Deckard Cain
Contents
- 1 Greetings
- 2 Act One Dialogues
- 3 Act Two Dialogues
- 4 Act Three Dialogues
- 5 The Golden Bird
- 6 The Blade of the Old Religion
- 7 Khalim's Will
- 8 Lam Esen's Tome
- 9 The Blackened Temple
- 10 The Guardian
- 11 Gossips
- 12 Act Four Dialogues
- 13 Introduction
- 14 The Fallen Angel
- 15 The Hellforge
- 16 Terror's End
- 17 Act Five Dialogues
- 18 Introduction
- 19 Quest One: Stop the Siege
- 20 Quest Two: Rescue on Mt. Arreat
- 21 Quest Three: Prison of Ice
- 22 Quest Four: Betrayal of Harrogath
- 23 Quest Five: Rite of Passage
- 24 Quest Six: Eve of Destruction
- 25 Gossips
Deckard Cain is a NPC found in all five acts of Diablo II. He provides identification of items (for free, to characters who rescued him in Act One; for 100 gold per item for characters who did not rescue him on that difficulty level) and lectures forth a great deal of plot information and game lore. He is found in a central location in all five towns, and is conveniently near the stash in the first four towns.
Cain fulfilled the same role in Diablo, where he became known for his loquacious nature and rambling, overlong stories. This tendency of his was used as something of a joke in Diablo II and the fact that he was caged and tortured by the demons in Act One was something of a fan service for long-suffering Diablo fans, who after endlessly clicking through his stories in the first game had often wanted to stick him in a cage themselves. His usual verbal prompt in Diablo II is "Stay a while and listen." in homage to his wordy nature.
Greetings
- Farewell.
- Goodbye.
- Good day.
- Good evening.
- Good morning.
- Good to see you.
- Greetings.
- Hello.
- I need your help.
- Stay awhile and listen.
- Yes?
Act One Dialogues
Cain has no dialogues for the first two quests, even though it's possible to do his quest before completing the Den of Evil and Sisters' Burial Ground quests.
The Search for Cain
Cain is the target of this quest, hanging in a basket in Tristram. After a character rescues him, he returns to town and offers identification of items for free. If he is not rescued, he will show up in Act Two with a story about the rogues rescuing him, and charge 100 gold per item to be identified.
In multiplayer games created by characters who have already rescued Cain or moved to Act Two, Cain will be in town for even brand new characters, the Rescue Cain quest will be unavailable, and he will charge them to identify items. A character who has not yet rescued Cain must create their own game to do so, or join a game created by someone who has not yet completed that quest or moved on to Act Two.
Before Rescue
- Help!
After Rescue
- ...I thank you, friend, for coming to my aid.
Complete Act 1 without rescuing Cain
- Oh... Blessings on the Rogues! They finally rescued me from that cursed place!
Completion
- As a token of my gratitude, I will identify items for you at no charge.
Tragedy of Tristram
- Regrettably, I could do nothing to prevent the disaster which devastated Tristram. It would appear that our greatest fears have come to pass. Diablo, the Lord of Terror, has once again been set loose upon the world!
- As you know, some time ago Diablo was slain beneath Tristram. And when our hero emerged triumphant from the labyrinth beneath town, we held a grand celebration that lasted several days.
- Yet, as the weeks passed, our hero became increasingly aloof. He kept his distance from the rest of the townsfolk and seemed to lapse into a dark, brooding depression. I thought that perhaps his ordeal had been so disturbing that he simply could not put it out of his mind.
- The hero seemed more tormented every passing day. I remember he awoke many times -- screaming in the night -- always something about 'the East'.
- One day, he simply left. And shortly thereafter Tristram was attacked by legions of foul demons. Many were slain, and the demons left me to die in that cursed cage.
- I believe now that Tristram's hero was that Dark Wanderer who passed this way before the Monastery fell.
- I fear even worse, my friend... I fear that Diablo has taken possession of the hero who sought to slay him. If true, Diablo will become more powerful than ever before.
- You must stop him or all will be lost.
The Forgotten Tower
After Activation
- That tower marks a place of danger. There is an epic poem about it... How much sorrow one can stand was tested there.
Return
- Quickly in and quickly out is all the advice I can give you.
Completion
- Well done, my friend. Courage and opportunity together have created in you a kind of alchemy.
