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Suicide Minion

Revision as of 00:58, 3 April 2008 by Wowcool (talk | contribs)

Suicide Minions are Demons and Animals.

  • Demons: Frenzied Hell Spawn, Insane Hell Spawn.
  • Animals: Fanatic Enslaved, Berserker Slayer, Consumed Ice Boar, Consumed Fire Boar, Frenzied Ice Spawn, Insane Ice Spawn.

Suicide Minions are Minions who have been enraged by a Lasher, or (less commonly) spawned as Suicide Minions. They are swollen and mutated, and charge at any valid target with one intent; to get close enough to explode. Their explosion does considerable physical + cold damage, and will always hit any targets in range (about 2 yards, approximately as far as a long melee weapon will reach), though it can be blocked or Dodged.

Suicide Minions deal zero damage to mercs, or other NPC party members (Summoned Skeletons, Revives, Spirits, Shadow Masters, Valkyries, etc) so these these associates can be used to harmlessly detonate the suiciders. Amazons especially enjoy casting a Decoy right next to a mob of Suicide Minions, and watching the ensuing carnage when the monsters sacrifice themselves without effect.

They are worth experience if killed, but not when they suicide. They do not drop any type of items, even when they spawn as bosses or champions. Their corpses can be utilized for healing skills, but will yield nothing to Find Item, and they can not be Revived.

Insane Greater Ice Spawn are listed in the game stats and on Blizzard's site, but they do not appear in the game as of v1.11.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Contents

Statistics

Suicide Minions never drop any type of items or potions, whether they blow up on a target, or are killed while running towards one. They are worth killing for the experience and to keep them from blowing up in damaging range, items aside. No experience is awarded when they die as a result of their explosive attack.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Fanatic Enslaved 31 / 58 / 79 1256 / 7452 / 30128 53-80 / 255-510 / 823-2196 10 / 10 / 10 --
Berserker Slayer 33 / 59 / 79 1519 / 7900 / 30128 61-91 / 261-523 / 823-2196 10 / 10 / 10 --
Consumed Ice Boar 36 / 61 / 80 2019 / 8876 / 31080 69-103 / 275-551 / 841-2242 10 / 10 / 10 --
Consumed Fire Boar 35 / 60 / 80 1831 / 8374 / 31080 66-99 / 268-537 / 841-2242 10 / 10 / 10 --
Frenzied Hell Spawn 37 / 62 / 81 2223 / 9409 / 32031 74-108 / 282-564 / 858-2288 10 / 10 / 10 --
Frenzied Ice Spawn 40 / 64 / 81 2957 / 10572 / 32031 81-124 / 296-592 / 858-2288 10 / 10 / 10 --
Insane Greater Hell Spawn 41 / 65 / 82 3247 / 11207 / 32982 87-130 / 303-606 / 875-2334 10 / 10 / 10 --
Insane Greater Ice Spawn 42 / 66 / 82 3578 / 11841 / 32982 91-133 / 309-619 / 875-2334 10 / 10 / 10 --


Offense

The explosion from a Suicide Minion always hits targets in range unless it is blocked or dodged. These monsters will not detonate until 1 second after they get into range of a character, merc, or summoned creature. If Suicide Minions get stuck in traffic, or on the other side of an obstacle, they will wait, swollen and ready to burst, indefinitely. The explosion deals the listed physical damage + an equal amount of cold damage with a very short chill duration.

  • Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
Type Explosion Attack Cold Damage Attack Rating
Fanatic Enslaved 20-30 / 48-72 / 91-136 20-30 / 48-72 / 91-136 --
Berserker Slayer 21-31 / 49-73 / 91-136 21-31 / 49-73 / 91-136 --
Consumed Ice Boar 23-34 / 51-76 / 91-136 23-34 / 51-76 / 91-136 --
Consumed Fire Boar 22-33 / 49-73 / 91-136 22-33 / 49-73 / 91-136 --
Frenzied Hell Spawn 23-34 / 51-76 / 93-139 23-34 / 51-76 / 93-139 --
Frenzied Ice Spawn 25-37 / 52-78 / 93-139 25-37 / 52-78 / 93-139 --
Insane Greater Hell Spawn 26-39 / 53-79 / 93-139 26-39 / 53-79 / 93-139 --
Insane Greater Ice Spawn 26-39 / 55-82 / 93-139 26-39 / 55-82 / 93-139 --


Defenses

Life and mana can be stolen from Suicide Minions, though this is painful to attempt at melee range.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Fanatic Enslaved 156 / 673 / 1314 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Berserker Slayer 166 / 683 / 1314 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Consumed Ice Boar 181 / 703 / 1328 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Consumed Fire Boar 176 / 693 / 1328 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Frenzied Hell Spawn 186 / 714 / 1343 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Frenzied Ice Spawn 201 / 734 / 1343 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Insane Greater Hell Spawn 206 / 744 / 1358 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Insane Greater Ice Spawn 211 / 754 / 1358 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
Fanatic Enslaved 0% / 0% / 25% 0% / 0% / 0% 25% / 25% / 66% 0% / 0% / 130% 0% / 0% / 15% 0% / 0% / 15%
Berserker Slayer 0% / 0% / 25% 0% / 0% / 0% 30% / 30% / 105% 0% / 0% / 33% 0% / 0% / 15% 0% / 0% / 15%
Consumed Ice Boar 0% / 0% / 25% 0% / 0% / 0% 40% / 40% / 110% 0% / 0% / 33% 0% / 0% / 15% 0% / 0% / 15%
Consumed Fire Boar 0% / 0% / 25% 0% / 0% / 0% 35% / 35% / 33% 0% / 0% / 140% 0% / 0% / 15% 0% / 0% / 15%
Frenzied Hell Spawn 0% / 0% / 33% 0% / 20% / 20% 70% / 100% / 115% 0% / 0% / 33% 0% / 0% / 15% 0% / 0% / 15%
Frenzied Ice Spawn 0% / 0% / 33% 0% / 0% / 0% 35% / 35% / 33% 0% / 0% / 150% 0% / 0% / 15% 0% / 0% / 15%
Insane Greater Hell Spawn 0% / 0% / 33% 0% / 0% / 0% 40% / 40% / 120% 0% / 0% / 33% 0% / 0% / 15% 0% / 0% / 15%
Insane Greater Ice Spawn 0% / 0% / 33% 20% / 20% / 20% 70% / 100% / 33% 0% / 0% / 160% 0% / 0% / 15% 0% / 0% / 15%