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Category:Crafted Items

10 bytes removed, 23:52, 17 November 2006
Socketing
You can put a crafted item into the socketing quest in Act Five and get 1 socket added only, same as Rare, Unique, and Set items. During the beta Crafted items were allowing up to three sockets, but this was due to a bug and has been fixed.
 
{|
| [[Image:sockets01_Joe.jpg]]
| [[Image:sockets02_Engelwurm.jpg]]
|-
| Blood Weapon
| Safety Weapon
|}
 
{|
| [[Image:sockets02_Engelwurm.jpg]]
|-
| Safety Weapon
|}
A "Blood Weapon" recipe #2 with a Balrog Blade, the elite version of a Giant Sword. Recipe is +2-6% life leech, +20 Life, and +40-80% Increased Damage. This item has been through the socketing quest, which is in the beta adding max sockets for the item type. This is a bug, in the final game this will only add 1 socket to a Crafted Item. The random mods on this one worked incredibly well, with bonus damage, bonus to demons, and even min and max damage added. The Shae rune adds IAS, and there are two sockets to go.
"Safety Weapon" recipe #1 with a Great Axe. The interesting thing here is that this item has been used in the Socketing Item Quest Reward, and has gained 3 sockets. This is a bug in the beta, Crafted Items should only get 1 socket from this, and it will be fixed in the final game. So we have here the huge list of Preset and random mods on the Crafted Item, along with the results of Thul (3-9 Cold Damage, 3 sec Cold time) and Eld (175% Damage to Undead, +50 AR against Undead), along with a Perfect Skull, giving this just a ridiculous amount of mods. Obviously the total damage isn't that good, but imagine good random mods with a blood weapon and 6 sockets!
 
=General Information=
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