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	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=D1_Diablo_(monster)&amp;diff=19652</id>
		<title>D1 Diablo (monster)</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=D1_Diablo_(monster)&amp;diff=19652"/>
				<updated>2010-07-25T18:58:42Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the monster Diablo, found in ''Diablo I''.&lt;br /&gt;
* Learn about [[Diablo:_D1_Quest|the Diablo quest]] in ''Diablo I''.&lt;br /&gt;
* The Diablo monster found in ''Diablo II'' is [[Diablo|detailed here]]. Also found in Diablo II: [[Uber Diablo]] and [[Pandemonium Diablo]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:D1-mon-diablo.gif|frame]]&lt;br /&gt;
Diablo is always found within the sealed square to the lower left of the dungeon on level 16.  Diablo is surrounded by a considerable number of Blood Knights and Advocates, but can be lured out without disturbing the other monsters by firing Holy Bolts at him. Lightning bolts or magical type spells will also work, since the Blood Knights and Advocates are always immune to lightning and magic.&lt;br /&gt;
&lt;br /&gt;
Be sure you have picked up all of your items from town before you kill Diablo, since doing so ends the game in Diablo or Hellfire, and triggers the ending cinematic. &lt;br /&gt;
&lt;br /&gt;
* See the [[Diablo 101]] guide for more information and various strategies to deal with Big Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo's Drop==&lt;br /&gt;
&lt;br /&gt;
Diablo drops like any normal monster, rather than like a boss. He is therefore not guaranteed to drop anything at all, and when he does drop it will most likely be just a pile of gold. Diablo has the highest level of any monster in the game, but is not high enough to drop an item with any of the modifiers that can only be obtained from Wirt. &lt;br /&gt;
&lt;br /&gt;
There is a trick to getting the item Diablo drops (on the rare occasions that he does drop something), though. You must cast Telekinesis before he dies, so that your cursor turns into the TK grabbing icon. Hold it like that, and then use that spell to pick up whatever Diablo drops. You must have space enough in your inventory to hold it. Also note that you can not cast TK once he's dead; the grabber spell must be ready before he dies. This means you can not strike Diablo to kill him; it's easiest to wear him down to nearly dead, before using Fire Wall or Guardian or another long-lasting spell to finish him off.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
The [[Butcher]], [[King Leoric|The Skeleton King]], and [[D1 Diablo|Diablo]] are the three special monsters in the game. None of the three are classified as Animals, Demons, or Undead, and their stats and behaviors are unique to them, rather than borrowed or modified from other monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
* Stats are listed by Normal / Nightmare / Hell difficulty levels.&lt;br /&gt;
* '''MFL:''' Magic / Fire / Lightning.&lt;br /&gt;
** '''I''' = Immune&lt;br /&gt;
**''' R''' = Resistant (75%)&lt;br /&gt;
** '''-''' = no resistance or immunity to that element&lt;br /&gt;
*** No monsters in Diablo or Hellfire have any &amp;lt;u&amp;gt;physical&amp;lt;/u&amp;gt; resistance or immunity.&lt;br /&gt;
* '''Dlvl''' = Dungeon Level. The boss will be found on this level '''only if''' the base monster type spawns on that level.&lt;br /&gt;
*''' IntF''' = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D.&lt;br /&gt;
* '''Attack Type:''' Some bosses have different AI, and behave like monsters of another type. More information on attack types can be found on the [[Diablo Monsters]] page.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Name&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Dungeon Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | IntF&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mlvl (combat)&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mlvl (drop)&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | MFL&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Attack Type&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo (D1)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 DF&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 / 45 / 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 / 30 / 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | IRR*&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magma Demon&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo (HF)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 DF&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 / 60 / 75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 / 45 / 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | IRR*&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magma Demon&lt;br /&gt;
|}&lt;br /&gt;
* *Diablo is also immune to Stone Curse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats== &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Name&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Experience&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Hit Points SP&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Hit Points MP&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | AC&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | To/Hit&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo (D1)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31,666 / 65,322 / 130,664&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 833 / 2549 / 3432&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1666 / 4999 / 6667&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 / 120 / 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 220 / 300 / 340 *&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30-60 / 64-124 / 126-246&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo (HF)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31,666 / 65,322 / 130,664&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1666 / 5048 / 6764&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3333 / 10199 / 13532&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90 / 140 / 170&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 220 / 300 / 340 *&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30-60 / 64-124 / 126-246&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* * Due to a roll over bug, Diablo's to/hit is 44 on Nightmare and 84 on Hell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Movement Speed==&lt;br /&gt;
&lt;br /&gt;
* Characters walk at 0.4 speed. See the [[Diablo Characters]] page for tables with all relevant character speeds.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Name&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Walk time&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Hit Recovery Time&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Attack Time&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Hit Time&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo (D1)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.80 / 0.80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.20 / 0.55&lt;br /&gt;
|-&lt;br /&gt;
| '''Diablo (HF)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.80 / 0.80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.20 / 0.55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Realms Beyond==&lt;br /&gt;
'''Excerpt from the in-game book The Realms Beyond'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All praises to Diablo - Lord of Terror and Survivor of The Dark Exile. When he awakened from his long slumber, my Lord and Master spoke to me of secrets that few mortals know. He told me the kingdoms of the High Heavens and the pits of the Burning Hells engage in an eternal war. He revealed the powers that have brought this discord to the realms of man. My lord has named the battle for this world and all who exist here the Sin War.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Tale of the Three==&lt;br /&gt;
'''Excerpt from the in-game book The Tale of the Three'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glory and Approbation to Diablo - Lord of Terror and Leader of the Three. My Lord spoke to me of his two Brothers, Mephisto and Baal, who were banished to this world long ago. My Lord wishes to bide his time and harness his awesome power so that he may free his captive brothers from their tombs beneath the sands of the east. Once my Lord releases his Brothers, the Sin War will once again know the fury of the Three. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{template:Diablo monsters}}&lt;br /&gt;
{{Template:Diablo items}}&lt;br /&gt;
&lt;br /&gt;
[[Category: D1 Monsters]]&lt;br /&gt;
[[category: Diablo I]]&lt;br /&gt;
[[Category: D1 SuperUniques]]&lt;br /&gt;
[[category: D1 Demons]]&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Skeleton_King&amp;diff=19651</id>
		<title>Skeleton King</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Skeleton_King&amp;diff=19651"/>
				<updated>2010-07-25T18:51:58Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:D1-mon-skeleton-king.gif|left|frame]]&lt;br /&gt;
King Leoric was driven insane by Diablo's attempts to possess him. In his madness the King brought about the destruction of his kingdom, and would have killed everyone in it had not his royal guards turned on him and put him out of his misery. His torment was not yet at an end, for Leoric returned as The Skeleton King, his gigantic reanimated skeleton bent on raising an army of the dead to serve his new lord, Diablo. Much of the plot of ''Diablo'' revolves around revealing the cause of Leoric's madness, and the fate of his son and his trusted adviser, Lazarus.&lt;br /&gt;
&lt;br /&gt;
In singleplayer the Skeleton King has a 50% chance of appearing.  He is encountered in a special dungeon entered from level 3. Leoric can (and will) raise up dead skeletons as he fights in the single player experience. He always drops [[D1_Unique_Helms#The_Undead_Crown|the unique Undead Crown]] when killed in single player.&lt;br /&gt;
&lt;br /&gt;
In multiplayer the Skeleton King is encountered every game, located randomly somewhere on level 3. He isn't that fearsome himself, but the huge mob of skeletons around him can be very difficult, especially if there are dozens of skeletal archers firing at your new, low-AC character. He does not raise skeletons in multiplayer, but instead has 100% life steal, gaining as much life as he inflicts upon you in damage. He can heal completely, or even fill up more than his beginning hit points. He drops a random magical item when killed in multiplayer.&lt;br /&gt;
&lt;br /&gt;
* See [[The Skeleton King|the Skeleton King's quest page]] for more details on the single and multi-player differences, as well as some strategy tips.&lt;br /&gt;
* See the [[Skeleton King 101]] strategy article for numerous how-to tips.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
The [[Butcher]], [[King Leoric|The Skeleton King]], and [[D1 Diablo|Diablo]] are the three special monsters in the game. None of the three are classified as Animals, Demons, or Undead, and their stats and behaviors are unique to them, rather than borrowed or modified from other monsters.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
* Stats are listed by Normal / Nightmare / Hell difficulty levels.&lt;br /&gt;
* '''MFL:''' Magic / Fire / Lightning.&lt;br /&gt;
** '''I''' = Immune&lt;br /&gt;
**''' R''' = Resistant (75%)&lt;br /&gt;
** '''-''' = no resistance or immunity to that element&lt;br /&gt;
*** No monsters in Diablo or Hellfire have any &amp;lt;u&amp;gt;physical&amp;lt;/u&amp;gt; resistance or immunity.&lt;br /&gt;
* '''Dlvl''' = Dungeon Level. The boss will be found on this level '''only if''' the base monster type spawns on that level.&lt;br /&gt;
*''' Mob''' = Some bosses spawn with a mob. The number of minions in the mob generally increases with difficulty level. Minions have the same stats as normal monsters of their type.&lt;br /&gt;
*''' IntF''' = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D.&lt;br /&gt;
* '''Attack Type:''' Some bosses have different AI, and behave like monsters of another type. More information on attack types can be found on the [[Diablo Monsters]] page.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Name&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | DLvl&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mob&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | IntF&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mlvl (combat)&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mlvl (items)&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | MFL&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Attack Type&lt;br /&gt;
|-&lt;br /&gt;
| '''The Skeleton King'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 DF&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 / 44 / 74&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 / 9 / 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | IRR / IRR / IRR&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeleton King&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats== &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Name&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Experience&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | HPs (MP Diablo)&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | HPs (SP Hellfire)&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | AC&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | To/Hit&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
|-&lt;br /&gt;
| '''The Skeleton King'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 570 / 3140 / 6280&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240 / 721 / 963&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120 / 410 / 580&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 / 120 / 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 / 140 / 180&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6-16 / 16-36 / 30-70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Movement Speed==&lt;br /&gt;
Characters walk at 0.4 speed. See the [[Diablo Characters]] page for swing speeds, casting speeds, and other useful character speed break points.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Name&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Walk time&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Hit Recovery Time&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Attack Time&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Hit Time&lt;br /&gt;
|-&lt;br /&gt;
| '''The Skeleton King'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.80 / 0.30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.40 / 0.0*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* *Second time is for the Revive Skeleton animation.&lt;br /&gt;
&lt;br /&gt;
==The Black King==&lt;br /&gt;
&lt;br /&gt;
'''Excerpt from The Black King, Diablo I in-game book'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hail and Sacrifice to Diablo - Lord of Terror and Destroyer of Souls. &amp;lt;br/&amp;gt;&lt;br /&gt;
When I awoke my Master from his sleep, he attempted to possess a mortal's form. Diablo attempted to claim the body of King Leoric, but my Master was too weak from his imprisonment. My Lord required a simple and innocent anchor to this world, and so found the boy Albrecht to be perfect for the task. While the good King Leoric was left maddened by Diablo's unsuccessful possession, I kidnapped his son Albrecht and brought him before my Master. I now await Diablo's call and pray that I will be rewarded when he at last emerges as the Lord of this world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{template:Diablo monsters}}&lt;br /&gt;
{{Template:Diablo items}}&lt;br /&gt;
&lt;br /&gt;
[[Category: D1 Monsters]]&lt;br /&gt;
[[category: Diablo I]]&lt;br /&gt;
[[category: D1 SuperUniques]]&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Izual&amp;diff=19650</id>
		<title>Izual</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Izual&amp;diff=19650"/>
				<updated>2010-07-25T15:58:13Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: Spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster navbox|{{Monstertype}}|{{Animals}}|{{SuperUniques}}}}Izual is an [[Animals|Animal]] and a [[Superuniques|SuperUnique]]. He is also an [[NPCs|NPC]], and delivers a speech after his defeat. See the [[Izual NPC]] page for more details.&lt;br /&gt;
&lt;br /&gt;
Izual is found randomly placed somewhere in the Plains of Despair, the second surface area in Act Four. Izual is a quest boss; he must be killed to complete the [[TheFallen Angel]] quest, and since the reward for doing so is two skill points from Tyrael, this is a quest that no character passes up.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mon-izual.jpg|thumb|left|Izual the [[SuperUnique]].]]Izual AKA Izzy, isn't dangerous, but he can be quite tedious, with more hit point than any sub-Act Boss monster, and relatively high resistances to go with it. He's even got cold attacks with a very long chill duration, to further slow the killing speed of most characters. When Izual dies (just like [[Shenk the Overseer]] in Act Five) all the other monsters within a screen or two die as well, so it can be worth it to whittle Izual down to a sliver, then lead him to a crowded area (or lead crowds to him) before delivering the ''coupe de grace'' and killing dozens of monsters at once. There's no experience bonus from this sort of crowd kill, and the drops from the slain monsters do not check to you character's gold/magic find, so it's just a fun little trick, rather than a source of any real profit.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Izual'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 / 60 / 86&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22761 / 237,724 / 1,044,247&lt;br /&gt;
| 11946 / 41811 / 57365&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| 36/Sol, 57/Um, 78/Cham&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
Izual's stats are all preset. He does not get any random [[Monster Modifiers]].&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Melee Attack&lt;br /&gt;
! Attack Rating&lt;br /&gt;
! Frost Nova&lt;br /&gt;
|-&lt;br /&gt;
| '''Izual'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Physical + Cold:'''&amp;lt;br /&amp;gt; 24-45 + 7-15 (2s)&amp;lt;br /&amp;gt; 58-78 + 24-39 (3s)&amp;lt;br /&amp;gt; 117-156 + 49-78 (4s)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;br /&amp;gt; 747&amp;lt;br /&amp;gt; 2340&amp;lt;br /&amp;gt; 6892&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cold Damage:'''&amp;lt;br /&amp;gt; 16-21 (15s)&amp;lt;br /&amp;gt; 25-32 (18s)&amp;lt;br /&amp;gt; 37-46 (22s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
Like all SuperUniques, Izual does not regenerate hit points.&lt;br /&gt;
&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Izual'''&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;146 / 979 / 2002&amp;lt;/center&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;100 / 75 / 50&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;50 / 40 / 33 &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Resistances=&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Izual'''&lt;br /&gt;
| 30% / 30% / 30%&lt;br /&gt;
| 30% / 30% / 30%&lt;br /&gt;
| 75% / 75% / 75%&lt;br /&gt;
| 30% / 30% / 30%&lt;br /&gt;
| 30% / 30% / 30%&lt;br /&gt;
| 30% / 30% / 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| '''Izual'''&lt;br /&gt;
| '''Act 4:''' Plains of Despair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=Lore=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;The greatest of these heroes was Izual, lieutenant to the Arch-Angel [[Tyrael]] and bearer of the Angelic Runeblade [[Azurewrath]]. He once led a fierce attack upon the [[Hellforge]] as the creation of the dark demonblade [[Shadowfang]] was nearing completion. His quest was to destroy both wielder and weapon- a charge that he was destined never to complete. Izual was overcome by the legions of chaos and, tragically, was lost to the Darkness. His fate stands as testament to the fact that Angels and Demons alike shall fearlessly enter into any domain - so long as their hated enemies dwell within.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
-Diablo 1 Manual&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most histories of the [[Great Conflict]] like the above describe Izual as a misguided martyr-hero. Even Tyrael always believed his most trusted Lieutenant was a brave fool. However, it is revealed in Act IV of Diablo II that Izual did not succumb to hubris, but rather joined with the {{iw|Prime_Evils Prime Evils}} in plotting their own exile on Sanctuary - {{iw|Dark_Exile Dark Exile}}. In his speech during Act IV, Izual said that their plan could &amp;quot;not be stopped by any mortal agency&amp;quot;, and since the player fails to stop [[Baal]] corrupting the {{iw|Worldstone Worldstone}} later it is not certain whether that plan was foiled. However, it was clear from his twisted appearance and the fact he had lost the angelic blade Azurewrath that not everything had gone well even before Izual's death, so his speech could have been bravado.&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User:Zukker&amp;diff=19602</id>
		<title>User:Zukker</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User:Zukker&amp;diff=19602"/>
				<updated>2010-07-19T09:52:53Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: Created page with 'booooo! Scared ya!'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;booooo! Scared ya!&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Vile_Mother&amp;diff=19601</id>
		<title>Vile Mother</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Vile_Mother&amp;diff=19601"/>
				<updated>2010-07-19T09:51:40Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Grotesque.jpg|thumb|right|Grotesque in-game]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Vile Mothers are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
These grotesque creatures are nasty melee fighters, and worse yet, walking birth machines that spawn an endless stream of crawling, ankle-biting [[Vile Child]]ren. The only way to stop the mothers from spawning is to kill them, a task that most adventurers undertake with some relish.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** TC Champions and Bosses can sometimes drop from the next higher group.&lt;br /&gt;
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Spawner'''&lt;br /&gt;
| 24 / 56 / 82&lt;br /&gt;
| 623 / 12320 / 61253&lt;br /&gt;
| 215-277 / 2416-3020 / 8756-14592&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 33/Sol, 57/Um, 84/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Hag'''&lt;br /&gt;
| 27 / 57 / 84&lt;br /&gt;
| 828 / 13057 / 64786&lt;br /&gt;
| 258-333 / 2482-3102 / 9100-15167&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 33/Sol, 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Grotesque'''&lt;br /&gt;
| 30 / 57 / 85&lt;br /&gt;
| 1107 / 13057 / 66553&lt;br /&gt;
| 305-393 / 2482-3102 / 9274-15455&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 36/Sol, 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Spawner'''&lt;br /&gt;
| -- / 65 / 85&lt;br /&gt;
| -- / 20813 / 66553&lt;br /&gt;
| -- / 3030-3787 / 12364-15455&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| --, 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Grotesque'''&lt;br /&gt;
| -- / 64 / 84&lt;br /&gt;
| -- / 19653 / 64786&lt;br /&gt;
| -- / 2960-3700 / 12134-15167&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| --, 63/Vex, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Guest Monster vile mothers have a % chance to add elemental damage to their melee attacks.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Melee Attack&lt;br /&gt;
! Elemental Damage&lt;br /&gt;
! Attack Rating&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Spawner'''&lt;br /&gt;
| 13-29 / 37-61 / 74-120&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| 223 / 1207 / 3623&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Hag'''&lt;br /&gt;
| 15-32 / 37-61 / 75-122&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| 256 / 1227 / 3707&lt;br /&gt;
|-&lt;br /&gt;
| '''Grotesque'''&lt;br /&gt;
| 17-36 / 37-61 / 76-124&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| 284 / 1227 / 3748&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Spawner'''&lt;br /&gt;
| -- / 37-53 / 67-96&lt;br /&gt;
| '''Cold Damage:&amp;lt;br /&amp;gt; Norm: '''--&amp;lt;br /&amp;gt;'''Night, 20% of: ''' 21-26 (4 sec)'''&amp;lt;br /&amp;gt; Hell 30% of: '''38-48 (5 sec)&amp;lt;br /&amp;gt;&lt;br /&gt;
| -- / 1386 / 3748&lt;br /&gt;
|-&lt;br /&gt;
| '''Grotesque'''&lt;br /&gt;
| -- / 36-52 / 65-94&lt;br /&gt;
| '''Poison Damage:&amp;lt;br /&amp;gt; Norm: '''--&amp;lt;br /&amp;gt;'''Night, 20% of:''' 91 over 6s (15.2/sec)&amp;lt;br /&amp;gt;'''Hell, 30% of:''' 220 over 8s (27.5/sec)&lt;br /&gt;
| -- / 1366 / 3707&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Spawner'''&lt;br /&gt;
| 90 / 614 / 1278&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2/sec&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Hag'''&lt;br /&gt;
| 102 / 624 / 1307&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2/sec&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Grotesque'''&lt;br /&gt;
| 113 / 624 / 1320&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2/sec&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Spawner'''&lt;br /&gt;
| -- / 700 / 1320&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2/sec&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Grotesque'''&lt;br /&gt;
