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Barbarian Combat Skills

11,724 bytes added, 14:37, 6 February 2008
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** [[Combat Skills]]
** [[Warcries]]
 
 
==Bash==
'''Required Level:''' 1<br />
'''Prerequisites''': None<br />
'''Synergies:''' Bash receives bonuses from:
* Stun: +5% Damage Per Level
* Concentrate: +5% Attack Rating Per Level
'''Details:''' Bash adds damage and to/hit, plus a knockback effect that works on most monsters, as well as other players in PVP.
* Monsters can be "Bash-locked" with a quick weapon; effectively stunning them so they never get to fight back.
* Bash will not knock back monsters without clear space behind them; another monster, a wall, or even objects like treasure chests and rocks will stop knockback from taking place.
* None of the Act Bosses may be knocked back.
{|
! Level
! 1
! 2
! 3
! 4
! 5
! 6
! 7
! 8
! 9
! 10
! 11
! 12
! 13
! 14
! 15
! 16
! 17
! 18
! 19
! 20
|-
| Mana Cost: 2
|
|-
| Damage
| +1
| +2
| +3
| +4
| +5
| +6
| +7
| +8
| +9
| +10
| +11
| +12
| +13
| +14
| +15
| +16
| +17
| +18
| +19
| +20
|-
| Damage +%
| 50
| 55
| 60
| 65
| 70
| 75
| 80
| 85
| 90
| 95
| 100
| 105
| 110
| 115
| 120
| 125
| 130
| 135
| 140
| 145
|-
| Attack +%
| 20
| 25
| 30
| 35
| 40
| 45
| 50
| 55
| 60
| 65
| 70
| 75
| 80
| 85
| 90
| 95
| 100
| 105
| 110
| 115
|}
 
 
==Double Swing===
'''Required Level:''' 6<br />
'''Prerequisites''': Bash<br />
'''Synergies:''' Bash grants +10% Damage Per Level<br>
'''Details:''' Double Swing only works when two weapons are equipped. This skill quickly swings each weapon once. Both will hit the same target if only one monster is in range; otherwise the second weapon will semi-randomly target an adjacent foe.
* Figures listed in game for mana cost are inaccurate; these are the true values.
{|
! Level
! 1
! 2
! 3
! 4
! 5
! 6
! 7
! 8
! 9
! 10
! 11
! 12
! 13
! 14
! 15
! 16
! 17
! 18
! 19
! 20
|-
| Mana Cost
| 1.0
| 0.8
| 0.7
| 0.6
| 0.5
| 0.3
| 0.2
| 0.1
| 0
| -0.1
| -0.2
| -0.3
| -0.5
| -0.6
| -0.7
| -0.8
| -1.0
| -1.1
| -1.2
| -1.3
|-
| Attack +%
| 15
| 20
| 25
| 30
| 35
| 40
| 45
| 50
| 55
| 60
| 65
| 70
| 75
| 80
| 85
| 90
| 95
| 100
| 105
| 110
|}
 
 
==Leap==
'''Required Level:''' 6<br />
'''Prerequisites''': None<br />
'''Details''': Leap allows Barbarians to jump over some obstacles, and creates a knockback effect on landing.
* Leap is very handy to get over rivers, up or down ledges, and move past obstacles in narrow corridors, such as the Maggot Lair.
* Leap does no damage, but can clear out a fair swath of the screen at higher levels.
* Leap can be used everywhere, even in levels with a low roof.
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.
 
