[[Image:Barbarian1.jpg|thumb|300px|Barbarian.]]
The Diablo II '''Barbarian''' is a master of melee and physical combat. Crushingly powerful Powerful in hand to hand melee combat, the Barbarian boasts very high damage and hit points, natural abilities that raise his resistance and defense, and the ability to share powerful bonuses to with his party members with through the use of warcries.
In the game story, the Barbarian tribes are powerful, nomadic, and misunderstood. Previously seen as savages by most peoples, the Barbarians' culture has become known and respected, even as the Barbarians remain a people apart, living on the fringe of civilization and refusing the influence of those they see as soft and weak.
* Information about the Barbarian class found in Diablo I: Hellfire may be found on the [[Barbarian (Diablo I)|Diablo I: Hellfire Barbarian]]page.
The Barbarian, a member of any of several tribes on the fringes of civilization, rebuffs the influence of those he sees as soft and weak.
Ceaseless Endless clan warfare and the constant struggle to survive in the hostile wilderness are reflected in the Barbarian's sturdy and powerful frame. Though perhaps lacking the sophistication of city-folk, the Barbarian has an acute awareness of his surroundings. Because of his shamanistic belief in the animal powers with whom he identifies, the Barbarian is sometimes associated with stories of lycanthropy. In fact, he believes he can call upon totemic animal spirits to infuse him with supernormal supernatural strengths and abilities, but these only work to improve his already superb battle-tactics.
As you'd expect this The Barbarian is considered to be an improvement over the brawn behind the five charactersWarrior class available in Diablo I. The sheer variety of fighting and damage-enhancing skills would have the warrior from Diablo fleeing for mummyBarbarian's apron. But the most exciting improvement made to the fighter innovative feature is the ability to wield two weapons at the same time. Allotting points to his 'Double Swing' skill in his Combat Actions tree will optimise optimize this ability, enabling him to perform a quick one two attack with both weapons. Add a point Coupled with [[Skills#Skill Synergies|Skill Synergies]], any Barbarian has the potential to 'Bash', and 'Axe Mastery' and you can imagine how powerful this guy can be and all this possible on reaching become a character level of only sixpotent fighter.
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Being a hand-to-hand melee specialist he's going to need to watch , a Barbarian should be mindful of his health and keep a plentiful stock of health potions. Luckily he possesses 'Find Health Potion' {level one skill} and this will aid him in successfully harvesting a superior health potion from the body of a slain monster. And at At higher levels, if he does go charging charges into a situation he's not ready to handle he has a leap skill that will enable him to jump over the pack and into safety. From there he's more than capable of putting some distance between himself and his opponents as he has the highest amount of stamina out of any of the classes and can run for a good old distance before needing to rest to replenishhis stamina.
To enhance his Combat Skills he the Barbarian has near-on an entire tree dedicated to Combat Masteries. All are Clvl six and below and is the only section of any tree that does not have prerequisites. So basically In other words, the first skill point you get you can allot it to be used on any of the six masteries to improve whichever weapon he is using at that timeavailable. All masteries are passive so and thus do not need require activating, so as soon as a single point has been added he will begin to enjoy increased proficiency in that area as they become intrinsic to his character. The more points, the more of a master he becomes in that particular weapon. So a bit of a 'Daniel my son' element there.
Whilst it appears he will not be experiencing too many Whereas the first couple of Acts present no problems in for the early stages of Barbarian, defeating enemies becomes more difficult as the game he is not going to be able to display progresses as much bravado in later levels where he'll come up against the serious encounters more magic-casting monstersoriented foes. He'll need to watch his resistances as he doesn't really specialise specialize in long-ranged attacks as you'd expect so the chances of him being successfully hit by a spell-caster when going toe-to-toe are touching 100%is high. Also his 'This problem is compounded by the fact that the Natural Resistance' skill doesn't become available until he's reached Clvl 30. The only long-ranged attacks that have been confirmed are 'weapon skill the Barbarian possesses is Double Throw' in Combat Skills and of course his ', with Throwing Mastery'serving as the only way to enhance this. However , points can't be added to the former until he reaches a Clvl of 12. His starting strength is Dual-wielding weapons presents another problem. Placing a weapon in the off-hand slot deprives the highest Barbarian of all the characters so finding some heavy duty armour ASAP will be his own personal questa shield which, consequently, leaves him more vulnerable to melee foes due to a lower AC. Raising his AC with 'The warcry Shout' will only be may serve as a temporary stop-gap and as he's not exactly mana-man he'll not be able method to do that continuously to compensate for inferior armourcounter this.
==Warcries==
A varied bunch of skills the Warcries are. There is a lot of variety in this the Warcries tree indeed, ranging from attack skills to aura-like bonuses to corpse skills. There are actually 7 seven "War CriesWarcries" here, ; the other 3 three are corpse skills, grouped in here by default.
Warcries are cast with a right click, and just like spells are a sort of spell. When casting them the Barbarian throws his arms up and his head back and howls. The warcry is shown as a Nova of brightly-colored light moving out from the Barbarian in an expanding ring. All warcries Warcries have a distinctive graphic, but the sound the Barbarian makes is a random one each time. The Warcries all have different ranges, with the beneficial aura-like ones generally going nearly full screen, while the attack Warcries that hurt monsters have much less range, usually just a few yards.
