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Fallen Shaman

Revision as of 16:09, 13 March 2008 by Noob-mania (talk | contribs)

Fallen Shaman (Demon) Fallen Shaman, Carver Shaman, Devilkin Shaman, Dark Shaman, Warped Shaman

Only the bravest and smartest of the Fallen attain the coveted training required to rise to the position of Shaman. Their mastery of fire is evident in the balls of flame that they cast to incinerate their enemies. Their magical abilities also allow them to raise their Fallen brethren from the dead, making the Shaman especially dangerous when traveling with large groups of Fallen.

Tips and Other Additional Information Fallen Shamans will raise Fallen. Target and kill any Fallen Shaman you see before attacking their companions. Fallen Shamans sh


Type Fallen Carver Devilkin Dark One Warped One
Level
Norm 1 5 7 10 40
NM 36 38 39 41 55
Hell 67 68 85 71 83
XP
Norm 18 42 53 72 1206
NM 1669 1910 2043 2340 5812
Hell 17376 18259 33276 20909 31510
Hit Points
Norm 1-4 4-9 4-12 8-19 45-118
NM 131-228 148-326 156-344 174-382 293-645
Hell 771-2261 792-2324 1159-3400 857-2514 116-3273
Melee Attack 1
Norm 1-2 2-4 2-5 3-7 11-23
NM 13-27 14-28 14-29 15-31 20-40
Hell 34-68 35-70 43-86 36-72 42-84
Attack Rating 1
Norm 8 31 52 80 389
NM 664 696 712 745 972
Hell 2451 2485 3067 2588 2998
Melee Attack 2
Norm 1-2 2-4 2-5 3-7 11-24
NM 15-31 16-32 16-33 17-35 22-45
Hell 38-76 39-78 48-96 40-81 47-94
Attack Rating 2
Norm 8 31 52 80 389
NM 627 657 673 703 918
Hell 2345 2347 2896 2444 2832
Type Fallen Carver Devilkin Dark One Warped One