Tools of the Trade
After Activation
- The Malus was forged and enchanted by the ancient Horadric Mages during the Sin Wars. When their union dissolved, the Malus was entrusted to the Sisterhood guarding the pass into the East.
Return
- The Malus has eluded you so far. Well, search thoroughly in the Barracks... That is where the Rogues kept their forge.
Completion
- The magical effects imbued by the Malus are impossible to predict, but are always to the good.
Sisters to the Slaughter
Cain gives this quest, the final one in Act One.
Activation
- It is certain that we face the demon queen, Andariel, who has corrupted the Rogue Sisterhood and defiled their ancestral Monastery. This does not bode well for us, my friend.
- Ancient Horadric texts record that Andariel and the other Lesser Evils once overthrew the three Prime Evils -- Diablo, Mephisto and Baal -- banishing them from Hell to our world. Here, they caused mankind untold anguish and suffering before they were finally bound within the Soulstones.
- Andariel's presence here could mean that the forces of Hell are once again aligned behind Diablo and his Brothers. If this is true, then I fear for us all.
- You must kill her before the Monastery becomes a permanent outpost of Hell and the way east lost forever.
After Activation
- Diablo is heading east for some foul purpose. And the only passage east is through the Monastery gate. Obviously, Diablo summoned Andariel to block any pursuit.
- For her part Andariel hopes to win Diablo's favor... the lesser demons are always vying for positions of power within the unholy hierarchy!
Return
- It is clear that Andariel is acting on behalf of Diablo to prevent anyone from following him eastward. Her defeat would allow you to continue the pursuit.
- Ancient lore has it that while Andariel was spawned in the Burning Hells, she is not fond of fire.
Completion
- This is a great victory indeed, but many more battles await. I will accompany you on your journey, lending what assistance I can...
- Remember... Diablo is still out there, seeking something in the desert. I'm afraid that this nightmare will not end until you find what it is that he seeks.
Gossip
General
- Long ago, the Soulstones were given to the Horadrim by the Archangel Tyrael. They were used to bind the three Prime Evils. I now know that even these holy artifacts were no match for Diablo's power.
- I hope that his two brothers are more securely held... but I fear the worst.
- It takes time to master your skills... and use will hone your technique. But take care to choose your new skills wisely.
- You may recover some mysterious things from the demons you kill. Some of great use to you... some of great peril! Bring them to me and I'll reveal their secrets.
- Have I told you about the Horadrim? They were an ancient confederation of mage-clans who sought to bind the three Prime Evils for eternity. The Horadrim are now nearly forgotten... and it appears that the bonds they wove are unravelling!
- As the last of the Horadrim, I pray that I can help you remedy their failure.
After Sisters to the Slaughter Activation
- Long ago, Diablo and his brothers were cast out of Hell by the Lesser Evils. It seems that Hell's balance has shifted, as Andariel is now aligned with the Lord of Terror. Her presence here in the mortal realm does not bode well for us.
Gossip (about Deckard Cain)
From Akara
- I understand that Cain is the last descendant of the ancient Horadrim and that his knowledge of their lore is vast. He could prove to be very useful in discerning the nature of our current crisis.
From Charsi
- I don't really know anything about Cain. He seems to have a lot of secrets... That makes me nervous.
From Gheed
- That old coot, Cain, is as crazy as a wet Quill Rat. I hear he survived whatever happened in Tristram. Personally, I wouldn't trust a thing he has to say.
From Kashya
- Some of my Rogues told me of Deckard Cain. They said that he is a man of great wisdom. Personally, I don't know how wise he could possibly be if he never learned how to wage battle himself.
From Warriv
- Cain seems to have great wisdom regarding the supernatural. I hope I never live to be that wise...
Act Two Dialogues
Radament's Lair
After Activation
- The Horadrim used to mummify their highest mages, and infuse them with spells that would allow them to protect their tombs, even after death.
- I have no idea why one of them would be acting so malevolently. Perhaps Drognan or Fara would know more about this.
Return
- The Horadric mummies were created to protect the tombs, but Radament is far from his burial chamber. Given the aberrations that have been witnessed lately, it comes as no surprise that even the ancient guardian spells have begun to unravel. Be wary of this as you venture farther into the desert.