{|
! Level
! 1
! 2
! 3
! 4
! 5
! 6
! 7
! 8
! 9
! 10
! 11
! 12
! 13
! 14
! 15
! 16
! 17
! 18
! 19
! 20
|-
| Mana Cost: 2
|
|-
| Radius (yards)
| 4.6
| 7.3
| 8.6
| 10
| 11.3
| 12
| 12.6
| 13.3
| 14
| 14
| 14.6
| 14.6
| 15.3
| 16
| 16
| 16
| 16.6
| 16.6
| 16.6
| 16.6
|}
 
 
==Double Throw==
'''Required Level:''' 12<br />
'''Prerequisites''': Bash, Double Swing<br />
'''Synergies:''' Double Swing grants +8% Damage Per Level<br>
'''Details:''' This skill allows the Barbarian to dual wield throwing weapons, and hurl them with either hand, launching about 50% more projectiles per second than he could throwing from just one stack. The barbarian alternates which hand throws, and damage is calculated depending on which weapon is used.
{|
! Level
! 1
! 2
! 3
! 4
! 5
! 6
! 7
! 8
! 9
! 10
! 11
! 12
! 13
! 14
! 15
! 16
! 17
! 18
! 19
! 20
|-
| Mana Cost: 2
|
|-
| Attack +%
| 20
| 30
| 40
| 50
| 60
| 70
| 80
| 90
| 100
| 110
| 120
| 130
| 140
| 150
| 160
| 170
| 180
| 190
| 200
| 210
|}
 
 
==Stun==
'''Required Level:''' 12<br />
'''Prerequisites''': Bash<br />
'''Synergies:''' Stun receives bonuses from:
* Bash: +8% Damage Per Level
* Concentrate: +5% Attack Rating Per Level
* War Cry: +5% Duration Per Level
'''Details:''' Stun leaves a monster standing motionless, a spinning circle over their head, for some time.
* This can be used on multiple targets in rapid succession, or to keep one target stunned for risk-free killing.
* Stun does not add bonus damage, so this is best used when needed for defensive purposes, while other attack skills are utilized to more quickly kill the target.
* Act Bosses can not be stunned.
* Most boss monsters, including SuperUniques, have a high resistance to stun, but will succumb to repeated stunning blows.
{|
! Level
! 1
! 2
! 3
! 4
! 5
! 6
! 7
! 8
! 9
! 10
! 11
! 12
! 13
! 14
! 15
! 16
! 17
! 18
! 19
! 20
|-
| Mana Cost: 2
|
|-
| Attack +%
| 15
| 20
| 25
| 30
| 35
| 40
| 45
| 50
| 55
| 60
| 65
| 70
| 75
| 80
| 85
| 90
| 95
| 100
| 105
| 110
|-
| Duration (seconds)
| 1.2
| 1.4
| 1.6
| 1.8
| 2.0
| 2.2
| 2.4
| 2.6
| 2.8
| 3.0
| 3.2
| 3.4
| 3.6
| 3.8
| 4.0
| 4.2
| 4.2
| 4.3
| 4.4
| 4.5
|}
 
 
==Leap Attack==
'''Required Level:''' 18<br />
'''Prerequisites:''': Leap<br />
'''Synergies:''' Leap grants +10% Damage Per Level.<br>
'''Details:''' Leap Attack targets a single monster and jumps at it, striking just that monster for substantial damage.
* Leap Attack is a useful homing skill, and will help the Barbarian finish off fast moving monsters such as Sand Leapers or teleporting bosses.
* Leap can be used everywhere, even in levels with a low roof.
* Leap Attack has very long range with just a single point, and is quite helpful to hop over obstacles.
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.
* Leap Attack knocks back monsters near the landing zone, much as Leap does.
{|
! Level
! 1
! 2
! 3
! 4
! 5
! 6
! 7
! 8
! 9
! 10
! 11
! 12
! 13
! 14
! 15
! 16
! 17
! 18
! 19
! 20
|-
| Mana Cost: 9
|
|-
| Attack +%
| 50
| 65
| 80
| 95
| 110
| 125
| 140
| 155
| 170
| 185
| 200
| 215
| 230
| 245
| 260
| 275
| 290
| 305
| 320
| 335
|-
| Damage +%
| 100
| 130
| 160
| 190
| 220
| 250
| 280
| 310
| 340
| 370
| 400
| 430
| 460
| 490
| 520
| 550
| 580
| 610
| 640
| 670
|}
 
