;br /&gt;
Sand Maggot Young do not drop items of any kind. This was not the case in early versions of ''Diablo II'', but their drops were taken away since they were too easy to kill and too numerous.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Sand Maggot Young'''&lt;br /&gt;
| 16 / 45 / 76&lt;br /&gt;
| 112 / 1415 / 11689&lt;br /&gt;
| 11-36 / 166-374 / 772-2316&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Rock Worm Young'''&lt;br /&gt;
| 17 / 45 / 84&lt;br /&gt;
| 123 / 1415 / 14950&lt;br /&gt;
| 13-38 / 166-374 / 910-2730&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Devourer Young'''&lt;br /&gt;
| 19 / 48 / 79&lt;br /&gt;
| 147 / 1734 / 12912&lt;br /&gt;
| 14-44 / 187-420 / 823-2471&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Giant Lamprey Young'''&lt;br /&gt;
| 21 / 50 / 79&lt;br /&gt;
| 178 / 1985 / 12912&lt;br /&gt;
| 16-49 / 200-451 / 823-2471&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Young'''&lt;br /&gt;
| 24 / 57 / 85&lt;br /&gt;
| 241 / 3013 / 15358&lt;br /&gt;
| 19-61 / 248-558 / 927-2781&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Young'''&lt;br /&gt;
| -- / 64 /84&lt;br /&gt;
| -- / 4531 / 14950&lt;br /&gt;
| -- / 296-666 / 1213-2730&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offence==&lt;br /&gt;
&lt;br /&gt;
Sand Maggot Young have a 5% chance to deal poison damage on a successful attack.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Melee Attack&lt;br /&gt;
! Poison Attack&lt;br /&gt;
! Attack Rating&lt;br /&gt;
|-&lt;br /&gt;
| '''Sand Maggot Young'''&lt;br /&gt;
| 3-5 / 9-16 / 21-39&lt;br /&gt;
| '''Norm:''' --&amp;lt;br /&amp;gt;'''Night:''' 22 over 4s (5.4/sec)&amp;lt;br /&amp;gt;'''Hell:''' 51 over 4s (12.7/sec)&lt;br /&gt;
| 145 / 630 / 2146&lt;br /&gt;
|-&lt;br /&gt;
| '''Rock Worm Young'''&lt;br /&gt;
| 3-5 / 9-16 / 23-42&lt;br /&gt;
| '''Norm:''' --&amp;lt;br /&amp;gt;'''Night:''' 22 over 4s (5.4/sec)&amp;lt;br /&amp;gt;'''Hell:''' 55 over 4s (13.8/sec)&lt;br /&gt;
| 152 / 630 / 2359&lt;br /&gt;
|-&lt;br /&gt;
| '''Devourer Young'''&lt;br /&gt;
| 3-6 / 10-18 / 22-40&lt;br /&gt;
| '''Norm:''' --&amp;lt;br /&amp;gt;'''Night:''' 23 over 4s (5.4/sec)&amp;lt;br /&amp;gt;'''Hell:''' 53 over 4s (13.3/sec)&lt;br /&gt;
| 174 / 667 / 2226&lt;br /&gt;
|-&lt;br /&gt;
| '''Giant Lamprey Young'''&lt;br /&gt;
| 4-6 / 10-18 / 22-40&lt;br /&gt;
| '''Norm:''' --&amp;lt;br /&amp;gt;'''Night:''' 24 over 4s (6.1/sec)&amp;lt;br /&amp;gt;'''Hell:''' 53 over 4s (13.3/sec)&lt;br /&gt;
| 197 / 693 / 2226&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Young'''&lt;br /&gt;
| 4-7 / 11-21 / 24-43&lt;br /&gt;
| '''Norm:''' --&amp;lt;br /&amp;gt;'''Night:''' 28 over 4s (6.9/sec)&amp;lt;br /&amp;gt;'''Hell:''' 56 over 4s (14.6/sec)&lt;br /&gt;
| 223 / 781 / 2385&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Young'''&lt;br /&gt;
| -- / 13-23 / 24-42&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| -- / 869 / 2359&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Sand Maggot Young'''&lt;br /&gt;
| 80 / 318 / 746&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Rock Worm Young'''&lt;br /&gt;
| 85 / 318 / 817&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Devourer Young'''&lt;br /&gt;
| 95 / 336 / 773&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Giant Lamprey Young'''&lt;br /&gt;
| 107 / 348 / 773&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Young'''&lt;br /&gt;
| 122 / 390 / 825&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Young'''&lt;br /&gt;
| -- / 432 / 817&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 66 / 33&lt;br /&gt;
| -- / 50 / 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
Normal Maggot Young have no resistances or immunities of any kind. The Guest Monster maggot young is an exception to this rule.&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Sand Maggot Young'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Rock Worm Young'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Devourer Young'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Giant Lamprey Young'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Young'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Young'''&lt;br /&gt;
| -- / 0% / 10%&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;105%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
Sand Maggot Young are always normal monsters. They never appear as bosses or champions, even from eggs laid by bosses. The one exception is when a maggot young is affected by a [[Shrines#Monster_Shrine|Monster Shrine]].&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Acts 1-4: Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Sand Maggot Young'''&lt;br /&gt;
| '''Act 2: '''Far Oasis, Maggot Lair 1-3&lt;br /&gt;
|-&lt;br /&gt;
| '''Rock Worm Young'''&lt;br /&gt;
| '''Act 2: '''Maggot Lair 1-3&lt;br /&gt;
|-&lt;br /&gt;
| '''Devourer Young'''&lt;br /&gt;
| '''Act 2: '''Canyon of the Magi&lt;br /&gt;
|-&lt;br /&gt;
| '''Giant Lamprey Young'''&lt;br /&gt;
| '''Act 3: '''Arachnid Lair, Spider Cavern&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Young'''&lt;br /&gt;
| '''Act 4: '''River of Flame&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Young'''&lt;br /&gt;
| Halls of Pain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 Monster Nav|animals}}&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Hatched2.JPG&amp;diff=27529</id>
		<title>File:Hatched2.JPG</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Hatched2.JPG&amp;diff=27529"/>
				<updated>2017-11-26T17:14:22Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: Newly hatched Sand Maggot Young.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Newly hatched Sand Maggot Young.&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Sandmag-y.JPG&amp;diff=27528</id>
		<title>File:Sandmag-y.JPG</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Sandmag-y.JPG&amp;diff=27528"/>
				<updated>2017-11-26T17:13:50Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: Sand Maggot Young.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sand Maggot Young.&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Sand_Maggot_Egg&amp;diff=27527</id>
		<title>Sand Maggot Egg</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Sand_Maggot_Egg&amp;diff=27527"/>
				<updated>2017-11-26T17:12:10Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: +image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sandmag-e.JPG|frame|left]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters}}}}Sand Maggot Eggs are [[Animals]].&lt;br /&gt;
&lt;br /&gt;
Maggot eggs are laid by [[Sand Maggot]]s and will hatch multiple [[Sand Maggot Young]] if the eggs are not destroyed during the gestation period. It's all or nothing with maggot eggs; an egg that's .1 seconds from hatching 6 young will hatch none of them if it is destroyed in time.&lt;br /&gt;
&lt;br /&gt;
More eggs are laid and more maggots are hatched from each egg on each difficult level. Two young on normal, 4 on Nightmare, and 6 on Hell is the usual increase.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
Each individual [[Sand Maggot Young]] is worth more experience than the egg, so players who are after experience shouldn't hurry to kill the egg, with a much greater reward waiting within.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Sand Maggot Egg'''&lt;br /&gt;
| 16 / 45 / 76&lt;br /&gt;
| 102 / 1179 / 9741&lt;br /&gt;
| 43-54 / 499-665 / 2316-4117&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Rock Worm Egg'''&lt;br /&gt;
| 17 / 45 / 84&lt;br /&gt;
| 112 / 1179 / 12459&lt;br /&gt;
| 46-57 / 499-665 / 2730-4853&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Devourer Egg'''&lt;br /&gt;
| 19 / 48 / 79&lt;br /&gt;
| 136 / 1445 / 10760&lt;br /&gt;
| 53-65 / 561-748 / 2471-4393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Giant Lamprey Egg'''&lt;br /&gt;
| 21 / 50 / 79&lt;br /&gt;
| 165 / 1654 / 10760&lt;br /&gt;
| 60-74 / 601-802 / 2471-4393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Egg'''&lt;br /&gt;
| 27 / 57 / 85&lt;br /&gt;
| 290 / 2511 / 12798&lt;br /&gt;
| 87-107 / 744-992 / 2782-4945&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Egg'''&lt;br /&gt;
| -- / 64 / 84&lt;br /&gt;
| -- / 3776 / 12459&lt;br /&gt;
| -- / 888-1184 / 3640-4853&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offence==&lt;br /&gt;
Maggot Eggs have no attacks or offense of any kind, other than their potential to hatch [[Sand Maggot Young]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
Maggot eggs often become slightly desynched, and may be impossible for players to hit, especially with ranged weapons. Mercs and minions do not have this trouble, and will usually head right to them.&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Sand Maggot Egg'''&lt;br /&gt;
| 80 / 159 / 373&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 66 / 33&lt;br /&gt;
| 50 / 50 / 50&lt;br /&gt;
|-&lt;br /&gt;
| '''Rock Worm Egg'''&lt;br /&gt;
| 85 / 159 / 408&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 66 / 33&lt;br /&gt;
| 50 / 50 / 50&lt;br /&gt;
|-&lt;br /&gt;
| '''Devourer Egg'''&lt;br /&gt;
| 95 / 168 / 386&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 66 / 33&lt;br /&gt;
| 50 / 50 / 50&lt;br /&gt;
|-&lt;br /&gt;
| '''Giant Lamprey Egg'''&lt;br /&gt;
| 107 / 174 / 386&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 66 / 33&lt;br /&gt;
| 50 / 50 / 50&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Egg'''&lt;br /&gt;
| 136 / 195 / 412&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 66 / 33&lt;br /&gt;
| 50 / 50 / 50&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Egg'''&lt;br /&gt;
| -- / 216 / 408&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 66 / 33&lt;br /&gt;
| -- / 50 / 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
Normal Maggot Eggs have no resistances or immunities of any kind. The Guest Monster maggot's egg has some resistances, however.&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Sand Maggot Egg'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Rock Worm Egg'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Devourer Egg'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Giant Lamprey Egg'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Egg'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Egg'''&lt;br /&gt;
| -- / 0% / 10%&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Acts 1-4: Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Sand Maggot Egg'''&lt;br /&gt;
| '''Act 2: '''Far Oasis, Maggot Lair 1-3&lt;br /&gt;
|-&lt;br /&gt;
| '''Rock Worm Egg'''&lt;br /&gt;
| '''Act 2: '''Maggot Lair 1-3&lt;br /&gt;
|-&lt;br /&gt;
| '''Devourer Egg'''&lt;br /&gt;
| '''Act 2: '''Canyon of the Magi&lt;br /&gt;
|-&lt;br /&gt;
| '''Giant Lamprey Egg'''&lt;br /&gt;
| '''Act 3: '''Arachnid Lair, Spider Cavern&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Egg'''&lt;br /&gt;
| '''Act 4: '''River of Flame&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot Egg'''&lt;br /&gt;
| Halls of Pain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 Monster Nav|animals}}&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Sandmag-e.JPG&amp;diff=27526</id>
		<title>File:Sandmag-e.JPG</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Sandmag-e.JPG&amp;diff=27526"/>
				<updated>2017-11-26T17:11:52Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: Sand Maggot egg.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sand Maggot egg.&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Sand_Maggot&amp;diff=27525</id>
		<title>Sand Maggot</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Sand_Maggot&amp;diff=27525"/>
				<updated>2017-11-26T17:10:25Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: +images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sandmag.JPG|frame|left]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters}}}}Sand Maggots are [[Animals]]. &lt;br /&gt;
&lt;br /&gt;