Completion
- If you haven't already, tell Atma that Radament is dead. It may help to ease the weight of her mourning.
The Horadric Staff
Activation
- Ahh... The lost Horadric Scroll! What a fortunate turn of events...
- As the last living Horadrim, I alone have knowledge of its meaning. Now, to read the Horadric runes it bears. Hmmm...
- The Horadric Mages, after binding Baal within Tal Rasha, magically sealed off his Burial Chamber from the mortal realm. Those same Mages also crafted fearsome Horadric Staves and imbued them with the special power to open the Chamber's hidden door.
- After nearly losing one to the thievery of a rogue sorcerer, they divided all the Horadric Staves into two parts - wooden shaft and metal headpiece - hiding them separately to safeguard them.
- The Horadrim foresaw our current plight and designed the hiding places to reveal themselves to worthy heroes like you.
- Collect both parts of a Horadric Staff and unite them using a Horadric Cube. Then, you may enter Tal Rasha's Burial Chamber.
Return (with Horadric Cube)
- You have quite a treasure there in that Horadric Cube. According to Horadric lore, the Cube can restore a Horadric Staff.
- To do it - use the Cube as you would a scroll. When the Cube opens, place both pieces of the Staff into it and use the Cube's transmute power.
- You'll be pleased to know that the Cube has other alchemical uses as well...
- Six gems plus one sword transmute into a socketed long sword.
- You may also transmute two quivers of crossbow bolts into one quiver of arrows, while two quivers of arrows yield one quiver of bolts.
- I must leave it to you to discover other formulae.
Return (with Staff of Kings)
- The Staff of Kings! You astound me, my friend. You have discovered the shaft portion of a Horadric Staff.
- I trust you know how to use a Horadric Cube to unite the shaft with its headpiece.
Return (with Viper Amulet)
- The Viper Amulet you bear is actually the headpiece of a Horadric Staff!
- Yes... You have an uncanny knack for finding rare and valuable artifacts. Of course, you'll have to use a Horadric Cube to combine the headpiece with the shaft.
Return (with Horadric Staff)
- Excellent! You have a Horadric Staff.
- Carry it with you into Tal Rasha's Tomb. Find within the Tomb the chamber whose floor is inset with the Circle of Seven Symbols.
- Place the Staff into the receptacle you find there. That will open the secret passage into Tal Rasha's Burial Chamber.
- But, be prepared for a fight - you'll likely have to kill Tal Rasha to destroy Baal.
The Tainted Sun
After Activation
- Drognan may have some advice on this matter. Hmm... I think I'll speak with him myself.
Return
- The source of this spell is probably a magical altar. It will not be enough to kill the Claw Vipers. To reverse the spell you must destroy the altar.
Completion (only if spoken to first)
- I've been speaking with Lord Jerhyn, and I sense that he is becoming more and more agitated by something. You should try to talk to him again.
- If he still won't take you into his confidence, seek to prove yourself a bit more. I gather that his respect for you is growing.
Arcane Sanctuary
After Activation
- I very much doubt that Horazon still lives in his Sanctuary. He possessed great power and influence over demons, but even that may not have been enough in the end. One of his notoriety cannot easily remove himself from the vengeful reach of Hell.
Return
- I've been thinking about the problems in Jerhyn's palace. Perhaps this has occurred to you as well...
- If those cellar passageways lead to the Arcane Sanctuary, then that is where the demons came from. Horazon's haven must have been breached!
Completion
- You must move quickly now, friend, for Diablo is undoubtedly close to finding what he seeks. Find the Tomb of Tal Rasha before he frees the Lord of Destruction.
The Summoner
After Activation
- The appearance of the mage you describe sounds like one I met back in Tristram. Many Vizjerei came to fight against Diablo, the Lord of Terror. Perhaps, this is one of them.
- You know, fate seems to have frowned upon all of the heroes who confronted that terrible Evil. Take care or the same may happen to you.
Completion
- I hope that this false Summoner found peace in death. Unfortunately, it is more likely that he will be dragged down into Hell by the demons he was bound to.
- Let this be a lesson to you... Demonic magic is a quick path, but its powers are seductive and deadly.
The Seven Tombs
After Activation
- Diablo nears his goal. We have little time to lose.
