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Assassin Martial Arts

Revision as of 18:43, 5 February 2008 by Wowcool (talk | contribs) (Fists of Fire)

Intrinsic to the Assassin's arsenal of abilities is her incredible prowess in the mysterious Martial Arts style of the Viz-Jaq'taar. Martial Arts skills come in two forms, Charge-up Skills and Finishing Moves. A Charge-up Skill is an attack that adds a "charge" for each successive hit within a short time frame. While each Charge-up attack deals normal damage, the charges continue to accumulate until triggered or until the time limit runs out. To trigger the accumulated charges, strike a monster with either a normal attack or one of the Finishing Moves. A Finishing Move doesn't just trigger the release of the accumulated charges-it also adds a powerful effect of its own. Furthermore, by building up a succession of different Charge-up Skills, Assassins can generate a potent combination of effects. Assassins are specially trained in the use of exotic Claw-class weaponry, and some of their skills can be used only when armed with these weapons.

Contents

Tiger Strike

Required Level: 1
Prerequisites: None
Charge Up Skill: Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks.

Tiger Strike deals enormous physical damage when charged up at higher levels.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 1
Attack +% 15 22 29 36 43 50 57 64 71 78 85 92 99 106 113 120 127 134 141 148
Charge 1 Damage +% 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480
Charge 2 Damage +% 200 240 280 320 360 400 440 480 520 560 600 640 680 720 760 800 840 880 920 960
Charge 3 Damage +% 300 360 420 480 540 600 660 720 780 840 900 960 1020 1080 1140 1200 1260 1320 1380 1440


Dragon Talon

Required Level: 1
Prerequisites: None
Finishing Move: An Assassin is taught to utilize her entire body as a weapon-using this skill, she lets loose a powerful kick to send her opponents flying.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 6
Number of Kicks 1 1 1 1 1 2 2 2 2 2 2 3 3 3 3 3 3 4 4 4
Kick Damage +% 5 12 19 26 33 40 47 54 61 68 75 82 89 96 103 110 117 124 131 138
Attack Rating +% 20 45 70 95 120 145 170 195 220 245 270 295 320 345 370 395 420 445 470 495


Dragon Claw

Required Level: 6
Prerequisites Dragon Talon
Requires: Two claw-type weapons. Finishing Move: This skill allows the Assassin to try to finish her opponent off with a rending double claw attack.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 2
Damage +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145
Attack +% 40 65 90 115 140 165 190 215 240 265 290 315 340 365 390 415 440 465 490 515


Fists of Fire

Required Level: 6
Prerequisites: None Charge-up Skill: Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released.
Synergies: Phoenix Strike: Grants +12% Fire Damage Per Level

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 2
Attack +% 15 22 29 36 43 50 57 64 71 78 85 92 99 106 113 120 127 134 141 148
Fire Damage: Charge 1 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 51-56 61-67 71-78 81-89 91-100 101-111 111-122 121-133 141-155 161-177 181-199 201-221
Charge 2: Fire Radius 2.6 Yards
Charge 3 Fire Damage Per Second 9-15 17-23 25-31 32-39 40-46 48-54 56-62 64-70 79-85 95-101 110-117 126-132 142-148 157-164 173-179 189-195 214-221 239-248 264-275 289-301


Cobra Strike

Required Level: 12
Prerequisites:</nowiki>Tiger Strike [1]
Charge-Up Skill: A properly trained Assassin can focus her mind to draw upon the ambient energies surrounding her. Using this skill, she can drain her adversary of life and spiritual essence.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 2
Attack Rating +% 15 22 29 36 43 50 57 64 71 78 85 92 99 106 113 120 127 134 141 148
Charge 1: Life Stealing % 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135
Charge 2: Life and Mana Stealing % 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135
Charge 3: Life and Mana Stealing % 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270