Sand Maggots, named for their burrowing abilities, are actually arthropods and not worms at all. These insects were once a staple diet for those that resided in the desert regions. The eggs were gathered and prepared as a protein-rich paste.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Serving to supplement the dry foods naturally available in the region, the paste enhanced the nutritive value and flavor of meals. Now, however, the eggs, larvae, and flesh of the adults have acquired poisonous properties. Adults of the species even spit a poisonous substance that is not only toxic, but corrosive to unprotected flesh. In maturity, the chitinous exoskeleton of a Maggot is tough to penetrate, although once pierced, the creature is easily felled. Sand Maggots can burrow into the earth and often lie in wait for potential meals. This same ability is used to quickly retreat from threats, allowing the beast time to heal before re-emerging in another location to attack the unwary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These giant insects lay [[Sand Maggot Egg]]s from which [[Sand Maggot Young]] are disgorged. Each maggot can only lay so many eggs, generally 1 on Normal, 2 on Nightmare, and 3 on Hell, providing they live long enough to do so. When low on health, sand maggots will sometimes burrow down into the earth, vanishing from harm for several seconds. They will eventually resurface in the exact spot they went down, so it's not too difficult to wait them out.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
[[Image:Hatching1.JPG|200px|thumb|right|Sand Maggot laying an egg in the dark.]]&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Sand Maggot'''&lt;br /&gt;
| 16 / 45 / 76&lt;br /&gt;
| 239 / 5897 / 48705&lt;br /&gt;
| 77-97 / 915-1248 / 4246-7720&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| 15/Nef, 48/Ko, 75/Ber&lt;br /&gt;
|-&lt;br /&gt;
| '''Rock Worm'''&lt;br /&gt;
| 17 / 45 / 84&lt;br /&gt;
| 263 / 5897 / 62295&lt;br /&gt;
| 83-103 / 915-1248 / 5005-9100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| 15/Nef, 48/Ko, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Devourer'''&lt;br /&gt;
| 19 / 48 / 79&lt;br /&gt;
| 316 / 7228 / 53801&lt;br /&gt;
| 95-117 / 1028-1402 / 4530-8238&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| 18/Nef, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Giant Lamprey'''&lt;br /&gt;
| 21 / 50 / 79&lt;br /&gt;
| 386 / 8272 / 53801&lt;br /&gt;
| 108-133 / 1103-1504 / 4530-8238&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| 21/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot.'''&lt;br /&gt;
| 27 / 57 / 85&lt;br /&gt;
| 683 / 12555 / 63993&lt;br /&gt;
| 158-194 / 1365-1861 / 5100-9273&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| 33/Sol, 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot'''&lt;br /&gt;
| -- / 64 / 84&lt;br /&gt;
| -- / 18880 / 62295&lt;br /&gt;
| -- / 1628-2220 / 6673-9100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| --, 63/Vex, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offence==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Attack #1&lt;br /&gt;
! AR #1&lt;br /&gt;
! Poison Spit&lt;br /&gt;
|-&lt;br /&gt;
| '''Sand Maggot'''&lt;br /&gt;
| 9-20 / 25-40 / 60-95&lt;br /&gt;
| 145 / 675 / 2299&lt;br /&gt;
| '''Norm:''' 6 over 8s (.8/sec)&amp;lt;br /&amp;gt;'''Night:''' 20 over 8s (2.5/sec)&amp;lt;br /&amp;gt;'''Hell:''' 39 over 8s (4.9/sec)&lt;br /&gt;
|-&lt;br /&gt;
| '''Rock Worm'''&lt;br /&gt;
| 10-21 / 25-40 / 65-103&lt;br /&gt;
| 152 / 675 / 2527&lt;br /&gt;
| '''Norm:''' 12 over 12s (1/sec)&amp;lt;br /&amp;gt;'''Night:''' 33 over 12s (2.7/sec)&amp;lt;br /&amp;gt;'''Hell:''' 61 over 12s (5.8/sec)&lt;br /&gt;
|-&lt;br /&gt;
| '''Devourer'''&lt;br /&gt;
| 11-23 / 28-44 / 63-100&lt;br /&gt;
| 174 / 715 / 2385&lt;br /&gt;
| '''Norm:''' 19 over 16s (1.2/sec)&amp;lt;br /&amp;gt;'''Night:''' 47 over 16s (2.9/sec)&amp;lt;br /&amp;gt;'''Hell:''' 84 over 16s (5.3/sec)&lt;br /&gt;
|-&lt;br /&gt;
| '''Giant Lamprey'''&lt;br /&gt;
| 12-26 / 28-45 / 63-100&lt;br /&gt;
| 197 / 742 / 2385&lt;br /&gt;
| '''Norm:''' 27 over 20s (1.4/sec)&amp;lt;br /&amp;gt;'''Night:''' 63 over 20s (3.1/sec)&amp;lt;br /&amp;gt;'''Hell:''' 109 over 20s (5.5/sec)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot.'''&lt;br /&gt;
| 15-32 / 32-51 / 67-105&lt;br /&gt;
| 256 / 837 / 2556&lt;br /&gt;
| '''Norm:''' 38 over 24s (1.6/sec)&amp;lt;br /&amp;gt;'''Night:''' 80 over 24s (3.3/sec)&amp;lt;br /&amp;gt;'''Hell:''' 136 over 24s (5.7/sec)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot'''&lt;br /&gt;
| -- / 36-57 / 65-103&lt;br /&gt;
| -- / 831 / 2527&lt;br /&gt;
| '''Norm:''' --&amp;lt;br /&amp;gt;'''Night:''' 40 over 12s (3.3/sec)&amp;lt;br /&amp;gt;'''Hell: '''68 over 12s (5.7/sec)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Sand Maggot'''&lt;br /&gt;
| 80 / 731 / 1716&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Rock Worm'''&lt;br /&gt;
| 85 / 731 / 1879&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Devourer'''&lt;br /&gt;
| 95 / 772 / 1777&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Giant Lamprey'''&lt;br /&gt;
| 107 / 800 / 1777&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot'''&lt;br /&gt;
| 136 / 897 / 1898&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot'''&lt;br /&gt;
| -- / 993 / 1879&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 75 / 50&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Sand Maggot'''&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;105%&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Rock Worm'''&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Devourer'''&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;115%&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Giant Lamprey'''&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot'''&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;125%&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot'''&lt;br /&gt;
| -- / 0% / 40%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;105%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Acts 1-4: Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Sand Maggot'''&lt;br /&gt;
| '''Act 2: '''Far Oasis, Maggot Lair 1-3&lt;br /&gt;
|-&lt;br /&gt;
| '''Rock Worm'''&lt;br /&gt;
| '''Act 2: '''Maggot Lair 1-3&lt;br /&gt;
|-&lt;br /&gt;
| '''Devourer'''&lt;br /&gt;
| '''Act 2: '''Canyon of the Magi&lt;br /&gt;
|-&lt;br /&gt;
| '''Giant Lamprey'''&lt;br /&gt;
| '''Act 3: '''Arachnid Lair, Spider Cavern&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot.'''&lt;br /&gt;
| '''Act 4: '''River of Flame&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Maggot'''&lt;br /&gt;
| Halls of Pain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 Monster Nav|animals}}&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Hatching1.JPG&amp;diff=27524</id>
		<title>File:Hatching1.JPG</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Hatching1.JPG&amp;diff=27524"/>
				<updated>2017-11-26T17:09:46Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: Sand Maggot laying an egg.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sand Maggot laying an egg.&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Sandmag.JPG&amp;diff=27523</id>
		<title>File:Sandmag.JPG</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Sandmag.JPG&amp;diff=27523"/>
				<updated>2017-11-26T16:58:39Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: Sand Maggot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sand Maggot&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Itches.JPG&amp;diff=27522</id>
		<title>File:Itches.JPG</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Itches.JPG&amp;diff=27522"/>
				<updated>2017-11-26T16:53:44Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: WitchDoctor uploaded a new version of File:Itches.JPG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An extreme case of Itches.&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Reanimated_Horde&amp;diff=27521</id>
		<title>Reanimated Horde</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Reanimated_Horde&amp;diff=27521"/>
				<updated>2017-11-26T16:49:26Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: +extra image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Reani.JPG|frame|left]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Reanimated Horde are [[Undead]].&lt;br /&gt;
&lt;br /&gt;
Reanimated Horde are skeletal warriors who drag massive two-handed swords in their eternal quest for revenge. They move very slowly, but are capable of unleashing a fast, short range charge attack which was greatly increased in damage in v1.10 and is now quite a dangerous tactic. Low hit point characters should be very cautious, especially when Cursed, since it's quite possible to die from a single charge, or two in rapid succession from a pair of monsters in the same pack.&lt;br /&gt;
&lt;br /&gt;
Reanimated Horde can spontaneously reanimate, some of them more than once. The self-resurrected monster is made anew, fully restored in hit points, worth normal experience and capable of dropping items again.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
[[Image:Reanimated.JPG|200px|thumb|right|They're dead, right? Oh... not that one...]]&lt;br /&gt;
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Walker'''&lt;br /&gt;
| 31 / 61 / 81&lt;br /&gt;
| 903 / 13314 / 48046&lt;br /&gt;
| 163-242 / 1516-1861 / 4721-7724&lt;br /&gt;
| 5&lt;br /&gt;
| 36/Dol, 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Reanimated Horde'''&lt;br /&gt;
| 33 / 62 / 82&lt;br /&gt;
| 1090 / 14114 / 49473&lt;br /&gt;
| 180-270 / 1553-1906 / 4815-7879&lt;br /&gt;
| 5&lt;br /&gt;
| 39/Dol, 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Prowling Dead'''&lt;br /&gt;
| 35 / 63 / 83&lt;br /&gt;
| 1322 / 14961 / 50900&lt;br /&gt;
| 198-297 / 1591-1953 / 4910-8035&lt;br /&gt;
| 5&lt;br /&gt;
| 39/Dol, 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Unholy Corpse'''&lt;br /&gt;
| 40 / 64 / 84&lt;br /&gt;
| 2127 / 15859 / 52327&lt;br /&gt;
| 245-367 / 1628-1998 / 5005-8190&lt;br /&gt;
| 5&lt;br /&gt;
| 39/Dol, 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Defiled Warrior'''&lt;br /&gt;
| 42 / 65 / 85&lt;br /&gt;
| 2569 / 16810 / 53754&lt;br /&gt;
| 266-397 / 1666-2045 / 5100-8345&lt;br /&gt;
| 5&lt;br /&gt;
| 39/Dol, 66/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Walker'''&lt;br /&gt;
| -- / 61 / 81&lt;br /&gt;
| -- / 13314 / 48046&lt;br /&gt;
| -- / 1516-1861 / 4721-7724&lt;br /&gt;
| 5&lt;br /&gt;
| --, 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Reanimated Horde'''&lt;br /&gt;
| -- / 62 / 82&lt;br /&gt;
| -- / 14114 / 49473&lt;br /&gt;
| -- / 1553-1906 / 4815-7879&lt;br /&gt;
| 5&lt;br /&gt;
| --, 63/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Prowling Dead'''&lt;br /&gt;
| -- / 64 / 84&lt;br /&gt;
| -- / 15859 / 52327&lt;br /&gt;
| -- / 1628-1998 / 5005-8190&lt;br /&gt;
| 5&lt;br /&gt;
| --, 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Defiled Warrior'''&lt;br /&gt;
| -- / 65 / 85&lt;br /&gt;
| -- / 16810 / 53754&lt;br /&gt;
| -- / 1666-2045 / 5100-8345&lt;br /&gt;
| 5&lt;br /&gt;
| --, 66/Vex, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
Different types of Reanimated Horde can self-reanimate a different number of times. The number does not scale with the difficulty level; just by monster type.&lt;br /&gt;
&lt;br /&gt;
* Reanimation can not take place once a corpse has been used by one of the various corpse skills.&lt;br /&gt;
* Reanimation takes place from 5-10 seconds after death, with the time only counting when a character is in the vicinity.&lt;br /&gt;
* Reanimated Reanimated Horde are made new by the process, and have their full hit points, are worth full experience, and can drop items just like usual.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &lt;br /&gt;
! Type&lt;br /&gt;
! Attack 1&lt;br /&gt;
! AR 1&lt;br /&gt;
! Attack 2&lt;br /&gt;
! AR 2&lt;br /&gt;
! Charge&lt;br /&gt;
! Reanimations&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Walker'''&lt;br /&gt;
| 6-17 / 35-56 / 65-102&lt;br /&gt;
| 444 / 1603 / 4395&lt;br /&gt;
| 6-17 / 30-61 / 55-111&lt;br /&gt;
| 297 / 1188 / 3256&lt;br /&gt;