- Remember, my friend, that Andariel gave herself willingly to Diablo's cause. It would be prudent to assume that the other Evils will attempt to aid their master as well.
Completion
- The Archangel Tyrael was the one who gave the Soulstones to the Horadrim two hundred and sixty years ago.
- It is highly unusual for the forces of Heaven to so directly interfere with man's destiny, but Tyrael was said to act of his own volition. We have never been able to discern why.
- Perhaps, he goes against the consensus of Heaven because he doubts our ability to defend ourselves, or perhaps, he sees more threat than his peers.
- Where the actions of Hell often seem straightforwardly bent on destruction, the motives of Heaven are unfathomable.
- Now make haste... Both Diablo and Baal must be stopped before they join with their brother, Mephisto. If the three Prime Evils unite once again, the world as we know it will be no more.
Gossip
About Elzix
- Elzix is quite a scoundrel, but I like him all the same.
About Fara
- There is something about Fara that troubles me. Her manner is strange for a lonely desert-maid.
About Jerhyn
- Greetings, my friend. Have you spoken to Jerhyn yet? He's quite a remarkable leader for being such a young man. Then again, the old blood has always run strong in this land.
About Meshif
- Meshif is an interesting man. Part of him longs for the freedom of the open seas... Yet his heart belongs in his homeland.
About Warriv
- I talked at length with Warriv as we crossed the desert from Khanduras. He has many fascinating tales of the dangers in the desert. His experience may be useful to you.
Gossip (about Deckard Cain)
From Drognan
- I have heard of your friend, Cain. He is the last of the Horadrim. You would do well to heed whatever advice he has to give you.
Act Three Dialogues
Introduction
I've not set foot in glorious Kurast for many years. But I never would have imagined it could be so corrupted.
Certainly, this must be Mephisto's work! You'd best get going, my friend. Diablo and Baal are still out there and you must find them.
The Golden Bird
After Finding the Jade Figurine
Back in Lut Gholein Meshif told me he had a fondness for jade figurines. On his trading voyages he collected an odd assortment of such small statues. I would show him your figurine.
After receiving Golden Bird from Meshif
I've read legends about a sage named Ku Y'leh, who studied the mysteries of life beyond death.
If I remember correctly, his ashes were ensconced within a golden statuette. It was a very strange tale.
Success
So, Meshif had the Golden Bird all along. I wonder if he knows what he gave up for that jade figurine?
The Blade of the Old Religion
After Given
I've done some research on the Taan mage-clan, and it seems that most of their magical studies were focused on Skatsimi rites.
If anyone is qualified to use the powers of the Gidbinn, it would be Ormus
Early Return
Since you haven't come across the Gidbinn yet, the dagger must be deeper in the jungle nearer Kurast.
Success
Who could have foreseen that the Old Religion would play such an effective role in our war against the Three? Again, your efforts amaze me, my friend.
Khalim's Will
Cain is the only NPC with dialogues pertaining to this quest.
He gives it after a character completes the Golden Bird quest, or finds one of Khalim's relics.
Quest Introduction
Never forget that your ultimate purpose here in Kurast is to destroy Mephisto. The ancient Horadrim imprisoned the Lord of Hatred inside the Guardian Tower that is located within the Temple City of Travincal.
Know this, friend. The only way to gain entry to Mephisto's prison is to destroy the artifact known as the Compelling Orb.
Mephisto used this device to control the Zakarum Priests and their followers. The Orb can only be destroyed with an ancient flail imbued with the spirit of the one incorruptible priest.
Soon after his imprisonment, Mephisto worked his evil corruption on the Zakarum priesthood. All were turned to his dark ways, save one - Khalim, the Que-Hegan of the High Council.
Mephisto directed the other Council priests to slay and dismember Khalim and then scatter his remains across the Kingdom. The Priest Sankekur succeeded Khalim as Que-Hegan, eventually becoming the embodiment of Mephisto here on the mortal plane.
The corrupted High Council fashioned an Orb to control the rest of the Zakarum faithful and used their powers to hide the lair of their master from mortals.
Your task is to collect the scattered relics of Khalim - his Heart, his Brain, and his Eye. Then, using the Horadric Cube, transmute Khalim's Flail with his relics.
Once this is accomplished, you must destroy the Compelling Orb with Khalim's Will to open the way into the corrupt sanctum of Mephisto.