With beneficial Warcries, other characters and minions must be in range of the Warcry (basically anywhere on the screen is close enough) when it is cast. They'll then enjoy the benefit for the duration of the skill, which depends on how many points the Barbarian has in it. Beneficial Warcries should be refreshed before they expire. Battle Orders especially, since it adds to the maximum potential hps and mana, and must be filled up with leech or potions.
The three corpse skills are also very useful as well. Find Item is one of the most powerful skills in the game, in terms of an invaluable skill for finding good equipment, and Find Potion can also be very helpful also, for the more patient Barbarian. Grim Ward is one works as a more constant version of the neatest skills another skill found in the game in concept and appearancesame tree, but it's hardly needed or used in the game, since the Barbarian is so powerful in other areas that it's icing on the icing on the triple chocolate chip fudge cakeHowl.
===Echoing Weapons===
A good plan is to find two [[Prefix#.2B_points_to_Barbarian_Skill_Trees|echoing weapons]], and use them on your weapon switch. "Echoing " is a prefix that gives +3 to all Warcries, and obviously two of these gives +6 to every skill in this tree. You switch weapons, cast Battle Orders and any others, then go back to your normal weapons. Dual Echoing is very useful for Find Item and Potion also, taking them instantly to Slvl 7 (or higher, with other equipment) which is good odds on both.
You can use +2 [[Prefix#.2B_points_to_Barbarian_Skill_Trees|sounding weapons]] alsoas well, but obviously they are not aren't as goodeffective. Any time you are in town, check the NPC for echoing Echoing weapons, and since most Barbs spend some time shopping for a big weapon at some point, you should find Echoing stuff at the same time. Buy buy anything with this bonus which you can dual -wield with this bonus, normal . Normal weapons if possible, since they have are preferred due to their lower Str/Dex/Level requirements.
One of the easiest way ways to find two good such weapons are is to shop [[Anya]], check the shops offered in [[MalahHarrogath]] and [[Larzuk]] for them with repeatedly enter the red portal leading to [[Pindleskin]] open, as they reset inventory every time you go through this resets the portalmerchants' inventories.
*More [[Barbarian Warcries]] stats and details.
==Combat Masteries==
Masteries increase the Barbarian's efficiency in the use of weapons such as swords, axes, pole-arms polearms and even ranged attacks with his Throwing Mastery. A Barbarian needs to pick one mastery (or possibly two if you go with Throwing) and stick with it, eventually putting the maximum 20 skill points into it. Bonuses from your Masteries add to your damage with every attack skill, so these should be maxed out first. If you are using mostly Whirlwind but with some Berserk, some Leap Attack, and some Frenzy, more points in your mastery will make all of those more effective.
Other than the six weapon masteries, there are four other passive skills in this tree, all of which deserve at least one point. Increased Stamina is helpful, though not mandatory. Increased Speed is the same, basically a luxury, but running faster means you get to each battle quicker, move faster in town, and can escape trouble more rapidly, and is just generally more fun. It's hard to resist a point there. Iron Skin is helpful for your defense, and Natural Resistance is one of the most useful skills in the entire game. Certainly the other six character classes would trade most any of their skills to for one that gave them free resistance.
===Critical Strike===
All the Weapon Masteries give a % chance of hitting for double damage, just like the Amazon's [[Critical Strike]] skill. This bonus is calculated after all other damage, including bonus from strength and skills, so it doubles the total damage, often a number in the thousands. This has always been the case, but the double damage bonus was not displayed in the skill description before D2X.
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*More [[Barbarian Combat Masteries]] stats and details.
==Combat Skills==
The true Combat Skills tree houses the Barbarian skills, all sorts of "hit things hard" abilities with some classic names such as 'Bash', 'Stun', and 'Berserk'. All very savages damage-sounding and just what you'd expect a Barbarian to possessoriented skills. In addition to these single -hit skills, there are crowd control attacks that hit multiple targets, and ways skills to increase your attack speed. More variety than you might expect. There are two is also one ranged attacks here, and the extremely useful Berserk, enabling the Barbarian to do by far the most non-physical damage of any combat character oriented skill in this tree in the gameDouble Throw. All of these skills work well with Lastly, the Barbarian's Masteriespossesses the skill Berserk, which add to his weapon damage when using any sort is one of attack. Warcries are helpful also the few methods in many caseswhich he can inflict magical damage.
All of these skills work well with the Barbarian's Masteries which add to his weapon damage when using any sort of attack. Warcries are helpful also in many cases.
*More [[Barbarian Combat Skills]] stats and details.
==Traits and Abilities==
[[Image:Fetish.JPG|thumb|200px|A fetish barbarian.]]Renowned for their awesome combat prowess as well as their arrogant demeanourdemeanor, the Barbarians appear to be perpetually girt ready for battle. Through harsh conditioning, the Barbarians excel in physical combat and tremendous feats of strength. They derive their power chiefly from intense physical training, but also tap primal energies from the living world around them. They can manifest these or add to their already considerable catalogue catalog of superhuman feats of strength and power.