| -- / 691 / 1307&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2/sec&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Spawner'''&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;140%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Hag'''&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 25% / 50% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;150%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Grotesque'''&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 40% / 70% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;160%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Spawner'''&lt;br /&gt;
| -- / 0% / 45%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 70% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;145%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Grotesque'''&lt;br /&gt;
| -- / 0% / 45%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 70% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;140%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Acts 1-4: Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Spawner'''&lt;br /&gt;
| '''Act 4: '''Outer Steppes, Plains of Despair&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Hag'''&lt;br /&gt;
| '''Act 4: '''City of the Damned&lt;br /&gt;
|-&lt;br /&gt;
| '''Grotesque'''&lt;br /&gt;
| '''Act 4: '''River of Flame&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Spawner'''&lt;br /&gt;
|&lt;br /&gt;
'''Act 5: '''Worldstone Keep 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Grotesque'''&lt;br /&gt;
|&lt;br /&gt;
'''Act 5: '''Halls of Pain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:demons]]&lt;br /&gt;
[[category:Guest Monsters]]&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Tainted&amp;diff=19600</id>
		<title>Tainted</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Tainted&amp;diff=19600"/>
				<updated>2010-07-19T09:49:38Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Afflicted.jpg|thumb|right|Afflicted in-game]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Tainted are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
Large, dog-like, lightning-based demons, Tainted have a melee range bite, and the ability to spit lightning orbs over a distance. They can be dangerous in packs, especially with tough [[Monster Modifiers]]. The [[Superuniques]] boss [[Pitspawn Fouldog]] and his minion pack are often quite dangerous to new characters on Jail level 2.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Misshapen'''&lt;br /&gt;
| 5 / 37 / 69&lt;br /&gt;
| 56 / 3431 / 36813&lt;br /&gt;
| 10-21 / 363-670 / 2117-5210&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| 6/-, 42/Io, 84/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Disfigured'''&lt;br /&gt;
| 8 / 40 / 70&lt;br /&gt;
| 81 / 4206 / 38512&lt;br /&gt;
| 18-34 / 429-793 / 2172-5348&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| 6/-, 42/Io, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Tainted'''&lt;br /&gt;
| 11 / 42 / 72&lt;br /&gt;
| 105 / 4815 / 41910&lt;br /&gt;
| 24-46 / 473-874 / 2284-5624&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| 12/-, 45/Ko, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Afflicted'''&lt;br /&gt;
| 12 / 43 / 73&lt;br /&gt;
| 113 / 5151 / 43608&lt;br /&gt;
| 26-50 / 496-916 / 2341-5762&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| 12/-, 45/Ko, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Damned'''&lt;br /&gt;
| 27 / 57 / 84&lt;br /&gt;
| 473 / 12555 / 62295&lt;br /&gt;
| 73-142 / 806-1489 / 2957-7280&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 33/Sol, 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Afflicted'''&lt;br /&gt;
| -- / 61 / 84&lt;br /&gt;
| -- / 15850 / 62295&lt;br /&gt;
| -- / 1103-1654 / 4853-7280&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| --. 60/Ist, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Tainted can spit lightning orbs as a ranged attack. They also have a % chance to add lightning damage to their melee attack, on NM/Hell difficulties. (Note that the damage of the bite and the orb are identical.)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack Rating&lt;br /&gt;
! Lightning Bite&lt;br /&gt;
! Lightning Orb&lt;br /&gt;
|-&lt;br /&gt;
| '''Misshapen'''&lt;br /&gt;
| 3-4 / 15-31 / 40-80&lt;br /&gt;
| 25 / 831 / 3080&lt;br /&gt;
| -- / 43-55 (15%) / 128-160 (35%)&lt;br /&gt;
| 3-4 / 43-55 / 128-160&lt;br /&gt;
|-&lt;br /&gt;
| '''Disfigured'''&lt;br /&gt;
| 4-6 / 16-33 / 40-80&lt;br /&gt;
| 51 / 891 / 3121&lt;br /&gt;
| -- / 46-59 (15%) / 128-160 (35%)&lt;br /&gt;
| 4-6 / 46-59 / 128-160&lt;br /&gt;
|-&lt;br /&gt;
| '''Tainted'''&lt;br /&gt;
| 5-8 / 17-35 / 40-81&lt;br /&gt;
| 74 / 930 / 3205&lt;br /&gt;
| -- / 51-66 (15%) / 136-170 (35%)&lt;br /&gt;
| 6-8 / 49-63 / 129-162&lt;br /&gt;
|-&lt;br /&gt;
| '''Afflicted'''&lt;br /&gt;
| 6-9 / 18-36 / 41-83&lt;br /&gt;
| 85 / 950 / 3247&lt;br /&gt;
| -- / 50-64 (15%) / 132-166 (35%)&lt;br /&gt;
| 6-8 / 50-64 / 132-166&lt;br /&gt;
|-&lt;br /&gt;
| '''Damned'''&lt;br /&gt;
| 12-18 / 23-47 / 47-94&lt;br /&gt;
| 207 / 1227 / 3707&lt;br /&gt;
| -- / 65-84 (15%) / 150-188 (35%)&lt;br /&gt;
| 12-18 / 65-84 / 150-188&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Afflicted'''&lt;br /&gt;
| -- / 25-51 / 47-94&lt;br /&gt;
| -- / 745 / 1470&lt;br /&gt;
| -- / 81-102 (15%) / 150-188 (35%)&lt;br /&gt;
| -- / 81-102 / 150-188&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Misshapen'''&lt;br /&gt;
| 19 / 486 / 1233&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Disfigured'''&lt;br /&gt;
| 30 / 518 / 1248&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Tainted'''&lt;br /&gt;
| 41 / 540 / 1279&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Afflicted'''&lt;br /&gt;
| 45 / 550 / 1296&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Damned'''&lt;br /&gt;
| 102 / 702 / 1470&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Afflicted'''&lt;br /&gt;
| -- / 1306 / 3707&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 100 / 100&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Misshapen'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 40% / 70% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Disfigured'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 50% / 70% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;115%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Tainted'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 50% / 80% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;105%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Afflicted'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 70% / 85% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 75% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Damned'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 80% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Afflicted'''&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 33% / 50%&lt;br /&gt;
| -- / 75% / 90%&lt;br /&gt;
| -- / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Acts 1-4: Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Misshapen'''&lt;br /&gt;
| '''Act 1: '''Underground Passage 1-2, The Hole 1-2&lt;br /&gt;
|-&lt;br /&gt;
| '''Disfigured'''&lt;br /&gt;
| '''Act 1: '''Monastery Gate&lt;br /&gt;
|-&lt;br /&gt;
| '''Tainted'''&lt;br /&gt;
| '''Act 1: '''Jail 2 ([[Pitspawn Fouldog]] pack), Cathedral, Catacombs 1-2&lt;br /&gt;
|-&lt;br /&gt;
| '''Afflicted'''&lt;br /&gt;
| '''Act 1: '''Catacombs 3-4&lt;br /&gt;
|-&lt;br /&gt;
| '''Damned'''&lt;br /&gt;
| '''Act 4: '''City of the Damned&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Afflicted'''&lt;br /&gt;
| Drifter Cavern, Ancients' Way&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:demons]]&lt;br /&gt;
[[category:Guest Monsters]]&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Succubus&amp;diff=19599</id>
		<title>Succubus</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Succubus&amp;diff=19599"/>
				<updated>2010-07-19T09:48:30Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Succubus.jpg|thumb|right|Succubus in-game]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Succubus are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
These half-naked winged female demons hover, kick, fire Bloodstar projectiles and cast two types of curses, one of which is absolutely dreaded by Sorceresses. &lt;br /&gt;
&lt;br /&gt;
The various types of Succubus have odd spawning patterns in v1.10+.&lt;br /&gt;
* Only Hell Temptresses appear on Normal/NM/Hell difficulties in the same area.&lt;br /&gt;
* The other four types appear only on Normal difficulty in their usual form.&lt;br /&gt;
* Succubi, Hell Temptresses, and Blood Temptresses are all found as Guest Monsters as well.&lt;br /&gt;
* Vile Temptress spawn only in one area (the Drifter Cavern), and only on Normal difficulty.&lt;br /&gt;
&lt;br /&gt;
[[Stygian Fury|Stygian Furies]] are another type of monster with the same graphics.&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Succubus'''&lt;br /&gt;
| 32 / 61 / 82&lt;br /&gt;
| 913 / 11412 / 42406&lt;br /&gt;
| 144-228 / 827-1241 / 2626-5253&lt;br /&gt;
| 10&lt;br /&gt;
| 36/Dol, -- , --&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Temptress'''&lt;br /&gt;
| 34 / 61 / 82&lt;br /&gt;
| 1097 / 11412 / 42406&lt;br /&gt;
| 157-252 / 827-1241 / 2626-5253&lt;br /&gt;
| 11&lt;br /&gt;
| 39/Dol, -- , --&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Harlot'''&lt;br /&gt;
| 35 / 62 / 83&lt;br /&gt;
| 1211 / 12097 / 43629&lt;br /&gt;
| 165-264 / 847-1270 / 2678-5356&lt;br /&gt;
| 12&lt;br /&gt;
| 39/Dol, 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress'''&lt;br /&gt;
| 40 / 63 / 84&lt;br /&gt;
| 1945 / 12824 / 44852&lt;br /&gt;
| 206-326 / 868-1302 / 2730-5460&lt;br /&gt;
| 14&lt;br /&gt;
| 39/Dol, -- , --&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Temptress'''&lt;br /&gt;
| 42 / 64 / 85&lt;br /&gt;
| 2361 / 13593 / 46075&lt;br /&gt;
| 222-355 / 888-1332 / 2782-5563&lt;br /&gt;
| 14&lt;br /&gt;
| 39/Dol, -- , --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Succubus'''&lt;br /&gt;
| -- / 61 / 84&lt;br /&gt;
| -- / 11412 / 44852&lt;br /&gt;
| -- / 827-1241 / 3640-5460&lt;br /&gt;
| 10&lt;br /&gt;
| --, 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress'''&lt;br /&gt;
| -- / 61 / 82&lt;br /&gt;
| -- / 11402 / 42406&lt;br /&gt;
| -- / 827-1241 / 3502-5253&lt;br /&gt;
| 14&lt;br /&gt;
| --, 60/Ist, 84/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Temptress'''&lt;br /&gt;
| -- / 60 / 81&lt;br /&gt;
| -- / 10767 / 41183&lt;br /&gt;
| -- / 806-1209 / 3433-5149&lt;br /&gt;
| 14&lt;br /&gt;
| --, 63/Ist, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
* Succubus cast two types of curses.&lt;br /&gt;
** '''Defense Curse''': Cast when target has more hit points than mana. Lowers the targets' defense by the stated amount.&lt;br /&gt;
** '''Blood Mana''': Cast when the target's mana is greater than or equal to hit points. Causes every spell cast to subtract as much health as mana -- a spell that costs 20 mana will lower '''mana and health''' by 20 points. (Extremely dangerous for Sorceresses.)&lt;br /&gt;
* All types of Succubus have a '''magic''' damage melee hit that always hits when used.&lt;br /&gt;
* Bloodstar projectile attacks deal '''physical''' damage, and always hit, though they can be blocked or dodged.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Attack 1&lt;br /&gt;
! AR 1&lt;br /&gt;
! Magic Hit&lt;br /&gt;
! Bloodstar&lt;br /&gt;
! Defense Curse&lt;br /&gt;
|-&lt;br /&gt;
| '''Succubus'''&lt;br /&gt;
| 9-17 / 24-43 / 45-81&lt;br /&gt;
| 453 / 1867 / 5123&lt;br /&gt;
| 8-16 / -- / --&lt;br /&gt;
| 9-17 / -- / --&lt;br /&gt;
| -50% / -- / --&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Temptress'''&lt;br /&gt;
| 10-18 / 25-45 / 46-83&lt;br /&gt;
| 441 / 1841 / 5105&lt;br /&gt;
| 8-16 / -- / --&lt;br /&gt;
| 10-18 / -- / --&lt;br /&gt;
| -50% / -- / --&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Harlot'''&lt;br /&gt;
| 10-19 / 25-45 / 47-84&lt;br /&gt;
| 458 / 1869 / 5164&lt;br /&gt;
| 8-16 / -- / --&lt;br /&gt;
| 10-19 / -- / --&lt;br /&gt;
| -55% / -- / --&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress'''&lt;br /&gt;
| 11-21 / 26-46 / 47-84&lt;br /&gt;
| 523 / 1897 / 5223&lt;br /&gt;
| 10-18 / 20-29 / 37-70&lt;br /&gt;
| 11-21 / 26-46 / 47-84&lt;br /&gt;
| -55% / -70% / -90%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Temptress'''&lt;br /&gt;
| 12-22 / 26-46 / 48-86&lt;br /&gt;
| 551 / 1925 / 5282&lt;br /&gt;
| 10-19 / -- / --&lt;br /&gt;
| 12-22 / -- / --&lt;br /&gt;
| -60% / -- / --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Succubus'''&lt;br /&gt;
| -- / 24-45 / 46-83&lt;br /&gt;
| -- / 1841 / 5105&lt;br /&gt;
| -- / 20-38 / 37-69&lt;br /&gt;
| -- / 25-45 / 46-83&lt;br /&gt;
| -- / -75% / -95%&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress'''&lt;br /&gt;
| -- / 25-45 / 46-83&lt;br /&gt;
| -- / 1841 / 5105&lt;br /&gt;
| -- / 20-38 / 37-70&lt;br /&gt;
| -- / 25-45 / 47-87&lt;br /&gt;
| -- / -70% / -90%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Temptress'''&lt;br /&gt;
| -- / 25-45 / 46-83&lt;br /&gt;
| -- / 1841 / 5&lt;br /&gt;
| -- / 20-38 / 37-&lt;br /&gt;
| -- / 25-45 / 26-8&lt;br /&gt;
| -- / -75% / -95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Succubus'''&lt;br /&gt;
| 205 / 952 / 1837&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Temptress'''&lt;br /&gt;
| 218 / 952 / 1837&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Harlot'''&lt;br /&gt;
| 224 / 966 / 1858&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress'''&lt;br /&gt;
| 256 / 979 / 1879&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Temptress'''&lt;br /&gt;
| 269 / 993 / 1898&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Succubus'''&lt;br /&gt;
| -- / 952 / 1837&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress'''&lt;br /&gt;
| -- / 952 / 1837&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Temptress'''&lt;br /&gt;
| -- / 952 / 1&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
The [[Guest Monsters]] '''Hell Temptress''' has very different resistances depending on where it spawns. Hell Temptress 1 values are for the Worldstone Keep 3 and Icy Cellar version. Hell Temptress 2 is found in the Pit of Archeron and Pit of Abbadon. All monsters have a few stats that vary slightly (hit points, defense, attack rating, etc) depending on where they spawn, but very seldom enough to make any real difference. This is one of the few exceptions.&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Succubus'''&lt;br /&gt;
| 0% / 0% / 10%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Temptress'''&lt;br /&gt;
| 0% / 0% / 10%&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Harlot'''&lt;br /&gt;
| 0% / 0% / 10%&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress'''&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Temptress'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Succubus'''&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
| -- / 15% / 33%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress 1'''&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 66%&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 33% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress 2'''&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
| -- / 15% / 33%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Temptress'''&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 0% / 66%&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)&lt;br /&gt;
* Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Normal&lt;br /&gt;
! Nightmare &amp;amp; Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Succubus'''&lt;br /&gt;
| The Ancients' Way (Boss only)&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Temptress'''&lt;br /&gt;
| Drifter Cavern (No boss)&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Harlot'''&lt;br /&gt;
| Drifter Cavern (Boss only)&amp;lt;br /&amp;gt; Crystalline Passage (No boss)&amp;lt;br /&amp;gt; Icy Cellar (No boss).&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress'''&lt;br /&gt;
| Halls of Vaught&lt;br /&gt;
| Halls of Vaught&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Temptress'''&lt;br /&gt;
| Icy Cellar (Boss only)&amp;lt;br /&amp;gt; Frozen River (No boss)&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Succubus'''&lt;br /&gt;
| --&lt;br /&gt;
| Crystalline Passage, Frozen River, Drifter Cavern&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress'''&lt;br /&gt;
| --&lt;br /&gt;
| Icy Cellar, Worldstone Keep 3, Pit of Abbadon, Pit of Archeron&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Temptress'''&lt;br /&gt;
| --&lt;br /&gt;
| Frozen Tundra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:demons]]&lt;br /&gt;
[[category:Guest Monsters]]&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Goatman&amp;diff=19598</id>
		<title>Goatman</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Goatman&amp;diff=19598"/>
				<updated>2010-07-19T09:46:38Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NightClan.jpg|thumb|right|Night Clan in-game]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Goatmen are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
These demonic atrocities have been seen in many regions of Sanctuary and within the Western Kingdoms. These mutations of Evil are half man, half goat and signify the foulest form of Hell’s will. Once confined to only the darkest labyrinths, they now venture out into the wilderness, ever closer to the encampments of man. Walking upright as men, with heads of horned goats, they tread upon cloven hooves and are skilled with weapons of war. They are cunning, working together to form organized clans that accomplish the desires of their devilish commanders. Their strength is immense and some of the more powerful clans are rumored to guard the lairs of Hell’s more renowned demons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melee attackers armed with a variety of axes and larger polearms, goatmen run fast, swing slow, don't hit particularly hard. These guys are a favorite of many players, due to their grunting, bleating death sound effects. As is true of most melee attackers, they can be dangerous in packs, but aren't much trouble one on one.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Moon Clan'''&lt;br /&gt;
| 4 / 37 / 68&lt;br /&gt;
| 54 / 2470 / 25282&lt;br /&gt;
| 16-20 / 559-726 / 3170-5495&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| 3/-, 42/Io, 66/Vex&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Clan'''&lt;br /&gt;
| 6 / 38 / 69&lt;br /&gt;
| 72 / 2645 / 26505&lt;br /&gt;
| 22-28 / 593-770 / 3257-564&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| 6/-, 42/Io, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Clan'''&lt;br /&gt;
| 7 / 38 / 75&lt;br /&gt;
| 81 / 2645 / 33844&lt;br /&gt;
| 25-31 / 593-770 / 3774-6541&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 6/-, 42/Io, 72/Ber&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Clan'''&lt;br /&gt;
| 10 / 40 / 70&lt;br /&gt;
| 109 / 3028 / 27729&lt;br /&gt;
| 41-51 / 661-859 / 3343-5794&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| 12/-, 42/Io, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Clan'''&lt;br /&gt;
| 19 / 48 / 79&lt;br /&gt;
| 245 / 5204 / 38736&lt;br /&gt;
| 78-97 / 935-1215 / 4119-7139&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| 21/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Clan'''&lt;br /&gt;
| 61 / 83&lt;br /&gt;
| 12680 / 48477&lt;br /&gt;
| 1585-1930 / 5133-8332&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| --, 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Clan'''&lt;br /&gt;
| 62 / 81&lt;br /&gt;
| 13442 / 45759&lt;br /&gt;
| 1623-1976 / 4935-8010&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| --, 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Clan'''&lt;br /&gt;
| 63 / 84&lt;br /&gt;
| 14249 / 49836&lt;br /&gt;
| 1664-2025 / 5232-8493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| --, 63/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Clan'''&lt;br /&gt;
| 61 / 84&lt;br /&gt;
| 12680 / 49836&lt;br /&gt;
| 1585-1930 / 5232-8493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| --, 60/Ist, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Most goatmen have a % chance to add elemental damage to their melee strikes.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Attack&lt;br /&gt;
! Elemental Damage&lt;br /&gt;
! Attack Rating&lt;br /&gt;
|-&lt;br /&gt;
| '''Moon Clan'''&lt;br /&gt;
| 3-5 / 23-40 / 58-101&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| 23 / 642 / 2347&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Clan'''&lt;br /&gt;
| 4-7 / 22-40 / 56-100&lt;br /&gt;
| '''Lightning:''' -- / 3-24 (15%) / 12-68 (20%)&lt;br /&gt;
| 41 / 657 / 2380&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Clan'''&lt;br /&gt;
| 4-8 / 20-38 / 55-102&lt;br /&gt;
| '''Fire:''' -- / 9-16 (20%) / 34-59 (25%)&lt;br /&gt;
| 52 / 657 / 2573&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Clan'''&lt;br /&gt;
| 5-11 / 24-42 / 60-104&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| 80 / 688 / 2412&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Clan'''&lt;br /&gt;
| 9-19 / 26-48 / 59-109&lt;br /&gt;
| '''Fire:''' -- / 12-20 (25%) / 36-63 (30%)&lt;br /&gt;
| 174 / 810 / 2703&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Clan'''&lt;br /&gt;
| 40-71 / 75-131&lt;br /&gt;
| '''Cold: '''50%: -- / 12-25 (6sec) / 23-47 (9sec)&lt;br /&gt;
| 1009 / 2832&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Clan'''&lt;br /&gt;
| 40-71 / 74-130&lt;br /&gt;
| '''Fire: '''50%: -- / 7-17 / 14-31&lt;br /&gt;
| 1025 / 2767&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Clan'''&lt;br /&gt;
| 41-72 / 75-131&lt;br /&gt;
| '''Cold:''' 50%: -- / 7-16 (2sec) / 13-30 (3sec)&lt;br /&gt;
| 1040 / 2864&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Clan'''&lt;br /&gt;
| 40-71 / 75-131&lt;br /&gt;
| '''Cold: '''60%: -- / 12-25 (6sec) / 23-46 (9sec)&lt;br /&gt;
| 1009 / 2864&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Moon Clan'''&lt;br /&gt;
| 12 / 324 / 811&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 90% / 80%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Clan'''&lt;br /&gt;
| 18 / 331 / 822&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 90% / 80%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Clan'''&lt;br /&gt;
| 21 / 331 / 885&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 90% / 80%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Clan'''&lt;br /&gt;
| 30 / 345 / 832&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 90% / 80%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Clan'''&lt;br /&gt;
| 58 / 403 / 927&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 90% / 80%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Clan'''&lt;br /&gt;
| 745 / 1454&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 90% / 80%&lt;br /&gt;
| -- / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Clan'''&lt;br /&gt;
| 756 / 1422&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 90% / 80%&lt;br /&gt;
| -- / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Clan'''&lt;br /&gt;
| 766 / 1470&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 90% / 80%&lt;br /&gt;
| -- / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Clan'''&lt;br /&gt;
| 745 / 1470&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 90% / 80%&lt;br /&gt;
| -- / 40% / 33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Moon Clan'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Clan'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Clan'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Clan'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 30% / 50% / 50%&lt;br /&gt;
| 20% / 50% / 75%&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Clan'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 40% / 70% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Clan'''&lt;br /&gt;
| -- / 0% / 40%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- /&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; 100%&amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;135%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 25% / 25%&lt;br /&gt;
| -- / 50% / 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Clan'''&lt;br /&gt;
| -- / 0% / 40%&lt;br /&gt;
| -- / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100% &amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 25% / 25%&lt;br /&gt;
| -- / 50% / 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Clan'''&lt;br /&gt;
| -- / 0% / 40%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;165%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 50% / 50%&lt;br /&gt;
| -- / 50% / 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Clan'''&lt;br /&gt;
| -- / 0% / 40%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;165%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 25% / 25%&lt;br /&gt;
| -- / 50% / 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Moon Clan'''&lt;br /&gt;
| '''Act 1:''' [[Stony Field]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Clan'''&lt;br /&gt;
| '''Act 1:''' [[Black Marsh]], [[Tristram]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Clan'''&lt;br /&gt;
| '''Act 1:''' [[Forgotten Tower|Forgotten Tower 1-5]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Clan'''&lt;br /&gt;
| '''Act 1:''' [[Barracks]], [[Jail|Jail 1-3]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Clan'''&lt;br /&gt;
| '''Act 2:''' [[Arcane Sanctuary]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Clan'''&lt;br /&gt;
| [[Arreat Plateau]], [[Drifter Cavern]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Clan'''&lt;br /&gt;