Early Return with the Eye
Ahh ... Khalim's Eye! Only it can reveal the true path to Mephisto. Place the Eye in the Horadric Cube along with Khalim's other relics - the Heart, the Brain, and the Flail.
Early Return with the Brain
This is most fortunate! Khalim's Brain knows Mephisto's weakness. Place it in the Horadric Cube along with Khalim's other relics - the Eye, the Heart, and the Flail.
Early Return with the Heart
You have found Khalim's Heart, and it still bears the courage to face Mephisto! Place it in the Horadric Cube along with Khalim's other relics - the Eye, the Brain, and the Flail.
Early Return with the Flail
Once properly imbued, Khalim's Flail can destroy the Compelling Orb and reveal the way to Mephisto. Place it into the Horadric Cube along with Khalim's relics - his Heart, his Brain, and his Eye. Then, transmute them to carry out Khalim's Will.
After Transmuting the Ingredients
Masterfully done, hero! You have crafted Khalim's Will. Employ it to destroy the Compelling Orb and open the way to Mephisto. May the true Light guide your way.
Lam Esen's Tome
After Given
The Black Book is a powerful source of information. The Zakarum will do everything in their power to stop you from obtaining it.
Early Return
I heard that there are ruined temples in Kurast. Perhaps you will find the Black Book in one of them.
Success
You have found a source of information powerful enough to turn the tide against the Zakarum.
The Blackened Temple
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the Lam Esen's Tome quest and/or the Khalim's Will quest. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).
After Given
Ormus tells me that the Council is comprised of tremendously powerful priests. It will be difficult to best them.
Alternate: The Temple City is well guarded. You'd best keep your wits about you.
Early Return
Sankekur may be using a Compelling Orb to control the minds of the Children of Zakarum.
Success
Ridding Kurast of the Council of Zakarum was essential. Still, there is more you must do. The Compelling Orb, too, must be destroyed. Diablo and Baal must be close to finding their brother, Mephisto, by now. You've no time to waste.
The Guardian
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the Lam Esen's Tome quest and/or the Khalim's Will quest. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).
After Given
You must reach Mephisto before his brothers do.
Alternate: The ancient Horadrim always feared that the Three would escape their prisons and unite. I can't believe that I, the last of their Order, have seen it come to pass. You are the only one who can prevent this, my friend. The final hour draws near.
Early Return
Search the Tower thoroughly. Mephisto must not escape.
Success
Our faith in you was well deserved. But Diablo has made his way to Hell; and it is likely that Baal followed him there. Enter the Infernal Gate and kill the Lord of Terror before all is lost. Only then will our world be saved!
Gossips
Seeing his homeland in such a state must be horrifying to Meshif. I'm surprised he's willing to remain here in order to help you.
Asheara seems like a very tough woman. I'd be careful around her if I were you.
Drognan told me of Hratli when we were in Lut Gholein. He said that he weaves magic into his forge and produces mystical weapons and armor. His skills could be quite useful to you.
Judging from his dress and strange markings, I would guess that Ormus is from the ancient Taan mage-clan. Yet none of the others here seem to know that he is a sorcerer. The Taan were once as powerful as the Vizjerei clan, but their studies were even more secretive. I wonder what he's hiding.
Have you met, Natalya? She appears to be a member of the Khral-Harzhek, a secret order that has been around for centuries… almost as long as the Horadrim, itself. Her presence here makes me uneasy, for they are traditionally sworn to hunt down Magi who have betrayed the trust of their order. I wonder why she is here.
Ormus would like you to think him mad. Better to watch his actions than listen to his words.
Act Four Dialogues
There is very little NPC talk to be had in Act Four. Tyrael only talks to give quests, the two NPCs don't talk at all, and even Cain hasn't much to say.
Introduction
Can you believe this place? Did you ever dare to dream that you'd one day stand upon the crossroads between Heaven and Hell? This Pandemonium Fortress is truly miraculous. However, your journey is not yet over. Diablo still roams free in Hell, marshaling his demonic forces. Only when he is beaten will our world finally have peace.
The Fallen Angel
Quest Dialogues
Tyrael has asked you to confront Izual the Fallen? He must have great faith in your abilities! I trust you know what you're doing… Be careful. You're our last hope.
