Difference between revisions of "Template:Weapon notes"
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| − | {{#if: {{{1|}}} | |* [[Range]]: Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer.}} | + | {{#if: {{{1|}}} | |* [[Range]]: Goes from 1 (least) to 5 (most), and is identical for all melee weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer.}} |
* [[Damage Bonus|Dmg Bonus]]: This determines how you multiply the item damage by your stats to reach the actual damage. Each point in this statistic multiplies your damage by bonus/100 %. For example a damage bonus of 70 is 70/100 or and additional .7% weapon damage per point. Most weapons have 100 str, which gives 100/100 or an additional 1% weapon damage per point in str. | * [[Damage Bonus|Dmg Bonus]]: This determines how you multiply the item damage by your stats to reach the actual damage. Each point in this statistic multiplies your damage by bonus/100 %. For example a damage bonus of 70 is 70/100 or and additional .7% weapon damage per point. Most weapons have 100 str, which gives 100/100 or an additional 1% weapon damage per point in str. | ||
* [[Weapon Speed]] (WSM): A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower. | * [[Weapon Speed]] (WSM): A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower. | ||
| − | * {{#if: {{{1|}}} |[[Firing Rate]]|[[Swing Speed]]}}: The speed shown in-game for each character using this weapon. This speed is mostly meaningless and is included for completeness only. Characters are abbreviated to their first letters, with Amazon = Am and Assassin = As. | + | * {{#if: {{{1|}}} |[[Firing Rate]]|[[Swing Speed]]}}: The speed shown in-game for each character using this {{#if: {{{1|}}} |ranged|melee}} weapon. This speed is mostly meaningless and is included for completeness only. Characters are abbreviated to their first letters, with Amazon = Am and Assassin = As. |
<noinclude> | <noinclude> | ||
[[Category:Templates]] | [[Category:Templates]] | ||
[[Category:Notes]] | [[Category:Notes]] | ||
</noinclude> | </noinclude> | ||
Latest revision as of 04:20, 29 July 2011
- Range: Goes from 1 (least) to 5 (most), and is identical for all melee weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer.
- Dmg Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Each point in this statistic multiplies your damage by bonus/100 %. For example a damage bonus of 70 is 70/100 or and additional .7% weapon damage per point. Most weapons have 100 str, which gives 100/100 or an additional 1% weapon damage per point in str.
- Weapon Speed (WSM): A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower.
- Swing Speed: The speed shown in-game for each character using this melee weapon. This speed is mostly meaningless and is included for completeness only. Characters are abbreviated to their first letters, with Amazon = Am and Assassin = As.