| [[Halls of Pain]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Clan'''&lt;br /&gt;
| [[Frozen Tundra]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Clan'''&lt;br /&gt;
| [[Pit of Acheron]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:demons]]&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Fetish_Shaman&amp;diff=19597</id>
		<title>Fetish Shaman</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Fetish_Shaman&amp;diff=19597"/>
				<updated>2010-07-19T09:45:20Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FetishShaman.jpg|thumb|right|Fetish Shaman in-game]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Fetish Shaman are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
Fetish Shamans can resurrect dead [[Fetish]] and [[Fetish Blowdart]]s, but only of their own type. (Fetish, Flayers, and Soul Killers very seldom spawn in overlapping or side by side ranges, so this is seldom an issue.)&lt;br /&gt;
&lt;br /&gt;
Besides resurrecting their minions, Shamans can cast a Fetish Aura that increases the attack speed of Fetish, and also flame an Inferno at any enemies within range.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** TC Champions and Bosses can sometimes drop from the next higher group.&lt;br /&gt;
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Fetish Shaman'''&lt;br /&gt;
| 22 / 49 / 80&lt;br /&gt;
| 279 / 16083 / 115440&lt;br /&gt;
| 55-89 / 629-1016 / 2733-5887&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 24/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Shaman'''&lt;br /&gt;
| 23 / 50 / 81&lt;br /&gt;
| 303 / 17206 / 118973&lt;br /&gt;
| 57-95 / 651-1053 / 2789-6008&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| 24/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Shaman'''&lt;br /&gt;
| 24 / 51 / 82&lt;br /&gt;
| 338 / 18408 / 122506&lt;br /&gt;
| 61-100 / 674-1088 / 2845-6128&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| 24/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Shaman'''&lt;br /&gt;
| -- / 64 / 84&lt;br /&gt;
| -- / 39270 / 129573&lt;br /&gt;
| -- / 962-1554 / 3943-6370&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| -- / 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Shaman'''&lt;br /&gt;
| -- / 65 /.85&lt;br /&gt;
| -- / 41626 / 133107&lt;br /&gt;
| -- / 984- 1590 / 4018- 6491&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| -- / 63/Vex, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Inferno Attack&lt;br /&gt;
|-&lt;br /&gt;
| '''Fetish Shaman'''&lt;br /&gt;
| 90-96 / 126-132 / 174-180&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Shaman'''&lt;br /&gt;
| 102-108 / 138-144 / 186-192&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Shaman'''&lt;br /&gt;
| 114-120 / 150-156 / 198-204&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Shaman'''&lt;br /&gt;
| -- / 162-168 / 210-216&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Shaman'''&lt;br /&gt;
| -- / 162-168 / 210-216&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Fetish Shaman'''&lt;br /&gt;
| 112 / 684 / 1563&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Shaman'''&lt;br /&gt;
| 117 / 696 / 1581&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Shaman'''&lt;br /&gt;
| 122 / 708 / 1598&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Shaman'''&lt;br /&gt;
| -- / 864 / 1634&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 75 / 50&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Shaman'''&lt;br /&gt;
| -- / 876 / 1651&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 75 / 50&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Fetish Shaman'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Shaman'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;115%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Shaman'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Shaman'''&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Shaman'''&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Acts 1-4: Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Fetish Shaman'''&lt;br /&gt;
| '''Act 3: '''[[Spider Forest]], [[Great Marsh]], [[Swampy Pit|Swampy Pit 1 &amp;amp; 3]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Shaman'''&lt;br /&gt;
| '''Act 3: '''[[Flayer Jungle]], [[Flayer Dungeon|Flayer Dungeon 1-3]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Shaman'''&lt;br /&gt;
| '''Act 3: '''[[Flayer Jungle]], [[Flayer Dungeon|Flayer Dungeon 1-3]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Shaman'''&lt;br /&gt;
| '''Act 5:''' [[Halls of Vaught]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Shaman'''&lt;br /&gt;
| '''Act 5: '''[[Worldstone Keep|Worldstone Keep 1]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Corrupt_Rogue_Archer&amp;diff=19596</id>
		<title>Corrupt Rogue Archer</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Corrupt_Rogue_Archer&amp;diff=19596"/>
				<updated>2010-07-19T09:43:56Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DarkArcher.jpg|thumb|right|Dark Archer in-game]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Corrupt Rogue Archers are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
These humanoid females represent the Rogue hero of Diablo I. They have been twisted by Diablo's evil and now hunt heroes attempting to undo the damage wrought on their holy Monastery. &lt;br /&gt;
&lt;br /&gt;
Corrupt Rogue Archers are not very dangerous individually. They have good accuracy, but don't deal very high damage, nor do they fire very quickly. Boss packs can be deadly though, especially if the boss spawns with a dangerous [[Monster Modifiers|modifer]] like Cursed, Might, or Extra Strong; one that benefits her minions as well as herself.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
Some corrupted rogue archers on Hell difficulty may drop from a higher Treasure Class when killed by a ranged weapon attack. The relevant Treasure Class is listed (#) in the TC column.&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Walk/Speed&lt;br /&gt;
! Run/Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Ranger'''&lt;br /&gt;
| 4 / 37 / 68&lt;br /&gt;
| 54 / 2745 / 28092&lt;br /&gt;
| 13-19 / 307-531 / 1743-4015&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| 3/-, 42/Io, 75/Ber (81)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Archer'''&lt;br /&gt;
| 5 / 38 / 69&lt;br /&gt;
| 63 / 2939 / 29451&lt;br /&gt;
| 15-22 / 326-563 / 1791-4124&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| 6/-, 42/Io, 78/Cham (84)&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Archer'''&lt;br /&gt;
| 7 / 39 / 83&lt;br /&gt;
| 81 / 3144 / 48477&lt;br /&gt;
| 21-31 / 344-595 / 2455-5654&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| 6/-, 42/Io, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Archer'''&lt;br /&gt;
| 10 / 41 / 72&lt;br /&gt;
| 109 / 3600 / 33528&lt;br /&gt;
| 33-49 / 382-661 / 1933-4452&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| 12/-, 42/Io, 69/Lo (75)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Archer'''&lt;br /&gt;
| 24 / 54 / 85&lt;br /&gt;
| 399 / 8435 / 51195&lt;br /&gt;
| 91-128 / 626-1082 / 2550-5872&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| 27/Ral, 57/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Archer'''&lt;br /&gt;
| -- / 59 / 81&lt;br /&gt;
| -- / 11286 / 45759&lt;br /&gt;
| -- / 719-1243 / 3147-5435&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| --, 60/Ist, 84/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Archer'''&lt;br /&gt;
| -- / 61 / 82&lt;br /&gt;
| -- / 12680 / 47118&lt;br /&gt;
| -- / 758-1310 / 2407-5545&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| --, 60/Ist, 84/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
* Most types of Corrupted Rogue Archers have a % chance to add elemental damage to their attacks.&lt;br /&gt;
&lt;br /&gt;
* Guest Monster corrupted rogue archers have a % chance to shoot fire, explosive, cold, and freezing arrows, equivalent to the Amazon skills of those names.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Attack 1&lt;br /&gt;
! Attack Rating 1&lt;br /&gt;
! Elemental Damage&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Ranger'''&lt;br /&gt;
| 2-3 / 18-27 / 52-78&lt;br /&gt;
| 66 / 1134 / 4143&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Archer'''&lt;br /&gt;
| 2-3 / 19-28 / 54-81&lt;br /&gt;
| 89 / 1161 / 4200&lt;br /&gt;
| '''Poison Damage:'''&amp;lt;br /&amp;gt;'''Norm:''' -- &amp;lt;br /&amp;gt;'''Night:''' 10%: 50 over 8s (6.3/sec)&amp;lt;br /&amp;gt;'''Hell: '''20%: 178 over 8s (22.2/sec)&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Archer'''&lt;br /&gt;
| 3-4 / 19-29 / 57-86&lt;br /&gt;
| 142 / 1188 / 4998&lt;br /&gt;
| '''Cold Damage: '''&amp;lt;br /&amp;gt; -- / 13-19 (6s) (10%) / 38-57 (7s) (20%)&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Archer'''&lt;br /&gt;
| 4-6 / 21-31 / 48-72&lt;br /&gt;
| 225 / 1242 / 4371&lt;br /&gt;
| '''Lightning Damage:&amp;lt;br /&amp;gt;'''-- / 1-42 (10%) -- 4-113 (20%)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Archer'''&lt;br /&gt;
| 9-14 / 27-40 / 57-86&lt;br /&gt;
| 612 / 1593 / 5112&lt;br /&gt;
| '''Fire Damage:&amp;lt;br /&amp;gt;'''-- / 22-31 (10%) / 57-76 (20%)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Archer'''&lt;br /&gt;
| -- / 14-29 / 27-55&lt;br /&gt;
| -- / 1728 / 4884&lt;br /&gt;
| '''Nightmare 25%, Hell 33%:&amp;lt;br /&amp;gt; Fire Arrow:''' -- / +74-87 / +106-123&amp;lt;br /&amp;gt;'''Explosive Arrow:''' -- / +89-103 / +121-139&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Archer'''&lt;br /&gt;
| -- / 15-30 / 27-55&lt;br /&gt;
| -- / 1782 / 4941&lt;br /&gt;
| '''Nightmare 25%, Hell 33%:&amp;lt;br /&amp;gt; Cold Arrow:''' -- / 78-92 (15s) / 106-124 (19s)&amp;lt;br /&amp;gt;'''Freezing Arrow:''' -- / 65-78 (13s) / 93-110 (17s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Ranger'''&lt;br /&gt;
| 20 / 486 / 1216&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Archer'''&lt;br /&gt;
| 25 / 496 / 1233&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Archer'''&lt;br /&gt;
| 35 / 507 / 1454&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Archer'''&lt;br /&gt;
| 50 / 529 / 1279&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Archer'''&lt;br /&gt;
| 122 / 669 / 1485&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Archer'''&lt;br /&gt;
| -- / 723 / 1422&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 100% / 100%&lt;br /&gt;
| -- / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Archer'''&lt;br /&gt;
| -- / 745 / 1438&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 100% / 100%&lt;br /&gt;
| -- / 40% / 33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Ranger'''&lt;br /&gt;
| 0% / 0% / 15%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Archer'''&lt;br /&gt;
| 0% / 0% / 15%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Archer'''&lt;br /&gt;
| 0% / 0% / 15%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Archer'''&lt;br /&gt;
| 0% / 0% / 15%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;115%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Archer'''&lt;br /&gt;
| 20% / 20% / 15%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;130%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Archer'''&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 50% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;115%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 25% / 50%&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Archer'''&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 25% / 50%&lt;br /&gt;
| -- / 50% / 140%&lt;br /&gt;
| -- / 25% / 50%&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Ranger'''&lt;br /&gt;
| '''Act 1:''' [[Cave|Cave 1-2]], [[Stony Field]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Archer'''&lt;br /&gt;
| '''Act 1:''' [[The Hole|The Hole 1-2]], [[Black Marsh]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Archer'''&lt;br /&gt;
| '''Act 1:''' [[The Pit|The Pit 1-2]], [[Forgotten Tower|Forgotten Tower 1-5]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Archer'''&lt;br /&gt;
| '''Act 1:''' [[Inner Cloister]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Archer'''&lt;br /&gt;
| '''Act 3:''' [[Forgotten Temple]], [[Ruined Fane]], [[Disused Reliquary]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Archer'''&lt;br /&gt;
| [[Frigid Highlands]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Archer'''&lt;br /&gt;
| [[Crystalline Passage]], [[Drifter Cavern]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Corrupt_Rogue_Spearwoman&amp;diff=19595</id>
		<title>Corrupt Rogue Spearwoman</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Corrupt_Rogue_Spearwoman&amp;diff=19595"/>
				<updated>2010-07-19T09:40:51Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DarkLancer.jpg|thumb|right|Dark Lancer in-game]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Corrupt Rogue Spearwomen are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
These melee fighters are more formidable than regular Corrupt Rogues, thanks to the higher damage dealt by their spears. They spawn in packs and run very quickly, though their actual attack speed is not impressive.&lt;br /&gt;
&lt;br /&gt;
* '''Flesh Lancers''' are listed in the game stats and on Blizzard's site, but they do not spawn anywhere as of v1.11.&lt;br /&gt;
* '''Black Lancers''' are only found as Guest Monsters in v1.11.&lt;br /&gt;
&lt;br /&gt;
All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
Corrupt Rogues have a different walk and run speed; one of the few monsters for which this is true.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Walk&lt;br /&gt;
! Run&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Spearwoman'''&lt;br /&gt;
| 2 / 36 / 67&lt;br /&gt;
| 36 / 2182 / 22723&lt;br /&gt;
| 7-11 / 420-603 / 2467-4728&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| 3/-, 42/Io, 66/Vex&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Lancer'''&lt;br /&gt;
| 5 / 38 / 68&lt;br /&gt;
| 63 / 2498 / 23878&lt;br /&gt;
| 14-21 / 474-681 / 2536-4861&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| 6/-, 42/Io, 66/Vex&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lancer'''&lt;br /&gt;
| 8 / 39 / 69&lt;br /&gt;
| 91 / 2672 / 25033&lt;br /&gt;
| 24-36 / 501-721 / 2605-4993&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| 6/-, 42/Io, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Lancer'''&lt;br /&gt;
| -- / 59 / 81&lt;br /&gt;
| -- / 9593 / 38895&lt;br /&gt;
| -- / 1047-1505 / 4577-6580&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| --, 60/Ist, 84/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lancer'''&lt;br /&gt;
| -- / 59 / 81&lt;br /&gt;
| -- / 11425 / 40050&lt;br /&gt;
| -- / 1129-1623 / 4669-6712&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| --, 63/Ist, 84/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Lancer'''&lt;br /&gt;
| -- / 65 / 85&lt;br /&gt;
| -- / 13608 / 43515&lt;br /&gt;
| -- / 1212-1742 / 4945-7109&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| --, 63/Vex, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
* Vile Lancers and Dark Lancers have a % chance to add elemental damage to their attacks.&lt;br /&gt;
* Guest Monsters use some of the [[Amazon_Javelin_and_Spear_Skills|Amazon spear skills]].&lt;br /&gt;
** Vile Lancers use Jab and Power Strike.&lt;br /&gt;
** Dark Lancers use Jab and Ice Spear (cold damage version of Power Strike.)&lt;br /&gt;
** Black Lancers use Jab and Power Strike&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Attack 1&lt;br /&gt;
! Attack Rating 1&lt;br /&gt;
! Special&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Spearwoman'''&lt;br /&gt;
| 2-4 / 20-40 / 50-101&lt;br /&gt;
| 12 / 1033 / 3813&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Lancer'''&lt;br /&gt;
| 3-6 / 20-41 / 50-101&lt;br /&gt;
| 31 / 1083 / 3866&lt;br /&gt;
| '''Poison Damage:'''&amp;lt;br /&amp;gt;'''Norm:''' --&amp;lt;br /&amp;gt;'''Night:'''10%: 63 over 8s. (7.8/sec)&amp;lt;br /&amp;gt;'''Hell:''' 20%: 201 over 8s (25.1/sec)&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lancer'''&lt;br /&gt;
| 4-9 / 21-42 / 52-104&lt;br /&gt;
| 63 / 1108 / 3920&lt;br /&gt;
| '''Cold Damage:&amp;lt;br /&amp;gt;'''-- / 19-26 (7s) (10%) / 48-64 (7s) (20%)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Lancer'''&lt;br /&gt;
| -- / 31-63 / 60-120&lt;br /&gt;
| -- / 1612 / 4558&lt;br /&gt;
| '''Jab: '''-- / 31-63 / 67-134&amp;lt;br /&amp;gt;'''Power Strike:''' -- / 1-148 / 1-196&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lancer'''&lt;br /&gt;
| -- / 33-66 / 60-120&lt;br /&gt;
| -- / 1688 / 4611&lt;br /&gt;
| '''Jab: '''-- / 33-66 / 60-120&amp;lt;br /&amp;gt;'''Ice Spear: '''-- / 66-77 (12sec) / 98-113 (16sec)&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Lancer'''&lt;br /&gt;
| -- / 34-68 / 62-124&lt;br /&gt;
| -- / 1764 / 4771&lt;br /&gt;
| '''Jab: '''-- / 34-68 / 69-138&amp;lt;br /&amp;gt;'''Power Strike:''' -- / 1-148 / 1-196&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Spearwoman'''&lt;br /&gt;
| 10 / 501 / 1267&lt;br /&gt;
| --&lt;br /&gt;
| 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Lancer'''&lt;br /&gt;
| 25 / 524 / 1284&lt;br /&gt;
| --&lt;br /&gt;
| 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lancer'''&lt;br /&gt;
| 40 / 535 / 1301&lt;br /&gt;
| --&lt;br /&gt;
| 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Lancer'''&lt;br /&gt;
| -- / 763 / 1501&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 100% / 100%&lt;br /&gt;
| -- / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lancer'''&lt;br /&gt;
| -- / 798 / 1518&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 100% / 100%&lt;br /&gt;
| -- / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Lancer'''&lt;br /&gt;
| -- / 832 / 1568&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 100% / 100%&lt;br /&gt;
| -- / 40% / 33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Spearwoman'''&lt;br /&gt;
| 0% / 0% / 45%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Lancer'''&lt;br /&gt;
| 0% / 0% / 45%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lancer'''&lt;br /&gt;
| 0% / 0% / 45%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Lancer'''&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 25% / 50%&lt;br /&gt;
| -- / 50% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lancer'''&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 25% / 50%&lt;br /&gt;
| -- / 50% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Lancer'''&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 25% / 50%&lt;br /&gt;
| -- / 50% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Spearwoman'''&lt;br /&gt;
| '''Act 1:''' [[Cold Plains]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Lancer'''&lt;br /&gt;
| '''Act 1:''' [[Dark Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lancer'''&lt;br /&gt;
| '''Act 1:''' [[Tamoe Highland]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Lancer'''&lt;br /&gt;
| [[Frigid Highlands]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lancer'''&lt;br /&gt;
| [[Frozen River]], [[Ancients' Way]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Lancer'''&lt;br /&gt;
| [[Worldstone Keep|Worldstone Keep 1]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:demons]]&lt;br /&gt;
[[category:Guest Monsters]]&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Corrupt_Rogue&amp;diff=19594</id>
		<title>Corrupt Rogue</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Corrupt_Rogue&amp;diff=19594"/>
				<updated>2010-07-19T09:39:02Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DarkHunter.jpg|thumb|right|Dark Hunter in-game]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Corrupt Rogues are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
The corruption of the Sisterhood is perhaps the worst atrocity that the surviving Rogues endure. The sight of their own sisters, marching against them in service of their enemy, drives the Sisterhood into deep despair. The tainted Sisters are seldom caught alone, preferring to attack in groups. Many of the corrupted ones have forgotten their skills with ranged weapons, or are so driven by Hell’s rage, that they blindly melee with whatever weapon is at hand.&lt;br /&gt;
&lt;br /&gt;
Corrupt Rogues are humanoid females who generally spawn in packs, armed with sabers and bucklers. They possess excellent footspeed, but are not especially skilled with their weapons, nor do they hit very quickly. There are also Corrupt Rogues in Act III, Flesh Hunters, though they were likely placed there as their scantily-clad attire is well-suited to the jungle, and perhaps are not related to the events of Act I. More deadly Corrupt Rogues include [[Corrupt Rogue Archer|archers]] and [[Corrupt Rogue Spearwoman|spearwomen]]. &lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
Corrupted Rogues have a walking and a running speed. They are one of the few monsters in the game with this variety of movement rate.&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Walk&lt;br /&gt;
! Run&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Hunter'''&lt;br /&gt;
| 2 / 36 / 67&lt;br /&gt;
| 31 / 2439 / 25396&lt;br /&gt;
| 5-9 / 315-525 / 1850-4112&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| 3/-, 42/Io, 66/Vex&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Hunter'''&lt;br /&gt;
| 5 / 38 / 68&lt;br /&gt;
| 54 / 2792 / 26687&lt;br /&gt;
| 10-17 / 355-593 / 1902-4227&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| 6/-, 42/Io, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Stalker'''&lt;br /&gt;
| 8 / 39 / 69&lt;br /&gt;
| 79 / 2986 / 27978&lt;br /&gt;
| 18-30 / 376-627 / 1954-4342&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| 12/-, 42/Io, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Rogue'''&lt;br /&gt;
| 9 / 40 / 70&lt;br /&gt;
| 86 / 3196 / 29269&lt;br /&gt;
| 20-34 / 396-661 / 2005-4457&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| 12/-, 42/Io, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Hunter'''&lt;br /&gt;
| 23 / 53 / 84&lt;br /&gt;
| 311 / 7558 / 47344&lt;br /&gt;
| 57-95 / 663-1105 / 2730-6067&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| 27/Ral, 54/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Corrupt Rogues have just one basic melee attack. No added elemental damage, nothing!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Attack 1&lt;br /&gt;
! Attack Rating 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Hunter'''&lt;br /&gt;
| 1-3 / 17-34 / 41-83&lt;br /&gt;
| 12 / 959 / 3541&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Hunter'''&lt;br /&gt;
| 2-5 / 17-35 / 42-85&lt;br /&gt;
| 31 / 1006 / 3590&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Stalker'''&lt;br /&gt;
| 3-7 / 18-36 / 44-88&lt;br /&gt;
| 63 / 1029 / 3640&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Rogue'''&lt;br /&gt;
| 3-8 / 18-36 / 44-88&lt;br /&gt;
| 74 / 1053 / 3689&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Hunter'''&lt;br /&gt;
| 7-18 / 24-48 / 51-103&lt;br /&gt;
| 213 / 1357 / 4381&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Hunter'''&lt;br /&gt;
| 10 / 501 / 1267&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Hunter'''&lt;br /&gt;
| 25 / 524 / 1284&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Stalker'''&lt;br /&gt;
| 40 / 535 / 1301&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Rogue'''&lt;br /&gt;
| 45 / 547 / 1317&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Hunter'''&lt;br /&gt;
| 117 / 695 / 1552&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Hunter'''&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Hunter'''&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Stalker'''&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;130%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Rogue'''&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;140%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Hunter'''&lt;br /&gt;
| 20% / 20% / 40%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;150%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations===&lt;br /&gt;
There are no Corrupt Rogue Guest Monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Hunter'''&lt;br /&gt;
| '''Act 1:''' [[Cold Plains]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Hunter'''&lt;br /&gt;
| '''Act 1:''' [[Underground Passage|Underground Passage 1-2]], [[Dark Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Stalker'''&lt;br /&gt;
| '''Act 1:'''[[The Pit|The Pit 1-2]], [[Forgotten Tower|Forgotten Tower 5]] ([[The Countess]]' pack), [[Tamoe Highland]], [[Monastery Gate]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Rogue'''&lt;br /&gt;
| '''Act 1:''' [[Outer Cloister]], [[Barracks]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Hunter'''&lt;br /&gt;
| '''Act 3:''' [[Ruined Temple]], [[Disused Fane]], [[Disused Reliquary]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Vile_Mother&amp;diff=19591</id>
		<title>Vile Mother</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Vile_Mother&amp;diff=19591"/>
				<updated>2010-07-18T11:03:14Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Vile Mothers are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
These grotesque creatures are nasty melee fighters, and worse yet, walking birth machines that spawn an endless stream of crawling, ankle-biting [[Vile Child]]ren. The only way to stop the mothers from spawning is to kill them, a task that most adventurers undertake with some relish.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** TC Champions and Bosses can sometimes drop from the next higher group.&lt;br /&gt;