Having trouble finding the Fallen Angel, eh? You'd better hurry. It's beginning to feel like some great evil is permeating the air around here.
After Completion
You're lucky to be alive, my friend! It is imperative that you find and stop Diablo! You should speak of this with Tyrael. He will know what to make of this.
The Hellforge
To a character who has the soulstone
The time has come for you to destroy Mephisto's Soulstone! Take the Stone to the Hellforge. Place it upon the forge and strike it soundly with the Hammer. Only by doing this can you prevent Mephisto from manifesting in this world ever again.
With no soulstone
To a player who does not have the soulstone, Cain will give it to you and say:
The time has come to destroy Mephisto's Soulstone! Although I picked it up before entering the Infernal Gate, I believe you should carry out this crucial mission. Take the Stone to the Hellforge. Place it upon the forge and strike it soundly with the Hammer. Only by doing this can you prevent Mephisto from manifesting in this world ever again.
After Completion
Congratulations, hero! Surely, even Diablo, himself, sensed the fury unleashed when you smashed his Brother's Soulstone.
Gossip
I have read much about the enigmatic Archangel Tyrael. He was revered in Horadrim lore both for his compassion for mortals and his unquenchable spirit. It was rumored that he went against the wishes of Heaven and gave the Horadrim the original Soulstones in order to trap Diablo and his Brothers.
Terror's End
Quest Tips
You don't have time to dally about here! Diablo awaits you in Hell. Remember… Diablo's greatest weapon against you is Terror. Don't give in to your fears. Resist his power and put an end to him for good!
After Completion: Diablo II
I knew there was great potential in you, my friend. You've done a fantastic job. Though my ancestors often struggled against the Three Evils and their minions, I've always lived a shut-in, scholarly life. I'm glad that my wisdom aided you. Now, I wish to leave this place. Though Heaven's Gates are a marvel to behold, I hope I won't have to see them again for many, many years.
After Completion: Diablo II Expansion
I knew there was great potential in you, my friend. You've done a fantastic job. Though my ancestors often struggled against the Three Evils and their minions, I've always lived a shut in, scholarly life. I'm glad that my wisdom aided you. Now, I wish to leave this place. Though Heaven's Gate are a marvel to behold, I hope I won't have to see them again for many, many years.
Please talk to Tyrael about leaving this place now!
Act Five Dialogues
Introduction
I am amazed to find this place so… untouched. Everything else in the path of Baal, the Lord of Destruction, lies in ruin. These barbarians must indeed be the legendary guardians of Mount Arreat. They’re a proud, hearty people. Don’t expect to be greeted warmly. Strangers here rarely are. Perhaps I can gain their trust. I’ll spend some time with the townsfolk and try to understand them better. I’ll let you know what I discover.
Quest One: Stop the Siege
After Given
I believe that stopping the siege on Harrogath for you to earn the trust of these people.
Early Return
I understand your reluctance, but now is the time to strike.
After Completion
Those catapults were like nothing I have ever seen before. You have prevailed against Shenk, my friend, but Baal is still far ahead of you.
Quest Two: Rescue on Mt. Arreat
After Given
I know firsthand that captivity is a sad fate for a man. Find them quickly!
Early Return
If you are having trouble finding Qual-Kehk’s soldiers, you should talk to Malah. She healed those who made it back before. Perhaps she would have some advice.
After Completion
You have become a hero to this town, my friend. The shadows have lifted ever since you brought the light to Harrogath.
Quest Three: Prison of Ice
After Given
I would listen to Malah. Nihlathak speaks with a venomous tongue and acts as if the entire weight of this town rests on his shoulders. Perhaps there is more going on here than we know.
Early Return
Nihlathak’s story does sound reasonable, considering what I’ve heard about Anya. However, the best lies are often hidden within truth.
Anya Found
*Gasp* Goodness! Anya frozen by that fallen barbarian Nihlathak. Perhaps Malah can help you where I cannot
After Completion
For one so young, Anya commands great respect. Now that she is here, I will make it a point to talk to her about Mount Arreat. You should do the same.
Quest Four: Betrayal of Harrogath
After Given
Regretfully, I know very little about this Relic. However, if what the others say is true, then Baal must not gain possession of it. Stop Nihlathak before all is lost.