| 12-34 / 96-154 / 243-386&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Reanimated Horde'''&lt;br /&gt;
| 7-18 / 35-56 / 65-102&lt;br /&gt;
| 471 / 1628 / 4446&lt;br /&gt;
| 7-18 / 30-61 / 55-111&lt;br /&gt;
| 318 / 1206 / 3294&lt;br /&gt;
| 14-36 / 96-154 / 243-386&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Prowling Dead'''&lt;br /&gt;
| 7-19 / 36-57 / 65-103&lt;br /&gt;
| 505 / 1652 / 4498&lt;br /&gt;
| 7-19 / 31-62 / 56-112&lt;br /&gt;
| 338 / 1224 / 3332&lt;br /&gt;
| 14-38 / 99-156 / 243-386&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Unholy Corpse'''&lt;br /&gt;
| 8-22 / 36-57 / 65-103&lt;br /&gt;
| 578 / 1676 / 4549&lt;br /&gt;
| 8-22 / 31-62 / 56-112&lt;br /&gt;
| 389 / 1242 / 3370&lt;br /&gt;
| 16-44 / 99-156 / 243-386&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Defiled Warrior'''&lt;br /&gt;
| 9-23 / 37-58 / 67-105&lt;br /&gt;
| 608 / 1701 / 4600&lt;br /&gt;
| 9-23 / 31-63 / 57-115&lt;br /&gt;
| 410 / 1260 / 3408&lt;br /&gt;
| 18-46 / 99-156 / 243-386&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Walker'''&lt;br /&gt;
| -- / 35-56 / 65-102&lt;br /&gt;
| -- / 1603 / 4395&lt;br /&gt;
| -- / 30-61 / 55-111&lt;br /&gt;
| -- / 1188 / 3256&lt;br /&gt;
| -- / 96-154 / 243-386&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Reanimated Horde'''&lt;br /&gt;
| -- / 35-56 / 65-102&lt;br /&gt;
| -- / 1628 / 4446&lt;br /&gt;
| -- / 30-61 / 55-111&lt;br /&gt;
| -- / 1206 / 3294&lt;br /&gt;
| -- / 96-154 / 243-386&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Prowling Dead'''&lt;br /&gt;
| -- / 36-57 / 65-103&lt;br /&gt;
| -- / 1652 / 4498&lt;br /&gt;
| -- / 31-62 / 56-112&lt;br /&gt;
| -- / 1224 / 3332&lt;br /&gt;
| -- / 99-156 / 243-386&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Unholy Corpse'''&lt;br /&gt;
| -- / 36-57 / 65-103&lt;br /&gt;
| -- / 1676 / 4549&lt;br /&gt;
| -- / 31-62 / 56-112&lt;br /&gt;
| -- / 1242 / 3370&lt;br /&gt;
| -- / 96-154 / 243-386&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Walker'''&lt;br /&gt;
| 199 / 579 / 1106&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 75 / 66&lt;br /&gt;
| 50 / 33 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Reanimated Horde'''&lt;br /&gt;
| 211 / 588 / 1118&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 75 / 66&lt;br /&gt;
| 50 / 33 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Prowling Dead'''&lt;br /&gt;
| 224 / 596 / 1131&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 75 / 66&lt;br /&gt;
| 50 / 33 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Unholy Corpse'''&lt;br /&gt;
| 256 / 604 / 1143&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 75 / 66&lt;br /&gt;
| 50 / 33 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Defiled Warrior'''&lt;br /&gt;
| 269 / 613 / 1155&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 75 / 66&lt;br /&gt;
| 50 / 33 / 25&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Walker'''&lt;br /&gt;
| -- / 579 / 1106&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 75 / 66&lt;br /&gt;
| -- / 33 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Reanimated Horde'''&lt;br /&gt;
| -- / 588 / 1118&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 75 / 66&lt;br /&gt;
| -- / 33 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Prowling Dead'''&lt;br /&gt;
| -- / 596 / 1131&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 75 / 66&lt;br /&gt;
| -- / 33 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Unholy Corpse'''&lt;br /&gt;
| -- / 604 / 1143&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 75 / 66&lt;br /&gt;
| -- / 33 / 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Resistances=&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Walker'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; 130%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 70% / 70% / 70%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Reanimated Horde'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; 150%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 80% / 80% / 80%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Prowling Dead'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; 170%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 90% / 90% / 90%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Unholy Corpse'''&lt;br /&gt;
| 20% / 20% / 50%&lt;br /&gt;
| 50% / 50% / 50%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 70% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Defiled Warrior'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 70% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 50% / 50% / 50%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Walker'''&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;130% &amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 70% / 70%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Reanimated Horde'''&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;150%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 80% / 80%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Prowling Dead'''&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;170%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 90% / 90%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Unholy Corpse'''&lt;br /&gt;
| -- / 0% / 5 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;10 0% &amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;12 0%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 5 0% / 5 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)&lt;br /&gt;
* Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Normal&lt;br /&gt;
! Nightmare &amp;amp; Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Walker'''&lt;br /&gt;
| Frozen River&lt;br /&gt;
| Frozen River&lt;br /&gt;
|-&lt;br /&gt;
| '''Reanimated Horde'''&lt;br /&gt;
| Glacial Trail ([[Bonesaw Breaker]]'s boss pack)&lt;br /&gt;
| Glacial Trail ([[Bonesaw Breaker]]'s boss pack)&lt;br /&gt;
|-&lt;br /&gt;
| '''Prowling Dead'''&lt;br /&gt;
| Icy Cellar (No boss), Nihlathak's Temple, Halls of Anguish&lt;br /&gt;
| Nihlathak's Temple, Halls of Anguish&lt;br /&gt;
|-&lt;br /&gt;
| '''Unholy Corpse'''&lt;br /&gt;
| Halls of Pain (No boss),&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| '''Defiled Warrior'''&lt;br /&gt;
| Nihlathak's Temple ([[Pindleskin]] and minions), Worldstone Keep 1 (No boss)&lt;br /&gt;
| Nihlathak's Temple ([[Pindleskin]] and minions).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Walker'''&lt;br /&gt;
| --&lt;br /&gt;
| Glacial Trail&lt;br /&gt;
|-&lt;br /&gt;
| '''Reanimated Horde'''&lt;br /&gt;
| --&lt;br /&gt;
| The Ancients' Way&lt;br /&gt;
|-&lt;br /&gt;
| '''Prowling Dead'''&lt;br /&gt;
| --&lt;br /&gt;
| Halls of Vaught&lt;br /&gt;
|-&lt;br /&gt;
| '''Unholy Corpse'''&lt;br /&gt;
| --&lt;br /&gt;
| Infernal Pit, Worldstone Keep 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 Monster Nav|undead}}&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Reanimated.JPG&amp;diff=27520</id>
		<title>File:Reanimated.JPG</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Reanimated.JPG&amp;diff=27520"/>
				<updated>2017-11-26T16:47:04Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: Reanimated Horde rises again...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reanimated Horde rises again...&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Reanimated_Horde&amp;diff=27519</id>
		<title>Reanimated Horde</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Reanimated_Horde&amp;diff=27519"/>
				<updated>2017-11-26T16:34:58Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: +image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Reani.JPG|frame|left]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Reanimated Horde are [[Undead]].&lt;br /&gt;
&lt;br /&gt;
Reanimated Horde are skeletal warriors who drag massive two-handed swords in their eternal quest for revenge. They move very slowly, but are capable of unleashing a fast, short range charge attack which was greatly increased in damage in v1.10 and is now quite a dangerous tactic. Low hit point characters should be very cautious, especially when Cursed, since it's quite possible to die from a single charge, or two in rapid succession from a pair of monsters in the same pack.&lt;br /&gt;
&lt;br /&gt;
Reanimated Horde can spontaneously reanimate, some of them more than once. The self-resurrected monster is made anew, fully restored in hit points, worth normal experience and capable of dropping items again.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Walker'''&lt;br /&gt;
| 31 / 61 / 81&lt;br /&gt;
| 903 / 13314 / 48046&lt;br /&gt;
| 163-242 / 1516-1861 / 4721-7724&lt;br /&gt;
| 5&lt;br /&gt;
| 36/Dol, 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Reanimated Horde'''&lt;br /&gt;
| 33 / 62 / 82&lt;br /&gt;
| 1090 / 14114 / 49473&lt;br /&gt;
| 180-270 / 1553-1906 / 4815-7879&lt;br /&gt;
| 5&lt;br /&gt;
| 39/Dol, 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Prowling Dead'''&lt;br /&gt;
| 35 / 63 / 83&lt;br /&gt;
| 1322 / 14961 / 50900&lt;br /&gt;
| 198-297 / 1591-1953 / 4910-8035&lt;br /&gt;
| 5&lt;br /&gt;
| 39/Dol, 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Unholy Corpse'''&lt;br /&gt;
| 40 / 64 / 84&lt;br /&gt;
| 2127 / 15859 / 52327&lt;br /&gt;
| 245-367 / 1628-1998 / 5005-8190&lt;br /&gt;
| 5&lt;br /&gt;
| 39/Dol, 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Defiled Warrior'''&lt;br /&gt;
| 42 / 65 / 85&lt;br /&gt;
| 2569 / 16810 / 53754&lt;br /&gt;
| 266-397 / 1666-2045 / 5100-8345&lt;br /&gt;
| 5&lt;br /&gt;
| 39/Dol, 66/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Walker'''&lt;br /&gt;
| -- / 61 / 81&lt;br /&gt;
| -- / 13314 / 48046&lt;br /&gt;
| -- / 1516-1861 / 4721-7724&lt;br /&gt;
| 5&lt;br /&gt;
| --, 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Reanimated Horde'''&lt;br /&gt;
| -- / 62 / 82&lt;br /&gt;
| -- / 14114 / 49473&lt;br /&gt;
| -- / 1553-1906 / 4815-7879&lt;br /&gt;
| 5&lt;br /&gt;
| --, 63/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Prowling Dead'''&lt;br /&gt;
| -- / 64 / 84&lt;br /&gt;
| -- / 15859 / 52327&lt;br /&gt;
| -- / 1628-1998 / 5005-8190&lt;br /&gt;
| 5&lt;br /&gt;
| --, 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Defiled Warrior'''&lt;br /&gt;
| -- / 65 / 85&lt;br /&gt;
| -- / 16810 / 53754&lt;br /&gt;
| -- / 1666-2045 / 5100-8345&lt;br /&gt;
| 5&lt;br /&gt;
| --, 66/Vex, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
Different types of Reanimated Horde can self-reanimate a different number of times. The number does not scale with the difficulty level; just by monster type.&lt;br /&gt;
&lt;br /&gt;
* Reanimation can not take place once a corpse has been used by one of the various corpse skills.&lt;br /&gt;
* Reanimation takes place from 5-10 seconds after death, with the time only counting when a character is in the vicinity.&lt;br /&gt;
* Reanimated Reanimated Horde are made new by the process, and have their full hit points, are worth full experience, and can drop items just like usual.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &lt;br /&gt;
! Type&lt;br /&gt;
! Attack 1&lt;br /&gt;
! AR 1&lt;br /&gt;
! Attack 2&lt;br /&gt;
! AR 2&lt;br /&gt;
! Charge&lt;br /&gt;
! Reanimations&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Walker'''&lt;br /&gt;
| 6-17 / 35-56 / 65-102&lt;br /&gt;
| 444 / 1603 / 4395&lt;br /&gt;
| 6-17 / 30-61 / 55-111&lt;br /&gt;
| 297 / 1188 / 3256&lt;br /&gt;
| 12-34 / 96-154 / 243-386&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Reanimated Horde'''&lt;br /&gt;
| 7-18 / 35-56 / 65-102&lt;br /&gt;
| 471 / 1628 / 4446&lt;br /&gt;
| 7-18 / 30-61 / 55-111&lt;br /&gt;
| 318 / 1206 / 3294&lt;br /&gt;
| 14-36 / 96-154 / 243-386&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Prowling Dead'''&lt;br /&gt;
| 7-19 / 36-57 / 65-103&lt;br /&gt;
| 505 / 1652 / 4498&lt;br /&gt;
| 7-19 / 31-62 / 56-112&lt;br /&gt;
| 338 / 1224 / 3332&lt;br /&gt;
| 14-38 / 99-156 / 243-386&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Unholy Corpse'''&lt;br /&gt;
| 8-22 / 36-57 / 65-103&lt;br /&gt;
| 578 / 1676 / 4549&lt;br /&gt;
| 8-22 / 31-62 / 56-112&lt;br /&gt;