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Grotesque.jpg|frame|left]]&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Spawner'''&lt;br /&gt;
| 24 / 56 / 82&lt;br /&gt;
| 623 / 12320 / 61253&lt;br /&gt;
| 215-277 / 2416-3020 / 8756-14592&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 33/Sol, 57/Um, 84/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Hag'''&lt;br /&gt;
| 27 / 57 / 84&lt;br /&gt;
| 828 / 13057 / 64786&lt;br /&gt;
| 258-333 / 2482-3102 / 9100-15167&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 33/Sol, 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Grotesque'''&lt;br /&gt;
| 30 / 57 / 85&lt;br /&gt;
| 1107 / 13057 / 66553&lt;br /&gt;
| 305-393 / 2482-3102 / 9274-15455&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 36/Sol, 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Spawner'''&lt;br /&gt;
| -- / 65 / 85&lt;br /&gt;
| -- / 20813 / 66553&lt;br /&gt;
| -- / 3030-3787 / 12364-15455&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| --, 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Grotesque'''&lt;br /&gt;
| -- / 64 / 84&lt;br /&gt;
| -- / 19653 / 64786&lt;br /&gt;
| -- / 2960-3700 / 12134-15167&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| --, 63/Vex, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
Guest Monster vile mothers have a % chance to add elemental damage to their melee attacks.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Melee Attack&lt;br /&gt;
! Elemental Damage&lt;br /&gt;
! Attack Rating&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Spawner'''&lt;br /&gt;
| 13-29 / 37-61 / 74-120&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| 223 / 1207 / 3623&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Hag'''&lt;br /&gt;
| 15-32 / 37-61 / 75-122&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| 256 / 1227 / 3707&lt;br /&gt;
|-&lt;br /&gt;
| '''Grotesque'''&lt;br /&gt;
| 17-36 / 37-61 / 76-124&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| 284 / 1227 / 3748&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Spawner'''&lt;br /&gt;
| -- / 37-53 / 67-96&lt;br /&gt;
| '''Cold Damage:&amp;lt;br /&amp;gt; Norm: '''--&amp;lt;br /&amp;gt;'''Night, 20% of: ''' 21-26 (4 sec)'''&amp;lt;br /&amp;gt; Hell 30% of: '''38-48 (5 sec)&amp;lt;br /&amp;gt;&lt;br /&gt;
| -- / 1386 / 3748&lt;br /&gt;
|-&lt;br /&gt;
| '''Grotesque'''&lt;br /&gt;
| -- / 36-52 / 65-94&lt;br /&gt;
| '''Poison Damage:&amp;lt;br /&amp;gt; Norm: '''--&amp;lt;br /&amp;gt;'''Night, 20% of:''' 91 over 6s (15.2/sec)&amp;lt;br /&amp;gt;'''Hell, 30% of:''' 220 over 8s (27.5/sec)&lt;br /&gt;
| -- / 1366 / 3707&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Spawner'''&lt;br /&gt;
| 90 / 614 / 1278&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2/sec&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Hag'''&lt;br /&gt;
| 102 / 624 / 1307&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2/sec&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Grotesque'''&lt;br /&gt;
| 113 / 624 / 1320&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2/sec&lt;br /&gt;
| 100 / 75 / 50&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Spawner'''&lt;br /&gt;
| -- / 700 / 1320&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2/sec&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Grotesque'''&lt;br /&gt;
| -- / 691 / 1307&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2/sec&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Resistances=&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Spawner'''&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;140%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Hag'''&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 25% / 50% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;150%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Grotesque'''&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 40% / 70% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;160%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Spawner'''&lt;br /&gt;
| -- / 0% / 45%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 70% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;145%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Grotesque'''&lt;br /&gt;
| -- / 0% / 45%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 70% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;140%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Acts 1-4: Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Spawner'''&lt;br /&gt;
| '''Act 4: '''Outer Steppes, Plains of Despair&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Hag'''&lt;br /&gt;
| '''Act 4: '''City of the Damned&lt;br /&gt;
|-&lt;br /&gt;
| '''Grotesque'''&lt;br /&gt;
| '''Act 4: '''River of Flame&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Spawner'''&lt;br /&gt;
|&lt;br /&gt;
'''Act 5: '''Worldstone Keep 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Grotesque'''&lt;br /&gt;
|&lt;br /&gt;
'''Act 5: '''Halls of Pain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:demons]]&lt;br /&gt;
[[category:Guest Monsters]]&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Grotesque.jpg&amp;diff=19590</id>
		<title>File:Grotesque.jpg</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Grotesque.jpg&amp;diff=19590"/>
				<updated>2010-07-18T11:03:06Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Tainted&amp;diff=19589</id>
		<title>Tainted</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Tainted&amp;diff=19589"/>
				<updated>2010-07-18T11:02:35Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Tainted are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
Large, dog-like, lightning-based demons, Tainted have a melee range bite, and the ability to spit lightning orbs over a distance. They can be dangerous in packs, especially with tough [[Monster Modifiers]]. The [[Superuniques]] boss [[Pitspawn Fouldog]] and his minion pack are often quite dangerous to new characters on Jail level 2.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Afflicted.jpg|frame|left]]&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Misshapen'''&lt;br /&gt;
| 5 / 37 / 69&lt;br /&gt;
| 56 / 3431 / 36813&lt;br /&gt;
| 10-21 / 363-670 / 2117-5210&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| 6/-, 42/Io, 84/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Disfigured'''&lt;br /&gt;
| 8 / 40 / 70&lt;br /&gt;
| 81 / 4206 / 38512&lt;br /&gt;
| 18-34 / 429-793 / 2172-5348&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| 6/-, 42/Io, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Tainted'''&lt;br /&gt;
| 11 / 42 / 72&lt;br /&gt;
| 105 / 4815 / 41910&lt;br /&gt;
| 24-46 / 473-874 / 2284-5624&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| 12/-, 45/Ko, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Afflicted'''&lt;br /&gt;
| 12 / 43 / 73&lt;br /&gt;
| 113 / 5151 / 43608&lt;br /&gt;
| 26-50 / 496-916 / 2341-5762&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| 12/-, 45/Ko, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Damned'''&lt;br /&gt;
| 27 / 57 / 84&lt;br /&gt;
| 473 / 12555 / 62295&lt;br /&gt;
| 73-142 / 806-1489 / 2957-7280&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 33/Sol, 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Afflicted'''&lt;br /&gt;
| -- / 61 / 84&lt;br /&gt;
| -- / 15850 / 62295&lt;br /&gt;
| -- / 1103-1654 / 4853-7280&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| --. 60/Ist, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
Tainted can spit lightning orbs as a ranged attack. They also have a % chance to add lightning damage to their melee attack, on NM/Hell difficulties. (Note that the damage of the bite and the orb are identical.)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack Rating&lt;br /&gt;
! Lightning Bite&lt;br /&gt;
! Lightning Orb&lt;br /&gt;
|-&lt;br /&gt;
| '''Misshapen'''&lt;br /&gt;
| 3-4 / 15-31 / 40-80&lt;br /&gt;
| 25 / 831 / 3080&lt;br /&gt;
| -- / 43-55 (15%) / 128-160 (35%)&lt;br /&gt;
| 3-4 / 43-55 / 128-160&lt;br /&gt;
|-&lt;br /&gt;
| '''Disfigured'''&lt;br /&gt;
| 4-6 / 16-33 / 40-80&lt;br /&gt;
| 51 / 891 / 3121&lt;br /&gt;
| -- / 46-59 (15%) / 128-160 (35%)&lt;br /&gt;
| 4-6 / 46-59 / 128-160&lt;br /&gt;
|-&lt;br /&gt;
| '''Tainted'''&lt;br /&gt;
| 5-8 / 17-35 / 40-81&lt;br /&gt;
| 74 / 930 / 3205&lt;br /&gt;
| -- / 51-66 (15%) / 136-170 (35%)&lt;br /&gt;
| 6-8 / 49-63 / 129-162&lt;br /&gt;
|-&lt;br /&gt;
| '''Afflicted'''&lt;br /&gt;
| 6-9 / 18-36 / 41-83&lt;br /&gt;
| 85 / 950 / 3247&lt;br /&gt;
| -- / 50-64 (15%) / 132-166 (35%)&lt;br /&gt;
| 6-8 / 50-64 / 132-166&lt;br /&gt;
|-&lt;br /&gt;
| '''Damned'''&lt;br /&gt;
| 12-18 / 23-47 / 47-94&lt;br /&gt;
| 207 / 1227 / 3707&lt;br /&gt;
| -- / 65-84 (15%) / 150-188 (35%)&lt;br /&gt;
| 12-18 / 65-84 / 150-188&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Afflicted'''&lt;br /&gt;
| -- / 25-51 / 47-94&lt;br /&gt;
| -- / 745 / 1470&lt;br /&gt;
| -- / 81-102 (15%) / 150-188 (35%)&lt;br /&gt;
| -- / 81-102 / 150-188&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Misshapen'''&lt;br /&gt;
| 19 / 486 / 1233&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Disfigured'''&lt;br /&gt;
| 30 / 518 / 1248&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Tainted'''&lt;br /&gt;
| 41 / 540 / 1279&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Afflicted'''&lt;br /&gt;
| 45 / 550 / 1296&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Damned'''&lt;br /&gt;
| 102 / 702 / 1470&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Afflicted'''&lt;br /&gt;
| -- / 1306 / 3707&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 100 / 100&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Resistances=&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Misshapen'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 40% / 70% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Disfigured'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 50% / 70% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;115%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Tainted'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 50% / 80% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;105%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Afflicted'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 70% / 85% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 75% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Damned'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 80% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Afflicted'''&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 33% / 50%&lt;br /&gt;
| -- / 75% / 90%&lt;br /&gt;
| -- / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Acts 1-4: Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Misshapen'''&lt;br /&gt;
| '''Act 1: '''Underground Passage 1-2, The Hole 1-2&lt;br /&gt;
|-&lt;br /&gt;
| '''Disfigured'''&lt;br /&gt;
| '''Act 1: '''Monastery Gate&lt;br /&gt;
|-&lt;br /&gt;
| '''Tainted'''&lt;br /&gt;
| '''Act 1: '''Jail 2 ([[Pitspawn Fouldog]] pack), Cathedral, Catacombs 1-2&lt;br /&gt;
|-&lt;br /&gt;
| '''Afflicted'''&lt;br /&gt;
| '''Act 1: '''Catacombs 3-4&lt;br /&gt;
|-&lt;br /&gt;
| '''Damned'''&lt;br /&gt;
| '''Act 4: '''City of the Damned&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Afflicted'''&lt;br /&gt;
| Drifter Cavern, Ancients' Way&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:demons]]&lt;br /&gt;
[[category:Guest Monsters]]&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Afflicted.jpg&amp;diff=19588</id>
		<title>File:Afflicted.jpg</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Afflicted.jpg&amp;diff=19588"/>
				<updated>2010-07-18T11:02:23Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Succubus&amp;diff=19587</id>
		<title>Succubus</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Succubus&amp;diff=19587"/>
				<updated>2010-07-18T11:01:50Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Succubus are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
These half-naked winged female demons hover, kick, fire Bloodstar projectiles and cast two types of curses, one of which is absolutely dreaded by Sorceresses. &lt;br /&gt;
&lt;br /&gt;
The various types of Succubus have odd spawning patterns in v1.10+.&lt;br /&gt;
* Only Hell Temptresses appear on Normal/NM/Hell difficulties in the same area.&lt;br /&gt;
* The other four types appear only on Normal difficulty in their usual form.&lt;br /&gt;
* Succubi, Hell Temptresses, and Blood Temptresses are all found as Guest Monsters as well.&lt;br /&gt;
* Vile Temptress spawn only in one area (the Drifter Cavern), and only on Normal difficulty.&lt;br /&gt;
&lt;br /&gt;
[[Stygian Fury|Stygian Furies]] are another type of monster with the same graphics.&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Succubus.jpg|frame|left]]&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Succubus'''&lt;br /&gt;
| 32 / 61 / 82&lt;br /&gt;
| 913 / 11412 / 42406&lt;br /&gt;
| 144-228 / 827-1241 / 2626-5253&lt;br /&gt;
| 10&lt;br /&gt;
| 36/Dol, -- , --&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Temptress'''&lt;br /&gt;
| 34 / 61 / 82&lt;br /&gt;
| 1097 / 11412 / 42406&lt;br /&gt;
| 157-252 / 827-1241 / 2626-5253&lt;br /&gt;
| 11&lt;br /&gt;
| 39/Dol, -- , --&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Harlot'''&lt;br /&gt;
| 35 / 62 / 83&lt;br /&gt;
| 1211 / 12097 / 43629&lt;br /&gt;
| 165-264 / 847-1270 / 2678-5356&lt;br /&gt;
| 12&lt;br /&gt;
| 39/Dol, 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress'''&lt;br /&gt;
| 40 / 63 / 84&lt;br /&gt;
| 1945 / 12824 / 44852&lt;br /&gt;
| 206-326 / 868-1302 / 2730-5460&lt;br /&gt;
| 14&lt;br /&gt;
| 39/Dol, -- , --&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Temptress'''&lt;br /&gt;
| 42 / 64 / 85&lt;br /&gt;
| 2361 / 13593 / 46075&lt;br /&gt;
| 222-355 / 888-1332 / 2782-5563&lt;br /&gt;
| 14&lt;br /&gt;
| 39/Dol, -- , --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Succubus'''&lt;br /&gt;
| -- / 61 / 84&lt;br /&gt;
| -- / 11412 / 44852&lt;br /&gt;
| -- / 827-1241 / 3640-5460&lt;br /&gt;
| 10&lt;br /&gt;
| --, 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress'''&lt;br /&gt;
| -- / 61 / 82&lt;br /&gt;
| -- / 11402 / 42406&lt;br /&gt;
| -- / 827-1241 / 3502-5253&lt;br /&gt;
| 14&lt;br /&gt;
| --, 60/Ist, 84/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Temptress'''&lt;br /&gt;
| -- / 60 / 81&lt;br /&gt;
| -- / 10767 / 41183&lt;br /&gt;
| -- / 806-1209 / 3433-5149&lt;br /&gt;
| 14&lt;br /&gt;
| --, 63/Ist, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
* Succubus cast two types of curses.&lt;br /&gt;
** '''Defense Curse''': Cast when target has more hit points than mana. Lowers the targets' defense by the stated amount.&lt;br /&gt;
** '''Blood Mana''': Cast when the target's mana is greater than or equal to hit points. Causes every spell cast to subtract as much health as mana -- a spell that costs 20 mana will lower '''mana and health''' by 20 points. (Extremely dangerous for Sorceresses.)&lt;br /&gt;
* All types of Succubus have a '''magic''' damage melee hit that always hits when used.&lt;br /&gt;
* Bloodstar projectile attacks deal '''physical''' damage, and always hit, though they can be blocked or dodged.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Attack 1&lt;br /&gt;
! AR 1&lt;br /&gt;
! Magic Hit&lt;br /&gt;
! Bloodstar&lt;br /&gt;
! Defense Curse&lt;br /&gt;
|-&lt;br /&gt;
| '''Succubus'''&lt;br /&gt;
| 9-17 / 24-43 / 45-81&lt;br /&gt;
| 453 / 1867 / 5123&lt;br /&gt;
| 8-16 / -- / --&lt;br /&gt;
| 9-17 / -- / --&lt;br /&gt;
| -50% / -- / --&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Temptress'''&lt;br /&gt;
| 10-18 / 25-45 / 46-83&lt;br /&gt;
| 441 / 1841 / 5105&lt;br /&gt;
| 8-16 / -- / --&lt;br /&gt;
| 10-18 / -- / --&lt;br /&gt;
| -50% / -- / --&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Harlot'''&lt;br /&gt;
| 10-19 / 25-45 / 47-84&lt;br /&gt;
| 458 / 1869 / 5164&lt;br /&gt;
| 8-16 / -- / --&lt;br /&gt;
| 10-19 / -- / --&lt;br /&gt;
| -55% / -- / --&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress'''&lt;br /&gt;
| 11-21 / 26-46 / 47-84&lt;br /&gt;
| 523 / 1897 / 5223&lt;br /&gt;
| 10-18 / 20-29 / 37-70&lt;br /&gt;
| 11-21 / 26-46 / 47-84&lt;br /&gt;
| -55% / -70% / -90%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Temptress'''&lt;br /&gt;
| 12-22 / 26-46 / 48-86&lt;br /&gt;
| 551 / 1925 / 5282&lt;br /&gt;
| 10-19 / -- / --&lt;br /&gt;
| 12-22 / -- / --&lt;br /&gt;
| -60% / -- / --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Succubus'''&lt;br /&gt;
| -- / 24-45 / 46-83&lt;br /&gt;
| -- / 1841 / 5105&lt;br /&gt;
| -- / 20-38 / 37-69&lt;br /&gt;
| -- / 25-45 / 46-83&lt;br /&gt;
| -- / -75% / -95%&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress'''&lt;br /&gt;
| -- / 25-45 / 46-83&lt;br /&gt;
| -- / 1841 / 5105&lt;br /&gt;
| -- / 20-38 / 37-70&lt;br /&gt;
| -- / 25-45 / 47-87&lt;br /&gt;
| -- / -70% / -90%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Temptress'''&lt;br /&gt;
| -- / 25-45 / 46-83&lt;br /&gt;
| -- / 1841 / 5&lt;br /&gt;
| -- / 20-38 / 37-&lt;br /&gt;
| -- / 25-45 / 26-8&lt;br /&gt;
| -- / -75% / -95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Succubus'''&lt;br /&gt;
| 205 / 952 / 1837&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Temptress'''&lt;br /&gt;
| 218 / 952 / 1837&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Harlot'''&lt;br /&gt;
| 224 / 966 / 1858&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress'''&lt;br /&gt;
| 256 / 979 / 1879&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Temptress'''&lt;br /&gt;
| 269 / 993 / 1898&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Succubus'''&lt;br /&gt;
| -- / 952 / 1837&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress'''&lt;br /&gt;
| -- / 952 / 1837&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Temptress'''&lt;br /&gt;
| -- / 952 / 1&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Resistances=&lt;br /&gt;
&lt;br /&gt;
The [[Guest Monsters]] '''Hell Temptress''' has very different resistances depending on where it spawns. Hell Temptress 1 values are for the Worldstone Keep 3 and Icy Cellar version. Hell Temptress 2 is found in the Pit of Archeron and Pit of Abbadon. All monsters have a few stats that vary slightly (hit points, defense, attack rating, etc) depending on where they spawn, but very seldom enough to make any real difference. This is one of the few exceptions.&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Succubus'''&lt;br /&gt;
| 0% / 0% / 10%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Temptress'''&lt;br /&gt;
| 0% / 0% / 10%&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Harlot'''&lt;br /&gt;
| 0% / 0% / 10%&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress'''&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Temptress'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 66%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Succubus'''&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
| -- / 15% / 33%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress 1'''&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 66%&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 33% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress 2'''&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
| -- / 15% / 33%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
| -- / 33% / 66%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Temptress'''&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 0% / 66%&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)&lt;br /&gt;
* Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Normal&lt;br /&gt;
! Nightmare &amp;amp; Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Succubus'''&lt;br /&gt;
| The Ancients' Way (Boss only)&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Temptress'''&lt;br /&gt;
| Drifter Cavern (No boss)&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| '''Stygian Harlot'''&lt;br /&gt;
| Drifter Cavern (Boss only)&amp;lt;br /&amp;gt; Crystalline Passage (No boss)&amp;lt;br /&amp;gt; Icy Cellar (No boss).&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress'''&lt;br /&gt;
| Halls of Vaught&lt;br /&gt;
| Halls of Vaught&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Temptress'''&lt;br /&gt;
| Icy Cellar (Boss only)&amp;lt;br /&amp;gt; Frozen River (No boss)&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Succubus'''&lt;br /&gt;
| --&lt;br /&gt;
| Crystalline Passage, Frozen River, Drifter Cavern&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Temptress'''&lt;br /&gt;
| --&lt;br /&gt;
| Icy Cellar, Worldstone Keep 3, Pit of Abbadon, Pit of Archeron&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Temptress'''&lt;br /&gt;
| --&lt;br /&gt;
| Frozen Tundra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:demons]]&lt;br /&gt;
[[category:Guest Monsters]]&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Succubus.jpg&amp;diff=19586</id>
		<title>File:Succubus.jpg</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Succubus.jpg&amp;diff=19586"/>
				<updated>2010-07-18T11:01:25Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Spike_Fiend&amp;diff=19585</id>
		<title>Spike Fiend</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Spike_Fiend&amp;diff=19585"/>
				<updated>2010-07-18T11:00:04Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Demons}}|{{Guest Monsters}}}}Spike Fiends are [[Animals]].&lt;br /&gt;
&lt;br /&gt;
Defensive quills dot the backs of these troublesome creatures. All species of Spike Fiends can fire their quills at range, and more developed variants have a more vicious rate of fire and tend to fire in volleys. At least two subspecies, the Quill Rat and the Thorned Beast, are known to fire their quills without provocation. Caravans traveling to the Rogue Pass have reported several attacks by these aggressive monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These small creatures are basically thorny turrets; they move slowly and largely at random, but they ceaselessly fire quills from their backs, inflicting a constant, needling damage to the players or minions nearest them. Spike Fiends are seldom more dangerous than annoying, but a boss pack with Might, Fanaticism, Extra Strong, or other nasty modifier combinations can be nasty, and might be best avoided.&lt;br /&gt;
&lt;br /&gt;
'''Jungle Urchins''' are listed in the game stats and on Blizzard's site, but they do not appear in the game as of v1.11.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
Normal Spike Fiends of all types do not drop any items, just potions, scrolls, and sometimes runes. Champions and Bosses drop items, and theirs are the stats listed below.&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpikeFiend.jpg|frame|left]]&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Quill Rat'''&lt;br /&gt;
| 1 /36 / 67&lt;br /&gt;
| 21 / 1797 / 18713&lt;br /&gt;
| 1-5 / 105-367 / 616-2878&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| -/-, 42/Io, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Spike Fiend'''&lt;br /&gt;
| 5 / 38 / 68&lt;br /&gt;
| 49 / 2057 / 19664&lt;br /&gt;
| 4-14 / 118-415 / 634-2958&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| 3/-, 42/Io, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Thorn Beast'''&lt;br /&gt;
| 8 / 39 / 69&lt;br /&gt;
| 71 / 2200 / 20615&lt;br /&gt;
| 6-24 / 125-438 / 651-3039&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| 6/-, 42/Io, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Razor Spine'''&lt;br /&gt;
| 9 / 40 / 70&lt;br /&gt;
| 78 / 2355 / 21567&lt;br /&gt;
| 6-26 / 132-462 / 668-3119&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| 12/-, 45/Ko, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Quill Rat'''&lt;br /&gt;
| -- / 58 / 80&lt;br /&gt;
| -- / 7452 / 31080&lt;br /&gt;
| -- / 1148-1531 / 3784-6728&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| -- / 60/Ist, 84/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Spike Fiend'''&lt;br /&gt;
| -- / 58 / 80&lt;br /&gt;
| -- / 7452 / 31080&lt;br /&gt;
| -- / 1148-1531 / 3784-6728&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| -- / 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Razor Spine'''&lt;br /&gt;
| -- / 58 / 80&lt;br /&gt;
| -- / 7452 / 31080&lt;br /&gt;
| -- / 1148-1531 / 3784-6728&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| -- / 66/Vex, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offence==&lt;br /&gt;
* Quill rats have a melee hit, and a ranged attack when they fire spines from their backs, like projectile porcupines.&lt;br /&gt;
* On Nightmare and Hell difficulty they fire more quickly and with greater range, and may also add elemental damage.&lt;br /&gt;
* Thorns damage is dealt per hit, to melee attackers.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Melee Attack&lt;br /&gt;
! Melee AR&lt;br /&gt;
! Ranged Attack&lt;br /&gt;
! Elemental&lt;br /&gt;
! Ranged AR&lt;br /&gt;
! Thorns&lt;br /&gt;
|-&lt;br /&gt;
| '''Quill Rat'''&lt;br /&gt;
| 1-2 / 9-23 / 22-57&lt;br /&gt;
| 8 / 479 / 1770&lt;br /&gt;
| 0-0 / 9-15 / 22-38&lt;br /&gt;
| '''Poison Damage:&amp;lt;br /&amp;gt; Norm: '''--&amp;lt;br /&amp;gt;'''Night:''' 15% chance of 12-18 over 4s, (3.3-4.5/sec)&amp;lt;br /&amp;gt;'''Hell:''' 20% chance of 89-111 over 6s (14.8-186/sec)&lt;br /&gt;
| 10 / 738 / 2724&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Spike Fiend'''&lt;br /&gt;
| 1-5 / 9-24 / 23-58&lt;br /&gt;
| 31 / 503 / 1795&lt;br /&gt;
| 0-1 / 9-16 / 23-39&lt;br /&gt;
| '''Cold Damage:'''&amp;lt;br /&amp;gt; -- / 8-12 (4s, 5%) / 27-46 (6s, 15%)&lt;br /&gt;
| 44 / 774 / 2762&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Thorn Beast'''&lt;br /&gt;
| 2-7 / 9-24 / 24-60&lt;br /&gt;
| 63 / 514 / 1820&lt;br /&gt;
| 0-1 / 9-16 / 24-40&lt;br /&gt;
