Zakarum Priests are Animals.
Priests can heal other priests, as well as their foot soldiers, the Zakarum Zealots, but can not resurrect any dead monsters. Priests can cast Lightning Bolts and Blizzards, and may also Teleport short distances. They do not heal when teleporting. If you encounter multiple priests in the same area, they will heal each other, making it difficult to kill any of them. Try to push or lure one out of visual range of the others, since they can not heal what they can not see.
Although Zealots will run after a player completes The Blackened Temple quest and smashes the Compelling Orb, Priests will stand their ground and fight as usual.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Contents
Statistics
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- TC Champions and Bosses can sometimes drop from the next higher group.
- The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Sexton | 22 / 50 / 80 | 381 / 8603 / 57720 | 110-144 / 902-1303 / 3784-7289 | 6 | 24/Ral, 54/Um, 84/Zod |
Cantor | 23 / 51 / 81 | 422 / 9204 / 59486 | 115-152 / 933-1348 / 3862-7438 | 6 | 24/Ral, 54/Um, 84/Zod |
Hierophant | 24 / 53 / 82 | 465 / 10342 / 61253 | 123-162 / 994-1436 / 3490-7588 | 6 | 24/Ral, 54/Um, 84/Zod |
Guest Monsters (Act Five, NM/Hell only) | |||||
Hierophant | -- / 64 / 84 | -- / 19635 / 64786 | -- / 1332-1924 / 5460-7887 | 6 |
--, 63/Vex, 87/Zod |
Offense
All Zakurum Priests have a % chance to add elemental damage onto their melee attacks. They can also cast Lightning Bolts and Blizzards from a distance.
Type | Melee Dmg | Elemental Dmg | AR | Lightning Bolt | Blizzard |
---|---|---|---|---|---|
Sexton | 10-22 / 16-34 / 36-77 | 45% chance of Lightning: 3-7 / 12-25 / 27-55 |
207 / 891 / 2896 | 15-30 / 15-120 / 15-240 |
4-9 (8.4/sec) / 40-45 (12.6/sec) / 88-93 (18.2/sec) |
Cantor | 10-23 / 17-36 / 37-79 | 55% chance of Cold: 4-9 (1sec) / 12-25 (2sec) / 27-55 (3sec) |
213 / 907 / 2930 | 15-30 / 15-120 / 15-240 | 4-9 (8.4/sec) / 40-45 (12.6/sec) / 88-93 (18.2/sec) |
Hierophant | 11-24 / 17-37 / 37-79 | 65% chance of Cold: 4-9 (1sec) / 13-26 (2sec) / 27-55 (3sec) |
223 / 939 / 2964 | 15-30 / 15-120 / 15-240 | 4-9 (8.4/sec) / 40-45 (12.6/sec) / 88-93 (18.2/sec) |
Guest Monsters (Act Five, NM/Hell only) | |||||
Hierophant | -- / 20-44 / 37-79 | 75% chance of Cold: -- / 15-31 / 28-56 |
-- / 1117 / 3033 | -- / 15-120 / 15-240 | -- / 40-45 (12.6/sec) / 88-93 (18.2/sec) |
Defenses
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Sexton | 112 / 522 / 1172 | -- | 1.2/sec | 100 / 100 / 100 | 50 / 40 / 33 |
Cantor | 117 / 531 / 1185 | -- | 1.2/sec | 100 / 100 / 100 | 50 / 40 / 33 |
Hierophant | 122 / 549 / 1198 | -- | 1.2/sec | 100 / 100 / 100 | 50 / 40 / 33 |
Guest Monsters (Act Five, NM/Hell only) | |||||
Hierophant | -- / 648 / 1225 | -- | 1.2/sec | -- / 100 / 100 | -- / 40 / 33 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Sexton | 0% / 0% / 10% | 0% / 0% / 25% | 0% / 50% / 140% | 0% / 0% / 33% | 0% / 0% / 20% | 0% / 0% / 0% |
Cantor | 0% / 0% / 10% | 0% / 0% / 25% | 0% / 50% / 75% | 0% / 50% / 100% | 0% / 0% / 20% | 0% / 0% / 0% |
Hierophant | 0% / 0% / 10% | 0% / 50% / 25% | 0% / 75% / 160% | 0% / 0% / 33% | 0% / 0% / 20% | 0% / 0% / 0% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
Hierophant | -- / 0% / 15% | -- / 0% / 20% | -- / 0% / 20% | -- / 0% / 50% | -- / 0% / 0% | -- / 0% / 0% |
Locations
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Acts 1-4: Normal, Nightmare, and Hell |
---|---|
Sexton | Act 3: Kurast Bazaar |
Cantor | Act 3: Upper Kurast |
Hierophant | Act 3: Kurast Causeway, Travincal |
Guest Monsters (Act Five, NM/Hell only) | |
Hierophant | Act 5: Halls of Pain, Worldstone Keep 1 |