| 389 / 1242 / 3370&lt;br /&gt;
| 16-44 / 99-156 / 243-386&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Defiled Warrior'''&lt;br /&gt;
| 9-23 / 37-58 / 67-105&lt;br /&gt;
| 608 / 1701 / 4600&lt;br /&gt;
| 9-23 / 31-63 / 57-115&lt;br /&gt;
| 410 / 1260 / 3408&lt;br /&gt;
| 18-46 / 99-156 / 243-386&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Walker'''&lt;br /&gt;
| -- / 35-56 / 65-102&lt;br /&gt;
| -- / 1603 / 4395&lt;br /&gt;
| -- / 30-61 / 55-111&lt;br /&gt;
| -- / 1188 / 3256&lt;br /&gt;
| -- / 96-154 / 243-386&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Reanimated Horde'''&lt;br /&gt;
| -- / 35-56 / 65-102&lt;br /&gt;
| -- / 1628 / 4446&lt;br /&gt;
| -- / 30-61 / 55-111&lt;br /&gt;
| -- / 1206 / 3294&lt;br /&gt;
| -- / 96-154 / 243-386&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Prowling Dead'''&lt;br /&gt;
| -- / 36-57 / 65-103&lt;br /&gt;
| -- / 1652 / 4498&lt;br /&gt;
| -- / 31-62 / 56-112&lt;br /&gt;
| -- / 1224 / 3332&lt;br /&gt;
| -- / 99-156 / 243-386&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Unholy Corpse'''&lt;br /&gt;
| -- / 36-57 / 65-103&lt;br /&gt;
| -- / 1676 / 4549&lt;br /&gt;
| -- / 31-62 / 56-112&lt;br /&gt;
| -- / 1242 / 3370&lt;br /&gt;
| -- / 96-154 / 243-386&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Walker'''&lt;br /&gt;
| 199 / 579 / 1106&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 75 / 66&lt;br /&gt;
| 50 / 33 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Reanimated Horde'''&lt;br /&gt;
| 211 / 588 / 1118&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 75 / 66&lt;br /&gt;
| 50 / 33 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Prowling Dead'''&lt;br /&gt;
| 224 / 596 / 1131&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 75 / 66&lt;br /&gt;
| 50 / 33 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Unholy Corpse'''&lt;br /&gt;
| 256 / 604 / 1143&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 75 / 66&lt;br /&gt;
| 50 / 33 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Defiled Warrior'''&lt;br /&gt;
| 269 / 613 / 1155&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 75 / 66&lt;br /&gt;
| 50 / 33 / 25&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Walker'''&lt;br /&gt;
| -- / 579 / 1106&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 75 / 66&lt;br /&gt;
| -- / 33 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Reanimated Horde'''&lt;br /&gt;
| -- / 588 / 1118&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 75 / 66&lt;br /&gt;
| -- / 33 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Prowling Dead'''&lt;br /&gt;
| -- / 596 / 1131&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 75 / 66&lt;br /&gt;
| -- / 33 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Unholy Corpse'''&lt;br /&gt;
| -- / 604 / 1143&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 75 / 66&lt;br /&gt;
| -- / 33 / 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Resistances=&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Walker'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; 130%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 70% / 70% / 70%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Reanimated Horde'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; 150%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 80% / 80% / 80%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Prowling Dead'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; 170%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 90% / 90% / 90%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Unholy Corpse'''&lt;br /&gt;
| 20% / 20% / 50%&lt;br /&gt;
| 50% / 50% / 50%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 70% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Defiled Warrior'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 70% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 50% / 50% / 50%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Walker'''&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;130% &amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 70% / 70%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Reanimated Horde'''&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;150%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 80% / 80%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Prowling Dead'''&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;170%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 90% / 90%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Unholy Corpse'''&lt;br /&gt;
| -- / 0% / 5 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;10 0% &amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;12 0%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 5 0% / 5 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)&lt;br /&gt;
* Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Normal&lt;br /&gt;
! Nightmare &amp;amp; Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Walker'''&lt;br /&gt;
| Frozen River&lt;br /&gt;
| Frozen River&lt;br /&gt;
|-&lt;br /&gt;
| '''Reanimated Horde'''&lt;br /&gt;
| Glacial Trail ([[Bonesaw Breaker]]'s boss pack)&lt;br /&gt;
| Glacial Trail ([[Bonesaw Breaker]]'s boss pack)&lt;br /&gt;
|-&lt;br /&gt;
| '''Prowling Dead'''&lt;br /&gt;
| Icy Cellar (No boss), Nihlathak's Temple, Halls of Anguish&lt;br /&gt;
| Nihlathak's Temple, Halls of Anguish&lt;br /&gt;
|-&lt;br /&gt;
| '''Unholy Corpse'''&lt;br /&gt;
| Halls of Pain (No boss),&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| '''Defiled Warrior'''&lt;br /&gt;
| Nihlathak's Temple ([[Pindleskin]] and minions), Worldstone Keep 1 (No boss)&lt;br /&gt;
| Nihlathak's Temple ([[Pindleskin]] and minions).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Walker'''&lt;br /&gt;
| --&lt;br /&gt;
| Glacial Trail&lt;br /&gt;
|-&lt;br /&gt;
| '''Reanimated Horde'''&lt;br /&gt;
| --&lt;br /&gt;
| The Ancients' Way&lt;br /&gt;
|-&lt;br /&gt;
| '''Prowling Dead'''&lt;br /&gt;
| --&lt;br /&gt;
| Halls of Vaught&lt;br /&gt;
|-&lt;br /&gt;
| '''Unholy Corpse'''&lt;br /&gt;
| --&lt;br /&gt;
| Infernal Pit, Worldstone Keep 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 Monster Nav|undead}}&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Reani.JPG&amp;diff=27518</id>
		<title>File:Reani.JPG</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Reani.JPG&amp;diff=27518"/>
				<updated>2017-11-26T16:34:35Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: Reanimated Horde.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reanimated Horde.&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Stygian_Fury&amp;diff=27517</id>
		<title>Stygian Fury</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Stygian_Fury&amp;diff=27517"/>
				<updated>2017-11-26T16:33:16Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: +image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Succubus.jpg|thumb|left|Stygian Fury in-game]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Stygian Furies are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
These half-naked winged female demons hover, kick, fire Bloodstar projectiles and cast four types of curses.&lt;br /&gt;
&lt;br /&gt;
* '''Blood Witches''' are listed in the game stats and on Blizzard's site, but they do not spawn anywhere as of v1.11.&lt;br /&gt;
* '''Hell Witches''' and '''Sirens '''only appear as Guest Monsters, and are never seen on normal difficulty in v1.10+&lt;br /&gt;
&lt;br /&gt;
Another monster with the same graphics is the [[Succubus]].&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Witch'''&lt;br /&gt;
| 34 / 61 / 82&lt;br /&gt;
| 1123 / 18386 / 68321&lt;br /&gt;
| 157-252 / 827-1241 / 2626-5253&lt;br /&gt;
| 8 / 12 / 12&lt;br /&gt;
| 36/Dol, 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Fury'''&lt;br /&gt;
| 35 / 62 / 83&lt;br /&gt;
| 1230 / 19490 / 70291&lt;br /&gt;
| 165-264 / 847-1270 / 2678-5356&lt;br /&gt;
| 9&lt;br /&gt;
| 39/Dol, -- , --&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Witch'''&lt;br /&gt;
| 42 / 64 / 85&lt;br /&gt;
| 2390 / 21900 / 74232&lt;br /&gt;
| 222-355 / 888-1332 / 2782-5563&lt;br /&gt;
| 12&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| '''Siren'''&lt;br /&gt;
| 32 / 60 / 81&lt;br /&gt;
| 921 / 17347 / 66350&lt;br /&gt;
| 144-228 / 806-1209 / 2575-5149&lt;br /&gt;
| 12&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Witch'''&lt;br /&gt;
| -- / 62 / 83&lt;br /&gt;
| -- / 19490 / 70291&lt;br /&gt;
| -- / 847-1270 / 2678-5356&lt;br /&gt;
| 12&lt;br /&gt;
| --, 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Siren'''&lt;br /&gt;
| -- / 62 / 83&lt;br /&gt;
| -- / 19490 / 70291&lt;br /&gt;
| -- / 847-1270 / 2678-5356&lt;br /&gt;
| 12&lt;br /&gt;
| --, 63/Vex, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
* Stygian Furies cast four types of curses, the levels of which increase with the difficulty level: '''3 / 6 / 10'''.&lt;br /&gt;
** [[Necromancer_Curses#Amplify_Damage|Amplify Damage]]: Lowers the target's physical resistance by 100%.&lt;br /&gt;
** [[Necromancer_Curses#Weaken|Weaken]]: Lessens the target's physical damage by 33%&lt;br /&gt;
** '''Defense Curse:''' Cast when target has more hit points than mana. Lowers the targets' defense by the stated amount.&lt;br /&gt;
** '''Blood Mana:''' Cast when the target's mana is greater than or equal to hit points. Causes every spell cast to subtract as much health as mana -- a spell that costs 20 mana will lower '''mana and health''' by 20 points. (Extremely dangerous for Sorceresses.)&lt;br /&gt;
* All types of Succubus have a '''magic''' damage melee hit that always hits when used.&lt;br /&gt;
* Bloodstar projectile attacks deal '''physical''' damage, and always hit, though they can be blocked or dodged. Beware these when cursed with Amplify Damage.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &lt;br /&gt;
! Type&lt;br /&gt;
! Attack 1&lt;br /&gt;
! AR 1&lt;br /&gt;
! Magic Hit&lt;br /&gt;
! Bloodstar&lt;br /&gt;
! Defense Curse&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Witch'''&lt;br /&gt;
| 10-18 / 25-45 / 46-83&lt;br /&gt;
| 487 / 1425 / 3952&lt;br /&gt;
| 8-16 / 21-39 / 38-72&lt;br /&gt;
| 10-18 / 26-47/ 48-86&lt;br /&gt;
| -50% / -75% / -95%&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Fury'''&lt;br /&gt;
| 10-19 / 25-45 / 47-84&lt;br /&gt;
| 505 / 1447 / 3998&lt;br /&gt;
| 8-16 / -- / --&lt;br /&gt;
| 10-19 / -- / --&lt;br /&gt;
| -55% / -- / --&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Witch'''&lt;br /&gt;
| 12-22 / 26-46 / 48-86&lt;br /&gt;
| 608 / 1490 / 4089&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| '''Siren'''&lt;br /&gt;
| 9-17 / 24-44 / 46-83&lt;br /&gt;
| 453 / 1404 / 3907&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Witch'''&lt;br /&gt;
| -- / 25-45 / 47-84&lt;br /&gt;
| -- / 1447 / 3998&lt;br /&gt;
| -- / 20-38 / 37-70&lt;br /&gt;
| -- / 25-45 / 47-84&lt;br /&gt;
| -- / -75% / -95%&lt;br /&gt;
|-&lt;br /&gt;
| '''Siren'''&lt;br /&gt;
| -- / 25-45 / 47-84&lt;br /&gt;
| -- / 1447 / 3998&lt;br /&gt;
| -- / 20-38 / 37-70&lt;br /&gt;
| -- / 25-45 / 47-84&lt;br /&gt;
| -- / -75% / -95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Witch'''&lt;br /&gt;
| 218 / 952 / 1837&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Fury'''&lt;br /&gt;
| 224 / 966 / 1858&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Witch'''&lt;br /&gt;
| 269 / 993 / 1898&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Siren'''&lt;br /&gt;
| 205 / 938 / 1818&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Witch'''&lt;br /&gt;
| -- / 966 / 1858&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Siren'''&lt;br /&gt;
| -- / 966 / 1858&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Resistances=&lt;br /&gt;
&lt;br /&gt;
The [[Guest Monsters]] '''Hell Witch''' has very different resistances depending on where it spawns. Hell Witch 1 is found in Abbadon. Hell Witch 2 is found in the Infernal Pit and the Throne of Destruction. All monsters have a few stats that vary slightly (hit points, defense, attack rating, etc) depending on where they spawn, but very seldom enough to make any real difference. This is one of the few exceptions.&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Witch'''&lt;br /&gt;