| '''Cold Damage:'''&amp;lt;br /&amp;gt;-- / '''8-13 (4s, 5%) / 28-48 (6s, 15%)&lt;br /&gt;
| 83 / 792 / 2800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Razor Spine'''&lt;br /&gt;
| 2-8 / 9-24 / 24-60&lt;br /&gt;
| 74 / 526 / 1844&lt;br /&gt;
| 1-1 / 9-16 / 24-40&lt;br /&gt;
| '''Fire Damage:'''&amp;lt;br /&amp;gt;-- / '''9-14 (5%) / 36-60 (15%)&lt;br /&gt;
| 99 / 810 / 2838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Quill Rat'''&lt;br /&gt;
| -- / 14-36 / 27-68&lt;br /&gt;
| -- / 737 / 2091&lt;br /&gt;
| -- / 14-24 / 27-45&lt;br /&gt;
| '''Poison Damage:&amp;lt;br /&amp;gt; Norm:''' --&amp;lt;br /&amp;gt;'''Night:''' 15% chance of 37 over 2.6s (14.6/sec)&amp;lt;br /&amp;gt;'''Hell: '''15% chance of 141 over 5.3s (26.7/sec)&lt;br /&gt;
| -- / 1134 / 3218&lt;br /&gt;
| -- / 15-20 / 30-40&lt;br /&gt;
|-&lt;br /&gt;
| '''Spike Fiend'''&lt;br /&gt;
| -- / 14-36 / 27-68&lt;br /&gt;
| -- / 737 / 2091&lt;br /&gt;
| -- / 14-24 / 27-45&lt;br /&gt;
| '''Poison Damage:&amp;lt;br /&amp;gt; Norm:''' --&amp;lt;br /&amp;gt;'''Night:''' 15% chance of 39 over 2.6s (14.9/sec)&amp;lt;br /&amp;gt;'''Hell: '''15% chance of 144 over 5.3s (27.3/sec)&lt;br /&gt;
| -- / 1134 / 3218&lt;br /&gt;
| -- / 15-20 / 30-40&lt;br /&gt;
|-&lt;br /&gt;
| '''Razor Spine'''&lt;br /&gt;
| -- / 14-36 / 27-68&lt;br /&gt;
| -- / 737 / 2091&lt;br /&gt;
| -- / 14-24 / 27-45&lt;br /&gt;
| '''Poison Damage:&amp;lt;br /&amp;gt; Norm:''' --&amp;lt;br /&amp;gt;'''Night: '''15% chance of 40 over 2.6s (15.2/sec)&amp;lt;br /&amp;gt;'''Hell: '''15% chance of 145 over 5.3s (27.5/sec)&lt;br /&gt;
| -- / 1134 / 3218&lt;br /&gt;
| -- / 15-20 / 30-40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
All types of Spike Fiends deal damage back to characters striking them from melee range.&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Quill Rat'''&lt;br /&gt;
| 5 / 422 / 1067&lt;br /&gt;
| --&lt;br /&gt;
| 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Spike Fiend'''&lt;br /&gt;
| 25 / 441 / 1081&lt;br /&gt;
| --&lt;br /&gt;
| 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Thorn Beast'''&lt;br /&gt;
| 40 / 451 / 1096&lt;br /&gt;
| --&lt;br /&gt;
| 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Razor Spine'''&lt;br /&gt;
| 45 / 460 / 1109&lt;br /&gt;
| --&lt;br /&gt;
| 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Quill Rat'''&lt;br /&gt;
| -- / 633 / 1250&lt;br /&gt;
| --&lt;br /&gt;
| 1.2%&lt;br /&gt;
| -- / 100 / 100&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Spike Fiend'''&lt;br /&gt;
| -- / 633 / 1250&lt;br /&gt;
| --&lt;br /&gt;
| 1.2%&lt;br /&gt;
| -- / 100 / 100&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Razor Spine'''&lt;br /&gt;
| -- / 633 / 1250&lt;br /&gt;
| --&lt;br /&gt;
| 1.2%&lt;br /&gt;
| -- / 100 / 100&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Quill Rat'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Spike Fiend'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Thorn Beast'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Razor Spine'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Quill Rat'''&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 40% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Spike Fiend'''&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 50% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Razor Spine'''&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 50% / 75%&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Quill Rat'''&lt;br /&gt;
| '''Act 1:''' Blood Moor (No boss on Normal)&lt;br /&gt;
|-&lt;br /&gt;
| '''Spike Fiend'''&lt;br /&gt;
| '''Act 1: '''Dark Wood&lt;br /&gt;
|-&lt;br /&gt;
| '''Thorn Beast'''&lt;br /&gt;
| '''Act 1: '''Tamoe Highland&lt;br /&gt;
|-&lt;br /&gt;
| '''Razor Spine'''&lt;br /&gt;
| '''Act 1: '''Outer Cloister&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Quill Rat'''&lt;br /&gt;
| Bloody Foothills&lt;br /&gt;
|-&lt;br /&gt;
| '''Spike Fiend'''&lt;br /&gt;
| Ancients' Way&lt;br /&gt;
|-&lt;br /&gt;
| '''Razor Spine'''&lt;br /&gt;
| Halls of Pain&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:SpikeFiend.jpg&amp;diff=19584</id>
		<title>File:SpikeFiend.jpg</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:SpikeFiend.jpg&amp;diff=19584"/>
				<updated>2010-07-18T10:59:45Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Megademon&amp;diff=19583</id>
		<title>Megademon</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Megademon&amp;diff=19583"/>
				<updated>2010-07-18T10:46:19Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster navbox|{{Monstertype}}|{{Demons}}|{{SuperUniques}}|{{Guest Monsters}}}}Megademons are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
These winged, flightless, demonic-looking creatures are fierce melee brawlers who also pack an Inferno breath attack. The inferno was very dangerous in early versions of Diablo II, but it has been nerfed in more recent patches, and is no longer a great threat to any character with reasonable fire resistance.&lt;br /&gt;
&lt;br /&gt;
Megademons are still quite dangerous with their melee attack, and they move quickly and hit hard. Their AI is unusual, and they tend to dance around a bit, circling their target before closing in. This makes them slower to engage than more direct melee fighters, but can make a mob of them more dangerous, since they will completely surround their target in short order, rather than stacking up as they all try to take the shortest route to the character.&lt;br /&gt;
&lt;br /&gt;
Due to some odd mlvl and ilvl interactions, several of the Megademons are only found in one area on Normal difficulty, and only then as bosses or champions. '''Balrogs'''only spawn as bosses or champions on the [[Outer Steppes]], and only on Normal, hence only their stats for Normal are presented. (They appear in 3 areas of act 5 as Guest Monsters.)&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** TC Champions and Bosses can sometimes drop from the next higher group.&lt;br /&gt;
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
[[Image:VenomLord.jpg|frame|left]]&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Balrog'''&lt;br /&gt;
| 24 / -- / --&lt;br /&gt;
| 566 / -- / --&lt;br /&gt;
| 179-215 / -- / --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| 33/Sol, -- , --&lt;br /&gt;
|-&lt;br /&gt;
| '''Pit Lord'''&lt;br /&gt;
| 27 / 56 / 83&lt;br /&gt;
| 753 / 12320 / 63020&lt;br /&gt;
| 214-258 / 2536-3020 / 9374-14880&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| 36/Sol, 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Venom Lord'''&lt;br /&gt;
| 30 / 57 / 84&lt;br /&gt;
| 1001 / 13057 / 64786&lt;br /&gt;
| 255-305 / 2606-3102 / 9555-15167&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| 36/Sol, 57/Um, 84/Zod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Balrog'''&lt;br /&gt;
| -- / 60 / 81&lt;br /&gt;
| -- / 15553 / 59486&lt;br /&gt;
| -- / 2822-3360 / 12016-14305&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| -- / 60/Ist, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Pit Lord'''&lt;br /&gt;
| -- / 66 / 85&lt;br /&gt;
| -- / 21990 / 66553&lt;br /&gt;
| -- / 3252- 3872 / 12982- 15455&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| -- / 66/Vex, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
Megademons are melee attackers with the ability to use the Inferno spell from a distance. The Guest Monsters types add a % chance of fire damage adding to their melee hits.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Melee Attack #1&lt;br /&gt;
! Attack Rating #1&lt;br /&gt;
! Inferno&lt;br /&gt;
|-&lt;br /&gt;
| '''Balrog'''&lt;br /&gt;
| 8-15 / -- / --&lt;br /&gt;
| 303 / -- / --&lt;br /&gt;
| 54-78 / -- / --&lt;br /&gt;
|-&lt;br /&gt;
| '''Pit Lord'''&lt;br /&gt;
| 9-17 / 47-75 / 94-150&lt;br /&gt;
| 347 / 1756 / 5331&lt;br /&gt;
| 63-90 / 90-126 / 126-174&lt;br /&gt;
|-&lt;br /&gt;
| '''Venom Lord'''&lt;br /&gt;
| 10-18 / 47-75 / 94-150&lt;br /&gt;
| 386 / 1785 / 5392&lt;br /&gt;
| 72-102 / 99-138 / 135-186&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Balrog'''&lt;br /&gt;
| '''Physical + % chance of Fire:'''&amp;lt;br /&amp;gt;'''Norm: '''-- / &amp;lt;br /&amp;gt;'''Night:''' 39-58 +19-39 (15%)&amp;lt;br /&amp;gt;'''Hell: '''74-111 +37-74 (25%)&lt;br /&gt;
| -- / 1872 / 5209&lt;br /&gt;
| -- / 108-150 / 144-198&lt;br /&gt;
|-&lt;br /&gt;
| '''Pit Lord'''&lt;br /&gt;
| '''Physical + % chance of Fire:&amp;lt;br /&amp;gt; Norm: '''-- / &amp;lt;br /&amp;gt;'''Night:''' 44-66 + 22-44 (15%)&amp;lt;br /&amp;gt;'''Hell: '''76-115 +38-76 (25%)&lt;br /&gt;
| -- / 2044 / 5452&lt;br /&gt;
| -- / 108-150 / 144-198&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Balrog'''&lt;br /&gt;
| 145 / -- / --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2/sec&lt;br /&gt;
| 100 / -- / --&lt;br /&gt;
| 50 / -- / --&lt;br /&gt;
|-&lt;br /&gt;
| '''Pit Lord'''&lt;br /&gt;
| 163 / 883 / 1858&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2/sec&lt;br /&gt;
| 100 / 85 / 66&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Venom Lord'''&lt;br /&gt;
| 181 / 897 / 1879&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2/sec&lt;br /&gt;
| 100 / 85 / 66&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Balrog'''&lt;br /&gt;
| -- / 938 / 1818&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2/sec&lt;br /&gt;
| -- / 85 / 66&lt;br /&gt;
| -- / 40 / 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Pit Lord'''&lt;br /&gt;
| -- / 1021 / 1898&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2/sec&lt;br /&gt;
| -- / 85 / 66&lt;br /&gt;
| -- / 40 / 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Resistances=&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Balrog'''&lt;br /&gt;
| 0% / -- / --&lt;br /&gt;
| 70% / -- / --&lt;br /&gt;
| 0% / -- / --&lt;br /&gt;
| 0% / -- / --&lt;br /&gt;
| 0% / -- / --&lt;br /&gt;
| 0% / -- / --&lt;br /&gt;
|-&lt;br /&gt;
| '''Pit Lord'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 70% / 80% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 75%&lt;br /&gt;
| 0% / 0% / 75%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Venom Lord'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 70% / 80% / 95%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 70% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100% &amp;lt;/font&amp;gt;/ &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Balrog'''&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 80% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;140%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt; / 50%&lt;br /&gt;
| -- / 0% / 20%&lt;br /&gt;
|-&lt;br /&gt;
| '''Pit Lord'''&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 80% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;145%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt; / 50%&lt;br /&gt;
| -- / 0% / 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
Due to some odd mlvl and ilvl interactions, several of the Megademons are only found in one area on Normal difficulty, and only then as bosses or champions.&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Acts 1-4: Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Balrog'''&lt;br /&gt;
| '''Act 4: '''Outer Steppes (normal only, boss only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Pit Lord'''&lt;br /&gt;
| '''Act 4: '''Plains of Despair (normal only, boss only), City of the Damned, River of Flame,&lt;br /&gt;
|-&lt;br /&gt;
| '''Venom Lord'''&lt;br /&gt;
| '''Act 4: '''Outer Steppes, Plains of Despair, River of Flame (normal only, boss only), Chaos Sanctuary ([[Infector of Souls]] Seal boss)&amp;lt;br /&amp;gt;'''Act 5: '''Throne of Destruction ([[Ventar the Unholy]] and minions only}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Balrog'''&lt;br /&gt;
| '''Act 5: '''Abbadon, Pit of Archeron, Infernal Pit&lt;br /&gt;
|-&lt;br /&gt;
| '''Pit Lord'''&lt;br /&gt;
| '''Act 5: '''Throne of Destruction&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:VenomLord.jpg&amp;diff=19582</id>
		<title>File:VenomLord.jpg</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:VenomLord.jpg&amp;diff=19582"/>
				<updated>2010-07-18T10:46:10Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Goatman&amp;diff=19581</id>
		<title>Goatman</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Goatman&amp;diff=19581"/>
				<updated>2010-07-18T10:45:31Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Goatmen are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
These demonic atrocities have been seen in many regions of Sanctuary and within the Western Kingdoms. These mutations of Evil are half man, half goat and signify the foulest form of Hell’s will. Once confined to only the darkest labyrinths, they now venture out into the wilderness, ever closer to the encampments of man. Walking upright as men, with heads of horned goats, they tread upon cloven hooves and are skilled with weapons of war. They are cunning, working together to form organized clans that accomplish the desires of their devilish commanders. Their strength is immense and some of the more powerful clans are rumored to guard the lairs of Hell’s more renowned demons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melee attackers armed with a variety of axes and larger polearms, goatmen run fast, swing slow, don't hit particularly hard. These guys are a favorite of many players, due to their grunting, bleating death sound effects. As is true of most melee attackers, they can be dangerous in packs, but aren't much trouble one on one.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
[[Image:NightClan.jpg|frame|left]]&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Moon Clan'''&lt;br /&gt;
| 4 / 37 / 68&lt;br /&gt;
| 54 / 2470 / 25282&lt;br /&gt;
| 16-20 / 559-726 / 3170-5495&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| 3/-, 42/Io, 66/Vex&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Clan'''&lt;br /&gt;
| 6 / 38 / 69&lt;br /&gt;
| 72 / 2645 / 26505&lt;br /&gt;
| 22-28 / 593-770 / 3257-564&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| 6/-, 42/Io, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Clan'''&lt;br /&gt;
| 7 / 38 / 75&lt;br /&gt;
| 81 / 2645 / 33844&lt;br /&gt;
| 25-31 / 593-770 / 3774-6541&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 6/-, 42/Io, 72/Ber&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Clan'''&lt;br /&gt;
| 10 / 40 / 70&lt;br /&gt;
| 109 / 3028 / 27729&lt;br /&gt;
| 41-51 / 661-859 / 3343-5794&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| 12/-, 42/Io, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Clan'''&lt;br /&gt;
| 19 / 48 / 79&lt;br /&gt;
| 245 / 5204 / 38736&lt;br /&gt;
| 78-97 / 935-1215 / 4119-7139&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| 21/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Clan'''&lt;br /&gt;
| 61 / 83&lt;br /&gt;
| 12680 / 48477&lt;br /&gt;
| 1585-1930 / 5133-8332&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| --, 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Clan'''&lt;br /&gt;
| 62 / 81&lt;br /&gt;
| 13442 / 45759&lt;br /&gt;
| 1623-1976 / 4935-8010&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| --, 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Clan'''&lt;br /&gt;
| 63 / 84&lt;br /&gt;
| 14249 / 49836&lt;br /&gt;
| 1664-2025 / 5232-8493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| --, 63/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Clan'''&lt;br /&gt;
| 61 / 84&lt;br /&gt;
| 12680 / 49836&lt;br /&gt;
| 1585-1930 / 5232-8493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| --, 60/Ist, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
Most goatmen have a % chance to add elemental damage to their melee strikes.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Attack&lt;br /&gt;
! Elemental Damage&lt;br /&gt;
! Attack Rating&lt;br /&gt;
|-&lt;br /&gt;
| '''Moon Clan'''&lt;br /&gt;
| 3-5 / 23-40 / 58-101&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| 23 / 642 / 2347&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Clan'''&lt;br /&gt;
| 4-7 / 22-40 / 56-100&lt;br /&gt;
| '''Lightning:''' -- / 3-24 (15%) / 12-68 (20%)&lt;br /&gt;
| 41 / 657 / 2380&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Clan'''&lt;br /&gt;
| 4-8 / 20-38 / 55-102&lt;br /&gt;
| '''Fire:''' -- / 9-16 (20%) / 34-59 (25%)&lt;br /&gt;
| 52 / 657 / 2573&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Clan'''&lt;br /&gt;
| 5-11 / 24-42 / 60-104&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| 80 / 688 / 2412&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Clan'''&lt;br /&gt;
| 9-19 / 26-48 / 59-109&lt;br /&gt;
| '''Fire:''' -- / 12-20 (25%) / 36-63 (30%)&lt;br /&gt;
| 174 / 810 / 2703&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Clan'''&lt;br /&gt;
| 40-71 / 75-131&lt;br /&gt;
| '''Cold: '''50%: -- / 12-25 (6sec) / 23-47 (9sec)&lt;br /&gt;
| 1009 / 2832&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Clan'''&lt;br /&gt;
| 40-71 / 74-130&lt;br /&gt;
| '''Fire: '''50%: -- / 7-17 / 14-31&lt;br /&gt;
| 1025 / 2767&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Clan'''&lt;br /&gt;
| 41-72 / 75-131&lt;br /&gt;
| '''Cold:''' 50%: -- / 7-16 (2sec) / 13-30 (3sec)&lt;br /&gt;
| 1040 / 2864&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Clan'''&lt;br /&gt;
| 40-71 / 75-131&lt;br /&gt;
| '''Cold: '''60%: -- / 12-25 (6sec) / 23-46 (9sec)&lt;br /&gt;
| 1009 / 2864&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Moon Clan'''&lt;br /&gt;
| 12 / 324 / 811&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 90% / 80%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Clan'''&lt;br /&gt;
| 18 / 331 / 822&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 90% / 80%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Clan'''&lt;br /&gt;
| 21 / 331 / 885&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 90% / 80%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Clan'''&lt;br /&gt;
| 30 / 345 / 832&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 90% / 80%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Clan'''&lt;br /&gt;
| 58 / 403 / 927&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 90% / 80%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Clan'''&lt;br /&gt;
| 745 / 1454&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 90% / 80%&lt;br /&gt;
| -- / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Clan'''&lt;br /&gt;
| 756 / 1422&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 90% / 80%&lt;br /&gt;
| -- / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Clan'''&lt;br /&gt;
| 766 / 1470&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 90% / 80%&lt;br /&gt;
| -- / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Clan'''&lt;br /&gt;
| 745 / 1470&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 90% / 80%&lt;br /&gt;
| -- / 40% / 33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Resistances=&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Moon Clan'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Clan'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Clan'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Clan'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 30% / 50% / 50%&lt;br /&gt;
| 20% / 50% / 75%&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Clan'''&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 40% / 70% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
| 0% / 0% / 0 %&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Clan'''&lt;br /&gt;
| -- / 0% / 40%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- /&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; 100%&amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;135%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 25% / 25%&lt;br /&gt;
| -- / 50% / 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Clan'''&lt;br /&gt;
| -- / 0% / 40%&lt;br /&gt;
| -- / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100% &amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 25% / 25%&lt;br /&gt;
| -- / 50% / 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Clan'''&lt;br /&gt;
| -- / 0% / 40%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;165%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 50% / 50%&lt;br /&gt;
| -- / 50% / 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Clan'''&lt;br /&gt;
| -- / 0% / 40%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;165%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 50%&lt;br /&gt;
| -- / 25% / 25%&lt;br /&gt;
| -- / 50% / 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Moon Clan'''&lt;br /&gt;
| '''Act 1:''' [[Stony Field]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Clan'''&lt;br /&gt;
| '''Act 1:''' [[Black Marsh]], [[Tristram]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Clan'''&lt;br /&gt;
| '''Act 1:''' [[Forgotten Tower|Forgotten Tower 1-5]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Clan'''&lt;br /&gt;
| '''Act 1:''' [[Barracks]], [[Jail|Jail 1-3]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Clan'''&lt;br /&gt;
| '''Act 2:''' [[Arcane Sanctuary]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Clan'''&lt;br /&gt;
| [[Arreat Plateau]], [[Drifter Cavern]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Clan'''&lt;br /&gt;
| [[Halls of Pain]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Clan'''&lt;br /&gt;
| [[Frozen Tundra]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Clan'''&lt;br /&gt;
| [[Pit of Acheron]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:demons]]&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:NightClan.jpg&amp;diff=19580</id>
		<title>File:NightClan.jpg</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:NightClan.jpg&amp;diff=19580"/>
				<updated>2010-07-18T10:45:10Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Fetish_Shaman&amp;diff=19579</id>
		<title>Fetish Shaman</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Fetish_Shaman&amp;diff=19579"/>
				<updated>2010-07-18T10:44:10Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Fetish Shaman are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
Fetish Shamans can resurrect dead [[Fetish]] and [[Fetish Blowdart]]s, but only of their own type. (Fetish, Flayers, and Soul Killers very seldom spawn in overlapping or side by side ranges, so this is seldom an issue.)&lt;br /&gt;
&lt;br /&gt;
Besides resurrecting their minions, Shamans can cast a Fetish Aura that increases the attack speed of Fetish, and also flame an Inferno at any enemies within range.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** TC Champions and Bosses can sometimes drop from the next higher group.&lt;br /&gt;
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
[[Image:FetishShaman.jpg|frame|left]] &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Fetish Shaman'''&lt;br /&gt;
| 22 / 49 / 80&lt;br /&gt;
| 279 / 16083 / 115440&lt;br /&gt;
| 55-89 / 629-1016 / 2733-5887&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 24/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Shaman'''&lt;br /&gt;
| 23 / 50 / 81&lt;br /&gt;
| 303 / 17206 / 118973&lt;br /&gt;
| 57-95 / 651-1053 / 2789-6008&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| 24/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Shaman'''&lt;br /&gt;
| 24 / 51 / 82&lt;br /&gt;
| 338 / 18408 / 122506&lt;br /&gt;
| 61-100 / 674-1088 / 2845-6128&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| 24/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Shaman'''&lt;br /&gt;
| -- / 64 / 84&lt;br /&gt;
| -- / 39270 / 129573&lt;br /&gt;
| -- / 962-1554 / 3943-6370&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| -- / 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Shaman'''&lt;br /&gt;
| -- / 65 /.85&lt;br /&gt;
| -- / 41626 / 133107&lt;br /&gt;
| -- / 984- 1590 / 4018- 6491&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| -- / 63/Vex, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Inferno Attack&lt;br /&gt;
|-&lt;br /&gt;
| '''Fetish Shaman'''&lt;br /&gt;
| 90-96 / 126-132 / 174-180&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Shaman'''&lt;br /&gt;
| 102-108 / 138-144 / 186-192&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Shaman'''&lt;br /&gt;
| 114-120 / 150-156 / 198-204&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Shaman'''&lt;br /&gt;
| -- / 162-168 / 210-216&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Shaman'''&lt;br /&gt;
| -- / 162-168 / 210-216&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Fetish Shaman'''&lt;br /&gt;
| 112 / 684 / 1563&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Shaman'''&lt;br /&gt;
| 117 / 696 / 1581&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Shaman'''&lt;br /&gt;
| 122 / 708 / 1598&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Shaman'''&lt;br /&gt;
| -- / 864 / 1634&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 75 / 50&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Shaman'''&lt;br /&gt;
| -- / 876 / 1651&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 75 / 50&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Resistances=&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Fetish Shaman'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Shaman'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;115%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Shaman'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Shaman'''&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Shaman'''&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Acts 1-4: Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Fetish Shaman'''&lt;br /&gt;
| '''Act 3: '''[[Spider Forest]], [[Great Marsh]], [[Swampy Pit|Swampy Pit 1 &amp;amp; 3]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Shaman'''&lt;br /&gt;