 
 
==Concentrate==
'''Required Level:''' 18<br />
'''Prerequisites''': Bash, Stun<br />
'''Synergies:''' Concentrate receives bonuses from points placed in the following skills:
* Bash: +5% Damage Per Level
* Battle Orders: +10% Damage Per Level
* Berserk: +1% Magic Damage Per Level
'''Details:''' Concentrate is most useful for its interruptible nature. Use this to be sure your hits land, even if you are chilled, swarmed by a pack, fighting a monster with a very fast attack, etc.
{|
! Level
! 1
! 2
! 3
! 4
! 5
! 6
! 7
! 8
! 9
! 10
! 11
! 12
! 13
! 14
! 15
! 16
! 17
! 18
! 19
! 20
|-
| Mana Cost: 2
|
|-
| Defense +%
| 100
| 110
| 120
| 130
| 140
| 150
| 160
| 170
| 180
| 190
| 200
| 210
| 220
| 230
| 240
| 250
| 260
| 270
| 280
| 290
|-
| Attack +%
| 60
| 70
| 80
| 90
| 100
| 110
| 120
| 130
| 140
| 150
| 160
| 170
| 180
| 190
| 200
| 210
| 220
| 230
| 240
| 250
|-
| Damage +%
| 70
| 75
| 80
| 85
| 90
| 95
| 100
| 105
| 110
| 115
| 120
| 125
| 130
| 135
| 140
| 145
| 150
| 155
| 160
| 165
|}
 
 
==Frenzy==
'''Required Level:''' 24<br />
'''Prerequisites''': Bash, Double Swing, Double Throw<br />
'''Synergies:''' Frenzy receives bonuses from points placed in the following skills:
* Double Swing: +8% Damage Per Level
* Taunt: +8% Damage Per Level
* Berserk: +1% Magic Damage Per Level
'''Details:''' Frenzy allows the Barbarian to strike and move much faster, with any skill. Use Frenzy to speed up, then switch to other skills for a hyperfast attack.
* Frenzy requires dual weapons to instigate.
* Frenzy powers up, getting faster and faster for several hits.
* There is no visual indicator of Frenzy; no swirling lights or color changes, though swings create a sort of slashing graphic through the air.
* The Barbarian moves at a frenzied pace for 6 seconds after the last successful Frenzy hit. Land another hit with Frenzy before the 6 seconds run out, and refresh the Frenzy for another 6 seconds.
* The bonus damage from Frenzy only applies to hits using the Frenzy skill itself. ''The speed transfers to other skills, but '''not''' the damage bonus.''
* Try Leap Attack while Frenzied for laughs.
{|
! Level
! 1
! 2
! 3
! 4
! 5
! 6
! 7
! 8
! 9
! 10
! 11
! 12
! 13
! 14
! 15
! 16
! 17
! 18
! 19
! 20
|-
| Mana Cost: 3
|
|-
| Damage +%
| 90
| 95
| 100
| 105
| 110
| 115
| 120
| 125
| 130
| 135
| 140
| 145
| 150
| 155
| 160
| 165
| 170
| 175
| 180
| 185
|-
| Attack +%
| 100
| 107
| 114
| 121
| 128
| 135
| 142
| 149
| 156
| 163
| 170
| 177
| 184
| 191
| 198
| 205
| 212
| 219
| 226
| 233
|-
| Attack Speed +%
| 7
| 7-13
| 7-18
| 7-22
| 7-25
| 7-27
| 7-29
| 7-31
| 7-33
| 7-34
| 7-35
| 7-36
| 7-37
| 7-38
| 7-39
| 7-40
| 7-40
| 7-41
| 7-41
| 7-42
|-
| Walk/Run Speed +%
| 47
| 47-68
| 47-84
| 47-99
| 47-110
| 47-119
| 47-126
| 47-131
| 47-138
| 47-142
| 47-147
| 47-151
| 47-155
| 47-158
| 47-160
| 47-164
| 47-165
| 47-167
| 47-169
| 47-171
|-
| Duration: 6 sec.
|
|}
 
