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Strength
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'''Strength''' in {{iw|Diablo_I Diablo I}} and {{iw|Diablo_II Diablo II}} is used to increase [[damage]] and wield [[melee]] weapons as well as [[armor]]. Strength is one of the first vital stat attributes complimented with [[Dexterity ]] to weild weapons and wear armor. Although Strength does allow the usage of heavier, stronger equipment, Strength only upgrades damage slightly.
==Stacking==
This Strength attribute can be upgraded using a variety of spells, [[charms]], armor and even weapons to accomodate such burden, but considering armor and weapons, those traits can only be activated if they are equipped. Once uneqquipped, the trait will not be in effect towards your strength. This is noticed by the blue highlight in your Strength Skill level, if white, no spells enchantments are effecting strength. If, for example you try to equip on a belt with the prerequisites of 110 Strength and you have 110 strength only by the equip of another belt, you would have to level up in able to wear your desired belt without the need of the skills enchantments from your previous belt. The same goes with any other armor or weapon. However, in the terms of charms, they are automatically activated as long as they are within your inventory. If placed in the stash, they will not activate.
==Compared to Other Classes==