Early Return
Oh! This is a truly horrible turn of events. I know it seems that you have always been one step behind, my friend, but look at it this way: you have evil on the run!
After Completion
Beware! Baal grows stronger with every passing moment.
Quest Five: Rite of Passage
After Given
A test of mettle is a fitting right of passage for a barbarian hero.
Early Return
We have come too far to be defeated now, my friend. I have seen you complete many difficult quests. Though this may be your greatest trial, it is not beyond your reach.
After Completion
You have proven yourself to these people. They look to you as their warrior, their champion.
Quest Six: Eve of Destruction
Early Return
Remember this: Baal once possessed Tal Rasha, one of the most powerful of the ancient Horadrim. Your battles with Diablo and Mephisto will pale in comparison to your battle with Baal. The Lord of Destruction, aided by Tal Rasha’s knowledge… Ungh, the mountain itself will tremble when you clash!
After Completion
I knew in time you would defeat Baal. You have done everything you set out to do, my friend. Ever since you rescued me from Tristram, I have believed in you. It has been a supreme honor to aid you along the way. So, the Worldstone was corrupted by Baal, and now Tyrael must destroy it. Worry not. For whatever lies ahead, I have faith that the light will guide us both. Go now, back to the Worldstone Chamber, and enter the portal Tyrael has opened for you.
Gossips
With Hellspawn, size is no measure of their threat. Demons half the size of men can kill with a gesture, while hellish pack animals trample any who stand in their way.
Though these barbarians are known throughout the kingdoms as ferocious fighters, they are also capable of great compassion. They have trained throughout history for a battle their legends foretell will decide the fate of the world.
The angel Tyrael has watched over the guardians of Arreat throughout history. I do not believe that Baal and Tyrael have come to fight over a paltry few souls. They are here to settle a conflict as old as time itself.
During my time with the Horadrim, we often debated the nature of Mount Arreat. We knew that the barbarian clans zealously guarded the mountain as their sacred duty. However, many dismissed their zeal as simple superstition, combined with an inborn hostility toward outsiders. Those Horadrim who trekked up Arreat were never heard from again. Still, I do not believe they died at the hands of barbarians.
All users of the magical arts know of Mount Arreat, but few understand its true nature. It is the nexus of an unfathomable magic. It bodes ill that the Lord of Destruction races to its summit with such purpose. I fear for the whole world, should Baal gain what he seeks.
I have spent decades trying to understand the forces at work in this world. But, in the face of all that is transpiring, I realize how meager my knowledge is. I will be of assistance where I can, my friend.
Though the Elder Council of Harrogath is gone, there are many capable young leaders to take their place. Anya certainly has enough courage and intelligence to lead them all, if they can survive this catastrophe.
Ah, Anya. Such a fine example of feminine strength. She reminds me of the Zakarum priestesses I knew in my youth. They don’t take vows of chastity, you know.
It is fortunate that this town has such a talented smith. The quality of Larzuk’s work surely complements your skills. In fact, he would have been quite welcome amongst the Horadrim.
It is my belief that the Soulstones are at the center of this conflict. If only that fool Marius had not intervened, Baal would still be imprisoned within Tal Rasha.
Characters & NPCs [e]
D2 NPCs D1 NPCs |
---|
Act I |
Akara - Charsi - Chickens - Deckard Cain - Flavie - Gheed - Kashya - Rogue NPCs - Warriv |
---|---|
Act II |
Atma - Deckard Cain - Drognan - Elzix - Fara - Geglash - Greiz - Jerhyn - Kaelan - Lysander - Meshif - Tyrael - Warriv |
Act III |
Alkor - Asheara - Deckard Cain - Hratli - Meshif - Natalya - Ormus - Iron Wolves - Dark Wanderer |
Act IV | |
Act V |
Anya - Deckard Cain - Larzuk - Malah - Nihlathak - Qual-Kehk - Ancients - Tyrael - Barbarian NPCs - Bunnies - Bunny Roaster |
Diablo NPCs |
Adria - Cain - Cows - Farnham - Gillian - Griswold - Kael Rills - Ogden - Pepin - Wirt |
---|---|
Hellfire NPCs | |
Monster NPCs |
Gharbad - Lachdanan - Lazarus - Snotspill - Zhar -- Defiler - Na-Krul |
Others |