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Maces
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All blunt weapons in the game do 150% damage to the undead. This is like saying the item has a +50% damage modifier on it vs. the Undead. This adds 50% of the total non-elemental weapon damage on top.
In Diablo II this is the only way to add damage just to the Undead, while in the Expansion there are affixes that add damage to Undead and others that add it to Demons. Mace-type weapons do have much less range than other weapons. Legendary Mallets (1 handed mace type) have only range 1, and Thunder Mauls (2 handed mace type) have only a range of 3. Therefore, mace-type items have the second least range of all item types, only surpassed by daggers. To compare, axes have the second greatest range of all item types, and some spears and polearms have the greatest range of 5.
* '''Damage Bonus''': This determines how you multiply the item damage by your stats to reach the actual damage. Each 100 points in that stat doubles your weapon's total physical damage. All Maces are 110 Str, while most other melee weapons are 100 Str. This grants Maces 10% more damage bonus from stats.