| '''Act 3: '''[[Flayer Jungle]], [[Flayer Dungeon|Flayer Dungeon 1-3]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Shaman'''&lt;br /&gt;
| '''Act 3: '''[[Flayer Jungle]], [[Flayer Dungeon|Flayer Dungeon 1-3]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer Shaman'''&lt;br /&gt;
| '''Act 5:''' [[Halls of Vaught]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer Shaman'''&lt;br /&gt;
| '''Act 5: '''[[Worldstone Keep|Worldstone Keep 1]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:FetishShaman.jpg&amp;diff=19578</id>
		<title>File:FetishShaman.jpg</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:FetishShaman.jpg&amp;diff=19578"/>
				<updated>2010-07-18T10:42:55Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Fetish&amp;diff=19577</id>
		<title>Fetish</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Fetish&amp;diff=19577"/>
				<updated>2010-07-18T10:42:18Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Fetish are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
Shamanistic creatures that attack with knives the size of their own bodies, or at range with blow darts, the Fetish are native jungle inhabitants. Known cannibals, they are small, intelligent beings in league with the forces of Hell. Individually, Fetishes are weak and easy to kill. However, they are much more formidable when attacking en masse. When accompanied by a Shaman, they are doubly dangerous, as their Shaman possess the power of resurrection, the ability to revive their fallen kin. The Shamans are often borne upon the shoulders of a lesser Fetish. Undoubtedly, they believe that this appearance of added height makes them look more ferocious.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are not those odd items of clothing your parents keep tucked away on the top shelf of the closet, but small, fast, cleaver-wielding monsters. Fetish attack in packs, launching stab-and-run assaults sure to enrage most characters. Individually weak, Fetish can be dangerous in numbers, and they often spawn in mobs of a dozen or more, then use their lightning foot speed to swarm furiously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chasing Fetish is a fool's game; better is to hold still and let them rush you, then kill them when they get close. Characters with ranged attacks will have little difficulty with Fetish, providing caution is used to avoid getting swarmed by the initial rush.  Most types of Fetish can appear with [[Fetish Blowdart]]s, and they can be resurrected by [[Fetish Shaman]].&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fetish.jpg|frame|left]]&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Rat Man'''&lt;br /&gt;
| 10 / 42 / 72&lt;br /&gt;
| 96 / 2889 / 25146&lt;br /&gt;
| 22-38 / 400-583 / 1933-3749&lt;br /&gt;
| 6&lt;br /&gt;
| 12/-, 45/Ko, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Fetish'''&lt;br /&gt;
| 21 / 49 / 79&lt;br /&gt;
| 260 / 4639 / 32280&lt;br /&gt;
| 49-83 / 532-774 / 2265-4393&lt;br /&gt;
| 7&lt;br /&gt;
| 24/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer'''&lt;br /&gt;
| 22 / 50 / 80&lt;br /&gt;
| 286 / 4963 / 33300&lt;br /&gt;
| 55-89 / 551-802 / 2312-4485&lt;br /&gt;
| 8&lt;br /&gt;
| 24/Ral, 54/Um, 84/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer'''&lt;br /&gt;
| 23 / 51 / 81&lt;br /&gt;
| 315 / 5310 / 34319&lt;br /&gt;
| 57-95 / 570-829 / 2360-4577&lt;br /&gt;
| 9&lt;br /&gt;
| 27/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer'''&lt;br /&gt;
| -- / 63 / 83&lt;br /&gt;
| -- / 10686 / 36357&lt;br /&gt;
| -- / 795-1157 / 3237-4761&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| --, 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer'''&lt;br /&gt;
| -- / 65 / 85&lt;br /&gt;
| -- / 12007 / 38396&lt;br /&gt;
| -- / 833-1212 / 3400-4945&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| --, 63/Vex, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
Guest Monster fetish have a % chance to add poison damage to their attacks.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack Rating&lt;br /&gt;
! Poison Damage&lt;br /&gt;
|-&lt;br /&gt;
| '''Rat Man'''&lt;br /&gt;
| 5-8 / 21-33 / 48-76&lt;br /&gt;
| 80 / 803 / 2768&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Fetish'''&lt;br /&gt;
| 9-14 / 24-38 / 54-86&lt;br /&gt;
| 197 / 923 / 3021&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer'''&lt;br /&gt;
| 10-15 / 24-38 / 54-86&lt;br /&gt;
| 207 / 940 / 3057&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer'''&lt;br /&gt;
| 10-16 / 25-40 / 55-88&lt;br /&gt;
| 213 / 957 / 3093&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer'''&lt;br /&gt;
| -- / 31-49 / 56-89&lt;br /&gt;
| -- / 162 / 3165&lt;br /&gt;
| '''Night, 7%: ''' 41 over 4s (10.2/sec)&amp;lt;br /&amp;gt;'''Hell, 10%:''' 182 over 6s (30.3/sec)&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer'''&lt;br /&gt;
| -- / 31-50 / 57-91&lt;br /&gt;
| -- / 1197 / 3237&lt;br /&gt;
| '''Night, 7%:''' 41 over 4s (10.4/sec)&amp;lt;br /&amp;gt;'''Hell, 10%:''' 186 over 6s.(30.9/sec)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Rat Man'''&lt;br /&gt;
| 50 / 750 / 1777&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Fetish'''&lt;br /&gt;
| 107 / 855 / 1932&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer'''&lt;br /&gt;
| 112 / 870 / 1953&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer'''&lt;br /&gt;
| 117 / 885 / 1976&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| Flayer&lt;br /&gt;
| -- / 885 / 1997&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 100 / 100&lt;br /&gt;
| -- 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| Soul Killer&lt;br /&gt;
| -- / 1095 / 2063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 100 / 100&lt;br /&gt;
| -- 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Resistances=&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Rat Man'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Fetish'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer'''&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;105%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer'''&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;115%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Acts 1-4: Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Rat Man'''&lt;br /&gt;
| '''Act 1: '''[[Catacombs|Catacombs 1]]&amp;lt;br /&amp;gt;'''Act 3: '''[[Flayer Jungle]] (Boss Only, and only when summoned by activating [[Quests_Act_Three#Quest_Two:_The_Blade_of_the_Old_Religion|The Gidbinn]])&lt;br /&gt;
|-&lt;br /&gt;
| '''Fetish'''&lt;br /&gt;
| '''Act 3: '''[[Spider Forest]], [[Great Marsh]], [[Swampy Pit|The Swampy Pit 1, 3]] (Only as boss pack of a Fetish Shaman).&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer'''&lt;br /&gt;
| '''Act 3: '''[[Swampy Pit|Swampy Pit 3]], [[Flayer Jungle]], [[Flayer Dungeon|Flayer Dungeon 1-3]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer'''&lt;br /&gt;
| '''Act 3: '''[[Flayer Jungle]], [[Flayer Dungeon|Flayer Dungeon 1-3]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flayer'''&lt;br /&gt;
| [[Halls of Anguish]], [[Halls of Vaught]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Killer '''&lt;br /&gt;
| [[Worldstone Keep|Worldstone Keep 2-3]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:demons]]&lt;br /&gt;
[[category:Guest Monsters]]&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Fetish.jpg&amp;diff=19576</id>
		<title>File:Fetish.jpg</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Fetish.jpg&amp;diff=19576"/>
				<updated>2010-07-18T10:42:03Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Corrupt_Rogue_Archer&amp;diff=19575</id>
		<title>Corrupt Rogue Archer</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Corrupt_Rogue_Archer&amp;diff=19575"/>
				<updated>2010-07-18T10:41:24Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Corrupt Rogue Archers are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
These humanoid females represent the Rogue hero of Diablo I. They have been twisted by Diablo's evil and now hunt heroes attempting to undo the damage wrought on their holy Monastery. &lt;br /&gt;
&lt;br /&gt;
Corrupt Rogue Archers are not very dangerous individually. They have good accuracy, but don't deal very high damage, nor do they fire very quickly. Boss packs can be deadly though, especially if the boss spawns with a dangerous [[Monster Modifiers|modifer]] like Cursed, Might, or Extra Strong; one that benefits her minions as well as herself.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
Some corrupted rogue archers on Hell difficulty may drop from a higher Treasure Class when killed by a ranged weapon attack. The relevant Treasure Class is listed (#) in the TC column.&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:DarkArcher.jpg|frame|left]]&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Walk/Speed&lt;br /&gt;
! Run/Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Ranger'''&lt;br /&gt;
| 4 / 37 / 68&lt;br /&gt;
| 54 / 2745 / 28092&lt;br /&gt;
| 13-19 / 307-531 / 1743-4015&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| 3/-, 42/Io, 75/Ber (81)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Archer'''&lt;br /&gt;
| 5 / 38 / 69&lt;br /&gt;
| 63 / 2939 / 29451&lt;br /&gt;
| 15-22 / 326-563 / 1791-4124&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| 6/-, 42/Io, 78/Cham (84)&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Archer'''&lt;br /&gt;
| 7 / 39 / 83&lt;br /&gt;
| 81 / 3144 / 48477&lt;br /&gt;
| 21-31 / 344-595 / 2455-5654&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| 6/-, 42/Io, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Archer'''&lt;br /&gt;
| 10 / 41 / 72&lt;br /&gt;
| 109 / 3600 / 33528&lt;br /&gt;
| 33-49 / 382-661 / 1933-4452&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| 12/-, 42/Io, 69/Lo (75)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Archer'''&lt;br /&gt;
| 24 / 54 / 85&lt;br /&gt;
| 399 / 8435 / 51195&lt;br /&gt;
| 91-128 / 626-1082 / 2550-5872&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| 27/Ral, 57/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Archer'''&lt;br /&gt;
| -- / 59 / 81&lt;br /&gt;
| -- / 11286 / 45759&lt;br /&gt;
| -- / 719-1243 / 3147-5435&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| --, 60/Ist, 84/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Archer'''&lt;br /&gt;
| -- / 61 / 82&lt;br /&gt;
| -- / 12680 / 47118&lt;br /&gt;
| -- / 758-1310 / 2407-5545&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| --, 60/Ist, 84/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
* Most types of Corrupted Rogue Archers have a % chance to add elemental damage to their attacks.&lt;br /&gt;
&lt;br /&gt;
* Guest Monster corrupted rogue archers have a % chance to shoot fire, explosive, cold, and freezing arrows, equivalent to the Amazon skills of those names.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Attack 1&lt;br /&gt;
! Attack Rating 1&lt;br /&gt;
! Elemental Damage&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Ranger'''&lt;br /&gt;
| 2-3 / 18-27 / 52-78&lt;br /&gt;
| 66 / 1134 / 4143&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Archer'''&lt;br /&gt;
| 2-3 / 19-28 / 54-81&lt;br /&gt;
| 89 / 1161 / 4200&lt;br /&gt;
| '''Poison Damage:'''&amp;lt;br /&amp;gt;'''Norm:''' -- &amp;lt;br /&amp;gt;'''Night:''' 10%: 50 over 8s (6.3/sec)&amp;lt;br /&amp;gt;'''Hell: '''20%: 178 over 8s (22.2/sec)&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Archer'''&lt;br /&gt;
| 3-4 / 19-29 / 57-86&lt;br /&gt;
| 142 / 1188 / 4998&lt;br /&gt;
| '''Cold Damage: '''&amp;lt;br /&amp;gt; -- / 13-19 (6s) (10%) / 38-57 (7s) (20%)&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Archer'''&lt;br /&gt;
| 4-6 / 21-31 / 48-72&lt;br /&gt;
| 225 / 1242 / 4371&lt;br /&gt;
| '''Lightning Damage:&amp;lt;br /&amp;gt;'''-- / 1-42 (10%) -- 4-113 (20%)&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Archer'''&lt;br /&gt;
| 9-14 / 27-40 / 57-86&lt;br /&gt;
| 612 / 1593 / 5112&lt;br /&gt;
| '''Fire Damage:&amp;lt;br /&amp;gt;'''-- / 22-31 (10%) / 57-76 (20%)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Archer'''&lt;br /&gt;
| -- / 14-29 / 27-55&lt;br /&gt;
| -- / 1728 / 4884&lt;br /&gt;
| '''Nightmare 25%, Hell 33%:&amp;lt;br /&amp;gt; Fire Arrow:''' -- / +74-87 / +106-123&amp;lt;br /&amp;gt;'''Explosive Arrow:''' -- / +89-103 / +121-139&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Archer'''&lt;br /&gt;
| -- / 15-30 / 27-55&lt;br /&gt;
| -- / 1782 / 4941&lt;br /&gt;
| '''Nightmare 25%, Hell 33%:&amp;lt;br /&amp;gt; Cold Arrow:''' -- / 78-92 (15s) / 106-124 (19s)&amp;lt;br /&amp;gt;'''Freezing Arrow:''' -- / 65-78 (13s) / 93-110 (17s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Ranger'''&lt;br /&gt;
| 20 / 486 / 1216&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Archer'''&lt;br /&gt;
| 25 / 496 / 1233&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Archer'''&lt;br /&gt;
| 35 / 507 / 1454&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Archer'''&lt;br /&gt;
| 50 / 529 / 1279&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Archer'''&lt;br /&gt;
| 122 / 669 / 1485&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Archer'''&lt;br /&gt;
| -- / 723 / 1422&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 100% / 100%&lt;br /&gt;
| -- / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Archer'''&lt;br /&gt;
| -- / 745 / 1438&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 100% / 100%&lt;br /&gt;
| -- / 40% / 33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Ranger'''&lt;br /&gt;
| 0% / 0% / 15%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Archer'''&lt;br /&gt;
| 0% / 0% / 15%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Archer'''&lt;br /&gt;
| 0% / 0% / 15%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Archer'''&lt;br /&gt;
| 0% / 0% / 15%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;115%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Archer'''&lt;br /&gt;
| 20% / 20% / 15%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;130%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Archer'''&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 50% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;115%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 25% / 50%&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Archer'''&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 25% / 50%&lt;br /&gt;
| -- / 50% / 140%&lt;br /&gt;
| -- / 25% / 50%&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Ranger'''&lt;br /&gt;
| '''Act 1:''' [[Cave|Cave 1-2]], [[Stony Field]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Archer'''&lt;br /&gt;
| '''Act 1:''' [[The Hole|The Hole 1-2]], [[Black Marsh]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Archer'''&lt;br /&gt;
| '''Act 1:''' [[The Pit|The Pit 1-2]], [[Forgotten Tower|Forgotten Tower 1-5]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Archer'''&lt;br /&gt;
| '''Act 1:''' [[Inner Cloister]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Archer'''&lt;br /&gt;
| '''Act 3:''' [[Forgotten Temple]], [[Ruined Fane]], [[Disused Reliquary]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Archer'''&lt;br /&gt;
| [[Frigid Highlands]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Archer'''&lt;br /&gt;
| [[Crystalline Passage]], [[Drifter Cavern]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:DarkArcher.jpg&amp;diff=19574</id>
		<title>File:DarkArcher.jpg</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:DarkArcher.jpg&amp;diff=19574"/>
				<updated>2010-07-18T10:41:06Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Corrupt_Rogue_Spearwoman&amp;diff=19573</id>
		<title>Corrupt Rogue Spearwoman</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Corrupt_Rogue_Spearwoman&amp;diff=19573"/>
				<updated>2010-07-18T10:40:23Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Corrupt Rogue Spearwomen are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
These melee fighters are more formidable than regular Corrupt Rogues, thanks to the higher damage dealt by their spears. They spawn in packs and run very quickly, though their actual attack speed is not impressive.&lt;br /&gt;
&lt;br /&gt;
* '''Flesh Lancers''' are listed in the game stats and on Blizzard's site, but they do not spawn anywhere as of v1.11.&lt;br /&gt;
* '''Black Lancers''' are only found as Guest Monsters in v1.11.&lt;br /&gt;
&lt;br /&gt;
All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
Corrupt Rogues have a different walk and run speed; one of the few monsters for which this is true.&lt;br /&gt;
&lt;br /&gt;
[[Image:DarkLancer.jpg|frame|left]]&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Walk&lt;br /&gt;
! Run&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Spearwoman'''&lt;br /&gt;
| 2 / 36 / 67&lt;br /&gt;
| 36 / 2182 / 22723&lt;br /&gt;
| 7-11 / 420-603 / 2467-4728&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| 3/-, 42/Io, 66/Vex&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Lancer'''&lt;br /&gt;
| 5 / 38 / 68&lt;br /&gt;
| 63 / 2498 / 23878&lt;br /&gt;
| 14-21 / 474-681 / 2536-4861&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| 6/-, 42/Io, 66/Vex&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lancer'''&lt;br /&gt;
| 8 / 39 / 69&lt;br /&gt;
| 91 / 2672 / 25033&lt;br /&gt;
| 24-36 / 501-721 / 2605-4993&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| 6/-, 42/Io, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Lancer'''&lt;br /&gt;
| -- / 59 / 81&lt;br /&gt;
| -- / 9593 / 38895&lt;br /&gt;
| -- / 1047-1505 / 4577-6580&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| --, 60/Ist, 84/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lancer'''&lt;br /&gt;
| -- / 59 / 81&lt;br /&gt;
| -- / 11425 / 40050&lt;br /&gt;
| -- / 1129-1623 / 4669-6712&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| --, 63/Ist, 84/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Lancer'''&lt;br /&gt;
| -- / 65 / 85&lt;br /&gt;
| -- / 13608 / 43515&lt;br /&gt;
| -- / 1212-1742 / 4945-7109&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| --, 63/Vex, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
&lt;br /&gt;
* Vile Lancers and Dark Lancers have a % chance to add elemental damage to their attacks.&lt;br /&gt;
* Guest Monsters use some of the [[Amazon_Javelin_and_Spear_Skills|Amazon spear skills]].&lt;br /&gt;
** Vile Lancers use Jab and Power Strike.&lt;br /&gt;
** Dark Lancers use Jab and Ice Spear (cold damage version of Power Strike.)&lt;br /&gt;
** Black Lancers use Jab and Power Strike&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Attack 1&lt;br /&gt;
! Attack Rating 1&lt;br /&gt;
! Special&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Spearwoman'''&lt;br /&gt;
| 2-4 / 20-40 / 50-101&lt;br /&gt;
| 12 / 1033 / 3813&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Lancer'''&lt;br /&gt;
| 3-6 / 20-41 / 50-101&lt;br /&gt;
| 31 / 1083 / 3866&lt;br /&gt;
| '''Poison Damage:'''&amp;lt;br /&amp;gt;'''Norm:''' --&amp;lt;br /&amp;gt;'''Night:'''10%: 63 over 8s. (7.8/sec)&amp;lt;br /&amp;gt;'''Hell:''' 20%: 201 over 8s (25.1/sec)&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lancer'''&lt;br /&gt;
| 4-9 / 21-42 / 52-104&lt;br /&gt;
| 63 / 1108 / 3920&lt;br /&gt;
| '''Cold Damage:&amp;lt;br /&amp;gt;'''-- / 19-26 (7s) (10%) / 48-64 (7s) (20%)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Lancer'''&lt;br /&gt;
| -- / 31-63 / 60-120&lt;br /&gt;
| -- / 1612 / 4558&lt;br /&gt;
| '''Jab: '''-- / 31-63 / 67-134&amp;lt;br /&amp;gt;'''Power Strike:''' -- / 1-148 / 1-196&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lancer'''&lt;br /&gt;
| -- / 33-66 / 60-120&lt;br /&gt;
| -- / 1688 / 4611&lt;br /&gt;
| '''Jab: '''-- / 33-66 / 60-120&amp;lt;br /&amp;gt;'''Ice Spear: '''-- / 66-77 (12sec) / 98-113 (16sec)&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Lancer'''&lt;br /&gt;
| -- / 34-68 / 62-124&lt;br /&gt;
| -- / 1764 / 4771&lt;br /&gt;
| '''Jab: '''-- / 34-68 / 69-138&amp;lt;br /&amp;gt;'''Power Strike:''' -- / 1-148 / 1-196&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Spearwoman'''&lt;br /&gt;
| 10 / 501 / 1267&lt;br /&gt;
| --&lt;br /&gt;
| 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Lancer'''&lt;br /&gt;
| 25 / 524 / 1284&lt;br /&gt;
| --&lt;br /&gt;
| 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lancer'''&lt;br /&gt;
| 40 / 535 / 1301&lt;br /&gt;
| --&lt;br /&gt;
| 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Lancer'''&lt;br /&gt;
| -- / 763 / 1501&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 100% / 100%&lt;br /&gt;
| -- / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lancer'''&lt;br /&gt;
| -- / 798 / 1518&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 100% / 100%&lt;br /&gt;
| -- / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Lancer'''&lt;br /&gt;
| -- / 832 / 1568&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 100% / 100%&lt;br /&gt;
| -- / 40% / 33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Resistances=&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Spearwoman'''&lt;br /&gt;
| 0% / 0% / 45%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Lancer'''&lt;br /&gt;
| 0% / 0% / 45%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lancer'''&lt;br /&gt;
| 0% / 0% / 45%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Lancer'''&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 25% / 50%&lt;br /&gt;
| -- / 50% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lancer'''&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 25% / 50%&lt;br /&gt;
| -- / 50% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Lancer'''&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 25% / 50%&lt;br /&gt;
| -- / 50% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 15%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Spearwoman'''&lt;br /&gt;
| '''Act 1:''' [[Cold Plains]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Lancer'''&lt;br /&gt;
| '''Act 1:''' [[Dark Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lancer'''&lt;br /&gt;
| '''Act 1:''' [[Tamoe Highland]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Lancer'''&lt;br /&gt;
| [[Frigid Highlands]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Lancer'''&lt;br /&gt;
| [[Frozen River]], [[Ancients' Way]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Lancer'''&lt;br /&gt;
| [[Worldstone Keep|Worldstone Keep 1]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:demons]]&lt;br /&gt;
[[category:Guest Monsters]]&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:DarkLancer.jpg&amp;diff=19572</id>
		<title>File:DarkLancer.jpg</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:DarkLancer.jpg&amp;diff=19572"/>
				<updated>2010-07-18T10:40:07Z</updated>
		
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		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Corrupt_Rogue&amp;diff=19571</id>
		<title>Corrupt Rogue</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Corrupt_Rogue&amp;diff=19571"/>
				<updated>2010-07-18T10:39:29Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Corrupt Rogues are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
The corruption of the Sisterhood is perhaps the worst atrocity that the surviving Rogues endure. The sight of their own sisters, marching against them in service of their enemy, drives the Sisterhood into deep despair. The tainted Sisters are seldom caught alone, preferring to attack in groups. Many of the corrupted ones have forgotten their skills with ranged weapons, or are so driven by Hell’s rage, that they blindly melee with whatever weapon is at hand.&lt;br /&gt;
&lt;br /&gt;
Corrupt Rogues are humanoid females who generally spawn in packs, armed with sabers and bucklers. They possess excellent footspeed, but are not especially skilled with their weapons, nor do they hit very quickly. There are also Corrupt Rogues in Act III, Flesh Hunters, though they were likely placed there as their scantily-clad attire is well-suited to the jungle, and perhaps are not related to the events of Act I. More deadly Corrupt Rogues include [[Corrupt Rogue Archer|archers]] and [[Corrupt Rogue Spearwoman|spearwomen]]. &lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
Corrupted Rogues have a walking and a running speed. They are one of the few monsters in the game with this variety of movement rate.&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:DarkHunter.jpg|frame|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Walk&lt;br /&gt;
! Run&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Hunter'''&lt;br /&gt;
| 2 / 36 / 67&lt;br /&gt;
| 31 / 2439 / 25396&lt;br /&gt;
| 5-9 / 315-525 / 1850-4112&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| 3/-, 42/Io, 66/Vex&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Hunter'''&lt;br /&gt;
| 5 / 38 / 68&lt;br /&gt;
| 54 / 2792 / 26687&lt;br /&gt;
| 10-17 / 355-593 / 1902-4227&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| 6/-, 42/Io, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Stalker'''&lt;br /&gt;
| 8 / 39 / 69&lt;br /&gt;
| 79 / 2986 / 27978&lt;br /&gt;
| 18-30 / 376-627 / 1954-4342&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| 12/-, 42/Io, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Rogue'''&lt;br /&gt;
| 9 / 40 / 70&lt;br /&gt;
| 86 / 3196 / 29269&lt;br /&gt;
| 20-34 / 396-661 / 2005-4457&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| 12/-, 42/Io, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Hunter'''&lt;br /&gt;
| 23 / 53 / 84&lt;br /&gt;
| 311 / 7558 / 47344&lt;br /&gt;
| 57-95 / 663-1105 / 2730-6067&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| 27/Ral, 54/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Corrupt Rogues have just one basic melee attack. No added elemental damage, nothing!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Attack 1&lt;br /&gt;