| 0% / 0% / 10%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Fury'''&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Witch'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;160%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Siren'''&lt;br /&gt;
| 0% / 0% / 10%&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 140%&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Witch 1'''&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
| -- / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;145%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 15% / 33%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Witch 2'''&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;160%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 66%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Siren'''&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
| -- / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;125%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 15% / 33%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Normal&lt;br /&gt;
! Nightmare &amp;amp; Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Witch'''&lt;br /&gt;
| Worldstone Keep 1&lt;br /&gt;
| Worldstone Keep 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Fury'''&lt;br /&gt;
| Throne of Destruction (No boss)&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Witch'''&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| '''Siren'''&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Witch'''&lt;br /&gt;
| --&lt;br /&gt;
| Abbadon, Infernal Pit, Throne of Destruction&lt;br /&gt;
|-&lt;br /&gt;
| '''Siren'''&lt;br /&gt;
| --&lt;br /&gt;
| Frozen River, Icy Cellar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:demons]]&lt;br /&gt;
[[category:Guest Monsters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 Monster Nav|demons}}&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Itchies&amp;diff=27516</id>
		<title>Itchies</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Itchies&amp;diff=27516"/>
				<updated>2017-11-26T03:49:29Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: +image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Itches.JPG|frame|left]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Animals}}}}'''Itchies''' are [[Animals]]. They're a species of the [[Swarm]] family of monsters.&lt;br /&gt;
&lt;br /&gt;
Itchies are tightly-knit packs of small, gnat-like insects. They are not dangerous, but can be difficult to kill and frustrating for [[melee]] characters to battle, thanks to their high physical resistance and stamina draining attacks. Conversely, characters with elemental attacks will find them quite easy to kill.&lt;br /&gt;
&lt;br /&gt;
Exactly how a swarm of bugs can be injured by an arrow or melee weapon, how they all die at once, and especially how they carry items are mysteries yet to be resolved. &lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
There are no Guest Monster Itchies. Act Five is too cold for stagnant pools of water.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
'''Act 2''':&lt;br /&gt;
&lt;br /&gt;
* [[Far Oasis]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
Normal Itchies can not drop armor or weapons; just potions, scrolls, runes and other small items. Boss and champion wraiths can drop items, and their odds are listed below.&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** TC Champions and Bosses can sometimes drop from the next higher group.&lt;br /&gt;
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Far Oasis'''&lt;br /&gt;
| 16 / 45 / 76&lt;br /&gt;
| 125 / 2830 / 23378&lt;br /&gt;
| 11-25 / 166-332 / 1029-2058&lt;br /&gt;
| 18/Nef, 51/Lem, 78/Cham&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Speed rates a monster's movement speed from 1-10.&lt;br /&gt;
&lt;br /&gt;
Stamina Damage takes X damage directly from a character's stamina.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Speed&lt;br /&gt;
! Melee Attack&lt;br /&gt;
! Stamina Damage&lt;br /&gt;
! Attack Rating&lt;br /&gt;
|-&lt;br /&gt;
| '''Far Oasis'''&lt;br /&gt;
| 5 / 5 / 5&lt;br /&gt;
| 8-10 / 16-22 / 39-56&lt;br /&gt;
| (40%) 7-9 / 37-74 / 87-174&lt;br /&gt;
| 145 / 630 / 2146&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
Life and mana can never be stolen from Itchies.&lt;br /&gt;
&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Far Oasis'''&lt;br /&gt;
| 80 / 763 / 1791&lt;br /&gt;
| 15%&lt;br /&gt;
| 0 / 0 / 0&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
Itchies are physical immune on Hell difficulty, but they have low hit points and no resistance to anything else, so they're not difficult to kill with most types of elemental attack.&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Physical&lt;br /&gt;
! Magic&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Far Oasis'''&lt;br /&gt;
| 60% / 70% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 Monster Nav|animals}}&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Itches.JPG&amp;diff=27515</id>
		<title>File:Itches.JPG</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Itches.JPG&amp;diff=27515"/>
				<updated>2017-11-26T03:43:36Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: An extreme case of Itches.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An extreme case of Itches.&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Hell_Swarm&amp;diff=27514</id>
		<title>Hell Swarm</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Hell_Swarm&amp;diff=27514"/>
				<updated>2017-11-26T03:34:34Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: +image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hellswarm.JPG|frame|left]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Animals}}{{Guest Monsters}}}}'''Hell Swarms''' are [[Animals]]. They're a species of the [[Swarm]] family of monsters.&lt;br /&gt;
&lt;br /&gt;
Hell Swarms are tightly-knit packs of small, gnat-like insects. They are not dangerous, but can be difficult to kill and frustrating for [[melee]] characters to battle, thanks to their high physical resistance and stamina draining attacks. Conversely, characters with elemental attacks will find them quite easy to kill.&lt;br /&gt;
&lt;br /&gt;
Exactly how a swarm of bugs can be injured by an arrow or melee weapon, how they all die at once, and especially how they carry items are mysteries yet to be resolved. &lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
'''Act 3''':&lt;br /&gt;
&lt;br /&gt;
* [[Kurast Bazaar]]&lt;br /&gt;
&lt;br /&gt;
'''Act 5''':&lt;br /&gt;
&lt;br /&gt;
* [[Forgotten Sands]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
Normal Hell Swarms can not drop armor or weapons; just potions, scrolls, runes and other small items. Boss and champion wraiths can drop items, and their odds are listed below.&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** TC Champions and Bosses can sometimes drop from the next higher group.&lt;br /&gt;
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Kurast Bazaar'''&lt;br /&gt;
| 22 / 52 / 81&lt;br /&gt;
| 221 / 4503 / 27455&lt;br /&gt;
| 18-36 / 214-428 / 1144-2288&lt;br /&gt;
| 27/Ral, 57/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Forgotten Sands'''&lt;br /&gt;
| -- / -- / 83&lt;br /&gt;
| -- / -- / 58172&lt;br /&gt;
| -- / -- / 23808-29760&lt;br /&gt;
| -- , -- , 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Speed rates a monster's movement speed from 1-10.&lt;br /&gt;
&lt;br /&gt;
Stamina Damage takes X damage directly from a character's stamina.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Speed&lt;br /&gt;
! Melee Attack&lt;br /&gt;
! Stamina Damage&lt;br /&gt;
! Attack Rating&lt;br /&gt;
|-&lt;br /&gt;
| '''Kurast Bazaar'''&lt;br /&gt;
| 8 / 8 / 8&lt;br /&gt;
| '''Norm:''' 11-13&amp;lt;br /&amp;gt;'''Night:''' 19-25, (25%) 43-86 fire&amp;lt;br /&amp;gt;'''Hell:''' 41-60, (40%) 93-186 fire&lt;br /&gt;
| (90%) 10-12 / 43-86 / 93-186&lt;br /&gt;
| 207 / 718 / 2279&lt;br /&gt;
|-&lt;br /&gt;
| '''Forgotten Sands'''&lt;br /&gt;
| -- / -- / 8&lt;br /&gt;
| '''Hell:''' 84-122, (40%) 94-188 fire&lt;br /&gt;
| -- / -- / 94-188&lt;br /&gt;
| -- / -- / 2332&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
Life and mana can never be stolen from Hell Swarms.&lt;br /&gt;
&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Kurast Bazaar'''&lt;br /&gt;
| 112 / 864 / 1897&lt;br /&gt;
| 22%&lt;br /&gt;
| 0 / 0 / 0&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Forgotten Sands'''&lt;br /&gt;
| -- / -- / 3878&lt;br /&gt;
| 22%&lt;br /&gt;
| -- / -- / 0&lt;br /&gt;
| -- / -- / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
Hell Swarms are physical immune on Hell difficulty, but they have low hit points and no resistance to anything else but lightning, so they're not difficult to kill with most types of elemental attack.&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Physical&lt;br /&gt;
! Magic&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Kurast Bazaar'''&lt;br /&gt;
| 90% / 90% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 40% / 70% / 70%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Forgotten Sands'''&lt;br /&gt;
| -- / -- / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / -- / 0%&lt;br /&gt;
| -- / -- / 0%&lt;br /&gt;
| -- / -- / 0%&lt;br /&gt;
| -- / -- / 70%&lt;br /&gt;
| -- / -- / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 Monster Nav|animals}}&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Hellswarm.JPG&amp;diff=27513</id>
		<title>File:Hellswarm.JPG</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Hellswarm.JPG&amp;diff=27513"/>
				<updated>2017-11-26T03:34:18Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: Hell Swarm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hell Swarm.&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Ghoul_Lord&amp;diff=27512</id>
		<title>Ghoul Lord</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Ghoul_Lord&amp;diff=27512"/>
				<updated>2017-11-26T03:05:49Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: +image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ghoullord.JPG|frame|left]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Ghoul Lords are [[Undead]]. They're a species of [[Vampire]]s.&lt;br /&gt;
&lt;br /&gt;
These monster mages are among the most dangerous enemies your character will face. Ghoul Lords are tough to kill, move quickly, hit hard, and can cast Fireballs, Firewalls, call down Meteors, and even steal life with their attacks.&lt;br /&gt;
&lt;br /&gt;
[[Necromancer]]s can take on the appearance of a Ghoul Lord by equipping the entire [[Trang-Oul's Avatar]] set.&lt;br /&gt;
&lt;br /&gt;
The weakest Ghoul Lords in Hell difficulty are found on the [[Arcane Sanctuary]], while the strongest are found on the level 1 of the [[Worldstone Keep]].&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
'''Act 2''':&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Sanctuary]]&lt;br /&gt;
* [[Tal Rasha's Tomb]]&lt;br /&gt;
&lt;br /&gt;
'''Act 5''':&lt;br /&gt;
&lt;br /&gt;
* [[Worldstone Keep|Worldtone Keep 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
*The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
**Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
**The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Arcane Sanctuary'''&lt;br /&gt;
| 19 / 48 / 79&lt;br /&gt;
| 300 / 8674 / 64561&lt;br /&gt;
| 104-143 / 1402-1870 / 8238-10984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| 21/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Tal Rasha's Tomb'''&lt;br /&gt;
| 19 / 49 / 80&lt;br /&gt;
| 300 / 9279 / 66600&lt;br /&gt;
| 104-143 / 1452-1936 / 8410-11214&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| 21/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Worldstone Keep Level 1'''&lt;br /&gt;
| -- / 65 / 85&lt;br /&gt;
| -- / 24015 / 76792&lt;br /&gt;
