Difference between revisions of "Unique Rings"
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− | Unique items in the Diablo II | + | Unique items in the expansion, Diablo II: Lord of Destruction, are found rarely, and have generally awesome stats, far better than the Uniques in Diablo II. These Exceptional Uniques are only found in Diablo II: Lord of Destruction, not in Diablo II. |
− | There are no new graphics for rings or amulets in the Expansion, and as in Diablo II, no special graphics for any Unique jewelry. | + | There are no new graphics for rings or amulets in the Expansion, and as in Diablo II, there are no special graphics for any Unique jewelry. |
− | * | + | * Unique jewelry can be gambled in Diablo II, except in patch versions 1.07 and 1.08, like all other Unique items whose base items appear in gambling. |
− | * The generation order for unique rings/amulets is now removed in | + | * The generation order for unique rings/amulets is now removed in Diablo II: Lord of Destruction and Diablo II for patch versions 1.07 or higher. Click to the bottom of the page for an explanation of it in earlier versions of Diablo II. |
− | * Rarity is expressed as items per 1000 items of that type | + | * Rarity is expressed as items per 1000 items of that type, e.g. The Stone of Jordan is listed at 18.9/1000. This means that out of 1000 unique rings dropped that were high enough level to be The Stone of Jordan, 18.9 would be, on average. Expansion odds are listed. |
− | * Item Level: Monsters must be of this level to drop a given Unique item. A list of monsters and their Mlvls can be found at Darkness. | + | * Item Level: Monsters must be of this level (Mlvl) to drop a given Unique item. A list of monsters and their Mlvls can be found at Darkness. |
* Clvl Req: A character must be this level to equip the item. | * Clvl Req: A character must be this level to equip the item. | ||
Revision as of 07:28, 3 June 2008
Contents
To Note
Unique items in the expansion, Diablo II: Lord of Destruction, are found rarely, and have generally awesome stats, far better than the Uniques in Diablo II. These Exceptional Uniques are only found in Diablo II: Lord of Destruction, not in Diablo II.
There are no new graphics for rings or amulets in the Expansion, and as in Diablo II, there are no special graphics for any Unique jewelry.
- Unique jewelry can be gambled in Diablo II, except in patch versions 1.07 and 1.08, like all other Unique items whose base items appear in gambling.
- The generation order for unique rings/amulets is now removed in Diablo II: Lord of Destruction and Diablo II for patch versions 1.07 or higher. Click to the bottom of the page for an explanation of it in earlier versions of Diablo II.
- Rarity is expressed as items per 1000 items of that type, e.g. The Stone of Jordan is listed at 18.9/1000. This means that out of 1000 unique rings dropped that were high enough level to be The Stone of Jordan, 18.9 would be, on average. Expansion odds are listed.
- Item Level: Monsters must be of this level (Mlvl) to drop a given Unique item. A list of monsters and their Mlvls can be found at Darkness.
- Clvl Req: A character must be this level to equip the item.
1.10 and Later Only
Unique Rings
Unique Rings in D2X Only
- The Contricting Ring is not and never has been droppable. We have it listed on our Unique Rings page, and the ring's full stats are listed in the game files, but it has a 0, instead of a 1, in the "completed" column in uniqueitems.txt, the actual game file that sets the properties on Unique items, which makes it undroppable. Anyone who knows anything about MPQ extracting or mod-making can verify this in 30 seconds, and enable it to drop in their Off-realm games while they are at it.
If the item were enabled, the only monsters in the game that could possibly drop the ring are Baal and Nihlathak, since the ring has an ilvl 95, and monsters must be as equal or higher to the ilvl of a unique to drop it. Baal is mlvl 95, Nihlathak is mlvl 98. It might also be possible to find it from chests late in Hell, since though they are capped at ilvl 75 in the game code, people have found items much higher than that from them, including some charms with modifiers that no monster can drop.
Ring Generation Order
This applies only to Diablo II, pre-v1.08.
The game always drops the rings in the following order:
Nagelring > Manald Heal > Stone of Jordan
If the game determines to drop a Unique Ring, it checks to see if a Nagelring is in the game or has already been generated in that game. If not, one will always drop. If there is a Nagelring, it does the same check for a Manald Heal, and will drop one unless there is one in the game or already generated in that game. If so, it performs the same check on the Stone of Jordan. If all three are in the game, a Rare Ring will be generated.
Most characters carried a Nagelring and Manald Heal to try and generate a SoJ in early Diablo II, or all three if they wanted only Rare Rings. Having the first two on a character and then gambling for tons of rings was a good way to get more Stones.
This set order of dropping is abolished in D2X and D2 1.08. Instead, the game will simply pick a unique ring to drop based on rarity and Mlvl restrictions. As with all Uniques, only one of each can drop in a given game; Uniques on characters or in their possession don't count in the drop equation.