Difference between revisions of "Alkor"

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{{NPCs Act Three}}
 
[[Image:Npc-alkor.jpg|frame]]Alkor is a muttering, mumbling, curious little NPC who lives all alone in a shack in the far northern corner of the [[Kurast Docks]].  He is a merchant, but he only sells explosive potions, so not one many characters will frequent. He is more useful as the gambling NPC in Act Three, and his assistance is required to complete two quests and receive their valuable rewards, so all characters will visit his shack sooner or later.
 
[[Image:Npc-alkor.jpg|frame]]Alkor is a muttering, mumbling, curious little NPC who lives all alone in a shack in the far northern corner of the [[Kurast Docks]].  He is a merchant, but he only sells explosive potions, so not one many characters will frequent. He is more useful as the gambling NPC in Act Three, and his assistance is required to complete two quests and receive their valuable rewards, so all characters will visit his shack sooner or later.
  

Revision as of 00:53, 3 June 2008

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Act Three NPCs
Npc-alkor.jpg
Alkor is a muttering, mumbling, curious little NPC who lives all alone in a shack in the far northern corner of the Kurast Docks. He is a merchant, but he only sells explosive potions, so not one many characters will frequent. He is more useful as the gambling NPC in Act Three, and his assistance is required to complete two quests and receive their valuable rewards, so all characters will visit his shack sooner or later.


Act Three Dialogues

Introduction

Damn it, I wish you people would just leave me alone! I . . .

Oh, you're new here, aren't you?

I am Alkor, the Alchemist. I dabble in potions and salves, and I can sell you some if you really need them.

But don't make a habit of coming here. I don't like to be disturbed while I'm studying!


The Golden Bird

Quest Tips

Ah, the Golden Bird of Ku Y'leh. Thank you, my friend.

Busy yourself while I experiment with the ashes within it. Then, return and see what I have made for you.

After Completion

From the ashes of Ku Y'leh I have mixed for you a potion.


The Blade of the Old Religion

Quest Tips

Have you not heard of the Gidbinn? Well, allow me to reduce your ignorance on the subject. The Gidbinn is an enchanted dagger - a religious artifact greatly valued by the Old Religion, Skatsim.

Legend has it that the Skatsimi priests placed great power within the small blade. Power enough to repel this terrible jungle-curse which encroaches on our sanctuary.

I hope you don't object to my badgering the witless.

After Completion

Hah! You have stolen the fabled blade from right under Zakarum's nose! This is a great day, indeed!


Khalim's Will

Lam Esen's Tome

Alkor gives this quest, and presents your character with five stat points upon completion of the quest.

Quest Introduction

It pains me to waste time with you, so I'll get right to the point.

There is a very special book which you must find for me. It was written long ago by a sage known as Lam Esen, who studied Skatsimi magic and the effects of the Prime Evils on the mortal world. The Black Book was lost when the Children of Zakarum took over this land.

Now, you must reclaim it without delay! Its knowledge may aid us in this dark time ahead.

Quest Tips

The Black BOok contains powerful secrets of Skatsim, the Old Religion, long eclipsed by Zakarum. I should warn you. The Black Book is much sought after by both good and evil. Be wary.

After Completion

You have found the Book! It should give all of us here some insight into the nature of the Prime Evils...

Ah, but as for you...

The Blackened Temple

Quest Tips

I am but a potion dealer and an avid reader of occult books. What do I know of the Travincal?

If only we could have found the Black Book. I feel as though a malevolent hand has led us away from it. (This one comes mid-quest, if you have not yet completed the previous quest.)

Kill as many as you can. I have a morbid love of excess.

After Completion

You've accomplished the impossible! By killing the Council, the curse of Zakarum will be lifted and our land will be free!

Oh. Thank you!


The Guardian

Quest Tips

We have seen Diablo, but remain unsure of his Brothers' whereabouts.

I'm afraid both fear and a large dose of elixir preclude me from answering.

After Completion

Your news is great indeed. You have saved us all. I would smile, but I'm afraid my face might collapse.