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moved Talk:Suffixes to Talk:Suffix
== Armour / Armor ==
I am apparently not the only one who likes to write in ''English'' English here, but when you talk about an attribute in the game that has a name, such as "armor", you should treat it as a name rather than a word (a correct spelling would be "armour"). The short of it is that "Armor" is in most cases the correct way to write "Armour", and contributors can write words like "humour" or "humor" in whichever way they want. Any questions? If so, ask me. --[[User:Leord|Leord]] 18:10, 24 September 2008 (CEST)
== Various notes ==
I don't know what kind of basis / verification data needs before being included in the wiki, so for now I'll leave these notes here.
=== Increased / Faster _____ Speed / Rate/Recovery ===
These modifiers, when on items, suffer from diminishing returns.
IAS / F_R granted by skills, doesn't.
=== Ignore Target's Defense ===
According to Tommi Gustafsson's [http://www.brentmcclintock.net/diablo/tommi/tohitcalculation.aspx To hit calculation] page (under 6. Special Modifiers), ITD only works against normal monsters.
:Note: ITD =/= Always hits. <br>
:ITD merely ignores the monster's defense. Attacker's / Defender's relative levels can still cause misses. <br>
:Always Hits (a la Guided Arrow) however, will - as advertised - ''always hit'', assuming that the attack (or for GA: missile) finds a target. --[[User:Sing in Silence|Sing in Silence]] 20:09, 2 April 2009 (CEST)
:: Thanks, I have added this info in the article.--[[User:Widus|Widus]] 18:49, 23 April 2009 (CEST)
=== Re: MDR note ===
In 1.10 and on, afaik, Blizzard added a piece of code that counteracts this.
[http://www.brentmcclintock.net/diablo/tommi/magicdamagereduction.aspx MDR effect, cLoD, 1.10]. --[[User:Sing in Silence|Sing in Silence]] 19:56, 2 April 2009 (CEST)
: info added--[[User:Widus|Widus]] 18:46, 23 April 2009 (CEST)