Difference between revisions of "Template:Itembox"
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− | }} | + | }}{{#if: {{{attacks|}}}{{{dam_melee_low|}}}{{{dam_melee_high|}}}{{{dam_range_low|}}}{{{dam_range_high|}}}{{{speed|}}}{{{range|}}}{{{dam_bonus_dex|}}}{{{dam_bonus_str|}}}{{{defense|}}}{{{socket|}}}{{{property|}}} | |
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− | {{#if: s{{{durability|}}}{{{stack|}}}{{{inv_size|}}} | | + | }}{{#if: s{{{durability|}}}{{{stack|}}}{{{inv_size|}}} | |
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|property7= Prop X | |property7= Prop X | ||
|property8= Prop X | |property8= Prop X | ||
+ | |durability= 500 | ||
+ | |stack= 1 | ||
+ | |inv_size= 1 | ||
|patch= v1.10+ | |patch= v1.10+ | ||
|norm-lvl= 1 | |norm-lvl= 1 |
Revision as of 12:28, 4 May 2010
Diablo II Item Info [e] | |||
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Itembox [General Item] One-Handed |
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Norm | Night | Hell | |
Area lvl | # | # | # |
Possible monsters |
No monsters on this level | ||
Quests | No |
Diablo II Item Info [e] | |||
---|---|---|---|
Itembox [General Item] |
Elite Reflex Bow [Bow] One-Handed |
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---|---|---|---|
100.5 | Damage Per Second | ||
1100 | Armor | ||
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{{Levelbox |game= |portrait= |name= |norm-lvl= |night-lvl= |hell-lvl= }}
Quality + Name + +magic level colour
[Type] (chest armor, axe, sword)
portrait
Game
Base type (name of item type the unique is based on)
Hands -> Location
DPS
Armor
Attacks per second
Damage: (low) - (high)
Range: (low) - (high)
W Speed:
Range:
Damage bonus STR/DEX
Defense + (Armortype) Light Armor/Medium Armor/Heavy Armor
Sockets:
Property 1-8
Stack Size:
Durability:
Inv size:
Patch X class only Required Str Required Dex Required Level
Ilvl:
Sell value:
Notes:
extra-level makes a smaller box without the portrait. Use for extra-quality on items?