 
 
==Whirlwind==
'''Required Level:''' 30<br />
'''Prerequisites''': Bash, Leap, Stun, Concentrate, Leap Attack<br />
'''Details:''' Whirlwind is the Tasmanian Devil of Barbarian skills, turning the warrior into a spinning death-dealer, capable of passing through huge mobs and hitting dozens of targets with a single use of the skill. There are dangers as well, and a great many details to grasp in order to use this skill expertly. So complicated is Whirlwind that we've put all the details on [[Whirlwind|a separate page]].
{|
! Level
! 1
! 2
! 3
! 4
! 5
! 6
! 7
! 8
! 9
! 10
! 11
! 12
! 13
! 14
! 15
! 16
! 17
! 18
! 19
! 20
|-
| Mana Cost
| 25
| 25
| 26
| 26
| 27
| 27
| 28
| 28
| 29
| 29
| 30
| 30
| 31
| 31
| 32
| 32
| 33
| 33
| 34
| 34
|-
| Damage %
| -50
| -42
| -34
| -26
| -18
| -10
| -2
| +6
| +14
| +22
| +30
| +38
| +46
| +54
| +62
| +70
| +78
| +86
| +94
| +102
|-
| Attack +%
| align="center" | <font size="-1" face="arial,helvetica"></font>
| +5
| +10
| +15
| +20
| +25
| +30
| +35
| +40
| +45
| +50
| +55
| +60
| +65
| +70
| +75
| +80
| +85
| +90
| +95
|}
 
 
==Berserk==
'''Required Level:''' 30<br />
'''Prerequisites''': Bash, Stun, Concentrate<br />
 
</font>
|}There is a fine line between passion and rage, something the Barbarian warrior knows well. A Barbarian must learn to tread this line while separating one from the other and drawing strength from both. One of the most powerful combat skills a Barbarian can learn is to cross that line into rage, expending the sum of his energy and slaying everything without regard for consequences. When you have slain all of your enemies, what is left to fear?'''Effect'''<nowiki>: A powerful attack that leaves the Barbarian more vulnerable. </nowiki><br /><br />
** Berserk completely converts damage to magic damage so you cannot steal life/mana with Berserk, even with life tap.
** You don't take damage from Iron Maiden and Thorns if you just go "Berserk". Because they only reflect physical damage, not magical.
** For the stated duration afterwards your defense is zero. You also do not receive the Iron Skin or Dexterity bonus. You can still block as if you are using a shield, however. A defense of 0 will let you block all the time, thus quite often hinder you from doing anything else. Consider not wearing a shield.
 
{|
! Level
! 1
! 2
! 3
! 4
! 5
! 6
! 7
! 8
! 9
! 10
! 11
! 12
! 13
! 14
! 15
! 16
! 17
! 18
! 19
! 20
|-
| Mana Cost: 4
|
|-
| Attack Rating +%
| 100
| 115
| 130
| 145
| 160
| 175
| 190
| 205
| 220
| 235
| 250
| 265
| 280
| 295
| 310
| 325
| 340
| 355
| 370
| 385
|-
| Magic Damage +%
| 150
| 165
| 180
| 195
| 210
| 225
| 240
| 255
| 270
| 285
| 300
| 315
| 330
| 345
| 360
| 375
| 390
| 405
| 420
| 435
|-
| Duration (seconds)
| 2.7
| 2.4
| 2.2
| 2.1
| 2.0
| 1.9
| 1.8
| 1.7
| 1.6
| 1.6
| 1.6
| 1.5
| 1.5
| 1.4
| 1.4
| 1.4
| 1.4
| 1.3
| 1.3
| 1.3
|}
 
Howl: +10% Magic Damage Per Level
Shout: +10% Magic Damage Per Level
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