! Attack Rating 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Hunter'''&lt;br /&gt;
| 1-3 / 17-34 / 41-83&lt;br /&gt;
| 12 / 959 / 3541&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Hunter'''&lt;br /&gt;
| 2-5 / 17-35 / 42-85&lt;br /&gt;
| 31 / 1006 / 3590&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Stalker'''&lt;br /&gt;
| 3-7 / 18-36 / 44-88&lt;br /&gt;
| 63 / 1029 / 3640&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Rogue'''&lt;br /&gt;
| 3-8 / 18-36 / 44-88&lt;br /&gt;
| 74 / 1053 / 3689&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Hunter'''&lt;br /&gt;
| 7-18 / 24-48 / 51-103&lt;br /&gt;
| 213 / 1357 / 4381&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Hunter'''&lt;br /&gt;
| 10 / 501 / 1267&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Hunter'''&lt;br /&gt;
| 25 / 524 / 1284&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Stalker'''&lt;br /&gt;
| 40 / 535 / 1301&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Rogue'''&lt;br /&gt;
| 45 / 547 / 1317&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Hunter'''&lt;br /&gt;
| 117 / 695 / 1552&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100% / 100% / 100%&lt;br /&gt;
| 50% / 40% / 33%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Hunter'''&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Hunter'''&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Stalker'''&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;130%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Rogue'''&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;140%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Hunter'''&lt;br /&gt;
| 20% / 20% / 40%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;150%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 20%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations===&lt;br /&gt;
There are no Corrupt Rogue Guest Monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Hunter'''&lt;br /&gt;
| '''Act 1:''' [[Cold Plains]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Vile Hunter'''&lt;br /&gt;
| '''Act 1:''' [[Underground Passage|Underground Passage 1-2]], [[Dark Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Stalker'''&lt;br /&gt;
| '''Act 1:'''[[The Pit|The Pit 1-2]], [[Forgotten Tower|Forgotten Tower 5]] ([[The Countess]]' pack), [[Tamoe Highland]], [[Monastery Gate]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Rogue'''&lt;br /&gt;
| '''Act 1:''' [[Outer Cloister]], [[Barracks]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Flesh Hunter'''&lt;br /&gt;
| '''Act 3:''' [[Ruined Temple]], [[Disused Fane]], [[Disused Reliquary]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:DarkHunter.jpg&amp;diff=19570</id>
		<title>File:DarkHunter.jpg</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:DarkHunter.jpg&amp;diff=19570"/>
				<updated>2010-07-18T10:39:13Z</updated>
		
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Blunderbore&amp;diff=19569</id>
		<title>Blunderbore</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Blunderbore&amp;diff=19569"/>
				<updated>2010-07-18T10:38:13Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters|s}}}}Blunderbores are [[Demons]].&lt;br /&gt;
&lt;br /&gt;
Massive [[melee]] brawlers, '''Blunderbores''' are the largest normal type of monster in the game. They don't quite live up to their size, moving slowly and taking a lot of hits, but they can deal out quite a bit of punishment as well, and pack a [[stun]]ning hit that is worse on [[mercenaries]] and [[minion]]s than on [[character]]s.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** TC Champions and Bosses can sometimes drop from the next higher group.&lt;br /&gt;
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blunderbore.jpg|frame|left]]&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Blunderbore'''&lt;br /&gt;
| 18 / 47 / 78&lt;br /&gt;
| 282 / 7022 / 54186&lt;br /&gt;
| 102-128 / 1620-1980 / 7259-11829&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| 18/Nef, 51/Lem, 75/Ber&lt;br /&gt;
|-&lt;br /&gt;
| '''Gorebelly'''&lt;br /&gt;
| 20 / 49 / 80&lt;br /&gt;
| 342 / 8041 / 57720&lt;br /&gt;
| 116-146 / 1742-2129 / 7569-12335&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| 21/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Mauler'''&lt;br /&gt;
| 25 / 55 / 83&lt;br /&gt;
| 554 / 11624 / 63020&lt;br /&gt;
| 160-200 / 2111-2580 / 8035-13094&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| 30/Ral, 57/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Urdar'''&lt;br /&gt;
| 32 / 57 / 85&lt;br /&gt;
| 1072 / 13057 / 66553&lt;br /&gt;
| 240-300 / 2233-2730 / 8346-13600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| 33/Sol, 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blunderbore'''&lt;br /&gt;
| -- / 59 / 81&lt;br /&gt;
| -- / 14671 / 59486&lt;br /&gt;
| -- / 2618-3403 / 11444- 14877&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| -- / 60/Ist, 84/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Mauler'''&lt;br /&gt;
| -- / 61 / 82&lt;br /&gt;
| -- / 16484 / 61253&lt;br /&gt;
| -- / 2758-3585 / 11674-15176&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| -- / 60/Ist, 84/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Blunderbores are slow with the first hit and have a slow hit recovery, but can chain multiple hits in rapid succession if they get on a roll.&lt;br /&gt;
&lt;br /&gt;
Blunderbores have a 15% chance of Crushing Blow in Nightmare and a 25% chance of Crushing Blow in Hell.&lt;br /&gt;
&lt;br /&gt;
Blunderbores use Smite (skill level 1 in Normal, 4 in Nightmare, 8 in Hell).&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Melee Attack #1&lt;br /&gt;
! Attack Rating #1&lt;br /&gt;
! Melee Attack #2&lt;br /&gt;
! Attack Rating #2&lt;br /&gt;
! Chance of Smite&lt;br /&gt;
|-&lt;br /&gt;
| '''Blunderbore'''&lt;br /&gt;
| 9-16 / 35-54 / 80-124&lt;br /&gt;
| 221 / 1029 / 3456&lt;br /&gt;
| 14-18 / 46-60 / 106-137&lt;br /&gt;
| 162 / 936 / 3142&lt;br /&gt;
| 40% / 50% / 55%&lt;br /&gt;
|-&lt;br /&gt;
| '''Gorebelly'''&lt;br /&gt;
| 10-18 / 36-57 / 81-127&lt;br /&gt;
| 248 / 1069 / 3539&lt;br /&gt;
| 16-20 / 49-63 / 109-141&lt;br /&gt;
| 185 / 972 / 3218&lt;br /&gt;
| 50% / 60% / 65%&lt;br /&gt;
|-&lt;br /&gt;
| '''Mauler'''&lt;br /&gt;
| 12-22 / 40-63 / 84-131&lt;br /&gt;
| 320 / 1188 / 3665&lt;br /&gt;
| 19-24 / 54-69 / 112-145&lt;br /&gt;
| 236 / 1080 / 3332&lt;br /&gt;
| 60% / 65% / 65%&lt;br /&gt;
|-&lt;br /&gt;
| '''Urdar'''&lt;br /&gt;
| 15-27 / 42-65 / 86-134&lt;br /&gt;
| 413 / 1227 / 3748&lt;br /&gt;
| 24-30 / 56-72 / 115-148&lt;br /&gt;
| 307 / 1116 / 3408&lt;br /&gt;
| 65% / 65% / 70%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blunderbore'''&lt;br /&gt;
| -- / 44-68 / 83-130&lt;br /&gt;
| -- / 1843 / 5209&lt;br /&gt;
| -- / 58-75 / 111-144&lt;br /&gt;
| -- / 1152 / 3256&lt;br /&gt;
| 40% / 50% / 55%&lt;br /&gt;
|-&lt;br /&gt;
| '''Mauler'''&lt;br /&gt;
| -- / 45-71 / 83-130&lt;br /&gt;
| -- / 1900 /5270&lt;br /&gt;
| -- / 61-79 / 111-144&lt;br /&gt;
| -- / 1188 / 3294&lt;br /&gt;
| 60% / 65% / 65%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Blunderbore'''&lt;br /&gt;
| 90 / 528 / 1222&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Gorebelly'''&lt;br /&gt;
| 102 / 547 / 1250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Mauler'''&lt;br /&gt;
| 127 / 604 / 1292&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Urdar'''&lt;br /&gt;
| 161 / 624 / 1320&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blunderbore'''&lt;br /&gt;
| -- / 643 / 1264&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 75 / 50&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Mauler'''&lt;br /&gt;
| -- / 662 / 1278&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 75 / 50&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Blunderbore'''&lt;br /&gt;
| 0% / 0% / 55%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;115%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Gorebelly'''&lt;br /&gt;
| 0% / 0% / 55%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;140%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Mauler'''&lt;br /&gt;
| 0% / 0% / 55%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Urdar'''&lt;br /&gt;
| 0% / 0% / 55%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 25% / 50% / 75%&lt;br /&gt;
| 25% / 50% / 75%&lt;br /&gt;
| 25% / 50% / 75%&lt;br /&gt;
| 25% / 50% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blunderbore'''&lt;br /&gt;
| -- / 40% / 75%&lt;br /&gt;
| -- / 15% / 33%&lt;br /&gt;
| -- / 15% / 33%&lt;br /&gt;
| -- / 15% / 33%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Mauler'''&lt;br /&gt;
| -- / 4 0% / 75%&lt;br /&gt;
| -- / 15% / 33%&lt;br /&gt;
| -- / 15% / 33%&lt;br /&gt;
| -- / 15% / 33%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Acts 1-4: Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Blunderbore'''&lt;br /&gt;
| '''Act 2: '''[[Harem|Harem 2]] (no boss), [[Palace Cellar|Palace Cellar 1-3]],&lt;br /&gt;
|-&lt;br /&gt;
| '''Gorebelly'''&lt;br /&gt;
| '''Act 2: '''[[Tal Rasha's Tomb|Tal Rasha's Tombs 1-7]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Mauler'''&lt;br /&gt;
| '''Act 3: '''[[Durance of Hate|Durance of Hate 1-2]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Urdar'''&lt;br /&gt;
| '''Act 4: '''[[River of Flames]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blunderbore'''&lt;br /&gt;
| '''Act 5:''' [[Frigid Highlands]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Mauler'''&lt;br /&gt;
| '''Act 5: '''[[Pit of Acheron]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=File:Blunderbore.jpg&amp;diff=19568</id>
		<title>File:Blunderbore.jpg</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=File:Blunderbore.jpg&amp;diff=19568"/>
				<updated>2010-07-18T10:36:54Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=User_talk:Zukker&amp;diff=18341</id>
		<title>User talk:Zukker</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=User_talk:Zukker&amp;diff=18341"/>
				<updated>2010-04-28T10:06:47Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey. Very nice work on all the little edits relating to &amp;lt;s&amp;gt;areas&amp;lt;/s&amp;gt; quests and D2 in general. Very good job. :)&lt;br /&gt;
&lt;br /&gt;
What is your current plan of action? Can I help or give pointers? --[[User:Leord|Leord]] 14:14, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Hah! I don't even remember making changes, I'll do some editing now and then if I see something that I know and/or that's missing or something. &lt;br /&gt;
:For pointers I don't know, throw something that's needs doing and I'll look into it and see if it's something I can elobrate on. -- [[User:Zukker|Zukker]] 10:06, 28 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Horadric_Scroll&amp;diff=17951</id>
		<title>Horadric Scroll</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Horadric_Scroll&amp;diff=17951"/>
				<updated>2010-04-01T09:51:43Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Horadric Scroll]] is found in a chest in the third level of [[Sewers_(Act_II)|Sewers]]. The chest is located in the room as [[Radament]].&lt;br /&gt;
&lt;br /&gt;
The Scroll is related to [[The Horadric Staff]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quests}}&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Rite_of_Passage_(quest)&amp;diff=17950</id>
		<title>Rite of Passage (quest)</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Rite_of_Passage_(quest)&amp;diff=17950"/>
				<updated>2010-04-01T09:50:44Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rite of Passage]] is a [[Quest]] to gain entrence to [[Worldstone Chamber]].&lt;br /&gt;
&lt;br /&gt;
This involves killing the avatars of the [[Ancients]].&lt;br /&gt;
&lt;br /&gt;
{{Quests}}&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Rite_of_Passage_(quest)&amp;diff=17949</id>
		<title>Rite of Passage (quest)</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Rite_of_Passage_(quest)&amp;diff=17949"/>
				<updated>2010-04-01T09:49:23Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: Created page with 'Rite of Passage is a Quest to gain entrence to Worldstone Chamber.  This involves killing the avatars of the Ancients.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rite of Passage]] is a [[Quest]] to gain entrence to [[Worldstone Chamber]].&lt;br /&gt;
&lt;br /&gt;
This involves killing the avatars of the [[Ancients]].&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Horadric_Scroll&amp;diff=17948</id>
		<title>Horadric Scroll</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Horadric_Scroll&amp;diff=17948"/>
				<updated>2010-04-01T09:45:42Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: Created page with 'The Horadric Scroll is found in a chest in the third level of Sewers. The chest is located in the room as Radament.  The Scroll is related to [[The Ho…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Horadric Scroll]] is found in a chest in the third level of [[Sewers_(Act_II)|Sewers]]. The chest is located in the room as [[Radament]].&lt;br /&gt;
&lt;br /&gt;
The Scroll is related to [[The Horadric Staff]]&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=The_Horadric_Staff&amp;diff=17947</id>
		<title>The Horadric Staff</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=The_Horadric_Staff&amp;diff=17947"/>
				<updated>2010-04-01T09:36:26Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Staff of Kings]] and Horadric Amulet is combined in [[Horadric Cube]] to produce [[The Horadric Staff]]. &lt;br /&gt;
&lt;br /&gt;
This staff is the key to [[Tal Rasha's Tomb]]&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=The_Horadric_Staff&amp;diff=17946</id>
		<title>The Horadric Staff</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=The_Horadric_Staff&amp;diff=17946"/>
				<updated>2010-04-01T09:36:13Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: Created page with 'The Staff of Kings and Horadric Amulet is combined in Horadric Cube to produce The Horadric Staff.  This staff is the key to Tal Rasha's Tomb'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Staff of Kings]] and Horadric Amulet is combined in [[Horadric Cube]] to produce [[The Horadric Staff]]. &lt;br /&gt;
This staff is the key to [[Tal Rasha's Tomb]]&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Horadric_Staff&amp;diff=17945</id>
		<title>Horadric Staff</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Horadric_Staff&amp;diff=17945"/>
				<updated>2010-04-01T09:28:33Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: Redirected page to The Horadric Staff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Horadric Staff]]&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Ancients&amp;diff=15436</id>
		<title>Ancients</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Ancients&amp;diff=15436"/>
				<updated>2009-11-22T12:37:30Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPCs Act Five}}[[Image:Npc-ancients.jpg|thumb|250px|Click altar to speak.]]The Ancients are three distinct NPCs, [[Korlic]], [[Madawc]], and [[Talic]], who must be defeated in combat to complete the [[Quests_Act_Five#Quest_Five:_Rite_of_Passage|Rite of Passage quest]] in Act Five. Individually, they are listed as [[Superuniques|SuperUnique monsters]].  Besides fighting though, they speak with one voice, announcing their purpose as part of the Rite of Passage quest, and then giving the [[Quests_Act_Five#Quest_Six:_Eve_of_Destruction|Eve of Destruction quest]] to characters who survive their trial.&lt;br /&gt;
&lt;br /&gt;
=Dialogues=&lt;br /&gt;
&lt;br /&gt;
The Ancients speak twice, in the middle of one quest and when they charge your character with the final quest of Act Five.&lt;br /&gt;
&lt;br /&gt;
==Rite of Passage==&lt;br /&gt;
&lt;br /&gt;
When a character clicks on the altar in the center of the dias atop the Arreat Plateau, the following speech is heard:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''We are the spirits of the Nephalem, the Ancient Ones. We have been chosen to guard sacred Mount Arreat, wherein the Worldstone rests. Few are worthy to stand in its presence. Fewer still can comprehend its true purpose. Before you enter, you must defeat us.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eve of Destruction==&lt;br /&gt;
&lt;br /&gt;
The ancients give this quest to characters who defeat them in the Rite of Passage, after they return to their initial statuesque form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''You are a worthy hero. We augment your skill and grant you entry to the interior of Mount Arreat, wherein lies the Worldstone. Beware, you will not be alone. Baal, the Lord of Destruction, is already inside. The Archangel Tyrael has always been our benefactor, but even he cannot help us now, for Baal blocks Tyrael’s spiritual presence from entering the chamber of the Worldstone. Only you, mortal, have the power to defeat Baal now. Baal threatens the Worldstone, and through it, the mortal realm itself. You must stop him before he gains full control over the sacred stone. With it under his control, Baal could shatter the boundaries between this world and the burning hells, thus allowing the hordes of the prime evils to pour forth into the mortal realm like an unstoppable tide. If you are weak, the world as you know it could be lost forever. You must NOT fail.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Sin War=&lt;br /&gt;
&lt;br /&gt;
The giant [[Bul-Kathos]] (former nephalem) Was a defending Mount Arreat from [[Uldyssian]]. ''&amp;quot;Mount Arreat will remain forbidden for you and all else who would desecrate its interior!&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
Clad in kilt and sandals and with a golden band around his head, Bul-Kathos resembled some [[barbarian]] deity.&lt;br /&gt;
''&amp;quot;We swore  that the way to the mount would be forever sealed from those like [[Esu]]&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:NPCs]]&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:quests]]&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Death_Mauler&amp;diff=15220</id>
		<title>Death Mauler</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Death_Mauler&amp;diff=15220"/>
				<updated>2009-11-09T08:28:24Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Death Mauler.jpg|frame|left]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Demons}}|{{Guest Monsters}}}}Death Maulers are [[Animals]].&lt;br /&gt;
&lt;br /&gt;
These creatures use an odd combination of [[melee]] and ranged attacks. In close, they hit with their club-like fists, and do solid damage, but don't have much of an attack rate. They can attack from a distance as well, and do so by punching the ground and sending slender, stabbing tentacles through the earth until they erupt upwards beneath the feet of the Death Mauler's target. They are not very dangerous using either attack, and more characters can tear right through them.&lt;br /&gt;
&lt;br /&gt;
Some early promotional artwork showed these monsters lashing their tentacles through the air, like whips, but no such behavior made it into the game.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Mauler'''&lt;br /&gt;
| 32 / 58 / 80&lt;br /&gt;
| 1155 / 11179 / 46620&lt;br /&gt;
| 184-228 / 1467-1850 / 4835-8130&lt;br /&gt;
| 4 / 4 / 4&lt;br /&gt;
| 36/Dol, 60/Ist, 84/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Brawler'''&lt;br /&gt;
| 35 / 59 / 81&lt;br /&gt;
| 1535 / 11850 / 48046&lt;br /&gt;
| 215-264 / 1505-1898 / 4935-8296&lt;br /&gt;
| 4 / 4 / 4&lt;br /&gt;
| 36/Dol, 60/Ist, 84/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Slasher'''&lt;br /&gt;
| 38 / 60 / 81&lt;br /&gt;
| 2039 / 12562 / 48046&lt;br /&gt;
| 245-300 / 1545-1948 / 4935-8296&lt;br /&gt;
| 4 / 4 / 4&lt;br /&gt;
| 39/Dol, 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Berserker'''&lt;br /&gt;
| 40 / 61 / 82&lt;br /&gt;
| 2477 / 13314 / 49473&lt;br /&gt;
| 266-326 / 1585-1999 / 5034-8463&lt;br /&gt;
| 5 / 5 / 5&lt;br /&gt;
| 39/Dol, 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Brigadier'''&lt;br /&gt;
| 41 / 62 / 83&lt;br /&gt;
| 2720 / 14114 / 50900&lt;br /&gt;
| 276-342 / 1623-2047 / 5133-8630&lt;br /&gt;
| 6 / 6 / 6&lt;br /&gt;
| 39/Dol, 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monster (Act Five, NM/Hell only.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Brawler'''&lt;br /&gt;
| -- / 59 / 81&lt;br /&gt;
| -- / 11850 / 48046&lt;br /&gt;
| -- / 1505-1898 / 4935-8296&lt;br /&gt;
| -- / 4 / 4&lt;br /&gt;
| -- , 60/Ist, 84/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Slasher'''&lt;br /&gt;
| -- / 60 / 81&lt;br /&gt;
| -- / 12562 / 48046&lt;br /&gt;
| -- / 1545-1948 / 4935-8296&lt;br /&gt;
| --/ 4 / 4&lt;br /&gt;
| -- , 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Berserker'''&lt;br /&gt;
| -- / 61 / 82&lt;br /&gt;
| -- / 13314 / 49473&lt;br /&gt;
| -- / 1585-1999 / 5034-8463&lt;br /&gt;
| -- / 5 / 5&lt;br /&gt;
| -- , 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Brigadier'''&lt;br /&gt;
| -- / 62 / 83&lt;br /&gt;
| -- / 14114 / 50900&lt;br /&gt;
| -- / 1623-2047 / 5133-8630&lt;br /&gt;
| -- / 6 / 6&lt;br /&gt;
| -- , 63/Vex, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offence==&lt;br /&gt;
&lt;br /&gt;
The ranged underground tentacle attacks always hit, but can be blocked.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Melee Attack&lt;br /&gt;
! Attack Rating&lt;br /&gt;
! Ranged Attack&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Mauler'''&lt;br /&gt;
| 10-15 / 36-67 / 68-127&lt;br /&gt;
| 830 / 1304 / 3700&lt;br /&gt;
| 10-20 / 22-32 / 38-48&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Brawler'''&lt;br /&gt;
| 11-17 / 36-68 / 69-130&lt;br /&gt;
| 913 / 1324 / 3744&lt;br /&gt;
| 14-24 / 26-36 / 42-52&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Slasher'''&lt;br /&gt;
| 12-18 / 36-68 / 69-130&lt;br /&gt;
| 996 / 1345 / 3744&lt;br /&gt;
| 18-28 / 30-40 / 46-56&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Berserker'''&lt;br /&gt;
| 13-19 / 38-71 / 69-130&lt;br /&gt;
| 1051 / 1366 / 3788&lt;br /&gt;
| 22-32 / 34-44 / 50-60&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Brigadier'''&lt;br /&gt;
| 13-19 / 38-71 / 70-131&lt;br /&gt;
| 1079 / 1386 / 3831&lt;br /&gt;
| 26-36 / 38-48 / 54-64&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Guest Monster (Act Five, NM/Hell only.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Brawler'''&lt;br /&gt;
| -- / 36-68 / 69-130&lt;br /&gt;
| -- / 1324 / 3744&lt;br /&gt;
| -- / 26-36 / 42-52&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Slasher'''&lt;br /&gt;
| -- / 36-68 / 69-130&lt;br /&gt;
| -- / 1345 / 3744&lt;br /&gt;
| -- / 30-40 / 46-56&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Berserker'''&lt;br /&gt;
| -- / 38-71 / 69-130&lt;br /&gt;
| -- / 1366 / 3788&lt;br /&gt;
| -- / 34-44 / 50-60&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Brigadier'''&lt;br /&gt;
| -- / 38-71 / 70-131&lt;br /&gt;
| -- / 1386 / 3831&lt;br /&gt;
| -- / 38-48 / 54-64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Mauler'''&lt;br /&gt;
| 241 / 752 / 1484&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Brawler'''&lt;br /&gt;
| 264 / 763 / 1501&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Slasher'''&lt;br /&gt;
| 287 / 775 / 1501&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Berserker'''&lt;br /&gt;
| 302 / 786 / 1518&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Brigadier'''&lt;br /&gt;
| 309 / 798 / 1535&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monster (Act Five, NM/Hell only.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Brawler'''&lt;br /&gt;
| -- / 763 / 1501&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Slasher'''&lt;br /&gt;
| -- / 775 / 1501&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Berserker'''&lt;br /&gt;
| -- / 786 / 1518&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Brigadier'''&lt;br /&gt;
| -- / 798 / 1535&lt;br /&gt;
| --&lt;br /&gt;
| 1.2/sec&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Mauler'''&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 25% / 50%&lt;br /&gt;
| 0% / 25% / 50%&lt;br /&gt;
| 0% / 50% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Brawler'''&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Slasher'''&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;135%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Berserker'''&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Brigadier'''&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;145%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monster (Act Five, NM/Hell only.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Brawler'''&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Slasher'''&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;135%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Berserker'''&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Brigadier'''&lt;br /&gt;
| 0% / 0% / 33%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;135%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)&lt;br /&gt;
* Many Expansion monsters only appear as Guest Monsters in v1.10+.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Normal&lt;br /&gt;
! Nightmare&lt;br /&gt;
! Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Mauler'''&lt;br /&gt;
| Bloody Foothills&amp;lt;br /&amp;gt; Frigid Highlands ([[SuperUniques#Eyeback_the_Unleashed|Eyeback the Unleashed]])&lt;br /&gt;
| Bloody Foothills&amp;lt;br /&amp;gt; Frigid Highlands&lt;br /&gt;
| Bloody Foothills&amp;lt;br /&amp;gt; Frigid Highlands&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Brawler'''&lt;br /&gt;