| -- / 2272-3030 / 9273-12364&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| --, 63/Vex, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
Ghoul Lords can cast fireball, firewall, and meteor. They have life steal as part of their melee attacks, and can also hit with cold damage. Nasty fellows.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Melee Dmg&lt;br /&gt;
! Cold Dmg&lt;br /&gt;
! Melee AR&lt;br /&gt;
! Fireball&lt;br /&gt;
! Firewall&lt;br /&gt;
! Meteor&lt;br /&gt;
|-&lt;br /&gt;
| '''Arcane Sanctuary'''&lt;br /&gt;
| '''Norm:''' 6-15&amp;lt;br /&amp;gt;'''Night: '''20-40&amp;lt;br /&amp;gt;'''Hell:''' 45-91&lt;br /&gt;
| '''60% chance of:&amp;lt;br /&amp;gt;'''4-14 (1sec)&amp;lt;br /&amp;gt; 20-40 (2sec)&amp;lt;br /&amp;gt; 45-91 (3sec)&lt;br /&gt;
| 174&amp;lt;br /&amp;gt; 1144&amp;lt;br /&amp;gt; 3816&lt;br /&gt;
| 15-18&amp;lt;br /&amp;gt; 51-54&amp;lt;br /&amp;gt; 99-102&lt;br /&gt;
| 4-5/sec&amp;lt;br /&amp;gt; 11-12/sec&amp;lt;br /&amp;gt; 22-23/sec&lt;br /&gt;
| --&amp;lt;br /&amp;gt; 25-30&amp;lt;br /&amp;gt; 45-50&lt;br /&gt;
|-&lt;br /&gt;
| '''Tal Rasha's Tomb'''&lt;br /&gt;
| '''Norm:''' 6-15&amp;lt;br /&amp;gt;'''Night: '''20-41&amp;lt;br /&amp;gt;'''Hell:''' 45-91&lt;br /&gt;
| '''60% chance of:&amp;lt;br /&amp;gt;'''4-14 (1sec)&amp;lt;br /&amp;gt; 20-41 (2sec)&amp;lt;br /&amp;gt; 45-91 (3sec)&lt;br /&gt;
| 174&amp;lt;br /&amp;gt; 1166&amp;lt;br /&amp;gt; 3861&lt;br /&gt;
| 15-18&amp;lt;br /&amp;gt; 51-54&amp;lt;br /&amp;gt; 99-102&lt;br /&gt;
| 4-5/sec&amp;lt;br /&amp;gt; 11-12/sec&amp;lt;br /&amp;gt; 22-23/sec&lt;br /&gt;
| --&amp;lt;br /&amp;gt; 25-30&amp;lt;br /&amp;gt; 45-50&lt;br /&gt;
|-&lt;br /&gt;
| '''Worldstone Keep Level 1'''&lt;br /&gt;
| '''Night:''' 26-53&amp;lt;br /&amp;gt;'''Hell:''' 48-96&lt;br /&gt;
| '''75% chance of:&amp;lt;br /&amp;gt;'''26-53 (2sec)&amp;lt;br /&amp;gt; 48-96 (3sec)&lt;br /&gt;
| -- / 1512 / 4089&lt;br /&gt;
| 87-90&amp;lt;br /&amp;gt; 135-138&lt;br /&gt;
| 18-19/sec&amp;lt;br /&amp;gt; 32-33/sec&lt;br /&gt;
| 40-45&amp;lt;br /&amp;gt; 60-65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
Normal Ghoul Lords regenerate life at twice the normal rate Guest Monster Ghoul Lords regenerate at nearly 3x the normal rate. They are among the hardest monsters in the game to kill, with their huge hit points, high resistances, very fast life regeneration, and evasive AI.&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Arcane Sanctuary'''&lt;br /&gt;
| 95 / 672 / 1546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Tal Rasha's Tomb'''&lt;br /&gt;
| 95 / 684 / 1563&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Worldstone Keep Level 1'''&lt;br /&gt;
| -- / 876 / 1651&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3.1%&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- / 40 / 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Resistances=&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Arcane Sanctuary'''&lt;br /&gt;
| 30% / 30% / 30%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 50% / 50% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 50% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Tal Rasha's Tomb'''&lt;br /&gt;
| 30% / 30% / 30%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 50% / 50% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 50% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Worldstone Keep Level 1'''&lt;br /&gt;
| -- / 60% / 75%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 50% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;130%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 50% / 50%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:undead]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 Monster Nav|undead}}&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Ghoullord.JPG&amp;diff=27511</id>
		<title>File:Ghoullord.JPG</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Ghoullord.JPG&amp;diff=27511"/>
				<updated>2017-11-26T03:05:33Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: Ghoul Lord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghoul Lord&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Gorebelly&amp;diff=27510</id>
		<title>Gorebelly</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Gorebelly&amp;diff=27510"/>
				<updated>2017-11-26T03:02:11Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: +image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Gorebelly.JPG|frame|left]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters|s}}}}Gorebellies are [[Demons]]. They're a species of the [[Blunderbore]] family of monsters. &lt;br /&gt;
&lt;br /&gt;
Massive [[melee]] brawlers, '''Gorebellies''' are the largest normal type of monster in the game. They don't quite live up to their size, moving slowly and taking a lot of hits, but they can deal out quite a bit of punishment as well, and pack a [[stun]]ning hit that is worse on [[mercenaries]] and [[minion]]s than on [[character]]s.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
'''Act 2''':&lt;br /&gt;
&lt;br /&gt;
* [[Tal Rasha's Tomb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** TC Champions and Bosses can sometimes drop from the next higher group.&lt;br /&gt;
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Tal Rasha's Tomb'''&lt;br /&gt;
| 20 / 49 / 80&lt;br /&gt;
| 342 / 8041 / 57720&lt;br /&gt;
| 116-146 / 1742-2129 / 10092-12335&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| 21/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
Gorebellies are slow with the first hit and have a slow hit recovery, but can chain multiple hits in rapid succession if they get on a roll.&lt;br /&gt;
&lt;br /&gt;
Gorebellies have a 15% chance of Crushing Blow in Nightmare and a 25% chance of Crushing Blow in Hell.&lt;br /&gt;
&lt;br /&gt;
Gorebellies use Smite (skill level 1 in Normal, 4 in Nightmare, 8 in Hell).&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Melee Attack #1&lt;br /&gt;
! Attack Rating #1&lt;br /&gt;
! Melee Attack #2&lt;br /&gt;
! Attack Rating #2&lt;br /&gt;
! Chance of Smite&lt;br /&gt;
|-&lt;br /&gt;
| '''Tal Rasha's Tomb'''&lt;br /&gt;
| 10-18 / 36-57 / 81-127&lt;br /&gt;
| 248 / 1069 / 3539&lt;br /&gt;
| 16-20 / 49-63 / 109-141&lt;br /&gt;
| 185 / 972 / 3218&lt;br /&gt;
| 50% / 60% / 65%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Tal Rasha's Tomb'''&lt;br /&gt;
| 102 / 547 / 1250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Tal Rasha's Tomb'''&lt;br /&gt;
| 0% / 0% / 55%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;140%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:demons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 Monster Nav|demons}}&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Gorebelly.JPG&amp;diff=27509</id>
		<title>File:Gorebelly.JPG</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Gorebelly.JPG&amp;diff=27509"/>
				<updated>2017-11-26T03:01:55Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: Gorebelly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gorebelly.&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Mauler&amp;diff=27508</id>
		<title>Mauler</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Mauler&amp;diff=27508"/>
				<updated>2017-11-26T02:58:16Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: +image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mauler.JPG|frame|left]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters|s}}}}Maulers are [[Demons]]. They're a species of the [[Blunderbore]] family of monsters. &lt;br /&gt;
&lt;br /&gt;
Massive [[melee]] brawlers, '''Maulers''' are the largest normal type of monster in the game. They don't quite live up to their size, moving slowly and taking a lot of hits, but they can deal out quite a bit of punishment as well, and pack a [[stun]]ning hit that is worse on [[mercenaries]] and [[minion]]s than on [[character]]s.&lt;br /&gt;
&lt;br /&gt;
The weakest Maulers in Hell difficulty are found on the level 1-2 of the [[Durance of Hate]], while the strongest are found on the [[Pit of Acheron]].&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
'''Act 3''':&lt;br /&gt;
&lt;br /&gt;
* [[Durance of Hate|Durance of Hate 1-2]]&lt;br /&gt;
&lt;br /&gt;
'''Act 5''':&lt;br /&gt;
&lt;br /&gt;
* [[Pit of Acheron]]&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** TC Champions and Bosses can sometimes drop from the next higher group.&lt;br /&gt;
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Durance of Hate Level 1'''&lt;br /&gt;
| 25 / 55 / 83&lt;br /&gt;
| 554 / 11624 / 63020&lt;br /&gt;
| 160-200 / 2111-2580 / 10713-13094&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| 30/Ral, 57/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Durance of Hate Level 2'''&lt;br /&gt;
| 25 / 55 / 83&lt;br /&gt;
| 554 / 11624 / 63020&lt;br /&gt;
| 160-200 / 2111-2580 / 10713-13094&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| 30/Ral, 57/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Pit of Acheron'''&lt;br /&gt;
| -- / 61 / 82&lt;br /&gt;
| -- / 16484 / 61253&lt;br /&gt;
| -- / 2758-3585 / 11674-15176&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| -- / 60/Ist, 84/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
Maulers are slow with the first hit and have a slow hit recovery, but can chain multiple hits in rapid succession if they get on a roll.&lt;br /&gt;
&lt;br /&gt;
Maulers have a 15% chance of Crushing Blow in Nightmare and a 25% chance of Crushing Blow in Hell.&lt;br /&gt;
&lt;br /&gt;
Maulers use Smite (skill level 1 in Normal, 4 in Nightmare, 8 in Hell).&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Melee Attack #1&lt;br /&gt;
! Attack Rating #1&lt;br /&gt;
! Melee Attack #2&lt;br /&gt;
! Attack Rating #2&lt;br /&gt;
! Chance of Smite&lt;br /&gt;
|-&lt;br /&gt;
| '''Durance of Hate Level 1'''&lt;br /&gt;
| 12-22 / 40-63 / 84-131&lt;br /&gt;
| 320 / 1188 / 3665&lt;br /&gt;
| 19-24 / 54-69 / 112-145&lt;br /&gt;
| 236 / 1080 / 3332&lt;br /&gt;
| 60% / 65% / 65%&lt;br /&gt;
|-&lt;br /&gt;
| '''Durance of Hate Level 2'''&lt;br /&gt;
| 12-22 / 40-63 / 84-131&lt;br /&gt;
| 320 / 1188 / 3665&lt;br /&gt;
| 19-24 / 54-69 / 112-145&lt;br /&gt;
| 236 / 1080 / 3332&lt;br /&gt;
| 60% / 65% / 65%&lt;br /&gt;
|-&lt;br /&gt;
| '''Pit of Acheron'''&lt;br /&gt;
| -- / 45-71 / 83-130&lt;br /&gt;
| -- / 1900 / 5270&lt;br /&gt;
| -- / 61-79 / 111-144&lt;br /&gt;
| -- / 1188 / 3294&lt;br /&gt;
| 60% / 65% / 65%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Durance of Hate Level 1'''&lt;br /&gt;
| 127 / 604 / 1292&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Durance of Hate Level 2'''&lt;br /&gt;
| 127 / 604 / 1292&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Pit of Acheron'''&lt;br /&gt;
| -- / 662 / 1278&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.8&lt;br /&gt;
| -- / 100 / 100&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Durance of Hate Level 1'''&lt;br /&gt;
| 0% / 0% / 55%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Durance of Hate Level 2'''&lt;br /&gt;
| 0% / 0% / 55%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Pit of Acheron'''&lt;br /&gt;
| -- / 40% / 75%&lt;br /&gt;
| -- / 15% / 33%&lt;br /&gt;
| -- / 15% / 33%&lt;br /&gt;
| -- / 15% / 33%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:demons]]&lt;br /&gt;
[[category:Guest Monsters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 Monster Nav|demons}}&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Mauler.JPG&amp;diff=27507</id>
		<title>File:Mauler.JPG</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Mauler.JPG&amp;diff=27507"/>
				<updated>2017-11-26T02:57:27Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: Mauler.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mauler.&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Fetish_Blowdart&amp;diff=27506</id>
		<title>Fetish Blowdart</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Fetish_Blowdart&amp;diff=27506"/>
				<updated>2017-11-26T02:48:24Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: +image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Fblowdart.JPG|frame|left]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Fetish Blowdarts are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
