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Category:Armor

45 bytes added, 18:41, 20 February 2009
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Armour Graphics: less "you" and "yours" other grammatical fixes, some links
On top of personal risk, being unable to run for long is annoying and inconvenient, with the huge levels. You often clear a level, or most of an area, and hit a dead end, and need to run back 15 or 25 screens to another area you skipped. Removing the armour and holding it temporarily in your inventory for the time you have to run might not be a bad idea.
=Armour Armor Graphics= Armour has a wide range of graphics, and it's also possible to mix and match items. Your chest armour doesn't control the look of your helm and weapon, and your gloves and boots and belt are individual also. So every helm will look different on your head, no matter what sort of body armour you are wearing. You can see just a few of the many possible out fits for the Barbarian in these thumbnails.
Armor has a wide range of graphics, and it's also possible to mix and match items. No item worn on a character influences the look of other items worn on a character, and every type of [[helm]], [[body armor]], [[belt]], [[gloves]], [[boots]] and [[weapon]] has its own distinct look: for instance, a cap looks nothing like an assault helmet. A few of the many possible outfits for the [[Barbarian]] are displayed below.
{|
| [[Image:p-ingame-barb-1_116.jpg|Barb in light plate.]]
|}
As for special items, most [[Uniques]] have unique artwork. [[Rare]]s and [[Set]] items mostly use the normal item graphics with some palette shifts. Many other [[Magic]]al items have very different looks due to palette shifting, caused by modifiers or gems. [[Skull]] gems in an item will make it appear black or dark gray, while [[Ruby|rubies]] make items red, [[Emerald|emeralds]] green, etc. Items with "of the light" suffixes are usually golden and almost glowing.
As for special items, most uniques have unique art work. Rares and Set Items mostly use the normal item graphics, with some palette shifts. And many other magical items have very different looks due to palette shifting, caused by modifiers or gems. Just skull gems in an item will make it appear black or dark gray, while rubies make items red, emeralds green, etc. Items with "of the light" suffixes are usually golden and almost glowing.  There is a "one size fits all" aspect to equipment, which is necessary, since having five different types of every armour armor in the game would be annoying and item variety overkill. The silver platemail that the Paladin wears DOES does not look the same on the Amazon, since when she equips the same item, it will reshape itself to her curves, and transform into the golden tones that she favors. And a Barbarian can wear the same armour armor and it will appear in his darker brown and black colors, and fit his much more massive frame.
The same goes for belts and head gear of all types, as well as boots and gloves. Perhaps not entirely realistic, but a necessary convenience in the game.
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