| Halls of Pain (No boss)&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Slasher'''&lt;br /&gt;
| Frozen River (Boss only)&amp;lt;br /&amp;gt; Glacial Trail&amp;lt;br /&amp;gt; Ancient's Way (No boss)&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Berserker'''&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Brigadier'''&lt;br /&gt;
| Frigid Highlands (Boss only)&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Brawler'''&lt;br /&gt;
| --&lt;br /&gt;
| Frigid Highlands&lt;br /&gt;
| Frigid Highlands&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Slasher'''&lt;br /&gt;
| --&lt;br /&gt;
| Arreat Plateau&lt;br /&gt;
| Arreat Plateau&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Berserker'''&lt;br /&gt;
| --&lt;br /&gt;
| Frozen Tundra&lt;br /&gt;
| Frozen Tundra&lt;br /&gt;
|-&lt;br /&gt;
| '''Death Brigadeer'''&lt;br /&gt;
| --&lt;br /&gt;
| Halls of Anguish&lt;br /&gt;
| Halls of Anguish&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Blood_Hawk&amp;diff=15219</id>
		<title>Blood Hawk</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Blood_Hawk&amp;diff=15219"/>
				<updated>2009-11-09T08:27:59Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Blood Hawk.jpg|frame|left]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters|s}}}}Blood Hawks are [[Animals]].&lt;br /&gt;
&lt;br /&gt;
Spawned from nests that have infested the wildernesses, these winged monsters assail passersby with quick swooping attacks. They retreat quickly after an attack, and a flock of them can be difficult to eliminate if the nest is not dealt with hastily. Both Foul Crows and Black Raptors have been spied in the regions of Entsteig.&lt;br /&gt;
&lt;br /&gt;
'''Blood hawks''' are small, flying [[melee]] attackers. They squeak and squeal as they claw ineffectually at their enemies, dealing more annoyance than damage. Blood hawks can spawn alone, or emerge from [[Blood Hawk Nests]]. (Blood hawks from nests are worth zero experience and drop no items.)&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** Champions and Bosses can sometimes drop from the next higher TC.&lt;br /&gt;
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Foul Crow'''&lt;br /&gt;
| 4 / 37 / 68&lt;br /&gt;
| 22 / 1098 / 11236&lt;br /&gt;
| 2-6 / 111-251 / 634-1902&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| 3/-, 42/Io, 66/Vex&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Hawk'''&lt;br /&gt;
| 6 / 38 / 69&lt;br /&gt;
| 29 / 1175 / 11780&lt;br /&gt;
| 4-8 / 118-266 / 651-1953&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| 6/-, 42/Io, 69/Lo&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Raptor'''&lt;br /&gt;
| 16 / 45 / 76&lt;br /&gt;
| 75 / 1887 / 15585&lt;br /&gt;
| 11-25 / 166-374 / 772-2316&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| 18/Nef, 48/Ko, 75/Ber&lt;br /&gt;
|-&lt;br /&gt;
| '''Cloud Stalker'''&lt;br /&gt;
| 22 / 49 / 79&lt;br /&gt;
| 130 / 2474 / 17216&lt;br /&gt;
| 18-36 / 193-435 / 823-2471&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| 24/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Foul Crow'''&lt;br /&gt;
| -- / 58 / 80&lt;br /&gt;
| -- / 7985 / 33300&lt;br /&gt;
| -- / 510-701 / 1682-3083&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| --, 60/Ist, 84/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
All types of Foul Crow have a % chance to inflict poison damage with their attack.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack Rating&lt;br /&gt;
! Poison Damage&lt;br /&gt;
|-&lt;br /&gt;
| '''Foul Crow'''&lt;br /&gt;
| 1-2 / 21-34 / 54-85&lt;br /&gt;
| 23 / 869 / 3176&lt;br /&gt;
| '''Norm: --'''&amp;lt;br /&amp;gt;'''Night: 15%:''' 24-80 over 8s (3.3-10/sec)&amp;lt;br /&amp;gt;'''Hell: 25%: '''61-201 over 8s (7.6-25.1/sec)&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Hawk'''&lt;br /&gt;
| 2-3 / 22-35 / 56-88&lt;br /&gt;
| 41 / 890 / 3220&lt;br /&gt;
| '''Norm: --'''&amp;lt;br /&amp;gt;'''Night: 15%:'''25-83 over 8s&amp;lt;br /&amp;gt;'''Hell: 25%: '''63-206 over 8s (7.8-25.8/sec)&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Raptor'''&lt;br /&gt;
| 4-7 / 25-40 / 60-95&lt;br /&gt;
| 145 / 1035 / 3525&lt;br /&gt;
| '''Norm: --'''&amp;lt;br /&amp;gt;'''Night: 15%:'''29-95 over 8s (3.6-11.9/sec)&amp;lt;br /&amp;gt;'''Hell: 25%:: '''68-224 over 8s (8.5-28.4/sec)&lt;br /&gt;
|-&lt;br /&gt;
| '''Cloud Stalker'''&lt;br /&gt;
| 5-10 / 28-45 / 63-100&lt;br /&gt;
| 207 / 1117 / 3657&lt;br /&gt;
| '''Norm: --'''&amp;lt;br /&amp;gt;'''Night: 15%:''' 32-106 over 8s (4-13.2/sec)&amp;lt;br /&amp;gt;'''Hell: 25%: '''71-235 over 8s (8.9-29.3/sec)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Foul Crow'''&lt;br /&gt;
| -- / 43-67 / 81-127&lt;br /&gt;
| -- / 1134 / 3218&lt;br /&gt;
| '''15% chance of:&amp;lt;br /&amp;gt; Night:''' 56-186 over 12s (4.7-15.5/sec)&amp;lt;br /&amp;gt;'''Hell: ''' 320-704 over 24s (13.3-29.3/sec)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* [[Regen Rate]] tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Foul Crow'''&lt;br /&gt;
| 3 / 648 / 1622&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Hawk'''&lt;br /&gt;
| 5 / 662 / 1644&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Raptor'''&lt;br /&gt;
| 12 / 763 / 1791&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Cloud Stalker'''&lt;br /&gt;
| 17 / 820 / 1855&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 100 / 100&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Foul Crow'''&lt;br /&gt;
| -- / 990 / 1953&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 100 / 100&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Foul Crow'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Hawk'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;105%&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Raptor'''&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 60% / 80% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Cloud Stalker'''&lt;br /&gt;
| 30% / 40% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 20% / 50% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 60% / 80% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Foul Crow'''&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 80% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 25%&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 40% / 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Acts 1-4: Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Foul Crow'''&lt;br /&gt;
| '''Act 1: '''Field of Stones&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Hawk'''&lt;br /&gt;
| '''Act 1: '''Black Marsh&lt;br /&gt;
|-&lt;br /&gt;
| '''Black Raptor'''&lt;br /&gt;
| '''Act 2: '''Far Oasis&lt;br /&gt;
|-&lt;br /&gt;
| '''Cloud Stalker'''&lt;br /&gt;
| '''Act 3: '''Spider Forest&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Foul Crow'''&lt;br /&gt;
| Bloody Foothills&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Bat_Demon&amp;diff=15218</id>
		<title>Bat Demon</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Bat_Demon&amp;diff=15218"/>
				<updated>2009-11-09T08:27:35Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Gloombat.jpg|frame|left]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters|s}}}}Bat Demons are [[Animals]].&lt;br /&gt;
&lt;br /&gt;
'''Bat Demons''' are small, winged, aerial [[melee]] attackers reminiscent of the Blink type monsters from Diablo I. Unique amongst Diablo II monsters, bat demons hang from the ceiling (or thin air, on outdoor levels) and only drop down once a character is within their melee attack range. They can be targeted while on the ceiling, and can be hit by ranged attacks, or will drop down once a character is nearby. Bat demons are fond of flying away when they are low on hit points, and must be killed quickly, or pursued to their new perch.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''[[Normal]] / [[Nightmare]] / [[Hell]].'''&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** TC Champions and Bosses can sometimes drop from the next higher group.&lt;br /&gt;
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Desert Wing'''&lt;br /&gt;
| 15 / 44 / 79&lt;br /&gt;
| 152 / 3527 / 34432&lt;br /&gt;
| 22-78 / 557-876 / 2883-6041&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 15/Nef, 48/Ko, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Fiend'''&lt;br /&gt;
| 19 / 50 / 79&lt;br /&gt;
| 223 / 5294 / 34432&lt;br /&gt;
| 31-102 / 702-1103 / 2883-6041&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| 18/Nef, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Gloombat'''&lt;br /&gt;
| 22 / 51 / 81&lt;br /&gt;
| 297 / 5664 / 36607&lt;br /&gt;
| 36-126 / 725-1140 / 3004-6294&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| 24/Ral, 54/Um, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Diver'''&lt;br /&gt;
| 24 / 54 / 85&lt;br /&gt;
| 359 / 6748 / 40956&lt;br /&gt;
| 42-141 / 797-1252 / 3245-6800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| 27/Ral, 57/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Familiar'''&lt;br /&gt;
| 27 / 57 / 84&lt;br /&gt;
| 478 / 8035 / 39868&lt;br /&gt;
| 48-170 / 868-1365 / 3185-6673&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| 30/Ral, 60/Ist, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Fiend'''&lt;br /&gt;
| -- / 65 / 85&lt;br /&gt;
| -- / 12808 / 40956&lt;br /&gt;
| -- / 1060-1666 / 4327-6800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| -- / 63/Vex, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
| '''Gloombat'''&lt;br /&gt;
| -- / 61 / 83&lt;br /&gt;
| -- / 10144 / 38781&lt;br /&gt;
| -- / 965-1516 / 4166- 6547&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| -- / 60/Ist, 87/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Melee Attack #1&lt;br /&gt;
! Attack Rating #1&lt;br /&gt;
! Melee Attack #2&lt;br /&gt;
! Lightning Damage&lt;br /&gt;
! Attack Rating #2&lt;br /&gt;
|-&lt;br /&gt;
| '''Desert Wing'''&lt;br /&gt;
| 7-10 / 24-25 / 59-63&lt;br /&gt;
| 135 / 882 / 3180&lt;br /&gt;
| 5-10 / 29-42 / 72-104&lt;br /&gt;
| 65% chance of:&amp;lt;br /&amp;gt; 7-10 / 1-66 / 4-218&lt;br /&gt;
| 279 / 1764 / 6360&lt;br /&gt;
|-&lt;br /&gt;
| '''Fiend'''&lt;br /&gt;
| 8-12 / 26-28 / 59-63&lt;br /&gt;
| 174 / 990 / 3180&lt;br /&gt;
| 8-12 / 32-47 / 72-104&lt;br /&gt;
| 70% chance of:&amp;lt;br /&amp;gt; 7-11 / 2-73 / 4-218&lt;br /&gt;
| 313 / 1980 / 6360&lt;br /&gt;
|-&lt;br /&gt;
| '''Gloombat'''&lt;br /&gt;
| 9-14 / 27-30 / 60-65&lt;br /&gt;
| 207 / 1008 / 3256&lt;br /&gt;
| 11-17 / 34-49 / 74-106&lt;br /&gt;
| 75% chance of:&amp;lt;br /&amp;gt; 8-14 / 2-77 / 4-223&lt;br /&gt;
| 344 / 2016 / 6512&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Diver'''&lt;br /&gt;
| 10-15 / 29-31 / 62-67&lt;br /&gt;
| 223 / 1062 / 3408&lt;br /&gt;
| 14-22 / 36-51 / 76-110&lt;br /&gt;
| 80% chance of:&amp;lt;br /&amp;gt; 9-14 / 2-81 / 4-230&lt;br /&gt;
| 374 / 2124 / 6816&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Familiar'''&lt;br /&gt;
| 11-17 / 30-32 / 61-65&lt;br /&gt;
| 256 / 1116 / 3370&lt;br /&gt;
| 18-28 / 37-54 / 75-108&lt;br /&gt;
| 85% chance of:&amp;lt;br /&amp;gt; 10-17 / 2-84 / 4-225&lt;br /&gt;
| 402 / 2232 / 6740&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Fiend'''&lt;br /&gt;
| -- / 34-37 / 62-67&lt;br /&gt;
| -- / 1260 / 3408&lt;br /&gt;
| -- / 42-60 / 76-110&lt;br /&gt;
| 85% chance of:&amp;lt;br /&amp;gt; -- / 2-95 / 4-230&lt;br /&gt;
| -- / 2520 / 6816&lt;br /&gt;
|-&lt;br /&gt;
| '''Gloombat'''&lt;br /&gt;
| -- / 33-35 / 61-65&lt;br /&gt;
| -- / 1188 / 3332&lt;br /&gt;
| -- / 40-58 / 75-108&lt;br /&gt;
| 85% chance of:&amp;lt;br /&amp;gt; -- / 2-91 / 4-225&lt;br /&gt;
| -- / 2376 / 6664&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Desert Wing'''&lt;br /&gt;
| 75 / 686 / 1700&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Fiend'''&lt;br /&gt;
| 95 / 765 / 1700&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Gloombat'''&lt;br /&gt;
| 112 / 778 / 1739&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Diver'''&lt;br /&gt;
| 122 / 818 / 1816&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Familiar'''&lt;br /&gt;
| 136 / 858 / 1797&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Fiend'''&lt;br /&gt;
| -- / 963 / 1816&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Gloombat'''&lt;br /&gt;
| -- / 910 / 1777&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Desert Wing'''&lt;br /&gt;
| 0% / 0% / 15%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Fiend'''&lt;br /&gt;
| 0% / 0% / 15%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Gloombat'''&lt;br /&gt;
| 0% / 0% / 15%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;10 0%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Diver'''&lt;br /&gt;
| 0% / 0% / 15%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;105%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Familiar'''&lt;br /&gt;
| 0% / 0% / 15%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Fiend'''&lt;br /&gt;
| -- / 0% / 10%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 50% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Gloombat'''&lt;br /&gt;
| -- / 0% / 10%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 0% / 33%&lt;br /&gt;
| -- / 50% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in [[Act V]], and only on [[Nightmare]] and [[Hell]] difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Acts 1-4: Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Desert Wing'''&lt;br /&gt;
| '''Act 2: '''Halls of the Dead 1-3&lt;br /&gt;
|-&lt;br /&gt;
| '''Fiend'''&lt;br /&gt;
| '''Act 3: '''Arachnid Lair, Spider Cavern, Swampy Pit 1-3&lt;br /&gt;
|-&lt;br /&gt;
| '''Gloombat'''&lt;br /&gt;
| '''Act 3: '''Flayer Dungeon 1-3, Sewers 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Diver'''&lt;br /&gt;
| '''Act 3: '''Forgotten Temple, Ruined Fane, Forgotten Reliquary&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Familiar'''&lt;br /&gt;
| '''Act 4: '''City of the Damned&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Fiend'''&lt;br /&gt;
| Worldstone Keep 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Gloombat'''&lt;br /&gt;
| Glacial Trail, Icy Cellar&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Frog_Demon&amp;diff=15217</id>
		<title>Frog Demon</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Frog_Demon&amp;diff=15217"/>
				<updated>2009-11-09T08:27:12Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bog Creature.jpg|frame|left]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Animals}}}}Frog Demons are [[Animals]].&lt;br /&gt;
&lt;br /&gt;
Frog Demons are found in the rivers on the surface of Act Three. They hide in the water, emerging only when characters draw within the range of their spitting attacks.  Frog Demons will attack in melee fashion, and pursue targets away from the water, but they will return to their hidden, hibernating form if all nearby characters move several screens out of range. &lt;br /&gt;
&lt;br /&gt;
Due to bugs in the game code, these frogs are sometimes visible from a distance, squatting beside the water. They can not be touched at that point, and will vanish before appearing out of the water when a character or minion moves near enough to active their AI.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
Speed rates a monster's movement speed. 1 is very slow, 10 (or higher) is very fast.&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** TC Champions and Bosses can sometimes drop from the next higher group.&lt;br /&gt;
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Swamp Dweller'''&lt;br /&gt;
| 21 / 49 / 79&lt;br /&gt;
| 363 / 5567 / 38736&lt;br /&gt;
| 101-133 / 1064-1355 / 4530-7688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| 24/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Bog Creature'''&lt;br /&gt;
| 22 / 50 / 80&lt;br /&gt;
| 399 / 5956 / 39960&lt;br /&gt;
| 110-144 / 1103-1404 / 4625-7849&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| 24/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Slime Prince'''&lt;br /&gt;
| 24 / 51 / 81&lt;br /&gt;
| 482 / 6372 / 41183&lt;br /&gt;
| 123-162 / 1140-1451 / 4721-8010&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| 27/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
* Swamp Dwellers and Bog Creatures spit Firebolts.&lt;br /&gt;
* Slime Princes spit Poison projectiles and their melee attack has a 10% chance to deal Poison damage.&lt;br /&gt;
** All Frog Demon spit has a chance to knock the target back on impact.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Melee Attack #1&lt;br /&gt;
! Attack Rating #1&lt;br /&gt;
! Ranged Attack&lt;br /&gt;
|-&lt;br /&gt;
| '''Swamp Dweller'''&lt;br /&gt;
| 9-21 / 26-38 / 59-86&lt;br /&gt;
| 197 / 972 / 3180&lt;br /&gt;
| Fireball:&amp;lt;br /&amp;gt; 9-18 / 27-36 / 51-60&lt;br /&gt;
|-&lt;br /&gt;
| '''Bog Creature'''&lt;br /&gt;
| 10-22 / 26-38 / 59-86&lt;br /&gt;
| 207 / 990 / 3218&lt;br /&gt;
| Fireball:&amp;lt;br /&amp;gt; 9-18 / 27-36 / 51-60&lt;br /&gt;
|-&lt;br /&gt;
| '''Slime Prince'''&lt;br /&gt;
| '''Physical:''' 11-24 / 27-40 / 60-88&amp;lt;br /&amp;gt;'''Poison: 10% chance of:&amp;lt;br /&amp;gt; Norm: '''750 over 48s (15.6/sec)&amp;lt;br /&amp;gt;'''Night:''' 1922 over 48s (40.4/sec)&amp;lt;br /&amp;gt;'''Hell:''' 4266 over 48s (88.9/sec)&lt;br /&gt;
| 223 / 1008 / 3256&lt;br /&gt;
| Poison spit:&amp;lt;br /&amp;gt;'''Norm:''' 14-28 over 24s (.6-1.2/sec)&amp;lt;br /&amp;gt;'''Night:''' 49-63 over 24s (2.5-2.6/sec)&amp;lt;br /&amp;gt;'''Hell:''' 96-110 over 24s (4-4.6/sec)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Swamp Dweller'''&lt;br /&gt;
| 107 / 649 / 1468&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Bog Creature'''&lt;br /&gt;
| 112 / 661 / 1484&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Slime Prince'''&lt;br /&gt;
| 122 / 672 / 1501&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.2%&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Swamp Dweller'''&lt;br /&gt;
| 0% / 0% / 15%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Bog Creature'''&lt;br /&gt;
| 0% / 0% / 15%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 50%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Slime Prince'''&lt;br /&gt;
| 0% / 0% / 15%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;110%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
There are no Guest Monster Frog Demons.&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Acts 1-4: Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Swamp Dweller'''&lt;br /&gt;
| '''Act 3: '''Great Marsh&lt;br /&gt;
|-&lt;br /&gt;
| '''Bog Creature'''&lt;br /&gt;
| '''Act 3: '''Great Marsh&lt;br /&gt;
|-&lt;br /&gt;
| '''Slime Prince'''&lt;br /&gt;
| '''Act 3: '''Flayer Jungle, Sewers 2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''--'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

	<entry>
		<id>https://diablo2.diablowiki.net/index.php?title=Thorned_Hulk&amp;diff=15216</id>
		<title>Thorned Hulk</title>
		<link rel="alternate" type="text/html" href="https://diablo2.diablowiki.net/index.php?title=Thorned_Hulk&amp;diff=15216"/>
				<updated>2009-11-09T08:26:52Z</updated>
		
		<summary type="html">&lt;p&gt;Zukker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Thrasher.jpg|frame|left]]&lt;br /&gt;
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters}}}}Thorned Hulks are [[Animals]].&lt;br /&gt;
&lt;br /&gt;
Composed mostly of wood, Thorned Hulks are the ancestral protectors of the jungle lands. Despite their strength and immense bramble and thorn-covered arms, even they have been twisted by the Prime Evils. Their now glassy, lifeless eyes hint at a deep sorrow beneath a glowing Hell-induced hatred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These massive tree-like brawlers use their huge, club-like fists to pummel soft targets into bloody pulps.  They are slow of foot and attack, until successful hits engage their Frenzy attack, greatly increasing their movement speed and attack rate. It's best to engage them one or two at a time; letting a whole mob charge up to Frenzy speed at the same time is very dangerous.&lt;br /&gt;
&lt;br /&gt;
The '''Spikefist''' is a type of Thorned Hulk listed in the game files and on Blizzard's website, but they are not found in the game as of v1.11.&lt;br /&gt;
&lt;br /&gt;
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''&lt;br /&gt;
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&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.&lt;br /&gt;
** TC Champions and Bosses can sometimes drop from the next higher group.&lt;br /&gt;
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Speed&lt;br /&gt;
! Max TC/Rune&lt;br /&gt;
|-&lt;br /&gt;
| '''Thorned Hulk'''&lt;br /&gt;
| 21 / 49 / 79&lt;br /&gt;
| 405 / 8041 / 55953&lt;br /&gt;
| 119-193 / 1839-2226 / 7826-12631&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| 24/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Bramble Hulk'''&lt;br /&gt;
| 22 / 50 / 80&lt;br /&gt;
| 446 / 8603 / 57720&lt;br /&gt;
| 128-208 / 1905-2306 / 7989-12896&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| 24/Ral, 51/Lem, 78/Cham&lt;br /&gt;
|-&lt;br /&gt;
| '''Thrasher'''&lt;br /&gt;
| 23 / 52 / 81&lt;br /&gt;
| 490 / 9757 / 59486&lt;br /&gt;
| 136-220 / 2034-2463 / 8154-13160&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| 27/Ral, 54/Um, 87/Zod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Thorned Hulk'''&lt;br /&gt;
| -- / 58 / 80&lt;br /&gt;
| -- / 14841 / 57720&lt;br /&gt;
| -- / 2424-3190 / 10654-14017&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt;&lt;br /&gt;
| -- / 60/Ist, 84/Zod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Melee Attack #1&lt;br /&gt;
! Attack Rating #1&lt;br /&gt;
! Frenzy&lt;br /&gt;
! Frenzy AR&lt;br /&gt;
|-&lt;br /&gt;
| '''Thorned Hulk'''&lt;br /&gt;
| 12-20 / 36-65 / 81-145&lt;br /&gt;
| 197 / 1020 / 3339&lt;br /&gt;
| 10-20 / 30-61 / 68-136&lt;br /&gt;
| 197 / 1166 / 3816&lt;br /&gt;
|-&lt;br /&gt;
| '''Bramble Hulk'''&lt;br /&gt;
| 13-21 / 36-65 / 81-145&lt;br /&gt;
| 207 / 1039 / 3378&lt;br /&gt;
| 11-21 / 30-61 / 68-136&lt;br /&gt;
| 207 / 1188 / 3861&lt;br /&gt;
|-&lt;br /&gt;
| '''Thrasher'''&lt;br /&gt;
| 13-22 / 38-68 / 83-148&lt;br /&gt;
| 213 / 1077 / 3418&lt;br /&gt;
| 11-22 / 32-64 / 69-139&lt;br /&gt;
| 213 / 1231 / 3907&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Thorned Hulk'''&lt;br /&gt;
| -- / 43-76 / 81-145&lt;br /&gt;
| -- / 1578 / 4505&lt;br /&gt;
| -- / 36-72 / 68-136&lt;br /&gt;
| -- / 2041 / 5792&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
Thorned Hulks regenerate hit points at twice the normal rate.&lt;br /&gt;
&lt;br /&gt;
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.&lt;br /&gt;
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.&lt;br /&gt;
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.&lt;br /&gt;
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Defense&lt;br /&gt;
! Blocking&lt;br /&gt;
! Regen Rate&lt;br /&gt;
! Drain Effectiveness&lt;br /&gt;
! Chill Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| '''Thorned Hulk'''&lt;br /&gt;
| 107 / 957 / 2164&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Bramble Hulk'''&lt;br /&gt;
| 112 / 974 / 2188&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
| '''Thrasher'''&lt;br /&gt;
| 117 / 1008 / 2213&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4/sec&lt;br /&gt;
| 100 / 85 / 75&lt;br /&gt;
| 50 / 40 / 33&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Thorned Hulk'''&lt;br /&gt;
| -- / 1108 / 2188&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.4/sec&lt;br /&gt;
| -- / 85 / 75&lt;br /&gt;
| -- / 40 / 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
&lt;br /&gt;
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;Immunities&amp;lt;/font&amp;gt; can be &amp;quot;broken&amp;quot; by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Physical&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Lightning&lt;br /&gt;
! Poison&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Thorned Hulk'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;120%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Bramble Hulk'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;130%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
| '''Thrasher'''&lt;br /&gt;
| 0% / 0% / 25%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;140%&amp;lt;/font&amp;gt;&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
| 0% / 0% / 0%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Thorned Hulk'''&lt;br /&gt;
| -- / 0% / 66%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
| -- / 0% / 40%&lt;br /&gt;
| -- / 0% / &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;100%&amp;lt;/font&amp;gt;&lt;br /&gt;
| -- / 0% / 66%&lt;br /&gt;
| -- / 0% / 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.&lt;br /&gt;
* Monsters in areas marked &amp;quot;Boss Only&amp;quot; will only appear as random bosses or champions.&lt;br /&gt;
* Monsters in areas marked &amp;quot;No Boss&amp;quot; will never appear as random bosses or champions.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Acts 1-4: Normal, Nightmare, and Hell&lt;br /&gt;
|-&lt;br /&gt;
| '''Thorned Hulk'''&lt;br /&gt;
| '''Act 3: '''Spider Forest&lt;br /&gt;
|-&lt;br /&gt;
| '''Bramble Hulk'''&lt;br /&gt;
| '''Act 3: '''Great Marsh&lt;br /&gt;
|-&lt;br /&gt;
| '''Thrasher'''&lt;br /&gt;
| '''Act 3: '''Flayer Jungle ([[Stormtree]] boss pack only), Kurast Baazar, Upper Kurast&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Guest Monsters (Act Five, NM/Hell only)&lt;br /&gt;
|-&lt;br /&gt;
| '''Thorned Hulk'''&lt;br /&gt;
| Bloody Foothills&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zukker</name></author>	</entry>

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