These little guys are found throughout Act Three, and can be among the most annoying monsters in the game. They do very low damage, but their attacks are relentless, like the droning of a thousand mosquitos. They're about as hard to kill, running away from melee attackers at high speed, and stopping only when they reach a safe distance or find their path is blocked.  They're best dealt with via ranged attacks, or by staggered pursuit. Don't chase then when they're running; let them stop and start shooting at you again, then rush them and get in a few quick hits before they flee again.&lt;br /&gt;
&lt;br /&gt;
[[Fetish Shaman]] can resurrect blowdarts and [[Fetish|foot soldiers]] when they are killed.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** TC Champions and Bosses can sometimes drop from the next higher group.&lt;br /&gt;
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Fetish Blowdart'''&lt;br /&gt;
| 21 / 49 / 79&lt;br /&gt;
| 214 / 5567 / 38736&lt;br /&gt;
| 49 / 435 / 1853&lt;br /&gt;
| 24/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Blowdart'''&lt;br /&gt;
| 22 / 50 / 80&lt;br /&gt;
| 235 / 5956 / 39960&lt;br /&gt;
| 55 / 451 / 1892&lt;br /&gt;
| 24/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Blowdart'''&lt;br /&gt;
| 23 / 50 / 80&lt;br /&gt;
| 259 / 5956 / 39960&lt;br /&gt;
| 57 / 451 / 1892&lt;br /&gt;
| 27/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
Blowdarts gain a chance of added poison damage in Nightmare and Hell difficulties.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Ranged Attack&lt;br /&gt;
! Attack Rating&lt;br /&gt;
! Poison Damage&lt;br /&gt;
|-&lt;br /&gt;
| '''Fetish Blowdart'''&lt;br /&gt;
| 2-4 / 8-13 / 18-30&lt;br /&gt;
| 264 / 1069 / 3498&lt;br /&gt;
| '''Norm:''' None&amp;lt;br /&amp;gt;'''Night:''' 7% chance of 8 over 2sec (4/sec)&amp;lt;br /&amp;gt;'''Hell:''' 12% chance of 89 over 4sec (22.2/sec)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Blowdart'''&lt;br /&gt;
| 2-4 / 8-13 / 18-30&lt;br /&gt;
| 276 / 1089 / 3539&lt;br /&gt;
| '''Norm:''' None&amp;lt;br /&amp;gt;'''Night:''' 7% chance of 8 over 2sec (4/sec)&amp;lt;br /&amp;gt;'''Hell:''' 12% chance of 89 over 4sec (22.2/sec)&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Blowdart'''&lt;br /&gt;
| 2-4 / 8-13 / 18-30&lt;br /&gt;
| 292 / 1089 / 3539&lt;br /&gt;
| '''Norm:''' None&amp;lt;br /&amp;gt;'''Night:''' 7% chance of 8 over 2sec (4/sec)&amp;lt;br /&amp;gt;'''Hell:''' 12% chance of 89 over 4sec (22.2/sec)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
* Drain Effectiveness determines what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness determines what % of a character's cold length applies to the monster. 100 is all, 0 is can not be frozen.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Fetish Blowdart'''&lt;br /&gt;
| 107 / 639 / 1445&lt;br /&gt;
| 21%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Blowdart'''&lt;br /&gt;
| 112 / 651 / 1461&lt;br /&gt;
| 22%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Blowdart'''&lt;br /&gt;
| 117 / 651 / 1461&lt;br /&gt;
| 23%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Resistances=&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Magic&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Fetish Blowdart'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Blowdart'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;140%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Blowdart'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:demons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 Monster Nav|demons}}&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Fblowdart.JPG&amp;diff=27505</id>
		<title>File:Fblowdart.JPG</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Fblowdart.JPG&amp;diff=27505"/>
				<updated>2017-11-26T02:47:56Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: Fetish Blowdart.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fetish Blowdart.&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Night_Lord_(Vampire)&amp;diff=27504</id>
		<title>Night Lord (Vampire)</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Night_Lord_(Vampire)&amp;diff=27504"/>
				<updated>2017-11-26T02:31:53Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: +image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Nightlordv.JPG|frame|left]]{{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Dark Lords are [[Undead]]. They're a species of [[Vampire]]s.&lt;br /&gt;
&lt;br /&gt;
These monster mages are among the most dangerous enemies your character will face. Dark Lords are tough to kill, move quickly, hit hard, and can cast Fireballs, Firewalls, call down Meteors, and even steal life with their attacks.&lt;br /&gt;
&lt;br /&gt;
[[Necromancer]]s can take on the appearance of a Dark Lord by equipping the entire [[Trang-Oul's Avatar]] set.&lt;br /&gt;
&lt;br /&gt;
The weakest Dark Lords in Hell difficulty are found on [[Travincal]], while the strongest are found on the [[Ruined Temple]], the [[Disused Fane]], and the [[Forgotten Reliquary]].&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
'''Act 3''':&lt;br /&gt;
&lt;br /&gt;
* [[Ruined Temple]]&lt;br /&gt;
* [[Disused Fane]]&lt;br /&gt;
* [[Forgotten Reliquary]]&lt;br /&gt;
* [[Travincal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
*The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
**Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
**The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruined Temple'''&lt;br /&gt;
| 23 / 53 / 84&lt;br /&gt;
| 438 / 11934 / 74754&lt;br /&gt;
| 136-186 / 1657-2210 / 9100-12134&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 27/Ral, 54/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Disused Fane'''&lt;br /&gt;
| 23 / 53 / 84&lt;br /&gt;
| 438 / 11934 / 74754&lt;br /&gt;
| 136-186 / 1657-2210 / 9100-12134&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 27/Ral, 54/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Forgotten Reliquary'''&lt;br /&gt;
| 23 / 53 / 84&lt;br /&gt;
| 438 / 11934 / 74754&lt;br /&gt;
| 136-186 / 1657-2210 / 9100-12134&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 27/Ral, 54/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Travincal'''&lt;br /&gt;
| 23 / 54 / 82&lt;br /&gt;
| 438 / 12652 / 70677&lt;br /&gt;
| 136-186 / 1708-2278 / 8755-11674&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 27/Ral, 57/Um, 84/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
Dark Lords can cast fireball, firewall, and meteor. They have life steal as part of their melee attacks, and can also hit with cold damage. Nasty fellows.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Melee Dmg&lt;br /&gt;
! Cold Dmg&lt;br /&gt;
! Melee AR&lt;br /&gt;
! Fireball&lt;br /&gt;
! Firewall&lt;br /&gt;
! Meteor&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruined Temple'''&lt;br /&gt;
| '''Norm:''' 8-18&amp;lt;br /&amp;gt;'''Night:''' 22-44&amp;lt;br /&amp;gt;'''Hell:''' 47-94&lt;br /&gt;
| '''65% chance of:&amp;lt;br /&amp;gt;'''6-9 (1sec)&amp;lt;br /&amp;gt; 22-44 (2sec)&amp;lt;br /&amp;gt; 47-94 (3sec)&lt;br /&gt;
| 213&amp;lt;br /&amp;gt; 1252&amp;lt;br /&amp;gt; 4044&lt;br /&gt;
| 27-30&amp;lt;br /&amp;gt; 63-66&amp;lt;br /&amp;gt; 111-114&lt;br /&gt;
| 7-8/sec&amp;lt;br /&amp;gt; 14-15/sec&amp;lt;br /&amp;gt; 25-26/sec&lt;br /&gt;
| 15-20&amp;lt;br /&amp;gt; 30-35&amp;lt;br /&amp;gt; 50-55&lt;br /&gt;
|-&lt;br /&gt;
| '''Disused Fane'''&lt;br /&gt;
| '''Norm:''' 8-18&amp;lt;br /&amp;gt;'''Night:''' 22-44&amp;lt;br /&amp;gt;'''Hell:''' 47-94&lt;br /&gt;
| '''65% chance of:&amp;lt;br /&amp;gt;'''6-9 (1sec)&amp;lt;br /&amp;gt; 22-44 (2sec)&amp;lt;br /&amp;gt; 47-94 (3sec)&lt;br /&gt;
| 213&amp;lt;br /&amp;gt; 1252&amp;lt;br /&amp;gt; 4044&lt;br /&gt;
| 27-30&amp;lt;br /&amp;gt; 63-66&amp;lt;br /&amp;gt; 111-114&lt;br /&gt;
| 7-8/sec&amp;lt;br /&amp;gt; 14-15/sec&amp;lt;br /&amp;gt; 25-26/sec&lt;br /&gt;
| 15-20&amp;lt;br /&amp;gt; 30-35&amp;lt;br /&amp;gt; 50-55&lt;br /&gt;
|-&lt;br /&gt;
| '''Forgotten Reliquary'''&lt;br /&gt;
| '''Norm:''' 8-18&amp;lt;br /&amp;gt;'''Night:''' 22-44&amp;lt;br /&amp;gt;'''Hell:''' 47-94&lt;br /&gt;
| '''65% chance of:&amp;lt;br /&amp;gt;'''6-9 (1sec)&amp;lt;br /&amp;gt; 22-44 (2sec)&amp;lt;br /&amp;gt; 47-94 (3sec)&lt;br /&gt;
| 213&amp;lt;br /&amp;gt; 1252&amp;lt;br /&amp;gt; 4044&lt;br /&gt;
| 27-30&amp;lt;br /&amp;gt; 63-66&amp;lt;br /&amp;gt; 111-114&lt;br /&gt;
| 7-8/sec&amp;lt;br /&amp;gt; 14-15/sec&amp;lt;br /&amp;gt; 25-26/sec&lt;br /&gt;
| 15-20&amp;lt;br /&amp;gt; 30-35&amp;lt;br /&amp;gt; 50-55&lt;br /&gt;
|-&lt;br /&gt;
| '''Travincal'''&lt;br /&gt;
| '''Norm:''' 8-18&amp;lt;br /&amp;gt;'''Night:''' 22-45&amp;lt;br /&amp;gt;'''Hell:''' 46-93&lt;br /&gt;
| '''65% chance of:&amp;lt;br /&amp;gt;'''6-9 (1sec)&amp;lt;br /&amp;gt; 22-45 (2sec)&amp;lt;br /&amp;gt; 46-93 (3sec)&lt;br /&gt;
| 213&amp;lt;br /&amp;gt; 1274&amp;lt;br /&amp;gt; 3952&lt;br /&gt;
| 27-30&amp;lt;br /&amp;gt; 63-66&amp;lt;br /&amp;gt; 111-114&lt;br /&gt;
| 7-8/sec&amp;lt;br /&amp;gt; 14-15/sec&amp;lt;br /&amp;gt; 25-26/sec&lt;br /&gt;
| 15-20&amp;lt;br /&amp;gt; 30-35&amp;lt;br /&amp;gt; 50-55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
Normal Dark Lords regenerate life at twice the normal rate Guest Monster Dark Lords regenerate at nearly 3x the normal rate. They are among the hardest monsters in the game to kill, with their huge hit points, high resistances, very fast life regeneration, and evasive AI.&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruined Temple'''&lt;br /&gt;
| 117 / 732 / 1634&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Disused Fane'''&lt;br /&gt;
| 117 / 732 / 1634&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Forgotten Reliquary'''&lt;br /&gt;
| 117 / 732 / 1634&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Travincal'''&lt;br /&gt;
| 117 / 744 / 1598&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Resistances=&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruined Temple'''&lt;br /&gt;
| 40% / 35% / 35%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 50% / 50% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 50% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Disused Fane'''&lt;br /&gt;
| 40% / 35% / 35%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 50% / 50% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 50% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Forgotten Reliquary'''&lt;br /&gt;
| 40% / 35% / 35%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 50% / 50% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 50% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Travincal'''&lt;br /&gt;
| 40% / 35% / 35%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 50% / 50% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 50% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:undead]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 Monster Nav|undead}}&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Nightlordv.JPG&amp;diff=27503</id>
		<title>File:Nightlordv.JPG</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Nightlordv.JPG&amp;diff=27503"/>
				<updated>2017-11-26T02:31:25Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: Night Lord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Night Lord&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Flesh_Hunter&amp;diff=27502</id>
		<title>Flesh Hunter</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Flesh_Hunter&amp;diff=27502"/>
				<updated>2017-11-26T02:30:04Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: +image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flhunt.JPG|frame|left]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Flesh Hunters are [[Demons]]. They're a species of [[Corrupt Rogue]]s.&lt;br /&gt;
&lt;br /&gt;
The corruption of the Sisterhood is perhaps the worst atrocity that the surviving Rogues endure. The sight of their own sisters, marching against them in service of their enemy, drives the Sisterhood into deep despair. The tainted Sisters are seldom caught alone, preferring to attack in groups. Many of the corrupted ones have forgotten their skills with ranged weapons, or are so driven by Hell’s rage, that they blindly melee with whatever weapon is at hand.&lt;br /&gt;
&lt;br /&gt;
Flesh Hunters are humanoid females who generally spawn in packs, armed with sabers and bucklers. They possess excellent footspeed, but are not especially skilled with their weapons, nor do they hit very quickly. More deadly Flesh Hunters include [[Flesh Archer|archers]].&lt;br /&gt;
&lt;br /&gt;
The weakest Flesh Hunters in Hell difficulty are found on the [[Ruined Temple]], the [[Disused Fane]] and the [[Forgotten Reliquary]], while the strongest are found on the [[Matron's Den]]. As these rogues are very far from their homeland, it is uncertain exactly how they came to be based in the dungeons of Kurast, or if they're even of the same order as Corrupt Rogues.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
'''Act 3''':&lt;br /&gt;
&lt;br /&gt;
* [[Ruined Temple]]&lt;br /&gt;
* [[Disused Fane]]&lt;br /&gt;
* [[Forgotten Reliquary]]&lt;br /&gt;
&lt;br /&gt;
'''Act 5''':&lt;br /&gt;
&lt;br /&gt;
* [[Matron's Den]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
Flesh Hunters have a walking and a running speed. They are one of the few monsters in the game with this variety of movement rate.&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Walk&lt;br /&gt;
! Run&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruined Temple'''&lt;br /&gt;
| 23 / 53 / 84&lt;br /&gt;
| 311 / 7558 / 47344&lt;br /&gt;
| 57-95 / 663-1105 / 3640-6067&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| 27/Ral, 54/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Disused Fane'''&lt;br /&gt;
| 23 / 53 / 84&lt;br /&gt;
| 311 / 7558 / 47344&lt;br /&gt;
| 57-95 / 663-1105 / 3640-6067&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| 27/Ral, 54/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Forgotten Reliquary'''&lt;br /&gt;
| 23 / 53 / 84&lt;br /&gt;
| 311 / 7558 / 47344&lt;br /&gt;
| 57-95 / 663-1105 / 3640-6067&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| 27/Ral, 54/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Matron's Den'''&lt;br /&gt;
| -- / -- / 83&lt;br /&gt;
| -- / -- / 92106&lt;br /&gt;
| -- / -- / 23808-29760&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| --, --, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
Flesh Hunters have just one basic melee attack. No added elemental damage, nothing!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Attack 1&lt;br /&gt;
! Attack Rating 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruined Temple'''&lt;br /&gt;
| 7-18 / 24-48 / 51-103&lt;br /&gt;
| 213 / 1357 / 4381&lt;br /&gt;
|-&lt;br /&gt;
| '''Disused Fane'''&lt;br /&gt;
| 7-18 / 24-48 / 51-103&lt;br /&gt;
| 213 / 1357 / 4381&lt;br /&gt;
|-&lt;br /&gt;
| '''Forgotten Reliquary'''&lt;br /&gt;
| 7-18 / 24-48 / 51-103&lt;br /&gt;
| 213 / 1357 / 4381&lt;br /&gt;
|-&lt;br /&gt;
| '''Matron's Den'''&lt;br /&gt;
| -- / -- / 103-206&lt;br /&gt;
| -- / -- / 4331&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruined Temple'''&lt;br /&gt;
| 117 / 695 / 1552&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Disused Fane'''&lt;br /&gt;
| 117 / 695 / 1552&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Forgotten Reliquary'''&lt;br /&gt;
| 117 / 695 / 1552&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Matron's Den'''&lt;br /&gt;
| -- / -- / 3070&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / -- / 100%&lt;br /&gt;
| -- / -- / 33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Resistances=&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruined Temple'''&lt;br /&gt;
| 20% / 20% / 40%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;150%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
|-&lt;br /&gt;
| '''Disused Fane'''&lt;br /&gt;
| 20% / 20% / 40%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;150%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
|-&lt;br /&gt;
| '''Forgotten Reliquary'''&lt;br /&gt;
| 20% / 20% / 40%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;150%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
|-&lt;br /&gt;
| '''Matron's Den'''&lt;br /&gt;
| -- / -- / 40%&lt;br /&gt;
| -- / -- / 33%&lt;br /&gt;
| -- / -- / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;150%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / -- / 33%&lt;br /&gt;
| -- / -- / 20%&lt;br /&gt;
| -- / -- / 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:demons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 Monster Nav|demons}}&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Flhunt.JPG&amp;diff=27501</id>
		<title>File:Flhunt.JPG</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Flhunt.JPG&amp;diff=27501"/>
				<updated>2017-11-26T02:29:26Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: Flesh Hunter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flesh Hunter&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Giant_Spider&amp;diff=27500</id>
		<title>Giant Spider</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Giant_Spider&amp;diff=27500"/>
				<updated>2017-11-26T02:16:20Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: +image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Giantspider.JPG|200px|thumb|left|The spider emerges...]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters}}}}Giant Spiders are [[Animals]].&lt;br /&gt;
&lt;br /&gt;
Several species of giant arachnids inhabit the jungle regions of Kehjistan. One of the most deadly of these spiders, the Poison Spinner, is found not far from the city of Kurast. Even in their largest forms, the giant arachnids had never been much of a problem for the inhabitants of the tropical forests. The Prime Evils have changed them, however, as large numbers of the spiders now actively seek meals of the human variety. These creatures are highly poisonous and generally have fatal bites. Despite their defenses they often flee when struck, sometimes spinning webs to entangle and slow pursuers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Giant Spiders are large melee attacking monsters. They do solid physical damage and some types can add fire or very nasty poison damage to their bites. When low on health, giant spiders will sometimes flee to a corner where they can regenerate their hit points. When they flee they leave a sticky, footspeed-slowing webbing on the floor behind them.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Arach'''&lt;br /&gt;
| 11 / 42 / 73&lt;br /&gt;
| 148 / 4237 / 38375&lt;br /&gt;
| 55-69 / 1093-1385 / 5403-9123&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| 12/--, 45/Ko, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Poison Spinner'''&lt;br /&gt;
| 21 / 49 / 78&lt;br /&gt;
| 372 / 6804 / 45850&lt;br /&gt;
| 117-148 / 1452-1839 / 6049-10216&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| 24/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Flame Spider'''&lt;br /&gt;
| 22 / 50 / 79&lt;br /&gt;
| 410 / 7279 / 47345&lt;br /&gt;
| 126-161 / 1504-1905 / 6178-10434&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| 24/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Spider Magus'''&lt;br /&gt;
| 23 / 53 / 84&lt;br /&gt;
| 454 / 8751 / 54819&lt;br /&gt;
| 134-169 / 1657-2099 / 6825-11527&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| 27/Ral, 54/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| Arach&lt;br /&gt;
| -- / 64 /84&lt;br /&gt;
| -- / 16614 / 54819&lt;br /&gt;
| -- / 2220-2812 / 9100-11527&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| --,63/Vex, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Most giant spiders have a chance to add poison or fire damage to their melee attack.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack Rating&lt;br /&gt;
! Elemental Damage&lt;br /&gt;
|-&lt;br /&gt;
| '''Arach'''&lt;br /&gt;
| 7-11 / 28-42 / 66-99&lt;br /&gt;
| 92 / 846 / 2952&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Poison Spinner'''&lt;br /&gt;
| 12-20 / 28-43 / 62-93&lt;br /&gt;
| 197 / 972 / 3142&lt;br /&gt;
| &amp;lt;span class=&amp;quot;pois&amp;quot;&amp;gt;'''Poison, 33% chance:&amp;lt;br /&amp;gt; Norm:''' 276-459 over 96sec (2.9-4.8/sec)&amp;lt;br /&amp;gt;'''Night:''' 1538-3844 over 96sec (16.2-40.4/sec)&amp;lt;br /&amp;gt;'''Hell:''' 3413-8531 over 96sec (35.6-88.8/sec)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Flame Spider'''&lt;br /&gt;
| 13-21 / 28-43 / 63-95&lt;br /&gt;
| 207 / 990 / 3180&lt;br /&gt;
| '''Fire Damage, 40% chance:&amp;lt;br /&amp;gt;'''2-5 / 10-20 / 22-45&lt;br /&gt;
|-&lt;br /&gt;
| '''Spider Magus'''&lt;br /&gt;
| 14-22 / 30-46 / 65-98&lt;br /&gt;
| 213 / 1044 / 3370&lt;br /&gt;
| &amp;lt;span class=&amp;quot;pois&amp;quot;&amp;gt;'''Poison, 50% chance to:&amp;lt;br /&amp;gt; Norm:''' 914-1406 over 240sec&amp;lt;/span&amp;gt; (3.8-5.9/sec)&amp;lt;br /&amp;gt;'''Night:''' &amp;lt;span class=&amp;quot;pois&amp;quot;&amp;gt;5156-12375 over 240sec (21.5-51.6/sec)&amp;lt;br /&amp;gt;'''Hell:''' 11016-26438 over 240sec (45.9-110.2/sec)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Arach'''&lt;br /&gt;
| -- / 41-62 / 75-112&lt;br /&gt;
| -- / 1242 / 3370&lt;br /&gt;
| '''Poison, 50% chance:&amp;lt;br /&amp;gt; Night: '''6094-14625 over 240s (25.4-60.9/sec&amp;lt;br /&amp;gt;'''Hell: '''11016-26438 over 240s (45.9-110.1/sec)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
All giant spiders regenerate their hit points 50% faster than normal monsters.&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Arach'''&lt;br /&gt;
| 55 / 810 / 1944&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.8%&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Poison Spinner'''&lt;br /&gt;
| 107 / 923 / 2062&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.8%&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Flame Spider'''&lt;br /&gt;
| 112 / 939 / 2087&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.8%&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Spider Magus'''&lt;br /&gt;
| 117 / 988 / 2205&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.8%&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Arach'''&lt;br /&gt;
| -- / 1166 / 2205&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.8%&lt;br /&gt;
| -- / 75 / 50&lt;br /&gt;
| -- / 40 / 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Arach'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Poison Spinner'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Flame Spider'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;115%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 60%&lt;br /&gt;
|-&lt;br /&gt;
| '''Spider Magus'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 65%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Arach'''&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Acts 1-4: Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Arach'''&lt;br /&gt;
| '''Act 1: '''[[Catacombs|Catacombs 2]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Poison Spinner'''&lt;br /&gt;
| '''Act 3: '''[[Arachnid Lair]], [[Spider Cavern]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Flame Spider'''&lt;br /&gt;
| '''Act 3: '''[[Arachnid Lair]], [[Spider Cavern]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Spider Magus'''&lt;br /&gt;
| '''Act 3: '''[[Ruined Temple]], [[Disused Fane]], [[Disused Reliquary]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Arach'''&lt;br /&gt;
| [[Halls of Vaught]] (No boss)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 Monster Nav|animals}}&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Giantspider.JPG&amp;diff=27499</id>
		<title>File:Giantspider.JPG</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Giantspider.JPG&amp;diff=27499"/>
				<updated>2017-11-26T02:15:11Z</updated>
		
		<summary type="html">&lt;p&gt;WitchDoctor: Giant Spider from Kurast.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Giant Spider from Kurast.&lt;/div&gt;</summary>
		<author><name>WitchDoctor</name></author>	</entry>

	</feed>